videoclaw 3.0.0-alpha.1

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Files changed (1452) hide show
  1. package/AGENTS.md +165 -0
  2. package/CLAUDE.md +232 -0
  3. package/LICENSE +36 -0
  4. package/README.md +737 -0
  5. package/dist/cli/args.d.ts +59 -0
  6. package/dist/cli/args.d.ts.map +1 -0
  7. package/dist/cli/args.js +279 -0
  8. package/dist/cli/args.js.map +1 -0
  9. package/dist/cli/handlers/analysis.d.ts +3 -0
  10. package/dist/cli/handlers/analysis.d.ts.map +1 -0
  11. package/dist/cli/handlers/analysis.js +111 -0
  12. package/dist/cli/handlers/analysis.js.map +1 -0
  13. package/dist/cli/handlers/audio.d.ts +25 -0
  14. package/dist/cli/handlers/audio.d.ts.map +1 -0
  15. package/dist/cli/handlers/audio.js +321 -0
  16. package/dist/cli/handlers/audio.js.map +1 -0
  17. package/dist/cli/handlers/batch.d.ts +4 -0
  18. package/dist/cli/handlers/batch.d.ts.map +1 -0
  19. package/dist/cli/handlers/batch.js +424 -0
  20. package/dist/cli/handlers/batch.js.map +1 -0
  21. package/dist/cli/handlers/candidates.d.ts +10 -0
  22. package/dist/cli/handlers/candidates.d.ts.map +1 -0
  23. package/dist/cli/handlers/candidates.js +389 -0
  24. package/dist/cli/handlers/candidates.js.map +1 -0
  25. package/dist/cli/handlers/character.d.ts +8 -0
  26. package/dist/cli/handlers/character.d.ts.map +1 -0
  27. package/dist/cli/handlers/character.js +202 -0
  28. package/dist/cli/handlers/character.js.map +1 -0
  29. package/dist/cli/handlers/clone.d.ts +5 -0
  30. package/dist/cli/handlers/clone.d.ts.map +1 -0
  31. package/dist/cli/handlers/clone.js +303 -0
  32. package/dist/cli/handlers/clone.js.map +1 -0
  33. package/dist/cli/handlers/create.d.ts +5 -0
  34. package/dist/cli/handlers/create.d.ts.map +1 -0
  35. package/dist/cli/handlers/create.js +635 -0
  36. package/dist/cli/handlers/create.js.map +1 -0
  37. package/dist/cli/handlers/execution.d.ts +5 -0
  38. package/dist/cli/handlers/execution.d.ts.map +1 -0
  39. package/dist/cli/handlers/execution.js +132 -0
  40. package/dist/cli/handlers/execution.js.map +1 -0
  41. package/dist/cli/handlers/library.d.ts +8 -0
  42. package/dist/cli/handlers/library.d.ts.map +1 -0
  43. package/dist/cli/handlers/library.js +77 -0
  44. package/dist/cli/handlers/library.js.map +1 -0
  45. package/dist/cli/handlers/media-ops.d.ts +7 -0
  46. package/dist/cli/handlers/media-ops.d.ts.map +1 -0
  47. package/dist/cli/handlers/media-ops.js +120 -0
  48. package/dist/cli/handlers/media-ops.js.map +1 -0
  49. package/dist/cli/handlers/media-production.d.ts +56 -0
  50. package/dist/cli/handlers/media-production.d.ts.map +1 -0
  51. package/dist/cli/handlers/media-production.js +673 -0
  52. package/dist/cli/handlers/media-production.js.map +1 -0
  53. package/dist/cli/handlers/motion-overlay.d.ts +10 -0
  54. package/dist/cli/handlers/motion-overlay.d.ts.map +1 -0
  55. package/dist/cli/handlers/motion-overlay.js +651 -0
  56. package/dist/cli/handlers/motion-overlay.js.map +1 -0
  57. package/dist/cli/handlers/multi-shot.d.ts +2 -0
  58. package/dist/cli/handlers/multi-shot.d.ts.map +1 -0
  59. package/dist/cli/handlers/multi-shot.js +424 -0
  60. package/dist/cli/handlers/multi-shot.js.map +1 -0
  61. package/dist/cli/handlers/project-ops.d.ts +14 -0
  62. package/dist/cli/handlers/project-ops.d.ts.map +1 -0
  63. package/dist/cli/handlers/project-ops.js +241 -0
  64. package/dist/cli/handlers/project-ops.js.map +1 -0
  65. package/dist/cli/handlers/prompt-craft.d.ts +8 -0
  66. package/dist/cli/handlers/prompt-craft.d.ts.map +1 -0
  67. package/dist/cli/handlers/prompt-craft.js +397 -0
  68. package/dist/cli/handlers/prompt-craft.js.map +1 -0
  69. package/dist/cli/handlers/provider-registration.d.ts +29 -0
  70. package/dist/cli/handlers/provider-registration.d.ts.map +1 -0
  71. package/dist/cli/handlers/provider-registration.js +225 -0
  72. package/dist/cli/handlers/provider-registration.js.map +1 -0
  73. package/dist/cli/handlers/reference-sheets.d.ts +6 -0
  74. package/dist/cli/handlers/reference-sheets.d.ts.map +1 -0
  75. package/dist/cli/handlers/reference-sheets.js +181 -0
  76. package/dist/cli/handlers/reference-sheets.js.map +1 -0
  77. package/dist/cli/handlers/reporting.d.ts +18 -0
  78. package/dist/cli/handlers/reporting.d.ts.map +1 -0
  79. package/dist/cli/handlers/reporting.js +155 -0
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  81. package/dist/cli/handlers/review-portal.d.ts +8 -0
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  83. package/dist/cli/handlers/review-portal.js +276 -0
  84. package/dist/cli/handlers/review-portal.js.map +1 -0
  85. package/dist/cli/handlers/show.d.ts +11 -0
  86. package/dist/cli/handlers/show.d.ts.map +1 -0
  87. package/dist/cli/handlers/show.js +136 -0
  88. package/dist/cli/handlers/show.js.map +1 -0
  89. package/dist/cli/handlers/stages.d.ts +6 -0
  90. package/dist/cli/handlers/stages.d.ts.map +1 -0
  91. package/dist/cli/handlers/stages.js +333 -0
  92. package/dist/cli/handlers/stages.js.map +1 -0
  93. package/dist/cli/handlers/studio.d.ts +2 -0
  94. package/dist/cli/handlers/studio.d.ts.map +1 -0
  95. package/dist/cli/handlers/studio.js +159 -0
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  97. package/dist/cli/handlers/templates.d.ts +7 -0
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  101. package/dist/cli/provider-adapter.d.ts +3 -0
  102. package/dist/cli/provider-adapter.d.ts.map +1 -0
  103. package/dist/cli/provider-adapter.js +96 -0
  104. package/dist/cli/provider-adapter.js.map +1 -0
  105. package/dist/cli/vclaw.d.ts +15 -0
  106. package/dist/cli/vclaw.d.ts.map +1 -0
  107. package/dist/cli/vclaw.js +318 -0
  108. package/dist/cli/vclaw.js.map +1 -0
  109. package/dist/index.d.ts +79 -0
