jax 0.0.0.9 → 0.0.0.10

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Files changed (426) hide show
  1. data/CHANGELOG +6 -0
  2. data/jax.gemspec +6 -2
  3. data/lib/jax/generators/app/templates/public/javascripts/jax.js +1 -1
  4. data/lib/jax/version.rb +1 -1
  5. metadata +3 -533
  6. data/guides/assets/images/book_icon.gif +0 -0
  7. data/guides/assets/images/bullet.gif +0 -0
  8. data/guides/assets/images/chapters_icon.gif +0 -0
  9. data/guides/assets/images/check_bullet.gif +0 -0
  10. data/guides/assets/images/credits_pic_blank.gif +0 -0
  11. data/guides/assets/images/edge_badge.png +0 -0
  12. data/guides/assets/images/feature_tile.gif +0 -0
  13. data/guides/assets/images/footer_tile.gif +0 -0
  14. data/guides/assets/images/getting_started/clean_passing_jasmine_suite.png +0 -0
  15. data/guides/assets/images/getting_started/dungeon-complete.png +0 -0
  16. data/guides/assets/images/getting_started/dungeon-normal-map.png +0 -0
  17. data/guides/assets/images/getting_started/dungeon-rainbow-textured.png +0 -0
  18. data/guides/assets/images/getting_started/dungeon-rainbow.png +0 -0
  19. data/guides/assets/images/getting_started/dungeon-textured-lighting.png +0 -0
  20. data/guides/assets/images/getting_started/dungeon-textured.png +0 -0
  21. data/guides/assets/images/getting_started/rock.png +0 -0
  22. data/guides/assets/images/getting_started/rock_normal.png +0 -0
  23. data/guides/assets/images/getting_started/teapot-red-directional-point.png +0 -0
  24. data/guides/assets/images/getting_started/teapot-red-directional.png +0 -0
  25. data/guides/assets/images/getting_started/teapot-red-nolight.png +0 -0
  26. data/guides/assets/images/getting_started/teapot-red-spot-point-directional.png +0 -0
  27. data/guides/assets/images/getting_started/teapot-white.png +0 -0
  28. data/guides/assets/images/getting_started/teapot-with-model.png +0 -0
  29. data/guides/assets/images/grey_bullet.gif +0 -0
  30. data/guides/assets/images/header_backdrop.png +0 -0
  31. data/guides/assets/images/header_tile.gif +0 -0
  32. data/guides/assets/images/icons/README +0 -5
  33. data/guides/assets/images/icons/callouts/1.png +0 -0
  34. data/guides/assets/images/icons/callouts/10.png +0 -0
  35. data/guides/assets/images/icons/callouts/11.png +0 -0
  36. data/guides/assets/images/icons/callouts/12.png +0 -0
  37. data/guides/assets/images/icons/callouts/13.png +0 -0
  38. data/guides/assets/images/icons/callouts/14.png +0 -0
  39. data/guides/assets/images/icons/callouts/15.png +0 -0
  40. data/guides/assets/images/icons/callouts/2.png +0 -0
  41. data/guides/assets/images/icons/callouts/3.png +0 -0
  42. data/guides/assets/images/icons/callouts/4.png +0 -0
  43. data/guides/assets/images/icons/callouts/5.png +0 -0
  44. data/guides/assets/images/icons/callouts/6.png +0 -0
  45. data/guides/assets/images/icons/callouts/7.png +0 -0
  46. data/guides/assets/images/icons/callouts/8.png +0 -0
  47. data/guides/assets/images/icons/callouts/9.png +0 -0
  48. data/guides/assets/images/icons/caution.png +0 -0
  49. data/guides/assets/images/icons/example.png +0 -0
  50. data/guides/assets/images/icons/home.png +0 -0
  51. data/guides/assets/images/icons/important.png +0 -0
  52. data/guides/assets/images/icons/next.png +0 -0
  53. data/guides/assets/images/icons/note.png +0 -0
  54. data/guides/assets/images/icons/prev.png +0 -0
  55. data/guides/assets/images/icons/tip.png +0 -0
  56. data/guides/assets/images/icons/up.png +0 -0
  57. data/guides/assets/images/icons/warning.png +0 -0
  58. data/guides/assets/images/nav_arrow.gif +0 -0
  59. data/guides/assets/images/tab_grey.gif +0 -0
  60. data/guides/assets/images/tab_info.gif +0 -0
  61. data/guides/assets/images/tab_note.gif +0 -0
  62. data/guides/assets/images/tab_red.gif +0 -0
  63. data/guides/assets/images/tab_yellow.gif +0 -0
  64. data/guides/assets/images/tab_yellow.png +0 -0
  65. data/guides/assets/javascripts/guides.js +0 -7
  66. data/guides/assets/javascripts/syntaxhighlighter/shBrushAS3.js +0 -59
  67. data/guides/assets/javascripts/syntaxhighlighter/shBrushAppleScript.js +0 -75
  68. data/guides/assets/javascripts/syntaxhighlighter/shBrushBash.js +0 -59
