ohzi-core 6.4.0 → 6.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +51 -51
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +23 -23
- package/src/Browser.js +79 -79
- package/src/CameraManager.js +19 -19
- package/src/Capabilities.js +11 -11
- package/src/Configuration.js +22 -22
- package/src/CustomBezierCurve.js +44 -44
- package/src/Debug.js +260 -260
- package/src/EventManager.js +150 -150
- package/src/Graphics.js +330 -330
- package/src/Initializer.js +57 -57
- package/src/Input.js +24 -21
- package/src/KeyboardInput.js +146 -128
- package/src/OS.js +58 -58
- package/src/OrthographicCamera.js +13 -13
- package/src/PerspectiveCamera.js +13 -13
- package/src/ReflectionPlaneContext.js +17 -17
- package/src/RenderLayers.js +28 -28
- package/src/RenderLoop.js +97 -97
- package/src/RenderOrder.js +38 -38
- package/src/ResourceContainer.js +39 -39
- package/src/SceneManager.js +44 -44
- package/src/Screen.js +69 -69
- package/src/Time.js +38 -38
- package/src/UI.js +90 -90
- package/src/action_sequencer/ActionEvent.js +15 -15
- package/src/action_sequencer/ActionInterpolator.js +23 -23
- package/src/action_sequencer/ActionSequencer.js +246 -246
- package/src/action_sequencer/NumberInterpolator.js +25 -25
- package/src/action_sequencer/VectorInterpolator.js +20 -20
- package/src/blitter_index.js +13 -13
- package/src/canvas_drawer/CanvasDrawer.js +111 -111
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
- package/src/components/AudioClip.js +55 -55
- package/src/components/AxisHelper.js +58 -58
- package/src/components/BaseObject.js +45 -45
- package/src/components/EdgeMesh.js +151 -151
- package/src/components/GeometryEdgeVisualizer.js +45 -45
- package/src/components/Grid.js +33 -33
- package/src/components/Line.js +199 -199
- package/src/components/MultiLinePath.js +19 -19
- package/src/components/MultiLineText2D.js +62 -62
- package/src/components/ObjectAxis.js +20 -20
- package/src/components/ObjectOrientedBoundingBox.js +201 -201
- package/src/components/PlaneHelper.js +36 -36
- package/src/components/Shape2D.js +42 -42
- package/src/components/Shape3D.js +38 -38
- package/src/components/Text2D.js +39 -39
- package/src/components/UIElement.js +208 -208
- package/src/components/UpdatableMaterialMesh.js +16 -16
- package/src/components/WorldImage.js +91 -91
- package/src/components/mouse_interactors/ObjectRotator.js +61 -61
- package/src/components/sdf_text/SDFText.js +154 -154
- package/src/components/sdf_text/SDFTextBatch.js +193 -193
- package/src/components/sdf_text/TextGlyph.js +15 -15
- package/src/data_textures/CustomDataTexture.js +51 -51
- package/src/data_textures/RGBADataTexture.js +12 -12
- package/src/data_textures/RGBAFloatDataTexture.js +12 -12
- package/src/data_textures/RGBDataTexture.js +12 -12
- package/src/data_textures/RGBFloatDataTexture.js +12 -12
- package/src/editor/ManipulatorHandle.js +70 -70
- package/src/editor/ObjectEditor.js +66 -66
- package/src/editor/ObjectManipulator.js +118 -118
- package/src/editor/ObjectPicker.js +75 -75
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +87 -87
- package/src/gpu_particles/ParticleAttribute.js +83 -83
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
- package/src/html_utilities/CSSAnimator.js +64 -64
- package/src/html_utilities/css_animator_states/Animating.js +45 -45
- package/src/html_utilities/css_animator_states/Idle.js +25 -25
- package/src/index.js +211 -211
- package/src/materials/AddMaterial.js +17 -17
- package/src/materials/AlphaFilterMaterial.js +20 -20
- package/src/materials/BaseShaderMaterial.js +19 -19
- package/src/materials/BlitMaterial.js +28 -28
- package/src/materials/BloomComposeMaterial.js +22 -22
- package/src/materials/BoxBlurMaterial.js +13 -13
- package/src/materials/ClearAlphaMaterial.js +13 -13
- package/src/materials/ClearColorMaterial.js +31 -31
- package/src/materials/ClearDepthNormalMaterial.js +13 -13
- package/src/materials/DeferredRendererComposeMaterial.js +32 -32
- package/src/materials/DepthNormalMaterial.js +28 -28
- package/src/materials/DisplayNormalTextureMaterial.js +15 -15
- package/src/materials/DualFilteringBlurMaterial.js +11 -11
- package/src/materials/FXAAMaterial.js +10 -10
- package/src/materials/GaussianBlurMaterial.js +28 -28
- package/src/materials/LuminosityHighPassMaterial.js +15 -15
- package/src/materials/MedianFilterMaterial.js +42 -42
- package/src/materials/NormalMaterial.js +17 -17
- package/src/materials/SDFScreenTextMaterial.js +31 -31
- package/src/materials/SDFTextMaterial.js +37 -37
- package/src/materials/SSAOComposeMaterial.js +11 -11
- package/src/materials/SSAOMaterial.js +66 -66
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
- package/src/materials/UIElementMaterial.js +25 -25
- package/src/materials/UnrealBloomComposeMaterial.js +95 -95
- package/src/materials/UnrealBlurMaterial.js +17 -17
- package/src/materials/UnrealComposeMaterial.js +24 -24
- package/src/materials/ViewPositionMaterial.js +17 -17
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
- package/src/object_pool/Pool.js +73 -73
- package/src/primitives/Arrow.js +57 -57
- package/src/primitives/Cube.js +17 -17
- package/src/primitives/HorizontalPlane.js +18 -18
- package/src/primitives/Sphere.js +15 -15
- package/src/primitives/VerticalPlane.js +17 -17
- package/src/raycast/GroupRaycaster.js +41 -41
- package/src/raycast/PlaneDragResolver.js +89 -89
- package/src/raycast/PlaneRaycastResolver.js +22 -22
- package/src/raycast/PlaneRaycaster.js +23 -23
- package/src/raycast/RaycastResolver.js +22 -22
- package/src/raycast/SurfaceDragResolver.js +77 -77
- package/src/raycast/states/BaseState.js +16 -16
- package/src/raycast/states/IdleState.js +17 -17
- package/src/raycast/states/OnRaycastEnter.js +15 -15
- package/src/raycast/states/OnRaycastExit.js +16 -16
- package/src/raycast/states/OnRaycastHover.js +25 -25
- package/src/render_mode/BaseRender.js +32 -32
- package/src/render_mode/BloomRender.js +60 -60
- package/src/render_mode/DebugNormalsRender.js +20 -20
- package/src/render_mode/DeferredRender.js +112 -112
- package/src/render_mode/NormalAORender.js +71 -71
- package/src/render_mode/NormalRender.js +36 -36
