x_ite 8.4.3 → 8.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/.vscode/settings.json +5 -1
  2. package/Makefile +0 -3
  3. package/build/bin/components.js +173 -0
  4. package/build/bin/tags.pl +28 -0
  5. package/build/bin/tests.pl +80 -2
  6. package/build/bin/version.pl +12 -7
  7. package/dist/assets/components/Annotation.js +13 -13
  8. package/dist/assets/components/Annotation.min.js +1 -1
  9. package/dist/assets/components/CADGeometry.js +13 -13
  10. package/dist/assets/components/CADGeometry.min.js +1 -1
  11. package/dist/assets/components/CubeMapTexturing.js +28 -29
  12. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  13. package/dist/assets/components/DIS.js +13 -13
  14. package/dist/assets/components/DIS.min.js +1 -1
  15. package/dist/assets/components/EventUtilities.js +9 -9
  16. package/dist/assets/components/EventUtilities.min.js +1 -1
  17. package/dist/assets/components/Geometry2D.js +19 -19
  18. package/dist/assets/components/Geometry2D.min.js +1 -1
  19. package/dist/assets/components/Geospatial.js +33 -33
  20. package/dist/assets/components/Geospatial.min.js +1 -1
  21. package/dist/assets/components/HAnim.js +63 -42
  22. package/dist/assets/components/HAnim.min.js +1 -1
  23. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  24. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  25. package/dist/assets/components/Layout.js +37 -29
  26. package/dist/assets/components/Layout.min.js +1 -1
  27. package/dist/assets/components/NURBS.js +29 -31
  28. package/dist/assets/components/NURBS.min.js +1 -1
  29. package/dist/assets/components/ParticleSystems.js +23 -23
  30. package/dist/assets/components/ParticleSystems.min.js +1 -1
  31. package/dist/assets/components/Picking.js +19 -19
  32. package/dist/assets/components/Picking.min.js +1 -1
  33. package/dist/assets/components/RigidBodyPhysics.js +24 -19
  34. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  35. package/dist/assets/components/Scripting.js +30 -30
  36. package/dist/assets/components/Scripting.min.js +1 -1
  37. package/dist/assets/components/Text.js +172 -594
  38. package/dist/assets/components/Text.min.js +1 -1
  39. package/dist/assets/components/TextureProjector.js +31 -47
  40. package/dist/assets/components/TextureProjector.min.js +1 -1
  41. package/dist/assets/components/Texturing3D.js +367 -346
  42. package/dist/assets/components/Texturing3D.min.js +1 -1
  43. package/dist/assets/components/VolumeRendering.js +19 -19
  44. package/dist/assets/components/VolumeRendering.min.js +1 -1
  45. package/dist/assets/components/X_ITE.js +9 -9
  46. package/dist/assets/components/X_ITE.min.js +1 -1
  47. package/dist/x_ite.css +1 -1
  48. package/dist/x_ite.js +12174 -3553
  49. package/dist/x_ite.min.js +1 -1
  50. package/dist/x_ite.zip +0 -0
  51. package/docs/_config.yml +5 -136
  52. package/docs/_data/nav/components-CADGeometry.yml +14 -0
  53. package/docs/_data/nav/components-Core.yml +16 -0
  54. package/docs/_data/nav/components-CubeMapTexturing.yml +8 -0
  55. package/docs/_data/nav/components-DIS.yml +14 -0
  56. package/docs/_data/nav/components-EnvironmentalEffects.yml +12 -0
  57. package/docs/_data/nav/components-EnvironmentalSensor.yml +8 -0
  58. package/docs/_data/nav/components-EventUtilities.yml +16 -0
  59. package/docs/_data/nav/components-Followers.yml +30 -0
  60. package/docs/_data/nav/components-Geometry2D.yml +18 -0
  61. package/docs/_data/nav/components-Geometry3D.yml +16 -0
  62. package/docs/_data/nav/components-Geospatial.yml +24 -0
  63. package/docs/_data/nav/components-Grouping.yml +10 -0
  64. package/docs/_data/nav/components-HAnim.yml +14 -0
  65. package/docs/_data/nav/components-Interpolation.yml +28 -0
  66. package/docs/_data/nav/components-KeyDeviceSensor.yml +6 -0
  67. package/docs/_data/nav/components-Layering.yml +8 -0
  68. package/docs/_data/nav/components-Layout.yml +12 -0
  69. package/docs/_data/nav/components-Lighting.yml +10 -0
  70. package/docs/_data/nav/components-NURBS.yml +30 -0
  71. package/docs/_data/nav/components-Navigation.yml +16 -0
  72. package/docs/_data/nav/components-Networking.yml +8 -0
  73. package/docs/_data/nav/components-ParticleSystems.yml +22 -0
  74. package/docs/_data/nav/components-Picking.yml +12 -0
  75. package/docs/_data/nav/components-PointingDeviceSensor.yml +10 -0
  76. package/docs/_data/nav/components-Rendering.yml +30 -0
  77. package/docs/_data/nav/components-RigidBodyPhysics.yml +30 -0
  78. package/docs/_data/nav/components-Scripting.yml +4 -0
  79. package/docs/_data/nav/components-Shaders.yml +18 -0
  80. package/docs/_data/nav/components-Shape.yml +22 -0
  81. package/docs/_data/nav/components-Sound.yml +44 -0
  82. package/docs/_data/nav/components-Text.yml +6 -0
  83. package/docs/_data/nav/components-TextureProjector.yml +6 -0
  84. package/docs/_data/nav/components-Texturing.yml +22 -0
  85. package/docs/_data/nav/components-Texturing3D.yml +18 -0
  86. package/docs/_data/nav/components-Time.yml +4 -0
  87. package/docs/_data/nav/components-VolumeRendering.yml +28 -0
  88. package/docs/_data/nav/components-X_ITE.yml +4 -0
  89. package/docs/_data/nav/main.yml +26 -0
  90. package/docs/_data/nav/reference.yml +18 -0
  91. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +18 -0
  92. package/docs/_data/nav/tutorials-basic.yml +6 -0
  93. package/docs/_data/nav/tutorials-optimize-your-scene.yml +6 -0
  94. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +12 -0
  95. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +16 -0
  96. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +20 -0
  97. package/docs/_includes/nav.html +2 -2
  98. package/docs/_includes/scripts.html +2 -1
  99. package/docs/_posts/accessing-the-external-browser.md +1 -1
  100. package/docs/_posts/browser-support.md +1 -1
  101. package/docs/_posts/components/CADGeometry/CADAssembly.md +83 -0
  102. package/docs/_posts/components/CADGeometry/CADFace.md +70 -0
