x_ite 8.4.3 → 8.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/.vscode/settings.json +5 -1
  2. package/Makefile +0 -3
  3. package/build/bin/components.js +173 -0
  4. package/build/bin/tags.pl +28 -0
  5. package/build/bin/tests.pl +80 -2
  6. package/build/bin/version.pl +12 -7
  7. package/dist/assets/components/Annotation.js +13 -13
  8. package/dist/assets/components/Annotation.min.js +1 -1
  9. package/dist/assets/components/CADGeometry.js +13 -13
  10. package/dist/assets/components/CADGeometry.min.js +1 -1
  11. package/dist/assets/components/CubeMapTexturing.js +28 -29
  12. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  13. package/dist/assets/components/DIS.js +13 -13
  14. package/dist/assets/components/DIS.min.js +1 -1
  15. package/dist/assets/components/EventUtilities.js +9 -9
  16. package/dist/assets/components/EventUtilities.min.js +1 -1
  17. package/dist/assets/components/Geometry2D.js +19 -19
  18. package/dist/assets/components/Geometry2D.min.js +1 -1
  19. package/dist/assets/components/Geospatial.js +33 -33
  20. package/dist/assets/components/Geospatial.min.js +1 -1
  21. package/dist/assets/components/HAnim.js +63 -42
  22. package/dist/assets/components/HAnim.min.js +1 -1
  23. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  24. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  25. package/dist/assets/components/Layout.js +37 -29
  26. package/dist/assets/components/Layout.min.js +1 -1
  27. package/dist/assets/components/NURBS.js +29 -31
  28. package/dist/assets/components/NURBS.min.js +1 -1
  29. package/dist/assets/components/ParticleSystems.js +23 -23
  30. package/dist/assets/components/ParticleSystems.min.js +1 -1
  31. package/dist/assets/components/Picking.js +19 -19
  32. package/dist/assets/components/Picking.min.js +1 -1
  33. package/dist/assets/components/RigidBodyPhysics.js +24 -19
  34. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  35. package/dist/assets/components/Scripting.js +30 -30
  36. package/dist/assets/components/Scripting.min.js +1 -1
  37. package/dist/assets/components/Text.js +172 -594
  38. package/dist/assets/components/Text.min.js +1 -1
  39. package/dist/assets/components/TextureProjector.js +31 -47
  40. package/dist/assets/components/TextureProjector.min.js +1 -1
  41. package/dist/assets/components/Texturing3D.js +367 -346
  42. package/dist/assets/components/Texturing3D.min.js +1 -1
  43. package/dist/assets/components/VolumeRendering.js +19 -19
  44. package/dist/assets/components/VolumeRendering.min.js +1 -1
  45. package/dist/assets/components/X_ITE.js +9 -9
  46. package/dist/assets/components/X_ITE.min.js +1 -1
  47. package/dist/x_ite.css +1 -1
  48. package/dist/x_ite.js +12174 -3553
  49. package/dist/x_ite.min.js +1 -1
  50. package/dist/x_ite.zip +0 -0
  51. package/docs/_config.yml +5 -136
  52. package/docs/_data/nav/components-CADGeometry.yml +14 -0
  53. package/docs/_data/nav/components-Core.yml +16 -0
  54. package/docs/_data/nav/components-CubeMapTexturing.yml +8 -0
  55. package/docs/_data/nav/components-DIS.yml +14 -0
  56. package/docs/_data/nav/components-EnvironmentalEffects.yml +12 -0
  57. package/docs/_data/nav/components-EnvironmentalSensor.yml +8 -0
  58. package/docs/_data/nav/components-EventUtilities.yml +16 -0
  59. package/docs/_data/nav/components-Followers.yml +30 -0
  60. package/docs/_data/nav/components-Geometry2D.yml +18 -0
  61. package/docs/_data/nav/components-Geometry3D.yml +16 -0
  62. package/docs/_data/nav/components-Geospatial.yml +24 -0
  63. package/docs/_data/nav/components-Grouping.yml +10 -0
  64. package/docs/_data/nav/components-HAnim.yml +14 -0
  65. package/docs/_data/nav/components-Interpolation.yml +28 -0
  66. package/docs/_data/nav/components-KeyDeviceSensor.yml +6 -0
  67. package/docs/_data/nav/components-Layering.yml +8 -0
  68. package/docs/_data/nav/components-Layout.yml +12 -0
  69. package/docs/_data/nav/components-Lighting.yml +10 -0
  70. package/docs/_data/nav/components-NURBS.yml +30 -0
  71. package/docs/_data/nav/components-Navigation.yml +16 -0
  72. package/docs/_data/nav/components-Networking.yml +8 -0
  73. package/docs/_data/nav/components-ParticleSystems.yml +22 -0
  74. package/docs/_data/nav/components-Picking.yml +12 -0
  75. package/docs/_data/nav/components-PointingDeviceSensor.yml +10 -0
  76. package/docs/_data/nav/components-Rendering.yml +30 -0
  77. package/docs/_data/nav/components-RigidBodyPhysics.yml +30 -0
  78. package/docs/_data/nav/components-Scripting.yml +4 -0
  79. package/docs/_data/nav/components-Shaders.yml +18 -0
  80. package/docs/_data/nav/components-Shape.yml +22 -0
  81. package/docs/_data/nav/components-Sound.yml +44 -0
  82. package/docs/_data/nav/components-Text.yml +6 -0
  83. package/docs/_data/nav/components-TextureProjector.yml +6 -0
  84. package/docs/_data/nav/components-Texturing.yml +22 -0
  85. package/docs/_data/nav/components-Texturing3D.yml +18 -0
  86. package/docs/_data/nav/components-Time.yml +4 -0
  87. package/docs/_data/nav/components-VolumeRendering.yml +28 -0
  88. package/docs/_data/nav/components-X_ITE.yml +4 -0
  89. package/docs/_data/nav/main.yml +26 -0
  90. package/docs/_data/nav/reference.yml +18 -0
  91. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +18 -0
  92. package/docs/_data/nav/tutorials-basic.yml +6 -0
  93. package/docs/_data/nav/tutorials-optimize-your-scene.yml +6 -0
  94. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +12 -0
  95. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +16 -0
  96. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +20 -0
  97. package/docs/_includes/nav.html +2 -2
  98. package/docs/_includes/scripts.html +2 -1
  99. package/docs/_posts/accessing-the-external-browser.md +1 -1
