jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
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@@ -1,136 +0,0 @@
1
- //= require "light_source"
2
-
3
- Jax.Scene.LightManager = (function() {
4
- return Jax.Class.create({
5
- initialize: function(context) {
6
- this.context = context;
7
- this._lights = [];
8
- this.objects = [];
9
- },
10
-
11
- addObject: function(obj) {
12
- this.objects.push(obj);
13
- for (var j = 0; j < this._lights.length; j++)
14
- if (obj.isShadowCaster())
15
- this._lights[j].registerCaster(obj);
16
- this.recalculateBoundingRadius();
17
- },
18
-
19
- removeObject: function(obj) {
20
- if (this.objects[obj]) {
21
- var o = this.objects[obj];
22
- this.objects.splice(obj, 1);
23
- for (var j = 0; j < this._lights.length; j++)
24
- if (o.isShadowCaster())
25
- this._lights[j].unregisterCaster(o);
26
- this.recalculateBoundingRadius();
27
- return o;
28
- }
29
- for (var i = 0; i < this.objects.length; i++)
30
- if (this.objects[i] == obj)
31
- return this.removeObject(obj);
32
- },
33
-
34
- getShadowCasters: function() {
35
- var ret = [];
36
- for (var i = 0; i < this.objects.length; i++) {
37
- if (this.objects[i].isShadowCaster())
38
- ret.push(this.objects[i]);
39
- }
40
- return ret;
41
- },
42
-
43
- add: function(light) {
44
- if (this._lights.length == Jax.max_lights)
45
- throw new Error("Maximum number of light sources in a scene has been exceeded! Try removing some first.");
46
- for (var i = 0; i < this.objects.length; i++) {
47
- if (this.objects[i].isShadowCaster())
48
- light.registerCaster(this.objects[i]);
49
- }
50
- this._lights.push(light);
51
- light.boundingRadius = this.boundingRadius || 0;
52
- },
53
-
54
- recalculateBoundingRadius: function() {
55
- var boundingRadius = null;
56
- var i, j;
57
- for (i = 0; i < this.objects.length; i++) {
58
- j = vec3.length(this.objects[i].camera.getPosition()) + this.objects[i].getBoundingSphereRadius();
59
- if (boundingRadius == null || boundingRadius < j)
60
- boundingRadius = j;
61
- }
62
- this.boundingRadius = boundingRadius = boundingRadius || 0;
63
-
64
- for (i = 0; i < this._lights.length; i++)
65
- this._lights[i].boundingRadius = boundingRadius;
66
- },
67
-
68
- enable: function() { this.enabled = true; },
69
-
70
- disable: function() { this.enabled = false; },
71
-
72
- isEnabled: function() {
73
- if (arguments.length == 1) {
74
- if (this._lights.length > arguments[0])
75
- return this._lights[arguments[0]].isEnabled();
76
- return false;
77
- }
78
-
79
- if (this.enabled != undefined)
80
- return this.enabled;
81
- return this._lights.length > 0;
82
- },
83
-
84
- count: function() { return this._lights.length; },
85
-
86
- remove: function(index) {
87
- var result = this._lights.splice(index, 1);
88
- if (this._lights.length == 0) delete this.enabled;
89
- return result;
90
- },
91
-
92
- illuminate: function(context, options) {
93
- // used by individual light sources
94
- options = Jax.Util.normalizeOptions(options, {});
95
-
96
- // Use alpha blending for the first pass, and additive blending for subsequent passes.
