warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +65 -36
  3. package/core/types/handle.lua +9 -9
  4. package/core/types/player.d.ts +2 -1
  5. package/core/types/player.lua +18 -13
  6. package/core/types/playerColor.lua +4 -3
  7. package/core/types/sound.d.ts +1 -1
  8. package/core/types/sound.lua +13 -8
  9. package/core/types/unit.d.ts +4 -0
  10. package/core/types/unit.lua +4 -0
  11. package/decl/native.d.ts +705 -7
  12. package/engine/behaviour/ability/damage.lua +11 -14
  13. package/engine/behaviour/ability.d.ts +1 -0
  14. package/engine/behaviour/ability.lua +11 -0
  15. package/engine/behaviour/unit.d.ts +1 -0
  16. package/engine/behaviour/unit.lua +1 -0
  17. package/engine/buff.d.ts +12 -10
  18. package/engine/buff.lua +64 -16
  19. package/engine/index.d.ts +2 -1
  20. package/engine/internal/ability.d.ts +4 -0
  21. package/engine/internal/ability.lua +37 -18
  22. package/engine/internal/item+owner.d.ts +1 -0
  23. package/engine/internal/item+owner.lua +7 -0
  24. package/engine/internal/item.d.ts +16 -1
  25. package/engine/internal/item.lua +130 -20
  26. package/engine/internal/unit/ability.lua +15 -3
  27. package/engine/internal/unit/appearance.d.ts +15 -0
  28. package/engine/internal/unit/appearance.lua +85 -0
  29. package/engine/internal/unit/bag.d.ts +18 -0
  30. package/engine/internal/unit/bag.lua +63 -0
  31. package/engine/internal/unit/buff.d.ts +2 -2
  32. package/engine/internal/unit/buff.lua +34 -19
  33. package/engine/internal/unit/equipment.d.ts +36 -0
  34. package/engine/internal/unit/equipment.lua +169 -0
  35. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  36. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  37. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  38. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  39. package/engine/internal/unit+damage.d.ts +9 -0
  40. package/engine/internal/unit+damage.lua +33 -0
  41. package/engine/internal/unit-missile-data.lua +58 -32
  42. package/engine/internal/unit.d.ts +0 -1
  43. package/engine/internal/unit.lua +2 -7
  44. package/engine/local-client.d.ts +20 -0
  45. package/engine/local-client.lua +284 -53
  46. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  47. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  48. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  49. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  50. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  51. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  52. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  53. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  54. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  55. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  57. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  58. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  59. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  60. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  61. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  62. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  63. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  64. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  65. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  66. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  67. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  68. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  69. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  70. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  71. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  72. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  73. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  74. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  75. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  76. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  77. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  78. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  79. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  80. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  81. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  83. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  84. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  85. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  86. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  87. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  88. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  89. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  90. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  91. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  92. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  93. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  94. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  95. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  96. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  97. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  98. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  99. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  100. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  101. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  103. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  104. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  105. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  106. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  107. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  108. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  109. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  110. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  111. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  112. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  113. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  114. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  115. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  116. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  117. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  119. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  120. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  121. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  122. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  123. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  124. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  125. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  126. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  127. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  129. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  131. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  132. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  133. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  134. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  135. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  136. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  137. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  138. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  139. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  140. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  141. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  143. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  145. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  146. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  147. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  149. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  150. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  151. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  153. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  154. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  155. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  157. package/engine/object-data/entry/ability-type.d.ts +10 -3
  158. package/engine/object-data/entry/ability-type.lua +53 -0
  159. package/engine/object-data/entry/buff-type.d.ts +6 -2
  160. package/engine/object-data/entry/buff-type.lua +26 -0
  161. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  162. package/engine/object-data/entry/destructible-type.lua +26 -0
  163. package/engine/object-data/entry/item-type.d.ts +12 -3
  164. package/engine/object-data/entry/item-type.lua +52 -0
  165. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  166. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  167. package/engine/object-data/entry/unit-type.d.ts +47 -2
  168. package/engine/object-data/entry/unit-type.lua +383 -49
  169. package/engine/object-data/entry/upgrade.d.ts +2 -2