  100. package/docs/_posts/browser-support.md +1 -1
  101. package/docs/_posts/components/CADGeometry/CADAssembly.md +83 -0
  102. package/docs/_posts/components/CADGeometry/CADFace.md +70 -0
  103. package/docs/_posts/components/CADGeometry/CADLayer.md +84 -0
  104. package/docs/_posts/components/CADGeometry/CADPart.md +117 -0
  105. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +125 -0
  106. package/docs/_posts/components/CADGeometry/QuadSet.md +113 -0
  107. package/docs/_posts/components/Core/MetadataBoolean.md +90 -0
  108. package/docs/_posts/components/Core/MetadataDouble.md +67 -0
  109. package/docs/_posts/components/Core/MetadataFloat.md +67 -0
  110. package/docs/_posts/components/Core/MetadataInteger.md +66 -0
  111. package/docs/_posts/components/Core/MetadataSet.md +63 -0
  112. package/docs/_posts/components/Core/MetadataString.md +66 -0
  113. package/docs/_posts/components/Core/WorldInfo.md +54 -0
  114. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +76 -0
  115. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +65 -0
  116. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +66 -0
  117. package/docs/_posts/components/DIS/DISEntityManager.md +73 -0
  118. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +88 -0
  119. package/docs/_posts/components/DIS/EspduTransform.md +416 -0
  120. package/docs/_posts/components/DIS/ReceiverPdu.md +168 -0
  121. package/docs/_posts/components/DIS/SignalPdu.md +168 -0
  122. package/docs/_posts/components/DIS/TransmitterPdu.md +232 -0
  123. package/docs/_posts/components/EnvironmentalEffects/Background.md +189 -0
  124. package/docs/_posts/components/EnvironmentalEffects/Fog.md +97 -0
  125. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +40 -0
  126. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +84 -0
  127. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +142 -0
  128. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +90 -0
  129. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +91 -0
  130. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +73 -0
  131. package/docs/_posts/components/EventUtilities/BooleanFilter.md +62 -0
  132. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +86 -0
  133. package/docs/_posts/components/EventUtilities/BooleanToggle.md +46 -0
  134. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +47 -0
  135. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +90 -0
  136. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +51 -0
  137. package/docs/_posts/components/EventUtilities/TimeTrigger.md +47 -0
  138. package/docs/_posts/components/Followers/ColorChaser.md +77 -0
  139. package/docs/_posts/components/Followers/ColorDamper.md +85 -0
  140. package/docs/_posts/components/Followers/CoordinateChaser.md +76 -0
  141. package/docs/_posts/components/Followers/CoordinateDamper.md +80 -0
  142. package/docs/_posts/components/Followers/OrientationChaser.md +72 -0
  143. package/docs/_posts/components/Followers/OrientationDamper.md +80 -0
  144. package/docs/_posts/components/Followers/PositionChaser.md +72 -0
  145. package/docs/_posts/components/Followers/PositionChaser2D.md +72 -0
  146. package/docs/_posts/components/Followers/PositionDamper.md +80 -0
  147. package/docs/_posts/components/Followers/PositionDamper2D.md +80 -0
  148. package/docs/_posts/components/Followers/ScalarChaser.md +76 -0
  149. package/docs/_posts/components/Followers/ScalarDamper.md +80 -0
  150. package/docs/_posts/components/Followers/TexCoordChaser2D.md +72 -0
  151. package/docs/_posts/components/Followers/TexCoordDamper2D.md +80 -0
  152. package/docs/_posts/components/Geometry2D/Arc2D.md +71 -0
  153. package/docs/_posts/components/Geometry2D/ArcClose2D.md +91 -0
  154. package/docs/_posts/components/Geometry2D/Circle2D.md +55 -0
  155. package/docs/_posts/components/Geometry2D/Disk2D.md +75 -0
  156. package/docs/_posts/components/Geometry2D/Polyline2D.md +54 -0
  157. package/docs/_posts/components/Geometry2D/Polypoint2D.md +54 -0
  158. package/docs/_posts/components/Geometry2D/Rectangle2D.md +66 -0
  159. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +66 -0
  160. package/docs/_posts/components/Geometry3D/Box.md +66 -0
  161. package/docs/_posts/components/Geometry3D/Cone.md +90 -0
  162. package/docs/_posts/components/Geometry3D/Cylinder.md +98 -0
  163. package/docs/_posts/components/Geometry3D/ElevationGrid.md +162 -0
  164. package/docs/_posts/components/Geometry3D/Extrusion.md +170 -0
  165. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +208 -0
  166. package/docs/_posts/components/Geometry3D/Sphere.md +66 -0
  167. package/docs/_posts/components/Geospatial/GeoCoordinate.md +65 -0
  168. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +180 -0
  169. package/docs/_posts/components/Geospatial/GeoLOD.md +128 -0
  170. package/docs/_posts/components/Geospatial/GeoLocation.md +93 -0
  171. package/docs/_posts/components/Geospatial/GeoMetadata.md +75 -0
  172. package/docs/_posts/components/Geospatial/GeoOrigin.md +69 -0
  173. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +95 -0
  174. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +109 -0
  175. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +108 -0
  176. package/docs/_posts/components/Geospatial/GeoTransform.md +121 -0
  177. package/docs/_posts/components/Geospatial/GeoViewpoint.md +126 -0
  178. package/docs/_posts/components/Grouping/Group.md +75 -0
  179. package/docs/_posts/components/Grouping/StaticGroup.md +65 -0
  180. package/docs/_posts/components/Grouping/Switch.md +89 -0
  181. package/docs/_posts/components/Grouping/Transform.md +126 -0
  182. package/docs/_posts/components/HAnim/HAnimDisplacer.md +89 -0
