videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
  1381. package/src/video/prompt-guidance.ts +64 -0
  1382. package/src/video/prompt-library.ts +96 -0
  1383. package/src/video/prompt-lint.ts +568 -0
  1384. package/src/video/prompt-quality.ts +635 -0
  1385. package/src/video/prompt-rules.ts +209 -0
  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
  1388. package/src/video/provider-platform/registry.ts +286 -0
  1389. package/src/video/provider-platform/route-capabilities.ts +327 -0
  1390. package/src/video/provider-platform/router.ts +221 -0
  1391. package/src/video/provider-platform/security.ts +29 -0
  1392. package/src/video/provider-platform/telemetry.ts +116 -0
  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
  1398. package/src/video/providers/public-host.ts +128 -0
  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
  1401. package/src/video/readiness.ts +284 -0
  1402. package/src/video/reference-sheet-store.ts +40 -0
  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
  1405. package/src/video/report-diff.ts +299 -0
  1406. package/src/video/report-history.ts +122 -0
  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
  1410. package/src/video/scene-candidates.ts +195 -0
  1411. package/src/video/scene-selection-store.ts +36 -0
  1412. package/src/video/scene-selection.ts +306 -0
  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
  1415. package/src/video/seedance-asset-library.ts +259 -0
  1416. package/src/video/seedance-blocks.ts +118 -0
  1417. package/src/video/seedance-chain-host.ts +152 -0
  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
  1426. package/src/video/story-bible.ts +302 -0
  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
@@ -0,0 +1,288 @@
1
+ # Story bible
2
+
3
+ `videoclaw` treats the **story bible** as the single machine-readable
4
+ continuity reference for a project — one artifact that names the cast,
5
+ settings, props, and the full scene timeline, with per-scene continuity
6
+ notes, so every downstream generation stage stays consistent across scenes
7
+ and across regenerations.
8
+
9
+ > **Lock continuity once, read it everywhere.**
10
+ > The story bible is *derived*, not authored: it is rebuilt deterministically
11
+ > from the brief, the storyboard, and the character profiles whenever the
12
+ > storyboard changes. It spends no credits and calls no providers.
13
+
14
+ It lives next to the other canonical artifacts at
15
+ `projects/<slug>/artifacts/story-bible.json` and is validated by the doctor
16
+ layer like any other canonical artifact.
17
+
18
+ <p align="center"><img src="./assets/diagram-story-bible.jpg" alt="Story bible generation — Brief, Storyboard, and Character profiles converge into the deterministic story-bible.ts builder, which writes story-bible.json, consumed by doctor validation and downstream continuity" width="100%" /></p>
19
+
20
+ ---
21
+
22
+ ## Why the story bible exists
23
+
24
+ Long-form and multi-scene video drift in predictable ways once a project has
25
+ more than a couple of scenes:
26
+
27
+ - **Cast drift** — a character described one way in scene 0 is described
28
+ differently in scene 5, so the provider renders a different person.
29
+ - **Scattered continuity intent** — "keep the same jacket / same kitchen /
30
+ same lighting" lives only in the operator's head and is re-typed (or
31
+ forgotten) per scene.
32
+ - **No single timeline** — "when does each scene start and end, and how long
33
+ is the whole thing?" is recomputable but never written down.
34
+ - **Regeneration amnesia** — re-running the storyboard loses any continuity
35
+ context that wasn't baked into each scene's prompt.
36
+
37
+ The story bible fixes this by collapsing brief + storyboard + character
38
+ profiles into **one deterministic continuity document** that downstream
39
+ stages and operators can both read. Because it is a pure derivation, it is
40
+ always regenerated to match the current storyboard — there is no stale
41
+ hand-maintained copy to keep in sync.
42
+
43
+ ---
44
+
45
+ ## What it is — a deterministic derivation
46
+
47
+ `buildStoryBibleArtifact` (in [`src/video/story-bible.ts`](../src/video/story-bible.ts))
48
+ is pure: given a brief, a storyboard, and the project's character profiles it
49
+ returns a `StoryBibleArtifact`. `writeStoryBibleForProject` is the thin
50
+ on-disk wrapper — it reads `artifacts/brief.json`, `artifacts/storyboard.json`,
51
+ and `characters/characters.json` for the project, builds the artifact, and
52
+ writes it via the artifact store. Both are re-exported from
53
+ [`src/index.ts`](../src/index.ts) for library callers.
