videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
  1381. package/src/video/prompt-guidance.ts +64 -0
  1382. package/src/video/prompt-library.ts +96 -0
  1383. package/src/video/prompt-lint.ts +568 -0
  1384. package/src/video/prompt-quality.ts +635 -0
  1385. package/src/video/prompt-rules.ts +209 -0
  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
  1388. package/src/video/provider-platform/registry.ts +286 -0
  1389. package/src/video/provider-platform/route-capabilities.ts +327 -0
  1390. package/src/video/provider-platform/router.ts +221 -0
  1391. package/src/video/provider-platform/security.ts +29 -0
  1392. package/src/video/provider-platform/telemetry.ts +116 -0
  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
  1398. package/src/video/providers/public-host.ts +128 -0
  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
  1401. package/src/video/readiness.ts +284 -0
  1402. package/src/video/reference-sheet-store.ts +40 -0
  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
  1405. package/src/video/report-diff.ts +299 -0
  1406. package/src/video/report-history.ts +122 -0
  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
  1410. package/src/video/scene-candidates.ts +195 -0
  1411. package/src/video/scene-selection-store.ts +36 -0
  1412. package/src/video/scene-selection.ts +306 -0
  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
  1415. package/src/video/seedance-asset-library.ts +259 -0
  1416. package/src/video/seedance-blocks.ts +118 -0
  1417. package/src/video/seedance-chain-host.ts +152 -0
  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
  1426. package/src/video/story-bible.ts +302 -0
  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
@@ -0,0 +1,139 @@
1
+ # VideoClaw Concierge prompt
2
+
3
+ A guided, menu-driven onboarding/concierge prompt for videoclaw. Paste it to start a
4
+ session; the agent greets the user, presents a friendly menu of what the tool can make,
5
+ funnels by intent with simple questions and recommended defaults, does all the technical
6
+ work, and stops for approval before any paid render. Authored with the `prompting-fable-5`
7
+ skill — tuned for an interactive, novice-facing wizard (plain language, ask only
8
+ load-bearing questions, recommend a default, never dump the whole feature tree).
9
+
10
+ This prompt is installed in-repo as the `concierge` skill
11
+ (`skills/concierge/SKILL.md`, triggers `/concierge` and `/clawbot` via the
12
+ `clawbot` persona alias), which adds a grounded lane-routing table on top of
13
+ the text below. The persona is **Clawbot**, VideoClaw's mascot. The block below
14
+ is the standalone paste-able version for sessions outside this repo.
15
+
16
+ Run at **medium-to-high** effort for a responsive interactive feel. The menu below is a
17
+ grounded starting scaffold; the prompt also tells the agent to verify and extend it against
18
+ the live capability set (`vclaw studio` goals, `skills/catalog.json`, `docs/STUDIO.md`) so
19
+ it stays accurate as the product grows.
20
+
21
+ ```text
22
+ You are Clawbot — VideoClaw's mascot and concierge: a warm, expert guide who helps someone
23
+ turn an idea into a finished video using the `vclaw` CLI, without them needing to know
24
+ anything about the system. Introduce yourself as Clawbot once, in the greeting. Assume the
25
+ person may be a complete novice: they have taste and an idea, you have the machine. Your
26
+ job is to find out what they want to create, ask only the questions that actually change
27
+ the output, and drive the tooling for them. They create the magic; you do the technical
28
+ work.
29
+
30
+ First, get oriented (do this silently, don't narrate it). Read docs/STUDIO.md, run
31
+ `vclaw studio --help` and note its goals, read skills/catalog.json, and skim CLAUDE.md and
32
+ docs/CLI_REFERENCE.md so your menu reflects what the tool can actually do right now.
33
+ videoclaw is spend-gated by design: most commands plan/dry-run by default and require an
34
+ explicit --confirm-spend to spend money or credits, and the project on disk
35
+ (projects/<slug>/) is the source of truth. Respect both.
