videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
  1381. package/src/video/prompt-guidance.ts +64 -0
  1382. package/src/video/prompt-library.ts +96 -0
  1383. package/src/video/prompt-lint.ts +568 -0
  1384. package/src/video/prompt-quality.ts +635 -0
  1385. package/src/video/prompt-rules.ts +209 -0
  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
  1388. package/src/video/provider-platform/registry.ts +286 -0
  1389. package/src/video/provider-platform/route-capabilities.ts +327 -0
  1390. package/src/video/provider-platform/router.ts +221 -0
  1391. package/src/video/provider-platform/security.ts +29 -0
  1392. package/src/video/provider-platform/telemetry.ts +116 -0
  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
  1398. package/src/video/providers/public-host.ts +128 -0
  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
  1401. package/src/video/readiness.ts +284 -0
  1402. package/src/video/reference-sheet-store.ts +40 -0
  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
  1405. package/src/video/report-diff.ts +299 -0
  1406. package/src/video/report-history.ts +122 -0
  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
  1410. package/src/video/scene-candidates.ts +195 -0
  1411. package/src/video/scene-selection-store.ts +36 -0
  1412. package/src/video/scene-selection.ts +306 -0
  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
  1415. package/src/video/seedance-asset-library.ts +259 -0
  1416. package/src/video/seedance-blocks.ts +118 -0
  1417. package/src/video/seedance-chain-host.ts +152 -0
  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
  1426. package/src/video/story-bible.ts +302 -0
  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
@@ -0,0 +1,51 @@
1
+ {
2
+ "$schema": "https://json-schema.org/draft/2020-12/schema",
3
+ "$id": "vclaw-video-core/video/pipeline-manifest",
4
+ "title": "Vclaw Video Pipeline Manifest",
5
+ "type": "object",
6
+ "required": ["name", "version", "productionMode", "stages"],
7
+ "properties": {
8
+ "name": { "type": "string" },
9
+ "version": { "type": "string" },
10
+ "productionMode": {
11
+ "type": "string",
12
+ "enum": ["storyboard", "director"]
13
+ },
14
+ "stages": {
15
+ "type": "array",
16
+ "minItems": 1,
17
+ "items": {
18
+ "type": "object",
19
+ "required": ["name", "produces", "checkpointRequired", "humanApprovalDefault", "successCriteria"],
20
+ "properties": {
21
+ "name": {
22
+ "type": "string",
23
+ "enum": ["brief", "storyboard", "assets", "review", "publish"]
24
+ },
25
+ "requiredArtifactsIn": {
26
+ "type": "array",
27
+ "items": {
28
+ "type": "string",
29
+ "enum": ["brief", "storyboard", "asset-manifest", "review-report", "publish-report", "analyze-output"]
30
+ }
31
+ },
32
+ "produces": {
33
+ "type": "array",
34
+ "items": {
35
+ "type": "string",
36
+ "enum": ["brief", "storyboard", "asset-manifest", "review-report", "publish-report", "analyze-output"]
37
+ }
38
+ },
39
+ "checkpointRequired": { "type": "boolean" },
40
+ "humanApprovalDefault": { "type": "boolean" },
41
+ "successCriteria": {
42
+ "type": "array",
43
+ "items": { "type": "string" }
44
+ }
45
+ },
46
+ "additionalProperties": false
47
+ }
48
+ }
49
+ },
50
+ "additionalProperties": false
51
+ }
@@ -0,0 +1,113 @@
1
+ # Skills Catalog
2
+
3
+ This repo now includes the legacy `videoclaw/skills` set, imported into the
4
+ clean-room tree so the workflow surface is available locally instead of only in
5
+ the old repo.
6
+
7
+ ## Start Here
8
+
9
+ The imported library is no longer treated as a flat bag of equally-preferred
10
+ entry points.