  69. data/guides/assets/javascripts/syntaxhighlighter/shBrushCSharp.js +0 -65
  70. data/guides/assets/javascripts/syntaxhighlighter/shBrushColdFusion.js +0 -100
  71. data/guides/assets/javascripts/syntaxhighlighter/shBrushCpp.js +0 -125
  72. data/guides/assets/javascripts/syntaxhighlighter/shBrushCss.js +0 -91
  73. data/guides/assets/javascripts/syntaxhighlighter/shBrushDelphi.js +0 -55
  74. data/guides/assets/javascripts/syntaxhighlighter/shBrushDiff.js +0 -41
  75. data/guides/assets/javascripts/syntaxhighlighter/shBrushErlang.js +0 -52
  76. data/guides/assets/javascripts/syntaxhighlighter/shBrushGroovy.js +0 -67
  77. data/guides/assets/javascripts/syntaxhighlighter/shBrushJScript.js +0 -52
  78. data/guides/assets/javascripts/syntaxhighlighter/shBrushJava.js +0 -57
  79. data/guides/assets/javascripts/syntaxhighlighter/shBrushJavaFX.js +0 -58
  80. data/guides/assets/javascripts/syntaxhighlighter/shBrushPerl.js +0 -72
  81. data/guides/assets/javascripts/syntaxhighlighter/shBrushPhp.js +0 -88
  82. data/guides/assets/javascripts/syntaxhighlighter/shBrushPlain.js +0 -33
  83. data/guides/assets/javascripts/syntaxhighlighter/shBrushPowerShell.js +0 -74
  84. data/guides/assets/javascripts/syntaxhighlighter/shBrushPython.js +0 -64
  85. data/guides/assets/javascripts/syntaxhighlighter/shBrushRuby.js +0 -55
  86. data/guides/assets/javascripts/syntaxhighlighter/shBrushSass.js +0 -94
  87. data/guides/assets/javascripts/syntaxhighlighter/shBrushScala.js +0 -51
  88. data/guides/assets/javascripts/syntaxhighlighter/shBrushSql.js +0 -66
  89. data/guides/assets/javascripts/syntaxhighlighter/shBrushVb.js +0 -56
  90. data/guides/assets/javascripts/syntaxhighlighter/shBrushXml.js +0 -69
  91. data/guides/assets/javascripts/syntaxhighlighter/shCore.js +0 -17
  92. data/guides/assets/stylesheets/fixes.css +0 -16
  93. data/guides/assets/stylesheets/main.css +0 -445
  94. data/guides/assets/stylesheets/print.css +0 -52
  95. data/guides/assets/stylesheets/reset.css +0 -43
  96. data/guides/assets/stylesheets/style.css +0 -13
  97. data/guides/assets/stylesheets/syntaxhighlighter/shCore.css +0 -226
  98. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDefault.css +0 -328
  99. data/guides/assets/stylesheets/syntaxhighlighter/shCoreDjango.css +0 -331
  100. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEclipse.css +0 -339
  101. data/guides/assets/stylesheets/syntaxhighlighter/shCoreEmacs.css +0 -324
  102. data/guides/assets/stylesheets/syntaxhighlighter/shCoreFadeToGrey.css +0 -328
  103. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMDUltra.css +0 -324
  104. data/guides/assets/stylesheets/syntaxhighlighter/shCoreMidnight.css +0 -324
  105. data/guides/assets/stylesheets/syntaxhighlighter/shCoreRDark.css +0 -324
  106. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDefault.css +0 -117
  107. data/guides/assets/stylesheets/syntaxhighlighter/shThemeDjango.css +0 -120
  108. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEclipse.css +0 -128
  109. data/guides/assets/stylesheets/syntaxhighlighter/shThemeEmacs.css +0 -113
  110. data/guides/assets/stylesheets/syntaxhighlighter/shThemeFadeToGrey.css +0 -117
  111. data/guides/assets/stylesheets/syntaxhighlighter/shThemeJaxGuides.css +0 -116
  112. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMDUltra.css +0 -113
  113. data/guides/assets/stylesheets/syntaxhighlighter/shThemeMidnight.css +0 -113
  114. data/guides/assets/stylesheets/syntaxhighlighter/shThemeRDark.css +0 -113
  115. data/guides/jax_guides.rb +0 -41
  116. data/guides/jax_guides/common.rb +0 -7
  117. data/guides/jax_guides/generator.rb +0 -287
  118. data/guides/jax_guides/helpers.rb +0 -29
  119. data/guides/jax_guides/indexer.rb +0 -69
  120. data/guides/jax_guides/levenshtein.rb +0 -31
  121. data/guides/jax_guides/textile_extensions.rb +0 -61
  122. data/guides/partials/_top_nav.html.erb +0 -17
  123. data/guides/source/getting_started.textile +0 -1210
  124. data/guides/source/index.html.erb +0 -61
  125. data/guides/source/layout.html.erb +0 -147
  126. data/guides/source/lighting.textile +0 -5
  127. data/guides/source/materials.textile +0 -5
