x_ite 8.4.3 → 8.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.vscode/settings.json +5 -1
- package/Makefile +0 -3
- package/build/bin/components.js +173 -0
- package/build/bin/tags.pl +28 -0
- package/build/bin/tests.pl +80 -2
- package/build/bin/version.pl +12 -7
- package/dist/assets/components/Annotation.js +13 -13
- package/dist/assets/components/Annotation.min.js +1 -1
- package/dist/assets/components/CADGeometry.js +13 -13
- package/dist/assets/components/CADGeometry.min.js +1 -1
- package/dist/assets/components/CubeMapTexturing.js +28 -29
- package/dist/assets/components/CubeMapTexturing.min.js +1 -1
- package/dist/assets/components/DIS.js +13 -13
- package/dist/assets/components/DIS.min.js +1 -1
- package/dist/assets/components/EventUtilities.js +9 -9
- package/dist/assets/components/EventUtilities.min.js +1 -1
- package/dist/assets/components/Geometry2D.js +19 -19
- package/dist/assets/components/Geometry2D.min.js +1 -1
- package/dist/assets/components/Geospatial.js +33 -33
- package/dist/assets/components/Geospatial.min.js +1 -1
- package/dist/assets/components/HAnim.js +63 -42
- package/dist/assets/components/HAnim.min.js +1 -1
- package/dist/assets/components/KeyDeviceSensor.js +8 -8
- package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
- package/dist/assets/components/Layout.js +37 -29
- package/dist/assets/components/Layout.min.js +1 -1
- package/dist/assets/components/NURBS.js +29 -31
- package/dist/assets/components/NURBS.min.js +1 -1
- package/dist/assets/components/ParticleSystems.js +23 -23
- package/dist/assets/components/ParticleSystems.min.js +1 -1
- package/dist/assets/components/Picking.js +19 -19
- package/dist/assets/components/Picking.min.js +1 -1
- package/dist/assets/components/RigidBodyPhysics.js +24 -19
- package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
- package/dist/assets/components/Scripting.js +30 -30
- package/dist/assets/components/Scripting.min.js +1 -1
- package/dist/assets/components/Text.js +172 -594
- package/dist/assets/components/Text.min.js +1 -1
- package/dist/assets/components/TextureProjector.js +31 -47
- package/dist/assets/components/TextureProjector.min.js +1 -1
- package/dist/assets/components/Texturing3D.js +367 -346
- package/dist/assets/components/Texturing3D.min.js +1 -1
- package/dist/assets/components/VolumeRendering.js +19 -19
- package/dist/assets/components/VolumeRendering.min.js +1 -1
- package/dist/assets/components/X_ITE.js +9 -9
- package/dist/assets/components/X_ITE.min.js +1 -1
- package/dist/x_ite.css +1 -1
- package/dist/x_ite.js +12174 -3553
- package/dist/x_ite.min.js +1 -1
- package/dist/x_ite.zip +0 -0
- package/docs/_config.yml +5 -136
- package/docs/_data/nav/components-CADGeometry.yml +14 -0
- package/docs/_data/nav/components-Core.yml +16 -0
- package/docs/_data/nav/components-CubeMapTexturing.yml +8 -0
- package/docs/_data/nav/components-DIS.yml +14 -0
- package/docs/_data/nav/components-EnvironmentalEffects.yml +12 -0
- package/docs/_data/nav/components-EnvironmentalSensor.yml +8 -0
- package/docs/_data/nav/components-EventUtilities.yml +16 -0
- package/docs/_data/nav/components-Followers.yml +30 -0
- package/docs/_data/nav/components-Geometry2D.yml +18 -0
- package/docs/_data/nav/components-Geometry3D.yml +16 -0
- package/docs/_data/nav/components-Geospatial.yml +24 -0
- package/docs/_data/nav/components-Grouping.yml +10 -0
- package/docs/_data/nav/components-HAnim.yml +14 -0
- package/docs/_data/nav/components-Interpolation.yml +28 -0
- package/docs/_data/nav/components-KeyDeviceSensor.yml +6 -0
- package/docs/_data/nav/components-Layering.yml +8 -0
- package/docs/_data/nav/components-Layout.yml +12 -0
- package/docs/_data/nav/components-Lighting.yml +10 -0
- package/docs/_data/nav/components-NURBS.yml +30 -0
- package/docs/_data/nav/components-Navigation.yml +16 -0
- package/docs/_data/nav/components-Networking.yml +8 -0
- package/docs/_data/nav/components-ParticleSystems.yml +22 -0
- package/docs/_data/nav/components-Picking.yml +12 -0
- package/docs/_data/nav/components-PointingDeviceSensor.yml +10 -0
- package/docs/_data/nav/components-Rendering.yml +30 -0
- package/docs/_data/nav/components-RigidBodyPhysics.yml +30 -0
- package/docs/_data/nav/components-Scripting.yml +4 -0
- package/docs/_data/nav/components-Shaders.yml +18 -0
- package/docs/_data/nav/components-Shape.yml +22 -0
- package/docs/_data/nav/components-Sound.yml +44 -0
- package/docs/_data/nav/components-Text.yml +6 -0
- package/docs/_data/nav/components-TextureProjector.yml +6 -0
- package/docs/_data/nav/components-Texturing.yml +22 -0
- package/docs/_data/nav/components-Texturing3D.yml +18 -0
- package/docs/_data/nav/components-Time.yml +4 -0
- package/docs/_data/nav/components-VolumeRendering.yml +28 -0
- package/docs/_data/nav/components-X_ITE.yml +4 -0
- package/docs/_data/nav/main.yml +26 -0
- package/docs/_data/nav/reference.yml +18 -0
- package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +18 -0
- package/docs/_data/nav/tutorials-basic.yml +6 -0
- package/docs/_data/nav/tutorials-optimize-your-scene.yml +6 -0
- package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +12 -0
- package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +16 -0
- package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +20 -0
- package/docs/_includes/nav.html +2 -2
- package/docs/_includes/scripts.html +2 -1
- package/docs/_posts/accessing-the-external-browser.md +1 -1
- package/docs/_posts/browser-support.md +1 -1
- package/docs/_posts/components/CADGeometry/CADAssembly.md +83 -0
- package/docs/_posts/components/CADGeometry/CADFace.md +70 -0
- package/docs/_posts/components/CADGeometry/CADLayer.md +84 -0
