jax 0.0.0.9 → 0.0.0.10
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- data/CHANGELOG +6 -0
- data/jax.gemspec +6 -2
- data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
- data/lib/jax/version.rb +1 -1
- metadata +3 -533
- data/guides/assets/images/book_icon.gif +0 -0
- data/guides/assets/images/bullet.gif +0 -0
- data/guides/assets/images/chapters_icon.gif +0 -0
- data/guides/assets/images/check_bullet.gif +0 -0
- data/guides/assets/images/credits_pic_blank.gif +0 -0
- data/guides/assets/images/edge_badge.png +0 -0
- data/guides/assets/images/feature_tile.gif +0 -0
- data/guides/assets/images/footer_tile.gif +0 -0
- data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
- data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
- data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
- data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
- data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
- data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
- data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
- data/guides/assets/images/getting_started/rock.png +0 -0
- data/guides/assets/images/getting_started/rock_normal.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
- data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
- data/guides/assets/images/getting_started/teapot-white.png +0 -0
- data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
- data/guides/assets/images/grey_bullet.gif +0 -0
- data/guides/assets/images/header_backdrop.png +0 -0
- data/guides/assets/images/header_tile.gif +0 -0
- data/guides/assets/images/icons/README +0 -5
- data/guides/assets/images/icons/callouts/1.png +0 -0
- data/guides/assets/images/icons/callouts/10.png +0 -0
- data/guides/assets/images/icons/callouts/11.png +0 -0
- data/guides/assets/images/icons/callouts/12.png +0 -0
- data/guides/assets/images/icons/callouts/13.png +0 -0
- data/guides/assets/images/icons/callouts/14.png +0 -0
- data/guides/assets/images/icons/callouts/15.png +0 -0
- data/guides/assets/images/icons/callouts/2.png +0 -0
- data/guides/assets/images/icons/callouts/3.png +0 -0
- data/guides/assets/images/icons/callouts/4.png +0 -0
- data/guides/assets/images/icons/callouts/5.png +0 -0
- data/guides/assets/images/icons/callouts/6.png +0 -0
- data/guides/assets/images/icons/callouts/7.png +0 -0
- data/guides/assets/images/icons/callouts/8.png +0 -0
- data/guides/assets/images/icons/callouts/9.png +0 -0
- data/guides/assets/images/icons/caution.png +0 -0
- data/guides/assets/images/icons/example.png +0 -0
- data/guides/assets/images/icons/home.png +0 -0
- data/guides/assets/images/icons/important.png +0 -0
- data/guides/assets/images/icons/next.png +0 -0
- data/guides/assets/images/icons/note.png +0 -0
- data/guides/assets/images/icons/prev.png +0 -0
- data/guides/assets/images/icons/tip.png +0 -0
- data/guides/assets/images/icons/up.png +0 -0
- data/guides/assets/images/icons/warning.png +0 -0
- data/guides/assets/images/nav_arrow.gif +0 -0
- data/guides/assets/images/tab_grey.gif +0 -0
- data/guides/assets/images/tab_info.gif +0 -0
- data/guides/assets/images/tab_note.gif +0 -0
- data/guides/assets/images/tab_red.gif +0 -0
- data/guides/assets/images/tab_yellow.gif +0 -0
- data/guides/assets/images/tab_yellow.png +0 -0
- data/guides/assets/javascripts/guides.js +0 -7
- data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
- data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
- data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
- data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
- data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
- data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
- data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
- data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
- data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
- data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
- data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
- data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
- data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
- data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
- data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
- data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
- data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
- data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
- data/guides/assets/stylesheets/fixes.css +0 -16
- data/guides/assets/stylesheets/main.css +0 -445
- data/guides/assets/stylesheets/print.css +0 -52
- data/guides/assets/stylesheets/reset.css +0 -43
- data/guides/assets/stylesheets/style.css +0 -13
- data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
- data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
- data/guides/jax_guides.rb +0 -41
- data/guides/jax_guides/common.rb +0 -7
- data/guides/jax_guides/generator.rb +0 -287
- data/guides/jax_guides/helpers.rb +0 -29
- data/guides/jax_guides/indexer.rb +0 -69
- data/guides/jax_guides/levenshtein.rb +0 -31
- data/guides/jax_guides/textile_extensions.rb +0 -61
- data/guides/partials/_top_nav.html.erb +0 -17
- data/guides/source/getting_started.textile +0 -1210
- data/guides/source/index.html.erb +0 -61
- data/guides/source/layout.html.erb +0 -147
- data/guides/source/lighting.textile +0 -5
- data/guides/source/materials.textile +0 -5
- data/guides/source/matrices.textile +0 -5
- data/guides/source/shaders.textile +0 -499
- data/guides/source/testing.textile +0 -5
- data/guides/w3c_validator.rb +0 -91
- data/public/images/brickwall.jpg +0 -0
- data/public/images/jacks.jpg +0 -0
- data/public/images/normal_map.jpg +0 -0
- data/public/images/rock.png +0 -0
- data/public/images/rockNormal.png +0 -0
- data/public/images/rss.png +0 -0
- data/public/webgl_not_supported.html +0 -26
- data/spec/example_app/Gemfile +0 -1
- data/spec/example_app/Rakefile +0 -15
- data/spec/example_app/app/controllers/application_controller.js +0 -5
- data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
- data/spec/example_app/app/controllers/lighting_controller.js +0 -67
- data/spec/example_app/app/controllers/noise_controller.js +0 -50
- data/spec/example_app/app/controllers/picking_controller.js +0 -32
- data/spec/example_app/app/controllers/shadows_controller.js +0 -130
- data/spec/example_app/app/controllers/textures_controller.js +0 -52
- data/spec/example_app/app/helpers/application_helper.js +0 -3
- data/spec/example_app/app/helpers/noise_helper.js +0 -3
- data/spec/example_app/app/helpers/picking_helper.js +0 -3
- data/spec/example_app/app/helpers/textures_helper.js +0 -3
- data/spec/example_app/app/models/blob.js +0 -38
- data/spec/example_app/app/models/character.js +0 -23
- data/spec/example_app/app/models/door.js +0 -10
- data/spec/example_app/app/models/scene.js +0 -19
- data/spec/example_app/app/resources/blobs/default.yml +0 -2
- data/spec/example_app/app/resources/characters/judge.yml +0 -3
- data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
- data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
- data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
- data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
- data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
- data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
- data/spec/example_app/app/resources/materials/blob.yml +0 -28
- data/spec/example_app/app/resources/materials/bricks.yml +0 -36
- data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
- data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
- data/spec/example_app/app/shaders/blob/common.ejs +0 -13
- data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
- data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
- data/spec/example_app/app/shaders/blob/material.js +0 -51
- data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
- data/spec/example_app/app/views/courthouse/index.js +0 -4
- data/spec/example_app/app/views/lighting/index.js +0 -4
- data/spec/example_app/app/views/noise/index.js +0 -4
- data/spec/example_app/app/views/picking/index.js +0 -4
- data/spec/example_app/app/views/shadows/index.js +0 -6
- data/spec/example_app/app/views/textures/index.js +0 -4
- data/spec/example_app/config/application.rb +0 -6
- data/spec/example_app/config/boot.rb +0 -13
- data/spec/example_app/config/routes.rb +0 -8
- data/spec/example_app/public/images/185__normalmap.png +0 -0
- data/spec/example_app/public/images/face_norm.jpg +0 -0
- data/spec/example_app/public/images/rock.png +0 -0
