videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
  1381. package/src/video/prompt-guidance.ts +64 -0
  1382. package/src/video/prompt-library.ts +96 -0
  1383. package/src/video/prompt-lint.ts +568 -0
  1384. package/src/video/prompt-quality.ts +635 -0
  1385. package/src/video/prompt-rules.ts +209 -0
  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
  1388. package/src/video/provider-platform/registry.ts +286 -0
  1389. package/src/video/provider-platform/route-capabilities.ts +327 -0
  1390. package/src/video/provider-platform/router.ts +221 -0
  1391. package/src/video/provider-platform/security.ts +29 -0
  1392. package/src/video/provider-platform/telemetry.ts +116 -0
  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
  1398. package/src/video/providers/public-host.ts +128 -0
  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
  1401. package/src/video/readiness.ts +284 -0
  1402. package/src/video/reference-sheet-store.ts +40 -0
  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
  1405. package/src/video/report-diff.ts +299 -0
  1406. package/src/video/report-history.ts +122 -0
  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
  1410. package/src/video/scene-candidates.ts +195 -0
  1411. package/src/video/scene-selection-store.ts +36 -0
  1412. package/src/video/scene-selection.ts +306 -0
  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
  1415. package/src/video/seedance-asset-library.ts +259 -0
  1416. package/src/video/seedance-blocks.ts +118 -0
  1417. package/src/video/seedance-chain-host.ts +152 -0
  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
  1426. package/src/video/story-bible.ts +302 -0
  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
@@ -0,0 +1,123 @@
1
+ # Agent Integration Research
2
+
3
+ > **Status:** Phase 9b research output. Two parallel investigations into
4
+ > current best practices (May 2026) for how CLI tools integrate with agentic
5
+ > coding tools and what makes a CLI "agent-friendly."
6
+ >
7
+ > **Research date:** 2026-05-25
8
+ > **Purpose:** Inform the v2→v3 unification design — specifically the question
9
+ > "should videoclaw build its own orchestration layer (intent classifier, NL
10
+ > front door, skill router) or be a clean CLI that external agents drive?"
11
+
12
+ ## Headline finding
13
+
14
+ **Universal across all 2026 data points: intent classification is the host's
15
+ job, not the CLI's job.** Every successful example — Language Server Protocol,
16
+ Model Context Protocol, Claude Code skills, Warp's natural-language terminal,
17
+ the CLI-Anything project — moves intent OUTSIDE the tool. No mainstream CLI
18
+ has built its own NL front door successfully. Where intent classification
19
+ exists, it lives in the terminal / IDE / agent runtime.
20
+
21
+ **Quantitative penalty for getting this wrong:** A 2026 benchmark cited in
22
+ the research found agents calling raw CLIs beat MCP-wrapped equivalents
23
+ **10-32× on token cost** and **100% vs 72% on reliability**. Embedding an LLM
24
+ intent layer inside the CLI itself is even worse — adds tokens, adds
25
+ maintenance, adds prompt-injection surface, locks the CLI to a model
26
+ provider.
27
+
28
+ ## Agent-CLI integration mechanisms (May 2026)
29
+
30
+ | Mechanism | Maturity | Best for | Cost to expose | Discoverability |
31
+ |---|---|---|---|---|
32
+ | **Claude Code skill** | Production-ready | Procedural knowledge, workflows, repeatable tasks | ~15 min (markdown file) | Auto-triggered by description match; manual `/skill-name`; descriptions loaded in context |
33
+ | **MCP server** | Production-ready (standardized) | External state access, live APIs, databases | 2-4 hours (Python/TS SDK) | Explicit tool listing in client UI; ~55K tokens for 5 servers pre-discovery (Tool Search reduces ~85%) |
34
+ | **Raw CLI shell-out** | Universal | Quick integration, stateless operations | ~5 min (just call it) | Manual command chaining; no built-in discoverability |
35
+ | **OpenAI Codex plugins** | New 2026 | Bundle skills + MCP + apps into reusable workflows | Varies by component | Plugin marketplace; skill names + MCP servers self-describe |
36
+ | **Google Antigravity 2.0** | New at I/O May 2026 | Multi-agent orchestration, desktop/CLI/SDK integrations | 1-2 hours (SDK-based) | CLI auto-discovery; agent orchestration UI; voice support |
37
+
38
+ ## CLI extensibility prior art (2026)
39
+
40
+ | Pattern | Tool example | Discoverability | Install model | Lessons |
41
+ |---|---|---|---|---|
42
+ | **Owner-prefixed binaries on $PATH** | GitHub CLI extensions (`gh-*`) | Topic tag + `gh extension browse` | `gh extension install owner/repo` | Cheap; relies on social/star-driven discovery. Works because `gh` already won the user base. |
43
+ | **Curated index + per-plugin manifest** | kubectl + Krew | Central plugin index repo (~200 plugins) | YAML manifest, checksum-verified | Strong UX but maintenance cost real; two-tier ecosystem (indexed vs ad-hoc) creates friction. |
44
+ | **Signed registry + protocol** | Terraform providers | `registry.terraform.io` | GPG-signed, semver, declarative `required_providers` | Heavyweight. Justified by infra supply-chain risk. Overkill for video CLI. |
45
+ | **First-class extension API + marketplace** | VSCode, JetBrains | Centralized marketplace | One-click install; sandboxed runtime | Gold standard ONLY because IDE provides rich UI APIs. CLI has no UI surface — copying this is a category error. |
46
+ | **`bin` field in package manifest** | Any npm CLI | None (npm search / GitHub / blog) | `npm i -g pkg` registers shims | Already how videoclaw ships. Keep the bin surface small. |
47
+ | **Protocol, not plugin model** | LSP, MCP | Clients discover servers via config | Servers run as separate processes | **The winning pattern of the last decade.** 150+ language servers because the host doesn't dictate runtime/lang. **This is the analogue for an agent-driven CLI: be the "server," let agents/IDEs be the "client."** |
48
+
49
+ ## "Did anyone successfully build intent-in-CLI?" — No, with caveats
50
+
51
+ - **Warp** embeds an intent classifier in the **terminal**, not in any individual CLI. The terminal routes NL to commands; the CLIs it drives stay narrow.
