ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
package/src/Graphics.js CHANGED
@@ -1,330 +1,330 @@
1
- import Configuration from './Configuration';
2
- import BaseRender from './render_mode/BaseRender';
3
- import Screen from './Screen';
4
- import CameraManager from './CameraManager';
5
- import SceneManager from './SceneManager';
6
- import Capabilities from './Capabilities';
7
- import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
- import Blitter from './render_utilities/Blitter';
9
-
10
- import { WebGLRenderer } from 'three';
11
-
12
- class Graphics
13
- {
14
- init(canvas, context_attributes)
15
- {
16
- this._renderer = undefined;
17
- this.blitter = undefined;
18
- this.canvas = undefined;
19
- this.no_render = undefined;
20
- this.current_render_mode = undefined;
21
- this.generateDepthNormalTexture = false;
22
- this.depth_and_normals_renderer = undefined;
23
-
24
- this.is_webgl2 = false;
25
- this.canvas_context = undefined;
26
- this.context_attributes = undefined;
27
-
28
- this.context_attributes = {
29
- alpha: true,
30
- depth: true,
31
- desynchronized: false,
32
- stencil: false,
33
- antialias: false,
34
- premultipliedAlpha: true,
35
- preserveDrawingBuffer: true,
36
- powerPreference: 'high-performance',
37
- logarithmicDepthBuffer: false
38
- };
39
-
40
- Object.assign(this.context_attributes, context_attributes);
41
-
42
- if (context_attributes.force_webgl2)
43
- {
44
- this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
45
- canvas.getContext('webgl', this.context_attributes) ||
46
- canvas.getContext('experimental-webgl', this.context_attributes);
47
- }
48
- else
49
- {
50
- this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
51
- canvas.getContext('experimental-webgl', this.context_attributes);
52
- }
53
-
54
- this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
55
-
56
- // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
57
-
58
- this._renderer = new WebGLRenderer({
59
- canvas: canvas,
60
- context: this.canvas_context
61
- });
62
-
63
- this._renderer.autoClear = false;
64
-
65
- this._renderer.setPixelRatio(1);
66
-
67
- Screen.dpr = Configuration.dpr;
68
-
69
- if (!this.is_webgl2)
70
- {
71
- this._renderer.extensions.get('ANGLE_instanced_arrays');
72
- }
73
-
74
- this.blitter = new Blitter(this._renderer);
75
-
76
- this.canvas = this._renderer.domElement;
77
-
78
- this.no_render = new BaseRender();
79
-
80
- this.current_render_mode = this.no_render;
81
- Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
82
- Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
83
- Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
84
-
85
- this.generateDepthNormalTexture = false;
86
-
87
- this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
88
-
89
- this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
90
- this.resize_observer.observe(this.canvas);
91
- }
92
-
93
- get dom_element()
94
- {
95
- return this._renderer.domElement;
96
- }
97
-
98
- get depth_normals_RT()
99
- {
100
- return this.depth_and_normals_renderer.render_target;
101
- }
102
-
103
- set_state(new_state)
104
- {
105
- // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
106
-
107
- this.current_render_mode.on_exit(this, this._renderer);
108
- this.current_render_mode = new_state;
109
- this.current_render_mode.on_enter(this, this._renderer);
110
- }
111
-
112
- update()
113
- {
114
- if (this.generateDepthNormalTexture)
115
- {
116
- this.depth_and_normals_renderer.render(this);
117
- }
118
-
119
- this.__update_current_camera();
120
-
121