54
+
55
+ The derivation rules are entirely mechanical:
56
+
57
+ - **Title / intent / production mode** come straight from the brief.
58
+ - **Style, genre, mood, music, aspect ratio** are pulled from the brief's
59
+ `metadata` (each is optional — omitted when absent).
60
+ - **Cast** is the union of character names referenced across storyboard
61
+ scenes, names in brief metadata, and registered character profiles, sorted
62
+ alphabetically. Each character's `description` / `voice` are filled from the
63
+ matching profile (preferred) or brief metadata, and `referenceAssets` come
64
+ from the profile.
65
+ - **Settings and props** are read from brief `metadata.storyBible.settings` /
66
+ `metadata.storyBible.props` (and the top-level `metadata.settings` /
67
+ `metadata.props` fallbacks), keeping only entries with both a `name` and a
68
+ `description`.
69
+ - **Scenes** are the storyboard scenes sorted by `sceneIndex`. Each scene's
70
+ duration comes from the storyboard (falling back to a default derived from
71
+ `metadata.clipDurationSeconds`, or `targetRuntimeSeconds / sceneCount`).
72
+ `start`/`end` seconds are accumulated in order to form a contiguous
73
+ timeline. `narration` is the scene's dialogue (or its description), and
74
+ `visualPrompt` / `motionPrompt` / `diegeticAudio` are lifted from the
75
+ scene's prompt block when present.
76
+ - **Continuity notes** are synthesized per scene: keep the present characters
77
+ consistent with the bible, continue cleanly from the previous scene, and
78
+ maintain the project visual style.
79
+ - **Timeline** is the rolled-up `totalDurationSeconds` plus a compact
80
+ `{ sceneIndex, startSeconds, endSeconds }` list.
81
+
82
+ Because every field is computed from the same three inputs, two runs over the
83
+ same brief + storyboard produce a byte-identical artifact (modulo
84
+ `generatedAt`).
85
+
86
+ ---
87
+
88
+ ## When it is generated
89
+
90
+ The story bible is written automatically at **storyboard-write time** by every
91
+ command that produces or rewrites a storyboard — operators never invoke it
92
+ directly:
93
+
94
+ - `vclaw video create`
95
+ - `vclaw video storyboard`
96
+ - `vclaw video clone-execute`
97
+ - `vclaw video storyboard-from-clone`
98
+ - `vclaw video storyboard-review`
99
+ - `vclaw video director-preflight --apply-content-fixes`
100
+
101
+ When `director-preflight --apply-content-fixes` rewrites the storyboard, the
102
+ story bible is **regenerated afterwards** so it reflects the post-fix
103
+ storyboard rather than the pre-fix one.
104
+
105
+ The story bible is also **regenerated mid-run** by `vclaw video execute` /
106
+ `produce` when it applies a director content auto-fix — gated on env
107
+ `DIRECTOR_AUTO_FIX_CONTENT=1` in director mode — mirroring the
108
+ `director-preflight --apply-content-fixes` behaviour above.
109
+
110
+ Each of these commands, after writing the artifact, records it in three
111
+ places:
112
+
113
+ 1. The **storyboard checkpoint**, under `artifacts['story-bible']`.
114
+ 2. The **`artifact.storyboard.written` event** payload, as `storyBiblePath`.
115
+ 3. The **command's JSON output**, surfaced as `storyBiblePath`.
116
+
117
+ So an operator (or a downstream script) can find the bible either by its fixed
118
+ path or by reading the `storyBiblePath` field off the command result.
119
+
120
+ ---
121
+
122
+ ## Where it lands on disk
123
+
124
+ ```
125
+ projects/<slug>/
126
+ artifacts/
127
+ brief.json # input
128
+ storyboard.json # input
129
+ story-bible.json # <- derived continuity bible
130
+ characters/
131
+ characters.json # input (character profiles, optional)
132
+ ```
133
+
134
+ The artifact is written through the standard artifact store, so it also gets
135
+ the usual append-only `artifacts/history/` snapshot on each write.
