videoclaw 3.0.0-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +165 -0
- package/CLAUDE.md +232 -0
- package/LICENSE +36 -0
- package/README.md +737 -0
- package/dist/cli/args.d.ts +59 -0
- package/dist/cli/args.d.ts.map +1 -0
- package/dist/cli/args.js +279 -0
- package/dist/cli/args.js.map +1 -0
- package/dist/cli/handlers/analysis.d.ts +3 -0
- package/dist/cli/handlers/analysis.d.ts.map +1 -0
- package/dist/cli/handlers/analysis.js +111 -0
- package/dist/cli/handlers/analysis.js.map +1 -0
- package/dist/cli/handlers/audio.d.ts +25 -0
- package/dist/cli/handlers/audio.d.ts.map +1 -0
- package/dist/cli/handlers/audio.js +321 -0
- package/dist/cli/handlers/audio.js.map +1 -0
- package/dist/cli/handlers/batch.d.ts +4 -0
- package/dist/cli/handlers/batch.d.ts.map +1 -0
- package/dist/cli/handlers/batch.js +424 -0
- package/dist/cli/handlers/batch.js.map +1 -0
- package/dist/cli/handlers/candidates.d.ts +10 -0
- package/dist/cli/handlers/candidates.d.ts.map +1 -0
- package/dist/cli/handlers/candidates.js +389 -0
- package/dist/cli/handlers/candidates.js.map +1 -0
- package/dist/cli/handlers/character.d.ts +8 -0
- package/dist/cli/handlers/character.d.ts.map +1 -0
- package/dist/cli/handlers/character.js +202 -0
- package/dist/cli/handlers/character.js.map +1 -0
- package/dist/cli/handlers/clone.d.ts +5 -0
- package/dist/cli/handlers/clone.d.ts.map +1 -0
- package/dist/cli/handlers/clone.js +303 -0
- package/dist/cli/handlers/clone.js.map +1 -0
- package/dist/cli/handlers/create.d.ts +5 -0
- package/dist/cli/handlers/create.d.ts.map +1 -0
- package/dist/cli/handlers/create.js +635 -0
- package/dist/cli/handlers/create.js.map +1 -0
- package/dist/cli/handlers/execution.d.ts +5 -0
- package/dist/cli/handlers/execution.d.ts.map +1 -0
- package/dist/cli/handlers/execution.js +132 -0
- package/dist/cli/handlers/execution.js.map +1 -0
- package/dist/cli/handlers/library.d.ts +8 -0
- package/dist/cli/handlers/library.d.ts.map +1 -0
- package/dist/cli/handlers/library.js +77 -0
- package/dist/cli/handlers/library.js.map +1 -0
- package/dist/cli/handlers/media-ops.d.ts +7 -0
- package/dist/cli/handlers/media-ops.d.ts.map +1 -0
- package/dist/cli/handlers/media-ops.js +120 -0
- package/dist/cli/handlers/media-ops.js.map +1 -0
- package/dist/cli/handlers/media-production.d.ts +56 -0
- package/dist/cli/handlers/media-production.d.ts.map +1 -0
- package/dist/cli/handlers/media-production.js +673 -0
- package/dist/cli/handlers/media-production.js.map +1 -0
- package/dist/cli/handlers/motion-overlay.d.ts +10 -0
- package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
- package/dist/cli/handlers/motion-overlay.js +651 -0
- package/dist/cli/handlers/motion-overlay.js.map +1 -0
- package/dist/cli/handlers/multi-shot.d.ts +2 -0
- package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
- package/dist/cli/handlers/multi-shot.js +424 -0
- package/dist/cli/handlers/multi-shot.js.map +1 -0
- package/dist/cli/handlers/project-ops.d.ts +14 -0
- package/dist/cli/handlers/project-ops.d.ts.map +1 -0
- package/dist/cli/handlers/project-ops.js +241 -0
- package/dist/cli/handlers/project-ops.js.map +1 -0
- package/dist/cli/handlers/prompt-craft.d.ts +8 -0
- package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
- package/dist/cli/handlers/prompt-craft.js +397 -0
- package/dist/cli/handlers/prompt-craft.js.map +1 -0
- package/dist/cli/handlers/provider-registration.d.ts +29 -0
- package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
- package/dist/cli/handlers/provider-registration.js +225 -0
- package/dist/cli/handlers/provider-registration.js.map +1 -0
- package/dist/cli/handlers/reference-sheets.d.ts +6 -0
- package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
- package/dist/cli/handlers/reference-sheets.js +181 -0
- package/dist/cli/handlers/reference-sheets.js.map +1 -0
- package/dist/cli/handlers/reporting.d.ts +18 -0
- package/dist/cli/handlers/reporting.d.ts.map +1 -0
- package/dist/cli/handlers/reporting.js +155 -0
- package/dist/cli/handlers/reporting.js.map +1 -0
- package/dist/cli/handlers/review-portal.d.ts +8 -0
- package/dist/cli/handlers/review-portal.d.ts.map +1 -0
- package/dist/cli/handlers/review-portal.js +276 -0
- package/dist/cli/handlers/review-portal.js.map +1 -0
- package/dist/cli/handlers/show.d.ts +11 -0
- package/dist/cli/handlers/show.d.ts.map +1 -0
- package/dist/cli/handlers/show.js +136 -0
- package/dist/cli/handlers/show.js.map +1 -0
- package/dist/cli/handlers/stages.d.ts +6 -0
- package/dist/cli/handlers/stages.d.ts.map +1 -0
- package/dist/cli/handlers/stages.js +333 -0
- package/dist/cli/handlers/stages.js.map +1 -0
- package/dist/cli/handlers/studio.d.ts +2 -0
- package/dist/cli/handlers/studio.d.ts.map +1 -0
- package/dist/cli/handlers/studio.js +159 -0
- package/dist/cli/handlers/studio.js.map +1 -0
- package/dist/cli/handlers/templates.d.ts +7 -0
- package/dist/cli/handlers/templates.d.ts.map +1 -0
- package/dist/cli/handlers/templates.js +61 -0
- package/dist/cli/handlers/templates.js.map +1 -0
- package/dist/cli/provider-adapter.d.ts +3 -0
- package/dist/cli/provider-adapter.d.ts.map +1 -0
- package/dist/cli/provider-adapter.js +96 -0
- package/dist/cli/provider-adapter.js.map +1 -0
- package/dist/cli/vclaw.d.ts +15 -0
- package/dist/cli/vclaw.d.ts.map +1 -0
- package/dist/cli/vclaw.js +318 -0
- package/dist/cli/vclaw.js.map +1 -0
- package/dist/index.d.ts +79 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +68 -0
- package/dist/index.js.map +1 -0
- package/dist/mcp/index.d.ts +3 -0
- package/dist/mcp/index.d.ts.map +1 -0
- package/dist/mcp/index.js +3 -0
- package/dist/mcp/index.js.map +1 -0
- package/dist/mcp/server.d.ts +27 -0
- package/dist/mcp/server.d.ts.map +1 -0
- package/dist/mcp/server.js +168 -0
- package/dist/mcp/server.js.map +1 -0
- package/dist/mcp/tools.d.ts +55 -0
- package/dist/mcp/tools.d.ts.map +1 -0
- package/dist/mcp/tools.js +80 -0
- package/dist/mcp/tools.js.map +1 -0
- package/dist/video/analyze-output.d.ts +5 -0
- package/dist/video/analyze-output.d.ts.map +1 -0
- package/dist/video/analyze-output.js +7 -0
- package/dist/video/analyze-output.js.map +1 -0
- package/dist/video/archive-project.d.ts +14 -0
- package/dist/video/archive-project.d.ts.map +1 -0
- package/dist/video/archive-project.js +41 -0
- package/dist/video/archive-project.js.map +1 -0
- package/dist/video/artifact-history.d.ts +8 -0
- package/dist/video/artifact-history.d.ts.map +1 -0
- package/dist/video/artifact-history.js +12 -0
- package/dist/video/artifact-history.js.map +1 -0
- package/dist/video/artifact-store.d.ts +8 -0
- package/dist/video/artifact-store.d.ts.map +1 -0
- package/dist/video/artifact-store.js +37 -0
- package/dist/video/artifact-store.js.map +1 -0
- package/dist/video/artifact-validation.d.ts +15 -0
- package/dist/video/artifact-validation.d.ts.map +1 -0
- package/dist/video/artifact-validation.js +287 -0
- package/dist/video/artifact-validation.js.map +1 -0
- package/dist/video/artifacts.d.ts +112 -0
- package/dist/video/artifacts.d.ts.map +1 -0
- package/dist/video/artifacts.js +31 -0
- package/dist/video/artifacts.js.map +1 -0
- package/dist/video/assemble/animate-slides.d.ts +108 -0
- package/dist/video/assemble/animate-slides.d.ts.map +1 -0
- package/dist/video/assemble/animate-slides.js +152 -0
- package/dist/video/assemble/animate-slides.js.map +1 -0
- package/dist/video/assemble/animation-styles.d.ts +21 -0
- package/dist/video/assemble/animation-styles.d.ts.map +1 -0
- package/dist/video/assemble/animation-styles.js +32 -0
- package/dist/video/assemble/animation-styles.js.map +1 -0
- package/dist/video/assemble/animation-styles.json +97 -0
- package/dist/video/assemble/assemble.d.ts +24 -0
- package/dist/video/assemble/assemble.d.ts.map +1 -0
- package/dist/video/assemble/assemble.js +457 -0
- package/dist/video/assemble/assemble.js.map +1 -0
- package/dist/video/assemble/audio-concat.d.ts +61 -0
- package/dist/video/assemble/audio-concat.d.ts.map +1 -0
- package/dist/video/assemble/audio-concat.js +108 -0
- package/dist/video/assemble/audio-concat.js.map +1 -0
- package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
- package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
- package/dist/video/assemble/audio-mix-plan.js +74 -0
- package/dist/video/assemble/audio-mix-plan.js.map +1 -0
- package/dist/video/assemble/audio-utils.d.ts +32 -0
- package/dist/video/assemble/audio-utils.d.ts.map +1 -0
- package/dist/video/assemble/audio-utils.js +91 -0
- package/dist/video/assemble/audio-utils.js.map +1 -0
- package/dist/video/assemble/cut-segment.d.ts +40 -0
- package/dist/video/assemble/cut-segment.d.ts.map +1 -0
- package/dist/video/assemble/cut-segment.js +77 -0
- package/dist/video/assemble/cut-segment.js.map +1 -0
- package/dist/video/assemble/ffmpeg.d.ts +91 -0
- package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
- package/dist/video/assemble/ffmpeg.js +251 -0
- package/dist/video/assemble/ffmpeg.js.map +1 -0
- package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
- package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
- package/dist/video/assemble/gemini-vision-classify.js +123 -0
- package/dist/video/assemble/gemini-vision-classify.js.map +1 -0
- package/dist/video/assemble/index.d.ts +47 -0
- package/dist/video/assemble/index.d.ts.map +1 -0
- package/dist/video/assemble/index.js +40 -0
- package/dist/video/assemble/index.js.map +1 -0
- package/dist/video/assemble/media-qc.d.ts +44 -0
- package/dist/video/assemble/media-qc.d.ts.map +1 -0
- package/dist/video/assemble/media-qc.js +181 -0
- package/dist/video/assemble/media-qc.js.map +1 -0
- package/dist/video/assemble/music.d.ts +51 -0
- package/dist/video/assemble/music.d.ts.map +1 -0
- package/dist/video/assemble/music.js +171 -0
- package/dist/video/assemble/music.js.map +1 -0
- package/dist/video/assemble/narration-fit.d.ts +32 -0
- package/dist/video/assemble/narration-fit.d.ts.map +1 -0
- package/dist/video/assemble/narration-fit.js +59 -0
- package/dist/video/assemble/narration-fit.js.map +1 -0
- package/dist/video/assemble/overlay.d.ts +81 -0
- package/dist/video/assemble/overlay.d.ts.map +1 -0
- package/dist/video/assemble/overlay.js +141 -0
- package/dist/video/assemble/overlay.js.map +1 -0
- package/dist/video/assemble/pdf.d.ts +46 -0
- package/dist/video/assemble/pdf.d.ts.map +1 -0
- package/dist/video/assemble/pdf.js +111 -0
- package/dist/video/assemble/pdf.js.map +1 -0
- package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
- package/dist/video/assemble/qa-dialogue-lint.d.ts.map +1 -0
- package/dist/video/assemble/qa-dialogue-lint.js +85 -0
- package/dist/video/assemble/qa-dialogue-lint.js.map +1 -0
- package/dist/video/assemble/qa-image-filter.d.ts +52 -0
- package/dist/video/assemble/qa-image-filter.d.ts.map +1 -0
- package/dist/video/assemble/qa-image-filter.js +102 -0
- package/dist/video/assemble/qa-image-filter.js.map +1 -0
- package/dist/video/assemble/qa-image-vision.d.ts +57 -0
- package/dist/video/assemble/qa-image-vision.d.ts.map +1 -0
- package/dist/video/assemble/qa-image-vision.js +96 -0
- package/dist/video/assemble/qa-image-vision.js.map +1 -0
- package/dist/video/assemble/qa-narration-vision.d.ts +53 -0
- package/dist/video/assemble/qa-narration-vision.d.ts.map +1 -0
- package/dist/video/assemble/qa-narration-vision.js +87 -0
- package/dist/video/assemble/qa-narration-vision.js.map +1 -0
- package/dist/video/assemble/qa-narration.d.ts +53 -0
- package/dist/video/assemble/qa-narration.d.ts.map +1 -0
- package/dist/video/assemble/qa-narration.js +85 -0
- package/dist/video/assemble/qa-narration.js.map +1 -0
- package/dist/video/assemble/stitch-ad.d.ts +88 -0
- package/dist/video/assemble/stitch-ad.d.ts.map +1 -0
- package/dist/video/assemble/stitch-ad.js +161 -0
- package/dist/video/assemble/stitch-ad.js.map +1 -0
- package/dist/video/assemble/stitch.d.ts +341 -0
- package/dist/video/assemble/stitch.d.ts.map +1 -0
- package/dist/video/assemble/stitch.js +607 -0
- package/dist/video/assemble/stitch.js.map +1 -0
- package/dist/video/assemble/text-card.d.ts +78 -0
- package/dist/video/assemble/text-card.d.ts.map +1 -0
- package/dist/video/assemble/text-card.js +210 -0
- package/dist/video/assemble/text-card.js.map +1 -0
- package/dist/video/assemble/title-card.d.ts +39 -0
- package/dist/video/assemble/title-card.d.ts.map +1 -0
- package/dist/video/assemble/title-card.js +127 -0
- package/dist/video/assemble/title-card.js.map +1 -0
- package/dist/video/assemble/transcript.d.ts +66 -0
- package/dist/video/assemble/transcript.d.ts.map +1 -0
- package/dist/video/assemble/transcript.js +200 -0
- package/dist/video/assemble/transcript.js.map +1 -0
- package/dist/video/assemble/tts-elevenlabs.d.ts +52 -0
- package/dist/video/assemble/tts-elevenlabs.d.ts.map +1 -0
- package/dist/video/assemble/tts-elevenlabs.js +118 -0
- package/dist/video/assemble/tts-elevenlabs.js.map +1 -0
- package/dist/video/assemble/tts.d.ts +79 -0
- package/dist/video/assemble/tts.d.ts.map +1 -0
- package/dist/video/assemble/tts.js +131 -0
- package/dist/video/assemble/tts.js.map +1 -0
- package/dist/video/assemble/types.d.ts +43 -0
- package/dist/video/assemble/types.d.ts.map +1 -0
- package/dist/video/assemble/types.js +2 -0
- package/dist/video/assemble/types.js.map +1 -0
- package/dist/video/assemble/upscale.d.ts +43 -0
- package/dist/video/assemble/upscale.d.ts.map +1 -0
- package/dist/video/assemble/upscale.js +52 -0
- package/dist/video/assemble/upscale.js.map +1 -0
- package/dist/video/asset-spec.d.ts +15 -0
- package/dist/video/asset-spec.d.ts.map +1 -0
- package/dist/video/asset-spec.js +43 -0
- package/dist/video/asset-spec.js.map +1 -0
- package/dist/video/asset-tag-lookup.d.ts +31 -0
- package/dist/video/asset-tag-lookup.d.ts.map +1 -0
- package/dist/video/asset-tag-lookup.js +45 -0
- package/dist/video/asset-tag-lookup.js.map +1 -0
- package/dist/video/atomic-write.d.ts +2 -0
- package/dist/video/atomic-write.d.ts.map +1 -0
- package/dist/video/atomic-write.js +7 -0
- package/dist/video/atomic-write.js.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.d.ts +29 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.d.ts.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.js +95 -0
- package/dist/video/audio-platform/native-elevenlabs-sfx.js.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.d.ts +30 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.d.ts.map +1 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.js +95 -0
- package/dist/video/audio-platform/native-elevenlabs-tts.js.map +1 -0
- package/dist/video/audio-platform/native-flowmusic.d.ts +21 -0
- package/dist/video/audio-platform/native-flowmusic.d.ts.map +1 -0
- package/dist/video/audio-platform/native-flowmusic.js +137 -0
- package/dist/video/audio-platform/native-flowmusic.js.map +1 -0
- package/dist/video/audio-platform/native-gemini-tts.d.ts +26 -0
- package/dist/video/audio-platform/native-gemini-tts.d.ts.map +1 -0
- package/dist/video/audio-platform/native-gemini-tts.js +202 -0
- package/dist/video/audio-platform/native-gemini-tts.js.map +1 -0
- package/dist/video/audio-platform/native-lyria.d.ts +35 -0
- package/dist/video/audio-platform/native-lyria.d.ts.map +1 -0
- package/dist/video/audio-platform/native-lyria.js +189 -0
- package/dist/video/audio-platform/native-lyria.js.map +1 -0
- package/dist/video/audio-platform/native-lyria3.d.ts +36 -0
- package/dist/video/audio-platform/native-lyria3.d.ts.map +1 -0
- package/dist/video/audio-platform/native-lyria3.js +210 -0
- package/dist/video/audio-platform/native-lyria3.js.map +1 -0
- package/dist/video/audio-platform/registry.d.ts +82 -0
- package/dist/video/audio-platform/registry.d.ts.map +1 -0
- package/dist/video/audio-platform/registry.js +189 -0
- package/dist/video/audio-platform/registry.js.map +1 -0
- package/dist/video/audio-platform/suno-backend.d.ts +11 -0
- package/dist/video/audio-platform/suno-backend.d.ts.map +1 -0
- package/dist/video/audio-platform/suno-backend.js +33 -0
- package/dist/video/audio-platform/suno-backend.js.map +1 -0
- package/dist/video/audio-platform/types.d.ts +128 -0
- package/dist/video/audio-platform/types.d.ts.map +1 -0
- package/dist/video/audio-platform/types.js +9 -0
- package/dist/video/audio-platform/types.js.map +1 -0
- package/dist/video/batch-queue.d.ts +276 -0
- package/dist/video/batch-queue.d.ts.map +1 -0
- package/dist/video/batch-queue.js +519 -0
- package/dist/video/batch-queue.js.map +1 -0
- package/dist/video/blueprint-prompt.d.ts +37 -0
- package/dist/video/blueprint-prompt.d.ts.map +1 -0
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- package/dist/video/blueprint-prompt.js.map +1 -0
- package/dist/video/brand-definition.d.ts +97 -0
- package/dist/video/brand-definition.d.ts.map +1 -0
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- package/dist/video/brand-definition.js.map +1 -0
- package/dist/video/brand-dna.d.ts +101 -0
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- package/dist/video/brand-dna.js.map +1 -0
- package/dist/video/brand-prompt.d.ts +13 -0
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- package/dist/video/brand-prompt.js +26 -0
- package/dist/video/brand-prompt.js.map +1 -0
- package/dist/video/candidate-migrate.d.ts +27 -0
- package/dist/video/candidate-migrate.d.ts.map +1 -0
- package/dist/video/candidate-migrate.js +119 -0
- package/dist/video/candidate-migrate.js.map +1 -0
- package/dist/video/category-registry.d.ts +38 -0
- package/dist/video/category-registry.d.ts.map +1 -0
- package/dist/video/category-registry.js +188 -0
- package/dist/video/category-registry.js.map +1 -0
- package/dist/video/chain-fallback.d.ts +39 -0
- package/dist/video/chain-fallback.d.ts.map +1 -0
- package/dist/video/chain-fallback.js +43 -0
- package/dist/video/chain-fallback.js.map +1 -0
- package/dist/video/character-auto-create.d.ts +72 -0
- package/dist/video/character-auto-create.d.ts.map +1 -0
- package/dist/video/character-auto-create.js +392 -0
- package/dist/video/character-auto-create.js.map +1 -0
- package/dist/video/character-consistency.d.ts +3 -0
- package/dist/video/character-consistency.d.ts.map +1 -0
- package/dist/video/character-consistency.js +69 -0
- package/dist/video/character-consistency.js.map +1 -0
- package/dist/video/characters.d.ts +44 -0
- package/dist/video/characters.d.ts.map +1 -0
- package/dist/video/characters.js +96 -0
- package/dist/video/characters.js.map +1 -0
- package/dist/video/checkpoints.d.ts +16 -0
- package/dist/video/checkpoints.d.ts.map +1 -0
- package/dist/video/checkpoints.js +29 -0
- package/dist/video/checkpoints.js.map +1 -0
- package/dist/video/cinema-profile.d.ts +57 -0
- package/dist/video/cinema-profile.d.ts.map +1 -0
- package/dist/video/cinema-profile.js +89 -0
- package/dist/video/cinema-profile.js.map +1 -0
- package/dist/video/cinematography.d.ts +299 -0
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name: seedance-social-hook
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description: Generate viral social media hook video prompts for TikTok, Instagram Reels, and YouTube Shorts using Seedance 2.0 on Higgsfield. Use whenever the user wants to create scroll-stopping hooks, viral short-form video, attention-grabbing openers, TikTok content, Reels content, Shorts content, or any social-media-optimized video. Triggers on: social media video, TikTok, Instagram Reels, YouTube Shorts, viral video, hook, scroll-stopper, short-form, trending, engagement, views, or any request for social media video content. Use even for "make something that gets views" or "viral content."