  110. package/dist/index.d.ts.map +1 -0
  111. package/dist/index.js +68 -0
  112. package/dist/index.js.map +1 -0
  113. package/dist/mcp/index.d.ts +3 -0
  114. package/dist/mcp/index.d.ts.map +1 -0
  115. package/dist/mcp/index.js +3 -0
  116. package/dist/mcp/index.js.map +1 -0
  117. package/dist/mcp/server.d.ts +27 -0
  118. package/dist/mcp/server.d.ts.map +1 -0
  119. package/dist/mcp/server.js +168 -0
  120. package/dist/mcp/server.js.map +1 -0
  121. package/dist/mcp/tools.d.ts +55 -0
  122. package/dist/mcp/tools.d.ts.map +1 -0
  123. package/dist/mcp/tools.js +80 -0
  124. package/dist/mcp/tools.js.map +1 -0
  125. package/dist/video/analyze-output.d.ts +5 -0
  126. package/dist/video/analyze-output.d.ts.map +1 -0
  127. package/dist/video/analyze-output.js +7 -0
  128. package/dist/video/analyze-output.js.map +1 -0
  129. package/dist/video/archive-project.d.ts +14 -0
  130. package/dist/video/archive-project.d.ts.map +1 -0
  131. package/dist/video/archive-project.js +41 -0
  132. package/dist/video/archive-project.js.map +1 -0
  133. package/dist/video/artifact-history.d.ts +8 -0
  134. package/dist/video/artifact-history.d.ts.map +1 -0
  135. package/dist/video/artifact-history.js +12 -0
  136. package/dist/video/artifact-history.js.map +1 -0
  137. package/dist/video/artifact-store.d.ts +8 -0
  138. package/dist/video/artifact-store.d.ts.map +1 -0
  139. package/dist/video/artifact-store.js +37 -0
  140. package/dist/video/artifact-store.js.map +1 -0
  141. package/dist/video/artifact-validation.d.ts +15 -0
  142. package/dist/video/artifact-validation.d.ts.map +1 -0
  143. package/dist/video/artifact-validation.js +287 -0
  144. package/dist/video/artifact-validation.js.map +1 -0
  145. package/dist/video/artifacts.d.ts +112 -0
  146. package/dist/video/artifacts.d.ts.map +1 -0
  147. package/dist/video/artifacts.js +31 -0
  148. package/dist/video/artifacts.js.map +1 -0
  149. package/dist/video/assemble/animate-slides.d.ts +108 -0
  150. package/dist/video/assemble/animate-slides.d.ts.map +1 -0
  151. package/dist/video/assemble/animate-slides.js +152 -0
  152. package/dist/video/assemble/animate-slides.js.map +1 -0
  153. package/dist/video/assemble/animation-styles.d.ts +21 -0
  154. package/dist/video/assemble/animation-styles.d.ts.map +1 -0
  155. package/dist/video/assemble/animation-styles.js +32 -0
  156. package/dist/video/assemble/animation-styles.js.map +1 -0
  157. package/dist/video/assemble/animation-styles.json +97 -0
  158. package/dist/video/assemble/assemble.d.ts +24 -0
  159. package/dist/video/assemble/assemble.d.ts.map +1 -0
  160. package/dist/video/assemble/assemble.js +457 -0
  161. package/dist/video/assemble/assemble.js.map +1 -0
  162. package/dist/video/assemble/audio-concat.d.ts +61 -0
  163. package/dist/video/assemble/audio-concat.d.ts.map +1 -0
  164. package/dist/video/assemble/audio-concat.js +108 -0
  165. package/dist/video/assemble/audio-concat.js.map +1 -0
  166. package/dist/video/assemble/audio-mix-plan.d.ts +84 -0
  167. package/dist/video/assemble/audio-mix-plan.d.ts.map +1 -0
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  169. package/dist/video/assemble/audio-mix-plan.js.map +1 -0
  170. package/dist/video/assemble/audio-utils.d.ts +32 -0
  171. package/dist/video/assemble/audio-utils.d.ts.map +1 -0
  172. package/dist/video/assemble/audio-utils.js +91 -0
  173. package/dist/video/assemble/audio-utils.js.map +1 -0
  174. package/dist/video/assemble/cut-segment.d.ts +40 -0
  175. package/dist/video/assemble/cut-segment.d.ts.map +1 -0
  176. package/dist/video/assemble/cut-segment.js +77 -0
  177. package/dist/video/assemble/cut-segment.js.map +1 -0
  178. package/dist/video/assemble/ffmpeg.d.ts +91 -0
  179. package/dist/video/assemble/ffmpeg.d.ts.map +1 -0
  180. package/dist/video/assemble/ffmpeg.js +251 -0
  181. package/dist/video/assemble/ffmpeg.js.map +1 -0
  182. package/dist/video/assemble/gemini-vision-classify.d.ts +37 -0
  183. package/dist/video/assemble/gemini-vision-classify.d.ts.map +1 -0
  184. package/dist/video/assemble/gemini-vision-classify.js +123 -0
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  186. package/dist/video/assemble/index.d.ts +47 -0
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  188. package/dist/video/assemble/index.js +40 -0
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  190. package/dist/video/assemble/media-qc.d.ts +44 -0
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  194. package/dist/video/assemble/music.d.ts +51 -0
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  210. package/dist/video/assemble/qa-dialogue-lint.d.ts +56 -0
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  1365. package/src/video/platform-specs.ts +50 -0
  1366. package/src/video/playbooks.ts +34 -0
  1367. package/src/video/post-production.ts +277 -0
  1368. package/src/video/preview-portal/audit.ts +20 -0
  1369. package/src/video/preview-portal/discovery.ts +787 -0
  1370. package/src/video/preview-portal/generate.ts +138 -0
  1371. package/src/video/preview-portal/index.ts +41 -0
  1372. package/src/video/preview-portal/publish.ts +215 -0
  1373. package/src/video/preview-portal/render.ts +865 -0
  1374. package/src/video/preview-portal/shared-assets.ts +455 -0
  1375. package/src/video/preview-portal/templates.ts +112 -0
  1376. package/src/video/preview-portal/types.ts +288 -0
  1377. package/src/video/product-references.ts +43 -0
  1378. package/src/video/project-blueprint.ts +458 -0
  1379. package/src/video/project-index.ts +179 -0
  1380. package/src/video/projects.ts +18 -0
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  1386. package/src/video/provider-adapter-runner.ts +104 -0
  1387. package/src/video/provider-platform/index.ts +5 -0
