videoclaw 3.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +165 -0
- package/CLAUDE.md +232 -0
- package/LICENSE +36 -0
- package/README.md +737 -0
- package/dist/cli/args.d.ts +59 -0
- package/dist/cli/args.d.ts.map +1 -0
- package/dist/cli/args.js +279 -0
- package/dist/cli/args.js.map +1 -0
- package/dist/cli/handlers/analysis.d.ts +3 -0
- package/dist/cli/handlers/analysis.d.ts.map +1 -0
- package/dist/cli/handlers/analysis.js +111 -0
- package/dist/cli/handlers/analysis.js.map +1 -0
- package/dist/cli/handlers/audio.d.ts +25 -0
- package/dist/cli/handlers/audio.d.ts.map +1 -0
- package/dist/cli/handlers/audio.js +321 -0
- package/dist/cli/handlers/audio.js.map +1 -0
- package/dist/cli/handlers/batch.d.ts +4 -0
- package/dist/cli/handlers/batch.d.ts.map +1 -0
- package/dist/cli/handlers/batch.js +424 -0
- package/dist/cli/handlers/batch.js.map +1 -0
- package/dist/cli/handlers/candidates.d.ts +10 -0
- package/dist/cli/handlers/candidates.d.ts.map +1 -0
- package/dist/cli/handlers/candidates.js +389 -0
- package/dist/cli/handlers/candidates.js.map +1 -0
- package/dist/cli/handlers/character.d.ts +8 -0
- package/dist/cli/handlers/character.d.ts.map +1 -0
- package/dist/cli/handlers/character.js +202 -0
- package/dist/cli/handlers/character.js.map +1 -0
- package/dist/cli/handlers/clone.d.ts +5 -0
- package/dist/cli/handlers/clone.d.ts.map +1 -0
- package/dist/cli/handlers/clone.js +303 -0
- package/dist/cli/handlers/clone.js.map +1 -0
- package/dist/cli/handlers/create.d.ts +5 -0
- package/dist/cli/handlers/create.d.ts.map +1 -0
- package/dist/cli/handlers/create.js +635 -0
- package/dist/cli/handlers/create.js.map +1 -0
- package/dist/cli/handlers/execution.d.ts +5 -0
- package/dist/cli/handlers/execution.d.ts.map +1 -0
- package/dist/cli/handlers/execution.js +132 -0
- package/dist/cli/handlers/execution.js.map +1 -0
- package/dist/cli/handlers/library.d.ts +8 -0
- package/dist/cli/handlers/library.d.ts.map +1 -0
- package/dist/cli/handlers/library.js +77 -0
- package/dist/cli/handlers/library.js.map +1 -0
- package/dist/cli/handlers/media-ops.d.ts +7 -0
- package/dist/cli/handlers/media-ops.d.ts.map +1 -0
- package/dist/cli/handlers/media-ops.js +120 -0
- package/dist/cli/handlers/media-ops.js.map +1 -0
- package/dist/cli/handlers/media-production.d.ts +56 -0
- package/dist/cli/handlers/media-production.d.ts.map +1 -0
- package/dist/cli/handlers/media-production.js +673 -0
- package/dist/cli/handlers/media-production.js.map +1 -0
- package/dist/cli/handlers/motion-overlay.d.ts +10 -0
- package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
- package/dist/cli/handlers/motion-overlay.js +651 -0
- package/dist/cli/handlers/motion-overlay.js.map +1 -0
- package/dist/cli/handlers/multi-shot.d.ts +2 -0
- package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
- package/dist/cli/handlers/multi-shot.js +424 -0
- package/dist/cli/handlers/multi-shot.js.map +1 -0
- package/dist/cli/handlers/project-ops.d.ts +14 -0
- package/dist/cli/handlers/project-ops.d.ts.map +1 -0
- package/dist/cli/handlers/project-ops.js +241 -0
- package/dist/cli/handlers/project-ops.js.map +1 -0
- package/dist/cli/handlers/prompt-craft.d.ts +8 -0
- package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
- package/dist/cli/handlers/prompt-craft.js +397 -0
- package/dist/cli/handlers/prompt-craft.js.map +1 -0
- package/dist/cli/handlers/provider-registration.d.ts +29 -0
- package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
- package/dist/cli/handlers/provider-registration.js +225 -0
- package/dist/cli/handlers/provider-registration.js.map +1 -0
- package/dist/cli/handlers/reference-sheets.d.ts +6 -0
- package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
- package/dist/cli/handlers/reference-sheets.js +181 -0
- package/dist/cli/handlers/reference-sheets.js.map +1 -0
- package/dist/cli/handlers/reporting.d.ts +18 -0
- package/dist/cli/handlers/reporting.d.ts.map +1 -0
- package/dist/cli/handlers/reporting.js +155 -0
- package/dist/cli/handlers/reporting.js.map +1 -0
- package/dist/cli/handlers/review-portal.d.ts +8 -0
- package/dist/cli/handlers/review-portal.d.ts.map +1 -0
- package/dist/cli/handlers/review-portal.js +276 -0
- package/dist/cli/handlers/review-portal.js.map +1 -0
- package/dist/cli/handlers/show.d.ts +11 -0
- package/dist/cli/handlers/show.d.ts.map +1 -0
- package/dist/cli/handlers/show.js +136 -0
- package/dist/cli/handlers/show.js.map +1 -0
- package/dist/cli/handlers/stages.d.ts +6 -0
- package/dist/cli/handlers/stages.d.ts.map +1 -0
- package/dist/cli/handlers/stages.js +333 -0
- package/dist/cli/handlers/stages.js.map +1 -0
- package/dist/cli/handlers/studio.d.ts +2 -0
- package/dist/cli/handlers/studio.d.ts.map +1 -0
- package/dist/cli/handlers/studio.js +159 -0
- package/dist/cli/handlers/studio.js.map +1 -0
- package/dist/cli/handlers/templates.d.ts +7 -0
- package/dist/cli/handlers/templates.d.ts.map +1 -0
- package/dist/cli/handlers/templates.js +61 -0
- package/dist/cli/handlers/templates.js.map +1 -0
- package/dist/cli/provider-adapter.d.ts +3 -0
- package/dist/cli/provider-adapter.d.ts.map +1 -0
- package/dist/cli/provider-adapter.js +96 -0
- package/dist/cli/provider-adapter.js.map +1 -0
- package/dist/cli/vclaw.d.ts +15 -0
- package/dist/cli/vclaw.d.ts.map +1 -0
- package/dist/cli/vclaw.js +318 -0
- package/dist/cli/vclaw.js.map +1 -0
- package/dist/index.d.ts +79 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +68 -0
- package/dist/index.js.map +1 -0
- package/dist/mcp/index.d.ts +3 -0
- package/dist/mcp/index.d.ts.map +1 -0
- package/dist/mcp/index.js +3 -0
- package/dist/mcp/index.js.map +1 -0
- package/dist/mcp/server.d.ts +27 -0
- package/dist/mcp/server.d.ts.map +1 -0
- package/dist/mcp/server.js +168 -0
- package/dist/mcp/server.js.map +1 -0
- package/dist/mcp/tools.d.ts +55 -0
- package/dist/mcp/tools.d.ts.map +1 -0
- package/dist/mcp/tools.js +80 -0
- package/dist/mcp/tools.js.map +1 -0
- package/dist/video/analyze-output.d.ts +5 -0
- package/dist/video/analyze-output.d.ts.map +1 -0
- package/dist/video/analyze-output.js +7 -0
- package/dist/video/analyze-output.js.map +1 -0
- package/dist/video/archive-project.d.ts +14 -0
- package/dist/video/archive-project.d.ts.map +1 -0
- package/dist/video/archive-project.js +41 -0
- package/dist/video/archive-project.js.map +1 -0
- package/dist/video/artifact-history.d.ts +8 -0
- package/dist/video/artifact-history.d.ts.map +1 -0
- package/dist/video/artifact-history.js +12 -0
- package/dist/video/artifact-history.js.map +1 -0
- package/dist/video/artifact-store.d.ts +8 -0
- package/dist/video/artifact-store.d.ts.map +1 -0
- package/dist/video/artifact-store.js +37 -0
- package/dist/video/artifact-store.js.map +1 -0
- package/dist/video/artifact-validation.d.ts +15 -0
- package/dist/video/artifact-validation.d.ts.map +1 -0
- package/dist/video/artifact-validation.js +287 -0
- package/dist/video/artifact-validation.js.map +1 -0
- package/dist/video/artifacts.d.ts +112 -0
- package/dist/video/artifacts.d.ts.map +1 -0
- package/dist/video/artifacts.js +31 -0
- package/dist/video/artifacts.js.map +1 -0
- package/dist/video/assemble/animate-slides.d.ts +108 -0
- package/dist/video/assemble/animate-slides.d.ts.map +1 -0
- package/dist/video/assemble/animate-slides.js +152 -0
- package/dist/video/assemble/animate-slides.js.map +1 -0
- package/dist/video/assemble/animation-styles.d.ts +21 -0
- package/dist/video/assemble/animation-styles.d.ts.map +1 -0
- package/dist/video/assemble/animation-styles.js +32 -0
- package/dist/video/assemble/animation-styles.js.map +1 -0
- package/dist/video/assemble/animation-styles.json +97 -0
- package/dist/video/assemble/assemble.d.ts +24 -0
- package/dist/video/assemble/assemble.d.ts.map +1 -0
- package/dist/video/assemble/assemble.js +457 -0
- package/dist/video/assemble/assemble.js.map +1 -0
- package/dist/video/assemble/audio-concat.d.ts +61 -0
- package/dist/video/assemble/audio-concat.d.ts.map +1 -0
- package/dist/video/assemble/audio-concat.js +108 -0
- package/dist/video/assemble/audio-concat.js.map +1 -0
- package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
- package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
- package/dist/video/assemble/audio-mix-plan.js +74 -0
- package/dist/video/assemble/audio-mix-plan.js.map +1 -0
- package/dist/video/assemble/audio-utils.d.ts +32 -0
- package/dist/video/assemble/audio-utils.d.ts.map +1 -0
- package/dist/video/assemble/audio-utils.js +91 -0
- package/dist/video/assemble/audio-utils.js.map +1 -0
- package/dist/video/assemble/cut-segment.d.ts +40 -0
- package/dist/video/assemble/cut-segment.d.ts.map +1 -0
- package/dist/video/assemble/cut-segment.js +77 -0
- package/dist/video/assemble/cut-segment.js.map +1 -0
- package/dist/video/assemble/ffmpeg.d.ts +91 -0
- package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
- package/dist/video/assemble/ffmpeg.js +251 -0
- package/dist/video/assemble/ffmpeg.js.map +1 -0
- package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
- package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
