warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.d.ts +1 -0
- package/core/types/frame.lua +65 -36
- package/core/types/handle.lua +9 -9
- package/core/types/player.d.ts +2 -1
- package/core/types/player.lua +18 -13
- package/core/types/playerColor.lua +4 -3
- package/core/types/sound.d.ts +1 -1
- package/core/types/sound.lua +13 -8
- package/core/types/unit.d.ts +4 -0
- package/core/types/unit.lua +4 -0
- package/decl/native.d.ts +705 -7
- package/engine/behaviour/ability/damage.lua +11 -14
- package/engine/behaviour/ability.d.ts +1 -0
- package/engine/behaviour/ability.lua +11 -0
- package/engine/behaviour/unit.d.ts +1 -0
- package/engine/behaviour/unit.lua +1 -0
- package/engine/buff.d.ts +12 -10
- package/engine/buff.lua +64 -16
- package/engine/index.d.ts +2 -1
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +37 -18
- package/engine/internal/item+owner.d.ts +1 -0
- package/engine/internal/item+owner.lua +7 -0
- package/engine/internal/item.d.ts +16 -1
- package/engine/internal/item.lua +130 -20
- package/engine/internal/unit/ability.lua +15 -3
- package/engine/internal/unit/appearance.d.ts +15 -0
- package/engine/internal/unit/appearance.lua +85 -0
- package/engine/internal/unit/bag.d.ts +18 -0
- package/engine/internal/unit/bag.lua +63 -0
- package/engine/internal/unit/buff.d.ts +2 -2
- package/engine/internal/unit/buff.lua +34 -19
- package/engine/internal/unit/equipment.d.ts +36 -0
- package/engine/internal/unit/equipment.lua +169 -0
- package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
- package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
- package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
- package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
- package/engine/internal/unit+damage.d.ts +9 -0
- package/engine/internal/unit+damage.lua +33 -0
- package/engine/internal/unit-missile-data.lua +58 -32
- package/engine/internal/unit.d.ts +0 -1
- package/engine/internal/unit.lua +2 -7
- package/engine/local-client.d.ts +20 -0
- package/engine/local-client.lua +284 -53
- package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
- package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
- package/engine/object-data/auxiliary/equipment-type.lua +2 -0
- package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
- package/engine/object-data/auxiliary/item-tag.lua +2 -0
- package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
- package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
- package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
- package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
- package/engine/object-data/entry/ability-type/banshee.lua +13 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
- package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
- package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
- package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
- package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
- package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
- package/engine/object-data/entry/ability-type/consecration.lua +52 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
- package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment.lua +27 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
- package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
- package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
- package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
- package/engine/object-data/entry/ability-type/grit.lua +65 -0
- package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
- package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
- package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
- package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
- package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
- package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
- package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
- package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
- package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
- package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
- package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
- package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
- package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
- package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
- package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
- package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
- package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
- package/engine/object-data/entry/ability-type/provoke.lua +66 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
- package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
- package/engine/object-data/entry/ability-type/resolve.lua +39 -0
- package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
- package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
- package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
- package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
- package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
- package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
- package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
- package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