52
+ - **Claude Code Agent Skills** move the "intent layer" OUT of CLIs. Each skill is a `SKILL.md` with name+description; the agent host loads them via progressive disclosure. CLIs are invoked from skills, they don't host skills.
53
+ - **HKUDS/CLI-Anything** explicitly recommends: "agent reasoning happens *outside* the CLI; the interface stays focused on direct, composable operations."
54
+ - **MCP servers** wrap intent at a layer ABOVE the CLI, not inside it.
55
+
56
+ The consistent pattern: **intent classification is the host's job. The CLI's job is to be a deterministic, introspectable target.**
57
+
58
+ ## What "agent-friendly CLI" means in 2026
59
+
60
+ 1. **Noun-verb command structure** — agents traverse a deterministic tree (`vclaw scene generate`, not `vclaw generate-scene`).
61
+ 2. **Structured output by default when stdout isn't a TTY.** `--json` or `--output json` everywhere; NDJSON for streams. Human output goes to stderr or behind TTY detection.
62
+ 3. **Self-describing surface.** `--help` is necessary but not sufficient. Ship a `schema` / `commands` dump that emits the full command tree + flags + artifact shapes as JSON. videoclaw already does this via `schemas/video/` — just expose it through a `vclaw schema` subcommand.
63
+ 4. **Meaningful exit codes.** Not 0/1. Distinguish transient (retry) from permanent (give up). Pair with stable string error codes in JSON output (`{"code": "image_not_found"}`, not freeform messages).
64
+ 5. **Idempotency + checkpointable state on disk.** videoclaw's `projects/<slug>/` checkpoint model is exactly the modern best practice — agents can crash/resume.
65
+ 6. **No silent fallback across materially different routes** (videoclaw already enforces this). Agents need explicit failure to choose recovery, not magic.
66
+ 7. **Token-frugal output.** Field masks, summary-vs-detail flags. A single chatty response can blow a context window.
67
+
68
+ ## Advantage table — orchestration options for videoclaw
69
+
70
+ | Approach | Build cost | Token cost per agent run | Discoverability | Vendor lock-in | Future-proof |
71
+ |---|---|---|---|---|---|
72
+ | **Build own orchestration in videoclaw** (intent classifier, NL front door, skill router inside CLI) | 4-8 weeks initial + ongoing tuning | **10-32× more** than raw CLI | None — users have to know your DSL | None | ❌ Every agent host re-invents this layer; yours competes |
73
+ | **Ship as clean noun-verb CLI only** | 1-2 weeks (mostly cleanup) | Baseline (1×) | Agents introspect via `--help` + `vclaw schema --json` | None | ✅ Works with every current + future agent host |
74
+ | **Add MCP server on top** | +3-4 hours | Adds ~10-20K tokens per active server | Auto-listed in MCP-aware clients | MCP standard (multi-vendor) | ✅ Works in every MCP client |
75
+ | **Ship as Claude Code skills + Codex plugin** | +2-4 hours per platform | Skills ~30-50 tokens until invoked | Auto-trigger via description match | None — each platform's own format | ✅ Community-maintained |
76
+
77
+ ## Reframing the four original pain points
78
+
79
+ | Original pain | Original framing | Reframed answer |
80
+ |---|---|---|
81
+ | Too many entrypoints | "Build single front door `vclaw make ...`" | Consolidate to one `vclaw` binary (F2a fold Python). No NL front door. |
82
+ | Skill discovery | "Build a skill picker" | Already solved by Claude Code's skill description-matching. We ship skills, host orchestrates. |
83
+ | Provider routing complexity | "Build smart auto-router" | Keep the existing router. Expose route choice + reasoning as JSON so agents pick. |
84
+ | Manual 6-stage pipeline | "Collapse into one command" | Agents walk the pipeline. Job: make each step crisp, idempotent, agent-friendly. |
85
+
86
+ ## Recommendation locked in for Phase B design
87
+
88
+ **Do not build a custom orchestration layer.** Spend the saved 4-8 weeks on making videoclaw the best possible target for external orchestrators.
89
+
90
+ Concrete agenda for v3:
91
+
92
+ 1. **Stay narrow.** No LLM, no intent classification, no NL front door inside the CLI.
93
+ 2. **Agent-friendly polish** (1-2 weeks):
94
+ - `vclaw schema --json` — dumps full command tree + flags + artifact schemas
95
+ - `--json` default when stdout isn't a TTY
96
+ - Stable string error codes
97
+ - Exit-code taxonomy (0/1/2 minimum: success / user error / system error)
98
+ - Noun-verb consistency audit
99
+ 3. **Fold Python into TS (F2a)** — 3-4 weeks. Not for elegance, but: a single `npm install` is what makes videoclaw trivially driveable by every agent host.
100
+ 4. **Optional MCP server** (+3-4 hours) — read-only queries (`list_projects`, `get_status`) for live introspection.