  183. package/docs/_posts/components/HAnim/HAnimHumanoid.md +136 -0
  184. package/docs/_posts/components/HAnim/HAnimJoint.md +165 -0
  185. package/docs/_posts/components/HAnim/HAnimMotion.md +68 -0
  186. package/docs/_posts/components/HAnim/HAnimSegment.md +107 -0
  187. package/docs/_posts/components/HAnim/HAnimSite.md +108 -0
  188. package/docs/_posts/components/Interpolation/ColorInterpolator.md +73 -0
  189. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +76 -0
  190. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +73 -0
  191. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +67 -0
  192. package/docs/_posts/components/Interpolation/NormalInterpolator.md +68 -0
  193. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +72 -0
  194. package/docs/_posts/components/Interpolation/PositionInterpolator.md +72 -0
  195. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +77 -0
  196. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +76 -0
  197. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +93 -0
  198. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +93 -0
  199. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +106 -0
  200. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +78 -0
  201. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +78 -0
  202. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +70 -0
  203. package/docs/_posts/components/Layering/Layer.md +67 -0
  204. package/docs/_posts/components/Layering/LayerSet.md +78 -0
  205. package/docs/_posts/components/Layering/Viewport.md +80 -0
  206. package/docs/_posts/components/Layout/Layout.md +107 -0
  207. package/docs/_posts/components/Layout/LayoutGroup.md +85 -0
  208. package/docs/_posts/components/Layout/LayoutLayer.md +74 -0
  209. package/docs/_posts/components/Layout/ScreenFontStyle.md +137 -0
  210. package/docs/_posts/components/Layout/ScreenGroup.md +71 -0
  211. package/docs/_posts/components/Lighting/DirectionalLight.md +100 -0
  212. package/docs/_posts/components/Lighting/EnvironmentLight.md +91 -0
  213. package/docs/_posts/components/Lighting/PointLight.md +103 -0
  214. package/docs/_posts/components/Lighting/SpotLight.md +132 -0
  215. package/docs/_posts/components/NURBS/Contour2D.md +57 -0
  216. package/docs/_posts/components/NURBS/ContourPolyline2D.md +46 -0
  217. package/docs/_posts/components/NURBS/CoordinateDouble.md +47 -0
  218. package/docs/_posts/components/NURBS/NurbsCurve.md +71 -0
  219. package/docs/_posts/components/NURBS/NurbsCurve2D.md +66 -0
  220. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +70 -0
  221. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +106 -0
  222. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +70 -0
  223. package/docs/_posts/components/NURBS/NurbsSet.md +66 -0
  224. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +90 -0
  225. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +69 -0
  226. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +65 -0
  227. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +77 -0
  228. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +114 -0
  229. package/docs/_posts/components/Navigation/Billboard.md +88 -0
  230. package/docs/_posts/components/Navigation/Collision.md +102 -0
  231. package/docs/_posts/components/Navigation/LOD.md +99 -0
  232. package/docs/_posts/components/Navigation/NavigationInfo.md +122 -0
  233. package/docs/_posts/components/Navigation/OrthoViewpoint.md +117 -0
  234. package/docs/_posts/components/Navigation/Viewpoint.md +117 -0
  235. package/docs/_posts/components/Navigation/ViewpointGroup.md +80 -0
  236. package/docs/_posts/components/Networking/Anchor.md +111 -0
  237. package/docs/_posts/components/Networking/Inline.md +115 -0
  238. package/docs/_posts/components/Networking/LoadSensor.md +91 -0
  239. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +54 -0
  240. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +76 -0
  241. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +72 -0
  242. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +58 -0
  243. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +177 -0
  244. package/docs/_posts/components/ParticleSystems/PointEmitter.md +76 -0
  245. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +94 -0
  246. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +90 -0
  247. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +90 -0
  248. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +68 -0
  249. package/docs/_posts/components/Picking/LinePickSensor.md +125 -0
  250. package/docs/_posts/components/Picking/PickableGroup.md +93 -0
  251. package/docs/_posts/components/Picking/PointPickSensor.md +112 -0
  252. package/docs/_posts/components/Picking/PrimitivePickSensor.md +114 -0
  253. package/docs/_posts/components/Picking/VolumePickSensor.md +107 -0
  254. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +122 -0
  255. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +114 -0
  256. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +89 -0
  257. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +87 -0
  258. package/docs/_posts/components/Rendering/ClipPlane.md +67 -0
  259. package/docs/_posts/components/Rendering/Color.md +56 -0
  260. package/docs/_posts/components/Rendering/ColorRGBA.md +61 -0
  261. package/docs/_posts/components/Rendering/Coordinate.md +45 -0
  262. package/docs/_posts/components/Rendering/IndexedLineSet.md +128 -0
  263. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +128 -0
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  265. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +116 -0
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  297. package/docs/_posts/components/Shape/FillProperties.md +67 -0
  298. package/docs/_posts/components/Shape/LineProperties.md +63 -0
  299. package/docs/_posts/components/Shape/Material.md +217 -0
  300. package/docs/_posts/components/Shape/PhysicalMaterial.md +173 -0
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  302. package/docs/_posts/components/Shape/Shape.md +63 -0
  303. package/docs/_posts/components/Shape/TwoSidedMaterial.md +149 -0
  304. package/docs/_posts/components/Shape/UnlitMaterial.md +115 -0
  305. package/docs/_posts/components/Sound/Analyser.md +72 -0
  306. package/docs/_posts/components/Sound/AudioClip.md +139 -0
  307. package/docs/_posts/components/Sound/AudioDestination.md +52 -0
  308. package/docs/_posts/components/Sound/BiquadFilter.md +70 -0
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  310. package/docs/_posts/components/Sound/ChannelMerger.md +46 -0
  311. package/docs/_posts/components/Sound/ChannelSelector.md +48 -0
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  313. package/docs/_posts/components/Sound/Convolver.md +66 -0
  314. package/docs/_posts/components/Sound/Delay.md +66 -0
  315. package/docs/_posts/components/Sound/DynamicsCompressor.md +74 -0
  316. package/docs/_posts/components/Sound/Gain.md +62 -0
  317. package/docs/_posts/components/Sound/ListenerPointSource.md +62 -0
  318. package/docs/_posts/components/Sound/MicrophoneSource.md +54 -0
  319. package/docs/_posts/components/Sound/OscillatorSource.md +58 -0
  320. package/docs/_posts/components/Sound/PeriodicWave.md +42 -0
  321. package/docs/_posts/components/Sound/Sound.md +92 -0
  322. package/docs/_posts/components/Sound/SpatialSound.md +68 -0
  323. package/docs/_posts/components/Sound/StreamAudioDestination.md +52 -0
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+ ---
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+ title: IndexedTriangleStripSet
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+ date: 2022-01-07
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+ nav: components-Rendering
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+ categories: [components, Rendering]
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+ tags: [IndexedTriangleStripSet, Rendering]
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+ ---
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+ <style>
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+ .post h3 {
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+ word-spacing: 0.2em;
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+ }
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+ </style>
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+
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+ ## Overview
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+
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+ IndexedTriangleStripSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
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+
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+ The IndexedTriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
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+
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+ ## Hierarchy
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+
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+ ```
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+ + X3DNode
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+ + X3DGeometryNode
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+ + X3DComposedGeometryNode
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+ + IndexedTriangleStripSet
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+ ```
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+
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+ ## Fields
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+
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+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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+
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+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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+
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+ ### MFInt32 [in] **set_index** <small>[0,∞) or −1</small>
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+
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+ *index* list specifies triangles by connecting Coordinate vertices for each individual strip, separated by -1 sentinel values.
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+
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+ ### SFBool [ ] **solid** TRUE
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+
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+ Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
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+
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+ #### Hint
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+
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+ - If in doubt, use solid='false' for maximum visibility.
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+
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+ #### Warning
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+
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+ - Default value true can completely hide geometry if viewed from wrong side!
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+
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+ ### SFBool [ ] **ccw** TRUE
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+
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+ *ccw* = counterclockwise: ordering of vertex coordinates orientation.
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+
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+ #### Hint
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+
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+ - Ccw false can reverse solid (backface culling) and normal-vector orientation.
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+
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+ ### SFBool [ ] **colorPerVertex** TRUE
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+
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+ Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
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+
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+ #### See Also
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+
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+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
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+
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+ ### SFBool [ ] **normalPerVertex** TRUE
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+
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+ Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
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+
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+ ### MFInt32 [ ] **index** [ ] <small>[0,∞) or −1</small>
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+
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+ *index* list specifies triangles by connecting Coordinate vertices for each individual strip, separated by -1 sentinel values.
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+
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+ ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
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+
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+ Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
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+
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+ #### Hint
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+
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+ - [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
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+
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+ ### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
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+
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+ Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
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+
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+ ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
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+
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+ Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
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+
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+ ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
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+
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+ Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
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+
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+ ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
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+
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+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
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+
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+ #### Hint
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+
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+ - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
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+
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+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
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+
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+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
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+
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+ ## Description
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+
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+ ### Hints
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+
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+ - Insert a Shape node before adding geometry or Appearance.
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+ - You can also substitute a type-matched ProtoInstance node for contained content.
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+
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+ ## External Links
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+
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+ - [X3D Specification of IndexedTriangleStripSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#IndexedTriangleStripSet){:target="_blank"}
@@ -0,0 +1,85 @@
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+ ---
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+ title: LineSet
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+ date: 2022-01-07
4
+ nav: components-Rendering
5
+ categories: [components, Rendering]
6
+ tags: [LineSet, Rendering]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ LineSet is a geometry node that can contain a Coordinate/CoordinateDouble node and an (optional) Color/ColorRGBA node. Color values or a sibling Material emissiveColor is used to draw lines and points. Lines are not lit, are not texture-mapped, and do not participate in collision detection.
