warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (185) hide show
  1. package/core/types/frame.d.ts +1 -0
  2. package/core/types/frame.lua +65 -36
  3. package/core/types/handle.lua +9 -9
  4. package/core/types/player.d.ts +2 -1
  5. package/core/types/player.lua +18 -13
  6. package/core/types/playerColor.lua +4 -3
  7. package/core/types/sound.d.ts +1 -1
  8. package/core/types/sound.lua +13 -8
  9. package/core/types/unit.d.ts +4 -0
  10. package/core/types/unit.lua +4 -0
  11. package/decl/native.d.ts +705 -7
  12. package/engine/behaviour/ability/damage.lua +11 -14
  13. package/engine/behaviour/ability.d.ts +1 -0
  14. package/engine/behaviour/ability.lua +11 -0
  15. package/engine/behaviour/unit.d.ts +1 -0
  16. package/engine/behaviour/unit.lua +1 -0
  17. package/engine/buff.d.ts +12 -10
  18. package/engine/buff.lua +64 -16
  19. package/engine/index.d.ts +2 -1
  20. package/engine/internal/ability.d.ts +4 -0
  21. package/engine/internal/ability.lua +37 -18
  22. package/engine/internal/item+owner.d.ts +1 -0
  23. package/engine/internal/item+owner.lua +7 -0
  24. package/engine/internal/item.d.ts +16 -1
  25. package/engine/internal/item.lua +130 -20
  26. package/engine/internal/unit/ability.lua +15 -3
  27. package/engine/internal/unit/appearance.d.ts +15 -0
  28. package/engine/internal/unit/appearance.lua +85 -0
  29. package/engine/internal/unit/bag.d.ts +18 -0
  30. package/engine/internal/unit/bag.lua +63 -0
  31. package/engine/internal/unit/buff.d.ts +2 -2
  32. package/engine/internal/unit/buff.lua +34 -19
  33. package/engine/internal/unit/equipment.d.ts +36 -0
  34. package/engine/internal/unit/equipment.lua +169 -0
  35. package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
  36. package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
  37. package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
  38. package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
  39. package/engine/internal/unit+damage.d.ts +9 -0
  40. package/engine/internal/unit+damage.lua +33 -0
  41. package/engine/internal/unit-missile-data.lua +58 -32
  42. package/engine/internal/unit.d.ts +0 -1
  43. package/engine/internal/unit.lua +2 -7
  44. package/engine/local-client.d.ts +20 -0
  45. package/engine/local-client.lua +284 -53
  46. package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
  47. package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
  48. package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
  49. package/engine/object-data/auxiliary/equipment-type.lua +2 -0
  50. package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
  51. package/engine/object-data/auxiliary/item-tag.lua +2 -0
  52. package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
  53. package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
  54. package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
  55. package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
  56. package/engine/object-data/entry/ability-type/banshee.lua +13 -0
  57. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
  58. package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
  59. package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
  60. package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
  61. package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
  62. package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
  63. package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
  64. package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
  65. package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
  66. package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
  67. package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
  68. package/engine/object-data/entry/ability-type/consecration.lua +52 -0
  69. package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
  70. package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
  71. package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
  72. package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
  73. package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
  74. package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
  75. package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
  76. package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
  77. package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
  78. package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
  79. package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
  80. package/engine/object-data/entry/ability-type/equipment.lua +27 -0
  81. package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
  82. package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
  83. package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
  84. package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
  85. package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
  86. package/engine/object-data/entry/ability-type/grit.lua +65 -0
  87. package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
  88. package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
  89. package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
  90. package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
  91. package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
  92. package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
  93. package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
  94. package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
  95. package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
  96. package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
  97. package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
  98. package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
  99. package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
  100. package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
  101. package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
  102. package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
  103. package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
  104. package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
  105. package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
  106. package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
  107. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
  108. package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
  109. package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
  110. package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
  111. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
  112. package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
  113. package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
  114. package/engine/object-data/entry/ability-type/provoke.lua +66 -0
  115. package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
  116. package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
  117. package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
  118. package/engine/object-data/entry/ability-type/resolve.lua +39 -0
  119. package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
  120. package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
