warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +65 -36
  3. package/core/types/handle.lua +9 -9
  4. package/core/types/player.d.ts +2 -1
  5. package/core/types/player.lua +18 -13
  6. package/core/types/playerColor.lua +4 -3
  7. package/core/types/sound.d.ts +1 -1
  8. package/core/types/sound.lua +13 -8
  9. package/core/types/unit.d.ts +4 -0
  10. package/core/types/unit.lua +4 -0
  11. package/decl/native.d.ts +705 -7
  12. package/engine/behaviour/ability/damage.lua +11 -14
  13. package/engine/behaviour/ability.d.ts +1 -0
  14. package/engine/behaviour/ability.lua +11 -0
  15. package/engine/behaviour/unit.d.ts +1 -0
  16. package/engine/behaviour/unit.lua +1 -0
  17. package/engine/buff.d.ts +12 -10
  18. package/engine/buff.lua +64 -16
  19. package/engine/index.d.ts +2 -1
  20. package/engine/internal/ability.d.ts +4 -0
  21. package/engine/internal/ability.lua +37 -18
  22. package/engine/internal/item+owner.d.ts +1 -0
  23. package/engine/internal/item+owner.lua +7 -0
  24. package/engine/internal/item.d.ts +16 -1
  25. package/engine/internal/item.lua +130 -20
  26. package/engine/internal/unit/ability.lua +15 -3
  27. package/engine/internal/unit/appearance.d.ts +15 -0
  28. package/engine/internal/unit/appearance.lua +85 -0
  29. package/engine/internal/unit/bag.d.ts +18 -0
  30. package/engine/internal/unit/bag.lua +63 -0
  31. package/engine/internal/unit/buff.d.ts +2 -2
  32. package/engine/internal/unit/buff.lua +34 -19
  33. package/engine/internal/unit/equipment.d.ts +36 -0
  34. package/engine/internal/unit/equipment.lua +169 -0
  35. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  36. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  37. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  38. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  39. package/engine/internal/unit+damage.d.ts +9 -0
  40. package/engine/internal/unit+damage.lua +33 -0
  41. package/engine/internal/unit-missile-data.lua +58 -32
  42. package/engine/internal/unit.d.ts +0 -1
  43. package/engine/internal/unit.lua +2 -7
  44. package/engine/local-client.d.ts +20 -0
  45. package/engine/local-client.lua +284 -53
  46. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  47. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  48. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  49. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  50. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  51. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  52. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  53. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  54. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  55. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  57. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  58. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  59. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  60. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  61. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  62. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  63. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  64. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  65. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  66. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  67. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  68. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  69. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  70. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  71. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  72. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  73. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  74. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  75. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  76. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  77. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  78. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  79. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  80. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  81. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  83. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  84. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  85. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  86. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  87. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  88. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  89. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  90. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  91. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  92. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  93. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  94. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  95. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  96. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  97. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  98. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  99. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  100. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  101. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  103. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  104. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  105. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  106. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  107. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  108. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  109. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  110. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  111. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  112. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  113. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  114. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  115. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  116. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  117. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  119. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  120. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  121. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  122. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  123. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  124. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  125. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  126. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  127. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  129. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  131. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  132. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  133. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  134. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  135. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  136. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  137. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  138. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  139. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  140. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  141. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  143. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  145. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  146. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  147. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  149. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  150. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  151. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  153. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  154. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  155. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  157. package/engine/object-data/entry/ability-type.d.ts +10 -3
  158. package/engine/object-data/entry/ability-type.lua +53 -0
  159. package/engine/object-data/entry/buff-type.d.ts +6 -2
  160. package/engine/object-data/entry/buff-type.lua +26 -0
  161. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  162. package/engine/object-data/entry/destructible-type.lua +26 -0
  163. package/engine/object-data/entry/item-type.d.ts +12 -3
  164. package/engine/object-data/entry/item-type.lua +52 -0
  165. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  166. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  167. package/engine/object-data/entry/unit-type.d.ts +47 -2
  168. package/engine/object-data/entry/unit-type.lua +383 -49
  169. package/engine/object-data/entry/upgrade.d.ts +2 -2
  170. package/engine/object-data/entry.d.ts +4 -1
  171. package/engine/standard/entries/ability-type.d.ts +3102 -7
  172. package/engine/standard/entries/ability-type.lua +0 -6
  173. package/engine/standard/entries/item-type.d.ts +1299 -0
  174. package/engine/standard/entries/item-type.lua +2 -0
  175. package/engine/standard/entries/unit-type.d.ts +5 -0
  176. package/engine/standard/entries/unit-type.lua +5 -0
  177. package/engine/unit.d.ts +4 -1
  178. package/engine/unit.lua +4 -1
  179. package/event.d.ts +1 -1
  180. package/network.lua +25 -1
  181. package/operation.d.ts +8 -1
  182. package/operation.lua +37 -14
  183. package/package.json +2 -22
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Hero talents (ATal). Each level is a talent tier holding exactly three ability type ids.