- package/docs/_posts/components/CADGeometry/CADPart.md +117 -0
- package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +125 -0
- package/docs/_posts/components/CADGeometry/QuadSet.md +113 -0
- package/docs/_posts/components/Core/MetadataBoolean.md +90 -0
- package/docs/_posts/components/Core/MetadataDouble.md +67 -0
- package/docs/_posts/components/Core/MetadataFloat.md +67 -0
- package/docs/_posts/components/Core/MetadataInteger.md +66 -0
- package/docs/_posts/components/Core/MetadataSet.md +63 -0
- package/docs/_posts/components/Core/MetadataString.md +66 -0
- package/docs/_posts/components/Core/WorldInfo.md +54 -0
- package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +76 -0
- package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +65 -0
- package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +66 -0
- package/docs/_posts/components/DIS/DISEntityManager.md +73 -0
- package/docs/_posts/components/DIS/DISEntityTypeMapping.md +88 -0
- package/docs/_posts/components/DIS/EspduTransform.md +416 -0
- package/docs/_posts/components/DIS/ReceiverPdu.md +168 -0
- package/docs/_posts/components/DIS/SignalPdu.md +168 -0
- package/docs/_posts/components/DIS/TransmitterPdu.md +232 -0
- package/docs/_posts/components/EnvironmentalEffects/Background.md +189 -0
- package/docs/_posts/components/EnvironmentalEffects/Fog.md +97 -0
- package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +40 -0
- package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +84 -0
- package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +142 -0
- package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +90 -0
- package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +91 -0
- package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +73 -0
- package/docs/_posts/components/EventUtilities/BooleanFilter.md +62 -0
- package/docs/_posts/components/EventUtilities/BooleanSequencer.md +86 -0
- package/docs/_posts/components/EventUtilities/BooleanToggle.md +46 -0
- package/docs/_posts/components/EventUtilities/BooleanTrigger.md +47 -0
- package/docs/_posts/components/EventUtilities/IntegerSequencer.md +90 -0
- package/docs/_posts/components/EventUtilities/IntegerTrigger.md +51 -0
- package/docs/_posts/components/EventUtilities/TimeTrigger.md +47 -0
- package/docs/_posts/components/Followers/ColorChaser.md +77 -0
- package/docs/_posts/components/Followers/ColorDamper.md +85 -0
- package/docs/_posts/components/Followers/CoordinateChaser.md +76 -0
- package/docs/_posts/components/Followers/CoordinateDamper.md +80 -0
- package/docs/_posts/components/Followers/OrientationChaser.md +72 -0
- package/docs/_posts/components/Followers/OrientationDamper.md +80 -0
- package/docs/_posts/components/Followers/PositionChaser.md +72 -0
- package/docs/_posts/components/Followers/PositionChaser2D.md +72 -0
- package/docs/_posts/components/Followers/PositionDamper.md +80 -0
- package/docs/_posts/components/Followers/PositionDamper2D.md +80 -0
- package/docs/_posts/components/Followers/ScalarChaser.md +76 -0
- package/docs/_posts/components/Followers/ScalarDamper.md +80 -0
- package/docs/_posts/components/Followers/TexCoordChaser2D.md +72 -0
- package/docs/_posts/components/Followers/TexCoordDamper2D.md +80 -0
- package/docs/_posts/components/Geometry2D/Arc2D.md +71 -0
- package/docs/_posts/components/Geometry2D/ArcClose2D.md +91 -0
- package/docs/_posts/components/Geometry2D/Circle2D.md +55 -0
- package/docs/_posts/components/Geometry2D/Disk2D.md +75 -0
- package/docs/_posts/components/Geometry2D/Polyline2D.md +54 -0
- package/docs/_posts/components/Geometry2D/Polypoint2D.md +54 -0
- package/docs/_posts/components/Geometry2D/Rectangle2D.md +66 -0
- package/docs/_posts/components/Geometry2D/TriangleSet2D.md +66 -0
- package/docs/_posts/components/Geometry3D/Box.md +66 -0
- package/docs/_posts/components/Geometry3D/Cone.md +90 -0
- package/docs/_posts/components/Geometry3D/Cylinder.md +98 -0
- package/docs/_posts/components/Geometry3D/ElevationGrid.md +162 -0
- package/docs/_posts/components/Geometry3D/Extrusion.md +170 -0
- package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +208 -0
- package/docs/_posts/components/Geometry3D/Sphere.md +66 -0
- package/docs/_posts/components/Geospatial/GeoCoordinate.md +65 -0
- package/docs/_posts/components/Geospatial/GeoElevationGrid.md +180 -0
- package/docs/_posts/components/Geospatial/GeoLOD.md +128 -0
- package/docs/_posts/components/Geospatial/GeoLocation.md +93 -0
- package/docs/_posts/components/Geospatial/GeoMetadata.md +75 -0
- package/docs/_posts/components/Geospatial/GeoOrigin.md +69 -0
- package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +95 -0
- package/docs/_posts/components/Geospatial/GeoProximitySensor.md +109 -0
- package/docs/_posts/components/Geospatial/GeoTouchSensor.md +108 -0
- package/docs/_posts/components/Geospatial/GeoTransform.md +121 -0
- package/docs/_posts/components/Geospatial/GeoViewpoint.md +126 -0
- package/docs/_posts/components/Grouping/Group.md +75 -0
- package/docs/_posts/components/Grouping/StaticGroup.md +65 -0
- package/docs/_posts/components/Grouping/Switch.md +89 -0
- package/docs/_posts/components/Grouping/Transform.md +126 -0
- package/docs/_posts/components/HAnim/HAnimDisplacer.md +89 -0
- package/docs/_posts/components/HAnim/HAnimHumanoid.md +136 -0
- package/docs/_posts/components/HAnim/HAnimJoint.md +165 -0
- package/docs/_posts/components/HAnim/HAnimMotion.md +68 -0
- package/docs/_posts/components/HAnim/HAnimSegment.md +107 -0
- package/docs/_posts/components/HAnim/HAnimSite.md +108 -0
- package/docs/_posts/components/Interpolation/ColorInterpolator.md +73 -0
