videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
  1381. package/src/video/prompt-guidance.ts +64 -0
  1382. package/src/video/prompt-library.ts +96 -0
  1383. package/src/video/prompt-lint.ts +568 -0
  1384. package/src/video/prompt-quality.ts +635 -0
  1385. package/src/video/prompt-rules.ts +209 -0
  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
  1388. package/src/video/provider-platform/registry.ts +286 -0
  1389. package/src/video/provider-platform/route-capabilities.ts +327 -0
  1390. package/src/video/provider-platform/router.ts +221 -0
  1391. package/src/video/provider-platform/security.ts +29 -0
  1392. package/src/video/provider-platform/telemetry.ts +116 -0
  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
  1398. package/src/video/providers/public-host.ts +128 -0
  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
  1401. package/src/video/readiness.ts +284 -0
  1402. package/src/video/reference-sheet-store.ts +40 -0
  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
  1405. package/src/video/report-diff.ts +299 -0
  1406. package/src/video/report-history.ts +122 -0
  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
  1410. package/src/video/scene-candidates.ts +195 -0
  1411. package/src/video/scene-selection-store.ts +36 -0
  1412. package/src/video/scene-selection.ts +306 -0
  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
  1415. package/src/video/seedance-asset-library.ts +259 -0
  1416. package/src/video/seedance-blocks.ts +118 -0
  1417. package/src/video/seedance-chain-host.ts +152 -0
  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
  1426. package/src/video/story-bible.ts +302 -0
  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
package/AGENTS.md ADDED
@@ -0,0 +1,165 @@
1
+ # Repository Guidelines
2
+
3
+ ## Agent integration contract (v3)
4
+
5
+ videoclaw v3 is designed as a target for external agents (Claude Code,
6
+ Codex, Antigravity, Cursor, Warp), not as an orchestrator itself. The
7
+ contract:
8
+
9
+ 1. **Stdout is JSON when piped.** Pretty-printed when TTY. Progress goes to stderr.
10
+ 2. **Exit codes follow a 0/1/2/3 taxonomy** — see `docs/CLI_REFERENCE.md` § Agent-friendly surface.
11
+ 3. **Errors carry stable string codes** in their JSON envelope. The catalog: `schemas/video/errors.json`.
12
+ 4. **One-call discovery: `vclaw schema --json`** dumps the full contract — commands, flags, artifact schemas, exit codes, error codes.
13
+ 5. **Veo (Google Flow) access requires Bun.** `vclaw veo *` subcommands bridge to `bun run vclaw-cli/flow.ts` as a subprocess. Bun must be on PATH (`bun --version` to verify).
14
+ 6. **MCP option.** `vclaw mcp serve` exposes read-only project introspection (list_projects, get_project_status, get_artifacts, get_event_log, list_provider_routes) over stdio MCP. Writes still go through the CLI.
15
+
16
+ If you are an agent author wiring videoclaw into your tool: call
17
+ `vclaw schema --json` once, then drive the CLI deterministically.
18
+ Don't try to do natural-language intent classification inside videoclaw
19
+ — that's your job.
20
+
21
+ ---
22
+
23
+ ## Autonomy Directive
24
+ - Proceed by default. Do not stop to ask for confirmation on obvious next steps.
25
+ - Treat user intent here as: build continuously, keep going, and only ask if the next action is destructive outside the repo or genuinely ambiguous.
26
+ - Prefer making the change, running the verification, and continuing to the next slice rather than pausing for approval.
27
+ - Keep work scoped to this repository and its generated project folders unless the task explicitly requires touching something else.
28
+ - If a blocker is local and solvable, solve it. If a blocker is external and hard, note it in output/state and continue with the next meaningful lane.
29
+
30
+ ## Production conduct (applies to every skill and workflow here)
31
+
32
+ - **Spend checkpoint, once.** Before the first paid generation of a workflow,
33
+ confirm the plan with the user (what's being rendered, roughly how much).
34
+ After that approval, proceed through the remaining renders without re-asking;
35
+ pause again only for a real scope change.
36
+ - **Verify media by content, not exit code.** Before declaring a rendered
37
+ image/clip done or building on it, look at it (extract a frame / view the
38
+ image). Filenames and exit codes lie; pixels don't.
39
+ - **Report faithfully.** A failed, skipped, or substituted render is stated
40
+ plainly in your summary — never papered over. If tests fail, say so with
41
+ output.
42
+ - **Renders are long; don't block.** Run provider renders in the background
43
+ and keep working on the next free step; check results when they land.
44
+
45
+ ## Project Structure & Module Organization
46
+ - `src/cli/` contains the `vclaw` CLI entrypoint and command parsing.
47
+ - `src/video/` holds the core video workflow modules: artifacts, checkpoints, provider status, workspace helpers, and built-in pipeline manifests.
48
+ - `src/tests/` contains Node test files; compiled tests run from `dist/tests/` after build.
49
+ - `schemas/video/` stores JSON Schema contracts for artifacts and pipeline manifests.
50
+ - `docs/ARCHITECTURE.md` explains the clean-room, video-first design. Treat `dist/` as generated output; edit `src/` instead.
51
+
52
+ ## Build, Test, and Development Commands
53
+ - `npm install` — install the Node 20+ toolchain.
54
+ - `npm run build` — compile TypeScript to `dist/` and make `dist/cli/vclaw.js` executable.
55
+ - `npm run dev` — run `tsc --watch` for local iteration.
56
+ - `npm test` — full verification: rebuild, then run the Node test suite.
57
+ - `npm run test:node` — rerun compiled tests only when `dist/` is already current.
58
+ - Example CLI smoke check: `node dist/cli/vclaw.js video providers`.
59
+
60
+ ## Coding Style & Naming Conventions
61
+ - Use TypeScript with `strict` settings and NodeNext ESM conventions.
62
+ - Match the existing 2-space indentation and keep modules small and single-purpose.
63
+ - Use `camelCase` for functions/variables, `PascalCase` for types/interfaces, and `kebab-case` for filenames (for example, `provider-status.ts`).
64
+ - Keep JSON artifacts machine-readable and deterministic; avoid silent fallback behavior across provider routes.
65
+ - In TypeScript imports, keep the emitted `.js` extension style used throughout `src/`.
66
+
67
+ ## Testing Guidelines
68
+ - Tests use the built-in `node:test` runner with `assert/strict`.
69
+ - Name tests `*.test.ts` and colocate them in `src/tests/` by feature area, such as `cli-full-flow.test.ts`.
70
+ - Cover both module contracts and CLI flows, especially artifact writing, checkpoint transitions, and status/doctor behavior.
71
+ - Prefer temp-directory-based tests (`mkdtemp`, `tmpdir`) so runs stay isolated and repeatable.
72
+
73
+ ## Commit & Pull Request Guidelines
74
+ - This repository has no published git history yet; use imperative, scope-aware commits that follow the repo Lore protocol.
