videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1364. package/src/video/pipeline-manifests/storyboard.json +46 -0
  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
  1381. package/src/video/prompt-guidance.ts +64 -0
  1382. package/src/video/prompt-library.ts +96 -0
  1383. package/src/video/prompt-lint.ts +568 -0
  1384. package/src/video/prompt-quality.ts +635 -0
  1385. package/src/video/prompt-rules.ts +209 -0
  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
  1388. package/src/video/provider-platform/registry.ts +286 -0
  1389. package/src/video/provider-platform/route-capabilities.ts +327 -0
  1390. package/src/video/provider-platform/router.ts +221 -0
  1391. package/src/video/provider-platform/security.ts +29 -0
  1392. package/src/video/provider-platform/telemetry.ts +116 -0
  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
  1398. package/src/video/providers/public-host.ts +128 -0
  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
  1401. package/src/video/readiness.ts +284 -0
  1402. package/src/video/reference-sheet-store.ts +40 -0
  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
  1405. package/src/video/report-diff.ts +299 -0
  1406. package/src/video/report-history.ts +122 -0
  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
  1410. package/src/video/scene-candidates.ts +195 -0
  1411. package/src/video/scene-selection-store.ts +36 -0
  1412. package/src/video/scene-selection.ts +306 -0
  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
  1415. package/src/video/seedance-asset-library.ts +259 -0
  1416. package/src/video/seedance-blocks.ts +118 -0
  1417. package/src/video/seedance-chain-host.ts +152 -0
  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
  1426. package/src/video/story-bible.ts +302 -0
  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
@@ -0,0 +1,249 @@
1
+ export interface StoryboardPanelTemplate {
2
+ sceneIndex: number;
3
+ shotType: string;
4
+ purpose: string;
5
+ descriptionTemplate: string;
6
+ }
7
+
8
+ export interface StoryboardTemplate {
9
+ id: string;
10
+ name: string;
11
+ description: string;
12
+ emotionalArc: string;
13
+ bestFor: string[];
14
+ minCharacters: number;
15
+ panels: StoryboardPanelTemplate[];
16
+ }
17
+
18
+ export interface BuildStoryboardFromTemplateInput {
19
+ templateId: string;
20
+ environment?: string;
21
+ characterA?: string;
22
+ characterB?: string;
23
+ }
24
+
25
+ function fillTemplate(
26
+ template: string,
27
+ input: { environment: string; characterA: string; characterB: string },
28
+ ): string {
29
+ return template
30
+ .replaceAll('{environment}', input.environment)
31
+ .replaceAll('{characterA}', input.characterA)
32
+ .replaceAll('{characterB}', input.characterB);
33
+ }
34
+
35
+ const STORYBOARD_TEMPLATES: StoryboardTemplate[] = [
36
+ {
37
+ id: 'dialogue-confrontation',
38
+ name: 'Dialogue Confrontation',
39
+ description: 'Two-character tension build with decision-point coverage.',
40
+ emotionalArc: 'Tension -> breaking point -> resolution',
41
+ bestFor: ['arguments', 'negotiations', 'dramatic conversations', 'decisions'],
42
+ minCharacters: 2,
43
+ panels: [
44
+ { sceneIndex: 0, shotType: 'wide establishing', purpose: 'context', descriptionTemplate: 'Wide establishing shot of {characterA} and {characterB} in {environment}, emphasizing distance and tension.' },
45
+ { sceneIndex: 1, shotType: 'medium A', purpose: 'state', descriptionTemplate: 'Medium shot on {characterA}, posture tense, eyes fixed on {characterB} in {environment}.' },
46
+ { sceneIndex: 2, shotType: 'medium B', purpose: 'counterpoint', descriptionTemplate: 'Medium shot on {characterB}, guarded and uncertain, framed against {environment}.' },
47
+ { sceneIndex: 3, shotType: 'close A', purpose: 'reaction', descriptionTemplate: 'Tight close-up on {characterA} as emotion breaks through restraint.' },
48
+ { sceneIndex: 4, shotType: 'insert', purpose: 'symbol', descriptionTemplate: 'Insert shot of a symbolic object or environmental detail in {environment} that sharpens the conflict.' },
49
+ { sceneIndex: 5, shotType: 'close B', purpose: 'counter-reaction', descriptionTemplate: 'Tight close-up on {characterB} processing the stakes of the confrontation.' },
50
+ { sceneIndex: 6, shotType: 'high wide', purpose: 'stakes', descriptionTemplate: 'High-angle wide shot of both characters in {environment}, making them feel small against the stakes.' },
51
+ { sceneIndex: 7, shotType: 'two-shot', purpose: 'dynamic', descriptionTemplate: 'Two-shot of {characterA} and {characterB} with visible space and unresolved tension between them.' },
52
+ { sceneIndex: 8, shotType: 'wide exit', purpose: 'resolution', descriptionTemplate: 'Wide resolution shot of one or both characters moving forward, leaving something behind in {environment}.' },
53
+ ],
54
+ },
55
+ {
56
+ id: 'chase-pursuit',
57