- package/dist/video/assemble/gemini-vision-classify.js +123 -0
- package/dist/video/assemble/gemini-vision-classify.js.map +1 -0
- package/dist/video/assemble/index.d.ts +47 -0
- package/dist/video/assemble/index.d.ts.map +1 -0
- package/dist/video/assemble/index.js +40 -0
- package/dist/video/assemble/index.js.map +1 -0
- package/dist/video/assemble/media-qc.d.ts +44 -0
- package/dist/video/assemble/media-qc.d.ts.map +1 -0
- package/dist/video/assemble/media-qc.js +181 -0
- package/dist/video/assemble/media-qc.js.map +1 -0
- package/dist/video/assemble/music.d.ts +51 -0
- package/dist/video/assemble/music.d.ts.map +1 -0
- package/dist/video/assemble/music.js +171 -0
- package/dist/video/assemble/music.js.map +1 -0
- package/dist/video/assemble/narration-fit.d.ts +32 -0
- package/dist/video/assemble/narration-fit.d.ts.map +1 -0
- package/dist/video/assemble/narration-fit.js +59 -0
- package/dist/video/assemble/narration-fit.js.map +1 -0
- package/dist/video/assemble/overlay.d.ts +81 -0
- package/dist/video/assemble/overlay.d.ts.map +1 -0
- package/dist/video/assemble/overlay.js +141 -0
- package/dist/video/assemble/overlay.js.map +1 -0
- package/dist/video/assemble/pdf.d.ts +46 -0
- package/dist/video/assemble/pdf.d.ts.map +1 -0
- package/dist/video/assemble/pdf.js +111 -0
- package/dist/video/assemble/pdf.js.map +1 -0
- package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
- package/dist/video/assemble/qa-dialogue-lint.d.ts.map +1 -0
- package/dist/video/assemble/qa-dialogue-lint.js +85 -0
- package/dist/video/assemble/qa-dialogue-lint.js.map +1 -0
- package/dist/video/assemble/qa-image-filter.d.ts +52 -0
- package/dist/video/assemble/qa-image-filter.d.ts.map +1 -0
- package/dist/video/assemble/qa-image-filter.js +102 -0
- package/dist/video/assemble/qa-image-filter.js.map +1 -0
- package/dist/video/assemble/qa-image-vision.d.ts +57 -0
- package/dist/video/assemble/qa-image-vision.d.ts.map +1 -0
- package/dist/video/assemble/qa-image-vision.js +96 -0
- package/dist/video/assemble/qa-image-vision.js.map +1 -0
- package/dist/video/assemble/qa-narration-vision.d.ts +53 -0
- package/dist/video/assemble/qa-narration-vision.d.ts.map +1 -0
- package/dist/video/assemble/qa-narration-vision.js +87 -0
- package/dist/video/assemble/qa-narration-vision.js.map +1 -0
- package/dist/video/assemble/qa-narration.d.ts +53 -0
- package/dist/video/assemble/qa-narration.d.ts.map +1 -0
- package/dist/video/assemble/qa-narration.js +85 -0
- package/dist/video/assemble/qa-narration.js.map +1 -0
- package/dist/video/assemble/stitch-ad.d.ts +88 -0
- package/dist/video/assemble/stitch-ad.d.ts.map +1 -0
- package/dist/video/assemble/stitch-ad.js +161 -0
- package/dist/video/assemble/stitch-ad.js.map +1 -0
- package/dist/video/assemble/stitch.d.ts +341 -0
- package/dist/video/assemble/stitch.d.ts.map +1 -0
- package/dist/video/assemble/stitch.js +607 -0
- package/dist/video/assemble/stitch.js.map +1 -0
- package/dist/video/assemble/text-card.d.ts +78 -0
- package/dist/video/assemble/text-card.d.ts.map +1 -0
- package/dist/video/assemble/text-card.js +210 -0
- package/dist/video/assemble/text-card.js.map +1 -0
- package/dist/video/assemble/title-card.d.ts +39 -0
- package/dist/video/assemble/title-card.d.ts.map +1 -0
- package/dist/video/assemble/title-card.js +127 -0
- package/dist/video/assemble/title-card.js.map +1 -0
- package/dist/video/assemble/transcript.d.ts +66 -0
- package/dist/video/assemble/transcript.d.ts.map +1 -0
- package/dist/video/assemble/transcript.js +200 -0
- package/dist/video/assemble/transcript.js.map +1 -0
- package/dist/video/assemble/tts-elevenlabs.d.ts +52 -0
- package/dist/video/assemble/tts-elevenlabs.d.ts.map +1 -0
- package/dist/video/assemble/tts-elevenlabs.js +118 -0
- package/dist/video/assemble/tts-elevenlabs.js.map +1 -0
- package/dist/video/assemble/tts.d.ts +79 -0
- package/dist/video/assemble/tts.d.ts.map +1 -0
- package/dist/video/assemble/tts.js +131 -0
- package/dist/video/assemble/tts.js.map +1 -0
- package/dist/video/assemble/types.d.ts +43 -0
- package/dist/video/assemble/types.d.ts.map +1 -0
- package/dist/video/assemble/types.js +2 -0
- package/dist/video/assemble/types.js.map +1 -0
- package/dist/video/assemble/upscale.d.ts +43 -0
- package/dist/video/assemble/upscale.d.ts.map +1 -0
- package/dist/video/assemble/upscale.js +52 -0
- package/dist/video/assemble/upscale.js.map +1 -0
- package/dist/video/asset-spec.d.ts +15 -0
- package/dist/video/asset-spec.d.ts.map +1 -0
- package/dist/video/asset-spec.js +43 -0
- package/dist/video/asset-spec.js.map +1 -0
- package/dist/video/asset-tag-lookup.d.ts +31 -0
- package/dist/video/asset-tag-lookup.d.ts.map +1 -0
- package/dist/video/asset-tag-lookup.js +45 -0
- package/dist/video/asset-tag-lookup.js.map +1 -0
- package/dist/video/atomic-write.d.ts +2 -0
- package/dist/video/atomic-write.d.ts.map +1 -0
- package/dist/video/atomic-write.js +7 -0
- package/dist/video/atomic-write.js.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.d.ts +29 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.d.ts.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.js +95 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.js.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.d.ts +30 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.d.ts.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.js +95 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.js.map +1 -0
- package/dist/video/audio-platform/native-flowmusic.d.ts +21 -0
- package/dist/video/audio-platform/native-flowmusic.d.ts.map +1 -0
- package/dist/video/audio-platform/native-flowmusic.js +137 -0
- package/dist/video/audio-platform/native-flowmusic.js.map +1 -0
- package/dist/video/audio-platform/native-gemini-tts.d.ts +26 -0
- package/dist/video/audio-platform/native-gemini-tts.d.ts.map +1 -0
- package/dist/video/audio-platform/native-gemini-tts.js +202 -0
- package/dist/video/audio-platform/native-gemini-tts.js.map +1 -0
- package/dist/video/audio-platform/native-lyria.d.ts +35 -0
- package/dist/video/audio-platform/native-lyria.d.ts.map +1 -0
- package/dist/video/audio-platform/native-lyria.js +189 -0
- package/dist/video/audio-platform/native-lyria.js.map +1 -0
- package/dist/video/audio-platform/native-lyria3.d.ts +36 -0
- package/dist/video/audio-platform/native-lyria3.d.ts.map +1 -0
- package/dist/video/audio-platform/native-lyria3.js +210 -0
- package/dist/video/audio-platform/native-lyria3.js.map +1 -0
- package/dist/video/audio-platform/registry.d.ts +82 -0
- package/dist/video/audio-platform/registry.d.ts.map +1 -0
- package/dist/video/audio-platform/registry.js +189 -0
- package/dist/video/audio-platform/registry.js.map +1 -0
- package/dist/video/audio-platform/suno-backend.d.ts +11 -0
- package/dist/video/audio-platform/suno-backend.d.ts.map +1 -0
- package/dist/video/audio-platform/suno-backend.js +33 -0
- package/dist/video/audio-platform/suno-backend.js.map +1 -0
- package/dist/video/audio-platform/types.d.ts +128 -0
- package/dist/video/audio-platform/types.d.ts.map +1 -0
- package/dist/video/audio-platform/types.js +9 -0
- package/dist/video/audio-platform/types.js.map +1 -0
- package/dist/video/batch-queue.d.ts +276 -0
- package/dist/video/batch-queue.d.ts.map +1 -0
- package/dist/video/batch-queue.js +519 -0
- package/dist/video/batch-queue.js.map +1 -0
- package/dist/video/blueprint-prompt.d.ts +37 -0
- package/dist/video/blueprint-prompt.d.ts.map +1 -0
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- package/dist/video/blueprint-prompt.js.map +1 -0
- package/dist/video/brand-definition.d.ts +97 -0
- package/dist/video/brand-definition.d.ts.map +1 -0
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- package/dist/video/brand-definition.js.map +1 -0
- package/dist/video/brand-dna.d.ts +101 -0
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- package/dist/video/brand-dna.js.map +1 -0
- package/dist/video/brand-prompt.d.ts +13 -0
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- package/dist/video/brand-prompt.js +26 -0
- package/dist/video/brand-prompt.js.map +1 -0
- package/dist/video/candidate-migrate.d.ts +27 -0
- package/dist/video/candidate-migrate.d.ts.map +1 -0
- package/dist/video/candidate-migrate.js +119 -0
- package/dist/video/candidate-migrate.js.map +1 -0
- package/dist/video/category-registry.d.ts +38 -0
- package/dist/video/category-registry.d.ts.map +1 -0
- package/dist/video/category-registry.js +188 -0
- package/dist/video/category-registry.js.map +1 -0
- package/dist/video/chain-fallback.d.ts +39 -0
- package/dist/video/chain-fallback.d.ts.map +1 -0
- package/dist/video/chain-fallback.js +43 -0
- package/dist/video/chain-fallback.js.map +1 -0
- package/dist/video/character-auto-create.d.ts +72 -0
- package/dist/video/character-auto-create.d.ts.map +1 -0
- package/dist/video/character-auto-create.js +392 -0
- package/dist/video/character-auto-create.js.map +1 -0
- package/dist/video/character-consistency.d.ts +3 -0
- package/dist/video/character-consistency.d.ts.map +1 -0
- package/dist/video/character-consistency.js +69 -0
