x_ite 8.4.3 → 8.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/.vscode/settings.json +5 -1
  2. package/Makefile +0 -3
  3. package/build/bin/components.js +173 -0
  4. package/build/bin/tags.pl +28 -0
  5. package/build/bin/tests.pl +80 -2
  6. package/build/bin/version.pl +12 -7
  7. package/dist/assets/components/Annotation.js +13 -13
  8. package/dist/assets/components/Annotation.min.js +1 -1
  9. package/dist/assets/components/CADGeometry.js +13 -13
  10. package/dist/assets/components/CADGeometry.min.js +1 -1
  11. package/dist/assets/components/CubeMapTexturing.js +28 -29
  12. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  13. package/dist/assets/components/DIS.js +13 -13
  14. package/dist/assets/components/DIS.min.js +1 -1
  15. package/dist/assets/components/EventUtilities.js +9 -9
  16. package/dist/assets/components/EventUtilities.min.js +1 -1
  17. package/dist/assets/components/Geometry2D.js +19 -19
  18. package/dist/assets/components/Geometry2D.min.js +1 -1
  19. package/dist/assets/components/Geospatial.js +33 -33
  20. package/dist/assets/components/Geospatial.min.js +1 -1
  21. package/dist/assets/components/HAnim.js +63 -42
  22. package/dist/assets/components/HAnim.min.js +1 -1
  23. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  24. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  25. package/dist/assets/components/Layout.js +37 -29
  26. package/dist/assets/components/Layout.min.js +1 -1
  27. package/dist/assets/components/NURBS.js +29 -31
  28. package/dist/assets/components/NURBS.min.js +1 -1
  29. package/dist/assets/components/ParticleSystems.js +23 -23
  30. package/dist/assets/components/ParticleSystems.min.js +1 -1
  31. package/dist/assets/components/Picking.js +19 -19
  32. package/dist/assets/components/Picking.min.js +1 -1
  33. package/dist/assets/components/RigidBodyPhysics.js +24 -19
  34. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  35. package/dist/assets/components/Scripting.js +30 -30
  36. package/dist/assets/components/Scripting.min.js +1 -1
  37. package/dist/assets/components/Text.js +172 -594
  38. package/dist/assets/components/Text.min.js +1 -1
  39. package/dist/assets/components/TextureProjector.js +31 -47
  40. package/dist/assets/components/TextureProjector.min.js +1 -1
  41. package/dist/assets/components/Texturing3D.js +367 -346
  42. package/dist/assets/components/Texturing3D.min.js +1 -1
  43. package/dist/assets/components/VolumeRendering.js +19 -19
  44. package/dist/assets/components/VolumeRendering.min.js +1 -1
  45. package/dist/assets/components/X_ITE.js +9 -9
  46. package/dist/assets/components/X_ITE.min.js +1 -1
  47. package/dist/x_ite.css +1 -1
  48. package/dist/x_ite.js +12174 -3553
  49. package/dist/x_ite.min.js +1 -1
  50. package/dist/x_ite.zip +0 -0
  51. package/docs/_config.yml +5 -136
  52. package/docs/_data/nav/components-CADGeometry.yml +14 -0
  53. package/docs/_data/nav/components-Core.yml +16 -0
  54. package/docs/_data/nav/components-CubeMapTexturing.yml +8 -0
  55. package/docs/_data/nav/components-DIS.yml +14 -0
  56. package/docs/_data/nav/components-EnvironmentalEffects.yml +12 -0
  57. package/docs/_data/nav/components-EnvironmentalSensor.yml +8 -0
  58. package/docs/_data/nav/components-EventUtilities.yml +16 -0
  59. package/docs/_data/nav/components-Followers.yml +30 -0
  60. package/docs/_data/nav/components-Geometry2D.yml +18 -0
  61. package/docs/_data/nav/components-Geometry3D.yml +16 -0
  62. package/docs/_data/nav/components-Geospatial.yml +24 -0
  63. package/docs/_data/nav/components-Grouping.yml +10 -0
  64. package/docs/_data/nav/components-HAnim.yml +14 -0
  65. package/docs/_data/nav/components-Interpolation.yml +28 -0
  66. package/docs/_data/nav/components-KeyDeviceSensor.yml +6 -0
  67. package/docs/_data/nav/components-Layering.yml +8 -0
  68. package/docs/_data/nav/components-Layout.yml +12 -0
  69. package/docs/_data/nav/components-Lighting.yml +10 -0
  70. package/docs/_data/nav/components-NURBS.yml +30 -0
  71. package/docs/_data/nav/components-Navigation.yml +16 -0
  72. package/docs/_data/nav/components-Networking.yml +8 -0
  73. package/docs/_data/nav/components-ParticleSystems.yml +22 -0
  74. package/docs/_data/nav/components-Picking.yml +12 -0
  75. package/docs/_data/nav/components-PointingDeviceSensor.yml +10 -0
  76. package/docs/_data/nav/components-Rendering.yml +30 -0
  77. package/docs/_data/nav/components-RigidBodyPhysics.yml +30 -0
  78. package/docs/_data/nav/components-Scripting.yml +4 -0
  79. package/docs/_data/nav/components-Shaders.yml +18 -0
  80. package/docs/_data/nav/components-Shape.yml +22 -0
  81. package/docs/_data/nav/components-Sound.yml +44 -0
  82. package/docs/_data/nav/components-Text.yml +6 -0
  83. package/docs/_data/nav/components-TextureProjector.yml +6 -0
  84. package/docs/_data/nav/components-Texturing.yml +22 -0
  85. package/docs/_data/nav/components-Texturing3D.yml +18 -0
  86. package/docs/_data/nav/components-Time.yml +4 -0
  87. package/docs/_data/nav/components-VolumeRendering.yml +28 -0
  88. package/docs/_data/nav/components-X_ITE.yml +4 -0
  89. package/docs/_data/nav/main.yml +26 -0
  90. package/docs/_data/nav/reference.yml +18 -0
  91. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +18 -0
  92. package/docs/_data/nav/tutorials-basic.yml +6 -0
  93. package/docs/_data/nav/tutorials-optimize-your-scene.yml +6 -0
  94. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +12 -0
  95. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +16 -0
  96. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +20 -0
  97. package/docs/_includes/nav.html +2 -2
  98. package/docs/_includes/scripts.html +2 -1
  99. package/docs/_posts/accessing-the-external-browser.md +1 -1
  100. package/docs/_posts/browser-support.md +1 -1
  101. package/docs/_posts/components/CADGeometry/CADAssembly.md +83 -0
  102. package/docs/_posts/components/CADGeometry/CADFace.md +70 -0
  103. package/docs/_posts/components/CADGeometry/CADLayer.md +84 -0
  104. package/docs/_posts/components/CADGeometry/CADPart.md +117 -0