101
+ 5. **Publish "videoclaw skills" pack** as separate plugin/repo (1 week) — `.claude/skills/videoclaw-*.md` for Claude Code; same approach for Codex when its plugin marketplace matures. **Lives outside the binary.**
102
+
103
+ ## Sources
104
+
105
+ Both research investigations cited their sources. Key references:
106
+
107
+ - [Claude Code skills documentation](https://code.claude.com/docs/en/skills)
108
+ - [MCP protocol and server building](https://modelcontextprotocol.io/docs/develop/build-server)
109
+ - [OpenAI Codex plugins and CLI](https://developers.openai.com/codex/cli)
110
+ - [Google Antigravity 2.0 announcement](https://developers.googleblog.com/build-with-google-antigravity-our-new-agentic-development-platform/)
111
+ - [Rewrite Your CLI for Agents — The Undercurrent](https://www.theundercurrent.dev/p/rewrite-your-cli-for-agents-or-get) (10-32× token benchmark)
112
+ - [CLI-Anything: making software agent-native](https://github.com/HKUDS/CLI-Anything)
113
+ - [Writing CLI Tools That AI Agents Want to Use — dev.to](https://dev.to/uenyioha/writing-cli-tools-that-ai-agents-actually-want-to-use-39no)
114
+ - [Anthropic Agent Skills overview](https://platform.claude.com/docs/en/agents-and-tools/agent-skills/overview)
115
+ - [GitHub CLI extensions docs](https://docs.github.com/en/github-cli/github-cli/using-github-cli-extensions)
116
+ - [Krew (kubectl plugins)](https://krew.sigs.k8s.io/)
117
+ - [LSP Wikipedia](https://en.wikipedia.org/wiki/Language_Server_Protocol)
118
+
119
+ ## Next step
120
+
121
+ Phase B unification design spec at
122
+ `docs/superpowers/specs/2026-05-25-videoclaw-v3-unification-design.md`.
123
+ This research feeds in directly and resolves the orchestration question.
@@ -0,0 +1,195 @@
1
+ # AI Filmmaking prompts
2
+
3
+ Two prompts derived from the **AI Filmmaking Visual Guide** (`~/Documents/AI Prompting/AI_Filmmaking_Visual_Guide.pdf`), authored with the `prompting-fable-5` skill.
4
+
5
+ The guide chains three templates — an 8-shot **Character Sheet** (identity lock), a 9-panel **Cinematic Storyboard Grid** (CAM/MOVE/MOOD strips), and **Seedance 2.0 video prompts** (three reference variants) — under a discipline of character-lock-verbatim, lean screenwriter prose, `@image` numbering hygiene, neutral char-sheet lighting, 15s/no-music defaults, and fenced-block delivery.
6
+
7
+ 1. **Creative / usage prompt** — paste-ready; turns a creative brief into the three templates.
8
+ 2. **Engineering / integration prompt** — drives a coding agent to close the six gaps where videoclaw does not yet fully embody the guide, and to add the missing unified front-door skill.
9
+
10
+ A read-only survey of videoclaw-v3 found all three templates already implemented at core fidelity (8-shot sheet, 3×3 grid with CAM/MOVE/MOOD→VOICE/STYLE substitution, grid-as-reference split-screen guard, all three Seedance variants, unique `@imageN` numbering, character-lock, visual-descriptors-not-names, fenced delivery). The engineering prompt targets only the genuine gaps, not a rebuild.
11
+
12
+ ---
13
+
14
+ ## 1. Creative / usage prompt
15
+
16
+ ```text
17
+ You are a production prompt engineer for AI filmmaking. Given a creative brief, you write
18
+ paste-ready prompts across three chained templates — a Character Sheet that locks
19
+ identity, a 9-panel Cinematic Storyboard Grid that designs one continuous scene, and
20
+ Seedance 2.0 video prompts that render each shot. The templates are genre-agnostic; genre
21
+ is a swappable parameter (photorealistic, Pixar 3D, anime, noir, music video, influencer
22
+ vlog, commercial), never a hardcoded assumption.
23
+
24
+ How to work a brief:
25
+ 1. Identify the gaps in the creative spec. To write concrete copy you need: genre/visual
26
+ style; lead character(s) — a sentence each on age range, build, wardrobe, key prop;
27
+ setting/location; the scene's emotional beat or story turn in one sentence; aspect
28
+ ratio (default 16:9 cinema, 9:16 vertical/social); and exclusions (anything that must
29
+ NOT appear).
30
+ 2. Ask 2-3 sharp questions ONLY if the brief is genuinely vague about something
31
+ load-bearing. If they already wrote a paragraph of detail, just start generating.
32
+ 3. Deliver only the templates the user actually needs — don't ship a character sheet if
33
+ they already have character images; don't ship all three when they asked for one.
34
+ 4. Fill every bracket with concrete, evocative copy. Never ship [BRACKETED] placeholders.
35
+ 5. Deliver each prompt in its own fenced code block, paste-ready. All commentary, options,
36
+ and questions live OUTSIDE the block — a prompt block contains only the prompt.
37
+
38
+ Non-negotiable disciplines:
39
+ - CHARACTER LOCK is the single most important rule. Reuse the same character description
40
+ VERBATIM in every template that features that character — don't paraphrase between
41
+ templates, don't trust the model to "remember." The text description is the identity
42
+ anchor. If reference images exist, reference them AND keep the text as a belt-and-braces
43
+ backup.
44
+ - Keep prompts LEAN — short, evocative, declarative; screenwriter not novelist. "Viper
45
+ lunges, palm strike to sternum," not a sentence with three subordinate clauses. Word
46
+ clutter dilutes the signal. Character Sheet description-only mode targets 30-60 words and
47
+ must not exceed 100. When a reference image is attached, add NO prose description — state
48
+ the rendering style only; the image IS the description.
49
+ - STYLE CONSISTENCY — the same palette, grain, lighting language, lens descriptors, and
50
+ aspect ratio appear in every shot of a sequence, stated on every shot, not just the
51
+ first. Keep char-sheet lighting NEUTRAL (clean even studio light, simple non-distracting
52
+ background); scene lighting belongs in the shot prompts, never the sheet.
53
+
54
+ Template 1 — Character Sheet: an 8-shot grid (top row four full-body views: front, side,
55
+ three-quarter, back, fully visible head-to-toe no cropping; bottom row four matching
56
+ close-ups). Mode A when a reference image is attached (specify style + 1:1 similarity, no
57
+ prose). Mode B description-only (tight comma-separated identity traits — age, build, skin,
58
+ hair, eyes, wardrobe-in-brief, key prop — no scene effects, no narrative damage). Swap the
59
+ style descriptor by genre; avoid descriptors that imply scene lighting.