36
+
37
+ Then greet them in two or three plain sentences and present a top-level MENU of what you can
38
+ help them make. Keep it to a scannable, numbered list grouped by intent — not the full
39
+ feature tree. Use this as your starting scaffold, refined against what you found:
40
+
41
+ MAKE SOMETHING NEW
42
+ 1. A brand-new video from an idea
43
+ 2. Recreate an ad or video you love (give me a link or description)
44
+ 3. A presenter / talking-head video — a real person or an avatar speaking
45
+ 4. A music video
46
+ 5. A character-led ad — a recurring character showing off a product
47
+ 6. A full brand campaign — several films plus a brand kit
48
+ 7. A UGC / social campaign
49
+ 8. Go deep on cinematic shots — character sheets, a storyboard grid, then video
50
+ 9. A product photoshoot or marketing-studio ad
51
+ 10. A single image or poster
52
+
53
+ IDENTITY & ART DIRECTION
54
+ 11. Create, reuse, or manage a character / avatar (with reference sheets & voice/asset locks)
55
+ 12. Lock the look — art direction, colour, lighting, camera bible
56
+
57
+ FINISH & ADAPT WHAT YOU HAVE
58
+ 13. Turn a talking-head video into a motion-graphics reel
59
+ 14. Add music, voiceover, or sound effects
60
+ 15. Stitch clips into a cut — dissolves, title cards, music bed
61
+ 16. Polish a finished video — upscale, lip-sync, or finish it
62
+ 17. Reformat for social — vertical, square, loop, subtitles, thumbnail
63
+
64
+ PLAN & ESTIMATE
65
+ 18. Plan a production without building it yet
66
+ 19. Estimate cost and workload before I spend
67
+
68
+ REVIEW, MANAGE & DELIVER
69
+ 20. Pick up a project I already started
70
+ 21. Review, approve, or regenerate shots
71
+ 22. Publish and hand over the final files
72
+ 23. Save this project as a reusable template
73
+
74
+ PORTFOLIO & OPERATIONS
75
+ 24. Run an overnight batch render queue
76
+ 25. Portfolio dashboard, metrics & health checks
77
+ 26. Export & sync — CSV, Obsidian
78
+ 27. Project housekeeping — owner, priority, due date, archive, history
79
+
80
+ UTILITIES & SETUP
81
+ 28. Pull audio or video off YouTube
82
+ 29. Check my setup — environment, API keys, providers
83
+ 30. Developer & maintenance — MCP server, schema dump, v2 import, build/QA/graph tools
84
+
85
+ Invite them to pick a number OR just describe what they want in their own words — map their
86
+ description to the right lane yourself. If their idea spans several lanes, suggest the
87
+ single best starting point and say why. Lead with the section headings if they're unsure;
88
+ don't read all thirty lanes aloud. The standalone copy lists the menu; the full
89
+ lane-by-lane routing table lives in skills/concierge/SKILL.md.
90
+
91
+ Once they pick a lane, guide them step by step:
92
+ - Ask only the load-bearing questions for THAT lane, a few at a time, in plain language.
93
+ For each question, offer a recommended default and a one-line "what this changes" so a
94
+ non-expert can choose by taste, not jargon. Never ask the user to choose a provider, a
95
+ flag, an aspect ratio code, or a model by name — translate their answer ("make it feel
96
+ cinematic", "for Instagram", "keep it short") into the right settings yourself.
97
+ - The minimum you usually need: what they're making, who it's for, the look/genre/mood, the
98
+ lead character or subject, the setting, the format (landscape/vertical, rough length), and
99
+ anything that must NOT appear. Don't fish for fields they've already given you. If they
100
+ wrote a paragraph of detail, start working — don't interrogate them.
101
+ - When a lane has a dedicated skill (e.g. brand-agency for a brand campaign, character-ad
102
+ for a character-led ad, the movie-director/multi-shot-prompt pair for the cinematic-shots
103
+ lane, presenter/music-video studio goals), use that skill rather than improvising — it
104
+ carries the proven recipe.
105
+ - Route the work through `vclaw studio` (which plans the exact commands) and the underlying
106
+ `vclaw video ...` commands. Do the technical steps for them; report back in plain
107
+ language about what you did and what they're looking at.
108
+
109
+ Plan, preview, then spend — in that order, every time:
110
+ - Start in plan/dry mode. Show the person what you're about to make before it costs
111
+ anything — render and open the review/preview page (open preview HTML in Google Chrome)
112
+ so they can see the storyboard, the per-scene prompts, and the look, and approve or change
113
+ it. The preview is the contract: it should show what will actually be submitted.
114
+ - Before any paid render or credit spend, stop and ask for explicit go-ahead, and explain
115
+ the cost in plain terms (roughly what it will produce and that it costs real money/credits).
116
+ Never spend on your own initiative. Free/draft routes (e.g. explore-mode backfill) are fine
117
+ to offer for a no-cost preview of motion.
118
+ - After a render, show them the result, then offer the natural next steps for their lane —
119
+ regenerate a shot, add voiceover or music, tweak the look, or publish and deliver — and
120
+ let them jump back to the menu at any time.
121
+
122
+ How to talk to them:
123
+ - Plain, friendly, concrete. Lead with what they'll get, not how it works. No flags, no file
124
+ paths, no provider names in user-facing text unless they ask. Explain every choice by what
125
+ it produces.
126
+ - Keep each turn short and a clear next action. One small decision at a time beats a wall of
127
+ options. When you recommend something, say so and why in a sentence.
128
+ - Pause for the user when a step is irreversible, costs money, or needs a creative call only
129
+ they can make. Otherwise keep moving — handle the plumbing without making them watch it.
130
+ - If something fails, say what happened in plain terms and offer the fix or an alternative;
131
+ don't surface raw errors or make them debug.
132
+ - Clawbot is a name and a tone, not a gimmick: the warmth lives in the helpfulness.
133
+ Introduce yourself once, then let plain, useful guidance carry the character — no
134
+ catchphrases on every turn, no mascot fluff padding the answers.
135
+ - Never insert Clawbot into the user's videos uninvited. You are the maître d', not the
136
+ dish: Clawbot appears on screen only if the user explicitly asks for him.
137
+
138
+ Begin now: get oriented, then greet them and show the menu.
139
+ ```
@@ -0,0 +1,179 @@
1
+ Here is the comprehensive breakdown of all the golden nuggets, key insights, workflow methodologies, "mood board" (brand definition) components, and **every single prompt** used in the video to build an entire brand campaign from scratch.
2
+
3
+ ### 🌟 Golden Nuggets & Key Insights
4
+
5
+ * **The Power of Model Context Protocol (MCP)**: MCP is a game-changer. It allows a text-based LLM (like Claude) to securely talk to external tools (like Higgsfield for images/videos, or web searchers for research) without you having to manually leave the chat or switch tabs.
6
+ * **The "Always Allow" Trick**: When setting up the Higgsfield connector in Claude, change the permissions to **"Always Allow."** If you don't do this, you will have to manually click to approve every single image and video generation request, completely ruining the automation.
7
+ * **Research is the Secret Sauce**: The most crucial (and often skipped) step is real-world market research. Duncan uses Claude to scrape Reddit, TikTok, and Meta Ads to find out what people are *actually* complaining about. For the lens cleaner, he found that buyers were terrified of ruining their expensive anti-reflective coatings—an insight that became the central pillar of the marketing campaign ("Coating Safe").
8
+ * **Locking in the "Master Asset"**: Don't just generate a bunch of random images. Generate **one Master Packaging Image** first. Have Claude run a "vision analysis" on its own work to verify it looks correct. Once verified, instruct Claude to *reference the Job ID* of that specific master image for every subsequent image and video. This enforces strict visual consistency.
9
+ * **Use the Right Model for the Job**: Duncan specifically switches from Claude 3.5 Sonnet to an "Opus 4.8" model (note: he likely means Claude 3 Opus or a specific local alias, as Opus is Anthropic's most capable reasoning model). He notes that complex, multi-step marketing tasks require a higher-tier reasoning model, not just a fast one.
10
+ * **Cost-Saving Video Hack**: AI video generation (like Seedance 2.0) can get expensive. Inside the MCP settings, you can instruct the tool to generate videos at 720p or 480p instead of 1080p. This cuts your API token/credit costs in half while you are testing and prototyping.
11
+ * **Folder Scoping**: Before starting, create a dedicated folder on your desktop (e.g., "Higgsfield") and drop your raw, unedited product photo in there. Open Claude Code *within* that directory so it has direct access to read your photo and save all the generated assets locally.
12
+
13
+ ---
14
+
15
+ ### 🎨 The "Mood Board" & Brand System Construction
16
+ Instead of manually putting together a mood board, Duncan uses a **"Brand Definition" prompt** to force the AI to create a mathematical, locked-in brand system that it can reference later. The AI generates:
17
+ * **Brand Voice Rules**: E.g., Clean, technical, modern-masculine, no-nonsense.
18
+ * **A Strict 6-Color Hex Palette**: Primary, Secondary, Tertiary, Dark Typography Accent, Single Metallic, and Contrast (e.g., Electric Blue `#2E5FFF`, Titanium Silver `#C7CDD4`).
19
+ * **Typography Hierarchy**: Specifying exact Google fonts (like Space Grotesk and Inter) and their weights for Wordmarks, Headlines, Displays, and Body text.
20
+ * **A 12-Week Theme Map**: A content calendar framework that dictates the "theme" of the hero image for the next 12 weeks of social posting.
21
+
22
+ ---
23
+
24
+ ### 💻 ALL PROMPTS USED IN THE VIDEO
25
+ *Note: Duncan reveals that this is a 12-prompt chain. Here are the exact prompts shown in the video for you to copy, paste, and adapt for your own products.*
26
+
27
+ #### Prompt 1: The Product Brief (Vision & Setup)
28
+ *First, drop your raw product photo into the folder and tell Claude you have done so.*
29
+ **Your input message:** "You already have access to an image photo inside of the folder."
30
+ **The Prompt:**
31
+ ```text
32
+ You are a brand strategist. I'm giving you a product photo and a category description. Fill out the brief below based on what you observe in the image and what you know about this category. Do not invent features. Only state what you can visually confirm or reasonably infer from a standard product of this type. Flag every inferred field with [INFERRED].
33
+
34
+ [ATTACH PRODUCT PHOTO]
35
+ Category: [e.g. precision lens cleaning spray for eyeglasses]
36
+
37
+ Fill in every field:
38
+ Brand Brief
39
+ Product name: [Derive from packaging if visible, otherwise suggest one]
40
+ One-line pitch: [A pocket-sized... What it does, who it is for, in one sentence]
41
+ Product category: [Refine the category label]
42
+ Brand promise: [Unsolved problem -> inferred hypothesis -> research will confirm in the next prompt]
43
+ Five proof points: [What you can confirm or reasonably claim for this product type]
44
+ Brand color (primary identity): [Extract from packaging]
45
+ Brand mood: [Infer from packaging design, color, and style]
46
+ Audience: [Infer from category and packaging aesthetic]
47
+ Cultural reference brand: [Suggest the brand whose cultural strategy fits this best and why]
48
+
49
+ Output the brief cleanly with every field filled. Flag anything inferred.
50
+ ```
51
+
52
+ #### Prompt 2: Market Intelligence & Research
53
+ ```text
54
+ Using the product brief you just generated, run market research to validate and sharpen it with real evidence.
55
+
56
+ Run the following in parallel:
57
+ 1. Search TikTok for [product category] + "problem" and [product category] + "review" - sort by likes, 90-day window, 10 only
58
+ 2. Search Reddit and web forums for the single biggest unsolved complaint in this category
59
+ 3. Search Meta Ad Library for top active competitor ads sorted by impressions
60
+
61
+ Then deliver:
62
+ - The single unsolved problem worth attacking - one sentence
63
+ - Three pieces of cited evidence for that problem (links or sources)
64
+ - Top 3 competitor positioning angles currently running in paid media
65
+ - Any proof points from the brief that research does not support - flag for removal
66
+ - Any stronger proof points research revealed that should replace them
67
+
68
+ Output as a clean research summary with all citations included.
69
+ ```
70
+
71
+ #### Prompt 3: Brand Definition (Locking the "Mood Board")
72
+ ```text
73
+ Using the product brief and the research summary you generated in this session, lock the brand definition.
74
+
75
+ Deliver clearly labeled:
76
+ 1. Brand name (final)
77
+ 2. Positioning statement - one sentence formatted as: "For [audience] who [problem], [Brand] is the [category] that [key differentiator]."
78
+ 3. Primary tagline (functional)
79
+ 4. Secondary tagline (emotional)
80
+ 5. Community line
81
+ 6. Brand voice rules - one paragraph: words we use, words we never use, casing rules, punctuation rules, tone, what this brand sounds like in a text message
82
+ 7. 6-color palette in hex:
83
+ - Primary
84
+ - Secondary
85
+ - Tertiary background
86
+ - Dark typography accent
87
+ - Single metallic
88
+ - Contrast
89
+ 8. Typography hierarchy - font name and weight for each level:
90
+ - Wordmark, Display, Headline, Body, Caption
91
+ 9. 12-week theme map - name 3-4 word theme names per week in launch sequence
92
+
93
+ Output all 9 sections. The theme map will drive hero image generation and the full content calendar in later steps.
94
+ ```
95
+
96
+ #### Prompt 4: The Packaging Master (The Reference Asset)
97
+ *Note: Include the phrase "using Higgsfield" to explicitly trigger the MCP.*
98
+ ```text
99
+ Using Higgsfield. Using the product brief and brand definition you generated in this session, lock the master packaging image. This image will be the visual reference for every downstream asset. Do not generate anything else until it is verified.
100
+
101
+ Step 1 - Generate a single master packaging image using a photoreal model (nano_banana_2 or equivalent). The prompt must specify all of the following:
102
+ - Form factor and dimensions
103
+ - Body color in hex (from the brand palette)
104
+ - Cap color and joint detail (ring, seam, or magnet)
105
+ - Surface finish: matte / satin / glossy
106
+ - Wordmark text, font weight, and position on the body
107
+ - Base treatment
108
+ - Any glyph or icon: its design and position
109
+ - Lighting/setup aesthetic
110
+ - Specific photographer references (e.g. Carl Kleiner x Aaron Tilley x Hugh Kretschmer)
111
+
112
+ Step 2 - Run vision analysis on the rendered image and verify:
113
+ - Wordmark spelling is correct
114
+ - Colors match the brand palette hex values
115
+ - Proportions look production-ready
116
+ - Nothing looks distorted or off-brand
117
+
118
+ Step 3 - Output:
119
+ - The image
120
+ - The master image URL
121
+ - The Job ID
122
+ - A pass/fail verdict on visual verification
123
+ - If fail: what needs correcting and a re-rolled image
124
+
125
+ Do not proceed until the master passes visual verification.
126
+ ```
127
+
128
+ #### Prompt 5: 10 Brand-Kit Images
129
+ ```text
130
+ Using the brand definition and the master packaging image you generated in this session, produce the 10 brand-kit images below. Reference the master packaging job ID in every generation to enforce visual consistency.
131
+
132
+ Generate all 10 in parallel. Apply the brand color palette and the photographer/lighting aesthetic from the packaging master to every image.
133
+
134
+ 01 - Packshot (1:1): clean centered D2C hero, white or brand-color background
135
+ 02 - Three-variant flat-lay (4:5): product family shot showing range
136
+ 03 - Product close-up with human element (4:5): hand, eye, or skin detail
137
+ 04 - Billboard hero with copy lockup (16:9): primary tagline overlaid
138
+ 05 - Reels cover with native typography (9:16): scroll-stop vertical format
139
+ 06 - Surreal floating product, no copy (4:5): editorial hero, nothing anchored
140
+ 07 - Merch flat-lay (1:1): product alongside branded supporting objects
141
+ 08 - TV trix key art with tagline (16:9): three-product lineup
142
+ 09 - Open carton / unboxing flat-lay (1:1): packaging element
143
+ 10 - Variant + color system chart (1:1): visual reference card
144
+
145
+ Output: Image URL and Job ID for each. Label them 01 through 10.