- if (CameraManager.current)
122
- {
123
- this.current_render_mode.render();
124
- }
125
-
126
- Screen.update();
127
- }
128
-
129
- __update_current_camera()
130
- {
131
- if (CameraManager.current)
132
- {
133
- CameraManager.current.aspect = Screen.aspect_ratio;
134
- CameraManager.current.updateProjectionMatrix();
135
- CameraManager.current.updateMatrix();
136
- CameraManager.current.updateMatrixWorld(true);
137
- }
138
- }
139
-
140
- render(scene, camera, RT, override_mat)
141
- {
142
- this.__apply_override_material(scene, override_mat);
143
-
144
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
145
- this._renderer.render(scene || SceneManager.current,
146
- camera || CameraManager.current);
147
-
148
- this.__apply_override_material(scene, undefined);
149
- }
150
-
151
- render_scene(scene)
152
- {
153
- if (scene.on_pre_render)
154
- {
155
- scene.on_pre_render();
156
- }
157
-
158
- if (scene.render)
159
- {
160
- scene.render();
161
- }
162
- else
163
- {
164
- this.render(scene, undefined);
165
- }
166
-
167
- if (scene.on_post_render)
168
- {
169
- scene.on_post_render();
170
- }
171
- }
172
-
173
- __apply_override_material(scene, mat)
174
- {
175
- mat = mat === undefined ? null : mat;
176
- if (scene)
177
- {
178
- scene.overrideMaterial = mat;
179
- }
180
- else
181
- {
182
- SceneManager.current.overrideMaterial = mat;
183
- }
184
- }
185
-
186
- readback_RT(RT, buffer)
187
- {
188
- this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
189
- }
190
-
191
- clear(RT, camera, clear_depth, clear_stencil)
192
- {
193
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
194
-
195
- if (camera)
196
- {
197
- this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
198
- }
199
-
200
- this._renderer.clear(!!camera, // clear color
201
- !!clear_depth,
202
- !!clear_stencil);
203
- }
204
-
205
- on_resize(entries)
206
- {
207
- for (const entry of entries)
208
- {
209
- Screen.dpr = Configuration.dpr;
210
- Screen.update_position(entry.contentRect.x, entry.contentRect.y);
211
- Screen.update_size(entry.contentRect.width, entry.contentRect.height);
212
-
213
- this.canvas.width = Screen.render_width;
214
- this.canvas.height = Screen.render_height;
215
-
216
- this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
217
-
218
- this.__update_current_camera();
219
- }
220
- }
221
-
222
- material_pass(mat, dst)
223
- {
224
- this.blitter.material_pass(mat, dst);
225
- }
226
-
227
- blit(src_RT, dst_RT, mat)
228
- {
229
- if (mat)
230
- {
231
- this.blitter.blit_with_material(src_RT, dst_RT, mat);
232
- }
233
- else
234
- {
235
- this.blitter.blit(src_RT, dst_RT);
236
- }
237
- }
238
-
239
- blit_clear_with_material(dst_RT, mat)
240
- {
241
- this.blitter.blit_clear_with_material(dst_RT, mat);
242
- }
243
-
244
- take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
245
- {
246
- // const ctx = this;
247
-
248
- const old_width = Screen.width;
249
- const old_height = Screen.height;
250
-
251
- const new_width = width;
252
- const new_height = height;
253
-
254
- const tile_width = 1024;
255
- const tile_height = 1024;
256
-
257
- const divisions_x = parseInt(Math.ceil(new_width / tile_width));
258
- const divisions_y = parseInt(Math.ceil(new_height / tile_height));
259
-
260
- Screen.update_size(tile_width, tile_height);
261
-
262
- this._renderer.setPixelRatio(1);
263
-
264
- this._renderer.setSize(tile_width, tile_height, false);
265
-
266
- const canvas_2d = document.createElement('canvas');
267
- const ctx_2D = canvas_2d.getContext('2d');
268
-
269
- ctx_2D.canvas.width = new_width;
270
- ctx_2D.canvas.height = new_height;
271
-
272
- CameraManager.current.aspect = Screen.aspect_ratio;
273
- CameraManager.current.updateMatrix();
274
- CameraManager.current.updateMatrixWorld(true);
275
-
276
- for (let x = 0; x < divisions_x; x++)
277
- {
278
- for (let y = 0; y < divisions_y; y++)
279
- {
280
- CameraManager.current.setViewOffset(new_width, new_height,
281
- Screen.width * x, Screen.height * y,
282
- Screen.width, Screen.height);
283
- this.current_render_mode.render();
284
-
285
- ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
286
- }
287
- }
288
-
289
- // transform the result canvas into a blob
290
- // from them the callback turns into a ULR and download it
291
- ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
292
-
293
- CameraManager.current.clearViewOffset();
294
-
295
- Screen.update_size(old_width, old_height);
296
- this._renderer.setPixelRatio(Configuration.dpr);
297
- this._renderer.setSize(old_width, old_height, false);
298
-
299
- CameraManager.current.aspect = Screen.aspect_ratio;
300
- CameraManager.current.updateMatrix();
301
- CameraManager.current.updateMatrixWorld(true);
302
- }
303
-
304
- download_screenshot(blob)
305
- {
306
- const link = document.createElement('a');
307
- link.download = 'Snapshot.png';
308
-
309
- link.href = URL.createObjectURL(blob);
310
- link.click();
311
-
312
- link.onclick = function()
313
- {
314
- requestAnimationFrame(function()
315
- {
316
- URL.revokeObjectURL(link.href);
317
- });
318
- link.removeAttribute('href');
319
- };
320
- }
321
-
322
- dispose()
323
- {
324
- this._renderer.dispose();
325
- this.current_render_mode.dispose();
326
- this.blitter.dispose();
327
- }
328
- }
329
-
330
- export default new Graphics();
1
+ import Configuration from './Configuration';
2
+ import BaseRender from './render_mode/BaseRender';
3
+ import Screen from './Screen';
4
+ import CameraManager from './CameraManager';
5
+ import SceneManager from './SceneManager';
6
+ import Capabilities from './Capabilities';
7
+ import DepthAndNormalsRenderer from './render_utilities/DepthAndNormalsRenderer';
8
+ import Blitter from './render_utilities/Blitter';
9
+
10
+ import { WebGLRenderer } from 'three';
11
+
12
+ class Graphics
13
+ {
14
+ init(canvas, context_attributes)
15
+ {
16
+ this._renderer = undefined;
17
+ this.blitter = undefined;
18
+ this.canvas = undefined;
19
+ this.no_render = undefined;
20
+ this.current_render_mode = undefined;
21
+ this.generateDepthNormalTexture = false;
22
+ this.depth_and_normals_renderer = undefined;
23
+
24
+ this.is_webgl2 = false;
25
+ this.canvas_context = undefined;
26
+ this.context_attributes = undefined;
27
+
28
+ this.context_attributes = {
29
+ alpha: true,
30
+ depth: true,
31
+ desynchronized: false,
32
+ stencil: false,
33
+ antialias: false,
34
+ premultipliedAlpha: true,
35
+ preserveDrawingBuffer: true,
36
+ powerPreference: 'high-performance',
37
+ logarithmicDepthBuffer: false
38
+ };
39
+
40
+ Object.assign(this.context_attributes, context_attributes);
41
+
42
+ if (context_attributes.force_webgl2)
43
+ {
44
+ this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
45
+ canvas.getContext('webgl', this.context_attributes) ||
46
+ canvas.getContext('experimental-webgl', this.context_attributes);
47
+ }
48
+ else
49
+ {
50
+ this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
51
+ canvas.getContext('experimental-webgl', this.context_attributes);
52
+ }
53
+
54
+ this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
55
+
56
+ // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
57
+
58
+ this._renderer = new WebGLRenderer({
59
+ canvas: canvas,
60
+ context: this.canvas_context
61
+ });
62
+
63
+ this._renderer.autoClear = false;
64
+
65
+ this._renderer.setPixelRatio(1);
66
+
67
+ Screen.dpr = Configuration.dpr;
68
+
69
+ if (!this.is_webgl2)
70
+ {
71
+ this._renderer.extensions.get('ANGLE_instanced_arrays');
72
+ }
73
+
74
+ this.blitter = new Blitter(this._renderer);
75
+
76
+ this.canvas = this._renderer.domElement;
77
+
78
+ this.no_render = new BaseRender();
79
+
80
+ this.current_render_mode = this.no_render;
81
+ Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
82
+ Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
83
+ Capabilities.fp_textures_available = this._renderer.capabilities.floatVertexTextures;
84
+
85
+ this.generateDepthNormalTexture = false;
86
+
87
+ this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
88
+
89
+ this.resize_observer = new ResizeObserver(this.on_resize.bind(this));
90
+ this.resize_observer.observe(this.canvas);
91
+ }
92
+
93
+ get dom_element()
94
+ {
95
+ return this._renderer.domElement;
96
+ }
97
+
98
+ get depth_normals_RT()
99
+ {
100
+ return this.depth_and_normals_renderer.render_target;
101
+ }
102
+
103
+ set_state(new_state)
104
+ {
105
+ // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
106
+
107
+ this.current_render_mode.on_exit(this, this._renderer);
108
+ this.current_render_mode = new_state;
109
+ this.current_render_mode.on_enter(this, this._renderer);
110
+ }
111
+
112
+ update()
113
+ {
114
+ if (this.generateDepthNormalTexture)
115
+ {
116
+ this.depth_and_normals_renderer.render(this);
117
+ }
118
+
119
+ this.__update_current_camera();
120
+
121
+ if (CameraManager.current)
122
+ {
123
+ this.current_render_mode.render();
124
+ }
125
+
126
+ Screen.update();
127
+ }
128
+
129
+ __update_current_camera()
130
+ {
131
+ if (CameraManager.current)
132
+ {
133
+ CameraManager.current.aspect = Screen.aspect_ratio;
134
+ CameraManager.current.updateProjectionMatrix();
135
+ CameraManager.current.updateMatrix();
136
+ CameraManager.current.updateMatrixWorld(true);
137
+ }
138
+ }
139
+
140
+ render(scene, camera, RT, override_mat)
141
+ {
142
+ this.__apply_override_material(scene, override_mat);
143
+
144
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
145
+ this._renderer.render(scene || SceneManager.current,
146
+ camera || CameraManager.current);
147
+
148
+ this.__apply_override_material(scene, undefined);
149
+ }
150
+
151
+ render_scene(scene)
152
+ {
153
+ if (scene.on_pre_render)
154
+ {
155
+ scene.on_pre_render();
156
+ }
157
+
158
+ if (scene.render)
159
+ {
160
+ scene.render();
161
+ }
162
+ else
163
+ {
164
+ this.render(scene, undefined);
165
+ }
166
+
167
+ if (scene.on_post_render)
168
+ {
169
+ scene.on_post_render();
170
+ }
171
+ }
172
+
173
+ __apply_override_material(scene, mat)
174
+ {
175
+ mat = mat === undefined ? null : mat;
176
+ if (scene)
177
+ {
178
+ scene.overrideMaterial = mat;
179
+ }
180
+ else
181
+ {
182
+ SceneManager.current.overrideMaterial = mat;
183
+ }
184
+ }
185
+
186
+ readback_RT(RT, buffer)
187
+ {
188
+ this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
189
+ }
190
+
191
+ clear(RT, camera, clear_depth, clear_stencil)
192
+ {
193
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
194
+
195
+ if (camera)
196
+ {
197
+ this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
198
+ }
199
+
200
+ this._renderer.clear(!!camera, // clear color
201
+ !!clear_depth,
202
+ !!clear_stencil);