11
+
12
+ Use these canonical surfaces first:
13
+
14
+ | Goal | Start With | Then Specialize Into |
15
+ |---|---|---|
16
+ | "Help me make a video" — guided, novice-facing, menu-driven | `concierge` (speaks as **Clawbot**, the VideoClaw mascot; `clawbot` is a persona alias) | routes into any lane: `video-framework`, `brand-presenter`, `brand-agency`, `character-ad`, `ugc`, `movie-director`, `multi-shot-prompt`, `video-clone-ad` |
17
+ | Generic video request | `video-framework` | `video-storyboard`, `video-analyze-template`, `video-clone-ad`, `video-replicator`, `movie-director`, `video-production-handoff`, `video-review-ui-qa`, `video-portfolio-ops`, `video-release-readiness`, `higgsfield-generate`, `ugc` |
18
+ | Narrated presenter / host-led deck video | `brand-presenter` | `davendra-presenter`, `nex-presenter`, `bunty` |
19
+
20
+ Compatibility/deep-reference surfaces remain available, but the preferred UX is:
21
+
22
+ 1. start at a canonical entry point
23
+ 2. specialize only when the mode is clearly known
24
+ 3. keep personal or legacy names as aliases rather than first-choice workflows
25
+
26
+ ## Video Production Skills
27
+
28
+ - `video-framework`
29
+ - `video-replicator`
30
+ - `video-storyboard`
31
+ - `video-analyze-template`
32
+ - `video-clone-ad`
33
+ - `video-production-handoff`
34
+ - `video-review-ui-qa`
35
+ - `video-portfolio-ops`
36
+ - `video-release-readiness`
37
+ - `movie-director`
38
+ - `higgsfield-generate`
39
+ - `seedance-prompts`
40
+ - `ugc`
41
+ - `character-library`
42
+ - `character-creator`
43
+ - `video-post`
44
+ - `youtube-audio`
45
+ - `brand-presenter`
46
+ - compatibility aliases:
47
+ - `davendra-presenter`
48
+ - `nex-presenter`
49
+ - `bunty`
50
+
51
+ ## Workflow Skills
52
+
53
+ Generic orchestration skills that duplicate the operator's global plugin set
54
+ (`autopilot`, `ralph`/`ralph-init`/`ralplan`, `team`, `cancel`, `trace`, `hud`,
55
+ `git-master`, `code-review`, `security-review`, and the removed-tooling
56
+ `omx-setup`) have been culled from this repo — use the global versions. The
57
+ remaining repo-local workflow skills:
58
+
59
+ - `concierge`
60
+ - persona alias: `clawbot`
61
+ - `improvement-run` — whole-codebase improvement pass (parallel audit → adversarial verification → plan gate → batched PRs with fresh verifiers)
62
+ - `build-fix`
63
+ - `deep-interview`
64
+ - `deepsearch`
65
+ - `doctor`
66
+ - `graphify` — codebase knowledge-graph navigation (query/path/explain over a built graph; external graphify CLI + graphify-out/)
67
+ - `help`
68
+ - `note`
69
+ - `pipeline`
70
+ - `review`
71
+ - `skill`
72
+ - `studio-mode`
73
+ - `web-clone`
74
+ - `worker`
75
+ - `configure-notifications`
76
+ - `ai-slop-cleaner`
77
+
78
+ ## Import Notes
79
+
80
+ 1. The imported skill tree preserves legacy names for compatibility.
81
+ 2. Personal/brand-specific presenter skills are kept as aliases over the shared
82
+ `brand-presenter` surface so the repo stays generic while preserving
83
+ discoverability.
84
+ 3. `video-framework` and `brand-presenter` are the canonical entry points for
85
+ broad video and presenter requests; deeper skills now sit underneath them as
86
+ specialist or compatibility surfaces.
87
+ 4. `character-library` is the hygiene and repair companion to
88
+ `character-creator`; creation stays on the creator skill while audit, patch,
89
+ and delete operations live in the library lane.
90
+ 5. `video-post` closes the loop after render with verification, platform
91
+ variants, thumbnails, and archive helpers.
92
+ 6. `video-production-handoff` is the operator handoff lane for Review UI,
93
+ review-autopilot, canonical `review-report.json` truth, and release-ready
94
+ verification before publish.
95
+ 7. `video-review-ui-qa`, `video-portfolio-ops`, and
96
+ `video-release-readiness` split the production surface into browser QA,
97
+ slate management, and release handoff so advanced commands remain intact but
98
+ operators get clear workflows.
99
+ 8. `higgsfield-generate` is an external bridge over Higgsfield's MIT-licensed
100
+ public skills and official CLI. Keep it optional and thin; do not vendor the
101
+ upstream setup script or make Higgsfield a required runtime dependency.
102
+ 9. Local repo paths should be preferred over old `.claude/...` path assumptions
103
+ when adapting or extending these skills further.
104
+
105
+ ## Machine-Readable Catalog
106
+
107
+ For tooling and maintenance, the repo now also carries:
108
+
109
+ 1. `skills/catalog.json`
110
+
111
+ It records the imported skill ids, rough category, alias relationships, and the
112
+ new canonical-entry/specialization structure so the skill surface can be
113
+ audited without scraping markdown.
@@ -0,0 +1,140 @@
1
+ ---
2
+ name: ai-director
3
+ description: Act as an AI Animation Director — run the staged director system to lock a project-level visual blueprint (visual identity, master color system, lighting grammar, per-character blueprint, environment blueprint, project camera bible, performance rules) and persist it as projects/<slug>/artifacts/project-blueprint.json so every filmmaking-prompts scene packet inherits it. Trigger on "director blueprint", "project bible", "art-direct this", "camera bible", "lock the look".
