ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,118 +1,118 @@
1
- import basic_color_frag from '../shaders/basic_color/basic_color.frag';
2
- import basic_color_vert from '../shaders/basic_color/basic_color.vert';
3
- import SceneManager from '../SceneManager';
4
- import CameraManager from '../CameraManager';
5
- import ReflectionPlaneContext from '../ReflectionPlaneContext';
6
- import Screen from '../Screen';
7
- import BaseRender from '../render_mode/BaseRender';
8
-
9
- import { ShaderMaterial } from 'three';
10
- import { Matrix4 } from 'three';
11
- import { Vector4 } from 'three';
12
- import { Scene } from 'three';
13
- import { MeshBasicMaterial } from 'three';
14
- import { Mesh } from 'three';
15
-
16
- export default class PlanarReflectionsRender extends BaseRender
17
- {
18
- constructor()
19
- {
20
- super();
21
- const color = 0.946;
22
- this.plane_material_solid = new ShaderMaterial({
23
- uniforms: {
24
- _Color: { value: new Vector4(color, color, color, 0.5) }
25
- },
26
- vertexShader: basic_color_vert,
27
- fragmentShader: basic_color_frag,
28
- transparent: true,
29
- depthWrite: false
30
- });
31
-
32
- this.stencil_mask_scene = new Scene();
33
-
34
- this.original_view_matrix = new Matrix4();
35
- this.inverted_view_matrix = new Matrix4();
36
- this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
37
- 0, -1, 0, 0,
38
- 0, 0, 1, 0,
39
- 0, 0, 0, 1);
40
-
41
- this.gl = undefined;
42
- }
43
-
44
- on_enter(context, renderer)
45
- {
46
- this.gl = renderer.domElement.getContext('webgl');
47
- CameraManager.current.parent = SceneManager.current;
48
-
49
- const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
50
- this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
51
- this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
52
-
53
- const clear_color = CameraManager.current.clear_color;
54
- this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
55
-
56
- this.stencil_mask_scene.add(this.plane_mask);
57
- SceneManager.current.add(this.plane_solid);
58
- this.plane_solid.visible = false;
59
-
60
- CameraManager.current.matrixAutoUpdate = false;
61
- renderer.autoClear = false;
62
- }
63
-
64
- render(context, renderer)
65
- {
66
- if (CameraManager.current)
67
- {
68
- CameraManager.current.aspect = Screen.aspect_ratio;
69
- CameraManager.current.updateProjectionMatrix();
70
- CameraManager.current.updateMatrix();
71
- CameraManager.current.updateMatrixWorld(true);
72
-
73
- renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
74
-
75
- this.__render_stencil_mask(renderer, this.gl);
76
-
77
- this.plane_solid.visible = true;
78
- this.__render_reflected_scene(renderer, this.gl);
79
- this.plane_solid.visible = true;
80
-
81
- // render scene
82
-
83
- renderer.clear(false, true, false);
84
- this.plane_solid.visible = true;
85
- renderer.render(SceneManager.current, CameraManager.current);
86
- }
87
- }
88
-
89
- __render_stencil_mask(renderer, gl)
90
- {
91
- // RENDER MASK
92
- gl.enable(gl.STENCIL_TEST);
93
- gl.stencilFunc(gl.ALWAYS, 1, 1);
94
- gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
95
- renderer.clear(true, true, true);
96
- renderer.render(this.stencil_mask_scene, CameraManager.current);
97
- }
98
-
99
- __render_reflected_scene(renderer, gl)
100
- {
101
- // // RENDER REFLECTION
102
- gl.stencilFunc(gl.EQUAL, 1, 1);
103
- gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
104
- this.reflection_matrix.set(1, 0, 0, 0,
105
- 0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
106
- 0, 0, 1, 0,
107
- 0, 0, 0, 1);
108
- this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
109
- this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
110
- CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
111
-
112
- renderer.render(SceneManager.current, CameraManager.current);
113
-
114
- gl.disable(gl.STENCIL_TEST);
115
-
116
- CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
117
- }
118
- }
1
+ import basic_color_frag from '../shaders/basic_color/basic_color.frag';
2
+ import basic_color_vert from '../shaders/basic_color/basic_color.vert';
3
+ import SceneManager from '../SceneManager';
4
+ import CameraManager from '../CameraManager';
5
+ import ReflectionPlaneContext from '../ReflectionPlaneContext';
6
+ import Screen from '../Screen';
7
+ import BaseRender from '../render_mode/BaseRender';
8
+
9
+ import { ShaderMaterial } from 'three';
10
+ import { Matrix4 } from 'three';
11
+ import { Vector4 } from 'three';
12
+ import { Scene } from 'three';
13
+ import { MeshBasicMaterial } from 'three';
14
+ import { Mesh } from 'three';
15
+
16
+ export default class PlanarReflectionsRender extends BaseRender
17
+ {
18
+ constructor()
19
+ {
20
+ super();
21
+ const color = 0.946;
22
+ this.plane_material_solid = new ShaderMaterial({