- package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
- package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
- package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
- package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
- package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
- package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
- package/engine/object-data/entry/ability-type/talents.lua +27 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
- package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
- package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
- package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
- package/engine/object-data/entry/ability-type/warcry.lua +26 -0
- package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
- package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
- package/engine/object-data/entry/ability-type.d.ts +10 -3
- package/engine/object-data/entry/ability-type.lua +53 -0
- package/engine/object-data/entry/buff-type.d.ts +6 -2
- package/engine/object-data/entry/buff-type.lua +26 -0
- package/engine/object-data/entry/destructible-type.d.ts +6 -2
- package/engine/object-data/entry/destructible-type.lua +26 -0
- package/engine/object-data/entry/item-type.d.ts +12 -3
- package/engine/object-data/entry/item-type.lua +52 -0
- package/engine/object-data/entry/lightning-type.d.ts +2 -2
- package/engine/object-data/entry/sound-preset.d.ts +2 -2
- package/engine/object-data/entry/unit-type.d.ts +47 -2
- package/engine/object-data/entry/unit-type.lua +383 -49
- package/engine/object-data/entry/upgrade.d.ts +2 -2
- package/engine/object-data/entry.d.ts +4 -1
- package/engine/standard/entries/ability-type.d.ts +3102 -7
- package/engine/standard/entries/ability-type.lua +0 -6
- package/engine/standard/entries/item-type.d.ts +1299 -0
- package/engine/standard/entries/item-type.lua +2 -0
- package/engine/standard/entries/unit-type.d.ts +5 -0
- package/engine/standard/entries/unit-type.lua +5 -0
- package/engine/unit.d.ts +4 -1
- package/engine/unit.lua +4 -1
- package/event.d.ts +1 -1
- package/network.lua +25 -1
- package/operation.d.ts +8 -1
- package/operation.lua +37 -14
- package/package.json +2 -22
- package/utility/random.d.ts +102 -0
- package/utility/random.lua +273 -0
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@@ -15,6 +15,7 @@ export declare const MOUNTAIN_KING_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const PALADIN_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const ARCHER_HIGH_ELF_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const CAPTAIN_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const CHAPLAIN_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const SWORDSMAN_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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@@ -47,6 +48,7 @@ export declare const SPIRIT_WALKER_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const TAUREN_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const WIND_RIDER_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const WITCH_DOCTOR_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const BLADEMASTER_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const ARCHER_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const CHIMAERA_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const DRUID_OF_THE_CLAW_UNIT_TYPE_ID: StandardUnitTypeId;
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@@ -67,9 +69,11 @@ export declare const DEMON_HUNTER_DEMON_FORM_HERO_UNIT_TYPE_ID: StandardHeroUnit
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export declare const ABOMINATION_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const GHOUL_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const DEATH_KNIGHT_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const DREADLORD_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const ZOMBIE_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const ZOMBIE_FEMALE_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const ARTHAS_EVIL_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const MAL_GANIS_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const DIRE_MAMMOTH_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const ELDER_JUNGLE_STALKER_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const ENRAGED_ELEMENTAL_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const WENDIGO_SHAMAN_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const WILDKIN_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const WRAITH_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const PIT_LORD_HERO_UNIT_TYPE_ID: StandardHeroUnitTypeId;
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export declare const GOBLIN_LAND_MINE_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const CIRCLE_OF_POWER_UNIT_TYPE_ID: StandardUnitTypeId;
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export declare const CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID: StandardUnitTypeId;
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@@ -14,6 +14,7 @@ ____exports.MOUNTAIN_KING_HERO_UNIT_TYPE_ID = fourCC("Hmkg")
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____exports.PALADIN_HERO_UNIT_TYPE_ID = fourCC("Hpal")
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____exports.ARCHER_HIGH_ELF_UNIT_TYPE_ID = fourCC("nhea")