- data/spec/example_app/public/images/rockNormal.png +0 -0
- data/spec/example_app/public/images/rss.png +0 -0
- data/spec/example_app/public/webgl_not_supported.html +0 -26
- data/spec/example_app/script/jax +0 -7
- data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
- data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
- data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
- data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
- data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
- data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
- data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
- data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
- data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
- data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
- data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
- data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
- data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
- data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
- data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
- data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
- data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
- data/spec/javascripts/jax/compatibility_spec.js +0 -50
- data/spec/javascripts/jax/context_spec.js +0 -82
- data/spec/javascripts/jax/controller_spec.js +0 -145
- data/spec/javascripts/jax/core/delegation_spec.js +0 -48
- data/spec/javascripts/jax/core/events_spec.js +0 -17
- data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
- data/spec/javascripts/jax/core/utils_spec.js +0 -275
- data/spec/javascripts/jax/helper_spec.js +0 -33
- data/spec/javascripts/jax/model_spec.js +0 -97
- data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
- data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
- data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
- data/spec/javascripts/jax/route_set_spec.js +0 -67
- data/spec/javascripts/jax/view_manager_spec.js +0 -17
- data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
- data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
- data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
- data/spec/javascripts/jax/webgl/material_spec.js +0 -118
- data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
- data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
- data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
- data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
- data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
- data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
- data/spec/javascripts/jax/webgl_spec.js +0 -5
- data/spec/javascripts/jax/world_spec.js +0 -161
- data/spec/javascripts/jax_spec.js +0 -27
- data/spec/javascripts/shaders/core_materials_spec.js +0 -42
- data/spec/javascripts/shaders/fog_spec.js +0 -19
- data/spec/javascripts/shaders/lighting_spec.js +0 -19
- data/spec/javascripts/shaders/normal_map_spec.js +0 -19
- data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
- data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
- data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
- data/spec/javascripts/shaders/texture_spec.js +0 -40
- data/src/constants.yml +0 -1
- data/src/constants.yml.erb +0 -1
- data/src/jax.js +0 -119
- data/src/jax/anim_frame.js +0 -51
- data/src/jax/builtin/all.js +0 -7
- data/src/jax/builtin/meshes/cube.js +0 -83
- data/src/jax/builtin/meshes/plane.js +0 -63
- data/src/jax/builtin/meshes/quad.js +0 -86
- data/src/jax/builtin/meshes/sphere.js +0 -65
- data/src/jax/builtin/meshes/teapot.js +0 -48
- data/src/jax/builtin/meshes/torus.js +0 -64
- data/src/jax/compatibility.js +0 -303
- data/src/jax/context.js +0 -420
- data/src/jax/core.js +0 -42
- data/src/jax/core/math.js +0 -55
- data/src/jax/core/matrix_stack.js +0 -311
- data/src/jax/core/util.js +0 -253
- data/src/jax/events.js +0 -234
- data/src/jax/geometry.js +0 -7
- data/src/jax/geometry/plane.js +0 -113
- data/src/jax/mvc/controller.js +0 -195
- data/src/jax/mvc/helper.js +0 -35
- data/src/jax/mvc/model.js +0 -302
- data/src/jax/mvc/route_set.js +0 -125
- data/src/jax/mvc/view.js +0 -43
- data/src/jax/mvc/view_manager.js +0 -47
- data/src/jax/noise.js +0 -206
- data/src/jax/prototype/class.js +0 -81
- data/src/jax/prototype/core.js +0 -112
- data/src/jax/prototype/extensions.js +0 -142
- data/src/jax/vendor/ejs.js +0 -4
- data/src/jax/vendor/glMatrix.js +0 -3
- data/src/jax/webgl.js +0 -98
- data/src/jax/webgl/camera.js +0 -526
- data/src/jax/webgl/core.js +0 -6
- data/src/jax/webgl/core/buffer.js +0 -161
- data/src/jax/webgl/core/edge.js +0 -6
- data/src/jax/webgl/core/events.js +0 -25
- data/src/jax/webgl/core/face.js +0 -8
- data/src/jax/webgl/core/framebuffer.js +0 -211
- data/src/jax/webgl/material.js +0 -392
- data/src/jax/webgl/mesh.js +0 -427
- data/src/jax/webgl/scene.js +0 -11
- data/src/jax/webgl/scene/frustum.js +0 -260
- data/src/jax/webgl/scene/light_manager.js +0 -136
- data/src/jax/webgl/scene/light_source.js +0 -294
- data/src/jax/webgl/shader.js +0 -296
- data/src/jax/webgl/shader/delegator.js +0 -13
- data/src/jax/webgl/shader/delegator/attribute.js +0 -53
- data/src/jax/webgl/shader/delegator/uniform.js +0 -71
- data/src/jax/webgl/shader/manifest.js +0 -64
- data/src/jax/webgl/shader/program.js +0 -140
- data/src/jax/webgl/shader_chain.js +0 -264
- data/src/jax/webgl/texture.js +0 -312
- data/src/jax/webgl/world.js +0 -240
- data/vendor/ejs/.svn/all-wcprops +0 -17
- data/vendor/ejs/.svn/entries +0 -114
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- data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
- data/vendor/ejs/Eratta.txt +0 -3
- data/vendor/ejs/example/.svn/all-wcprops +0 -29
- data/vendor/ejs/example/.svn/entries +0 -164
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- data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
- data/vendor/ejs/example/demo.html +0 -54
- data/vendor/ejs/example/ejs.gif +0 -0
- data/vendor/ejs/example/example.css +0 -31
- data/vendor/ejs/example/example.js +0 -88
- data/vendor/ejs/lib/.svn/all-wcprops +0 -11
- data/vendor/ejs/lib/.svn/entries +0 -62
- data/vendor/ejs/lib/.svn/text-base/ejs_fulljslint.js.svn-base +0 -3774
- data/vendor/ejs/lib/ejs_fulljslint.js +0 -3774
- data/vendor/ejs/license.txt +0 -21
- data/vendor/ejs/script/.svn/all-wcprops +0 -17
- data/vendor/ejs/script/.svn/entries +0 -96
- data/vendor/ejs/script/.svn/prop-base/yuicompressor-2.2.4.jar.svn-base +0 -5
- data/vendor/ejs/script/.svn/text-base/production.bat.svn-base +0 -4
- data/vendor/ejs/script/.svn/text-base/yuicompressor-2.2.4.jar.svn-base +0 -0
- data/vendor/ejs/script/production.bat +0 -4
- data/vendor/ejs/script/yuicompressor-2.2.4.jar +0 -0
- data/vendor/ejs/src/.svn/all-wcprops +0 -17
- data/vendor/ejs/src/.svn/entries +0 -96
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- data/vendor/ejs/src/.svn/text-base/view.js.svn-base +0 -200
- data/vendor/ejs/src/ejs.js +0 -505
- data/vendor/ejs/src/view.js +0 -200
- data/vendor/ejs/test/.svn/all-wcprops +0 -23
- data/vendor/ejs/test/.svn/entries +0 -139
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- data/vendor/ejs/test/.svn/text-base/setup_test.html.svn-base +0 -44
- data/vendor/ejs/test/.svn/text-base/sidebar.html.svn-base +0 -28
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- data/vendor/ejs/test/tests/.svn/text-base/views.js.svn-base +0 -100
- data/vendor/ejs/test/tests/rendering.js +0 -94
- data/vendor/ejs/test/tests/templating.js +0 -43
- data/vendor/ejs/test/tests/views.js +0 -100
- data/vendor/glmatrix/benchmark/js/CanvasMatrix.js +0 -722
- data/vendor/glmatrix/benchmark/js/EWGL_math.js +0 -742
- data/vendor/glmatrix/benchmark/js/mjs.js +0 -1230
- data/vendor/glmatrix/benchmark/matrix_benchmark.html +0 -419
- data/vendor/glmatrix/glMatrix-min.js +0 -32
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- data/vendor/glmatrix/unit tests/test_glMatrix.html +0 -21
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data/src/jax/webgl/core.js
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/**
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* class Jax.Buffer
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*
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* Root class of all WebGL buffer objects.
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*
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* Wrapper to manage JS and GL buffer (array) types. Automates context juggling by requiring the context to generate the
