warscript 0.0.1-dev.f566ce7 → 0.0.1-dev.f594e71
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/types/frame.d.ts +1 -0
- package/core/types/frame.lua +65 -36
- package/core/types/handle.lua +9 -9
- package/core/types/player.d.ts +2 -1
- package/core/types/player.lua +18 -13
- package/core/types/playerColor.lua +4 -3
- package/core/types/sound.d.ts +1 -1
- package/core/types/sound.lua +13 -8
- package/core/types/unit.d.ts +4 -0
- package/core/types/unit.lua +4 -0
- package/decl/native.d.ts +705 -7
- package/engine/behaviour/ability/damage.lua +11 -14
- package/engine/behaviour/ability.d.ts +1 -0
- package/engine/behaviour/ability.lua +11 -0
- package/engine/behaviour/unit.d.ts +1 -0
- package/engine/behaviour/unit.lua +1 -0
- package/engine/buff.d.ts +12 -10
- package/engine/buff.lua +64 -16
- package/engine/index.d.ts +2 -1
- package/engine/internal/ability.d.ts +4 -0
- package/engine/internal/ability.lua +37 -18
- package/engine/internal/item+owner.d.ts +1 -0
- package/engine/internal/item+owner.lua +7 -0
- package/engine/internal/item.d.ts +16 -1
- package/engine/internal/item.lua +130 -20
- package/engine/internal/unit/ability.lua +15 -3
- package/engine/internal/unit/appearance.d.ts +15 -0
- package/engine/internal/unit/appearance.lua +85 -0
- package/engine/internal/unit/bag.d.ts +18 -0
- package/engine/internal/unit/bag.lua +63 -0
- package/engine/internal/unit/buff.d.ts +2 -2
- package/engine/internal/unit/buff.lua +34 -19
- package/engine/internal/unit/equipment.d.ts +36 -0
- package/engine/internal/unit/equipment.lua +169 -0
- package/engine/internal/unit/{item.d.ts → inventory.d.ts} +3 -3
- package/engine/internal/unit/{item.lua → inventory.lua} +25 -26
- package/engine/internal/unit/pseudo-passive-abilities.d.ts +2 -0
- package/engine/internal/unit/pseudo-passive-abilities.lua +11 -0
- package/engine/internal/unit+damage.d.ts +9 -0
- package/engine/internal/unit+damage.lua +33 -0
- package/engine/internal/unit-missile-data.lua +58 -32
- package/engine/internal/unit.d.ts +0 -1
- package/engine/internal/unit.lua +2 -7
- package/engine/local-client.d.ts +20 -0
- package/engine/local-client.lua +284 -53
- package/engine/object-data/auxiliary/equipment-slot.d.ts +12 -0
- package/engine/object-data/auxiliary/equipment-slot.lua +2 -0
- package/engine/object-data/auxiliary/equipment-type.d.ts +13 -0
- package/engine/object-data/auxiliary/equipment-type.lua +2 -0
- package/engine/object-data/auxiliary/item-tag.d.ts +12 -0
- package/engine/object-data/auxiliary/item-tag.lua +2 -0
- package/engine/object-data/auxiliary/sound-set-name.d.ts +14 -3
- package/engine/object-data/entry/ability-type/apprehend.d.ts +22 -0
- package/engine/object-data/entry/ability-type/apprehend.lua +66 -0
- package/engine/object-data/entry/ability-type/banshee.d.ts +8 -0
- package/engine/object-data/entry/ability-type/banshee.lua +13 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/banshees-wail-damage-amp.lua +27 -0
- package/engine/object-data/entry/ability-type/banshees-wail.d.ts +31 -0
- package/engine/object-data/entry/ability-type/banshees-wail.lua +117 -0
- package/engine/object-data/entry/ability-type/battering-ram.d.ts +33 -0
- package/engine/object-data/entry/ability-type/battering-ram.lua +130 -0
- package/engine/object-data/entry/ability-type/blank-configurable.d.ts +3 -0
- package/engine/object-data/entry/ability-type/blank-configurable.lua +30 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.d.ts +27 -0
- package/engine/object-data/entry/ability-type/cleansing-fire.lua +104 -0
- package/engine/object-data/entry/ability-type/consecration.d.ts +15 -0
- package/engine/object-data/entry/ability-type/consecration.lua +52 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.d.ts +12 -0
- package/engine/object-data/entry/ability-type/cooldown-reduction.lua +39 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.d.ts +18 -0
- package/engine/object-data/entry/ability-type/critical-strike-system.lua +65 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.d.ts +21 -0
- package/engine/object-data/entry/ability-type/deathseeker-arrows.lua +78 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.d.ts +8 -0
- package/engine/object-data/entry/ability-type/equipment-inventory-interface.lua +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment-inventory.lua +27 -0
- package/engine/object-data/entry/ability-type/equipment.d.ts +13 -0
- package/engine/object-data/entry/ability-type/equipment.lua +27 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.d.ts +8 -0
- package/engine/object-data/entry/ability-type/grant-talent-point.lua +13 -0
- package/engine/object-data/entry/ability-type/grim-conviction.d.ts +36 -0
- package/engine/object-data/entry/ability-type/grim-conviction.lua +131 -0
- package/engine/object-data/entry/ability-type/grit.d.ts +18 -0
- package/engine/object-data/entry/ability-type/grit.lua +65 -0
- package/engine/object-data/entry/ability-type/guiding-hand.d.ts +27 -0
- package/engine/object-data/entry/ability-type/guiding-hand.lua +104 -0
- package/engine/object-data/entry/ability-type/headsplitter.d.ts +27 -0
- package/engine/object-data/entry/ability-type/headsplitter.lua +104 -0
- package/engine/object-data/entry/ability-type/healing-modifier.d.ts +9 -0
- package/engine/object-data/entry/ability-type/healing-modifier.lua +26 -0
- package/engine/object-data/entry/ability-type/heroic-slash.d.ts +18 -0
- package/engine/object-data/entry/ability-type/heroic-slash.lua +65 -0
- package/engine/object-data/entry/ability-type/holy-wrath.d.ts +30 -0
- package/engine/object-data/entry/ability-type/holy-wrath.lua +117 -0
- package/engine/object-data/entry/ability-type/inspire-courage.d.ts +18 -0
- package/engine/object-data/entry/ability-type/inspire-courage.lua +65 -0
- package/engine/object-data/entry/ability-type/lights-mercy.d.ts +27 -0
- package/engine/object-data/entry/ability-type/lights-mercy.lua +104 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.d.ts +12 -0
- package/engine/object-data/entry/ability-type/mana-efficiency.lua +39 -0
- package/engine/object-data/entry/ability-type/mind-control.d.ts +21 -0
- package/engine/object-data/entry/ability-type/mind-control.lua +78 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.d.ts +21 -0
- package/engine/object-data/entry/ability-type/on-attack-cast-spell.lua +52 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.d.ts +19 -0
- package/engine/object-data/entry/ability-type/on-basic-attack-cast-spell.lua +65 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.d.ts +15 -0