97
- this.context.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
98
- for (var i = 0; i < this._lights.length; i++) {
99
- this._current_light = i;
100
- this._lights[i].render(context, this.objects, options);
101
- if (i == 0) this.context.glBlendFunc(GL_ONE, GL_ONE);
102
- }
103
-
104
- delete this._current_light;
105
- },
106
-
107
- getDirection: function(index) { return this.getLight(index).getDirection(); },
108
-
109
- getPosition: function(index) { return this.getLight(index).getPosition(); },
110
-
111
- getLight: function(index) {
112
- if (index == undefined)
113
- if (this._current_light != undefined) return this._lights[this._current_light];
114
- else return (this.default_light = this.default_light || new Jax.Scene.LightSource());
115
- return this._lights[index];
116
- },
117
-
118
- getType: function(index) { return this.getLight(index).getType(); },
119
-
120
- getDiffuseColor: function(index) { return this.getLight(index).getDiffuseColor(); },
121
-
122
- getSpecularColor: function(index) { return this.getLight(index).getSpecularColor(); },
123
-
124
- getAmbientColor: function(index) { return this.getLight(index).getAmbientColor(); },
125
-
126
- getConstantAttenuation: function(index) { return this.getLight(index).getConstantAttenuation(); },
127
-
128
- getLinearAttenuation: function(index) { return this.getLight(index).getLinearAttenuation(); },
129
-
130
- getQuadraticAttenuation: function(index) { return this.getLight(index).getQuadraticAttenuation(); },
131
-
132
- getSpotCosCutoff: function(index) { return this.getLight(index).getSpotCosCutoff(); },
133
-
134
- getSpotExponent: function(index) { return this.getLight(index).getSpotExponent(); }
135
- });
136
- })();
@@ -1,294 +0,0 @@
1
- Jax.POINT_LIGHT = 1;
2
- Jax.SPOT_LIGHT = 2;
3
- Jax.DIRECTIONAL_LIGHT = 3;
4
-
5
- Jax.Scene.LightSource = (function() {
6
- function setupProjection(self) {
7
- if (self.camera.projection) return;
8
-
9
- switch(self.type) {
10
- case Jax.DIRECTIONAL_LIGHT:
11
- self.camera.ortho({left:-1,right:1, top:1,bottom:-1, near:-1,far:1 });
12
- self.camera.setPosition(0,0,0);
13
- break;
14
- case Jax.POINT_LIGHT:
15
- self.camera.perspective({fov:45,near:0.01,far:500,width:2048,height:2048});
16
- break;
17
- case Jax.SPOT_LIGHT:
18
- self.camera.perspective({near:0.1,far:500,fov:60,width:2048,height:2048});
19
- break;
20
- default:
21
- throw new Error("Unexpected light type: "+self.type);
22
- }
23
- }
24
-
25
- return Jax.Model.create({
26
- initialize: function($super, data) {
27
- data = Jax.Util.normalizeOptions(data, {
28
- enabled: true,
29
- type: Jax.POINT_LIGHT,
30
- color: {
31
- ambient: [0,0,0,1],
32
- diffuse: [1,1,1,1],
33
- specular: [1,1,1,1]
34
- },
35
- position: [0,0,0],
36
- direction: [0,0,-1],
37
- angle: Math.PI/6,
38
- attenuation: {
39
- constant: 0,
40
- linear: 0.02,
41
- quadratic: 0
42
- },
43
- spot_exponent: 0,
44
- shadowcaster: true
45
- });
46
-
47
- if (typeof(data.type) == "string") data.type = Jax[data.type] || data.type;
48
- data.color.ambient = Jax.Util.colorize(data.color.ambient);
49
- data.color.diffuse = Jax.Util.colorize(data.color.diffuse);
50
- data.color.specular= Jax.Util.colorize(data.color.specular);
51
- $super(data);
52
-
53
- var self = this;
54
- this.camera.addEventListener('matrixUpdated', function() { self.invalidate(); });
55
-
56