+ name: 'Chase Pursuit',
58
+ description: 'Urgent motion language for pursuit, escape, or physical race sequences.',
59
+ emotionalArc: 'Urgency -> escalation -> climax',
60
+ bestFor: ['escapes', 'races', 'being followed', 'physical conflict'],
61
+ minCharacters: 1,
62
+ panels: [
63
+ { sceneIndex: 0, shotType: 'wide establishing', purpose: 'arena', descriptionTemplate: 'Wide establishing shot of the chase arena in {environment}, with {characterA} already in motion.' },
64
+ { sceneIndex: 1, shotType: 'tracking medium', purpose: 'momentum', descriptionTemplate: 'Tracking medium shot beside {characterA} sprinting through {environment} with visible urgency.' },
65
+ { sceneIndex: 2, shotType: 'over-shoulder', purpose: 'threat', descriptionTemplate: 'Over-shoulder shot from {characterA} looking back at the threat or pursuer gaining ground in {environment}.' },
66
+ { sceneIndex: 3, shotType: 'detail close-up', purpose: 'strain', descriptionTemplate: 'Detail close-up of feet, hands, or impact points showing the physical strain of the chase.' },
67
+ { sceneIndex: 4, shotType: 'insert', purpose: 'obstacle', descriptionTemplate: 'Insert shot of a critical obstacle or goal object that defines the next beat of the chase.' },
68
+ { sceneIndex: 5, shotType: 'face close-up', purpose: 'fear', descriptionTemplate: 'Tight close-up of {characterA} showing fear, exhaustion, or determination.' },
69
+ { sceneIndex: 6, shotType: 'low angle', purpose: 'pressure', descriptionTemplate: 'Low-angle shot that makes the pursuing force or danger feel dominant and inescapable.' },
70
+ { sceneIndex: 7, shotType: 'action two-shot', purpose: 'near catch', descriptionTemplate: 'Action two-shot where {characterA} and the threat nearly collide or the gap narrows dramatically.' },
71
+ { sceneIndex: 8, shotType: 'wide resolution', purpose: 'outcome', descriptionTemplate: 'Wide outcome shot showing whether {characterA} escapes, is cornered, or enters the next danger zone.' },
72
+ ],
73
+ },
74
+ {
75
+ id: 'discovery-reveal',
76
+ name: 'Discovery Reveal',
77
+ description: 'Mystery and reveal structure for secrets, twists, or important finds.',
78
+ emotionalArc: 'Mystery -> investigation -> revelation',
79
+ bestFor: ['finding something', 'plot twists', 'mysteries', 'secret reveals'],
80
+ minCharacters: 1,
81
+ panels: [
82
+ { sceneIndex: 0, shotType: 'wide establishing', purpose: 'mystery setup', descriptionTemplate: 'Wide shot of {characterA} entering {environment}, with an unsettling or mysterious tone.' },
83
+ { sceneIndex: 1, shotType: 'medium search', purpose: 'investigation', descriptionTemplate: 'Medium shot of {characterA} moving through {environment}, actively searching for clues.' },
84
+ { sceneIndex: 2, shotType: 'reaction close-up', purpose: 'notice detail', descriptionTemplate: 'Close-up of {characterA} noticing something unexpected or out of place.' },
85
+ { sceneIndex: 3, shotType: 'POV approach', purpose: 'approach', descriptionTemplate: 'Point-of-view style shot approaching the source of the mystery in {environment}.' },
86
+ { sceneIndex: 4, shotType: 'insert reveal', purpose: 'reveal', descriptionTemplate: 'Insert reveal of the crucial object, clue, or secret that changes the scene.' },
87
+ { sceneIndex: 5, shotType: 'extreme close-up', purpose: 'impact', descriptionTemplate: 'Extreme close-up of {characterA} as the meaning of the reveal lands emotionally.' },
88
+ { sceneIndex: 6, shotType: 'wide context', purpose: 'implications', descriptionTemplate: 'Wide context shot of {characterA} with the discovery, showing how it changes the room or situation.' },
89
+ { sceneIndex: 7, shotType: 'decision medium', purpose: 'decision', descriptionTemplate: 'Medium shot of {characterA} making a new decision after the reveal.' },
90
+ { sceneIndex: 8, shotType: 'wide departure', purpose: 'new trajectory', descriptionTemplate: 'Wide departure shot showing {characterA} leaving {environment} with new purpose.' },
91
+ ],
92
+ },
93
+ {
94
+ id: 'product-story',
95
+ name: 'Product Story',
96
+ description: 'Problem-solution commercial structure centered on discovering and using a product.',
97
+ emotionalArc: 'Problem -> discovery -> transformation',
98
+ bestFor: ['commercials', 'product narratives', 'before/after', 'testimonials'],
99
+ minCharacters: 1,
100
+ panels: [
101
+ { sceneIndex: 0, shotType: 'wide problem', purpose: 'pain point', descriptionTemplate: 'Wide shot of {characterA} struggling with a clear problem in {environment}.' },
102
+ { sceneIndex: 1, shotType: 'close frustration', purpose: 'emotion', descriptionTemplate: 'Close-up on {characterA} showing frustration, inconvenience, or fatigue.' },
103
+ { sceneIndex: 2, shotType: 'insert product', purpose: 'introduction', descriptionTemplate: 'Clean insert shot revealing the product that may solve the problem.' },
104