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____exports.CAPTAIN_UNIT_TYPE_ID = fourCC("hcth")
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____exports.CHAPLAIN_UNIT_TYPE_ID = fourCC("nchp")
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____exports.SWORDSMAN_UNIT_TYPE_ID = fourCC("hhes")
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____exports.ADMIRAL_PROUDMOORE_HERO_UNIT_TYPE_ID = fourCC("Hapm")
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____exports.ANASTERIAN_SUNSTRIDER_HERO_UNIT_TYPE_ID = fourCC("Hssa")
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____exports.TAUREN_UNIT_TYPE_ID = fourCC("otau")
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____exports.WIND_RIDER_UNIT_TYPE_ID = fourCC("owyv")
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____exports.WITCH_DOCTOR_UNIT_TYPE_ID = fourCC("odoc")
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____exports.BLADEMASTER_HERO_UNIT_TYPE_ID = fourCC("Obla")
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____exports.ARCHER_UNIT_TYPE_ID = fourCC("earc")
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____exports.CHIMAERA_UNIT_TYPE_ID = fourCC("echm")
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____exports.DRUID_OF_THE_CLAW_UNIT_TYPE_ID = fourCC("edoc")
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____exports.ABOMINATION_UNIT_TYPE_ID = fourCC("uabo")
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____exports.GHOUL_UNIT_TYPE_ID = fourCC("ugho")
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____exports.DEATH_KNIGHT_HERO_UNIT_TYPE_ID = fourCC("Udea")
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____exports.DREADLORD_HERO_UNIT_TYPE_ID = fourCC("Udre")
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____exports.ZOMBIE_UNIT_TYPE_ID = fourCC("nzom")
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____exports.ZOMBIE_FEMALE_UNIT_TYPE_ID = fourCC("nzof")
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____exports.ARTHAS_EVIL_HERO_UNIT_TYPE_ID = fourCC("Uear")
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____exports.MAL_GANIS_HERO_UNIT_TYPE_ID = fourCC("Umal")
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____exports.DIRE_MAMMOTH_UNIT_TYPE_ID = fourCC("nmdr")
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____exports.ELDER_JUNGLE_STALKER_UNIT_TYPE_ID = fourCC("njga")
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____exports.ENRAGED_ELEMENTAL_UNIT_TYPE_ID = fourCC("nele")
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@@ -97,6 +101,7 @@ ____exports.WENDIGO_UNIT_TYPE_ID = fourCC("nwen")
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____exports.WENDIGO_SHAMAN_UNIT_TYPE_ID = fourCC("nwns")
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____exports.WILDKIN_UNIT_TYPE_ID = fourCC("nowb")
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____exports.WRAITH_UNIT_TYPE_ID = fourCC("ngh2")
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____exports.PIT_LORD_HERO_UNIT_TYPE_ID = fourCC("Nplh")
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____exports.GOBLIN_LAND_MINE_UNIT_TYPE_ID = fourCC("nglm")
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____exports.CIRCLE_OF_POWER_UNIT_TYPE_ID = fourCC("ncop")
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____exports.CIRCLE_OF_POWER_MEDIUM_UNIT_TYPE_ID = fourCC("ncp2")
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package/engine/unit.d.ts
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import "./internal/unit";
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import "./internal/unit/order";
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import "./internal/unit/ability";
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import "./internal/unit/appearance";
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import "./internal/unit/bag";
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import "./internal/unit/equipment";
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import "./internal/unit/allowed-targets";
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import "./internal/unit/buff";
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import "./internal/unit/expiration-timer";
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import "./internal/unit/
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import "./internal/unit/inventory";
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import "./internal/unit+ability";
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import "./internal/unit+damage";
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import "./internal/unit+rally";
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package/engine/unit.lua
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require("engine.internal.unit")
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require("engine.internal.unit.order")
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require("engine.internal.unit.ability")
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require("engine.internal.unit.bag")
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require("engine.internal.unit.equipment")
|
|
5
8
|
require("engine.internal.unit.allowed-targets")
|
|
6
9
|
require("engine.internal.unit.buff")
|
|
7
10
|
require("engine.internal.unit.expiration-timer")
|
|
8
|
-
require("engine.internal.unit.