- this.spotExponent = this.spot_exponent;
57
- delete this.spot_exponent;
58
-
59
- this.shadowMatrix = mat4.create();
60
-
61
- this.framebuffers = [new Jax.Framebuffer({width:2048,height:2048,depth:true,color:GL_RGBA}),
62
- new Jax.Framebuffer({width:2048,height:2048,depth:true,color:GL_RGBA})];
63
-
64
- setupProjection(this);
65
- },
66
-
67
- format: function() {
68
- this._format = this._format || new glMatrixArrayType(Jax.Scene.LightSource.STRUCT_SIZE);
69
- var i, j, len = 0, self = this;
70
- function push() { for (j = 0; j < arguments.length; j++) self._format[len++] = arguments[j]; }
71
- for (i = 0; i < arguments.length; i++) {
72
- switch(arguments[i]) {
73
- case Jax.Scene.LightSource.POSITION: push.apply(this, this.getPosition()); break;
74
- case Jax.Scene.LightSource.DIRECTION: push.apply(this, this.getDirection()); break;
75
- case Jax.Scene.LightSource.AMBIENT: push.apply(this, this.getAmbientColor()); break;
76
- case Jax.Scene.LightSource.DIFFUSE: push.apply(this, this.getDiffuseColor()); break;
77
- case Jax.Scene.LightSource.SPECULAR: push.apply(this, this.getSpecularColor()); break;
78
- case Jax.Scene.LightSource.CONSTANT_ATTENUATION: push(this.getConstantAttenuation()); break;
79
- case Jax.Scene.LightSource.LINEAR_ATTENUATION: push(this.getLinearAttenuation()); break;
80
- case Jax.Scene.LightSource.QUADRATIC_ATTENUATION: push(this.getQuadraticAttenuation()); break;
81
- case Jax.Scene.LightSource.SPOTLIGHT_EXPONENT: push(this.getSpotExponent()); break;
82
- case Jax.Scene.LightSource.SPOTLIGHT_COS_CUTOFF: push(this.getSpotCosCutoff()); break;
83
- default: throw new Error("Unexpected light source format descriptor: "+arguments[i]);
84
- }
85
- }
86
- return this._format;
87
- },
88
-
89
- getPosition: function() { setupProjection(this); return this.camera.getPosition(); },
90
- getDirection: function() { setupProjection(this); return this.camera.getViewVector(); },
91
-
92
- setEnabled: function(b) { this.enabled = b; },
93
- enable: function() { this.setEnabled(true); },
94
- disable: function() { this.setEnabled(false); },
95
-
96
- isEnabled: function() { return this.enabled; },
97
- getType: function() { return this.type; },
98
-
99
- getDiffuseColor: function() { return this.color.diffuse; },
100
- getAmbientColor: function() { return this.color.ambient; },
101
- getSpecularColor: function() { return this.color.specular; },
102
- getConstantAttenuation: function() { return this.attenuation.constant; },
103
- getQuadraticAttenuation: function() { return this.attenuation.quadratic; },
104
- getLinearAttenuation: function() { return this.attenuation.linear; },
105
- getAngle: function() { return this.angle; },
106
- getSpotExponent: function() { return this.spotExponent; },
107
- getSpotCosCutoff: function() { return Math.cos(this.angle); },
108
-
109
- getShadowMapTexture: function(context) {
110
- setupProjection(this);
111
- return this.framebuffers[0].getTextureBuffer(context, 0);
112
- // return this.framebuffers[0].getTextureBufferHandle(context, 0);
113
- },
114
-
115
- getShadowMapTextures: function(context) {
116
- setupProjection(this);
117
- return [this.framebuffers[0].getTextureBuffer(context, 0),
118
- this.framebuffers[1].getTextureBuffer(context, 0)];
119
- // return [this.framebuffers[0].getTextureBufferHandle(context, 0),
120