- package/engine/object-data/entry/ability-type/on-hit-cast-spell.lua +26 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.d.ts +6 -0
- package/engine/object-data/entry/ability-type/on-magic-attack-cast-spell.lua +12 -0
- package/engine/object-data/entry/ability-type/provoke.d.ts +21 -0
- package/engine/object-data/entry/ability-type/provoke.lua +66 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.d.ts +9 -0
- package/engine/object-data/entry/ability-type/raise-the-banner.lua +26 -0
- package/engine/object-data/entry/ability-type/resolve.d.ts +12 -0
- package/engine/object-data/entry/ability-type/resolve.lua +39 -0
- package/engine/object-data/entry/ability-type/righteous-fury.d.ts +33 -0
- package/engine/object-data/entry/ability-type/righteous-fury.lua +130 -0
- package/engine/object-data/entry/ability-type/sacred-aura.d.ts +27 -0
- package/engine/object-data/entry/ability-type/sacred-aura.lua +104 -0
- package/engine/object-data/entry/ability-type/soul-lantern.d.ts +30 -0
- package/engine/object-data/entry/ability-type/soul-lantern.lua +117 -0
- package/engine/object-data/entry/ability-type/spell-amp.d.ts +15 -0
- package/engine/object-data/entry/ability-type/spell-amp.lua +52 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-critical-strike.lua +39 -0
- package/engine/object-data/entry/ability-type/spell-vamp.d.ts +12 -0
- package/engine/object-data/entry/ability-type/spell-vamp.lua +39 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-evasion.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.d.ts +21 -0
- package/engine/object-data/entry/ability-type/stackable-hardened-skin.lua +78 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-life-steal.lua +26 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-spell-damage-reduction.lua +13 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.d.ts +9 -0
- package/engine/object-data/entry/ability-type/stackable-thorn-shield.lua +13 -0
- package/engine/object-data/entry/ability-type/stat-details.d.ts +12 -0
- package/engine/object-data/entry/ability-type/stat-details.lua +27 -0
- package/engine/object-data/entry/ability-type/surge-of-light.d.ts +33 -0
- package/engine/object-data/entry/ability-type/surge-of-light.lua +130 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.d.ts +57 -0
- package/engine/object-data/entry/ability-type/sweeping-strike.lua +234 -0
- package/engine/object-data/entry/ability-type/talents.d.ts +12 -0
- package/engine/object-data/entry/ability-type/talents.lua +27 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.d.ts +30 -0
- package/engine/object-data/entry/ability-type/unyielding-guard.lua +117 -0
- package/engine/object-data/entry/ability-type/valiant-charge.d.ts +27 -0
- package/engine/object-data/entry/ability-type/valiant-charge.lua +104 -0
- package/engine/object-data/entry/ability-type/warcry.d.ts +9 -0
- package/engine/object-data/entry/ability-type/warcry.lua +26 -0
- package/engine/object-data/entry/ability-type/withering-fire.d.ts +21 -0
- package/engine/object-data/entry/ability-type/withering-fire.lua +78 -0
- package/engine/object-data/entry/ability-type.d.ts +10 -3
- package/engine/object-data/entry/ability-type.lua +53 -0
- package/engine/object-data/entry/buff-type.d.ts +6 -2
- package/engine/object-data/entry/buff-type.lua +26 -0
- package/engine/object-data/entry/destructible-type.d.ts +6 -2
- package/engine/object-data/entry/destructible-type.lua +26 -0
- package/engine/object-data/entry/item-type.d.ts +12 -3
- package/engine/object-data/entry/item-type.lua +52 -0
- package/engine/object-data/entry/lightning-type.d.ts +2 -2
- package/engine/object-data/entry/sound-preset.d.ts +2 -2
- package/engine/object-data/entry/unit-type.d.ts +47 -2
- package/engine/object-data/entry/unit-type.lua +383 -49
- package/engine/object-data/entry/upgrade.d.ts +2 -2
- package/engine/object-data/entry.d.ts +4 -1
- package/engine/standard/entries/ability-type.d.ts +3102 -7
- package/engine/standard/entries/ability-type.lua +0 -6
- package/engine/standard/entries/item-type.d.ts +1299 -0
- package/engine/standard/entries/item-type.lua +2 -0
- package/engine/standard/entries/unit-type.d.ts +5 -0
- package/engine/standard/entries/unit-type.lua +5 -0
- package/engine/unit.d.ts +4 -1
- package/engine/unit.lua +4 -1
- package/event.d.ts +1 -1
- package/network.lua +25 -1
- package/operation.d.ts +8 -1
- package/operation.lua +37 -14
- package/package.json +2 -22
- package/utility/random.d.ts +102 -0
- package/utility/random.lua +273 -0
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.StackableHardenedSkinAbilityType = __TS__Class()
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local StackableHardenedSkinAbilityType = ____exports.StackableHardenedSkinAbilityType
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StackableHardenedSkinAbilityType.name = "StackableHardenedSkinAbilityType"
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__TS__ClassExtends(StackableHardenedSkinAbilityType, AbilityType)
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StackableHardenedSkinAbilityType.BASE_ID = fourCC("AHss")
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__TS__SetDescriptor(
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StackableHardenedSkinAbilityType.prototype,
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"damageReductionPercentageProbability",
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{
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get = function(self)
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return self:getNumberLevelField("Ssk1")
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end,
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set = function(self, damageReductionPercentageProbability)
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self:setNumberLevelField("Ssk1", damageReductionPercentageProbability)
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end
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},
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true
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)
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__TS__SetDescriptor(
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StackableHardenedSkinAbilityType.prototype,
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"minimumDamage",
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{
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get = function(self)
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return self:getNumberLevelField("Ssk2")
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end,
