x_ite 8.4.3 → 8.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (568) hide show
  1. package/.vscode/settings.json +5 -1
  2. package/Makefile +0 -3
  3. package/build/bin/components.js +173 -0
  4. package/build/bin/tags.pl +28 -0
  5. package/build/bin/tests.pl +80 -2
  6. package/build/bin/version.pl +12 -7
  7. package/dist/assets/components/Annotation.js +13 -13
  8. package/dist/assets/components/Annotation.min.js +1 -1
  9. package/dist/assets/components/CADGeometry.js +13 -13
  10. package/dist/assets/components/CADGeometry.min.js +1 -1
  11. package/dist/assets/components/CubeMapTexturing.js +28 -29
  12. package/dist/assets/components/CubeMapTexturing.min.js +1 -1
  13. package/dist/assets/components/DIS.js +13 -13
  14. package/dist/assets/components/DIS.min.js +1 -1
  15. package/dist/assets/components/EventUtilities.js +9 -9
  16. package/dist/assets/components/EventUtilities.min.js +1 -1
  17. package/dist/assets/components/Geometry2D.js +19 -19
  18. package/dist/assets/components/Geometry2D.min.js +1 -1
  19. package/dist/assets/components/Geospatial.js +33 -33
  20. package/dist/assets/components/Geospatial.min.js +1 -1
  21. package/dist/assets/components/HAnim.js +63 -42
  22. package/dist/assets/components/HAnim.min.js +1 -1
  23. package/dist/assets/components/KeyDeviceSensor.js +8 -8
  24. package/dist/assets/components/KeyDeviceSensor.min.js +1 -1
  25. package/dist/assets/components/Layout.js +37 -29
  26. package/dist/assets/components/Layout.min.js +1 -1
  27. package/dist/assets/components/NURBS.js +29 -31
  28. package/dist/assets/components/NURBS.min.js +1 -1
  29. package/dist/assets/components/ParticleSystems.js +23 -23
  30. package/dist/assets/components/ParticleSystems.min.js +1 -1
  31. package/dist/assets/components/Picking.js +19 -19
  32. package/dist/assets/components/Picking.min.js +1 -1
  33. package/dist/assets/components/RigidBodyPhysics.js +24 -19
  34. package/dist/assets/components/RigidBodyPhysics.min.js +1 -1
  35. package/dist/assets/components/Scripting.js +30 -30
  36. package/dist/assets/components/Scripting.min.js +1 -1
  37. package/dist/assets/components/Text.js +172 -594
  38. package/dist/assets/components/Text.min.js +1 -1
  39. package/dist/assets/components/TextureProjector.js +31 -47
  40. package/dist/assets/components/TextureProjector.min.js +1 -1
  41. package/dist/assets/components/Texturing3D.js +367 -346
  42. package/dist/assets/components/Texturing3D.min.js +1 -1
  43. package/dist/assets/components/VolumeRendering.js +19 -19
  44. package/dist/assets/components/VolumeRendering.min.js +1 -1
  45. package/dist/assets/components/X_ITE.js +9 -9
  46. package/dist/assets/components/X_ITE.min.js +1 -1
  47. package/dist/x_ite.css +1 -1
  48. package/dist/x_ite.js +12174 -3553
  49. package/dist/x_ite.min.js +1 -1
  50. package/dist/x_ite.zip +0 -0
  51. package/docs/_config.yml +5 -136
  52. package/docs/_data/nav/components-CADGeometry.yml +14 -0
  53. package/docs/_data/nav/components-Core.yml +16 -0
  54. package/docs/_data/nav/components-CubeMapTexturing.yml +8 -0
  55. package/docs/_data/nav/components-DIS.yml +14 -0
  56. package/docs/_data/nav/components-EnvironmentalEffects.yml +12 -0
  57. package/docs/_data/nav/components-EnvironmentalSensor.yml +8 -0
  58. package/docs/_data/nav/components-EventUtilities.yml +16 -0
  59. package/docs/_data/nav/components-Followers.yml +30 -0
  60. package/docs/_data/nav/components-Geometry2D.yml +18 -0
  61. package/docs/_data/nav/components-Geometry3D.yml +16 -0
  62. package/docs/_data/nav/components-Geospatial.yml +24 -0
  63. package/docs/_data/nav/components-Grouping.yml +10 -0
  64. package/docs/_data/nav/components-HAnim.yml +14 -0
  65. package/docs/_data/nav/components-Interpolation.yml +28 -0
  66. package/docs/_data/nav/components-KeyDeviceSensor.yml +6 -0
  67. package/docs/_data/nav/components-Layering.yml +8 -0
  68. package/docs/_data/nav/components-Layout.yml +12 -0
  69. package/docs/_data/nav/components-Lighting.yml +10 -0
  70. package/docs/_data/nav/components-NURBS.yml +30 -0
  71. package/docs/_data/nav/components-Navigation.yml +16 -0
  72. package/docs/_data/nav/components-Networking.yml +8 -0
  73. package/docs/_data/nav/components-ParticleSystems.yml +22 -0
  74. package/docs/_data/nav/components-Picking.yml +12 -0
  75. package/docs/_data/nav/components-PointingDeviceSensor.yml +10 -0
  76. package/docs/_data/nav/components-Rendering.yml +30 -0
  77. package/docs/_data/nav/components-RigidBodyPhysics.yml +30 -0
  78. package/docs/_data/nav/components-Scripting.yml +4 -0
  79. package/docs/_data/nav/components-Shaders.yml +18 -0
  80. package/docs/_data/nav/components-Shape.yml +22 -0
  81. package/docs/_data/nav/components-Sound.yml +44 -0
  82. package/docs/_data/nav/components-Text.yml +6 -0
  83. package/docs/_data/nav/components-TextureProjector.yml +6 -0
  84. package/docs/_data/nav/components-Texturing.yml +22 -0
  85. package/docs/_data/nav/components-Texturing3D.yml +18 -0
  86. package/docs/_data/nav/components-Time.yml +4 -0
  87. package/docs/_data/nav/components-VolumeRendering.yml +28 -0
  88. package/docs/_data/nav/components-X_ITE.yml +4 -0
  89. package/docs/_data/nav/main.yml +26 -0
  90. package/docs/_data/nav/reference.yml +18 -0
  91. package/docs/_data/nav/tutorials-animation-sensors-and-geometry.yml +18 -0
  92. package/docs/_data/nav/tutorials-basic.yml +6 -0
  93. package/docs/_data/nav/tutorials-optimize-your-scene.yml +6 -0