- // this.framebuffers[1].getTextureBufferHandle(context, 0)];
121
- },
122
-
123
- isShadowMapEnabled: function() {
124
- return !!(this.framebuffers && this.isShadowcaster());
125
- },
126
-
127
- getShadowMatrix: function() {
128
- return this.shadowMatrix;
129
- },
130
-
131
- registerCaster: function(object) {
132
- var self = this;
133
- function updated() { self.invalidate(); }
134
- object.camera.addEventListener('matrixUpdated', updated);
135
- this.invalidate();
136
- },
137
-
138
- unregisterCaster: function(object) {
139
- /* FIXME remove the shadowmap event listener from object's camera matrix */
140
- },
141
-
142
- isShadowcaster: function() { return this.shadowcaster; },
143
-
144
- getDPShadowNear: function() { setupProjection(this); return this.camera.projection.near; },
145
-
146
- getDPShadowFar: function() { setupProjection(this); return this.camera.projection.far; },
147
-
148
- invalidate: function() { this.valid = false; },
149
-
150
- render: function(context, objects, options) {
151
- if (!this.valid) {
152
- var real_pass = context.current_pass;
153
- /* shadowgen pass */
154
- context.current_pass = Jax.Scene.SHADOWMAP_PASS;
155
- this.updateShadowMap(context, this.boundingRadius, objects, options);
156
- this.valid = true;
157
- context.current_pass = real_pass;
158
- }
159
-
160
- for (var j = 0; j < objects.length; j++) {
161
- options.model_index = j;
162
-
163
- /* TODO optimization: see if objects[j] is even affected by this light (based on attenuation) */
164
- if (objects[j].isLit()) // it could be unlit but still in array if it casts a shadow
165
- objects[j].render(context, options);
166
- }
167
- },
168
-
169
- updateShadowMap: function(context, sceneBoundingRadius, objects, render_options) {
170
- // we can't afford to taint the original options
171
- render_options = Jax.Util.normalizeOptions(render_options, {});
172
-
173
- setupProjection(this);
174
-
175
- var self = this;
176
- var sm = this.shadowMatrix;
177
- var lightToSceneDistance = vec3.length(this.camera.getPosition());
178
- var nearPlane = lightToSceneDistance - sceneBoundingRadius;
179
- if (nearPlane < 0.01) nearPlane = 0.01;
180
-
181
- if (this.type == Jax.DIRECTIONAL_LIGHT) {
182
- this.camera.ortho({left:-sceneBoundingRadius,right:sceneBoundingRadius,
183
- top:sceneBoundingRadius,bottom:-sceneBoundingRadius,
184
- near:-sceneBoundingRadius,far:sceneBoundingRadius
185
- });
186
- this.camera.setPosition(0,0,0);
187
- } else if (this.type == Jax.SPOT_LIGHT) {
188
- // Save the depth precision for where it's useful
189
- var fieldOfView = Math.radToDeg(2.0 * Math.atan(sceneBoundingRadius / lightToSceneDistance));
190
-
191
- // fieldOfView = Math.radToDeg(this.getAngle());
192
- fieldOfView = 60;
193
- this.camera.perspective({near:nearPlane,far:nearPlane+(2.0*sceneBoundingRadius),fov:fieldOfView,width:2048,height:2048});
194
- } else if (this.type == Jax.POINT_LIGHT) {
195
- var paraboloid_depthmap = Jax.Material.find("paraboloid-depthmap");
196
-
197
- context.glDisable(GL_BLEND);
198
- context.glEnable(GL_CULL_FACE);
199
- context.glCullFace(GL_FRONT);
200
- context.glEnable(GL_POLYGON_OFFSET_FILL);
201
- context.glPolygonOffset(2.0, 2.0);
202
-
203
- context.pushMatrix(function() {
204
- render_options.direction = 1;
205
- render_options.material = paraboloid_depthmap;
206
-
207
- self.framebuffers[0].bind(context, function() {