  103. package/docs/_posts/components/CADGeometry/CADLayer.md +84 -0
  104. package/docs/_posts/components/CADGeometry/CADPart.md +117 -0
  105. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +125 -0
  106. package/docs/_posts/components/CADGeometry/QuadSet.md +113 -0
  107. package/docs/_posts/components/Core/MetadataBoolean.md +90 -0
  108. package/docs/_posts/components/Core/MetadataDouble.md +67 -0
  109. package/docs/_posts/components/Core/MetadataFloat.md +67 -0
  110. package/docs/_posts/components/Core/MetadataInteger.md +66 -0
  111. package/docs/_posts/components/Core/MetadataSet.md +63 -0
  112. package/docs/_posts/components/Core/MetadataString.md +66 -0
  113. package/docs/_posts/components/Core/WorldInfo.md +54 -0
  114. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +76 -0
  115. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +65 -0
  116. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +66 -0
  117. package/docs/_posts/components/DIS/DISEntityManager.md +73 -0
  118. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +88 -0
  119. package/docs/_posts/components/DIS/EspduTransform.md +416 -0
  120. package/docs/_posts/components/DIS/ReceiverPdu.md +168 -0
  121. package/docs/_posts/components/DIS/SignalPdu.md +168 -0
  122. package/docs/_posts/components/DIS/TransmitterPdu.md +232 -0
  123. package/docs/_posts/components/EnvironmentalEffects/Background.md +189 -0
  124. package/docs/_posts/components/EnvironmentalEffects/Fog.md +97 -0
  125. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +40 -0
  126. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +84 -0
  127. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +142 -0
  128. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +90 -0
  129. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +91 -0
  130. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +73 -0
  131. package/docs/_posts/components/EventUtilities/BooleanFilter.md +62 -0
  132. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +86 -0
  133. package/docs/_posts/components/EventUtilities/BooleanToggle.md +46 -0
  134. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +47 -0
  135. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +90 -0
  136. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +51 -0
  137. package/docs/_posts/components/EventUtilities/TimeTrigger.md +47 -0
  138. package/docs/_posts/components/Followers/ColorChaser.md +77 -0
  139. package/docs/_posts/components/Followers/ColorDamper.md +85 -0
  140. package/docs/_posts/components/Followers/CoordinateChaser.md +76 -0
  141. package/docs/_posts/components/Followers/CoordinateDamper.md +80 -0
  142. package/docs/_posts/components/Followers/OrientationChaser.md +72 -0
  143. package/docs/_posts/components/Followers/OrientationDamper.md +80 -0
  144. package/docs/_posts/components/Followers/PositionChaser.md +72 -0
  145. package/docs/_posts/components/Followers/PositionChaser2D.md +72 -0
  146. package/docs/_posts/components/Followers/PositionDamper.md +80 -0
  147. package/docs/_posts/components/Followers/PositionDamper2D.md +80 -0
  148. package/docs/_posts/components/Followers/ScalarChaser.md +76 -0
  149. package/docs/_posts/components/Followers/ScalarDamper.md +80 -0
  150. package/docs/_posts/components/Followers/TexCoordChaser2D.md +72 -0
  151. package/docs/_posts/components/Followers/TexCoordDamper2D.md +80 -0
  152. package/docs/_posts/components/Geometry2D/Arc2D.md +71 -0
  153. package/docs/_posts/components/Geometry2D/ArcClose2D.md +91 -0
  154. package/docs/_posts/components/Geometry2D/Circle2D.md +55 -0
  155. package/docs/_posts/components/Geometry2D/Disk2D.md +75 -0
  156. package/docs/_posts/components/Geometry2D/Polyline2D.md +54 -0
  157. package/docs/_posts/components/Geometry2D/Polypoint2D.md +54 -0
  158. package/docs/_posts/components/Geometry2D/Rectangle2D.md +66 -0
  159. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +66 -0
  160. package/docs/_posts/components/Geometry3D/Box.md +66 -0
  161. package/docs/_posts/components/Geometry3D/Cone.md +90 -0
  162. package/docs/_posts/components/Geometry3D/Cylinder.md +98 -0
  163. package/docs/_posts/components/Geometry3D/ElevationGrid.md +162 -0
  164. package/docs/_posts/components/Geometry3D/Extrusion.md +170 -0
  165. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +208 -0
  166. package/docs/_posts/components/Geometry3D/Sphere.md +66 -0
  167. package/docs/_posts/components/Geospatial/GeoCoordinate.md +65 -0
  168. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +180 -0
  169. package/docs/_posts/components/Geospatial/GeoLOD.md +128 -0
  170. package/docs/_posts/components/Geospatial/GeoLocation.md +93 -0
  171. package/docs/_posts/components/Geospatial/GeoMetadata.md +75 -0
  172. package/docs/_posts/components/Geospatial/GeoOrigin.md +69 -0
  173. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +95 -0
  174. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +109 -0
  175. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +108 -0
  176. package/docs/_posts/components/Geospatial/GeoTransform.md +121 -0
  177. package/docs/_posts/components/Geospatial/GeoViewpoint.md +126 -0
  178. package/docs/_posts/components/Grouping/Group.md +75 -0
  179. package/docs/_posts/components/Grouping/StaticGroup.md +65 -0
  180. package/docs/_posts/components/Grouping/Switch.md +89 -0
  181. package/docs/_posts/components/Grouping/Transform.md +126 -0
  182. package/docs/_posts/components/HAnim/HAnimDisplacer.md +89 -0
  183. package/docs/_posts/components/HAnim/HAnimHumanoid.md +136 -0
  184. package/docs/_posts/components/HAnim/HAnimJoint.md +165 -0
  185. package/docs/_posts/components/HAnim/HAnimMotion.md +68 -0
  186. package/docs/_posts/components/HAnim/HAnimSegment.md +107 -0
  187. package/docs/_posts/components/HAnim/HAnimSite.md +108 -0
  188. package/docs/_posts/components/Interpolation/ColorInterpolator.md +73 -0