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set = function(self, minimumDamage)
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self:setNumberLevelField("Ssk2", minimumDamage)
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end
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},
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true
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)
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__TS__SetDescriptor(
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StackableHardenedSkinAbilityType.prototype,
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"ignoredDamage",
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{
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get = function(self)
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return self:getNumberLevelField("Ssk3")
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end,
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set = function(self, ignoredDamage)
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self:setNumberLevelField("Ssk3", ignoredDamage)
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end
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},
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true
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)
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__TS__SetDescriptor(
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StackableHardenedSkinAbilityType.prototype,
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"includesRangedDamage",
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{
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get = function(self)
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return self:getBooleanLevelField("Ssk4")
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end,
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set = function(self, includesRangedDamage)
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self:setBooleanLevelField("Ssk4", includesRangedDamage)
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end
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},
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true
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)
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__TS__SetDescriptor(
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StackableHardenedSkinAbilityType.prototype,
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"includesMeleeDamage",
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{
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get = function(self)
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return self:getBooleanLevelField("Ssk5")
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end,
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set = function(self, includesMeleeDamage)
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self:setBooleanLevelField("Ssk5", includesMeleeDamage)
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end
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},
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true
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)
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return ____exports
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/** @noSelfInFile */
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import { AbilityType, AbilityTypeId } from "../ability-type";
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import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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export declare class StackableLifeStealAbilityType extends AbilityType {
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static readonly BASE_ID: AbilityTypeId;
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/** Life Stolen Per Attack */
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get lifeStolenPerAttack(): number[];
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set lifeStolenPerAttack(lifeStolenPerAttack: ObjectDataEntryLevelFieldValueSupplier<number>);
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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local ____exports = {}
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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local AbilityType = ____ability_2Dtype.AbilityType
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____exports.StackableLifeStealAbilityType = __TS__Class()
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local StackableLifeStealAbilityType = ____exports.StackableLifeStealAbilityType
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StackableLifeStealAbilityType.name = "StackableLifeStealAbilityType"
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__TS__ClassExtends(StackableLifeStealAbilityType, AbilityType)
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StackableLifeStealAbilityType.BASE_ID = fourCC("AIvx")
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__TS__SetDescriptor(
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StackableLifeStealAbilityType.prototype,
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"lifeStolenPerAttack",
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{
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get = function(self)
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return self:getNumberLevelField("Ivam")
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end,
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set = function(self, lifeStolenPerAttack)
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self:setNumberLevelField("Ivam", lifeStolenPerAttack)
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end
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},
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true
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)
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return ____exports
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/** @noSelfInFile */
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import { SpellDamageReductionAbilityType } from "./spell-damage-reduction";
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import { AbilityTypeId } from "../ability-type";
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/**
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* Stacking variant of spell damage reduction (AIss); same fields as AIsr.
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*/
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export declare class StackableSpellDamageReductionAbilityType extends SpellDamageReductionAbilityType {
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static readonly BASE_ID: AbilityTypeId;
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}
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local ____lualib = require("lualib_bundle")
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local __TS__Class = ____lualib.__TS__Class
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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local ____exports = {}
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local ____spell_2Ddamage_2Dreduction = require("engine.object-data.entry.ability-type.spell-damage-reduction")
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local SpellDamageReductionAbilityType = ____spell_2Ddamage_2Dreduction.SpellDamageReductionAbilityType
|
|
7
|
+
--- Stacking variant of spell damage reduction (AIss); same fields as AIsr.
|
|
8
|
+
____exports.StackableSpellDamageReductionAbilityType = __TS__Class()
|
|
9
|
+
local StackableSpellDamageReductionAbilityType = ____exports.StackableSpellDamageReductionAbilityType
|
|
10
|
+
StackableSpellDamageReductionAbilityType.name = "StackableSpellDamageReductionAbilityType"
|
|
11
|
+
__TS__ClassExtends(StackableSpellDamageReductionAbilityType, SpellDamageReductionAbilityType)
|
|
12
|
+
StackableSpellDamageReductionAbilityType.BASE_ID = fourCC("AIss")
|
|
13
|
+
return ____exports
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { SpikedCarapaceAbilityType } from "./spiked-carapace";
|
|
3
|
+
import { AbilityTypeId } from "../ability-type";
|
|
4
|
+
/**
|
|
5
|
+
* Stacking thorn shield (AUss); same fields as spiked carapace (AUts).
|
|
6
|
+
*/
|
|
7
|
+
export declare class StackableThornShieldAbilityType extends SpikedCarapaceAbilityType {
|
|
8
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
9
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local ____exports = {}
|
|
5
|
+
local ____spiked_2Dcarapace = require("engine.object-data.entry.ability-type.spiked-carapace")
|
|
6
|
+
local SpikedCarapaceAbilityType = ____spiked_2Dcarapace.SpikedCarapaceAbilityType
|
|
7
|
+
--- Stacking thorn shield (AUss); same fields as spiked carapace (AUts).
|
|
8
|
+
____exports.StackableThornShieldAbilityType = __TS__Class()
|
|
9
|
+
local StackableThornShieldAbilityType = ____exports.StackableThornShieldAbilityType
|
|
10
|
+
StackableThornShieldAbilityType.name = "StackableThornShieldAbilityType"
|
|
11
|
+
__TS__ClassExtends(StackableThornShieldAbilityType, SpikedCarapaceAbilityType)
|
|
12
|
+
StackableThornShieldAbilityType.BASE_ID = fourCC("AUss")
|
|
13
|
+
return ____exports
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
/**
|
|
5
|
+
* Stat details (ASde). Values are stat modifier ids from `abilitystatmodifiers.txt` (e.g. "AS01").
|
|
6
|
+
*/
|
|
7
|
+
export declare class StatDetailsAbilityType extends AbilityType {
|
|
8
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
9
|
+
/** Supported stat modifiers */
|
|
10
|
+
get supportedStatModifierIds(): string[][];
|
|
11
|
+
set supportedStatModifierIds(supportedStatModifierIds: ObjectDataEntryLevelFieldValueSupplier<string[]>);
|
|
12
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
--- Stat details (ASde). Values are stat modifier ids from `abilitystatmodifiers.txt` (e.g. "AS01").
|
|
9
|
+
____exports.StatDetailsAbilityType = __TS__Class()
|
|
10
|
+
local StatDetailsAbilityType = ____exports.StatDetailsAbilityType
|
|
11
|
+
StatDetailsAbilityType.name = "StatDetailsAbilityType"
|
|
12
|
+
__TS__ClassExtends(StatDetailsAbilityType, AbilityType)
|
|
13
|
+
StatDetailsAbilityType.BASE_ID = fourCC("ASde")
|
|
14
|
+
__TS__SetDescriptor(
|
|
15
|
+
StatDetailsAbilityType.prototype,
|
|
16
|
+
"supportedStatModifierIds",
|
|
17
|
+
{
|
|
18
|
+
get = function(self)
|
|
19
|
+
return self:getStringsLevelField("Asdf")
|
|
20
|
+
end,
|
|
21
|
+
set = function(self, supportedStatModifierIds)
|
|
22
|
+
self:setStringsLevelField("Asdf", supportedStatModifierIds)
|
|
23
|
+
end
|
|
24
|
+
},
|
|
25
|
+
true
|
|
26
|
+
)
|
|
27
|
+
return ____exports
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class SurgeOfLightAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** Ability Passive Radius */
|
|
7
|
+
get passiveRadius(): number[];
|
|
8
|
+
set passiveRadius(passiveRadius: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** Instant Heal to Ally */
|
|
10
|
+
get allyInstantHeal(): number[];
|
|
11
|
+
set allyInstantHeal(allyInstantHeal: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Heal Per Second to Ally */
|
|
13
|
+
get allyHealPerSecond(): number[];
|
|
14
|
+
set allyHealPerSecond(allyHealPerSecond: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** Mana Restore to Ally */
|
|
16
|
+
get allyManaRestore(): number[];
|
|
17
|
+
set allyManaRestore(allyManaRestore: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** Ally Passive Cooldown */
|
|
19
|
+
get allyPassiveCooldown(): number[];
|
|
20
|
+
set allyPassiveCooldown(allyPassiveCooldown: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
21
|
+
/** Ally Passive Duration */
|
|
22
|
+
get allyPassiveDuration(): number[];
|
|
23
|
+
set allyPassiveDuration(allyPassiveDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** % Ally Passive Stat Amplify */
|
|
25
|
+
get allyPassiveStatAmplifyPercentage(): number[];
|
|
26
|
+
set allyPassiveStatAmplifyPercentage(allyPassiveStatAmplifyPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
27
|
+
/** % Attack Speed Gain */
|
|
28
|
+
get attackSpeedGainPercentage(): number[];
|
|
29
|
+
set attackSpeedGainPercentage(attackSpeedGainPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
30
|
+
/** % Movement Speed Gain */
|
|
31
|
+
get movementSpeedGainPercentage(): number[];
|
|
32
|
+
set movementSpeedGainPercentage(movementSpeedGainPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
33
|
+
}
|
|
@@ -0,0 +1,130 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__Class = ____lualib.__TS__Class
|
|
3
|
+
local __TS__ClassExtends = ____lualib.__TS__ClassExtends
|
|
4
|
+
local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
|
|
5
|
+
local ____exports = {}
|
|
6
|
+
local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
|
|
7
|
+
local AbilityType = ____ability_2Dtype.AbilityType
|
|
8
|
+
____exports.SurgeOfLightAbilityType = __TS__Class()
|
|
9
|
+
local SurgeOfLightAbilityType = ____exports.SurgeOfLightAbilityType
|
|
10
|
+
SurgeOfLightAbilityType.name = "SurgeOfLightAbilityType"
|
|
11
|
+
__TS__ClassExtends(SurgeOfLightAbilityType, AbilityType)
|
|
12
|
+
SurgeOfLightAbilityType.BASE_ID = fourCC("AHsl")
|
|
13
|
+
__TS__SetDescriptor(
|
|
14
|
+
SurgeOfLightAbilityType.prototype,
|
|
15
|
+
"passiveRadius",
|
|
16
|
+
{
|
|
17
|
+
get = function(self)
|
|
18
|
+
return self:getNumberLevelField("slrd")
|
|
19
|
+
end,
|
|
20
|
+
set = function(self, passiveRadius)
|
|
21
|
+
self:setNumberLevelField("slrd", passiveRadius)
|
|
22
|
+
end
|
|
23
|
+
},
|
|
24
|
+
true
|
|
25
|
+
)
|
|
26
|
+
__TS__SetDescriptor(
|
|
27
|
+
SurgeOfLightAbilityType.prototype,
|
|
28
|
+
"allyInstantHeal",
|
|
29
|
+
{
|
|
30
|
+
get = function(self)
|
|
31
|
+
return self:getNumberLevelField("sol1")
|
|
32
|
+
end,
|
|
33
|
+
set = function(self, allyInstantHeal)
|
|
34
|
+
self:setNumberLevelField("sol1", allyInstantHeal)
|
|
35
|
+
end
|
|
36
|
+
},
|
|
37
|
+
true
|
|
38
|
+
)
|
|
39
|
+
__TS__SetDescriptor(
|
|
40
|
+
SurgeOfLightAbilityType.prototype,
|
|
41
|
+
"allyHealPerSecond",
|
|
42
|
+
{
|
|
43
|
+
get = function(self)
|
|
44
|
+
return self:getNumberLevelField("sol2")
|
|
45
|
+
end,
|
|
46
|
+
set = function(self, allyHealPerSecond)
|
|
47
|
+
self:setNumberLevelField("sol2", allyHealPerSecond)
|
|
48
|
+
end
|
|
49
|
+
},
|
|
50
|
+
true
|
|
51
|
+
)
|
|
52
|
+
__TS__SetDescriptor(
|
|
53
|
+
SurgeOfLightAbilityType.prototype,
|
|
54
|
+
"allyManaRestore",
|
|
55
|
+
{
|
|
56
|
+
get = function(self)
|
|
57
|
+
return self:getNumberLevelField("sol3")
|
|
58
|
+
end,
|
|
59
|
+
set = function(self, allyManaRestore)
|
|
60
|
+
self:setNumberLevelField("sol3", allyManaRestore)
|
|
61
|
+
end
|
|
62
|
+
},
|
|
63
|
+
true
|
|
64
|
+
)
|
|
65
|
+
__TS__SetDescriptor(
|
|
66
|
+
SurgeOfLightAbilityType.prototype,
|
|
67
|
+
"allyPassiveCooldown",
|
|
68
|
+
{
|
|
69
|
+
get = function(self)
|
|
70
|
+
return self:getNumberLevelField("sol4")
|
|
71
|
+
end,
|
|
72
|
+
set = function(self, allyPassiveCooldown)
|
|
73
|
+
self:setNumberLevelField("sol4", allyPassiveCooldown)
|
|
74
|
+
end
|
|
75
|
+
},
|
|
76
|
+
true
|
|
77
|
+
)
|
|
78
|
+
__TS__SetDescriptor(
|
|
79
|
+
SurgeOfLightAbilityType.prototype,
|
|
80
|
+
"allyPassiveDuration",
|
|
81
|
+
{
|
|
82
|
+
get = function(self)
|
|
83
|
+
return self:getNumberLevelField("sol5")
|
|
84
|
+
end,
|
|
85
|
+
set = function(self, allyPassiveDuration)
|
|
86
|
+
self:setNumberLevelField("sol5", allyPassiveDuration)
|
|
87
|
+
end
|
|
88
|
+
},
|
|
89
|
+
true
|
|
90
|
+
)
|
|
91
|
+
__TS__SetDescriptor(
|
|
92
|
+
SurgeOfLightAbilityType.prototype,
|
|
93
|
+
"allyPassiveStatAmplifyPercentage",
|
|
94
|
+
{
|
|
95
|
+
get = function(self)
|
|
96
|
+
return self:getNumberLevelField("sol6")
|
|
97
|
+
end,
|
|
98
|
+
set = function(self, allyPassiveStatAmplifyPercentage)
|
|
99
|
+
self:setNumberLevelField("sol6", allyPassiveStatAmplifyPercentage)
|
|
100
|
+
end
|
|
101
|
+
},
|
|
102
|
+
true
|
|
103
|
+
)
|
|
104
|
+
__TS__SetDescriptor(
|
|
105
|
+
SurgeOfLightAbilityType.prototype,
|
|
106
|
+
"attackSpeedGainPercentage",
|
|
107
|
+
{
|
|
108
|
+
get = function(self)
|
|
109
|
+
return self:getNumberLevelField("sol7")
|
|
110
|
+
end,
|
|
111
|
+
set = function(self, attackSpeedGainPercentage)
|
|
112
|
+
self:setNumberLevelField("sol7", attackSpeedGainPercentage)
|
|
113
|
+
end
|
|
114
|
+
},
|
|
115
|
+
true
|
|
116
|
+
)
|
|
117
|
+
__TS__SetDescriptor(
|
|
118
|
+
SurgeOfLightAbilityType.prototype,
|
|
119
|
+
"movementSpeedGainPercentage",
|
|
120
|
+
{
|
|
121
|
+
get = function(self)
|
|
122
|
+
return self:getNumberLevelField("sol8")
|
|
123
|
+
end,
|
|
124
|
+
set = function(self, movementSpeedGainPercentage)
|
|
125
|
+
self:setNumberLevelField("sol8", movementSpeedGainPercentage)
|
|
126
|
+
end
|
|
127
|
+
},
|
|
128
|
+
true
|
|
129
|
+
)
|
|
130
|
+
return ____exports
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
/** @noSelfInFile */
|
|
2
|
+
import { AbilityType, AbilityTypeId } from "../ability-type";
|
|
3
|
+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
|
|
4
|
+
export declare class SweepingStrikeAbilityType extends AbilityType {
|
|
5
|
+
static readonly BASE_ID: AbilityTypeId;
|
|
6
|
+
/** Damage */
|
|
7
|
+
get damage(): number[];
|
|
8
|
+
set damage(damage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
9
|
+
/** Attack Distance */
|
|
10
|
+
get attackDistance(): number[];
|
|
11
|
+
set attackDistance(attackDistance: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
12
|
+
/** Attack Angle */
|
|
13
|
+
get attackAngle(): number[];
|
|
14
|
+
set attackAngle(attackAngle: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
15
|
+
/** Damage Delay */
|
|
16
|
+
get damageDelay(): number[];
|
|
17
|
+
set damageDelay(damageDelay: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
18
|
+
/** Damage Strength Modifier (%) */
|
|
19
|
+
get damageStrengthModifierPercentage(): number[];
|
|
20
|
+
set damageStrengthModifierPercentage(damageStrengthModifierPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
21
|
+
/** Healing Per Target Hit */
|
|
22
|
+
get healingPerTargetHit(): number[];
|
|
23
|
+
set healingPerTargetHit(healingPerTargetHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
24
|
+
/** Max Target Hit */
|
|
25
|
+
get maximumTargetsHit(): number[];
|
|
26
|
+
set maximumTargetsHit(maximumTargetsHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
27
|
+
/** Armor Reduction */
|
|
28
|
+
get armorReduction(): number[];
|
|
29
|
+
set armorReduction(armorReduction: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
30
|
+
/** Duration Armor Reduction */
|
|
31
|
+
get armorReductionDuration(): number[];
|
|
32
|
+
set armorReductionDuration(armorReductionDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
33
|
+
/** Hero Duration Armor Reduction */
|
|
34
|
+
get armorReductionHeroDuration(): number[];
|
|
35
|
+
set armorReductionHeroDuration(armorReductionHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
36
|
+
/** Attack Speed Reduction (%) */
|
|
37
|
+
get attackSpeedReductionPercentage(): number[];
|
|
38
|
+
set attackSpeedReductionPercentage(attackSpeedReductionPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
39
|
+
/** Duration Attack Speed Reduction */
|
|
40
|
+
get attackSpeedReductionDuration(): number[];
|
|
41
|
+
set attackSpeedReductionDuration(attackSpeedReductionDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
42
|
+
/** Hero Duration Attack Speed Reduction */
|
|
43
|
+
get attackSpeedReductionHeroDuration(): number[];
|
|
44
|
+
set attackSpeedReductionHeroDuration(attackSpeedReductionHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
45
|
+
/** Damage By Target Max Health (%) */
|
|
46
|
+
get damageByTargetMaximumHealthPercentage(): number[];
|
|
47
|
+
set damageByTargetMaximumHealthPercentage(damageByTargetMaximumHealthPercentage: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
48
|
+
/** Duration Damage By Target Max Health */
|
|
49
|
+
get damageByTargetMaximumHealthDuration(): number[];
|
|
50
|
+
set damageByTargetMaximumHealthDuration(damageByTargetMaximumHealthDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
51
|
+
/** Hero Duration Damage By Target Max Health */
|
|
52
|
+
get damageByTargetMaximumHealthHeroDuration(): number[];
|
|
53
|
+
set damageByTargetMaximumHealthHeroDuration(damageByTargetMaximumHealthHeroDuration: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
54
|
+
/** Cooldown Reduction On Hit */
|
|
55
|
+
get cooldownReductionOnHit(): number[];
|
|
56
|
+
set cooldownReductionOnHit(cooldownReductionOnHit: ObjectDataEntryLevelFieldValueSupplier<number>);
|
|
57
|
+
}
|
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
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2
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local __TS__Class = ____lualib.__TS__Class
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3
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local __TS__ClassExtends = ____lualib.__TS__ClassExtends
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4
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local __TS__SetDescriptor = ____lualib.__TS__SetDescriptor
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5
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local ____exports = {}
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6
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local ____ability_2Dtype = require("engine.object-data.entry.ability-type")
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7
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local AbilityType = ____ability_2Dtype.AbilityType
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8
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____exports.SweepingStrikeAbilityType = __TS__Class()
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9
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local SweepingStrikeAbilityType = ____exports.SweepingStrikeAbilityType
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10
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SweepingStrikeAbilityType.name = "SweepingStrikeAbilityType"
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11
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__TS__ClassExtends(SweepingStrikeAbilityType, AbilityType)
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12
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SweepingStrikeAbilityType.BASE_ID = fourCC("AHsw")
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13
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__TS__SetDescriptor(
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14
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SweepingStrikeAbilityType.prototype,
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"damage",
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16
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{
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get = function(self)
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return self:getNumberLevelField("swp1")
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end,
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set = function(self, damage)
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21
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self:setNumberLevelField("swp1", damage)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SweepingStrikeAbilityType.prototype,
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"attackDistance",
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{
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get = function(self)
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return self:getNumberLevelField("swp2")
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end,
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set = function(self, attackDistance)
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34
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self:setNumberLevelField("swp2", attackDistance)
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35
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end
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36
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},
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37
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true
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38
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)
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__TS__SetDescriptor(
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40
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SweepingStrikeAbilityType.prototype,
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"attackAngle",
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42
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{
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get = function(self)
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return self:getNumberLevelField("swp3")
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end,
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46
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set = function(self, attackAngle)
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self:setNumberLevelField("swp3", attackAngle)
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48
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end
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49
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},
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true
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)
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__TS__SetDescriptor(
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53
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SweepingStrikeAbilityType.prototype,
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54
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"damageDelay",
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55
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{
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get = function(self)
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return self:getNumberLevelField("swp4")
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end,
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set = function(self, damageDelay)
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self:setNumberLevelField("swp4", damageDelay)
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end
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},
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63
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true
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64
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)
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__TS__SetDescriptor(
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SweepingStrikeAbilityType.prototype,
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"damageStrengthModifierPercentage",
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68
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{
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get = function(self)
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return self:getNumberLevelField("swp5")
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end,
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72
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set = function(self, damageStrengthModifierPercentage)
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self:setNumberLevelField("swp5", damageStrengthModifierPercentage)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SweepingStrikeAbilityType.prototype,
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80
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"healingPerTargetHit",
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81
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{
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82
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get = function(self)
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83
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return self:getNumberLevelField("swp6")
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84
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end,
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set = function(self, healingPerTargetHit)
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86
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self:setNumberLevelField("swp6", healingPerTargetHit)
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end
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88
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},
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true
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90
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)
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__TS__SetDescriptor(
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92
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SweepingStrikeAbilityType.prototype,
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93
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"maximumTargetsHit",
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94
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{
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get = function(self)
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return self:getNumberLevelField("swp7")
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end,
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set = function(self, maximumTargetsHit)
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self:setNumberLevelField("swp7", maximumTargetsHit)
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end
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},
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true
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)
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__TS__SetDescriptor(
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SweepingStrikeAbilityType.prototype,
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106
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"armorReduction",
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107
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{
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get = function(self)
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return self:getNumberLevelField("swp8")
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end,
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set = function(self, armorReduction)
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self:setNumberLevelField("swp8", armorReduction)
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end
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114
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},
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115
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true