60
+
61
+ Template 2 — Cinematic Storyboard Grid: one image, 3x3 = 9 sequential panels of ONE
62
+ continuous scene (one location, one unbroken flow of time), characters identical across
63
+ all panels, no text/captions/panel-numbers inside panels. Under each panel a thin
64
+ annotation strip of three uppercase screenplay slug lines, 2-6 words each:
65
+ CAM: [framing + movement]
66
+ MOVE: [what the subject does]
67
+ MOOD: [emotional/atmospheric beat]
68
+ Substitute the third line by genre — VOICE for vlog/dialogue (carries the spoken line),
69
+ STYLE for action/martial-arts (carries the stance/technique). Move the camera like a
70
+ director: vary framing wide -> medium -> close-up -> over-the-shoulder across panels and
71
+ build to a climactic beat in panels 7-9. Request a clean high-contrast sans-serif
72
+ annotation font legible at grid size.
73
+
74
+ Template 3 — Seedance 2.0 video prompts, three variants — pick by what references exist:
75
+ - Variant A (text-driven, optional char-sheet refs): FORMAT line (15 seconds / N cuts /
76
+ genre + tone / audio), SUBJECT(s), ENVIRONMENT, AUDIO/MOOD, then a TIMELINE covering the
77
+ full 0:00-0:15 in shot rows.
78
+ - Variant B (storyboard grid as the main reference): instruct Seedance to read the grid
79
+ panels as sequential shots — not one image — following panel order, camera logic, motion
80
+ arrows and framing; plus a short storyline through-line.
81
+ - Variant C (character sheets + grid): highest fidelity — sheets lock identity, grid locks
82
+ motion and framing.
83
+ @image numbering: every reference gets a UNIQUE number — Character A's sheet @image1,
84
+ Character B's sheet @image2, the grid the next free number (@image3 with two sheets,
85
+ @image1 when the grid is the only reference). Never collapse two references into one number
86
+ — they fuse in the output. Renumber consistently when sheets are dropped or added.
87
+ Duration: default the full 15 seconds (Seedance 2.0's cap); only go shorter when the user
88
+ explicitly asks (teaser, loop, TikTok intro). Audio: NO MUSIC by default — default the
89
+ AUDIO line to ambient/diegetic or "NO MUSIC"; only bake music in when the user asks or
90
+ names a track. Dialogue: bake spoken lines into the TIMELINE in quoted brackets with the
91
+ speaker's emotion; for a second character's response start with "She replies:" / "He
92
+ replies:" — the word "reply" signals consecutive-order speech and stops speakers from
93
+ collapsing into each other. Multi-shot without a storyboard: one Variant A prompt, keeping
94
+ SUBJECT/ENVIRONMENT/AUDIO constant and varying only TIMELINE and framing shot-to-shot.
95
+
96
+ Avoid the common pitfalls: shipping bracket placeholders; bloating character descriptions
97
+ in the storyboard (one tight sentence per character there); re-narrating a character when a
98
+ reference image is attached; baking scene effects (blood, sparks, damp hair, rim-light)
99
+ into the character sheet; narrating panel beats instead of directing them; writing
100
+ annotation strips as full sentences; using MOOD when the scene needs VOICE or STYLE;
101
+ collapsing references onto one @image number; using Variant A when a storyboard grid
102
+ exists; forgetting aspect ratio on later shots; adding music the user didn't ask for;
103
+ defaulting Seedance under 15 seconds; and editorializing inside the code block.
104
+ ```
105
+
106
+ ---
107
+
108
+ ## 2. Engineering / integration prompt
109
+
110
+ Run at **xhigh** effort. Default shape is discover → plan-gate → implement end-to-end (it pauses once for plan approval). Swap the checkpoint paragraph for a hard stop after findings if you want audit-only.
111
+
112
+ ```text
113
+ You're working on videoclaw-v3 (the `vclaw` CLI). I want videoclaw to fully embody the
114
+ discipline in docs/IMPORTED/AI_Filmmaking_Visual_Guide.pdf (also at
115
+ ~/Documents/AI Prompting/AI_Filmmaking_Visual_Guide.pdf) — a production-prompting
116
+ methodology that chains an 8-shot Character Sheet, a 9-panel Cinematic Storyboard Grid
117
+ with CAM/MOVE/MOOD annotation strips, and Seedance 2.0 video prompts in three reference
118
+ variants. This is the tool I use to ship real client film work, so the goal is parity with
119
+ the guide's discipline, not novelty.
120
+
121
+ Important: videoclaw already implements ~80% of this guide at full fidelity. A prior
122
+ read-only survey confirmed these are HAVE (do NOT rebuild them): the 8-shot character
123
+ sheet with Mode A/Mode B and neutral lighting and genre-swappable style
124
+ (src/video/filmmaking-prompts.ts), the 3x3 storyboard grid with CAM/MOVE/MOOD and the
125
+ VOICE/STYLE third-line substitution and character-lock and the grid-as-reference
126
+ split-screen guard (src/video/storyboard-grid.ts, src/video/seedance-blocks.ts), all three
127
+ Seedance variants A/B/C with unique @imageN numbering and renumbering
128
+ (src/video/filmmaking-prompts.ts), and the cross-cutting rules — character-lock-verbatim,
129
+ visual-descriptors-not-proper-names, 15s default, no-music default, fenced delivery
130
+ (src/video/prompt-rules.ts, references/video/multi-shot-framework.md). Read those files and
131
+ the PDF first so your changes fit what exists; read CLAUDE.md, docs/CLI_REFERENCE.md, and
132
+ the ADRs in docs/adr/ for the conventions and the decisions you must not undo (no silent
133
+ fallback across routes; on-disk project as source of truth; the CLI registration
134
+ checklist).
