warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +65 -36
  3. package/core/types/handle.lua +9 -9
  4. package/core/types/player.d.ts +2 -1
  5. package/core/types/player.lua +18 -13
  6. package/core/types/playerColor.lua +4 -3
  7. package/core/types/sound.d.ts +1 -1
  8. package/core/types/sound.lua +13 -8
  9. package/core/types/unit.d.ts +4 -0
  10. package/core/types/unit.lua +4 -0
  11. package/decl/native.d.ts +705 -7
  12. package/engine/behaviour/ability/damage.lua +11 -14
  13. package/engine/behaviour/ability.d.ts +1 -0
  14. package/engine/behaviour/ability.lua +11 -0
  15. package/engine/behaviour/unit.d.ts +1 -0
  16. package/engine/behaviour/unit.lua +1 -0
  17. package/engine/buff.d.ts +12 -10
  18. package/engine/buff.lua +64 -16
  19. package/engine/index.d.ts +2 -1
  20. package/engine/internal/ability.d.ts +4 -0
  21. package/engine/internal/ability.lua +37 -18
  22. package/engine/internal/item+owner.d.ts +1 -0
  23. package/engine/internal/item+owner.lua +7 -0
  24. package/engine/internal/item.d.ts +16 -1
  25. package/engine/internal/item.lua +130 -20
  26. package/engine/internal/unit/ability.lua +15 -3
  27. package/engine/internal/unit/appearance.d.ts +15 -0
  28. package/engine/internal/unit/appearance.lua +85 -0
  29. package/engine/internal/unit/bag.d.ts +18 -0
  30. package/engine/internal/unit/bag.lua +63 -0
  31. package/engine/internal/unit/buff.d.ts +2 -2
  32. package/engine/internal/unit/buff.lua +34 -19
  33. package/engine/internal/unit/equipment.d.ts +36 -0
  34. package/engine/internal/unit/equipment.lua +169 -0
  35. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  36. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  37. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  38. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  39. package/engine/internal/unit+damage.d.ts +9 -0
  40. package/engine/internal/unit+damage.lua +33 -0
  41. package/engine/internal/unit-missile-data.lua +58 -32
  42. package/engine/internal/unit.d.ts +0 -1
  43. package/engine/internal/unit.lua +2 -7
  44. package/engine/local-client.d.ts +20 -0
  45. package/engine/local-client.lua +284 -53
  46. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  47. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  48. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  49. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  50. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  51. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  52. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  53. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  54. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  55. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  57. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  58. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  59. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  60. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  61. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  62. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  63. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  64. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  65. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  66. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  67. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  68. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  69. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  70. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  71. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  72. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  73. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  74. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  75. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  76. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  77. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  78. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  79. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  80. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  81. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  83. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  84. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  85. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  86. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  87. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  88. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  89. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  90. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  91. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  92. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  93. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  94. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  95. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  96. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  97. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  98. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  99. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  100. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  101. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  103. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  104. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  105. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  106. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  107. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  108. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  109. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  110. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  111. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  112. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  113. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  114. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  115. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  116. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  117. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  119. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  120. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  121. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  122. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  123. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  124. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  125. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  126. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  127. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  129. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  131. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  132. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  133. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  134. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  135. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  136. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  137. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  138. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  139. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  140. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  141. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  143. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  145. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  146. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  147. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  149. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  150. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  151. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  153. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  154. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  155. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  157. package/engine/object-data/entry/ability-type.d.ts +10 -3
  158. package/engine/object-data/entry/ability-type.lua +53 -0
  159. package/engine/object-data/entry/buff-type.d.ts +6 -2
  160. package/engine/object-data/entry/buff-type.lua +26 -0
  161. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  162. package/engine/object-data/entry/destructible-type.lua +26 -0
  163. package/engine/object-data/entry/item-type.d.ts +12 -3
  164. package/engine/object-data/entry/item-type.lua +52 -0
  165. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  166. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  167. package/engine/object-data/entry/unit-type.d.ts +47 -2
  168. package/engine/object-data/entry/unit-type.lua +383 -49
  169. package/engine/object-data/entry/upgrade.d.ts +2 -2
  170. package/engine/object-data/entry.d.ts +4 -1
  171. package/engine/standard/entries/ability-type.d.ts +3102 -7
  172. package/engine/standard/entries/ability-type.lua +0 -6
  173. package/engine/standard/entries/item-type.d.ts +1299 -0
  174. package/engine/standard/entries/item-type.lua +2 -0
  175. package/engine/standard/entries/unit-type.d.ts +5 -0
  176. package/engine/standard/entries/unit-type.lua +5 -0
  177. package/engine/unit.d.ts +4 -1
  178. package/engine/unit.lua +4 -1
  179. package/event.d.ts +1 -1
  180. package/network.lua +25 -1
  181. package/operation.d.ts +8 -1
  182. package/operation.lua +37 -14
  183. package/package.json +2 -22
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
@@ -0,0 +1,104 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.LightsMercyAbilityType = __TS__Class()
9
+ local LightsMercyAbilityType = ____exports.LightsMercyAbilityType
10
+ LightsMercyAbilityType.name = "LightsMercyAbilityType"
11
+ __TS__ClassExtends(LightsMercyAbilityType, AbilityType)
12
+ LightsMercyAbilityType.BASE_ID = fourCC("AHsf")
13
+ __TS__SetDescriptor(
14
+ LightsMercyAbilityType.prototype,
15
+ "burnDamage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("hsf1")
19
+ end,
20
+ set = function(self, burnDamage)
21
+ self:setNumberLevelField("hsf1", burnDamage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ LightsMercyAbilityType.prototype,
28
+ "burnDamagePulseFrequency",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hsf2")
32
+ end,
33
+ set = function(self, burnDamagePulseFrequency)
34
+ self:setNumberLevelField("hsf2", burnDamagePulseFrequency)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ LightsMercyAbilityType.prototype,
41
+ "bonusDamageToSummons",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hsf3")
45
+ end,
46
+ set = function(self, bonusDamageToSummons)
47
+ self:setNumberLevelField("hsf3", bonusDamageToSummons)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ LightsMercyAbilityType.prototype,
54
+ "allyHealAmount",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("hsf4")
58
+ end,
59
+ set = function(self, allyHealAmount)
60
+ self:setNumberLevelField("hsf4", allyHealAmount)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ LightsMercyAbilityType.prototype,
67
+ "isChainExplosionEnabled",
68
+ {
69
+ get = function(self)
70
+ return self:getBooleanLevelField("hsf5")
71
+ end,
72
+ set = function(self, isChainExplosionEnabled)