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* buffer for as an argument to #bind. If the context doesn't have a corresponding GL buffer for this data, it will be
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* created. Calling #refresh will regenerate the buffer data for all contexts.
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*
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**/
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Jax.Buffer = (function() {
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function each_gl_buffer(self, func)
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{
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for (var id in self.gl)
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func(self.gl[id].context, self.gl[id].buffer);
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}
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return Jax.Class.create({
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initialize: function(bufferType, classType, drawType, jsarr, itemSize) {
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if (jsarr.length == 0) throw new Error("No elements in array to be buffered!");
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if (!itemSize) throw new Error("Expected an itemSize - how many JS array elements represent a single buffered element?");
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this.classType = classType;
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this.itemSize = itemSize;
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this.js = jsarr;
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this.gl = {};
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this.numItems = this.length = jsarr.length / itemSize;
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this.bufferType = bufferType;
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this.drawType = drawType;
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},
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refresh: function() {
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var self = this;
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if (self.classTypeInstance)
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for (var i = 0; i < self.js.length; i++)
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self.classTypeInstance[i] = self.js[i];
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else
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self.classTypeInstance = new self.classType(self.js);
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self.numItems = self.length = self.js.length / self.itemSize;
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if (!self.gl) return;
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each_gl_buffer(self, function(context, buffer) {
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buffer.numItems = buffer.length = self.js.length;
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context.glBindBuffer(self.bufferType, buffer);
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context.glBufferData(self.bufferType, self.classTypeInstance, self.drawType);
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});
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},
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dispose: function() {
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var self = this;
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each_gl_buffer(this, function(context, buffer) {
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context.glDeleteBuffer(buffer);
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self.gl[context.id] = null;
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});
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self.gl = {};
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},
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isDisposed: function() { return !this.gl; },
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bind: function(context) { context.glBindBuffer(this.bufferType, this.getGLBuffer(context)); },
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getGLBuffer: function(context)
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{
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throw new Error("Cannot build a buffer without a context!");
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if (!this.gl[context.id])
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{
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var buffer = context.glCreateBuffer();
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buffer.itemSize = this.itemSize;
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this.gl[context.id] = {context:context,buffer:buffer};
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this.refresh();
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}
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return this.gl[context.id].buffer;
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}
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});
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})();
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/**
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* class Jax.ElementArrayBuffer < Jax.Buffer
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*
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* A generic Int16 Array. Initialized with a standard JavaScript Array argument.
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* Its item size is 1, so each element in the array represents a separate datum,
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*
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* This type of buffer is commonly used for vertex indices, etc.
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*
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* Example:
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* var buf = new Jax.ElementArrayBuffer([...]);
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**/
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Jax.ElementArrayBuffer = Jax.Class.create(Jax.Buffer, {
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initialize: function($super, jsarr) {
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$super(GL_ELEMENT_ARRAY_BUFFER, Uint16Array, GL_STREAM_DRAW, jsarr, 1);
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}
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});
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/**
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* class Jax.FloatArrayBuffer < Jax.Buffer
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*
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* A generic Float Array. Initialized with a standard JavaScript Array argument,
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* and an item size. As the item size represents how many array elements represent
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* a single datum, the array must be divisible by this number.
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*
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* Unless you're implementing something Jax does not support by default, you're
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* most likely looking for one of the subclasses of Jax.FloatArrayBuffer.
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*
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* Example:
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* var buf = new Jax.FloatArrayBuffer([...], 3);
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**/
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Jax.FloatArrayBuffer = Jax.Class.create(Jax.Buffer, {
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initialize: function($super, jsarr, itemSize) {
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$super(GL_ARRAY_BUFFER, Float32Array, GL_STATIC_DRAW, jsarr, itemSize);
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}
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});
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/**
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* class Jax.VertexBuffer < Jax.FloatArrayBuffer
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*
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* Initialized with a standard JavaScript Array argument.