  105. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +125 -0
  106. package/docs/_posts/components/CADGeometry/QuadSet.md +113 -0
  107. package/docs/_posts/components/Core/MetadataBoolean.md +90 -0
  108. package/docs/_posts/components/Core/MetadataDouble.md +67 -0
  109. package/docs/_posts/components/Core/MetadataFloat.md +67 -0
  110. package/docs/_posts/components/Core/MetadataInteger.md +66 -0
  111. package/docs/_posts/components/Core/MetadataSet.md +63 -0
  112. package/docs/_posts/components/Core/MetadataString.md +66 -0
  113. package/docs/_posts/components/Core/WorldInfo.md +54 -0
  114. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +76 -0
  115. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +65 -0
  116. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +66 -0
  117. package/docs/_posts/components/DIS/DISEntityManager.md +73 -0
  118. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +88 -0
  119. package/docs/_posts/components/DIS/EspduTransform.md +416 -0
  120. package/docs/_posts/components/DIS/ReceiverPdu.md +168 -0
  121. package/docs/_posts/components/DIS/SignalPdu.md +168 -0
  122. package/docs/_posts/components/DIS/TransmitterPdu.md +232 -0
  123. package/docs/_posts/components/EnvironmentalEffects/Background.md +189 -0
  124. package/docs/_posts/components/EnvironmentalEffects/Fog.md +97 -0
  125. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +40 -0
  126. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +84 -0
  127. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +142 -0
  128. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +90 -0
  129. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +91 -0
  130. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +73 -0
  131. package/docs/_posts/components/EventUtilities/BooleanFilter.md +62 -0
  132. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +86 -0
  133. package/docs/_posts/components/EventUtilities/BooleanToggle.md +46 -0
  134. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +47 -0
  135. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +90 -0
  136. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +51 -0
  137. package/docs/_posts/components/EventUtilities/TimeTrigger.md +47 -0
  138. package/docs/_posts/components/Followers/ColorChaser.md +77 -0
  139. package/docs/_posts/components/Followers/ColorDamper.md +85 -0
  140. package/docs/_posts/components/Followers/CoordinateChaser.md +76 -0
  141. package/docs/_posts/components/Followers/CoordinateDamper.md +80 -0
  142. package/docs/_posts/components/Followers/OrientationChaser.md +72 -0
  143. package/docs/_posts/components/Followers/OrientationDamper.md +80 -0
  144. package/docs/_posts/components/Followers/PositionChaser.md +72 -0
  145. package/docs/_posts/components/Followers/PositionChaser2D.md +72 -0
  146. package/docs/_posts/components/Followers/PositionDamper.md +80 -0
  147. package/docs/_posts/components/Followers/PositionDamper2D.md +80 -0
  148. package/docs/_posts/components/Followers/ScalarChaser.md +76 -0
  149. package/docs/_posts/components/Followers/ScalarDamper.md +80 -0
  150. package/docs/_posts/components/Followers/TexCoordChaser2D.md +72 -0
  151. package/docs/_posts/components/Followers/TexCoordDamper2D.md +80 -0
  152. package/docs/_posts/components/Geometry2D/Arc2D.md +71 -0
  153. package/docs/_posts/components/Geometry2D/ArcClose2D.md +91 -0
  154. package/docs/_posts/components/Geometry2D/Circle2D.md +55 -0
  155. package/docs/_posts/components/Geometry2D/Disk2D.md +75 -0
  156. package/docs/_posts/components/Geometry2D/Polyline2D.md +54 -0
  157. package/docs/_posts/components/Geometry2D/Polypoint2D.md +54 -0
  158. package/docs/_posts/components/Geometry2D/Rectangle2D.md +66 -0
  159. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +66 -0
  160. package/docs/_posts/components/Geometry3D/Box.md +66 -0
  161. package/docs/_posts/components/Geometry3D/Cone.md +90 -0
  162. package/docs/_posts/components/Geometry3D/Cylinder.md +98 -0
  163. package/docs/_posts/components/Geometry3D/ElevationGrid.md +162 -0
  164. package/docs/_posts/components/Geometry3D/Extrusion.md +170 -0
  165. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +208 -0
  166. package/docs/_posts/components/Geometry3D/Sphere.md +66 -0
  167. package/docs/_posts/components/Geospatial/GeoCoordinate.md +65 -0
  168. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +180 -0
  169. package/docs/_posts/components/Geospatial/GeoLOD.md +128 -0
  170. package/docs/_posts/components/Geospatial/GeoLocation.md +93 -0
  171. package/docs/_posts/components/Geospatial/GeoMetadata.md +75 -0
  172. package/docs/_posts/components/Geospatial/GeoOrigin.md +69 -0
  173. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +95 -0
  174. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +109 -0
  175. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +108 -0
  176. package/docs/_posts/components/Geospatial/GeoTransform.md +121 -0
  177. package/docs/_posts/components/Geospatial/GeoViewpoint.md +126 -0
  178. package/docs/_posts/components/Grouping/Group.md +75 -0
  179. package/docs/_posts/components/Grouping/StaticGroup.md +65 -0
  180. package/docs/_posts/components/Grouping/Switch.md +89 -0
  181. package/docs/_posts/components/Grouping/Transform.md +126 -0
  182. package/docs/_posts/components/HAnim/HAnimDisplacer.md +89 -0
  183. package/docs/_posts/components/HAnim/HAnimHumanoid.md +136 -0
  184. package/docs/_posts/components/HAnim/HAnimJoint.md +165 -0
  185. package/docs/_posts/components/HAnim/HAnimMotion.md +68 -0
  186. package/docs/_posts/components/HAnim/HAnimSegment.md +107 -0
  187. package/docs/_posts/components/HAnim/HAnimSite.md +108 -0
  188. package/docs/_posts/components/Interpolation/ColorInterpolator.md +73 -0
  189. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +76 -0
  190. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +73 -0
  191. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +67 -0
  192. package/docs/_posts/components/Interpolation/NormalInterpolator.md +68 -0
