warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +65 -36
  3. package/core/types/handle.lua +9 -9
  4. package/core/types/player.d.ts +2 -1
  5. package/core/types/player.lua +18 -13
  6. package/core/types/playerColor.lua +4 -3
  7. package/core/types/sound.d.ts +1 -1
  8. package/core/types/sound.lua +13 -8
  9. package/core/types/unit.d.ts +4 -0
  10. package/core/types/unit.lua +4 -0
  11. package/decl/native.d.ts +705 -7
  12. package/engine/behaviour/ability/damage.lua +11 -14
  13. package/engine/behaviour/ability.d.ts +1 -0
  14. package/engine/behaviour/ability.lua +11 -0
  15. package/engine/behaviour/unit.d.ts +1 -0
  16. package/engine/behaviour/unit.lua +1 -0
  17. package/engine/buff.d.ts +12 -10
  18. package/engine/buff.lua +64 -16
  19. package/engine/index.d.ts +2 -1
  20. package/engine/internal/ability.d.ts +4 -0
  21. package/engine/internal/ability.lua +37 -18
  22. package/engine/internal/item+owner.d.ts +1 -0
  23. package/engine/internal/item+owner.lua +7 -0
  24. package/engine/internal/item.d.ts +16 -1
  25. package/engine/internal/item.lua +130 -20
  26. package/engine/internal/unit/ability.lua +15 -3
  27. package/engine/internal/unit/appearance.d.ts +15 -0
  28. package/engine/internal/unit/appearance.lua +85 -0
  29. package/engine/internal/unit/bag.d.ts +18 -0
  30. package/engine/internal/unit/bag.lua +63 -0
  31. package/engine/internal/unit/buff.d.ts +2 -2
  32. package/engine/internal/unit/buff.lua +34 -19
  33. package/engine/internal/unit/equipment.d.ts +36 -0
  34. package/engine/internal/unit/equipment.lua +169 -0
  35. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  36. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  37. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  38. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  39. package/engine/internal/unit+damage.d.ts +9 -0
  40. package/engine/internal/unit+damage.lua +33 -0
  41. package/engine/internal/unit-missile-data.lua +58 -32
  42. package/engine/internal/unit.d.ts +0 -1
  43. package/engine/internal/unit.lua +2 -7
  44. package/engine/local-client.d.ts +20 -0
  45. package/engine/local-client.lua +284 -53
  46. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  47. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  48. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  49. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  50. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  51. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  52. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  53. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  54. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  55. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  57. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  58. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  59. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  60. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  61. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  62. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  63. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  64. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  65. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  66. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  67. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  68. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  69. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  70. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  71. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  72. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  73. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  74. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  75. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  76. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  77. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  78. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  79. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  80. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  81. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  83. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  84. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  85. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  86. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  87. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  88. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  89. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  90. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  91. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  92. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  93. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  94. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  95. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  96. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  97. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  98. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  99. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  100. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  101. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  103. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  104. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  105. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  106. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  107. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  108. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  109. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  110. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  111. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  112. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  113. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  114. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  115. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  116. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  117. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  119. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  120. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  121. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  122. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  123. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  124. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  125. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  126. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  127. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  129. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  131. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  132. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  133. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  134. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  135. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  136. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  137. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  138. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  139. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  140. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  141. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  143. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  145. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  146. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  147. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  149. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  150. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  151. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  153. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  154. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  155. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  157. package/engine/object-data/entry/ability-type.d.ts +10 -3
  158. package/engine/object-data/entry/ability-type.lua +53 -0
  159. package/engine/object-data/entry/buff-type.d.ts +6 -2
  160. package/engine/object-data/entry/buff-type.lua +26 -0
  161. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  162. package/engine/object-data/entry/destructible-type.lua +26 -0
  163. package/engine/object-data/entry/item-type.d.ts +12 -3
  164. package/engine/object-data/entry/item-type.lua +52 -0
  165. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  166. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  167. package/engine/object-data/entry/unit-type.d.ts +47 -2
  168. package/engine/object-data/entry/unit-type.lua +383 -49
  169. package/engine/object-data/entry/upgrade.d.ts +2 -2
  170. package/engine/object-data/entry.d.ts +4 -1
  171. package/engine/standard/entries/ability-type.d.ts +3102 -7
  172. package/engine/standard/entries/ability-type.lua +0 -6
  173. package/engine/standard/entries/item-type.d.ts +1299 -0
  174. package/engine/standard/entries/item-type.lua +2 -0
  175. package/engine/standard/entries/unit-type.d.ts +5 -0
  176. package/engine/standard/entries/unit-type.lua +5 -0
  177. package/engine/unit.d.ts +4 -1
  178. package/engine/unit.lua +4 -1
  179. package/event.d.ts +1 -1
  180. package/network.lua +25 -1
  181. package/operation.d.ts +8 -1
  182. package/operation.lua +37 -14
  183. package/package.json +2 -22
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.GuidingHandAbilityType = __TS__Class()
9
+ local GuidingHandAbilityType = ____exports.GuidingHandAbilityType
10
+ GuidingHandAbilityType.name = "GuidingHandAbilityType"
11
+ __TS__ClassExtends(GuidingHandAbilityType, AbilityType)
12
+ GuidingHandAbilityType.BASE_ID = fourCC("AHgh")
13
+ __TS__SetDescriptor(
14
+ GuidingHandAbilityType.prototype,
15
+ "bonusAttackSpeedPercentage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hgh1")
19
+ end,
20
+ set = function(self, bonusAttackSpeedPercentage)
21
+ self:setNumberLevelField("hgh1", bonusAttackSpeedPercentage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ GuidingHandAbilityType.prototype,
28
+ "bonusMovementSpeedPercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hgh2")
32
+ end,
33
+ set = function(self, bonusMovementSpeedPercentage)
34
+ self:setNumberLevelField("hgh2", bonusMovementSpeedPercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ GuidingHandAbilityType.prototype,
41
+ "bonusCriticalHitPercentage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hgh3")