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*
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* Example:
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* var buf = new Jax.VertexBuffer([...]);
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**/
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Jax.VertexBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
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initialize: function($super, jsarr) { $super(jsarr, 3); }
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});
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/**
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* class Jax.ColorBuffer < Jax.FloatArrayBuffer
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*
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* Initialized with a standard JavaScript Array argument.
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*
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* Example:
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* var buf = new Jax.ColorBuffer([...]);
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**/
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Jax.ColorBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
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initialize: function($super, jsarr) { $super(jsarr, 4); }
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});
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/**
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* class Jax.TextureCoordsBuffer < Jax.FloatArrayBuffer
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*
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* Initialized with a standard JavaScript Array argument.
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*
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* Example:
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* var buf = new Jax.TextureCoordsBuffer([...]);
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**/
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Jax.TextureCoordsBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
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initialize: function($super, jsarr) { $super(jsarr, 2); }
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});
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/**
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* class Jax.NormalBuffer < Jax.FloatArrayBuffer
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*
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* Initialized with a standard JavaScript Array argument.
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*
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* Example:
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* var buf = new Jax.NormalBuffer([...]);
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**/
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Jax.NormalBuffer = Jax.Class.create(Jax.FloatArrayBuffer, {
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initialize: function($super, jsarr) { $super(jsarr, 3); }
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});
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data/src/jax/webgl/core/edge.js
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Jax.Events = (function() {
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return {
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Methods: {
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getEventListeners: function(name) {
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this.event_listeners = this.event_listeners || {};
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return this.event_listeners[name] = this.event_listeners[name] || [];
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},
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addEventListener: function(name, callback) {
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this.getEventListeners(name).push(callback);
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return this.getEventListeners(name).length - 1;
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},
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removeEventListener: function(name, index) {
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this.getEventListeners(name).splice(index, 1);
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},
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fireEvent: function(name, event_object) {
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var listeners = this.getEventListeners(name);
|
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for (var i = 0; i < listeners.length; i++)
|
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listeners[i].call(this, event_object);
|
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}
|
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}
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};
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})();
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/**
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* class Jax.Framebuffer
|
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*
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* Used for rendering images off-screen and capturing the result.
|
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**/
|
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Jax.Framebuffer = (function() {
|
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function build(context, self) {
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var handle = context.glCreateFramebuffer();
|
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var width = self.options.width, height = self.options.height;
|
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self.setHandle(context, handle);
|
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context.glBindFramebuffer(GL_FRAMEBUFFER, handle);
|
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|
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// depth and stencil attachment
|
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if (self.options.depth && self.options.stencil) {
|
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handle.depthstencilbuffer = context.glCreateRenderbuffer();
|
17
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context.glBindRenderbuffer(GL_RENDERBUFFER, handle.depthstencilbuffer);
|
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context.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
|
19
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context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, handle.depthstencilbuffer);
|
20
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context.glBindRenderbuffer(GL_RENDERBUFFER, null);
|
21
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}
|
22
|
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|
23
|
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// depth attachment
|
24
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if (self.options.depth && !self.options.stencil) {
|
25
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handle.depthbuffer = context.glCreateRenderbuffer();
|
26
|
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context.glBindRenderbuffer(GL_RENDERBUFFER, handle.depthbuffer);
|
27
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context.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height);
|
28
|
-
context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, handle.depthbuffer);
|
29
|
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context.glBindRenderbuffer(GL_RENDERBUFFER, null);
|
30
|
-
}
|
31
|
-
|
32
|
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// stencil attachment
|
33
|
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if (self.options.stencil && !self.options.depth) {
|
34
|
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handle.stencilbuffer = context.glCreateRenderbuffer();
|
35
|
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context.glBindRenderbuffer(GL_RENDERBUFFER, handle.stencilbuffer);
|
36
|
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context.glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, width, height);
|
37
|
-
context.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, handle.stencilbuffer);
|
38
|
-
context.glBindRenderbuffer(GL_RENDERBUFFER, null);
|
39
|
-
}
|
40
|
-
|
41
|
-
// texture attachments
|
42
|
-
handle.textures = [];
|
43
|
-
var attachment = GL_COLOR_ATTACHMENT0;
|
44
|
-
for (var i = 0; i < self.options.colors.length; i++) {
|
45
|
-
var format = self.options.colors[i];
|
46
|
-
var texture_options = {
|
47
|
-
format:GL_RGBA,
|
48
|
-
width:width,
|
49
|
-
height:height,
|
50
|
-
min_filter:GL_LINEAR,
|
51
|
-
mag_filter:GL_LINEAR,
|
52
|
-
wrap_s:GL_CLAMP_TO_EDGE,
|
53
|
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wrap_t:GL_CLAMP_TO_EDGE,
|
54
|
-
generate_mipmap:false
|
55
|
-
};
|
56
|
-
if (typeof(format) != "number") { texture_options = Jax.Util.normalizeOptions(format, texture_options); }
|
57
|
-
else { texture_options.format = format; }
|
58
|
-
handle.textures[i] = new Jax.Texture(texture_options);
|
59
|
-
|
60
|
-
if (handle.textures[i].getTarget() == GL_TEXTURE_2D)
|
61
|
-
context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_2D, handle.textures[i].getHandle(context), 0);
|
62
|
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else
|
63
|
-
context.glFramebufferTexture2D(GL_FRAMEBUFFER, attachment, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
|
64
|
-
handle.textures[i].getHandle(context), 0);
|
65
|
-
|
66
|
-
attachment++;
|
67
|
-
}
|
68
|
-
|
69
|
-
checkStatus(context, self);
|
70
|
-
}
|
71
|
-
|
72
|
-
function checkStatus(context, self) {
|
73
|
-
var status = context.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
74
|
-
self.unbind(context);
|
75
|
-
switch(status) {
|
76
|
-
case GL_FRAMEBUFFER_COMPLETE:
|
77
|
-
// success!
|
78
|
-
break;
|
79
|
-
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
|
80
|
-
throw new Error("Jax.Framebuffer: one or more attachments is incomplete. (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)");
|
81
|
-
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
|
82
|
-
throw new Error("Jax.Framebuffer: there are no images attached to the framebuffer. (GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)");
|
83
|
-
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
|
84
|
-
throw new Error("Jax.Framebuffer: all attachments must have the same dimensions. (GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)");
|
85
|
-
case GL_FRAMEBUFFER_UNSUPPORTED:
|
86
|
-
throw new Error("Jax.Framebuffer: the requested framebuffer layout is unsupported on this hardware. (GL_FRAMEBUFFER_UNSUPPORTED)");
|
87
|
-
case (window['GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER'] || 0x8cdb):
|
88
|
-
// a cryptic error that is not in the WebGL spec. Took me way too long to figure this out and I'm still not
|
89
|
-
// sure why it happens...