136
+
137
+ ---
138
+
139
+ ## Artifact shape
140
+
141
+ Canonical schema:
142
+ [`schemas/video/artifacts/story-bible.schema.json`](../schemas/video/artifacts/story-bible.schema.json)
143
+ (`schemaVersion: 1`). Full skeleton:
144
+
145
+ ```json
146
+ {
147
+ "schemaVersion": 1,
148
+ "projectSlug": "demo",
149
+ "generatedAt": "2026-05-31T10:00:00.000Z",
150
+ "title": "Demo",
151
+ "intent": "A 15s product tease",
152
+ "productionMode": "director",
153
+ "style": "warm cinematic, shallow depth of field",
154
+ "genre": "product",
155
+ "mood": "upbeat",
156
+ "music": "light electronic bed",
157
+ "aspectRatio": "16:9",
158
+ "defaultSceneDurationSeconds": 5,
159
+ "characters": [
160
+ {
161
+ "name": "Nova",
162
+ "description": "30s engineer, short dark hair, charcoal jacket",
163
+ "voice": "warm, measured",
164
+ "referenceAssets": ["characters/nova/sheet.png"]
165
+ }
166
+ ],
167
+ "settings": [
168
+ { "name": "Loft kitchen", "description": "sunlit open-plan kitchen, oak counters" }
169
+ ],
170
+ "props": [
171
+ { "name": "Hero mug", "description": "matte black ceramic mug with brand logo" }
172
+ ],
173
+ "scenes": [
174
+ {
175
+ "sceneIndex": 0,
176
+ "startSeconds": 0,
177
+ "endSeconds": 5,
178
+ "durationSeconds": 5,
179
+ "description": "open on product on the counter",
180
+ "narration": "Meet the mug that wakes you up.",
181
+ "charactersPresent": ["Nova"],
182
+ "visualPrompt": "close on matte black mug, morning light",
183
+ "motionPrompt": "slow push-in",
184
+ "diegeticAudio": "kettle hiss, distant street",
185
+ "continuityNotes": [
186
+ "Keep Nova visually consistent with the character bible.",
187
+ "Maintain the project visual style: warm cinematic, shallow depth of field."
188
+ ]
189
+ }
190
+ ],
191
+ "timeline": {
192
+ "totalDurationSeconds": 5,
193
+ "scenes": [
194
+ { "sceneIndex": 0, "startSeconds": 0, "endSeconds": 5 }
195
+ ]
196
+ }
197
+ }
198
+ ```
199
+
200
+ Field notes:
201
+
202
+ - **Required everywhere:** `schemaVersion`, `projectSlug`, `generatedAt`,
203
+ `title`, `intent`, `productionMode`, `characters`, `settings`, `props`,
204
+ `scenes`, `timeline`.
205
+ - **`productionMode`** is `storyboard` or `director`.
206
+ - **Optional top-level:** `style`, `genre`, `mood`, `music`, `aspectRatio`,
207
+ `defaultSceneDurationSeconds` — each emitted only when derivable from the
208
+ brief.
209
+ - **`characters[]`** require `name` + `referenceAssets` (possibly empty);
210
+ `description` and `voice` are optional.
211
+ - **`settings[]` / `props[]`** are `{ name, description }` pairs — both fields
212
+ required, so partially-specified entries are dropped during derivation.
213
+ - **`scenes[]`** require `sceneIndex`, `startSeconds`, `endSeconds`,
214
+ `durationSeconds`, `description`, `narration`, `charactersPresent`, and
215
+ `continuityNotes`; `visualPrompt`, `motionPrompt`, and `diegeticAudio` are
216
+ optional.
217
+ - **`timeline`** carries `totalDurationSeconds` and a per-scene
218
+ `{ sceneIndex, startSeconds, endSeconds }` list mirroring `scenes[]`.
219
+
220
+ The schema is `additionalProperties: false` at every level, so the artifact is
221
+ a tight contract — no stray fields survive validation.
222
+
223
+ ---
224
+
225
+ ## How the doctor validates it
226
+
227
+ `validateStoryBibleArtifact` is registered in the doctor's artifact-validation
228
+ switch, and `story-bible` is part of the **canonical-artifacts** list that
229
+ `doctor-project` walks. The doctor performs two checks against
230
+ `projects/<slug>/artifacts/story-bible.json` when it exists:
231
+
232
+ 1. **Schema validation** — each issue is surfaced as
233
+ `story-bible: <message>`.
234
+ 2. **Malformed-JSON guard** — if the file exists but does not parse, the
235
+ doctor raises `story-bible: malformed JSON artifact (...)` rather than
236
+ crashing.
237
+
238
+ A project that has never produced a storyboard simply has no
239
+ `story-bible.json`, and the doctor treats that as a non-issue.