9
+ ____exports.TalentsAbilityType = __TS__Class()
10
+ local TalentsAbilityType = ____exports.TalentsAbilityType
11
+ TalentsAbilityType.name = "TalentsAbilityType"
12
+ __TS__ClassExtends(TalentsAbilityType, AbilityType)
13
+ TalentsAbilityType.BASE_ID = fourCC("ATal")
14
+ __TS__SetDescriptor(
15
+ TalentsAbilityType.prototype,
16
+ "talentTierAbilityTypeIds",
17
+ {
18
+ get = function(self)
19
+ return self:getObjectDataEntryNumericIdsLevelField("aabi")
20
+ end,
21
+ set = function(self, talentTierAbilityTypeIds)
22
+ self:setObjectDataEntryNumericIdsLevelField("aabi", talentTierAbilityTypeIds)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,30 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class UnyieldingGuardAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** % Damage Reduction */
7
+ get damageReductionPercentage(): number[];
8
+ set damageReductionPercentage(damageReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** % Movement Speed reduction */
10
+ get movementSpeedReductionPercentage(): number[];
11
+ set movementSpeedReductionPercentage(movementSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** % Attack Speed Increase */
13
+ get attackSpeedIncreasePercentage(): number[];
14
+ set attackSpeedIncreasePercentage(attackSpeedIncreasePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** On Damage Taken Bonus Duration */
16
+ get bonusDurationOnDamageTaken(): number[];
17
+ set bonusDurationOnDamageTaken(bonusDurationOnDamageTaken: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Sweep Remaining Cooldown Reduction On Hit */
19
+ get sweepCooldownReductionOnHit(): number[];
20
+ set sweepCooldownReductionOnHit(sweepCooldownReductionOnHit: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** % Damage Reflection */
22
+ get damageReflectionPercentage(): number[];
23
+ set damageReflectionPercentage(damageReflectionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Flat Damage Reflection */
25
+ get flatDamageReflection(): number[];
26
+ set flatDamageReflection(flatDamageReflection: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** % Ability Speed Increase */
28
+ get abilitySpeedIncreasePercentage(): number[];
29
+ set abilitySpeedIncreasePercentage(abilitySpeedIncreasePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ }
@@ -0,0 +1,117 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.UnyieldingGuardAbilityType = __TS__Class()
9
+ local UnyieldingGuardAbilityType = ____exports.UnyieldingGuardAbilityType
10
+ UnyieldingGuardAbilityType.name = "UnyieldingGuardAbilityType"
11
+ __TS__ClassExtends(UnyieldingGuardAbilityType, AbilityType)
12
+ UnyieldingGuardAbilityType.BASE_ID = fourCC("AHbd")
13
+ __TS__SetDescriptor(
14
+ UnyieldingGuardAbilityType.prototype,
15
+ "damageReductionPercentage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("bld1")
19
+ end,
20
+ set = function(self, damageReductionPercentage)
21
+ self:setNumberLevelField("bld1", damageReductionPercentage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ UnyieldingGuardAbilityType.prototype,
28
+ "movementSpeedReductionPercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("bld2")
32
+ end,
33
+ set = function(self, movementSpeedReductionPercentage)
34
+ self:setNumberLevelField("bld2", movementSpeedReductionPercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ UnyieldingGuardAbilityType.prototype,
41
+ "attackSpeedIncreasePercentage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("bld3")
45
+ end,
46
+ set = function(self, attackSpeedIncreasePercentage)
47
