warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.d.ts +1 -0
- package/core/types/frame.lua +65 -36
- package/core/types/handle.lua +9 -9
- package/core/types/player.d.ts +2 -1
- package/core/types/player.lua +18 -13
- package/core/types/playerColor.lua +4 -3
- package/core/types/sound.d.ts +1 -1
- package/core/types/sound.lua +13 -8
- package/core/types/unit.d.ts +4 -0
- package/core/types/unit.lua +4 -0
- package/decl/native.d.ts +705 -7
- package/engine/behaviour/ability/damage.lua +11 -14
- package/engine/behaviour/ability.d.ts +1 -0
- package/engine/behaviour/ability.lua +11 -0
- package/engine/behaviour/unit.d.ts +1 -0
- package/engine/behaviour/unit.lua +1 -0
- package/engine/buff.d.ts +12 -10
- package/engine/buff.lua +64 -16
- package/engine/index.d.ts +2 -1
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +37 -18
- package/engine/internal/item+owner.d.ts +1 -0
- package/engine/internal/item+owner.lua +7 -0
- package/engine/internal/item.d.ts +16 -1
- package/engine/internal/item.lua +130 -20
- package/engine/internal/unit/ability.lua +15 -3
- package/engine/internal/unit/appearance.d.ts +15 -0
- package/engine/internal/unit/appearance.lua +85 -0
- package/engine/internal/unit/bag.d.ts +18 -0
- package/engine/internal/unit/bag.lua +63 -0
- package/engine/internal/unit/buff.d.ts +2 -2
- package/engine/internal/unit/buff.lua +34 -19
- package/engine/internal/unit/equipment.d.ts +36 -0
- package/engine/internal/unit/equipment.lua +169 -0
- package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
- package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
- package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
- package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
- package/engine/internal/unit+damage.d.ts +9 -0
- package/engine/internal/unit+damage.lua +33 -0
- package/engine/internal/unit-missile-data.lua +58 -32
- package/engine/internal/unit.d.ts +0 -1
- package/engine/internal/unit.lua +2 -7
- package/engine/local-client.d.ts +20 -0
- package/engine/local-client.lua +284 -53
- package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
- package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
- package/engine/object-data/auxiliary/equipment-type.lua +2 -0
- package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
- package/engine/object-data/auxiliary/item-tag.lua +2 -0
- package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
- package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
- package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
- package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
- package/engine/object-data/entry/ability-type/banshee.lua +13 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
- package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
- package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
- package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
- package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
- package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
- package/engine/object-data/entry/ability-type/consecration.lua +52 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
- package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment.lua +27 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
- package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
- package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
- package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
- package/engine/object-data/entry/ability-type/grit.lua +65 -0
- package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
- package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
- package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
- package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
- package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
- package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
- package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
- package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
- package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
- package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
- package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
- package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
- package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
- package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
- package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
- package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
- package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
- package/engine/object-data/entry/ability-type/provoke.lua +66 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
- package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
- package/engine/object-data/entry/ability-type/resolve.lua +39 -0
- package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
- package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
- package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
- package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
- package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
- package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
- package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
- package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
- package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
- package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
- package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
- package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
- package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
- package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
- package/engine/object-data/entry/ability-type/talents.lua +27 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
- package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
- package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
- package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
- package/engine/object-data/entry/ability-type/warcry.lua +26 -0
- package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
- package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
- package/engine/object-data/entry/ability-type.d.ts +10 -3
- package/engine/object-data/entry/ability-type.lua +53 -0
- package/engine/object-data/entry/buff-type.d.ts +6 -2
- package/engine/object-data/entry/buff-type.lua +26 -0
- package/engine/object-data/entry/destructible-type.d.ts +6 -2