  189. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +76 -0
  190. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +73 -0
  191. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +67 -0
  192. package/docs/_posts/components/Interpolation/NormalInterpolator.md +68 -0
  193. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +72 -0
  194. package/docs/_posts/components/Interpolation/PositionInterpolator.md +72 -0
  195. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +77 -0
  196. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +76 -0
  197. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +93 -0
  198. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +93 -0
  199. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +106 -0
  200. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +78 -0
  201. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +78 -0
  202. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +70 -0
  203. package/docs/_posts/components/Layering/Layer.md +67 -0
  204. package/docs/_posts/components/Layering/LayerSet.md +78 -0
  205. package/docs/_posts/components/Layering/Viewport.md +80 -0
  206. package/docs/_posts/components/Layout/Layout.md +107 -0
  207. package/docs/_posts/components/Layout/LayoutGroup.md +85 -0
  208. package/docs/_posts/components/Layout/LayoutLayer.md +74 -0
  209. package/docs/_posts/components/Layout/ScreenFontStyle.md +137 -0
  210. package/docs/_posts/components/Layout/ScreenGroup.md +71 -0
  211. package/docs/_posts/components/Lighting/DirectionalLight.md +100 -0
  212. package/docs/_posts/components/Lighting/EnvironmentLight.md +91 -0
  213. package/docs/_posts/components/Lighting/PointLight.md +103 -0
  214. package/docs/_posts/components/Lighting/SpotLight.md +132 -0
  215. package/docs/_posts/components/NURBS/Contour2D.md +57 -0
  216. package/docs/_posts/components/NURBS/ContourPolyline2D.md +46 -0
  217. package/docs/_posts/components/NURBS/CoordinateDouble.md +47 -0
  218. package/docs/_posts/components/NURBS/NurbsCurve.md +71 -0
  219. package/docs/_posts/components/NURBS/NurbsCurve2D.md +66 -0
  220. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +70 -0
  221. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +106 -0
  222. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +70 -0
  223. package/docs/_posts/components/NURBS/NurbsSet.md +66 -0
  224. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +90 -0
  225. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +69 -0
  226. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +65 -0
  227. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +77 -0
  228. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +114 -0
  229. package/docs/_posts/components/Navigation/Billboard.md +88 -0
  230. package/docs/_posts/components/Navigation/Collision.md +102 -0
  231. package/docs/_posts/components/Navigation/LOD.md +99 -0
  232. package/docs/_posts/components/Navigation/NavigationInfo.md +122 -0
  233. package/docs/_posts/components/Navigation/OrthoViewpoint.md +117 -0
  234. package/docs/_posts/components/Navigation/Viewpoint.md +117 -0
  235. package/docs/_posts/components/Navigation/ViewpointGroup.md +80 -0
  236. package/docs/_posts/components/Networking/Anchor.md +111 -0
  237. package/docs/_posts/components/Networking/Inline.md +115 -0
  238. package/docs/_posts/components/Networking/LoadSensor.md +91 -0
  239. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +54 -0
  240. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +76 -0
  241. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +72 -0
  242. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +58 -0
  243. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +177 -0
  244. package/docs/_posts/components/ParticleSystems/PointEmitter.md +76 -0
  245. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +94 -0
  246. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +90 -0
  247. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +90 -0
  248. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +68 -0
  249. package/docs/_posts/components/Picking/LinePickSensor.md +125 -0
  250. package/docs/_posts/components/Picking/PickableGroup.md +93 -0
  251. package/docs/_posts/components/Picking/PointPickSensor.md +112 -0
  252. package/docs/_posts/components/Picking/PrimitivePickSensor.md +114 -0
  253. package/docs/_posts/components/Picking/VolumePickSensor.md +107 -0
  254. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +122 -0
  255. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +114 -0
  256. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +89 -0
  257. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +87 -0
  258. package/docs/_posts/components/Rendering/ClipPlane.md +67 -0
  259. package/docs/_posts/components/Rendering/Color.md +56 -0
  260. package/docs/_posts/components/Rendering/ColorRGBA.md +61 -0
  261. package/docs/_posts/components/Rendering/Coordinate.md +45 -0
  262. package/docs/_posts/components/Rendering/IndexedLineSet.md +128 -0
  263. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +128 -0
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  265. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +116 -0
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  297. package/docs/_posts/components/Shape/FillProperties.md +67 -0
  298. package/docs/_posts/components/Shape/LineProperties.md +63 -0
  299. package/docs/_posts/components/Shape/Material.md +217 -0
  300. package/docs/_posts/components/Shape/PhysicalMaterial.md +173 -0
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  302. package/docs/_posts/components/Shape/Shape.md +63 -0
  303. package/docs/_posts/components/Shape/TwoSidedMaterial.md +149 -0
  304. package/docs/_posts/components/Shape/UnlitMaterial.md +115 -0
  305. package/docs/_posts/components/Sound/Analyser.md +72 -0
  306. package/docs/_posts/components/Sound/AudioClip.md +139 -0