45
+ end,
46
+ set = function(self, bonusCriticalHitPercentage)
47
+ self:setNumberLevelField("hgh3", bonusCriticalHitPercentage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ GuidingHandAbilityType.prototype,
54
+ "bonusCriticalDamagePercentage",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hgh4")
58
+ end,
59
+ set = function(self, bonusCriticalDamagePercentage)
60
+ self:setNumberLevelField("hgh4", bonusCriticalDamagePercentage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ GuidingHandAbilityType.prototype,
67
+ "makesUnitsUndying",
68
+ {
69
+ get = function(self)
70
+ return self:getBooleanLevelField("hgh5")
71
+ end,
72
+ set = function(self, makesUnitsUndying)
73
+ self:setBooleanLevelField("hgh5", makesUnitsUndying)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ GuidingHandAbilityType.prototype,
80
+ "manaPerSecond",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("hgh6")
84
+ end,
85
+ set = function(self, manaPerSecond)
86
+ self:setNumberLevelField("hgh6", manaPerSecond)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ GuidingHandAbilityType.prototype,
93
+ "bonusCooldownReductionPercentage",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("hgh7")
97
+ end,
98
+ set = function(self, bonusCooldownReductionPercentage)
99
+ self:setNumberLevelField("hgh7", bonusCooldownReductionPercentage)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HeadsplitterAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage Bonus */
7
+ get bonusDamage(): number[];
8
+ set bonusDamage(bonusDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Stun Duration - Normal */
10
+ get stunDuration(): number[];
11
+ set stunDuration(stunDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Stun Duration - Hero */
13
+ get stunHeroDuration(): number[];
14
+ set stunHeroDuration(stunHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Damage Debuff Duration - Normal */
16
+ get bonusDamageDebuffDuration(): number[];
17
+ set bonusDamageDebuffDuration(bonusDamageDebuffDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Bonus Damage Debuff Duration - Hero */
19
+ get bonusDamageDebuffHeroDuration(): number[];
20
+ set bonusDamageDebuffHeroDuration(bonusDamageDebuffHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Debuff Bonus Damage Received Percent */
22
+ get debuffBonusDamageReceivedPercentage(): number[];
23
+ set debuffBonusDamageReceivedPercentage(debuffBonusDamageReceivedPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Refreshes Cooldown On Kill */
25
+ get refreshesCooldownOnKill(): boolean[];
26
+ set refreshesCooldownOnKill(refreshesCooldownOnKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
27
+ }
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HeadsplitterAbilityType = __TS__Class()
9
+ local HeadsplitterAbilityType = ____exports.HeadsplitterAbilityType
10
+ HeadsplitterAbilityType.name = "HeadsplitterAbilityType"
11
+ __TS__ClassExtends(HeadsplitterAbilityType, AbilityType)
12
+ HeadsplitterAbilityType.BASE_ID = fourCC("AHhr")
13
+ __TS__SetDescriptor(
14
+ HeadsplitterAbilityType.prototype,
15
+ "bonusDamage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hhr1")
19
+ end,
20
+ set = function(self, bonusDamage)
21
+ self:setNumberLevelField("hhr1", bonusDamage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HeadsplitterAbilityType.prototype,
28
+ "stunDuration",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hhr2")
32
+ end,
33
+ set = function(self, stunDuration)
34
+ self:setNumberLevelField("hhr2", stunDuration)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ HeadsplitterAbilityType.prototype,
41
+ "stunHeroDuration",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hhr3")
45
+ end,
46
+ set = function(self, stunHeroDuration)
47
+ self:setNumberLevelField("hhr3", stunHeroDuration)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ HeadsplitterAbilityType.prototype,
54
+ "bonusDamageDebuffDuration",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hhr4")
58
+ end,
59
+ set = function(self, bonusDamageDebuffDuration)
60
+ self:setNumberLevelField("hhr4", bonusDamageDebuffDuration)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ HeadsplitterAbilityType.prototype,
67
+ "bonusDamageDebuffHeroDuration",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("hhr5")
71
+ end,
72
+ set = function(self, bonusDamageDebuffHeroDuration)
73
+ self:setNumberLevelField("hhr5", bonusDamageDebuffHeroDuration)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ HeadsplitterAbilityType.prototype,
80
+ "debuffBonusDamageReceivedPercentage",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("hhr6")
84
+ end,
85
+ set = function(self, debuffBonusDamageReceivedPercentage)
86
+ self:setNumberLevelField("hhr6", debuffBonusDamageReceivedPercentage)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ HeadsplitterAbilityType.prototype,
93
+ "refreshesCooldownOnKill",
94
+ {
95
+ get = function(self)
96
+ return self:getBooleanLevelField("hhr7")
97
+ end,
98
+ set = function(self, refreshesCooldownOnKill)
99
+ self:setBooleanLevelField("hhr7", refreshesCooldownOnKill)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,9 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HealingModifierAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** % Healing Modifier */