- package/engine/object-data/entry/destructible-type.lua +26 -0
- package/engine/object-data/entry/item-type.d.ts +12 -3
- package/engine/object-data/entry/item-type.lua +52 -0
- package/engine/object-data/entry/lightning-type.d.ts +2 -2
- package/engine/object-data/entry/sound-preset.d.ts +2 -2
- package/engine/object-data/entry/unit-type.d.ts +47 -2
- package/engine/object-data/entry/unit-type.lua +383 -49
- package/engine/object-data/entry/upgrade.d.ts +2 -2
- package/engine/object-data/entry.d.ts +4 -1
- package/engine/standard/entries/ability-type.d.ts +3102 -7
- package/engine/standard/entries/ability-type.lua +0 -6
- package/engine/standard/entries/item-type.d.ts +1299 -0
- package/engine/standard/entries/item-type.lua +2 -0
- package/engine/standard/entries/unit-type.d.ts +5 -0
- package/engine/standard/entries/unit-type.lua +5 -0
- package/engine/unit.d.ts +4 -1
- package/engine/unit.lua +4 -1
- package/event.d.ts +1 -1
- package/network.lua +25 -1
- package/operation.d.ts +8 -1
- package/operation.lua +37 -14
- package/package.json +2 -22
- package/utility/random.d.ts +102 -0
- package/utility/random.lua +273 -0
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.CriticalStrikeSystemAbilityType = __TS__Class()
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local CriticalStrikeSystemAbilityType = ____exports.CriticalStrikeSystemAbilityType
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CriticalStrikeSystemAbilityType.name = "CriticalStrikeSystemAbilityType"
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__TS__ClassExtends(CriticalStrikeSystemAbilityType, AbilityType)
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CriticalStrikeSystemAbilityType.BASE_ID = fourCC("AIxr")
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__TS__SetDescriptor(
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CriticalStrikeSystemAbilityType.prototype,
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"criticalStrikePercentageProbability",
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{
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get = function(self)
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return self:getNumberLevelField("Ocr1")
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end,
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set = function(self, criticalStrikePercentageProbability)
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self:setNumberLevelField("Ocr1", criticalStrikePercentageProbability)
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end
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},
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true
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)
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__TS__SetDescriptor(
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CriticalStrikeSystemAbilityType.prototype,
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"damageFactor",
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{
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get = function(self)
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return self:getNumberLevelField("Ixr2")
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end,
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set = function(self, damageFactor)
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self:setNumberLevelField("Ixr2", damageFactor)
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end
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},
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true
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)
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__TS__SetDescriptor(
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CriticalStrikeSystemAbilityType.prototype,
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"evasionProbability",
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{
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get = function(self)
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return self:getNumberLevelField("Ixr3")
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end,
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set = function(self, evasionProbability)
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self:setNumberLevelField("Ixr3", evasionProbability)
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end
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},
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true
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)
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__TS__SetDescriptor(
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CriticalStrikeSystemAbilityType.prototype,
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"shouldExcludeItemDamage",
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{
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get = function(self)
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return self:getBooleanLevelField("Ixr4")
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end,
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set = function(self, shouldExcludeItemDamage)
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self:setBooleanLevelField("Ixr4", shouldExcludeItemDamage)
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end
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},
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true
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)
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return ____exports
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class DeathseekerArrowsAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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/** Flat Damage */
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get flatDamage(): number[];
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set flatDamage(flatDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
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/** Percent Damage */
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get damagePercentage(): number[];
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set damagePercentage(damagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
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/** Stacks Required */
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get stacksRequired(): number[];