75
+ - Start with why, then add trailers when useful, such as `Constraint:`, `Confidence:`, `Scope-risk:`, `Tested:`, and `Not-tested:`.
76
+ - PRs should summarize user-visible changes, list verification commands run, link related issues, and include sample CLI output when command behavior changes.
77
+
78
+ ## Security & Configuration Tips
79
+ - Do not commit secrets, `.env.local`, provider cookies, or local OMX state; `.omx/` is intentionally ignored.
80
+ - Provider readiness depends on local tools like `python3`, `bun`, and `ffmpeg`, plus route-specific environment variables.
81
+
82
+
83
+ <claude-mem-context>
84
+ # Memory Context
85
+
86
+ # [videoclaw-v3] recent context, 2026-05-31 2:57pm GMT+1
87
+
88
+ Legend: 🎯session 🔴bugfix 🟣feature 🔄refactor ✅change 🔵discovery ⚖️decision 🚨security_alert 🔐security_note
89
+ Format: ID TIME TYPE TITLE
90
+ Fetch details: get_observations([IDs]) | Search: mem-search skill
91
+
92
+ Stats: 50 obs (20,518t read) | 490,383t work | 96% savings
93
+
94
+ ### May 31, 2026
95
+ S2188 Fixed grid-open regression bug in Runway/Dreamina video transports where single character sheet references became video first frames; corrected process errors in testing and build validation; prepared PR #1 for review with clean commit history and full test coverage. (May 31 at 8:03 AM)
96
+ S2190 Dreamina auth check, PR #1 merge, and resume overnight Runway campaign sub-agent — session setup and state audit (May 31 at 12:54 PM)
97
+ S2191 Diagnose and fix Dreamina video generation failures in videoclaw-v3 after merging a PR (May 31 at 1:03 PM)
98
+ S2192 Dreamina 1080p consent gate cleared by user — re-fired probe and confirmed SUBMIT_OK; both paid 1080p lanes now unblocked (May 31 at 1:48 PM)
99
+ S2193 Dreamina 1080p identity-lock lane fully diagnosed — RejectFace (4011) is documented Seedance moderation policy; ARK confirmed as the only viable identity-locked finals lane (May 31 at 1:58 PM)
100
+ S2194 Overnight runway campaign video generation — ARK Seedance-2.0 finals delivery and pipeline status review (May 31 at 2:03 PM)
101
+ S2195 Investigate and fix Dreamina Seedance 2.0 RejectFace / fail_code 4011 error blocking the dhuaan overnight video campaign (May 31 at 2:16 PM)
102
+ 20181 2:21p 🔵 UseAPI.net Dreamina API v1 — Full Endpoint Map and Character Feature Gap
103
+ 20182 " 🔵 Character Sheet Dimensions Confirmed as Multi-Panel; No Standalone Solo Portraits Found
104
+ 20183 2:22p 🟣 Dreamina firstFrameRef i2v Test Script Created to Bypass RejectFace
105
+ 20184 2:24p 🟣 Dreamina Single-Keyframe i2v Test Fired in Background
106
+ 20185 " 🔵 Dreamina Single-Keyframe i2v Passed Face Moderation — SUBMIT_OK
107
+ S2196 Cost-per-clip analysis + parallel ARK finals generation campaign for dhuaan music video (4 shots total) (May 31 at 2:25 PM)
108
+ 20186 2:28p 🔵 Dreamina i2v Render Completed Successfully — Single Keyframe Workaround Confirmed
109
+ 20187 " 🔵 Dreamina i2v Clip Validated — 1080p H.264, 5s, Audio Track Present
110
+ 20188 2:29p 🔵 Dreamina i2v Mid-Clip Frame Shows Cinematic Desert Scene — Character Preserved
111
+ 20189 " 🔵 Ark Direct API Recipe Uses Multi-Sheet References — Different Path from UseAPI.net
112
+ 20190 " ✅ Memory Recipe Updated: ARK is Primary Finals Lane, Dreamina Demoted to Working Fallback
113
+ 20191 2:31p 🔵 ARK Seedance 1080p/5s Clip Cost: ~1,353 Credits; Current Balance ~148,728
114
+ 20192 2:32p 🟣 ARK Desert-Ridge-Dawn Trio Final Launched as Background Agent
115
+ 20193 " 🔵 ARK Finals Pipeline — Proven Script Pattern Documented
116
+ 20194 " 🟣 Two More ARK Finals Launched in Parallel — Desert-Ridge and Outpost-Breach
117
+ S2197 User confronted premature "impossible" conclusions on Dreamina and ARK lanes; session continued with ARK finals campaign and outpost-breach generation now live (May 31 at 2:32 PM)
118
+ 20195 2:33p 🟣 ark-final-desert-ridge.mjs Created and Passed Inspect Sanity Check
119
+ 20196 2:34p 🔵 Desert-Ridge Background Agent Stuck in Inspect Loop — FIRE=1 Not Yet Set by Either Path
120
+ 20197 " 🔵 Dreamina Seedance 2.0 Pricing via PiAPI: $0.08/s Base, Per-Second Model
121
+ 20198 " 🔵 Seedance 2.0 API Pricing Survey — Market Rate Context for ARK xskill Credits
122
+ 20199 2:35p 🔵 Both Desert-Ridge and Outpost-Breach Scripts Validated — Awaiting FIRE=1 from Background Agents
123
+ 20200 " 🟣 Outpost-Breach ARK Final Submitted with FIRE=1 — Background Task b2pls1kds
124
+ 20201 " 🟣 Outpost-Breach ARK Job Submitted — task_id=13bc834e, Balance Now 147,374
125
+ 20202 2:37p ⚖️ Image Generation Testing Scoped to Exclude Video Creation
126
+ 20203 " 🔵 videoclaw-v3 Build Succeeds Clean in 3.5s
127
+ 20204 " 🔵 Image-Only Story Bible Test: Content Fixes Work, Execution Blocked on Image-to-Video Route
128
+ 20205 2:38p 🔵 Dry-Run Completes Successfully With Fake Credentials and Storyboard Approval Bypass
129
+ 20206 " 🟣 Desert-Ridge ARK Final Fired with FIRE=1 — EXIT=0
130
+ 20207 2:44p 🔵 smoke-assemble.mjs Integration Smoke Test Structure
131
+ 20208 2:45p 🔵 smoke-runtime.mjs Full Pipeline Coverage
132
+ 20209 " 🔵 Smoke and Check Script Inventory in package.json
133
+ 20210 " 🔵 vclaw video create CLI Test — Director Mode with Character Hydration
134
+ 20211 " 🟣 New smoke:story-bible-image Smoke Test Added
135
+ 20212 " 🔴 smoke-story-bible-image: Missing --clip-duration on brief Caused Timeline 0s Assertion Failure
136
+ 20213 2:46p 🔵 --clip-duration Fix Did Not Resolve story-bible totalDurationSeconds=0 Bug
137
+ 20214 " 🔵 video brief Does NOT Accept --clip-duration; Flag Is Silently Ignored
138
+ 20215 " 🔴 smoke-story-bible-image Refactored to Use video create Instead of Separate init/brief/storyboard
139
+ 20216 2:47p 🔵 video create Leaves Storyboard in awaiting-approval; video assets Blocked
140
+ 20217 " 🔴 smoke-story-bible-image: Pass VIDEOCLAW_APPROVE_STORYBOARD=1 to video assets to Bypass Stage Gate