- package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +76 -0
- package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +73 -0
- package/docs/_posts/components/Interpolation/EaseInEaseOut.md +67 -0
- package/docs/_posts/components/Interpolation/NormalInterpolator.md +68 -0
- package/docs/_posts/components/Interpolation/OrientationInterpolator.md +72 -0
- package/docs/_posts/components/Interpolation/PositionInterpolator.md +72 -0
- package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +77 -0
- package/docs/_posts/components/Interpolation/ScalarInterpolator.md +76 -0
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +93 -0
- package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +93 -0
- package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +106 -0
- package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +78 -0
- package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +78 -0
- package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +70 -0
- package/docs/_posts/components/Layering/Layer.md +67 -0
- package/docs/_posts/components/Layering/LayerSet.md +78 -0
- package/docs/_posts/components/Layering/Viewport.md +80 -0
- package/docs/_posts/components/Layout/Layout.md +107 -0
- package/docs/_posts/components/Layout/LayoutGroup.md +85 -0
- package/docs/_posts/components/Layout/LayoutLayer.md +74 -0
- package/docs/_posts/components/Layout/ScreenFontStyle.md +137 -0
- package/docs/_posts/components/Layout/ScreenGroup.md +71 -0
- package/docs/_posts/components/Lighting/DirectionalLight.md +100 -0
- package/docs/_posts/components/Lighting/EnvironmentLight.md +91 -0
- package/docs/_posts/components/Lighting/PointLight.md +103 -0
- package/docs/_posts/components/Lighting/SpotLight.md +132 -0
- package/docs/_posts/components/NURBS/Contour2D.md +57 -0
- package/docs/_posts/components/NURBS/ContourPolyline2D.md +46 -0
- package/docs/_posts/components/NURBS/CoordinateDouble.md +47 -0
- package/docs/_posts/components/NURBS/NurbsCurve.md +71 -0
- package/docs/_posts/components/NURBS/NurbsCurve2D.md +66 -0
- package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +70 -0
- package/docs/_posts/components/NURBS/NurbsPatchSurface.md +106 -0
- package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +70 -0
- package/docs/_posts/components/NURBS/NurbsSet.md +66 -0
- package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +90 -0
- package/docs/_posts/components/NURBS/NurbsSweptSurface.md +69 -0
- package/docs/_posts/components/NURBS/NurbsSwungSurface.md +65 -0
- package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +77 -0
- package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +114 -0
- package/docs/_posts/components/Navigation/Billboard.md +88 -0
- package/docs/_posts/components/Navigation/Collision.md +102 -0
- package/docs/_posts/components/Navigation/LOD.md +99 -0
- package/docs/_posts/components/Navigation/NavigationInfo.md +122 -0
- package/docs/_posts/components/Navigation/OrthoViewpoint.md +117 -0
- package/docs/_posts/components/Navigation/Viewpoint.md +117 -0
- package/docs/_posts/components/Navigation/ViewpointGroup.md +80 -0
- package/docs/_posts/components/Networking/Anchor.md +111 -0
- package/docs/_posts/components/Networking/Inline.md +115 -0
- package/docs/_posts/components/Networking/LoadSensor.md +91 -0
- package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +54 -0
- package/docs/_posts/components/ParticleSystems/ConeEmitter.md +76 -0
- package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +72 -0
- package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +58 -0
- package/docs/_posts/components/ParticleSystems/ParticleSystem.md +177 -0
- package/docs/_posts/components/ParticleSystems/PointEmitter.md +76 -0
- package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +94 -0
- package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +90 -0
- package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +90 -0
- package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +68 -0
- package/docs/_posts/components/Picking/LinePickSensor.md +125 -0
- package/docs/_posts/components/Picking/PickableGroup.md +93 -0
- package/docs/_posts/components/Picking/PointPickSensor.md +112 -0
- package/docs/_posts/components/Picking/PrimitivePickSensor.md +114 -0
- package/docs/_posts/components/Picking/VolumePickSensor.md +107 -0
- package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +122 -0
- package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +114 -0
- package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +89 -0
- package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +87 -0
- package/docs/_posts/components/Rendering/ClipPlane.md +67 -0
- package/docs/_posts/components/Rendering/Color.md +56 -0
- package/docs/_posts/components/Rendering/ColorRGBA.md +61 -0
- package/docs/_posts/components/Rendering/Coordinate.md +45 -0
- package/docs/_posts/components/Rendering/IndexedLineSet.md +128 -0
- package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +128 -0
- package/docs/_posts/components/Rendering/IndexedTriangleSet.md +128 -0
- package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +116 -0
- package/docs/_posts/components/Rendering/LineSet.md +85 -0
- package/docs/_posts/components/Rendering/Normal.md +41 -0
- package/docs/_posts/components/Rendering/PointSet.md +76 -0
- package/docs/_posts/components/Rendering/TriangleFanSet.md +112 -0
- package/docs/_posts/components/Rendering/TriangleSet.md +108 -0
- package/docs/_posts/components/Rendering/TriangleStripSet.md +116 -0
- package/docs/_posts/components/RigidBodyPhysics/BallJoint.md +78 -0