  170. package/engine/object-data/entry.d.ts +4 -1
  171. package/engine/standard/entries/ability-type.d.ts +3102 -7
  172. package/engine/standard/entries/ability-type.lua +0 -6
  173. package/engine/standard/entries/item-type.d.ts +1299 -0
  174. package/engine/standard/entries/item-type.lua +2 -0
  175. package/engine/standard/entries/unit-type.d.ts +5 -0
  176. package/engine/standard/entries/unit-type.lua +5 -0
  177. package/engine/unit.d.ts +4 -1
  178. package/engine/unit.lua +4 -1
  179. package/event.d.ts +1 -1
  180. package/network.lua +25 -1
  181. package/operation.d.ts +8 -1
  182. package/operation.lua +37 -14
  183. package/package.json +2 -22
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
@@ -92,6 +92,19 @@ __TS__SetDescriptor(
92
92
  },
93
93
  true
94
94
  )
95
+ __TS__SetDescriptor(
96
+ DestructibleType.prototype,
97
+ "modelPathDE",
98
+ {
99
+ get = function(self)
100
+ return self:getStringField("bfil:de")
101
+ end,
102
+ set = function(self, modelPathDE)
103
+ self:setStringField("bfil:de", modelPathDE)
104
+ end
105
+ },
106
+ true
107
+ )
95
108
  __TS__SetDescriptor(
96
109
  DestructibleType.prototype,
97
110
  "occlusionHeight",
@@ -144,6 +157,19 @@ __TS__SetDescriptor(
144
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  },
145
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  true
146
159
  )
160
+ __TS__SetDescriptor(
161
+ DestructibleType.prototype,
162
+ "armorSoundTypeDE",
163
+ {
164
+ get = function(self)
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+ return self:getStringField("barm:de")
166
+ end,
167
+ set = function(self, armorSoundTypeDE)
168
+ self:setStringField("barm:de", armorSoundTypeDE)
169
+ end
170
+ },
171
+ true
172
+ )
147
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  __TS__SetDescriptor(
148
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  DestructibleType.prototype,
149
175
  "combatClassifications",
@@ -1,10 +1,11 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
3
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
4
4
  import type { AbilityTypeId } from "./ability-type";
5
- export type ItemTypeId = ObjectDataEntryId & number & {
5
+ import { StandardItemTypeId } from "../../standard/entries/item-type";
6
+ export type ItemTypeId = (CustomObjectDataEntryId & number & {
6
7
  readonly __itemTypeId: unique symbol;
7
- };
8
+ }) | StandardItemTypeId;
8
9
  export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
9
10
  private static readonly idGenerator;
10
11
  protected static generateId(): number;
@@ -17,24 +18,32 @@ export declare class ItemType extends ObjectDataEntry<ItemTypeId> {
17
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  set iconPathSD(iconPathSD: string);
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  get iconPathHD(): string;
19
20
  set iconPathHD(iconPathHD: string);
21
+ get iconPathDE(): string;
22
+ set iconPathDE(iconPathDE: string);
20
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  get modelPath(): string;
21
24
  set modelPath(modelPath: string);
22
25
  get modelPathSD(): string;
23
26
  set modelPathSD(modelPathSD: string);
24
27
  get modelPathHD(): string;
25
28
  set modelPathHD(modelPathHD: string);
29
+ get modelPathDE(): string;
30
+ set modelPathDE(modelPathDE: string);
26
31
  get scale(): number;
27
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  set scale(scale: number);
28
33
  get scaleSD(): number;
29
34
  set scaleSD(scaleSD: number);
30
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  get scaleHD(): number;
31
36
  set scaleHD(scaleHD: number);
37
+ get scaleDE(): number;
38
+ set scaleDE(scaleDE: number);
32
39
  get armorSoundType(): ArmorSoundType;
33
40
  set armorSoundType(armorSoundType: ArmorSoundType);
34
41
  get armorSoundTypeSD(): ArmorSoundType;
35
42
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
36
43
  get armorSoundTypeHD(): ArmorSoundType;
37
44
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
45
+ get armorSoundTypeDE(): ArmorSoundType;
46
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
38
47
  get description(): string;
39
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  set description(description: string);
40
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  get hotkey(): string;
@@ -74,6 +74,19 @@ __TS__SetDescriptor(
74
74
  },
75
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  true
76