203
+ }
204
+
205
+ on_resize(entries)
206
+ {
207
+ for (const entry of entries)
208
+ {
209
+ Screen.dpr = Configuration.dpr;
210
+ Screen.update_position(entry.contentRect.x, entry.contentRect.y);
211
+ Screen.update_size(entry.contentRect.width, entry.contentRect.height);
212
+
213
+ this.canvas.width = Screen.render_width;
214
+ this.canvas.height = Screen.render_height;
215
+
216
+ this._renderer.setViewport(0, 0, Screen.render_width, Screen.render_height);
217
+
218
+ this.__update_current_camera();
219
+ }
220
+ }
221
+
222
+ material_pass(mat, dst)
223
+ {
224
+ this.blitter.material_pass(mat, dst);
225
+ }
226
+
227
+ blit(src_RT, dst_RT, mat)
228
+ {
229
+ if (mat)
230
+ {
231
+ this.blitter.blit_with_material(src_RT, dst_RT, mat);
232
+ }
233
+ else
234
+ {
235
+ this.blitter.blit(src_RT, dst_RT);
236
+ }
237
+ }
238
+
239
+ blit_clear_with_material(dst_RT, mat)
240
+ {
241
+ this.blitter.blit_clear_with_material(dst_RT, mat);
242
+ }
243
+
244
+ take_screenshot(blob_callback, width = Screen.width, height = Screen.height)
245
+ {
246
+ // const ctx = this;
247
+
248
+ const old_width = Screen.width;
249
+ const old_height = Screen.height;
250
+
251
+ const new_width = width;
252
+ const new_height = height;
253
+
254
+ const tile_width = 1024;
255
+ const tile_height = 1024;
256
+
257
+ const divisions_x = parseInt(Math.ceil(new_width / tile_width));
258
+ const divisions_y = parseInt(Math.ceil(new_height / tile_height));
259
+
260
+ Screen.update_size(tile_width, tile_height);
261
+
262
+ this._renderer.setPixelRatio(1);
263
+
264
+ this._renderer.setSize(tile_width, tile_height, false);
265
+
266
+ const canvas_2d = document.createElement('canvas');
267
+ const ctx_2D = canvas_2d.getContext('2d');
268
+
269
+ ctx_2D.canvas.width = new_width;
270
+ ctx_2D.canvas.height = new_height;
271
+
272
+ CameraManager.current.aspect = Screen.aspect_ratio;
273
+ CameraManager.current.updateMatrix();
274
+ CameraManager.current.updateMatrixWorld(true);
275
+
276
+ for (let x = 0; x < divisions_x; x++)
277
+ {
278
+ for (let y = 0; y < divisions_y; y++)
279
+ {
280
+ CameraManager.current.setViewOffset(new_width, new_height,
281
+ Screen.width * x, Screen.height * y,
282
+ Screen.width, Screen.height);
283
+ this.current_render_mode.render();
284
+
285
+ ctx_2D.drawImage(this._renderer.domElement, Screen.width * x, Screen.height * y);
286
+ }
287
+ }
288
+
289
+ // transform the result canvas into a blob
290
+ // from them the callback turns into a ULR and download it
291
+ ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
292
+
293
+ CameraManager.current.clearViewOffset();
294
+
295
+ Screen.update_size(old_width, old_height);
296
+ this._renderer.setPixelRatio(Configuration.dpr);
297
+ this._renderer.setSize(old_width, old_height, false);
298
+
299
+ CameraManager.current.aspect = Screen.aspect_ratio;
300
+ CameraManager.current.updateMatrix();
301
+ CameraManager.current.updateMatrixWorld(true);
302
+ }
303
+
304
+ download_screenshot(blob)
305
+ {
306
+ const link = document.createElement('a');
307
+ link.download = 'Snapshot.png';
308
+
309
+ link.href = URL.createObjectURL(blob);
310
+ link.click();
311
+
312
+ link.onclick = function()
313
+ {
314
+ requestAnimationFrame(function()
315
+ {
316
+ URL.revokeObjectURL(link.href);
317
+ });
318
+ link.removeAttribute('href');
319
+ };
320
+ }
321
+
322
+ dispose()
323
+ {
324
+ this._renderer.dispose();
325
+ this.current_render_mode.dispose();
326
+ this.blitter.dispose();
327
+ }
328
+ }
329
+
330
+ export default new Graphics();