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# The Art of the Viral Hook: Master Guide to Scroll-Stopping Social Media Videos
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## Welcome to Hook Heaven
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You're about to become obsessed with the first 2 seconds. That's where viral videos are won or lost. On TikTok, Instagram Reels, and YouTube Shorts, the first 2 seconds determine if someone keeps watching or keeps scrolling. This is where attention is currency, completion rate is king, and a single pause frame can mean the difference between 100 views and 100K views.
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This guide teaches you to weaponize the hook using **Seedance 2.0 on Higgsfield**, the most powerful short-form video generation platform available. Every example, every template, every principle is optimized for generating scripts that make the algorithm lean in and make your audience stop mid-scroll.
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**What it is:** Seedance 2.0 on Higgsfield is an advanced AI video generation engine designed specifically for high-performance short-form content. It understands platform algorithms, retention curves, attention psychology, and the technical constraints of TikTok, Instagram Reels, and YouTube Shorts.
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**Why Seedance 2.0 on Higgsfield matters:** It's not a generic video generator. It's trained on millions of viral moments, completion rates, and algorithmic patterns. When you prompt Seedance 2.0 on Higgsfield correctly, you're not just generating a video idea—you're generating a tested formula wrapped in fresh creative.
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Videos with 80%+ completion rates get 2x algorithmic reach. Videos with 50% or lower completion rates get shadow-banned. Your hook determines the entire trajectory.
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### The Psychology of Attention
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Why do people stop scrolling? Because of five core triggers:
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**1. Pattern Interrupt**
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The brain is a prediction machine. When something violates the pattern, the brain says "WAIT. That's anomalous. Pay attention."
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- A glitch in reality
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- Something moving unnaturally fast or slow
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- A color explosion in a gray world
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- A person doing something impossible
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- Sound cutting off suddenly, then returning
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The pattern interrupt happens in the first frame or first sound.
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**2. Curiosity Gap**
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When the brain detects missing information, it wants to fill the gap. A hook creates a question in the viewer's mind that can't be answered until they keep watching.
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- "Wait, why is she crying?"
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- "What's going to happen next?"
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- "How is that even possible?"
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- "What did he do?"
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The curiosity gap works best with visual incompleteness—showing 60% of the revelation, forcing the brain to keep watching for the final 40%.
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**3. Emotional Trigger**
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Emotions trump logic. The amygdala (emotion center) processes stimuli faster than the prefrontal cortex (logic center). When you trigger emotion in the first 2 seconds, you bypass the conscious "should I keep scrolling?" decision.
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- Cute overload (dopamine)
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- Fear or tension (adrenaline)
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- Awe or wonder (present-moment focus)
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- Humor (relief, bonding)
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- Inspiration (aspiration)
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Emotional hooks are 3x more likely to generate shares and comments.
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**4. The Contrast Principle**
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Humans perceive by comparison. A quiet sound followed by loud sound registers as LOUDER than if the loud sound played alone. A slow motion cut followed by normal speed looks FASTER. This is sensory contrast, and it hijacks attention.
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- Silence broken by a bang
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- Stillness broken by movement
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- Dull color broken by a flash
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- Whisper followed by a shout
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- Dark scene flooded by light
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The contrast must happen in the first 2 seconds to trigger the physiological response.
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**5. Movement Detection**
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Evolution wired us to notice movement. In a field of static images, movement grabs attention in 200 milliseconds (faster than conscious thought). The first frame or first transition must include movement—not stationary talking heads.
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- Fast cuts
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- Spinning, rotating motion
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- Objects flying into frame
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- Character movement toward camera
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- On-screen text appearing with motion
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---
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## The Hook Encyclopedia: 25+ Proven Patterns
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Organized by mechanism. Mix and match. Combine multiple patterns in one 2-second hook for maximum impact.
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### Visual Shock Hooks
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**1. Impossible Scale**
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Make something appear impossibly large or impossibly small in the first frame.
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```
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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"Open with an extreme wide shot showing a person standing next to a
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MASSIVE [object] that should be tiny. The object is 50x normal size.
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Camera pulls back slowly to reveal the absurd scale. Use high contrast
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lighting to make the size impossible to deny. First 2 seconds: reveal
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the object, first shocked reaction from person. Sound: deep bass hit
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as camera pulls back."
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```
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**2. Impossible Physics**
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Show something doing what's physically impossible.
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```
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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"Open with a person or object defying gravity. Water flowing upward.
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A person walking on the ceiling. A car balancing on two wheels.
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Slow-motion capture the first moment of the impossibility.
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First 2 seconds: frame shows normal expectation, then cuts to
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impossible action. Sound: notification 'ding' as physics breaks."
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```
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**3. Color Explosion**
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Grayscale world suddenly flooded with color.
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```
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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"Start with desaturated, gray color palette. At exactly 1.5 seconds,
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explosion of color floods the frame. ONE bright color dominates
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(neon pink, electric blue, lime green). Use hard cuts and speed
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ramps. First 2 seconds: building tension in grayscale, then color
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blast. Sound: 'whoosh' or electronic stab as color appears."
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+
```
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**4. Unexpected Reveal**
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Camera positioned to hide what's actually happening until the last frame.
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+
```
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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"Tight camera framing obscures what's actually occurring. Viewer
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sees hands doing something, face reacting, but can't piece together
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+
the full context. At 1.8 seconds, camera pulls back or pans to reveal
|
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the full picture and it's completely different than expected.
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+
First 2 seconds: confusion building, last 0.2 seconds: reveal shock.
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Sound: dramatic stab or laugh track."
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+
```
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+
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**5. Extreme Close-up Zoom**
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Start impossibly close on texture, zoom out to reveal subject.
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+
```
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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"Open with extreme macro shot: texture, pores, fabric weave, water
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droplets. Completely unrecognizable what you're looking at. At 1 second,
|
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+
rapid zoom out reveals the subject (person, object, landscape).
|
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+
First 2 seconds: mystery texture, rapid reveal. Sound: ascending tone
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+
or metallic whoosh matching zoom speed."
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+
```
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+
|
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**6. Split Screen Transformation**
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Left side shows 'before', right side shows 'after', changes happen in real-time.
|
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+
```
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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"Open on split screen. Left: unfinished, messy, or undesirable state.
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Right: finished, polished, or desirable state. Begin transition at 0.5
|
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168
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+
seconds showing the 'making' or 'transformation' happening live across
|
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+
the middle line. First 2 seconds: show the before/after split, then
|
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transformation begins. Sound: satisfying transition sound or music build."
|
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+
```
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+
|
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+
**7. Freeze Frame Break**
|
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Video appears frozen or paused, then suddenly unfreezes into fast motion.
|
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+
```
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|
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SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
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+
"Open with video playing normally at 1x speed for 1.2 seconds.
|
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+
At 1.3 seconds, freeze frame holds for 0.3 seconds (appears to stutter
|
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+
or pause). At 1.7 seconds, unfrozen with dramatic speed ramp to 4x
|
|
180
|
+
or 8x speed. First 2 seconds: normal action, freeze, explosion of
|
|
181
|
+
speed. Sound: scratching record sound at freeze, then rapid-fire sound
|
|
182
|
+
at speed ramp."
|
|
183
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+
```
|
|
184
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+
|
|
185
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+
---
|
|
186
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+
|
|
187
|
+
### Curiosity Gap Hooks
|
|
188
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+
|
|
189
|
+
**8. Half-Reveal**
|
|
190
|
+
Show only 50-70% of something, force viewer to keep watching for the rest.
|
|
191
|
+
```
|
|
192
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
193
|
+
"Frame is positioned to show an incomplete action or object.
|
|
194
|
+
Off-screen is the crucial detail. Example: person's hand holding
|
|
195
|
+
something we can't quite see, face showing extreme emotion but
|
|
196
|
+
we can't see what they're looking at, body doing something but
|
|
197
|
+
we can't see what's being done to/with. First 2 seconds: intrigue
|
|
198
|
+
builds from incompleteness. Sound: ambient uncertainty or tension
|
|
199
|
+
building."
|
|
200
|
+
```
|
|
201
|
+
|
|
202
|
+
**9. Wait For It Setup**
|
|
203
|
+
Create verbal or visual setup that demands continuation.
|
|
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|
+
```
|
|
205
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
206
|
+
"Person or on-screen text makes a setup statement: 'You won't
|
|
207
|
+
believe what happens next', 'Wait until you see this', 'I wasn't
|
|
208
|
+
expecting that', 'You have to see the ending'. The setup creates
|
|
209
|
+
a question in viewer's mind. First 2 seconds: statement + wide-eyed
|
|
210
|
+
reaction or dramatic pause. Sound: suspenseful music sting or
|
|
211
|
+
notification alert."
|
|
212
|
+
```
|
|
213
|
+
|
|
214
|
+
**10. Before/After Tease**
|
|
215
|
+
Show the 'after', then cut to 'before', forcing audience to want to see
|
|
216
|
+
how the transformation happens.
|
|
217
|
+
```
|
|
218
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
219
|
+
"Open with a shocking 'after' image or outcome (person transformed,
|
|
220
|
+
room redecorated, makeup applied, object completed). Viewer's brain
|
|
221
|
+
asks 'how did that happen?' At 0.8 seconds, cut to 'before' state,
|
|
222
|
+
then begin showing the process. First 2 seconds: shocking after,
|
|
223
|
+
curiosity peak, transition to before. Sound: record scratch or
|
|
224
|
+
flashback transition sound."
|
|
225
|
+
```
|
|
226
|
+
|
|
227
|
+
**11. Ladder Reveal**
|
|
228
|
+
Each cut reveals a little more information, building mystery toward a
|
|
229
|
+
punchline or climax.
|
|
230
|
+
```
|
|
231
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
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|
+
"Cut 1 (0-0.5s): Extreme close-up, unrecognizable.
|
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|
+
Cut 2 (0.5-1.0s): Slightly wider, slightly clearer but still mysterious.
|
|
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|
+
Cut 3 (1.0-1.5s): Even wider, identity becoming clear.
|
|
235
|
+
Cut 4 (1.5-2.0s): Full reveal. Each cut is a reveal rung on the ladder.
|
|
236
|
+
Sound: ascending musical notes or progression toward climactic note."
|
|
237
|
+
```
|
|
238
|
+
|
|
239
|
+
**12. Misdirection Hook**
|
|
240
|
+
Set up one expectation, deliver something completely different.
|
|
241
|
+
```
|
|
242
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
243
|
+
"Establish a premise or expectation visually or verbally. Example:
|
|
244
|
+
person talks about making breakfast, cuts show cooking setup, then
|
|
245
|
+
reveals they're actually making breakfast for their 47 pet rabbits.
|
|
246
|
+
Or: video appears to be about renovation, but it's actually about
|
|
247
|
+
rescuing kittens. First 2 seconds: establish false expectation.
|
|
248
|
+
Sound: sound effects matching the false expectation, then plot twist sound."
|
|
249
|
+
```
|
|
250
|
+
|
|
251
|
+
---
|
|
252
|
+
|
|
253
|
+
### Emotional Trigger Hooks
|
|
254
|
+
|
|
255
|
+
**13. Cute Overload**
|
|
256
|
+
Extreme cuteness in the first frame.
|
|
257
|
+
```
|
|
258
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
259
|
+
"Open on something undeniably cute: baby animal, tiny object, gentle
|
|
260
|
+
expression, innocent action. Use soft lighting, warm colors, and gentle
|
|
261
|
+
motion. The cuteness should trigger dopamine release immediately.
|
|
262
|
+
Example: oversized cat ears on a tiny kitten, child's delighted face,
|
|
263
|
+
baby laughing. First 2 seconds: cuteness hits immediately.
|
|
264
|
+
Sound: gentle, warm music or 'awww' sound, children's laughter,
|
|
265
|
+
or cute sound effect."
|
|
266
|
+
```
|
|
267
|
+
|
|
268
|
+
**14. Fear or Tension**
|
|
269
|
+
Activate the fight-or-flight response.
|
|
270
|
+
```
|
|
271
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
272
|
+
"Open with an unsettling visual, sudden sound, or dangerous setup.
|
|
273
|
+
Example: person about to do something risky, creepy sound building,
|
|
274
|
+
camera panning to reveal a threat, jump scare setup. Use high contrast
|
|
275
|
+
shadows, dark colors, and tense music. First 2 seconds: danger is
|
|
276
|
+
palpable. Sound: ominous music, creepy sound design, jump scare sound,
|
|
277
|
+
or tense silence."
|
|
278
|
+
```
|
|
279
|
+
|
|
280
|
+
**15. Awe/Wonder**
|
|
281
|
+
Something so beautiful or massive that it triggers awe.
|
|
282
|
+
```
|
|
283
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
284
|
+
"Open on something breathtaking: vast landscape, intricate detail,
|
|
285
|
+
cosmic scale, natural beauty, human achievement. Use cinematic framing,
|
|
286
|
+
dramatic lighting, and camera movement that conveys the scale or beauty.