  193. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +72 -0
  194. package/docs/_posts/components/Interpolation/PositionInterpolator.md +72 -0
  195. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +77 -0
  196. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +76 -0
  197. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +93 -0
  198. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +93 -0
  199. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +106 -0
  200. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +78 -0
  201. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +78 -0
  202. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +70 -0
  203. package/docs/_posts/components/Layering/Layer.md +67 -0
  204. package/docs/_posts/components/Layering/LayerSet.md +78 -0
  205. package/docs/_posts/components/Layering/Viewport.md +80 -0
  206. package/docs/_posts/components/Layout/Layout.md +107 -0
  207. package/docs/_posts/components/Layout/LayoutGroup.md +85 -0
  208. package/docs/_posts/components/Layout/LayoutLayer.md +74 -0
  209. package/docs/_posts/components/Layout/ScreenFontStyle.md +137 -0
  210. package/docs/_posts/components/Layout/ScreenGroup.md +71 -0
  211. package/docs/_posts/components/Lighting/DirectionalLight.md +100 -0
  212. package/docs/_posts/components/Lighting/EnvironmentLight.md +91 -0
  213. package/docs/_posts/components/Lighting/PointLight.md +103 -0
  214. package/docs/_posts/components/Lighting/SpotLight.md +132 -0
  215. package/docs/_posts/components/NURBS/Contour2D.md +57 -0
  216. package/docs/_posts/components/NURBS/ContourPolyline2D.md +46 -0
  217. package/docs/_posts/components/NURBS/CoordinateDouble.md +47 -0
  218. package/docs/_posts/components/NURBS/NurbsCurve.md +71 -0
  219. package/docs/_posts/components/NURBS/NurbsCurve2D.md +66 -0
  220. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +70 -0
  221. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +106 -0
  222. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +70 -0
  223. package/docs/_posts/components/NURBS/NurbsSet.md +66 -0
  224. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +90 -0
  225. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +69 -0
  226. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +65 -0
  227. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +77 -0
  228. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +114 -0
  229. package/docs/_posts/components/Navigation/Billboard.md +88 -0
  230. package/docs/_posts/components/Navigation/Collision.md +102 -0
  231. package/docs/_posts/components/Navigation/LOD.md +99 -0
  232. package/docs/_posts/components/Navigation/NavigationInfo.md +122 -0
  233. package/docs/_posts/components/Navigation/OrthoViewpoint.md +117 -0
  234. package/docs/_posts/components/Navigation/Viewpoint.md +117 -0
  235. package/docs/_posts/components/Navigation/ViewpointGroup.md +80 -0
  236. package/docs/_posts/components/Networking/Anchor.md +111 -0
  237. package/docs/_posts/components/Networking/Inline.md +115 -0
  238. package/docs/_posts/components/Networking/LoadSensor.md +91 -0
  239. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +54 -0
  240. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +76 -0
  241. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +72 -0
  242. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +58 -0
  243. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +177 -0
  244. package/docs/_posts/components/ParticleSystems/PointEmitter.md +76 -0
  245. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +94 -0
  246. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +90 -0
  247. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +90 -0
  248. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +68 -0
  249. package/docs/_posts/components/Picking/LinePickSensor.md +125 -0
  250. package/docs/_posts/components/Picking/PickableGroup.md +93 -0
  251. package/docs/_posts/components/Picking/PointPickSensor.md +112 -0
  252. package/docs/_posts/components/Picking/PrimitivePickSensor.md +114 -0
  253. package/docs/_posts/components/Picking/VolumePickSensor.md +107 -0
  254. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +122 -0
  255. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +114 -0
  256. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +89 -0
  257. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +87 -0
  258. package/docs/_posts/components/Rendering/ClipPlane.md +67 -0
  259. package/docs/_posts/components/Rendering/Color.md +56 -0
  260. package/docs/_posts/components/Rendering/ColorRGBA.md +61 -0
  261. package/docs/_posts/components/Rendering/Coordinate.md +45 -0
  262. package/docs/_posts/components/Rendering/IndexedLineSet.md +128 -0
  263. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +128 -0
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  265. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +116 -0
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  297. package/docs/_posts/components/Shape/FillProperties.md +67 -0
  298. package/docs/_posts/components/Shape/LineProperties.md +63 -0
  299. package/docs/_posts/components/Shape/Material.md +217 -0
  300. package/docs/_posts/components/Shape/PhysicalMaterial.md +173 -0
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  302. package/docs/_posts/components/Shape/Shape.md +63 -0
  303. package/docs/_posts/components/Shape/TwoSidedMaterial.md +149 -0
  304. package/docs/_posts/components/Shape/UnlitMaterial.md +115 -0
  305. package/docs/_posts/components/Sound/Analyser.md +72 -0
  306. package/docs/_posts/components/Sound/AudioClip.md +139 -0
  307. package/docs/_posts/components/Sound/AudioDestination.md +52 -0
  308. package/docs/_posts/components/Sound/BiquadFilter.md +70 -0
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  310. package/docs/_posts/components/Sound/ChannelMerger.md +46 -0
  311. package/docs/_posts/components/Sound/ChannelSelector.md +48 -0
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  313. package/docs/_posts/components/Sound/Convolver.md +66 -0