  307. package/docs/_posts/components/Sound/AudioDestination.md +52 -0
  308. package/docs/_posts/components/Sound/BiquadFilter.md +70 -0
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  310. package/docs/_posts/components/Sound/ChannelMerger.md +46 -0
  311. package/docs/_posts/components/Sound/ChannelSelector.md +48 -0
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  313. package/docs/_posts/components/Sound/Convolver.md +66 -0
  314. package/docs/_posts/components/Sound/Delay.md +66 -0
  315. package/docs/_posts/components/Sound/DynamicsCompressor.md +74 -0
  316. package/docs/_posts/components/Sound/Gain.md +62 -0
  317. package/docs/_posts/components/Sound/ListenerPointSource.md +62 -0
  318. package/docs/_posts/components/Sound/MicrophoneSource.md +54 -0
  319. package/docs/_posts/components/Sound/OscillatorSource.md +58 -0
  320. package/docs/_posts/components/Sound/PeriodicWave.md +42 -0
  321. package/docs/_posts/components/Sound/Sound.md +92 -0
  322. package/docs/_posts/components/Sound/SpatialSound.md +68 -0
  323. package/docs/_posts/components/Sound/StreamAudioDestination.md +52 -0
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@@ -0,0 +1,162 @@
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+ ---
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+ title: DoubleAxisHingeJoint
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+ date: 2022-01-07
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+ nav: components-RigidBodyPhysics
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+ categories: [components, RigidBodyPhysics]
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+ tags: [DoubleAxisHingeJoint, RigidBodyPhysics]
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+ ---
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+ <style>
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+ .post h3 {
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+ word-spacing: 0.2em;
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+ }
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+ </style>
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+
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+ ## Overview
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+
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+ DoubleAxisHingeJoint has two independent axes located around a common anchor point. axis1 has limits and a motor, axis 2 only has a motor Contains two RigidBody nodes (containerField values body1, body2).
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+
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+ The DoubleAxisHingeJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available since X3D version 3.2 or later.
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+
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+ ## Hierarchy
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+
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+ ```
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+ + X3DNode
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+ + X3DRigidJointNode
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+ + DoubleAxisHingeJoint
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+ ```
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+
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+ ## Fields
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+
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+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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+
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+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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+
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+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
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+
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+ *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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+
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+ ### SFVec3f [in, out] **anchorPoint** 0 0 0
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+
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+ *anchorPoint* is joint center, specified in world coordinates.
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+
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+ ### SFVec3f [in, out] **axis1** 0 0 0
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+
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+ *axis1* defines axis vector of joint connection to body1.
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+
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+ #### Hint
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+
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+ - 0 0 0 means motor disabled.
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+
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+ ### SFVec3f [in, out] **axis2** 0 0 0
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+
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+ *axis2* defines axis vector of joint connection to body2.
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+
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+ #### Hint
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+
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+ - 0 0 0 means motor disabled.
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+
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+ ### SFFloat [in, out] **minAngle1** -π <small>π [-π,π] <span class="red">not supported</span>
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+ </small>
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+
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+ MinAngle1 is minimum rotation angle for hinge.