73
+ self:setBooleanLevelField("hsf5", isChainExplosionEnabled)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ LightsMercyAbilityType.prototype,
80
+ "dispelsMagicAndDamagesSummoned",
81
+ {
82
+ get = function(self)
83
+ return self:getBooleanLevelField("hsf6")
84
+ end,
85
+ set = function(self, dispelsMagicAndDamagesSummoned)
86
+ self:setBooleanLevelField("hsf6", dispelsMagicAndDamagesSummoned)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ LightsMercyAbilityType.prototype,
93
+ "explosionRadius",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("sfrd")
97
+ end,
98
+ set = function(self, explosionRadius)
99
+ self:setNumberLevelField("sfrd", explosionRadius)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ManaEfficiencyAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Mana Efficiency */
7
+ get manaEfficiency(): number[];
8
+ set manaEfficiency(manaEfficiency: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Flat Bonus */
10
+ get isFlatBonus(): boolean[];
11
+ set isFlatBonus(isFlatBonus: ObjectDataEntryLevelFieldValueSupplier<boolean>);
12
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ManaEfficiencyAbilityType = __TS__Class()
9
+ local ManaEfficiencyAbilityType = ____exports.ManaEfficiencyAbilityType
10
+ ManaEfficiencyAbilityType.name = "ManaEfficiencyAbilityType"
11
+ __TS__ClassExtends(ManaEfficiencyAbilityType, AbilityType)
12
+ ManaEfficiencyAbilityType.BASE_ID = fourCC("AIme")
13
+ __TS__SetDescriptor(
14
+ ManaEfficiencyAbilityType.prototype,
15
+ "manaEfficiency",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ime1")
19
+ end,
20
+ set = function(self, manaEfficiency)
21
+ self:setNumberLevelField("Ime1", manaEfficiency)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ ManaEfficiencyAbilityType.prototype,
28
+ "isFlatBonus",
29
+ {
30
+ get = function(self)
31
+ return self:getBooleanLevelField("Ime2")
32
+ end,
33
+ set = function(self, isFlatBonus)
34
+ self:setBooleanLevelField("Ime2", isFlatBonus)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class MindControlAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Maximum Creep Level */
7
+ get maximumCreepLevel(): number[];
8
+ set maximumCreepLevel(maximumCreepLevel: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Explosion Damage */
10
+ get explosionDamage(): number[];
11
+ set explosionDamage(explosionDamage: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Mind Controlled Unit Limit */
13
+ get mindControlledUnitLimit(): number[];
14
+ set mindControlledUnitLimit(mindControlledUnitLimit: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Explosion Radius */
16
+ get explosionRadius(): number[];
17
+ set explosionRadius(explosionRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Duration - Normal */
19
+ get duration(): number[];
20
+ set duration(duration: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ }
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.MindControlAbilityType = __TS__Class()
9
+ local MindControlAbilityType = ____exports.MindControlAbilityType
10
+ MindControlAbilityType.name = "MindControlAbilityType"
11
+ __TS__ClassExtends(MindControlAbilityType, AbilityType)
12
+ MindControlAbilityType.BASE_ID = fourCC("AHmc")
13
+ __TS__SetDescriptor(
14
+ MindControlAbilityType.prototype,
15
+ "maximumCreepLevel",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Pos1")
19
+ end,
20
+ set = function(self, maximumCreepLevel)
21
+ self:setNumberLevelField("Pos1", maximumCreepLevel)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ MindControlAbilityType.prototype,
28
+ "explosionDamage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("hmc2")
32
+ end,
33
+ set = function(self, explosionDamage)
34
+ self:setNumberLevelField("hmc2", explosionDamage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ MindControlAbilityType.prototype,
41
+ "mindControlledUnitLimit",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("hmc3")
45
+ end,
46
+ set = function(self, mindControlledUnitLimit)
47
+ self:setNumberLevelField("hmc3", mindControlledUnitLimit)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ MindControlAbilityType.prototype,
54
+ "explosionRadius",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("mcrd")
58
+ end,
59
+ set = function(self, explosionRadius)
60
+ self:setNumberLevelField("mcrd", explosionRadius)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ MindControlAbilityType.prototype,
67
+ "duration",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("mcdr")
71
+ end,
72
+ set = function(self, duration)
73
+ self:setNumberLevelField("mcdr", duration)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare const enum OnAttackCastSpellAbilityTypeTargetType {
5
+ SELF = 0,
6
+ ENEMIES = 1
7
+ }
8
+ /**
9
+ * Common fields of the "on attack, cast spell" proc abilities (Aoas, Asas, Atds).
10
+ */
11
+ export declare abstract class OnAttackCastSpellAbilityType extends AbilityType {
12
+ /** Ability */
13
+ get abilityTypeIds(): AbilityTypeId[][];
14
+ set abilityTypeIds(abilityTypeIds: ObjectDataEntryLevelFieldValueSupplier<AbilityTypeId[]>);
15
+ /** % Hit Chance */
16
+ get hitChancePercentage(): number[];
17
+ set hitChancePercentage(hitChancePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Target Type */
19
+ get targetType(): OnAttackCastSpellAbilityTypeTargetType[];
20
+ set targetType(targetType: ObjectDataEntryLevelFieldValueSupplier<OnAttackCastSpellAbilityTypeTargetType>);
21
+ }
@@ -0,0 +1,52 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Common fields of the "on attack, cast spell" proc abilities (Aoas, Asas, Atds).