- package/dist/video/character-consistency.js.map +1 -0
- package/dist/video/characters.d.ts +44 -0
- package/dist/video/characters.d.ts.map +1 -0
- package/dist/video/characters.js +96 -0
- package/dist/video/characters.js.map +1 -0
- package/dist/video/checkpoints.d.ts +16 -0
- package/dist/video/checkpoints.d.ts.map +1 -0
- package/dist/video/checkpoints.js +29 -0
- package/dist/video/checkpoints.js.map +1 -0
- package/dist/video/cinema-profile.d.ts +57 -0
- package/dist/video/cinema-profile.d.ts.map +1 -0
- package/dist/video/cinema-profile.js +89 -0
- package/dist/video/cinema-profile.js.map +1 -0
- package/dist/video/cinematography.d.ts +299 -0
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- package/schemas/video/artifacts/clone-plan.schema.json +44 -0
- package/schemas/video/artifacts/dialogue.schema.json +52 -0
- package/schemas/video/artifacts/environment-assets.schema.json +30 -0
- package/schemas/video/artifacts/execution-plan.schema.json +64 -0
- package/schemas/video/artifacts/execution-report.schema.json +37 -0
- package/schemas/video/artifacts/filmmaking-prompts.schema.json +129 -0
- package/schemas/video/artifacts/flow-characters.schema.json +31 -0
- package/schemas/video/artifacts/flow-voices.schema.json +30 -0
- package/schemas/video/artifacts/motion-overlay-plan.schema.json +50 -0
- package/schemas/video/artifacts/multi-shot-prompt.schema.json +90 -0
- package/schemas/video/artifacts/music-video-config.schema.json +108 -0
- package/schemas/video/artifacts/narration.schema.json +54 -0
- package/schemas/video/artifacts/product-references.schema.json +29 -0
- package/schemas/video/artifacts/project-blueprint.schema.json +236 -0
- package/schemas/video/artifacts/publish-report.schema.json +12 -0
- package/schemas/video/artifacts/reference-sheets.schema.json +85 -0
- package/schemas/video/artifacts/review-report.schema.json +12 -0
- package/schemas/video/artifacts/scene-candidates.schema.json +86 -0
- package/schemas/video/artifacts/scene-selection.schema.json +50 -0
- package/schemas/video/artifacts/seedance-assets.schema.json +31 -0
- package/schemas/video/artifacts/sfx.schema.json +31 -0
- package/schemas/video/artifacts/show-bible.schema.json +66 -0
- package/schemas/video/artifacts/soundtrack.schema.json +39 -0
- package/schemas/video/artifacts/story-bible.schema.json +131 -0
- package/schemas/video/artifacts/storyboard.schema.json +58 -0
- package/schemas/video/artifacts/voice-clones.schema.json +37 -0
- package/schemas/video/brand-profile.schema.json +20 -0
- package/schemas/video/errors.json +48 -0
- package/schemas/video/pipeline-manifest.schema.json +51 -0
- package/skills/README.md +113 -0
- package/skills/ai-director/SKILL.md +140 -0
- package/skills/ai-filmmaking/SKILL.md +239 -0
- package/skills/ai-slop-cleaner/SKILL.md +114 -0
- package/skills/brand-agency/SKILL.md +181 -0
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- package/skills/build-fix/SKILL.md +145 -0
- package/skills/bunty/SKILL.md +41 -0
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- package/skills/clawbot/SKILL.md +26 -0
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- package/skills/davendra-presenter/assets/davendra_intro_1.jpg +0 -0
- package/skills/davendra-presenter/assets/davendra_intro_2.jpg +0 -0
- package/skills/davendra-presenter/assets/davendra_outro_1.jpg +0 -0
- package/skills/davendra-presenter/assets/davendra_outro_2.jpg +0 -0
- package/skills/deep-interview/SKILL.md +358 -0
- package/skills/deepsearch/SKILL.md +38 -0
- package/skills/doctor/SKILL.md +200 -0
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- package/skills/higgsfield-generate/SKILL.md +171 -0
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- package/skills/movie-director/SKILL.md +338 -0
- package/skills/multi-shot-prompt/SKILL.md +77 -0
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- package/skills/nex-presenter/assets/logo_source.jpg +0 -0
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- package/skills/skill/SKILL.md +835 -0
- package/skills/skills-auditor/SKILL.md +73 -0
- package/skills/studio-mode/SKILL.md +148 -0
- package/skills/ugc/SKILL.md +386 -0
- package/skills/ui-ux-pro-max/SKILL.md +386 -0
- package/skills/video-analyze-template/SKILL.md +77 -0
- package/skills/video-clone-ad/SKILL.md +67 -0
- package/skills/video-framework/SKILL.md +201 -0
- package/skills/video-portfolio-ops/SKILL.md +84 -0
- package/skills/video-post/SKILL.md +97 -0
- package/skills/video-production-handoff/SKILL.md +130 -0
- package/skills/video-release-readiness/SKILL.md +93 -0
- package/skills/video-replicator/SKILL.md +368 -0
- package/skills/video-review-ui-qa/SKILL.md +103 -0
- package/skills/video-storyboard/SKILL.md +71 -0
- package/skills/video-thumbnail-lab/SKILL.md +67 -0
- package/skills/web-clone/SKILL.md +366 -0
- package/skills/worker/SKILL.md +106 -0
- package/skills/youtube-audio/SKILL.md +114 -0
- package/src/video/analyze-output.ts +10 -0
- package/src/video/archive-project.ts +65 -0
- package/src/video/artifact-history.ts +23 -0
- package/src/video/artifact-store.ts +59 -0
- package/src/video/artifact-validation.ts +268 -0
- package/src/video/artifacts.ts +156 -0
- package/src/video/assemble/animate-slides.ts +199 -0
- package/src/video/assemble/animation-styles.json +97 -0
- package/src/video/assemble/animation-styles.ts +54 -0
- package/src/video/assemble/assemble.ts +547 -0
- package/src/video/assemble/audio-concat.ts +165 -0
- package/src/video/assemble/audio-mix-plan.ts +150 -0
- package/src/video/assemble/audio-utils.ts +101 -0
- package/src/video/assemble/cut-segment.ts +121 -0
- package/src/video/assemble/ffmpeg.ts +333 -0
- package/src/video/assemble/gemini-vision-classify.ts +153 -0
- package/src/video/assemble/index.ts +247 -0
- package/src/video/assemble/media-qc.ts +252 -0
- package/src/video/assemble/music.ts +261 -0
- package/src/video/assemble/narration-fit.ts +90 -0
- package/src/video/assemble/overlay.ts +225 -0
- package/src/video/assemble/pdf.ts +169 -0
- package/src/video/assemble/qa-dialogue-lint.ts +129 -0
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- package/src/video/assemble/qa-image-vision.ts +154 -0
- package/src/video/assemble/qa-narration-vision.ts +135 -0
- package/src/video/assemble/qa-narration.ts +139 -0
- package/src/video/assemble/stitch-ad.ts +222 -0
- package/src/video/assemble/stitch.ts +918 -0
- package/src/video/assemble/text-card.ts +285 -0
- package/src/video/assemble/title-card.ts +186 -0
- package/src/video/assemble/transcript.ts +240 -0
- package/src/video/assemble/tts-elevenlabs.ts +182 -0
- package/src/video/assemble/tts.ts +227 -0
- package/src/video/assemble/types.ts +45 -0
- package/src/video/assemble/upscale.ts +80 -0
- package/src/video/asset-spec.ts +53 -0
- package/src/video/asset-tag-lookup.ts +51 -0
- package/src/video/atomic-write.ts +7 -0
- package/src/video/audio-platform/native-elevenlabs-sfx.ts +128 -0
- package/src/video/audio-platform/native-elevenlabs-tts.ts +119 -0
- package/src/video/audio-platform/native-flowmusic.ts +167 -0
- package/src/video/audio-platform/native-gemini-tts.ts +226 -0
- package/src/video/audio-platform/native-lyria.ts +231 -0
- package/src/video/audio-platform/native-lyria3.ts +244 -0
- package/src/video/audio-platform/registry.ts +220 -0
- package/src/video/audio-platform/suno-backend.ts +36 -0
- package/src/video/audio-platform/types.ts +138 -0
- package/src/video/batch-queue.ts +685 -0
- package/src/video/blueprint-prompt.ts +118 -0
- package/src/video/brand-definition.ts +287 -0
- package/src/video/brand-dna.ts +478 -0
- package/src/video/brand-prompt.ts +28 -0
- package/src/video/candidate-migrate.ts +171 -0
- package/src/video/category-registry.ts +224 -0
- package/src/video/chain-fallback.ts +53 -0
- package/src/video/character-auto-create.ts +547 -0
- package/src/video/character-consistency.ts +85 -0
- package/src/video/characters.ts +145 -0
- package/src/video/checkpoints.ts +60 -0
- package/src/video/cinema-profile.ts +120 -0
- package/src/video/cinematography.ts +1229 -0
- package/src/video/cli-output.ts +94 -0
- package/src/video/cli-schema.ts +505 -0
- package/src/video/cost-estimate.ts +150 -0
- package/src/video/csv-export.ts +150 -0
- package/src/video/dependencies.ts +64 -0
- package/src/video/dialogue-fit.ts +62 -0
- package/src/video/dialogue.ts +221 -0
- package/src/video/director-defaults.ts +432 -0
- package/src/video/director-preflight.ts +543 -0
- package/src/video/doctor-portfolio.ts +197 -0
- package/src/video/doctor.ts +499 -0
- package/src/video/emotion-cues.ts +36 -0
- package/src/video/environment-assets.ts +69 -0
- package/src/video/environment-auto-create.ts +122 -0
- package/src/video/errors.ts +133 -0
- package/src/video/events.ts +42 -0
- package/src/video/execute-autochain.ts +226 -0
- package/src/video/execute.ts +569 -0
- package/src/video/execution-cancel.ts +103 -0
- package/src/video/execution-plan.ts +178 -0
- package/src/video/execution-profile.ts +162 -0
- package/src/video/execution-runtime.ts +975 -0
- package/src/video/execution-seed.ts +46 -0