240
+
241
+ ---
242
+
243
+ ## Smoke test
244
+
245
+ ```bash
246
+ npm run smoke:story-bible-image
247
+ ```
248
+
249
+ This runs [`scripts/smoke-story-bible-image-only.mjs`](../scripts/smoke-story-bible-image-only.mjs)
250
+ end to end on the image-only path: it creates a project, drives the storyboard
251
+ so the continuity bible is generated, and exercises the content-fix
252
+ propagation path so the regenerated bible reflects the post-fix storyboard.
253
+ Like the other smokes it runs `npm run build` first.
254
+
255
+ ---
256
+
257
+ ## How downstream stages benefit
258
+
259
+ The story bible is a **read surface**, not a runtime gate — it never blocks a
260
+ stage. Its value is that everything past the storyboard has one consistent
261
+ place to consult for continuity:
262
+
263
+ - **Cast consistency** — the `characters[]` block gives every scene the same
264
+ canonical name → description / voice / reference-asset mapping, so prompts
265
+ describe the same person each time.
266
+ - **Set and prop continuity** — `settings[]` / `props[]` keep the same
267
+ environment and objects described identically across scenes.
268
+ - **Timeline awareness** — the rolled-up `timeline` and per-scene
269
+ `start`/`end`/`duration` seconds give assemble, narration-fit, and review
270
+ surfaces an authoritative scene-by-scene clock.
271
+ - **Per-scene continuity notes** — the synthesized notes ("keep X consistent",
272
+ "continue cleanly from scene N", "maintain the visual style") are ready to
273
+ fold into generation prompts.
274
+ - **Regeneration safety** — because the bible is rebuilt every time the
275
+ storyboard is written (including after director content-fixes), the
276
+ continuity reference can never silently fall out of sync with the scenes it
277
+ describes.
278
+
279
+ ---
280
+
281
+ ## Where to read next
282
+
283
+ - [`docs/CLI_REFERENCE.md`](./CLI_REFERENCE.md) — the storyboard-producing commands that emit the bible.
284
+ - [`docs/ARCHITECTURE.md`](./ARCHITECTURE.md) — where the story bible sits in the layered flow.
285
+ - [`docs/REFERENCE_SHEETS.md`](./REFERENCE_SHEETS.md) — the input-layer character reference subsystem the bible's `referenceAssets` point at.
286
+ - [`docs/SCENE_CANDIDATES.md`](./SCENE_CANDIDATES.md) — the output-layer per-scene take registry, indexed by the same `sceneIndex`.
287
+ - [`src/video/story-bible.ts`](../src/video/story-bible.ts) — the pure derivation plus the project writer.
288
+ - [`schemas/video/artifacts/story-bible.schema.json`](../schemas/video/artifacts/story-bible.schema.json) — the canonical artifact contract.
package/docs/STUDIO.md ADDED
@@ -0,0 +1,96 @@
1
+ # Studio
2
+
3
+ `vclaw studio` is the human-friendly planning front door for VideoClaw.
4
+
5
+ It does not replace the low-level CLI. It builds a production plan from a goal,
6
+ then shows the exact commands and artifacts that will be used.
7
+
8
+ ## Start With A Dry Run
9
+
10
+ ```bash
11
+ vclaw studio --dry-run --goal create-video --project demo --intent "Create a 30 second product ad"
12
+ ```
13
+
14
+ The Phase 1 Studio command is plan-only. It does not call providers, run FFmpeg,
15
+ or spend credits.
16
+
17
+ ## Goals
18
+
19
+ | Goal | Use When |
20
+ |---|---|
21
+ | `create-video` | Original video from a brief |
22
+ | `copy-reference` | Adapt a reference video or ad |
23
+ | `presenter-video` | Bunty, Nex, Davendra, or generic presenter episode |
24
+ | `music-video` | Multi-shot cinematic or music video planning |
25
+ | `character-video` | Identity-locked character ad or episode (locked Go Bananas / Flow character) |
26
+ | `ugc-campaign` | Belief-driven UGC campaign |
27
+ | `brand-campaign` | Brand DNA from a website URL → seed the brief → plan an on-brand campaign |
28
+ | `existing-project` | Continue a project and get next actions |
29
+ | `review-regenerate` | Review, reroll, or approve scenes |
30
+ | `publish-deliver` | Build and publish a portal |
31
+
32
+ `brand-campaign` (aliases: `brand`, `website`) takes the site URL via `--input`; its
33
+ plan chains `brand-extract` → `brief --from-brand-dna` → `storyboard` → `readiness`.