|
90
|
-
// but it seems to crop up primarily when no textures are attached.
|
91
|
-
// from opengl (not webgl) spec: The value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT must not be NONE for any
|
92
|
-
// color attachment point(s) named by DRAW_BUFFER.
|
93
|
-
throw new Error("Jax.Framebuffer: make sure the framebuffer has at least 1 texture attachment. (GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER)");
|
94
|
-
default:
|
95
|
-
var which;
|
96
|
-
for (which in context.gl)
|
97
|
-
if (context.gl[which] == status)
|
98
|
-
throw new Error("Jax.Framebuffer: an unknown error occurred. ("+status+" - "+which+")");
|
99
|
-
throw new Error("Jax.Framebuffer: an unknown error occurred. ("+status+")");
|
100
|
-
}
|
101
|
-
}
|
102
|
-
|
103
|
-
return Jax.Class.create({
|
104
|
-
/**
|
105
|
-
* new Jax.Framebuffer([options])
|
106
|
-
* - options (Object): a generic object containing the following optional properties:
|
107
|
-
*
|
108
|
-
* * colors: an array of color formats such as GL_RGBA, GL_RGB, etc. The _colors_ array may
|
109
|
-
* be empty if no color attachments are needed. Defaults to [GL_RGBA] unless _color_
|
110
|
-
* is specified.
|
111
|
-
*
|
112
|
-
* Alternatively, an options object can be used. This object will be passed into
|
113
|
-
* Jax.Texture().
|
114
|
-
*
|
115
|
-
* * color: optionally, in place of a colors array, a single color format as above. If both
|
116
|
-
* _color_ and _colors_ are specified, _color_ is simply added to the _colors_ array.
|
117
|
-
* * depth: true if a depth attachment is required, false otherwise. Defaults to false.
|
118
|
-
* * stencil: true if a stencil attachment is required, false otherwise. Defaults to false.
|
119
|
-
* * width: the width of the render and color buffers. All render and color buffers for a given
|
120
|
-
* framebuffer must have the same width. Defaults to 512.
|
121
|
-
* * height: the height of the render and color buffers. All render and color buffers for a given
|
122
|
-
* framebuffer must have the same height. Defaults to 512.
|
123
|
-
*
|
124
|
-
**/
|
125
|
-
initialize: function(options) {
|
126
|
-
var defaults = {
|
127
|
-
depth: false,
|
128
|
-
stencil: false,
|
129
|
-
width:512,
|
130
|
-
height:512
|
131
|
-
};
|
132
|
-
if (!(options && (options.color || options.colors))) defaults.colors = [GL_RGBA];
|
133
|
-
|
134
|
-
this.handles = {};
|
135
|
-
this.options = options = Jax.Util.normalizeOptions(options, defaults);
|
136
|
-
if (options.color != undefined) {
|
137
|
-
if (options.colors != undefined) options.colors.push(options.color);
|
138
|
-
else options.colors = [options.color];
|
139
|
-
delete options.color;
|
140
|
-
}
|
141
|
-
},
|
142
|
-
|
143
|
-
/**
|
144
|
-
* Jax.Framebuffer#cubeFace(context, texIndex, faceEnum[, callback]) -> Jax.Framebuffer
|
145
|
-
* - context (Jax.Context): a Jax context
|
146
|
-
* - texIndex (number): the index of the cube map texture
|
147
|
-
* - faceEnum (enum): the cube map face to bind
|
148
|
-
* - callback (function): an optional callback. If given, the framebuffer will be automatically unbound
|
149
|
-
* after the callback returns. Otherwise, the framebuffer will remain bound.
|
150
|
-
*
|
151
|
-
* For cube map framebuffers only, this will bind the specified cube map face to its color buffer position.
|
152
|
-
* The faceEnum can be any of the following face enums:
|
153
|
-
*
|
154
|
-
* 0: GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
155
|
-
* 1: GL_TEXTURE_CUBE_MAP_NEGATIVE_X
|
156
|
-
* 2: GL_TEXTURE_CUBE_MAP_POSITIVE_Y
|
157
|
-
* 3: GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
|
158
|
-
* 4: GL_TEXTURE_CUBE_MAP_POSITIVE_Z
|
159
|
-
* 5: GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
|
160
|
-
*
|
161
|
-
* Example:
|
162
|
-
*
|
163
|
-
* fb.bindCubeFace(context, 0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, function() {
|
164
|
-
* // render to +X cube face
|
165
|
-
* });
|
166
|
-
* fb.bindCubeFace(context, 0, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, function() {
|
167
|
-
* // render to -Z cube face
|
168
|
-
* });
|
169
|
-
**/
|
170
|
-
bindCubeFace: function(context, texIndex, faceEnum, callback) {
|
171
|
-
if (!this.getHandle(context)) build(context, this);
|
172
|
-
var texture = this.getHandle(context).textures[texIndex];
|
173
|
-
if (texture.options.target != GL_TEXTURE_CUBE_MAP)
|
174
|
-
throw new Error("Texture at index "+texIndex+" is not a cube map!");
|
175
|
-
|
176
|
-
this.bind(context);
|
177
|
-
context.glFramebufferTexture2D(GL_FRAMEBUFFER, window['GL_COLOR_ATTACHMENT'+texIndex],
|
178
|
-
faceEnum, texture.getHandle(context), 0);
|
179
|
-
|
180
|
-
if (callback) {
|
181
|
-
callback();
|
182
|
-
this.unbind(context);
|
183
|
-
}
|
184
|
-
},
|
185
|
-
|
186
|
-
bind: function(context, callback) {
|
187
|
-
if (!this.getHandle(context)) build(context, this);
|
188
|
-
context.glBindFramebuffer(GL_FRAMEBUFFER, this.getHandle(context));
|
189
|
-
|
190
|
-
|
191
|
-
if (callback) {
|
192
|
-
callback.call(this);
|
193
|
-
this.unbind(context);
|
194
|
-
}
|
195
|
-
},
|
196
|
-
|
197
|
-
unbind: function(context) {
|
198
|
-
context.glBindFramebuffer(GL_FRAMEBUFFER, null);
|
199
|
-
},
|
200
|
-
|
201
|
-
viewport: function(context) {
|
202
|
-
context.glViewport(0,0,this.options.width,this.options.height);
|
203
|
-
},
|
204
|
-
|
205
|
-
getTextureBuffer: function(context, index) { return this.getHandle(context) && this.getHandle(context).textures[index]; },
|
206
|
-
getTextureBufferHandle: function(context, index) { return this.getTextureBuffer().getHandle(context); },
|
207
|
-
|
208
|
-
getHandle: function(context) { return this.handles[context.id]; },
|
209
|
-
setHandle: function(context, handle) { this.handles[context.id] = handle; }
|
210
|
-
});
|
211
|
-
})();
|
data/src/jax/webgl/material.js
DELETED
@@ -1,392 +0,0 @@
|
|
1
|
-
//= require "shader"
|
2
|
-
|
3
|
-
/**
|
4
|
-
* class Jax.Material
|
5
|
-
*
|
6
|
-
* Represents a single material, which has its own color, lighting and texture properties.