|
|
11
|
+
require("engine.internal.unit.inventory")
|
|
9
12
|
require("engine.internal.unit+ability")
|
|
10
13
|
require("engine.internal.unit+damage")
|
|
11
14
|
require("engine.internal.unit+rally")
|
package/event.d.ts
CHANGED
|
@@ -40,7 +40,7 @@ export declare const createDispatchingEvent: {
|
|
|
40
40
|
<T extends Event<any>, S extends Event<EventParameters<T>>>(underlyingEvent: T, extractKey: (this: void, ...args: EventParameters<T>) => number, invokeEvent?: (this: void, event: S, ...args: EventParameters<T>) => unknown, ...createEvent: [...(Event<any> extends S ? [((this: void) => S)?] : [(this: void) => S])]): DispatchingEvent<EventParameters<T>, T, S>;
|
|
41
41
|
};
|
|
42
42
|
export declare class DependentInitializingEvent<T extends any[], R extends any[]> extends InitializingEvent<R, EventListener<T>> {
|
|
43
|
-
constructor(underlyingEvent: Event<T>, priority: EventListenerPriority, collector: (...args: T) => LuaMultiReturn<[false] | [
|
|
43
|
+
constructor(underlyingEvent: Event<T>, priority: EventListenerPriority, collector: (...args: T) => LuaMultiReturn<[false, ...unknown[]] | [boolean, ...R]>);
|
|
44
44
|
}
|
|
45
45
|
export declare class EventParametersCaptor<T extends any[]> {
|
|
46
46
|
private readonly event;
|
package/network.lua
CHANGED
|
@@ -8,6 +8,7 @@ local ____exports = {}
|
|
|
8
8
|
local ____event = require("event")
|
|
9
9
|
local TriggerEvent = ____event.TriggerEvent
|
|
10
10
|
local ____exception = require("exception")
|
|
11
|
+
local CancellationException = ____exception.CancellationException
|
|
11
12
|
local IllegalArgumentException = ____exception.IllegalArgumentException
|
|
12
13
|
local ____player = require("core.types.player")
|
|
13
14
|
local Player = ____player.Player
|
|
@@ -86,6 +87,9 @@ function SyncOperation.prototype.____constructor(self, player, data)
|
|
|
86
87
|
self.l = #self.d
|
|
87
88
|
end
|
|
88
89
|
function SyncOperation.prototype.estimate(self)
|
|
90
|
+
if self.isCanceled or not self.player.isPlaying then
|
|
91
|
+
return __TS__Promise.reject(__TS__New(CancellationException))
|
|
92
|
+
end
|
|
89
93
|
if self.player.isLocal then
|
|
90
94
|
sendSyncData(
|
|
91
95
|
"__oh",
|
|
@@ -98,6 +102,7 @@ function SyncOperation.prototype.estimate(self)
|
|
|
98
102
|
end
|
|
99
103
|
function SyncOperation.prototype.work(self)
|
|
100
104
|
if self.progress >= self.maximum then
|
|
105
|
+
syncOperationById[self.x] = nil
|
|
101
106
|
return decode(concat(self.c))
|
|
102
107
|
end
|
|
103
108
|
self.s = packetsPerRound
|
|
@@ -116,7 +121,18 @@ function SyncOperation.prototype.work(self)
|
|
|
116
121
|
return __TS__New(__TS__Promise, syncPromiseExecutor)
|
|
117
122
|
end
|
|
118
123
|
function SyncOperation.prototype.doCancel(self)
|
|
119
|
-
|
|
124
|
+
if not (syncOperationById[self.x] ~= nil) then
|
|
125
|
+
return false
|
|
126
|
+
end
|
|
127
|
+
syncOperationById[self.x] = nil
|
|
128
|
+
local ____opt_1 = self.r
|
|
129
|
+
if ____opt_1 ~= nil then
|
|
130
|
+
____opt_1(
|
|
131
|
+
self,
|
|
132
|
+
__TS__New(CancellationException)
|
|
133
|
+
)
|
|
134
|
+
end
|
|
135
|
+
return true
|
|
120
136
|
end
|
|
121
137
|