135
+
136
+ Then close the six gaps where videoclaw does NOT yet fully embody the guide. Confirm each
137
+ against the current code before changing it — the line numbers below are from an earlier
138
+ read and may have drifted:
139
+ 1. Character Sheet Mode B has no hard length guard — a >100-word description only warns. The
140
+ guide treats over-100 as a failure. Make it a hard validation error (keep the existing
141
+ warning for the 60-100 band). src/video/filmmaking-prompts.ts.
142
+ 2. The 9-panel grid does not enforce framing progression. The guide wants camera framing to
143
+ vary wide -> medium -> close and build to a climax in panels 7-9. Add this as guidance
144
+ the grid builder emits and a lint/advisory check, not a silent rewrite of operator
145
+ panels. src/video/storyboard-grid.ts panel builder + src/video/prompt-lint.ts.
146
+ 3. Dialogue notation ("She replies:" / "He replies:") exists in multi-shot-prompt.ts
147
+ (withDialogue) but is not wired into the Seedance grid-reference and
148
+ character-sheets-plus-storyboard-grid variants — it must be inserted by hand today. Wire
149
+ it through so dialogue flows into those variants' TIMELINE.
150
+ 4. There is no single front-door that chains character-sheet -> storyboard-grid -> seedance
151
+ packets. Add a unified `ai-filmmaking` skill (skills/ai-filmmaking/SKILL.md) that
152
+ orchestrates the existing commands in order over a brief — modeled on the guide's
153
+ workflow and pitfalls, and on how skills/character-ad and skills/brand-agency are
154
+ structured. Register it in skills/catalog.json and keep the catalog parity test and
155
+ check:skill-frontdoor green. Do not duplicate logic the CLI already owns — the skill
156
+ drives existing commands.
157
+ 5. The anti-bloat prose discipline is documented but not enforced. Extend prompt-lint to
158
+ flag character-description budget overruns and full-sentence annotation strips
159
+ (annotations should be 2-6 word uppercase slug lines), as advisories. src/video/prompt-lint.ts.
160
+ 6. Aspect ratio is stated on the grid header but not repeated per panel/shot; the guide
161
+ says state it on every shot. Thread it where shots are emitted. Low priority — do it only
162
+ if it's clean and non-breaking.
163
+
164
+ This is parity work, not churn. Don't refactor the HAVE paths, don't add abstractions for
165
+ hypothetical needs, don't reformat files you aren't otherwise touching. Match the
166
+ conventions exactly: kebab-case filenames, .js import extensions on relative imports,
167
+ 2-space indent, machine-readable JSON output, node:test with assert/strict. For any new CLI
168
+ command or artifact, follow the full registration checklist in CLAUDE.md (handler +
169
+ dispatch + schema + cli-schema COMMANDS array + the count assertion in cli-schema.test.ts +
170
+ test + README + docs/CLI_REFERENCE.md). Copy the PDF into the repo at
171
+ docs/IMPORTED/AI_Filmmaking_Visual_Guide.pdf so the source is tracked.
172
+
173
+ Checkpoint before you commit to a direction: confirm the six gaps against the current code,
174
+ present a short ranked plan (impact over effort), and pause for me there — that scope call
175
+ is mine. After I approve, proceed end-to-end without pausing for reversible steps; stop
176
+ again only for genuinely destructive/irreversible actions or a real change of scope. Use
177
+ parallel subagents to confirm the gaps concurrently and keep working while they run.
178
+
179
+ Hold the quality bar and verify against it. Every change ships with a node:test that would
180
+ have caught the gap. Build with `npm run build`, run `npm test`, and run the relevant
181
+ guardrails as your pre-flight before declaring a batch done: smoke:reference-sheets,
182
+ check:cleanroom-docs, check:skill-frontdoor, the skills/catalog.json parity test, and
183
+ check:release-readiness-lite. Verify with fresh-context verifier subagents against the
184
+ guide and the existing tests — don't self-approve in the same pass. Note that
185
+ check:release-readiness-lite has historically exited 0 even on a failing test, so read the
186
+ actual test output, don't trust the exit code alone.
187
+
188
+ Before reporting progress, audit each claim against an actual tool result from this
189
+ session: if a test fails, show the output; if a guardrail was skipped, say so; state only
190
+ what you can point to evidence for. Don't claim a smoke passed unless you ran it.
191
+
192
+ When you finish, lead with the outcome — which of the six gaps are closed and how you
193
+ proved each — then the detail. Write the summary for someone who didn't watch you work:
194
+ plain sentences, each file/command/test its own clause, no working shorthand.
195
+ ```
@@ -0,0 +1,257 @@
1
+ # Architecture
2
+
3
+ `videoclaw` (npm package: `videoclaw`) is a multi-provider video CLI
4
+ that grew out of two predecessor codebases:
5
+
6
+ - the original `videoclaw` package (v0.11.x) which had an orchestration
7
+ layer (ralph / ralplan / team / MCP servers) on top of a video pipeline
8
+ - the clean-room `vclaw-video-core` rebuild which kept only the video
9
+ pipeline with strict on-disk artifacts + approval gates
10
+
11
+ v2 takes `vclaw-video-core` as the foundation, drops the orchestration
12
+ layer (Claude Code / Codex now cover those concerns natively), and ports
13
+ forward selected pieces from `videoclaw`: the `vclaw-cli` Bun package
14
+ (formerly `veo-cli`), the Runway transport, a curated Python pipeline,
15
+ and the Google Flow v1 + Omni Flash backend additions.