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set stacksRequired(stacksRequired: ObjectDataEntryLevelFieldValueSupplier<number>);
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/** Bonus Attack Speed per Attack */
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get bonusAttackSpeedPerAttack(): number[];
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set bonusAttackSpeedPerAttack(bonusAttackSpeedPerAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
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/** Max Attack Speed Stacks */
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get maximumAttackSpeedStacks(): number[];
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set maximumAttackSpeedStacks(maximumAttackSpeedStacks: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.DeathseekerArrowsAbilityType = __TS__Class()
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local DeathseekerArrowsAbilityType = ____exports.DeathseekerArrowsAbilityType
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DeathseekerArrowsAbilityType.name = "DeathseekerArrowsAbilityType"
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__TS__ClassExtends(DeathseekerArrowsAbilityType, AbilityType)
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DeathseekerArrowsAbilityType.BASE_ID = fourCC("AUdb")
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__TS__SetDescriptor(
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DeathseekerArrowsAbilityType.prototype,
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"flatDamage",
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{
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get = function(self)
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return self:getNumberLevelField("udb1")
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end,
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set = function(self, flatDamage)
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self:setNumberLevelField("udb1", flatDamage)
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end
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},
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true
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)
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__TS__SetDescriptor(
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DeathseekerArrowsAbilityType.prototype,
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"damagePercentage",
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{
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get = function(self)
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return self:getNumberLevelField("udb2")
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end,
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set = function(self, damagePercentage)
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self:setNumberLevelField("udb2", damagePercentage)
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end
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},
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true
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__TS__SetDescriptor(
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DeathseekerArrowsAbilityType.prototype,
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"stacksRequired",
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{
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get = function(self)
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return self:getNumberLevelField("udb3")
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end,
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set = function(self, stacksRequired)
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|
47
|
+
self:setNumberLevelField("udb3", stacksRequired)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
DeathseekerArrowsAbilityType.prototype,
|
|
54
|
+
"bonusAttackSpeedPerAttack",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("udb4")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, bonusAttackSpeedPerAttack)
|
|
60
|
+
self:setNumberLevelField("udb4", bonusAttackSpeedPerAttack)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
__TS__SetDescriptor(
|
|
66
|
+
DeathseekerArrowsAbilityType.prototype,
|
|
67
|
+
"maximumAttackSpeedStacks",
|
|
68
|
+
{
|
|
69
|
+
get = function(self)
|
|
70
|
+
return self:getNumberLevelField("udb5")
|
|
71
|
+
end,
|
|
72
|
+
set = function(self, maximumAttackSpeedStacks)
|
|
73
|
+
self:setNumberLevelField("udb5", maximumAttackSpeedStacks)
|
|
74
|
+
end
|
|
75
|
+
},
|
|
76
|
+
true
|
|
77
|
+
)
|
|
78
|
+
return ____exports
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
/**
|
|
4
|
+
* Equipment inventory interface (ASpc). Has no data fields of its own.
|
|
5
|
+
*/
|
|
6
|
+
export declare class EquipmentInventoryInterfaceAbilityType extends AbilityType {
|
|
7
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
8
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
6
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
7
|
+
--- Equipment inventory interface (ASpc). Has no data fields of its own.
|
|
8
|
+
____exports.EquipmentInventoryInterfaceAbilityType = __TS__Class()
|
|
9
|
+
local EquipmentInventoryInterfaceAbilityType = ____exports.EquipmentInventoryInterfaceAbilityType
|
|
10
|
+
EquipmentInventoryInterfaceAbilityType.name = "EquipmentInventoryInterfaceAbilityType"
|
|
11
|
+
__TS__ClassExtends(EquipmentInventoryInterfaceAbilityType, AbilityType)
|
|
12
|
+
EquipmentInventoryInterfaceAbilityType.BASE_ID = fourCC("ASpc")
|
|
13
|
+
return ____exports
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { InventoryAbilityType } from "./inventory";
|
|
3
|
+
import { AbilityTypeId } from "../ability-type";
|
|
4
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
5
|
+
/**
|
|
6
|
+
* Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
|
|
7
|
+
*/
|
|
8
|
+
export declare class EquipmentInventoryAbilityType extends InventoryAbilityType {
|
|
9
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
10
|
+
/** Equipment Item Capacity */
|
|
11
|
+
get equipmentItemCapacity(): number[];
|
|
12
|
+
set equipmentItemCapacity(equipmentItemCapacity: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
13
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____inventory = require("engine.object-data.entry.ability-type.inventory")
|
|
7
|
+
local InventoryAbilityType = ____inventory.InventoryAbilityType
|
|
8
|
+
--- Hero equipment inventory (AInx). Inherits the regular inventory fields (Data A-E).
