jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
  315. data/vendor/ejs/example/demo.html +0 -54
  316. data/vendor/ejs/example/ejs.gif +0 -0
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@@ -1 +0,0 @@
1
- JAX_VERSION: 0.0.0.8
@@ -1 +0,0 @@
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- JAX_VERSION: <%=Jax::Version::STRING%>
data/src/jax.js DELETED
@@ -1,119 +0,0 @@
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- /**
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- * Global
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- * Objects and functions defined here are available in the global (window) scope.
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- **/
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-
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- /**
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- * Jax
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- * Root namespace containing all Jax data
9
- **/
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- var Jax = { PRODUCTION: 1, VERSION: "<%=JAX_VERSION%>" };
11
-
12
- /* Called by Jax applications as of version 0.0.0.5 to alert the user to incomplete upgrades */
13
- Jax.doVersionCheck = function(targetVersion) {
14
- // don't do this in production cause that would be a Bad Idea
15
- if (Jax.environment && Jax.environment == Jax.PRODUCTION) return;
16
-
17
- if (Jax.VERSION != targetVersion) {
18
- alert("Jax version mismatch!\n\n" +
19
- "Your Jax gem is version "+targetVersion+", but the Jax JS library is version "+Jax.VERSION+"!\n\n" +
20
- "Please run `rake jax:update` at the command line to fix this issue.");
21
- }
22
- };
23
-
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- // note: the default_shader is used immediately after Jax.Material has been defined. So, most
25
- // likely the end user won't be able to customize it with the expected result. Materials created
26
- // *after* the default shader has been changed are fine, but materials already existing
27
- // (such as "default") will continue to use the previous default. If default material init can be deferred
28
- // until first use (e.g. upon first call to model#render), then we can expose this variable.
29
- // Since materials are generally meant to maintain their own shaders, it may not be desirable to
30
- // expose it in any case.
31
- Jax.default_shader = "basic";
32
-
33
- //= require "jax/compatibility"
34
- //= require "jax/core"
35
- //= require "jax/anim_frame"
36
- //= require "jax/prototype/extensions"
37
- //= require "jax/mvc/helper"
38
- //= require "jax/mvc/model"
39
- //= require "jax/mvc/controller"
40
- //= require "jax/mvc/view_manager"
41
- //= require "jax/mvc/route_set"
42
- //= require "jax/mvc/view"
43
- //= require "jax/context"
44
- //= require "jax/noise"
45
-
46
- Jax.shaders = {};
47
-
48
- /**
49
- * Jax.views -> Jax.ViewManager
50
- **/
51
- Jax.views = new Jax.ViewManager();
52
-
53
- /**
54
- * Jax.routes -> Jax.RouteSet
55
- **/
56
- Jax.routes = new Jax.RouteSet();
57
-
58
- /**
59
- * Jax.loaded -> Boolean
60
- * True after Jax has been loaded.
61
- **/
62
- Jax.loaded = true;
63
-
64
- /**
65
- * Jax.render_speed -> Number
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- * Target number of milliseconds to wait between frames.
67
- * This is not a guaranteed number in JavaScript, just a target. Most notably,
68
- * system performance issues can drive the framerate down regardless of the
69
- * target refresh rate.
70
- *
71
- * Defaults to 16, for a target rate of 60 frames per second.
72
- **/
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- Jax.render_speed = 16;
74
-
75
- /**
76
- * Jax.update_speed -> Number
77
- * Target number of milliseconds to wait between updates.
78
- * This is not a guaranteed number in JavaScript, just a target. Most notably,
79
- * system performance issues can drive the framerate down regardless of the
80
- * target refresh rate.
81
- *
82
- * Defaults to 33, for a target rate of 30 updates per second.
83
- **/
84
- Jax.update_speed = 33;
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-
86
-
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- /**
88
- * Jax.max_lights -> Number
89
- *
90
- * If set, Jax will raise an error whenever more than this number of light sources
91
- * are activated at one time.
92
- *
93
- * By default, there is no limit to the number of lights Jax can support. (This
94
- * property is undefined by default.)