  121. package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
  122. package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
  123. package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
  124. package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
  125. package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
  126. package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
  127. package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
  128. package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
  129. package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
  130. package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
  131. package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
  132. package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
  133. package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
  134. package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
  135. package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
  136. package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
  137. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
  138. package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
  139. package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
  140. package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
  141. package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
  142. package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
  143. package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
  144. package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
  145. package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
  146. package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
  147. package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
  148. package/engine/object-data/entry/ability-type/talents.lua +27 -0
  149. package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
  150. package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
  151. package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
  152. package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
  153. package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
  154. package/engine/object-data/entry/ability-type/warcry.lua +26 -0
  155. package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
  156. package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
  157. package/engine/object-data/entry/ability-type.d.ts +10 -3
  158. package/engine/object-data/entry/ability-type.lua +53 -0
  159. package/engine/object-data/entry/buff-type.d.ts +6 -2
  160. package/engine/object-data/entry/buff-type.lua +26 -0
  161. package/engine/object-data/entry/destructible-type.d.ts +6 -2
  162. package/engine/object-data/entry/destructible-type.lua +26 -0
  163. package/engine/object-data/entry/item-type.d.ts +12 -3
  164. package/engine/object-data/entry/item-type.lua +52 -0
  165. package/engine/object-data/entry/lightning-type.d.ts +2 -2
  166. package/engine/object-data/entry/sound-preset.d.ts +2 -2
  167. package/engine/object-data/entry/unit-type.d.ts +47 -2
  168. package/engine/object-data/entry/unit-type.lua +383 -49
  169. package/engine/object-data/entry/upgrade.d.ts +2 -2
  170. package/engine/object-data/entry.d.ts +4 -1
  171. package/engine/standard/entries/ability-type.d.ts +3102 -7
  172. package/engine/standard/entries/ability-type.lua +0 -6
  173. package/engine/standard/entries/item-type.d.ts +1299 -0
  174. package/engine/standard/entries/item-type.lua +2 -0
  175. package/engine/standard/entries/unit-type.d.ts +5 -0
  176. package/engine/standard/entries/unit-type.lua +5 -0
  177. package/engine/unit.d.ts +4 -1
  178. package/engine/unit.lua +4 -1
  179. package/event.d.ts +1 -1
  180. package/network.lua +25 -1
  181. package/operation.d.ts +8 -1
  182. package/operation.lua +37 -14
  183. package/package.json +2 -22
  184. package/utility/random.d.ts +102 -0
  185. package/utility/random.lua +273 -0
@@ -0,0 +1,78 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.StackableHardenedSkinAbilityType = __TS__Class()
9
+ local StackableHardenedSkinAbilityType = ____exports.StackableHardenedSkinAbilityType
10
+ StackableHardenedSkinAbilityType.name = "StackableHardenedSkinAbilityType"
11
+ __TS__ClassExtends(StackableHardenedSkinAbilityType, AbilityType)
12
+ StackableHardenedSkinAbilityType.BASE_ID = fourCC("AHss")
13
+ __TS__SetDescriptor(
14
+ StackableHardenedSkinAbilityType.prototype,
15
+ "damageReductionPercentageProbability",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ssk1")
19
+ end,
20
+ set = function(self, damageReductionPercentageProbability)
21
+ self:setNumberLevelField("Ssk1", damageReductionPercentageProbability)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ StackableHardenedSkinAbilityType.prototype,
28
+ "minimumDamage",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("Ssk2")
32
+ end,
33
+ set = function(self, minimumDamage)
34
+ self:setNumberLevelField("Ssk2", minimumDamage)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ StackableHardenedSkinAbilityType.prototype,
41
+ "ignoredDamage",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("Ssk3")
45
+ end,
46
+ set = function(self, ignoredDamage)
47
+ self:setNumberLevelField("Ssk3", ignoredDamage)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ StackableHardenedSkinAbilityType.prototype,
54
+ "includesRangedDamage",
55
+ {
56
+ get = function(self)
57
+ return self:getBooleanLevelField("Ssk4")
58
+ end,
59
+ set = function(self, includesRangedDamage)
60
+ self:setBooleanLevelField("Ssk4", includesRangedDamage)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ StackableHardenedSkinAbilityType.prototype,
67
+ "includesMeleeDamage",
68
+ {
69
+ get = function(self)
70
+ return self:getBooleanLevelField("Ssk5")
71
+ end,
72
+ set = function(self, includesMeleeDamage)
73
+ self:setBooleanLevelField("Ssk5", includesMeleeDamage)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ return ____exports
@@ -0,0 +1,9 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class StackableLifeStealAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Life Stolen Per Attack */
7
+ get lifeStolenPerAttack(): number[];
8
+ set lifeStolenPerAttack(lifeStolenPerAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ }
@@ -0,0 +1,26 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.StackableLifeStealAbilityType = __TS__Class()
9
+ local StackableLifeStealAbilityType = ____exports.StackableLifeStealAbilityType
10
+ StackableLifeStealAbilityType.name = "StackableLifeStealAbilityType"
11
+ __TS__ClassExtends(StackableLifeStealAbilityType, AbilityType)
12
+ StackableLifeStealAbilityType.BASE_ID = fourCC("AIvx")
13
+ __TS__SetDescriptor(
14
+ StackableLifeStealAbilityType.prototype,
15
+ "lifeStolenPerAttack",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("Ivam")
19
+ end,
20
+ set = function(self, lifeStolenPerAttack)
21
+ self:setNumberLevelField("Ivam", lifeStolenPerAttack)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ return ____exports
@@ -0,0 +1,9 @@
1
+ /** @noSelfInFile */
2
+ import { SpellDamageReductionAbilityType } from "./spell-damage-reduction";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ /**
5
+ * Stacking variant of spell damage reduction (AIss); same fields as AIsr.
6
+ */
7
+ export declare class StackableSpellDamageReductionAbilityType extends SpellDamageReductionAbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____spell_2Ddamage_2Dreduction = require("engine.object-data.entry.ability-type.spell-damage-reduction")
6
+ local SpellDamageReductionAbilityType = ____spell_2Ddamage_2Dreduction.SpellDamageReductionAbilityType
7
+ --- Stacking variant of spell damage reduction (AIss); same fields as AIsr.
8
+ ____exports.StackableSpellDamageReductionAbilityType = __TS__Class()
9
+ local StackableSpellDamageReductionAbilityType = ____exports.StackableSpellDamageReductionAbilityType
10
+ StackableSpellDamageReductionAbilityType.name = "StackableSpellDamageReductionAbilityType"
11
+ __TS__ClassExtends(StackableSpellDamageReductionAbilityType, SpellDamageReductionAbilityType)
12
+ StackableSpellDamageReductionAbilityType.BASE_ID = fourCC("AIss")
13
+ return ____exports
@@ -0,0 +1,9 @@
1
+ /** @noSelfInFile */
2
+ import { SpikedCarapaceAbilityType } from "./spiked-carapace";
3
+ import { AbilityTypeId } from "../ability-type";
4
+ /**
5
+ * Stacking thorn shield (AUss); same fields as spiked carapace (AUts).
6
+ */
7
+ export declare class StackableThornShieldAbilityType extends SpikedCarapaceAbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ }
@@ -0,0 +1,13 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local ____exports = {}
5
+ local ____spiked_2Dcarapace = require("engine.object-data.entry.ability-type.spiked-carapace")
6
+ local SpikedCarapaceAbilityType = ____spiked_2Dcarapace.SpikedCarapaceAbilityType
7
+ --- Stacking thorn shield (AUss); same fields as spiked carapace (AUts).
8
+ ____exports.StackableThornShieldAbilityType = __TS__Class()
9
+ local StackableThornShieldAbilityType = ____exports.StackableThornShieldAbilityType
10
+ StackableThornShieldAbilityType.name = "StackableThornShieldAbilityType"
11
+ __TS__ClassExtends(StackableThornShieldAbilityType, SpikedCarapaceAbilityType)
12
+ StackableThornShieldAbilityType.BASE_ID = fourCC("AUss")
13
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Stat details (ASde). Values are stat modifier ids from `abilitystatmodifiers.txt` (e.g. "AS01").
6
+ */
7
+ export declare class StatDetailsAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** Supported stat modifiers */
10
+ get supportedStatModifierIds(): string[][];
11
+ set supportedStatModifierIds(supportedStatModifierIds: ObjectDataEntryLevelFieldValueSupplier<string[]>);
12
+ }
@@ -0,0 +1,27 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ --- Stat details (ASde). Values are stat modifier ids from `abilitystatmodifiers.txt` (e.g. "AS01").
9
+ ____exports.StatDetailsAbilityType = __TS__Class()
10
+ local StatDetailsAbilityType = ____exports.StatDetailsAbilityType
11
+ StatDetailsAbilityType.name = "StatDetailsAbilityType"
12
+ __TS__ClassExtends(StatDetailsAbilityType, AbilityType)
13
+ StatDetailsAbilityType.BASE_ID = fourCC("ASde")
14
+ __TS__SetDescriptor(
15
+ StatDetailsAbilityType.prototype,
16
+ "supportedStatModifierIds",
17
+ {
18
+ get = function(self)
19
+ return self:getStringsLevelField("Asdf")
20
+ end,
21
+ set = function(self, supportedStatModifierIds)
22
+ self:setStringsLevelField("Asdf", supportedStatModifierIds)
23
+ end
24
+ },
25
+ true
26
+ )
27
+ return ____exports
@@ -0,0 +1,33 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class SurgeOfLightAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Ability Passive Radius */
7
+ get passiveRadius(): number[];
8
+ set passiveRadius(passiveRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Instant Heal to Ally */
10
+ get allyInstantHeal(): number[];
11
+ set allyInstantHeal(allyInstantHeal: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Heal Per Second to Ally */
13
+ get allyHealPerSecond(): number[];
14
+ set allyHealPerSecond(allyHealPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Mana Restore to Ally */
16
+ get allyManaRestore(): number[];
17
+ set allyManaRestore(allyManaRestore: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Ally Passive Cooldown */
19
+ get allyPassiveCooldown(): number[];
20
+ set allyPassiveCooldown(allyPassiveCooldown: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Ally Passive Duration */
22
+ get allyPassiveDuration(): number[];
23
+ set allyPassiveDuration(allyPassiveDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** % Ally Passive Stat Amplify */
25
+ get allyPassiveStatAmplifyPercentage(): number[];
26
+ set allyPassiveStatAmplifyPercentage(allyPassiveStatAmplifyPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** % Attack Speed Gain */
28
+ get attackSpeedGainPercentage(): number[];
29
+ set attackSpeedGainPercentage(attackSpeedGainPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ /** % Movement Speed Gain */
31
+ get movementSpeedGainPercentage(): number[];
32
+ set movementSpeedGainPercentage(movementSpeedGainPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
33
+ }
@@ -0,0 +1,130 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.SurgeOfLightAbilityType = __TS__Class()
9
+ local SurgeOfLightAbilityType = ____exports.SurgeOfLightAbilityType
10
+ SurgeOfLightAbilityType.name = "SurgeOfLightAbilityType"
11
+ __TS__ClassExtends(SurgeOfLightAbilityType, AbilityType)
12
+ SurgeOfLightAbilityType.BASE_ID = fourCC("AHsl")
13
+ __TS__SetDescriptor(
14
+ SurgeOfLightAbilityType.prototype,
15
+ "passiveRadius",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("slrd")
19
+ end,
20
+ set = function(self, passiveRadius)
21
+ self:setNumberLevelField("slrd", passiveRadius)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ SurgeOfLightAbilityType.prototype,
28
+ "allyInstantHeal",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("sol1")
32
+ end,
33
+ set = function(self, allyInstantHeal)
34
+ self:setNumberLevelField("sol1", allyInstantHeal)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ SurgeOfLightAbilityType.prototype,
41
+ "allyHealPerSecond",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("sol2")
45
+ end,
46
+ set = function(self, allyHealPerSecond)
47
+ self:setNumberLevelField("sol2", allyHealPerSecond)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ SurgeOfLightAbilityType.prototype,
54
+ "allyManaRestore",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("sol3")
58
+ end,
59
+ set = function(self, allyManaRestore)
60
+ self:setNumberLevelField("sol3", allyManaRestore)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ SurgeOfLightAbilityType.prototype,
67
+ "allyPassiveCooldown",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("sol4")
71
+ end,
72
+ set = function(self, allyPassiveCooldown)
73
+ self:setNumberLevelField("sol4", allyPassiveCooldown)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ SurgeOfLightAbilityType.prototype,
80
+ "allyPassiveDuration",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("sol5")
84
+ end,
85
+ set = function(self, allyPassiveDuration)
86
+ self:setNumberLevelField("sol5", allyPassiveDuration)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ SurgeOfLightAbilityType.prototype,
93
+ "allyPassiveStatAmplifyPercentage",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("sol6")
97
+ end,
98
+ set = function(self, allyPassiveStatAmplifyPercentage)
99
+ self:setNumberLevelField("sol6", allyPassiveStatAmplifyPercentage)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ SurgeOfLightAbilityType.prototype,
106
+ "attackSpeedGainPercentage",
107
+ {
108
+ get = function(self)
109
+ return self:getNumberLevelField("sol7")
110
+ end,
111
+ set = function(self, attackSpeedGainPercentage)
112
+ self:setNumberLevelField("sol7", attackSpeedGainPercentage)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ SurgeOfLightAbilityType.prototype,
119
+ "movementSpeedGainPercentage",
120
+ {
121
+ get = function(self)
122
+ return self:getNumberLevelField("sol8")
123
+ end,
124
+ set = function(self, movementSpeedGainPercentage)
125
+ self:setNumberLevelField("sol8", movementSpeedGainPercentage)
126
+ end
127
+ },
128
+ true
129
+ )
130
+ return ____exports
@@ -0,0 +1,57 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ export declare class SweepingStrikeAbilityType extends AbilityType {
5
+ static readonly BASE_ID: AbilityTypeId;
6
+ /** Damage */
7
+ get damage(): number[];
8
+ set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
9
+ /** Attack Distance */
10
+ get attackDistance(): number[];
11
+ set attackDistance(attackDistance: ObjectDataEntryLevelFieldValueSupplier<number>);
12
+ /** Attack Angle */
13
+ get attackAngle(): number[];
14
+ set attackAngle(attackAngle: ObjectDataEntryLevelFieldValueSupplier<number>);
15
+ /** Damage Delay */
16
+ get damageDelay(): number[];
17
+ set damageDelay(damageDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
18
+ /** Damage Strength Modifier (%) */
19
+ get damageStrengthModifierPercentage(): number[];
20
+ set damageStrengthModifierPercentage(damageStrengthModifierPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
21
+ /** Healing Per Target Hit */
22
+ get healingPerTargetHit(): number[];
23
+ set healingPerTargetHit(healingPerTargetHit: ObjectDataEntryLevelFieldValueSupplier<number>);
24
+ /** Max Target Hit */
25
+ get maximumTargetsHit(): number[];
26
+ set maximumTargetsHit(maximumTargetsHit: ObjectDataEntryLevelFieldValueSupplier<number>);
27
+ /** Armor Reduction */
28
+ get armorReduction(): number[];
29
+ set armorReduction(armorReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
30
+ /** Duration Armor Reduction */
31
+ get armorReductionDuration(): number[];
32
+ set armorReductionDuration(armorReductionDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
33
+ /** Hero Duration Armor Reduction */
34
+ get armorReductionHeroDuration(): number[];
35
+ set armorReductionHeroDuration(armorReductionHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
36
+ /** Attack Speed Reduction (%) */
37
+ get attackSpeedReductionPercentage(): number[];
38
+ set attackSpeedReductionPercentage(attackSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
39
+ /** Duration Attack Speed Reduction */
40
+ get attackSpeedReductionDuration(): number[];
41
+ set attackSpeedReductionDuration(attackSpeedReductionDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
42
+ /** Hero Duration Attack Speed Reduction */
43
+ get attackSpeedReductionHeroDuration(): number[];
44
+ set attackSpeedReductionHeroDuration(attackSpeedReductionHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
45
+ /** Damage By Target Max Health (%) */
46
+ get damageByTargetMaximumHealthPercentage(): number[];
47