|
|
9
|
+
____exports.EquipmentInventoryAbilityType = __TS__Class()
|
|
10
|
+
local EquipmentInventoryAbilityType = ____exports.EquipmentInventoryAbilityType
|
|
11
|
+
EquipmentInventoryAbilityType.name = "EquipmentInventoryAbilityType"
|
|
12
|
+
__TS__ClassExtends(EquipmentInventoryAbilityType, InventoryAbilityType)
|
|
13
|
+
EquipmentInventoryAbilityType.BASE_ID = fourCC("AInx")
|
|
14
|
+
__TS__SetDescriptor(
|
|
15
|
+
EquipmentInventoryAbilityType.prototype,
|
|
16
|
+
"equipmentItemCapacity",
|
|
17
|
+
{
|
|
18
|
+
get = function(self)
|
|
19
|
+
return self:getNumberLevelField("inv6")
|
|
20
|
+
end,
|
|
21
|
+
set = function(self, equipmentItemCapacity)
|
|
22
|
+
self:setNumberLevelField("inv6", equipmentItemCapacity)
|
|
23
|
+
end
|
|
24
|
+
},
|
|
25
|
+
true
|
|
26
|
+
)
|
|
27
|
+
return ____exports
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { InventoryAbilityType } from "./inventory";
|
|
3
|
+
import { AbilityTypeId } from "../ability-type";
|
|
4
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
5
|
+
/**
|
|
6
|
+
* Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
|
|
7
|
+
*/
|
|
8
|
+
export declare class EquipmentAbilityType extends InventoryAbilityType {
|
|
9
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
10
|
+
/** Equipment Level Threshold */
|
|
11
|
+
get equipmentLevelThreshold(): number[];
|
|
12
|
+
set equipmentLevelThreshold(equipmentLevelThreshold: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
13
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____inventory = require("engine.object-data.entry.ability-type.inventory")
|
|
7
|
+
local InventoryAbilityType = ____inventory.InventoryAbilityType
|
|
8
|
+
--- Equipment (AEqu). Data A-E carry the regular inventory fields, Data F the level threshold per level.
|
|
9
|
+
____exports.EquipmentAbilityType = __TS__Class()
|
|
10
|
+
local EquipmentAbilityType = ____exports.EquipmentAbilityType
|
|
11
|
+
EquipmentAbilityType.name = "EquipmentAbilityType"
|
|
12
|
+
__TS__ClassExtends(EquipmentAbilityType, InventoryAbilityType)
|
|
13
|
+
EquipmentAbilityType.BASE_ID = fourCC("AEqu")
|
|
14
|
+
__TS__SetDescriptor(
|
|
15
|
+
EquipmentAbilityType.prototype,
|
|
16
|
+
"equipmentLevelThreshold",
|
|
17
|
+
{
|
|
18
|
+
get = function(self)
|
|
19
|
+
return self:getNumberLevelField("equ1")
|
|
20
|
+
end,
|
|
21
|
+
set = function(self, equipmentLevelThreshold)
|
|
22
|
+
self:setNumberLevelField("equ1", equipmentLevelThreshold)
|
|
23
|
+
end
|
|
24
|
+
},
|
|
25
|
+
true
|
|
26
|
+
)
|
|
27
|
+
return ____exports
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
/**
|
|
4
|
+
* Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
|
|
5
|
+
*/
|
|
6
|
+
export declare class GrantTalentPointAbilityType extends AbilityType {
|
|
7
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
8
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
6
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
7
|
+
--- Grant talent point (ATap). Data A-C exist in the SLK but have no object editor metadata.