- package/src/render_mode/OutlineRender.js +154 -154
- package/src/render_mode/PlanarReflectionsRender.js +118 -118
- package/src/render_mode/TransparencyMixRender.js +143 -143
- package/src/render_mode/UnrealBloomRender.js +109 -109
- package/src/render_utilities/Blitter.js +99 -99
- package/src/render_utilities/Blurrer.js +29 -29
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
- package/src/render_utilities/DualFilteringBlurrer.js +56 -56
- package/src/render_utilities/GaussianBlurrer.js +146 -146
- package/src/render_utilities/MedianFilter.js +66 -66
- package/src/render_utilities/ViewPositionRenderer.js +48 -48
- package/src/resource_loader/BasisLoader.js +42 -42
- package/src/resource_loader/FontLoader.js +39 -39
- package/src/resource_loader/JSONLoader.js +40 -40
- package/src/resource_loader/OBJLoader.js +39 -39
- package/src/resource_loader/PointArrayLoader.js +63 -63
- package/src/resource_loader/RGBETextureLoader.js +42 -42
- package/src/resource_loader/VideoLoader.js +20 -20
- package/src/shaders/add/add.frag +8 -8
- package/src/shaders/anti_aliasing/fxaa.frag +71 -71
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +36 -36
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +7 -7
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +54 -54
- package/src/static_batcher/GeometryBatch.js +312 -312
- package/src/static_batcher/GeometryBatcher.js +63 -63
- package/src/static_batcher/MeshBatcher.js +56 -56
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
- package/src/ui/ui_element_state/OnIdle.js +17 -17
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
- package/src/ui/ui_element_state/OnMouseExit.js +15 -15
- package/src/ui/ui_element_state/OnMouseHover.js +31 -31
- package/src/ui/ui_element_state/UIElementState.js +18 -18
- package/src/utilities/ArrayUtilities.js +55 -55
- package/src/utilities/CameraUtilities.js +210 -210
- package/src/utilities/EasingFunctions.js +226 -226
- package/src/utilities/FrustumPointFitter.js +255 -255
- package/src/utilities/GeometryUtilities.js +74 -74
- package/src/utilities/ImageUtilities.js +26 -26
- package/src/utilities/MeshSampler.js +152 -152
- package/src/utilities/ModelUtilities.js +161 -161
- package/src/utilities/OMath.js +155 -155
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
- package/src/utilities/StringUtilities.js +32 -32
- package/src/utilities/TimeUtilities.js +22 -22
- package/src/utilities/Validation.js +34 -34
- package/src/view_components/ApplicationView.js +60 -60
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +68 -68
- package/src/view_components/ViewContext.js +14 -14
- package/src/view_components/ViewManager.js +147 -147
- package/src/view_components/ViewState.js +54 -54
- package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
- package/types/BaseApplication.d.ts +8 -8
- package/types/Browser.d.ts +12 -12
- package/types/CameraManager.d.ts +8 -8
- package/types/Capabilities.d.ts +6 -6
- package/types/Configuration.d.ts +6 -6
- package/types/Debug.d.ts +38 -38
- package/types/EventManager.d.ts +42 -42
- package/types/Graphics.d.ts +35 -35
- package/types/Initializer.d.ts +4 -4
- package/types/Input.d.ts +8 -8
- package/types/OS.d.ts +18 -18
- package/types/OrthographicCamera.d.ts +5 -5
- package/types/PerspectiveCamera.d.ts +5 -5
- package/types/ReflectionPlaneContext.d.ts +6 -6
- package/types/RenderLayers.d.ts +6 -6
- package/types/RenderLoop.d.ts +13 -13
- package/types/ResourceContainer.d.ts +8 -8
- package/types/SceneManager.d.ts +10 -10
- package/types/Screen.d.ts +17 -17
- package/types/Time.d.ts +11 -11
- package/types/UI.d.ts +15 -15
- package/types/action_sequencer/ActionEvent.d.ts +6 -6
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
- package/types/action_sequencer/ActionSequencer.d.ts +30 -30
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
- package/types/components/AudioClip.d.ts +12 -12
- package/types/components/AxisHelper.d.ts +6 -6
- package/types/components/BaseObject.d.ts +5 -5
- package/types/components/EdgeMesh.d.ts +13 -13
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
- package/types/components/Grid.d.ts +2 -2
- package/types/components/Line.d.ts +16 -16
- package/types/components/MultiLinePath.d.ts +4 -4
- package/types/components/MultiLineText2D.d.ts +10 -10
- package/types/components/ObjectAxis.d.ts +3 -3
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
- package/types/components/PlaneHelper.d.ts +6 -6
- package/types/components/Shape2D.d.ts +4 -4
- package/types/components/Shape3D.d.ts +3 -3
- package/types/components/Text2D.d.ts +13 -13
- package/types/components/UIElement.d.ts +52 -52
- package/types/components/UpdatableMaterialMesh.d.ts +4 -4
- package/types/components/WorldImage.d.ts +13 -13
- package/types/components/sdf_text/SDFText.d.ts +30 -30
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
- package/types/components/sdf_text/TextGlyph.d.ts +6 -6
- package/types/editor/ManipulatorHandle.d.ts +14 -14
- package/types/editor/ObjectEditor.d.ts +16 -16
- package/types/editor/ObjectManipulator.d.ts +19 -19
- package/types/editor/ObjectPicker.d.ts +16 -16
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
- package/types/html_utilities/CSSAnimator.d.ts +30 -30
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
- package/types/index.d.ts +89 -89
- package/types/materials/AddMaterial.d.ts +5 -5
- package/types/materials/AlphaFilterMaterial.d.ts +6 -6
- package/types/materials/BaseShaderMaterial.d.ts +3 -3
- package/types/materials/BlitMaterial.d.ts +3 -3
- package/types/materials/BloomComposeMaterial.d.ts +7 -7
- package/types/materials/BoxBlurMaterial.d.ts +4 -4
- package/types/materials/ClearAlphaMaterial.d.ts +3 -3
- package/types/materials/ClearColorMaterial.d.ts +7 -7
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
- package/types/materials/DepthNormalMaterial.d.ts +4 -4
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
- package/types/materials/FXAAMaterial.d.ts +3 -3
- package/types/materials/GaussianBlurMaterial.d.ts +6 -6
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
- package/types/materials/MedianFilterMaterial.d.ts +6 -6