+ self:setNumberLevelField("bld3", attackSpeedIncreasePercentage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ UnyieldingGuardAbilityType.prototype,
54
+ "bonusDurationOnDamageTaken",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("bld4")
58
+ end,
59
+ set = function(self, bonusDurationOnDamageTaken)
60
+ self:setNumberLevelField("bld4", bonusDurationOnDamageTaken)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ UnyieldingGuardAbilityType.prototype,
67
+ "sweepCooldownReductionOnHit",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("bld5")
71
+ end,
72
+ set = function(self, sweepCooldownReductionOnHit)
73
+ self:setNumberLevelField("bld5", sweepCooldownReductionOnHit)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ UnyieldingGuardAbilityType.prototype,
80
+ "damageReflectionPercentage",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("bld6")
84
+ end,
85
+ set = function(self, damageReflectionPercentage)
86
+ self:setNumberLevelField("bld6", damageReflectionPercentage)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ UnyieldingGuardAbilityType.prototype,
93
+ "flatDamageReflection",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("bld7")
97
+ end,
98
+ set = function(self, flatDamageReflection)
99
+ self:setNumberLevelField("bld7", flatDamageReflection)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ UnyieldingGuardAbilityType.prototype,
106
+ "abilitySpeedIncreasePercentage",
107
+ {
108
+ get = function(self)
109
+ return self:getNumberLevelField("bld8")
110
+ end,
111
+ set = function(self, abilitySpeedIncreasePercentage)
112
+ self:setNumberLevelField("bld8", abilitySpeedIncreasePercentage)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ return ____exports
@@ -0,0 +1,27 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ValiantChargeAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Target Intersect Radius */
7
+ get targetIntersectRadius(): number[];
8
+ set targetIntersectRadius(targetIntersectRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Dash Speed */
10
+ get dashSpeed(): number[];
11
+ set dashSpeed(dashSpeed: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Dash Damage */
13
+ get dashDamage(): number[];
14
+ set dashDamage(dashDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Bonus Critical Strike */
16
+ get bonusCriticalStrike(): number[];
17
+ set bonusCriticalStrike(bonusCriticalStrike: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Normal - Bonus Critical Strike Duration */
19
+ get bonusCriticalStrikeDuration(): number[];
20
+ set bonusCriticalStrikeDuration(bonusCriticalStrikeDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Hero - Bonus Critical Strike Duration */
22
+ get bonusCriticalStrikeHeroDuration(): number[];
23
+ set bonusCriticalStrikeHeroDuration(bonusCriticalStrikeHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Remove Buffs On Ability Start */
25
+ get removesBuffsOnStart(): boolean[];
26
+ set removesBuffsOnStart(removesBuffsOnStart: ObjectDataEntryLevelFieldValueSupplier<boolean>);
27
+ }
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ValiantChargeAbilityType = __TS__Class()
9
+ local ValiantChargeAbilityType = ____exports.ValiantChargeAbilityType
10
+ ValiantChargeAbilityType.name = "ValiantChargeAbilityType"
11
+ __TS__ClassExtends(ValiantChargeAbilityType, AbilityType)
12
+ ValiantChargeAbilityType.BASE_ID = fourCC("AHch")
13
+ __TS__SetDescriptor(
14
+ ValiantChargeAbilityType.prototype,
15
+ "targetIntersectRadius",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("chra")