|
|
8
|
+
____exports.GrantTalentPointAbilityType = __TS__Class()
|
|
9
|
+
local GrantTalentPointAbilityType = ____exports.GrantTalentPointAbilityType
|
|
10
|
+
GrantTalentPointAbilityType.name = "GrantTalentPointAbilityType"
|
|
11
|
+
__TS__ClassExtends(GrantTalentPointAbilityType, AbilityType)
|
|
12
|
+
GrantTalentPointAbilityType.BASE_ID = fourCC("ATap")
|
|
13
|
+
return ____exports
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
/**
|
|
5
|
+
* Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
|
|
6
|
+
*/
|
|
7
|
+
export declare class GrimConvictionAbilityType extends AbilityType {
|
|
8
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
9
|
+
/** % Health Cost */
|
|
10
|
+
get healthCostPercentage(): number[];
|
|
11
|
+
set healthCostPercentage(healthCostPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Bonus strength */
|
|
13
|
+
get bonusStrength(): number[];
|
|
14
|
+
set bonusStrength(bonusStrength: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** % Bonus Resolve */
|
|
16
|
+
get bonusResolvePercentage(): number[];
|
|
17
|
+
set bonusResolvePercentage(bonusResolvePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** % Bonus Life Steal */
|
|
19
|
+
get bonusLifeStealPercentage(): number[];
|
|
20
|
+
set bonusLifeStealPercentage(bonusLifeStealPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
21
|
+
/** % Bonus Spell Vamp */
|
|
22
|
+
get bonusSpellVampPercentage(): number[];
|
|
23
|
+
set bonusSpellVampPercentage(bonusSpellVampPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** Double bonus bellow health % */
|
|
25
|
+
get doubleBonusBelowHealthPercentage(): number[];
|
|
26
|
+
set doubleBonusBelowHealthPercentage(doubleBonusBelowHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
27
|
+
/** Damage On Cast */
|
|
28
|
+
get damageOnCast(): number[];
|
|
29
|
+
set damageOnCast(damageOnCast: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
30
|
+
/** % Bonus Spell Crit */
|
|
31
|
+
get bonusSpellCriticalStrikePercentage(): number[];
|
|
32
|
+
set bonusSpellCriticalStrikePercentage(bonusSpellCriticalStrikePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
33
|
+
/** % Bonus Spell Crit Damage */
|
|
34
|
+
get bonusSpellCriticalStrikeDamagePercentage(): number[];
|
|
35
|
+
set bonusSpellCriticalStrikeDamagePercentage(bonusSpellCriticalStrikeDamagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
36
|
+
}
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
--- Grim Conviction (AUvg). Data G-I are used by the Avatar of Light variant (AHal).
|
|
9
|
+
____exports.GrimConvictionAbilityType = __TS__Class()
|
|
10
|
+
local GrimConvictionAbilityType = ____exports.GrimConvictionAbilityType
|
|
11
|
+
GrimConvictionAbilityType.name = "GrimConvictionAbilityType"
|
|
12
|
+
__TS__ClassExtends(GrimConvictionAbilityType, AbilityType)
|
|
13
|
+
GrimConvictionAbilityType.BASE_ID = fourCC("AUvg")
|
|
14
|
+
__TS__SetDescriptor(
|
|
15
|
+
GrimConvictionAbilityType.prototype,
|
|
16
|
+
"healthCostPercentage",
|
|
17
|
+
{
|
|
18
|
+
get = function(self)
|
|
19
|
+
return self:getNumberLevelField("uvg1")
|
|
20
|
+
end,
|
|
21
|
+
set = function(self, healthCostPercentage)
|
|
22
|
+
self:setNumberLevelField("uvg1", healthCostPercentage)
|
|
23
|
+
end
|
|
24
|
+
},
|
|
25
|
+
true
|
|
26
|
+
)
|
|
27
|
+
__TS__SetDescriptor(
|
|
28
|
+
GrimConvictionAbilityType.prototype,
|
|
29
|
+
"bonusStrength",
|
|
30
|
+
{
|
|
31
|
+
get = function(self)
|
|
32
|
+
return self:getNumberLevelField("uvg2")
|
|
33
|
+
end,
|
|
34
|
+
set = function(self, bonusStrength)