  128. data/guides/source/matrices.textile +0 -5
  129. data/guides/source/shaders.textile +0 -499
  130. data/guides/source/testing.textile +0 -5
  131. data/guides/w3c_validator.rb +0 -91
  132. data/public/images/brickwall.jpg +0 -0
  133. data/public/images/jacks.jpg +0 -0
  134. data/public/images/normal_map.jpg +0 -0
  135. data/public/images/rock.png +0 -0
  136. data/public/images/rockNormal.png +0 -0
  137. data/public/images/rss.png +0 -0
  138. data/public/webgl_not_supported.html +0 -26
  139. data/spec/example_app/Gemfile +0 -1
  140. data/spec/example_app/Rakefile +0 -15
  141. data/spec/example_app/app/controllers/application_controller.js +0 -5
  142. data/spec/example_app/app/controllers/courthouse_controller.js +0 -24
  143. data/spec/example_app/app/controllers/lighting_controller.js +0 -67
  144. data/spec/example_app/app/controllers/noise_controller.js +0 -50
  145. data/spec/example_app/app/controllers/picking_controller.js +0 -32
  146. data/spec/example_app/app/controllers/shadows_controller.js +0 -130
  147. data/spec/example_app/app/controllers/textures_controller.js +0 -52
  148. data/spec/example_app/app/helpers/application_helper.js +0 -3
  149. data/spec/example_app/app/helpers/noise_helper.js +0 -3
  150. data/spec/example_app/app/helpers/picking_helper.js +0 -3
  151. data/spec/example_app/app/helpers/textures_helper.js +0 -3
  152. data/spec/example_app/app/models/blob.js +0 -38
  153. data/spec/example_app/app/models/character.js +0 -23
  154. data/spec/example_app/app/models/door.js +0 -10
  155. data/spec/example_app/app/models/scene.js +0 -19
  156. data/spec/example_app/app/resources/blobs/default.yml +0 -2
  157. data/spec/example_app/app/resources/characters/judge.yml +0 -3
  158. data/spec/example_app/app/resources/doors/courthouse_door.yml +0 -5
  159. data/spec/example_app/app/resources/light_sources/directional_light.yml +0 -13
  160. data/spec/example_app/app/resources/light_sources/point_light.yml +0 -31
  161. data/spec/example_app/app/resources/light_sources/spot_light.yml +0 -15
  162. data/spec/example_app/app/resources/light_sources/sun.yml +0 -7
  163. data/spec/example_app/app/resources/light_sources/textures_point.yml +0 -34
  164. data/spec/example_app/app/resources/materials/blob.yml +0 -28
  165. data/spec/example_app/app/resources/materials/bricks.yml +0 -36
  166. data/spec/example_app/app/resources/materials/lighting_with_shadows.yml +0 -27
  167. data/spec/example_app/app/resources/scenes/courthouse.yml +0 -4
  168. data/spec/example_app/app/shaders/blob/common.ejs +0 -13
  169. data/spec/example_app/app/shaders/blob/fragment.ejs +0 -8
  170. data/spec/example_app/app/shaders/blob/manifest.yml +0 -15
  171. data/spec/example_app/app/shaders/blob/material.js +0 -51
  172. data/spec/example_app/app/shaders/blob/vertex.ejs +0 -40
  173. data/spec/example_app/app/views/courthouse/index.js +0 -4
  174. data/spec/example_app/app/views/lighting/index.js +0 -4
  175. data/spec/example_app/app/views/noise/index.js +0 -4
  176. data/spec/example_app/app/views/picking/index.js +0 -4
  177. data/spec/example_app/app/views/shadows/index.js +0 -6
  178. data/spec/example_app/app/views/textures/index.js +0 -4
  179. data/spec/example_app/config/application.rb +0 -6
  180. data/spec/example_app/config/boot.rb +0 -13
  181. data/spec/example_app/config/routes.rb +0 -8
  182. data/spec/example_app/public/images/185__normalmap.png +0 -0
  183. data/spec/example_app/public/images/face_norm.jpg +0 -0
  184. data/spec/example_app/public/images/rock.png +0 -0
  185. data/spec/example_app/public/images/rockNormal.png +0 -0
  186. data/spec/example_app/public/images/rss.png +0 -0
  187. data/spec/example_app/public/webgl_not_supported.html +0 -26
  188. data/spec/example_app/script/jax +0 -7
  189. data/spec/example_app/spec/javascripts/controllers/noise_controller_spec.js +0 -11
  190. data/spec/example_app/spec/javascripts/controllers/picking_controller_spec.js +0 -11
  191. data/spec/example_app/spec/javascripts/controllers/textures_controller_spec.js +0 -11
  192. data/spec/example_app/spec/javascripts/helpers/application_helper_spec.js +0 -12