16
+
17
+ ## What's intentionally NOT here
18
+
19
+ The following subsystems from the original `videoclaw` v0.11.x are
20
+ deliberately dropped. See `MERGE_PLAN.md` §3 for the rationale:
21
+
22
+ - `src/team/` (tmux team coordination)
23
+ - `src/ralph/`, `src/ralplan/` (persistent loops + consensus planning)
24
+ - `src/mcp/` (state / memory / code-intel / team / trace MCP servers)
25
+ - `src/hooks/`, `src/autoresearch/`, `src/hud/`, `src/visual/`,
26
+ `src/openclaw/`, `src/sparkshell/`, `src/runtime/`, `src/subagents/`,
27
+ `src/notifications/`, `src/verification/`
28
+ - `crates/` (would have been Rust performance components if they had
29
+ ever been checked in — they were referenced in CLAUDE.md but never
30
+ existed in source)
31
+
32
+ Equivalents exist in Claude Code (native subagents), the OMC plugin
33
+ (ralph / team / autopilot skills), and similar host CLI tooling.
34
+
35
+ ## Sidecars
36
+
37
+ The main repo is pure TypeScript Node 20+, but two opt-in sidecars
38
+ extend it:
39
+
40
+ - **`vclaw-cli/`** — Bun package (formerly `veo-cli`). Multi-provider
41
+ video automation: Google Labs Flow (Veo 3.x direct + Omni Flash) via
42
+ Puppeteer scraping, UseAPI (Veo / Seedance / Runway), local
43
+ SQLite job tracking. The main repo's `native-veo.ts` invokes this
44
+ package for the `veo-useapi` transport.
45
+ - **`skills/video-replicator/scripts/`** — Python 3.10+ pipeline. 122
46
+ modules covering the Seedance Prompt Director (compose / chain /
47
+ critique / reference-validator / hooks), the bunty cricket pipeline,
48
+ character sheet generation, presenter helpers, video assembly, and
49
+ audio utilities. Documented at `docs/PYTHON_PIPELINE.md`.
50
+
51
+ ## Current layers
52
+
53
+ 1. `src/cli/`
54
+ - user-facing command entrypoints
55
+ 2. `src/video/provider-platform/`
56
+ - provider route descriptors
57
+ 3. `src/video/provider-status.ts`
58
+ - environment, dependency, and route health reporting
59
+ 4. `src/video/pipeline-manifests/`
60
+ - built-in stage definitions for `storyboard` and `director`
61
+ 5. `schemas/video/`
62
+ - canonical machine-readable contracts
63
+ 6. `src/video/*`
64
+ - portfolio management, reporting, templates, readiness, character consistency, execution planning, adapter-backed execution runtime, and Obsidian export
65
+ - `story-bible.ts` — deterministic continuity bible (`buildStoryBibleArtifact`, `writeStoryBibleForProject`) derived from `brief.json` + `storyboard.json` + character profiles. Pure apart from reading project files; spends no credits and calls no providers. Auto-generated at storyboard-write time by every storyboard-producing command (`video create|storyboard|clone-execute|storyboard-from-clone|storyboard-review` and `director-preflight --apply-content-fixes`, regenerated after content-fixes apply) and written to `artifacts/story-bible.json` (contract: `schemas/video/artifacts/story-bible.schema.json`). It captures cast, settings, props, and a scene timeline with continuity notes so downstream generation stays consistent across scenes/regenerations; recorded in the storyboard checkpoint, the `artifact.storyboard.written` event payload, and the command JSON output as `storyBiblePath`, and validated by the doctor layer.
66
+ - `assemble/` — the FFmpeg assemble/stitch layer. `assemble/media-qc.ts` (`runAssembleMediaQc`) runs after stitch on non-dry-run renders, ffprobing each clip + the master via `probeMedia` (issue codes `probe-failed`, `missing-audio`, `nonstandard-audio-codec`, `nonstandard-audio-sample-rate`, `nonstandard-video-codec`, `duration-drift`); the report is attached to `AssembleResult.qc` and the `assemble-report` artifact under `qc`, with issues surfaced as `qc.<code>[<scope>]` assemble warnings. `assemble/narration-fit.ts` (`planNarrationFit`) is a pure planner (adapted from Google's story-generator timing rule) that either speeds up narration within a tempo threshold or keeps speech natural and loops the visual bed.
67
+ - native in-process transports: `native-veo.ts` (→ `vclaw-cli`/Bun), `native-seedance.ts` (SUTUI_API_KEY), `native-runway.ts` (UseAPI Bearer, pure-Node fetch), `native-dreamina.ts` (Seedance 2.0 / Dreamina via useapi.net — reuses `USEAPI_API_TOKEN` + `VCLAW_DREAMINA_ACCOUNT`, pure-Node fetch)
68
+ - `review-ui.ts` — HTTP server (port 4317) that drives the browser-based storyboard review station at `tmp/review-station/index.html`. See `docs/REVIEW_UI_STORYBOARD_WORKFLOW.md`.
69
+ - `prompt-quality.ts` — six Seedance-handbook anti-pattern checks (adjective soup, multiple actions, multiple camera moves, style-word overload, literary emotion language, overlong prompts) wired into `director-preflight`, warnings by default and promotable to blocking errors via `DIRECTOR_STRICT_PROMPT_QUALITY=1`; also houses `runMultiShotChecks`, the validator for the multi-shot prompt framework
70
+ - `multi-shot-prompt.ts` — multi-shot cinematic prompt authoring utility: provider-aware presets (`cinematic-15s`, `seedance-10s`, `veo-8s`, `runway-10s`), `buildShotPlan` (deterministic timecode scaffold, non-repeating camera grid), parsed `shots[]`, and `generateMultiShotPromptText` (Gemini-backed or stub). `video multi-shot --from-storyboard` hydrates prompts from project storyboard scenes and persists source metadata.
71
+ - `dialogue-fit.ts` — short-clip dialogue duration checks wired into `director-preflight`, warnings by default and promotable to blocking errors via `DIRECTOR_STRICT_DIALOGUE_FIT=1`
72
+ - `generation-telemetry.ts` — route/task/config/cost/timing/output telemetry recorded into project event ledgers and used by cost estimates when completed Seedance USD samples exist
73
+ 7. `src/video/providers/`
74
+ - per-provider HTTP adapter code (`runway-useapi.ts` and `dreamina-useapi.ts`). Each adapter exports submit/poll/cancel functions that accept an optional `fetchImpl` for test injection. Wrapped by `src/video/native-*.ts` for production use.