- package/src/video/execution-status.ts +736 -0
- package/src/video/filmmaking-prompts.ts +1789 -0
- package/src/video/final-media.ts +118 -0
- package/src/video/finish.ts +255 -0
- package/src/video/flow-character-library.ts +342 -0
- package/src/video/flow-markers.ts +330 -0
- package/src/video/gemini-analyze.ts +387 -0
- package/src/video/gemini-continuity.ts +186 -0
- package/src/video/gemini-judge.ts +300 -0
- package/src/video/gemini-key-pool.ts +153 -0
- package/src/video/gen-image-flow.ts +491 -0
- package/src/video/gen-image.ts +392 -0
- package/src/video/generation-telemetry.ts +282 -0
- package/src/video/http-error-safety.ts +13 -0
- package/src/video/image-dimensions.ts +69 -0
- package/src/video/legacy-import.ts +197 -0
- package/src/video/library-clean.ts +399 -0
- package/src/video/lipsync.ts +200 -0
- package/src/video/media-host.ts +153 -0
- package/src/video/metrics.ts +116 -0
- package/src/video/motion-overlay/analyze-reel.ts +200 -0
- package/src/video/motion-overlay/animate-render.ts +176 -0
- package/src/video/motion-overlay/animate.ts +93 -0
- package/src/video/motion-overlay/avatar-host-transport.ts +458 -0
- package/src/video/motion-overlay/avatar-host.ts +238 -0
- package/src/video/motion-overlay/compose-prompt.ts +247 -0
- package/src/video/motion-overlay/execute.ts +355 -0
- package/src/video/motion-overlay/flow-pack.ts +223 -0
- package/src/video/motion-overlay/ingest.ts +210 -0
- package/src/video/motion-overlay/motifs.ts +223 -0
- package/src/video/motion-overlay/motion-style.ts +162 -0
- package/src/video/motion-overlay/plan.ts +111 -0
- package/src/video/motion-overlay/preview.ts +191 -0
- package/src/video/motion-overlay/render-local.ts +441 -0
- package/src/video/motion-overlay/run.ts +217 -0
- package/src/video/motion-overlay/slice.ts +98 -0
- package/src/video/motion-overlay/transcribe.ts +211 -0
- package/src/video/motion-overlay/types.ts +89 -0
- package/src/video/motion-overlay/v2v-transport.ts +209 -0
- package/src/video/motion-overlay/write.ts +142 -0
- package/src/video/multi-shot-artifact.ts +64 -0
- package/src/video/multi-shot-prompt.ts +608 -0
- package/src/video/music-video.ts +324 -0
- package/src/video/narrate.ts +221 -0
- package/src/video/native-dreamina.ts +638 -0
- package/src/video/native-flow-r2v.ts +279 -0
- package/src/video/native-runway.ts +647 -0
- package/src/video/native-seedance.ts +615 -0
- package/src/video/native-veo.ts +470 -0
- package/src/video/next-actions.ts +247 -0
- package/src/video/obsidian-export.ts +336 -0
- package/src/video/obsidian-sync.ts +649 -0
- package/src/video/obsidian-vault.ts +96 -0
- package/src/video/outfit-prompts.ts +14 -0
- package/src/video/outpaint-keyframe.ts +365 -0
- package/src/video/pipeline-manifest.ts +16 -0
- package/src/video/pipeline-manifests/director.json +46 -0
- package/src/video/pipeline-manifests/storyboard.json +46 -0
- package/src/video/platform-specs.ts +50 -0
- package/src/video/playbooks.ts +34 -0
- package/src/video/post-production.ts +277 -0
- package/src/video/preview-portal/audit.ts +20 -0
- package/src/video/preview-portal/discovery.ts +787 -0
- package/src/video/preview-portal/generate.ts +138 -0
- package/src/video/preview-portal/index.ts +41 -0
- package/src/video/preview-portal/publish.ts +215 -0
- package/src/video/preview-portal/render.ts +865 -0
- package/src/video/preview-portal/shared-assets.ts +455 -0
- package/src/video/preview-portal/templates.ts +112 -0
- package/src/video/preview-portal/types.ts +288 -0
- package/src/video/product-references.ts +43 -0
- package/src/video/project-blueprint.ts +458 -0
- package/src/video/project-index.ts +179 -0
- package/src/video/projects.ts +18 -0
- package/src/video/prompt-guidance.ts +64 -0
- package/src/video/prompt-library.ts +96 -0
- package/src/video/prompt-lint.ts +568 -0
- package/src/video/prompt-quality.ts +635 -0
- package/src/video/prompt-rules.ts +209 -0
- package/src/video/provider-adapter-runner.ts +104 -0
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- package/src/video/provider-platform/types.ts +192 -0
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- package/src/video/providers/dreamina-useapi.ts +345 -0
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- package/src/video/providers/google-flow.ts +110 -0
- package/src/video/providers/public-host.ts +128 -0
- package/src/video/providers/runway-useapi.ts +377 -0
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- package/src/video/reference-sheets.ts +224 -0
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- package/src/video/vocal-sync-plan.ts +224 -0
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name: character-creator
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description: |
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Create Go Bananas characters with profile images and multi-view reference sheets for consistent
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character generation across scenes. This skill should be used when the user asks to "create a character",
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"create characters", "make a new character", "design a character", "build a character reference",
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---
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# Character Creator
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Create Go Bananas characters with the **Input Triad** (3 reference images) and multi-view character
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reference sheets for maximum consistency across scenes.
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## Canonical CLI (prefer it over the raw MCP)
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This skill is the **canonical owner of character creation** — other skills
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(`ugc`, `video-framework`, `movie-director`, `character-ad`) delegate here rather
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than hand-rolling it. For project-bound characters, drive the `vclaw` CLI — it now
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covers the whole create → sheet → extra-views flow, per the VideoClaw-native
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discipline:
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- **Create + reference sheet in one command:** **`vclaw video character-auto-create
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--project <slug> --input <cast.json>`** (cast.json = `[{name, description, style}]`)
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creates the Go Bananas character AND renders the multi-view Cinematic reference
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sheet (style preset 55), downloads it, and registers it as an `identity` reference
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sheet in `projects/<slug>/` — no MCP needed for the create + sheet step. The sheet
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prompt leads with the character's `style`, so a flat-cartoon character gets a
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flat-cartoon sheet (not the preset's default 3D/cinematic look). It also runs for
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**existing / re-imported characters** (a name that already exists on Go Bananas):
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it generates the sheet if the project is missing one — idempotent, so a re-run with
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the sheet already present and on disk does not re-spend (delete the local sheet to
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force a regenerate). And it **syncs the sheet into the Go Bananas character RECORD**
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(merges the sheet's image id via `PATCH /characters/<id>`, preserving existing refs),
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so `generate_with_character` actually sees it — not just the project. `--no-sheet`
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opts out; the result reports `gbRefsSynced`.
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- **Extra Input-Triad views** (the close-up + supporting-cinematic shots below),
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keyed to the character for consistency: **`vclaw video gen-image --project <slug>
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--kind prop --character-id <id> --prompt "<view>"`** — the gobananas backend now
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takes `--character-id` (and `--style-preset-id`), and omits the per-kind directive
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when either is set so your prompt is authoritative.
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- **Record an externally-rendered sheet** with **`vclaw video reference-sheet-add
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--project <slug> --type identity --name <Name> --gb-ref character:<id>:identity`**.