__TS__ObjectDefineProperty(
|
|
122
138
|
SyncOperation,
|
|
@@ -178,6 +194,7 @@ SyncOperation._ = (function()
|
|
|
178
194
|
local resolveWork = syncOperation.w
|
|
179
195
|
if resolveWork then
|
|
180
196
|
if syncOperation.progress >= syncOperation.maximum then
|
|
197
|
+
syncOperationById[id] = nil
|
|
181
198
|
resolveWork(
|
|
182
199
|
nil,
|
|
183
200
|
decode(concat(chunks))
|
|
@@ -188,6 +205,13 @@ SyncOperation._ = (function()
|
|
|
188
205
|
end
|
|
189
206
|
end
|
|
190
207
|
end)
|
|
208
|
+
Player.onLeave:addListener(function(player)
|
|
209
|
+
for ____, operation in pairs(syncOperationById) do
|
|
210
|
+
if operation.player == player then
|
|
211
|
+
operation:cancel()
|
|
212
|
+
end
|
|
213
|
+
end
|
|
214
|
+
end)
|
|
191
215
|
end)()
|
|
192
216
|
function ____exports.synchronize(player, data)
|
|
193
217
|
return __TS__New(____exports.SyncOperation, player, data):execute()
|
package/operation.d.ts
CHANGED
|
@@ -16,9 +16,11 @@ export { OperationContinue };
|
|
|
16
16
|
export declare abstract class Operation<T> {
|
|
17
17
|
protected constructor();
|
|
18
18
|
private started;
|
|
19
|
+
private settled;
|
|
20
|
+
private canceled;
|
|
19
21
|
protected progress: number;
|
|
20
22
|
protected maximum: number;
|
|
21
|
-
isCanceled: boolean;
|
|
23
|
+
get isCanceled(): boolean;
|
|
22
24
|
get isStarted(): boolean;
|
|
23
25
|
execute(): OperationMonitor<T>;
|
|
24
26
|
protected abstract estimate(): number | Promise<number>;
|
|
@@ -30,6 +32,11 @@ export declare abstract class Operation<T> {
|
|
|
30
32
|
...result: [success: true, result: T] | [success: false, reason?: any]
|
|
31
33
|
]>;
|
|
32
34
|
get onProgress(): Event<[operation: Operation<T>]>;
|
|
35
|
+
/**
|
|
36
|
+
* Invoked with `isCanceled` already set. Should unblock any pending `estimate`/`work` promise
|
|
37
|
+
* (e.g. by rejecting it) and return whether cancellation is possible; on `false` the canceled
|
|
38
|
+
* state is reverted.
|
|
39
|
+
*/
|
|
33
40
|
protected abstract doCancel(): boolean;
|
|
34
41
|
cancel(): boolean;
|
|
35
42
|
}
|
package/operation.lua
CHANGED
|
@@ -35,9 +35,10 @@ local Operation = ____exports.Operation
|
|
|
35
35
|
Operation.name = "Operation"
|
|
36
36
|
function Operation.prototype.____constructor(self)
|
|
37
37
|
self.started = false
|
|
38
|
+
self.settled = false
|
|
39
|
+
self.canceled = false
|
|
38
40
|
self.progress = 0
|
|
39
41
|
self.maximum = 0
|
|
40
|
-
self.isCanceled = false
|
|
41
42
|
end
|
|
42
43
|
function Operation.prototype.execute(self)
|
|
43
44
|
if self.started then
|
|
@@ -55,6 +56,12 @@ function Operation.prototype.execute(self)
|
|
|
55
56
|
local result
|
|
56
57
|
local progress = self.progress
|
|
57
58
|
local ____try = __TS__AsyncAwaiter(function()
|
|
59
|
+
if self.canceled then
|
|
60
|
+
error(
|
|
61
|
+
__TS__New(CancellationException),
|
|
62
|
+
0
|
|
63
|
+
)
|
|
64
|
+
end
|
|
58
65
|
local maximum = __TS__Await(self:estimate())
|
|
59
66
|
self.maximum = maximum
|
|
60
67
|
if maximum ~= 0 then
|
|
@@ -65,20 +72,19 @@ function Operation.prototype.execute(self)
|
|
|
65
72
|
end
|
|
66
73
|
repeat
|
|
67
74
|
do
|
|
68
|
-
if self.