  193. data/spec/example_app/spec/javascripts/helpers/noise_helper_spec.js +0 -12
  194. data/spec/example_app/spec/javascripts/helpers/picking_helper_spec.js +0 -12
  195. data/spec/example_app/spec/javascripts/models/blob_spec.js +0 -11
  196. data/spec/example_app/spec/javascripts/resources/directional_light_spec.js +0 -16
  197. data/spec/example_app/spec/javascripts/resources/point_light_spec.js +0 -17
  198. data/spec/example_app/spec/javascripts/resources/spot_light_spec.js +0 -18
  199. data/spec/example_app/spec/javascripts/shaders/blob_spec.js +0 -27
  200. data/spec/example_app/spec/javascripts/support/jasmine.yml +0 -89
  201. data/spec/example_app/spec/javascripts/support/jasmine_runner.rb +0 -32
  202. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_environment_helper.js +0 -33
  203. data/spec/example_app/spec/javascripts/support/spec_helpers/jax_spec_helper.js +0 -93
  204. data/spec/example_app/spec/javascripts/support/spec_layout.html.erb +0 -111
  205. data/spec/javascripts/helpers/jax_spec_environment_helper.js +0 -33
  206. data/spec/javascripts/helpers/jax_spec_helper.js +0 -216
  207. data/spec/javascripts/jax/builtin/meshes/cube_spec.js +0 -10
  208. data/spec/javascripts/jax/builtin/meshes/plane_spec.js +0 -8
  209. data/spec/javascripts/jax/builtin/meshes/quad_spec.js +0 -8
  210. data/spec/javascripts/jax/builtin/meshes/sphere_spec.js +0 -8
  211. data/spec/javascripts/jax/builtin/meshes/teapot_spec.js +0 -8
  212. data/spec/javascripts/jax/builtin/meshes/torus_spec.js +0 -8
  213. data/spec/javascripts/jax/compatibility_spec.js +0 -50
  214. data/spec/javascripts/jax/context_spec.js +0 -82
  215. data/spec/javascripts/jax/controller_spec.js +0 -145
  216. data/spec/javascripts/jax/core/delegation_spec.js +0 -48
  217. data/spec/javascripts/jax/core/events_spec.js +0 -17
  218. data/spec/javascripts/jax/core/matrix_stack_spec.js +0 -28
  219. data/spec/javascripts/jax/core/utils_spec.js +0 -275
  220. data/spec/javascripts/jax/helper_spec.js +0 -33
  221. data/spec/javascripts/jax/model_spec.js +0 -97
  222. data/spec/javascripts/jax/optimizations/material_limitations_spec.js +0 -87
  223. data/spec/javascripts/jax/optimizations/shaders/basic_spec.js +0 -68
  224. data/spec/javascripts/jax/prototype/extensions_spec.js +0 -34
  225. data/spec/javascripts/jax/route_set_spec.js +0 -67
  226. data/spec/javascripts/jax/view_manager_spec.js +0 -17
  227. data/spec/javascripts/jax/webgl/camera_spec.js +0 -159
  228. data/spec/javascripts/jax/webgl/framebuffer_spec.js +0 -46
  229. data/spec/javascripts/jax/webgl/lighting_spec.js +0 -61
  230. data/spec/javascripts/jax/webgl/material_spec.js +0 -118
  231. data/spec/javascripts/jax/webgl/mesh_spec.js +0 -86
  232. data/spec/javascripts/jax/webgl/shader/manifest_spec.js +0 -60
  233. data/spec/javascripts/jax/webgl/shader_chain_spec.js +0 -192
  234. data/spec/javascripts/jax/webgl/shader_spec.js +0 -276
  235. data/spec/javascripts/jax/webgl/tangent_space_spec.js +0 -142
  236. data/spec/javascripts/jax/webgl/texture_spec.js +0 -162
  237. data/spec/javascripts/jax/webgl_spec.js +0 -5
  238. data/spec/javascripts/jax/world_spec.js +0 -161
  239. data/spec/javascripts/jax_spec.js +0 -27
  240. data/spec/javascripts/shaders/core_materials_spec.js +0 -42
  241. data/spec/javascripts/shaders/fog_spec.js +0 -19
  242. data/spec/javascripts/shaders/lighting_spec.js +0 -19
  243. data/spec/javascripts/shaders/normal_map_spec.js +0 -19
  244. data/spec/javascripts/shaders/paraboloid_spec.js +0 -37
  245. data/spec/javascripts/shaders/preprocessor_spec.js +0 -50
  246. data/spec/javascripts/shaders/shadow_map_spec.js +0 -19
  247. data/spec/javascripts/shaders/texture_spec.js +0 -40
  248. data/src/constants.yml +0 -1
  249. data/src/constants.yml.erb +0 -1
  250. data/src/jax.js +0 -119
  251. data/src/jax/anim_frame.js +0 -51
  252. data/src/jax/builtin/all.js +0 -7
  253. data/src/jax/builtin/meshes/cube.js +0 -83
  254. data/src/jax/builtin/meshes/plane.js +0 -63
  255. data/src/jax/builtin/meshes/quad.js +0 -86
  256. data/src/jax/builtin/meshes/sphere.js +0 -65
  257. data/src/jax/builtin/meshes/teapot.js +0 -48