- package/docs/_posts/components/RigidBodyPhysics/CollidableOffset.md +75 -0
- package/docs/_posts/components/RigidBodyPhysics/CollidableShape.md +83 -0
- package/docs/_posts/components/RigidBodyPhysics/CollisionCollection.md +90 -0
- package/docs/_posts/components/RigidBodyPhysics/CollisionSensor.md +65 -0
- package/docs/_posts/components/RigidBodyPhysics/CollisionSpace.md +70 -0
- package/docs/_posts/components/RigidBodyPhysics/Contact.md +117 -0
- package/docs/_posts/components/RigidBodyPhysics/DoubleAxisHingeJoint.md +162 -0
- package/docs/_posts/components/RigidBodyPhysics/MotorJoint.md +183 -0
- package/docs/_posts/components/RigidBodyPhysics/RigidBody.md +175 -0
- package/docs/_posts/components/RigidBodyPhysics/RigidBodyCollection.md +120 -0
- package/docs/_posts/components/RigidBodyPhysics/SingleAxisHingeJoint.md +108 -0
- package/docs/_posts/components/RigidBodyPhysics/SliderJoint.md +106 -0
- package/docs/_posts/components/RigidBodyPhysics/UniversalJoint.md +119 -0
- package/docs/_posts/components/Scripting/Script.md +81 -0
- package/docs/_posts/components/Shaders/ComposedShader.md +81 -0
- package/docs/_posts/components/Shaders/FloatVertexAttribute.md +65 -0
- package/docs/_posts/components/Shaders/Matrix3VertexAttribute.md +53 -0
- package/docs/_posts/components/Shaders/Matrix4VertexAttribute.md +53 -0
- package/docs/_posts/components/Shaders/PackagedShader.md +77 -0
- package/docs/_posts/components/Shaders/ProgramShader.md +71 -0
- package/docs/_posts/components/Shaders/ShaderPart.md +76 -0
- package/docs/_posts/components/Shaders/ShaderProgram.md +68 -0
- package/docs/_posts/components/Shape/AcousticProperties.md +52 -0
- package/docs/_posts/components/Shape/Appearance.md +123 -0
- package/docs/_posts/components/Shape/FillProperties.md +67 -0
- package/docs/_posts/components/Shape/LineProperties.md +63 -0
- package/docs/_posts/components/Shape/Material.md +217 -0
- package/docs/_posts/components/Shape/PhysicalMaterial.md +173 -0
- package/docs/_posts/components/Shape/PointProperties.md +84 -0
- package/docs/_posts/components/Shape/Shape.md +63 -0
- package/docs/_posts/components/Shape/TwoSidedMaterial.md +149 -0
- package/docs/_posts/components/Shape/UnlitMaterial.md +115 -0
- package/docs/_posts/components/Sound/Analyser.md +72 -0
- package/docs/_posts/components/Sound/AudioClip.md +139 -0
- package/docs/_posts/components/Sound/AudioDestination.md +52 -0
- package/docs/_posts/components/Sound/BiquadFilter.md +70 -0
- package/docs/_posts/components/Sound/BufferAudioSource.md +86 -0
- package/docs/_posts/components/Sound/ChannelMerger.md +46 -0
- package/docs/_posts/components/Sound/ChannelSelector.md +48 -0
- package/docs/_posts/components/Sound/ChannelSplitter.md +48 -0
- package/docs/_posts/components/Sound/Convolver.md +66 -0
- package/docs/_posts/components/Sound/Delay.md +66 -0
- package/docs/_posts/components/Sound/DynamicsCompressor.md +74 -0
- package/docs/_posts/components/Sound/Gain.md +62 -0
- package/docs/_posts/components/Sound/ListenerPointSource.md +62 -0
- package/docs/_posts/components/Sound/MicrophoneSource.md +54 -0
- package/docs/_posts/components/Sound/OscillatorSource.md +58 -0
- package/docs/_posts/components/Sound/PeriodicWave.md +42 -0
- package/docs/_posts/components/Sound/Sound.md +92 -0
- package/docs/_posts/components/Sound/SpatialSound.md +68 -0
- package/docs/_posts/components/Sound/StreamAudioDestination.md +52 -0
- package/docs/_posts/components/Sound/StreamAudioSource.md +54 -0
- package/docs/_posts/components/Sound/WaveShaper.md +66 -0
- package/docs/_posts/components/Text/FontStyle.md +145 -0
- package/docs/_posts/components/Text/Text.md +102 -0
- package/docs/_posts/components/TextureProjector/TextureProjector.md +52 -0
- package/docs/_posts/components/TextureProjector/TextureProjectorParallel.md +52 -0
- package/docs/_posts/components/Texturing/ImageTexture.md +134 -0
- package/docs/_posts/components/Texturing/MovieTexture.md +221 -0
- package/docs/_posts/components/Texturing/MultiTexture.md +100 -0
- package/docs/_posts/components/Texturing/MultiTextureCoordinate.md +47 -0
- package/docs/_posts/components/Texturing/MultiTextureTransform.md +47 -0
- package/docs/_posts/components/Texturing/PixelTexture.md +80 -0
- package/docs/_posts/components/Texturing/TextureCoordinate.md +52 -0
- package/docs/_posts/components/Texturing/TextureCoordinateGenerator.md +64 -0
- package/docs/_posts/components/Texturing/TextureProperties.md +137 -0
- package/docs/_posts/components/Texturing/TextureTransform.md +73 -0
- package/docs/_posts/components/Texturing3D/ComposedTexture3D.md +76 -0
- package/docs/_posts/components/Texturing3D/ImageTexture3D.md +132 -0
- package/docs/_posts/components/Texturing3D/ImageTextureAtlas.md +131 -0
- package/docs/_posts/components/Texturing3D/PixelTexture3D.md +75 -0
- package/docs/_posts/components/Texturing3D/TextureCoordinate3D.md +53 -0
- package/docs/_posts/components/Texturing3D/TextureCoordinate4D.md +52 -0
- package/docs/_posts/components/Texturing3D/TextureTransform3D.md +69 -0
- package/docs/_posts/components/Texturing3D/TextureTransformMatrix3D.md +57 -0
- package/docs/_posts/components/Time/TimeSensor.md +136 -0
- package/docs/_posts/components/VolumeRendering/BlendedVolumeStyle.md +92 -0
- package/docs/_posts/components/VolumeRendering/BoundaryEnhancementVolumeStyle.md +53 -0
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## Overview
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ClipPlane specifies a single plane equation used to clip (i.e. cull or hide) displayed geometry. The plane field specifies a four-component plane equation that describes both inside and outside half space.