4
+ ---
5
+
6
+ <Purpose>
7
+ The AI Director is the **director layer ABOVE** VideoClaw's existing camera
8
+ reference — it does NOT replace `cinematography.ts` / `filmmaking-prompts`, it
9
+ locks the film language they execute. You think, design, and direct: every visual
10
+ decision serves an emotion, and you explain the WHY. The output is a single
11
+ `project-blueprint.json` that `vclaw video director-blueprint` validates + stores,
12
+ after which every Seedance/Veo/i2v scene packet automatically inherits the locked
13
+ palette, lighting, per-character framing, environment atmosphere, and the camera
14
+ bible's forbidden movements + the one rule.
15
+ </Purpose>
16
+
17
+ <Use_When>
18
+ - The user wants strong, consistent cinematic direction across a multi-scene video or a series
19
+ - The user asks to "lock the look", "art-direct", build a "camera bible" or "project bible"
20
+ - A character/mascot needs a locked visual + camera + voice identity across episodes (improve the Omni character)
21
+ - Before generating prompts/storyboards for a project that should feel directed, not random
22
+ </Use_When>
23
+
24
+ <Do_Not_Use_When>
25
+ - The user only wants a single one-off image or clip
26
+ - Pure continuity/cast tracking is needed (that is the `story-bible` artifact, not this)
27
+ - The user wants the low-level prompt packets directly (`vclaw video filmmaking-prompts`)
28
+ </Do_Not_Use_When>
29
+
30
+ ## Core director principles
31
+
32
+ 1. Every visual decision serves the emotion. Camera, color, light, costume — all of it.
33
+ 2. Consistency is the foundation of a believable world; lock the visual language before production.
34
+ 3. Character design is character psychology — how someone looks tells us who they are before they speak.
35
+ 4. Color is information, not decoration. Every color choice carries meaning.
36
+ 5. The camera is a character. Where it moves, stays still, and what it shows is directorial intent.
37
+ 6. Constraint produces creativity. A locked grammar forces every scene to speak the same language.
38
+ 7. Be concise and production-ready: short headings, bullets, a short reason for every major choice. No story prose.
39
+
40
+ ## Workflow
41
+
42
+ **Stage 0 — Intake.** Ask in one message: (1) the idea in 2–5 sentences — who, where, and what it should FEEL like; (2) any video reference whose visual DNA to extract; (3) any character/style references; (4) target format (teaser 10–30s / short 30–60s / sequence 1–3min); (5) preferred style (realistic / stylized / anime / hybrid / cinematic live-action). Summarize in 3 lines, then proceed.
43
+
44
+ **Stage 1 — Author the blueprint.** Design all 8 sections below, working backward from the intended feeling. Use the camera-bible vocabulary (`references/video/camera-bible.md`) — shot sizes by emotional trigger, the two-temperature lighting technique, the 5-sensory-words rule (1 smell + 1 texture + 1 sound + 2 feelings) — and prefer the registry ids the engine knows (lighting: `golden-hour`, `night-fire`, `neutral-studio`, `chiaroscuro`, …; grades: `teal-orange`, `bleach-bypass`, `warm-nostalgia`, `cool-isolation`, …; movements: `static-locked`, `dolly-in`, `crane-up`, `whip-pan`, `vertigo`, …).
45
+
46
+ **Stage 2 — Persist + verify.** Write the JSON to a file, then run the CLI. The composer auto-reads it; confirm with `vclaw video filmmaking-prompts`.
47
+
48
+ ## The `project-blueprint.json` shape (matches the schema exactly)
49
+
50
+ ```json
51
+ {
52
+ "title": "Meet VideoClaw",
53
+ "visualIdentity": {
54
+ "aesthetic": "3D hyper-real caricature",
55
+ "influences": [{ "name": "Pixar", "borrowed": "soft global illumination" }],
56
+ "texture": "glossy toy-like surfaces", "scale": "intimate studio",
57
+ "timeOfDay": "bright daylight", "thesis": "looks like a friendly toy world, feels upbeat, lit clean"
58
+ },
59
+ "colorSystem": {
60
+ "colors": [{ "name": "lime", "where": "mascot body", "emotion": "energy", "hex": "#d4ed5b" }],
61
+ "kelvinRange": "5200-5600K", "warmShiftMeaning": "warmth/friendliness", "coolShiftMeaning": "focus/tech",
62
+ "contrast": "medium", "saturation": "pushed", "gradeId": "teal-orange"
63
+ },
64
+ "lightingGrammar": {
65
+ "keyDirection": "soft front-left", "quality": "soft", "shadowStrategy": "gentle, never harsh",
66
+ "practicals": "studio panels",
67
+ "signatureSetups": { "intimate": "soft wrap", "tension": "hard side key", "hero": "rim + bloom" }
68
+ },
69
+ "characters": [{
70
+ "name": "Clawbot", "role": "host", "visualType": "stylized 3D mascot",
71
+ "silhouette": "egg-shaped lime body", "signatureDetail": "antenna + round PHYSICAL blue eyes",
72
+ "palette": ["lime", "blue", "rust-orange"], "costume": "cream arms with rust joints",
73
+ "communicates": "friendly, approachable",
74
+ "voice": { "ageGender": "warm neutral", "timbre": "bright", "rhythm": "upbeat", "accent": "neutral",
75
+ "emotionalLeak": "excitement", "anchors": ["enthusiastic", "reassuring"] },
76
+ "cameraLanguage": { "power": "low-angle MCU", "vulnerability": "high-angle CU", "signature": "eye-level MS" }
77
+ }],
78
+ "environments": [{
79
+ "name": "studio", "type": "interior", "emotionalFunction": "safe, focused",
80
+ "anchors": ["white cyclorama", "soft panels", "floor reflection"], "scale": "contained",
81
+ "lightColor": "neutral 5600K",
82
+ "sensory": { "smell": "clean plastic", "texture": "smooth floor", "sound": "soft room tone", "feelings": ["calm", "curious"] }
83
+ }],
84
+ "cameraBible": {
85
+ "relationship": "friendly observer at human distance", "whenMoves": "gentle push-in on a reveal",
86
+ "whenLocked": "most talking beats", "dominantShots": ["ms", "mcu", "cu"],
87
+ "rareShots": [{ "shot": "ews", "when": "episode opener only" }],
88
+ "primaryAngles": ["eye-level"], "primaryMovements": ["static-locked", "dolly-in"],
89
+ "forbiddenMovements": ["whip-pan", "vertigo"], "focalFeel": "35-50mm natural",
90
+ "depthStrategy": "medium, subject sharp", "oneRule": "never a flat screen-face, always the 3D egg body"
91
+ },
92
+ "performanceRules": {
93
+ "actingStyle": "expressive but warm", "dialogueEnergy": "upbeat", "silenceUsage": "brief beats",
94
+ "intensityScale": "low-to-medium", "castingPattern": "one consistent host voice", "avoid": "monotone flatness"
95
+ },
96
+ "output": {
97
+ "runtimeSeconds": 60, "aspectRatio": "16:9", "motionStyle": "smooth, friendly",
98
+ "editingRhythm": "medium, benefit-led",
99
+ "vibeKeywords": ["upbeat", "friendly", "clean", "modern", "playful", "confident", "bright", "crisp"]
100
+ }
101
+ }
102
+ ```
103
+
104
+ All 8 top-level sections (`visualIdentity`, `colorSystem`, `lightingGrammar`, `characters`,
105
+ `environments`, `cameraBible`, `performanceRules`, `output`) plus `title` are REQUIRED — the
106
+ validator throws a single error listing any missing ones. `characters`/`environments` may be
107
+ empty arrays. `palette` is capped to 3; voice `anchors` to 2. Use shot-size ids from the camera
108
+ bible (`ews|ws|mws|ms|mcu|cu|ecu|two-shot|ots|pov|dutch|birds-eye|worms-eye`) and movement ids
109
+ (`static-locked|dolly-in|dolly-out|pan|tilt-up|tilt-down|orbit|tracking|handheld|crane-up|whip-pan|vertigo`).
110
+
111
+ ## Persist + verify (the CLI handoff)
112
+
113
+ ```bash
114
+ # 1. Write the JSON you authored to a file, then validate + persist it:
115
+ vclaw video director-blueprint --project <slug> --from-json <path-to-blueprint.json> --write
116
+
117
+ # 2. Confirm it is inherited by the scene packets (look for the "DIRECTOR — …" addendum
118
+ # and any forbidden-camera-movement issue):
119
+ vclaw video filmmaking-prompts --project <slug>
120
+
121
+ # Inspect the persisted blueprint at any time:
122
+ vclaw video director-blueprint --project <slug> --show
123
+ ```
124
+
125
+ Once persisted, `vclaw video filmmaking-prompts` **auto-reads** `artifacts/project-blueprint.json`
126
+ and appends a prose `DIRECTOR — Palette / Look / Lighting / Subject / Atmosphere / Rule` block to
127
+ every scene packet, and flags any forbidden camera movement. No extra flag is needed.
128
+
129
+ <Example_Requests>
130
+ - "art-direct the Clawbot intro series — lock the look and camera bible"
131
+ - "build a project bible for this music video"
132
+ - "make a director blueprint so every scene stays on-model"
133
+ - "lock the camera grammar and forbidden moves for this project"
134
+ </Example_Requests>
135
+
136
+ ## References
137
+ - `references/video/camera-bible.md` — shot sizes, angles, movements (with Seedance syntax), lighting, grades, the two-temperature technique, the 5-sensory-words rule.
138
+ - `references/video/ai-director-blueprint.md` — the full staged director master-prompt.
139
+ - `references/video/multi-shot-framework.md` — the downstream multi-shot prompt framework + anti-patterns.
140
+ - `docs/DIRECTOR_BLUEPRINT.md` — how the artifact is consumed by the pipeline.
@@ -0,0 +1,239 @@
1
+ ---
2
+ name: ai-filmmaking
3
+ description: |
4
+ Generate production-grade prompts for AI filmmaking the videoclaw way: an
5
+ 8-shot Character Sheet to lock identity, a 9-panel Cinematic Storyboard Grid
6
+ with CAM/MOVE/MOOD annotation strips to lock the scene, and Seedance 2.0
7
+ video prompts in three reference variants to render each shot. Use when the
8
+ user wants to create an AI-generated film, short, music video, commercial,
9
+ trailer, or scene; asks for a storyboard, shot list, or cinematic prompts;
10
+ or describes a character or story they want to render visually — even if
11
+ they never say the word "prompt". Front door for the chained
12
+ character-sheet → storyboard-grid → seedance-packets workflow.
13
+ ---
14
+
15
+ # AI Filmmaking (character sheet → storyboard grid → Seedance prompts)
16
+
17
+ Chain three templates over a videoclaw project: a **Character Sheet** locks
18
+ identity, a **9-panel Storyboard Grid** designs one continuous scene with clear
19
+ camera logic, and **Seedance 2.0 packets** render each shot. The identity
20
+ flows: locked character description → sheet → grid (CHARACTER LOCK) →
21
+ packet (`@imageN` reference + SUBJECT LOCK). The CLI owns every template; this
22
+ skill drives the existing commands in order and never re-derives their logic.
23
+
24
+ Most users want all three in sequence. Some arrive mid-pipeline ("I have a
25
+ character sheet, just give me Seedance prompts") — read the project state,
26
+ figure out where they are, and deliver only what they need.
27
+
28
+ **Spend note:** everything through Phase 3 is free, deterministic prompt
29
+ generation — proceed without asking. Phase 4 (rendering video) costs real
30
+ credits: confirm the plan with the user once before the first paid render,
31
+ then proceed without re-asking; pause again only for a real scope change.
32
+
33
+ ## When to use this vs other skills
34
+
35
+ - **`ai-filmmaking`** — the full prompting chain for a cinematic scene or film:
36
+ character sheets + storyboard grid + Seedance shot packets.
37
+ - `character-ad` — a finished character-led ad via native Flow R2V (renders
38
+ video end-to-end; no storyboard grid).
39
+ - `brand-agency` — full brand launch; use it for brand systems, this skill for
40
+ cinematic scene work.
41
+ - `multi-shot-prompt` — standalone timecoded shot-sequence prompts without the
42
+ character-sheet/grid chain.
43
+ - `movie-director` / `ai-director` — authoring the project visual bible
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+ (Director Blueprint); `filmmaking-prompts` reads it back automatically.
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+
46
+ ## Phase 0 — Intake
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+
48
+ Identify the gaps in the creative spec before generating anything. The minimum:
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+ genre/visual style, one sentence per lead character (age range, build,
50
+ wardrobe, key prop), setting, the scene's emotional beat, aspect ratio
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+ (default `16:9`; `9:16` for vertical/social), and exclusions. Ask 2-3 sharp
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+ questions only if the brief is genuinely vague — if the user already wrote a
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+ paragraph of detail, just start.
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+
55
+ Set up the project (skip whatever already exists):
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+
57
+ ```bash
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+ vclaw video init <slug> --mode storyboard # or --mode director
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+ vclaw video brief --project <slug> --title "<title>" --intent "<one-line intent>"
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+ vclaw video storyboard --project <slug> \
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+ --scene "<beat 1, one declarative sentence>" --scene "<beat 2>" # one --scene per beat
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+ vclaw video character-add --project <slug> --name "<Name>" \
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+ --description "<30-60 word identity description>"
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+ ```
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+
66
+ `character-add` stores a text-only profile. When you will actually **render**
67
+ the character (Flow / Go Bananas), create it as a reusable **Go Bananas library
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+ character** instead — `vclaw video character-auto-create` generates the
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+ portrait, registers the character in the Go Bananas account (so it's reusable
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+ and visible there), and imports it into the project:
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+
72
+ ```bash
73
+ # input JSON (array): [{ "name": "<Name>", "description": "<identity>",
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+ # "style": "photorealistic cinematic portrait, real photographed person, not 3D/CGI" }, ...]
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+ vclaw video character-auto-create --project <slug> --input <cast.json>
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+ ```
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+
78
+ > **Drive every step through `vclaw`** — never the raw go-bananas MCP, `curl`,
79
+ > or hand-rolled `ffmpeg`. A one-off image is not a library character and won't
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+ > appear in the Go Bananas account; `character-auto-create` is.
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+
82
+ Character descriptions are the identity anchor for the whole pipeline:
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+ comma-separated identity-locking traits (age range, build, skin, hair, eyes,
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+ wardrobe in brief, key prop). **30-60 words is the target; over 100 is a
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+ failure** — the CLI errors on it. No scene effects, no atmosphere, no
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+ narrative damage: those belong in the shot prompts, not the identity.
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+
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+ ## Phase 1 — Character sheets (lock identity first)
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+
90
+ ```bash
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+ vclaw video filmmaking-prompts --project <slug> --phase storyboard --write [--genre <id>] [--aspect-ratio 16:9]
92
+ ```
93
+
94
+ `--write` persists `artifacts/filmmaking-prompts.json` (character-sheet prompts
95
+ + the storyboard-grid panel spec); Phase 2's `storyboard-grid` reads it, so the
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+ write is required here, not optional.
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+
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+ `characterSheetPrompts` in the output carries one 8-shot sheet prompt per
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+ character (top row: four full-body views; bottom row: four matching close-ups;
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+ neutral studio lighting; simple background). Two modes, picked automatically:
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+
102
+ - **Mode A (reference image attached):** the image carries the visual — the
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+ prompt only states the rendering style. Do not re-describe the character in
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+ prose.
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+ - **Mode B (description only):** the stored 30-60 word description drives the
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+ sheet.
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+
108
+ Render each sheet with an image model (`vclaw video gen-image` /
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+ go-bananas; GPT Image 2 for the highest sheet fidelity), then attach the
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+ results as character reference assets. Verify each rendered sheet by content
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+ (look at it) before moving on; report a failed render plainly.
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+
113
+ ## Phase 2 — Storyboard grid (lock the scene)
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+
115
+ Two steps — the spec sheet, then the cinematic grid:
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+
117
+ ```bash
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+ # 1. deterministic shot-spec sheet: locks panel order + camera language
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+ # (reads the artifacts/filmmaking-prompts.json that Phase 1 --write persisted)
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+ vclaw video storyboard-grid --project <slug> --output artifacts/grid-spec.png
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+
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+ # 2. the storyboardGridPrompt from Phase 1 is the image prompt for the REAL
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+ # cinematic grid — render it with openai-gpt-image-2 (always, for
124
+ # multi-panel composites), then re-attach it:
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+ vclaw video filmmaking-prompts --project <slug> --phase video \
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+ --storyboard-grid <rendered-grid.png> --write
127
+ ```
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+
129
+ The grid prompt already enforces the discipline: one continuous scene across
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+ sequential panels, CHARACTER LOCK with one tight sentence per character,
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+ CAM/MOVE/MOOD annotation strips as 2-6 word uppercase slug lines (VOICE for
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+ vlog/dialogue genres, STYLE for action — picked by `--genre`), framing that
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+ varies wide → medium → close and climaxes in the final third, and the aspect
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+ ratio on every panel. Photoreal faces trip provider content filters when the
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+ grid is used as a `reference_image` — pass `--no-faces` to render it in the
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+ silhouette register when that matters.
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+
138
+ ## Phase 3 — Seedance packets + lint
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+
140
+ The `--write` run above persists `artifacts/filmmaking-prompts.json` with one
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+ Seedance packet per scene. The variant is picked from what's attached:
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+ text-driven (no grid), grid-reference (grid only), or character-sheets-plus-
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+ storyboard-grid (both — highest fidelity). `@imageN` numbering is unique per
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+ reference and renumbers automatically. Defaults baked in: 15 seconds, NO
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+ MUSIC, aspect ratio stated on every shot, the single-full-frame guard on every
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+ grid-bearing packet (otherwise the grid renders as a moving 9-panel
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+ split-screen).
148
+
149
+ Spoken dialogue goes through the dialogue flags — never hand-edit it into a
150
+ packet:
151
+
152
+ ```bash
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+ vclaw video filmmaking-prompts --project <slug> --phase video \
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+ --storyboard-grid <grid.png> \
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+ --dialogue 'Asha: This is the best gift I ever received. [excited] || He: I was not sure you would open it.' \
156
+ --emotion-cues --write
157
+ ```
158
+
159
+ The second speaker renders as `replies:` (consecutive-order speech), and a
160
+ speaker matching a stored character is emitted as their visual descriptor,
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+ never the proper name. `--dialogue` is a blanket over every scene; to put a
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+ line only where it happens, use the repeatable
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+ `--dialogue-scene '<sceneIndex>:<speaker>: <line> [|| ...]'` (a scene with its
164
+ own entry ignores the blanket). For a multi-scene piece, prefer per-scene so an
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+ establishing shot doesn't carry the climax's exchange.