141
+ 20218 " 🔵 VIDEOCLAW_APPROVE_STORYBOARD Does Not Bypass Stage Gate for video assets
142
+ 20219 " 🔵 VIDEOCLAW_APPROVE_STORYBOARD Read Only in storyboard-markdown.ts and execute.ts
143
+ 20220 2:48p 🔵 assertStageReady Mechanics: Reads Pipeline Manifest + Checkpoint from Disk, No Env Var Path
144
+ 20221 " 🔄 smoke-story-bible-image Split Into Two Projects: image-bible (storyboard) and fixed-bible (director)
145
+ 20222 " 🟣 ARK Seedance 2.0 Sunset-Walkaway Video Generated and Downloaded
146
+ 20223 " 🔵 Patch Application Failed: smoke-story-bible-image-only.mjs Still Has Pre-Refactor Content
147
+ 20224 2:49p 🔵 Post-Generation Visual QA Workflow for ARK Video
148
+ 20225 " 🔵 totalDurationSeconds=0 Persists in Storyboard Mode Despite --clip-duration 15
149
+ 20226 2:50p 🔵 ARK 1080p Finals Inventory — 5 Videos Complete for Overnight Runway Campaign
150
+ 20228 " 🔵 Runway Free Campaign Status: 25/30 Clips Complete, Daemon Running
151
+ 20227 " 🔵 Content Fix Not Propagating to Story Bible in director Mode create
152
+ 20229 " 🔴 smoke:story-bible-image Passes — Scoped Content Fix Check to story-bible scenes Array
153
+ 20230 " 🟣 All 31 Tests Pass; smoke-story-bible-image Work Summarized in git Status
154
+ S2198 ARK Seedance 1080p campaign finals delivery — 5 clips rendered, verified, and campaign status checked for the Dhuaan overnight runway campaign (May 31 at 2:51 PM)
155
+ **Investigated**: All five ARK Seedance 2.0 1080p final clips were inspected visually via mid-frame extraction. Character reference sheets (Meera, Rani, Tara 2K JPEGs from the 2026-05-27 music video project) were reviewed alongside generated frames to confirm identity lock and single-full-frame composition. Campaign daemon and Runway free-tier progress were checked. ARK account balance and git state were audited.
156
+
157
+ **Learned**: ARK Seedance 2.0 renders 5-second 1080p clips at approximately 1,353 credits each. The API uses Asset:// URI references for character sheets uploaded to the ARK Asset Library — this is the correct ingestion path that avoids multi-panel face policy issues. Render time for a single 1080p clip averages ~3.5–4 minutes (13 polling cycles at ~16s). A safety guard preventing duplicate submissions (FIRE=1 single-submit, no retry loop) is essential after a previous subagent double-fired on outpost-breach. The sunset-walkaway clip successfully depicts the trio walking away into a burning sunset — confirmed as a clean closer shot for the sequence.
158
+
159
+ **Completed**: All five ARK Seedance 1080p final clips delivered and visually verified: desert-ridge (6.1MB), outpost-breach (6.3MB), firelit-trio (4.1MB), burning-outpost (5.3MB), sunset-walkaway (6.1MB). Each clip: H.264, 1920x1080, 5.04s, no audio, no watermark. Mid-frame QA extracted at 2.4s for sunset-walkaway and compared against source character sheets. Task IDs logged for all renders. ARK balance confirmed at 143,315 credits. videoclaw-v3 main HEAD at 7c55840 with 0 open PRs. Runway free-tier daemon running with 25/30 scene clips complete.
160
+
161
+ **Next Steps**: Build the finals preview.html containing all 5 ARK 1080p clips plus the Dreamina fallback test clip, open in Chrome for full review. Then move to step 4: productize the ARK pipeline (batch character ref ingestion, cost tracking, anti-duplicate guard as a shared utility).
162
+
163
+
164
+ Access 490k tokens of past work via get_observations([IDs]) or mem-search skill.
165
+ </claude-mem-context>
package/CLAUDE.md ADDED
@@ -0,0 +1,232 @@
1
+ # CLAUDE.md
2
+
3
+ This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
4
+
5
+ > **Repository status (2026-05-25):** This is `videoclaw-v3`, the current repo —
6
+ > unified from `videoclaw-v2`, itself the merged successor of the older `videoclaw`
7
+ > package and the clean-room `vclaw-video-core` rebuild. (The
8
+ > npm package is `videoclaw`; "videoclaw-v3" is just the repo name.) Foundation
9
+ > copied from `vclaw-video-core`; presenter skills synced from
10
+ > `video-creation-projects/video-replicator-veo-cli/.claude/skills/`; Runway
11
+ > transport ported from `videoclaw/src/video/providers/runway-useapi.ts`.
12
+ > The full merge plan, decisions, and remaining phases are in `MERGE_PLAN.md` —
13
+ > **read it before starting any non-trivial work.** It is the source of truth for
14
+ > the architecture and what's coming.
15
+
16
+ ## Repository purpose
17
+
18
+ `videoclaw` is a TypeScript/Node.js 20 multi-provider video CLI (`vclaw`). It targets Veo (Google Flow + UseAPI, including Omni Flash), Seedance, and Runway. Every pipeline stage is explicit, every artifact is machine-readable JSON, and provider routes never silently fall back across materially different paths. The on-disk per-project layout (`projects/<slug>/{project.json, artifacts/, checkpoints/, characters/, events/, ...}`) is the source of truth; the CLI is a thin operator over it. A browser-based Review UI (`vclaw video review-ui`) handles human-in-the-loop storyboard approval.
19
+
20
+ ## Concierge front door (user-facing requests)
21
+
22
+ `skills/concierge/SKILL.md` is the user-facing front door, and it speaks as
23
+ **Clawbot** — VideoClaw's mascot (`clawbot` is a persona alias of the skill).
24
+ When the user asks to make a video, gives an ambiguous creative request, types
25
+ `/concierge` or `/clawbot`, asks for Clawbot, or seems new to the system, read
26
+ that skill and follow it before doing anything else: greet them as Clawbot,
27
+ present the menu, route their choice through its lane table, and keep the
28
+ plan → preview → spend order (never spend without explicit go-ahead). If their
29
+ first message is just a greeting with no task, offer the concierge menu.
30
+ Engineering and maintenance requests on this codebase itself are NOT concierge
31
+ territory — handle those normally.