+ { sceneIndex: 3, shotType: 'medium discovery', purpose: 'discovery', descriptionTemplate: 'Medium shot of {characterA} discovering or picking up the product in {environment}.' },
105
+ { sceneIndex: 4, shotType: 'detail use', purpose: 'usage detail', descriptionTemplate: 'Detail shot of hands interacting with the product in a clear, readable way.' },
106
+ { sceneIndex: 5, shotType: 'medium use', purpose: 'active use', descriptionTemplate: 'Medium shot of {characterA} actively using the product with confidence.' },
107
+ { sceneIndex: 6, shotType: 'close satisfaction', purpose: 'benefit', descriptionTemplate: 'Close-up on {characterA} as the benefit lands and satisfaction becomes visible.' },
108
+ { sceneIndex: 7, shotType: 'wide transformed', purpose: 'after state', descriptionTemplate: 'Wide shot of {characterA} in an improved situation made possible by the product.' },
109
+ { sceneIndex: 8, shotType: 'hero finale', purpose: 'finish', descriptionTemplate: 'Hero finale shot of the product and {characterA}, clean and campaign-ready.' },
110
+ ],
111
+ },
112
+ {
113
+ id: 'beat-structure-3',
114
+ name: 'Beat Structure — 3 scene',
115
+ description: 'Minimal Establish → Develop → Payoff beat structure for short-form narrative and ads (Seedance handbook beat structure).',
116
+ emotionalArc: 'Setup → escalation → resolution',
117
+ bestFor: ['short ads', 'social cuts', 'quick narratives', 'one-take stories', 'punchlines'],
118
+ minCharacters: 1,
119
+ panels: [
120
+ { sceneIndex: 0, shotType: 'establish', purpose: 'establish', descriptionTemplate: 'Establish: wide or medium shot that introduces {characterA} and the situation in {environment}.' },
121
+ { sceneIndex: 1, shotType: 'develop', purpose: 'develop', descriptionTemplate: 'Develop: medium or close shot that escalates the situation — a meaningful change in stakes, action, or intent for {characterA} in {environment}.' },
122
+ { sceneIndex: 2, shotType: 'payoff', purpose: 'payoff', descriptionTemplate: 'Payoff: the shot that delivers the outcome, reveal, or emotional landing — clean and readable.' },
123
+ ],
124
+ },
125
+ {
126
+ id: 'beat-structure-6',
127
+ name: 'Beat Structure — 6 scene',
128
+ description: 'Two shots per beat — Establish / Develop / Payoff — for mid-length narrative, educational explainers, and product sequences (Seedance handbook beat structure).',
129
+ emotionalArc: 'Setup → escalation → resolution with breathing room',
130
+ bestFor: ['explainers', 'product launches', 'transformations', 'before/after', 'educational sequences'],
131
+ minCharacters: 1,
132
+ panels: [
133
+ { sceneIndex: 0, shotType: 'establish wide', purpose: 'establish-context', descriptionTemplate: 'Establish wide: context shot of {characterA} in {environment}, introducing the situation.' },
134
+ { sceneIndex: 1, shotType: 'establish detail', purpose: 'establish-detail', descriptionTemplate: 'Establish detail: medium or insert shot anchoring the specific element, object, or intent {characterA} is focused on.' },
135
+ { sceneIndex: 2, shotType: 'develop action', purpose: 'develop-action', descriptionTemplate: 'Develop action: medium shot of {characterA} taking the meaningful action that changes the situation in {environment}.' },
136
+ { sceneIndex: 3, shotType: 'develop consequence', purpose: 'develop-consequence', descriptionTemplate: 'Develop consequence: close-up or detail showing the immediate consequence of the action — visible change, reaction, or progress.' },
137
+ { sceneIndex: 4, shotType: 'payoff reveal', purpose: 'payoff-reveal', descriptionTemplate: 'Payoff reveal: the moment the outcome lands — clean and readable, framed for maximum impact.' },
138
+ { sceneIndex: 5, shotType: 'payoff resolve', purpose: 'payoff-resolve', descriptionTemplate: 'Payoff resolve: final shot of {characterA} in the new state, closing the beat structure.' },
139
+ ],
140
+ },
141
+ {
142
+ id: 'product-commercial-4',
143
+ name: 'Product Commercial — 4 scene',
144
+ description: 'Compact problem, product, use, payoff structure for short commercials.',
145
+ emotionalArc: 'Need -> reveal -> proof -> desire',
146
+ bestFor: ['short ads', 'launch teasers', 'UGC product spots', 'before/after'],
147
+ minCharacters: 1,
148
+ panels: [
149
+ { sceneIndex: 0, shotType: 'problem hook', purpose: 'need', descriptionTemplate: 'Problem hook: {characterA} faces one clear friction point in {environment}, readable in a single action.' },
150
+ { sceneIndex: 1, shotType: 'product reveal', purpose: 'reveal', descriptionTemplate: 'Product reveal: clean hero shot of the product entering frame with simple, premium composition.' },
151
+ { sceneIndex: 2, shotType: 'usage proof', purpose: 'proof', descriptionTemplate: 'Usage proof: {characterA} uses the product once in {environment}, with the benefit visible on screen.' },
152