  94. package/docs/_data/nav/tutorials-scripts-and-prototypes.yml +12 -0
  95. package/docs/_data/nav/tutorials-shapes-geometry-and-appearance.yml +16 -0
  96. package/docs/_data/nav/tutorials-textures-lights-and-environment.yml +20 -0
  97. package/docs/_includes/nav.html +2 -2
  98. package/docs/_includes/scripts.html +2 -1
  99. package/docs/_posts/accessing-the-external-browser.md +1 -1
  100. package/docs/_posts/browser-support.md +1 -1
  101. package/docs/_posts/components/CADGeometry/CADAssembly.md +83 -0
  102. package/docs/_posts/components/CADGeometry/CADFace.md +70 -0
  103. package/docs/_posts/components/CADGeometry/CADLayer.md +84 -0
  104. package/docs/_posts/components/CADGeometry/CADPart.md +117 -0
  105. package/docs/_posts/components/CADGeometry/IndexedQuadSet.md +125 -0
  106. package/docs/_posts/components/CADGeometry/QuadSet.md +113 -0
  107. package/docs/_posts/components/Core/MetadataBoolean.md +90 -0
  108. package/docs/_posts/components/Core/MetadataDouble.md +67 -0
  109. package/docs/_posts/components/Core/MetadataFloat.md +67 -0
  110. package/docs/_posts/components/Core/MetadataInteger.md +66 -0
  111. package/docs/_posts/components/Core/MetadataSet.md +63 -0
  112. package/docs/_posts/components/Core/MetadataString.md +66 -0
  113. package/docs/_posts/components/Core/WorldInfo.md +54 -0
  114. package/docs/_posts/components/CubeMapTexturing/ComposedCubeMapTexture.md +76 -0
  115. package/docs/_posts/components/CubeMapTexturing/GeneratedCubeMapTexture.md +65 -0
  116. package/docs/_posts/components/CubeMapTexturing/ImageCubeMapTexture.md +66 -0
  117. package/docs/_posts/components/DIS/DISEntityManager.md +73 -0
  118. package/docs/_posts/components/DIS/DISEntityTypeMapping.md +88 -0
  119. package/docs/_posts/components/DIS/EspduTransform.md +416 -0
  120. package/docs/_posts/components/DIS/ReceiverPdu.md +168 -0
  121. package/docs/_posts/components/DIS/SignalPdu.md +168 -0
  122. package/docs/_posts/components/DIS/TransmitterPdu.md +232 -0
  123. package/docs/_posts/components/EnvironmentalEffects/Background.md +189 -0
  124. package/docs/_posts/components/EnvironmentalEffects/Fog.md +97 -0
  125. package/docs/_posts/components/EnvironmentalEffects/FogCoordinate.md +40 -0
  126. package/docs/_posts/components/EnvironmentalEffects/LocalFog.md +84 -0
  127. package/docs/_posts/components/EnvironmentalEffects/TextureBackground.md +142 -0
  128. package/docs/_posts/components/EnvironmentalSensor/ProximitySensor.md +90 -0
  129. package/docs/_posts/components/EnvironmentalSensor/TransformSensor.md +91 -0
  130. package/docs/_posts/components/EnvironmentalSensor/VisibilitySensor.md +73 -0
  131. package/docs/_posts/components/EventUtilities/BooleanFilter.md +62 -0
  132. package/docs/_posts/components/EventUtilities/BooleanSequencer.md +86 -0
  133. package/docs/_posts/components/EventUtilities/BooleanToggle.md +46 -0
  134. package/docs/_posts/components/EventUtilities/BooleanTrigger.md +47 -0
  135. package/docs/_posts/components/EventUtilities/IntegerSequencer.md +90 -0
  136. package/docs/_posts/components/EventUtilities/IntegerTrigger.md +51 -0
  137. package/docs/_posts/components/EventUtilities/TimeTrigger.md +47 -0
  138. package/docs/_posts/components/Followers/ColorChaser.md +77 -0
  139. package/docs/_posts/components/Followers/ColorDamper.md +85 -0
  140. package/docs/_posts/components/Followers/CoordinateChaser.md +76 -0
  141. package/docs/_posts/components/Followers/CoordinateDamper.md +80 -0
  142. package/docs/_posts/components/Followers/OrientationChaser.md +72 -0
  143. package/docs/_posts/components/Followers/OrientationDamper.md +80 -0
  144. package/docs/_posts/components/Followers/PositionChaser.md +72 -0
  145. package/docs/_posts/components/Followers/PositionChaser2D.md +72 -0
  146. package/docs/_posts/components/Followers/PositionDamper.md +80 -0
  147. package/docs/_posts/components/Followers/PositionDamper2D.md +80 -0
  148. package/docs/_posts/components/Followers/ScalarChaser.md +76 -0
  149. package/docs/_posts/components/Followers/ScalarDamper.md +80 -0
  150. package/docs/_posts/components/Followers/TexCoordChaser2D.md +72 -0
  151. package/docs/_posts/components/Followers/TexCoordDamper2D.md +80 -0
  152. package/docs/_posts/components/Geometry2D/Arc2D.md +71 -0
  153. package/docs/_posts/components/Geometry2D/ArcClose2D.md +91 -0
  154. package/docs/_posts/components/Geometry2D/Circle2D.md +55 -0
  155. package/docs/_posts/components/Geometry2D/Disk2D.md +75 -0
  156. package/docs/_posts/components/Geometry2D/Polyline2D.md +54 -0
  157. package/docs/_posts/components/Geometry2D/Polypoint2D.md +54 -0
  158. package/docs/_posts/components/Geometry2D/Rectangle2D.md +66 -0
  159. package/docs/_posts/components/Geometry2D/TriangleSet2D.md +66 -0
  160. package/docs/_posts/components/Geometry3D/Box.md +66 -0
  161. package/docs/_posts/components/Geometry3D/Cone.md +90 -0
  162. package/docs/_posts/components/Geometry3D/Cylinder.md +98 -0
  163. package/docs/_posts/components/Geometry3D/ElevationGrid.md +162 -0
  164. package/docs/_posts/components/Geometry3D/Extrusion.md +170 -0
  165. package/docs/_posts/components/Geometry3D/IndexedFaceSet.md +208 -0
  166. package/docs/_posts/components/Geometry3D/Sphere.md +66 -0
  167. package/docs/_posts/components/Geospatial/GeoCoordinate.md +65 -0
  168. package/docs/_posts/components/Geospatial/GeoElevationGrid.md +180 -0
  169. package/docs/_posts/components/Geospatial/GeoLOD.md +128 -0