208
- // front paraboloid
209
- self.framebuffers[0].viewport(context);
210
- context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
211
- context.loadViewMatrix(self.camera.getTransformationMatrix());
212
- mat4.set(context.getInverseViewMatrix(), sm);
213
-
214
- for (var i = 0; i < objects.length; i++) {
215
- objects[i].render(context, render_options);
216
- }
217
- });
218
-
219
- render_options.direction = -1;
220
-
221
- self.framebuffers[1].bind(context, function() {
222
- // back paraboloid
223
- self.framebuffers[1].viewport(context);
224
- context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
225
- context.loadViewMatrix(self.camera.getTransformationMatrix());
226
- for (var i = 0; i < objects.length; i++) {
227
- objects[i].render(context, render_options);
228
- }
229
- });
230
-
231
- context.glDisable(GL_POLYGON_OFFSET_FILL);
232
- context.glEnable(GL_BLEND);
233
- context.glCullFace(GL_BACK);
234
- context.glDisable(GL_CULL_FACE);
235
-
236
- // restore the original context viewport
237
- context.glViewport(0, 0, context.canvas.width, context.canvas.height);
238
- });
239
-
240
- return;
241
- }
242
-
243
- render_options.material = "depthmap";
244
-
245
- this.framebuffers[0].bind(context, function() {
246
- self.framebuffers[0].viewport(context);
247
- context.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
248
- context.pushMatrix(function() {
249
- self.framebuffers[0].viewport(context);
250
- context.matrix_stack.loadProjectionMatrix(self.camera.getProjectionMatrix());
251
- context.matrix_stack.loadViewMatrix(self.camera.getTransformationMatrix());
252
- mat4.identity(sm);
253
- sm[0] = sm[5] = sm[10] = sm[12] = sm[13] = sm[14] = 0.5;
254
- mat4.multiply(sm, context.getModelViewProjectionMatrix());
255
-
256
- context.glEnable(GL_CULL_FACE);
257
- context.glCullFace(GL_FRONT);
258
- context.glDisable(GL_BLEND);
259
- context.glEnable(GL_POLYGON_OFFSET_FILL);
260
- context.glPolygonOffset(2.0, 2.0);
261
- for (var i = 0; i < objects.length; i++) {
262
- objects[i].render(context, render_options);
263
- }
264
- context.glDisable(GL_POLYGON_OFFSET_FILL);
265
- context.glEnable(GL_BLEND);
266
- context.glCullFace(GL_BACK);
267
- context.glDisable(GL_CULL_FACE);
268
- });
269
- // restore the original context viewport
270
- context.glViewport(0, 0, context.canvas.width, context.canvas.height);
271
- });
272
- }
273
- });
274
- })();
275
-
276
- /*
277
- Constants used internally when constructing the flat-array format for a light source.
278
- This is so we don't need to make redundant glUniform() calls to specify the attributes of a single
279
- light source.
280
- */
281
- Jax.Scene.LightSource.POSITION = 1;
282
- Jax.Scene.LightSource.DIRECTION = 2;
283
- Jax.Scene.LightSource.AMBIENT = 3;
284
- Jax.Scene.LightSource.DIFFUSE = 4;
285
- Jax.Scene.LightSource.SPECULAR = 5;
286
- Jax.Scene.LightSource.CONSTANT_ATTENUATION = 6;
287
- Jax.Scene.LightSource.LINEAR_ATTENUATION = 7;
288
- Jax.Scene.LightSource.QUADRATIC_ATTENUATION = 8;
289
- Jax.Scene.LightSource.SPOTLIGHT_EXPONENT = 9;
290
- Jax.Scene.LightSource.SPOTLIGHT_COS_CUTOFF = 10;
291
-
292
- /* The size of the light source structure, in float elements */
293
- Jax.Scene.LightSource.STRUCT_SIZE = 23;
294
-
@@ -1,296 +0,0 @@
1
- /**
2
- * class Jax.Shader
3
- *
4
- * Wraps around a WebGL shader program.