+ { sceneIndex: 3, shotType: 'payoff hero', purpose: 'desire', descriptionTemplate: 'Payoff hero: final product-and-person shot showing the improved state, confident and uncluttered.' },
153
+ ],
154
+ },
155
+ {
156
+ id: 'food-tutorial-6',
157
+ name: 'Food Tutorial — 6 scene',
158
+ description: 'Stepwise ingredient, action, transformation, and final bite template.',
159
+ emotionalArc: 'Curiosity -> method -> appetite',
160
+ bestFor: ['recipe clips', 'cooking tutorials', 'food prep', 'creator shorts'],
161
+ minCharacters: 1,
162
+ panels: [
163
+ { sceneIndex: 0, shotType: 'ingredient overview', purpose: 'setup', descriptionTemplate: 'Ingredient overview: organized food and tools in {environment}, with {characterA} ready to begin.' },
164
+ { sceneIndex: 1, shotType: 'prep detail', purpose: 'prep', descriptionTemplate: 'Prep detail: hands complete one clear prep action, framed close enough to understand the technique.' },
165
+ { sceneIndex: 2, shotType: 'mix or season', purpose: 'method', descriptionTemplate: 'Mix or season: {characterA} adds flavor or combines ingredients with visible texture and motion.' },
166
+ { sceneIndex: 3, shotType: 'heat transformation', purpose: 'transformation', descriptionTemplate: 'Heat transformation: cooking action shows steam, sizzle, melt, or color change in {environment}.' },
167
+ { sceneIndex: 4, shotType: 'plate reveal', purpose: 'reveal', descriptionTemplate: 'Plate reveal: finished dish appears cleanly arranged, with the most appetizing detail in focus.' },
168
+ { sceneIndex: 5, shotType: 'taste payoff', purpose: 'payoff', descriptionTemplate: 'Taste payoff: {characterA} reacts naturally after one bite, closing on satisfaction and food texture.' },
169
+ ],
170
+ },
171
+ {
172
+ id: 'dance-social-6',
173
+ name: 'Dance Social — 6 scene',
174
+ description: 'Rhythmic short-form dance structure with hook, moves, and loopable finish.',
175
+ emotionalArc: 'Anticipation -> energy -> replay',
176
+ bestFor: ['dance trends', 'music promos', 'social shorts', 'creator choreography'],
177
+ minCharacters: 1,
178
+ panels: [
179
+ { sceneIndex: 0, shotType: 'pose hook', purpose: 'hook', descriptionTemplate: 'Pose hook: {characterA} holds a distinct starting pose in {environment}, ready for the beat to drop.' },
180
+ { sceneIndex: 1, shotType: 'first move', purpose: 'launch', descriptionTemplate: 'First move: {characterA} starts the choreography with one bold, readable movement.' },
181
+ { sceneIndex: 2, shotType: 'footwork detail', purpose: 'precision', descriptionTemplate: 'Footwork detail: close framing highlights rhythm, steps, and clean timing without changing the setting.' },
182
+ { sceneIndex: 3, shotType: 'signature move', purpose: 'identity', descriptionTemplate: 'Signature move: {characterA} performs the most memorable gesture or transition in {environment}.' },
183
+ { sceneIndex: 4, shotType: 'energy lift', purpose: 'escalation', descriptionTemplate: 'Energy lift: movement becomes bigger and more expressive while the framing stays easy to follow.' },
184
+ { sceneIndex: 5, shotType: 'loop finish', purpose: 'replay', descriptionTemplate: 'Loop finish: {characterA} lands on a final pose that can cut smoothly back to the opening.' },
185
+ ],
186
+ },
187
+ {
188
+ id: 'dramatic-short-6',
189
+ name: 'Dramatic Short — 6 scene',
190
+ description: 'Concise emotional scene with reveal, choice, and aftermath.',
191
+ emotionalArc: 'Unease -> confrontation -> consequence',
192
+ bestFor: ['micro drama', 'character moments', 'twists', 'relationship tension'],
193
+ minCharacters: 1,
194
+ panels: [
195
+ { sceneIndex: 0, shotType: 'quiet establish', purpose: 'setup', descriptionTemplate: 'Quiet establish: {characterA} enters {environment}, with tension visible in posture and silence.' },
196
+ { sceneIndex: 1, shotType: 'important detail', purpose: 'clue', descriptionTemplate: 'Important detail: close shot of the object, message, or gesture that changes the emotional stakes.' },
197
+ { sceneIndex: 2, shotType: 'reaction close-up', purpose: 'reaction', descriptionTemplate: 'Reaction close-up: {characterA} absorbs the discovery, holding emotion in the face and eyes.' },
198
+ { sceneIndex: 3, shotType: 'decision beat', purpose: 'choice', descriptionTemplate: 'Decision beat: {characterA} takes one decisive action in {environment}, shifting the scene forward.' },
199
+ { sceneIndex: 4, shotType: 'confrontation', purpose: 'pressure', descriptionTemplate: 'Confrontation: {characterA} faces {characterB} or the consequence directly, with clear spatial tension.' },
200
+ { sceneIndex: 5, shotType: 'aftermath', purpose: 'landing', descriptionTemplate: 'Aftermath: final quiet image shows what changed for {characterA}, restrained and emotionally legible.' },
201
+ ],
202
+ },
203
+ {
204
+ id: 'action-short-6',
205
+ name: 'Action Short — 6 scene',
206
+ description: 'Fast physical sequence with setup, obstacle, impact, and escape beat.',
207