9
+ ____exports.OnAttackCastSpellAbilityType = __TS__Class()
10
+ local OnAttackCastSpellAbilityType = ____exports.OnAttackCastSpellAbilityType
11
+ OnAttackCastSpellAbilityType.name = "OnAttackCastSpellAbilityType"
12
+ __TS__ClassExtends(OnAttackCastSpellAbilityType, AbilityType)
13
+ __TS__SetDescriptor(
14
+ OnAttackCastSpellAbilityType.prototype,
15
+ "abilityTypeIds",
16
+ {
17
+ get = function(self)
18
+ return self:getObjectDataEntryNumericIdsLevelField("opp1")
19
+ end,
20
+ set = function(self, abilityTypeIds)
21
+ self:setObjectDataEntryNumericIdsLevelField("opp1", abilityTypeIds)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ OnAttackCastSpellAbilityType.prototype,
28
+ "hitChancePercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("opp2")
32
+ end,
33
+ set = function(self, hitChancePercentage)
34
+ self:setNumberLevelField("opp2", hitChancePercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ OnAttackCastSpellAbilityType.prototype,
41
+ "targetType",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("opp3")
45
+ end,
46
+ set = function(self, targetType)
47
+ self:setNumberLevelField("opp3", targetType)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ return ____exports
@@ -0,0 +1,19 @@
1
+ /** @noSelfInFile */
2
+ import { OnAttackCastSpellAbilityType } from "./on-attack-cast-spell";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ export declare class OnBasicAttackCastSpellAbilityType extends OnAttackCastSpellAbilityType {
6
+ static readonly BASE_ID: AbilityTypeId;
7
+ /** % Hit chance on Unit */
8
+ get unitHitChancePercentage(): number[];
9
+ set unitHitChancePercentage(unitHitChancePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
10
+ /** % Hit chance on Hero */
11
+ get heroHitChancePercentage(): number[];
12
+ set heroHitChancePercentage(heroHitChancePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
13
+ /** % Hit chance on Summon */
14
+ get summonHitChancePercentage(): number[];
15
+ set summonHitChancePercentage(summonHitChancePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
16
+ /** % Hit chance on Critical Strike */
17
+ get criticalStrikeHitChancePercentage(): number[];
18
+ set criticalStrikeHitChancePercentage(criticalStrikeHitChancePercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
19
+ }
@@ -0,0 +1,65 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____on_2Dattack_2Dcast_2Dspell = require("engine.object-data.entry.ability-type.on-attack-cast-spell")
7
+ local OnAttackCastSpellAbilityType = ____on_2Dattack_2Dcast_2Dspell.OnAttackCastSpellAbilityType
8
+ ____exports.OnBasicAttackCastSpellAbilityType = __TS__Class()
9
+ local OnBasicAttackCastSpellAbilityType = ____exports.OnBasicAttackCastSpellAbilityType
10
+ OnBasicAttackCastSpellAbilityType.name = "OnBasicAttackCastSpellAbilityType"
11
+ __TS__ClassExtends(OnBasicAttackCastSpellAbilityType, OnAttackCastSpellAbilityType)
12
+ OnBasicAttackCastSpellAbilityType.BASE_ID = fourCC("Aoas")
13
+ __TS__SetDescriptor(
14
+ OnBasicAttackCastSpellAbilityType.prototype,
15
+ "unitHitChancePercentage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("oap1")
19
+ end,
20
+ set = function(self, unitHitChancePercentage)
21
+ self:setNumberLevelField("oap1", unitHitChancePercentage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ OnBasicAttackCastSpellAbilityType.prototype,
28
+ "heroHitChancePercentage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("oap2")
32
+ end,
33
+ set = function(self, heroHitChancePercentage)
34
+ self:setNumberLevelField("oap2", heroHitChancePercentage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ OnBasicAttackCastSpellAbilityType.prototype,
41
+ "summonHitChancePercentage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("oap3")
45
+ end,
46
+ set = function(self, summonHitChancePercentage)
47
+ self:setNumberLevelField("oap3", summonHitChancePercentage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ OnBasicAttackCastSpellAbilityType.prototype,