  314. package/docs/_posts/components/Sound/Delay.md +66 -0
  315. package/docs/_posts/components/Sound/DynamicsCompressor.md +74 -0
  316. package/docs/_posts/components/Sound/Gain.md +62 -0
  317. package/docs/_posts/components/Sound/ListenerPointSource.md +62 -0
  318. package/docs/_posts/components/Sound/MicrophoneSource.md +54 -0
  319. package/docs/_posts/components/Sound/OscillatorSource.md +58 -0
  320. package/docs/_posts/components/Sound/PeriodicWave.md +42 -0
  321. package/docs/_posts/components/Sound/Sound.md +92 -0
  322. package/docs/_posts/components/Sound/SpatialSound.md +68 -0
  323. package/docs/_posts/components/Sound/StreamAudioDestination.md +52 -0
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+ ---
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+ title: ImageTexture
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+ date: 2022-01-07
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+ nav: components-Texturing
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+ categories: [components, Texturing]
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+ tags: [ImageTexture, Texturing]
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+ ---
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+ <style>
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+ .post h3 {
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+ word-spacing: 0.2em;
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+ }
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+ </style>
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+
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+ ## Overview
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+
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+ ImageTexture maps a 2D-image file onto a geometric shape. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.
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+
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+ The ImageTexture node belongs to the **Texturing** component and its default container field is *texture.* It is available since X3D version 3.0 or later.
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+
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+ ## Hierarchy
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+
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+ ```
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+ + X3DNode
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+ + X3DAppearanceChildNode
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+ + X3DTextureNode
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+ + X3DSingleTextureNode
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+ + X3DTexture2DNode
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+ + ImageTexture (X3DUrlObject)*
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+ ```
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+
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+ <small>\* Derived from multiple interfaces.</small>
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+
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+ ## Fields
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+
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+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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+
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+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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+
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+ ### SFString [in, out] **description** ""
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+
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+ Author-provided prose that describes intended purpose of the url asset.
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+
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+ #### Hint
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+
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+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
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+
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+ ### SFBool [in, out] **load** TRUE
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+
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+ *load*=true means load immediately, load=false means defer loading or else unload a previously loaded asset.
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+
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+ #### Hints
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+
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+ - Allows author to design when ImageTexture loading occurs via user interaction, event chains or scripting.
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+ - Use a separate LoadSensor node to detect when loading is complete.
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+
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+ ### MFString [in, out] **url** [ ] <small>[URI]</small>
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+
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+ Location and filename of image. Multiple locations are more reliable, and including a Web address lets e-mail attachments work.
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+
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+ #### Hints
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+
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+ - MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." XML encoding for quotation mark " is &amp;quot; (which is called a character entity). Can replace embedded blank(s) in url queries with %20 for each blank character.
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+
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+ #### Warning
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+
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+ - Strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https and other operating systems are not.