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  )
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+ __TS__SetDescriptor(
78
+ ItemType.prototype,
79
+ "iconPathDE",
80
+ {
81
+ get = function(self)
82
+ return self:getStringField("iico:de")
83
+ end,
84
+ set = function(self, iconPathDE)
85
+ self:setStringField("iico:de", iconPathDE)
86
+ end
87
+ },
88
+ true
89
+ )
77
90
  __TS__SetDescriptor(
78
91
  ItemType.prototype,
79
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  "modelPath",
@@ -113,6 +126,19 @@ __TS__SetDescriptor(
113
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  },
114
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  true
115
128
  )
129
+ __TS__SetDescriptor(
130
+ ItemType.prototype,
131
+ "modelPathDE",
132
+ {
133
+ get = function(self)
134
+ return self:getStringField("ifil:de")
135
+ end,
136
+ set = function(self, modelPathDE)
137
+ self:setStringField("ifil:de", modelPathDE)
138
+ end
139
+ },
140
+ true
141
+ )
116
142
  __TS__SetDescriptor(
117
143
  ItemType.prototype,
118
144
  "scale",
@@ -152,6 +178,19 @@ __TS__SetDescriptor(
152
178
  },
153
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  true
154
180
  )
181
+ __TS__SetDescriptor(
182
+ ItemType.prototype,
183
+ "scaleDE",
184
+ {
185
+ get = function(self)
186
+ return self:getNumberField("isca:de")
187
+ end,
188
+ set = function(self, scaleDE)
189
+ self:setNumberField("isca:de", scaleDE)
190
+ end
191
+ },
192
+ true
193
+ )
155
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  __TS__SetDescriptor(
156
195
  ItemType.prototype,
157
196
  "armorSoundType",
@@ -191,6 +230,19 @@ __TS__SetDescriptor(
191
230
  },
192
231
  true
193
232
  )
233
+ __TS__SetDescriptor(
234
+ ItemType.prototype,
235
+ "armorSoundTypeDE",
236
+ {
237
+ get = function(self)
238
+ return self:getStringField("iarm:de")
239
+ end,
240
+ set = function(self, armorSoundTypeDE)
241
+ self:setStringField("iarm:de", armorSoundTypeDE)
242
+ end
243
+ },
244
+ true
245
+ )
194
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  __TS__SetDescriptor(
195
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  ItemType.prototype,
196
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  "description",
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
2
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
3
3
  import { Color } from "../../../core/types/color";
4
- export type LightningTypeId = ObjectDataEntryId & number & {
4
+ export type LightningTypeId = CustomObjectDataEntryId & number & {
5
5
  readonly __lightningTypeId: unique symbol;
6
6
  };
7
7
  export type StandardLightningTypeId = LightningTypeId & {
@@ -1,7 +1,7 @@
1
1
  /** @noSelfInFile */
2
- import { ObjectDataEntry, ObjectDataEntryId } from "../entry";
2
+ import { ObjectDataEntry, CustomObjectDataEntryId } from "../entry";
3
3
  import { SoundEax } from "../auxiliary/sound-eax";
4
- export type SoundPresetId = ObjectDataEntryId & string & {
4
+ export type SoundPresetId = CustomObjectDataEntryId & string & {
5
5
  readonly __soundPresetId: unique symbol;
6
6
  };
7
7
  export type StandardSoundPresetId = SoundPresetId & {
@@ -7,14 +7,14 @@ import { Race } from "../auxiliary/race";
7
7
  import { SoundSetName } from "../auxiliary/sound-set-name";
8
8
  import { UnitClassifications } from "../auxiliary/unit-classification";
9
9
  import { WeaponSoundType } from "../auxiliary/weapon-sound-type";
10
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
10
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
11
11
  import { ObjectDataEntryIdGenerator } from "../utility/object-data-entry-id-generator";
12
12
  import type { AbilityTypeId } from "./ability-type";
13
13
  import type { UpgradeId } from "./upgrade";
14
14
  import { AnimationQualifier } from "../auxiliary/animation-qualifier";
15
15
  import { AttackType } from "../auxiliary/attack-type";
16
16
  import { ArmorType } from "../auxiliary/armor-type";
17
- export type UnitTypeId = ObjectDataEntryId & number & {
17
+ export type UnitTypeId = CustomObjectDataEntryId & number & {
18
18
  readonly __unitTypeId: unique symbol;
19
19
  };
20
20
  export type StandardUnitTypeId = UnitTypeId & {
@@ -40,12 +40,18 @@ export declare class UnitTypeWeapon {
40
40
  set damageDiceSideCount(damageDiceSideCount: number);
41
41
  get impactDelay(): number;
42
42
  set impactDelay(impactDelay: number);
43
+ get missileArc(): number;
44