54
+ "criticalStrikeHitChancePercentage",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("oap4")
58
+ end,
59
+ set = function(self, criticalStrikeHitChancePercentage)
60
+ self:setNumberLevelField("oap4", criticalStrikeHitChancePercentage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ return ____exports
@@ -0,0 +1,15 @@
1
+ /** @noSelfInFile */
2
+ import { OnAttackCastSpellAbilityType } from "./on-attack-cast-spell";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
5
+ export declare const enum OnHitCastSpellAbilityTypeDamageType {
6
+ MELEE = 0,
7
+ RANGED = 1,
8
+ ALL = 2
9
+ }
10
+ export declare class OnHitCastSpellAbilityType extends OnAttackCastSpellAbilityType {
11
+ static readonly BASE_ID: AbilityTypeId;
12
+ /** Allowed Damage Type */
13
+ get allowedDamageType(): OnHitCastSpellAbilityTypeDamageType[];
14
+ set allowedDamageType(allowedDamageType: ObjectDataEntryLevelFieldValueSupplier<OnHitCastSpellAbilityTypeDamageType>);
15
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____on_2Dattack_2Dcast_2Dspell = require("engine.object-data.entry.ability-type.on-attack-cast-spell")
7
+ local OnAttackCastSpellAbilityType = ____on_2Dattack_2Dcast_2Dspell.OnAttackCastSpellAbilityType
8
+ ____exports.OnHitCastSpellAbilityType = __TS__Class()
9
+ local OnHitCastSpellAbilityType = ____exports.OnHitCastSpellAbilityType
10
+ OnHitCastSpellAbilityType.name = "OnHitCastSpellAbilityType"
11
+ __TS__ClassExtends(OnHitCastSpellAbilityType, OnAttackCastSpellAbilityType)
12
+ OnHitCastSpellAbilityType.BASE_ID = fourCC("Atds")
13
+ __TS__SetDescriptor(
14
+ OnHitCastSpellAbilityType.prototype,
15
+ "allowedDamageType",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("ohp1")
19
+ end,
20
+ set = function(self, allowedDamageType)
21
+ self:setNumberLevelField("ohp1", allowedDamageType)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,6 @@
1
+ /** @noSelfInFile */
2
+ import { OnAttackCastSpellAbilityType } from "./on-attack-cast-spell";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ export declare class OnMagicAttackCastSpellAbilityType extends OnAttackCastSpellAbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ }
@@ -0,0 +1,12 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____on_2Dattack_2Dcast_2Dspell = require("engine.object-data.entry.ability-type.on-attack-cast-spell")
6
+ local OnAttackCastSpellAbilityType = ____on_2Dattack_2Dcast_2Dspell.OnAttackCastSpellAbilityType
7
+ ____exports.OnMagicAttackCastSpellAbilityType = __TS__Class()
8
+ local OnMagicAttackCastSpellAbilityType = ____exports.OnMagicAttackCastSpellAbilityType
9
+ OnMagicAttackCastSpellAbilityType.name = "OnMagicAttackCastSpellAbilityType"
10
+ __TS__ClassExtends(OnMagicAttackCastSpellAbilityType, OnAttackCastSpellAbilityType)
11
+ OnMagicAttackCastSpellAbilityType.BASE_ID = fourCC("Asas")
12
+ return ____exports
@@ -0,0 +1,21 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Provoke / Heroic Challenge (AHhc). Its fields live in Data F-I; Data A-E have no metadata.
6
+ */
7
+ export declare class ProvokeAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** Shield Health */
10
+ get shieldHealth(): number[];
11
+ set shieldHealth(shieldHealth: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Shield Reflect Percent */
13
+ get shieldReflectPercentage(): number[];
14
+ set shieldReflectPercentage(shieldReflectPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Shield Duration */
16
+ get shieldDuration(): number[];
17
+ set shieldDuration(shieldDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Taunted Defense Reduction */
19
+ get tauntedArmorReduction(): number[];
20
+ set tauntedArmorReduction(tauntedArmorReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ }
@@ -0,0 +1,66 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Provoke / Heroic Challenge (AHhc). Its fields live in Data F-I; Data A-E have no metadata.