  258. data/src/jax/builtin/meshes/torus.js +0 -64
  259. data/src/jax/compatibility.js +0 -303
  260. data/src/jax/context.js +0 -420
  261. data/src/jax/core.js +0 -42
  262. data/src/jax/core/math.js +0 -55
  263. data/src/jax/core/matrix_stack.js +0 -311
  264. data/src/jax/core/util.js +0 -253
  265. data/src/jax/events.js +0 -234
  266. data/src/jax/geometry.js +0 -7
  267. data/src/jax/geometry/plane.js +0 -113
  268. data/src/jax/mvc/controller.js +0 -195
  269. data/src/jax/mvc/helper.js +0 -35
  270. data/src/jax/mvc/model.js +0 -302
  271. data/src/jax/mvc/route_set.js +0 -125
  272. data/src/jax/mvc/view.js +0 -43
  273. data/src/jax/mvc/view_manager.js +0 -47
  274. data/src/jax/noise.js +0 -206
  275. data/src/jax/prototype/class.js +0 -81
  276. data/src/jax/prototype/core.js +0 -112
  277. data/src/jax/prototype/extensions.js +0 -142
  278. data/src/jax/vendor/ejs.js +0 -4
  279. data/src/jax/vendor/glMatrix.js +0 -3
  280. data/src/jax/webgl.js +0 -98
  281. data/src/jax/webgl/camera.js +0 -526
  282. data/src/jax/webgl/core.js +0 -6
  283. data/src/jax/webgl/core/buffer.js +0 -161
  284. data/src/jax/webgl/core/edge.js +0 -6
  285. data/src/jax/webgl/core/events.js +0 -25
  286. data/src/jax/webgl/core/face.js +0 -8
  287. data/src/jax/webgl/core/framebuffer.js +0 -211
  288. data/src/jax/webgl/material.js +0 -392
  289. data/src/jax/webgl/mesh.js +0 -427
  290. data/src/jax/webgl/scene.js +0 -11
  291. data/src/jax/webgl/scene/frustum.js +0 -260
  292. data/src/jax/webgl/scene/light_manager.js +0 -136
  293. data/src/jax/webgl/scene/light_source.js +0 -294
  294. data/src/jax/webgl/shader.js +0 -296
  295. data/src/jax/webgl/shader/delegator.js +0 -13
  296. data/src/jax/webgl/shader/delegator/attribute.js +0 -53
  297. data/src/jax/webgl/shader/delegator/uniform.js +0 -71
  298. data/src/jax/webgl/shader/manifest.js +0 -64
  299. data/src/jax/webgl/shader/program.js +0 -140
  300. data/src/jax/webgl/shader_chain.js +0 -264
  301. data/src/jax/webgl/texture.js +0 -312
  302. data/src/jax/webgl/world.js +0 -240
  303. data/vendor/ejs/.svn/all-wcprops +0 -17
  304. data/vendor/ejs/.svn/entries +0 -114
  305. data/vendor/ejs/.svn/text-base/Eratta.txt.svn-base +0 -3
  306. data/vendor/ejs/.svn/text-base/license.txt.svn-base +0 -21
  307. data/vendor/ejs/Eratta.txt +0 -3
  308. data/vendor/ejs/example/.svn/all-wcprops +0 -29
  309. data/vendor/ejs/example/.svn/entries +0 -164
  310. data/vendor/ejs/example/.svn/prop-base/ejs.gif.svn-base +0 -5
  311. data/vendor/ejs/example/.svn/text-base/demo.html.svn-base +0 -54
  312. data/vendor/ejs/example/.svn/text-base/ejs.gif.svn-base +0 -0
  313. data/vendor/ejs/example/.svn/text-base/example.css.svn-base +0 -31
  314. data/vendor/ejs/example/.svn/text-base/example.js.svn-base +0 -88
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@@ -1,35 +0,0 @@
1
- /**
2
- * class Jax.Helper
3
- *
4
- * Jax Helpers are glorified mixins. They contain a set of methods which can then be
5
- * included into any Jax class.
6
- *
7
- * Defining a helper is easy, and looks a bit like this:
8
- *
9
- * var HelloHelper = Jax.Helper.create({
10
- * sayHi: function(name) { alert("Hello, "+name+"!"); }
11
- * });
12
- *
13
- * Once defined, using helpers is particularly simple. In any Jax class, simply define
14
- * a +helpers+ function that returns an array of helpers:
15
- *
16
- * var Liaison = Jax.Class.create({
17
- * helpers: function() { return [HelloHelper]; }
18
- * });
19
- *
20
- * Now the +Liaison+ class will include the +sayHi+ method which can be called just like
21
- * any other method:
22
- *
23
- * var l = new Liaison();
24
- * l.sayHi("World");
25
- * //=> Hello, World!
26
- *
27
- **/
28
- Jax.Helper = {
29
- instances: [],
30
-
31
- create: function(methods) {
32
- Jax.Helper.instances.push(methods);
33
- return methods;
34
- }
35
- };
@@ -1,302 +0,0 @@
1
- /**
2
- * class Jax.Model
3
- *
4
- * Models encapsulate virtually all business logic. If a Monster knows how to attack, the logic
5
- * that makes it do so is held within the +Monster+ model. If the terrain has trees and other
6
- * vegetation, the +Terrain+ model is responsible for setting that up.
7
- *
8
- * While controllers generally have only high-level code such as initial scene set-up and
9
- * processing of user input, models handle nearly everything else.
10
- *
11
- * Models also contain the actual game data. Jax further splits models into two components: the
12
- * Model itself and its Resources.
13
- *
14
- * Define a model like so:
15
- *
16
- * var Monster = Jax.Model.create({
17
- * after_initialize: function() {
18
- * // code to be run automatically after a monster is instantiated
19
- * },
20
- *
21
- * update: function(time) {
22
- * // code to be run automatically every few milliseconds
23
- * },
24
- *
25
- * dealDamageTo: function(otherModel) {
26
- * // custom method, called only when you invoke it
27
- * otherModel.takeDamage(this.attack_damage);
28
- * }
29
- * });
30
- *
31
- * Once defined, you can add data easily:
32
- *
33
- * Monster.addResources({"ogre": {
34
- * hit_points: 100,
35
- * attack_damage: 75
36
- * }});
37
- *
38
- * You can instantiate a model whose resources already exist like so:
39
- *
40
- * var ogre = Monster.find("ogre");
41
- *
42
- * Note that subsequent calls to +Model.find+ will return unique objects. For instance, the
43
- * following code will add 3 separate "ogres" to the world:
44
- *
45
- * world.addObject(Monster.find("ogre"));
46
- * world.addObject(Monster.find("ogre"));
47
- * world.addObject(Monster.find("ogre"));
48
- *
49
- **/
50
- (function() {
51
- function initProperties(self, data) {
52
- // to make sure sub-properties of data are standalone objects, so that the original data can't be tainted
53
- data = Jax.Util.normalizeOptions(data, {});
54
-
55
- var attribute;
56
-
57
- if (data) {
58
- for (attribute in data) {
59
- switch(attribute) {
60
- case 'position': self.camera.setPosition(Jax.Util.vectorize(data[attribute])); break;
61
- case 'direction': self.camera.orient(Jax.Util.vectorize(data[attribute])); break;
62
- case 'mesh':
63
- if (data[attribute].isKindOf(Jax.Mesh)) self.mesh = data[attribute];
64
- else throw new Error("Unexpected value for mesh:\n\n"+JSON.stringify(data[attribute]));
65
- break;
66
- default:
67
- self[attribute] = data[attribute];
68
- }
69
- }
70
- }
71
- }
72
-
73
- Jax.Model = (function() {
74
- return Jax.Class.create({
75
- /**
76
- * new Jax.Model(data)
77
- * - data: a set of attributes to be assigned to this instance of the model.
78
- *
79
- * Anything can be in the data, or you may supply no data at all to instantiate
80
- * a model with its default attributes.
81
- *
82
- * The following attributes have special meanings:
83
- *
84
- * * +position+ : sets the position of this model in world coordinates.
85
- * * +direction+ : sets the direction this model is facing, in world coordinates.
86
- * * +mesh+: an instance of +Jax.Mesh+
87
- * * +shadow_caster+ : true or false; specifies whether this model can cast shadows.
88
- * * +lit+ : true or false; specifies whether this model is affected by nearby lights.
89
- *
90
- **/
91
- initialize: function(data) {
92
- this.camera = new Jax.Camera();
93
-
94
- initProperties(this, Jax.Model.default_properties);
95
- if (this._klass && this._klass.resources)
96
- initProperties(this, this._klass.resources['default']);
97
- initProperties(this, data);
98
-
99
- if (this.after_initialize) this.after_initialize();
100
- },
101
-
102
- /**
103
- * Jax.Model#isShadowCaster() -> Boolean
104
- *
105
- * Returns true if this model casts shadows upon other models in the scene. Note that
106
- * even if true, shadows will only be cast upon models which utilize +Jax.Material+s that support
107
- * both the +Lighting+ and +ShadowMap+ effects.
108
- *
109
- **/
110
- isShadowCaster: function() { return this.shadow_caster; },
111
-
112
- /**
113
- * Jax.Model#render(context) -> undefined
114
- *
115
- * Renders this model with the given context. If the model doesn't have a mesh,
116
- * nothing is rendered.
117
- **/
118
- render: function(context, options) {
119
- if (this.mesh)
120
- {
121
- var self = this;
122
- context.pushMatrix(function() {
123
- context.multModelMatrix(self.camera.getTransformationMatrix());
124
- self.mesh.render(context, options);
125
- });
126
- }
127
- },
128
-
129
- /**
130
- * Jax.Model#getBoundingCube() -> Object
131
- *
132
- * Returns an object describing the cubic dimensions of this model.