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+
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+ Then lint, and fix anything it flags before delivering:
168
+
169
+ ```bash
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+ vclaw video prompt-lint --project <slug>
171
+ ```
172
+
173
+ Exit 0 means clean; non-zero means error-severity findings (missing blocks,
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+ grid guard, >100-word identity descriptions). Framing-progression and
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+ annotation-slug advisories are warnings — surface them to the user with the
176
+ fix, don't silently rewrite their panels.
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+
178
+ Deliver each prompt in its own fenced code block, labeled above the block
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+ (`### Panel 3 — Seedance prompt`); commentary stays outside the blocks. Fill
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+ every bracket — never ship `[PLACEHOLDER]` text.
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+
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+ ## Phase 4 — Render (optional, paid)
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+
184
+ Only after the user confirms spend:
185
+
186
+ ```bash
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+ vclaw video readiness --project <slug>
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+ vclaw video produce --project <slug> --dry-run # plan first, always
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+ vclaw video produce --project <slug> # real spend
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+ # optional music bed — flowmusic is the DEFAULT backend (free for us):
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+ vclaw video soundtrack --project <slug> --backends flowmusic --confirm-spend \
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+ --prompt "<mood, instrumental, no vocals>" && \
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+ vclaw video soundtrack --project <slug> --select flowmusic
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+ # stage the finished cut UNDER the project, then build the preview:
195
+ # projects/<slug>/final/{videos,images,audio} (the portal scans there, NOT the workspace root)
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+ vclaw video portal --project <slug> --surface preview
197
+ ```
198
+
199
+ On the `seedance-direct` route, lock character identity through the Asset
200
+ Library first (`vclaw video seedance-register-assets`) — raw photoreal face
201
+ URLs are rejected by moderation and don't hold identity. Director mode blocks
202
+ before submission until the storyboard is approved; that gate is the point —
203
+ don't work around it.
204
+
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+ ## Standing rules
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+
207
+ - Reuse each character description **verbatim** in every template that
208
+ features that character — the text is the identity anchor; never paraphrase
209
+ between templates.
210
+ - Visual descriptors, never proper names, inside prompt bodies.
211
+ - Short, evocative writing beats exhaustive prose: panel beats are slug lines
212
+ ("Viper lunges, palm strike to sternum"), not novelist sentences.
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+ - Each reference image gets its own `@imageN` — two sheets are never both
214
+ `@image1`, or the characters fuse.
215
+ - 15 seconds per Seedance generation unless the user explicitly asks for
216
+ less; NO MUSIC unless they ask for it.
217
+ - Verify rendered images/clips by content, not exit codes, and report what
218
+ actually rendered — a failure is stated plainly, never papered over.
219
+ - Drive every step through `vclaw` commands — never the raw go-bananas MCP,
220
+ `curl`, or hand-rolled `ffmpeg`. The project (and the Go Bananas library) only
221
+ see what `vclaw` writes.
222
+ - Stage finals under `projects/<slug>/final/{videos,images,audio}` — the portal
223
+ scans there, not a `final/` at the workspace root, or the preview is empty.
224
+ - Verify at the surface the user sees: after building the portal, confirm the
225
+ preview actually shows the media before declaring it done.
226
+ - Music: `flowmusic` is the default music backend (free); don't reach for
227
+ lyria3/lyria first.
228
+
229
+ ## Resume
230
+
231
+ On re-entry, read `projects/<slug>/` (characters, storyboard,
232
+ `artifacts/filmmaking-prompts.json`, attached grid) and report which phases
233
+ are complete, then continue from the first incomplete phase. Don't regenerate
234
+ what's already locked — regenerating a character sheet breaks every
235
+ downstream reference to it.
236
+
237
+ See `docs/CLI_REFERENCE.md` for full flags and
238
+ `references/video/multi-shot-framework.md` (Anti-patterns) for the
239
+ production-learned failure modes this pipeline guards against.
@@ -0,0 +1,114 @@
1
+ ---
2
+ name: ai-slop-cleaner
3
+ description: Run an anti-slop cleanup/refactor/deslop workflow
4
+ ---
5
+
6
+ # AI Slop Cleaner Skill
7
+
8
+ Reduce AI-generated slop with a regression-tests-first, smell-by-smell cleanup workflow that preserves behavior and raises signal quality.
9
+
10
+ ## When to Use
11
+
12
+ Use this skill when:
13
+ - A code path works but feels bloated, noisy, repetitive, or over-abstracted
14
+ - A user asks to “cleanup”, “refactor”, or “deslop” AI-generated output
15
+ - Follow-up implementation left duplicate code, dead code, weak boundaries, missing tests, or unnecessary wrapper layers
16
+ - You need a disciplined cleanup workflow without broad rewrites
17
+
18
+ ## GPT-5.4 Guidance Alignment
19
+
20
+ - Keep outputs concise and evidence-dense unless risk or the user requests more detail.