95
- **/
96
- Jax.max_lights = undefined;
97
-
98
- /**
99
- * Jax.uptime -> Number
100
- *
101
- * The amount of time the Jax subsystem has been running, in seconds. This is updated
102
- * whether any contexts are active or not. It is used for tracking update intervals
103
- * and framerates, so that individual Jax contexts are not constantly spawning new
104
- * Date() instances (which then have to be garbage collected).
105
- **/
106
- Jax.uptime = 0.0;
107
- Jax.uptime_tracker = new Date();
108
-
109
- /* TODO: verify : is setInterval better for updates, or should be we using requestAnimFrame? */
110
- setInterval(function() { Jax.uptime = (new Date() - Jax.uptime_tracker) / 1000; }, 33);
111
-
112
- //= require "jax/builtin/all.js"
113
-
114
- /*
115
- FIXME Resource manager looks for an object in the global namespace, so using Jax.Scene.LightSource
116
- instead of just LightSource results in a broken resource load.
117
- */
118
- var LightSource = Jax.Scene.LightSource;
119
- var Material = Jax.Material;
@@ -1,51 +0,0 @@
1
- /*
2
- * Copyright 2010, Google Inc.
3
- * All rights reserved.
4
- *
5
- * Redistribution and use in source and binary forms, with or without
6
- * modification, are permitted provided that the following conditions are
7
- * met:
8
- *
9
- * * Redistributions of source code must retain the above copyright
10
- * notice, this list of conditions and the following disclaimer.
11
- * * Redistributions in binary form must reproduce the above
12
- * copyright notice, this list of conditions and the following disclaimer
13
- * in the documentation and/or other materials provided with the
14
- * distribution.
15
- * * Neither the name of Google Inc. nor the names of its
16
- * contributors may be used to endorse or promote products derived from
17
- * this software without specific prior written permission.
18
- *
19
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
20
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
21
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
22
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
23
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
24
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
25
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
26
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
27
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
28
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
29
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
30
- */
31
-
32
-
33
- /**
34
- * Global#requestAnimFrame(callback, element) -> undefined
35
- * - callback (Function): callback to be fired to initiate a render sequence
36
- * - element (DOMElement): a DOM element to attach the animation state to
37
- *
38
- * Provides requestAnimationFrame in a cross browser way.
39
- **/
40
- window.requestAnimFrame = (function() {
41
- return window.requestAnimationFrame ||
42
- window.webkitRequestAnimationFrame ||
43
- window.mozRequestAnimationFrame ||
44
- window.oRequestAnimationFrame ||
45
- window.msRequestAnimationFrame ||
46
- function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) {
47
- window.setTimeout(callback, 1000/60);
48
- };
49
- })();
50
-
51
-
@@ -1,7 +0,0 @@
1
- /* meshes */
2
- //= require "meshes/quad"
3
- //= require "meshes/cube"
4
- //= require "meshes/torus"
5
- //= require "meshes/plane"
6
- //= require "meshes/sphere"
7
- //= require "meshes/teapot"
@@ -1,83 +0,0 @@
1
- /**
2
- * class Jax.Mesh.Cube < Jax.Mesh
3
- *
4
- * Constructs a 6-sided Cube mesh.
5
- *
6
- * Options:
7
- *
8
- * * width : the width of the cube in units. Defaults to +size+.
9
- * * height : the height of the cube in units. Defaults to +size+.
10
- * * depth : the depth of the cube in units. Defaults to +size+.
11
- * * size : a value to use for any of the other options if
12
- * they are unspecified. Defaults to 1.0.