19
+ end,
20
+ set = function(self, targetIntersectRadius)
21
+ self:setNumberLevelField("chra", targetIntersectRadius)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ ValiantChargeAbilityType.prototype,
28
+ "dashSpeed",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("chr1")
32
+ end,
33
+ set = function(self, dashSpeed)
34
+ self:setNumberLevelField("chr1", dashSpeed)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ ValiantChargeAbilityType.prototype,
41
+ "dashDamage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("chr2")
45
+ end,
46
+ set = function(self, dashDamage)
47
+ self:setNumberLevelField("chr2", dashDamage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ ValiantChargeAbilityType.prototype,
54
+ "bonusCriticalStrike",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("chr3")
58
+ end,
59
+ set = function(self, bonusCriticalStrike)
60
+ self:setNumberLevelField("chr3", bonusCriticalStrike)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ ValiantChargeAbilityType.prototype,
67
+ "bonusCriticalStrikeDuration",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("chr4")
71
+ end,
72
+ set = function(self, bonusCriticalStrikeDuration)
73
+ self:setNumberLevelField("chr4", bonusCriticalStrikeDuration)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ ValiantChargeAbilityType.prototype,
80
+ "bonusCriticalStrikeHeroDuration",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("chr5")
84
+ end,
85
+ set = function(self, bonusCriticalStrikeHeroDuration)
86
+ self:setNumberLevelField("chr5", bonusCriticalStrikeHeroDuration)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ ValiantChargeAbilityType.prototype,
93
+ "removesBuffsOnStart",
94
+ {
95
+ get = function(self)
96
+ return self:getBooleanLevelField("chr6")
97
+ end,
98
+ set = function(self, removesBuffsOnStart)
99
+ self:setBooleanLevelField("chr6", removesBuffsOnStart)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,9 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class WarcryAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Bonus Abilities List */
7
+ get bonusAbilityTypeIds(): AbilityTypeId[][];
8
+ set bonusAbilityTypeIds(bonusAbilityTypeIds: ObjectDataEntryLevelFieldValueSupplier<AbilityTypeId[]>);
9
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.WarcryAbilityType = __TS__Class()
9
+ local WarcryAbilityType = ____exports.WarcryAbilityType
10
+ WarcryAbilityType.name = "WarcryAbilityType"
11
+ __TS__ClassExtends(WarcryAbilityType, AbilityType)
12
+ WarcryAbilityType.BASE_ID = fourCC("AHwc")
13
+ __TS__SetDescriptor(
14
+ WarcryAbilityType.prototype,
15
+ "bonusAbilityTypeIds",
16
+ {
17
+ get = function(self)
18
+ return self:getObjectDataEntryNumericIdsLevelField("hwc1")
19
+ end,
20
+ set = function(self, bonusAbilityTypeIds)
21
+ self:setObjectDataEntryNumericIdsLevelField("hwc1", bonusAbilityTypeIds)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class WitheringFireAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Max Charges */
7
+ get maximumCharges(): number[];
8
+ set maximumCharges(maximumCharges: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Charge Regen Time */
10
+ get chargeRegenerationTime(): number[];
11
+ set chargeRegenerationTime(chargeRegenerationTime: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Damage */
13
+ get damage(): number[];
14
+ set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Target Armor Reduction */
16
+ get targetArmorReduction(): number[];
17
+ set targetArmorReduction(targetArmorReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Cooldown Reduction On Auto Attack */