5
- **/
6
- Jax.Shader = (function() {
7
- function buildStackTrace(context, glShader, source) {
8
- source = source.split(/\n/);
9
- var log = context.glGetShaderInfoLog(glShader).split(/\n/);
10
-
11
- /* build a detailed backtrace with error information so devs can actually find the error */
12
- var current = 1, injected = [], li;
13
- function strToInject() { return current+" : "+source[current-1]; }
14
- for (li = 0; li < log.length; li++) {
15
- var line = log[li];
16
- var match = /0:(\d+):(.*)/.exec(line);
17
- if (!match) continue; // blank line
18
- var line_number = parseInt(match[1]);
19
- if (line_number > current)
20
- for (; current < line_number; current++)
21
- injected.push(strToInject());
22
- if (line_number == current) {
23
- injected.push(strToInject());
24
- injected.push(":: ERROR : "+match[2]); /* error message */
25
- }
26
- current = line_number+1;
27
- }
28
-
29
- /* prepend a summary so user can debug simple errors at a glance */
30
- injected.unshift("");
31
- for (li = log.length-1; li >= 0; li--)
32
- injected.unshift(log[li]);
33
-
34
- /* finally, add 3 more lines so the user has an easier time finding the problem in ambiguous code */
35
- li = current;
36
- for (current = li; current < li+3; current++)
37
- injected.push(strToInject());
38
-
39
- return injected.join("\n");
40
- }
41
-
42
- function compile(context, shader, source) {
43
- context.glShaderSource(shader, source);
44
- shader.source = source;
45
- context.glCompileShader(shader);
46
- if (!context.glGetShaderParameter(shader, GL_COMPILE_STATUS))
47
- throw new Error(buildStackTrace(context, shader, source));
48
- }
49
-
50
- function sanitizeName(name) {
51
- return name.replace(/-/, '_');
52
- }
53
-
54
- function getExportedVariableName(exportPrefix, name) {
55
- return sanitizeName("_"+exportPrefix+"_"+name);
56
- }
57
-
58
- /*
59
- preprocess shader source code to replace "import(varname, expression)" with the globalized varname if it's been
60
- exported (as an attribute of material.exports || self.options.exports), or expression if it hasn't.
61
- */
62
- function applyImports(self, options, source) {
63
- var rx = /import\((.*?),\s*(.*?)\)/, result;
64
- var exp;
65
- while (result = rx.exec(source)) {
66
- var name = result[1];
67
- if (options && (exp = (options.exports && options.exports[name]) || (self.options.exports && self.options.exports[name]))) {
68
- var exportedVariableName = getExportedVariableName(options.export_prefix || self.getName(), name);
69
- source = source.replace(result[0], result[2].replace(new RegExp(name, "g"), exportedVariableName));
70
- }
71
- else source = source.replace(result[0], "");
72
- }
73
- return source;
74
- }
75
-
76
- function applyExports(self, options, source) {
77
- var rx = /export\((.*?),\s*(.*?)(,\s*(.*?))?\)/, result;
78
- // rx should match both 'export(vec4, ambient)' and 'export(vec4, ambient, ambient)'
79
- var replacement, name, type, assignment;
80
- while (result = rx.exec(source)) {
81
- type = result[1];
82
- name = result[2];
83
- assignment = result[4] || null;
84
- replacement = getExportedVariableName(options && options.export_prefix || self.getName(), name)+" = ";
85
- if (assignment) replacement += assignment;
86
- else replacement += name;
87
- source = source.replace(result[0], replacement);
88
- }
89
- return source;
90
- }
91
-
92
- function mangleUniformsAndAttributes(self, material, source) {
93
- var map = self.getInputMap(material);
94
- for (var name in map)
95
- source = source.replace(new RegExp("(^|[^a-zA-Z0-9])"+name+"([^a-zA-Z0-9]|$)", "g"), "$1"+map[name].full_name+"$2");
96
-
97
- // remove the "shared" directive
98
- return source.replace(/(^|[^\w])shared\s+/g, "$1");
99
- }
100
-
101
- function stripSharedDefinitions(self, options, source) {
102
- var map = self.getInputMap(options);
103
- for (var i in map) {
104
- if (map[i].shared) {
105
- if (options.skip_global_definitions && options.skip_global_definitions.indexOf(map[i].full_name) != -1) {
106
- var rx = new RegExp("(shared\\s+)"+map[i].scope+"\\s*"+map[i].type+"[^;]*?"+map[i].full_name+"[^;]*?;\n?", "g");
107
- source = source.replace(rx, "");
108
- }
109
- // else source = source.replace(rx, map[i].scope+" "+map[i].type+" "+map[i].full_name+";\n");
110
- }
111
- }
112
-
113
- return source.replace(/shared\s+/, '');
114
- }
115
-
116
- /* TODO separate preprocessing from shader and friends; perhaps a Jax.Shader.Preprocessor class? */
117
- function preprocess(self, options, source, isVertex) {
118
- source = stripSharedDefinitions(self, options, source);
119
- // source = source.replace(/^\s*(shared\s+|)(uniform|attribute|varying)([^;]*)?;\n?/, '');