13
- *
14
- * Example:
15
- *
16
- * new Jax.Mesh.Cube(); //=> 1x1x1
17
- * new Jax.Mesh.Cube({size:2}); //=> 2x2x2
18
- * new Jax.Mesh.Cube({width:2}); //=> 2x1x1
19
- * new Jax.Mesh.Cube({width:2,depth:3}); //=> 2x1x3
20
- *
21
- **/
22
- Jax.Mesh.Cube = Jax.Class.create(Jax.Mesh, {
23
- initialize: function($super, options) {
24
- var size = options && options.size || 1.0;
25
- options = Jax.Util.normalizeOptions(options, {
26
- width: size,
27
- depth: size,
28
- height: size
29
- });
30
- this.draw_mode = GL_TRIANGLES;
31
- $super(options);
32
-
33
- var w = options.width, h = options.height, d = options.depth;
34
- this.sides = {};
35
-
36
- this.sides.left = new Jax.Model({mesh: new Jax.Mesh.Quad(d, h)});
37
- this.sides.left.camera.orient([-1,0,0], [0,1,0], [-w/2,0,0]);
38
-
39
- this.sides.right = new Jax.Model({mesh: new Jax.Mesh.Quad(d, h)});
40
- this.sides.right.camera.orient([1,0,0], [0,1,0], [w/2,0,0]);
41
-
42
- this.sides.front = new Jax.Model({mesh: new Jax.Mesh.Quad(w, h)});
43
- this.sides.front.camera.orient([0,0,1], [0,1,0], [0,0,d/2]);
44
-
45
- this.sides.back = new Jax.Model({mesh: new Jax.Mesh.Quad(w, h)});
46
- this.sides.back.camera.orient([0,0,-1], [0,1,0], [0,0,-d/2]);
47
-
48
- this.sides.top = new Jax.Model({mesh: new Jax.Mesh.Quad(w, d)});
49
- this.sides.top.camera.orient([0,1,0], [0,0,1], [0,h/2,0]);
50
-
51
- this.sides.bottom = new Jax.Model({mesh: new Jax.Mesh.Quad(w, d)});
52
- this.sides.bottom.camera.orient([0,-1,0], [0,0,-1], [0,-h/2,0]);
53
- },
54
-
55
- init: function(verts, colors, texes, norms) {
56
- // we need to get each quad's vertices, but then transform them by the object's
57
- // local transformation, which includes the position offset and direction.
58
-
59
- var matrix;
60
- for (var i in this.sides)
61
- {
62
- var qverts = [], qcolor = [], qtex = [], qnorm = [];
63
- this.sides[i].mesh.init(qverts, qcolor, qtex, qnorm, []);
64
- matrix = this.sides[i].camera.getTransformationMatrix();
65
-
66
- // unfortunately quads are rendered in triangle strips; we need to translate that
67
- // into triangles, because there's no support at this time for ending one triangle
68
- // strip and beginning another.
69
- function push(verti) {
70
- var i1 = verti*3, i2 = verti*3+1, i3 = verti*3+2;
71
- var vert = mat4.multiplyVec3(matrix, [qverts[i1], qverts[i2], qverts[i3]]);
72
- var norm = mat4.multiplyVec3(matrix, [qnorm[i1], qnorm[i2], qnorm[i3]]);
73
-
74
- verts.push(vert[0], vert[1], vert[2]);
75
- norms.push(norm[0], norm[1], norm[2]);
76
- if (qcolor.length != 0) colors.push(qcolor[verti*4], qcolor[verti*4+1], qcolor[verti*4+2], qcolor[verti*4+3]);
77
- if (qtex.length != 0) texes. push(-qtex [verti*2], qtex[verti*2+1]);//, qtex [i3]);
78
- }
79
- push(0); push(1); push(2); // tri1
80
- push(2); push(1); push(3); // tri2
81
- }
82
- }
83
- });
@@ -1,63 +0,0 @@
1
- /**
2
- * class Jax.Mesh.Plane < Jax.Mesh
3
- *
4
- * Constructs a multi-polygonal flat plane treating the center of
5
- * the plane as the origin.
6
- *
7
- * Options:
8
- *
9
- * * width : the width of the cube in units. Defaults to +size+.
10
- * * depth : the depth of the cube in units. Defaults to +size+.
11
- * * size : a value to use for any of the other dimensional options if
12
- * they are unspecified. Defaults to 500.0.
13
- * * x_segments : the number of vertices along the plane's X axis.