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The raw `mcp__go-bananas__*` recipe below is still valid for hands-on / one-off
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work outside a project, and documents the identity-lock principles; but for a
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videoclaw project prefer the commands above so the character + sheet land in
|
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49
|
+
`projects/<slug>/` where the rest of the pipeline can see them.
|
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50
|
+
|
|
51
|
+
## When to Use
|
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|
+
|
|
53
|
+
- Creating new Go Bananas characters for video projects
|
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54
|
+
- Setting up character consistency before scene generation
|
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|
+
- Building character references with multiple views (profile + close-up + cinematic + reference sheet)
|
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|
+
- Any request involving "create character", "new character", "character reference"
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+
|
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58
|
+
## Preparing a multi-subject composite reference
|
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59
|
+
|
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60
|
+
If the user gives you **one image containing multiple characters** (e.g. a couple, a duo, a group), do **NOT** feed that composite to image generation as a single reference. A multi-face composite passed as a loose reference (`reference_mode: "add"`) makes the model **average/blend the identities** and you get a generic look-alike, not the specific characters.
|
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+
|
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+
Instead:
|
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63
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+
|
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|
+
1. **Crop the composite into one single-subject image per character** (one face/body per file). Single-subject references lock identity far better than a shared composite.
|
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|
+
2. **Register each crop as its own Go Bananas character** via `create_character` with that crop in `reference_image_ids` (then the Input Triad below per character).
|
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|
+
3. **Generate scenes with `generate_with_character` / `generate_with_multiple_characters`** using the character IDs — never the raw composite.
|
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|
+
|
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|
+
This is the identity-lock rule: locked characters always go through registered characters, never loose prompting.
|
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|
+
|
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|
+
## The Input Triad
|
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+
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For maximum character consistency across scenes, always generate 3 reference images per character:
|
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+
|
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+
| Image | Purpose | Aspect |
|
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+
|-------|---------|--------|
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| **Full Body Portrait** | Locks style, costume, outfit, and body proportions | Square |
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+
| **Extreme Close-Up** | Locks facial features, accessories (glasses, jewelry, scars) | Square |
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+
| **Supporting Cinematic** | Locks lighting vibe, 16:9 composition, environment style | 16:9 |
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+
|
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+
**Why this matters**: The "Sunglasses Error" — if a character wears sunglasses but you only have a wide-shot reference, the AI sees them as too small to replicate. The extreme close-up forces the model to memorize facial accessories. Similarly, the cinematic shot trains the model on the correct aspect ratio and lighting style for scene generation.
|
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|
+
|
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|
+
## Workflow Overview
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+
|
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|
+
The character creation workflow has 5 steps per character:
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|
+
|
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|
+
1. **Generate profile portrait** — Square full body reference, studio background, detailed Pixar/style rendering (Input Triad Image 1)
|
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|
+
2. **Create Go Bananas character** — Register with portrait as initial reference
|
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|
+
3. **Generate extreme close-up** — Square face-only shot with all facial details and accessories (Input Triad Image 2)
|
|
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|
+
4. **Generate supporting cinematic shot** — 16:9 environmental shot locking lighting and vibe (Input Triad Image 3)
|
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|
+
5. **Update character** — Add close-up, cinematic, and reference sheet images to the character
|
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|
+
|
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|
+
## Step-by-Step Process
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+
|
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|
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### Step 1: Gather Character Details
|
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|
+
|
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|
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Collect from the user (or infer from context):
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+
|
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| Field | Required | Example |
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|-------|----------|---------|
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| Name | Yes | "Lord Ram", "Ravn" |
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| Style | Yes | "3D Disney Pixar animated", "anime", "realistic" |
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| Physical appearance | Yes | Age, skin tone, build, hair, distinguishing features |
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| Outfit/clothing | Yes | Crown, armor, casual wear, etc. |
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| Expression/mood | No | Serene, fierce, playful |
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|
+
| Props/accessories | No | Bow and arrows, sword, staff |
|
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|
+
|
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|
+
If the user provides minimal details, ask for clarification on style and key visual features.
|
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|
+
|
|
109
|
+
### Step 2: Generate Profile Portrait (Input Triad Image 1: Full Body Reference)
|
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|
+
|
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111
|
+
Generate a square profile portrait for each character using `generate_image`. This is the **Full Body Reference** — it locks the character's style, costume, outfit, and body proportions.
|
|
112
|
+
|
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113
|
+
```
|
|
114
|
+
mcp__go-bananas__generate_image(
|
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|
+
prompt="[STYLE] character portrait of [NAME]. [DETAILED APPEARANCE DESCRIPTION].
|
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|
+
Clean studio background, character portrait framing.",
|
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|
+
aspect_ratio="square",
|
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|
+
model_id="gemini-pro-image",
|
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119
|
+
negative_prompt="[style-appropriate negatives]"
|
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|
+
)
|
|
121
|
+
```
|
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122
|
+
|
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123
|
+
**Key rules:**
|
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124
|
+
- Always use `model_id="gemini-pro-image"` (Pro model)
|
|
125
|
+
- Always use `aspect_ratio="square"` for portraits
|
|
126
|
+
- Include rendering style cues: "subsurface scattering", "warm lighting", "detailed rendering"
|
|
127
|
+
- End with "Clean studio background, character portrait framing"
|
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128
|
+
|
|
129
|
+
### Step 3: Create the Character
|
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130
|
+
|
|
131
|
+
Register the character in Go Bananas with the portrait as the initial reference:
|
|
132
|
+
|
|
133
|
+
```
|
|
134
|
+
mcp__go-bananas__create_character(
|
|
135
|
+
character_name="[Name] [Style Tag]",
|
|
136
|
+
base_prompt="[FULL STYLE AND APPEARANCE DESCRIPTION]",
|
|
137
|
+
description="[SHORT DESCRIPTION]",
|
|
138
|
+
reference_image_ids=[portrait_id],
|
|
139
|
+
negative_prompt="[style-appropriate negatives]",
|
|
140
|
+
system_instruction="Maintain consistent [STYLE] with [KEY FEATURES] across all scenes.",
|
|
141
|
+
tags=["relevant", "tags"]
|
|
142
|
+
)
|
|
143
|
+
```
|
|
144
|
+
|
|
145
|
+
**Key rules:**
|
|
146
|
+
- Include style tag in name (e.g., "Lord Ram 3D Pixar") for disambiguation
|
|
147
|
+
- `base_prompt` should be the full reusable appearance description
|
|
148
|
+
- `system_instruction` should emphasize consistency of key visual features
|
|
149
|
+
|
|
150
|
+
### Step 4a: Generate Extreme Close-Up (Input Triad Image 2: Facial Identity)
|
|
151
|
+
|
|
152
|
+
Generate a square extreme close-up of the character's face only. This is the **Extreme Close-Up** — it locks facial features and accessories (glasses, jewelry, scars, tattoos).
|
|
153
|
+
|
|
154
|
+
```
|
|
155
|
+
mcp__go-bananas__generate_image(
|
|
156
|
+
prompt="[STYLE] extreme close-up portrait of [NAME]. [FACE DESCRIPTION - eyes, skin tone,
|
|
157
|
+
hair at face level, any accessories like glasses/jewelry/piercings/scars].
|
|
158
|
+
Fill the entire frame with the face. Ultra-detailed facial rendering,
|
|
159
|
+
subsurface scattering, [LIGHTING]. Clean studio background.",
|
|
160
|
+
aspect_ratio="square",
|
|
161
|
+
model_id="gemini-pro-image",
|
|
162
|
+
character_id=[ID from create_character],
|
|
163
|
+
negative_prompt="full body, hands, torso, background elements, [style-appropriate negatives]"
|
|
164
|
+
)
|
|
165
|
+
```
|
|
166
|
+
|
|
167
|
+
**Key rules:**
|
|
168
|
+
- Always use `character_id` from Step 3 to maintain consistency with the portrait
|
|
169
|
+
- The prompt must focus entirely on facial features: eyes, eyebrows, nose, mouth, skin texture, facial hair, accessories
|
|
170
|
+
- Add "Fill the entire frame with the face" to ensure tight framing
|
|
171
|
+
- Add specific accessory details: glasses style, earrings, facial piercings, scars, birthmarks
|
|
172
|
+
- Negative prompt must exclude full body / torso to force face-only composition
|
|
173
|
+
|
|
174
|
+
### Step 4b: Generate Supporting Cinematic Shot (Input Triad Image 3: Lighting/Vibe)
|
|
175
|
+
|
|
176
|
+
Generate a 16:9 cinematic shot of the character in an environment. This is the **Supporting Cinematic Shot** — it locks the lighting vibe, aspect ratio composition, and environmental style.
|
|
177
|
+
|
|
178
|
+
```
|
|
179
|
+
mcp__go-bananas__generate_image(
|
|
180
|
+
prompt="WIDE HORIZONTAL [STYLE] cinematic shot of [NAME] in a [ENVIRONMENT].
|
|
181
|
+
[COSTUME/OUTFIT DESCRIPTION]. [MOOD/VIBE DESCRIPTION].
|
|
182
|
+
Cinematic lighting, film grain, shallow depth of field.",
|
|
183
|
+
aspect_ratio="16:9",
|
|
184
|
+
model_id="gemini-pro-image",
|
|
185
|
+
character_id=[ID from create_character],
|
|
186
|
+
negative_prompt="[style-appropriate negatives]"
|
|
187
|
+
)
|
|
188
|
+
```
|
|
189
|
+
|
|
190
|
+
**Key rules:**
|
|
191
|
+
- Always use `aspect_ratio="16:9"` and add "WIDE HORIZONTAL" in prompt for reliable landscape
|
|
192
|
+
- Always use `character_id` from Step 3 to maintain consistency
|
|
193
|
+
- Choose an environment that matches the project's scenes (urban, nature, studio, etc.)