7
+ get healingFactor(): number[];
8
+ set healingFactor(healingFactor: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HealingModifierAbilityType = __TS__Class()
9
+ local HealingModifierAbilityType = ____exports.HealingModifierAbilityType
10
+ HealingModifierAbilityType.name = "HealingModifierAbilityType"
11
+ __TS__ClassExtends(HealingModifierAbilityType, AbilityType)
12
+ HealingModifierAbilityType.BASE_ID = fourCC("Ahem")
13
+ __TS__SetDescriptor(
14
+ HealingModifierAbilityType.prototype,
15
+ "healingFactor",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hem1")
19
+ end,
20
+ set = function(self, healingFactor)
21
+ self:setNumberLevelField("hem1", healingFactor)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HeroicSlashAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage */
7
+ get damage(): number[];
8
+ set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Bonus Damage Percent Against Debuffed */
10
+ get bonusDamageFactorAgainstDebuffed(): number[];
11
+ set bonusDamageFactorAgainstDebuffed(bonusDamageFactorAgainstDebuffed: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Refreshes Cooldown On Kill */
13
+ get refreshesCooldownOnKill(): boolean[];
14
+ set refreshesCooldownOnKill(refreshesCooldownOnKill: ObjectDataEntryLevelFieldValueSupplier<boolean>);
15
+ /** Heal Percent On Damage Dealt */
16
+ get healFactorOnDamageDealt(): number[];
17
+ set healFactorOnDamageDealt(healFactorOnDamageDealt: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HeroicSlashAbilityType = __TS__Class()
9
+ local HeroicSlashAbilityType = ____exports.HeroicSlashAbilityType
10
+ HeroicSlashAbilityType.name = "HeroicSlashAbilityType"
11
+ __TS__ClassExtends(HeroicSlashAbilityType, AbilityType)
12
+ HeroicSlashAbilityType.BASE_ID = fourCC("AHhs")
13
+ __TS__SetDescriptor(
14
+ HeroicSlashAbilityType.prototype,
15
+ "damage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hsl1")
19
+ end,
20
+ set = function(self, damage)
21
+ self:setNumberLevelField("hsl1", damage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HeroicSlashAbilityType.prototype,
28
+ "bonusDamageFactorAgainstDebuffed",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hsl2")
32
+ end,
33
+ set = function(self, bonusDamageFactorAgainstDebuffed)
34
+ self:setNumberLevelField("hsl2", bonusDamageFactorAgainstDebuffed)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ HeroicSlashAbilityType.prototype,
41
+ "refreshesCooldownOnKill",
42
+ {
43
+ get = function(self)
44
+ return self:getBooleanLevelField("hsl3")
45
+ end,
46
+ set = function(self, refreshesCooldownOnKill)
47
+ self:setBooleanLevelField("hsl3", refreshesCooldownOnKill)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ HeroicSlashAbilityType.prototype,
54
+ "healFactorOnDamageDealt",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hsl4")
58
+ end,
59
+ set = function(self, healFactorOnDamageDealt)
60
+ self:setNumberLevelField("hsl4", healFactorOnDamageDealt)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,30 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class HolyWrathAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage */
7
+ get damage(): number[];
8
+ set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Attack Distance */
10
+ get attackDistance(): number[];
11
+ set attackDistance(attackDistance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Attack Angle */
13
+ get attackAngle(): number[];
14
+ set attackAngle(attackAngle: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Damage Delay */
16
+ get damageDelay(): number[];
17
+ set damageDelay(damageDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Damage Strength Modifier (%) */
19
+ get damageStrengthModifierPercentage(): number[];
20
+ set damageStrengthModifierPercentage(damageStrengthModifierPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Undead Burn Damage */
22
+ get undeadBurnDamage(): number[];
23
+ set undeadBurnDamage(undeadBurnDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Dispel Magic On Hit */
25
+ get dispelsMagicOnHit(): boolean[];
26
+ set dispelsMagicOnHit(dispelsMagicOnHit: ObjectDataEntryLevelFieldValueSupplier<boolean>);
27
+ /** Dispel Summoned Damage */
28
+ get dispelSummonedDamage(): number[];
29
+ set dispelSummonedDamage(dispelSummonedDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ }
@@ -0,0 +1,117 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.HolyWrathAbilityType = __TS__Class()
9
+ local HolyWrathAbilityType = ____exports.HolyWrathAbilityType
10
+ HolyWrathAbilityType.name = "HolyWrathAbilityType"
11
+ __TS__ClassExtends(HolyWrathAbilityType, AbilityType)
12
+ HolyWrathAbilityType.BASE_ID = fourCC("AHpb")
13
+ __TS__SetDescriptor(
14
+ HolyWrathAbilityType.prototype,
15
+ "damage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("pbl1")
19
+ end,
20
+ set = function(self, damage)
21
+ self:setNumberLevelField("pbl1", damage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ HolyWrathAbilityType.prototype,
28
+ "attackDistance",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("pbl2")
32
+ end,
33
+ set = function(self, attackDistance)
34
+ self:setNumberLevelField("pbl2", attackDistance)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ HolyWrathAbilityType.prototype,