+ emotionalArc: 'Threat -> acceleration -> release',
208
+ bestFor: ['action teasers', 'stunts', 'sports clips', 'escape scenes'],
209
+ minCharacters: 1,
210
+ panels: [
211
+ { sceneIndex: 0, shotType: 'threat setup', purpose: 'stakes', descriptionTemplate: 'Threat setup: {characterA} spots the danger or objective in {environment}, with stakes clear immediately.' },
212
+ { sceneIndex: 1, shotType: 'launch move', purpose: 'start', descriptionTemplate: 'Launch move: {characterA} commits to one fast physical action, framed for direction and momentum.' },
213
+ { sceneIndex: 2, shotType: 'obstacle beat', purpose: 'obstacle', descriptionTemplate: 'Obstacle beat: the path is blocked by a visible barrier, rival, or hazard in {environment}.' },
214
+ { sceneIndex: 3, shotType: 'impact detail', purpose: 'intensity', descriptionTemplate: 'Impact detail: close shot of contact, landing, grip, or equipment strain that sells the action safely.' },
215
+ { sceneIndex: 4, shotType: 'near miss', purpose: 'climax', descriptionTemplate: 'Near miss: {characterA} barely clears the danger or closes the distance with precise timing.' },
216
+ { sceneIndex: 5, shotType: 'escape wide', purpose: 'release', descriptionTemplate: 'Escape wide: final wide shot shows {characterA} reaching a new position or surviving the beat.' },
217
+ ],
218
+ },
219
+ ];
220
+
221
+ export function listStoryboardTemplates(): StoryboardTemplate[] {
222
+ return STORYBOARD_TEMPLATES;
223
+ }
224
+
225
+ export function readStoryboardTemplate(id: string): StoryboardTemplate | null {
226
+ return STORYBOARD_TEMPLATES.find((template) => template.id === id) ?? null;
227
+ }
228
+
229
+ export function buildStoryboardScenesFromTemplate(
230
+ input: BuildStoryboardFromTemplateInput,
231
+ ): Array<{ sceneIndex: number; description: string }> {
232
+ const template = readStoryboardTemplate(input.templateId);
233
+ if (!template) {
234
+ throw new Error(`Storyboard template "${input.templateId}" not found.`);
235
+ }
236
+
237
+ const environment = input.environment?.trim() || 'a cinematic environment';
238
+ const characterA = input.characterA?.trim() || 'Character A';
239
+ const characterB = input.characterB?.trim() || 'Character B';
240
+
241
+ return template.panels.map((panel) => ({
242
+ sceneIndex: panel.sceneIndex,
243
+ description: fillTemplate(panel.descriptionTemplate, {
244
+ environment,
245
+ characterA,
246
+ characterB,
247
+ }),
248
+ }));
249
+ }
@@ -0,0 +1,401 @@
1
+ /**
2
+ * Studio execution — a dry-by-default step runner for `vclaw studio --execute`.
3
+ *
4
+ * Studio's planner stays the source of truth: it emits a `StudioPlan` whose
5
+ * steps are fully-resolved `vclaw video ...` command strings. This module does
6
+ * NOT re-derive any orchestration decisions (readiness, route, approval) — it
7
+ * just runs the emitted plan step-by-step by delegating each command to an
8
+ * injectable {@link StudioStepRunner} (the CLI supplies a `spawnSync` wrapper;
9
+ * tests inject a stub, so the whole runner is offline/deterministic).
10
+ *
11
+ * Credit safety is structural, not behavioural:
12
+ * 1. Default `--execute` is dry: {@link classifyStep} REFUSES any spend/network
13
+ * subcommand that lacks `--dry-run` (blocked-spend), and dry steps keep their
14
+ * `--dry-run`. Real spend requires the explicit `--confirm-spend` (which strips
15
+ * `--dry-run` from spend-dry steps); spend-live steps run only with it.
16
+ * 2. `--auto-approve-storyboard` (only with `--confirm-spend`) is the ONLY way the
17
+ * runner sets `VIDEOCLAW_APPROVE_STORYBOARD`; otherwise it strips it from the
18
+ * child env, so the director storyboard-approval gate keeps blocking a real
19
+ * render — the gate is inherited verbatim, never reimplemented here.
20
+ * 3. FREE_SUBCOMMANDS is the ALLOW-LIST of verified-offline subcommands (local fs
21
+ * reads/writes + pure logic only — no provider/Gemini/R2/credit call). The
22
+ * classifier is FAIL-CLOSED: anything NOT on this allow-list is treated as a
23
+ * spend step (and refused on a default dry `--execute` unless it carries
24
+ * `--dry-run`). A new, unknown, or typo'd subcommand is therefore spend by
25
+ * default — it can never silently run. To make a new subcommand free, verify
26
+ * it is offline and add it here explicitly.
27
+ */
28
+ import type { StudioGoal, StudioPlan, StudioPlanStep } from './types.js';
29
+
30
+ /**
31
+ * Allow-list of subcommands verified to be fully offline: they only read/write
32
+ * local project files and run pure logic — no provider credits, remote storage
33
+ * pushes, or live external/paid API (Gemini/R2/network) calls. A step is only
34
+ * classified `free` when its subcommand is on this list; everything else is a
35
+ * spend step (fail-closed). Keep this list conservative — when in doubt, leave a
36
+ * subcommand OFF so it is treated as spend rather than silently run.