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The ClipPlane node belongs to the **Rendering** component and its default container field is *children.* It is available since X3D version 3.2 or later.
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Enables/disables node operation.
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If (a,b,c,d) is the plane, with the first three components being a normalized vector describing the plane's normal direction (and thus the fourth component d being distance from the origin), a point (x,y,z) is visible to the user, with regards to the clipping plane, if a\*x+b\*y+c\*z+d is greater than 0.
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#Point-normal_form_and_general_form_of_the_equation_of_a_plane) [Plane-geometry distance to point](https://en.wikipedia.org/wiki/Plane_(geometry){:target="_blank"}#Distance_from_a_point_to_a_plane)
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Color node defines a set of RGB color values that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node. Color is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle\* and IndexedTriangle\* nodes.
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The color field defines an array of 3-tuple RGB colors.
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<table class="x3d-widgets"><tbody><tr><td><button class="button" id="reset-colors-button">Reset Colors</button></td><td><select class="select" id="randomize-colors-button"><option value="0">Preserve Positions</option><option value="1">Move Colors To Left Side</option><option value="2">Move Colors To Right Side</option><option selected="selected" value="3">Randomize Colors</option></select></td></tr></tbody></table>
|
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50
|
+
|
|
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|
+
- [/c3-source-example]
|
|
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|
+
|
|
53
|
+
## External Links
|
|
54
|
+
|
|
55
|
+
- [X3D Specification of Color](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Color){:target="_blank"}
|
|
56
|
+
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: ColorRGBA
|
|
3
|
+
date: 2022-01-07
|
|
4
|
+
nav: components-Rendering
|
|
5
|
+
categories: [components, Rendering]
|
|
6
|
+
tags: [ColorRGBA, Rendering]
|
|
7
|
+
---
|
|
8
|
+
<style>
|
|
9
|
+
.post h3 {
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|
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|
+
word-spacing: 0.2em;
|
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11
|
+
}
|
|
12
|
+
</style>
|
|
13
|
+
|
|
14
|
+
## Overview
|
|
15
|
+
|
|
16
|
+
ColorRGBA node defines a set of RGBA color values that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node. ColorRGBA is only used by ElevationGrid, IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle\* and IndexedTriangle\* nodes.
|
|
17
|
+
|
|
18
|
+
The ColorRGBA node belongs to the **Rendering** component and its default container field is *color.* It is available since X3D version 3.0 or later.
|
|
19
|
+
|
|
20
|
+
## Hierarchy
|
|
21
|
+
|
|
22
|
+
```
|
|
23
|
+
+ X3DNode
|
|
24
|
+
+ X3DGeometricPropertyNode
|
|
25
|
+
+ X3DColorNode
|
|
26
|
+
+ ColorRGBA
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
## Fields
|
|
30
|
+
|
|
31
|
+
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
+
|
|
33
|
+
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
|
|
34
|
+
|
|
35
|
+
### MFColorRGBA [in, out] **color** [ ] <small>[0,1]</small>
|
|
36
|
+
|
|
37
|
+
The color field defines an array of 4-tuple RGBA colors.
|
|
38
|
+
|
|
39
|
+
#### Warning
|
|
40
|
+
|
|
41
|
+
- ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering component level 1 (alpha optional), otherwise Full profile.
|
|
42
|
+
|
|
43
|
+
## Description
|
|
44
|
+
|
|
45
|
+
### Hints
|
|
46
|
+
|
|
47
|
+
- Colors are often controlled by Material instead.
|
|
48
|
+
- Alpha channel may be ignored under Interchange profile.
|
|
49
|
+
|
|
50
|
+
### Warning
|
|
51
|
+
|
|
52
|
+
- ColorRGBA requires Rendering component level 3 (alpha fully supported), Rendering component level 1 (alpha optional), otherwise Full profile.
|
|
53
|
+
|
|
54
|
+
## Example
|
|
55
|
+
|
|
56
|
+
<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/ColorRGBA/ColorRGBA.x3d"></x3d-canvas>
|
|
57
|
+
|
|
58
|
+
## External Links
|
|
59
|
+
|
|
60
|
+
- [X3D Specification of ColorRGBA](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#ColorRGBA){:target="_blank"}
|
|
61
|
+
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: Coordinate
|
|
3
|
+
date: 2022-01-07
|
|
4
|
+
nav: components-Rendering
|
|
5
|
+
categories: [components, Rendering]
|
|
6
|
+
tags: [Coordinate, Rendering]
|
|
7
|
+
---
|
|
8
|
+
<style>
|
|
9
|
+
.post h3 {
|
|
10
|
+
word-spacing: 0.2em;
|
|
11
|
+
}
|
|
12
|
+
</style>
|
|
13
|
+
|
|
14
|
+
## Overview
|
|
15
|
+
|
|
16
|
+
Coordinate builds geometry by defining a set of 3D coordinate triplet values. Coordinate is used by IndexedFaceSet, IndexedLineSet, LineSet, PointSet, Triangle\* and IndexedTriangle\* nodes. Coordinate is also used by HAnimHumanoid, HAnimSegment, and various Nurbs nodes.