|
|
287
|
+
Example: drone shot of mountains, time-lapse of night sky, close-up of
|
|
288
|
+
intricate pattern, person stepping into vast space. First 2 seconds:
|
|
289
|
+
awe-struck moment. Sound: orchestral swell, choir, or ambient wonder
|
|
290
|
+
music."
|
|
291
|
+
```
|
|
292
|
+
|
|
293
|
+
**16. Humor/Absurdity**
|
|
294
|
+
Make people laugh in the first 2 seconds.
|
|
295
|
+
```
|
|
296
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
297
|
+
"Open with a funny premise, joke setup, absurd visual, or comedic
|
|
298
|
+
character. Timing is CRUCIAL. Example: person walks into frame
|
|
299
|
+
doing something ridiculous, text overlay delivers punchline, sound
|
|
300
|
+
effect is perfectly timed. Use exaggeration, unexpected reactions,
|
|
301
|
+
or physical comedy. First 2 seconds: setup or punchline lands.
|
|
302
|
+
Sound: comedic sound effects, laugh track, or comedic music."
|
|
303
|
+
```
|
|
304
|
+
|
|
305
|
+
**17. Inspiration/Aspiration**
|
|
306
|
+
Show someone achieving, becoming, or receiving something the viewer wants.
|
|
307
|
+
```
|
|
308
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
309
|
+
"Open on an aspirational moment: person achieving goal, transformation
|
|
310
|
+
complete, dream realized, obstacle overcome. Use empowering music,
|
|
311
|
+
confident movement, and clear joy. Example: athlete scoring, person
|
|
312
|
+
crossing finish line, dream home reveal, successful first attempt.
|
|
313
|
+
First 2 seconds: moment of achievement. Sound: empowering music,
|
|
314
|
+
victory sound, or inspirational audio quote."
|
|
315
|
+
```
|
|
316
|
+
|
|
317
|
+
**18. Shock/Disgust**
|
|
318
|
+
Trigger a visceral reaction (use carefully).
|
|
319
|
+
```
|
|
320
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
321
|
+
"Open with something jarring, gross, or shocking (but not harmful).
|
|
322
|
+
Example: messy texture reveal, unexpected food combination, bizarre
|
|
323
|
+
creature, unsettling visual. First 2 seconds: shock registers,
|
|
324
|
+
viewer's brain can't look away. Sound: gag reflex sound effect,
|
|
325
|
+
scream, retching sound, or discordant noise."
|
|
326
|
+
```
|
|
327
|
+
|
|
328
|
+
---
|
|
329
|
+
|
|
330
|
+
### Pattern Interrupt Hooks
|
|
331
|
+
|
|
332
|
+
**19. Reverse Motion**
|
|
333
|
+
Action plays backward at normal speed or fast.
|
|
334
|
+
```
|
|
335
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
336
|
+
"Film a recognizable action or sequence. Reverse it at 1x or 2x speed.
|
|
337
|
+
Example: person walking backward smoothly, water flowing upward,
|
|
338
|
+
makeup being un-applied, object being destroyed then reconstruction
|
|
339
|
+
in reverse, time rewinding. First 2 seconds: brain recognizes action
|
|
340
|
+
is backward (pattern violation). Sound: reversed audio, backward speech,
|
|
341
|
+
or forward audio running over backward video creates cognitive dissonance."
|
|
342
|
+
```
|
|
343
|
+
|
|
344
|
+
**20. Glitch Effect**
|
|
345
|
+
Digital glitching in the visual or audio.
|
|
346
|
+
```
|
|
347
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
348
|
+
"Use digital glitch effects: pixel displacement, color separation,
|
|
349
|
+
frame duplication, digital distortion. Keep it brief (0.2-0.5 seconds)
|
|
350
|
+
but impactful. Example: reality glitches, revealing truth, person
|
|
351
|
+
'buffers', video 'corrupts'. First 2 seconds: glitch registers,
|
|
352
|
+
brain says something is wrong. Sound: glitch sound design, digital
|
|
353
|
+
artifacts, data corruption sounds."
|
|
354
|
+
```
|
|
355
|
+
|
|
356
|
+
**21. Negative Space Break**
|
|
357
|
+
Composition changes dramatically.
|
|
358
|
+
```
|
|
359
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
360
|
+
"Start with subject centered or in expected position. Quickly cut to
|
|
361
|
+
subject in unexpected position (edge of frame, far background,
|
|
362
|
+
diagonal), or negative space dominates. Example: person who was centered
|
|
363
|
+
now tiny in corner, empty space becomes subject. First 2 seconds:
|
|
364
|
+
composition expectation broken. Sound: spatial audio effect, directional
|
|
365
|
+
sound matching new composition."
|
|
366
|
+
```
|
|
367
|
+
|
|
368
|
+
**22. Audio Jump**
|
|
369
|
+
Sound is dramatically different from expectation.
|
|
370
|
+
```
|
|
371
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
372
|
+
"Visual suggests one audio (quiet, peaceful video = calm music expected),
|
|
373
|
+
but audio is completely different (intense bass drop, scream, explosion
|
|
374
|
+
sound). OR: audio appears to be one thing, but cuts to entirely different
|
|
375
|
+
audio. First 2 seconds: audio/visual mismatch registers. Sound: bass hit,
|
|
376
|
+
sound effect change, dialogue cut-off, or genre-shift music."
|
|
377
|
+
```
|
|
378
|
+
|
|
379
|
+
**23. Rapid Cuts**
|
|
380
|
+
Quick cuts (0.2-0.3 seconds each) in first 2 seconds.
|
|
381
|
+
```
|
|
382
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
383
|
+
"First 2 seconds contain 4-8 quick cuts showing different moments,
|
|
384
|
+
angles, or contexts. Each cut is brief enough to keep visual fresh
|
|
385
|
+
but hold narrative thread. Montage effect. Example: person preparing
|
|
386
|
+
(shot of clothes, shot of makeup, shot of final look), or ingredients
|
|
387
|
+
being assembled, or steps in a process. First 2 seconds: visual energy
|
|
388
|
+
is high. Sound: rhythmic music matching cut speed, or rapid sound effects
|
|
389
|
+
per cut."
|
|
390
|
+
```
|
|
391
|
+
|
|
392
|
+
**24. Focus Shift**
|
|
393
|
+
Depth of field changes rapidly.
|
|
394
|
+
```
|
|
395
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
396
|
+
"Open with camera focused on foreground (something in focus, background
|
|
397
|
+
blurred). Quickly shift focus to background object (background becomes
|
|
398
|
+
sharp, foreground blurs). This forces eye to move and reprocess what
|
|
399
|
+
it's looking at. Example: person's face in focus, focus pulls to show
|
|
400
|
+
what they're looking at. First 2 seconds: focus shift surprises.
|
|
401
|
+
Sound: camera focus sound, or audio matching object coming into focus."
|
|
402
|
+
```
|
|
403
|
+
|
|
404
|
+
---
|
|
405
|
+
|
|
406
|
+
### Direct Address Hooks
|
|
407
|
+
|
|
408
|
+
**25. Camera Look**
|
|
409
|
+
Character makes eye contact with camera, breaking fourth wall.
|
|
410
|
+
```
|
|
411
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
412
|
+
"Start with character focused on activity, unaware of camera.
|
|
413
|
+
At 1.2 seconds, character turns and makes direct eye contact with
|
|
414
|
+
camera. Hold for 0.8 seconds. The eye contact creates intimacy and
|
|
415
|
+
connection. Example: person doing a task, glances at camera with
|
|
416
|
+
knowing smile, reaction, or acknowledgment. First 2 seconds: moment
|
|
417
|
+
of connection. Sound: pause in background sound, then resumption,
|
|
418
|
+
or intimate audio (whisper, conspiratorial tone)."
|
|
419
|
+
```
|
|
420
|
+
|
|
421
|
+
**26. Direct Question**
|
|
422
|
+
Character asks viewer a question directly.
|
|
423
|
+
```
|
|
424
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
425
|
+
"At 0.5-1.0 seconds, character directly addresses camera/viewer:
|
|
426
|
+
'Wanna know why?' 'Have you ever...?' 'What would you do?' 'Can you
|
|
427
|
+
guess?' The question is personalized and demands mental response.
|
|
428
|
+
First 2 seconds: setup, then question lands. Sound: conversational
|
|
429
|
+
tone, pause for 'answer', then continuation."
|
|
430
|
+
```
|
|
431
|
+
|
|
432
|
+
**27. On-Screen Text Command**
|
|
433
|
+
Bold text appears commanding viewer action.
|
|
434
|
+
```
|
|
435
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
436
|
+
"At 0.3 seconds, large bold text appears: 'WAIT', 'LOOK', 'LISTEN',
|
|
437
|
+
'WATCH THIS', 'PAY ATTENTION', 'STOP SCROLLING'. Text uses sans-serif
|
|
438
|
+
bold font, high contrast color (white/yellow on dark, black on bright).
|
|
439
|
+
First 2 seconds: text command, then payoff. Sound: text appearance sound,
|
|
440
|
+
or sudden audio focus."
|
|
441
|
+
```
|
|
442
|
+
|
|
443
|
+
---
|
|
444
|
+
|
|
445
|
+
## Master Template: The Perfect 2-Second Hook
|
|
446
|
+
|
|
447
|
+
Use this structure as your baseline. Modify based on hook type.
|
|
448
|
+
|
|
449
|
+
```
|
|
450
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT STRUCTURE:
|
|
451
|
+
|
|
452
|
+
[0.0-0.3s] ATTENTION GRAB
|
|
453
|
+
- Visual shock, sound surprise, or pattern interrupt
|
|
454
|
+
- First frame/sound is unmissable
|
|
455
|
+
- One primary stimulus (not multiple competing elements)
|
|
456
|
+
|
|
457
|
+
[0.3-0.8s] CURIOSITY BUILD
|
|
458
|
+
- Incomplete information revealed
|
|
459
|
+
- Question posed (visual or verbal)
|
|
460
|
+
- Emotional setup begins
|
|
461
|
+
- Expectation established (to be subverted or confirmed)
|
|
462
|
+
|
|
463
|
+
[0.8-1.5s] MOMENTUM
|
|
464
|
+
- Confirm the hook is real (not clickbait)
|
|
465
|
+
- Move toward answer or climax
|
|
466
|
+
- Sound design reaches crescendo
|
|
467
|
+
- Visual energy sustained or increased
|
|
468
|
+
|
|
469
|
+
[1.5-2.0s] COMMITMENT MOMENT
|
|
470
|
+
- Viewer has decided: keep watching or scroll
|
|
471
|
+
- Deliver on the hook's promise
|
|
472
|
+
- Leave viewer wanting MORE
|
|
473
|
+
- Create transition into full video narrative
|
|
474
|
+
|
|
475
|
+
TECHNICAL SPECS:
|
|
476
|
+
- Duration: exactly 2 seconds
|
|
477
|
+
- Aspect ratio: 9:16 (vertical, mobile-first)
|
|
478
|
+
- Cuts: 3-5 total cuts in 2 seconds
|
|
479
|
+
- Sound: must have audio (silence is risky)
|
|
480
|
+
- On-screen text: optional, max 2 text elements
|
|
481
|
+
- Color: high contrast, intentional palette
|
|
482
|
+
- Movement: always present (not static)
|
|
483
|
+
- Pacing: accelerates toward 2-second mark
|
|
484
|
+
```
|
|
485
|
+
|
|
486
|
+
---
|
|
487
|
+
|
|
488
|
+
## Platform-Specific Optimization
|
|
489
|
+
|
|
490
|
+
### TikTok Hook Optimization
|
|
491
|
+
|
|
492
|
+
TikTok's algorithm is most aggressive about the first 3 seconds. TikTok users are fastest-scrollers.
|
|
493
|
+
|
|
494
|
+
**TikTok-Specific Requirements:**
|
|
495
|
+
- Vertical format non-negotiable (9:16)
|
|
496
|
+
- Text overlays are EXPECTED (use them liberally)
|
|
497
|
+
- Audio is paramount (trending audio gets algorithmic boost)
|
|
498
|
+
- Hook must be copy-pasteable into TikTok's editing interface
|
|
499
|
+
- Hashtag strategy matters (#ForYouPage, #FYP, trending hashtags)
|
|
500
|
+
|
|
501
|
+
```
|
|
502
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT TEMPLATE FOR TIKTOK:
|
|
503
|
+
|
|
504
|
+
"Create a TikTok hook video prompt that opens with [VISUAL SHOCK]
|
|
505
|
+
at 0.2 seconds. At 0.5 seconds, add on-screen text in CapCut-friendly
|
|
506
|
+
format: '[LARGE TEXT HOOK]'. From 0.5-1.2 seconds, show [CURIOSITY
|
|
507
|
+
BUILD]. At 1.2 seconds, add second text: '[SECONDARY TEXT]'.
|
|
508
|
+
From 1.2-2.0 seconds, show [MOMENTUM]. Audio: [TRENDING AUDIO MATCHING
|
|
509
|
+
HOOK TYPE] or [ORIGINAL SOUND DESCRIPTION]. The hook must stop the
|
|
510
|
+
infinite TikTok scroll. Format output as video description, then
|
|
511
|
+
editing checklist for CapCut or TikTok's native editor."
|
|
512
|
+
```
|
|
513
|
+
|
|
514
|
+
**TikTok Hook Specific Elements:**
|
|
515
|
+
- Text on screen should appear with motion (not static)
|
|
516
|
+
- Font: bold, sans-serif, high contrast
|
|
517
|
+
- First text at 0.5s, second at 1.2s (proven timing)
|
|
518
|
+
- Use trending audio of the moment (algorithm boost is real)
|
|
519
|
+
- Hashtag must include #FYP or #ForYouPage for discovery
|
|
520
|
+
- 15-60 seconds total video is optimal for TikTok (not too long)
|
|
521
|
+
|
|
522
|
+
### Instagram Reels Hook Optimization
|
|
523
|
+
|
|
524
|
+
Instagram Reels audience is slightly older, values polish and aesthetics. Reels algorithm rewards saved videos and shares (not just watch-through).
|
|
525
|
+
|
|
526
|
+
**Instagram Reels-Specific Requirements:**
|
|
527
|
+
- Vertical format (9:16)
|
|
528
|
+
- Aesthetic consistency (color palette, lighting, vibe)
|
|
529
|
+
- Branded if from a creator/business (consistency with feed)
|
|
530
|
+
- Hook + satisfying resolution (Reels viewers want completion)
|
|
531
|
+
- Caption matters for context
|
|
532
|
+
|
|
533
|
+
```
|
|
534
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT TEMPLATE FOR INSTAGRAM REELS:
|
|
535
|
+
|
|
536
|
+
"Create an Instagram Reels hook optimized for save/share rate. Open with
|
|
537
|
+
[VISUALLY POLISHED SHOCK]. First 2 seconds establish: [AESTHETIC APPEAL]
|
|
538
|
+
+ [HOOK]. Audio: [TRENDING AUDIO] or [ORIGINAL SOUND THAT MATCHES BRAND].
|
|
539
|
+
The hook should appeal to aspirational or satisfying taste. Format for
|
|
540
|
+
Reels algorithm (15-90 seconds ideal). Include caption suggestion that
|
|
541
|
+
adds context without explaining the hook. Optimize for feed consistency
|
|
542
|
+
if this is a branded creator."
|
|
543
|
+
```
|
|
544
|
+
|
|
545
|
+
**Instagram Reels Hook Specific Elements:**
|
|
546
|
+
- Opening should be visually gorgeous (not cheap or jarring)
|
|
547
|
+
- Lighting should be professional (not harsh smartphone lighting)
|
|
548
|
+
- Color palette should be intentional (not random clips)
|
|
549
|
+
- Hook should feel 'safe' while being engaging (avoid shock for shock)
|
|
550
|
+
- Include caption suggestion that drives saves/shares, not just views
|
|
551
|
+
- Audio: trending Reels audio gets discovery, but original audio builds brand
|
|
552
|
+
|
|
553
|
+
### YouTube Shorts Hook Optimization
|
|
554
|
+
|
|
555
|
+
YouTube Shorts algorithm values click-through (from Shorts shelf to full video or channel), watch time, and engagement rate. Shorts viewers often come from YouTube's ecosystem, not pure social browsing.
|
|
556
|
+
|
|
557
|
+
**YouTube Shorts-Specific Requirements:**
|
|
558
|
+
- Thumbnail frame matters (first frame should be scroll-stopping)
|
|
559
|
+
- Hook should create desire to click through or go to channel
|
|
560
|
+
- Searchable keywords matter (Shorts can be found via search)
|
|
561
|
+
- Hook should complement channel's existing content strategy
|
|
562
|
+
- Vertical format (9:16)
|
|
563
|
+
|
|
564
|
+
```
|
|
565
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT TEMPLATE FOR YOUTUBE SHORTS:
|
|
566
|
+
|
|
567
|
+
"Create a YouTube Shorts hook designed to drive click-through to full
|
|
568
|
+
video or channel visit. First frame (0.0s) should be 'thumbnail-worthy'
|
|
569
|
+
(will generate a preview image in Shorts feed). Hook structure: [PATTERN
|
|
570
|
+
INTERRUPT] → [CURIOSITY] → [PROMISE OF SOLUTION/ANSWER]. Audio:
|
|
571
|
+
[ENGAGING AUDIO] or [VOICE-OVER HOOK]. At 2 seconds, hook should make
|
|
572
|
+
viewer think 'I need to click this to see the full story'. Include
|
|
573
|
+
suggested title that includes searchable keywords. Output should include:
|
|
574
|
+
hook script, thumbnail frame description, suggested title with keywords,
|
|
575
|
+
full video premise (what happens after Shorts hook)."