17
+
18
+ The LineSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometryNode
25
+ + LineSet
26
+ ```
27
+
28
+ ## Fields
29
+
30
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
+
32
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+
34
+ ### MFInt32 [in, out] **vertexCount** [ ] <small>[2,∞)</small>
35
+
36
+ *vertexCount* describes how many vertices are used in each individual polyline segment from the Coordinate point values. Coordinate point values are assigned as a block of points to each line by taking vertexCount[n] vertices at a time.
37
+
38
+ ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
39
+
40
+ Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
41
+
42
+ #### Hint
43
+
44
+ - [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
45
+
46
+ ### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
47
+
48
+ Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
49
+
50
+ ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
51
+
52
+ Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
53
+
54
+ ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
55
+
56
+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
57
+
58
+ #### Hint
59
+
60
+ - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
61
+
62
+ #### Warning
63
+
64
+ - Normal vectors increase file size, typically doubling geometry definitions.
65
+
66
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
67
+
68
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
69
+
70
+ ## Description
71
+
72
+ ### Hints
73
+
74
+ - Use a different color (or emissiveColor) than the background color. Linear interpolation of colors can be used as a good scientific visualization technique to map arbitrary function values to a color map.
75
+ - Insert a Shape node before adding geometry or Appearance.
76
+ - You can also substitute a type-matched ProtoInstance node for contained content.
77
+ - Consider including Fog to provide further depth cueing for LineSet (LS).
78
+
79
+ ## Example
80
+
81
+ <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/LineSet/LineSet.x3d"></x3d-canvas>
82
+
83
+ ## External Links
84
+
85
+ - [X3D Specification of LineSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#LineSet){:target="_blank"}
@@ -0,0 +1,41 @@
1
+ ---
2
+ title: Normal
3
+ date: 2022-01-07
4
+ nav: components-Rendering
5
+ categories: [components, Rendering]
6
+ tags: [Normal, Rendering]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ Normal defines a set of 3D surface-normal vectors that apply either to a sibling Coordinate/CoordinateDouble node, or else to a parent ElevationGrid node. Normal values are perpendicular directions that are used per-polygon or per-vertex when computing lighting and shading.
17
+
18
+ The Normal node belongs to the **Rendering** component and its default container field is *normal.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometricPropertyNode
25
+ + X3DNormalNode
26
+ + Normal
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### MFVec3f [in, out] **vector** [ ] <small>[-1,1]</small>
36
+
37
+ Set of unit-length normal vectors, corresponding to indexed polygons or vertices.
38
+
39
+ ## External Links
40
+
41
+ - [X3D Specification of Normal](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#Normal){:target="_blank"}
@@ -0,0 +1,76 @@
1
+ ---
2
+ title: PointSet
3
+ date: 2022-01-07
4
+ nav: components-Rendering
5
+ categories: [components, Rendering]
6
+ tags: [PointSet, Rendering]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ PointSet is a node that contains a set of colored 3D points, represented by contained Color/ColorRGBA and Coordinate/CoordinateDouble nodes. Color values or a sibling Material emissiveColor is used to draw lines and points.
17
+
18
+ The PointSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometryNode
25
+ + PointSet
26
+ ```
27
+
28
+ ## Fields
29
+
30
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
31
+
32
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+
34
+ ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
35
+
36
+ Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
37
+
38
+ #### Hint
39
+
40
+ - [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
41
+
42
+ ### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
43
+
44
+ Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
45
+
46
+ ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
47
+
48
+ Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
49
+
50
+ ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
51
+
52
+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
53
+
54
+ #### Hint
55
+
56
+ - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
57
+
58
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
59
+
60
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
61
+
62
+ ## Description
63
+
64
+ ### Hints
65
+
66
+ - Use a different color (or emissiveColor) than the background color.
67
+ - Insert a Shape node before adding geometry or Appearance.
68
+ - Each point is displayed independently, no other PointSet attributes for rendering are provided.