19
+ get cooldownReductionOnAutoAttack(): number[];
20
+ set cooldownReductionOnAutoAttack(cooldownReductionOnAutoAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.WitheringFireAbilityType = __TS__Class()
9
+ local WitheringFireAbilityType = ____exports.WitheringFireAbilityType
10
+ WitheringFireAbilityType.name = "WitheringFireAbilityType"
11
+ __TS__ClassExtends(WitheringFireAbilityType, AbilityType)
12
+ WitheringFireAbilityType.BASE_ID = fourCC("AUwf")
13
+ __TS__SetDescriptor(
14
+ WitheringFireAbilityType.prototype,
15
+ "maximumCharges",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("uwf1")
19
+ end,
20
+ set = function(self, maximumCharges)
21
+ self:setNumberLevelField("uwf1", maximumCharges)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ WitheringFireAbilityType.prototype,
28
+ "chargeRegenerationTime",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("uwf2")
32
+ end,
33
+ set = function(self, chargeRegenerationTime)
34
+ self:setNumberLevelField("uwf2", chargeRegenerationTime)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ WitheringFireAbilityType.prototype,
41
+ "damage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("uwf3")
45
+ end,
46
+ set = function(self, damage)
47
+ self:setNumberLevelField("uwf3", damage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ WitheringFireAbilityType.prototype,
54
+ "targetArmorReduction",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("uwf4")
58
+ end,
59
+ set = function(self, targetArmorReduction)
60
+ self:setNumberLevelField("uwf4", targetArmorReduction)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ WitheringFireAbilityType.prototype,
67
+ "cooldownReductionOnAutoAttack",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("uwf5")
71
+ end,
72
+ set = function(self, cooldownReductionOnAutoAttack)
73
+ self:setNumberLevelField("uwf5", cooldownReductionOnAutoAttack)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -7,13 +7,14 @@ import { AttachmentPresetInput, EffectPresetWithParameters, EffectPresetWithPara
7
7
  import { CombatClassifications } from "../auxiliary/combat-classification";
8
8
  import { Race } from "../auxiliary/race";
9
9
  import { TechTreeDependency, TechTreeDependencyInput } from "../auxiliary/tech-tree-dependency";
10
- import { ObjectDataEntry, ObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
10
+ import { ObjectDataEntry, CustomObjectDataEntryId, ObjectDataEntryLevelFieldValueSupplier } from "../entry";
11
11
  import { BuffTypeId } from "./buff-type";
12
12
  import { LightningTypeId } from "./lightning-type";
13
13
  import { SoundPresetId } from "./sound-preset";
14
- export type AbilityTypeId = ObjectDataEntryId & number & {
14
+ import { StandardAbilityTypeId } from "../../standard/entries/ability-type";
15
+ export type AbilityTypeId = (CustomObjectDataEntryId & number & {
15
16
  readonly __abilityTypeId: unique symbol;
16
- };
17
+ }) | StandardAbilityTypeId;
17
18
  export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId> {
18
19
  private static readonly idGenerator;
19
20
  protected static generateId(): number;
@@ -41,6 +42,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
41
42
  set iconPathSD(iconPathSD: string);
42
43
  get iconPathHD(): string;
43
44
  set iconPathHD(iconPathHD: string);
45
+ get iconPathDE(): string;
46
+ set iconPathDE(iconPathDE: string);
44
47
  get isButtonVisible(): boolean;
45
48
  set isButtonVisible(isButtonVisible: boolean);
46
49
  get isMissileHoming(): boolean;