34
+
35
+ <p align="center"><img src="./assets/diagram-studio-goals.jpg" alt="Studio goals to commands — the ten vclaw studio goals route through the studio planner (recipes.ts) into a recipe of the underlying vclaw video commands: init, brief, storyboard, assets, readiness, plan, produce/execute, assemble, portal, publish-preview" width="100%" /></p>
36
+
37
+ ## Examples
38
+
39
+ ```bash
40
+ vclaw studio --dry-run --goal presenter-video --project demo --input deck.pdf --client "Acme"
41
+ vclaw studio --dry-run --goal music-video --project dhuaan --duration 60
42
+ vclaw studio --dry-run --goal existing-project --project demo
43
+ vclaw studio --dry-run --goal publish-deliver --project demo --client "Acme"
44
+ vclaw studio --dry-run --goal brand-campaign --project demo --input https://acme.com
45
+ ```
46
+
47
+ Use `--write-session` to persist the planned handoff under the project:
48
+
49
+ ```bash
50
+ vclaw studio --dry-run --goal presenter-video --project demo --input deck.pdf --write-session
51
+ ```
52
+
53
+ This writes `projects/<slug>/artifacts/studio-session.json`.
54
+
55
+ ## Execution (`--execute`)
56
+
57
+ By default Studio is plan-only — it prints the commands but runs nothing. Add
58
+ `--execute` to **run the emitted plan** step-by-step. Studio does not re-implement
59
+ any orchestration; it shells out to the same `vclaw video …` commands the plan
60
+ already lists, so the plan stays the source of truth.
61
+
62
+ ```bash
63
+ vclaw studio --execute --goal existing-project --project demo
64
+ ```
65
+
66
+ ### Three modes (you choose at run time)
67
+
68
+ | Command | What runs | Credits |
69
+ |---|---|---|
70
+ | `--execute` | **Dry.** Free steps + spend steps with `--dry-run`. Pauses at the real director storyboard gate (surfaced as a `blocked` step). | none |
71
+ | `--execute --confirm-spend` | **Real render, human-gated.** Promotes the dry spend steps to real (strips `--dry-run`). The render still needs the storyboard approved out-of-band — the runner does not auto-approve. | spends on approval |
72
+ | `--execute --confirm-spend --auto-approve-storyboard` | **Unattended render.** Also sets `VIDEOCLAW_APPROVE_STORYBOARD`, so a single command runs the whole pipeline through the real render with no human checkpoint. | spends unattended |
73
+
74
+ Credit-safety guarantees:
75
+
76
+ - The default `--execute` is **provably dry** — a spend subcommand
77
+ (`execute`/`produce`/`seedance-register-assets`/`batch-submit`/`publish-preview`/`publish-portal-index`)
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+ lacking `--dry-run` is **refused** (`blocked-spend`), and the dry steps keep `--dry-run`.
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+ - Real spend requires the **explicit** `--confirm-spend`; unattended real spend
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+ requires **both** `--confirm-spend` and `--auto-approve-storyboard` (never accidental).
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+ - Without `--auto-approve-storyboard` the runner strips `VIDEOCLAW_APPROVE_STORYBOARD`
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+ from the child env, so the director gate keeps blocking a real render.
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+ - Fails fast — a blocked or failed step stops the run with no partial spend.
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+ - `--from-step <id>` resumes after you have approved the storyboard out-of-band.
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+
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+ The result is reported under an `execution` block in the JSON output: the `mode`
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+ (`dry` / `confirm-spend` / `auto-render`), per-step `status` (`ran` /
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+ `blocked-spend` / `blocked` / `failed` / `skipped-before-resume`), the
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+ `stopReason`, a `hint` (in dry mode) on how to render for real, and any surfaced
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+ storyboard `markdownPath`.
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+
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+ ## Agent Contract
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+
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+ When stdout is piped, Studio outputs JSON. Progress and warnings stay out of
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+ stdout. The plan-only default performs no provider work; `--execute` runs only
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+ dry-run/free steps and pauses at approval/spend points (see above).