32
+
33
+ ## Build, test, and smoke commands
34
+
35
+ ```bash
36
+ npm install # Node 20+
37
+ npm run build # clean dist/, tsc, chmod +x the CLI bins
38
+ npm run dev # tsc --watch
39
+ npm test # rebuild, then node --test dist/tests/*.test.js
40
+ npm run test:node # rerun compiled tests without rebuilding (serial: --test-concurrency=1)
41
+ ```
42
+
43
+ Run a single test file after `npm run build` (or `npm run dev`):
44
+
45
+ ```bash
46
+ node --test dist/tests/cli-full-flow.test.js
47
+ ```
48
+
49
+ End-to-end smokes (each runs `npm run build` first) and local guardrails:
50
+
51
+ ```bash
52
+ npm run smoke:runtime # init → brief → storyboard → assets → plan → produce --dry-run → status → report → Obsidian
53
+ npm run smoke:native-veo # native Veo (Flow/Bun) transport path
54
+ npm run smoke:character-hydration # create-time cast hydration + approval-gate cost
55
+ npm run smoke:execution-cancel # adapter + project-level cancel
56
+ npm run smoke:portfolio # index → report → export-csv visibility
57
+ npm run smoke:reference-sheets # character reference-sheet generation path
58
+ npm run smoke:scene-candidates # scene-candidate generation path
59
+ npm run smoke:story-bible-image # story-bible image-only path
60
+ npm run smoke:assemble # FFmpeg assemble/stitch layer (dry)
61
+ npm run smoke:assemble-render # real FFmpeg render validation
62
+ npm run smoke:multi-shot # multi-shot prompt plan→validate round-trip
63
+ npm run e2e:image-storyboard # image-storyboard workflow (runs --verify-server)
64
+ npm run e2e:image-storyboard:examples # image-storyboard e2e against the bundled examples
65
+ npm run check:movie-director-wrappers # bundled Director helper scripts
66
+ npm run check:cleanroom-docs # clean-room docs + skills
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+ npm run check:skill-frontdoor # repo-local skill front door
68
+ npm run check:artifact-schema-coverage # writers vs schemas drift (advisory)
69
+ npm run check:artifact-schema-coverage:strict # same, but fails the build on drift (--strict)
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+ npm run check:release-readiness-lite # one-shot: build + tests + main smokes + guardrails
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+ npm run graph:full # rebuild the graphify knowledge graph (graphify-out/)
72
+ ```
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+
74
+ `npm run check:release-readiness-lite` is the preferred local pre-flight before non-trivial changes land.
75
+
76
+ ## Big-picture architecture
77
+
78
+ ### Layers (read top-down)
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+
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+ 1. `src/cli/vclaw.ts` — the single user-facing entrypoint, now a thin dispatch shell (~480 lines: imports, `printHelp`, the `NOUN_VERB_ALIASES` map, `resolveSubcommand`, the `VIDEO_DISPATCH` table, and `main`). The decomposition is COMPLETE (PRs #89–#120): pure arg/slug/spend helpers live in `src/cli/args.ts`, and ALL command handlers live in `src/cli/handlers/` (22 modules — `analysis`, `audio`, `batch`, `candidates`, `character`, `clone`, `create`, `execution`, `library`, `media-ops`, `media-production`, `motion-overlay`, `multi-shot`, `project-ops`, `prompt-craft`, `provider-registration`, `reference-sheets`, `reporting`, `review-portal`, `stages`, `studio`, `templates`), each a verbatim extraction with module-private helpers and only dispatch-facing handlers exported. ⚠️ When moving handler code, watch for position-sensitive path math (`import.meta.url` etc.) — the compiled location changes (see the documented adaptations in `handlers/studio.ts` and `handlers/motion-overlay.ts`). `src/cli/provider-adapter.ts` is the built-in adapter binary for `seedance-direct`.
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+ 2. `src/video/` — the core domain. Each file is small and single-purpose, e.g. `artifacts.ts`, `artifact-store.ts`, `checkpoints.ts`, `workspace.ts`, `projects.ts`, `status.ts`, `doctor.ts`, `doctor-portfolio.ts`, `readiness.ts`, `execution-plan.ts`, `execute.ts`, `execution-runtime.ts`, `execution-status.ts`, `execution-cancel.ts`, `director-preflight.ts`, `report.ts`, `csv-export.ts`, `obsidian-export.ts`, `project-index.ts`, `metrics.ts`, `next-actions.ts`, `template-store.ts`, `provider-status.ts`, `native-seedance.ts`, `native-veo.ts`, `multi-shot-prompt.ts`, `storyboard-grid.ts`, `cinematography.ts` (detail-leveled quantified camera/lighting/grade/audio emitters — `--detail terse|standard|rich`), `prompt-rules.ts` (standing prompt rules: visual-descriptor-not-names, brand-neutral, no-face-morph, diegetic audio), `seedance-asset-library.ts` (Asset Library character/product consistency), `story-bible.ts` (deterministic continuity bible — cast/settings/props/scene-timeline from brief + storyboard + characters), `brand-definition.ts` (locked brand system — palette/voice/typography/theme map; `filmmaking-prompts` appends a prose BRAND line when present), `assemble/media-qc.ts` (post-stitch ffprobe QC of clips + master), `assemble/narration-fit.ts` (TTS-vs-video timing planner: atempo / loop-video fit). `src/video/studio/` is the planning front door and `src/video/preview-portal/` is the review/delivery portal (both described below).
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+ 3. `src/video/provider-platform/` — route descriptors (Veo / Seedance / Runway direct and useapi flavors).
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+ 4. `src/video/pipeline-manifests/` — built-in stage definitions for the two production modes.
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+ 5. `schemas/video/` — canonical JSON Schema contracts for artifacts and pipeline manifests. Treat these as the source of truth for artifact shapes.
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+ 6. `src/tests/` — `node:test` files named `*.test.ts`. `dist/tests/**.test.js` runs via `node --test`.
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+ 7. `src/index.ts` — the public library surface; re-exports the subset of `src/video/*` that should be callable from outside the CLI.
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+
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+ ### Project lifecycle (per project, on disk)
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+
90
+ After `vclaw video init <slug>`, a project lives at `projects/<slug>/` under the workspace root and is the unit of everything else:
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+
92
+ ```
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+ projects/<slug>/
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+ project.json # manifest: slug, mode, state, metadata, execution profile
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+ artifacts/ # canonical JSON: brief, storyboard, story-bible, asset-manifest, review-report, publish-report, analyze-output, clone-plan, execution-plan, execution-report, readiness, character-consistency, ...
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+ history/ # artifact snapshots (append-only)
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+ checkpoints/ # one file per stage: brief, storyboard, assets, review, publish; tracks approval states
98
+ events/events.jsonl # append-only timeline
99
+ state/ # derived state cache
100
+ characters/characters.json # optional character profiles with GB identity anchors
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+ storyboard.md # director-mode approval review file (human-readable)
102
+ ```
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+
104
+ Canonical stage order: **init → brief → storyboard → assets → review → publish**. `readiness`, `plan`/`execution-plan`, `produce`/`execute`, `execute-status`, `execute-cancel` are the runtime-execution layer that sits between assets and review.
