ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,312 +1,312 @@
1
- import { Vector2 } from 'three';
2
- import { ShaderMaterial } from 'three';
3
- import { Mesh } from 'three';
4
- import { DataTexture } from 'three';
5
- import { RGBAFormat } from 'three';
6
- import { RGBFormat } from 'three';
7
- import { FloatType } from 'three';
8
-
9
- export default class GeometryBatch
10
- {
11
- constructor(geometry, batch_width)
12
- {
13
- this.geometry = geometry;
14
-
15
- this.material = undefined;
16
- this.uniforms = {};
17
- this.batch_width = batch_width;
18
-
19
- this.data_textures = [];
20
-
21
- this.object_names = undefined;
22
-
23
- this.zero_offset = new Vector2();
24
- this.write_offset = new Vector2();
25
-
26
- this.uniform_dirty_count = 0;
27
-
28
- this.tmp_uploaded_data_count = 0;
29
- }
30
-
31
- init(object_names, vert_shader, frag_shader)
32
- {
33
- this.material = new ShaderMaterial({
34
- uniforms: this.uniforms,
35
- vertexShader: vert_shader,
36
- fragmentShader: frag_shader
37
- });
38
- this.object_names = object_names;
39
- }
40
-
41
- add_global_uniform(name, data)
42
- {
43
- this.uniforms[name] = { value: data };
44
- this.material.needsUpdate = true;
45
- }
46
-
47
- set_global_uniform(name, data)
48
- {
49
- this.uniforms[name].value = data;
50
- }
51
-
52
- add_object_uniform_v3(uniform_name, default_value_v3)
53
- {
54
- const src_tex = this.__create_rgb_texture(this.batch_width);
55
- const dst_tex = this.__create_rgb_texture(this.batch_width);
56
- const one_pixel_tex = this.__create_rgb_texture(1);
57
-
58
- const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
59
-
60
- if (default_value_v3)
61
- {
62
- this.__flood_data_texture_rgb(new_data_tex, default_value_v3);
63
- }
64
- }
65
-
66
- add_object_uniform_v4(uniform_name, default_value_v4)
67
- {
68
- const src_tex = this.__create_rgba_texture(this.batch_width);
69
- const dst_tex = this.__create_rgba_texture(this.batch_width);
70
- const one_pixel_tex = this.__create_rgba_texture(1);
71
-
72
- const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
73
-
74
- if (default_value_v4)
75
- {
76
- this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
77
- }
78
- }
79
-
80
- add_object_uniform_v4_float(uniform_name, default_value_v4)
81
- {
82
- const src_tex = this.__create_rgba_float_texture(this.batch_width);
83
- const dst_tex = this.__create_rgba_float_texture(this.batch_width);
84
- const one_pixel_tex = this.__create_rgba_float_texture(1);
85
-
86
- const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
87
-
88
- if (default_value_v4)
89
- {
90
- this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
91
- }
92
- }
93
-
94
- set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
95
- {
96
- const obj_index = this.__get_object_index(object_name);
97
- const data_texture = this.__get_data_texture(uniform_name);
98
-
99
- this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
100
- this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
101
-
102
- data_texture.last_accessed_index = obj_index;
103
-
104
- data_texture.dirty_count++;
105
- }
106
-
107
- set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
108
- {
109
- const obj_index = this.__get_object_index(object_name);
110
- const data_texture = this.__get_data_texture(uniform_name);
111
-
112
- this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
113
- this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