|
|
194
|
+
- Include mood/atmosphere cues: "golden hour warmth", "moody blue tones", "bright cheerful daylight"
|
|
195
|
+
- This shot trains the model on how the character looks in actual scene conditions (not just studio)
|
|
196
|
+
|
|
197
|
+
### Step 4c: Generate Character Reference Sheet (Optional but Recommended)
|
|
198
|
+
|
|
199
|
+
Generate a multi-view reference sheet using style preset ID 49:
|
|
200
|
+
|
|
201
|
+
```
|
|
202
|
+
mcp__go-bananas__generate_image(
|
|
203
|
+
prompt="[NAME], [STYLE]. [APPEARANCE DESCRIPTION].",
|
|
204
|
+
style_preset_id=49,
|
|
205
|
+
character_id=[ID from create_character],
|
|
206
|
+
model_id="gemini-pro-image",
|
|
207
|
+
negative_prompt="[style-appropriate negatives]"
|
|
208
|
+
)
|
|
209
|
+
```
|
|
210
|
+
|
|
211
|
+
**Key rules:**
|
|
212
|
+
- Always include `style_preset_id=49` (the "character reference sheet" preset)
|
|
213
|
+
- Include `character_id` from Step 3 to maintain consistency
|
|
214
|
+
- The style preset auto-prepends layout instructions (7 views, hero portrait + 6 angles)
|
|
215
|
+
|
|
216
|
+
### Step 5: Update Character with All Reference Images
|
|
217
|
+
|
|
218
|
+
After generating all images (Steps 2, 4a, 4b, and optionally 4c), update the character to include them all:
|
|
219
|
+
|
|
220
|
+
```
|
|
221
|
+
mcp__go-bananas__update_character(
|
|
222
|
+
character_id=[CHARACTER_ID],
|
|
223
|
+
reference_image_ids=[portrait_id, closeup_id, cinematic_id, reference_sheet_id]
|
|
224
|
+
)
|
|
225
|
+
```
|
|
226
|
+
|
|
227
|
+
**Key rules:**
|
|
228
|
+
- Include all generated image IDs — the more references, the better consistency
|
|
229
|
+
- Order: portrait first, then close-up, then cinematic, then reference sheet
|
|
230
|
+
- If the reference sheet was skipped, omit its ID: `[portrait_id, closeup_id, cinematic_id]`
|
|
231
|
+
- Existing characters with only 2 images still work — the update adds new references alongside old ones
|
|
232
|
+
|
|
233
|
+
### Step 6: Wire the character into the vclaw project
|
|
234
|
+
|
|
235
|
+
So the cast and sheet flow into the storyboard/execution pipeline (not just Go
|
|
236
|
+
Bananas), record them with the canonical commands:
|
|
237
|
+
|
|
238
|
+
```bash
|
|
239
|
+
vclaw video character-add --project "<slug>" --name "<Name>" --gb-id <character_id> \
|
|
240
|
+
--ref <portrait.png> --ref <closeup.png>
|
|
241
|
+
vclaw video reference-sheet-add --project "<slug>" --type identity --name "<Name>" \
|
|
242
|
+
--gb-ref character:<character_id>:identity
|
|
243
|
+
```
|
|
244
|
+
|
|
245
|
+
## Execution Order
|
|
246
|
+
|
|
247
|
+
When creating multiple characters, process them in parallel where possible:
|
|
248
|
+
|
|
249
|
+
1. Generate ALL profile portraits in parallel (one `generate_image` call per character)
|
|
250
|
+
2. Create ALL characters in parallel (one `create_character` call per character, with portrait as initial reference)
|
|
251
|
+
3. Generate ALL extreme close-ups AND supporting cinematic shots in parallel (both use `character_id` from step 2)
|
|
252
|
+
4. Optionally generate ALL reference sheets in parallel (using `character_id` + `style_preset_id=49`)
|
|
253
|
+
5. Update ALL characters in parallel (one `update_character` call per character, adding all reference image IDs)
|
|
254
|
+
|
|
255
|
+
This minimizes round trips — 4-5 parallel batches instead of N sequential workflows. Steps 3 and 4 can run concurrently since they are independent.
|
|
256
|
+
|
|
257
|
+
## Negative Prompt Guide
|
|
258
|
+
|
|
259
|
+
Match negative prompts to the character's style:
|
|
260
|
+
|
|
261
|
+
| Style | Negative Prompt |
|
|
262
|
+
|-------|----------------|
|
|
263
|
+
| 3D Pixar | "realistic, photorealistic, 2D, flat, anime, text, watermark" |
|
|
264
|
+
| Anime | "realistic, photorealistic, 3D render, CGI, text, watermark" |
|
|
265
|
+
| Realistic | "cartoon, anime, 3D render, illustration, text, watermark" |
|
|
266
|
+
| Illustration | "photorealistic, 3D render, anime, text, watermark" |
|
|
267
|
+
|
|
268
|
+
Add character-specific negatives as needed (e.g., "dark mood, scary" for a hero, "cute, friendly" for a villain).
|
|
269
|
+
|
|
270
|
+
## Output Summary
|
|
271
|
+
|
|
272
|
+
After completing all characters, present a summary table:
|
|
273
|
+
|
|
274
|
+
```markdown
|
|
275
|
+
| Character | ID | Profile | Close-Up | Cinematic | Ref Sheet |
|
|
276
|
+
|-----------|-----|---------|----------|-----------|-----------|
|
|
277
|
+
| Name 1 | ID | #img_id | #img_id | #img_id | #img_id |
|
|
278
|
+
| Name 2 | ID | #img_id | #img_id | #img_id | #img_id |
|
|
279
|
+
```
|
|
280
|
+
|
|
281
|
+
Include a usage example:
|
|
282
|
+
```python
|
|
283
|
+
generate_image(
|
|
284
|
+
prompt="Scene description...",
|
|
285
|
+
character_ids=[ID1, ID2],
|
|
286
|
+
model_id="gemini-pro-image",
|
|
287
|
+
aspect_ratio="16:9"
|
|
288
|
+
)
|
|
289
|
+
```
|
|
290
|
+
|
|
291
|
+
## Additional Resources
|
|
292
|
+
|
|
293
|
+
### Reference Files
|
|
294
|
+
- **`references/style-guides.md`** — Detailed prompt patterns for popular character styles (Pixar, anime, realistic, etc.)
|
|
295
|
+
|
|
296
|
+
## Important Notes
|
|
297
|
+
|
|
298
|
+
- **Pro model is mandatory**: `model_id="gemini-pro-image"` — the flash/standard model ignores character references
|
|
299
|
+
- **Always generate all 3 Input Triad images before creating scenes** — the extreme close-up is especially critical for characters with glasses, jewelry, or distinctive facial features
|
|
300
|
+
- **Style preset 49**: The "character reference sheet" preset creates a cinematic multi-view layout — always use it for the reference sheet step
|
|
301
|
+
- **Character duplication**: When using multiple `character_ids` in scenes, add "Only N people in frame" to prevent duplication
|
|
302
|
+
- **Existing characters**: Check `list_characters` before creating to avoid duplicates
|
|
303
|
+
- **Backward compatible**: Existing characters with only 2 images (portrait + reference sheet) still work — the Input Triad adds a third image for improved consistency
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
# Character Library
|
|
2
|
+
|
|
3
|
+
Operational library hygiene for Go Bananas character records used by
|
|
4
|
+
`vclaw video create`, `director-preflight`, and storyboard-driven execution.
|
|
5
|
+
|
|
6
|
+
This package is intentionally paired with `skills/character-creator/`:
|
|
7
|
+
|
|
8
|
+
- use `character-creator` to create or refresh rich character anchors
|
|
9
|
+
- use `character-library` to browse, audit, patch, and delete polluted entries
|
|
10
|
+
|
|
11
|
+
The supporting shell helpers avoid hardcoded repo paths and operate against the
|
|
12
|
+
Go Bananas API surface directly through `GO_BANANAS_API_KEY`.
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: character-library
|
|
3
|
+
description: Manage Go Bananas character records for clean-room VideoClaw workflows. Audit polluted entries, list the library, patch base prompts in place, and delete bad anchors without leaving the repo-local skill surface.
|
|
4
|
+
---
|
|
5
|
+
|
|
6
|
+
# Character Library
|
|
7
|
+
|
|
8
|
+
Use this skill when the task is about maintaining the shared Go Bananas
|
|
9
|
+
character library rather than creating a new project storyboard.
|
|
10
|
+
|
|
11
|
+
This is the clean-room companion to `skills/character-creator/SKILL.md`.
|
|
12
|
+
|
|
13
|
+
- `character-creator` owns creation and reference-sheet generation
|
|
14
|
+
- `character-library` owns browse, audit, patch, and delete operations
|
|
15
|
+
|
|
16
|
+
## When To Use
|
|
17
|
+
|
|
18
|
+
Trigger on:
|
|
19
|
+
|
|
20
|
+
- "list my characters"
|
|
21
|
+
- "audit the character library"
|
|
22
|
+
- "patch this drifting character"
|
|
23
|
+
- "delete polluted characters"
|
|
24
|
+
- "fix library hygiene before a director run"
|
|
25
|
+
|
|
26
|
+
## Core Contract
|
|
27
|
+
|
|
28
|
+
Every reusable character anchor should have:
|
|
29
|
+
|
|
30
|
+
1. A stable Go Bananas `id`
|
|
31
|
+
2. At least one reference image
|
|
32
|
+
3. A concise but specific `base_prompt`
|
|
33
|
+
4. Explicit species or archetype constraints
|
|
34
|
+
5. Style cues that match the intended render lane
|
|
35
|
+
|
|
36
|
+
## Recommended Workflow
|
|
37
|
+
|
|
38
|
+
1. List or audit the library first.
|
|
39
|
+
2. Patch entries that are vague, bloated, or style-mismatched.
|
|
40
|
+
3. Delete only when patching is insufficient.
|
|
41
|
+
4. Use `character-creator` when the right answer is a fresh replacement.
|
|
42
|
+
5. Bind repaired ids back into projects with `--gb-character Name:ID`.
|
|
43
|
+
|
|
44
|
+
## Operations
|
|
45
|
+
|
|
46
|
+
### List
|
|
47
|
+
|
|
48
|
+
```bash
|
|
49
|
+
bash skills/character-library/scripts/list.sh
|
|
50
|
+
bash skills/character-library/scripts/list.sh "^Komo"
|
|
51
|
+
```
|
|
52
|
+
|
|
53
|
+
### Audit
|
|
54
|
+
|
|
55
|
+
```bash
|
|
56
|
+
bash skills/character-library/scripts/audit.sh
|
|
57
|
+
```
|
|
58
|
+
|
|
59
|
+
The audit flags:
|
|
60
|
+
|
|
61
|
+
- overly short prompts that invite drift
|
|
62
|
+
- bloated prompts that become hard to maintain
|
|
63
|
+
- missing reference images
|
|
64
|
+
- basic species or archetype contradictions
|
|
65
|
+
- missing style language
|
|
66
|
+
|
|
67
|
+
### Patch
|
|
68
|
+
|
|
69
|
+
```bash
|
|
70
|
+
bash skills/character-library/scripts/patch.sh 247 "Mochi is a small fluffy white rabbit with long soft ears, bright dark eyes, soft white fur, a pink nose, companion-scale proportions, organic animal anatomy, and a cinematic neon-noir render style."