+ set missileArc(missileArc: number);
43
45
  get missileModelPath(): string;
44
46
  set missileModelPath(missileModelPath: string);
45
47
  get missileModelPathSD(): string;
46
48
  set missileModelPathSD(missileModelPathSD: string);
47
49
  get missileModelPathHD(): string;
48
50
  set missileModelPathHD(missileModelPathHD: string);
51
+ get missileModelPathDE(): string;
52
+ set missileModelPathDE(missileModelPathDE: string);
53
+ get missileSpeed(): number;
54
+ set missileSpeed(missileSpeed: number);
49
55
  get range(): number;
50
56
  set range(range: number);
51
57
  get soundType(): WeaponSoundType;
@@ -54,6 +60,8 @@ export declare class UnitTypeWeapon {
54
60
  set soundTypeSD(soundTypeSD: WeaponSoundType);
55
61
  get soundTypeHD(): WeaponSoundType;
56
62
  set soundTypeHD(soundTypeHD: WeaponSoundType);
63
+ get soundTypeDE(): WeaponSoundType;
64
+ set soundTypeDE(soundTypeDE: WeaponSoundType);
57
65
  }
58
66
  export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> extends ObjectDataEntry<Id> {
59
67
  static readonly [id: StandardUnitTypeId]: ObjectDataEntryConstructor<UnitType>;
@@ -79,12 +87,19 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
79
87
  set casterUpgradeIconPath(casterUpgradeIconPath: string);
80
88
  get deathDuration(): number;
81
89
  set deathDuration(deathDuration: number);
90
+ get isDecayable(): boolean;
91
+ set isDecayable(isDecayable: boolean);
92
+ get isRaisable(): boolean;
93
+ set isRaisable(isRaisable: boolean);
94
+ private setDeathTypeFlag;
82
95
  get iconPath(): string;
83
96
  set iconPath(iconPath: string);
84
97
  get iconPathSD(): string;
85
98
  set iconPathSD(iconPathSD: string);
86
99
  get iconPathHD(): string;
87
100
  set iconPathHD(iconPathHD: string);
101
+ get iconPathDE(): string;
102
+ set iconPathDE(iconPathDE: string);
88
103
  get isMissileScalingEnabled(): boolean;
89
104
  set isMissileScalingEnabled(isMissileScalingEnabled: boolean);
90
105
  get maximumPitchAngleDegrees(): number;
@@ -101,54 +116,72 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
101
116
  set missileLaunchOffsetZSD(missileLaunchOffsetZSD: number);
102
117
  get missileLaunchOffsetZHD(): number;
103
118
  set missileLaunchOffsetZHD(missileLaunchOffsetZHD: number);
119
+ get missileLaunchOffsetZDE(): number;
120
+ set missileLaunchOffsetZDE(missileLaunchOffsetZDE: number);
104
121
  get missileLaunchSwimmingOffsetZ(): number;
105
122
  set missileLaunchSwimmingOffsetZ(missileLaunchOffsetZ: number);
106
123
  get missileLaunchSwimmingOffsetZSD(): number;
107
124
  set missileLaunchSwimmingOffsetZSD(missileLaunchSwimmingOffsetZSD: number);
108
125
  get missileLaunchSwimmingOffsetZHD(): number;
109
126
  set missileLaunchSwimmingOffsetZHD(missileLaunchSwimmingOffsetZHD: number);
127
+ get missileLaunchSwimmingOffsetZDE(): number;
128
+ set missileLaunchSwimmingOffsetZDE(missileLaunchSwimmingOffsetZDE: number);
110
129
  get missileLaunchVisualOffsetX(): number;
111
130
  set missileLaunchVisualOffsetX(missileLaunchVisualOffsetX: number);
112
131
  get missileLaunchVisualOffsetXSD(): number;
113
132
  set missileLaunchVisualOffsetXSD(missileLaunchVisualOffsetXSD: number);
114
133
  get missileLaunchVisualOffsetXHD(): number;
115
134
  set missileLaunchVisualOffsetXHD(missileLaunchVisualOffsetXHD: number);
135
+ get missileLaunchVisualOffsetXDE(): number;
136
+ set missileLaunchVisualOffsetXDE(missileLaunchVisualOffsetXDE: number);
116
137
  get missileLaunchVisualOffsetY(): number;
117
138
  set missileLaunchVisualOffsetY(missileLaunchVisualOffsetY: number);
118
139
  get missileLaunchVisualOffsetYSD(): number;
119
140
  set missileLaunchVisualOffsetYSD(missileLaunchVisualOffsetYSD: number);
120
141
  get missileLaunchVisualOffsetYHD(): number;
121
142
  set missileLaunchVisualOffsetYHD(missileLaunchVisualOffsetYHD: number);
143
+ get missileLaunchVisualOffsetYDE(): number;
144
+ set missileLaunchVisualOffsetYDE(missileLaunchVisualOffsetYDE: number);
122
145
  get missileImpactOffsetZ(): number;
123
146
  set missileImpactOffsetZ(missileImpactOffsetZ: number);
124
147
  get missileImpactOffsetZSD(): number;
125
148
  set missileImpactOffsetZSD(missileImpactOffsetZSD: number);
126
149
  get missileImpactOffsetZHD(): number;
127
150
  set missileImpactOffsetZHD(missileImpactOffsetZHD: number);
151
+ get missileImpactOffsetZDE(): number;
152
+ set missileImpactOffsetZDE(missileImpactOffsetZDE: number);