|
|
35
|
+
self:setNumberLevelField("uvg2", bonusStrength)
|
|
36
|
+
end
|
|
37
|
+
},
|
|
38
|
+
true
|
|
39
|
+
)
|
|
40
|
+
__TS__SetDescriptor(
|
|
41
|
+
GrimConvictionAbilityType.prototype,
|
|
42
|
+
"bonusResolvePercentage",
|
|
43
|
+
{
|
|
44
|
+
get = function(self)
|
|
45
|
+
return self:getNumberLevelField("uvg3")
|
|
46
|
+
end,
|
|
47
|
+
set = function(self, bonusResolvePercentage)
|
|
48
|
+
self:setNumberLevelField("uvg3", bonusResolvePercentage)
|
|
49
|
+
end
|
|
50
|
+
},
|
|
51
|
+
true
|
|
52
|
+
)
|
|
53
|
+
__TS__SetDescriptor(
|
|
54
|
+
GrimConvictionAbilityType.prototype,
|
|
55
|
+
"bonusLifeStealPercentage",
|
|
56
|
+
{
|
|
57
|
+
get = function(self)
|
|
58
|
+
return self:getNumberLevelField("uvg4")
|
|
59
|
+
end,
|
|
60
|
+
set = function(self, bonusLifeStealPercentage)
|
|
61
|
+
self:setNumberLevelField("uvg4", bonusLifeStealPercentage)
|
|
62
|
+
end
|
|
63
|
+
},
|
|
64
|
+
true
|
|
65
|
+
)
|
|
66
|
+
__TS__SetDescriptor(
|
|
67
|
+
GrimConvictionAbilityType.prototype,
|
|
68
|
+
"bonusSpellVampPercentage",
|
|
69
|
+
{
|
|
70
|
+
get = function(self)
|
|
71
|
+
return self:getNumberLevelField("uvg5")
|
|
72
|
+
end,
|
|
73
|
+
set = function(self, bonusSpellVampPercentage)
|
|
74
|
+
self:setNumberLevelField("uvg5", bonusSpellVampPercentage)
|
|
75
|
+
end
|
|
76
|
+
},
|
|
77
|
+
true
|
|
78
|
+
)
|
|
79
|
+
__TS__SetDescriptor(
|
|
80
|
+
GrimConvictionAbilityType.prototype,
|
|
81
|
+
"doubleBonusBelowHealthPercentage",
|
|
82
|
+
{
|
|
83
|
+
get = function(self)
|
|
84
|
+
return self:getNumberLevelField("uvg6")
|
|
85
|
+
end,
|
|
86
|
+
set = function(self, doubleBonusBelowHealthPercentage)
|
|
87
|
+
self:setNumberLevelField("uvg6", doubleBonusBelowHealthPercentage)
|
|
88
|
+
end
|
|
89
|
+
},
|
|
90
|
+
true
|
|
91
|
+
)
|
|
92
|
+
__TS__SetDescriptor(
|
|
93
|
+
GrimConvictionAbilityType.prototype,
|
|
94
|
+
"damageOnCast",
|
|
95
|
+
{
|
|
96
|
+
get = function(self)
|
|
97
|
+
return self:getNumberLevelField("uvg7")
|
|
98
|
+
end,
|
|
99
|
+
set = function(self, damageOnCast)
|
|
100
|
+
self:setNumberLevelField("uvg7", damageOnCast)
|
|
101
|
+
end
|
|
102
|
+
},
|
|
103
|
+
true
|
|
104
|
+
)
|
|
105
|
+
__TS__SetDescriptor(
|
|
106
|
+
GrimConvictionAbilityType.prototype,
|
|
107
|
+
"bonusSpellCriticalStrikePercentage",
|
|
108
|
+
{
|
|
109
|
+
get = function(self)
|
|
110
|
+
return self:getNumberLevelField("uvg8")
|
|
111
|
+
end,
|
|
112
|
+
set = function(self, bonusSpellCriticalStrikePercentage)
|
|
113
|
+
self:setNumberLevelField("uvg8", bonusSpellCriticalStrikePercentage)
|
|
114
|
+
end
|
|
115
|
+
},
|
|
116
|
+
true
|
|
117
|
+
)
|
|
118
|
+
__TS__SetDescriptor(
|
|
119
|
+
GrimConvictionAbilityType.prototype,
|
|
120
|
+
"bonusSpellCriticalStrikeDamagePercentage",
|
|
121
|
+
{
|
|
122
|
+
get = function(self)
|
|
123
|
+
return self:getNumberLevelField("uvg9")
|
|
124
|
+
end,
|
|
125
|
+
set = function(self, bonusSpellCriticalStrikeDamagePercentage)
|
|
126
|
+
self:setNumberLevelField("uvg9", bonusSpellCriticalStrikeDamagePercentage)
|
|
127
|
+
end
|
|
128
|
+
},
|
|
129
|
+
true
|
|
130
|
+
)
|
|
131
|
+
return ____exports
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class GritAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** Defense Increase */
|
|
7
|
+
get armorIncrease(): number[];
|
|
8
|
+
set armorIncrease(armorIncrease: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** Defense Cap */
|
|
10
|
+
get armorCap(): number[];
|
|
11
|
+
set armorCap(armorCap: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Magic Resistance At Cap */