69
+
70
+ ## Example
71
+
72
+ <x3d-canvas src="https://create3000.github.io/media/examples/Rendering/PointSet/PointSet.x3d"></x3d-canvas>
73
+
74
+ ## External Links
75
+
76
+ - [X3D Specification of PointSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#PointSet){:target="_blank"}
@@ -0,0 +1,112 @@
1
+ ---
2
+ title: TriangleFanSet
3
+ date: 2022-01-07
4
+ nav: components-Rendering
5
+ categories: [components, Rendering]
6
+ tags: [TriangleFanSet, Rendering]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ TriangleFanSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
17
+
18
+ The TriangleFanSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometryNode
25
+ + X3DComposedGeometryNode
26
+ + TriangleFanSet
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### SFBool [ ] **solid** TRUE
36
+
37
+ Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
38
+
39
+ #### Hint
40
+
41
+ - If in doubt, use solid='false' for maximum visibility.
42
+
43
+ #### Warning
44
+
45
+ - Default value true can completely hide geometry if viewed from wrong side!
46
+
47
+ ### SFBool [ ] **ccw** TRUE
48
+
49
+ *ccw* = counterclockwise: ordering of vertex coordinates orientation.
50
+
51
+ #### Hint
52
+
53
+ - Ccw false can reverse solid (backface culling) and normal-vector orientation.
54
+
55
+ ### SFBool [ ] **colorPerVertex** TRUE
56
+
57
+ Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
58
+
59
+ #### See Also
60
+
61
+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
+
63
+ ### SFBool [ ] **normalPerVertex** TRUE
64
+
65
+ Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
66
+
67
+ ### MFInt32 [in, out] **fanCount** [ ] <small>[3,∞)</small>
68
+
69
+ *fanCount* array provides number of vertices in each fan.
70
+
71
+ ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
72
+
73
+ Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
74
+
75
+ #### Hint
76
+
77
+ - [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
78
+
79
+ ### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
80
+
81
+ Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
82
+
83
+ ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
84
+
85
+ Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
86
+
87
+ ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
88
+
89
+ Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
90
+
91
+ ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
92
+
93
+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
94
+
95
+ #### Hint
96
+
97
+ - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
98
+
99
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
100
+
101
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
102
+
103
+ ## Description
104
+
105
+ ### Hints
106
+
107
+ - Insert a Shape node before adding geometry or Appearance.
108
+ - You can also substitute a type-matched ProtoInstance node for contained content.
109
+
110
+ ## External Links
111
+
112
+ - [X3D Specification of TriangleFanSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleFanSet){:target="_blank"}
@@ -0,0 +1,108 @@
1
+ ---
2
+ title: TriangleSet
3
+ date: 2022-01-07
4
+ nav: components-Rendering
5
+ categories: [components, Rendering]
6
+ tags: [TriangleSet, Rendering]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ TriangleSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
17
+
18
+ The TriangleSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometryNode
25
+ + X3DComposedGeometryNode
26
+ + TriangleSet
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### SFBool [ ] **solid** TRUE
36
+
37
+ Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
38
+
39
+ #### Hint
40
+
41
+ - If in doubt, use solid='false' for maximum visibility.
42
+
43
+ #### Warning
44
+
45
+ - Default value true can completely hide geometry if viewed from wrong side!
46
+
47
+ ### SFBool [ ] **ccw** TRUE
48
+
49
+ *ccw* = counterclockwise: ordering of vertex coordinates orientation.
50
+
51
+ #### Hint
52
+
53
+ - Ccw false can reverse solid (backface culling) and normal-vector orientation.
54
+
55
+ ### SFBool [ ] **colorPerVertex** TRUE
56
+
57
+ Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
58
+
59
+ #### See Also
60
+
61
+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
+
63
+ ### SFBool [ ] **normalPerVertex** TRUE
64
+
65
+ Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
66
+
67
+ ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
68
+
69
+ Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
70
+
71
+ #### Hint
72
+
73
+ - [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
74
+
75
+ ### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
76
+
77
+ Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
78
+
79
+ ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
80
+
81
+ Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
82
+
83
+ ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
84
+
85
+ Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
86
+
87
+ ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
88
+
89
+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
90
+
91
+ #### Hint
92
+
93
+ - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
94
+
95
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
96
+
97
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
98
+
99
+ ## Description
100
+
101
+ ### Hints
102
+
103
+ - Insert a Shape node before adding geometry or Appearance.
104
+ - You can also substitute a type-matched ProtoInstance node for contained content.