|
7
|
-
*
|
8
|
-
* Example:
|
9
|
-
*
|
10
|
-
* var material = new Jax.Material({ shininess: 1,
|
11
|
-
* diffuse: [0.8, 0.8, 0.8, 1.0],
|
12
|
-
* ambient: [0.8, 0.8, 0.8, 1.0],
|
13
|
-
* specular: [1.0, 1.0, 1.0, 1.0],
|
14
|
-
* emissive: [0.0, 0.0, 0.0, 1.0]
|
15
|
-
* });
|
16
|
-
*
|
17
|
-
* IMPORTANT: Note that shaders are no longer directly tied to a given Material. Instead, the shader
|
18
|
-
* should be specified as a property (or render option) of the mesh to be rendered. In most cases,
|
19
|
-
* however, the appropriate shader will be determined automatically by Jax.
|
20
|
-
**/
|
21
|
-
Jax.Material = (function() {
|
22
|
-
function updatePrevious(self) {
|
23
|
-
self.previous = self.previous || {subshaders:[]};
|
24
|
-
for (var i = 0; i < self.layers.length; i++)
|
25
|
-
self.previous.subshaders[i] = self.layers[i].getName();
|
26
|
-
}
|
27
|
-
|
28
|
-
function instantiate_layer(options) {
|
29
|
-
if (options.isKindOf && options.isKindOf(Jax.Material))
|
30
|
-
return options;
|
31
|
-
else {
|
32
|
-
if (options.type) {
|
33
|
-
var klass = Jax.Material[options.type];
|
34
|
-
if (!klass) throw new Error("Could not find material layer type: "+options.type);
|
35
|
-
delete options.type;
|
36
|
-
return new klass(options);
|
37
|
-
}
|
38
|
-
else
|
39
|
-
throw new Error("Could not create layer: property 'type' was missing!");
|
40
|
-
}
|
41
|
-
}
|
42
|
-
|
43
|
-
return Jax.Class.create({
|
44
|
-
initialize: function(options) {
|
45
|
-
options = Jax.Util.normalizeOptions(options, {
|
46
|
-
ambient: [1,1,1,1],
|
47
|
-
diffuse: [1,1,1,1],
|
48
|
-
specular:[1,1,1,1],
|
49
|
-
emissive: [0, 0, 0, 1.0],
|
50
|
-
shininess: 10,
|
51
|
-
default_shader: Jax.default_shader
|
52
|
-
});
|
53
|
-
options.ambient = Jax.Util.colorize(options.ambient);
|
54
|
-
options.diffuse = Jax.Util.colorize(options.diffuse);
|
55
|
-
options.specular = Jax.Util.colorize(options.specular);
|
56
|
-
options.emissive = Jax.Util.colorize(options.emissive);
|
57
|
-
|
58
|
-
for (var i in options) { this[i] = options[i]; }
|
59
|
-
this.option_properties = Jax.Util.properties(options);
|
60
|
-
this.protected_properties = ['name', 'shader', 'default_shader', 'shaders', 'layers'];
|
61
|
-
|
62
|
-
this.name = options.name || options.shader || options.default_shader;
|
63
|
-
this.shaders = {};
|
64
|
-
this.layers = [];
|
65
|
-
|
66
|
-
var tex;
|
67
|
-
if (options.texture) {
|
68
|
-
tex = new Jax.Texture(options.texture);
|
69
|
-
this.addTextureLayer(tex);
|
70
|
-
delete options.texture;
|
71
|
-
} else if (options.textures) {
|
72
|
-
for (i = 0; i < options.textures.length; i++) {
|
73
|
-
tex = new Jax.Texture(options.textures[i]);
|
74
|
-
this.addTextureLayer(tex);
|
75
|
-
}
|
76
|
-
delete options.textures;
|
77
|
-
}
|
78
|
-
|
79
|
-
if (options.layers) {
|
80
|
-
for (i = 0; i < options.layers.length; i++) {
|
81
|
-
this.addLayer(instantiate_layer(options.layers[i]));
|
82
|
-
}
|
83
|
-
}
|
84
|
-
},
|
85
|
-
|
86
|
-
/**
|
87
|
-
* Jax.Material#supportsLighting() -> Boolean
|
88
|
-
*
|
89
|
-
* Returns true if this material supports lighting effects.
|
90
|
-
**/
|
91
|
-
supportsLighting: function() {
|
92
|
-
if (this.getName() == "lighting")
|
93
|
-
return true;
|
94
|
-
for (var i = 0; i < this.layers.length; i++)
|
95
|
-
if (this.layers[i].getName() == "lighting")
|
96
|
-
return true;
|
97
|
-
return false;
|
98
|
-
},
|
99
|
-
|
100
|
-
getName: function() { return this.name; },
|
101
|
-
|
102
|
-
addTextureLayer: function(tex) {
|
103
|
-
var mat;
|
104
|
-
switch(tex.options.type) {
|
105
|
-
case Jax.NORMAL_MAP:
|
106
|
-
mat = new Jax.Material.NormalMap(tex);
|
107
|
-
break;
|
108
|
-
default:
|
109
|
-
mat = new Jax.Material.Texture(tex);
|
110
|
-
}
|
111
|
-
this.addLayer(mat);
|
112
|
-
},
|
113
|
-
|
114
|
-
addLayer: function(layer) {
|
115
|
-
if (!layer.option_properties) layer = instantiate_layer(layer);
|
116
|
-
this.layers.push(layer);
|
117
|
-
|
118
|
-
for (var i = 0; i < layer.option_properties.length; i++) {
|
119
|
-
var name = layer.option_properties[i];
|
120
|
-
if (this.protected_properties.indexOf(name) == -1 && this[name] == undefined) {
|
121
|
-
this[name] = layer[name];
|
122
|
-
}
|
123
|
-
}
|
124
|
-
},
|
125
|
-
|
126
|
-
/**
|
127
|
-
* Jax.Material#buildShader(name) -> Jax.Shader
|
128
|
-
*
|
129
|
-
* Forces a rebuild of the specified shader. If the shader doesn't exist, one will be instantiated.