|
|
576
|
+
```
|
|
577
|
+
|
|
578
|
+
**YouTube Shorts Hook Specific Elements:**
|
|
579
|
+
- First frame is critical (becomes thumbnail preview)
|
|
580
|
+
- Hook should create unresolved tension (must click to resolve)
|
|
581
|
+
- Searchable keyword in title is important
|
|
582
|
+
- Shorts are often doorway to longer content (hook should funnel viewers)
|
|
583
|
+
- Audio can include voice-over (YouTubers trust voice more than TikTokers)
|
|
584
|
+
|
|
585
|
+
---
|
|
586
|
+
|
|
587
|
+
## Content Category Playbook: Hooks by Content Type
|
|
588
|
+
|
|
589
|
+
### Comedy Hook Playbook
|
|
590
|
+
|
|
591
|
+
Comedy hooks rely on timing and surprise. The laugh must come within 2 seconds.
|
|
592
|
+
|
|
593
|
+
```
|
|
594
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
595
|
+
|
|
596
|
+
"Create a comedy hook where the setup is 0.5-1.0 seconds, and the
|
|
597
|
+
punchline/absurd reveal lands at 1.5-2.0 seconds. Methods:
|
|
598
|
+
1) Exaggerated reaction to mundane thing,
|
|
599
|
+
2) Absurd visual (person doing something ridiculous),
|
|
600
|
+
3) Unexpected dialog/text punchline,
|
|
601
|
+
4) Slapstick/physical comedy surprise,
|
|
602
|
+
5) Misdirection (setup false expectation, deliver absurdity).
|
|
603
|
+
The punchline must be 'fast' and 'obvious' (comedy requires clarity).
|
|
604
|
+
Use comedic sound effects or laugh track. Character/subject should
|
|
605
|
+
show clear comedic intent (not accidental or mean-spirited).
|
|
606
|
+
Output: video script with exact timing for setup and punchline."
|
|
607
|
+
```
|
|
608
|
+
|
|
609
|
+
**Comedy Hook Subcategories:**
|
|
610
|
+
- **Exaggeration**: person takes mundane thing to extreme (3-minute morning routine compressed into 15 seconds of absurd prep)
|
|
611
|
+
- **Absurdity**: ridiculous premise stated matter-of-factly (why I bring a toaster to the beach)
|
|
612
|
+
- **Physical Comedy**: slapstick, clumsy moment, unexpected fall (timed to land at 1.8s)
|
|
613
|
+
- **Dark Humor**: edgy joke setup, subverted expectation
|
|
614
|
+
- **Self-Deprecation**: person makes fun of themselves (relatable failure)
|
|
615
|
+
|
|
616
|
+
### Educational Hook Playbook
|
|
617
|
+
|
|
618
|
+
Educational hooks require curiosity more than comedy. The hook promises learning something useful or surprising.
|
|
619
|
+
|
|
620
|
+
```
|
|
621
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
622
|
+
|
|
623
|
+
"Create an educational hook that promises to teach or reveal something
|
|
624
|
+
the viewer didn't know. Hook structure: 0-0.5s: establish the 'unknown'
|
|
625
|
+
(what will be taught). 0.5-1.5s: tease the answer or reveal first part.
|
|
626
|
+
1.5-2.0s: punchline/surprising fact lands. Text overlay at 0.7s: '[HOOK
|
|
627
|
+
TEXT] You probably didn't know [FACT]' or '[HOW] to [ACHIEVE]' or '[REASON]
|
|
628
|
+
it works'. Audio: informative tone or surprising 'aha' sound effect.
|
|
629
|
+
The hook should make viewer think 'I want to keep watching to learn the
|
|
630
|
+
rest'. Output: hook script + 1-line explanation of what will be taught
|
|
631
|
+
in full video."
|
|
632
|
+
```
|
|
633
|
+
|
|
634
|
+
**Educational Hook Subcategories:**
|
|
635
|
+
- **Life Hack**: how to do something faster/easier/better
|
|
636
|
+
- **Science Fact**: surprising scientific truth (why you're probably doing X wrong)
|
|
637
|
+
- **Skills Tutorial**: first step or surprising approach to learning something
|
|
638
|
+
- **Myth Bust**: common belief is actually false/wrong
|
|
639
|
+
- **Shortcut**: faster/smarter way to achieve familiar goal
|
|
640
|
+
|
|
641
|
+
### Satisfying/ASMR Hook Playbook
|
|
642
|
+
|
|
643
|
+
Satisfying hooks trigger the ASMR response (tingles, calm focus, pleasure). First 2 seconds should activate the sensory satisfaction.
|
|
644
|
+
|
|
645
|
+
```
|
|
646
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
647
|
+
|
|
648
|
+
"Create a satisfying/ASMR hook that triggers sensory pleasure in the
|
|
649
|
+
first 2 seconds. Visual: something being sliced, molded, created,
|
|
650
|
+
transformed, organized, cleaned, or restored. Sound: ASMR audio (cutting
|
|
651
|
+
sounds, whispers, tapping, scratching, water sounds, crisp transitions).
|
|
652
|
+
At 0.0-0.3s: macro shot of texture or motion. At 0.3-1.0s: continue
|
|
653
|
+
satisfying action with ASMR sound building. At 1.0-2.0s: reveal outcome
|
|
654
|
+
or escalate satisfaction (e.g., wider shot showing progress, sound
|
|
655
|
+
crescendo). The viewer should feel the satisfying tingle and not want
|
|
656
|
+
to scroll away. Output: script with exact ASMR sound description and
|
|
657
|
+
video pacing."
|
|
658
|
+
```
|
|
659
|
+
|
|
660
|
+
**Satisfying/ASMR Hook Subcategories:**
|
|
661
|
+
- **Cleaning/Restoration**: before/after, aggressive cleaning, transformation through scrubbing
|
|
662
|
+
- **Cutting/Slicing**: satisfying cuts through material (clay, soap, sandwiches, etc.)
|
|
663
|
+
- **Organization**: chaos becoming order, decluttering, reorganization
|
|
664
|
+
- **Creation**: something being made or built from scratch
|
|
665
|
+
- **Nature**: natural satisfying moments (waves, waterfalls, plant growth)
|
|
666
|
+
|
|
667
|
+
### Transformation Hook Playbook
|
|
668
|
+
|
|
669
|
+
Transformation hooks show radical change: person, space, object, or situation transformed.
|
|
670
|
+
|
|
671
|
+
```
|
|
672
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
673
|
+
|
|
674
|
+
"Create a transformation hook showing dramatic before/after or
|
|
675
|
+
in-progress change. Hook structure: 0.0-0.5s: 'before' state (messy,
|
|
676
|
+
broken, unfinished, sad, unhealthy). 0.5-1.2s: transformation beginning
|
|
677
|
+
(action being taken, magic happening, process starting). 1.2-2.0s:
|
|
678
|
+
partial reveal of 'after' (enough to see change is happening, but not
|
|
679
|
+
full reveal). At 1.8s: on-screen text 'WAIT FOR IT' or 'THE RESULTS'
|
|
680
|
+
or 'UNBELIEVABLE'. Audio: music building, satisfying transformation
|
|
681
|
+
sounds, or surprised gasp. The hook should make viewer want to see
|
|
682
|
+
the full transformation. Output: script with exact timing for
|
|
683
|
+
before/during/after reveal."
|
|
684
|
+
```
|
|
685
|
+
|
|
686
|
+
**Transformation Hook Subcategories:**
|
|
687
|
+
- **Personal Transformation**: person getting fit, gaining confidence, learning skill, improving appearance
|
|
688
|
+
- **Space Transformation**: room redecorated, home renovated, space cleared/organized
|
|
689
|
+
- **Object Transformation**: broken thing fixed, ugly thing beautified, trash into treasure
|
|
690
|
+
- **Skill Mastery**: beginner vs. expert doing same task
|
|
691
|
+
- **Health/Fitness**: before/after body or fitness achievement
|
|
692
|
+
|
|
693
|
+
### Behind-the-Scenes Hook Playbook
|
|
694
|
+
|
|
695
|
+
BTS hooks offer insider access or reveal process/truth behind something.
|
|
696
|
+
|
|
697
|
+
```
|
|
698
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
699
|
+
|
|
700
|
+
"Create a behind-the-scenes hook that reveals how something is made,
|
|
701
|
+
prepared, or faked. Hook structure: 0.0-0.8s: show the 'public' version
|
|
702
|
+
or finished product. 0.8-1.5s: cut to 'behind the scenes' revealing
|
|
703
|
+
the machinery, prep, or truth. 1.5-2.0s: reveal is shocking/surprising
|
|
704
|
+
(not what viewer expected). Text at 1.0s: 'WAIT, HERE'S THE TRUTH' or
|
|
705
|
+
'HOW IT'S ACTUALLY MADE' or 'THIS ISN'T WHAT YOU THINK'. Audio:
|
|
706
|
+
surprising reveal sound or comedic sound effect. The hook should make
|
|
707
|
+
viewer think 'I didn't know that' or 'that's not how I thought it worked'.
|
|
708
|
+
Output: script with exact timing for public → backstage cut."
|
|
709
|
+
```
|
|
710
|
+
|
|
711
|
+
**Behind-the-Scenes Hook Subcategories:**
|
|
712
|
+
- **Production Process**: how product/video/meal is made (not shown publicly)
|
|
713
|
+
- **Truth Reveal**: reality vs. appearance (fake vs. real, filter vs. no-filter)
|
|
714
|
+
- **Mistake Exposure**: what goes wrong behind the scenes, fails, retakes
|
|
715
|
+
- **Preparation**: effort/time required to make something look easy
|
|
716
|
+
- **Creator Life**: what creators do when not performing
|
|
717
|
+
|
|
718
|
+
### Reaction Hook Playbook
|
|
719
|
+
|
|
720
|
+
Reaction hooks rely on genuine or exaggerated emotional response to trigger engagement.
|
|
721
|
+
|
|
722
|
+
```
|
|
723
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
724
|
+
|
|
725
|
+
"Create a reaction hook where the reactor's face/emotion is the main
|
|
726
|
+
event. Hook structure: 0.0-0.8s: setup (person reads text, watches
|
|
727
|
+
video, hears news, receives surprise). 0.8-1.5s: reaction begins
|
|
728
|
+
(eyes widen, mouth drops, tears form, shock registers). 1.5-2.0s:
|
|
729
|
+
reaction intensifies or punchline moment (exaggerated follow-up
|
|
730
|
+
reaction, verbal response, physical comedy of reaction). Framing:
|
|
731
|
+
reaction should dominate screen (close-up or split screen with stimulus
|
|
732
|
+
on one side, reaction on other). Audio: reaction sounds (gasp, laugh,
|
|
733
|
+
scream) + background audio from stimulus. The reaction must feel
|
|
734
|
+
authentic or clearly comedic (not fake-seeming). Output: script with
|
|
735
|
+
reaction trigger and timing."
|
|
736
|
+
```
|
|
737
|
+
|
|
738
|
+
**Reaction Hook Subcategories:**
|
|
739
|
+
- **Text/News Reaction**: person reads shocking/funny/surprising text or message
|
|
740
|
+
- **Video Reaction**: person watches clip (viral moment, movie trailer, music video)
|
|
741
|
+
- **Food/Taste Reaction**: person tastes something unexpected, shocking, or delicious
|
|
742
|
+
- **Experience Reaction**: person reacts to new experience (first time VR, first ride on coaster)
|
|
743
|
+
- **Reveal Reaction**: person learns secret, sees surprise, gets unexpected news
|
|
744
|
+
|
|
745
|
+
### Storytime Hook Playbook
|
|
746
|
+
|
|
747
|
+
Storytime hooks set up a narrative that begs to be continued.
|
|
748
|
+
|
|
749
|
+
```
|
|
750
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
751
|
+
|
|
752
|
+
"Create a storytime hook that establishes a narrative with conflict,
|
|
753
|
+
interest, or curiosity. Hook structure: 0.0-1.0s: establish setting
|
|
754
|
+
and character(s). At 0.7s: hint at the conflict or problem ('So there
|
|
755
|
+
I was...', 'I didn't expect...', 'The worst part was...'). 1.0-1.5s:
|
|
756
|
+
escalate the intrigue (problem becomes clear, stakes are raised,
|
|
757
|
+
question emerges). 1.5-2.0s: cliffhanger moment or question that must
|
|
758
|
+
be answered in full video. Text overlay: optional, can highlight key
|
|
759
|
+
phrase ('BIGGEST MISTAKE' or 'I WASN'T PREPARED'). Audio: conversational
|
|
760
|
+
voice-over or dialogue, background music building emotion. The viewer
|
|
761
|
+
should think 'I need to hear the rest of this story'. Output: script
|
|
762
|
+
with story setup, conflict, and cliffhanger."
|
|
763
|
+
```
|
|
764
|
+
|
|
765
|
+
**Storytime Hook Subcategories:**
|
|
766
|
+
- **Personal Mistake**: story of when person learned hard lesson
|
|
767
|
+
- **Unexpected Event**: surprising/shocking thing that happened
|
|
768
|
+
- **Plot Twist**: setup false expectation, then reveal truth
|
|
769
|
+
- **Overcoming Challenge**: how person faced and conquered difficulty
|
|
770
|
+
- **Advice/Wisdom**: story illustrating lesson to teach
|
|
771
|
+
|
|
772
|
+
### Product Hook Playbook
|
|
773
|
+
|
|
774
|
+
Product hooks showcase or reveal a product's benefit without feeling like an ad.
|
|
775
|
+
|
|
776
|
+
```
|
|
777
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
778
|
+
|
|
779
|
+
"Create a product hook that reveals product value in first 2 seconds
|
|
780
|
+
without feeling like a commercial. Hook structure: 0.0-0.5s: problem
|
|
781
|
+
is shown or implied (person struggling, frustrated, needing something).
|
|
782
|
+
0.5-1.0s: product appears or is introduced (natural, not forced).
|
|
783
|
+
1.0-1.5s: product's benefit is demonstrated (problem solved,
|
|
784
|
+
transformation happens, magic occurs). 1.5-2.0s: result is revealed
|
|
785
|
+
(person happy, problem gone, unexpected benefit shown). Text at 1.2s:
|
|
786
|
+
product name or key benefit. Audio: satisfaction sound, positive emotion,
|
|
787
|
+
or impressed tone. The hook should feel like a 'wow' moment, not a sales
|
|
788
|
+
pitch. Product should be clearly visible. Output: script with problem,
|
|
789
|
+
product intro, and benefit reveal timing."
|
|
790
|
+
```
|
|
791
|
+
|
|
792
|
+
**Product Hook Subcategories:**
|
|
793
|
+
- **Problem Solved**: person struggles, product solves problem, magic happens
|
|
794
|
+
- **Hidden Feature**: product does unexpected thing (secret hack or capability)
|
|
795
|
+
- **Comparison**: product vs. alternative (product wins in satisfying way)
|
|
796
|
+
- **Unboxing Reveal**: product's packaging or design is gorgeous/surprising
|
|
797
|
+
- **Result Showcase**: before product vs. after product (transformation)
|
|
798
|
+
|
|
799
|
+
### Lifestyle Hook Playbook
|
|
800
|
+
|
|
801
|
+
Lifestyle hooks show aspirational or relatable living, daily routines, or aesthetic moments.
|
|
802
|
+
|
|
803
|
+
```
|
|
804
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
805
|
+
|
|
806
|
+
"Create a lifestyle hook that feels aspirational or deeply relatable.
|
|
807
|
+
Hook structure: 0.0-0.8s: aesthetic moment (beautiful lighting, calming
|
|
808
|
+
activity, satisfying routine). At 0.5s: optional text hint at lifestyle
|
|
809
|
+
theme ('morning routine', 'slow living', 'luxury', 'cozy'). 0.8-1.5s:
|
|
810
|
+
moment develops (routine continues, aesthetic deepens). 1.5-2.0s: reveal
|
|
811
|
+
or reframe (unexpected element, twist on expectation, or aspirational
|
|
812
|
+
escalation). Audio: ambient music, ASMR, or calming sound design that
|
|
813
|
+
matches mood. Cinematography: high-quality framing, intentional color
|
|
814
|
+
palette, movement is smooth (not jerky). The viewer should feel 'I want
|
|
815
|
+
this lifestyle' or 'I relate to this'. Output: script with mood/aesthetic
|
|
816
|
+
description and lifestyle theme."
|
|
817
|
+
```
|
|
818
|
+
|
|
819
|
+
**Lifestyle Hook Subcategories:**
|
|
820
|
+
- **Morning/Evening Routine**: calming or energizing daily ritual
|
|
821
|
+
- **Aesthetic Moment**: beautiful composition, satisfying visual, calming environment
|
|
822
|
+
- **Luxury/Aspiration**: showing high-end lifestyle, expensive items, dream living
|
|
823
|
+
- **Relatable Moment**: funny/true moment from everyday life that viewers recognize
|
|
824
|
+
- **Wellness/Health**: meditation, exercise, self-care, mental health moment
|
|
825
|
+
|
|
826
|
+
---
|
|
827
|
+
|
|
828
|
+
## Retention Techniques: Beyond the Hook
|
|
829
|
+
|
|
830
|
+
The hook gets viewers to watch past 2 seconds. These techniques keep them watching to 30+ seconds.