@@ -59,6 +62,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
59
62
  set missileModelPathSD(missileModelPathSD: string);
60
63
  get missileModelPathHD(): string;
61
64
  set missileModelPathHD(missileModelPathHD: string);
65
+ get missileModelPathDE(): string;
66
+ set missileModelPathDE(missileModelPathDE: string);
62
67
  get missileMovementArc(): number;
63
68
  set missileMovementArc(missileMovementArc: number);
64
69
  get missileMovementSpeed(): number;
@@ -75,6 +80,8 @@ export declare abstract class AbilityType extends ObjectDataEntry<AbilityTypeId>
75
80
  set targetEffectPresetsSD(targetEffectPresetsSD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
76
81
  get targetEffectPresetsHD(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
77
82
  set targetEffectPresetsHD(targetEffectPresetsHD: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
83
+ get targetEffectPresetsDE(): TupleOf<EffectPresetWithParameters, 0 | 1 | 2 | 3 | 4 | 5 | 6>;
84
+ set targetEffectPresetsDE(targetEffectPresetsDE: TupleOf<AttachmentPresetInput, 0 | 1 | 2 | 3 | 4 | 5 | 6>);
78
85
  get turnOffButtonPositionX(): number;
79
86
  set turnOffButtonPositionX(buttonPositionX: number);
80
87
  get turnOffButtonPositionY(): number;
@@ -205,6 +205,19 @@ __TS__SetDescriptor(
205
205
  },
206
206
  true
207
207
  )
208
+ __TS__SetDescriptor(
209
+ AbilityType.prototype,
210
+ "iconPathDE",
211
+ {
212
+ get = function(self)
213
+ return self:getStringField("aart:de")
214
+ end,
215
+ set = function(self, iconPathDE)
216
+ self:setStringField("aart:de", iconPathDE)
217
+ end
218
+ },
219
+ true
220
+ )
208
221
  __TS__SetDescriptor(
209
222
  AbilityType.prototype,
210
223
  "isButtonVisible",
@@ -327,6 +340,19 @@ __TS__SetDescriptor(
327
340
  },
328
341
  true
329
342
  )
343
+ __TS__SetDescriptor(
344
+ AbilityType.prototype,
345
+ "missileModelPathDE",
346
+ {
347
+ get = function(self)
348
+ return self:getStringField("amat:de")
349
+ end,
350
+ set = function(self, missileModelPathDE)
351
+ self:setStringField("amat:de", missileModelPathDE)
352
+ end
353
+ },
354
+ true
355
+ )
330
356
  __TS__SetDescriptor(
331
357
  AbilityType.prototype,
332
358
  "missileMovementArc",
@@ -473,6 +499,33 @@ __TS__SetDescriptor(
473
499
  },
474
500
  true
475
501
  )
502
+ __TS__SetDescriptor(
503
+ AbilityType.prototype,
504
+ "targetEffectPresetsDE",
505
+ {
506
+ get = function(self)
507
+ return self:getAttachmentPresetListField(
508
+ "atat:de",
509
+ array(
510
+ 6,
511
+ function(i) return ("ata" .. tostring(i)) .. ":de" end
512
+ )
513
+ )
514
+ end,
515
+ set = function(self, targetEffectPresetsDE)
516
+ self:setAttachmentPresetListField(
517
+ "atat:de",
518
+ array(
519
+ 6,
520
+ function(i) return ("ata" .. tostring(i)) .. ":de" end
521
+ ),
522
+ "atac:de",
523
+ targetEffectPresetsDE
524
+ )
525
+ end
526
+ },
527
+ true
528
+ )
476
529
  __TS__SetDescriptor(
477
530
  AbilityType.prototype,
478
531
  "turnOffButtonPositionX",
@@ -3,9 +3,9 @@ import { TupleOf } from "../../../utility/types";
3
3
  import { AttachmentPreset, AttachmentPresetInput } from "../auxiliary/attachment-preset";
4
4
  import { Race } from "../auxiliary/race";
5
5
  import { SoundPresetName } from "../auxiliary/sound-preset-name";
6
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
6
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
7
7
  import { LightningTypeId } from "./lightning-type";
8
- export type BuffTypeId = ObjectDataEntryId & number & {
8
+ export type BuffTypeId = CustomObjectDataEntryId & number & {
9
9