9
+ ____exports.ProvokeAbilityType = __TS__Class()
10
+ local ProvokeAbilityType = ____exports.ProvokeAbilityType
11
+ ProvokeAbilityType.name = "ProvokeAbilityType"
12
+ __TS__ClassExtends(ProvokeAbilityType, AbilityType)
13
+ ProvokeAbilityType.BASE_ID = fourCC("AHhc")
14
+ __TS__SetDescriptor(
15
+ ProvokeAbilityType.prototype,
16
+ "shieldHealth",
17
+ {
18
+ get = function(self)
19
+ return self:getNumberLevelField("hhc1")
20
+ end,
21
+ set = function(self, shieldHealth)
22
+ self:setNumberLevelField("hhc1", shieldHealth)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ __TS__SetDescriptor(
28
+ ProvokeAbilityType.prototype,
29
+ "shieldReflectPercentage",
30
+ {
31
+ get = function(self)
32
+ return self:getNumberLevelField("hhc2")
33
+ end,
34
+ set = function(self, shieldReflectPercentage)
35
+ self:setNumberLevelField("hhc2", shieldReflectPercentage)
36
+ end
37
+ },
38
+ true
39
+ )
40
+ __TS__SetDescriptor(
41
+ ProvokeAbilityType.prototype,
42
+ "shieldDuration",
43
+ {
44
+ get = function(self)
45
+ return self:getNumberLevelField("hhc3")
46
+ end,
47
+ set = function(self, shieldDuration)
48
+ self:setNumberLevelField("hhc3", shieldDuration)
49
+ end
50
+ },
51
+ true
52
+ )
53
+ __TS__SetDescriptor(
54
+ ProvokeAbilityType.prototype,
55
+ "tauntedArmorReduction",
56
+ {
57
+ get = function(self)
58
+ return self:getNumberLevelField("hhc4")
59
+ end,
60
+ set = function(self, tauntedArmorReduction)
61
+ self:setNumberLevelField("hhc4", tauntedArmorReduction)
62
+ end
63
+ },
64
+ true
65
+ )
66
+ return ____exports
@@ -0,0 +1,9 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class RaiseTheBannerAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Given Abilities */
7
+ get givenAbilityTypeIds(): AbilityTypeId[][];
8
+ set givenAbilityTypeIds(givenAbilityTypeIds: ObjectDataEntryLevelFieldValueSupplier<AbilityTypeId[]>);
9
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.RaiseTheBannerAbilityType = __TS__Class()
9
+ local RaiseTheBannerAbilityType = ____exports.RaiseTheBannerAbilityType
10
+ RaiseTheBannerAbilityType.name = "RaiseTheBannerAbilityType"
11
+ __TS__ClassExtends(RaiseTheBannerAbilityType, AbilityType)
12
+ RaiseTheBannerAbilityType.BASE_ID = fourCC("Aaga")
13
+ __TS__SetDescriptor(
14
+ RaiseTheBannerAbilityType.prototype,
15
+ "givenAbilityTypeIds",
16
+ {
17
+ get = function(self)
18
+ return self:getObjectDataEntryNumericIdsLevelField("aga1")
19
+ end,
20
+ set = function(self, givenAbilityTypeIds)
21
+ self:setObjectDataEntryNumericIdsLevelField("aga1", givenAbilityTypeIds)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class ResolveAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Resolve */
7
+ get resolve(): number[];
8
+ set resolve(resolve: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Flat Bonus */
10
+ get isFlatBonus(): boolean[];
11
+ set isFlatBonus(isFlatBonus: ObjectDataEntryLevelFieldValueSupplier<boolean>);
12
+ }
@@ -0,0 +1,39 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.ResolveAbilityType = __TS__Class()
9
+ local ResolveAbilityType = ____exports.ResolveAbilityType
10
+ ResolveAbilityType.name = "ResolveAbilityType"
11
+ __TS__ClassExtends(ResolveAbilityType, AbilityType)
12
+ ResolveAbilityType.BASE_ID = fourCC("AIlv")
13
+ __TS__SetDescriptor(
14
+ ResolveAbilityType.prototype,
15
+ "resolve",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ilv1")
19
+ end,
20
+ set = function(self, resolve)
21
+ self:setNumberLevelField("Ilv1", resolve)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ ResolveAbilityType.prototype,
28
+ "isFlatBonus",
29
+ {
30
+ get = function(self)
31
+ return self:getBooleanLevelField("Ilv2")
32
+ end,
33
+ set = function(self, isFlatBonus)
34
+ self:setBooleanLevelField("Ilv2", isFlatBonus)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ return ____exports