bio-velvet_underground 0.0.1
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- checksums.yaml +7 -0
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- data/ext/src/third-party/zlib-1.2.3/uncompr.c +61 -0
- data/ext/src/third-party/zlib-1.2.3/win32/DLL_FAQ.txt +397 -0
- data/ext/src/third-party/zlib-1.2.3/win32/Makefile.bor +107 -0
- data/ext/src/third-party/zlib-1.2.3/win32/Makefile.emx +69 -0
- data/ext/src/third-party/zlib-1.2.3/win32/Makefile.gcc +141 -0
- data/ext/src/third-party/zlib-1.2.3/win32/Makefile.msc +126 -0
- data/ext/src/third-party/zlib-1.2.3/win32/VisualC.txt +3 -0
- data/ext/src/third-party/zlib-1.2.3/win32/zlib.def +60 -0
- data/ext/src/third-party/zlib-1.2.3/win32/zlib1.rc +39 -0
- data/ext/src/third-party/zlib-1.2.3/zconf.h +332 -0
- data/ext/src/third-party/zlib-1.2.3/zconf.in.h +332 -0
- data/ext/src/third-party/zlib-1.2.3/zlib.3 +159 -0
- data/ext/src/third-party/zlib-1.2.3/zlib.h +1357 -0
- data/ext/src/third-party/zlib-1.2.3/zutil.c +318 -0
- data/ext/src/third-party/zlib-1.2.3/zutil.h +269 -0
- data/lib/bio-velvet_underground.rb +12 -0
- data/lib/bio-velvet_underground/external/VERSION +1 -0
- data/lib/bio-velvet_underground/velvet_underground.rb +72 -0
- data/spec/binary_sequence_store_spec.rb +27 -0
- data/spec/data/1/CnyUnifiedSeq +0 -0
- data/spec/spec_helper.rb +31 -0
- metadata +456 -0
@@ -0,0 +1,128 @@
|
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1
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+
/* header created automatically with -DGEN_TREES_H */
|
2
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+
|
3
|
+
local const ct_data static_ltree[L_CODES+2] = {
|
4
|
+
{{ 12},{ 8}}, {{140},{ 8}}, {{ 76},{ 8}}, {{204},{ 8}}, {{ 44},{ 8}},
|
5
|
+
{{172},{ 8}}, {{108},{ 8}}, {{236},{ 8}}, {{ 28},{ 8}}, {{156},{ 8}},
|
6
|
+
{{ 92},{ 8}}, {{220},{ 8}}, {{ 60},{ 8}}, {{188},{ 8}}, {{124},{ 8}},
|
7
|
+
{{252},{ 8}}, {{ 2},{ 8}}, {{130},{ 8}}, {{ 66},{ 8}}, {{194},{ 8}},
|
8
|
+
{{ 34},{ 8}}, {{162},{ 8}}, {{ 98},{ 8}}, {{226},{ 8}}, {{ 18},{ 8}},
|
9
|
+
{{146},{ 8}}, {{ 82},{ 8}}, {{210},{ 8}}, {{ 50},{ 8}}, {{178},{ 8}},
|
10
|
+
{{114},{ 8}}, {{242},{ 8}}, {{ 10},{ 8}}, {{138},{ 8}}, {{ 74},{ 8}},
|
11
|
+
{{202},{ 8}}, {{ 42},{ 8}}, {{170},{ 8}}, {{106},{ 8}}, {{234},{ 8}},
|
12
|
+
{{ 26},{ 8}}, {{154},{ 8}}, {{ 90},{ 8}}, {{218},{ 8}}, {{ 58},{ 8}},
|
13
|
+
{{186},{ 8}}, {{122},{ 8}}, {{250},{ 8}}, {{ 6},{ 8}}, {{134},{ 8}},
|
14
|
+
{{ 70},{ 8}}, {{198},{ 8}}, {{ 38},{ 8}}, {{166},{ 8}}, {{102},{ 8}},
|
15
|
+
{{230},{ 8}}, {{ 22},{ 8}}, {{150},{ 8}}, {{ 86},{ 8}}, {{214},{ 8}},
|
16
|
+
{{ 54},{ 8}}, {{182},{ 8}}, {{118},{ 8}}, {{246},{ 8}}, {{ 14},{ 8}},
|
17
|
+
{{142},{ 8}}, {{ 78},{ 8}}, {{206},{ 8}}, {{ 46},{ 8}}, {{174},{ 8}},
|
18
|
+
{{110},{ 8}}, {{238},{ 8}}, {{ 30},{ 8}}, {{158},{ 8}}, {{ 94},{ 8}},
|
19
|
+
{{222},{ 8}}, {{ 62},{ 8}}, {{190},{ 8}}, {{126},{ 8}}, {{254},{ 8}},
|
20
|
+
{{ 1},{ 8}}, {{129},{ 8}}, {{ 65},{ 8}}, {{193},{ 8}}, {{ 33},{ 8}},
|
21
|
+
{{161},{ 8}}, {{ 97},{ 8}}, {{225},{ 8}}, {{ 17},{ 8}}, {{145},{ 8}},
|
22
|
+
{{ 81},{ 8}}, {{209},{ 8}}, {{ 49},{ 8}}, {{177},{ 8}}, {{113},{ 8}},
|
23
|
+
{{241},{ 8}}, {{ 9},{ 8}}, {{137},{ 8}}, {{ 73},{ 8}}, {{201},{ 8}},
|
24
|
+
{{ 41},{ 8}}, {{169},{ 8}}, {{105},{ 8}}, {{233},{ 8}}, {{ 25},{ 8}},
|
25
|
+
{{153},{ 8}}, {{ 89},{ 8}}, {{217},{ 8}}, {{ 57},{ 8}}, {{185},{ 8}},
|
26
|
+
{{121},{ 8}}, {{249},{ 8}}, {{ 5},{ 8}}, {{133},{ 8}}, {{ 69},{ 8}},
|
27
|
+
{{197},{ 8}}, {{ 37},{ 8}}, {{165},{ 8}}, {{101},{ 8}}, {{229},{ 8}},
|
28
|
+
{{ 21},{ 8}}, {{149},{ 8}}, {{ 85},{ 8}}, {{213},{ 8}}, {{ 53},{ 8}},
|
29
|
+
{{181},{ 8}}, {{117},{ 8}}, {{245},{ 8}}, {{ 13},{ 8}}, {{141},{ 8}},
|
30
|
+
{{ 77},{ 8}}, {{205},{ 8}}, {{ 45},{ 8}}, {{173},{ 8}}, {{109},{ 8}},
|
31
|
+
{{237},{ 8}}, {{ 29},{ 8}}, {{157},{ 8}}, {{ 93},{ 8}}, {{221},{ 8}},
|
32
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+
{{ 61},{ 8}}, {{189},{ 8}}, {{125},{ 8}}, {{253},{ 8}}, {{ 19},{ 9}},
|
33
|
+
{{275},{ 9}}, {{147},{ 9}}, {{403},{ 9}}, {{ 83},{ 9}}, {{339},{ 9}},
|
34
|
+
{{211},{ 9}}, {{467},{ 9}}, {{ 51},{ 9}}, {{307},{ 9}}, {{179},{ 9}},
|
35
|
+
{{435},{ 9}}, {{115},{ 9}}, {{371},{ 9}}, {{243},{ 9}}, {{499},{ 9}},
|
36
|
+
{{ 11},{ 9}}, {{267},{ 9}}, {{139},{ 9}}, {{395},{ 9}}, {{ 75},{ 9}},
|
37
|
+
{{331},{ 9}}, {{203},{ 9}}, {{459},{ 9}}, {{ 43},{ 9}}, {{299},{ 9}},
|
38
|
+
{{171},{ 9}}, {{427},{ 9}}, {{107},{ 9}}, {{363},{ 9}}, {{235},{ 9}},
|
39
|
+
{{491},{ 9}}, {{ 27},{ 9}}, {{283},{ 9}}, {{155},{ 9}}, {{411},{ 9}},