  170. package/docs/_posts/components/Geospatial/GeoLocation.md +93 -0
  171. package/docs/_posts/components/Geospatial/GeoMetadata.md +75 -0
  172. package/docs/_posts/components/Geospatial/GeoOrigin.md +69 -0
  173. package/docs/_posts/components/Geospatial/GeoPositionInterpolator.md +95 -0
  174. package/docs/_posts/components/Geospatial/GeoProximitySensor.md +109 -0
  175. package/docs/_posts/components/Geospatial/GeoTouchSensor.md +108 -0
  176. package/docs/_posts/components/Geospatial/GeoTransform.md +121 -0
  177. package/docs/_posts/components/Geospatial/GeoViewpoint.md +126 -0
  178. package/docs/_posts/components/Grouping/Group.md +75 -0
  179. package/docs/_posts/components/Grouping/StaticGroup.md +65 -0
  180. package/docs/_posts/components/Grouping/Switch.md +89 -0
  181. package/docs/_posts/components/Grouping/Transform.md +126 -0
  182. package/docs/_posts/components/HAnim/HAnimDisplacer.md +89 -0
  183. package/docs/_posts/components/HAnim/HAnimHumanoid.md +136 -0
  184. package/docs/_posts/components/HAnim/HAnimJoint.md +165 -0
  185. package/docs/_posts/components/HAnim/HAnimMotion.md +68 -0
  186. package/docs/_posts/components/HAnim/HAnimSegment.md +107 -0
  187. package/docs/_posts/components/HAnim/HAnimSite.md +108 -0
  188. package/docs/_posts/components/Interpolation/ColorInterpolator.md +73 -0
  189. package/docs/_posts/components/Interpolation/CoordinateInterpolator.md +76 -0
  190. package/docs/_posts/components/Interpolation/CoordinateInterpolator2D.md +73 -0
  191. package/docs/_posts/components/Interpolation/EaseInEaseOut.md +67 -0
  192. package/docs/_posts/components/Interpolation/NormalInterpolator.md +68 -0
  193. package/docs/_posts/components/Interpolation/OrientationInterpolator.md +72 -0
  194. package/docs/_posts/components/Interpolation/PositionInterpolator.md +72 -0
  195. package/docs/_posts/components/Interpolation/PositionInterpolator2D.md +77 -0
  196. package/docs/_posts/components/Interpolation/ScalarInterpolator.md +76 -0
  197. package/docs/_posts/components/Interpolation/SplinePositionInterpolator.md +93 -0
  198. package/docs/_posts/components/Interpolation/SplinePositionInterpolator2D.md +93 -0
  199. package/docs/_posts/components/Interpolation/SplineScalarInterpolator.md +106 -0
  200. package/docs/_posts/components/Interpolation/SquadOrientationInterpolator.md +78 -0
  201. package/docs/_posts/components/KeyDeviceSensor/KeySensor.md +78 -0
  202. package/docs/_posts/components/KeyDeviceSensor/StringSensor.md +70 -0
  203. package/docs/_posts/components/Layering/Layer.md +67 -0
  204. package/docs/_posts/components/Layering/LayerSet.md +78 -0
  205. package/docs/_posts/components/Layering/Viewport.md +80 -0
  206. package/docs/_posts/components/Layout/Layout.md +107 -0
  207. package/docs/_posts/components/Layout/LayoutGroup.md +85 -0
  208. package/docs/_posts/components/Layout/LayoutLayer.md +74 -0
  209. package/docs/_posts/components/Layout/ScreenFontStyle.md +137 -0
  210. package/docs/_posts/components/Layout/ScreenGroup.md +71 -0
  211. package/docs/_posts/components/Lighting/DirectionalLight.md +100 -0
  212. package/docs/_posts/components/Lighting/EnvironmentLight.md +91 -0
  213. package/docs/_posts/components/Lighting/PointLight.md +103 -0
  214. package/docs/_posts/components/Lighting/SpotLight.md +132 -0
  215. package/docs/_posts/components/NURBS/Contour2D.md +57 -0
  216. package/docs/_posts/components/NURBS/ContourPolyline2D.md +46 -0
  217. package/docs/_posts/components/NURBS/CoordinateDouble.md +47 -0
  218. package/docs/_posts/components/NURBS/NurbsCurve.md +71 -0
  219. package/docs/_posts/components/NURBS/NurbsCurve2D.md +66 -0
  220. package/docs/_posts/components/NURBS/NurbsOrientationInterpolator.md +70 -0
  221. package/docs/_posts/components/NURBS/NurbsPatchSurface.md +106 -0
  222. package/docs/_posts/components/NURBS/NurbsPositionInterpolator.md +70 -0
  223. package/docs/_posts/components/NURBS/NurbsSet.md +66 -0
  224. package/docs/_posts/components/NURBS/NurbsSurfaceInterpolator.md +90 -0
  225. package/docs/_posts/components/NURBS/NurbsSweptSurface.md +69 -0
  226. package/docs/_posts/components/NURBS/NurbsSwungSurface.md +65 -0
  227. package/docs/_posts/components/NURBS/NurbsTextureCoordinate.md +77 -0
  228. package/docs/_posts/components/NURBS/NurbsTrimmedSurface.md +114 -0
  229. package/docs/_posts/components/Navigation/Billboard.md +88 -0
  230. package/docs/_posts/components/Navigation/Collision.md +102 -0
  231. package/docs/_posts/components/Navigation/LOD.md +99 -0
  232. package/docs/_posts/components/Navigation/NavigationInfo.md +122 -0
  233. package/docs/_posts/components/Navigation/OrthoViewpoint.md +117 -0
  234. package/docs/_posts/components/Navigation/Viewpoint.md +117 -0
  235. package/docs/_posts/components/Navigation/ViewpointGroup.md +80 -0
  236. package/docs/_posts/components/Networking/Anchor.md +111 -0
  237. package/docs/_posts/components/Networking/Inline.md +115 -0
  238. package/docs/_posts/components/Networking/LoadSensor.md +91 -0
  239. package/docs/_posts/components/ParticleSystems/BoundedPhysicsModel.md +54 -0
  240. package/docs/_posts/components/ParticleSystems/ConeEmitter.md +76 -0
  241. package/docs/_posts/components/ParticleSystems/ExplosionEmitter.md +72 -0
  242. package/docs/_posts/components/ParticleSystems/ForcePhysicsModel.md +58 -0
  243. package/docs/_posts/components/ParticleSystems/ParticleSystem.md +177 -0