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116
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)
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__TS__SetDescriptor(
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SweepingStrikeAbilityType.prototype,
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119
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"armorReductionDuration",
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120
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{
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121
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get = function(self)
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122
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return self:getNumberLevelField("swpc")
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end,
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set = function(self, armorReductionDuration)
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self:setNumberLevelField("swpc", armorReductionDuration)
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126
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end
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127
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},
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true
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129
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)
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__TS__SetDescriptor(
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131
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SweepingStrikeAbilityType.prototype,
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132
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"armorReductionHeroDuration",
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133
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{
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134
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get = function(self)
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135
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return self:getNumberLevelField("swpd")
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136
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end,
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137
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set = function(self, armorReductionHeroDuration)
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138
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self:setNumberLevelField("swpd", armorReductionHeroDuration)
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139
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end
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140
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},
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141
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true
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142
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+
)
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143
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__TS__SetDescriptor(
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144
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SweepingStrikeAbilityType.prototype,
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145
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"attackSpeedReductionPercentage",
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146
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{
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147
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get = function(self)
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148
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return self:getNumberLevelField("swp9")
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149
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+
end,
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150
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set = function(self, attackSpeedReductionPercentage)
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151
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self:setNumberLevelField("swp9", attackSpeedReductionPercentage)
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152
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+
end
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153
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+
},
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154
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+
true
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155
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+
)
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156
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+
__TS__SetDescriptor(
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157
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+
SweepingStrikeAbilityType.prototype,
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158
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"attackSpeedReductionDuration",
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159
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+
{
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160
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get = function(self)
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161
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+
return self:getNumberLevelField("swpe")
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162
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+
end,
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163
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set = function(self, attackSpeedReductionDuration)
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164
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self:setNumberLevelField("swpe", attackSpeedReductionDuration)
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165
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+
end
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166
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+
},
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167
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true
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168
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+
)
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169
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__TS__SetDescriptor(
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170
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+
SweepingStrikeAbilityType.prototype,
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171
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"attackSpeedReductionHeroDuration",
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172
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{
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173
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get = function(self)
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174
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+
return self:getNumberLevelField("swpf")
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175
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+
end,
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176
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set = function(self, attackSpeedReductionHeroDuration)
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177
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self:setNumberLevelField("swpf", attackSpeedReductionHeroDuration)
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178
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+
end
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179
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+
},
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180
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+
true
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181
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+