|
40
|
+
{{ 91},{ 9}}, {{347},{ 9}}, {{219},{ 9}}, {{475},{ 9}}, {{ 59},{ 9}},
|
41
|
+
{{315},{ 9}}, {{187},{ 9}}, {{443},{ 9}}, {{123},{ 9}}, {{379},{ 9}},
|
42
|
+
{{251},{ 9}}, {{507},{ 9}}, {{ 7},{ 9}}, {{263},{ 9}}, {{135},{ 9}},
|
43
|
+
{{391},{ 9}}, {{ 71},{ 9}}, {{327},{ 9}}, {{199},{ 9}}, {{455},{ 9}},
|
44
|
+
{{ 39},{ 9}}, {{295},{ 9}}, {{167},{ 9}}, {{423},{ 9}}, {{103},{ 9}},
|
45
|
+
{{359},{ 9}}, {{231},{ 9}}, {{487},{ 9}}, {{ 23},{ 9}}, {{279},{ 9}},
|
46
|
+
{{151},{ 9}}, {{407},{ 9}}, {{ 87},{ 9}}, {{343},{ 9}}, {{215},{ 9}},
|
47
|
+
{{471},{ 9}}, {{ 55},{ 9}}, {{311},{ 9}}, {{183},{ 9}}, {{439},{ 9}},
|
48
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+
{{119},{ 9}}, {{375},{ 9}}, {{247},{ 9}}, {{503},{ 9}}, {{ 15},{ 9}},
|
49
|
+
{{271},{ 9}}, {{143},{ 9}}, {{399},{ 9}}, {{ 79},{ 9}}, {{335},{ 9}},
|
50
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+
{{207},{ 9}}, {{463},{ 9}}, {{ 47},{ 9}}, {{303},{ 9}}, {{175},{ 9}},
|
51
|
+
{{431},{ 9}}, {{111},{ 9}}, {{367},{ 9}}, {{239},{ 9}}, {{495},{ 9}},
|
52
|
+
{{ 31},{ 9}}, {{287},{ 9}}, {{159},{ 9}}, {{415},{ 9}}, {{ 95},{ 9}},
|
53
|
+
{{351},{ 9}}, {{223},{ 9}}, {{479},{ 9}}, {{ 63},{ 9}}, {{319},{ 9}},
|
54
|
+
{{191},{ 9}}, {{447},{ 9}}, {{127},{ 9}}, {{383},{ 9}}, {{255},{ 9}},
|
55
|
+
{{511},{ 9}}, {{ 0},{ 7}}, {{ 64},{ 7}}, {{ 32},{ 7}}, {{ 96},{ 7}},
|
56
|
+
{{ 16},{ 7}}, {{ 80},{ 7}}, {{ 48},{ 7}}, {{112},{ 7}}, {{ 8},{ 7}},
|
57
|
+
{{ 72},{ 7}}, {{ 40},{ 7}}, {{104},{ 7}}, {{ 24},{ 7}}, {{ 88},{ 7}},
|
58
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+
{{ 56},{ 7}}, {{120},{ 7}}, {{ 4},{ 7}}, {{ 68},{ 7}}, {{ 36},{ 7}},
|
59
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+
{{100},{ 7}}, {{ 20},{ 7}}, {{ 84},{ 7}}, {{ 52},{ 7}}, {{116},{ 7}},
|
60
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+
{{ 3},{ 8}}, {{131},{ 8}}, {{ 67},{ 8}}, {{195},{ 8}}, {{ 35},{ 8}},
|
61
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{{163},{ 8}}, {{ 99},{ 8}}, {{227},{ 8}}
|
62
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+
};
|
63
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+
|
64
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+
local const ct_data static_dtree[D_CODES] = {
|
65
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+
{{ 0},{ 5}}, {{16},{ 5}}, {{ 8},{ 5}}, {{24},{ 5}}, {{ 4},{ 5}},
|
66
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+
{{20},{ 5}}, {{12},{ 5}}, {{28},{ 5}}, {{ 2},{ 5}}, {{18},{ 5}},
|
67
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+
{{10},{ 5}}, {{26},{ 5}}, {{ 6},{ 5}}, {{22},{ 5}}, {{14},{ 5}},
|
68
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+
{{30},{ 5}}, {{ 1},{ 5}}, {{17},{ 5}}, {{ 9},{ 5}}, {{25},{ 5}},
|
69
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+
{{ 5},{ 5}}, {{21},{ 5}}, {{13},{ 5}}, {{29},{ 5}}, {{ 3},{ 5}},
|
70
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{{19},{ 5}}, {{11},{ 5}}, {{27},{ 5}}, {{ 7},{ 5}}, {{23},{ 5}}
|
71
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+
};
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72
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+
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+
const uch _dist_code[DIST_CODE_LEN] = {
|
74
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0, 1, 2, 3, 4, 4, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 8,
|
75
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+
8, 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, 10,
|
76
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+
10, 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
|
77
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+
11, 11, 11, 11, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
|
78
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+
12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, 13,
|
79
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+
13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
|
80
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+
13, 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
81
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+
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
82
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+
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
|
83
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+
14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, 15, 15,
|
84