|
|
71
|
+
```
|
|
72
|
+
|
|
73
|
+
### Delete
|
|
74
|
+
|
|
75
|
+
```bash
|
|
76
|
+
bash skills/character-library/scripts/delete.sh 141 244
|
|
77
|
+
bash skills/character-library/scripts/delete.sh 141 244 --yes
|
|
78
|
+
```
|
|
79
|
+
|
|
80
|
+
The first call is a dry-run preview. `--yes` performs the delete.
|
|
81
|
+
|
|
82
|
+
## Creation And Replacement
|
|
83
|
+
|
|
84
|
+
When an entry is beyond repair, switch to
|
|
85
|
+
`skills/character-creator/SKILL.md` rather than rebuilding the flow here.
|
|
86
|
+
|
|
87
|
+
That keeps one canonical creation lane and one canonical library-hygiene lane.
|
|
88
|
+
|
|
89
|
+
## Prompt Template
|
|
90
|
+
|
|
91
|
+
Use the 8-field identity template from
|
|
92
|
+
`references/templates-by-archetype.md` when patching or recreating anchors.
|
|
93
|
+
|
|
94
|
+
Minimum fields:
|
|
95
|
+
|
|
96
|
+
1. Age or life stage
|
|
97
|
+
2. Species or ethnicity
|
|
98
|
+
3. Hair, fur, or material description
|
|
99
|
+
4. Eyes and facial expression
|
|
100
|
+
5. Distinctive feature
|
|
101
|
+
6. Outfit or silhouette anchor
|
|
102
|
+
7. Archetype lock, including what the character is not
|
|
103
|
+
8. Render-style language
|
|
104
|
+
|
|
105
|
+
## Related Surfaces
|
|
106
|
+
|
|
107
|
+
- `skills/character-creator/SKILL.md`
|
|
108
|
+
- `skills/movie-director/SKILL.md`
|
|
109
|
+
- `vclaw video library clean`
|
|
110
|
+
- `vclaw video create --gb-character Name:ID`
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: clawbot
|
|
3
|
+
description: |
|
|
4
|
+
Clawbot — VideoClaw's mascot, speaking as the concierge. Trigger on
|
|
5
|
+
/clawbot, "talk to Clawbot", "ask Clawbot", or any request for Clawbot
|
|
6
|
+
to help make a video. Persona alias of the concierge skill.
|
|
7
|
+
aliasOf: concierge
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
# Clawbot (concierge persona alias)
|
|
11
|
+
|
|
12
|
+
Clawbot IS the VideoClaw Concierge. The full workflow lives in
|
|
13
|
+
[`skills/concierge/SKILL.md`](../concierge/SKILL.md) — read it and follow it
|
|
14
|
+
exactly; it already speaks as Clawbot.
|
|
15
|
+
|
|
16
|
+
Two persona rules carried by the parent skill:
|
|
17
|
+
|
|
18
|
+
1. The warmth lives in the helpfulness, not in gimmicks — introduce yourself
|
|
19
|
+
once, then let plain, useful guidance carry the character.
|
|
20
|
+
2. Clawbot never appears inside a user's video uninvited. He is the maître d',
|
|
21
|
+
not the dish.
|
|
22
|
+
|
|
23
|
+
**On-screen Clawbot:** the mascot's visual identity is a locked Go Bananas
|
|
24
|
+
character (ID 291). When the user does ask for Clawbot in a video, regenerate
|
|
25
|
+
him via `generate_with_character` from that registered character — never
|
|
26
|
+
freehand, never from legacy mascot graphics.
|
|
@@ -0,0 +1,183 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: concierge
|
|
3
|
+
description: |
|
|
4
|
+
The VideoClaw front door for humans, speaking as Clawbot — VideoClaw's
|
|
5
|
+
mascot. Use when someone says "make me a video", invokes /concierge or
|
|
6
|
+
/clawbot, asks for Clawbot, asks what videoclaw can make, or brings an
|
|
7
|
+
idea without knowing the system. Greets them, presents a menu of intents,
|
|
8
|
+
asks only the load-bearing questions in plain language, then drives
|
|
9
|
+
`vclaw studio` and `vclaw video ...` (plus the lane skills: ai-filmmaking,
|
|
10
|
+
brand-agency, character-ad, brand-presenter, ugc, movie-director) on their behalf.
|
|
11
|
+
Plan → preview → spend, in that order; never spends without explicit
|
|
12
|
+
go-ahead.
|
|
13
|
+
---
|
|
14
|
+
|
|
15
|
+
# Clawbot — the VideoClaw Concierge
|
|
16
|
+
|
|
17
|
+
You are Clawbot — VideoClaw's mascot and concierge: a warm, expert guide who helps someone
|
|
18
|
+
turn an idea into a finished video using the `vclaw` CLI, without them needing to know
|
|
19
|
+
anything about the system. Introduce yourself as Clawbot once, in the greeting. Assume the
|
|
20
|
+
person may be a complete novice: they have taste and an idea, you have the machine. Your
|
|
21
|
+
job is to find out what they want to create, ask only the questions that actually change
|
|
22
|
+
the output, and drive the tooling for them. They create the magic; you do the technical
|
|
23
|
+
work.
|
|
24
|
+
|
|
25
|
+
First, get oriented (do this silently, don't narrate it). Read docs/STUDIO.md, run
|
|
26
|
+
`vclaw studio --help` and note its goals, read skills/catalog.json, and skim CLAUDE.md and
|
|
27
|
+
docs/CLI_REFERENCE.md so your menu reflects what the tool can actually do right now.
|
|
28
|
+
videoclaw is spend-gated by design: most commands plan/dry-run by default and require an
|
|
29
|
+
explicit --confirm-spend to spend money or credits, and the project on disk
|
|
30
|
+
(projects/<slug>/) is the source of truth. Respect both.
|
|
31
|
+
|
|
32
|
+
Then greet them in two or three plain sentences and present the MENU of what you can help
|
|
33
|
+
them make. This is the full menu of what videoclaw can do, grouped into sections so it stays
|
|
34
|
+
scannable. Lead with the section headings; if the person already knows what they want, jump
|
|
35
|
+
straight to that lane — don't read all thirty aloud. If they're unsure, offer the section
|
|
36
|
+
headings first and let them drill into one. Use this as your scaffold, refined against what
|
|
37
|
+
you found:
|
|
38
|
+
|
|
39
|
+
MAKE SOMETHING NEW
|
|
40
|
+
1. A brand-new video from an idea
|
|
41
|
+
2. Recreate an ad or video you love (give me a link or description)
|
|
42
|
+
3. A presenter / talking-head video — a real person or an avatar speaking
|
|
43
|
+
4. A music video
|
|
44
|
+
5. A character-led ad — a recurring character showing off a product
|
|
45
|
+
6. A full brand campaign — several films plus a brand kit
|
|
46
|
+
7. A UGC / social campaign
|
|
47
|
+
8. Go deep on cinematic shots — character sheets, a storyboard grid, then video
|
|
48
|
+
9. A product photoshoot or marketing-studio ad
|
|
49
|
+
10. A single image or poster
|
|
50
|
+
|
|
51
|
+
IDENTITY & ART DIRECTION
|
|
52
|
+
11. Create, reuse, or manage a character / avatar (with reference sheets & voice/asset locks)
|
|
53
|
+
12. Lock the look — art direction, colour, lighting, camera bible
|
|
54
|
+
|
|
55
|
+
FINISH & ADAPT WHAT YOU HAVE
|
|
56
|
+
13. Turn a talking-head video into a motion-graphics reel
|
|
57
|
+
14. Add music, voiceover, or sound effects
|
|
58
|
+
15. Stitch clips into a cut — dissolves, title cards, music bed
|
|
59
|
+
16. Polish a finished video — upscale, lip-sync, or finish it
|
|
60
|
+
17. Reformat for social — vertical, square, loop, subtitles, thumbnail
|
|
61
|
+
|
|
62
|
+
PLAN & ESTIMATE
|
|
63
|
+
18. Plan a production without building it yet
|
|
64
|
+
19. Estimate cost and workload before I spend
|
|
65
|
+
|
|
66
|
+
REVIEW, MANAGE & DELIVER
|
|
67
|
+
20. Pick up a project I already started
|
|
68
|
+
21. Review, approve, or regenerate shots
|
|
69
|
+
22. Publish and hand over the final files
|
|
70
|
+
23. Save this project as a reusable template
|
|
71
|
+
|
|
72
|
+
PORTFOLIO & OPERATIONS
|
|
73
|
+
24. Run an overnight batch render queue
|
|
74
|
+
25. Portfolio dashboard, metrics & health checks
|
|
75
|
+
26. Export & sync — CSV, Obsidian
|
|
76
|
+
27. Project housekeeping — owner, priority, due date, archive, history
|
|
77
|
+
|
|
78
|
+
UTILITIES & SETUP
|
|
79
|
+
28. Pull audio or video off YouTube
|
|
80
|
+
29. Check my setup — environment, API keys, providers
|
|
81
|
+
30. Developer & maintenance — MCP server, schema dump, v2 import, build/QA/graph tools
|
|
82
|
+
|
|
83
|
+
Invite them to pick a number OR just describe what they want in their own words — map their
|
|
84
|
+
description to the right lane yourself. If their idea spans several lanes, suggest the
|
|
85
|
+
single best starting point and say why.
|
|
86
|
+
|
|
87
|
+
## Lane routing
|
|
88
|
+
|
|
89
|
+
Each menu lane maps to a proven recipe. When a lane has a dedicated skill, use it rather
|
|
90
|
+
than improvising — it carries the production-learned gotchas. Verify against the live
|
|
91
|
+
`skills/catalog.json` and `vclaw studio` goals at session start; prefer a more specific
|
|
92
|
+
skill if one has landed since this table was written.