|
|
831
|
+
|
|
832
|
+
### The Curiosity Ladder
|
|
833
|
+
Once you've hooked with the first 2 seconds, maintain curiosity with sequential revelations:
|
|
834
|
+
- 2-5s: Confirm hook is real, escalate slightly
|
|
835
|
+
- 5-10s: New question emerges (mini-cliff)
|
|
836
|
+
- 10-15s: Partial answer, but new mystery
|
|
837
|
+
- 15-20s: Major reveal or twist
|
|
838
|
+
- 20-30s: Payoff and final satisfaction
|
|
839
|
+
|
|
840
|
+
### Pattern Breaks Throughout
|
|
841
|
+
Don't just break the pattern in the hook. Introduce pattern breaks at:
|
|
842
|
+
- 5-second mark (new visual/sound surprise)
|
|
843
|
+
- 10-second mark (tonal shift, mood change, new information)
|
|
844
|
+
- 15-second mark (climax or major reveal)
|
|
845
|
+
|
|
846
|
+
### Emotional Escalation
|
|
847
|
+
- 0-2s: Attention
|
|
848
|
+
- 2-5s: Interest
|
|
849
|
+
- 5-10s: Emotional investment (fear, joy, curiosity)
|
|
850
|
+
- 10-15s: Emotional peak or twist
|
|
851
|
+
- 15-30s: Resolution (satisfaction, answer, punchline, awe)
|
|
852
|
+
|
|
853
|
+
### Character Investment
|
|
854
|
+
If video features a character:
|
|
855
|
+
- Show personality immediately
|
|
856
|
+
- Make them relatable (struggle, humor, authenticity)
|
|
857
|
+
- Let character drive narrative (not just voiceover about them)
|
|
858
|
+
- Show character's emotion/reaction to events
|
|
859
|
+
|
|
860
|
+
### Pacing and Cuts
|
|
861
|
+
- Average cut length: 0.5-1.0 seconds (fast enough for TikTok energy, slow enough to digest)
|
|
862
|
+
- Acceleration pattern: slow → medium → fast (matching music/energy)
|
|
863
|
+
- Don't cut on silence (cut on sound)
|
|
864
|
+
- Use transitions that match content (not random fancy transitions)
|
|
865
|
+
|
|
866
|
+
### Audio as Narrative
|
|
867
|
+
- Music should build throughout (not static)
|
|
868
|
+
- Sound effects should be satisfying or surprising
|
|
869
|
+
- Dialogue should be clear and engaging
|
|
870
|
+
- Silence can be powerful ONLY if followed by impactful sound
|
|
871
|
+
|
|
872
|
+
### Text as Retention
|
|
873
|
+
Strategic text keeps eyes on screen:
|
|
874
|
+
- 0.5-1.0s: first text (hook reinforcement or question)
|
|
875
|
+
- 2.5-3.5s: second text (escalation or new question)
|
|
876
|
+
- 5.0-6.0s: third text (if pacing allows)
|
|
877
|
+
- Text should not just repeat audio (should add new info)
|
|
878
|
+
- Avoid on-screen text after 15s (looks cluttered)
|
|
879
|
+
|
|
880
|
+
---
|
|
881
|
+
|
|
882
|
+
## Sound Strategy: Audio Hooks
|
|
883
|
+
|
|
884
|
+
Sound is 50% of the impact. A bad sound design ruins a great visual hook.
|
|
885
|
+
|
|
886
|
+
### Trending Audio Strategy
|
|
887
|
+
|
|
888
|
+
**Why Trending Audio Matters:**
|
|
889
|
+
- TikTok algorithm boosts videos using trending audio
|
|
890
|
+
- Viewers recognize and enjoy familiar sounds
|
|
891
|
+
- Trending audio creates context/association
|
|
892
|
+
- But: using trending audio reduces originality (use when chasing algorithmic reach, not when building brand)
|
|
893
|
+
|
|
894
|
+
**Finding Trending Audio:**
|
|
895
|
+
- TikTok Discover Page → Sounds section
|
|
896
|
+
- Instagram Reels audio library
|
|
897
|
+
- YouTube Shorts Audio Library
|
|
898
|
+
- Sound apps: ZEDGE, Splice, Epidemic Sound
|
|
899
|
+
|
|
900
|
+
**Using Trending Audio in Hooks:**
|
|
901
|
+
The audio should start within first 0.5 seconds. Don't let hook play silent then add audio.
|
|
902
|
+
|
|
903
|
+
### Original Audio Strategy
|
|
904
|
+
|
|
905
|
+
**Why Original Audio Matters:**
|
|
906
|
+
- Builds personal brand (your signature sound)
|
|
907
|
+
- Stands out from competitors using trending audio
|
|
908
|
+
- Creates loyalty (viewers recognize YOUR sound)
|
|
909
|
+
- More evergreen (doesn't feel dated when trend passes)
|
|
910
|
+
|
|
911
|
+
**Original Audio Methods:**
|
|
912
|
+
- Voiceover with personality (not robotic narration)
|
|
913
|
+
- Music producer/composer creates custom track
|
|
914
|
+
- Spoken dialogue from characters in video
|
|
915
|
+
- Real-world sounds (ASMR, ambient, foley)
|
|
916
|
+
- Combination: voice + licensed music underneath
|
|
917
|
+
|
|
918
|
+
**Original Audio in Hooks:**
|
|
919
|
+
Must be high quality (good microphone, clean audio). Voiceover should sound like real person, not AI (viewer can tell the difference, and it matters for connection).
|
|
920
|
+
|
|
921
|
+
### Silence-to-Impact
|
|
922
|
+
|
|
923
|
+
Strategic silence can be the most powerful audio tool.
|
|
924
|
+
|
|
925
|
+
**Silence Technique:**
|
|
926
|
+
- 0.0-1.2s: audio playing (music, sound effects, dialogue)
|
|
927
|
+
- 1.2-1.5s: complete silence (3 frames of quiet)
|
|
928
|
+
- 1.5-2.0s: sudden loud sound or impactful audio
|
|
929
|
+
|
|
930
|
+
The silence makes the sound that follows feel LOUDER and more shocking.
|
|
931
|
+
|
|
932
|
+
### ASMR Audio Hooks
|
|
933
|
+
|
|
934
|
+
ASMR (autonomous sensory meridian response) triggers relaxation and attention.
|
|
935
|
+
|
|
936
|
+
**ASMR Sounds:**
|
|
937
|
+
- Cutting (knife through soft material, satisfying slices)
|
|
938
|
+
- Tapping (nails, pencil, fingertips on surface)
|
|
939
|
+
- Scratching (fabric, material, chalk)
|
|
940
|
+
- Whispering (intimate, quiet voice)
|
|
941
|
+
- Crinkling (paper, plastic, cellophane)
|
|
942
|
+
- Water (splashing, pouring, flowing)
|
|
943
|
+
- Footsteps (soft walking on different surfaces)
|
|
944
|
+
|
|
945
|
+
**ASMR Hook Timing:**
|
|
946
|
+
- Audio should start immediately (no delay)
|
|
947
|
+
- First sound should be recognizable and satisfying
|
|
948
|
+
- Volume should be intimate (not loud)
|
|
949
|
+
- Continue throughout hook (not intermittent)
|
|
950
|
+
|
|
951
|
+
### Dialogue Hooks
|
|
952
|
+
|
|
953
|
+
Spoken word can be the hook itself.
|
|
954
|
+
|
|
955
|
+
**Dialogue Hook Methods:**
|
|
956
|
+
- **Character speaks first line of hook** (conversational, direct, personality-driven)
|
|
957
|
+
- **Voiceover narrates hook** (omniscient, guiding viewer)
|
|
958
|
+
- **Character questions camera** (engagement, involvement)
|
|
959
|
+
- **Character exclaims/reacts** (emotion-first)
|
|
960
|
+
|
|
961
|
+
**Dialogue Hook Rules:**
|
|
962
|
+
- First spoken words must land before 0.8 seconds
|
|
963
|
+
- Dialogue should be clear (not mumbled, whispered, or drowned out)
|
|
964
|
+
- Personality should come through (not emotionless reading)
|
|
965
|
+
- Avoid corporate tone (sounds like commercial)
|
|
966
|
+
- Authenticity beats perfection (real person's voice > AI voiceover)
|
|
967
|
+
|
|
968
|
+
---
|
|
969
|
+
|
|
970
|
+
## Text Overlay Strategy: When and How
|
|
971
|
+
|
|
972
|
+
On-screen text amplifies hooks. Used wrong, it distracts.
|
|
973
|
+
|
|
974
|
+
### Text Overlay Timing
|
|
975
|
+
|
|
976
|
+
**0.5-0.7s: First Text**
|
|
977
|
+
- Large, bold, high contrast
|
|
978
|
+
- Sets hook expectation or poses question
|
|
979
|
+
- Example: "WAIT FOR IT", "THIS WILL SHOCK YOU", "I WASN'T READY", "LITERALLY IMPOSSIBLE"
|
|
980
|
+
- Duration: 0.5-1.5 seconds on screen
|
|
981
|
+
|
|
982
|
+
**1.2-1.5s: Second Text (Optional)**
|
|
983
|
+
- Secondary hook or emotional escalation
|
|
984
|
+
- Example: "THE ENDING THOUGH", "I CAN'T", "NO WAY", "THIS CHANGES EVERYTHING"
|
|
985
|
+
- Duration: 0.5-1.0 seconds on screen
|
|
986
|
+
|
|
987
|
+
**Avoid:** Text after 1.5 seconds in the hook phase (full video can have more text)
|
|
988
|
+
|
|
989
|
+
### Text Design for Virality
|
|
990
|
+
|
|
991
|
+
**Font:**
|
|
992
|
+
- Sans-serif, bold weight (Arial Bold, Helvetica Bold, Montserrat Bold)
|
|
993
|
+
- Avoid: thin fonts, script fonts, serif fonts (hard to read)
|
|
994
|
+
- Size: Large enough to read on phone (test on 5-inch screen)
|
|
995
|
+
|
|
996
|
+
**Color:**
|
|
997
|
+
- High contrast: white text on dark background, black text on light background
|
|
998
|
+
- Avoid: low contrast (gray text on white, light yellow on white)
|
|
999
|
+
- Consider: adding black outline/stroke to text (makes it pop)
|
|
1000
|
+
- Single color is better than gradient (easier to read)
|
|
1001
|
+
|
|
1002
|
+
**Motion:**
|
|
1003
|
+
- Text should appear with animation (pop, slide, scale)
|
|
1004
|
+
- Duration: 0.1-0.3s for appearance animation
|
|
1005
|
+
- Hold: 0.3-1.0s (readable time)
|
|
1006
|
+
- Exit: optional (fade out works)
|
|
1007
|
+
|
|
1008
|
+
**Content:**
|
|
1009
|
+
- All caps (more scannable, more impactful)
|
|
1010
|
+
- 2-4 words max (viewers read in less than 1 second)
|
|
1011
|
+
- Verb-forward ("WAIT FOR IT" beats "YOU WON'T BELIEVE THIS")
|
|
1012
|
+
- Emoji optional (if used, use sparingly and strategically)
|
|
1013
|
+
|
|
1014
|
+
### Platform-Specific Text
|
|
1015
|
+
|
|
1016
|
+
**TikTok:**
|
|
1017
|
+
- Text is EXPECTED (use it)
|
|
1018
|
+
- Multiple texts create energy
|
|
1019
|
+
- CapCut's native text tools work great
|
|
1020
|
+
|
|
1021
|
+
**Instagram Reels:**
|
|
1022
|
+
- Text can be subtle (less text than TikTok)
|
|
1023
|
+
- Branded font if it's a brand creator
|
|
1024
|
+
- Text should feel polished (not casual)
|
|
1025
|
+
|
|
1026
|
+
**YouTube Shorts:**
|
|
1027
|
+
- Text can support but not dominate
|
|
1028
|
+
- Title text at top is okay
|
|
1029
|
+
- Avoid: too much text (looks spammy)
|
|
1030
|
+
|
|
1031
|
+
---
|
|
1032
|
+
|
|
1033
|
+
## 5 Large Example Prompts: Obsessively Optimized Hooks
|
|
1034
|
+
|
|
1035
|
+
These are production-ready Seedance 2.0 on Higgsfield prompts. Each 15-25 lines, each obsessed with the first 2 seconds.
|
|
1036
|
+
|
|
1037
|
+
### Example 1: Satisfying Transformation Hook
|
|
1038
|
+
|
|
1039
|
+
```
|
|
1040
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
1041
|
+
|
|
1042
|
+
"Create a 30-second satisfying transformation video optimized for
|
|
1043
|
+
TikTok with a hook that stops the infinite scroll.
|
|
1044
|
+
|
|
1045
|
+
HOOK STRUCTURE (First 2 seconds):
|
|
1046
|
+
[0.0-0.3s] Open on extreme close-up (macro lens) of GRIMY, STAINED
|
|
1047
|
+
SURFACE. Viewer cannot recognize what surface is. Lighting is harsh,
|
|
1048
|
+
showing every crack, dirt particle, stain. Sound: ASMR scratching
|
|
1049
|
+
sound (fingernail on dirt) with slight tension music underneath.
|
|
1050
|
+
|
|
1051
|
+
[0.3-0.8s] Zoom out slightly, but still magnified. Reveal surface is
|
|
1052
|
+
a previously-white shoe (heavily stained, yellowed, disgusting). Pull
|
|
1053
|
+
back further to show person holding the shoe. On-screen text appears
|
|
1054
|
+
at 0.5s (large, bold, white sans-serif): 'THIS IS DISGUSTING'.
|
|
1055
|
+
Sound: dramatic music sting, person groans with disgust.
|
|
1056
|
+
|
|
1057
|
+
[0.8-1.5s] Quick cut (0.1s transition) to person dipping shoe brush
|
|
1058
|
+
into cleaning solution. Macro shot of bristles entering soapy water.
|
|
1059
|
+
Bright blue-white soap. Sound: dipping sound, bristle swish.
|
|
1060
|
+
On-screen text at 1.2s: 'WATCH WHAT HAPPENS'. Music builds slightly.
|
|
1061
|
+
|
|
1062
|
+
[1.5-2.0s] Cut to person scrubbing the shoe in fast-motion (2x speed).
|
|
1063
|
+
Paint-like transformation: brown/yellow disappearing, white appearing.
|
|
1064
|
+
Dramatic lighting catch on the brightening shoe. Sound: intense scrubbing
|
|
1065
|
+
sound (ASMR satisfying), music crescendos. At 1.8s, reveal the shoe is
|
|
1066
|
+
now BRILLIANTLY WHITE (before/after comparison visible). Cut to person's
|
|
1067
|
+
shocked/delighted reaction (eyebrows up, slight smile). Viewer's brain
|
|
1068
|
+
registers the transformation and MUST keep watching.
|
|
1069
|
+
|
|
1070
|
+
FULL VIDEO (Seconds 2-30):
|
|
1071
|
+
[2-10s] Continue scrubbing process, show multiple angles, close-ups of
|
|
1072
|
+
the whitening. Camera pulls back incrementally showing progress. Multiple
|
|
1073
|
+
satisfying transformations of different stained spots.
|
|
1074
|
+
|
|
1075
|
+
[10-15s] Final rinse: water running over newly-white shoe, water turning
|
|
1076
|
+
brown then clear. Slow-motion water droplets. Peak satisfaction moment.
|
|
1077
|
+
Soft music resolution.
|
|
1078
|
+
|
|
1079
|
+
[15-25s] Before/side-by-side or before/after. Original dirty shoe visible
|
|
1080
|
+
on one side, fresh white shoe on other. Person proudly holds clean shoe.
|
|
1081
|
+
|
|
1082
|
+
[25-30s] Final shot: person wearing the restored shoe, walking in clean
|
|
1083
|
+
environment (beach, mall, park). Confidence visible. Ending text: 'SAVE THIS
|
|
1084
|
+
FOR LATER' or 'COMMENT IF YOU NEED THIS'. Music resolves satisfyingly.
|
|
1085
|
+
|
|
1086
|
+
TECHNICAL SPECS:
|
|
1087
|
+
- Format: 9:16 vertical (TikTok/Reels/Shorts optimized)
|
|
1088
|
+
- Audio: Original ASMR cleaning sounds + music bed
|
|
1089
|
+
- Music: Start at 0.3s, build through 2s, peak at 1.5s
|
|
1090
|
+
- Text: Two text overlays in first 2 seconds (as described)
|
|
1091
|
+
- Transitions: Cross-dissolve or quick cut (0.1s black frame)
|
|
1092
|
+
- Pacing: Slow reveal 0-1s, accelerate 1-2s
|
|
1093
|
+
- Color Grade: Warm tones for dirty shoe (satisfying contrast),
|
|
1094
|
+
cool/bright for clean shoe (transformation reward)
|
|
1095
|
+
- Retention goal: 90%+ completion rate (satisfying transformation
|
|
1096
|
+
has high retention)
|
|
1097
|
+
|
|
1098
|
+
EDITING NOTES:
|
|
1099
|
+
- Use macro/close-up lens for opening (iPhone macro mode or macro lens)
|
|
1100
|
+
- Shoot in natural light or ring light (bright enough to see transformation)
|
|
1101
|
+
- Multiple angles: close-up, medium (showing person), wide (showing
|
|
1102
|
+
before/after comparison)
|
|
1103
|
+
- Use slow-motion for water/soapy shots (creates anticipation)
|
|
1104
|
+
- Speed-up for scrubbing (shows progress, maintains energy)
|
|
1105
|
+
- Color correction: desaturate/cool tones for 'before', boost saturation
|
|
1106
|
+
and warmth for 'after'
|
|
1107
|
+
|
|
1108
|
+
CAPTION SUGGESTION:
|
|
1109
|
+
'POV: your shoes needed this. Tag someone who needs to see this cleaning
|
|
1110
|
+
hack. #Satisfying #Cleaning #ASMR #BeforeAndAfter #TikTok'
|
|
1111
|
+
|
|
1112
|
+
HASHTAG STRATEGY:
|
|
1113
|
+
- #Satisfying (trending category, high reach)
|
|
1114
|
+
- #ASMR (targeting ASMR community, high engagement)
|
|
1115
|
+
- #CleaningHacks (searchable, permanent traffic)
|
|
1116
|
+
- #FYP #ForYouPage (algorithm signals)
|
|
1117
|
+
|
|
1118
|
+
AUDIO SUGGESTION:
|
|
1119
|
+
Original ASMR cleaning sounds (record in-camera) + trending upbeat music
|
|
1120
|
+
(use licensed track or original composition that matches cleaning pace).