114
- data_texture.last_accessed_index = obj_index;
115
-
116
- data_texture.dirty_count++;
117
- }
118
-
119
- upload_texture_data(renderer, upload_budget)
120
- {
121
- for (let i = 0; i < this.data_textures.length; i++)
122
- {
123
- if (upload_budget > 0 && this.data_textures[i].dirty_count > 0)
124
- {
125
- if (this.data_textures[i].dirty_count === 1)
126
- {
127
- this.__partial_texture_data_upload(renderer, this.data_textures[i]);
128
- }
129
- if (this.data_textures[i].dirty_count > 1)
130
- {
131
- this.__full_texture_data_upload(renderer, this.data_textures[i]);
132
- }
133
-
134
- this.data_textures[i].dirty_count = 0;
135
-
136
- upload_budget--;
137
- }
138
- }
139
- }
140
-
141
- get_uniform_dirty_count()
142
- {
143
- this.uniform_dirty_count = 0;
144
- for (let i = 0; i < this.data_textures.length; i++)
145
- {
146
- if (this.data_textures[i].dirty_count > 0)
147
- {
148
- this.uniform_dirty_count++;
149
- }
150
- }
151
- return this.uniform_dirty_count;
152
- }
153
-
154
- __full_texture_data_upload(renderer, texture_data)
155
- {
156
- // console.log("full texture update of"+ texture_data.name);
157
- texture_data.dst.needsUpdate = true;
158
- renderer.copyTextureToTexture(
159
- this.zero_offset,
160
- texture_data.src,
161
- texture_data.dst
162
- );
163
- }
164
-
165
- __partial_texture_data_upload(renderer, texture_data)
166
- {
167
- // console.log("partial texture update"+ texture_data.name);
168
- const index = texture_data.last_accessed_index;
169
- if (index === -1)
170
- {
171
- return;
172
- }
173
-
174
- this.write_offset.y = Math.floor(index / this.batch_width);
175
- this.write_offset.x = index - this.batch_width * this.write_offset.y;
176
- renderer.copyTextureToTexture(
177
- this.write_offset,
178
- texture_data.one_pixel,
179
- texture_data.dst
180
- );
181
- }
182
-
183
- get_mesh()
184
- {
185
- return new Mesh(this.geometry, this.material);
186
- }
187
-
188
- __set_pixel_rgb(data_texture, index, vector3, use_r, use_g, use_b)
189
- {
190
- if (use_r)
191
- {
192
- data_texture.image.data[index * 3 + 0] = vector3.x;
193
- }
194
- if (use_g)
195
- {
196
- data_texture.image.data[index * 3 + 1] = vector3.y;
197
- }
198
- if (use_b)
199
- {
200
- data_texture.image.data[index * 3 + 2] = vector3.z;
201
- }
202
- }
203
-
204
- __set_pixel_rgba(data_texture, index, vector4, use_r, use_g, use_b, use_a)
205
- {
206
- if (use_r)
207
- {
208
- data_texture.image.data[index * 4 + 0] = vector4.x;
209
- }
210
- if (use_g)
211
- {
212
- data_texture.image.data[index * 4 + 1] = vector4.y;
213
- }
214
- if (use_b)
215
- {
216
- data_texture.image.data[index * 4 + 2] = vector4.z;
217
- }
218
- if (use_a)
219
- {
220
- data_texture.image.data[index * 4 + 3] = vector4.w;
221
- }
222
- }
223
-
224
- __flood_data_texture_rgb(data_texture, v3)
225
- {
226
- for (let i = 0; i < this.batch_width * this.batch_width; i++)
227
- {
228
- this.__set_pixel_rgb(data_texture.src, i, v3, true, true, true);
229
- data_texture.dirty_count++;
230
- }
231
- }
232
-
233
- __flood_data_texture_rgba(data_texture, v4)
234
- {
235
- for (let i = 0; i < this.batch_width * this.batch_width; i++)
236
- {
237
- this.__set_pixel_rgba(data_texture.src, i, v4, true, true, true, true);
238
- data_texture.dirty_count++;
239
- }
240
- }
241
-
242
- __create_rgb_texture(width)
243
- {
244
- const data = new Uint8Array(3 * width * width);
245
- return new DataTexture(data, width, width, RGBFormat);
246
- }
247
-
248
- __create_rgba_texture(width)
249
- {
250
- const data = new Uint8Array(4 * width * width);
251
- return new DataTexture(data, width, width, RGBAFormat);
252
- }
253
-
254
- __create_rgba_float_texture(width)
255
- {
256
- const data = new Float32Array(4 * width * width);
257
- return new DataTexture(data, width, width, RGBAFormat, FloatType);
258
- }
259
-
260
- __get_data_texture(uniform_name)
261
- {
262
- for (let i = 0; i < this.data_textures.length; i++)
263
- {
264
- if (this.data_textures[i].name === uniform_name)
265
- {
266
- return this.data_textures[i];
267
- }
268
- }
269
- console.error('Data texture ' + uniform_name + ' does not exist');
270
- return undefined;
271
- }
272
-
273
- __get_object_index(name)
274
- {
275
- for (let i = 0; i < this.object_names.length; i++)
276
- {
277
- if (this.object_names[i] === name)
278
- {
279
- return i;
280
- }
281
- }
282
- console.error('the name ' + name + ' is not contained in this batch');
283
- return undefined;
284
- }
285
-
286
- __add_data_texture(uniform_name, src_texture, dst_texture, one_pixel_text)
287
- {
288
- dst_texture.needsUpdate = true;
289
-
290
- this.data_textures.push({
291
- name: uniform_name,
292
- src: src_texture,
293
- dst: dst_texture,
294
- one_pixel: one_pixel_text,
295
- last_accessed_index: -1,
296
- dirty_count: 0
297
- });
298
-
299
- this.uniforms[uniform_name] = { value: dst_texture };
300
- return this.data_textures[this.data_textures.length - 1];
301
- }
302
-
303
- dispose()
304
- {
305
- for (let i = 0; i < this.data_textures.length; i++)
306
- {
307
- this.data_textures[i].src.dispose();
308
- this.data_textures[i].dst.dispose();
309
- this.data_textures[i].one_pixel.dispose();
310
- }
311
- }
312
- }
1
+ import { Vector2 } from 'three';
2
+ import { ShaderMaterial } from 'three';
3
+ import { Mesh } from 'three';
4
+ import { DataTexture } from 'three';
5
+ import { RGBAFormat } from 'three';
6
+ import { RGBFormat } from 'three';
7
+ import { FloatType } from 'three';
8
+
9
+ export default class GeometryBatch
10
+ {
11
+ constructor(geometry, batch_width)
12
+ {
13
+ this.geometry = geometry;
14
+
15
+ this.material = undefined;
16
+ this.uniforms = {};
17
+ this.batch_width = batch_width;
18
+
19
+ this.data_textures = [];
20
+
21
+ this.object_names = undefined;
22
+
23
+ this.zero_offset = new Vector2();
24
+ this.write_offset = new Vector2();
25
+
26
+ this.uniform_dirty_count = 0;
27
+
28
+ this.tmp_uploaded_data_count = 0;
29
+ }
30
+
31
+ init(object_names, vert_shader, frag_shader)
32
+ {
33
+ this.material = new ShaderMaterial({
34
+ uniforms: this.uniforms,
35
+ vertexShader: vert_shader,
36
+ fragmentShader: frag_shader
37
+ });
38
+ this.object_names = object_names;
39
+ }
40
+
41
+ add_global_uniform(name, data)
42
+ {
43
+ this.uniforms[name] = { value: data };
44
+ this.material.needsUpdate = true;
45
+ }
46
+
47
+ set_global_uniform(name, data)
48
+ {
49
+ this.uniforms[name].value = data;
50
+ }
51
+
52
+ add_object_uniform_v3(uniform_name, default_value_v3)
53
+ {
54
+ const src_tex = this.__create_rgb_texture(this.batch_width);
55
+ const dst_tex = this.__create_rgb_texture(this.batch_width);
56
+ const one_pixel_tex = this.__create_rgb_texture(1);
57
+
58
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
59
+
60
+ if (default_value_v3)
61
+ {
62
+ this.__flood_data_texture_rgb(new_data_tex, default_value_v3);
63
+ }