41
+ "attackAngle",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("pbl3")
45
+ end,
46
+ set = function(self, attackAngle)
47
+ self:setNumberLevelField("pbl3", attackAngle)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ HolyWrathAbilityType.prototype,
54
+ "damageDelay",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("pbl4")
58
+ end,
59
+ set = function(self, damageDelay)
60
+ self:setNumberLevelField("pbl4", damageDelay)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ HolyWrathAbilityType.prototype,
67
+ "damageStrengthModifierPercentage",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("pbl5")
71
+ end,
72
+ set = function(self, damageStrengthModifierPercentage)
73
+ self:setNumberLevelField("pbl5", damageStrengthModifierPercentage)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ HolyWrathAbilityType.prototype,
80
+ "undeadBurnDamage",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("pbl6")
84
+ end,
85
+ set = function(self, undeadBurnDamage)
86
+ self:setNumberLevelField("pbl6", undeadBurnDamage)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ HolyWrathAbilityType.prototype,
93
+ "dispelsMagicOnHit",
94
+ {
95
+ get = function(self)
96
+ return self:getBooleanLevelField("pbl7")
97
+ end,
98
+ set = function(self, dispelsMagicOnHit)
99
+ self:setBooleanLevelField("pbl7", dispelsMagicOnHit)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ HolyWrathAbilityType.prototype,
106
+ "dispelSummonedDamage",
107
+ {
108
+ get = function(self)
109
+ return self:getNumberLevelField("pbl8")
110
+ end,
111
+ set = function(self, dispelSummonedDamage)
112
+ self:setNumberLevelField("pbl8", dispelSummonedDamage)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ return ____exports
@@ -0,0 +1,18 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class InspireCourageAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Defense */
7
+ get armorBonus(): number[];
8
+ set armorBonus(armorBonus: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Spell Damage Resistance */
10
+ get spellDamageResistance(): number[];
11
+ set spellDamageResistance(spellDamageResistance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Removes Negative Debuffs */
13
+ get removesNegativeBuffs(): boolean[];
14
+ set removesNegativeBuffs(removesNegativeBuffs: ObjectDataEntryLevelFieldValueSupplier<boolean>);
15
+ /** Healing */
16
+ get healing(): number[];
17
+ set healing(healing: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.InspireCourageAbilityType = __TS__Class()
9
+ local InspireCourageAbilityType = ____exports.InspireCourageAbilityType
10
+ InspireCourageAbilityType.name = "InspireCourageAbilityType"
11
+ __TS__ClassExtends(InspireCourageAbilityType, AbilityType)
12
+ InspireCourageAbilityType.BASE_ID = fourCC("AHic")
13
+ __TS__SetDescriptor(
14
+ InspireCourageAbilityType.prototype,
15
+ "armorBonus",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hic1")
19
+ end,
20
+ set = function(self, armorBonus)
21
+ self:setNumberLevelField("hic1", armorBonus)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ InspireCourageAbilityType.prototype,
28
+ "spellDamageResistance",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hic2")
32
+ end,
33
+ set = function(self, spellDamageResistance)
34
+ self:setNumberLevelField("hic2", spellDamageResistance)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ InspireCourageAbilityType.prototype,
41
+ "removesNegativeBuffs",
42
+ {
43
+ get = function(self)
44
+ return self:getBooleanLevelField("hic3")
45
+ end,
46
+ set = function(self, removesNegativeBuffs)
47
+ self:setBooleanLevelField("hic3", removesNegativeBuffs)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ InspireCourageAbilityType.prototype,
54
+ "healing",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hic4")
58
+ end,
59
+ set = function(self, healing)
60
+ self:setNumberLevelField("hic4", healing)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class LightsMercyAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Burn Damage */
7
+ get burnDamage(): number[];
8
+ set burnDamage(burnDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Burn Damage Pulse Frequency */
10
+ get burnDamagePulseFrequency(): number[];
11
+ set burnDamagePulseFrequency(burnDamagePulseFrequency: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Bonus Damage To Summons */
13
+ get bonusDamageToSummons(): number[];
14
+ set bonusDamageToSummons(bonusDamageToSummons: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Heal Amount to Ally Units */
16
+ get allyHealAmount(): number[];
17
+ set allyHealAmount(allyHealAmount: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Enable Chain Explosion */
19
+ get isChainExplosionEnabled(): boolean[];
20
+ set isChainExplosionEnabled(isChainExplosionEnabled: ObjectDataEntryLevelFieldValueSupplier<boolean>);
21
+ /** Dispell Magic & Deal Bonus Damage to Summoned */
22
+ get dispelsMagicAndDamagesSummoned(): boolean[];
23
+ set dispelsMagicAndDamagesSummoned(dispelsMagicAndDamagesSummoned: ObjectDataEntryLevelFieldValueSupplier<boolean>);
24
+ /** Explosion Radius */
25
+ get explosionRadius(): number[];
26
+ set explosionRadius(explosionRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ }