warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +65 -36
  3. package/core/types/handle.lua +9 -9
  4. package/core/types/player.d.ts +2 -1
  5. package/core/types/player.lua +18 -13
  6. package/core/types/playerColor.lua +4 -3
  7. package/core/types/sound.d.ts +1 -1
  8. package/core/types/sound.lua +13 -8
  9. package/core/types/unit.d.ts +4 -0
  10. package/core/types/unit.lua +4 -0
  11. package/decl/native.d.ts +705 -7
  12. package/engine/behaviour/ability/damage.lua +11 -14
  13. package/engine/behaviour/ability.d.ts +1 -0
  14. package/engine/behaviour/ability.lua +11 -0
  15. package/engine/behaviour/unit.d.ts +1 -0
  16. package/engine/behaviour/unit.lua +1 -0
  17. package/engine/buff.d.ts +12 -10
  18. package/engine/buff.lua +64 -16
  19. package/engine/index.d.ts +2 -1
  20. package/engine/internal/ability.d.ts +4 -0
  21. package/engine/internal/ability.lua +37 -18
  22. package/engine/internal/item+owner.d.ts +1 -0
  23. package/engine/internal/item+owner.lua +7 -0
  24. package/engine/internal/item.d.ts +16 -1
  25. package/engine/internal/item.lua +130 -20
  26. package/engine/internal/unit/ability.lua +15 -3
  27. package/engine/internal/unit/appearance.d.ts +15 -0
  28. package/engine/internal/unit/appearance.lua +85 -0
  29. package/engine/internal/unit/bag.d.ts +18 -0
  30. package/engine/internal/unit/bag.lua +63 -0
  31. package/engine/internal/unit/buff.d.ts +2 -2
  32. package/engine/internal/unit/buff.lua +34 -19
  33. package/engine/internal/unit/equipment.d.ts +36 -0
  34. package/engine/internal/unit/equipment.lua +169 -0
  35. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  36. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  37. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  38. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  39. package/engine/internal/unit+damage.d.ts +9 -0
  40. package/engine/internal/unit+damage.lua +33 -0
  41. package/engine/internal/unit-missile-data.lua +58 -32
  42. package/engine/internal/unit.d.ts +0 -1
  43. package/engine/internal/unit.lua +2 -7
  44. package/engine/local-client.d.ts +20 -0
  45. package/engine/local-client.lua +284 -53
  46. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  47. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  48. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  49. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  50. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  51. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  52. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  53. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  54. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  55. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  57. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  58. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  59. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  60. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  61. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  62. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  63. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  64. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  65. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  66. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  67. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  68. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  69. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  70. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  71. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  72. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  73. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  74. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  75. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  76. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  77. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  78. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  79. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  80. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  81. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  83. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  84. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  85. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  86. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  87. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  88. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  89. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  90. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  91. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  92. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  93. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  94. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  95. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  96. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  97. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  98. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  99. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  100. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  101. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  103. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  104. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  105. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  106. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  107. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  108. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  109. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  110. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  111. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  112. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  113. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  114. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  115. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  116. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  117. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  119. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  120. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  121. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  122. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  123. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  124. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  125. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  126. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  127. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  129. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  131. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  132. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  133. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  134. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  135. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  136. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  137. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  138. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  139. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  140. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  141. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  143. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  145. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  146. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  147. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  149. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  150. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  151. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  153. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  154. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  155. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  157. package/engine/object-data/entry/ability-type.d.ts +10 -3
  158. package/engine/object-data/entry/ability-type.lua +53 -0
  159. package/engine/object-data/entry/buff-type.d.ts +6 -2
  160. package/engine/object-data/entry/buff-type.lua +26 -0
  161. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  162. package/engine/object-data/entry/destructible-type.lua +26 -0
  163. package/engine/object-data/entry/item-type.d.ts +12 -3
  164. package/engine/object-data/entry/item-type.lua +52 -0
  165. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  166. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  167. package/engine/object-data/entry/unit-type.d.ts +47 -2
  168. package/engine/object-data/entry/unit-type.lua +383 -49
  169. package/engine/object-data/entry/upgrade.d.ts +2 -2
  170. package/engine/object-data/entry.d.ts +4 -1
  171. package/engine/standard/entries/ability-type.d.ts +3102 -7
  172. package/engine/standard/entries/ability-type.lua +0 -6
  173. package/engine/standard/entries/item-type.d.ts +1299 -0
  174. package/engine/standard/entries/item-type.lua +2 -0
  175. package/engine/standard/entries/unit-type.d.ts +5 -0
  176. package/engine/standard/entries/unit-type.lua +5 -0
  177. package/engine/unit.d.ts +4 -1
  178. package/engine/unit.lua +4 -1
  179. package/event.d.ts +1 -1
  180. package/network.lua +25 -1
  181. package/operation.d.ts +8 -1
  182. package/operation.lua +37 -14
  183. package/package.json +2 -22
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
@@ -0,0 +1,273 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local ____exception = require("exception")
6
+ local IllegalArgumentException = ____exception.IllegalArgumentException
7
+ local ____math = require("math")
8
+ local MAXIMUM_INTEGER = ____math.MAXIMUM_INTEGER
9
+ local PI = ____math.PI
10
+ local cos = ____math.cos
11
+ local sin = ____math.sin
12
+ local sqrt = ____math.sqrt
13
+ local clock = os.clock
14
+ local time = os.time
15
+ local byte = string.byte
16
+ local pack = string.pack
17
+ local ____unpack = string.unpack
18
+ local select = _G.select
19
+ local toString = _G.tostring
20
+ local globals = _G
21
+ local UINT32_MASK = 4294967295
22
+ local POW_2_32 = 4294967296
23
+ --- 2^26, used to join two draws into a 53-bit mantissa.
24
+ local POW_2_26 = 67108864
25
+ --- 2^53, the amount of representable values of a 53-bit mantissa.
26
+ local POW_2_53 = 9007199254740992
27
+ local GOLDEN_RATIO_32 = 2654435769
28
+ local FNV_PRIME_32 = 16777619
29
+ --- The SplitMix32 finalizer: avalanches a 32-bit value.
30
+ local function mix(value)
31
+ local z = value & UINT32_MASK
32
+ z = (z ~ z >> 16) * 569420461 & UINT32_MASK
33
+ z = (z ~ z >> 15) * 1935289751 & UINT32_MASK
34
+ return (z ~ z >> 15) & UINT32_MASK
35
+ end
36
+ --- Folds the bytes of `value` into `hash` (FNV-1a).
37
+ local function hashString(hash, value)
38
+ for i = 1, #value do
39
+ hash = (hash ~ byte(value, i)) * FNV_PRIME_32 & UINT32_MASK
40
+ end
41
+ return hash
42
+ end
43
+ --- Folds the exact bit pattern of `value` into `hash`, without assuming it is an integer.
44
+ local function hashNumber(hash, value)
45
+ local low, high = ____unpack(
46
+ "<i4i4",
47
+ pack("<d", value)
48
+ )
49
+ return mix(mix(hash ~ low & UINT32_MASK) ~ high & UINT32_MASK)
50
+ end
51
+ local entropyCounter = 0
52
+ --- Gathers 32 bits of client-local entropy.
53
+ --
54
+ -- Every source is local by nature: the wall clock and the process CPU time drift apart between
55
+ -- machines, and the heap addresses of freshly allocated tables and of loaded code differ between
56
+ -- processes. The CPU time is read once more at the end, so that the time the gathering itself took
57
+ -- contributes as well.
58
+ local function collectEntropy()
59
+ entropyCounter = entropyCounter + 1
60
+ local entropy = mix(GOLDEN_RATIO_32 ~ entropyCounter)
61
+ entropy = mix(entropy ~ time() & UINT32_MASK)
62
+ entropy = hashNumber(
63
+ entropy,
64
+ clock()
65
+ )
66
+ entropy = mix(hashString(
67
+ entropy,
68
+ toString({})
69
+ ))
70
+ entropy = mix(hashString(
71
+ entropy,
72
+ toString({})
73
+ ))
74
+ entropy = mix(hashString(
75
+ entropy,
76
+ toString(globals)
77
+ ))
78
+ entropy = mix(hashString(
79
+ entropy,
80
+ toString(mix)
81
+ ))
82
+ return hashNumber(
83
+ entropy,
84
+ clock()
85
+ )
86
+ end
87
+ --- A client-local pseudorandom generator that is safe to advance inside a local block.
88
+ --
89
+ -- Instances are independent of each other and of the game's synchronous randomness.