+ set damageByTargetMaximumHealthPercentage(damageByTargetMaximumHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
48
+ /** Duration Damage By Target Max Health */
49
+ get damageByTargetMaximumHealthDuration(): number[];
50
+ set damageByTargetMaximumHealthDuration(damageByTargetMaximumHealthDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
51
+ /** Hero Duration Damage By Target Max Health */
52
+ get damageByTargetMaximumHealthHeroDuration(): number[];
53
+ set damageByTargetMaximumHealthHeroDuration(damageByTargetMaximumHealthHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
54
+ /** Cooldown Reduction On Hit */
55
+ get cooldownReductionOnHit(): number[];
56
+ set cooldownReductionOnHit(cooldownReductionOnHit: ObjectDataEntryLevelFieldValueSupplier<number>);
57
+ }
@@ -0,0 +1,234 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local __TS__Class = ____lualib.__TS__Class
3
+ local __TS__ClassExtends = ____lualib.__TS__ClassExtends
4
+ local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
5
+ local ____exports = {}
6
+ local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
7
+ local AbilityType = ____ability_2Dtype.AbilityType
8
+ ____exports.SweepingStrikeAbilityType = __TS__Class()
9
+ local SweepingStrikeAbilityType = ____exports.SweepingStrikeAbilityType
10
+ SweepingStrikeAbilityType.name = "SweepingStrikeAbilityType"
11
+ __TS__ClassExtends(SweepingStrikeAbilityType, AbilityType)
12
+ SweepingStrikeAbilityType.BASE_ID = fourCC("AHsw")
13
+ __TS__SetDescriptor(
14
+ SweepingStrikeAbilityType.prototype,
15
+ "damage",
16
+ {
17
+ get = function(self)
18
+ return self:getNumberLevelField("swp1")
19
+ end,
20
+ set = function(self, damage)
21
+ self:setNumberLevelField("swp1", damage)
22
+ end
23
+ },
24
+ true
25
+ )
26
+ __TS__SetDescriptor(
27
+ SweepingStrikeAbilityType.prototype,
28
+ "attackDistance",
29
+ {
30
+ get = function(self)
31
+ return self:getNumberLevelField("swp2")
32
+ end,
33
+ set = function(self, attackDistance)
34
+ self:setNumberLevelField("swp2", attackDistance)
35
+ end
36
+ },
37
+ true
38
+ )
39
+ __TS__SetDescriptor(
40
+ SweepingStrikeAbilityType.prototype,
41
+ "attackAngle",
42
+ {
43
+ get = function(self)
44
+ return self:getNumberLevelField("swp3")
45
+ end,
46
+ set = function(self, attackAngle)
47
+ self:setNumberLevelField("swp3", attackAngle)
48
+ end
49
+ },
50
+ true
51
+ )
52
+ __TS__SetDescriptor(
53
+ SweepingStrikeAbilityType.prototype,
54
+ "damageDelay",
55
+ {
56
+ get = function(self)
57
+ return self:getNumberLevelField("swp4")
58
+ end,
59
+ set = function(self, damageDelay)
60
+ self:setNumberLevelField("swp4", damageDelay)
61
+ end
62
+ },
63
+ true
64
+ )
65
+ __TS__SetDescriptor(
66
+ SweepingStrikeAbilityType.prototype,
67
+ "damageStrengthModifierPercentage",
68
+ {
69
+ get = function(self)
70
+ return self:getNumberLevelField("swp5")
71
+ end,
72
+ set = function(self, damageStrengthModifierPercentage)
73
+ self:setNumberLevelField("swp5", damageStrengthModifierPercentage)
74
+ end
75
+ },
76
+ true
77
+ )
78
+ __TS__SetDescriptor(
79
+ SweepingStrikeAbilityType.prototype,
80
+ "healingPerTargetHit",
81
+ {
82
+ get = function(self)
83
+ return self:getNumberLevelField("swp6")
84
+ end,
85
+ set = function(self, healingPerTargetHit)
86
+ self:setNumberLevelField("swp6", healingPerTargetHit)
87
+ end
88
+ },
89
+ true
90
+ )
91
+ __TS__SetDescriptor(
92
+ SweepingStrikeAbilityType.prototype,
93
+ "maximumTargetsHit",
94
+ {
95
+ get = function(self)
96
+ return self:getNumberLevelField("swp7")
97
+ end,
98
+ set = function(self, maximumTargetsHit)
99
+ self:setNumberLevelField("swp7", maximumTargetsHit)
100
+ end
101
+ },
102
+ true
103
+ )
104
+ __TS__SetDescriptor(
105
+ SweepingStrikeAbilityType.prototype,
106
+ "armorReduction",
107
+ {
108
+ get = function(self)
109
+ return self:getNumberLevelField("swp8")
110
+ end,
111
+ set = function(self, armorReduction)
112
+ self:setNumberLevelField("swp8", armorReduction)
113
+ end