120
- // if (!options || !options.skip_global_definitions)
121
- // source = self.getGlobalDefinitions(options, isVertex) + source;
122
- source = applyExports(self, options, source);
123
- source = applyImports(self, options, source);
124
- source = mangleUniformsAndAttributes(self, options, source);
125
-
126
- return source;
127
- }
128
-
129
- function sourceWithoutComments(source) {
130
- return source.replace(/\/\*.*\*\//g, "");
131
- }
132
-
133
- function numArgumentsInMain(source) {
134
- // if a comment contains 'void main' in it, we'll get false positives
135
- var result = /void\s*main\((.*?)\)\s*\{/.exec(sourceWithoutComments(source));
136
- if (result) {
137
- result = result[1].replace(/\s*/g, '');
138
- if (result == "" || result == "void") return 0;
139
- else return result[1].split(/,/).length;
140
- }
141
- else throw new Error("Could not find main() function in source!\n\n"+source);
142
- }
143
-
144
- return Jax.Class.create({
145
- initialize: function(obj) {
146
- this.options = obj;
147
-
148
- if (obj.vertex) this.setRawSource(obj.vertex, 'vertex');
149
- if (obj.fragment) this.setRawSource(obj.fragment, 'fragment');
150
- if (obj.common) this.setRawSource(obj.common, 'common');
151
-
152
- this.shaders = { vertex: {}, fragment: {} };
153
- },
154
-
155
- getName: function() { return this.options.name; },
156
-
157
- getVertexShader: function(context) {
158
- if (!this.options.vertex) return null;
159
- this.shaders.vertex[context.id] = this.shaders.vertex[context.id] || context.glCreateShader(GL_VERTEX_SHADER);
160
- return this.shaders.vertex[context.id];
161
- },
162
-
163
- getFragmentShader: function(context) {
164
- if (!this.options.fragment) return null;
165
- this.shaders.fragment[context.id] = this.shaders.fragment[context.id] || context.glCreateShader(GL_FRAGMENT_SHADER);
166
- return this.shaders.fragment[context.id];
167
- },
168
-
169
- getCommonSource: function(material) {
170
- return this.options.common ? this.options.common.render(material) : "";
171
- },
172
-
173
- getVertexSource: function(material) {
174
- var source = this.getRawSource(material, 'vertex');
175
- return source && preprocess(this, material, source, true);
176
- },
177
-
178
- getPreamble: function(options) {
179
- return options && options.ignore_es_precision ? "" : "#ifdef GL_ES\nprecision highp float;\n#endif\n";
180
- },
181
-
182
- getFragmentSource: function(material) {
183
- var source = this.getRawSource(material, 'fragment');
184
- return source && preprocess(this, material, source, false);
185
- },
186
-
187
- getVertexArgumentCount: function(options) {
188
- var source = this.getVertexSource(options);
189
- return numArgumentsInMain(source);
190
- },
191
-
192
- getFragmentArgumentCount: function(options) {
193
- var source = this.getFragmentSource(options);
194
- return numArgumentsInMain(source);
195
- },
196
-
197
- getRawSource: function(options, which) {
198
- var source = this.options[which];
199
- options = Jax.Util.normalizeOptions(options, {shader_type:which});
200
- if (source && (source = source.render(options))) {
201
- var result = this.getPreamble(options);
202
- if (!options || !options.skip_export_definitions)
203
- result += this.getExportDefinitions(options && options.export_prefix || this.getName());
204
- if (!options || !options.skip_common_source)
205
- result += this.getCommonSource(options) + "\n";
206
- result += source;
207
- return result;
208
- }
209
- return null;
210
- },
211
-
212
- getGlobalDefinitions: function(options, isVertex) {
213
- var map = this.getInputMap(options);
214
- var source = "";
215
- for (var i in map) {
216
- if (map[i].scope == "attribute" && !isVertex) continue;
217
- source += map[i].scope+" "+map[i].type+" "+map[i].full_name+";\n";
218
- }
219
- return source;
220
- },
221
-
222
- setRawSource: function(source, which) { this.options[which] = source && new EJS({text:source}); },
223
-
224
- setVertexSource: function(source) { this.setRawSource(source, 'vertex'); },
225
-
226
- setFragmentSource: function(source) { this.setRawSource(source, 'fragment'); },
227
-
228
- getInputMap: function(options) {
229
- var map = {};
230
- var prefix = "";
231
-
232
- if (options && options.local_prefix) prefix = options.local_prefix+"_";
233
- else if (options && options.export_prefix) prefix = options.export_prefix+"_";
234
-
235
- var source = (this.getRawSource(options, 'common') || "") + "\n\n" +
236
- (this.getRawSource(options, 'vertex') || "") + "\n\n" +
237
- (this.getRawSource(options, 'fragment') || "");
238
-
239
- // if it's not a "shared" uniform, mangle its name.