  244. package/docs/_posts/components/ParticleSystems/PointEmitter.md +76 -0
  245. package/docs/_posts/components/ParticleSystems/PolylineEmitter.md +94 -0
  246. package/docs/_posts/components/ParticleSystems/SurfaceEmitter.md +90 -0
  247. package/docs/_posts/components/ParticleSystems/VolumeEmitter.md +90 -0
  248. package/docs/_posts/components/ParticleSystems/WindPhysicsModel.md +68 -0
  249. package/docs/_posts/components/Picking/LinePickSensor.md +125 -0
  250. package/docs/_posts/components/Picking/PickableGroup.md +93 -0
  251. package/docs/_posts/components/Picking/PointPickSensor.md +112 -0
  252. package/docs/_posts/components/Picking/PrimitivePickSensor.md +114 -0
  253. package/docs/_posts/components/Picking/VolumePickSensor.md +107 -0
  254. package/docs/_posts/components/PointingDeviceSensor/CylinderSensor.md +122 -0
  255. package/docs/_posts/components/PointingDeviceSensor/PlaneSensor.md +114 -0
  256. package/docs/_posts/components/PointingDeviceSensor/SphereSensor.md +89 -0
  257. package/docs/_posts/components/PointingDeviceSensor/TouchSensor.md +87 -0
  258. package/docs/_posts/components/Rendering/ClipPlane.md +67 -0
  259. package/docs/_posts/components/Rendering/Color.md +56 -0
  260. package/docs/_posts/components/Rendering/ColorRGBA.md +61 -0
  261. package/docs/_posts/components/Rendering/Coordinate.md +45 -0
  262. package/docs/_posts/components/Rendering/IndexedLineSet.md +128 -0
  263. package/docs/_posts/components/Rendering/IndexedTriangleFanSet.md +128 -0
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  265. package/docs/_posts/components/Rendering/IndexedTriangleStripSet.md +116 -0
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  297. package/docs/_posts/components/Shape/FillProperties.md +67 -0
  298. package/docs/_posts/components/Shape/LineProperties.md +63 -0
  299. package/docs/_posts/components/Shape/Material.md +217 -0
  300. package/docs/_posts/components/Shape/PhysicalMaterial.md +173 -0
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  302. package/docs/_posts/components/Shape/Shape.md +63 -0
  303. package/docs/_posts/components/Shape/TwoSidedMaterial.md +149 -0
  304. package/docs/_posts/components/Shape/UnlitMaterial.md +115 -0
  305. package/docs/_posts/components/Sound/Analyser.md +72 -0
  306. package/docs/_posts/components/Sound/AudioClip.md +139 -0
  307. package/docs/_posts/components/Sound/AudioDestination.md +52 -0
  308. package/docs/_posts/components/Sound/BiquadFilter.md +70 -0
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  310. package/docs/_posts/components/Sound/ChannelMerger.md +46 -0
  311. package/docs/_posts/components/Sound/ChannelSelector.md +48 -0
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  313. package/docs/_posts/components/Sound/Convolver.md +66 -0
  314. package/docs/_posts/components/Sound/Delay.md +66 -0
  315. package/docs/_posts/components/Sound/DynamicsCompressor.md +74 -0
  316. package/docs/_posts/components/Sound/Gain.md +62 -0
  317. package/docs/_posts/components/Sound/ListenerPointSource.md +62 -0
  318. package/docs/_posts/components/Sound/MicrophoneSource.md +54 -0
  319. package/docs/_posts/components/Sound/OscillatorSource.md +58 -0
  320. package/docs/_posts/components/Sound/PeriodicWave.md +42 -0
  321. package/docs/_posts/components/Sound/Sound.md +92 -0
  322. package/docs/_posts/components/Sound/SpatialSound.md +68 -0
  323. package/docs/_posts/components/Sound/StreamAudioDestination.md +52 -0
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+ ---
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+ title: BallJoint
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+ date: 2022-01-07
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+ nav: components-RigidBodyPhysics
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+ categories: [components, RigidBodyPhysics]
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+ tags: [BallJoint, RigidBodyPhysics]
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+ ---
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+ <style>
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+ .post h3 {
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+ word-spacing: 0.2em;
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+ }
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+ </style>
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+
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+ ## Overview
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+
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+ BallJoint represents an unconstrained joint between two bodies that pivot about a common anchor point. Contains two RigidBody nodes (containerField values body1, body2).
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+
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+ The BallJoint node belongs to the **RigidBodyPhysics** component and its default container field is *joints.* It is available since X3D version 3.2 or later.
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+
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+ ## Hierarchy
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+
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+ ```
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+ + X3DNode
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+ + X3DRigidJointNode
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+ + BallJoint
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+ ```