37
+ */
38
+ const FREE_SUBCOMMANDS = new Set<string>([
39
+ // Read-only status / reporting
40
+ 'status',
41
+ 'readiness',
42
+ 'next-actions',
43
+ 'list',
44
+ 'index',
45
+ 'metrics',
46
+ 'report',
47
+ 'doctor-project',
48
+ 'doctor-portfolio',
49
+ 'candidates-list',
50
+ 'candidates-show',
51
+ // Local HTML portal generation (the publish-* variants push to R2 and are NOT free)
52
+ 'portal',
53
+ 'portal-index',
54
+ 'review-ui',
55
+ // Pure prompt/cinematography composers + deterministic local renders
56
+ 'filmmaking-prompts',
57
+ 'multi-shot',
58
+ 'prompt-lint',
59
+ 'cinema-profile',
60
+ 'storyboard-grid',
61
+ // Template / clone-plan reads (local template store + artifacts)
62
+ 'template-list',
63
+ 'template-show',
64
+ 'storyboard-template-list',
65
+ 'storyboard-template-show',
66
+ 'clone-plan',
67
+ // Character / reference-sheet local artifact reads & writes
68
+ 'character-list',
69
+ 'character-show',
70
+ 'reference-sheet-add',
71
+ 'reference-sheet-list',
72
+ 'reference-sheet-show',
73
+ 'reference-sheet-bind',
74
+ 'reference-sheet-validate',
75
+ // Scene-candidate selection / chaining (local artifact + event writes)
76
+ 'select-candidate',
77
+ 'reject-candidate',
78
+ 'reroll-scene',
79
+ 'chain-from',
80
+ 'unchain',
81
+ // Local exports (write to disk / local Obsidian vault, no network)
82
+ 'export-csv',
83
+ 'export-obsidian',
84
+ 'sync-obsidian',
85
+ // Local batch-queue state rollup (batch-submit/monitor poll+download and are NOT free)
86
+ 'batch-status',
87
+ ]);
88
+
89
+ /** Env var that unblocks the director storyboard-approval gate. The runner must
90
+ * never set it, so the gate keeps blocking inside any spawned execute. */
91
+ export const APPROVAL_ENV_VAR = 'VIDEOCLAW_APPROVE_STORYBOARD';
92
+
93
+ export type StudioStepClassification = 'free' | 'spend-dry' | 'spend-live';
94
+
95
+ export class StudioExecuteError extends Error {
96
+ constructor(
97
+ public readonly code: string,
98
+ message: string,
99
+ ) {
100
+ super(message);
101
+ this.name = 'StudioExecuteError';
102
+ }
103
+ }
104
+
105
+ /**
106
+ * Tokenizes a Studio command template into argv, honoring single/double quotes
107
+ * (recipe commands quote multi-word values, e.g. `--client "Acme Inc"`).
108
+ */
109
+ export function parseStudioCommandArgv(command: string): string[] {
110
+ const argv: string[] = [];
111
+ let current = '';
112
+ let quote: '"' | "'" | null = null;
113
+ let started = false;
114
+ for (const ch of command) {
115
+ if (quote) {
116
+ if (ch === quote) quote = null;
117
+ else current += ch;
118
+ started = true;
119
+ } else if (ch === '"' || ch === "'") {
120
+ quote = ch;
121
+ started = true;
122
+ } else if (ch === ' ' || ch === '\t' || ch === '\n') {
123
+ if (started) {
124
+ argv.push(current);
125
+ current = '';
126
+ started = false;
127
+ }
128
+ } else {
129
+ current += ch;
130
+ started = true;
131
+ }
132
+ }
133
+ if (started) argv.push(current);
134
+ return argv;
135
+ }
136
+
137
+ /**
138
+ * Returns the argv with a leading `vclaw` token removed (recipe commands are
139
+ * written `vclaw video ...`; the spawned child is the vclaw binary itself).
140
+ */
141
+ export function studioStepArgv(step: StudioPlanStep): string[] {
142
+ const argv = parseStudioCommandArgv(step.command);
143
+ return argv[0] === 'vclaw' ? argv.slice(1) : argv;
144
+ }
145
+
146
+ /** The subcommand of a `vclaw video <sub> ...` (or `vclaw <sub> ...`) command. */
147
+ function subcommandOf(argv: string[]): string | undefined {
148
+ const rest = argv[0] === 'vclaw' ? argv.slice(1) : argv;
149
+ return rest[0] === 'video' ? rest[1] : rest[0];
150
+ }
151
+
152
+ /**
153
+ * Classifies a step by credit risk, FAIL-CLOSED. A step is only `free` when its
154
+ * subcommand is on the {@link FREE_SUBCOMMANDS} allow-list; everything else —
155
+ * including an unknown, typo'd, or missing subcommand — is a spend step:
156
+ * `spend-dry` when it carries `--dry-run`, else `spend-live` (refused by the
157
+ * runner on a default dry `--execute`). An empty/undefined subcommand is the
158
+ * safest classification, `spend-live`.