|
|
17
|
+
|
|
18
|
+
The Coordinate node belongs to the **Rendering** component and its default container field is *coord.* It is available since X3D version 3.0 or later.
|
|
19
|
+
|
|
20
|
+
## Hierarchy
|
|
21
|
+
|
|
22
|
+
```
|
|
23
|
+
+ X3DNode
|
|
24
|
+
+ X3DGeometricPropertyNode
|
|
25
|
+
+ X3DCoordinateNode
|
|
26
|
+
+ Coordinate
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
## Fields
|
|
30
|
+
|
|
31
|
+
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
+
|
|
33
|
+
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
|
|
34
|
+
|
|
35
|
+
### MFVec3f [in, out] **point** [ ] <small>(-∞,∞)</small>
|
|
36
|
+
|
|
37
|
+
*point* contains a set of 3D coordinate triplet values.
|
|
38
|
+
|
|
39
|
+
## Example
|
|
40
|
+
|
|
41
|
+
<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/Coordinate/Coordinate.x3d"></x3d-canvas>
|
|
42
|
+
|
|
43
|
+
## External Links
|
|
44
|
+
|
|
45
|
+
- [X3D Specification of Coordinate](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Coordinate){:target="_blank"}
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: IndexedLineSet
|
|
3
|
+
date: 2022-01-07
|
|
4
|
+
nav: components-Rendering
|
|
5
|
+
categories: [components, Rendering]
|
|
6
|
+
tags: [IndexedLineSet, Rendering]
|
|
7
|
+
---
|
|
8
|
+
<style>
|
|
9
|
+
.post h3 {
|
|
10
|
+
word-spacing: 0.2em;
|
|
11
|
+
}
|
|
12
|
+
</style>
|
|
13
|
+
|
|
14
|
+
## Overview
|
|
15
|
+
|
|
16
|
+
IndexedLineSet is a geometry node that can contain a Coordinate|CoordinateDouble node and an (optional) Color|ColorRGBA node. Color values or a sibling Material emissiveColor is used to draw lines and points. Lines are not lit, are not texture-mapped, and do not participate in collision detection.
|
|
17
|
+
|
|
18
|
+
The IndexedLineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
|
|
19
|
+
|
|
20
|
+
## Hierarchy
|
|
21
|
+
|
|
22
|
+
```
|
|
23
|
+
+ X3DNode
|
|
24
|
+
+ X3DGeometryNode
|
|
25
|
+
+ IndexedLineSet
|
|
26
|
+
```
|
|
27
|
+
|
|
28
|
+
## Fields
|
|
29
|
+
|
|
30
|
+
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
31
|
+
|
|
32
|
+
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
|
|
33
|
+
|
|
34
|
+
### MFInt32 [in] **set_colorIndex** <small>[0,∞) or -1</small>
|
|
35
|
+
|
|
36
|
+
*colorIndex* values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
|
|
37
|
+
|
|
38
|
+
#### Hints
|
|
39
|
+
|
|
40
|
+
- If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
|
|
41
|
+
- If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
|
|
42
|
+
- If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual
|
|
43
|
+
|
|
44
|
+
### MFInt32 [in] **set_coordIndex** <small class="small">[0,∞) or -1</small>
|
|
45
|
+
|
|
46
|
+
**colorIndex** values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
|
|
47
|
+
|
|
48
|
+
#### Hints
|
|
49
|
+
|
|
50
|
+
- If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
|
|
51
|
+
- If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
|
|
52
|
+
- If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual values in the coordIndex array polygon definitions.
|
|
53
|
+
|
|
54
|
+
#### Warning
|
|
55
|
+
|
|
56
|
+
- It is an error to define this transient inputOnly field in an X3D file, instead only use it a destination for ROUTE events.
|
|
57
|
+
|
|
58
|
+
### SFBool [ ] **colorPerVertex** TRUE
|
|
59
|
+
|
|
60
|
+
Whether Color node color values are applied to each vertex (true) or per polyline (false).
|
|
61
|
+
|
|
62
|
+
#### See Also
|
|
63
|
+
|
|
64
|
+
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
65
|
+
|
|
66
|
+
### MFInt32 [ ] **colorIndex** [ ] <small>[0,∞) or -1</small>
|
|
67
|
+
|
|
68
|
+
*colorIndex* values define the order in which Color|ColorRGBA values are applied to polygons (or vertices).
|
|
69
|
+
|
|
70
|
+
#### Hints
|
|
71
|
+
|
|
72
|
+
- If *colorIndex* array is not provided, then Color|ColorRGBA values are indexed according to the coordIndex field.
|
|
73
|
+
- If colorPerVertex='false' then one index is provided for each polygon defined by the coordIndex array. No sentinel -1 values are included.
|
|
74
|
+
- If colorPerVertex='true' then a matching set of indices is provided, each separated by sentinel -1, that exactly corresponds to individual
|
|
75
|
+
|
|
76
|
+
### MFInt32 [ ] **coordIndex** [ ] <small>[0,∞) or -1</small>
|
|
77
|
+
|
|
78
|
+
*coordIndex* indices provide the order in which coordinates are applied to construct each polygon face. Order starts at index 0, commas are optional between sets, use -1 to separate indices for each polyline.
|
|
79
|
+
|
|
80
|
+
#### Hint
|
|
81
|
+
|
|
82
|
+
- If rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat initial each initial vertex to close the polygons.