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+
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
85
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+
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
|
86
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+
15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 0, 0, 16, 17,
|
87
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+
18, 18, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, 22,
|
88
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+
23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
89
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+
24, 24, 24, 24, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
90
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+
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
91
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+
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27,
|
92
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+
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
93
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+
27, 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
94
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+
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
95
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+
28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
|
96
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+
28, 28, 28, 28, 28, 28, 28, 28, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
97
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+
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
98
|
+
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29,
|
99
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+
29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29, 29
|
100
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+
};
|
101
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+
|
102
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+
const uch _length_code[MAX_MATCH-MIN_MATCH+1]= {
|
103
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+
0, 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 12, 12,
|
104
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+
13, 13, 13, 13, 14, 14, 14, 14, 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, 16, 16,
|
105
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+
17, 17, 17, 17, 17, 17, 17, 17, 18, 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, 19,
|
106
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+
19, 19, 19, 19, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20,
|
107
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+
21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 22, 22, 22, 22,
|
108
|
+
22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23, 23, 23, 23, 23, 23, 23, 23,
|
109
|
+
23, 23, 23, 23, 23, 23, 23, 23, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
110
|
+
24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
|
111
|
+
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25,
|
112
|
+
25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, 26, 26,
|
113
|
+
26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
|
114
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+
26, 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27,
|
115
|
+
27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 27, 28
|
116
|
+
};
|
117
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+
|
118
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+
local const int base_length[LENGTH_CODES] = {
|
119
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+
0, 1, 2, 3, 4, 5, 6, 7, 8, 10, 12, 14, 16, 20, 24, 28, 32, 40, 48, 56,
|
120
|
+
64, 80, 96, 112, 128, 160, 192, 224, 0
|
121
|
+
};
|
122
|
+
|
123
|
+
local const int base_dist[D_CODES] = {
|
124
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+
0, 1, 2, 3, 4, 6, 8, 12, 16, 24,
|
125
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+
32, 48, 64, 96, 128, 192, 256, 384, 512, 768,
|
126
|
+
1024, 1536, 2048, 3072, 4096, 6144, 8192, 12288, 16384, 24576
|
127
|
+
};
|
128
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+
|
@@ -0,0 +1,61 @@
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1
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/* uncompr.c -- decompress a memory buffer
|
2
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+
* Copyright (C) 1995-2003 Jean-loup Gailly.