159
+ */
160
+ export function classifyStep(step: StudioPlanStep): StudioStepClassification {
161
+ const argv = parseStudioCommandArgv(step.command);
162
+ const sub = subcommandOf(argv);
163
+ if (sub && FREE_SUBCOMMANDS.has(sub)) {
164
+ return 'free';
165
+ }
166
+ return argv.includes('--dry-run') ? 'spend-dry' : 'spend-live';
167
+ }
168
+
169
+ export interface StudioStepRunResult {
170
+ exitCode: number;
171
+ stdout: string;
172
+ stderr: string;
173
+ /** Parsed child stdout JSON, when stdout was valid JSON. */
174
+ json?: unknown;
175
+ }
176
+
177
+ /** Injectable step runner. Receives child argv (no leading `vclaw`) + child env. */
178
+ export type StudioStepRunner = (argv: string[], env: NodeJS.ProcessEnv) => StudioStepRunResult;
179
+
180
+ export interface StudioExecuteOptions {
181
+ runStep: StudioStepRunner;
182
+ /** Base env the child env is derived from. */
183
+ baseEnv?: NodeJS.ProcessEnv;
184
+ /**
185
+ * Permit credit-spending steps to RUN for real. When set, spend-dry steps are
186
+ * promoted to live (their `--dry-run` is stripped) and spend-live steps run.
187
+ * Default false → fully dry (spend-live is refused; spend-dry runs as dry).
188
+ */
189
+ confirmSpend?: boolean;
190
+ /**
191
+ * Only meaningful with `confirmSpend`: set `VIDEOCLAW_APPROVE_STORYBOARD` in the
192
+ * child env so a real render proceeds unattended past the director gate. Without
193
+ * it the approval var is stripped, so the human storyboard-approval gate still
194
+ * blocks a real render unless it was approved out-of-band.
195
+ */
196
+ autoApproveStoryboard?: boolean;
197
+ /** Resume from this step id (earlier steps are recorded as skipped). */
198
+ fromStepId?: string;
199
+ }
200
+
201
+ export type StudioStepStatus =
202
+ | 'ran'
203
+ | 'skipped-before-resume'
204
+ | 'skipped-approval'
205
+ | 'blocked-spend'
206
+ | 'blocked'
207
+ | 'failed';
208
+
209
+ export interface StudioStepResult {
210
+ id: string;
211
+ command: string;
212
+ classification: StudioStepClassification;
213
+ status: StudioStepStatus;
214
+ exitCode: number | null;
215
+ /** `status` field parsed from the child's JSON output, when present. */
216
+ childStatus?: string;
217
+ /** A storyboard markdown path surfaced by a director awaiting-approval child. */
218
+ markdownPath?: string;
219
+ }
220
+
221
+ export type StudioStopReason =
222
+ | 'approval'
223
+ | 'spend-guard'
224
+ | 'child-blocked'
225
+ | 'child-failed'
226
+ | 'missing-inputs';
227
+
228
+ export type StudioExecutionMode = 'dry' | 'confirm-spend' | 'auto-render';
229
+
230
+ export interface StudioExecutionReport {
231
+ schemaVersion: 1;
232
+ goal: StudioGoal;
233
+ /** dry = no credits; confirm-spend = real spend, human-gated; auto-render = real spend, gate auto-approved. */
234
+ mode: StudioExecutionMode;
235
+ executed: boolean;
236
+ ranCount: number;
237
+ stoppedAt?: string;
238
+ stopReason?: StudioStopReason;
239
+ /** Set in dry mode when the plan contains spend steps: how to render for real. */
240
+ hint?: string;
241
+ results: StudioStepResult[];
242
+ warnings: string[];
243
+ }
244
+
245
+ /**
246
+ * Builds the child env. By default the storyboard-approval var is STRIPPED so the
247
+ * director gate keeps blocking. Only when `autoApprove` is set (auto-render mode)
248
+ * is it set to '1' so a real render proceeds unattended.
249
+ */
250
+ export function studioChildEnv(
251
+ base: NodeJS.ProcessEnv = {},
252
+ opts: { autoApprove?: boolean } = {},
253
+ ): NodeJS.ProcessEnv {
254
+ const env = { ...base };
255
+ if (opts.autoApprove) {
256
+ env[APPROVAL_ENV_VAR] = '1';
257
+ } else {
258
+ delete env[APPROVAL_ENV_VAR];
259
+ }
260
+ return env;
261
+ }
262
+
263
+ function interpretChild(result: StudioStepRunResult): {
264
+ stop: boolean;
265
+ status: StudioStepStatus;
266
+ reason?: StudioStopReason;
267
+ childStatus?: string;
268
+ markdownPath?: string;
269
+ } {
270
+ if (result.exitCode !== 0) {
271
+ return { stop: true, status: 'failed', reason: 'child-failed' };
272
+ }
273
+ const json =
274
+ result.json && typeof result.json === 'object' && !Array.isArray(result.json)
275
+ ? (result.json as Record<string, unknown>)
276
+ : undefined;
277
+ const childStatus = json && typeof json.status === 'string' ? json.status : undefined;
278
+ const blocked =
279
+ childStatus === 'blocked' ||
280
+ childStatus === 'awaiting-approval' ||
281
+ json?.awaitingApproval === true ||
282
+ json?.state === 'awaiting-approval';
283
+ if (blocked) {
284
+ const markdownPath =
285
+ typeof json?.markdownPath === 'string'
286
+ ? json.markdownPath
287
+ : typeof json?.storyboardMarkdownPath === 'string'
288
+ ? (json.storyboardMarkdownPath as string)
289
+ : undefined;
290
+ return { stop: true, status: 'blocked', reason: 'child-blocked', childStatus, markdownPath };
291
+ }
292
+ return { stop: false, status: 'ran', childStatus };
293
+ }
294
+
295
+ /** Returns argv with any `--dry-run` flag removed — used to promote a spend-dry
296
+ * step to a real run under --confirm-spend.