|
|
83
|
+
|
|
84
|
+
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
|
85
|
+
|
|
86
|
+
Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
|
|
87
|
+
|
|
88
|
+
#### Hint
|
|
89
|
+
|
|
90
|
+
- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
|
|
91
|
+
|
|
92
|
+
### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
|
|
93
|
+
|
|
94
|
+
Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
|
|
95
|
+
|
|
96
|
+
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
97
|
+
|
|
98
|
+
Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
99
|
+
|
|
100
|
+
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
101
|
+
|
|
102
|
+
Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
|
|
103
|
+
|
|
104
|
+
#### Hint
|
|
105
|
+
|
|
106
|
+
- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
|
|
107
|
+
|
|
108
|
+
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
109
|
+
|
|
110
|
+
Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
|
|
111
|
+
|
|
112
|
+
## Description
|
|
113
|
+
|
|
114
|
+
### Hints
|
|
115
|
+
|
|
116
|
+
- Use a different color (or emissiveColor) than the background color.
|
|
117
|
+
- If rendering Coordinate points originally defined for an IndexedFaceSet, index values may need to repeat each initial vertex to close each polygon outline. Step-wise colors or linear interpolation of colors can be used as a good scientific visualization technique to map arbitrary function values to a color map.
|
|
118
|
+
- Insert a Shape node before adding geometry or Appearance.
|
|
119
|
+
- You can also substitute a type-matched ProtoInstance node for contained content.
|
|
120
|
+
- Consider including Fog to provide further depth cueing for IndexedLineSet (ILS).
|
|
121
|
+
|
|
122
|
+
## Example
|
|
123
|
+
|
|
124
|
+
<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedLineSet/IndexedLineSet.x3d"></x3d-canvas>
|
|
125
|
+
|
|
126
|
+
## External Links
|
|
127
|
+
|
|
128
|
+
- [X3D Specification of IndexedLineSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedLineSet){:target="_blank"}
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: IndexedTriangleFanSet
|
|
3
|
+
date: 2022-01-07
|
|
4
|
+
nav: components-Rendering
|
|
5
|
+
categories: [components, Rendering]
|
|
6
|
+
tags: [IndexedTriangleFanSet, Rendering]
|
|
7
|
+
---
|
|
8
|
+
<style>
|
|
9
|
+
.post h3 {
|
|
10
|
+
word-spacing: 0.2em;
|
|
11
|
+
}
|
|
12
|
+
</style>
|
|
13
|
+
|
|
14
|
+
## Overview
|
|
15
|
+
|
|
16
|
+
IndexedTriangleFanSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
|
|
17
|
+
|
|
18
|
+
The IndexedTriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
|
|
19
|
+
|
|
20
|
+
## Hierarchy
|
|
21
|
+
|
|
22
|
+
```
|
|
23
|
+
+ X3DNode
|
|
24
|
+
+ X3DGeometryNode
|
|
25
|
+
+ X3DComposedGeometryNode
|
|
26
|
+
+ IndexedTriangleFanSet
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
## Fields
|
|
30
|
+
|
|
31
|
+
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
+
|
|
33
|
+
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
|
|
34
|
+
|
|
35
|
+
### MFInt32 [in] **set_index** <small class="small">[0,∞) or -1</small>
|
|
36
|
+
|
|
37
|
+
*index* list specifies triangles by connecting Coordinate vertices, each individual fan separated by -1 sentinel value.
|
|
38
|
+
|
|
39
|
+
#### Hint
|
|
40
|
+
|
|
41
|
+
- First indexed coordinate in each sequence is fan center.
|
|
42
|
+
|
|
43
|
+
### SFBool [ ] **solid** TRUE
|
|
44
|
+
|
|
45
|
+
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
|
|
46
|
+
|
|
47
|
+
#### Hint
|
|
48
|
+
|
|
49
|
+
- If in doubt, use solid='false' for maximum visibility.
|
|
50
|
+
|
|
51
|
+
#### Warning
|
|
52
|
+
|
|
53
|
+
- Default value true can completely hide geometry if viewed from wrong side!
|
|
54
|
+
|
|
55
|
+
### SFBool [ ] **ccw** TRUE
|
|
56
|
+
|
|
57
|
+
*ccw* = counterclockwise: ordering of vertex coordinates orientation.
|
|
58
|
+
|
|
59
|
+
#### Hint
|
|
60
|
+
|
|
61
|
+
- Ccw false can reverse solid (backface culling) and normal-vector orientation.
|
|
62
|
+
|
|
63
|
+
### SFBool [ ] **colorPerVertex** TRUE
|
|
64
|
+
|
|
65
|
+
Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
|
|
66
|
+
|
|
67
|
+
#### See Also
|
|
68
|
+
|
|
69
|
+
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
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70
|
+
|
|
71
|
+
### SFBool [ ] **normalPerVertex** TRUE
|
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72
|
+
|
|
73
|
+
Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
|
|
74
|
+
|
|
75
|
+
### MFInt32 [ ] **index** [ ] <small>[0,∞) or -1</small>
|
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76
|
+
|
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77
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+
*index* list specifies triangles by connecting Coordinate vertices, each individual fan separated by -1 sentinel value.
|
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78
|
+
|
|
79
|
+
#### Hint
|
|
80
|
+
|
|
81
|
+
- First indexed coordinate in each sequence is fan center.
|
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82
|
+
|
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83
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+
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
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84
|
+
|
|
85
|
+
Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
|
|
86
|
+
|
|
87
|
+
#### Hint
|
|
88
|
+
|
|
89
|
+
- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
|
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90
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+
|
|
91
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+
### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
|
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92
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+
|
|
93
|
+
Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
|
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94
|
+
|
|
95
|
+
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
96
|
+
|
|
97
|
+
Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
98
|
+
|
|
99
|
+
### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
|
|
100
|
+
|
|
101
|
+
Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
|
|
102
|
+
|
|
103
|
+
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
104
|
+
|
|
105
|
+
Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
|
|
106
|
+
|
|
107
|
+
#### Hint
|
|
108
|
+
|
|
109
|
+
- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
|
|
110
|
+
|
|
111
|
+
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
112
|
+
|
|
113
|
+
Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
|
|
114
|
+
|
|
115
|
+
## Description
|
|
116
|
+
|
|
117
|
+
### Hints
|
|
118
|
+
|
|
119
|
+
- Insert a Shape node before adding geometry or Appearance.