240
- var rx = new RegExp("(^|\\n|\\s+)((shared\\s+)?)(uniform|attribute|varying)\\s+(\\w+)\\s+((?!"+prefix+")[^;]*);"), result;
241
- while (result = rx.exec(source)) {
242
- var shared = /shared/.test(result[2]);
243
- var scope = result[4];
244
- var type = result[5];
245
- var names = result[6].split(/,/);
246
-
247
- for (var i = 0; i < names.length; i++) {
248
- names[i] = names[i].replace(/^\s+/, '').replace(/\s+$/, '');
249
- if (shared) map[names[i]] = names[i];
250
- else map[names[i]] = sanitizeName(prefix+names[i]);
251
- map[names[i]] = { full_name: map[names[i]], type: type, scope: scope, shared: shared };
252
- source = source.replace(new RegExp("(^|[^a-zA-Z0-9_])"+names[i]+"([^a-zA-Z0-9_]|$)", "g"),
253
- "$1"+prefix+names[i]+"$2");
254
- }
255
- }
256
-
257
- return map;
258
- },
259
-
260
- getExportDefinitions: function(exportPrefix, skip) {
261
- var exports = "";
262
- if (this.options.exports) {
263
- for (var name in this.options.exports) {
264
- if (!skip || skip.indexOf(name) == -1)
265
- exports += this.options.exports[name]+" "+getExportedVariableName(exportPrefix, name)+";\n";
266
- }
267
- }
268
- return exports + "\n";
269
- },
270
-
271
- build: function(context, material) {
272
- var count = 0;
273
- if (this.getVertexShader(context)) {
274
- count++;
275
- compile(context, this.getVertexShader(context), this.getVertexSource(material));
276
- }
277
- if (this.getFragmentShader(context)) {
278
- count++;
279
- compile(context, this.getFragmentShader(context), this.getFragmentSource(material));
280
- }
281
- if (count == 0) throw new Error("No sources specified for shader '"+this.getName()+"'!");
282
- }
283
- });
284
- })();
285
-
286
-
287
- Jax.Shader.max_varyings = gl.getParameter(GL_MAX_VARYING_VECTORS);
288
- Jax.Shader.max_vertex_uniforms = gl.getParameter(GL_MAX_VERTEX_UNIFORM_VECTORS);
289
- Jax.Shader.max_fragment_uniforms = gl.getParameter(GL_MAX_FRAGMENT_UNIFORM_VECTORS);
290
- Jax.Shader.max_attributes = gl.getParameter(GL_MAX_VERTEX_ATTRIBS);
291
- Jax.Shader.max_vertex_textures = gl.getParameter(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
292
-
293
- // FIXME differentiate between vertex & fragment uniforms
294
- Jax.Shader.max_uniforms = Math.min(Jax.Shader.max_fragment_uniforms, Jax.Shader.max_vertex_uniforms);
295
-
296
- //= require "shader/program"