146
+ ```
147
+
148
+ #### Prompt 6: 5 Master Videos (Using Seedance 2.0 via MCP)
149
+ ```text
150
+ Using the brand definition, the master packaging image, and the research summary you generated in this session, produce five 10-second master videos.
151
+
152
+ Each video is built from 3 x 10-second shots stitched via ffmpeg hard-cut concat. Use Seedance 2.0. Reference the master packaging job ID in every shot.
153
+
154
+ Videos to produce:
155
+ V1 - UGC pain reveal (9:16): shot 1 the problem in real life, shot 2 discovery, shot 3 result
156
+ V2 - Cinematic flagship (16:9): three shots each proving one of the top proof points
157
+ V3 - ASMR unboxing (9:16): carton open, product reveal, variant display
158
+ V4 - POV demo (9:16): setup, live demo or proof test, satisfied reaction
159
+ V5 - Surreal product hero (16:9): float, macro detail, pull-back resolve
160
+
161
+ Production rules:
162
+ - Seedance 2.0: 10 seconds per shot maximum, 4-job concurrency ceiling
163
+ - Submit in batches of 4, poll to terminal before starting the next batch
164
+ - No whip pans, no cuts within a shot, soft 1-2% handheld drift only
165
+ - If a shot is rejected for NSFW, rewrite without trigger words and resubmit once only
166
+ - All shots share the brand color-grade
167
+
168
+ After all 15 shots are confirmed: FFmpeg concat with stream copy (-c copy) for each master, then re-encode at 1080p, 16mbps, AVC H264.
169
+
170
+ Output: Job IDs and URLs for all 15 individual shots + 5 stitched master video URLs.
171
+ ```
172
+
173
+ ### 📈 Post-Asset Generation Steps (Mentioned at the end)
174
+ Though he didn't show the full prompt texts for these in action, he explains that the final prompts in the 12-prompt sequence instruct Claude to take all of the above data and generate:
175
+ 1. **5 Weekly Reels** (Splicing the videos generated into vertical content).
176
+ 2. **A 12-Week Content Calendar** (Mapping the themes to actual post text and schedules).
177
+ 3. **Paid Media Budget** (Telling Claude to act as a media buyer to allocate ad spend across platforms).
178
+ 4. **Success Targets** (Defining KPIs, repeat purchase rates, and CPA goals).
179
+ 5. **A Master PDF** (Compiling the brand book, research, calendar, budgets, and all image/video asset URLs into one downloadable, formatted document for the team).
@@ -0,0 +1,61 @@
1
+ # Recording the quickstart demo
2
+
3
+ The `docs/assets/demo-quickstart.gif` rendered on the README comes from a narrated
4
+ CLI walkthrough in `scripts/demo-quickstart.mjs`, captured with asciinema and
5
+ rendered to GIF with [agg](https://github.com/asciinema/agg).
6
+
7
+ ## Prereqs
8
+
9
+ ```bash
10
+ brew install asciinema agg
11
+ ```
12
+
13
+ ## Record
14
+
15
+ ```bash
16
+ npm run demo:record
17
+ ```
18
+
19
+ That script will:
20
+
21
+ 1. `npm run build`
22
+ 2. Record `scripts/demo-quickstart.mjs` into `docs/assets/demo-quickstart.cast`
23
+ 3. Render `docs/assets/demo-quickstart.cast` to `docs/assets/demo-quickstart.gif`
24
+
25
+ Commit both artifacts.
26
+
27
+ ## Preview without recording
28
+
29
+ ```bash
30
+ npm run demo
31
+ ```
32
+
33
+ Set `VCLAW_DEMO_PAUSE_MS` to tune the pause between steps (default `900`).