133
- *
134
- * Example:
135
- *
136
- * var bounds = new Jax.Model({mesh:new Jax.Mesh.Cube()}).getBoundingCube();
137
- * // 'bounds' contains the following:
138
- * {
139
- * left: -0.5,
140
- * right: 0.5,
141
- * bottom: -0.5,
142
- * top: 0.5,
143
- * front: 0.5,
144
- * back: -0.5,
145
- * width: 1.0,
146
- * height: 1.0,
147
- * depth: 1.0
148
- * }
149
- *
150
- **/
151
- getBoundingCube: function() {
152
- if (!this.mesh) return {left:0,right:0,bottom:0,top:0,front:0,back:0,width:0,height:0,depth:0};
153
- if (!this.mesh.built) this.mesh.rebuild();
154
- return this.mesh.bounds;
155
- },
156
-
157
- /**
158
- * Jax.Model#getBoundingSphereRadius() -> Number
159
- *
160
- * A sphere can be defined with two values: a position and a radius. A model's
161
- * position is always known via its camera (see +Jax.Model#camera+).
162
- *
163
- * This method returns the radius of its bounding sphere. A bounding sphere is
164
- * guaranteed to contain the furthest-away point from the model's position. It is less
165
- * accurate than +Jax.Model#getBoundingCube+, but using it is much faster.
166
- *
167
- **/
168
- getBoundingSphereRadius: function() {
169
- var b = this.getBoundingCube();
170
- return Math.max(b.width, Math.max(b.height, b.depth));
171
- },
172
-
173
- /**
174
- * Jax.Model#dispose() -> undefined
175
- *
176
- * Disposes of this model and its mesh.
177
- *
178
- * Note that both models and meshes _can_ be reused after disposal; they'll just
179
- * be silently re-initialized. This means it is safe to dispose of models while
180
- * they are still being used (although this is slow and not recommended if at all
181
- * avoidable).
182
- **/
183
- dispose: function() {
184
- if (this.mesh)
185
- this.mesh.dispose();
186
- },
187
-
188
- /**
189
- * Jax.Model#isLit() -> Boolean
190
- *
191
- * Returns true if this model can be lit by other light sources. Note that even
192
- * if this is true, the +Jax.Material+ used by its +Jax.Mesh+ must support the
193
- * +Lighting+ effect in order to actually perform the lighting effect.
194
- *
195
- **/
196
- isLit: function() {
197
- return this.lit;
198
- },
199
-
200
- /**
201
- * Jax.Model#inspect() -> String
202
- *
203
- * Returns the JSON representation of the attributes in this model.
204
- * Unlike JSON.stringify(), this method will omit function definitions so
205
- * that only actual data elements are returned in the resulting JSON string.
206
- *
207
- **/
208
- inspect: function() {
209
- result = {};
210
- for (var i in this)
211
- if (!Object.isFunction(this[i]) && i != "_klass")
212
- result[i] = this[i];
213
- return JSON.stringify(result);
214
- }
215
- });
216
- })();
217
-
218
- var model_class_methods = {
219
- /**
220
- * Jax.Model.find(id) -> Jax.Model
221
- * - id (String): the unique identifier of the model to be found
222
- *
223
- * Finds the resource with the specified name, instantiates its model and returns it.
224
- *
225
- * Note that this is a class method of the model in question, and not of Jax.Model itself.
226
- *
227
- * For example, this would be correct:
228
- *
229
- * Character.find('bad_guy')
230
- *
231
- * while this would be *incorrect*:
232
- *
233
- * Jax.Model.find('bad_guy')
234
- *
235
- **/
236
- find: function(id) {
237
- for (var resource_id in this.resources) {
238
- if (id == resource_id)
239
- return new this(this.resources[id]);
240
- }
241
- throw new Error("Resource '"+id+"' not found!");
242
- },
243
-
244
- /**
245
- * Jax.Model.addResources(resources) -> undefined
246
- * - resources (Object): the resources to be added
247
- *
248
- * Adds the resources to the specified model. These resources can then be found using
249
- * Jax.Model.find(id).
250
- *
251
- * Note that this is a class method of the model in question, and not of Jax.Model itself.
252
- *
253
- * For example, this would be correct:
254
- *
255
- * Character.addResources({'bad_guy': {...}})
256
- *
257
- * while this would be *incorrect*:
258
- *
259
- * Jax.Model.addResources({'bad_guy': {...}})
260
- *
261
- **/
262
- addResources: function(resources) {
263
- this.resources = this.resources || {};
264
- for (var id in resources)
265
- if (this.resources[id]) throw new Error("Duplicate resource ID: "+id);
266
- else this.resources[id] = resources[id];
267
- }
268
- };
269
-
270
- Jax.Model.default_properties = {
271
- lit: true,
272
- shadow_caster: true
273
- };
274
-
275
- /**
276
- * Jax.Model.create(inner) -> klass<Jax.Model>
277
- * - inner (Object) - a set of methods the class will contain.
278
- * Jax.Model.create(superclass, inner) -> klass<Jax.Model>
279
- * - superclass (Jax.Model) - an optional superclass. Defaults to +Jax.Model+.
280
- * - inner (Object) - a set of methods the class will contain.
281
- *
282
- * Creates a new Jax class inheriting from Jax.Model. If a superclass is given,
283
- * the model will inherit from the given superclass instead. The superclass is,
284
- * in turn, expected to be a subclass of Jax.Model.