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  1393. package/src/video/provider-platform/types.ts +192 -0
  1394. package/src/video/provider-status.ts +199 -0
  1395. package/src/video/providers/dreamina-useapi.ts +345 -0
  1396. package/src/video/providers/flowmusic-useapi.ts +252 -0
  1397. package/src/video/providers/google-flow.ts +110 -0
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  1399. package/src/video/providers/runway-useapi.ts +377 -0
  1400. package/src/video/providers/xskill.ts +304 -0
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  1403. package/src/video/reference-sheets.ts +224 -0
  1404. package/src/video/remix-narrated.ts +92 -0
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  1407. package/src/video/report.ts +35 -0
  1408. package/src/video/review-ui.ts +2495 -0
  1409. package/src/video/scene-candidate-store.ts +152 -0
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  1413. package/src/video/scheduling.ts +18 -0
  1414. package/src/video/scorecard.ts +90 -0
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  1418. package/src/video/seedance-content-filter.ts +354 -0
  1419. package/src/video/seedance-skill-loader.ts +83 -0
  1420. package/src/video/sfx.ts +159 -0
  1421. package/src/video/shot-grammar.ts +349 -0
  1422. package/src/video/show-bible.ts +235 -0
  1423. package/src/video/soundtrack.ts +257 -0
  1424. package/src/video/stage-guards.ts +112 -0
  1425. package/src/video/status.ts +342 -0
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  1427. package/src/video/storyboard-grid.ts +320 -0
  1428. package/src/video/storyboard-markdown.ts +434 -0
  1429. package/src/video/storyboard-still-candidates.ts +82 -0
  1430. package/src/video/storyboard-templates.ts +249 -0
  1431. package/src/video/studio/execute.ts +401 -0
  1432. package/src/video/studio/planner.ts +114 -0
  1433. package/src/video/studio/project-context.ts +25 -0
  1434. package/src/video/studio/recipes.ts +346 -0
  1435. package/src/video/studio/session.ts +24 -0
  1436. package/src/video/studio/types.ts +76 -0
  1437. package/src/video/template-store.ts +241 -0
  1438. package/src/video/timeline.ts +32 -0
  1439. package/src/video/title-overlay.ts +234 -0
  1440. package/src/video/types.ts +465 -0
  1441. package/src/video/veo-subprocess.ts +77 -0
  1442. package/src/video/verify-env.ts +206 -0
  1443. package/src/video/verify-final.ts +65 -0
  1444. package/src/video/video-context.ts +92 -0
  1445. package/src/video/vocal-map.ts +155 -0
  1446. package/src/video/vocal-sync-plan.ts +224 -0
  1447. package/src/video/voice-clone.ts +410 -0
  1448. package/src/video/with-retry.ts +149 -0
  1449. package/src/video/workload.ts +87 -0
  1450. package/src/video/workspace.ts +255 -0
  1451. package/tmp/review-station/index.html +4194 -0
  1452. package/tsconfig.json +19 -0
@@ -0,0 +1,376 @@
1
+ # `vclaw video assemble` — final video assembly
2
+
3
+ `vclaw video assemble` turns an approved project's storyboard + assets into a
4
+ finished narrated MP4: slides → title card → TTS narration → slide animation →
5
+ background music → stitched final video. It is the native-TypeScript successor
6
+ to the former Python assembly pipeline (`skills/video-replicator/scripts/`).
7
+
8
+ > **Status (v3.0.0-alpha.1):** code-complete and FFmpeg-validated. The pipeline
9
+ > runs end-to-end and produces structurally valid h264/aac MP4s. Aesthetic /
10
+ > content quality on real media has not yet been signed off — see
11
+ > [Validation status](#validation-status).
12
+
13
+ <p align="center"><img src="./assets/diagram-assemble.jpg" alt="Assemble pipeline — TTS narration, narration fit (fed by the narration-fit planner), animate slides, stitch, then media QC via ffprobe, producing the assemble-report with a qc block" width="100%" /></p>
14
+
15
+ ## Quick start
16
+
17
+ ```bash
18
+ # 1. plan the whole pipeline without running anything (no keys needed)
19
+ vclaw video assemble --project my-project --dry-run
20
+
21
+ # 2. run for real (needs API keys + ffmpeg — see Requirements)
22
+ export ELEVENLABS_API_KEY=sk_...
23
+ export KIE_API_KEY=...
24
+ vclaw video assemble --project my-project
25
+ ```
26
+
27
+ Output is JSON when piped (the v3 agent contract): the `assemble-report.json`
28
+ artifact path, the final MP4 `outputPath`, a per-stage `manifest`, and any QA
29
+ `warnings`.
30
+
31
+ ## Flags
32
+
33
+ | Flag | Required | Meaning |
34
+ |---|---|---|
35
+ | `--project <slug>` | yes | The project to assemble. |
36
+ | `--root <path>` | no | Workspace root (default: cwd). |
37
+ | `--brand-profile <path>` | no | Path to a `brand-profile.json` (presenter parameters + optional assemble knobs). |
38
+ | `--from-clips` | no | **Clip-stitch mode** — concatenate the per-scene rendered clips `vclaw video execute` wrote to `outputs/scene-<i>.mp4` instead of animating slides. See [Clip-stitch mode](#clip-stitch-mode). |
39
+ | `--dry-run` | no | Plan every step (FFmpeg commands + provider calls) without executing. No keys needed. |
40
+
41
+ ## Requirements (for a real, non-dry-run render)
42
+
43
+ | Dependency | Why | Env var |
44
+ |---|---|---|
45
+ | **ffmpeg + ffprobe** on PATH | slide animation, stitch, music-mix, duration probing | override with `VCLAW_FFMPEG_BIN` / `VCLAW_FFPROBE_BIN` |
46
+ | **ElevenLabs API key** | TTS narration | `ELEVENLABS_API_KEY` |
47
+ | **Kie.ai/Suno API key** | background music (only if the brand profile enables a bed) | `KIE_API_KEY` |
48
+ | **Gemini API key** | background music via Lyria 3 (Gemini Developer API, key-based — no Vertex) | `GEMINI_API_KEYS` / `GOOGLE_API_KEYS` / `GOOGLE_API_KEY` |
49
+
50
+ `--dry-run` needs none of these — it plans the pipeline and is what the
51
+ `smoke:assemble` CI check exercises.