|
130
|
-
* Note that this doesn't result in an immediate recompile (as that would require a Jax.Context).
|
131
|
-
* Instead, it schedules the rebuild for the next render pass, when the Jax.Context is readily
|
132
|
-
* available.
|
133
|
-
**/
|
134
|
-
buildShader: function() {
|
135
|
-
if (this.shaderChain)
|
136
|
-
this.shaderChain.removeAllShaders();
|
137
|
-
else
|
138
|
-
this.shaderChain = new Jax.ShaderChain(this.getName());
|
139
|
-
|
140
|
-
this.addShadersToChain(this.shaderChain);
|
141
|
-
|
142
|
-
return this.shaderChain;
|
143
|
-
},
|
144
|
-
|
145
|
-
addShadersToChain: function(chain) {
|
146
|
-
this.shader_variable_prefix = chain.addShader(this.getBaseShader());
|
147
|
-
for (var i = 0; i < this.layers.length; i++)
|
148
|
-
this.layers[i].addShadersToChain(chain);
|
149
|
-
},
|
150
|
-
|
151
|
-
getBaseShader: function() {
|
152
|
-
return (this.shader || this.default_shader);
|
153
|
-
},
|
154
|
-
|
155
|
-
/**
|
156
|
-
* Jax.Material#updateModifiedShaders() -> self
|
157
|
-
*
|
158
|
-
* If this Material has been modified, all shaders attached to it will be rebuilt.
|
159
|
-
**/
|
160
|
-
updateModifiedShaders: function() {
|
161
|
-
if (this.isChanged()) {
|
162
|
-
this.buildShader();
|
163
|
-
updatePrevious(this);
|
164
|
-
}
|
165
|
-
return this;
|
166
|
-
},
|
167
|
-
|
168
|
-
/**
|
169
|
-
* Jax.Material#prepareShader(name) -> Jax.Shader
|
170
|
-
*
|
171
|
-
* Prepares the specified shader for rendering. If this Material has been modified,
|
172
|
-
* then all related shaders are updated. The specified shader is either built or returned,
|
173
|
-
* depending on whether it has already been built.
|
174
|
-
**/
|
175
|
-
prepareShader: function() {
|
176
|
-
var shader;
|
177
|
-
|
178
|
-
if (this.shaderChain) shader = this.shaderChain;
|
179
|
-
else shader = this.buildShader();
|
180
|
-
|
181
|
-
this.updateModifiedShaders();
|
182
|
-
return shader;
|
183
|
-
},
|
184
|
-
|
185
|
-
setUniforms: function(context, mesh, options, uniforms) {},
|
186
|
-
setAttributes: function(context, mesh, options, attributes) { },
|
187
|
-
|
188
|
-
setShaderVariables: function(context, mesh, options, manifest) {
|
189
|
-
manifest.variable_prefix = this.shader_variable_prefix;
|
190
|
-
|
191
|
-
manifest.set({
|
192
|
-
mMatrix: context.getModelMatrix(),
|
193
|
-
vnMatrix: mat3.transpose(mat4.toMat3(context.getViewMatrix())),
|
194
|
-
ivMatrix: context.getInverseViewMatrix(),
|
195
|
-
vMatrix: context.getViewMatrix(),
|
196
|
-
mvMatrix: context.getModelViewMatrix(),
|
197
|
-
pMatrix: context.getProjectionMatrix(),
|
198
|
-
nMatrix: context.getNormalMatrix(),
|
199
|
-
|
200
|
-
PASS_TYPE: context.current_pass,
|
201
|
-
|
202
|
-
materialAmbient: this.ambient,
|
203
|
-
materialDiffuse: this.diffuse,
|
204
|
-
materialSpecular: this.specular,
|
205
|
-
materialShininess: this.shininess
|
206
|
-
});
|
207
|
-
manifest.set('VERTEX_POSITION', mesh.getVertexBuffer() || null);
|
208
|
-
manifest.set('VERTEX_COLOR', mesh.getColorBuffer() || null);
|
209
|
-
manifest.set('VERTEX_NORMAL', mesh.getNormalBuffer() || null);
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manifest.set('VERTEX_TEXCOORDS', mesh.getTextureCoordsBuffer() || null);
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this.setUniforms(context, mesh, options, manifest);
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this.setAttributes(context, mesh, options, manifest);
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for (var i = 0; i < this.layers.length; i++) {
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manifest.variable_prefix = this.layers[i].shader_variable_prefix;
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this.layers[i].setUniforms(context, mesh, options, manifest);
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this.layers[i].setAttributes(context, mesh, options, manifest);
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}
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},
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/**
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* Jax.Material#render(context, mesh) -> undefined
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* Renders the specified object to the specified context, using this material.
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*
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* This action will build and compile the shader for the given context if necessary.
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**/
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render: function(context, mesh, options) {
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this.lights = context.world.lighting._lights;
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this.light_count = context.world.lighting._lights.length;
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try {
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var shader = this.prepareShader(context);
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shader.render(context, mesh, this, options);
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} catch(error) {
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if (error instanceof RangeError) {
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// we've hit hardware limits. Back off a layer. If we are down to no layers, raise a coherent error.
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if (this.layers.length > 0) {
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this.adaptShaderToHardwareLimits(shader, error);
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this.render(context, mesh, options);
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}
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else throw error;
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}
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else throw error;
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}
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},
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adaptShaderToHardwareLimits: function(shader, error) {
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function log(msg) {
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if (window.console)
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console.log(msg);
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else
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setTimeout(function() { throw new Error(msg); }, 1);
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|
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}
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-
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log("WARNING: Hardware limits reached for material '"+this.getName()+"'! (original message: "+error+")");
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|
-
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260
|
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/*
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|
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choose which shader(s) to remove. We know off the bat that we can remove any shaders which would
|
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push us over the threshold on their own (e.g. not combined with any except 'basic'), so let's remove
|
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|
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those first.