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
Event.invoke(onFailure, self, reason)
|
|
74
|
-
end
|
|
75
|
-
local onComplete = ____rawget(self, "onComplete")
|
|
76
|
-
if onComplete ~= nil then
|
|
77
|
-
Event.invoke(onComplete, self, false, reason)
|
|
78
|
-
end
|
|
79
|
-
return ____awaiter_resolve(nil)
|
|
75
|
+
if self.canceled then
|
|
76
|
+
error(
|
|
77
|
+
__TS__New(CancellationException),
|
|
78
|
+
0
|
|
79
|
+
)
|
|
80
80
|
end
|
|
81
81
|
result = __TS__Await(self:work())
|
|
82
|
+
if self.canceled then
|
|
83
|
+
error(
|
|
84
|
+
__TS__New(CancellationException),
|
|
85
|
+
0
|
|
86
|
+
)
|
|
87
|
+
end
|
|
82
88
|
if self.progress ~= progress or self.maximum ~= maximum then
|
|
83
89
|
progress = self.progress
|
|
84
90
|
maximum = self.maximum
|
|
@@ -93,6 +99,7 @@ function Operation.prototype.execute(self)
|
|
|
93
99
|
__TS__Await(____try.catch(
|
|
94
100
|
____try,
|
|
95
101
|
function(____, reason)
|
|
102
|
+
self.settled = true
|
|
96
103
|
reject(nil, reason)
|
|
97
104
|
local onFailure = ____rawget(self, "onFailure")
|
|
98
105
|
if onFailure ~= nil then
|
|
@@ -105,6 +112,7 @@ function Operation.prototype.execute(self)
|
|
|
105
112
|
return ____awaiter_resolve(nil)
|
|
106
113
|
end
|
|
107
114
|
))
|
|
115
|
+
self.settled = true
|
|
108
116
|
resolve(nil, result)
|
|
109
117
|
local onSuccess = ____rawget(self, "onSuccess")
|
|
110
118
|
if onSuccess ~= nil then
|
|
@@ -119,12 +127,27 @@ function Operation.prototype.execute(self)
|
|
|
119
127
|
)
|
|
120
128
|
end
|
|
121
129
|
function Operation.prototype.cancel(self)
|
|
130
|
+
if self.canceled then
|
|
131
|
+
return true
|
|
132
|
+
end
|
|
133
|
+
if self.settled then
|
|
134
|
+
return false
|
|
135
|
+
end
|
|
136
|
+
self.canceled = true
|
|
122
137
|
if self:doCancel() then
|
|
123
|
-
self.isCanceled = true
|
|
124
138
|
return true
|
|
125
139
|
end
|
|
140
|
+
self.canceled = false
|
|
126
141
|
return false
|
|
127
142
|
end
|
|
143
|
+
__TS__SetDescriptor(
|
|
144
|
+
Operation.prototype,
|
|
145
|
+
"isCanceled",
|
|
146
|
+
{get = function(self)
|
|
147
|
+
return self.canceled
|
|
148
|
+
end},
|
|
149
|
+
true
|
|
150
|
+
)
|
|
128
151
|
__TS__SetDescriptor(
|
|
129
152
|
Operation.prototype,
|
|
130
153
|
"isStarted",
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"$schema": "https://json.schemastore.org/package",
|
|
3
3
|
"name": "warscript",
|
|
4
|
-
"version": "0.0.1-dev.