  readonly __buffTypeId: unique symbol;
10
10
  };
11
11
  export type StandardBuffTypeId = BuffTypeId & {
@@ -24,6 +24,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
24
24
  set iconPathSD(iconPathSD: string);
25
25
  get iconPathHD(): string;
26
26
  set iconPathHD(iconPathHD: string);
27
+ get iconPathDE(): string;
28
+ set iconPathDE(iconPathDE: string);
27
29
  get isMissileHoming(): boolean;
28
30
  set isMissileHoming(isMissileHoming: boolean);
29
31
  get lightningTypeIds(): LightningTypeId[];
@@ -34,6 +36,8 @@ export declare abstract class BuffType<Id extends BuffTypeId = BuffTypeId> exten
34
36
  set missileModelPathSD(missileModelPathSD: string);
35
37
  get missileModelPathHD(): string;
36
38
  set missileModelPathHD(missileModelPathHD: string);
39
+ get missileModelPathDE(): string;
40
+ set missileModelPathDE(missileModelPathDE: string);
37
41
  get missileMovementArc(): number;
38
42
  set missileMovementArc(missileMovementArc: number);
39
43
  get missileMovementSpeed(): number;
@@ -78,6 +78,19 @@ __TS__SetDescriptor(
78
78
  },
79
79
  true
80
80
  )
81
+ __TS__SetDescriptor(
82
+ BuffType.prototype,
83
+ "iconPathDE",
84
+ {
85
+ get = function(self)
86
+ return self:getStringField("fart:de")
87
+ end,
88
+ set = function(self, iconPathDE)
89
+ self:setStringField("fart:de", iconPathDE)
90
+ end
91
+ },
92
+ true
93
+ )
81
94
  __TS__SetDescriptor(
82
95
  BuffType.prototype,
83
96
  "isMissileHoming",
@@ -143,6 +156,19 @@ __TS__SetDescriptor(
143
156
  },
144
157
  true
145
158
  )
159
+ __TS__SetDescriptor(
160
+ BuffType.prototype,
161
+ "missileModelPathDE",
162
+ {
163
+ get = function(self)
164
+ return self:getStringField("fmat:de")
165
+ end,
166
+ set = function(self, missileModelPathDE)
167
+ self:setStringField("fmat:de", missileModelPathDE)
168
+ end
169
+ },
170
+ true
171
+ )
146
172
  __TS__SetDescriptor(
147
173
  BuffType.prototype,
148
174
  "missileMovementArc",
@@ -1,8 +1,8 @@
1
1
  /** @noSelfInFile */
2
2
  import { ArmorSoundType } from "../auxiliary/armor-sound-type";
3
3
  import { CombatClassifications } from "../auxiliary/combat-classification";
4
- import { ObjectDataEntry, ObjectDataEntryConstructor, ObjectDataEntryId } from "../entry";
5
- export type DestructibleTypeId = ObjectDataEntryId & number & {
4
+ import { ObjectDataEntry, ObjectDataEntryConstructor, CustomObjectDataEntryId } from "../entry";
5
+ export type DestructibleTypeId = CustomObjectDataEntryId & number & {
6
6
  readonly __destructibleTypeId: unique symbol;
7
7
  };
8
8
  export type StandardDestructibleTypeId = DestructibleTypeId & {
@@ -23,6 +23,8 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
23
23
  set modelPathSD(modelPathSD: string);
24
24
  get modelPathHD(): string;
25
25
  set modelPathHD(modelPathHD: string);
26
+ get modelPathDE(): string;
27
+ set modelPathDE(modelPathDE: string);
26
28
  get occlusionHeight(): number;
27
29
  set occlusionHeight(occlusionHeight: number);
28
30
  get armorSoundType(): ArmorSoundType;
@@ -31,6 +33,8 @@ export declare abstract class DestructibleType extends ObjectDataEntry<Destructi
31
33
  set armorSoundTypeSD(armorSoundTypeSD: ArmorSoundType);
32
34
  get armorSoundTypeHD(): ArmorSoundType;
33
35
  set armorSoundTypeHD(armorSoundTypeHD: ArmorSoundType);
36
+ get armorSoundTypeDE(): ArmorSoundType;
37
+ set armorSoundTypeDE(armorSoundTypeDE: ArmorSoundType);
34
38
  get combatClassifications(): CombatClassifications;
35
39
  set combatClassifications(combatClassifications: CombatClassifications);
36
40
  get cliffHeight(): number;