- package/types/materials/NormalMaterial.d.ts +2 -2
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
- package/types/materials/SDFTextMaterial.d.ts +12 -12
- package/types/materials/SSAOComposeMaterial.d.ts +4 -4
- package/types/materials/SSAOMaterial.d.ts +6 -6
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
- package/types/materials/UIElementMaterial.d.ts +7 -7
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
- package/types/materials/UnrealBlurMaterial.d.ts +4 -4
- package/types/materials/UnrealComposeMaterial.d.ts +4 -4
- package/types/materials/ViewPositionMaterial.d.ts +3 -3
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
- package/types/object_pool/Pool.d.ts +10 -10
- package/types/primitives/Arrow.d.ts +8 -8
- package/types/primitives/Cube.d.ts +3 -3
- package/types/primitives/HorizontalPlane.d.ts +3 -3
- package/types/primitives/Sphere.d.ts +3 -3
- package/types/primitives/VerticalPlane.d.ts +3 -3
- package/types/raycast/GroupRaycaster.d.ts +13 -13
- package/types/raycast/PlaneDragResolver.d.ts +14 -14
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
- package/types/raycast/PlaneRaycaster.d.ts +7 -7
- package/types/raycast/RaycastResolver.d.ts +5 -5
- package/types/raycast/SurfaceDragResolver.d.ts +13 -13
- package/types/raycast/states/BaseState.d.ts +5 -5
- package/types/raycast/states/IdleState.d.ts +5 -5
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
- package/types/raycast/states/OnRaycastExit.d.ts +4 -4
- package/types/raycast/states/OnRaycastHover.d.ts +4 -4
- package/types/render_mode/BaseRender.d.ts +7 -7
- package/types/render_mode/BloomRender.d.ts +10 -10
- package/types/render_mode/DebugNormalsRender.d.ts +4 -4
- package/types/render_mode/DeferredRender.d.ts +9 -9
- package/types/render_mode/NormalAORender.d.ts +16 -16
- package/types/render_mode/NormalRender.d.ts +4 -4
- package/types/render_mode/OutlineRender.d.ts +20 -20
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
- package/types/render_mode/TransparencyMixRender.d.ts +21 -21
- package/types/render_mode/UnrealBloomRender.d.ts +19 -19
- package/types/render_utilities/Blitter.d.ts +16 -16
- package/types/render_utilities/Blurrer.d.ts +9 -9
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
- package/types/render_utilities/MedianFilter.d.ts +10 -10
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
- package/types/resource_loader/AbstractLoader.d.ts +18 -18
- package/types/resource_loader/AudioLoader.d.ts +8 -8
- package/types/resource_loader/BasisLoader.d.ts +6 -6
- package/types/resource_loader/CubemapLoader.d.ts +7 -7
- package/types/resource_loader/DAELoader.d.ts +6 -6
- package/types/resource_loader/DDSLoader.d.ts +6 -6
- package/types/resource_loader/FileLoader.d.ts +6 -6
- package/types/resource_loader/FontLoader.d.ts +6 -6
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
- package/types/resource_loader/GLTFLoader.d.ts +5 -5
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
- package/types/resource_loader/JSONLoader.d.ts +6 -6
- package/types/resource_loader/OBJLoader.d.ts +6 -6
- package/types/resource_loader/PointArrayLoader.d.ts +7 -7
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
- package/types/resource_loader/ResourceBatch.d.ts +13 -13
- package/types/resource_loader/SVGLoader.d.ts +6 -6
- package/types/resource_loader/TextLoader.d.ts +6 -6
- package/types/resource_loader/TextureLoader.d.ts +6 -6
- package/types/resource_loader/VideoLoader.d.ts +6 -6
- package/types/static_batcher/GeometryBatch.d.ts +37 -37
- package/types/static_batcher/GeometryBatcher.d.ts +7 -7
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
- package/types/utilities/ArrayUtilities.d.ts +7 -7
- package/types/utilities/CameraUtilities.d.ts +24 -24
- package/types/utilities/EasingFunctions.d.ts +35 -35
- package/types/utilities/FrustumPointFitter.d.ts +14 -14
- package/types/utilities/GeometryUtilities.d.ts +4 -4
- package/types/utilities/ImageUtilities.d.ts +4 -4
- package/types/utilities/MeshSampler.d.ts +14 -14
- package/types/utilities/ModelUtilities.d.ts +13 -13
- package/types/utilities/OMath.d.ts +21 -21
- package/types/utilities/ObjectUtilities.d.ts +5 -5
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
- package/types/utilities/StringUtilities.d.ts +5 -5
- package/types/utilities/TimeUtilities.d.ts +3 -3
- package/types/utilities/Validation.d.ts +6 -6
- package/types/view_components/ApplicationView.d.ts +11 -11
- package/types/view_components/ViewComponent.d.ts +13 -13
- package/types/view_components/ViewComponentManager.d.ts +10 -10
- package/types/view_components/ViewContext.d.ts +6 -6
- package/types/view_components/ViewManager.d.ts +24 -24
- package/types/view_components/ViewState.d.ts +15 -15
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
- package/types/view_components/transition/TransitionTable.d.ts +8 -8
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
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@@ -1,118 +1,118 @@
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import basic_color_frag from '../shaders/basic_color/basic_color.frag';
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import basic_color_vert from '../shaders/basic_color/basic_color.vert';
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import SceneManager from '../SceneManager';
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import CameraManager from '../CameraManager';
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import ReflectionPlaneContext from '../ReflectionPlaneContext';
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import Screen from '../Screen';
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import BaseRender from '../render_mode/BaseRender';
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import { ShaderMaterial } from 'three';
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import { Matrix4 } from 'three';
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import { Vector4 } from 'three';
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import { Scene } from 'three';
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import { MeshBasicMaterial } from 'three';