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+
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+ ### SFFloat [in, out] **maxAngle1** π <small>[-π,π] <span class="red">not supported</span>
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+ </small>
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+
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+ MaxAngle1 is maximum rotation angle for hinge.
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+
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+ ### SFFloat [in, out] **desiredAngularVelocity1** 0 <small>(-∞,∞) <span class="red">not supported</span>
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+ </small>
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+
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+ DesiredAngularVelocity1 is goal rotation rate for hinge connection to body1.
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+
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+ ### SFFloat [in, out] **desiredAngularVelocity2** 0 <small>(-∞,∞) <span class="red">not supported</span>
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+ </small>
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+
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+ DesiredAngularVelocity2 is goal rotation rate for hinge connection to body2.
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+
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+ ### SFFloat [in, out] **maxTorque1** 0 <small>(-∞,∞) <span class="red">not supported</span></small>
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+
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+ *maxTorque1* is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity1.
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+
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+ ### SFFloat [in, out] **maxTorque2** 0 <small>(-∞,∞) <span class="red">not supported</span></small>
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+
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+ *maxTorque2* is maximum rotational torque applied by corresponding motor axis to achieve desiredAngularVelocity2.
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+
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+ ### SFFloat [in, out] **stopBounce1** 0 <small>[0,1]<span class="red"> not supported</span></small>
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+
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+ Input/Output field stopBounce1.
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+
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+ ### SFFloat [in, out] **stopConstantForceMix1** 0.001 <small>[0,∞)<span class="red"> not supported</span></small>
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+
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+ Input/Output field stopConstantForceMix1.
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+
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+ ### SFFloat [in, out] **stopErrorCorrection1** 0.8 <small>[0,1]<span class="red"> not supported</span></small>
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+
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+ Input/Output field stopErrorCorrection1.
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+
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+ ### SFFloat [in, out] **suspensionForce** 0 <small>[0,∞)<span class="red"> not supported</span></small>
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+
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+ *suspensionForce* describes how quickly the system resolves intersection errors due to floating-point inaccuracies.
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+
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+ #### Hints
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+
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+ - Use with stop1ConstantForceMix to improve softness and numerical stability. 0 means no stop adjustment, 1 means springier stop response.
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+
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+ ### SFFloat [in, out] **suspensionErrorCorrection** 0.8 <small>[0,1]<span class="red"> not supported</span></small>
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+
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+ *suspensionErrorCorrection* describes how quickly the system resolves intersection errors due to floating-point inaccuracies.
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+
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+ #### Hints
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+
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+ - Use with stop1ConstantForceMix to improve softness and numerical stability. 0 means no stop adjustment, 1 means springier stop response.
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+
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+ ### SFVec3f [out] **body1AnchorPoint**
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+
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+ Output field body1AnchorPoint.
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+
118
+ ### SFVec3f [out] **body2AnchorPoint**
119
+
120
+ Output field body2AnchorPoint.
121
+
122
+ ### SFVec3f [out] **body1Axis**
123
+
124
+ Output field body1Axis.
125
+
126
+ ### SFVec3f [out] **body2Axis**
127
+
128
+ Output field body2Axis.
129
+
130
+ ### SFFloat [out] **hinge1Angle**
131
+
132
+ Output field hinge1Angle.
133
+
134
+ ### SFFloat [out] **hinge2Angle**
135
+
136
+ Output field hinge2Angle.
137
+
138
+ ### SFFloat [out] **hinge1AngleRate**
139
+
140
+ Output field hinge1AngleRate.
141
+
142
+ ### SFFloat [out] **hinge2AngleRate**
143
+
144
+ Output field hinge2AngleRate.
145
+
146
+ ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
147
+
148
+ Input/Output field body1.
149
+
150
+ ### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
151
+
152
+ Input/Output field body2.
153
+
154
+ ## Description
155
+
156
+ ### Hint
157
+
158
+ - RigidBodyPhysics component, level 2.
159
+
160
+ ## External Links
161
+
162
+ - [X3D Specification of DoubleAxisHingeJoint](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#DoubleAxisHingeJoint){:target="_blank"}
@@ -0,0 +1,183 @@
1
+ ---
2
+ title: MotorJoint
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [MotorJoint, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ MotorJoint drives relative angular velocities between body1 and body2 within a common reference frame. Contains two RigidBody nodes (containerField values body1, body2).
17
+
18
+ The MotorJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DRigidJointNode
25
+ + MotorJoint
26
+ ```
27
+
28
+ ## Fields
29
+
30
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
+
32
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+
34
+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
35
+
36
+ *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
37
+
38
+ ### SFInt32 [in, out] **enabledAxes** 1 <small>[0,3]</small>
39
+
40
+ *enabledAxes* indicates which motor axes are active. (0) none, (1) axis 1, (2) axes 1 and 2, (3) all three axes.
41
+
42
+ ### SFVec3f [in, out] **motor1Axis** 0 0 0
43
+
44
+ *motor1Axis* defines axis vector of corresponding motor axis.
45
+
46
+ #### Hint
47
+
48
+ - 0 0 0 means motor disabled.
49
+
50
+ ### SFVec3f [in, out] **motor2Axis** 0 0 0
51
+
52
+ *motor2Axis* defines axis vector of corresponding motor axis.