52
+
53
+ ## Pipeline stages (the order `assembleProject` runs)
54
+
55
+ 1. **PDF slide extraction** — if the project/brand defines a deck PDF, render
56
+ each page to an image (pdfjs-dist + canvas).
57
+ 2. **Title card** — if the brand profile defines one (sharp SVG-text composite).
58
+ 3. **TTS narration** — per-scene narration audio via ElevenLabs. Computed before
59
+ animation because narration length drives each slide segment's duration.
60
+ 4. **Slide animation** — Ken-Burns pan/zoom per slide into a video segment
61
+ (FFmpeg), AV-locked to the narration length, 1280×720 @ 24fps.
62
+ 5. **Background music** — optional music bed via Kie.ai/Suno.
63
+ 6. **Stitch** — concatenate segments into the final MP4. Uses the concat
64
+ **demuxer** for <8 segments (single ffmpeg call, no re-encode, exact timing)
65
+ and the concat **filter** for ≥8 (re-encode, drift-free). Music is mixed
66
+ under the narration with ducking + fade-out. **Dialogue + SFX clips are
67
+ auto-mixed as global audio layers** at this step (see below).
68
+ 7. **QA** — advisory local checks (dialogue lint, narration timing, image-filter
69
+ risk). These return warnings; they don't block.
70
+ 8. **Media QC** — non-dry-run only: after stitch, ffprobe every slide-animation
71
+ clip and the master MP4 to verify the finished media actually conforms (see
72
+ [Media QC](#media-qc)).
73
+
74
+ All segments share a uniform encoding (H.264 libx264 crf20, 24fps, 1280×720
75
+ yuv420p, AAC 44100 stereo) so the concat-demuxer path works cleanly.
76
+
77
+ ## Clip-stitch mode
78
+
79
+ The default pipeline builds its body segments by animating slides. **`--from-clips`**
80
+ flips the segment source: instead of slides, it concatenates the per-scene
81
+ rendered clips that `vclaw video execute` downloaded to
82
+ `outputs/scene-<i>.mp4` — turning a finished clip-based production (Veo /
83
+ Seedance / Runway renders) into a single stitched MP4.
84
+
85
+ ```bash
86
+ # render the scenes, then stitch the rendered clips into the final cut
87
+ vclaw video execute --project my-project
88
+ vclaw video assemble --project my-project --from-clips --dry-run # plan
89
+ vclaw video assemble --project my-project --from-clips # render
90
+ ```
91
+
92
+ What changes in clip mode:
93
+
94
+ - **Segments = `outputs/scene-<i>.mp4`**, in storyboard order. Each appears in
95
+ the manifest as a `rendered-clip` entry (generator `vclaw video execute`).
96
+ Scenes missing a clip are skipped with a `clip-stitch:` warning naming them;
97
+ if none exist, stitch is skipped (warning, no `final-video`).
98
+ - **Audio is the clips' own** — each clip's native audio (including omni-flash
99
+ voice) is kept. There is **no TTS narration** step.
100
+ - **The music bed is the only optional extra layer.** When the brand profile
101
+ enables one it is mixed *under* the clip audio (low volume, tail fade), exactly
102
+ as in the slide pipeline. The dialogue/SFX auto-mix layers are **not** applied
103
+ (the clips already carry their audio).
104
+ - **Title card, intro/outro, per-scene color grade** (`colorState`) and the
105
+ concat demuxer/filter selection all work unchanged. The grade aligns to the
106
+ clips that were actually found.
107
+
108
+ Everything else (stitch strategy, normalization pre-pass, media QC, the
109
+ `assemble-report.json` shape) is identical to the slide pipeline.
110
+
111
+ ## Post-production: tail-trim, letterbox, color grade
112
+
113
+ `stitch` runs an optional **per-segment normalization pre-pass** before concat.
114
+ It is fully additive — when none of these `StitchInput` fields are set, no prep
115
+ step is emitted and the output is byte-identical to the legacy path. When any are
116
+ set, each ordered segment is re-encoded to the standard (so the demuxer concat
117
+ stays valid) with the requested transforms, in vf order **letterbox → LUT → grade**:
118
+
119
+ | Field | Effect |
120
+ |---|---|
121
+ | `clipMaxSeconds` | Per-clip tail cut (`-t`). Drops the dead / freeze frames AI generators append to the end of a clip. |
122
+ | `letterboxRatio` (+ `letterboxCanvas`) | Scale+pad each segment onto the canvas (default 1280×720) for cinematic bars / aspect normalization. |
123
+ | `gradeLut` | Apply a `.cube`/`.3dl` LUT via `lut3d` (e.g. an operator-supplied Kodak Vision3 500T film LUT). |
124
+ | `gradeId` | Apply a **named color grade** (real `colorbalance`/`eq`, not a prompt hint) to every segment. |
125
+ | `segmentGradeIds[]` | Per-segment grade override, indexed to the ordered segments — this realizes a **narrative color language** (different grade per scene). |
126
+
127
+ Named grades (`GRADE_FILTER_IDS`): `cool-steel`, `crimson-threat`, `electric-blue`,
128
+ `kodak-500t`, `bleach-bypass`, `desaturated`, `teal-orange`. The first three are a
129
+ ready-made 3-state arc (normal-ops → breach → resolution): pass
130
+ `segmentGradeIds: ['cool-steel', …, 'crimson-threat', …, 'electric-blue']` to grade
131
+ the calm scenes cool, the threat scenes crimson, and the resolution electric-blue.