297
+ *
298
+ * NOTE: the paid audio commands (`narrate`/`dialogue`/`sfx`/`soundtrack`) have
299
+ * their OWN fail-closed CLI gate (`requireSpendConfirmation` in vclaw.ts) that
300
+ * refuses a real run unless the argv carries `--dry-run` OR `--confirm-spend`.
301
+ * No STUDIO_RECIPE emits those subcommands today, so stripping `--dry-run` here
302
+ * is sufficient. If a recipe ever DOES emit one, this promotion must also append
303
+ * `--confirm-spend` (otherwise the promoted child hits the CLI gate and fails). */
304
+ export function stripDryRunArgv(argv: string[]): string[] {
305
+ return argv.filter((arg) => arg !== '--dry-run');
306
+ }
307
+
308
+ /**
309
+ * Runs a Studio plan's steps in order, stopping (fail-fast, no partial spend) at
310
+ * the first spend-guard refusal, child block, or child failure. Pure control flow
311
+ * — all I/O is delegated to `opts.runStep`. Never mutates the input plan.
312
+ *
313
+ * Modes (by flags): default = dry (free + spend-dry-as-dry; spend-live refused);
314
+ * confirmSpend = real spend (spend-dry promoted by stripping --dry-run), still
315
+ * human-gated; confirmSpend + autoApproveStoryboard = real spend with the director
316
+ * storyboard gate auto-approved (unattended).
317
+ */
318
+ export function runStudioPlan(plan: StudioPlan, opts: StudioExecuteOptions): StudioExecutionReport {
319
+ const confirmSpend = opts.confirmSpend === true;
320
+ const autoApprove = opts.autoApproveStoryboard === true;
321
+ if (autoApprove && !confirmSpend) {
322
+ throw new StudioExecuteError(
323
+ 'studio_execute_auto_approve_requires_confirm_spend',
324
+ '--auto-approve-storyboard only applies together with --confirm-spend.',
325
+ );
326
+ }
327
+ const mode: StudioExecutionMode = !confirmSpend ? 'dry' : autoApprove ? 'auto-render' : 'confirm-spend';
328
+ const childEnv = studioChildEnv(opts.baseEnv, { autoApprove: confirmSpend && autoApprove });
329
+ const results: StudioStepResult[] = [];
330
+ const report: StudioExecutionReport = {
331
+ schemaVersion: 1,
332
+ goal: plan.goal,
333
+ mode,
334
+ executed: false,
335
+ ranCount: 0,
336
+ results,
337
+ warnings: plan.warnings,
338
+ };
339
+
340
+ if (plan.missingInputs.length > 0) {
341
+ report.stopReason = 'missing-inputs';
342
+ return report;
343
+ }
344
+
345
+ if (mode === 'dry' && plan.steps.some((step) => classifyStep(step) !== 'free')) {
346
+ report.hint =
347
+ 'Dry run: spend steps used --dry-run. To render for real add --confirm-spend (storyboard approval still required), or --confirm-spend --auto-approve-storyboard for an unattended render.';
348
+ }
349
+
350
+ let resuming = opts.fromStepId !== undefined;
351
+ for (const step of plan.steps) {
352
+ const classification = classifyStep(step);
353
+
354
+ if (resuming) {
355
+ if (step.id === opts.fromStepId) {
356
+ resuming = false;
357
+ } else {
358
+ results.push({ id: step.id, command: step.command, classification, status: 'skipped-before-resume', exitCode: null });
359
+ continue;
360
+ }
361
+ }
362
+
363
+ // Spend guard: a spend-live step (spend subcommand without --dry-run) runs
364
+ // only under --confirm-spend; otherwise it is refused and the run stops.
365
+ if (classification === 'spend-live' && !confirmSpend) {
366
+ results.push({ id: step.id, command: step.command, classification, status: 'blocked-spend', exitCode: null });
367
+ report.stoppedAt = step.id;
368
+ report.stopReason = 'spend-guard';
369
+ return report;
370
+ }
371
+
372
+ // Free + spend-dry steps run (the real human checkpoint comes from the child's
373
+ // own director-approval gate, surfaced as a 'blocked' result — not a coarse
374
+ // pre-stop). Under --confirm-spend a spend-dry step is promoted to a real run
375
+ // by stripping its --dry-run.
376
+ const baseArgv = studioStepArgv(step);
377
+ const argv = confirmSpend && classification === 'spend-dry' ? stripDryRunArgv(baseArgv) : baseArgv;
378
+ const runResult = opts.runStep(argv, childEnv);
379
+ const verdict = interpretChild(runResult);
380
+ results.push({
381
+ id: step.id,
382
+ command: step.command,
383
+ classification,
384
+ status: verdict.status,
385
+ exitCode: runResult.exitCode,
386
+ ...(verdict.childStatus ? { childStatus: verdict.childStatus } : {}),
387
+ ...(verdict.markdownPath ? { markdownPath: verdict.markdownPath } : {}),
388
+ });
389
+ if (verdict.status === 'ran') {
390
+ report.ranCount += 1;
391
+ report.executed = true;
392
+ }
393
+ if (verdict.stop) {
394
+ report.stoppedAt = step.id;
395
+ report.stopReason = verdict.reason;
396
+ return report;
397
+ }
398
+ }
399
+
400
+ return report;
401
+ }