53
+
54
+ #### Hint
55
+
56
+ - 0 0 0 means motor disabled.
57
+
58
+ ### SFVec3f [in, out] **motor3Axis** 0 0 0
59
+
60
+ *motor3Axis* defines axis vector of corresponding motor axis.
61
+
62
+ #### Hint
63
+
64
+ - 0 0 0 means motor disabled.
65
+
66
+ ### SFFloat [in, out] **axis1Angle** 0 <small>[-π,π]</small>
67
+
68
+ *axis1Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
69
+
70
+ ### SFFloat [in, out] **axis2Angle** 0 <small>[-π,π]</small>
71
+
72
+ *axis2Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
73
+
74
+ ### SFFloat [in, out] **axis3Angle** 0 <small>[-π,π]</small>
75
+
76
+ *axis3Angle* (radians) is rotation angle for corresponding motor axis when in user-calculated mode.
77
+
78
+ ### SFFloat [in, out] **axis1Torque** 0 <small>(-∞,∞)</small>
79
+
80
+ *axis1Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
81
+
82
+ ### SFFloat [in, out] **axis2Torque** 0 <small>(-∞,∞)</small>
83
+
84
+ *axis2Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
85
+
86
+ ### SFFloat [in, out] **axis3Torque** 0 <small>(-∞,∞)</small>
87
+
88
+ *axis3Torque* is rotational torque applied by corresponding motor axis when in user-calculated mode.
89
+
90
+ ### SFFloat [in, out] **stop1Bounce** 0 <small>[0,1]</small>
91
+
92
+ *stop1Bounce* is velocity factor for bounce back once stop point is reached.
93
+
94
+ #### Hint
95
+
96
+ - 0 means no bounce, 1 means return velocity matches.
97
+
98
+ ### SFFloat [in, out] **stop2Bounce** 0 <small>[0,1]</small>
99
+
100
+ *stop2Bounce* is velocity factor for bounce back once stop point is reached.
101
+
102
+ #### Hint
103
+
104
+ - 0 means no bounce, 1 means return velocity matches.
105
+
106
+ ### SFFloat [in, out] **stop3Bounce** 0 <small>[0,1]</small>
107
+
108
+ *stop3Bounce* is velocity factor for bounce back once stop point is reached.
109
+
110
+ #### Hint
111
+
112
+ - 0 means no bounce, 1 means return velocity matches.
113
+
114
+ ### SFFloat [in, out] **stop1ErrorCorrection** 0.8 <small>[0,1]</small>
115
+
116
+ *stop1ErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
117
+
118
+ #### Hint
119
+
120
+ - 0 means no error correction, 1 means all error corrected in single step.
121
+
122
+ ### SFFloat [in, out] **stop2ErrorCorrection** 0.8 <small>[0,1]</small>
123
+
124
+ *stop2ErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
125
+
126
+ #### Hint
127
+
128
+ - 0 means no error correction, 1 means all error corrected in single step.
129
+
130
+ ### SFFloat [in, out] **stop3ErrorCorrection** 0.8 <small>[0,1]</small>
131
+
132
+ *stop3ErrorCorrection* is fraction of error correction performed during time step once stop point is reached.
133
+
134
+ #### Hint
135
+
136
+ - 0 means no error correction, 1 means all error corrected in single step.
137
+
138
+ ### SFFloat [out] **motor1Angle**
139
+
140
+ *motor1Angle* provides calculated angle of rotation (radians) for this motor joint from last frame.
141
+
142
+ ### SFFloat [out] **motor2Angle**
143
+
144
+ *motor2Angle* provides calculated angle of rotation (radians) for this motor joint from last frame.
145
+
146
+ ### SFFloat [out] **motor3Angle**
147
+
148
+ *motor3Angle* provides calculated angle of rotation (radians) for this motor joint from last frame.
149
+
150
+ ### SFFloat [out] **motor1AngleRate**
151
+
152
+ *motor1AngleRate* provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.
153
+
154
+ ### SFFloat [out] **motor2AngleRate**
155
+
156
+ *motor2AngleRate* provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.
157
+
158
+ ### SFFloat [out] **motor3AngleRate**
159
+
160
+ *motor3AngleRate* provides calculated anglular rotation rate (radians/second) for this motor joint from last frame.
161
+
162
+ ### SFBool [ ] **autoCalc** FALSE
163
+
164
+ *autoCalc* controls whether user manually provides individual angle rotations each frame (false) or if angle values are automatically calculated by motor implementations (true).
165
+
166
+ ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
167
+
168
+ Input/Output field body1.
169
+
170
+ ### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
171
+
172
+ Input/Output field body2.
173
+
174
+ ## Description
175
+
176
+ ### Hints
177
+
178
+ - Useful in combination with BallJoint.
179
+ - RigidBodyPhysics component, level 2.
180
+
181
+ ## External Links
182
+
183
+ - [X3D Specification of MotorJoint](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#MotorJoint){:target="_blank"}
@@ -0,0 +1,175 @@
1
+ ---
2
+ title: RigidBody
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [RigidBody, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ RigidBody describes a collection of shapes with a mass distribution that is affected by the physics model. Contains a Sphere, Box, or Cone (containerField='massDensityModel') and multiple CollidableOffset or CollidableShape nodes (containerField='geometry') for animating collidable geometry.