|
3
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+
* For conditions of distribution and use, see copyright notice in zlib.h
|
4
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+
*/
|
5
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+
|
6
|
+
/* @(#) $Id$ */
|
7
|
+
|
8
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+
#define ZLIB_INTERNAL
|
9
|
+
#include "zlib.h"
|
10
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+
|
11
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+
/* ===========================================================================
|
12
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+
Decompresses the source buffer into the destination buffer. sourceLen is
|
13
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+
the byte length of the source buffer. Upon entry, destLen is the total
|
14
|
+
size of the destination buffer, which must be large enough to hold the
|
15
|
+
entire uncompressed data. (The size of the uncompressed data must have
|
16
|
+
been saved previously by the compressor and transmitted to the decompressor
|
17
|
+
by some mechanism outside the scope of this compression library.)
|
18
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+
Upon exit, destLen is the actual size of the compressed buffer.
|
19
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+
This function can be used to decompress a whole file at once if the
|
20
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+
input file is mmap'ed.
|
21
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+
|
22
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+
uncompress returns Z_OK if success, Z_MEM_ERROR if there was not
|
23
|
+
enough memory, Z_BUF_ERROR if there was not enough room in the output
|
24
|
+
buffer, or Z_DATA_ERROR if the input data was corrupted.
|
25
|
+
*/
|
26
|
+
int ZEXPORT uncompress (dest, destLen, source, sourceLen)
|
27
|
+
Bytef *dest;
|
28
|
+
uLongf *destLen;
|
29
|
+
const Bytef *source;
|
30
|
+
uLong sourceLen;
|
31
|
+
{
|
32
|
+
z_stream stream;
|
33
|
+
int err;
|
34
|
+
|
35
|
+
stream.next_in = (Bytef*)source;
|
36
|
+
stream.avail_in = (uInt)sourceLen;
|
37
|
+
/* Check for source > 64K on 16-bit machine: */
|
38
|
+
if ((uLong)stream.avail_in != sourceLen) return Z_BUF_ERROR;
|
39
|
+
|
40
|
+
stream.next_out = dest;
|
41
|
+
stream.avail_out = (uInt)*destLen;
|
42
|
+
if ((uLong)stream.avail_out != *destLen) return Z_BUF_ERROR;
|
43
|
+
|
44
|
+
stream.zalloc = (alloc_func)0;
|
45
|
+
stream.zfree = (free_func)0;
|
46
|
+
|
47
|
+
err = inflateInit(&stream);
|
48
|
+
if (err != Z_OK) return err;
|
49
|
+
|
50
|
+
err = inflate(&stream, Z_FINISH);
|
51
|
+
if (err != Z_STREAM_END) {
|
52
|
+
inflateEnd(&stream);
|
53
|
+
if (err == Z_NEED_DICT || (err == Z_BUF_ERROR && stream.avail_in == 0))
|
54
|
+
return Z_DATA_ERROR;
|
55
|
+
return err;
|
56
|
+
}
|
57
|
+
*destLen = stream.total_out;
|
58
|
+
|
59
|
+
err = inflateEnd(&stream);
|
60
|
+
return err;
|
61
|
+
}
|
@@ -0,0 +1,397 @@
|
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1
|
+
|
2
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+
Frequently Asked Questions about ZLIB1.DLL
|
3
|
+
|
4
|
+
|
5
|
+
This document describes the design, the rationale, and the usage
|
6
|
+
of the official DLL build of zlib, named ZLIB1.DLL. If you have
|
7
|
+
general questions about zlib, you should see the file "FAQ" found
|
8
|
+
in the zlib distribution, or at the following location:
|
9
|
+
http://www.gzip.org/zlib/zlib_faq.html
|
10
|
+
|
11
|
+
|
12
|
+
1. What is ZLIB1.DLL, and how can I get it?
|
13
|
+
|
14
|
+
- ZLIB1.DLL is the official build of zlib as a DLL.
|
15
|
+
(Please remark the character '1' in the name.)
|
16
|
+
|
17
|
+
Pointers to a precompiled ZLIB1.DLL can be found in the zlib
|
18
|
+
web site at:
|
19
|
+
http://www.zlib.org/
|
20
|
+
|
21
|
+
Applications that link to ZLIB1.DLL can rely on the following
|
22
|
+
specification:
|
23
|
+
|
24
|
+
* The exported symbols are exclusively defined in the source
|
25
|
+
files "zlib.h" and "zlib.def", found in an official zlib
|
26
|
+
source distribution.