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+
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+ ## Fields
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+
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+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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+
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+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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+
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+ ### MFString [in, out] **forceOutput** "NONE" <small>["ALL","NONE",...]</small>
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+
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+ *forceOutput* controls which output fields are generated for the next frame. Values are ALL, NONE, or exact names of output fields updated at start of next frame.
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+
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+ ### SFVec3f [in, out] **anchorPoint** 0 0 0
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+
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+ *anchorPoint* is joint center, specified in world coordinates.
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+
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+ ### SFVec3f [out] **body1AnchorPoint**
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+
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+ *body1AnchorPoint* describes anchorPoint position relative to local coordinate reference frame.
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+
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+ #### Hint
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+
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+ - Can detect separation if body1AnchorPoint!=body2AnchorPoint.
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+
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+ ### SFVec3f [out] **body2AnchorPoint**
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+
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+ *body2AnchorPoint* describes anchorPoint position relative to local coordinate reference frame.
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+
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+ #### Hint
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+
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+ - Can detect separation if body1AnchorPoint!=body2AnchorPoint.
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+
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+ ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
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+
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+ Input/Output field body1.
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+
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+ ### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
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+
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+ Input/Output field body2.
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+
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+ ## Description
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+
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+ ### Hint
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+
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+ - RigidBodyPhysics component, level 2.
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+
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+ ## Example
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+
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+ <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/BallJoint/BallJoint.x3d"></x3d-canvas>
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+
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+ ## External Links
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+
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+ - [X3D Specification of BallJoint](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#BallJoint){:target="_blank"}
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+ ---
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+ title: CollidableOffset
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+ date: 2022-01-07
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+ nav: components-RigidBodyPhysics
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+ categories: [components, RigidBodyPhysics]
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+ tags: [CollidableOffset, RigidBodyPhysics]
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+ ---
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+ <style>
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+ .post h3 {
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+ word-spacing: 0.2em;
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+ }
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+ </style>
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+
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+ ## Overview
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+
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+ CollidableOffset repositions geometry relative to center of owning body. Contains a single CollidableShape or CollidableOffset node (containerField='collidable').