17
+
18
+ The RigidBody node belongs to the **RigidBodyPhysics** component and its default container field is *bodies.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + RigidBody
25
+ ```
26
+
27
+ ## Fields
28
+
29
+ ### SFNode [in, out] **metadata** NULL
30
+
31
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+
33
+ ### SFBool [in, out] **enabled** TRUE
34
+
35
+ Enables/disables node operation.
36
+
37
+ ### SFBool [in, out] **fixed** FALSE
38
+
39
+ *fixed* indicates whether body is able to move.
40
+
41
+ #### Hint
42
+
43
+ - Fixed is useful for indicating objects that do not move: walls, ground, etc.
44
+
45
+ ### SFVec3f [in, out] **position** 0 0 0
46
+
47
+ *position* sets body location in world space, then reports physics updates.
48
+
49
+ ### SFRotation [in, out] **orientation** 0 0 1 0
50
+
51
+ *orientation* sets body direction in world space, then reports physics updates.
52
+
53
+ ### SFVec3f [in, out] **linearVelocity** 0 0 0
54
+
55
+ *linearVelocity* sets constant velocity value to object every frame, and reports updates by physics model.
56
+
57
+ #### Hint
58
+
59
+ - Initial value only applied during first frame if forces applied.
60
+
61
+ #### Warning
62
+
63
+ - Instantaneous velocity changes may lead to numerical instability.
64
+
65
+ ### SFVec3f [in, out] **angularVelocity** 0 0 0 <small>(-∞,∞)</small>
66
+
67
+ *angularVelocity* sets constant velocity value to object every frame, and reports updates by physics model.
68
+
69
+ #### Hint
70
+
71
+ - Initial value only applied during first frame if forces applied.
72
+
73
+ #### Warning
74
+
75
+ - Instantaneous velocity changes may lead to numerical instability.
76
+
77
+ ### SFBool [in, out] **useFiniteRotation** FALSE
78
+
79
+ *useFiniteRotation* enables/disables higher-resolution, higher-cost computational method for calculating rotations.
80
+
81
+ ### SFVec3f [in, out] **finiteRotationAxis** 0 0 0 <small>[-1,1]</small>
82
+
83
+ *finiteRotationAxis* specifies vector around which the object rotates.
84
+
85
+ ### SFBool [in, out] **autoDamp** FALSE
86
+
87
+ *autoDamp* enables/disables angularDampingFactor and linearDampingFactor.
88
+
89
+ ### SFFloat [in, out] **linearDampingFactor** 0.001
90
+
91
+ *linearDampingFactor* automatically damps a portion of body motion over time.
92
+
93
+ ### SFFloat [in, out] **angularDampingFactor** 0.001 <small>[0,1]</small>
94
+
95
+ *angularDampingFactor* automatically damps a portion of body motion over time.
96
+
97
+ ### SFFloat [in, out] **mass** 1
98
+
99
+ *mass* of the body in kilograms.
100
+
101
+ #### Warning
102
+
103
+ - Mass must be greater than 0.
104
+
105
+ ### SFMatrix3f [in, out] **inertia** 1 0 0 0 1 0 0 0 1 <small>1 0 0</small>
106
+
107
+ *inertia* matrix defines a 3x2 inertia tensor matrix.
108
+
109
+ #### Warning
110
+
111
+ - Only the first 6 values are used.
112
+
113
+ ### SFVec3f [in, out] **centerOfMass** 0 0 0 <small>(-∞,∞)</small>
114
+
115
+ *centerOfMass* defines local center of mass for physics calculations.
116
+
117
+ ### SFNode [in, out] **massDensityModel** NULL <small class="small"><span class="red">not supported</span></small>
118
+
119
+ Input/Output field massDensityModel.
120
+
121
+ ### SFBool [in, out] **useGlobalGravity** TRUE
122
+
123
+ *useGlobalGravity* indicates whether this particular body is influenced by parent RigidBodyCollection's gravity setting.
124
+
125
+ #### Hint
126
+
127
+ - Contained sub-bodies are not affected by this setting.
128
+
129
+ ### MFVec3f [in, out] **forces** [ ]
130
+
131
+ *forces* defines linear force values applied to the object every frame.
132
+
133
+ ### MFVec3f [in, out] **torques** [ ]
134
+
135
+ *torques* defines rotational force values applied to the object every frame.
136
+
137
+ ### SFBool [in, out] **autoDisable** FALSE
138
+
139
+ *autoDisable* toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.
140
+
141
+ ### SFFloat [in, out] **disableTime** 0 <small>[0,∞) <span class="red">not supported</span></small>
142
+
143
+ *disableTime* defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
144
+
145
+ #### Hint
146
+
147
+ - Only activated if autoDisable='true'
148
+
149
+ ### SFFloat [in, out] **disableLinearSpeed** 0 <small>[0,∞)</small>
150
+
151
+ *disableLinearSpeed* defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.
152
+
153
+ #### Hint
154
+
155
+ - Only activated if autoDisable='true'
156
+
157
+ ### SFFloat [in, out] **disableAngularSpeed** 0 <small>[0,∞)</small>
158
+
159
+ *disableAngularSpeed* defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.