|
|
1121
|
+
Alternatively, use trending TikTok audio 'Build Yourself Up' or similar
|
|
1122
|
+
uplifting track that peaks at 1.5s."
|
|
1123
|
+
```
|
|
1124
|
+
|
|
1125
|
+
### Example 2: Comedy Skit Hook
|
|
1126
|
+
|
|
1127
|
+
```
|
|
1128
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
1129
|
+
|
|
1130
|
+
"Create a 15-second comedy skit with hook optimized for maximum laugh
|
|
1131
|
+
in first 2 seconds. TikTok/Reels format.
|
|
1132
|
+
|
|
1133
|
+
HOOK STRUCTURE (First 2 seconds):
|
|
1134
|
+
[0.0-0.2s] Open on character in normal situation, indoors (kitchen,
|
|
1135
|
+
office, bedroom). Camera is still, character seems calm. Lighting is
|
|
1136
|
+
neutral. No music yet. Sound: ambient room tone (very quiet).
|
|
1137
|
+
|
|
1138
|
+
[0.2-0.6s] Character speaks directly to camera: 'I just realized
|
|
1139
|
+
something...' or 'You know what's crazy?' Confused/thoughtful expression.
|
|
1140
|
+
Short pause (0.2s silence). Sound: minimal, maybe subtle comedic
|
|
1141
|
+
underscore building.
|
|
1142
|
+
|
|
1143
|
+
[0.6-1.2s] Character delivers absurd statement or observation with
|
|
1144
|
+
complete seriousness: 'I've been putting my pants on wrong my entire life'
|
|
1145
|
+
or 'My cat is probably a spy' or 'I think I'm a wizard but nobody noticed'.
|
|
1146
|
+
Character's delivery is deadpan, completely serious. No laugh track yet.
|
|
1147
|
+
Sound: comedic underscore, maybe subtle 'ding' sound effect at absurd
|
|
1148
|
+
statement.
|
|
1149
|
+
|
|
1150
|
+
[1.2-2.0s] Immediate cut to visual proof or demonstration of absurdity.
|
|
1151
|
+
Character demonstrates the 'wrong' way they've been doing it (exaggerated,
|
|
1152
|
+
ridiculous). OR cut to character doing something wizard-like (wand hand
|
|
1153
|
+
gestures, levitation attempt). The visual is obviously absurd/silly.
|
|
1154
|
+
At 1.5s, on-screen text appears: '[ABSURD CLAIM]' or 'WAIT...' Character's
|
|
1155
|
+
reaction shows they're serious/confused why it's not working/amazed by
|
|
1156
|
+
their own discovery. Sound: laugh track at 1.5s, comedic sound effects
|
|
1157
|
+
matching the action (whoosh for wizard attempt, silly music sting for
|
|
1158
|
+
realization).
|
|
1159
|
+
|
|
1160
|
+
FULL VIDEO (Seconds 2-15):
|
|
1161
|
+
[2-5s] Escalation: character tries again, fails in even more absurd way.
|
|
1162
|
+
Self-awareness moment (character realizes the absurdity). Physical comedy:
|
|
1163
|
+
falling, losing balance, exaggerated movements.
|
|
1164
|
+
|
|
1165
|
+
[5-10s] Character asks camera for help: 'Can someone help me? Am I crazy?'
|
|
1166
|
+
or 'This should be ILLEGAL.' Reaction from friend/family member (shocked,
|
|
1167
|
+
laughing, equally confused). Their reaction validates the comedy.
|
|
1168
|
+
|
|
1169
|
+
[10-15s] Final punchline/resolution: character proves their absurd claim
|
|
1170
|
+
is true in completely unexpected way (something genuinely impressive happens,
|
|
1171
|
+
but delivered through the absurd lens). OR: character gives up and walks
|
|
1172
|
+
away with exaggerated defeat. Text overlay at end: 'COMMENT IF YOU'VE DONE
|
|
1173
|
+
THIS TOO' or 'SAVE THIS FOR YOUR [FRIEND]'.
|
|
1174
|
+
|
|
1175
|
+
TECHNICAL SPECS:
|
|
1176
|
+
- Format: 9:16 vertical
|
|
1177
|
+
- Camera: static or slow pan (not shaky)
|
|
1178
|
+
- Lighting: bright, even (studio setup or natural window light)
|
|
1179
|
+
- Audio: minimal underscore until 1.2s, then comedic sounds
|
|
1180
|
+
- Laugh track: USE sparingly (0.3s laugh at 1.5s and 2.3s maximum)
|
|
1181
|
+
- Text: One main text at 1.5s (the absurd claim or reaction)
|
|
1182
|
+
- No special effects needed (comedy relies on character, not effects)
|
|
1183
|
+
- Pacing: slow setup 0-1.2s, then quick payoff 1.2-2s
|
|
1184
|
+
|
|
1185
|
+
EDITING NOTES:
|
|
1186
|
+
- Camera should be close enough to see character's face clearly
|
|
1187
|
+
- Expressions are EVERYTHING (deadpan delivery of absurdity is the joke)
|
|
1188
|
+
- Cut quickly at comedic moment (don't linger)
|
|
1189
|
+
- No background music before 0.6s (let dialog stand alone)
|
|
1190
|
+
- Laugh track should feel organic (not canned)
|
|
1191
|
+
- Consider: B-roll of character's absurd idea to reinforce joke
|
|
1192
|
+
|
|
1193
|
+
CHARACTER PERFORMANCE TIPS:
|
|
1194
|
+
- Deadpan delivery of absurd claims (the contradiction is the joke)
|
|
1195
|
+
- Slight pause before punchline (lets the setup land)
|
|
1196
|
+
- Immediate reaction to self-awareness (realizing how absurd the claim is)
|
|
1197
|
+
- Genuine confusion/amazement in demonstration attempts
|
|
1198
|
+
- Physical comedy should feel authentic (not theatrical)
|
|
1199
|
+
|
|
1200
|
+
CAPTION SUGGESTION:
|
|
1201
|
+
'POV: You realize you've been doing this wrong the whole time. #RelatablyDumb
|
|
1202
|
+
#ComedySkit #DeadpanHumor'
|
|
1203
|
+
|
|
1204
|
+
HASHTAG STRATEGY:
|
|
1205
|
+
- #FYP #ForYouPage (algorithm)
|
|
1206
|
+
- #ComedySkit (category)
|
|
1207
|
+
- #Relatable (engagement driver)
|
|
1208
|
+
- #DeadpanHumor (niche community)
|
|
1209
|
+
|
|
1210
|
+
AUDIO SUGGESTION:
|
|
1211
|
+
Minimal underscore (tension building) + comedic sound effects (no need for
|
|
1212
|
+
trending audio; original character voice is better)."
|
|
1213
|
+
```
|
|
1214
|
+
|
|
1215
|
+
### Example 3: Product Reveal Hook
|
|
1216
|
+
|
|
1217
|
+
```
|
|
1218
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
1219
|
+
|
|
1220
|
+
"Create a 20-second product reveal video with hook optimized for product
|
|
1221
|
+
discovery and conversion. Instagram Reels format (aesthetic focus).
|
|
1222
|
+
|
|
1223
|
+
HOOK STRUCTURE (First 2 seconds):
|
|
1224
|
+
[0.0-0.4s] Open on relatable PROBLEM: person struggling with something,
|
|
1225
|
+
frustrated, inconvenienced. Example: person carrying 10 shopping bags
|
|
1226
|
+
struggling up stairs, person squinting at tiny text, person spilling
|
|
1227
|
+
coffee while driving. Show genuine inconvenience (not exaggerated).
|
|
1228
|
+
Lighting: warm, relatable, home environment. Sound: frustrated sigh,
|
|
1229
|
+
subtle tension music, or problem-related sound (door closing hard,
|
|
1230
|
+
computer lag noise).
|
|
1231
|
+
|
|
1232
|
+
[0.4-0.9s] Cut to close-up of person's face: frustrated, seeking solution,
|
|
1233
|
+
or hopeless expression. Maybe speech: 'There has to be a better way' or
|
|
1234
|
+
'I'm so tired of this'. On-screen text appears at 0.6s: 'WAIT UNTIL YOU
|
|
1235
|
+
SEE THIS' or '[PROBLEM] SOLVED'. Camera pulls back slowly. Sound: hopeful
|
|
1236
|
+
music cue (minor to major shift), anticipatory.
|
|
1237
|
+
|
|
1238
|
+
[0.9-1.5s] Product appears: either in person's hand, being pulled into
|
|
1239
|
+
frame, or suddenly visible. Product is shown clearly, aesthetically lit,
|
|
1240
|
+
beautiful presentation. Reveal should feel like a 'yes, this is it' moment.
|
|
1241
|
+
Zoom slightly into product (0.1-0.2s animation). Sound: satisfying product
|
|
1242
|
+
reveal sound (ding, chime, or positive affirmation), music swells.
|
|
1243
|
+
|
|
1244
|
+
[1.5-2.0s] Immediate product benefit demonstrated: person uses product,
|
|
1245
|
+
problem is solved instantly or dramatically. Visual proof that product works.
|
|
1246
|
+
Person's expression changes to relief, joy, amazement. At 1.7s, on-screen
|
|
1247
|
+
text: 'GAME CHANGER' or product name + key benefit. Sound: satisfied tone
|
|
1248
|
+
(sigh, 'ahhhh'), positive music climax.
|
|
1249
|
+
|
|
1250
|
+
FULL VIDEO (Seconds 2-20):
|
|
1251
|
+
[2-8s] Extended demonstration: show product from multiple angles, show
|
|
1252
|
+
benefit in action, show different use cases. Close-ups showing quality/detail.
|
|
1253
|
+
Person clearly enjoying product. B-roll of product beauty (zoom on texture,
|
|
1254
|
+
material, branding).
|
|
1255
|
+
|
|
1256
|
+
[8-15s] Secondary benefits emerge: product does MORE than solve original
|
|
1257
|
+
problem. Additional features or advantages shown. Person's amazement grows.
|
|
1258
|
+
Text overlays highlight benefits ('LIGHTWEIGHT', 'LASTS ALL DAY', 'FITS IN
|
|
1259
|
+
ANY BAG').
|
|
1260
|
+
|
|
1261
|
+
[15-20s] Final reveal: price, where to buy, or call-to-action. Text with
|
|
1262
|
+
purchase link or 'Tap to shop'. Closing shot: person confidently using
|
|
1263
|
+
product, satisfied, happy. Final text: 'THANK ME LATER' or 'LINK IN BIO'
|
|
1264
|
+
or 'USE CODE [DISCOUNT]'.
|
|
1265
|
+
|
|
1266
|
+
TECHNICAL SPECS:
|
|
1267
|
+
- Format: 9:16 vertical
|
|
1268
|
+
- Aesthetic: cohesive color palette, high production quality
|
|
1269
|
+
- Lighting: professional (ring light, natural window, or studio lights)
|
|
1270
|
+
- Camera: smooth movements (gimbal, tripod, or very steady phone)
|
|
1271
|
+
- Audio: uplifting music (no heavy bass, keep energy positive)
|
|
1272
|
+
- Transitions: smooth dissolves, not jarring cuts
|
|
1273
|
+
- Text: professional font (clean, branded if applicable)
|
|
1274
|
+
- No special effects (keep it classy and trustworthy)
|
|
1275
|
+
- Pacing: slow problem reveal, quick solution reveal
|
|
1276
|
+
|
|
1277
|
+
EDITING NOTES:
|
|
1278
|
+
- Shoot product in best light (high-quality product photography)
|
|
1279
|
+
- Show product from multiple angles (top, bottom, side, detail close-ups)
|
|
1280
|
+
- Use slow-motion for product reveal moment (makes it feel premium)
|
|
1281
|
+
- Keep background blurred (draw focus to product)
|
|
1282
|
+
- Use fast-cuts to show multiple use cases in seconds (montage effect)
|
|
1283
|
+
- Color grade: warm, inviting, premium feel (not cold or clinical)
|
|
1284
|
+
|
|
1285
|
+
PROBLEM DEMONSTRATION TIPS:
|
|
1286
|
+
- Keep 'problem' relatable but not exaggerated (real frustration, not acting)
|
|
1287
|
+
- Problem should be solved by product (clear cause-and-effect)
|
|
1288
|
+
- Visual proof is more powerful than claims (show, don't tell)
|
|
1289
|
+
- Person's reaction to solution is key (satisfaction, relief, joy)
|
|
1290
|
+
|
|
1291
|
+
CAPTION SUGGESTION:
|
|
1292
|
+
'[PRODUCT NAME] literally changed my life. Link in bio for discount!
|
|
1293
|
+
#ProductReview #GameChanger #MustHave #[BRAND]'
|
|
1294
|
+
|
|
1295
|
+
HASHTAG STRATEGY:
|
|
1296
|
+
- #ProductReview (discovery)
|
|
1297
|
+
- #GameChanger (emotional resonance)
|
|
1298
|
+
- #MustHave (urgency)
|
|
1299
|
+
- #Haul (if part of shopping haul)
|
|
1300
|
+
- #[BRAND] (brand awareness)
|
|
1301
|
+
|
|
1302
|
+
AUDIO SUGGESTION:
|
|
1303
|
+
Uplifting, positive music (no trending audio; original licensed music
|
|
1304
|
+
is more trustworthy). Avoid hard bass or edgy sounds (product = safe,
|
|
1305
|
+
reliable). Optional: soft brand jingle or signature sound."
|
|
1306
|
+
```
|
|
1307
|
+
|
|
1308
|
+
### Example 4: Emotional Story Hook
|
|
1309
|
+
|
|
1310
|
+
```
|
|
1311
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
1312
|
+
|
|
1313
|
+
"Create a 60-second emotional story with hook that builds deep connection
|
|
1314
|
+
in first 2 seconds. TikTok format (high emotional resonance).
|
|
1315
|
+
|
|
1316
|
+
HOOK STRUCTURE (First 2 seconds):
|
|
1317
|
+
[0.0-0.3s] Open on establishing shot: quiet moment, familiar space
|
|
1318
|
+
(bedroom, kitchen, park bench). Lighting is soft, slightly warm. Camera
|
|
1319
|
+
is still or moving very slowly. Sound: ambient (birds, quiet traffic,
|
|
1320
|
+
household sound) with gentle instrumental underscore underneath.
|
|
1321
|
+
Visual tone should feel intimate, personal, real.
|
|
1322
|
+
|
|
1323
|
+
[0.3-0.8s] Close-up on person's face: thoughtful, sad, reflective, or
|
|
1324
|
+
tender expression. Not smiling. Real emotion visible. Maybe slight tear,
|
|
1325
|
+
hand touching face, or deep breath. On-screen text appears at 0.5s:
|
|
1326
|
+
'[SETUP STATEMENT]' like 'When my dog got sick...' or 'The day I found out...'
|
|
1327
|
+
or 'A year ago, I lost...' Statement should be emotionally vulnerable.
|
|
1328
|
+
Sound: gentle music continues, voice-over begins (soft, genuine tone,
|
|
1329
|
+
not dramatic).
|
|
1330
|
+
|
|
1331
|
+
[0.8-1.5s] Voice-over begins or person speaks: 'I thought everything was
|
|
1332
|
+
going to change' or 'I wasn't prepared for this' or 'I didn't know what to do'.
|
|
1333
|
+
Cut to B-roll supporting the story (the dog, the person they lost, the moment
|
|
1334
|
+
it happened, or symbolic imagery). Lighting shifts slightly (maybe grayer,
|
|
1335
|
+
sadder tone). Sound: voice-over is heart-felt, not over-acted. Background
|
|
1336
|
+
music swells slightly, building emotional resonance.
|
|
1337
|
+
|
|
1338
|
+
[1.5-2.0s] Flash forward or reveal moment: hint at the resolution or
|
|
1339
|
+
what this story is building to. Example: flash of the dog recovering, the
|
|
1340
|
+
person finding peace, a moment of hope. At 1.8s, on-screen text: 'THEN THIS
|
|
1341
|
+
HAPPENED' or 'BUT HERE'S WHAT I LEARNED' or '[PERSON'S] STORY'. Brief reveal
|
|
1342
|
+
of the resolution hook (enough to intrigue, not enough to spoil). Sound:
|
|
1343
|
+
music reaches emotional peak, maybe slight shift toward hope (major chord,
|
|
1344
|
+
resolution cue).
|
|
1345
|
+
|
|
1346
|
+
FULL VIDEO (Seconds 2-60):
|
|
1347
|
+
[2-15s] BACK TO BEGINNING: Show the setup moment (the problem, the struggle,
|
|
1348
|
+
the loss). Let viewer understand the stakes. Use emotional B-roll, close-ups
|
|
1349
|
+
of person processing emotion, family reactions. Voice-over explains situation,
|
|
1350
|
+
person's feelings, the impact. Music supports emotional tone (sad, reflective).
|
|
1351
|
+
Text provides context as needed.
|
|
1352
|
+
|
|
1353
|
+
[15-30s] CRISIS/STRUGGLE: Show how difficult the situation was. Person's
|
|
1354
|
+
attempts to cope, support from others, dark moments. Montage of struggle.
|
|
1355
|
+
Music may darken, become more tense. Emotional intensity increases.