114
+ },
115
+ true
116
+ )
117
+ __TS__SetDescriptor(
118
+ SweepingStrikeAbilityType.prototype,
119
+ "armorReductionDuration",
120
+ {
121
+ get = function(self)
122
+ return self:getNumberLevelField("swpc")
123
+ end,
124
+ set = function(self, armorReductionDuration)
125
+ self:setNumberLevelField("swpc", armorReductionDuration)
126
+ end
127
+ },
128
+ true
129
+ )
130
+ __TS__SetDescriptor(
131
+ SweepingStrikeAbilityType.prototype,
132
+ "armorReductionHeroDuration",
133
+ {
134
+ get = function(self)
135
+ return self:getNumberLevelField("swpd")
136
+ end,
137
+ set = function(self, armorReductionHeroDuration)
138
+ self:setNumberLevelField("swpd", armorReductionHeroDuration)
139
+ end
140
+ },
141
+ true
142
+ )
143
+ __TS__SetDescriptor(
144
+ SweepingStrikeAbilityType.prototype,
145
+ "attackSpeedReductionPercentage",
146
+ {
147
+ get = function(self)
148
+ return self:getNumberLevelField("swp9")
149
+ end,
150
+ set = function(self, attackSpeedReductionPercentage)
151
+ self:setNumberLevelField("swp9", attackSpeedReductionPercentage)
152
+ end
153
+ },
154
+ true
155
+ )
156
+ __TS__SetDescriptor(
157
+ SweepingStrikeAbilityType.prototype,
158
+ "attackSpeedReductionDuration",
159
+ {
160
+ get = function(self)
161
+ return self:getNumberLevelField("swpe")
162
+ end,
163
+ set = function(self, attackSpeedReductionDuration)
164
+ self:setNumberLevelField("swpe", attackSpeedReductionDuration)
165
+ end
166
+ },
167
+ true
168
+ )
169
+ __TS__SetDescriptor(
170
+ SweepingStrikeAbilityType.prototype,
171
+ "attackSpeedReductionHeroDuration",
172
+ {
173
+ get = function(self)
174
+ return self:getNumberLevelField("swpf")
175
+ end,
176
+ set = function(self, attackSpeedReductionHeroDuration)
177
+ self:setNumberLevelField("swpf", attackSpeedReductionHeroDuration)
178
+ end
179
+ },
180
+ true
181
+ )
182
+ __TS__SetDescriptor(
183
+ SweepingStrikeAbilityType.prototype,
184
+ "damageByTargetMaximumHealthPercentage",
185
+ {
186
+ get = function(self)
187
+ return self:getNumberLevelField("swpa")
188
+ end,
189
+ set = function(self, damageByTargetMaximumHealthPercentage)
190
+ self:setNumberLevelField("swpa", damageByTargetMaximumHealthPercentage)
191
+ end
192
+ },
193
+ true
194
+ )
195
+ __TS__SetDescriptor(
196
+ SweepingStrikeAbilityType.prototype,
197
+ "damageByTargetMaximumHealthDuration",
198
+ {
199
+ get = function(self)
200
+ return self:getNumberLevelField("swpg")
201
+ end,
202
+ set = function(self, damageByTargetMaximumHealthDuration)
203
+ self:setNumberLevelField("swpg", damageByTargetMaximumHealthDuration)
204
+ end
205
+ },
206
+ true
207
+ )
208
+ __TS__SetDescriptor(
209
+ SweepingStrikeAbilityType.prototype,
210
+ "damageByTargetMaximumHealthHeroDuration",
211
+ {
212
+ get = function(self)
213
+ return self:getNumberLevelField("swph")
214
+ end,
215
+ set = function(self, damageByTargetMaximumHealthHeroDuration)
216
+ self:setNumberLevelField("swph", damageByTargetMaximumHealthHeroDuration)
217
+ end
218
+ },
219
+ true
220
+ )
221
+ __TS__SetDescriptor(
222
+ SweepingStrikeAbilityType.prototype,
223
+ "cooldownReductionOnHit",
224
+ {
225
+ get = function(self)
226
+ return self:getNumberLevelField("swpb")
227
+ end,
228
+ set = function(self, cooldownReductionOnHit)
229
+ self:setNumberLevelField("swpb", cooldownReductionOnHit)
230
+ end
231
+ },
232
+ true
233
+ )
234
+ return ____exports
@@ -0,0 +1,12 @@
1
+ /** @noSelfInFile */
2
+ import { AbilityType, AbilityTypeId } from "../ability-type";
3
+ import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
4
+ /**
5
+ * Hero talents (ATal). Each level is a talent tier holding exactly three ability type ids.
6
+ */
7
+ export declare class TalentsAbilityType extends AbilityType {
8
+ static readonly BASE_ID: AbilityTypeId;
9
+ /** Talent Tier Abilities */
10
+ get talentTierAbilityTypeIds(): AbilityTypeId[][];
11
+ set talentTierAbilityTypeIds(talentTierAbilityTypeIds: ObjectDataEntryLevelFieldValueSupplier<AbilityTypeId[]>);
12
+ }