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import { Mesh } from 'three';
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export default class PlanarReflectionsRender extends BaseRender
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{
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constructor()
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{
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super();
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const color = 0.946;
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this.plane_material_solid = new ShaderMaterial({
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uniforms: {
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_Color: { value: new Vector4(color, color, color, 0.5) }
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},
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vertexShader: basic_color_vert,
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fragmentShader: basic_color_frag,
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transparent: true,
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depthWrite: false
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});
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this.stencil_mask_scene = new Scene();
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this.original_view_matrix = new Matrix4();
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this.inverted_view_matrix = new Matrix4();
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this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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this.gl = undefined;
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}
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on_enter(context, renderer)
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{
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this.gl = renderer.domElement.getContext('webgl');
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CameraManager.current.parent = SceneManager.current;
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const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
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this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
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this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
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const clear_color = CameraManager.current.clear_color;
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this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
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this.stencil_mask_scene.add(this.plane_mask);
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SceneManager.current.add(this.plane_solid);
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this.plane_solid.visible = false;
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CameraManager.current.matrixAutoUpdate = false;
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renderer.autoClear = false;
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}
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render(context, renderer)
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{
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if (CameraManager.current)
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{
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CameraManager.current.aspect = Screen.aspect_ratio;
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CameraManager.current.updateProjectionMatrix();
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CameraManager.current.updateMatrix();
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CameraManager.current.updateMatrixWorld(true);
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renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
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this.__render_stencil_mask(renderer, this.gl);
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this.plane_solid.visible = true;
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this.__render_reflected_scene(renderer, this.gl);
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this.plane_solid.visible = true;
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// render scene
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renderer.clear(false, true, false);
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this.plane_solid.visible = true;
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renderer.render(SceneManager.current, CameraManager.current);
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}
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}
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__render_stencil_mask(renderer, gl)
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{
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// RENDER MASK
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gl.enable(gl.STENCIL_TEST);
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gl.stencilFunc(gl.ALWAYS, 1, 1);
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gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
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renderer.clear(true, true, true);
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renderer.render(this.stencil_mask_scene, CameraManager.current);
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}
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__render_reflected_scene(renderer, gl)
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{
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// // RENDER REFLECTION
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gl.stencilFunc(gl.EQUAL, 1, 1);
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gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
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this.reflection_matrix.set(1, 0, 0, 0,
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0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