|
|
120
|
+
- You can also substitute a type-matched ProtoInstance node for contained content.
|
|
121
|
+
|
|
122
|
+
## Example
|
|
123
|
+
|
|
124
|
+
<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleFanSet/IndexedTriangleFanSet.x3d"></x3d-canvas>
|
|
125
|
+
|
|
126
|
+
## External Links
|
|
127
|
+
|
|
128
|
+
- [X3D Specification of IndexedTriangleFanSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleFanSet){:target="_blank"}
|
|
@@ -0,0 +1,128 @@
|
|
|
1
|
+
---
|
|
2
|
+
title: IndexedTriangleSet
|
|
3
|
+
date: 2022-01-07
|
|
4
|
+
nav: components-Rendering
|
|
5
|
+
categories: [components, Rendering]
|
|
6
|
+
tags: [IndexedTriangleSet, Rendering]
|
|
7
|
+
---
|
|
8
|
+
<style>
|
|
9
|
+
.post h3 {
|
|
10
|
+
word-spacing: 0.2em;
|
|
11
|
+
}
|
|
12
|
+
</style>
|
|
13
|
+
|
|
14
|
+
## Overview
|
|
15
|
+
|
|
16
|
+
IndexedTriangleSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
|
|
17
|
+
|
|
18
|
+
The IndexedTriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
|
|
19
|
+
|
|
20
|
+
## Hierarchy
|
|
21
|
+
|
|
22
|
+
```
|
|
23
|
+
+ X3DNode
|
|
24
|
+
+ X3DGeometryNode
|
|
25
|
+
+ X3DComposedGeometryNode
|
|
26
|
+
+ IndexedTriangleSet
|
|
27
|
+
```
|
|
28
|
+
|
|
29
|
+
## Fields
|
|
30
|
+
|
|
31
|
+
### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
|
|
32
|
+
|
|
33
|
+
Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
|
|
34
|
+
|
|
35
|
+
### MFInt32 [in] **set_index** <small>[0,∞)</small>
|
|
36
|
+
|
|
37
|
+
*index* list specifies triangles by connecting Coordinate vertices.
|
|
38
|
+
|
|
39
|
+
#### Warning
|
|
40
|
+
|
|
41
|
+
- -1 sentinel values are not allowed.
|
|
42
|
+
|
|
43
|
+
### SFBool [ ] **solid** TRUE
|
|
44
|
+
|
|
45
|
+
Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
|
|
46
|
+
|
|
47
|
+
#### Hint
|
|
48
|
+
|
|
49
|
+
- If in doubt, use solid='false' for maximum visibility.
|
|
50
|
+
|
|
51
|
+
#### Warning
|
|
52
|
+
|
|
53
|
+
- Default value true can completely hide geometry if viewed from wrong side!
|
|
54
|
+
|
|
55
|
+
### SFBool [ ] **ccw** TRUE
|
|
56
|
+
|
|
57
|
+
*ccw* = counterclockwise: ordering of vertex coordinates orientation.
|
|
58
|
+
|
|
59
|
+
#### Hint
|
|
60
|
+
|
|
61
|
+
- Ccw false can reverse solid (backface culling) and normal-vector orientation.
|
|
62
|
+
|
|
63
|
+
### SFBool [ ] **colorPerVertex** TRUE
|
|
64
|
+
|
|
65
|
+
Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
|
|
66
|
+
|
|
67
|
+
#### See Also
|
|
68
|
+
|
|
69
|
+
- [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
|
|
70
|
+
|
|
71
|
+
### SFBool [ ] **normalPerVertex** TRUE
|
|
72
|
+
|
|
73
|
+
Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
|
|
74
|
+
|
|
75
|
+
### MFInt32 [ ] **index** [ ] <small>[0,∞)</small>
|
|
76
|
+
|
|
77
|
+
*index* list specifies triangles by connecting Coordinate vertices.
|
|
78
|
+
|
|
79
|
+
#### Warning
|
|
80
|
+
|
|
81
|
+
- -1 sentinel values are not allowed.
|
|
82
|
+
|
|
83
|
+
### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
|
|
84
|
+
|
|
85
|
+
Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
|
|
86
|
+
|
|
87
|
+
#### Hint
|
|
88
|
+
|
|
89
|
+
- [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
|
|
90
|
+
|
|
91
|
+
### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
|
|
92
|
+
|
|
93
|
+
Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
|
|
94
|
+
|
|
95
|
+
### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
|
|
96
|
+
|
|
97
|
+
Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
|
|
98
|
+
|
|
99
|
+
### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
|
|
100
|
+
|
|
101
|
+
Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
|
|
102
|
+
|
|
103
|
+
### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
|
|
104
|
+
|
|
105
|
+
Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
|
|
106
|
+
|
|
107
|
+
#### Hint
|
|
108
|
+
|
|
109
|
+
- Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
|
|
110
|
+
|
|
111
|
+
### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
|
|
112
|
+
|
|
113
|
+
Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
|
|
114
|
+
|
|
115
|
+
## Description
|
|
116
|
+
|
|
117
|
+
### Hints
|
|
118
|
+
|
|
119
|
+
- Insert a Shape node before adding geometry or Appearance.
|
|
120
|
+
- You can also substitute a type-matched ProtoInstance node for contained content.
|
|
121
|
+
|
|
122
|
+
## Example
|
|
123
|
+
|
|
124
|
+
<x3d-canvas src="https://create3000.github.io/media/examples/Rendering/IndexedTriangleSet/IndexedTriangleSet.x3d"></x3d-canvas>[/c3-source-example]
|
|
125
|
+
|
|
126
|
+
## External Links
|
|
127
|
+
|
|
128
|
+
- [X3D Specification of IndexedTriangleSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleSet){:target="_blank"}
|