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+
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+ The CollidableOffset node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
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+
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+ ## Hierarchy
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+
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+ ```
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+ + X3DNode
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+ + X3DChildNode
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+ + X3DNBodyCollidableNode (X3DBoundedObject)*
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+ + CollidableOffset
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+ ```
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+
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+ <small>\* Derived from multiple interfaces.</small>
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+
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+ ## Fields
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+
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+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
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+
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+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
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+
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+ ### SFBool [in, out] **enabled** TRUE
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+
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+ Enables/disables node operation.
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+
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+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
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+
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+ Position (x, y, z in meters) of children relative to local coordinate system.
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+
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+ #### Hint
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+
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+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
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+
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+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>[0,1]</small>
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+
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+ Orientation (axis, angle in radians) of children relative to local coordinate system.
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+
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+ #### Hint
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+
55
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
56
+
57
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or -1 -1 -1</small>
58
+
59
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
60
+
61
+ #### Hint
62
+
63
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
64
+
65
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
66
+
67
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
68
+
69
+ ### SFNode [ ] **collidable** NULL <small>[X3DNBodyCollidableNode]</small>
70
+
71
+ Field collidable.
72
+
73
+ ## External Links
74
+
75
+ - [X3D Specification of CollidableOffset](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableOffset){:target="_blank"}
@@ -0,0 +1,83 @@
1
+ ---
2
+ title: CollidableShape
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [CollidableShape, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ CollidableShape connects the collision detection system, the rigid body model, and the renderable scene graph. Contains a single Shape node (containerField='shape') for animating collidable geometry.
17
+
18
+ The CollidableShape node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DChildNode
25
+ + X3DNBodyCollidableNode
26
+ + CollidableShape
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### SFBool [in, out] **enabled** TRUE
36
+
37
+ Enables/disables node operation.
38
+
39
+ ### SFVec3f [in, out] **translation** 0 0 0 <small>(-∞,∞)</small>
40
+
41
+ Position (x, y, z in meters) of children relative to local coordinate system.
42
+
43
+ #### Hint
44
+
45
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
46
+
47
+ ### SFRotation [in, out] **rotation** 0 0 1 0 <small>[0,1]</small>
48
+
49
+ Orientation (axis, angle in radians) of children relative to local coordinate system.
50
+
51
+ #### Hint
52
+
53
+ - The order of operation is first apply the center offset, then scaleOrientation and scale, then rotation, then restore the center offset, then translation.
54
+
55
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1 <small>[0,∞) or -1 -1 -1</small>
56
+
57
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
58
+
59
+ #### Hint
60
+
61
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
62
+
63
+ ### SFVec3f [ ] **bboxCenter** 0 0 0 <small>(-∞,∞)</small>
64
+
65
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
66
+
67
+ ### SFNode [ ] **shape** NULL <small>[Shape]</small>
68
+
69
+ Field shape.
70
+
71
+ ## Description
72
+
73
+ ### Warning
74
+
75
+ - Avoid changing Shape geometry at run time to prevent performance problems.
76
+
77
+ ## Example
78
+
79
+ <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/CollidableShape/CollidableShape.x3d"></x3d-canvas>
80
+
81
+ ## External Links
82
+
83
+ - [X3D Specification of CollidableShape](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollidableShape){:target="_blank"}
@@ -0,0 +1,90 @@
1
+ ---
2
+ title: CollisionCollection
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [CollisionCollection, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ CollisionCollection holds a collection of objects that can be managed as a single entity for resolution of inter-object collisions.
17
+
18
+ The CollisionCollection node belongs to the **RigidBodyPhysics** component and its default container field is *collider.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DChildNode
25
+ + CollisionCollection
26
+ ```
27
+
28
+ ## Fields
29
+
30
+ ### SFNode [in, out] **metadata** NULL
31
+
32
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
33
+
34
+ ### SFBool [in, out] **enabled** TRUE
35
+
36
+ Enables/disables node operation.
37
+
38
+ ### MFString [in, out] **appliedParameters** "BOUNCE"
39
+
40
+ Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1" "SPEED-2" "SLIP-1" "SLIP-2".
41
+
42
+ #### Hint
43
+
44
+ - BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array; SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component of slipFactors array.
45
+
46
+ ### SFFloat [in, out] **bounce** 0 <small>[0,1]</small>
47
+
48
+ *bounce* indicates bounciness (0 = no bounce at all, 1 = maximum bounce).
49
+
50
+ ### SFFloat [in, out] **minBounceSpeed** 0.1
51
+
52
+ *minBounceSpeed* m/s needed to bounce.
53
+
54
+ ### SFVec2f [in, out] **frictionCoefficients** 0 0
55
+
56
+ *frictionCoefficients* used for computing surface drag.
57
+
58
+ ### SFVec2f [in, out] **surfaceSpeed** 0 0
59
+
60
+ *surfaceSpeed* defines speed vectors for computing surface drag, if contact surfaces move independently of bodies.
61
+
62
+ ### SFVec2f [in, out] **slipFactors** 0 0
63
+
64
+ *slipFactors* used for computing surface drag.
65
+
66
+ ### SFFloat [in, out] **softnessConstantForceMix** 0.0001
67
+
68
+ *softnessConstantForceMix* value applies a constant force value to make colliding surfaces appear to be somewhat soft.