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0, 0, 1, 0,
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0, 0, 0, 1);
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this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
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this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
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CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
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renderer.render(SceneManager.current, CameraManager.current);
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gl.disable(gl.STENCIL_TEST);
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CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
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}
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}
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import basic_color_frag from '../shaders/basic_color/basic_color.frag';
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import basic_color_vert from '../shaders/basic_color/basic_color.vert';
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import SceneManager from '../SceneManager';
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import CameraManager from '../CameraManager';
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import ReflectionPlaneContext from '../ReflectionPlaneContext';
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import Screen from '../Screen';
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import BaseRender from '../render_mode/BaseRender';
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import { ShaderMaterial } from 'three';
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import { Matrix4 } from 'three';
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import { Vector4 } from 'three';
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import { Scene } from 'three';
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import { MeshBasicMaterial } from 'three';
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import { Mesh } from 'three';
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export default class PlanarReflectionsRender extends BaseRender
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{
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constructor()
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{
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super();
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const color = 0.946;
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this.plane_material_solid = new ShaderMaterial({
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uniforms: {
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_Color: { value: new Vector4(color, color, color, 0.5) }
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},
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vertexShader: basic_color_vert,
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fragmentShader: basic_color_frag,
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transparent: true,
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depthWrite: false
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});
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this.stencil_mask_scene = new Scene();
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34
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this.original_view_matrix = new Matrix4();
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35
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this.inverted_view_matrix = new Matrix4();
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36
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this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
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0, -1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1);
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this.gl = undefined;
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}
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on_enter(context, renderer)
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{
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this.gl = renderer.domElement.getContext('webgl');
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CameraManager.current.parent = SceneManager.current;
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48
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const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
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this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
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this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
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const clear_color = CameraManager.current.clear_color;
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this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
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this.stencil_mask_scene.add(this.plane_mask);
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SceneManager.current.add(this.plane_solid);
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this.plane_solid.visible = false;
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CameraManager.current.matrixAutoUpdate = false;
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renderer.autoClear = false;
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}
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render(context, renderer)
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{
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66
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if (CameraManager.current)
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{
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CameraManager.current.aspect = Screen.aspect_ratio;
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CameraManager.current.updateProjectionMatrix();