128
153
  get missileImpactSwimmingOffsetZ(): number;
129
154
  set missileImpactSwimmingOffsetZ(missileImpactSwimmingOffsetZ: number);
130
155
  get missileImpactSwimmingOffsetZSD(): number;
131
156
  set missileImpactSwimmingOffsetZSD(missileImpactSwimmingOffsetZSD: number);
132
157
  get missileImpactSwimmingOffsetZHD(): number;
133
158
  set missileImpactSwimmingOffsetZHD(missileImpactSwimmingOffsetZHD: number);
159
+ get missileImpactSwimmingOffsetZDE(): number;
160
+ set missileImpactSwimmingOffsetZDE(missileImpactSwimmingOffsetZDE: number);
134
161
  get modelPath(): string;
135
162
  set modelPath(modelPath: string);
136
163
  get modelPathSD(): string;
137
164
  set modelPathSD(modelPathSD: string);
138
165
  get modelPathHD(): string;
139
166
  set modelPathHD(modelPathHD: string);
167
+ get modelPathDE(): string;
168
+ set modelPathDE(modelPathDE: string);
140
169
  get portraitModelPath(): string;
141
170
  set portraitModelPath(portraitModelPath: string);
142
171
  get portraitModelPathSD(): string;
143
172
  set portraitModelPathSD(portraitModelPathSD: string);
144
173
  get portraitModelPathHD(): string;
145
174
  set portraitModelPathHD(portraitModelPathHD: string);
175
+ get portraitModelPathDE(): string;
176
+ set portraitModelPathDE(portraitModelPathDE: string);
146
177
  get runSpeed(): number;
147
178
  set runSpeed(runSpeed: number);
148
179
  get runSpeedSD(): number;
149
180
  set runSpeedSD(runSpeedSD: number);
150
181
  get runSpeedHD(): number;
151
182
  set runSpeedHD(runSpeedHD: number);
183
+ get runSpeedDE(): number;
184
+ set runSpeedDE(runSpeedDE: number);
152
185
  get selectionCircleHeight(): number;
153
186
  set selectionCircleHeight(height: number);
154
187
  get selectionCircleScale(): number;
@@ -157,24 +190,32 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
157
190
  set selectionCircleScaleSD(selectionCircleScaleSD: number);
158
191
  get selectionCircleScaleHD(): number;
159
192
  set selectionCircleScaleHD(selectionCircleScaleHD: number);
193
+ get selectionCircleScaleDE(): number;
194
+ set selectionCircleScaleDE(selectionCircleScaleDE: number);
160
195
  get scale(): number;
161
196
  set scale(scale: number);
162
197
  get scaleSD(): number;
163
198
  set scaleSD(scaleSD: number);
164
199
  get scaleHD(): number;
165
200
  set scaleHD(scaleHD: number);
201
+ get scaleDE(): number;
202
+ set scaleDE(scaleDE: number);
166
203
  get scoreScreenIconPath(): string;
167
204
  set scoreScreenIconPath(scoreScreenIconPath: string);
168
205
  get scoreScreenIconPathSD(): string;
169
206
  set scoreScreenIconPathSD(scoreScreenIconPathSD: string);
170
207
  get scoreScreenIconPathHD(): string;
171
208
  set scoreScreenIconPathHD(scoreScreenIconPathHD: string);
209
+ get scoreScreenIconPathDE(): string;
210
+ set scoreScreenIconPathDE(scoreScreenIconPathDE: string);
172
211
  get specialEffectModelPath(): string;
173
212
  set specialEffectModelPath(specialEffectModelPath: string);
174
213
  get specialEffectModelPathSD(): string;
175
214
  set specialEffectModelPathSD(specialEffectModelPathSD: string);
176
215
  get specialEffectModelPathHD(): string;
177
216
  set specialEffectModelPathHD(specialEffectModelPathHD: string);
217
+ get specialEffectModelPathDE(): string;
218
+ set specialEffectModelPathDE(specialEffectModelPathDE: string);
178
219
  get shadowImageHeight(): number;
179
220
  set shadowImageHeight(shadowImageHeight: number);
180
221
  get shadowImageWidth(): number;
@@ -189,6 +230,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
189
230
  set walkSpeedSD(walkSpeedSD: number);
190
231
  get walkSpeedHD(): number;
191
232
  set walkSpeedHD(walkSpeedHD: number);
233
+ get walkSpeedDE(): number;
234
+ set walkSpeedDE(walkSpeedDE: number);
192
235
  get armor(): number;
193
236
  set armor(armor: number);
194
237
  get armorSoundType(): ArmorSoundType;
@@ -197,6 +240,8 @@ export declare abstract class UnitType<Id extends UnitTypeId = UnitTypeId> exten
197
240
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
198
241
  get armorSoundTypeHD(): ArmorSoundType;
199
242
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
243
+ get armorSoundTypeDE(): ArmorSoundType;
244
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
200
245
  get armorType(): ArmorType;
201
246
  set armorType(armorType: ArmorType);
202
247
  get combatClassifications(): CombatClassifications;