64
+ }
65
+
66
+ add_object_uniform_v4(uniform_name, default_value_v4)
67
+ {
68
+ const src_tex = this.__create_rgba_texture(this.batch_width);
69
+ const dst_tex = this.__create_rgba_texture(this.batch_width);
70
+ const one_pixel_tex = this.__create_rgba_texture(1);
71
+
72
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
73
+
74
+ if (default_value_v4)
75
+ {
76
+ this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
77
+ }
78
+ }
79
+
80
+ add_object_uniform_v4_float(uniform_name, default_value_v4)
81
+ {
82
+ const src_tex = this.__create_rgba_float_texture(this.batch_width);
83
+ const dst_tex = this.__create_rgba_float_texture(this.batch_width);
84
+ const one_pixel_tex = this.__create_rgba_float_texture(1);
85
+
86
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
87
+
88
+ if (default_value_v4)
89
+ {
90
+ this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
91
+ }
92
+ }
93
+
94
+ set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
95
+ {
96
+ const obj_index = this.__get_object_index(object_name);
97
+ const data_texture = this.__get_data_texture(uniform_name);
98
+
99
+ this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
100
+ this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
101
+
102
+ data_texture.last_accessed_index = obj_index;
103
+
104
+ data_texture.dirty_count++;
105
+ }
106
+
107
+ set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
108
+ {
109
+ const obj_index = this.__get_object_index(object_name);
110
+ const data_texture = this.__get_data_texture(uniform_name);
111
+
112
+ this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
113
+ this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
114
+ data_texture.last_accessed_index = obj_index;
115
+
116
+ data_texture.dirty_count++;
117
+ }
118
+
119
+ upload_texture_data(renderer, upload_budget)
120
+ {
121
+ for (let i = 0; i < this.data_textures.length; i++)
122
+ {
123
+ if (upload_budget > 0 && this.data_textures[i].dirty_count > 0)
124
+ {
125
+ if (this.data_textures[i].dirty_count === 1)
126
+ {
127
+ this.__partial_texture_data_upload(renderer, this.data_textures[i]);
128
+ }
129
+ if (this.data_textures[i].dirty_count > 1)
130
+ {
131
+ this.__full_texture_data_upload(renderer, this.data_textures[i]);
132
+ }
133
+
134
+ this.data_textures[i].dirty_count = 0;
135
+
136
+ upload_budget--;
137
+ }
138
+ }
139
+ }
140
+
141
+ get_uniform_dirty_count()
142
+ {
143
+ this.uniform_dirty_count = 0;
144
+ for (let i = 0; i < this.data_textures.length; i++)
145
+ {
146
+ if (this.data_textures[i].dirty_count > 0)
147
+ {
148
+ this.uniform_dirty_count++;
149
+ }
150
+ }
151
+ return this.uniform_dirty_count;
152
+ }
153
+
154
+ __full_texture_data_upload(renderer, texture_data)
155
+ {
156
+ // console.log("full texture update of"+ texture_data.name);
157
+ texture_data.dst.needsUpdate = true;
158
+ renderer.copyTextureToTexture(
159
+ this.zero_offset,
160
+ texture_data.src,
161
+ texture_data.dst
162
+ );
163
+ }
164
+
165
+ __partial_texture_data_upload(renderer, texture_data)
166
+ {
167
+ // console.log("partial texture update"+ texture_data.name);
168
+ const index = texture_data.last_accessed_index;
169
+ if (index === -1)
170
+ {
171
+ return;
172
+ }
173
+
174
+ this.write_offset.y = Math.floor(index / this.batch_width);
175
+ this.write_offset.x = index - this.batch_width * this.write_offset.y;
176
+ renderer.copyTextureToTexture(
177
+ this.write_offset,