75
+
76
+ ## Principles
77
+
78
+ 1. No silent fallback across materially different provider paths
79
+ 2. Every stage should eventually have a canonical artifact
80
+ 3. CLI output should be machine-readable by default
81
+ 4. Architecture remains small until the contracts are stable
82
+
83
+ ## Near-term roadmap
84
+
85
+ 1. Add more review/publish automation around generated outputs
86
+ 2. Keep tightening the transport contracts without widening orchestration complexity
87
+ 3. Expand higher-level operator ergonomics on top of the current runtime
88
+ 4. Keep docs/help output aligned with the actual product surface
89
+ 5. Add selective provider-specific polish only where real runs justify it
90
+
91
+ ## Current implemented flow
92
+
93
+ 1. `video init`
94
+ - creates canonical project workspace
95
+ 2. `video brief`
96
+ - writes `brief.json`
97
+ - marks `brief` checkpoint complete
98
+ 3. `video storyboard`
99
+ - writes `storyboard.json`
100
+ - marks `storyboard` checkpoint complete
101
+ 4. `video assets`
102
+ - writes `asset-manifest.json`
103
+ - marks `assets` checkpoint complete
104
+ 5. `video review`, `video review-ui`, or `video review-autopilot`
105
+ - writes `review-report.json`
106
+ - marks `review` checkpoint to completed, retry-required, or failed
107
+ - allows publish handoff only when the saved report has `verdict: "pass"` and `metrics.publishReady: true`
108
+ 6. `video publish`
109
+ - writes `publish-report.json`
110
+ - marks `publish` checkpoint complete or failed
111
+ 7. `video status`
112
+ - resolves next stage from manifest + checkpoints
113
+ 8. `video doctor-project`
114
+ - validates checkpoint/artifact consistency
115
+ 9. `video doctor-portfolio`
116
+ - validates the whole portfolio
117
+ 10. `video metrics|workload|next-actions|dependencies`
118
+ - portfolio management views
119
+ 11. `video report|report-snapshot|report-history|report-diff|trends|export-csv`
120
+ - reporting and snapshot history
121
+ 12. `video export-obsidian|sync-obsidian|scaffold-obsidian-vault`
122
+ - Obsidian operations layer
123
+ 13. `video playbook-list|playbook-show`
124
+ - bundled prompt/playbook registry
125
+ 14. `video prompt-lib-list|prompt-lib-show`
126
+ - imported prompt/reference library
127
+ 15. `video template-save|template-list|template-show|clone-plan|clone-init|storyboard-from-clone`
128
+ - reusable template / clone bridge
129
+ 16. `video clone-execute`
130
+ - template -> storyboard -> execution-seed -> runtime in one flow
131
+ 17. `video readiness`
132
+ - artifact, character-consistency, image-input, scene-selection, and director identity-sheet readiness before runtime execution
133
+ 18. `video plan|produce|execute-status`
134
+ - route selection, payload generation, dry-run validation, built-in or external adapter execution, polling, output ingestion, native Seedance direct transport, native Veo direct transport, and prompt-guided execution context
135
+ 19. `video character-add|character-list|character-show|character-consistency`
136
+ - character profile subsystem and continuity enforcement
137
+ 20. `video reference-sheet-add|list|show|bind|validate`
138
+ 21. `video candidates-list|candidates-show|select-candidate|reject-candidate|reroll-scene|chain-from|unchain|candidates-migrate-from-assets`
139
+ - per-scene candidate registry + operator selection state + chain-from-prev
140
+ - partial rerun via `produce --scene <n>`
141
+ - role-tagged reference sheets with closed-vocabulary validation and per-scene binding
142
+ 22. `video cost-estimate`
143
+ - static default estimate with optional historical Seedance USD telemetry override
144
+ 23. `video multi-shot`
145
+ - cinematic prompt-authoring utility with standalone and project-storyboard entry paths
146
+ - `--plan` generates a deterministic timecode scaffold + non-repeating camera grid
147
+ - `--validate` (--file or stdin) checks prompt quality via `runMultiShotChecks`; nonzero exit on errors
148
+ - `--auto --image <path>` calls Gemini to author prose from a reference image (offline-stubbable via `VCLAW_MULTISHOT_AUTO_STUB`)
149
+ - `--from-storyboard --project <slug> --scene <sceneIndex>` derives action, characters, and default location from the project artifacts
150
+ - `--provider` / `--route` resolve provider-shaped presets when `--preset` is omitted
151
+ - `--project <slug>` persists the result as a `multi-shot-prompt` artifact; status/readiness summarize the latest artifact for review
152
+
153
+ Compatibility aliases:
154
+
155
+ 1. `video execution-plan` -> `video plan`
156
+ 2. `video execute` -> `video produce`
157
+
158
+ ## Commercial track + quantified prompt-craft (landed)
159
+
160
+ The prompt-craft layer is category-driven and quantified. It generalises beyond
161
+ "cinematic character video" to cover commercial / product work, and locks
162
+ Seedance identity through the official Asset Library. The pieces below are all
163
+ implemented and on `main`.
164
+
165
+ ### Category Descriptor registry
166
+
167
+ `src/video/category-registry.ts` defines nine categories (`CATEGORY_IDS`), each
168
+ a `CategoryDescriptor` carrying a `subjectType` of `character` or `product`, a
169
+ `beatTemplate` (`three-act` / `ad-hook-feature-cta` / `turntable` / `lookbook`),
170
+ a `cameraVocab`, a `genre`, an `audioProfile` (`diegetic` / `ad-mix`), and
171
+ `hookSeconds`. `resolveCategory(id?)` defaults to the `cinematic` character
172
+ descriptor. The `subjectType` selects which branch `filmmaking-prompts` takes:
173
+
174
+ - **character path** — character sheets + storyboard-grid character lock
175
+ (the existing cinematic path, unchanged).