|
27
|
+
* The symbols are exported by name, not by ordinal.
|
28
|
+
* The exported names are undecorated.
|
29
|
+
* The calling convention of functions is "C" (CDECL).
|
30
|
+
* The ZLIB1.DLL binary is linked to MSVCRT.DLL.
|
31
|
+
|
32
|
+
The archive in which ZLIB1.DLL is bundled contains compiled
|
33
|
+
test programs that must run with a valid build of ZLIB1.DLL.
|
34
|
+
It is recommended to download the prebuilt DLL from the zlib
|
35
|
+
web site, instead of building it yourself, to avoid potential
|
36
|
+
incompatibilities that could be introduced by your compiler
|
37
|
+
and build settings. If you do build the DLL yourself, please
|
38
|
+
make sure that it complies with all the above requirements,
|
39
|
+
and it runs with the precompiled test programs, bundled with
|
40
|
+
the original ZLIB1.DLL distribution.
|
41
|
+
|
42
|
+
If, for any reason, you need to build an incompatible DLL,
|
43
|
+
please use a different file name.
|
44
|
+
|
45
|
+
|
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2. Why did you change the name of the DLL to ZLIB1.DLL?
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What happened to the old ZLIB.DLL?
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- The old ZLIB.DLL, built from zlib-1.1.4 or earlier, required
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compilation settings that were incompatible to those used by
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a static build. The DLL settings were supposed to be enabled
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by defining the macro ZLIB_DLL, before including "zlib.h".
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Incorrect handling of this macro was silently accepted at
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build time, resulting in two major problems:
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* ZLIB_DLL was missing from the old makefile. When building
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the DLL, not all people added it to the build options. In
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consequence, incompatible incarnations of ZLIB.DLL started
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to circulate around the net.
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* When switching from using the static library to using the
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DLL, applications had to define the ZLIB_DLL macro and
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to recompile all the sources that contained calls to zlib
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functions. Failure to do so resulted in creating binaries
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that were unable to run with the official ZLIB.DLL build.
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The only possible solution that we could foresee was to make
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a binary-incompatible change in the DLL interface, in order to
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remove the dependency on the ZLIB_DLL macro, and to release
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the new DLL under a different name.
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We chose the name ZLIB1.DLL, where '1' indicates the major
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zlib version number. We hope that we will not have to break
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the binary compatibility again, at least not as long as the
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zlib-1.x series will last.
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There is still a ZLIB_DLL macro, that can trigger a more
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efficient build and use of the DLL, but compatibility no
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longer dependents on it.
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3. Can I build ZLIB.DLL from the new zlib sources, and replace
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an old ZLIB.DLL, that was built from zlib-1.1.4 or earlier?
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+
|
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- In principle, you can do it by assigning calling convention
|
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keywords to the macros ZEXPORT and ZEXPORTVA. In practice,
|
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it depends on what you mean by "an old ZLIB.DLL", because the
|
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old DLL exists in several mutually-incompatible versions.
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You have to find out first what kind of calling convention is
|
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being used in your particular ZLIB.DLL build, and to use the
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same one in the new build. If you don't know what this is all
|
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about, you might be better off if you would just leave the old
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DLL intact.
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|
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4. Can I compile my application using the new zlib interface, and
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link it to an old ZLIB.DLL, that was built from zlib-1.1.4 or
|
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earlier?
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|
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- The official answer is "no"; the real answer depends again on
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what kind of ZLIB.DLL you have. Even if you are lucky, this
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course of action is unreliable.
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If you rebuild your application and you intend to use a newer
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version of zlib (post- 1.1.4), it is strongly recommended to
|
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link it to the new ZLIB1.DLL.
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5. Why are the zlib symbols exported by name, and not by ordinal?
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|
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- Although exporting symbols by ordinal is a little faster, it
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is risky. Any single glitch in the maintenance or use of the
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DEF file that contains the ordinals can result in incompatible
|
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builds and frustrating crashes. Simply put, the benefits of
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exporting symbols by ordinal do not justify the risks.
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Technically, it should be possible to maintain ordinals in
|
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the DEF file, and still export the symbols by name. Ordinals
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exist in every DLL, and even if the dynamic linking performed
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at the DLL startup is searching for names, ordinals serve as
|
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hints, for a faster name lookup. However, if the DEF file
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contains ordinals, the Microsoft linker automatically builds
|
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an implib that will cause the executables linked to it to use
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those ordinals, and not the names. It is interesting to
|
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notice that the GNU linker for Win32 does not suffer from this
|
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problem.
|
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+
|
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It is possible to avoid the DEF file if the exported symbols
|
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are accompanied by a "__declspec(dllexport)" attribute in the
|
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source files. You can do this in zlib by predefining the
|
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ZLIB_DLL macro.