178
+ texture_data.one_pixel,
179
+ texture_data.dst
180
+ );
181
+ }
182
+
183
+ get_mesh()
184
+ {
185
+ return new Mesh(this.geometry, this.material);
186
+ }
187
+
188
+ __set_pixel_rgb(data_texture, index, vector3, use_r, use_g, use_b)
189
+ {
190
+ if (use_r)
191
+ {
192
+ data_texture.image.data[index * 3 + 0] = vector3.x;
193
+ }
194
+ if (use_g)
195
+ {
196
+ data_texture.image.data[index * 3 + 1] = vector3.y;
197
+ }
198
+ if (use_b)
199
+ {
200
+ data_texture.image.data[index * 3 + 2] = vector3.z;
201
+ }
202
+ }
203
+
204
+ __set_pixel_rgba(data_texture, index, vector4, use_r, use_g, use_b, use_a)
205
+ {
206
+ if (use_r)
207
+ {
208
+ data_texture.image.data[index * 4 + 0] = vector4.x;
209
+ }
210
+ if (use_g)
211
+ {
212
+ data_texture.image.data[index * 4 + 1] = vector4.y;
213
+ }
214
+ if (use_b)
215
+ {
216
+ data_texture.image.data[index * 4 + 2] = vector4.z;
217
+ }
218
+ if (use_a)
219
+ {
220
+ data_texture.image.data[index * 4 + 3] = vector4.w;
221
+ }
222
+ }
223
+
224
+ __flood_data_texture_rgb(data_texture, v3)
225
+ {
226
+ for (let i = 0; i < this.batch_width * this.batch_width; i++)
227
+ {
228
+ this.__set_pixel_rgb(data_texture.src, i, v3, true, true, true);
229
+ data_texture.dirty_count++;
230
+ }
231
+ }
232
+
233
+ __flood_data_texture_rgba(data_texture, v4)
234
+ {
235
+ for (let i = 0; i < this.batch_width * this.batch_width; i++)
236
+ {
237
+ this.__set_pixel_rgba(data_texture.src, i, v4, true, true, true, true);
238
+ data_texture.dirty_count++;
239
+ }
240
+ }
241
+
242
+ __create_rgb_texture(width)
243
+ {
244
+ const data = new Uint8Array(3 * width * width);
245
+ return new DataTexture(data, width, width, RGBFormat);
246
+ }
247
+
248
+ __create_rgba_texture(width)
249
+ {
250
+ const data = new Uint8Array(4 * width * width);
251
+ return new DataTexture(data, width, width, RGBAFormat);
252
+ }
253
+
254
+ __create_rgba_float_texture(width)
255
+ {
256
+ const data = new Float32Array(4 * width * width);
257
+ return new DataTexture(data, width, width, RGBAFormat, FloatType);
258
+ }
259
+
260
+ __get_data_texture(uniform_name)
261
+ {
262
+ for (let i = 0; i < this.data_textures.length; i++)
263
+ {
264
+ if (this.data_textures[i].name === uniform_name)
265
+ {
266
+ return this.data_textures[i];
267
+ }
268
+ }
269
+ console.error('Data texture ' + uniform_name + ' does not exist');
270
+ return undefined;
271
+ }
272
+
273
+ __get_object_index(name)
274
+ {
275
+ for (let i = 0; i < this.object_names.length; i++)
276
+ {
277
+ if (this.object_names[i] === name)
278
+ {
279
+ return i;
280
+ }
281
+ }
282
+ console.error('the name ' + name + ' is not contained in this batch');
283
+ return undefined;
284
+ }
285
+
286
+ __add_data_texture(uniform_name, src_texture, dst_texture, one_pixel_text)
287
+ {
288
+ dst_texture.needsUpdate = true;
289
+
290
+ this.data_textures.push({
291
+ name: uniform_name,
292
+ src: src_texture,
293
+ dst: dst_texture,
294
+ one_pixel: one_pixel_text,
295
+ last_accessed_index: -1,
296
+ dirty_count: 0
297
+ });
298
+
299
+ this.uniforms[uniform_name] = { value: dst_texture };
300
+ return this.data_textures[this.data_textures.length - 1];
301
+ }
302
+
303
+ dispose()
304
+ {
305
+ for (let i = 0; i < this.data_textures.length; i++)
306
+ {
307
+ this.data_textures[i].src.dispose();
308
+ this.data_textures[i].dst.dispose();
309
+ this.data_textures[i].one_pixel.dispose();
310
+ }
311
+ }
312
+ }