132
+
133
+ These are real FFmpeg transforms on the rendered footage (validated against real
134
+ renders: a graded frame measurably differs from the ungraded source). For the true
135
+ Kodak look, supply a real LUT via `gradeLut`; the named `kodak-500t` grade is a
136
+ colorbalance/eq approximation that needs no external file.
137
+
138
+ ## Multi-layer audio mix (dialogue + SFX, auto by presence)
139
+
140
+ At the stitch step, in addition to the optional background-music bed, the
141
+ assemble pipeline **auto-mixes the project's dialogue and SFX clips as global
142
+ audio layers** over the concatenated video. This is **presence-driven and
143
+ purely additive**:
144
+
145
+ - Before building the stitch input (step 6), the orchestrator discovers
146
+ `artifacts/dialogue.json` (per-character TTS turns, see the `vclaw video dialogue` section below)
147
+ and `artifacts/sfx.json` (sound effects, see the `vclaw video sfx` section below),
148
+ resolves each clip's project-relative path to an absolute path, and skips any
149
+ whose file is missing on disk.
150
+ - If **any** dialogue/sfx clip is found, `buildAudioLayers({ dialoguePaths, sfxPaths })`
151
+ produces the extra layers, which are passed to `stitch` via the new
152
+ `StitchInput.audioLayers` field. `stitch` prepends the music bed (if any) as a
153
+ `music` layer and mixes the whole set through `buildMultiLayerMixArgs`
154
+ (single `amix`, music looped, dialogue at full volume, SFX at its own level —
155
+ SFX is never a ducking sidechain). The events log records an `audio-mix: …`
156
+ entry and the stitch plan shows a `multi-layer-mix` step.
157
+ - If a project has **no `dialogue.json` and no `sfx.json`** (or their clip files
158
+ are absent), `audioLayers` is left unset and the stitch is **byte-identical**
159
+ to the legacy path — the music-only `buildMusicMixArgs` mix, or the no-audio
160
+ concat — so existing projects render exactly as before.
161
+
162
+ Per-scene narration is still baked into each slide segment during animation
163
+ (steps 3–4) and is unchanged by this mix; only dialogue, SFX, and the music bed
164
+ are added as global layers here.
165
+
166
+ ## Soundtrack A/B (choosing the music bed)
167
+
168
+ The background-music bed (stage 5) takes whatever soundtrack the project has
169
+ selected. To pick that track from multiple options, use **`vclaw video
170
+ soundtrack`** — a music A/B layer that sits in front of assembly:
171
+
172
+ ```bash
173
+ # Generate one candidate per available music backend (suno, lyria, …)
174
+ vclaw video soundtrack --project <slug> --prompt "driving synthwave, 110bpm" --duration 30
175
+ # Compare them in the preview portal, then commit one:
176
+ vclaw video soundtrack --project <slug> --select lyria
177
+ ```
178
+
179
+ Each candidate is written to `artifacts/audio/soundtrack-<backendId>.mp3` and
180
+ recorded in the typed `soundtrack.json` artifact. `--select <backendId>` writes
181
+ the chosen candidate's path into the project manifest `soundtrack` field, which
182
+ the preview portal renders as the headline player and which downstream tooling
183
+ can read as the project's score. Candidate generation reuses the proven
184
+ `generateMusic()` Kie.ai/Suno transport (the `suno` backend) plus any other
185
+ configured backend; `--dry-run` plans + writes the artifact with no keys. See
186
+ [CLI_REFERENCE → Soundtrack A/B](./CLI_REFERENCE.md#soundtrack-ab-vclaw-video-soundtrack).
187
+
188
+ ### Music backends
189
+
190
+ | id | provider | credential | notes |
191
+ |---|---|---|---|
192
+ | `suno` | Kie.ai/Suno V5 | `KIE_API_KEY` | submit → poll → download MP3 |
193
+ | `lyria` | Google Vertex AI Lyria | Vertex project + token (`GOOGLE_CLOUD_PROJECT` / `VERTEX_PROJECT` + ADC/`GOOGLE_ACCESS_TOKEN`) | `LYRIA_MODEL` (default `lyria-002`); returns WAV |
194
+ | `lyria3` | Google Lyria 3 on the **Gemini Developer API** (key-based, **NOT Vertex** — no project/billing) | a Gemini key from `GEMINI_API_KEYS` / `GOOGLE_API_KEYS` / `GOOGLE_API_KEY` | `LYRIA3_MODEL` selects `lyria-3-clip-preview` (default, 30s clip) or `lyria-3-pro-preview` (full song, ~184s). Returns MP3 (`audio/mpeg`); output is always written `.mp3`. Optional **image-to-music** conditioning: pass `imagePath` and the reference image is attached as an `inlineData` part in the same request. `durationMs` is estimated from `durationSec` (or 30s clip / 180s pro default) — true MP3 duration parsing is out of scope. Availability is gated on a resolvable Gemini key (same pool as `gemini-tts`). |
195
+ | `flowmusic` | Lyria 3 Pro **vocal** songs via useapi.net (FlowMusic) | `USEAPI_API_TOKEN` (same token as runway-useapi) | `soundtrack --lyrics` / `--instrumental`; submit → poll → download MP3 |
196
+
197
+ ## Narration / TTS (`vclaw video narrate`)
198
+
199
+ The TTS narration that assembly stitches under the slides can be produced ahead
200
+ of time with **`vclaw video narrate`** — a standalone TTS layer over the same
201
+ audio-platform registry the soundtrack A/B uses, but for the `tts` backend kind:
202
+
203
+ ```bash
204
+ # Synthesize narration to artifacts/audio/narration.wav + narration.json
205
+ vclaw video narrate --project <slug> --text "Welcome to the show." --voice Kore
206
+ # Or load the script from a file, and embed a fit plan against a known video length:
207
+ vclaw video narrate --project <slug> --text-file script.txt --video-duration-ms 12000
208
+ ```
209
+
210
+ Two TTS backends are registered (pick with `--backend`):
211
+
212
+ - **`gemini-tts`** (default) — the Gemini API `gemini-2.5-flash-preview-tts`
213
+ model (an API-key product, not Vertex; resolves a key from `GEMINI_API_KEYS` /
214
+ `GOOGLE_API_KEYS` / `GOOGLE_API_KEY`). Returns raw 24kHz mono PCM wrapped in a
215
+ 44-byte WAV header; `durationMs` is computed deterministically from the PCM
216
+ byte count (no ffprobe). Requires the Gemini `generativelanguage` API to be
217
+ enabled on the key's project (it 403s otherwise).