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+
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+ #### See Also
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+
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+ - [X3D Scene Authoring Hints, urls](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls){:target="_blank"}
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+
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+ ### SFTime [in, out] **autoRefresh** 0 <small>[0,∞)</small>
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+
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+ *autoRefresh* defines interval in seconds before automatic reload of current url asset is performed.
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+
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+ #### Hints
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+
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+ - If preceding file loading fails or load field is false, no refresh is performed.
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+ - Repeated refresh attempts to reload currently loaded entry of url list. If that fails, the browser retries other entries in the url list.
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+
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+ #### Warning
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+
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+ - Automatically reloading content has security considerations and needs to be considered carefully.
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+
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+ ### SFTime [in, out] **autoRefreshTimeLimit** 3600 <small>[0,∞)</small>
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+
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+ *autoRefreshTimeLimit* defines maximum duration that automatic refresh activity can occur.
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+
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+ #### Hint
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+
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+ - Automatic refresh is different than query and response timeouts performed by a networking library while sequentially attempting to retrieve addressed content from a url list.
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+
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+ #### Warning
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+
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+ - Automatically reloading content has security considerations and needs to be considered carefully.
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+
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+ ### SFBool [ ] **flipVertically** FALSE
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+
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+ Whether to flip the image vertically. This parameter is in particular useful when using a model with [PhysicalMaterial](../Shape/PhysicalMaterial).
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+
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+ ### SFBool [ ] **repeatS** TRUE
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+
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+ Whether to horizontally repeat texture along S axis.
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+
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+ ### SFBool [ ] **repeatT** TRUE
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+
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+ Whether to vertically repeat texture along T axis.
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+
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+ ### SFNode [ ] **textureProperties** NULL <small>[TextureProperties]</small>
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+
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+ Field textureProperties.
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+
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+ ## Description
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+
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+ ### Hints
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+
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+ - Can contain a single TextureProperties node.
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+ - Insert Shape and Appearance nodes before adding texture.
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+ - Authors can provide multiple image formats for the same image, with each source address listed separately in the url field.
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+ - Player support is required for .png and .jpg formats, support is suggested for .gif format. Other image formats are optionally supported.
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+
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+ ### Warnings
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+
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+ - Bright Material emissiveColor values can wash out some textures.
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+ - See ComposedCubeMapTexture and TextureBackground for special containerField values.
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+
127
+ ## Example
128
+
129
+ <x3d-canvas src="https://create3000.github.io/media/examples/Texturing/ImageTexture/ImageTexture.x3d"></x3d-canvas>
130
+
131
+ ## External Links
132
+
133
+ - [X3D Specification of ImageTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#ImageTexture){:target="_blank"}
134
+ - [X3D Scene Authoring Hints, Images](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images){:target="_blank"}
@@ -0,0 +1,221 @@
1
+ ---
2
+ title: MovieTexture
3
+ date: 2022-01-07
4
+ nav: components-Texturing
5
+ categories: [components, Texturing]
6
+ tags: [MovieTexture, Texturing]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node. First define as texture, then USE as Sound source to see it/hear it/save memory. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.
17
+
18
+ The MovieTexture node belongs to the **Texturing** component and its default container field is *texture.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DAppearanceChildNode
25
+ + X3DTextureNode
26
+ + X3DSingleTextureNode
27
+ + X3DTexture2DNode
28
+ + MovieTexture (X3DSoundSourceNode, X3DUrlObject)*
29
+ ```
30
+
31
+ <small>\* Derived from multiple interfaces.</small>
32
+
33
+ ## Fields
34
+
35
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
36
+
37
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
38
+
39
+ ### SFString [in, out] **description** ""
40
+
41
+ Author-provided prose that describes intended purpose of the url asset.
42
+
43
+ #### Hint
44
+
45
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
46
+
47
+ ### SFBool [in, out] **load** TRUE
48
+
49
+ *load*=true means load immediately, load=false means defer loading or else unload a previously loaded asset.
50
+
51
+ #### Hints
52
+
53
+ - Allows author to design when MovieTexture loading occurs via user interaction, event chains or scripting.
54
+ - Use a separate LoadSensor node to detect when loading is complete.
55
+
56
+ ### MFString [in, out] **url** [ ] <small>[URI]</small>
57
+
58
+ Location and filename of movie file or stream. Multiple locations are more reliable, and including a Web address lets e-mail attachments work.
59
+
60
+ #### Hints
61
+
62
+ - MFString arrays can have multiple values, so separate each individual string by quote marks "https://www.web3d.org" "https://www.web3d.org/about" "etc." XML encoding for quotation mark " is &amp;quot; (which is called a character entity). Can replace embedded blank(s) in url queries with %20 for each blank character.
63
+
64
+ #### Warning
65
+
66
+ - Strictly match directory and filename capitalization for http links! This is important for portability. Some operating systems are forgiving of capitalization mismatches, but http/https and other operating systems are not.
67
+
68
+ #### See Also
69
+
70
+ - [X3D Scene Authoring Hints, urls](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#urls){:target="_blank"}
71
+
72
+ ### SFTime [in, out] **autoRefresh** 0 <small>[0,∞)</small>
73
+
74
+ *autoRefresh* defines interval in seconds before automatic reload of current url asset is performed.
75
+
76
+ #### Hints
77
+
78
+ - If preceding file loading fails or load field is false, no refresh is performed.