|
|
4
|
+
"version": "0.0.1-dev.f594e71",
|
|
5
5
|
"description": "A typescript library for Warcraft III using Warpack.",
|
|
6
6
|
"keywords": [
|
|
7
7
|
"warcraft",
|
|
@@ -13,31 +13,11 @@
|
|
|
13
13
|
"type": "git",
|
|
14
14
|
"url": "git+https://github.com/rhazarian/warscript.git"
|
|
15
15
|
},
|
|
16
|
-
"scripts": {
|
|
17
|
-
"clean": "rimraf dist",
|
|
18
|
-
"prebuild": "npm run clean",
|
|
19
|
-
"build": "tstl && copyfiles -u 1 \"src/**/*.d.ts\" \"src/**/*.lua\" dist && copyfiles LICENSE package.json dist",
|
|
20
|
-
"prepublishOnly": "echo You should run 'npm run publish' instead. && exit 1",
|
|
21
|
-
"publish": "npm run build && npm publish ./dist --ignore-scripts"
|
|
22
|
-
},
|
|
23
16
|
"peerDependencies": {
|
|
24
17
|
"@warscript/language-extensions": "^0.0.1",
|
|
25
18
|
"@warscript/tstl-plugin": "^0.0.6",
|
|
26
19
|
"lua-types": "^2.13.1",
|
|
27
|
-
"warpack": "
|
|
28
|
-
},
|
|
29
|
-
"devDependencies": {
|
|
30
|
-
"@typescript-eslint/eslint-plugin": "^8.61.1",
|
|
31
|
-
"@typescript-eslint/parser": "^8.61.1",
|
|
32
|
-
"async": "^3.2.6",
|
|
33
|
-
"copyfiles": "^2.4.1",
|
|
34
|
-
"eslint": "^9.14.0",
|
|
35
|
-
"eslint-config-prettier": "^9.1.0",
|
|
36
|
-
"eslint-plugin-prettier": "^5.2.1",
|
|
37
|
-
"prettier": "^3.3.3",
|
|
38
|
-
"rimraf": "^6.0.1",
|
|
39
|
-
"ts-node": "^10.9.2",
|
|
40
|
-
"tsc-watch": "^6.2.0"
|
|
20
|
+
"warpack": "github:rhazarian/warpack#release"
|
|
41
21
|
},
|
|
42
22
|
"publishConfig": {
|
|
43
23
|
"access": "public",
|
|
@@ -0,0 +1,102 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { ReadonlyNonEmptyArray } from "./types";
|
|
3
|
+
/**
|
|
4
|
+
* A client-local pseudorandom generator that is safe to advance inside a local block.
|
|
5
|
+
*
|
|
6
|
+
* Instances are independent of each other and of the game's synchronous randomness.
|
|
7
|
+
*/
|
|
8
|
+
export declare class AsyncRandom {
|
|
9
|
+
private a;
|
|
10
|
+
private b;
|
|
11
|
+
private c;
|
|
12
|
+
private d;
|
|
13
|
+
/**
|
|
14
|
+
* Creates a generator seeded with the given `seed`,
|
|
15
|
+
* or with client-local entropy if no seed is given.
|
|
16
|
+
*/
|
|
17
|
+
constructor(seed?: number);
|
|
18
|
+
/** Resets the generator to the state defined by the given `seed`. */
|
|
19
|
+
setSeed(seed: number): void;
|
|
20
|
+
/**
|
|
21
|
+
* Folds freshly gathered client-local entropy, optionally together with the given `value`,
|
|
22
|
+
* into the current state.
|
|
23
|
+
*
|
|
24
|
+
* Useful to make streams of different clients diverge even further, e.g. by mixing in values
|
|
25
|
+
* that are local by definition, such as the local player's id or the local mouse position.
|
|
26
|
+
*/
|
|
27
|
+
addEntropy(value?: number | string): void;
|
|
28
|
+
/** Advances the state and returns the next 32-bit word. */
|
|
29
|
+
private next;
|
|
30
|
+
/** Returns a uniformly distributed value in `[0, bound)`, where `bound` is in `[1, 2^32]`. */
|
|
31
|
+
private nextBounded;
|
|
32
|
+
/** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
|
|
33
|
+
nextBits(bitCount: number): number;
|
|
34
|
+
/**
|
|
35
|
+
* Returns a uniformly distributed integer, both bounds being inclusive:
|
|
36
|
+
* in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
|
|
37
|
+
*/
|
|
38
|
+
nextInteger(upperBound?: number): number;
|
|
39
|
+
nextInteger(lowerBound: number, upperBound: number): number;
|
|
40
|
+
/**
|
|
41
|
+
* Returns a uniformly distributed float with 53 bits of precision, the upper bound being
|
|
42
|
+
* exclusive: in `[0, upperBound)` when called with a single bound,
|
|
43
|
+
* in `[lowerBound, upperBound)` otherwise.