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+
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+ `produce`/`execute --auto-chain` (`src/video/execute-autochain.ts`, `runAutoChain`) is the whole-storyboard driver over the existing dormant chain-from-prev engine: it renders scenes sequentially, auto-selects each produced candidate (from `report.candidatesByScene`), sets `chainFromPrev` for every scene after the first, and bundles `continuityFeedback` — so each scene seeds from the previous scene's output video with zero manual `reroll-scene`. The engine itself (seed resolution, `referenceRole='keyframe'`, reference budget) is unchanged; the one supporting change is that a seedance scene now keeps BOTH its character `Asset://` identity refs AND the keyframe video, via the pure `resolveSceneReferencePaths` in `execution-runtime.ts` (formerly an either/or that dropped the chain seed when characters were locked). It is resumable (skips already-selected scenes) and fail-fast (`stoppedAt` on the first barren scene). Default-off → byte-identical to today. Because `executeProject` on async routes (e.g. `seedance-direct`) is SUBMIT-ONLY, the default per-scene runner calls `waitForSceneVideo` (loops `refreshExecutionStatus` until the scene's candidate gains a video output) BEFORE selecting + chaining — otherwise the next scene's chain seed resolves to a still-rendering, video-less candidate and `chain-from-prev-source-missing` fires. Injected test runners simulate completed renders and skip the poll.
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+
108
+ ### Two production modes
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+
110
+ Every command accepts `--mode storyboard|director`. Pipeline manifests under `src/video/pipeline-manifests/` define the stage contract per mode. `director` mode adds a storyboard-approval gate: `produce`/`execute` export `storyboard.md` and block before provider submission unless `VIDEOCLAW_APPROVE_STORYBOARD=1` is set. `storyboard-review` (no-execution) can perform preflight + transition the project into `awaiting-approval` without starting a run.
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+
112
+ ### Studio front door (planning layer)
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+
114
+ `vclaw studio` (`src/video/studio/`, handler `handleStudio` in `src/cli/handlers/studio.ts`) is a human-friendly planning front door that sits *above* the low-level CLI — it does not replace it. **Plan-only by default:** it builds a `StudioPlan` from a goal and prints the exact `vclaw video ...` commands and artifacts that would run, without calling providers/FFmpeg. **`--execute` (Phase 2) RUNS the emitted plan** via `src/video/studio/execute.ts` (`runStudioPlan`) by shelling out to the same `vclaw video` commands — it is NOT a second orchestrator (no readiness/route/approval logic is re-derived; the plan stays the source of truth). Three run-time modes: **default `--execute` is provably dry** (`classifyStep` refuses any `SPEND_SUBCOMMANDS` step lacking `--dry-run`; dry spend steps keep `--dry-run`), running free+dry steps and pausing at the real director gate (a `blocked` child) with fail-fast; **`--confirm-spend`** promotes dry spend steps to real renders (`stripDryRunArgv` removes `--dry-run`) but `studioChildEnv` still strips `VIDEOCLAW_APPROVE_STORYBOARD` so the storyboard gate keeps blocking unless approved out-of-band; **`--confirm-spend --auto-approve-storyboard`** sets the approval var for an unattended render (auto-approve without confirm-spend throws). `--from-step <id>` resumes. The runner is pure with an injectable `StudioStepRunner` (offline-tested in `studio-execute.test.ts`/`studio-classify.test.ts`). The planner stays pure/deterministic apart from `session.ts`:
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+ - `recipes.ts` — `STUDIO_RECIPES`, one `StudioRecipe` per goal (command templates, required/optional inputs, `riskLevel`, `executionPolicy`).
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+ - `planner.ts` — `buildStudioPlan()` resolves the goal, fills `<placeholder>` command templates, computes `missingInputs`/`warnings`, and emits a `StudioPlan` (`schemaVersion: 1`).
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+ - `project-context.ts` — `loadStudioProjectContext()` reads readiness + next-actions to enrich the plan; `session.ts` `writeStudioSession()` persists `projects/<slug>/artifacts/studio-session.json` when `--write-session` is passed.
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+ - `types.ts` — shared `StudioGoal` (10 goals), plan, and recipe types.
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+
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+ Goals (each has a short alias, e.g. `presenter`→`presenter-video`): `create-video`, `copy-reference`, `presenter-video`, `music-video`, `ugc-campaign`, `existing-project`, `review-regenerate`, `publish-deliver`, `brand-campaign`, `character-video`. Studio output is JSON on stdout. When extending it, add the recipe to `recipes.ts`, the goal+alias to `handleStudio`, a `studio-*.test.ts`, and update `docs/STUDIO.md`; the command is also registered in `src/video/cli-schema.ts` `COMMANDS` (whose length is asserted by `cli-schema.test.ts`).
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+
122
+ ### Review-state ladder
123
+
124
+ The ops layer tracks a normalized `storyboardReviewState` of `missing | current | stale`. This flows through status, index, report, CSV export, Obsidian export, dashboards, next-actions, snapshot diffs, and the doctor layer. A stale director review blocks `execute`/`execute-status` at runtime even if approval is set. When touching review/approval logic, keep this ladder consistent across all surfaces.
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+
126
+ ### Review & delivery portal (`src/video/preview-portal/`)
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+
128
+ The portal generates the standardized HTML surfaces that used to be hand-written per project: `edit.html`/`review.html` (editor/operator human-in-the-loop, with approve/regenerate controls and `VIDEOCLAW_REVIEW_DECISIONS` copy output), `client-review.html` (lightweight client approve/decline/comment, `VIDEOCLAW_CLIENT_FEEDBACK` copy output), and `preview.html` (polished final showcase: every production image is lightbox-enabled for click-to-fullscreen, a soundtrack `<audio controls preload="none">` player renders when a soundtrack is discovered, plus downloads). The module is split into `discovery.ts` (find project assets), `generate.ts` + `templates.ts` + `shared-assets.ts` (render the surfaces), `render.ts`/`publish.ts` (emit/ship), and `audit.ts` (drift checks); `src/video/review-ui.ts` (`vclaw video review-ui`) serves the editor surface interactively. The decisions/feedback flow back through env-var copy blocks rather than a server round-trip, keeping the on-disk project the source of truth. See `docs/preview-portal-audit.md`.