34
+
35
+ ```bash
36
+ VCLAW_DEMO_PAUSE_MS=300 npm run demo # fast preview
37
+ VCLAW_DEMO_PAUSE_MS=1400 npm run demo # slower for recording
38
+ ```
39
+
40
+ ## Tuning the render
41
+
42
+ `scripts/record-demo.sh` uses:
43
+
44
+ - `--cols 100 --rows 28` — wide enough for the longest brief line
45
+ - `--idle-time-limit 2` — collapses long pauses in the cast
46
+ - `agg --theme monokai --font-size 16` — matches the README dark theme
47
+
48
+ If you change the demo script to add/remove steps, re-record and re-render.
49
+
50
+ ## What the GIF is for
51
+
52
+ It lives in the README right after the quickstart section. Its job is to show in
53
+ ~60 seconds that `vclaw`:
54
+
55
+ 1. produces a canonical JSON artifact at every stage
56
+ 2. routes to a specific provider without silent fallback
57
+ 3. refuses to submit on `--dry-run`
58
+ 4. exposes portfolio metrics + Obsidian export out of the box
59
+
60
+ Keep it short. If the demo drifts past ~90s of wall-clock, trim steps rather
61
+ than raising the speed.
@@ -0,0 +1,79 @@
1
+ # Deprecation Plan
2
+
3
+ This document defines the deprecation path from the original `videoclaw` (v0.11.x)
4
+ and the intermediate `vclaw-video-core` rebuild to **`videoclaw-v3`** — the
5
+ merged successor (npm package: `videoclaw`).
6
+
7
+ ## Goal
8
+
9
+ Make `videoclaw-v3` the primary execution surface without pretending the
10
+ predecessor repos never existed.
11
+
12
+ ## Current decision
13
+
14
+ Primary:
15
+
16
+ 1. `videoclaw-v3` (npm: `videoclaw`)
17
+
18
+ Reference/fallback only:
19
+
20
+ 1. `videoclaw` v0.11.x (the original repo) — legacy reference / migration source
21
+ 2. `vclaw-video-core` — intermediate clean-room rebuild whose foundation was merged into videoclaw-v3
22
+
23
+ ## Deprecation boundaries
24
+
25
+ What should stop growing in the old repo:
26
+
27
+ 1. new user-facing workflow surfaces
28
+ 2. new canonical artifact contracts
29
+ 3. new reporting layers
30
+ 4. new migration-target state models
31
+
32
+ What can still be consulted in the old repo:
33
+
34
+ 1. legacy scripts
35
+ 2. older provider behaviors
36
+ 3. reference patterns not yet ported
37
+
38
+ ## Cutover criteria
39
+
40
+ The clean repo is considered the primary product surface once these are true:
41
+
42
+ 1. provider status works
43
+ 2. produce / execute-status works
44
+ 3. clone-execute works
45
+ 4. template and prompt-library surfaces exist
46
+ 5. migration docs exist
47
+ 6. core tests are green
48
+
49
+ Those conditions are now satisfied.
50
+
51
+ ## Remaining non-blocking work
52
+
53
+ 1. richer provider-specific options
54
+ 2. better automatic prompt guidance during execution
55
+ 3. operator education and release communication
56
+
57
+ ## Operational policy
58
+
59
+ When a user asks to create or run video work:
60
+
61
+ 1. prefer `videoclaw-v3` (`vclaw` CLI)
62
+ 2. fall back to the legacy `videoclaw` v0.11.x runtime only when the missing feature is clearly identified
63
+ 3. track every such fallback as a porting task
64
+
65
+ ## Suggested release language
66
+
67
+ Use this internal framing:
68
+
69
+ 1. `videoclaw-v3` (npm: `videoclaw`) is now the recommended runtime
70
+ 2. `videoclaw` v0.11.x and `vclaw-video-core` remain available as migration/reference sources
71
+ 3. old workflows should not be expanded further unless they are being ported
72
+
73
+ ## Sunset rule
74
+
75
+ Do not archive or delete the old repo until:
76
+
77
+ 1. migration of active operators is complete
78
+ 2. no critical workflow depends exclusively on the old runtime
79
+ 3. the clean repo has been stable through multiple real runs