14
- * Defaults to +segments+.
15
- * * z_segments : the number of vertices along the plane's Z axis.
16
- * Defaults to +segments+.
17
- * * segments : a value to use for any of the other segment count options
18
- * if they are unspecified. Defaults to 20.
19
- *
20
- * Examples:
21
- *
22
- * new Jax.Mesh.Plane();
23
- * new Jax.Mesh.Plane({size:2});
24
- * new Jax.Mesh.Plane({width:2});
25
- * new Jax.Mesh.Plane({width:2,x_segments:2});
26
- *
27
- **/
28
- Jax.Mesh.Plane = Jax.Class.create(Jax.Mesh, {
29
- initialize: function($super, options) {
30
- options = options || {};
31
- this.width = options.width || options.size || 500;
32
- this.depth = options.depth || options.size || 500;
33
- this.x_segments = options.x_segments || options.segments || 20;
34
- this.z_segments = options.z_segments || options.segments || 20;
35
- this.draw_mode = GL_TRIANGLE_STRIP;
36
- $super(options);
37
- },
38
-
39
- init: function(verts, colors, texes, norms) {
40
- var w = this.width, d = this.depth, x_seg = this.x_segments, z_seg = this.z_segments;
41
-
42
- var x_unit = w / x_seg, z_unit = d / z_seg;
43
- var x, z, vx, vz;
44
-
45
- for (x = 1; x < x_seg; x++) {
46
- for (z = 0; z < z_seg; z++) {
47
- vx = x_unit * x - w / 2;
48
- vz = z_unit * z - d / 2;
49
- verts.push(vx, 0, vz);
50
- verts.push(vx-x_unit, 0, vz);
51
- norms.push(0,1,0, 0,1,0);
52
- }
53
-
54
- for (z = z_seg-1; z >= 0; z--) {
55
- vx = x_unit * x - w / 2;
56
- vz = z_unit * z - d / 2;
57
- verts.push(vx-x_unit, 0, vz);
58
- verts.push(vx, 0, vz);
59
- norms.push(0,1,0, 0,1,0);
60
- }
61
- }
62
- }
63
- });
@@ -1,86 +0,0 @@
1
- /**
2
- * class Jax.Mesh.Quad < Jax.Mesh
3
- *
4
- * A simple square or rectangle. You can adjust its width and height, and that's about it.
5
- *
6
- * This mesh is generally used for testing purposes, or for simple, textured objects like smoke particles.
7
- *
8
- * Options:
9
- *
10
- * * width : the width of this quad in units along the X axis. Defaults to +size+.
11
- * * height : the height of this quad in units along the Y axis. Defaults to +size+.
12
- * * size : a value to use for both width and height. Defaults to 1.0.
13
- *
14
- * Examples:
15
- *
16
- * var quad = new Jax.Mesh.Quad({width: 2, height: 1});
17
- * var quad = new Jax.Mesh.Quad({size:1.5});
18
- *
19
- **/
20
- Jax.Mesh.Quad = (function() {
21
- return Jax.Class.create(Jax.Mesh, {
22
- initialize: function($super, options) {
23
- if (typeof(options) == "number") { options = {width:options, height:options}; }
24
-
25
- options = Jax.Util.normalizeOptions(options, {
26
- width:options && options.size ? options.size : 1,
27
- height:options && options.size ? options.size : 1
28
- });
29
-
30
- this.draw_mode = GL_TRIANGLE_STRIP;
31
- $super(options);
32
-
33
- this.setSize(options.width, options.height);
34
- },
35
-
36
- /**
37
- * Jax.Mesh.Quad#setWidth(width) -> undefined
38
- * - width (Number): the width of this quad in WebGL Units.
39
- * Sets the width of this quad.
40
- **/
41
- setWidth: function(width) { this.setSize(width, this.height); },
42
-
43
- /**
44
- * Jax.Mesh.Quad#setHeight(height) -> undefined
45
- * - height (Number): the height of this quad in WebGL Units.
46
- * Sets the height of this quad.