90
+ ____exports.AsyncRandom = __TS__Class()
91
+ local AsyncRandom = ____exports.AsyncRandom
92
+ AsyncRandom.name = "AsyncRandom"
93
+ function AsyncRandom.prototype.____constructor(self, seed)
94
+ self.a = 0
95
+ self.b = 0
96
+ self.c = 0
97
+ self.d = 0
98
+ self:setSeed(seed or collectEntropy())
99
+ end
100
+ function AsyncRandom.prototype.setSeed(self, seed)
101
+ local z = hashNumber(GOLDEN_RATIO_32, seed)
102
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
103
+ local a = mix(z)
104
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
105
+ local b = mix(z)
106
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
107
+ local c = mix(z)
108
+ z = z + GOLDEN_RATIO_32 & UINT32_MASK
109
+ local d = mix(z)
110
+ self.a = a
111
+ self.b = b
112
+ self.c = c
113
+ self.d = a | b | c | d ~= 0 and d or GOLDEN_RATIO_32
114
+ end
115
+ function AsyncRandom.prototype.addEntropy(self, value)
116
+ local entropy = collectEntropy()
117
+ if type(value) == "number" then
118
+ entropy = hashNumber(entropy, value)
119
+ elseif value ~= nil then
120
+ entropy = hashString(entropy, value)
121
+ end
122
+ local a = self.a ~ mix(entropy)
123
+ local b = self.b ~ mix(a)
124
+ local c = self.c ~ mix(b)
125
+ local d = self.d ~ mix(c)
126
+ self.a = a
127
+ self.b = b
128
+ self.c = c
129
+ self.d = a | b | c | d ~= 0 and d or GOLDEN_RATIO_32
130
+ self:next()
131
+ end
132
+ function AsyncRandom.prototype.next(self)
133
+ local a = self.a
134
+ local b = self.b
135
+ local result = b * 5 & UINT32_MASK
136
+ result = (result << 7 | result >> 25) & UINT32_MASK
137
+ result = result * 9 & UINT32_MASK
138
+ local t = b << 9 & UINT32_MASK
139
+ local c = self.c ~ a
140
+ local d = self.d ~ b
141
+ self.a = a ~ d
142
+ self.b = b ~ c
143
+ self.c = c ~ t
144
+ self.d = (d << 11 | d >> 21) & UINT32_MASK
145
+ return result
146
+ end
147
+ function AsyncRandom.prototype.nextBounded(self, bound)
148
+ if bound <= 1 then
149
+ return 0
150
+ end
151
+ local limit = POW_2_32 - POW_2_32 % bound
152
+ local value = self:next()
153
+ while value >= limit do
154
+ value = self:next()
155
+ end
156
+ return value % bound
157
+ end
158
+ function AsyncRandom.prototype.nextBits(self, bitCount)
159
+ return self:next() >> 32 - bitCount
160
+ end
161
+ function AsyncRandom.prototype.nextInteger(self, m, n)
162
+ local lowerBound = n ~= nil and m or 0
163
+ local upperBound = n ~= nil and n or (m or MAXIMUM_INTEGER)
164
+ if upperBound < lowerBound then
165
+ error(
166
+ __TS__New(
167
+ IllegalArgumentException,
168
+ ((("Upper bound (" .. tostring(upperBound)) .. ") is less than lower bound (") .. tostring(lowerBound)) .. ")."
169
+ ),
170
+ 0
171
+ )
172
+ end
173
+ return lowerBound + self:nextBounded(upperBound - lowerBound + 1)
174
+ end
175
+ function AsyncRandom.prototype.nextFloat(self, m, n)
176
+ local high = self:next() >> 5
177
+ local low = self:next() >> 6
178
+ local value = (high * POW_2_26 + low) / POW_2_53
179
+ return n ~= nil and m + value * (n - m) or value * (m or MAXIMUM_INTEGER)
180
+ end
181
+ function AsyncRandom.prototype.nextBoolean(self, probability)
182
+ local ____temp_0
183
+ if probability == nil then
184
+ ____temp_0 = self:next() >> 31 ~= 0
185
+ else
186
+ ____temp_0 = self:nextFloat() < probability
187
+ end
188
+ return ____temp_0
189
+ end
190
+ function AsyncRandom.prototype.nextAngle(self)
191
+ return self:nextFloat() * 360
192
+ end
193
+ function AsyncRandom.prototype.nextXY(self, centerX, centerY, range)
194
+ local r = range * sqrt(self:nextFloat())
195
+ local t = self:nextFloat() * 2 * PI
196
+ return centerX + r * cos(t), centerY + r * sin(t)
197
+ end
198
+ function AsyncRandom.prototype.nextElement(self, array)
199
+ local length = #array
200
+ local ____temp_1
201
+ if length ~= 0 then
202
+ ____temp_1 = array[self:nextBounded(length) + 1]
203
+ else
204
+ ____temp_1 = nil
205
+ end
206
+ return ____temp_1
207
+ end
208
+ function AsyncRandom.prototype.nextOf(self, ...)