218
+ - **`elevenlabs-tts`** — the ElevenLabs `eleven_multilingual_v2` model
219
+ (`--backend elevenlabs-tts`). Requires `ELEVENLABS_API_KEY`; `--voice` is an
220
+ ElevenLabs **voice_id** (default "Rachel"). Returns mp3; `durationMs` is
221
+ estimated from text length (~14 cps). A **Gemini-free** alternative — use it
222
+ when `gemini-tts` is unavailable.
223
+
224
+ **Automatic fallback chain.** When you DON'T pass `--backend`, narration tries
225
+ the available backends in registry order — `gemini-tts` first, then
226
+ `elevenlabs-tts` — and falls back to the next if one fails *at runtime* (e.g.
227
+ `gemini-tts` 403s because the `generativelanguage` API isn't enabled, even
228
+ though the key is present). The backend that actually synthesized is recorded in
229
+ `narration.json` as `backendId`, and the ones that failed first are recorded in
230
+ `fallbackFrom` (omitted when the first backend wins). Passing an explicit
231
+ `--backend` is **strict** — that backend is used and never falls back, so the
232
+ failure surfaces directly.
233
+
234
+ When
235
+ `--video-duration-ms` is given, `narration.json` also embeds a
236
+ [narration-fit](#narration-fit) plan so the assemble step can speed-fit or
237
+ loop-video. `--dry-run` estimates duration from text length and writes a
238
+ placeholder WAV with no network call. Schema:
239
+ `schemas/video/artifacts/narration.schema.json`. See
240
+ [CLI_REFERENCE → Narration / TTS](./CLI_REFERENCE.md#narration-tts-vclaw-video-narrate).
241
+
242
+ ## Per-character dialogue (`vclaw video dialogue`)
243
+
244
+ When a project needs spoken **dialogue** rather than a single narration track,
245
+ **`vclaw video dialogue`** synthesizes one TTS clip per turn over the same
246
+ `tts` audio-platform registry:
247
+
248
+ ```bash
249
+ # One clip per turn → artifacts/audio/dialogue-<i>-<name>.wav + dialogue.json
250
+ vclaw video dialogue --project <slug> --turns "Alice: Hello || Bob: Hi there"
251
+ # Apply a single voice to every turn:
252
+ vclaw video dialogue --project <slug> --turns "Alice: Hi || Bob: Hey" --voice Kore
253
+ ```
254
+
255
+ Turns are separated by `||` and each is split on the first `:` into
256
+ `{ name, line }`. The only TTS backend today is **`gemini-tts`**; `--dry-run`
257
+ estimates duration per turn and writes placeholder WAVs with no network call.
258
+ Schema: `schemas/video/artifacts/dialogue.schema.json`. See
259
+ [CLI_REFERENCE → Per-character dialogue](./CLI_REFERENCE.md#per-character-dialogue-vclaw-video-dialogue).
260
+
261
+ ## Sound effects / foley (`vclaw video sfx`)
262
+
263
+ Discrete sound effects (whooshes, impacts, ambience) are generated with
264
+ **`vclaw video sfx`** over the `sfx` audio-platform backend kind:
265
+
266
+ ```bash
267
+ # One clip → artifacts/audio/sfx-<n>.mp3, appended to sfx.json
268
+ vclaw video sfx --project <slug> --prompt "whoosh" --duration 3 --prompt-influence 0.5
269
+ ```
270
+
271
+ The only SFX backend today is **`elevenlabs-sfx`** (the ElevenLabs Sound
272
+ Generation API — requires `ELEVENLABS_API_KEY`). Each call **appends** a clip to
273
+ `sfx.json` (numbering continues after existing clips). `--dry-run` writes a
274
+ placeholder clip with no network call. Schema:
275
+ `schemas/video/artifacts/sfx.schema.json`. See
276
+ [CLI_REFERENCE → Sound effects / foley](./CLI_REFERENCE.md#sound-effects-foley-vclaw-video-sfx).
277
+
278
+ ## Narration fit
279
+
280
+ The TTS stage (stage 3) is computed before slide animation because **narration
281
+ length drives each slide segment's duration** — every narration manifest entry
282
+ now carries its real `durationMs` (previously `0`), so each Ken-Burns segment is
283
+ cut to match the speech it plays under rather than a fixed guess.
284
+
285
+ `planNarrationFit` (`src/video/assemble/narration-fit.ts`, re-exported from
286
+ `src/video/assemble/index.ts`) is the pure planner that reconciles a scene's
287
+ narration against its generated video, adapted from the timing rule in Google's
288
+ story-generator skill. Given `{ voiceDurationMs, videoDurationMs, maxTempo (1.25),
289
+ tailPadMs (500) }` it returns `{ tempo, loopVideo, targetDurationMs, warnings }`:
290
+
291
+ - **Voice fits the video** (`voice ≤ video`) — `tempo 1`, no loop; target is the
292
+ voice length.
293
+ - **Voice slightly long** — fit it into `video − tailPad`; if the required speed-up
294
+ is `≤ maxTempo`, speed the narration up via FFmpeg `atempo` (warning
295
+ `voice-speedup-applied`).
296
+ - **Voice too long** — if the required speed-up would exceed `maxTempo`, keep the
297
+ speech natural and instead loop/extend the visual bed (warning
298
+ `voice-too-long-loop-video`).
299
+
300
+ ## Reading the report
301
+
302
+ `assembleProject` writes `projects/<slug>/artifacts/assemble-report.json`
303
+ (schema: `schemas/video/artifacts/assemble-report.schema.json`). The finished
304
+ video lands at `projects/<slug>/outputs/final.mp4`, and per-asset intermediates
305
+ (extracted slides, TTS narration, Ken-Burns segments) under
306
+ `projects/<slug>/assemble/{slides,audio,segments}/`. The report fields:
307
+
308
+ - `status` — `complete` | `partial` | `dry-run` | `failed`
309
+ - `outputPath` — the final MP4
310
+ - `manifest` — one entry per generated asset (`kind`, `path`, `durationMs`,
311
+ `sizeBytes`, `generator`)
312
+ - `warnings` — advisory QA findings (Media QC issues are folded in here as
313
+ `qc.<code>[<scope>]: <message>` lines — see below)
314
+ - `qc` — the full Media QC report (present on non-dry-run renders; see
315
+ [Media QC](#media-qc))
316
+ - `events` — ordered log of what ran (or what *would* run, in dry-run)
317
+
318
+ ## Media QC
319
+
320
+ `runAssembleMediaQc` (`src/video/assemble/media-qc.ts`, re-exported from
321
+ `src/video/assemble/index.ts`) runs **after stitch, on non-dry-run renders only**.