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264
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*/
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265
|
-
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266
|
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var map = shader.getPerShaderInputMap(this);
|
267
|
-
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268
|
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var uniformsRemaining = Jax.Shader.max_uniforms - map[this.getBaseShader()].uniforms.length;
|
269
|
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var varyingsRemaining = Jax.Shader.max_varyings - map[this.getBaseShader()].varyings.length;
|
270
|
-
var attributesRemaining = Jax.Shader.max_attributes - map[this.getBaseShader()].attributes.length;
|
271
|
-
|
272
|
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// we'll use these to determine if we *still* need to pop at the end.
|
273
|
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var totalUniformsInUse = 0, totalVaryingsInUse = 0, totalAttributesInUse = 0;
|
274
|
-
|
275
|
-
for (var i = 0; i < this.layers.length; i++) {
|
276
|
-
var entry = map[this.layers[i].getBaseShader()];
|
277
|
-
|
278
|
-
if (entry.uniforms.length > uniformsRemaining || entry.varyings.length > varyingsRemaining ||
|
279
|
-
entry.attributes.length > attributesRemaining)
|
280
|
-
{
|
281
|
-
log("WARNING: Removing shader '"+this.layers[i].getName()+"' due to hardware limitations!");
|
282
|
-
this.layers.splice(i, 1);
|
283
|
-
i = 0;
|
284
|
-
} else {
|
285
|
-
totalUniformsInUse += entry.uniforms.length;
|
286
|
-
totalVaryingsInUse += entry.varyings.length;
|
287
|
-
totalAttributesInUse += entry.attributes.length;
|
288
|
-
}
|
289
|
-
}
|
290
|
-
|
291
|
-
if (totalUniformsInUse > uniformsRemaining || totalVaryingsInUse > varyingsRemaining ||
|
292
|
-
totalAttributesInUse > attributesRemaining)
|
293
|
-
{
|
294
|
-
log("WARNING: Removing shader '"+this.layers[this.layers.length-1].getName()+"' due to hardware limitations!");
|
295
|
-
this.layers.pop();
|
296
|
-
}
|
297
|
-
},
|
298
|
-
|
299
|
-
/**
|
300
|
-
* Jax.Material#isChanged() -> Boolean
|
301
|
-
* Returns true if this material's properties have been changed since
|
302
|
-
* the last time its internal shader was compiled.
|
303
|
-
**/
|
304
|
-
isChanged: function() {
|
305
|
-
if (!this.previous) return true;
|
306
|
-
|
307
|
-
if (this.previous.subshaders.length != this.layers.length) return true;
|
308
|
-
|
309
|
-
for (var i = 0; i < this.layers.length; i++)
|
310
|
-
if (this.previous.subshaders[i] != this.layers[i].getName())
|
311
|
-
return true;
|
312
|
-
|
313
|
-
return false;
|
314
|
-
}
|
315
|
-
});
|
316
|
-
})();
|
317
|
-
|
318
|
-
Jax.Material.instances = {};
|
319
|
-
|
320
|
-
/**
|
321
|
-
* Jax.Material.find(name) -> Jax.Material
|
322
|
-
* - name (String): the unique name of the material you're looking for
|
323
|
-
*
|
324
|
-
* Returns the instance of Jax.Material matching the specified name, or throws
|
325
|
-
* an error if the material can't be found.
|
326
|
-
**/
|
327
|
-
Jax.Material.find = function(name) {
|
328
|
-
var result;
|
329
|
-
if (result = Jax.Material.instances[name])
|
330
|
-
return result;
|
331
|
-
throw new Error("Material {material:'"+name+"'} could not be found.");
|
332
|
-
};
|
333
|
-
|
334
|
-
/**
|
335
|
-
* Jax.Material.create(name, options) -> Jax.Material
|
336
|
-
* - name (String): the unique name of this material
|
337
|
-
* - options (Object): a set of options to be passed to the material constructor
|
338
|
-
*
|
339
|
-
* Creates a material and adds it to the material registry. This way,
|
340
|
-
* the material can be later retrieved using:
|
341
|
-
*
|
342
|
-
* var matr = Jax.Material.find(name);
|
343
|
-
*
|
344
|
-
* Note that unlike instances of Jax.Model, specifying a name for a material that
|
345
|
-
* already exists will not raise an error. Instead, the previous material will be
|
346
|
-
* replaced with a new material constructed using the new options. This allows you
|
347
|
-
* to override Jax defaults like so:
|
348
|
-
*
|
349
|
-
* Jax.Material.create("default", {...});
|
350
|
-
*
|
351
|
-
**/
|
352
|
-
Jax.Material.create = function(name, options) {
|
353
|
-
options = Jax.Util.normalizeOptions(options, { name: name });
|
354
|
-
|
355
|
-
var klass = Jax.Material;
|
356
|
-
if (options.type) klass = klass[options.type];
|
357
|
-
|
358
|
-
if (!klass) throw new Error("Material type '"+options.type+"' not found!");
|
359
|
-
return Jax.Material.instances[name] = new klass(options);
|
360
|
-
};
|
361
|
-
|
362
|
-
/**
|
363
|
-
* Jax.Material.all() -> Array
|
364
|
-
*
|
365
|
-
* Returns an array containing the names of all Materials currently registered
|
366
|
-
* with Jax. Note that this does not include one-off materials created directly,
|
367
|
-
* for example, using "new Jax.Material()".
|
368
|
-
**/
|
369
|
-
Jax.Material.all = function() {
|
370
|
-
return Jax.Util.properties(Jax.Material.instances);
|
371
|
-
};
|
372
|
-
|
373
|
-
Jax.Material.addResources = function(resources) {
|
374
|
-
for (var i in resources) {
|
375
|
-
if (Jax.Material.instances[i]) throw new Error("Duplicate material resource ID: "+i);
|
376
|
-
Jax.Material.create(i, resources[i]);
|
377
|
-
}
|
378
|
-
};
|
379
|
-
|
380
|
-
//= require "../../../builtin/shaders/texture/material"
|
381
|
-
//= require "../../../builtin/shaders/normal_map/material"
|
382
|
-
//= require "../../../builtin/shaders/shadow_map/material"
|
383
|
-
//= require "../../../builtin/shaders/depthmap/material"
|
384
|
-
//= require "../../../builtin/shaders/paraboloid/material"
|
385
|
-
//= require "../../../builtin/shaders/fog/material"
|
386
|
-
//= require "../../../builtin/shaders/picking/material"
|
387
|
-
|
388
|
-
Jax.Material.create("basic");
|
389
|
-
Jax.Material.create("default", {default_shader:'basic'});
|
390
|
-
Jax.Material.create("depthmap", {default_shader:"depthmap"});
|
391
|
-
Jax.Material.create("paraboloid-depthmap", {type:"Paraboloid",default_shader:"paraboloid",layers:[{type:"Depthmap"}]});
|
392
|
-
Jax.Material.create("picking", {type:"Picking"});
|