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+
|
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6. I see that the ZLIB1.DLL functions use the "C" (CDECL) calling
|
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convention. Why not use the STDCALL convention?
|
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+
STDCALL is the standard convention in Win32, and I need it in
|
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my Visual Basic project!
|
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+
|
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(For readability, we use CDECL to refer to the convention
|
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triggered by the "__cdecl" keyword, STDCALL to refer to
|
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the convention triggered by "__stdcall", and FASTCALL to
|
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refer to the convention triggered by "__fastcall".)
|
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+
|
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- Most of the native Windows API functions (without varargs) use
|
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indeed the WINAPI convention (which translates to STDCALL in
|
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+
Win32), but the standard C functions use CDECL. If a user
|
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application is intrinsically tied to the Windows API (e.g.
|
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it calls native Windows API functions such as CreateFile()),
|
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sometimes it makes sense to decorate its own functions with
|
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WINAPI. But if ANSI C or POSIX portability is a goal (e.g.
|
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+
it calls standard C functions such as fopen()), it is not a
|
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sound decision to request the inclusion of <windows.h>, or to
|
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use non-ANSI constructs, for the sole purpose to make the user
|
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functions STDCALL-able.
|
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+
|
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The functionality offered by zlib is not in the category of
|
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"Windows functionality", but is more like "C functionality".
|
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+
|
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+
Technically, STDCALL is not bad; in fact, it is slightly
|
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faster than CDECL, and it works with variable-argument
|
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functions, just like CDECL. It is unfortunate that, in spite
|
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of using STDCALL in the Windows API, it is not the default
|
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+
convention used by the C compilers that run under Windows.
|
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+
The roots of the problem reside deep inside the unsafety of
|
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the K&R-style function prototypes, where the argument types
|
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+
are not specified; but that is another story for another day.
|
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+
|
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The remaining fact is that CDECL is the default convention.
|
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Even if an explicit convention is hard-coded into the function
|
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prototypes inside C headers, problems may appear. The
|
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necessity to expose the convention in users' callbacks is one
|
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of these problems.
|
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+
|
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The calling convention issues are also important when using
|
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zlib in other programming languages. Some of them, like Ada
|
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(GNAT) and Fortran (GNU G77), have C bindings implemented
|
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initially on Unix, and relying on the C calling convention.
|
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On the other hand, the pre- .NET versions of Microsoft Visual
|
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Basic require STDCALL, while Borland Delphi prefers, although
|
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it does not require, FASTCALL.
|
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+
|
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+
In fairness to all possible uses of zlib outside the C
|
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programming language, we choose the default "C" convention.
|
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+
Anyone interested in different bindings or conventions is
|
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+
encouraged to maintain specialized projects. The "contrib/"
|
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+
directory from the zlib distribution already holds a couple
|
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+
of foreign bindings, such as Ada, C++, and Delphi.
|
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+
|
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+
|
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+
7. I need a DLL for my Visual Basic project. What can I do?
|
191
|
+
|
192
|
+
- Define the ZLIB_WINAPI macro before including "zlib.h", when
|
193
|
+
building both the DLL and the user application (except that
|
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|
+
you don't need to define anything when using the DLL in Visual
|
195
|
+
Basic). The ZLIB_WINAPI macro will switch on the WINAPI
|
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|
+
(STDCALL) convention. The name of this DLL must be different
|
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|
+
than the official ZLIB1.DLL.
|
198
|
+
|
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|
+
Gilles Vollant has contributed a build named ZLIBWAPI.DLL,
|
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|
+
with the ZLIB_WINAPI macro turned on, and with the minizip
|
201
|
+
functionality built in. For more information, please read
|
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|
+
the notes inside "contrib/vstudio/readme.txt", found in the
|
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|
+
zlib distribution.
|
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|
+
|
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+
|
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|
+
8. I need to use zlib in my Microsoft .NET project. What can I
|
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|
+
do?
|
208
|
+
|
209
|
+
- Henrik Ravn has contributed a .NET wrapper around zlib. Look
|
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|
+
into contrib/dotzlib/, inside the zlib distribution.
|
211
|
+
|
212
|
+
|
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|
+
9. If my application uses ZLIB1.DLL, should I link it to
|
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|
+
MSVCRT.DLL? Why?
|
215
|
+
|
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|
+
- It is not required, but it is recommended to link your
|
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|
+
application to MSVCRT.DLL, if it uses ZLIB1.DLL.
|
218
|
+
|
219
|
+
The executables (.EXE, .DLL, etc.) that are involved in the
|
220
|
+
same process and are using the C run-time library (i.e. they
|
221
|
+
are calling standard C functions), must link to the same
|
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|
+
library. There are several libraries in the Win32 system:
|
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|
+
CRTDLL.DLL, MSVCRT.DLL, the static C libraries, etc.
|
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|
+
Since ZLIB1.DLL is linked to MSVCRT.DLL, the executables that
|
225
|
+
depend on it should also be linked to MSVCRT.DLL.