|
|
93
|
+
|
|
94
|
+
| Lane | Drive it with |
|
|
95
|
+
|---|---|
|
|
96
|
+
| 1. New video from an idea | studio goal `create-video`; `video-framework` skill for depth |
|
|
97
|
+
| 2. Recreate an ad | studio goal `copy-reference`; `video-clone-ad` + `video-analyze-template` skills over `vclaw video analyze` / `clone-plan` / `clone-execute` |
|
|
98
|
+
| 3. Presenter / talking-head | studio goal `presenter-video`; `brand-presenter` skill (and its `bunty` / `davendra-presenter` / `nex-presenter` aliases) over `vclaw video assemble` |
|
|
99
|
+
| 4. Music video | studio goal `music-video`; `vclaw video music-video` lane for vocal sync |
|
|
100
|
+
| 5. Character-led ad | `character-ad` skill; studio goal `character-video`; `vclaw video flow-r2v` + `stitch-ad` |
|
|
101
|
+
| 6. Full brand campaign | `brand-agency` skill; studio goal `brand-campaign`; `vclaw video brand-extract` + `brand-definition` |
|
|
102
|
+
| 7. UGC / social campaign | studio goal `ugc-campaign`; `ugc` skill |
|
|
103
|
+
| 8. Cinematic shots deep-dive | `ai-filmmaking` skill — the character-sheet → storyboard-grid → Seedance-packet chain over `vclaw video filmmaking-prompts`, `storyboard-grid`, `prompt-lint`; reach for `movie-director` for interview-driven multi-genre films and `multi-shot-prompt` for standalone shot sequences |
|
|
104
|
+
| 9. Product photoshoot / marketing-studio ad | `higgsfield-generate` skill |
|
|
105
|
+
| 10. Single image or poster | `vclaw video gen-image` (diegetic stills, props, screens, posters); `outpaint-keyframe` to extend a frame |
|
|
106
|
+
| 11. Create / reuse / manage a character | `character-creator` skill to build one; `character-library` skill to reuse/manage; bind + lock via `vclaw video character-add` / `character-auto-create` / `character-import-library` / `character-consistency`, `reference-sheet-*`, `seedance-register-assets`, `flow-register-characters` / `flow-register-voices`, `environment-auto-create` |
|
|
107
|
+
| 12. Lock the look (art direction) | `ai-director` skill over `vclaw video director-blueprint` + `cinema-profile` |
|
|
108
|
+
| 13. Motion-graphics reel | `motion-reel` skill over `vclaw video motion-overlay` |
|
|
109
|
+
| 14. Music / voiceover / SFX add-ons | `vclaw video narrate` / `soundtrack` / `sfx` / `dialogue`, mixed in via `assemble` |
|
|
110
|
+
| 15. Stitch clips into a cut | `vclaw video stitch-ad` (cross-dissolves + bed under voice) / `title-card` / `assemble` |
|
|
111
|
+
| 16. Polish a finished video | `vclaw video finish` (Topaz upscale/finish) and `vclaw video lipsync` (OmniHuman audio-driven lip-sync) |
|
|
112
|
+
| 17. Reformat for social | `video-post` skill over `vclaw video make-vertical` / `make-square` / `make-loop` / `thumbnail` / `burn-subtitles` |
|
|
113
|
+
| 18. Plan without building | `vclaw studio` (plan-only by default); `studio-mode` skill for the interview + consensus plan |
|
|
114
|
+
| 19. Estimate cost / workload | `vclaw video cost-estimate` / `workload` / `dependencies` |
|
|
115
|
+
| 20. Pick up a project | studio goal `existing-project`; `video-production-handoff` skill over `vclaw video status` / `readiness` / `next-actions` |
|
|
116
|
+
| 21. Review / approve / regenerate | studio goal `review-regenerate`; `video-review-ui-qa` skill over `vclaw video review-ui` / `review-autopilot` / `portal`, `candidates-list` / `select-candidate` / `reject-candidate` / `reroll-scene` / `chain-from` / `unchain` |
|
|
117
|
+
| 22. Publish and deliver | studio goal `publish-deliver`; preview portal + `vclaw video publish-preview` / `publish-portal-index` / `verify-final` |
|
|
118
|
+
| 23. Save as a reusable template | `vclaw video template-save` / `template-create` / `template-validate`; `storyboard-template-*` |
|
|
119
|
+
| 24. Overnight batch render | `vclaw video batch-submit` / `batch-monitor` / `batch-status` (free `runway-useapi` route by default) |
|
|
120
|
+
| 25. Portfolio dashboard & health | `video-portfolio-ops` skill over `vclaw video metrics` / `report` / `trends` / `next-actions` / `doctor-portfolio` / `doctor-project` / `index` / `list` / `report-snapshot` / `report-history` / `report-diff` |
|
|
121
|
+
| 26. Export & sync | `vclaw video export-csv` / `export-obsidian` / `sync-obsidian` / `scaffold-obsidian-vault` |
|
|
122
|
+
| 27. Project housekeeping | `vclaw video set-meta` / `set-execution-profile` / `archive-project` / `artifact-history` |
|
|
123
|
+
| 28. YouTube audio/video | `youtube-audio` skill |
|
|
124
|
+
| 29. Check setup / providers | `vclaw video verify-env` / `providers` |
|
|
125
|
+
| 30. Developer & maintenance | `vclaw mcp serve` (agent introspection), `vclaw schema` (full v3 contract dump), `vclaw video import-legacy` (import a v2 project); internal dev/CI skills — `build-fix`, `ai-slop-cleaner`, `skills-auditor`, `graphify`, `video-release-readiness`, `configure-notifications` (these are maintainer tools, not part of the user-facing make-a-video flow) |
|
|
126
|
+
|
|
127
|
+
## Guiding them through a lane
|
|
128
|
+
|
|
129
|
+
Once they pick a lane, guide them step by step:
|
|
130
|
+
|
|
131
|
+
- Ask only the load-bearing questions for THAT lane, a few at a time, in plain language.
|
|
132
|
+
For each question, offer a recommended default and a one-line "what this changes" so a
|
|
133
|
+
non-expert can choose by taste, not jargon. Never ask the user to choose a provider, a
|
|
134
|
+
flag, an aspect ratio code, or a model by name — translate their answer ("make it feel
|
|
135
|
+
cinematic", "for Instagram", "keep it short") into the right settings yourself.
|
|
136
|
+
- The minimum you usually need: what they're making, who it's for, the look/genre/mood, the
|
|
137
|
+
lead character or subject, the setting, the format (landscape/vertical, rough length), and
|
|
138
|
+
anything that must NOT appear. Don't fish for fields they've already given you. If they
|
|
139
|
+
wrote a paragraph of detail, start working — don't interrogate them.
|
|
140
|
+
- When a lane has a dedicated skill (see the routing table), use that skill rather than
|
|
141
|
+
improvising — it carries the proven recipe.
|
|
142
|
+
- Route the work through `vclaw studio` (which plans the exact commands) and the underlying
|
|
143
|
+
`vclaw video ...` commands. Do the technical steps for them; report back in plain
|
|
144
|
+
language about what you did and what they're looking at.
|
|
145
|
+
|
|
146
|
+
## Plan, preview, then spend — in that order, every time
|
|
147
|
+
|
|
148
|
+
- Start in plan/dry mode. Show the person what you're about to make before it costs
|
|
149
|
+
anything — render and open the review/preview page (open preview HTML in Google Chrome)
|
|
150
|
+
so they can see the storyboard, the per-scene prompts, and the look, and approve or change
|
|
151
|
+
it. The preview is the contract: it should show what will actually be submitted.
|
|
152
|
+
- Before any paid render or credit spend, stop and ask for explicit go-ahead, and explain
|
|
153
|
+
the cost in plain terms (roughly what it will produce and that it costs real money/credits).
|
|
154
|
+
Never spend on your own initiative. Free/draft routes (e.g. explore-mode backfill) are fine
|
|
155
|
+
to offer for a no-cost preview of motion.
|
|
156
|
+
- After a render, show them the result, then offer the natural next steps for their lane —
|
|
157
|
+
regenerate a shot, add voiceover or music, tweak the look, or publish and deliver — and
|
|
158
|
+
let them jump back to the menu at any time.
|
|
159
|
+
|
|
160
|
+
## How to talk to them
|
|
161
|
+
|
|
162
|
+
- Plain, friendly, concrete. Lead with what they'll get, not how it works. No flags, no file
|
|
163
|
+
paths, no provider names in user-facing text unless they ask. Explain every choice by what
|
|
164
|
+
it produces.
|
|
165
|
+
- Keep each turn short and a clear next action. One small decision at a time beats a wall of
|
|
166
|
+
options. When you recommend something, say so and why in a sentence.
|
|
167
|
+
- Pause for the user when a step is irreversible, costs money, or needs a creative call only
|
|
168
|
+
they can make. Otherwise keep moving — handle the plumbing without making them watch it.
|
|
169
|
+
- If something fails, say what happened in plain terms and offer the fix or an alternative;
|
|
170
|
+
don't surface raw errors or make them debug.
|
|
171
|
+
- Clawbot is a name and a tone, not a gimmick: the warmth lives in the helpfulness.
|
|
172
|
+
Introduce yourself once, then let plain, useful guidance carry the character — no
|
|
173
|
+
catchphrases on every turn, no mascot fluff padding the answers.
|
|
174
|
+
- Never insert Clawbot into the user's videos uninvited. You are the maître d', not the
|
|
175
|
+
dish: Clawbot appears on screen only if the user explicitly asks for him (and then only
|
|
176
|
+
regenerated from his locked canonical character reference, never freehand).
|
|
177
|
+
|
|
178
|
+
Begin now: get oriented, then greet them and show the menu.
|
|
179
|
+
|
|
180
|
+
---
|
|
181
|
+
|
|
182
|
+
A standalone paste-able copy of this prompt (for sessions outside this repo) lives at
|
|
183
|
+
`docs/CONCIERGE_PROMPT.md`.
|