69
+
70
+ ### SFFloat [in, out] **softnessErrorCorrection** 0.8
71
+
72
+ *softnessErrorCorrection* indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).
73
+
74
+ ### MFNode [in, out] **collidables** [ ] <small>[X3DNBodyCollisionSpaceNode,X3DNBodyCollidableNode]</small>
75
+
76
+ Input/Output field collidables.
77
+
78
+ ## Description
79
+
80
+ ### Hint
81
+
82
+ - Contains an array of CollisionSpace, CollidableShape or CollidableOffset nodes (containerField='collidables').
83
+
84
+ ## Example
85
+
86
+ <x3d-canvas src="https://create3000.github.io/media/examples/RigidBodyPhysics/CollisionCollection/CollisionCollection.x3d"></x3d-canvas>
87
+
88
+ ## External Links
89
+
90
+ - [X3D Specification of CollisionCollection](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionCollection){:target="_blank"}
@@ -0,0 +1,65 @@
1
+ ---
2
+ title: CollisionSensor
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [CollisionSensor, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ CollisionSensor generates collision-detection events.
17
+
18
+ The CollisionSensor node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DChildNode
25
+ + X3DSensorNode
26
+ + CollisionSensor
27
+ ```
28
+
29
+ ## Fields
30
+
31
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
32
+
33
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
34
+
35
+ ### SFBool [in, out] **enabled** TRUE
36
+
37
+ Enables/disables node operation.
38
+
39
+ ### SFBool [out] **isActive**
40
+
41
+ *isActive* true/false events are sent when sensing starts/stops.
42
+
43
+ ### MFNode [out] **intersections** <small>[X3DNBodyCollidableNode]</small>
44
+
45
+ Output field intersections.
46
+
47
+ ### MFNode [out] **contacts**
48
+
49
+ Output field contacts.
50
+
51
+ ### SFNode [in, out] **collider** NULL <small>[CollisionCollection]</small>
52
+
53
+ Input/Output field collider.
54
+
55
+ ## Description
56
+
57
+ ### Hints
58
+
59
+ - Contains CollisionCollection node (containerField='collider').
60
+ - CollisionSensor also has output events: CollidableOffset and CollidableShape nodes (containerField='intersections'), Contact nodes (containerField='contacts').
61
+
62
+ ## External Links
63
+
64
+ - [X3D Specification of CollisionSensor](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionSensor){:target="_blank"}
65
+ - [Event timing details are explained in 4.4.8.3 Execution model](https://www.web3d.org/files/specifications/19775-1/V3.3/Part01/concepts.html#ExecutionModel){:target="_blank"}
@@ -0,0 +1,70 @@
1
+ ---
2
+ title: CollisionSpace
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [CollisionSpace, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ CollisionSpace holds collection of objects considered together for resolution of inter-object collisions. Contains multiple CollidableShape, CollidableOffset, or CollisionSpace nodes (containerField='collidables').
17
+
18
+ The CollisionSpace node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + X3DNBodyCollisionSpaceNode (X3DBoundedObject)*
25
+ + CollisionSpace
26
+ ```
27
+
28
+ <small>\* Derived from multiple interfaces.</small>
29
+
30
+ ## Fields
31
+
32
+ ### SFNode [in, out] **metadata** NULL
33
+
34
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
35
+
36
+ ### SFBool [in, out] **enabled** TRUE
37
+
38
+ Enables/disables node operation.
39
+
40
+ ### SFBool [in, out] **useGeometry** FALSE
41
+
42
+ *useGeometry* indicates whether collision-detection code checks down to level of geometry, or only make approximations using geometry bounds.
43
+
44
+ #### Hint
45
+
46
+ - Testing against object bounds is usually sufficient.
47
+
48
+ #### Warning
49
+
50
+ - Using geometry is more accurate but slower.
51
+
52
+ ### SFVec3f [ ] **bboxSize** -1 -1 -1
53
+
54
+ Bounding box size is usually omitted, and can easily be calculated automatically by an X3D player at scene-loading time with minimal computational cost. Bounding box size can also be defined as an optional authoring hint that suggests an optimization or constraint.
55
+
56
+ #### Hint
57
+
58
+ - Can be useful for collision computations or inverse-kinematics (IK) engines.
59
+
60
+ ### SFVec3f [ ] **bboxCenter** 0 0 0
61
+
62
+ Bounding box center: optional hint for position offset from origin of local coordinate system.
63
+
64
+ ### MFNode [in, out] **collidables** [ ] <small>[X3DNBodyCollisionSpaceNode,X3DNBodyCollidableNode]</small>
65
+
66
+ Input/Output field collidables.
67
+
68
+ ## External Links
69
+
70
+ - [X3D Specification of CollisionSpace](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#CollisionSpace){:target="_blank"}
@@ -0,0 +1,117 @@
1
+ ---
2
+ title: Contact
3
+ date: 2022-01-07
4
+ nav: components-RigidBodyPhysics
5
+ categories: [components, RigidBodyPhysics]
6
+ tags: [Contact, RigidBodyPhysics]
7
+ ---
8
+ <style>
9
+ .post h3 {
10
+ word-spacing: 0.2em;
11
+ }
12
+ </style>
13
+
14
+ ## Overview
15
+
16
+ Contact nodes are produced as output events when two collidable objects or spaces make contact.