322
+ It ffprobes (via `probeMedia` in `final-media.ts`) every `slide-animation` clip and
323
+ the `final-video` master to confirm the finished media conforms, catching problems
324
+ that the structural plumbing wouldn't surface on its own.
325
+
326
+ Each clip and the master get a `status` of `pass | warning | fail`, and the report
327
+ itself rolls those up to `pass | warning | fail | skipped` (`skipped` when there is
328
+ nothing to probe). Issues carry a `severity` of `warning` or `error` and one of
329
+ these codes:
330
+
331
+ | Code | Severity | Meaning |
332
+ |---|---|---|
333
+ | `probe-failed` | error | ffprobe could not read the file. |
334
+ | `missing-audio` | error | clip/master has no audio stream. |
335
+ | `nonstandard-audio-codec` | warning | audio codec ≠ expected (default `aac`). |
336
+ | `nonstandard-audio-sample-rate` | warning | sample rate ≠ expected (default `44100`Hz). |
337
+ | `nonstandard-video-codec` | warning | video codec ≠ expected (default `h264`). |
338
+ | `duration-drift` | warning | master duration drifts from the scene-clip sum beyond tolerance (default `500`ms). |
339
+
340
+ The defaults (`expectedVideoCodec`, `expectedAudioCodec`,
341
+ `expectedAudioSampleRate`, `driftToleranceMs`, and the `probe` itself) are all
342
+ overridable on `RunAssembleMediaQcInput`.
343
+
344
+ Results surface in two places: every issue is appended to the assemble `warnings`
345
+ formatted as `qc.<code>[<scope>]: <message>` (scope is `scene:<n>`, `clip:<path>`,
346
+ or `master`), and the full report — `{ status, clips[], master?, issues[] }` — is
347
+ attached to `AssembleResult.qc` and written to the `assemble-report` artifact under
348
+ `qc` (the schema was extended for this).
349
+
350
+ ## Validation status
351
+
352
+ **What's proven:**
353
+ - Unit tests (arg-shape + dry-run planning) — `npm test`.
354
+ - `npm run smoke:assemble` — dry-run pipeline plan (CI-safe, no keys/ffmpeg).
355
+ - `npm run smoke:assemble-render` — **real ffmpeg** render on synthetic inputs
356
+ (ffmpeg-generated sources + sharp PNGs, no API keys). Confirms animate / stitch
357
+ (demuxer + filter) / music-mix all execute in ffmpeg and produce valid
358
+ h264/aac 1280×720 MP4s with correct durations + stream counts. Skips cleanly
359
+ if ffmpeg isn't installed.
360
+
361
+ **What still needs a human (the open checkpoint):**
362
+ - Render one real project with real keys and **watch + listen** to the result.
363
+ The synthetic smoke uses silent audio + solid-color slides, so it proves the
364
+ plumbing but not that the finished video looks/sounds *good* — fade timing,
365
+ AV-lock feel, music mix levels, narration pacing on real content.
366
+
367
+ If something looks off on a real render, the fix is almost certainly aesthetic
368
+ tuning (fade durations, mix volume, pacing) rather than structural — the FFmpeg
369
+ command structure is ported verbatim from the proven Python and is render-tested.
370
+
371
+ ## Migrating from the Python pipeline
372
+
373
+ The Python scripts under `skills/video-replicator/scripts/` (TTS, stitch, etc.)
374
+ are retained as the proven reference. Prefer `vclaw video assemble` going
375
+ forward; the Python path will be retired once the TS path is validated on real
376
+ renders. See `docs/MASTER_PLAN_ALIGNMENT.md` for the current honest status.
@@ -0,0 +1,63 @@
1
+ # Brand Agency
2
+
3
+ The `brand-agency` skill (`skills/brand-agency/SKILL.md`) takes a raw product
4
+ photo (or website URL) to a full brand launch package. The creative work lives
5
+ in the skill; the durable contract is the **brand-definition artifact**.
6
+
7
+ ## The brand-definition artifact
8
+
9
+ `projects/<slug>/artifacts/brand-definition.json`
10
+ (schema: `schemas/video/artifacts/brand-definition.schema.json`)
11
+
12
+ The locked brand system: brand name, positioning statement, taglines
13
+ (functional/emotional/community), voice rules, a 6-color hex palette
14
+ (primary, secondary, tertiary background, dark typography accent, metallic,
15
+ contrast — hex strictly validated), typography hierarchy, a 12-week theme map,
16
+ and the vision-verified master asset (image path, go-bananas product ref,
17
+ Flow character name).
18
+
19
+ It layers with its neighbors — none replaces another:
20
+
21
+ | Artifact | Role |
22
+ |---|---|
23
+ | `brand-dna.json` (`brand-extract`) | extraction EVIDENCE from a website |
24
+ | `brand-definition.json` (this) | the locked brand DECISION |
25
+ | `project-blueprint.json` (`director-blueprint`) | per-project visual DIRECTION |
26
+
27
+ ## CLI
28
+
29
+ ```bash
30
+ vclaw video brand-definition --project <slug> --from-json <path> # validate only
31
+ vclaw video brand-definition --project <slug> --from-json <path> --write # validate + persist
32
+ vclaw video brand-definition --project <slug> --show # print the persisted artifact
33
+ ```
34
+
35
+ Validation is strict on required sections and palette hex (`#RRGGBB`), lenient
36
+ on other sub-fields, and reports every problem in one error.
37
+
38
+ ## Prompt integration
39
+
40
+ When `brand-definition.json` exists, `filmmaking-prompts` appends a compact
41
+ prose `BRAND — Wordmark: …. Palette: …. Voice: ….` line to every scene packet,
42
+ after the canonical 10-block body and after any DIRECTOR addendum. Palette
43
+ colors render by their authored names (never hex) so the line passes the
44
+ prompt-lint prose register. No artifact → byte-identical legacy output.
45
+
46
+ ## Skill phases (summary)
47
+
48
+ 0. Intake — photo or URL; `vclaw video init`; URL runs `brand-extract` first.
49
+ 1. Product brief — vision-read the photo; `[INFERRED]` flags on every guess.
50
+ 2. Market research — cited sweep for the single unsolved problem.