79
+ - Repeated refresh attempts to reload currently loaded entry of url list. If that fails, the browser retries other entries in the url list.
80
+
81
+ #### Warning
82
+
83
+ - Automatically reloading content has security considerations and needs to be considered carefully.
84
+
85
+ ### SFTime [in, out] **autoRefreshTimeLimit** 3600 <small>[0,∞)</small>
86
+
87
+ *autoRefreshTimeLimit* defines maximum duration that automatic refresh activity can occur.
88
+
89
+ #### Hint
90
+
91
+ - Automatic refresh is different than query and response timeouts performed by a networking library while sequentially attempting to retrieve addressed content from a url list.
92
+
93
+ #### Warning
94
+
95
+ - Automatically reloading content has security considerations and needs to be considered carefully.
96
+
97
+ ### SFFloat [in, out] **speed** 1 <small>(-∞,∞)</small>
98
+
99
+ Factor for how fast the movie (or soundtrack) is played.
100
+
101
+ #### Hints
102
+
103
+ - A MovieTexture node shall display frame 0 if speed = 0. A negative speed value sets the movie to play in reverse.
104
+
105
+ ### SFFloat [in, out] **pitch** 1 <small>(0,∞)</small>
106
+
107
+ Input/Output field pitch.
108
+
109
+ ### SFBool [in, out] **loop** FALSE
110
+
111
+ Repeat indefinitely when loop=true, repeat only once when loop=false.
112
+
113
+ ### SFTime [in, out] **startTime** <small>(-∞,∞)</small>
114
+
115
+ Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
116
+
117
+ #### Hint
118
+
119
+ - Usually receives a ROUTEd time value.
120
+
121
+ ### SFTime [in, out] **resumeTime** <small>(-∞,∞)</small>
122
+
123
+ When resumeTime becomes\<= time now, isPaused becomes false and MovieTexture becomes active. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
124
+
125
+ #### Hint
126
+
127
+ - Usually receives a ROUTEd time value.
128
+
129
+ #### Warning
130
+
131
+ - Not supported in VRML97.
132
+
133
+ ### SFTime [in, out] **pauseTime** <small>(-∞,∞)</small>
134
+
135
+ When time now \>= pauseTime, isPaused becomes true and MovieTexture becomes paused. Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
136
+
137
+ #### Hint
138
+
139
+ - Usually receives a ROUTEd time value.
140
+
141
+ #### Warning
142
+
143
+ - Not supported in VRML97.
144
+
145
+ ### SFTime [in, out] **stopTime** <small>(-∞,∞)</small>
146
+
147
+ Absolute time: number of seconds since January 1, 1970, 00:00:00 GMT.
148
+
149
+ #### Hint
150
+
151
+ - Usually receives a ROUTEd time value.
152
+
153
+ #### Warnings
154
+
155
+ - An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node ignores set_stopTime event values less than or equal to startTime.
156
+
157
+ ### SFBool [out] **isPaused**
158
+
159
+ *isPaused* true/false events are sent when MovieTexture is paused/resumed.
160
+
161
+ #### Warning
162
+
163
+ - Not supported in VRML97.
164
+
165
+ ### SFBool [out] **isActive**
166
+
167
+ *isActive* true/false events are sent when playback starts/stops.
168
+
169
+ ### SFTime [out] **elapsedTime**
170
+
171
+ Current elapsed time since MovieTexture activated/running, cumulative in seconds, and not counting any paused time.
172
+
173
+ #### Warning
174
+
175
+ - Not supported in VRML97.
176
+
177
+ ### SFTime [out] **duration_changed**
178
+
179
+ Length of time in seconds for one cycle of movie.
180
+
181
+ ### SFBool [ ] **flipVertically** FALSE
182
+
183
+ Whether to flip the image vertically. This parameter is in particular useful when using a model with [PhysicalMaterial](../Shape/PhysicalMaterial).
184
+
185
+ ### SFBool [ ] **repeatS** TRUE
186
+
187
+ Whether to horizontally repeat texture along S axis.
188
+
189
+ ### SFBool [ ] **repeatT** TRUE
190
+
191
+ Whether to vertically repeat texture along T axis.
192
+
193
+ ### SFNode [ ] **textureProperties** NULL <small>[TextureProperties]</small>
194
+
195
+ Field textureProperties.
196
+
197
+ ## Description
198
+
199
+ ### Hints
200
+
201
+ - Texture width and height must be power of two.
202
+ - Can contain a single TextureProperties node.
203
+ - Insert Shape and Appearance nodes before adding texture.
204
+ - Provide a Viewpoint that allows a clear view of the MovieTexture so that users can easily see all details.
205
+ - Utilize DEF/USE references for multiple copies of a single MovieTexture video file in order to avoid multiple-download delays, reduce memory requirements, and maintain synchronization.
206
+ - Authors can provide multiple video formats for the same video track, with each source address listed separately in the url field.
207
+ - Player support for MPEG-1 video format is required, other formats are optional.
208
+ - The underlying `<video/>` element can be accessed via movieTexture.getValue().getElement().
209
+
210
+ ### Warning
211
+
212
+ - MovieTexture has containerField='texture' when parent is an Appearance node, otherwise containerField='source' when parent is a Sound node.