|
|
13
|
+
get magicResistanceAtCap(): number[];
|
|
14
|
+
set magicResistanceAtCap(magicResistanceAtCap: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** Bonus Attack Damage Percent At Cap */
|
|
16
|
+
get bonusAttackDamagePercentageAtCap(): number[];
|
|
17
|
+
set bonusAttackDamagePercentageAtCap(bonusAttackDamagePercentageAtCap: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
}
|
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.GritAbilityType = __TS__Class()
|
|
9
|
+
local GritAbilityType = ____exports.GritAbilityType
|
|
10
|
+
GritAbilityType.name = "GritAbilityType"
|
|
11
|
+
__TS__ClassExtends(GritAbilityType, AbilityType)
|
|
12
|
+
GritAbilityType.BASE_ID = fourCC("AHgr")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
GritAbilityType.prototype,
|
|
15
|
+
"armorIncrease",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("hgr1")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, armorIncrease)
|
|
21
|
+
self:setNumberLevelField("hgr1", armorIncrease)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
GritAbilityType.prototype,
|
|
28
|
+
"armorCap",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("hgr2")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, armorCap)
|
|
34
|
+
self:setNumberLevelField("hgr2", armorCap)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
GritAbilityType.prototype,
|
|
41
|
+
"magicResistanceAtCap",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("hgr3")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, magicResistanceAtCap)
|
|
47
|
+
self:setNumberLevelField("hgr3", magicResistanceAtCap)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
GritAbilityType.prototype,
|
|
54
|
+
"bonusAttackDamagePercentageAtCap",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("hgr4")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, bonusAttackDamagePercentageAtCap)
|
|
60
|
+
self:setNumberLevelField("hgr4", bonusAttackDamagePercentageAtCap)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
return ____exports
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class GuidingHandAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** Bonus Attack Speed Percent */
|
|
7
|
+
get bonusAttackSpeedPercentage(): number[];
|
|
8
|
+
set bonusAttackSpeedPercentage(bonusAttackSpeedPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** Bonus Move Speed Percent */
|
|
10
|
+
get bonusMovementSpeedPercentage(): number[];
|
|
11
|
+
set bonusMovementSpeedPercentage(bonusMovementSpeedPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Bonus Critical Hit Percent */
|
|
13
|
+
get bonusCriticalHitPercentage(): number[];
|
|
14
|
+
set bonusCriticalHitPercentage(bonusCriticalHitPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** Bonus Critical Damage Percent */
|
|
16
|
+
get bonusCriticalDamagePercentage(): number[];
|
|
17
|
+
set bonusCriticalDamagePercentage(bonusCriticalDamagePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** Makes Units Undying */
|
|
19
|
+
get makesUnitsUndying(): boolean[];
|
|
20
|
+
set makesUnitsUndying(makesUnitsUndying: ObjectDataEntryLevelFieldValueSupplier<boolean>);
|
|
21
|
+
/** Mana Per Second */
|
|
22
|
+
get manaPerSecond(): number[];
|
|
23
|
+
set manaPerSecond(manaPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** Bonus Cooldown Reduction Percent */
|
|
25
|
+
get bonusCooldownReductionPercentage(): number[];
|
|
26
|
+
set bonusCooldownReductionPercentage(bonusCooldownReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
27
|
+
}
|