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+
130
+ ### Storyboard grid & multi-shot prompt handoff
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+
132
+ `src/video/multi-shot-prompt.ts` builds project-ready, provider-tuned multi-shot prompt packets (presets via `vclaw video multi-shot --presets`; see `references/video/multi-shot-framework.md`, especially its Anti-patterns section). `multi-shot --plan` can render through alternate composers via `--format default|seedance-paragraph|per-shot` (default = the original `{ preset, shots[] }` JSON, unchanged) and wrap the rendered text bilingually via `--lang en|zh|en+zh` (offline identity translator — the flag surfaces the two-block `en+zh` structure, not live translation); `--category <id>` drives the composed prose. On a non-`default` `--format`, `--hook <patternId>` (named `HOOK_PATTERNS` opening directive from `cinematography.ts`) prepends an `Opening hook — ...` line and `--dialogue "<speaker>: <line> [|| <speaker>: <line>]"` appends spoken dialogue to the opening via `withDialogue` — both are post-render text transforms (composers stay pure), default off / unchanged output. `--dialogue` parses a trailing `[emotion]` per speaker, and `--emotion-cues` rewrites those named emotions into physical-cue descriptors (`rewriteEmotionAsPhysical`/`EMOTION_PHYSICAL_CUE_MAP` in `emotion-cues.ts`) — advisory/additive, extremes left named, default off / byte-identical. `filmmaking-prompts --phase storyboard|video` gates the heavy video `seedancePackets` to `[]` in the `storyboard` phase (lock-the-grid step) while keeping the storyboard/camera-language portion. Joey cinematic-adaptation opt-in flags (all additive — omit = byte-identical legacy output) route through these same commands: `filmmaking-prompts` takes `--sheet 8-shot|6-panel` (`characterSheetSixPanelPrompt`), `--realism`/`--wet`/`--haze thin|light|heavy` (the `captureRealismBlock` keystone + `volumetricHaze`, at `--detail rich`), `--background mid-gray|white|black` (`backgroundPlate`), and `--lighting <id>`/`--grade <id>` (rich cinematography-suffix registers, e.g. `night-fire`/`bleach-bypass`); `multi-shot` takes `--genre <id>` (`resolveStyleLine`, Nolan fallback). Operator trigger-word map: mid-gray → `backgroundPlate`; haze → `volumetricHaze`; anti-plastic → `captureRealismBlock`; wet → moisture clause; bleach-bypass/lifted-blacks → lift/gamma grade; no-on-screen-text → Last Frame suppression. See `docs/CLI_REFERENCE.md` ("Joey cinematic opt-in flags") and the framework Anti-patterns.
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+
134
+ `src/video/storyboard-grid.ts` (`vclaw video storyboard-grid`, `renderStoryboardGrid`) renders a **deterministic shot-spec sheet** — a 3×3 SVG→PNG of CAM/MOVE/MOOD annotation panels — **not** a cinematic storyboard with character imagery. It is the *layout/intent contract*, not the finished reference image. The intended two-step is: (1) `storyboard-grid` to lock panel order + camera language, then (2) generate the real cinematic 3×3 grid via an image model (always `openai-gpt-image-2` for multi-panel composites) and re-attach it with `vclaw video filmmaking-prompts --storyboard-grid <path>`, which feeds it into the Seedance/Veo/Runway prompt packets.
135
+
136
+ Two production-learned gotchas baked into the generated packets (see the framework Anti-patterns): (a) grids passed as provider `reference_images` get **reproduced as a moving 9-panel split-screen** unless the prompt explicitly forces single-full-frame output — the packets now embed that guard; (b) real-person content filters (xskill/ARK Seedance) reject photoreal faces as `reference_images`, so use `filmmaking-prompts --no-faces` to render the grid prompt in a silhouette / no-face register.
137
+
138
+ ### Provider routes and adapters
139
+
140
+ Live execution calls route-specific adapters. A custom adapter is set via one of:
141
+
142
+ ```
143
+ VCLAW_VEO_USEAPI_ADAPTER
144
+ VCLAW_SEEDANCE_DIRECT_ADAPTER
145
+ VCLAW_RUNWAY_USEAPI_ADAPTER
146
+ VCLAW_DREAMINA_USEAPI_ADAPTER
147
+ ```
148
+
149
+ Adapters receive JSON on stdin and must return JSON on stdout (`externalJobId` for submit, `pending|completed|failed` for poll).
150
+
151
+ For `seedance-direct`, `veo-useapi`, `runway-useapi`, and `dreamina-useapi`, `vclaw` ships a built-in adapter binary (`dist/cli/provider-adapter.js`) used automatically unless the full `..._ADAPTER` override is set. The built-in adapters read route-specific `..._SUBMIT_CMD` / `..._POLL_CMD` / `..._CANCEL_CMD` command shims. Routes also have native in-process transports: `native-seedance.ts` (uses `SUTUI_API_KEY`), `native-veo.ts` (drives the local `vclaw-cli` Bun package), `native-runway.ts` (pure Node fetch + fs, UseAPI bearer auth), `native-dreamina.ts` (pure Node fetch + fs, UseAPI bearer auth).
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+
153
+ **`dreamina-useapi` = Seedance 2.0 / Dreamina via useapi.net.** Dreamina (CapCut/ByteDance Seed) exposes `seedance-2.0` / `seedance-2.0-fast` (and Sora 2) through useapi.net; CA-region accounts unlock 1080p Seedance 2.0. `native-dreamina.ts` reuses the **same `USEAPI_API_TOKEN`** as runway-useapi (no new token) and reads the account from `VCLAW_DREAMINA_ACCOUNT` (e.g. `CA:ai@example.com`), region from `VCLAW_DREAMINA_REGION` (default `CA`), and model from `VCLAW_DREAMINA_MODEL` (default `seedance-2.0`); the route adapter override is `VCLAW_DREAMINA_USEAPI_ADAPTER`. The account is registered server-side out-of-band (`POST /accounts` with `{email,password,region,maxJobs}`), so submit only needs the account id + token. For image-to-video, the first image reference is uploaded via `POST /dreamina/assets/<account>` to obtain an `assetRef`, which is passed as `firstFrameRef` on `POST /dreamina/videos` (first_frame mode auto-detects aspect ratio from the image); poll uses `GET /dreamina/videos/<jobid>` (`status: created → completed|failed`) and downloads `response.videoUrl`. Like runway-useapi, real human faces are rejected by Seedance moderation — describe stylized characters by visual descriptor.