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CameraManager.current.updateMatrix();
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CameraManager.current.updateMatrixWorld(true);
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renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
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this.__render_stencil_mask(renderer, this.gl);
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this.plane_solid.visible = true;
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this.__render_reflected_scene(renderer, this.gl);
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this.plane_solid.visible = true;
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// render scene
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renderer.clear(false, true, false);
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this.plane_solid.visible = true;
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renderer.render(SceneManager.current, CameraManager.current);
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}
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}
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__render_stencil_mask(renderer, gl)
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{
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// RENDER MASK
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gl.enable(gl.STENCIL_TEST);
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gl.stencilFunc(gl.ALWAYS, 1, 1);
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gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
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renderer.clear(true, true, true);
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renderer.render(this.stencil_mask_scene, CameraManager.current);
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}
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99
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__render_reflected_scene(renderer, gl)
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100
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{
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// // RENDER REFLECTION
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102
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gl.stencilFunc(gl.EQUAL, 1, 1);
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103
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gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
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104
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this.reflection_matrix.set(1, 0, 0, 0,
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105
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0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
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106
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0, 0, 1, 0,
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0, 0, 0, 1);
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108
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this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
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109
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this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
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110
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CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
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111
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112
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renderer.render(SceneManager.current, CameraManager.current);
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113
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114
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gl.disable(gl.STENCIL_TEST);
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115
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116
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CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
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117
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}
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118
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}
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@@ -1,143 +1,143 @@
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1
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import Screen from '../Screen';
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2
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import RenderLayers from '../RenderLayers';
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3
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import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
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import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
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import copy_frag from '../shaders/transparent_mix/copy.frag';
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6
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import fxaa from '../shaders/anti_aliasing/fxaa.frag';
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7
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import Configuration from '../Configuration';
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8
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9
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import { Mesh } from 'three';
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10
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import { WebGLRenderTarget } from 'three';
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11
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import { ShaderMaterial } from 'three';
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12
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import { Vector2 } from 'three';
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13