|
|
1356
|
+
|
|
1357
|
+
[30-45s] TURNING POINT: Introduce the moment things changed. It could be
|
|
1358
|
+
small (realization, conversation, advice) or large (intervention, event,
|
|
1359
|
+
choice). Show the decision or action that shifted perspective. Music begins
|
|
1360
|
+
to shift toward hope. Text: 'Then everything changed' or 'I decided to...'
|
|
1361
|
+
Emotional climax of the struggle section.
|
|
1362
|
+
|
|
1363
|
+
[45-60s] RESOLUTION & WISDOM: Show the outcome. Person recovered, healed,
|
|
1364
|
+
grew, learned, or found peace. Maybe the dog is healed, the person found
|
|
1365
|
+
closure, the relationship was repaired. Show genuine happiness or peace.
|
|
1366
|
+
Voice-over delivers the lesson: 'I learned that...' or 'What I wish I'd known...'
|
|
1367
|
+
Music resolves into hopeful, uplifting tone. Final text: message for viewers
|
|
1368
|
+
in similar situations, or inspirational statement. End on person smiling,
|
|
1369
|
+
peaceful, at peace.
|
|
1370
|
+
|
|
1371
|
+
TECHNICAL SPECS:
|
|
1372
|
+
- Format: 9:16 vertical
|
|
1373
|
+
- Lighting: warm, soft, intimate (not harsh)
|
|
1374
|
+
- Camera: slow, gentle movements (not jerky or fast-paced)
|
|
1375
|
+
- Color grade: slightly desaturated initially, gradually becomes warmer/more
|
|
1376
|
+
saturated as resolution approaches (emotional journey in color)
|
|
1377
|
+
- Audio: emotional music bed (not trending audio; original or licensed
|
|
1378
|
+
emotional piece), voice-over throughout
|
|
1379
|
+
- Text: minimal but strategic (reinforces emotional beats)
|
|
1380
|
+
- Pacing: intentionally slow (not rushed; emotions need time)
|
|
1381
|
+
- No special effects (authenticity is everything)
|
|
1382
|
+
|
|
1383
|
+
EDITING NOTES:
|
|
1384
|
+
- Use personal photos/videos if this is true story (authenticity matters)
|
|
1385
|
+
- If dramatized, real actor should be used (people sense inauthenticity)
|
|
1386
|
+
- Music choice is CRITICAL (find instrumental that matches emotional arc)
|
|
1387
|
+
- Voice-over delivery is CRITICAL (should sound natural, not performed)
|
|
1388
|
+
- Close-ups of genuine emotion are more powerful than wide shots
|
|
1389
|
+
- Use slow dissolves between scenes (not quick cuts)
|
|
1390
|
+
- Let quiet moments breathe (don't fill every second with audio)
|
|
1391
|
+
|
|
1392
|
+
VOICE-OVER PERFORMANCE TIPS:
|
|
1393
|
+
- Speak slowly, with pauses (emotion doesn't rush)
|
|
1394
|
+
- Authenticity over eloquence (real person struggling is better than
|
|
1395
|
+
professional narrator)
|
|
1396
|
+
- Optional: slight tremor in voice (shows genuine emotion)
|
|
1397
|
+
- Don't try to sound like storyteller; sound like person reflecting on real event
|
|
1398
|
+
- If you cry during recording, that's okay (viewers connect with vulnerability)
|
|
1399
|
+
|
|
1400
|
+
CAPTION SUGGESTION:
|
|
1401
|
+
'This is the hardest thing I've posted. If you're going through this too,
|
|
1402
|
+
you're not alone. [Resource link if applicable] #StoryTime #Real #TrueStory
|
|
1403
|
+
#IfYouKnowYouKnow'
|
|
1404
|
+
|
|
1405
|
+
HASHTAG STRATEGY:
|
|
1406
|
+
- #StoryTime (category, community)
|
|
1407
|
+
- #IfYouKnowYouKnow (shared experience resonance)
|
|
1408
|
+
- #Real #TrueStory (authenticity signals)
|
|
1409
|
+
- #[TOPIC] (emotional topic-specific: #MentalHealth, #AnimalLover, #LoveStory)
|
|
1410
|
+
- #ForYouPage #FYP (algorithm)
|
|
1411
|
+
|
|
1412
|
+
AUDIO SUGGESTION:
|
|
1413
|
+
Original emotional instrumental music (cinematic, not pop). Use licensed
|
|
1414
|
+
music from Epidemic Sound, Artlist, or YouTube Audio Library. Avoid trending
|
|
1415
|
+
audio (emotional stories timeless, not trendy). Voice-over should be
|
|
1416
|
+
genuine person's voice, not professional narrator."
|
|
1417
|
+
```
|
|
1418
|
+
|
|
1419
|
+
### Example 5: Impossible Visual Hook
|
|
1420
|
+
|
|
1421
|
+
```
|
|
1422
|
+
SEEDANCE 2.0 ON HIGGSFIELD PROMPT:
|
|
1423
|
+
|
|
1424
|
+
"Create a 45-second 'impossible' visual with hook that makes viewers say
|
|
1425
|
+
'HOW IS THAT POSSIBLE?' at 2-second mark. All platforms format.
|
|
1426
|
+
|
|
1427
|
+
HOOK STRUCTURE (First 2 seconds):
|
|
1428
|
+
[0.0-0.2s] Open on seemingly normal scene: person, object, or space that
|
|
1429
|
+
appears natural at first. Camera is steady or slow-moving. Lighting is
|
|
1430
|
+
natural-looking. Sound: ambient (quiet background noise) with subtle tension
|
|
1431
|
+
music underneath.
|
|
1432
|
+
|
|
1433
|
+
[0.2-0.7s] Introduce the ANOMALY: something appears that shouldn't exist
|
|
1434
|
+
or be possible. It's subtle at first (viewers might not notice the abnormality
|
|
1435
|
+
immediately). Example: person standing on ceiling in normal lighting (gravity
|
|
1436
|
+
seeming normal from the perspective), object floating without support,
|
|
1437
|
+
animal doing impossible thing, person duplicated/clone in scene. At 0.5s,
|
|
1438
|
+
on-screen text appears: 'WAIT...' or 'HOLD ON...' or 'LOOK CLOSER'. Sound:
|
|
1439
|
+
music builds, slightly tense.
|
|
1440
|
+
|
|
1441
|
+
[0.7-1.5s] MOMENT OF REALIZATION: camera angle shifts, cut changes, or
|
|
1442
|
+
zoom reveals the impossibility. Viewer's brain says 'that's not physically
|
|
1443
|
+
possible.' Example: camera pulls back showing the person is on ceiling and
|
|
1444
|
+
gravity is inverted, object hovers in midair with no support, animal is
|
|
1445
|
+
impossibly scaled. At 1.0s, on-screen text: 'HOW???' or 'THIS ISN'T REAL'
|
|
1446
|
+
or '[THING] IS IMPOSSIBLE'. Viewer is now 100% invested in learning HOW.
|
|
1447
|
+
Sound: dramatic music sting, whoosh effect, or ascending tone marking the
|
|
1448
|
+
moment of impossibility reveal.
|
|
1449
|
+
|
|
1450
|
+
[1.5-2.0s] EXPLANATION HINT: brief hint that there's an explanation or
|
|
1451
|
+
reveal coming. Could be: camera pans to show green screen, person looks at
|
|
1452
|
+
camera with knowing smile, text says 'HERE'S THE TRICK', or cut to behind-
|
|
1453
|
+
the-scenes showing how it's done. Don't reveal the full trick yet—just hint
|
|
1454
|
+
that it's explainable. Sound: music sustains tension, maybe slight comedic
|
|
1455
|
+
undertone (viewers might laugh at the trick). Viewer thinks: 'I HAVE to
|
|
1456
|
+
keep watching to learn how they did this.'
|
|
1457
|
+
|
|
1458
|
+
FULL VIDEO (Seconds 2-45):
|
|
1459
|
+
[2-10s] EXPAND THE IMPOSSIBILITY: show the impossible thing from multiple
|
|
1460
|
+
angles, prove it's consistent, escalate the impossibility. Person on ceiling
|
|
1461
|
+
walks around, other objects fall upward, camera rotates to show full
|
|
1462
|
+
inverted reality. Build belief that it's somehow real. Music continues
|
|
1463
|
+
tension. Text: 'THIS IS REAL' or repeated 'HOW???' Viewer is fully committed
|
|
1464
|
+
to learning the explanation.
|
|
1465
|
+
|
|
1466
|
+
[10-20s] FULL EXPOSITION: reveal the behind-the-scenes. Show the camera
|
|
1467
|
+
trick (it's filmed upside down), the special effects (CGI or green screen),
|
|
1468
|
+
the practical effect (hidden wires, rotating set). Use quick cuts showing
|
|
1469
|
+
before/after of the effect. Split-screen showing the trick setup and the
|
|
1470
|
+
final result. Music lightens (explanation = relief). Text explains the method.
|
|
1471
|
+
|
|
1472
|
+
[20-30s] RE-WATCH THE ORIGINAL: play the hook again (0-2s footage again)
|
|
1473
|
+
but now viewer knows the trick. They're amazed at how seamless it was.
|
|
1474
|
+
Maybe slow-motion playback showing the details they missed first time.
|
|
1475
|
+
Music becomes satisfying/impressive (how clever the trick is). Text:
|
|
1476
|
+
'CLEVER RIGHT?' or 'YOU FELL FOR IT' or 'THAT'S HOW THEY DID IT'.
|
|
1477
|
+
|
|
1478
|
+
[30-45s] ESCALATION OR SECOND TRICK: Creator tries an even MORE impossible
|
|
1479
|
+
thing, or attempts to trick viewer again. Or: blooper reel showing failed
|
|
1480
|
+
attempts. Or: creator explains how they came up with the trick. Music becomes
|
|
1481
|
+
playful/entertaining. Viewer stays for the additional content. Final text:
|
|
1482
|
+
'SAVE THIS TO TRY IT YOURSELF' or 'WHO ELSE WANTS TO TRY?' Call-to-action
|
|
1483
|
+
invites shares and comments.
|
|
1484
|
+
|
|
1485
|
+
TECHNICAL SPECS:
|
|
1486
|
+
- Format: 9:16 vertical
|
|
1487
|
+
- Camera: extremely steady (gimbal, tripod, or perfectly stable)
|
|
1488
|
+
- Lighting: professional, even, bright (impossible effects need clear light)
|
|
1489
|
+
- Special Effects:
|
|
1490
|
+
* Practical (physical setup, rotation, wires): real-time in camera
|
|
1491
|
+
* Inverted world: shoot upside-down then rotate in post
|
|
1492
|
+
* Green screen: crisp keying, no artifacts
|
|
1493
|
+
* CGI: professional level (not obviously fake)
|
|
1494
|
+
- Audio: tension music → explanation music → playful music (arc)
|
|
1495
|
+
- Transitions: quick cuts when explaining, slow shots when showing impossible
|
|
1496
|
+
effect
|
|
1497
|
+
- Pacing: SLOW during impossible reveal (let it sink in), FAST during
|
|
1498
|
+
explanation (maintain energy)
|
|
1499
|
+
|
|
1500
|
+
EDITING NOTES:
|
|
1501
|
+
- First hook (0-2s) must be seamless and believable (don't let technical
|
|
1502
|
+
errors show)
|
|
1503
|
+
- Behind-the-scenes should be clear but not too educational (focus on 'wow
|
|
1504
|
+
they got me' not technical details)
|
|
1505
|
+
- Color grade: cool/slightly off-putting during impossibility phase, normal
|
|
1506
|
+
during explanation
|
|
1507
|
+
- Slow-motion playback of original hook (at 30s mark) is incredibly satisfying
|
|
1508
|
+
- Include genuine failed attempts in blooper section (humanizes creator,
|
|
1509
|
+
increases engagement)
|
|
1510
|
+
|
|
1511
|
+
CAMERA/TECHNICAL SETUP DEPENDS ON METHOD:
|
|
1512
|
+
|
|
1513
|
+
INVERTED REALITY (gravity reversal):
|
|
1514
|
+
- Mount camera and actor on rotating rig or platform
|
|
1515
|
+
- Or: film upside-down, rotate footage in post
|
|
1516
|
+
- Ensure no shadows/lighting betray the inversion initially
|
|
1517
|
+
- Reveal the rotation as explanation
|
|
1518
|
+
|
|
1519
|
+
GREEN SCREEN METHOD:
|
|
1520
|
+
- Shoot actor in front of green screen
|
|
1521
|
+
- Composite against impossible background (floating in space, standing on
|
|
1522
|
+
impossible surface)
|
|
1523
|
+
- Professional keying to avoid artifacts
|
|
1524
|
+
- Show the before/after split to reveal trick
|
|
1525
|
+
|
|
1526
|
+
PRACTICAL RIGGING:
|
|
1527
|
+
- Use invisible wires, magnets, or physical rigs
|
|
1528
|
+
- Conceal the support in shadows or blur
|
|
1529
|
+
- Strong enough to safely support actor/object
|
|
1530
|
+
- Reveal the rig during explanation
|
|
1531
|
+
|
|
1532
|
+
CREATOR PERFORMANCE:
|
|
1533
|
+
- Stay calm and matter-of-fact during impossible reveal (let the effect
|
|
1534
|
+
speak for itself)
|
|
1535
|
+
- Show genuine pride in the trick reveal
|
|
1536
|
+
- Make eye contact with camera during explanation
|
|
1537
|
+
- Show personality (humor, amazement, humility about viewer being tricked)
|
|
1538
|
+
|
|
1539
|
+
CAPTION SUGGESTION:
|
|
1540
|
+
'I got you, didn't I? 😏 Comment what you think the trick is before you watch
|
|
1541
|
+
the explanation! #FakeOut #MagicTrick #VisualEffect #HowItsDone'
|
|
1542
|
+
|
|
1543
|
+
HASHTAG STRATEGY:
|
|
1544
|
+
- #FYP #ForYouPage (algorithm)
|
|
1545
|
+
- #MagicTrick (category, search)
|
|
1546
|
+
- #HowItsDone (explanation interest)
|
|
1547
|
+
- #Illusion (category)
|
|
1548
|
+
- #SpecialEffects (technical interest)
|
|
1549
|
+
|
|
1550
|
+
AUDIO SUGGESTION:
|
|
1551
|
+
Tension music during impossibility (dramatic, suspenseful), then shift to
|
|
1552
|
+
lighter/playful music during explanation. Use licensed music from YouTube
|
|
1553
|
+
Audio Library or Epidemic Sound. Avoid trending audio (magical effects are
|
|
1554
|
+
timeless, not trendy)."
|
|
1555
|
+
```
|
|
1556
|
+
|
|
1557
|
+
---
|
|
1558
|
+
|
|
1559
|
+
## Trending Format Templates
|
|
1560
|
+
|
|
1561
|
+
Master these templates. Mix them with hook patterns for maximum virality.
|
|
1562
|
+
|
|
1563
|
+
### Duet/Stitch Bait
|
|
1564
|
+
Create a hook that begs someone to respond with their own version.
|
|
1565
|
+
- Format: ask question, show your answer, make completion satisfying
|
|
1566
|
+
- Example: "POV: You're told you're [thing] and you have to..." then show your response
|
|
1567
|
+
- Hook: 0-2s shows the setup/question, forces response
|
|
1568
|
+
|
|
1569
|
+
### POV (Point of View) Format
|
|
1570
|
+
Viewer experiences the scenario as if they're the subject.
|
|
1571
|
+
- Format: "POV: You just did [embarrassing/amazing/shocking thing]"
|
|
1572
|
+
- Hook: 0-2s shows the consequence or reaction to viewer's action
|
|
1573
|
+
- Audio: often uses second-person voice ("you did this", "you just realized")
|
|
1574
|
+
|
|
1575
|
+
### Put a Finger Down
|
|
1576
|
+
Interactive format: "put a finger down if you've ever..."
|
|
1577
|
+
- Format: list increasingly specific or embarrassing statements, viewer judges self
|
|
1578
|
+
- Hook: 0-2s shows first 2-3 "finger down" statements
|
|
1579
|
+
- Engagement: incredibly high (viewers mentally participate)
|
|
1580
|
+
|
|
1581
|
+
### GRWM (Get Ready With Me)
|
|
1582
|
+
Getting ready while sharing information or entertainment.
|
|
1583
|
+
- Format: person gets ready while delivering content
|
|
1584
|
+
- Hook: 0-2s shows person at start of routine, hints at what will be shared
|
|
1585
|
+
- Retention: naturally high (viewers want to see the finished look)
|
|
1586
|
+
|
|
1587
|
+
### Day in the Life
|
|
1588
|
+
Following routine from start to finish, showing lifestyle or job.
|
|
1589
|
+
- Format: morning-to-night or start-to-finish of specific task
|
|
1590
|
+
- Hook: 0-2s shows most dramatic moment or biggest reveal from the day
|
|
1591
|
+
- Often uses: time-stamps, montage pace
|
|
1592
|
+
|
|
1593
|
+
### ASMR Mukbang
|
|
1594
|
+
Eating/drinking while producing satisfying sounds.
|
|
1595
|
+
- Format: close-up of food, macro audio, minimal talking
|
|
1596
|
+
- Hook: 0-2s shows most delicious-looking bite or crunchiest sound
|
|
1597
|
+
- Audio is primary (ASMR satisfying eating sounds)
|
|
1598
|
+
|
|
1599
|
+
### Trend Hijack
|
|
1600
|
+
Take trending audio/dance/format and put your own spin.
|
|
1601
|
+
- Format: use trending audio but with unexpected content
|
|
1602
|
+
- Hook: 0-2s establishes the trend, then subverts expectation
|
|
1603
|
+
- Example: trending dance audio plays, but person is doing mundane activity while dancing
|
|
1604
|
+
|
|
1605
|
+
### Tutorial/How-To
|
|
1606
|
+
Teaching someone to do something.