21
+ - Treat newer user instructions as local workflow updates without discarding earlier non-conflicting constraints.
22
+ - Keep using inspection, tests, diagnostics, and verification until the cleanup is grounded.
23
+ - Proceed automatically through clear, reversible cleanup steps; ask only when a choice materially changes scope or behavior.
24
+
25
+ ## Scoped File Lists and Ralph Workflow
26
+
27
+ - This skill can accept a **file list scope** instead of a whole feature area.
28
+ - When the caller provides a changed-files list (for example, Ralph session-owned edits), keep the cleanup strictly bounded to those files.
29
+ - In the **Ralph workflow**, the mandatory deslop pass should run this skill on Ralph's changed files only, in standard mode unless the caller explicitly requests otherwise.
30
+
31
+ ## Procedure
32
+
33
+ 1. **Lock behavior with regression tests first**
34
+ - Identify the behavior that must not change
35
+ - Add or run targeted regression tests before editing cleanup candidates
36
+ - If behavior is currently untested, create the narrowest test coverage needed first
37
+
38
+ 2. **Create a cleanup plan before code**
39
+ - List the specific smells to remove
40
+ - Bound the pass to the requested files/scope
41
+ - If a file list scope is provided, keep the pass restricted to that changed-files list
42
+ - Order fixes from safest/highest-signal to riskiest
43
+ - Do not start coding until the cleanup plan is explicit
44
+
45
+ 3. **Categorize issues before editing**
46
+ - **Duplication** — repeated logic, copy-paste branches, redundant helpers
47
+ - **Dead code** — unused code, unreachable branches, stale flags, debug leftovers
48
+ - **Needless abstraction** — pass-through wrappers, speculative indirection, single-use helper layers
49
+ - **Boundary violations** — hidden coupling, leaky responsibilities, wrong-layer imports or side effects
50
+ - **Missing tests** — behavior not locked, weak regression coverage, gaps around edge cases
51
+
52
+ 4. **Execute passes one smell at a time**
53
+ - **Pass 1: Dead code deletion**
54
+ - **Pass 2: Duplicate removal**
55
+ - **Pass 3: Naming/error handling cleanup**
56
+ - **Pass 4: Test reinforcement**
57
+ - Re-run targeted verification after each pass
58
+ - Avoid bundling unrelated refactors into the same edit set
59
+
60
+ 5. **Run quality gates**
61
+ - Regression tests stay green
62
+ - Lint passes
63
+ - Typecheck passes
64
+ - Relevant unit/integration tests pass
65
+ - Static/security scan passes when available
66
+ - Diff stays minimal and scoped
67
+ - No new abstractions or dependencies unless explicitly required
68
+
69
+ 6. **Finish with an evidence-dense report**
70
+ - Changed files
71
+ - Simplifications made
72
+ - Tests/diagnostics/build checks run
73
+ - Remaining risks
74
+ - Residual follow-ups or consciously deferred cleanup
75
+
76
+ ## Output Format
77
+
78
+ ```text
79
+ AI SLOP CLEANUP REPORT
80
+ ======================
81
+
82
+ Scope: [files or feature area]
83
+ Behavior Lock: [targeted regression tests added/run]
84
+ Cleanup Plan: [bounded smells and order]
85
+
86
+ Passes Completed:
87
+ 1. Pass 1: Dead code deletion - [concise fix]
88
+ 2. Pass 2: Duplicate removal - [concise fix]
89
+ 3. Pass 3: Naming/error handling cleanup - [concise fix]
90
+ 4. Pass 4: Test reinforcement - [concise fix]
91
+
92
+ Quality Gates:
93
+ - Regression tests: PASS/FAIL
94
+ - Lint: PASS/FAIL
95
+ - Typecheck: PASS/FAIL
96
+ - Tests: PASS/FAIL
97
+ - Static/security scan: PASS/FAIL or N/A
98
+
99
+ Changed Files:
100
+ - [path] - [simplification]
101
+
102
+ Remaining Risks:
103
+ - [none or short deferred item]
104
+ ```
105
+
106
+ ## Scenario Examples
107
+
108
+ **Good:** The user says `continue` after tests already lock behavior and the next smell pass is clear. Continue with the next bounded cleanup pass.
109
+
110
+ **Good:** The user narrows the scope to a specific file after planning. Keep the regression-tests-first workflow, but apply the new scope locally.
111
+
112
+ **Bad:** Start rewriting architecture before protecting behavior with tests.
113
+
114
+ **Bad:** Collapse multiple smell categories into one large refactor with no intermediate verification.