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import { PlaneGeometry } from 'three';
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14
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import { Scene } from 'three';
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15
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16
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export default class TransparencyMixRender
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{
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constructor(webgl)
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{
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20
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this.SSAA = Configuration.use_ssaa ? 2 : 1;
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this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
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this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
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this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
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24
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25
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this.mix_material = new ShaderMaterial({
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26
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uniforms: {
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27
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_OpaqueTex: { value: this.opaque_rt.texture },
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28
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_TransparentTex: { value: this.main_rt.texture },
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29
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_Resolution: { value: new Vector2(Screen.width, Screen.height) },
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30
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_Opacity: { value: Configuration.transparency_amount }
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31
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},
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32
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vertexShader: transparent_mix_vert,
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33
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fragmentShader: transparent_mix_frag,
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34
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depthTest: false,
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35
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depthWrite: false
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36
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});
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37
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|
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38
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this.copy_material = new ShaderMaterial({
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39
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uniforms: {
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40
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-
_MainTex: { value: this.main_rt.texture }
|
|
41
|
-
},
|
|
42
|
-
vertexShader: transparent_mix_vert,
|
|
43
|
-
fragmentShader: copy_frag,
|
|
44
|
-
depthTest: false,
|
|
45
|
-
depthWrite: false
|
|
46
|
-
});
|
|
47
|
-
|
|
48
|
-
this.fxaa_material = this.__get_fxaa_material();
|
|
49
|
-
|
|
50
|
-
const geometry = new PlaneGeometry(1, 1);
|
|
51
|
-
this.render_plane = new Mesh(geometry, this.mix_material);
|
|
52
|
-
this.render_plane.frustumCulled = false;
|
|
53
|
-
|
|
54
|
-
this.copy_plane = new Mesh(geometry, this.copy_material);
|
|
55
|
-
this.copy_plane.frustumCulled = false;
|
|
56
|
-
|
|
57
|
-
this.mix_scene = new Scene();
|
|
58
|
-
this.mix_scene.add(this.render_plane);
|
|
59
|
-
this.copy_scene = new Scene();
|
|
60
|
-
this.copy_scene.add(this.copy_plane);
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
resize()
|
|
64
|
-
{
|
|
65
|
-
this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
66
|
-
this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
67
|
-
this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
68
|
-
this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
69
|
-
this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
__get_fxaa_material()
|
|
73
|
-
{
|
|
74
|
-
return new ShaderMaterial({
|
|
75
|
-
uniforms: {
|
|
76
|
-
_MainTex: { value: this.fxaa_rt.texture },
|
|
77
|
-
_Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
|
|
78
|
-
},
|
|
79
|
-
vertexShader: transparent_mix_vert,
|
|
80
|
-
fragmentShader: fxaa,
|
|
81
|
-
depthTest: false,
|
|
82
|
-
depthWrite: false
|
|
83
|
-
});
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
render(webgl)
|
|
87
|
-
{
|
|
88
|
-
webgl.camera.updateMatrix();
|
|
89
|
-
webgl.camera.updateMatrixWorld();
|
|
90
|
-
|
|
91
|
-
this.__render_opaque(webgl);
|
|
92
|
-
this.__render_transparent(webgl);
|
|
93
|
-
|
|
94
|
-
webgl.camera.layers.disable(RenderLayers.transparent);
|
|
95
|
-
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
96
|
-
|
|
97
|
-
if (Configuration.use_fxaa)
|
|
98
|
-
{
|
|
99
|
-
webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
|
|
100
|
-
this.mix_scene.overrideMaterial = this.fxaa_material;
|
|
101
|
-
webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
|
|
102
|
-
this.mix_scene.overrideMaterial = undefined;
|
|
103
|
-
}
|
|
104
|
-
else
|
|
105
|
-
{
|
|
106
|
-
webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
__render_opaque(webgl)
|
|
111
|
-
{
|
|
112
|
-
webgl._renderer.setClearColor(webgl.clear_color);
|
|
113
|
-
webgl._renderer.setClearAlpha(1);
|
|
114
|
-
|
|
115
|
-
webgl.camera.layers.disable(RenderLayers.transparent);
|
|
116
|
-
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
117
|
-
webgl._renderer.clearTarget(this.main_rt, true, true, false);