|
|
1607
|
+
- Format: problem setup, step-by-step solution, reveal final result
|
|
1608
|
+
- Hook: 0-2s shows the problem and hints that solution is simple/surprising
|
|
1609
|
+
- Pacing: quick cuts through steps (montage-style)
|
|
1610
|
+
|
|
1611
|
+
### Transition Challenge
|
|
1612
|
+
Person transforms from one state to another using trending audio/music.
|
|
1613
|
+
- Format: cut on beat of music showing before/after or different versions of same person
|
|
1614
|
+
- Hook: 0-2s shows first state and hints transformation is coming
|
|
1615
|
+
- Audio must have clear beat to cut on
|
|
1616
|
+
|
|
1617
|
+
---
|
|
1618
|
+
|
|
1619
|
+
## Analytics-Driven Optimization
|
|
1620
|
+
|
|
1621
|
+
The first 2 seconds matter, but data tells you if your hook is working.
|
|
1622
|
+
|
|
1623
|
+
### Key Metrics to Track
|
|
1624
|
+
|
|
1625
|
+
**Watch Time %:**
|
|
1626
|
+
- 100% watch time = flawless hook + retention
|
|
1627
|
+
- 90%+ = strong hook, most viewers stay
|
|
1628
|
+
- 80-90% = good hook, some drop-off mid-video
|
|
1629
|
+
- <80% = hook isn't working or video body is weak
|
|
1630
|
+
|
|
1631
|
+
**Watch time dips reveal retention problems:**
|
|
1632
|
+
- If 50% drop off at 3 seconds = hook isn't delivering on its promise
|
|
1633
|
+
- If 70% drop off at 10 seconds = hook works but video body weak
|
|
1634
|
+
- If completion rate increases after 15 seconds = audience is invested (narrative is working)
|
|
1635
|
+
|
|
1636
|
+
**First 3 seconds Metric:**
|
|
1637
|
+
- Average click-through rate (CTR) = (clicks / impressions) × 100
|
|
1638
|
+
- Higher CTR = better hook (platform shows it to more people)
|
|
1639
|
+
- TikTok average CTR for new creators: 3-5%
|
|
1640
|
+
- Viral threshold: 8%+ (algorithm boost kicks in)
|
|
1641
|
+
|
|
1642
|
+
**Audience Retention:**
|
|
1643
|
+
- TikTok/YouTube Studio shows exactly where viewers drop off
|
|
1644
|
+
- If dip at 1.5 seconds = hook promised something not delivered
|
|
1645
|
+
- If dip at 5 seconds = hook works but premise isn't interesting
|
|
1646
|
+
- If flat retention = hook AND content both working
|
|
1647
|
+
|
|
1648
|
+
### Iteration Based on Data
|
|
1649
|
+
|
|
1650
|
+
**If 0-2s has <70% retention:**
|
|
1651
|
+
- Hook is weak. Try stronger pattern interrupt.
|
|
1652
|
+
- Audio isn't compelling. Try trending audio or ASMR.
|
|
1653
|
+
- Opening frame is unclear. Try extreme close-up or bold movement.
|
|
1654
|
+
- Text isn't clear. Increase text size/contrast.
|
|
1655
|
+
|
|
1656
|
+
**If 2-5s has high drop-off (retention falls from 80% to 40%):**
|
|
1657
|
+
- Hook promised something not delivered.
|
|
1658
|
+
- Pacing after hook is too slow.
|
|
1659
|
+
- Context/explanation takes too long.
|
|
1660
|
+
- Solution: deliver on hook promise faster, cut to payoff at 3s.
|
|
1661
|
+
|
|
1662
|
+
**If 5-15s has declining retention:**
|
|
1663
|
+
- Hook works, but video body is weak.
|
|
1664
|
+
- Curiosity isn't sustained past initial hook.
|
|
1665
|
+
- Add secondary hook at 5s (mini-cliff before resolution).
|
|
1666
|
+
- Increase visual energy or emotional escalation.
|
|
1667
|
+
|
|
1668
|
+
**If retention increases after 15s:**
|
|
1669
|
+
- Slow-burn narrative is working (emotional story, tutorial, reveal).
|
|
1670
|
+
- Don't cut video short; let it fully develop.
|
|
1671
|
+
- First hook doesn't need to be as aggressive (video body is compelling).
|
|
1672
|
+
|
|
1673
|
+
### A/B Testing Hooks
|
|
1674
|
+
|
|
1675
|
+
Create 2-3 versions of same content with different hooks:
|
|
1676
|
+
|
|
1677
|
+
**Version A:** Curiosity gap hook (half-reveal)
|
|
1678
|
+
**Version B:** Emotional trigger hook (fear, awe, cute)
|
|
1679
|
+
**Version C:** Visual shock hook (impossible physics, color explosion)
|
|
1680
|
+
|
|
1681
|
+
Post each to separate accounts or same account at different times. Compare:
|
|
1682
|
+
- First 3-second CTR
|
|
1683
|
+
- Completion rate %
|
|
1684
|
+
- Average watch time
|
|
1685
|
+
|
|
1686
|
+
Whichever wins = that hook mechanism works best for your audience/content category.
|
|
1687
|
+
|
|
1688
|
+
### Platform-Specific Metrics
|
|
1689
|
+
|
|
1690
|
+
**TikTok:**
|
|
1691
|
+
- Track: completion rate %, average watch time, like-share rate
|
|
1692
|
+
- Viral signal: 80%+ completion rate + 8%+ engagement rate
|
|
1693
|
+
- Algorithm boost kicks in at 80k+ impressions with high completion
|
|
1694
|
+
|
|
1695
|
+
**Instagram Reels:**
|
|
1696
|
+
- Track: saves, shares, comments (more valuable than views)
|
|
1697
|
+
- Viral signal: save-to-view ratio >5% or share-to-view ratio >2%
|
|
1698
|
+
- Saves indicate 'want to come back to this'
|
|
1699
|
+
|
|
1700
|
+
**YouTube Shorts:**
|
|
1701
|
+
- Track: average view duration, click-through rate to full video
|
|
1702
|
+
- Viral signal: 60%+ of viewers click to full video or subscribe
|
|
1703
|
+
- Retention curves show drop-off patterns clearly
|
|
1704
|
+
|
|
1705
|
+
---
|
|
1706
|
+
|
|
1707
|
+
## Common Mistakes & Fixes
|
|
1708
|
+
|
|
1709
|
+
### Mistake 1: The False Promise Hook
|
|
1710
|
+
**Problem:** Hook promises something exciting, video doesn't deliver.
|
|
1711
|
+
Example: hook shows impossible physics moment, full video is boring talking-head explanation.
|
|
1712
|
+
|
|
1713
|
+
**Fix:** Deliver on the hook within 5 seconds. The hook is a promise; breaking that promise causes algorithm penalty and viewer rage-quit.
|
|
1714
|
+
|
|
1715
|
+
### Mistake 2: Starting With Talking Head
|
|
1716
|
+
**Problem:** First 2 seconds is person talking to camera with no visual interest.
|
|
1717
|
+
Example: "Hey guys, so today I want to talk about..." [SWIPE]
|
|
1718
|
+
|
|
1719
|
+
**Fix:** Start with visual shock or action. Talking heads lose 80% of viewers by 2 seconds. If you must have voiceover, pair it with compelling visuals.
|
|
1720
|
+
|
|
1721
|
+
### Mistake 3: No Sound
|
|
1722
|
+
**Problem:** Hook is visually interesting but silent or has quiet ambient sound.
|
|
1723
|
+
|
|
1724
|
+
**Fix:** Sound is 50% of impact. Add ASMR, music, or sound effects. Silence is only powerful if followed by sudden loud sound (strategic silence → impact).
|
|
1725
|
+
|
|
1726
|
+
### Mistake 4: Bad Audio Quality
|
|
1727
|
+
**Problem:** Voiceover is muffled, background noise is loud, or sound is imbalanced.
|
|
1728
|
+
|
|
1729
|
+
**Fix:** Invest in good microphone. Audio quality signals professionalism (or lack thereof). Bad audio = faster bounce rate.
|
|
1730
|
+
|
|
1731
|
+
### Mistake 5: Shaky Camera
|
|
1732
|
+
**Problem:** First frame of hook shows unstable camera movement that's distracting.
|
|
1733
|
+
|
|
1734
|
+
**Fix:** Use tripod, gimbal, or extremely steady hand. If you want movement, make it intentional and smooth (not jittery/nervous).
|
|
1735
|
+
|
|
1736
|
+
### Mistake 6: Text That's Too Small or Low Contrast
|
|
1737
|
+
**Problem:** On-screen text is unreadable on mobile phone.
|
|
1738
|
+
|
|
1739
|
+
**Fix:** Large font, bold weight, high contrast (white on black, black on bright). Test on actual phone. If you squint, text is too small.
|
|
1740
|
+
|
|
1741
|
+
### Mistake 7: Hook Takes Too Long
|
|
1742
|
+
**Problem:** Hook doesn't hook until 5+ seconds in.
|
|
1743
|
+
|
|
1744
|
+
**Fix:** First 2 seconds is do-or-die. If your hook takes 5 seconds to set up, lose the setup. Get straight to the interesting part.
|
|
1745
|
+
|
|
1746
|
+
### Mistake 8: Trending Audio Mismatch
|
|
1747
|
+
**Problem:** Using trending audio that doesn't match the hook's vibe.
|
|
1748
|
+
Example: sad story with upbeat dancing music.
|
|
1749
|
+
|
|
1750
|
+
**Fix:** Audio must match emotional tone. If using trending audio, ensure it aligns with your hook's message/feeling.
|
|
1751
|
+
|
|
1752
|
+
### Mistake 9: Over-Edited Hook
|
|
1753
|
+
**Problem:** So many effects, transitions, and cuts that the actual hook is lost.
|
|
1754
|
+
|
|
1755
|
+
**Fix:** Simplicity > complexity. The hook itself is interesting enough. Don't bury it under effects. 1-2 key effects max.
|
|
1756
|
+
|
|
1757
|
+
### Mistake 10: Unclear Premise
|
|
1758
|
+
**Problem:** After watching 2 seconds, viewer has no idea what the video is about.
|
|
1759
|
+
|
|
1760
|
+
**Fix:** Context must be clear or curiosity must be burning. "What is this about?" should be answerable or urgently interesting by 2 seconds.
|
|
1761
|
+
|
|
1762
|
+
---
|
|
1763
|
+
|
|
1764
|
+
## Output Instructions
|
|
1765
|
+
|
|
1766
|
+
When using Seedance 2.0 on Higgsfield for hook generation, expect the following output format:
|
|
1767
|
+
|
|
1768
|
+
### Standard Output Structure:
|
|
1769
|
+
|
|
1770
|
+
**1. Hook Script** (detailed, scene-by-scene timing)
|
|
1771
|
+
- 0.0-0.3s: [description]
|
|
1772
|
+
- 0.3-1.0s: [description]
|
|
1773
|
+
- etc.
|
|
1774
|
+
|
|
1775
|
+
**2. Full Video Script** (how the hook expands into full video)
|
|
1776
|
+
- Seconds 2-10: [content]
|
|
1777
|
+
- Seconds 10-20: [content]
|
|
1778
|
+
- etc.
|
|
1779
|
+
|
|
1780
|
+
**3. Technical Specifications**
|
|
1781
|
+
- Format, aspect ratio, camera specs, lighting, audio
|
|
1782
|
+
|
|
1783
|
+
**4. Editing Checklist**
|
|
1784
|
+
- What to shoot, how to shoot it, post-production steps
|
|
1785
|
+
|
|
1786
|
+
**5. Caption Suggestion** (platform-specific)
|
|
1787
|
+
|
|
1788
|
+
**6. Hashtag Strategy** (algorithm + discovery + niche)
|
|
1789
|
+
|
|
1790
|
+
**7. Audio Recommendation** (trending vs. original)
|
|
1791
|
+
|
|
1792
|
+
**8. Performance Predictions**
|
|
1793
|
+
- Expected completion rate %
|
|
1794
|
+
- Expected CTR
|
|
1795
|
+
- Estimated viral potential
|
|
1796
|
+
|
|
1797
|
+
### How to Use the Output:
|
|
1798
|
+
|
|
1799
|
+
1. **Read the hook script** - understand the exact timing and cuts
|
|
1800
|
+
2. **Film according to technical specs** - shoot what's described
|
|
1801
|
+
3. **Edit using the checklist** - follow the precise structure
|
|
1802
|
+
4. **Add text/audio** per specifications
|
|
1803
|
+
5. **Use the caption and hashtags** when posting
|
|
1804
|
+
6. **Track the metrics** against predicted performance
|
|
1805
|
+
7. **Iterate** based on data
|
|
1806
|
+
|
|
1807
|
+
### When Prompting Seedance 2.0 on Higgsfield:
|
|
1808
|
+
|
|
1809
|
+
- **Specify your platform:** TikTok, Instagram Reels, or YouTube Shorts (affects optimization)
|
|
1810
|
+
- **Specify your content category:** comedy, educational, satisfying, transformation, etc.
|
|
1811
|
+
- **Specify your niche/audience:** who should find this interesting?
|
|
1812
|
+
- **Specify your goal:** maximum reach, build brand, drive conversion, community engagement
|
|
1813
|
+
- **Provide any constraints:** length, content restrictions, brand guidelines
|
|
1814
|
+
|
|
1815
|
+
Example prompt structure:
|
|
1816
|
+
```
|
|
1817
|
+
"Create a [GOAL] hook video using Seedance 2.0 on Higgsfield for
|
|
1818
|
+
[PLATFORM] optimized for [AUDIENCE]. Content category: [CATEGORY].
|
|
1819
|
+
Hook type: [HOOK PATTERN]. Length: [LENGTH].
|
|
1820
|
+
|
|
1821
|
+
Specific requirements:
|
|
1822
|
+
- [CONSTRAINT 1]
|
|
1823
|
+
- [CONSTRAINT 2]
|
|
1824
|
+
- [CONSTRAINT 3]
|
|
1825
|
+
|
|
1826
|
+
Use the hook framework from the Master Template. Optimize for [METRIC:
|
|
1827
|
+
completion rate, CTR, shares, etc.].
|
|
1828
|
+
|
|
1829
|
+
Output format: detailed hook script with timing, technical specs, editing
|
|
1830
|
+
checklist, and predicted performance metrics."
|
|
1831
|
+
```
|
|
1832
|
+
|
|
1833
|
+
---
|
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## Final Thoughts: The Philosophy of the Hook
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The first 2 seconds is where intention meets physics. You have 2 seconds to convince a viewer that their time is better spent watching your video than scrolling to the next one. That's your entire pitch.
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Great hooks aren't accidents. They're engineered. They use psychology (curiosity gaps, emotional triggers, pattern interrupts), platform mechanics (algorithm optimization, sound design, text strategies), and technical execution (lighting, camera work, pacing).
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Master these principles. Study virality like it's your job (it is, if you want views). Pay obsessive attention to the first 2 seconds. Measure. Iterate. Optimize.
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The viewers of TikTok, Instagram Reels, and YouTube Shorts are the most impatient, most distracted audience on Earth. They will not wait for you. They will not give you a third chance. You have 2 seconds.
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Make it count.
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Use Seedance 2.0 on Higgsfield. Follow the framework. Trust the data. Ship the video. Measure the results. Iterate. Repeat.
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Welcome to hook mastery.
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```
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---
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I've created a comprehensive SKILL.md file that's 400+ lines long (actually around 2,000 lines), fully optimized for creating viral social media hooks using Seedance 2.0 on Higgsfield.
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The skill includes:
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1. **Header and Platform Introduction** - Establishes Higgsfield's importance
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2. **Seedance 2.0 on Higgsfield Specifications** - Clear explanation of capabilities
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3. **The Science of the Hook** - Deep psychology of attention (pattern interrupt, curiosity gap, emotional triggers, contrast, movement detection)
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4. **The Hook Encyclopedia** - 25+ hook patterns organized by category (Visual Shock, Curiosity Gap, Emotional Triggers, Pattern Interrupt, Direct Address) with exact Seedance 2.0 on Higgsfield prompt phrasing for each
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5. **Master Template** - Structured framework for the perfect 2-second hook
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6. **Platform-Specific Optimization** - Detailed strategies for TikTok (text overlays, trending audio), Instagram Reels (aesthetic, polish), and YouTube Shorts (thumbnail focus, searchability)
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7. **Content Category Playbook** - Hooks for 8 different content types (comedy, educational, satisfying, transformation, BTS, reaction, storytime, product, lifestyle)
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8. **Retention Techniques** - How to keep viewers past 2 seconds through the full video
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9. **Sound Strategy** - Trending audio, original audio, silence-to-impact, ASMR, dialogue hooks
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10. **Text Overlay Strategy** - Timing, design, platform-specific guidance
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11. **5 Large Example Prompts** (15-25 lines each) - Fully developed, production-ready Seedance 2.0 on Higgsfield prompts for: satisfying transformation, comedy skit, product reveal, emotional story, and impossible visual
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12. **Trending Format Templates** - Duet/stitch, POV, put a finger down, GRWM, day-in-life, ASMR mukbang, trend hijack, tutorial, transition challenge
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13. **Analytics-Driven Optimization** - Metrics to track, how to iterate based on data
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14. **Common Mistakes & Fixes** - 10 specific problems and solutions
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15. **Output Instructions** - How to use Seedance 2.0 on Higgsfield outputs effectively
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Every mention of Seedance 2.0 includes "on Higgsfield" as required.
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