285
- *
286
- * Examples:
287
- *
288
- * var Person = Jax.Class.create({ ... });
289
- * var Colin = Jax.Class.create(Person, { ... });
290
- *
291
- **/
292
- Jax.Model.create = function(superclass, inner) {
293
- var klass;
294
- if (inner) klass = Jax.Class.create(superclass, inner);
295
- else klass = Jax.Class.create(Jax.Model, superclass);
296
-
297
- klass.addMethods({_klass:klass});
298
-
299
- Object.extend(klass, model_class_methods);
300
- return klass;
301
- };
302
- })();
@@ -1,125 +0,0 @@
1
- /**
2
- * class Jax.RouteSet
3
- *
4
- * Manages routing for Jax. All routes are mapped through the route set, and
5
- * the route set is responsible for recognizing routes and dispatching them
6
- * to the appropriate destination.
7
- *
8
- * A route is generally represented as a string of the form
9
- * "controller_name/action_name", where controller_name is the short name of
10
- * the controller and the action name is the action to be triggered. For
11
- * example, a route matching the #index action of the WelcomeController
12
- * would look like:
13
- *
14
- * "welcome/index"
15
- *
16
- * A special case is the root route, which is always mapped to "/". This is
17
- * used to give Jax applications a default starting point. If omitted, it
18
- * will be necessary to invoke the appropriate controller manually. You
19
- * can do this by calling Jax.RouteSet#dispatch.
20
- **/
21
- Jax.RouteSet = (function() {
22
- function set_route(self, path, route_descriptor) {
23
- return self._map[path] = route_descriptor;
24
- }
25
-
26
- function find_route(self, path) {
27
- return self._map[path] || null;
28
- }
29
-
30
- return Jax.Class.create({
31
- initialize: function() {
32
- this.clear();
33
- },
34
-
35
- clear: function() {
36
- this._map = {};
37
- },
38
-
39
- /**
40
- * Jax.RouteSet#root(controller, actionName) -> undefined
41
- * - controller (Jax.Controller): the controller that will be routed to
42
- * - actionName (String): the name of the action to be invoked by this route
43
- *
44
- * Note that the controller is expected to be a subclass of Jax.Controller.
45
- *
46
- * Example:
47
- *
48
- * Jax.routes.root(WelcomeController, "index");
49
- *
50
- **/
51
- root: function() {
52
- var args = [];
53
- for (var i = 0; i < arguments.length; i++) args.push(arguments[i]);
54
- set_route(this, "/", this.getRouteDescriptor.apply(this, args));
55
- },
56
-
57
- /**
58
- * Jax.RouteSet#map(path, controller, actionName) -> undefined
59
- **/
60
- map: function(path) {
61
- var args = [];
62
- for (var i = 1; i < arguments.length; i++) args.push(arguments[i]);
63
- set_route(this, path, this.getRouteDescriptor.apply(this, args));
64
- },
65
-
66
- getRouteDescriptor: function() {
67
- var route_descriptor;
68
- switch(arguments.length) {
69
- case 1:
70
- if (typeof(arguments[0]) == "object")
71
- {
72
- route_descriptor = arguments[0];
73
- if (!route_descriptor.action) route_descriptor.action = "index";
74
- return arguments[0];
75
- }
76
- else return { controller: arguments[0], action: "index" };
77
- case 2: return { controller: arguments[0], action: arguments[1] };
78
- case 3:
79
- route_descriptor = arguments[3];
80
- route_descriptor.controller = arguments[0];
81
- route_descriptor.action = arguments[1];
82
- return route_descriptor;
83
- default: throw new Error("Invalid arguments");
84
- };
85
- },
86
-
87
- /**
88
- * Jax.RouteSet#recognize_route(path) -> Object
89
- * - path (String): the route path to be recognized
90
- *
91
- * Recognizes the specified path, returning an object with properties
92
- * 'controller' and 'action'. If the route cannot be recognized, an
93
- * error is thrown.
94
- **/
95
- recognize_route: function(path) {
96
- var route = find_route(this, path) || find_route(this, path+"/index");
97
- if (!route) throw new Error("Route not recognized: '"+path+"'");
98
- return route;
99
- },
100
-
101
- /**
102
- * Jax.RouteSet#isRouted(path) -> Boolean
103
- * - path (String): the route path to be recognized
104
- *
105
- * Returns true if the specified path can be routed, false otherwise.
106
- **/
107
- isRouted: function(path) {
108
- return !!find_route(this, path);
109
- },
110
-
111
- /**
112
- * Jax.RouteSet#dispatch(path) -> Jax.Controller
113
- * - path (String): the route path to be recognized
114
- *
115
- * Recognizes the given path as a route and invokes its controller and action.
116
- * After the controller has been invoked, the controller instance itself is
117
- * returned.
118
- **/
119
- dispatch: function(path, context) {
120
- var route = this.recognize_route(path);
121
-
122
- return route.controller.invoke(route.action, context);
123
- }
124
- });
125
- })();