|
|
44
|
+
*/
|
|
45
|
+
nextFloat(upperBound?: number): number;
|
|
46
|
+
nextFloat(lowerBound: number, upperBound: number): number;
|
|
47
|
+
/** Returns `true` with the given `probability`, or with a probability of one half by default. */
|
|
48
|
+
nextBoolean(probability?: number): boolean;
|
|
49
|
+
/** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
|
|
50
|
+
nextAngle(): number;
|
|
51
|
+
/** Returns a uniformly distributed point within `range` of the given center. */
|
|
52
|
+
nextXY(centerX: number, centerY: number, range: number): LuaMultiReturn<[x: number, y: number]>;
|
|
53
|
+
/** Returns a uniformly distributed element of the given `array`. */
|
|
54
|
+
nextElement<T>(array: ReadonlyNonEmptyArray<T>): T;
|
|
55
|
+
nextElement<T>(array: ReadonlyArray<T>): T | undefined;
|
|
56
|
+
/** Returns a uniformly distributed one of the given `elements`. */
|
|
57
|
+
nextOf<T>(element: T, ...elements: T[]): T;
|
|
58
|
+
nextOf<T>(...elements: T[]): T | undefined;
|
|
59
|
+
/** Shuffles the given `array` in place, each permutation being equally likely. */
|
|
60
|
+
shuffle(array: unknown[]): void;
|
|
61
|
+
}
|
|
62
|
+
/**
|
|
63
|
+
* Folds freshly gathered client-local entropy, optionally together with the given `value`,
|
|
64
|
+
* into the state of the generator backing the `asyncRandom*` functions.
|
|
65
|
+
*/
|
|
66
|
+
export declare const addAsyncRandomEntropy: (value?: number | string) => void;
|
|
67
|
+
/** Returns the given amount (`0` to `32`) of random bits as a non-negative integer. */
|
|
68
|
+
export declare const asyncRandomBits: (bitCount: number) => number;
|
|
69
|
+
/**
|
|
70
|
+
* Returns a uniformly distributed integer, both bounds being inclusive:
|
|
71
|
+
* in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
|
|
72
|
+
*/
|
|
73
|
+
export declare const asyncRandomInteger: {
|
|
74
|
+
(upperBound?: number): number;
|
|
75
|
+
(lowerBound: number, upperBound: number): number;
|
|
76
|
+
};
|
|
77
|
+
/**
|
|
78
|
+
* Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
|
|
79
|
+
* in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
|
|
80
|
+
*/
|
|
81
|
+
export declare const asyncRandomFloat: {
|
|
82
|
+
(upperBound?: number): number;
|
|
83
|
+
(lowerBound: number, upperBound: number): number;
|
|
84
|
+
};
|
|
85
|
+
/** Returns `true` with the given `probability`, or with a probability of one half by default. */
|
|
86
|
+
export declare const asyncRandomBoolean: (probability?: number) => boolean;
|
|
87
|
+
/** Returns a uniformly distributed angle in degrees, in `[0, 360)`. */
|
|
88
|
+
export declare const asyncRandomAngle: () => number;
|
|
89
|
+
/** Returns a uniformly distributed point within `range` of the given center. */
|
|
90
|
+
export declare const asyncRandomXY: (centerX: number, centerY: number, range: number) => LuaMultiReturn<[x: number, y: number]>;
|
|
91
|
+
/** Returns a uniformly distributed element of the given `array`. */
|
|
92
|
+
export declare const asyncRandomElement: {
|
|
93
|
+
<T>(array: ReadonlyNonEmptyArray<T>): T;
|
|
94
|
+
<T>(array: ReadonlyArray<T>): T | undefined;
|
|
95
|
+
};
|
|
96
|
+
/** Returns a uniformly distributed one of the given `elements`. */
|
|
97
|
+
export declare const asyncRandom: {
|
|
98
|
+
<T>(element: T, ...elements: T[]): T;
|
|
99
|
+
<T>(...elements: T[]): T | undefined;
|
|
100
|
+
};
|
|
101
|
+
/** Shuffles the given `array` in place, each permutation being equally likely. */
|
|
102
|
+
export declare const asyncShuffle: (array: unknown[]) => void;
|