|
226
|
+
|
227
|
+
|
228
|
+
10. Why are you saying that ZLIB1.DLL and my application should
|
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|
+
be linked to the same C run-time (CRT) library? I linked my
|
230
|
+
application and my DLLs to different C libraries (e.g. my
|
231
|
+
application to a static library, and my DLLs to MSVCRT.DLL),
|
232
|
+
and everything works fine.
|
233
|
+
|
234
|
+
- If a user library invokes only pure Win32 API (accessible via
|
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|
+
<windows.h> and the related headers), its DLL build will work
|
236
|
+
in any context. But if this library invokes standard C API,
|
237
|
+
things get more complicated.
|
238
|
+
|
239
|
+
There is a single Win32 library in a Win32 system. Every
|
240
|
+
function in this library resides in a single DLL module, that
|
241
|
+
is safe to call from anywhere. On the other hand, there are
|
242
|
+
multiple versions of the C library, and each of them has its
|
243
|
+
own separate internal state. Standalone executables and user
|
244
|
+
DLLs that call standard C functions must link to a C run-time
|
245
|
+
(CRT) library, be it static or shared (DLL). Intermixing
|
246
|
+
occurs when an executable (not necessarily standalone) and a
|
247
|
+
DLL are linked to different CRTs, and both are running in the
|
248
|
+
same process.
|
249
|
+
|
250
|
+
Intermixing multiple CRTs is possible, as long as their
|
251
|
+
internal states are kept intact. The Microsoft Knowledge Base
|
252
|
+
articles KB94248 "HOWTO: Use the C Run-Time" and KB140584
|
253
|
+
"HOWTO: Link with the Correct C Run-Time (CRT) Library"
|
254
|
+
mention the potential problems raised by intermixing.
|
255
|
+
|
256
|
+
If intermixing works for you, it's because your application
|
257
|
+
and DLLs are avoiding the corruption of each of the CRTs'
|
258
|
+
internal states, maybe by careful design, or maybe by fortune.
|
259
|
+
|
260
|
+
Also note that linking ZLIB1.DLL to non-Microsoft CRTs, such
|
261
|
+
as those provided by Borland, raises similar problems.
|
262
|
+
|
263
|
+
|
264
|
+
11. Why are you linking ZLIB1.DLL to MSVCRT.DLL?
|
265
|
+
|
266
|
+
- MSVCRT.DLL exists on every Windows 95 with a new service pack
|
267
|
+
installed, or with Microsoft Internet Explorer 4 or later, and
|
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|
+
on all other Windows 4.x or later (Windows 98, Windows NT 4,
|
269
|
+
or later). It is freely distributable; if not present in the
|
270
|
+
system, it can be downloaded from Microsoft or from other
|
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|
+
software provider for free.
|
272
|
+
|
273
|
+
The fact that MSVCRT.DLL does not exist on a virgin Windows 95
|
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|
+
is not so problematic. Windows 95 is scarcely found nowadays,
|
275
|
+
Microsoft ended its support a long time ago, and many recent
|
276
|
+
applications from various vendors, including Microsoft, do not
|
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|
+
even run on it. Furthermore, no serious user should run
|
278
|
+
Windows 95 without a proper update installed.
|
279
|
+
|
280
|
+
|
281
|
+
12. Why are you not linking ZLIB1.DLL to
|
282
|
+
<<my favorite C run-time library>> ?
|
283
|
+
|
284
|
+
- We considered and abandoned the following alternatives:
|
285
|
+
|
286
|
+
* Linking ZLIB1.DLL to a static C library (LIBC.LIB, or
|
287
|
+
LIBCMT.LIB) is not a good option. People are using the DLL
|
288
|
+
mainly to save disk space. If you are linking your program
|
289
|
+
to a static C library, you may as well consider linking zlib
|
290
|
+
in statically, too.
|
291
|
+
|
292
|
+
* Linking ZLIB1.DLL to CRTDLL.DLL looks appealing, because
|
293
|
+
CRTDLL.DLL is present on every Win32 installation.
|
294
|
+
Unfortunately, it has a series of problems: it does not
|
295
|
+
work properly with Microsoft's C++ libraries, it does not
|
296
|
+
provide support for 64-bit file offsets, (and so on...),
|
297
|
+
and Microsoft discontinued its support a long time ago.
|
298
|
+
|
299
|
+
* Linking ZLIB1.DLL to MSVCR70.DLL or MSVCR71.DLL, supplied
|
300
|
+
with the Microsoft .NET platform, and Visual C++ 7.0/7.1,
|
301
|
+
raises problems related to the status of ZLIB1.DLL as a
|
302
|
+
system component. According to the Microsoft Knowledge Base
|
303
|
+
article KB326922 "INFO: Redistribution of the Shared C
|
304
|
+
Runtime Component in Visual C++ .NET", MSVCR70.DLL and
|
305
|
+
MSVCR71.DLL are not supposed to function as system DLLs,
|
306
|
+
because they may clash with MSVCRT.DLL. Instead, the
|
307
|
+
application's installer is supposed to put these DLLs
|
308
|
+
(if needed) in the application's private directory.