17
+
18
+ The Contact node belongs to the **RigidBodyPhysics** component and its default container field is *children.* It is available since X3D version 3.2 or later.
19
+
20
+ ## Hierarchy
21
+
22
+ ```
23
+ + X3DNode
24
+ + Contact
25
+ ```
26
+
27
+ ## Fields
28
+
29
+ ### SFNode [in, out] **metadata** NULL <small>[X3DMetadataObject]</small>
30
+
31
+ Metadata are not part of the X3D world and not interpreted by the X3D browser, but they can be accessed via the ECMAScript interface.
32
+
33
+ ### SFVec3f [in, out] **position** 0 0 0 <small>(-∞,∞)</small>
34
+
35
+ *position* (x, y, z in meters) of exact location of collision.
36
+
37
+ ### SFVec3f [in, out] **contactNormal** 0 1 0 <small>(-∞,∞)</small>
38
+
39
+ *contactNormal* is unit vector describing normal between two colliding bodies.
40
+
41
+ ### SFFloat [in, out] **depth** 0 <small>(-∞,∞)</small>
42
+
43
+ *depth* indicates how deep the current intersection is along normal vector.
44
+
45
+ ### MFString [in, out] **appliedParameters** "BOUNCE"
46
+
47
+ Default global parameters for collision outputs of rigid body physics system. Contact node can override parent CollisionCollection node. Selectable values for array: "BOUNCE" "USER_FRICTION" "FRICTION_COEFFICIENT-2" "ERROR_REDUCTION" "CONSTANT_FORCE" "SPEED-1" "SPEED-2" "SLIP-1" "SLIP-2".
48
+
49
+ #### Hint
50
+
51
+ - BOUNCE: bounce value is used; USER_FRICTION: apply user-supplied value; FRICTION_COEFFICIENT-2: apply frictionCoefficients values; ERROR_REDUCTION: apply softnessErrorCorrection value; CONSTANT_FORCE: apply softnessConstantForceMix value; SPEED-1: apply first component of surfaceSpeed array; SPEED-2: apply second component of surfaceSpeed array; SLIP-1: apply first component of slipFactors array; SLIP-2: apply second component of slipFactors array.
52
+
53
+ ### SFFloat [in, out] **bounce** 0 <small>[0,1]</small>
54
+
55
+ *bounce* indicates bounciness (0 = no bounce at all, 1 = maximum bounce).
56
+
57
+ ### SFFloat [in, out] **minBounceSpeed**
58
+
59
+ *minBounceSpeed* m/s needed to bounce.
60
+
61
+ ### SFVec3f [in, out] **frictionDirection** 0 1 0 <small>(-∞,∞)</small>
62
+
63
+ *frictionDirection* controls friction vector.
64
+
65
+ #### Hint
66
+
67
+ - Value of (0 0 0) indicates no friction.
68
+
69
+ ### SFVec2f [in, out] **frictionCoefficients** 0 0 <small>[0,∞)</small>
70
+
71
+ *frictionCoefficients* used for computing surface drag.
72
+
73
+ ### SFVec2f [in, out] **surfaceSpeed** 0 0 <small>(-∞,∞)</small>
74
+
75
+ *surfaceSpeed* defines speed vectors for computing surface drag, if contact surfaces move independently of bodies.
76
+
77
+ ### SFVec2f [in, out] **slipCoefficients** 0 0 <small>(-∞,∞)</small>
78
+
79
+ *slipCoefficients* used for computing surface drag.
80
+
81
+ ### SFFloat [in, out] **softnessConstantForceMix** 0.0001 <small>[0,1]</small>
82
+
83
+ *softnessConstantForceMix* value applies a constant force value to make colliding surfaces appear to be somewhat soft.
84
+
85
+ ### SFFloat [in, out] **softnessErrorCorrection** 0.8 <small>[0,1]</small>
86
+
87
+ *softnessErrorCorrection* indicates fraction of collision error fixed in a set of evaluations (0 = no error correction, 1 = all errors corrected in single step).
88
+
89
+ ### SFNode [in, out] **geometry1** NULL <small>[X3DNBodyCollidableNode]</small>
90
+
91
+ Input/Output field geometry1.
92
+
93
+ ### SFNode [in, out] **geometry2** NULL <small>[X3DNBodyCollidableNode]</small>
94
+
95
+ Input/Output field geometry2.
96
+
97
+ ### SFNode [in, out] **body1** NULL <small>[RigidBody]</small>
98
+
99
+ Input/Output field body1.
100
+
101
+ ### SFNode [in, out] **body2** NULL <small>[RigidBody]</small>
102
+
103
+ Input/Output field body2.
104
+
105
+ ## Description
106
+
107
+ ### Hint
108
+
109
+ - Each Contact node contains two RigidBody (containerField='body1,body2') and two CollidableShape or CollidableOffset nodes (containerField='geometry1,geometry2').
110
+
111
+ ### Warning
112
+
113
+ - Contact nodes are transient and can only occur at run time, not in saved X3D files.
114
+
115
+ ## External Links
116
+
117
+ - [X3D Specification of Contact](https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/rigidBodyPhysics.html#Contact){:target="_blank"}