@@ -0,0 +1,143 @@
1
+ # Templates
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+
3
+ ## Purpose
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+
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+ Templates are the reusable bridge between:
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+
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+ 1. reference analysis
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+ 2. new project intent
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+ 3. seeded clone plans
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+ 4. storyboard generation
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+
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+ ## Workflow
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+
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+ 0. Inspect bundled provider playbooks:
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+
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+ ```bash
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+ vclaw video playbook-list
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+ vclaw video playbook-show --name seedance-ugc
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+ vclaw video prompt-lib-list
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+ vclaw video prompt-lib-show --name veo-prompting-guide
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+ ```
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+
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+ ## Built-in storyboard templates
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+
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+ Built-in storyboard templates are available for quick scene scaffolds:
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+
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+ ```bash
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+ vclaw video storyboard-template-list
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+ vclaw video storyboard-template-show --name product-commercial-4
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+ vclaw video storyboard --project new-project --template product-commercial-4 --environment "bright kitchen counter" --character-a "Maya"
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+ ```
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+
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+ Guide-inspired storyboard templates include:
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+
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+ 1. `product-commercial-4` — short problem, reveal, proof, payoff ad
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+ 2. `food-tutorial-6` — ingredients, prep, cooking, plate, taste
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+ 3. `dance-social-6` — hook pose, choreography, loopable finish
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+ 4. `dramatic-short-6` — reveal, choice, confrontation, aftermath
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+ 5. `action-short-6` — threat, obstacle, impact, near miss, release
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+
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+ ## Reference-derived templates
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+
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+ 1. Analyze a reference:
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+
45
+ ```bash
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+ vclaw video analyze --project ref-project --source <url-or-path> --title "Reference"
47
+ ```
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+
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+ 2. Save a template:
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+
51
+ ```bash
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+ vclaw video template-save --project ref-project --name launch-template
53
+ ```
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+
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+ 3. List and inspect templates:
56
+
57
+ ```bash
58
+ vclaw video template-list
59
+ vclaw video template-show --name launch-template
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+ ```
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+
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+ 4. Generate a clone plan:
63
+
64
+ ```bash
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+ vclaw video clone-plan --template launch-template --project new-project --intent "Make a launch teaser for a smart bottle."
66
+ ```
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+
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+ 5. Initialize a new project from the template:
69
+
70
+ ```bash
71
+ vclaw video clone-init --template launch-template --project new-project --intent "Make a launch teaser for a smart bottle."
72
+ ```
73
+
74
+ 6. Generate a first-pass storyboard from that clone plan:
75
+
76
+ ```bash
77
+ vclaw video storyboard-from-clone --project new-project
78
+ ```
79
+
80
+ ## Stored data
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+
82
+ Templates currently capture:
83
+
84
+ 1. pacing
85
+ 2. beat structure
86
+ 3. motion classification
87
+ 4. keep list
88
+ 5. change list
89
+ 6. reusable variables
90
+ 7. style layers
91
+ 8. beat-compression guidance
92
+ 9. technical notes
93
+ 10. dialogue notes
94
+ 11. workflow checklist
95
+
96
+ Playbooks currently capture:
97
+
98
+ 1. use-when guidance
99
+ 2. prompt formula steps
100
+ 3. constraints
101
+ 4. adaptation checklist
102
+
103
+ Prompt-library references now capture:
104
+
105
+ 1. provider prompting guides
106
+ 2. style template schema notes
107
+ 3. stage-director guidance
108
+ 4. checkpoint protocol guidance
109
+ 5. generation telemetry guidance
110
+ 6. dialogue-duration preflight guidance
111
+ 7. character reference-sheet guidance
112
+ 8. clone-ad template workflow guidance
113
+
114
+ ## Clone-plan enrichment
115
+
116
+ `analyze --auto` asks Gemini for the optional fields above. Manual analyze
117
+ commands can still provide the legacy beat/keep/change/variable data; when a
118
+ template is saved, V-Claw fills conservative defaults for missing style layers
119
+ and beat-compression guidance.
120
+
121
+ Clone plans preserve the template's style layers and compression rules. They do
122
+ not copy claims or brand-specific language; the checklist pushes operators to
123
+ replace product, audience, offer, proof, objection, and CTA variables for the
124
+ new intent.
125
+
126
+ ## Current gap
127
+
128
+ Templates do not yet drive runtime execution directly. They currently seed:
129
+
130
+ 1. clone plan
131
+ 2. brief metadata
132
+ 3. storyboard scaffold
133
+
134
+ ## Character continuity note
135
+
136
+ If a cloned storyboard needs consistent characters, add them explicitly during
137
+ storyboard authoring and register matching profiles:
138
+
139
+ ```bash
140
+ vclaw video storyboard --project new-project --scene "Hook shot" --scene-character 0:Nova
141
+ vclaw video character-add --project new-project --name Nova --ref refs/nova-sheet.png
142
+ vclaw video character-consistency --project new-project
143
+ ```