209
+ local count = select("#", ...)
210
+ local ____temp_2
211
+ if count ~= 0 then
212
+ ____temp_2 = (select(
213
+ self:nextBounded(count) + 1,
214
+ ...
215
+ ))
216
+ else
217
+ ____temp_2 = nil
218
+ end
219
+ return ____temp_2
220
+ end
221
+ function AsyncRandom.prototype.shuffle(self, array)
222
+ for i = #array - 1, 1, -1 do
223
+ local j = self:nextBounded(i + 1)
224
+ local value = array[i + 1]
225
+ array[i + 1] = array[j + 1]
226
+ array[j + 1] = value
227
+ end
228
+ end
229
+ local defaultAsyncRandom
230
+ local function getDefaultAsyncRandom()
231
+ defaultAsyncRandom = defaultAsyncRandom or __TS__New(____exports.AsyncRandom)
232
+ return defaultAsyncRandom
233
+ end
234
+ --- Folds freshly gathered client-local entropy, optionally together with the given `value`,
235
+ -- into the state of the generator backing the `asyncRandom*` functions.
236
+ ____exports.addAsyncRandomEntropy = function(value)
237
+ getDefaultAsyncRandom():addEntropy(value)
238
+ end
239
+ --- Returns the given amount (`0` to `32`) of random bits as a non-negative integer.
240
+ ____exports.asyncRandomBits = function(bitCount)
241
+ return getDefaultAsyncRandom():nextBits(bitCount)
242
+ end
243
+ --- Returns a uniformly distributed integer, both bounds being inclusive:
244
+ -- in `[0, upperBound]` when called with a single bound, in `[lowerBound, upperBound]` otherwise.
245
+ ____exports.asyncRandomInteger = function(m, n) return n ~= nil and getDefaultAsyncRandom():nextInteger(m, n) or getDefaultAsyncRandom():nextInteger(m) end
246
+ --- Returns a uniformly distributed float with 53 bits of precision, the upper bound being exclusive:
247
+ -- in `[0, upperBound)` when called with a single bound, in `[lowerBound, upperBound)` otherwise.
248
+ ____exports.asyncRandomFloat = function(m, n) return n ~= nil and getDefaultAsyncRandom():nextFloat(m, n) or getDefaultAsyncRandom():nextFloat(m) end
249
+ --- Returns `true` with the given `probability`, or with a probability of one half by default.
250
+ ____exports.asyncRandomBoolean = function(probability)
251
+ return getDefaultAsyncRandom():nextBoolean(probability)
252
+ end
253
+ --- Returns a uniformly distributed angle in degrees, in `[0, 360)`.
254
+ ____exports.asyncRandomAngle = function()
255
+ return getDefaultAsyncRandom():nextAngle()
256
+ end
257
+ --- Returns a uniformly distributed point within `range` of the given center.
258
+ ____exports.asyncRandomXY = function(centerX, centerY, range)
259
+ return getDefaultAsyncRandom():nextXY(centerX, centerY, range)
260
+ end
261
+ --- Returns a uniformly distributed element of the given `array`.
262
+ ____exports.asyncRandomElement = function(array)
263
+ return getDefaultAsyncRandom():nextElement(array)
264
+ end
265
+ --- Returns a uniformly distributed one of the given `elements`.
266
+ ____exports.asyncRandom = function(...)
267
+ return getDefaultAsyncRandom():nextOf(...)
268
+ end
269
+ --- Shuffles the given `array` in place, each permutation being equally likely.
270
+ ____exports.asyncShuffle = function(array)
271
+ getDefaultAsyncRandom():shuffle(array)
272
+ end
273
+ return ____exports