154
+
155
+ **Seedance character consistency = the Asset Library, not raw URLs.** `ark/seedance-2.0` (the official Volcengine Ark Seedance 2.0, Standard = 1080p) locks character identity via managed **Asset Library avatars** (`Asset://` URIs), NOT raw photoreal image URLs (those trip the "real person" content filter and don't lock identity). `src/video/seedance-asset-library.ts` (`vclaw video seedance-register-assets`) registers character images as Assets, waits for international-profile sync, and writes `artifacts/seedance-assets.json` (canonical schema `schemas/video/artifacts/seedance-assets.schema.json`; shape `{ schemaVersion, projectSlug, groupName, generatedAt, assets:[{name, assetId, assetUri, intlAssetUri}] }`); `readSeedanceAssets(workspaceRoot, slug)` reads it back into a name→`Asset://`-URI map (graceful when absent). On the `seedance-direct` route only, `buildExecutionPayload` (`execution-runtime.ts`) auto-resolves each scene's `referencePaths` from that artifact by matching `scene.characters` names → their `Asset://` URIs (a project without the artifact behaves as before); `native-seedance.ts`'s `seedanceReferenceParams` then routes `Asset://` references into `reference_images`. References are capped at ≤9 image / ≤3 video / ≤3 audio per submission via `assertReferenceBudget`, preflighted across the whole payload in `submitSeedanceDirectNative` before any submit (fail-fast, no partial submission). Describe characters by visual descriptor (not proper names) in prompts — names don't survive across generations. (Validated 2026-05-29 against the same Ark endpoint the user's production project uses.) `@Name` tags in scene prompts (`resolveAssetTags` in `prompt-rules.ts`, lookup via `asset-tag-lookup.ts` `buildAssetTagLookup`) resolve at `buildExecutionPayload` time to the character's visual descriptor (text) + its saved reference (`Asset://`/image), merged through `resolveSceneReferencePaths`; unresolved tags strip the `@` and warn (never fatal), `@imageN` positional bindings are reserved, and it runs before `stripProperNames`. `@location` tags resolve via locked environment plates: `vclaw video environment-auto-create` (`src/video/environment-auto-create.ts`, mirrors `character-auto-create`) generates seamless no-people location plates and writes `artifacts/environment-assets.json` (own schema, like seedance-assets); `readEnvironmentAssets` (`environment-assets.ts`) feeds `buildAssetTagLookup`'s `environmentsByName` so `@tokyo-alley` resolves to the plate descriptor + ref (absent → graceful no-op).
156
+
157
+ ### Overnight batch queue
158
+
159
+ `src/video/batch-queue.ts` + the `vclaw video batch-submit` / `batch-monitor` / `batch-status` commands queue many independent video jobs to run unattended overnight. The default route is the **free** `runway-useapi` explore mode (low-res, slow — backfill drafts); target `dreamina-useapi` (or `seedance-direct`) for paid hi-res. An operator-authored manifest (`schemas/video/artifacts/batch-queue-manifest.schema.json` — an input-only artifact, allowlisted in `check-artifact-schema-coverage.mjs`) compiles via the pure `buildBatchPayload()` into a single `VideoExecutionPayload` with N tasks, so it reuses the existing native route transports (`native-runway`/`native-dreamina`/`native-seedance`) and their job-state — no duplicate submit/poll logic. `batch-submit` persists `<dir>/batch-queue.json`; `batch-monitor` polls once (the transport downloads to `<dir>/scene-<i>.mp4`), copies each completed scene to `<dir>/clips/<jobId>.mp4`, and writes `<dir>/batch-status.json`. It is **resumable/idempotent**: re-running only advances pending→done/failed and never re-downloads completed clips, so `batch-monitor --out <dir> --once` is safe to schedule via launchd (one pass per tick). Opt-in wedge handling: `--stall-minutes <n>` (0=off) flags scenes the provider has left `submitted` past the stall window as **wedged** (`detectWedgedScenes`/`applyWedgeHandling` in `batch-queue.ts`), and `--fail-wedged` marks them `failed` so the queue reaches terminal and the monitor exits instead of polling a stuck job to the deadline. The monitor also backs off automatically when the explore queue is throttled (`isExploreThrottled`/`nextBackoffMs`), and the opt-in `--auto-resubmit` (with `--stall-minutes <n>`, bounded by `--max-resubmits <n>`, default 2) re-submits wedged scenes as fresh single-scene jobs (`planResubmits`/`runResubmitPass`) — **only on the free `runway-useapi` route** (refused on paid routes up front, and the resubmit path self-guards, so it never spends credits). See `docs/CLI_REFERENCE.md` ("Overnight batch video queue").
160
+
161
+ ### Director Blueprint (director layer)
162
+
163
+ `src/video/project-blueprint.ts` + `blueprint-prompt.ts` + `director-defaults.ts` (`vclaw video director-blueprint --project <slug> (--from-json <path> [--write] | --show)`) persist a project-level **visual bible** (`artifacts/project-blueprint.json`): color system, lighting grammar, per-character camera language, forbidden moves, "the one rule". It is distinct from the story bible (continuity); the blueprint locks **visual direction** above the execution layer. Authoring is creative and lives in the `ai-director` skill (`skills/ai-director/SKILL.md`); the CLI half is deterministic (validate/normalize/persist). `filmmaking-prompts` auto-appends a prose DIRECTOR block and flags forbidden-move violations when a blueprint exists; no blueprint → byte-identical legacy output. See `docs/DIRECTOR_BLUEPRINT.md`.
164
+
165
+ ### Motion overlay (`src/video/motion-overlay/`)
166
+
167
+ `vclaw video motion-overlay --input <video>` turns an existing talking-head video into a reel with speech-synced motion-graphics overlays. Pipeline: ingest → transcribe (Gemini STT) → slice into ≤10s takes → compose overlay prompts (retention principles + concept→animation metaphor map live as deterministic code, not markdown) → render via one of four layouts (`split|overlay|motion-only|avatar-host`). Render transports: Omni Flash V2V (moderation-prone on person footage), **local** per-frame render (`render-local.ts`/`animate*.ts` — word reveal, count-up, gauge fill), and `avatar-host` (locked go-bananas character via `--gb-character <Name:ID>`, pin+chain identity). Plan/dry by default; spend requires `--execute --confirm-spend`; retry/resume self-heals probabilistic Flow moderation. See `docs/MOTION_OVERLAY.md`.
168
+
169
+ ### Audio platform (`src/video/audio-platform/`)
170
+
171
+ `narrate`, `dialogue`, `sfx`, and `soundtrack` are backend-pluggable audio commands over a backend registry (`registry.ts`): TTS via `gemini-tts`/`elevenlabs-tts`, SFX via ElevenLabs, music via `lyria` (Vertex), `lyria3` (Gemini API, key-based), `flowmusic` (Lyria 3 Pro vocals via useapi.net), and Suno. All spend-gated: without `--confirm-spend` they exit 3 with `spend_confirmation_required` (`--dry-run` to plan). `assemble` consumes their outputs via the mix-plan (dialogue + SFX mixed at stitch; `assemble/narration-fit.ts` handles TTS-vs-video timing).
172
+
173
+ ### Gemini key pool
174
+
175
+ `src/video/gemini-key-pool.ts` provides round-robin selection with per-key cooldown across `GEMINI_API_KEYS`, `GOOGLE_API_KEYS`, `GOOGLE_API_KEY`. `analyze-template --auto` and `analyze --auto` use it via `src/video/gemini-analyze.ts`. `VCLAW_GEMINI_API_ENDPOINT` overrides the endpoint.
176
+
177
+ ### Compatibility aliases (preserve on changes)
178
+
179
+ - `execution-plan` ↔ `plan`
180
+ - `execute` ↔ `produce`
181
+
182
+ (The old `omx` wrapper binary has been removed entirely — don't reintroduce it.)
183
+
184
+ ## Conventions that are not obvious
185
+
186
+ - TypeScript is `strict` with **NodeNext** ESM. Relative imports in `src/` must include the emitted `.js` extension (e.g. `'../video/projects.js'`) — required by NodeNext ESM resolution. Don't "fix" these to drop the extension.