47
- **/
48
- setHeight:function(height){ this.setHeight(this.width, height); },
49
-
50
- /**
51
- * Jax.Mesh.Quad#setSize(width, height) -> undefined
52
- * - width (Number): the width of this quad in WebGL Units.
53
- * - height (Number): the height of this quad in WebGL Units.
54
- * Sets the width and height of this quad.
55
- **/
56
- setSize: function(width, height) {
57
- this.width = width;
58
- this.height = height;
59
- this.rebuild();
60
- },
61
-
62
- init: function(verts, colors, textureCoords, normals) {
63
- var width = this.width/2, height = this.height/2;
64
-
65
- verts.push(-width, height, 0);
66
- verts.push(-width, -height, 0);
67
- verts.push( width, height, 0);
68
- verts.push( width, -height, 0);
69
-
70
- colors.push(1,1,1,1);
71
- colors.push(1,1,1,1);
72
- colors.push(1,1,1,1);
73
- colors.push(1,1,1,1);
74
-
75
- textureCoords.push(0, 1);
76
- textureCoords.push(0, 0);
77
- textureCoords.push(1, 1);
78
- textureCoords.push(1, 0);
79
-
80
- normals.push(0,0,1);
81
- normals.push(0,0,1);
82
- normals.push(0,0,1);
83
- normals.push(0,0,1);
84
- }
85
- });
86
- })();
@@ -1,65 +0,0 @@
1
- /**
2
- * class Jax.Mesh.Sphere < Jax.Mesh
3
- *
4
- * A spherical mesh.
5
- *
6
- * Takes 3 options:
7
- *
8
- * * radius: the size of this sphere. Defaults to 1.
9
- * * slices: the number of lines of longitude. The higher this value is, the smoother and more perfect the sphere will
10
- * appear but the more hardware-intensive rendering it will be. Defaults to 30.
11
- * * stacks: The number of lines of latitude. The higher this value is, the smoother and more perfect the sphere will
12
- * appear but the more hardware-intensive rendering it will be. Defaults to 30.
13
- *
14
- * Examples:
15
- *
16
- * new Jax.Mesh.Sphere({radius:2.0});
17
- * new Jax.Mesh.Sphere({slices:8, stacks:8, radius: 10.0});
18
- *
19
- **/
20
- Jax.Mesh.Sphere = Jax.Class.create(Jax.Mesh, {
21
- initialize: function($super, options) {
22
- options = options || {};
23
- this.slices = options.slices || 30;
24
- this.stacks = options.stacks || 30;
25
- this.radius = options.radius || 1;
26
- $super(options);
27
- },
28
-
29
- init: function(vertices, colors, textureCoords, normals, indices) {
30
- var slices = this.slices, stacks = this.stacks;
31
- var radius = this.radius;
32
- var slice, stack;
33
- for (slice = 0; slice <= slices; slice++) {
34
- var theta = slice * Math.PI / slices;
35
- var sinth = Math.sin(theta);
36
- var costh = Math.cos(theta);
37
-
38
- for (stack = 0; stack <= stacks; stack++) {
39
- var phi = stack * 2 * Math.PI / stacks;
40
- var sinph = Math.sin(phi);
41
- var cosph = Math.cos(phi);
42
-
43
- var x = cosph * sinth;
44
- var y = costh;
45
- var z = sinph * sinth;
46
- var u = 1 - (stack / stacks);
47
- var v = 1 - (slice / slices);
48
-
49
- normals.push(x, y, z);
50
- textureCoords.push(u, v);
51
- vertices.push(radius * x, radius * y, radius * z);
52
- colors.push(1, 1, 1, 1);
53
- }
54
- }
55
-
56
- for (slice = 0; slice < slices; slice++) {
57
- for (stack = 0; stack < stacks; stack++) {
58
- var first = (slice * (stacks + 1)) + stack;
59
- var second = first + stacks + 1;
60
- indices.push(first, second, first+1);
61
- indices.push(second, second+1, first+1);
62
- }
63
- }
64
- }
65
- });