|
|
118
|
-
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
119
|
-
webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
|
|
120
|
-
}
|
|
121
|
-
|
|
122
|
-
__render_transparent(webgl)
|
|
123
|
-
{
|
|
124
|
-
webgl._renderer.setClearColor(0x000000);
|
|
125
|
-
webgl._renderer.setClearAlpha(0);
|
|
126
|
-
|
|
127
|
-
webgl.camera.layers.disable(RenderLayers.opaque);
|
|
128
|
-
webgl.camera.layers.enable(RenderLayers.transparent);
|
|
129
|
-
|
|
130
|
-
webgl._renderer.clearTarget(this.main_rt, true, false, false);
|
|
131
|
-
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
on_enter(webgl)
|
|
135
|
-
{
|
|
136
|
-
webgl._renderer.autoClear = false;
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
on_exit(webgl)
|
|
140
|
-
{
|
|
141
|
-
webgl._renderer.autoClear = true;
|
|
142
|
-
}
|
|
143
|
-
}
|
|
1
|
+
import Screen from '../Screen';
|
|
2
|
+
import RenderLayers from '../RenderLayers';
|
|
3
|
+
import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
|
|
4
|
+
import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
|
|
5
|
+
import copy_frag from '../shaders/transparent_mix/copy.frag';
|
|
6
|
+
import fxaa from '../shaders/anti_aliasing/fxaa.frag';
|
|
7
|
+
import Configuration from '../Configuration';
|
|
8
|
+
|
|
9
|
+
import { Mesh } from 'three';
|
|
10
|
+
import { WebGLRenderTarget } from 'three';
|
|
11
|
+
import { ShaderMaterial } from 'three';
|
|
12
|
+
import { Vector2 } from 'three';
|
|
13
|
+
import { PlaneGeometry } from 'three';
|
|
14
|
+
import { Scene } from 'three';
|
|
15
|
+
|
|
16
|
+
export default class TransparencyMixRender
|
|
17
|
+
{
|
|
18
|
+
constructor(webgl)
|
|
19
|
+
{
|
|
20
|
+
this.SSAA = Configuration.use_ssaa ? 2 : 1;
|
|
21
|
+
this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
22
|
+
this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
23
|
+
this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
24
|
+
|
|
25
|
+
this.mix_material = new ShaderMaterial({
|
|
26
|
+
uniforms: {
|
|
27
|
+
_OpaqueTex: { value: this.opaque_rt.texture },
|
|
28
|
+
_TransparentTex: { value: this.main_rt.texture },
|
|
29
|
+
_Resolution: { value: new Vector2(Screen.width, Screen.height) },
|
|
30
|
+
_Opacity: { value: Configuration.transparency_amount }
|
|
31
|
+
},
|
|
32
|
+
vertexShader: transparent_mix_vert,
|
|
33
|
+
fragmentShader: transparent_mix_frag,
|
|
34
|
+
depthTest: false,
|
|
35
|
+
depthWrite: false
|
|
36
|
+
});
|
|
37
|
+
|
|
38
|
+
this.copy_material = new ShaderMaterial({
|
|
39
|
+
uniforms: {
|
|
40
|
+
_MainTex: { value: this.main_rt.texture }
|
|
41
|
+
},
|
|
42
|
+
vertexShader: transparent_mix_vert,
|
|
43
|
+
fragmentShader: copy_frag,
|
|
44
|
+
depthTest: false,
|
|
45
|
+
depthWrite: false
|
|
46
|
+
});
|
|
47
|
+
|
|
48
|
+
this.fxaa_material = this.__get_fxaa_material();
|
|
49
|
+
|
|
50
|
+
const geometry = new PlaneGeometry(1, 1);
|
|
51
|
+
this.render_plane = new Mesh(geometry, this.mix_material);
|
|
52
|
+
this.render_plane.frustumCulled = false;
|
|
53
|
+
|
|
54
|
+
this.copy_plane = new Mesh(geometry, this.copy_material);
|
|
55
|
+
this.copy_plane.frustumCulled = false;
|
|
56
|
+
|
|
57
|
+
this.mix_scene = new Scene();
|
|
58
|
+
this.mix_scene.add(this.render_plane);
|
|
59
|
+
this.copy_scene = new Scene();
|
|
60
|
+
this.copy_scene.add(this.copy_plane);
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
resize()
|
|
64
|
+
{
|
|
65
|
+
this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
66
|
+
this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
67
|
+
this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
68
|
+
this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
69
|
+
this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
__get_fxaa_material()
|
|
73
|
+
{
|
|
74
|
+
return new ShaderMaterial({
|
|
75
|
+
uniforms: {
|
|
76
|
+
_MainTex: { value: this.fxaa_rt.texture },
|
|
77
|
+
_Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
|
|
78
|
+
},
|
|
79
|
+
vertexShader: transparent_mix_vert,
|
|
80
|
+
fragmentShader: fxaa,
|
|
81
|
+
depthTest: false,
|
|
82
|
+
depthWrite: false
|
|
83
|
+
});
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
render(webgl)
|
|
87
|
+
{
|
|
88
|
+
webgl.camera.updateMatrix();
|
|
89
|
+
webgl.camera.updateMatrixWorld();
|
|
90
|
+
|
|
91
|
+
this.__render_opaque(webgl);
|
|
92
|
+
this.__render_transparent(webgl);
|
|
93
|
+
|
|
94
|
+
webgl.camera.layers.disable(RenderLayers.transparent);
|
|
95
|
+
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
96
|
+
|
|
97
|
+
if (Configuration.use_fxaa)
|
|
98
|
+
{
|
|
99
|
+
webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
|
|
100
|
+
this.mix_scene.overrideMaterial = this.fxaa_material;
|
|
101
|
+
webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
|
|
102
|
+
this.mix_scene.overrideMaterial = undefined;
|
|
103
|
+
}
|
|
104
|
+
else
|
|
105
|
+
{
|
|
106
|
+
webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
__render_opaque(webgl)
|
|
111
|
+
{
|
|
112
|
+
webgl._renderer.setClearColor(webgl.clear_color);
|
|
113
|
+
webgl._renderer.setClearAlpha(1);
|
|
114
|
+
|
|
115
|
+
webgl.camera.layers.disable(RenderLayers.transparent);
|
|
116
|
+
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
117
|
+
webgl._renderer.clearTarget(this.main_rt, true, true, false);
|
|
118
|
+
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
119
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
__render_transparent(webgl)
|
|
123
|
+
{
|
|
124
|
+
webgl._renderer.setClearColor(0x000000);
|
|
125
|
+
webgl._renderer.setClearAlpha(0);
|
|
126
|
+
|
|
127
|
+
webgl.camera.layers.disable(RenderLayers.opaque);
|
|
128
|
+
webgl.camera.layers.enable(RenderLayers.transparent);
|
|
129
|
+
|
|
130
|
+
webgl._renderer.clearTarget(this.main_rt, true, false, false);
|
|
131
|
+
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
on_enter(webgl)
|
|
135
|
+
{
|
|
136
|
+
webgl._renderer.autoClear = false;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
on_exit(webgl)
|
|
140
|
+
{
|
|
141
|
+
webgl._renderer.autoClear = true;
|
|
142
|
+
}
|
|
143
|
+
}
|