187
+ - `dist/` is generated — never edit it, never commit it. Edit `src/` and rebuild.
188
+ - Filenames: `kebab-case.ts`. Identifiers: `camelCase` for functions/variables, `PascalCase` for types.
189
+ - 2-space indent; modules stay small and single-purpose.
190
+ - CLI output is machine-readable JSON by default; do not add silent fallbacks across provider routes.
191
+ - Tests use `node:test` with `assert/strict`. Prefer `mkdtemp`/`tmpdir` for temp-directory isolation. Put CLI end-to-end tests under `src/tests/cli-*.test.ts` and module-contract tests under `src/tests/*.test.ts`.
192
+ - When adding a new CLI subcommand: add the handler in the appropriate `src/cli/handlers/*.ts` module (or a new one following the verbatim-move pattern) and register the dispatch-table entry (plus any alias) in `src/cli/vclaw.ts`; update the relevant `src/video/*` module(s), a schema under `schemas/video/` if it introduces or changes an artifact, register the command in the `COMMANDS` array of `src/video/cli-schema.ts` (bump the hardcoded command-count assertion in `cli-schema.test.ts` to match), add a `cli-*.test.ts`, and update `README.md` + `docs/CLI_REFERENCE.md`. The `check:cleanroom-docs` guardrail watches docs drift.
193
+ - Project slugs are validated by `isProjectSlug` (`src/video/projects.ts`); both `parseProjectSlug` and `handleVideoInit` (`validateInitSlug`) enforce it so flag-looking values (e.g. `--project`) cannot be silently accepted as slugs. Preserve this guard when adding new slug-accepting commands.
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+ - Architecture diagrams under `docs/assets/*.jpg` are generated from Mermaid sources in `docs/DIAGRAMS_SOURCE.md`. Edit the Mermaid blocks there and regenerate the images via the Go Bananas Pro model — never hand-edit the JPGs.
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+ - `check:skill-frontdoor` deliberately ignores `skills/seedance-prompts/SKILL.md` and the three presenter skills (`bunty`, `davendra-presenter`, `nex-presenter`) because their docs legitimately reference the legacy Python pipeline scripts. Don't "fix" the ignore list — it's load-bearing.
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+ - Do not commit secrets, `.env.local`, provider cookies, or `.omx/` state (already gitignored).
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+
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+ ## Autonomy directive (from AGENTS.md)
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+
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+ Proceed by default on obvious next steps. Keep work scoped to this repository and its generated `projects/<slug>/` folders. If a blocker is local and solvable, solve it; if it's external, note it and continue with the next meaningful lane rather than pausing for confirmation.
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+
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+ ## Recommended reading order
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+
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+ `docs/ARCHITECTURE.md` → `docs/CLI_REFERENCE.md` → `docs/STUDIO.md` → `docs/ASSEMBLE.md` → `docs/PRODUCTION_WORKFLOW.md` → `docs/REVIEW_UI_STORYBOARD_WORKFLOW.md` → `docs/preview-portal-audit.md` → `docs/STORY_BIBLE.md` → `docs/DIRECTOR_BLUEPRINT.md` → `docs/MOTION_OVERLAY.md` → `docs/REFERENCE_SHEETS.md` → `docs/SCENE_CANDIDATES.md` → `docs/OPERATIONS.md` → `docs/GENERATION_TELEMETRY.md` → `docs/OBSIDIAN.md` → `docs/TEMPLATES.md` → `docs/MIGRATION.md` → `docs/DEPRECATION.md` → `docs/RELEASE_READINESS.md` → `docs/MASTER_PLAN_ALIGNMENT.md` → `docs/DIAGRAMS_SOURCE.md`.
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+
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+ Architecture decision records live in `docs/adr/` (no-silent-fallback across routes, on-disk project as source of truth, Seedance identity via Asset Library, director-mode approval gate) — consult them before relitigating those decisions.
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+
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+ ## Agent skills
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+
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+ Per-repo configuration for the Matt Pocock engineering skills (`to-issues`, `to-prd`, `triage`, `diagnose`, `tdd`, `improve-codebase-architecture`, `zoom-out`, `qa`). Re-run `/setup-matt-pocock-skills` to change any of these.
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+
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+ ### Issue tracker
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+
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+ Issues and PRDs live as GitHub issues on `davendra/videoclaw-v3` via the `gh` CLI. See `docs/agents/issue-tracker.md`.
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+
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+ ### Triage labels
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+
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+ Canonical five-role vocabulary (`needs-triage`, `needs-info`, `ready-for-agent`, `ready-for-human`, `wontfix`); labels created on first `triage` use. See `docs/agents/triage-labels.md`.
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+
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+ ### Domain docs
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+
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+ Single-context: one `CONTEXT.md` glossary + `docs/adr/` at the repo root. See `docs/agents/domain.md`.
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+
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+ ## graphify
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+
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+ This project has a knowledge graph at graphify-out/ with god nodes, community structure, and cross-file relationships.
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+
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+ Rules:
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+ - For codebase questions, first run `graphify query "<question>"` when graphify-out/graph.json exists. Use `graphify path "<A>" "<B>"` for relationships and `graphify explain "<concept>"` for focused concepts. These return a scoped subgraph, usually much smaller than GRAPH_REPORT.md or raw grep output.
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+ - If graphify-out/wiki/index.md exists, use it for broad navigation instead of raw source browsing.
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+ - Read graphify-out/GRAPH_REPORT.md only for broad architecture review or when query/path/explain do not surface enough context.
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+ - After modifying code, run `graphify update .` to keep the graph current (AST-only, no API cost).
package/LICENSE ADDED
@@ -0,0 +1,36 @@
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+ videoclaw
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+
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+ Copyright (c) 2026 Davendra Patel. All rights reserved.
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+
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+ PERMITTED USE (no payment required)
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+
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+ You may read, fork, clone, and run this software for personal,
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+ educational, research, evaluation, and non-commercial internal use.
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+ You may submit contributions back to the project.
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+
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+ COMMERCIAL USE (paid license required)
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+
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+ Any use of this software in a commercial product, service, or
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+ production workflow — including use as part of a paid offering,
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+ reselling outputs to customers, or running it in a business's
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+ revenue-generating operations — requires a separate commercial
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+ license from the copyright holder.
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+
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+ To obtain a commercial license, contact the repository owner
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+ through the GitHub repository at
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+ https://github.com/davendra/videoclaw-v2.
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+
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+ RESTRICTIONS
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+
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+ You may not remove or alter this notice, sublicense the software
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+ under different terms, or represent that unlicensed commercial use
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+ is permitted.
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+
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+ NO WARRANTY
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+
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+ This software is provided "AS IS", without warranty of any kind,
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+ express or implied, including but not limited to the warranties of
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+ merchantability, fitness for a particular purpose, and
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+ noninfringement. In no event shall the copyright holder be liable
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+ for any claim, damages, or other liability arising from the use of
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+ this software.