)
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182
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+
__TS__SetDescriptor(
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183
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+
SweepingStrikeAbilityType.prototype,
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184
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+
"damageByTargetMaximumHealthPercentage",
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185
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+
{
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186
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+
get = function(self)
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187
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+
return self:getNumberLevelField("swpa")
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188
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+
end,
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189
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+
set = function(self, damageByTargetMaximumHealthPercentage)
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190
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self:setNumberLevelField("swpa", damageByTargetMaximumHealthPercentage)
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191
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+
end
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192
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+
},
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193
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+
true
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194
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+
)
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195
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+
__TS__SetDescriptor(
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196
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+
SweepingStrikeAbilityType.prototype,
|
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197
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+
"damageByTargetMaximumHealthDuration",
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198
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+
{
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|
199
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+
get = function(self)
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200
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+
return self:getNumberLevelField("swpg")
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|
201
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+
end,
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202
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+
set = function(self, damageByTargetMaximumHealthDuration)
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|
203
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self:setNumberLevelField("swpg", damageByTargetMaximumHealthDuration)
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204
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+
end
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|
205
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+
},
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206
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+
true
|
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207
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+
)
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208
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+
__TS__SetDescriptor(
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209
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+
SweepingStrikeAbilityType.prototype,
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210
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+
"damageByTargetMaximumHealthHeroDuration",
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211
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{
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212
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+
get = function(self)
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213
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+
return self:getNumberLevelField("swph")
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|
214
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+
end,
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|
215
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+
set = function(self, damageByTargetMaximumHealthHeroDuration)
|
|
216
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self:setNumberLevelField("swph", damageByTargetMaximumHealthHeroDuration)
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|
217
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+
end
|
|
218
|
+
},
|
|
219
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+
true
|
|
220
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+
)
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|
221
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+
__TS__SetDescriptor(
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|
222
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+
SweepingStrikeAbilityType.prototype,
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|
223
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+
"cooldownReductionOnHit",
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224
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+
{
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|
225
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+
get = function(self)
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226
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+
return self:getNumberLevelField("swpb")
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|
227
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+
end,
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228
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+
set = function(self, cooldownReductionOnHit)
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|
229
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+
self:setNumberLevelField("swpb", cooldownReductionOnHit)
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|
230
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+
end
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|
231
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+
},
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232
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+
true
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233
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+
)
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234
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+
return ____exports
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@@ -0,0 +1,12 @@
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|
1
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+
/** @noSelfInFile */
|
|
2
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+
import { AbilityType, AbilityTypeId } from "../ability-type";
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|
3
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+
import { ObjectDataEntryLevelFieldValueSupplier } from "../../entry";
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|
4
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+
/**
|
|
5
|
+
* Hero talents (ATal). Each level is a talent tier holding exactly three ability type ids.
|
|
6
|
+
*/
|
|
7
|
+
export declare class TalentsAbilityType extends AbilityType {
|
|
8
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+
static readonly BASE_ID: AbilityTypeId;
|
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9
|
+
/** Talent Tier Abilities */
|
|
10
|
+
get talentTierAbilityTypeIds(): AbilityTypeId[][];
|
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11
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+
set talentTierAbilityTypeIds(talentTierAbilityTypeIds: ObjectDataEntryLevelFieldValueSupplier<AbilityTypeId[]>);
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12
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+
}
|