|
309
|
+
If ZLIB1.DLL depends on a non-system runtime, it cannot
|
310
|
+
function as a redistributable system component.
|
311
|
+
|
312
|
+
* Linking ZLIB1.DLL to non-Microsoft runtimes, such as
|
313
|
+
Borland's, or Cygwin's, raises problems related to the
|
314
|
+
reliable presence of these runtimes on Win32 systems.
|
315
|
+
It's easier to let the DLL build of zlib up to the people
|
316
|
+
who distribute these runtimes, and who may proceed as
|
317
|
+
explained in the answer to Question 14.
|
318
|
+
|
319
|
+
|
320
|
+
13. If ZLIB1.DLL cannot be linked to MSVCR70.DLL or MSVCR71.DLL,
|
321
|
+
how can I build/use ZLIB1.DLL in Microsoft Visual C++ 7.0
|
322
|
+
(Visual Studio .NET) or newer?
|
323
|
+
|
324
|
+
- Due to the problems explained in the Microsoft Knowledge Base
|
325
|
+
article KB326922 (see the previous answer), the C runtime that
|
326
|
+
comes with the VC7 environment is no longer considered a
|
327
|
+
system component. That is, it should not be assumed that this
|
328
|
+
runtime exists, or may be installed in a system directory.
|
329
|
+
Since ZLIB1.DLL is supposed to be a system component, it may
|
330
|
+
not depend on a non-system component.
|
331
|
+
|
332
|
+
In order to link ZLIB1.DLL and your application to MSVCRT.DLL
|
333
|
+
in VC7, you need the library of Visual C++ 6.0 or older. If
|
334
|
+
you don't have this library at hand, it's probably best not to
|
335
|
+
use ZLIB1.DLL.
|
336
|
+
|
337
|
+
We are hoping that, in the future, Microsoft will provide a
|
338
|
+
way to build applications linked to a proper system runtime,
|
339
|
+
from the Visual C++ environment. Until then, you have a
|
340
|
+
couple of alternatives, such as linking zlib in statically.
|
341
|
+
If your application requires dynamic linking, you may proceed
|
342
|
+
as explained in the answer to Question 14.
|
343
|
+
|
344
|
+
|
345
|
+
14. I need to link my own DLL build to a CRT different than
|
346
|
+
MSVCRT.DLL. What can I do?
|
347
|
+
|
348
|
+
- Feel free to rebuild the DLL from the zlib sources, and link
|
349
|
+
it the way you want. You should, however, clearly state that
|
350
|
+
your build is unofficial. You should give it a different file
|
351
|
+
name, and/or install it in a private directory that can be
|
352
|
+
accessed by your application only, and is not visible to the
|
353
|
+
others (e.g. it's not in the SYSTEM or the SYSTEM32 directory,
|
354
|
+
and it's not in the PATH). Otherwise, your build may clash
|
355
|
+
with applications that link to the official build.
|
356
|
+
|
357
|
+
For example, in Cygwin, zlib is linked to the Cygwin runtime
|
358
|
+
CYGWIN1.DLL, and it is distributed under the name CYGZ.DLL.
|
359
|
+
|
360
|
+
|
361
|
+
15. May I include additional pieces of code that I find useful,
|
362
|
+
link them in ZLIB1.DLL, and export them?
|
363
|
+
|
364
|
+
- No. A legitimate build of ZLIB1.DLL must not include code
|
365
|
+
that does not originate from the official zlib source code.
|
366
|
+
But you can make your own private DLL build, under a different
|
367
|
+
file name, as suggested in the previous answer.
|
368
|
+
|
369
|
+
For example, zlib is a part of the VCL library, distributed
|
370
|
+
with Borland Delphi and C++ Builder. The DLL build of VCL
|
371
|
+
is a redistributable file, named VCLxx.DLL.
|
372
|
+
|
373
|
+
|
374
|
+
16. May I remove some functionality out of ZLIB1.DLL, by enabling
|
375
|
+
macros like NO_GZCOMPRESS or NO_GZIP at compile time?
|
376
|
+
|
377
|
+
- No. A legitimate build of ZLIB1.DLL must provide the complete
|
378
|
+
zlib functionality, as implemented in the official zlib source
|
379
|
+
code. But you can make your own private DLL build, under a
|
380
|
+
different file name, as suggested in the previous answer.
|
381
|
+
|
382
|
+
|
383
|
+
17. I made my own ZLIB1.DLL build. Can I test it for compliance?
|
384
|
+
|
385
|
+
- We prefer that you download the official DLL from the zlib
|
386
|
+
web site. If you need something peculiar from this DLL, you
|
387
|
+
can send your suggestion to the zlib mailing list.
|
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However, in case you do rebuild the DLL yourself, you can run
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it with the test programs found in the DLL distribution.
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Running these test programs is not a guarantee of compliance,
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but a failure can imply a detected problem.
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**
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This document is written and maintained by
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Cosmin Truta <cosmint@cs.ubbcluj.ro>
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