213
+
214
+ ## Example
215
+
216
+ <x3d-canvas src="https://create3000.github.io/media/examples/Texturing/MovieTexture/MovieTexture.x3d"></x3d-canvas>
217
+
218
+ ## External Links
219
+
220
+ - [X3D Specification of MovieTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#MovieTexture){:target="_blank"}
221
+ - [X3D Scene Authoring Hints, Images](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images){:target="_blank"}
@@ -0,0 +1,100 @@
1
+ ---
2
+ title: MultiTexture
3
+ date: 2022-01-07
4
+ nav: components-Texturing
5
+ categories: [components, Texturing]
6
+ tags: [MultiTexture, Texturing]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ MultiTexture applies several individual textures to a 3D object to achieve a more complex visual effect. MultiTexture contains multiple ImageTexture, MovieTexture and PixelTexture nodes. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.
17
+
18
+ The MultiTexture node belongs to the **Texturing** component and its default container field is *texture.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DAppearanceChildNode
25
+ + X3DTextureNode
26
+ + MultiTexture
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### SFString [in, out] **description** ""
36
+
37
+ Author-provided prose that describes intended purpose of the url asset.
38
+
39
+ #### Hint
40
+
41
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
42
+
43
+ ### SFColor [in, out] **color** 1 1 1 <small>[0,1]</small>
44
+
45
+ The color field defines the RGB base values for mode operations.
46
+
47
+ #### See Also
48
+
49
+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
50
+
51
+ ### SFFloat [in, out] **alpha** 1 <small>[0,1]</small>
52
+
53
+ The alpha field defines the alpha (1-transparency) base value for mode operations.
54
+
55
+ ### MFString [in, out] **mode** [ ]
56
+
57
+ *mode* field indicates the type of blending operation, both for color and for alpha channel.
58
+
59
+ #### Hints
60
+
61
+ - Include the same number of mode values as textures, otherwise the default value MODULATE is added for each remaining stage. See X3D Specification [Table 18.3 Multitexture modes](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#t-MultitextureModes){:target="_blank"} for further details.
62
+
63
+ #### Warning
64
+
65
+ - Do not wrap extra quotation marks around these SFString enumeration values, since "quotation" "marks" are only used for MFString values.
66
+
67
+ ### MFString [in, out] **source** [ ]
68
+
69
+ *source* field determines whether each image source is treated as DIFFUSE, SPECULAR or a multiplicative FACTOR. Empty string value "" indicates that no source modifier is applied for that stage.
70
+
71
+ #### Hints
72
+
73
+ - Include the same number of source values as textures, otherwise the default of no source interpretation is applied for each remaining stage. See X3D Specification [Table 18.4 Values for the source field](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#t-ValuesForSourceField){:target="_blank"} for further details.
74
+
75
+ ### MFString [in, out] **function** [ ]
76
+
77
+ *function* operators COMPLEMENT or ALPHAREPLICATE can be applied after the mode blending operation. Empty string value "" indicates that no function operation is applied for that stage.
78
+
79
+ #### Hints
80
+
81
+ - Include the same number of function values as textures, otherwise the default of no function operation is applied for each remaining stage. See X3D Specification [Table 18.5 Values for the function field](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/texturing.html#t-ValuesForFunctionField){:target="_blank"} for further details.
82
+
83
+ ### MFNode [in, out] **texture** [ ] <small>[X3DTextureNode]</small>
84
+
85
+ Input/Output field texture.
86
+
87
+ ## Description
88
+
89
+ ### Hint
90
+
91
+ - Insert Shape and Appearance nodes before adding texture.
92
+ - Add a default BlendMode node to Appearance if the resulting image is transparent.
93
+
94
+ ## Example
95
+
96
+ <x3d-canvas src="https://create3000.github.io/media/examples/Texturing/MultiTexture/MultiTexture.x3d"></x3d-canvas>
97
+
98
+ ## External Links
99
+
100
+ - [X3D Specification of MultiTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#MultiTexture){:target="_blank"}
@@ -0,0 +1,47 @@
1
+ ---
2
+ title: MultiTextureCoordinate
3
+ date: 2022-01-07
4
+ nav: components-Texturing
5
+ categories: [components, Texturing]
6
+ tags: [MultiTextureCoordinate, Texturing]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ MultiTextureCoordinate contains multiple TextureCoordinate or TextureCoordinateGenerator nodes, for use by a parent polygonal geometry node such as IndexedFaceSet or a Triangle\* node. Each of the contained texture coordinate nodes correspond to the multiple texture nodes contained in a sibling Appearance/MultiTexture node.
17
+
18
+ The MultiTextureCoordinate node belongs to the **Texturing** component and its default container field is *texCoord.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometricPropertyNode
25
+ + X3DTextureCoordinateNode
26
+ + MultiTextureCoordinate
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### MFNode [in, out] **texCoord** [ ] <small>[X3DTextureCoordinateNode]</small>
36
+
37
+ Input/Output field texCoord.
38
+
39
+ ## Description
40
+
41
+ ### Hint
42
+
43
+ - Add Shape and then polgyonal/planar geometry before adding MultiTextureCoordinate.