51
+ 3. Brand definition lock — author the 9 sections; persist via the CLI above.
52
+ 4. Master asset — ONE packshot, vision-verified (wordmark/hex/proportions),
53
+ then registered as a go-bananas product reference AND a Flow Character.
54
+ 5. 10-image brand kit — `generate_with_product` against the master
55
+ (or `gen-image --backend flow --character <Name>`).
56
+ 6. Campaign films — character-led films via the native Flow R2V lane
57
+ (`flow-register-characters` → `flow-r2v` per scene → `stitch-ad`; the
58
+ `character-ad` skill, native voice, person+product locked); product-only
59
+ films stay on Seedance/Dreamina with the master reference.
60
+ 7. Campaign pack — calendar from the theme map, budget, KPIs, portal delivery.
61
+
62
+ See `skills/brand-agency/SKILL.md` for the full operating procedure and
63
+ `docs/superpowers/specs/2026-06-10-brand-agency-design.md` for the design.
@@ -0,0 +1,78 @@
1
+ # Clawbot/concierge menu-coverage prompt (Opus 4.8)
2
+
3
+ A prompt to verify the clawbot/concierge front-door menu surfaces the WHOLE system — every
4
+ capability videoclaw offers is on the menu and routes to a real skill/command. Authored with
5
+ the `prompting-opus-4-8` skill (enumerated scope, coverage-matrix audit, parallel fan-out,
6
+ verify-every-route-exists, audit -> plan-gate -> implement).
7
+
8
+ Run at **xhigh** effort.
9
+
10
+ ```text
11
+ You're working on videoclaw-v3 (the `vclaw` CLI). The clawbot/concierge skill is the
12
+ guided front-door: it shows the user a menu of what the tool can make and routes their pick
13
+ to the right lane. The menu has fallen behind the product — I want it to cover EVERYTHING we
14
+ offer. Every capability, lane, and major command should be reachable from the menu, and every
15
+ menu option must route to a skill or command that actually exists today. Nothing we offer
16
+ should be missing, and nothing on the menu should point at a dead target.
17
+
18
+ The front-door is the concierge skill and its clawbot persona/alias. Read both
19
+ skills/concierge/SKILL.md and skills/clawbot/SKILL.md (and the standalone prompt in
20
+ docs/CONCIERGE_PROMPT.md) and keep all of them in sync — a change to the menu or routing must
21
+ land in every copy.
22
+
23
+ Ground truth for "everything we offer" is the code, not your memory. Build the full capability
24
+ inventory from: skills/catalog.json and every skills/<name>/SKILL.md, the COMMANDS array in
25
+ src/video/cli-schema.ts, `vclaw --help`, the studio goals (`vclaw studio --help` and
26
+ src/video/studio/recipes.ts / types.ts), and the handlers in src/cli/handlers/. That inventory
27
+ is the definition of "everything"; the menu is measured against it.
28
+
29
+ Do this as a coverage check. For every capability in the inventory, determine: is it reachable
30
+ from the menu (directly as an option, or clearly inside a lane the menu funnels into)? And does
31
+ the menu item that covers it route to a skill/command that exists? Produce a coverage matrix:
32
+ capability -> menu item that surfaces it -> the skill/command it routes to -> status
33
+ (COVERED / MISSING-FROM-MENU / DEAD-ROUTE / WRONG-ROUTE). Treat the inventory as exhaustive —
34
+ check every entry, don't generalize from the first few.
35
+
36
+ Find and fix:
37
+ 1. MISSING: a capability/lane/command we offer that no menu option leads to. Add it to the menu
38
+ (or fold it into the right lane) so it's reachable.
39
+ 2. DEAD ROUTE: a menu option that routes to a renamed, removed, or non-existent skill/command.
40
+ Point it at the real current target.
41
+ 3. WRONG ROUTE: a menu option that funnels to the wrong lane/skill. Correct it.
42
+ 4. DRIFT BETWEEN COPIES: the concierge skill, the clawbot skill, and docs/CONCIERGE_PROMPT.md
43
+ disagree on the menu or routing. Reconcile them to one canonical menu.
44
+ 5. GROUPING: the menu must stay scannable — when adding options, group by intent rather than
45
+ exploding into a flat list of every command. Keep it usable for a novice.
46
+
47
+ Spawn parallel subagents — Opus does not fan out on its own. Dispatch subagents to build the
48
+ inventory slices concurrently (skills + catalog; the command surface from cli-schema/--help;
49
+ the studio goals; the current menu + routing in the concierge/clawbot copies) and keep working
50
+ while they run. Have them return one shared coverage matrix.
51
+
52
+ Work in two passes:
53
+ 1. AUDIT (parallel): produce the coverage matrix and a short plan of what to add/fix. Show me
54
+ the matrix and pause once for me there — adding menu items is a UX call I want to see first.
55
+ Where the menu already covers and correctly routes a capability, say so and leave it alone.
56
+ 2. UPDATE (after I approve): make the menu comprehensive. Add the missing options/lanes, fix
57
+ dead and wrong routes, and reconcile the concierge skill, clawbot skill, and
58
+ docs/CONCIERGE_PROMPT.md to one canonical menu. Each menu option must name (or clearly funnel
59
+ to) the real skill/command that fulfills it. Keep the wizard's plain-language, one-step-at-a-
60
+ time style and the plan -> preview -> spend discipline; you're completing the menu, not
61
+ restyling the skill.
62
+
63
+ Conventions and guardrails:
64
+ - Don't reintroduce legacy paths; keep `npm run check:skill-frontdoor` green.
65
+ - If you change skills/catalog.json keep its parity test passing; run
66
+ `npm run check:cleanroom-docs`, `npm run build`, and `npm test` before declaring done. Note
67
+ check:release-readiness-lite has historically exited 0 even on a failing test — read the
68
+ actual test output.
69
+
70
+ Verify before you claim done. For every menu option, confirm its routing target exists in the
71
+ code/--help you read this session, and that the concierge, clawbot, and doc copies now match.
72
+ Re-run the coverage check and confirm no capability is left MISSING-FROM-MENU (or list any you
73
+ deliberately left off and why).
74
+
75
+ When you finish, lead with the outcome — how many capabilities the menu now covers, what you
76
+ added, which routes you fixed, and that the three copies are in sync and the guardrails pass —
77
+ then the matrix detail. Plain sentences, each menu option and its target its own clause.
78
+ ```