160
+
161
+ #### Hint
162
+
163
+ - Only activated if autoDisable='true'
164
+
165
+ ### MFNode [in, out] **geometry** [ ] <small>[X3DNBodyCollidableNode]</small>
166
+
167
+ Input/Output field geometry.
168
+
169
+ ## Example
170
+
171
+ <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/RigidBody/RigidBody.x3d"></x3d-canvas>
172
+
173
+ ## External Links
174
+
175
+ - [X3D Specification of RigidBody](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#RigidBody){:target="_blank"}
@@ -0,0 +1,120 @@
1
+ ---
2
+ title: RigidBodyCollection
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [RigidBodyCollection, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ RigidBodyCollection represents a system of bodies that interact within a single physics model.
17
+
18
+ The RigidBodyCollection node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DChildNode
25
+ + RigidBodyCollection
26
+ ```
27
+
28
+ ## Fields
29
+
30
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
+
32
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+
34
+ ### SFBool [in, out] **enabled** TRUE
35
+
36
+ Enables/disables node operation.
37
+
38
+ ### MFNode [in] **set_contacts**<span class="red"><small class="small"> not supported</small></span>
39
+
40
+ *set_contacts* input field for Contact nodes provides per-frame information about contacts between bodies.
41
+
42
+ ### SFVec3f [in, out] **gravity** 0 -9.8 0
43
+
44
+ *gravity* indicates direction and strength of local gravity vector for this collection of bodies (units m/sec^2).
45
+
46
+ ### SFBool [in, out] **preferAccuracy** FALSE
47
+
48
+ *preferAccuracy* provides hint for performance preference: higher accuracy or faster computational speed.
49
+
50
+ ### SFFloat [in, out] **errorCorrection** 0.8 <small>[0,1] <span class="red">not supported</span></small>
51
+
52
+ *errorCorrection* describes how quickly intersection errors due to floating-point inaccuracies are resolved (0=no correction, 1=all corrected in single step).
53
+
54
+ ### SFInt32 [in, out] **iterations** 10 <small>[0,∞)</small>
55
+
56
+ *iterations* controls number of iterations performed over collectioned joints and bodies during each evaluation.
57
+
58
+ ### SFFloat [in, out] **constantForceMix** 0.0001 <small>[0,∞) <span class="red">not supported</span></small>
59
+
60
+ *constantForceMix* modifies damping calculations by violating normal constraints while applying small, constant forces in those calculations.
61
+
62
+ #### Hints
63
+
64
+ - This allows joints and bodies to be a fraction springy, and helps to eliminate numerical instability. Spring-driven or spongy connections can be emulated by combined use of errorCorrection and constantForceMix.
65
+
66
+ ### SFFloat [in, out] **maxCorrectionSpeed** -1 <small>[0,∞) or -1 <span class="red">not supported</span></small>
67
+
68
+ Or -1, maxCorrectionSpeed .
69
+
70
+ ### SFFloat [in, out] **contactSurfaceThickness** 0 <small>[0,∞)</small>
71
+
72
+ *contactSurfaceThickness* defines how far bodies may interpenetrate after a collision, allowing simulation of softer bodies that deform somewhat during collision.
73
+
74
+ ### SFBool [in, out] **autoDisable** FALSE
75
+
76
+ *autoDisable* toggles operation of disableAngularSpeed, disableLinearSpeed, disableTime.
77
+
78
+ ### SFFloat [in, out] **disableTime** 0 <small>[0,∞) <span class="red">not supported</span></small>
79
+
80
+ *disableTime* defines interval when body becomes at rest and not part of rigid body calculations, reducing numeric instabilities.
81
+
82
+ #### Hint
83
+
84
+ - Only activated if autoDisable='true'
85
+
86
+ ### SFFloat [in, out] **disableLinearSpeed** 0 <small>[0,∞)</small>
87
+
88
+ *disableLinearSpeed* defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculation, reducing numeric instabilitiess.
89
+
90
+ #### Hint
91
+
92
+ - Only activated if autoDisable='true'
93
+
94
+ ### SFFloat [in, out] **disableAngularSpeed** 0 <small>[0,∞)</small>
95
+
96
+ *disableAngularSpeed* defines lower-limit tolerance value when body is considered at rest and not part of rigid body calculations, reducing numeric instabilities.
97
+
98
+ #### Hint
99
+
100
+ - Only activated if autoDisable='true'
101
+
102
+ ### SFNode [ ] **collider** NULL <small>[CollisionCollection]</small>
103
+
104
+ Field collider.
105
+
106
+ ### MFNode [in, out] **bodies** [ ] <small>[RigidBody]</small>
107
+
108
+ Input/Output field bodies.
109
+
110
+ ### MFNode [in, out] **joints** [ ] <small>[X3DRigidJointNode]</small>
111
+
112
+ Input/Output field joints.
113
+
114
+ ## Example
115
+
116
+ <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/RigidBodyCollection/RigidBodyCollection.x3d"></x3d-canvas>
117
+
118
+ ## External Links
119
+
120
+ - [X3D Specification of RigidBodyCollection](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#RigidBodyCollection){:target="_blank"}