105
+
106
+ ## External Links
107
+
108
+ - [X3D Specification of TriangleSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleSet){:target="_blank"}
@@ -0,0 +1,116 @@
1
+ ---
2
+ title: TriangleStripSet
3
+ date: 2022-01-07
4
+ nav: components-Rendering
5
+ categories: [components, Rendering]
6
+ tags: [TriangleStripSet, Rendering]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ TriangleStripSet is a geometry node that can contain a Color/ColorRGBA, Coordinate/CoordinateDouble, Normal and TextureCoordinate nodes.
17
+
18
+ The TriangleStripSet node belongs to the **Rendering** component and its default container field is *geometry.* It is available since X3D version 3.0 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DGeometryNode
25
+ + X3DComposedGeometryNode
26
+ + TriangleStripSet
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### SFBool [ ] **solid** TRUE
36
+
37
+ Setting solid true means draw only one side of polygons (backface culling on), setting solid false means draw both sides of polygons (backface culling off).
38
+
39
+ #### Hint
40
+
41
+ - If in doubt, use solid='false' for maximum visibility.
42
+
43
+ #### Warning
44
+
45
+ - Default value true can completely hide geometry if viewed from wrong side!
46
+
47
+ ### SFBool [ ] **ccw** TRUE
48
+
49
+ *ccw* = counterclockwise: ordering of vertex coordinates orientation.
50
+
51
+ #### Hint
52
+
53
+ - Ccw false can reverse solid (backface culling) and normal-vector orientation.
54
+
55
+ ### SFBool [ ] **colorPerVertex** TRUE
56
+
57
+ Whether Color node color values are applied to each vertex (true) or to each polygon face (false).
58
+
59
+ #### See Also
60
+
61
+ - [X3D Scene Authoring Hints, Color](https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Color){:target="_blank"}
62
+
63
+ ### SFBool [ ] **normalPerVertex** TRUE
64
+
65
+ Whether Normal node vector values are applied to each vertex (true) or to each polygon face (false).
66
+
67
+ ### MFInt32 [in, out] **stripCount** [ ] <small>[3,∞)</small>
68
+
69
+ *stripCount* array provides number of vertices in each strip.
70
+
71
+ #### Warning
72
+
73
+ - Do not exceed number of points in contained Coordinate/CoordinateDouble node.
74
+
75
+ ### MFNode [in, out] **attrib** [ ] <small>[X3DVertexAttributeNode]</small>
76
+
77
+ Multiple contained FloatVertexAttribute nodes that can specify list of per-vertex attribute information for programmable shaders.
78
+
79
+ #### Hint
80
+
81
+ - [X3D Architecture 32.2.2.4 Per-vertex attributes](https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/shaders.html#Pervertexattributes){:target="_blank"}
82
+
83
+ ### SFNode [in, out] **fogCoord** NULL <small>[FogCoordinate]</small>
84
+
85
+ Single contained FogCoordinate node that can specify depth parameters for fog in corresponding geometry.
86
+
87
+ ### SFNode [in, out] **color** NULL <small>[X3DColorNode]</small>
88
+
89
+ Single contained Color or ColorRGBA node that can specify color values applied to corresponding vertices according to colorIndex and colorPerVertex fields.
90
+
91
+ ### SFNode [in, out] **texCoord** NULL <small>[X3DTextureCoordinateNode]</small>
92
+
93
+ Single contained TextureCoordinate, TextureCoordinateGenerator or MultiTextureCoordinate node that can specify coordinates for texture mapping onto corresponding geometry.
94
+
95
+ ### SFNode [in, out] **normal** NULL <small>[X3DNormalNode]</small>
96
+
97
+ Single contained Normal node that can specify perpendicular vectors for corresponding vertices to support rendering computations, applied according to the normalPerVertex field.
98
+
99
+ #### Hint
100
+
101
+ - Useful for special effects. Normal vector computation by 3D graphics hardware is quite fast so adding normals to a scene is typically unnecessary.
102
+
103
+ ### SFNode [in, out] **coord** NULL <small>[X3DCoordinateNode]</small>
104
+
105
+ Single contained Coordinate or CoordinateDouble node that can specify a list of vertex values.
106
+
107
+ ## Description
108
+
109
+ ### Hints
110
+
111
+ - Insert a Shape node before adding geometry or Appearance.
112
+ - You can also substitute a type-matched ProtoInstance node for contained content.
113
+
114
+ ## External Links
115
+
116
+ - [X3D Specification of TriangleStripSet](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rendering.html#TriangleStripSet){:target="_blank"}