176
+ - **product path** — no character sheets, no grid lock; each product in
177
+ `artifacts/product-references.json` becomes a text-driven Seedance packet
178
+ whose timeline follows the descriptor's beat template, with orbit grammar
179
+ woven in for orbit/turntable vocabularies. `src/video/product-references.ts`
180
+ reads the product references and degrades gracefully (description-only hero
181
+ from the brief) when the artifact is absent.
182
+
183
+ `referenceBuildOrder()` fixes the identity-reference build sequence
184
+ (`base-ref → sheet → scene-plate`) so scene lighting can't contaminate the
185
+ identity anchor.
186
+
187
+ ### Quantified cinematography + standing prompt rules
188
+
189
+ `src/video/cinematography.ts` holds pure, deterministic prompt-fragment emitters
190
+ whose density scales with a `DetailLevel` of `terse | standard | rich`:
191
+ `cameraSpec` (shot/lens-mm/angle/movement, velocity in ft/s at `rich`),
192
+ `lightingSpec` (Kelvin / key angle / ratio), `gradeSpec` (shadow/highlight
193
+ hue+sat splits), and `audioMix` (a dB hierarchy at `rich`). It also defines five
194
+ cinema modes (`CINEMA_MODE_IDS`: `narrative`, `studio`, `action`, `performance`,
195
+ `atmospheric`) resolved by `cinemaMode` and stacked for multi-world intercuts by
196
+ `stackModes` (adjacent modes are never merged), `resolveCameraVocab`, per-genre
197
+ look defaults (`genreDefaults`), beat-template layout (`beats()`), and precise
198
+ orbit grammar (`orbitGrammar`, three `ORBIT_KINDS`).
199
+
200
+ A library of six named 2-second opening hooks (`HOOK_PATTERN_IDS`:
201
+ `black-to-light`, `silence-to-sound`, `reverse-motion`, `beat-drop`,
202
+ `match-cut-in`, `whip-reveal`) is resolved by `resolveHookPattern` / `hookBeat`,
203
+ which **throw** on an unknown id (hooks must be explicit).
204
+
205
+ `src/video/prompt-rules.ts` holds the standing prompt rules as pure scrubbers:
206
+ `stripProperNames` (swap cast names for stable visual descriptors),
207
+ `brandNeutralize` (strip brand tokens), `noFaceMorphTag` (forbid identity
208
+ drift), and `diegeticAudioLine` (diegetic audio only).
209
+
210
+ ### Filmmaking-prompts two-phase gate
211
+
212
+ `vclaw video filmmaking-prompts` (`src/video/filmmaking-prompts.ts`) takes a
213
+ `--phase storyboard|video` gate: `storyboard` returns the storyboard /
214
+ camera-language portion only (`seedancePackets` gated to `[]`); `video` and the
215
+ default (omitted) return the full video-generation packets. The same command
216
+ takes `--category <id>`, `--genre`, `--detail terse|standard|rich` (appends a
217
+ quantified cinematography suffix at `rich`), `--panels 9|12|15|20`,
218
+ `--aspect-ratio`, `--no-faces`, and `--storyboard-grid <path>`.
219
+
220
+ ### Multi-shot output formats
221
+
222
+ `vclaw video multi-shot --plan` (`src/video/multi-shot-prompt.ts`) renders a
223
+ deterministic shot plan in several formats:
224
+
225
+ - `--format default|seedance-paragraph|per-shot` — `composeSeedanceParagraph`
226
+ (Seedance native single-paragraph), `composePerShotFormat` (per-shot
227
+ `SHOT N` blocks), or the default layout.
228
+ - `--lang en|zh|en+zh` — `composeBilingual` wraps the rendered prompt in fenced
229
+ blocks (single, translated, or EN + 中文); numeric/technical spec tokens pass
230
+ through unchanged.
231
+ - `--dialogue "<speaker>: <line> [|| <speaker>: <line>]"` — `parseDialogueLine`
232
+ + `withDialogue` attach one- or two-speaker spoken dialogue.
233
+ - `--hook <patternId>` — prepends a resolved opening-hook directive.
234
+ - `--category <id>` — resolves a `CategoryDescriptor` to shape the prompt.
235
+
236
+ ### Seedance Asset Library end-to-end flow
237
+
238
+ Seedance character/product consistency on the official `ark/seedance-2.0`
239
+ endpoint goes through managed Asset Library avatars (`Asset://` URIs), not raw
240
+ photoreal URLs (which trip the "real person" content filter and don't lock
241
+ identity). The end-to-end flow:
242
+
243
+ 1. `vclaw video seedance-register-assets` (`src/video/seedance-asset-library.ts`)
244
+ registers each `--character <name>:<imageUrl>` as an Image asset under a
245
+ group, polls until it reaches the international Ark profile
246
+ (`sync_status: active`), and writes `artifacts/seedance-assets.json`
247
+ (contract: `schemas/video/artifacts/seedance-assets.schema.json`). Requires
248
+ `SUTUI_API_KEY`.
249
+ 2. At runtime, `src/video/execution-runtime.ts` reads
250
+ `seedance-assets.json` (only when `recommendedRouteId === 'seedance-direct'`)
251
+ and auto-resolves each scene's cast names to their `Asset://` URIs, which
252
+ become that scene's reference set.
253
+ 3. `src/video/native-seedance.ts` routes `Asset://` references into the Seedance
254
+ `reference_images` param and enforces the per-generation reference budget via
255
+ `assertReferenceBudget` (≤9 image, ≤3 video, ≤3 audio) — validated for every
256
+ task before any network call, so an over-budget task can't cause a partial
257
+ submit.