44
+
45
+ ## External Links
46
+
47
+ - [X3D Specification of MultiTextureCoordinate](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#MultiTextureCoordinate){:target="_blank"}
@@ -0,0 +1,47 @@
1
+ ---
2
+ title: MultiTextureTransform
3
+ date: 2022-01-07
4
+ nav: components-Texturing
5
+ categories: [components, Texturing]
6
+ tags: [MultiTextureTransform, Texturing]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ MultiTextureTransform contains multiple TextureTransform nodes, for use by sibling ImageTexture MovieTexture or PixelTexture nodes.
17
+
18
+ The MultiTextureTransform node belongs to the **Texturing** component and its default container field is *textureTransform.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DAppearanceChildNode
25
+ + X3DTextureTransformNode
26
+ + MultiTextureTransform
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### MFNode [in, out] **textureTransform** [ ] <small>[X3DTextureTransformNode]</small>
36
+
37
+ Input/Output field textureTransform.
38
+
39
+ ## Description
40
+
41
+ ### Hint
42
+
43
+ - Insert Shape and Appearance nodes before adding TextureTransform.
44
+
45
+ ## External Links
46
+
47
+ - [X3D Specification of MultiTextureTransform](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#MultiTextureTransform){:target="_blank"}
@@ -0,0 +1,80 @@
1
+ ---
2
+ title: PixelTexture
3
+ date: 2022-01-07
4
+ nav: components-Texturing
5
+ categories: [components, Texturing]
6
+ tags: [PixelTexture, Texturing]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ PixelTexture creates a 2D-image texture map using a numeric array of pixel values. Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) values in range [0.0, 1.0] for opposite corners of the image.
17
+
18
+ The PixelTexture node belongs to the **Texturing** component and its default container field is *texture.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DAppearanceChildNode
25
+ + X3DTextureNode
26
+ + X3DSingleTextureNode
27
+ + X3DTexture2DNode
28
+ + PixelTexture
29
+ ```
30
+
31
+ ## Fields
32
+
33
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
34
+
35
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
36
+
37
+ ### SFString [in, out] **description** ""
38
+
39
+ Author-provided prose that describes intended purpose of the url asset.
40
+
41
+ #### Hint
42
+
43
+ - Many XML tools substitute XML character references for special characters automatically if needed within an attribute value (such as &amp;#38; for & ampersand character, or &amp;#34; for " quotation-mark character).
44
+
45
+ ### SFImage [in, out] **image** 0 0 0
46
+
47
+ Defines image: width height number_of_components pixel_values. width and height are pixel count, number_of_components = 1 (intensity), 2 (intensity alpha), 3 (red green blue), 4 (red green blue alpha-opacity).
48
+
49
+ ### SFBool [ ] **repeatS** TRUE
50
+
51
+ Whether to horizontally repeat texture along S axis.
52
+
53
+ ### SFBool [ ] **repeatT** TRUE
54
+
55
+ Whether to vertically repeat texture along T axis.
56
+
57
+ ### SFNode [ ] **textureProperties** NULL <small>[TextureProperties]</small>
58
+
59
+ Field textureProperties.
60
+
61
+ ## Description
62
+
63
+ ### Hints
64
+
65
+ - This is a good way to bundle image(s) into a single scene file, avoiding multiple downloads.
66
+ - Can contain a single TextureProperties node.
67
+ - Insert Shape and Appearance nodes before adding texture.
68
+
69
+ ### Warning
70
+
71
+ - Aggregate file size can grow dramatically.
72
+
73
+ ## Example
74
+
75
+ <x3d-canvas src="https://create3000.github.io/media/examples/Texturing/PixelTexture/PixelTexture.x3d"></x3d-canvas>
76
+
77
+ ## External Links
78
+
79
+ - [X3D Specification of PixelTexture](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#PixelTexture){:target="_blank"}
80
+ - [X3D Scene Authoring Hints, Images and Videos](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images){:target="_blank"}
@@ -0,0 +1,52 @@
1
+ ---
2
+ title: TextureCoordinate
3
+ date: 2022-01-07
4
+ nav: components-Texturing
5
+ categories: [components, Texturing]
6
+ tags: [TextureCoordinate, Texturing]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ TextureCoordinate specifies 2D (s,t) texture-coordinate points, used by vertex-based geometry nodes (such as IndexedFaceSet or ElevationGrid) to map textures to vertices (and patches to polygons).
17
+
18
+ The TextureCoordinate node belongs to the **Texturing** component and its default container field is *texCoord.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometricPropertyNode
25
+ + X3DTextureCoordinateNode
26
+ + X3DSingleTextureCoordinateNode
27
+ + TextureCoordinate
28
+ ```
29
+
30
+ ## Fields
31
+
32
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
33
+
34
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
35
+
36
+ ### SFString [in, out] **mapping** ""
37
+
38
+ The mapping label identifies which texture coordinates and transformations are used to compute texture effects from corresponding geometry on a given material.
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+
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+ ### MFVec2f [in, out] **point** [ ] <small>(-∞,∞)</small>
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+
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+ Pairs of 2D (s,t) texture coordinates, either in range [0,1] or higher if repeating.
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+
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+ ## Description
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+
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+ ### Hint
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+
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+ - Add Shape and then polgyonal/planar geometry before adding TextureCoordinate.
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+
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+ ## External Links
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+
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+ - [X3D Specification of TextureCoordinate](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/texturing.html#TextureCoordinate){:target="_blank"}