23
+ uniforms: {
24
+ _Color: { value: new Vector4(color, color, color, 0.5) }
25
+ },
26
+ vertexShader: basic_color_vert,
27
+ fragmentShader: basic_color_frag,
28
+ transparent: true,
29
+ depthWrite: false
30
+ });
31
+
32
+ this.stencil_mask_scene = new Scene();
33
+
34
+ this.original_view_matrix = new Matrix4();
35
+ this.inverted_view_matrix = new Matrix4();
36
+ this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
37
+ 0, -1, 0, 0,
38
+ 0, 0, 1, 0,
39
+ 0, 0, 0, 1);
40
+
41
+ this.gl = undefined;
42
+ }
43
+
44
+ on_enter(context, renderer)
45
+ {
46
+ this.gl = renderer.domElement.getContext('webgl');
47
+ CameraManager.current.parent = SceneManager.current;
48
+
49
+ const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
50
+ this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
51
+ this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
52
+
53
+ const clear_color = CameraManager.current.clear_color;
54
+ this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
55
+
56
+ this.stencil_mask_scene.add(this.plane_mask);
57
+ SceneManager.current.add(this.plane_solid);
58
+ this.plane_solid.visible = false;
59
+
60
+ CameraManager.current.matrixAutoUpdate = false;
61
+ renderer.autoClear = false;
62
+ }
63
+
64
+ render(context, renderer)
65
+ {
66
+ if (CameraManager.current)
67
+ {
68
+ CameraManager.current.aspect = Screen.aspect_ratio;
69
+ CameraManager.current.updateProjectionMatrix();
70
+ CameraManager.current.updateMatrix();
71
+ CameraManager.current.updateMatrixWorld(true);
72
+
73
+ renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
74
+
75
+ this.__render_stencil_mask(renderer, this.gl);
76
+
77
+ this.plane_solid.visible = true;
78
+ this.__render_reflected_scene(renderer, this.gl);
79
+ this.plane_solid.visible = true;
80
+
81
+ // render scene
82
+
83
+ renderer.clear(false, true, false);
84
+ this.plane_solid.visible = true;
85
+ renderer.render(SceneManager.current, CameraManager.current);
86
+ }
87
+ }
88
+
89
+ __render_stencil_mask(renderer, gl)
90
+ {
91
+ // RENDER MASK
92
+ gl.enable(gl.STENCIL_TEST);
93
+ gl.stencilFunc(gl.ALWAYS, 1, 1);
94
+ gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
95
+ renderer.clear(true, true, true);
96
+ renderer.render(this.stencil_mask_scene, CameraManager.current);
97
+ }
98
+
99
+ __render_reflected_scene(renderer, gl)
100
+ {
101
+ // // RENDER REFLECTION
102
+ gl.stencilFunc(gl.EQUAL, 1, 1);
103
+ gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
104
+ this.reflection_matrix.set(1, 0, 0, 0,
105
+ 0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
106
+ 0, 0, 1, 0,
107
+ 0, 0, 0, 1);
108
+ this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
109
+ this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
110
+ CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
111
+
112
+ renderer.render(SceneManager.current, CameraManager.current);
113
+
114
+ gl.disable(gl.STENCIL_TEST);
115
+
116
+ CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
117
+ }
118
+ }
@@ -1,143 +1,143 @@
1
- import Screen from '../Screen';
2
- import RenderLayers from '../RenderLayers';
3
- import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
4
- import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
5
- import copy_frag from '../shaders/transparent_mix/copy.frag';
6
- import fxaa from '../shaders/anti_aliasing/fxaa.frag';
7
- import Configuration from '../Configuration';
8
-
9
- import { Mesh } from 'three';
10
- import { WebGLRenderTarget } from 'three';
11
- import { ShaderMaterial } from 'three';
12
- import { Vector2 } from 'three';
13
- import { PlaneGeometry } from 'three';
14
- import { Scene } from 'three';
15
-
16
- export default class TransparencyMixRender
17
- {
18
- constructor(webgl)
19
- {
20
- this.SSAA = Configuration.use_ssaa ? 2 : 1;
21
- this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
22
- this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
23
- this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
24
-
25
- this.mix_material = new ShaderMaterial({
26
- uniforms: {
27
- _OpaqueTex: { value: this.opaque_rt.texture },
28
- _TransparentTex: { value: this.main_rt.texture },
29
- _Resolution: { value: new Vector2(Screen.width, Screen.height) },
30
- _Opacity: { value: Configuration.transparency_amount }
31
- },
32
- vertexShader: transparent_mix_vert,
33
- fragmentShader: transparent_mix_frag,
34
- depthTest: false,
35
- depthWrite: false
36
- });
37
-
38
- this.copy_material = new ShaderMaterial({
39
- uniforms: {
40
- _MainTex: { value: this.main_rt.texture }
41
- },
42
- vertexShader: transparent_mix_vert,
43
- fragmentShader: copy_frag,
44
- depthTest: false,
45
- depthWrite: false
46
- });
47
-
48
- this.fxaa_material = this.__get_fxaa_material();
49
-
50
- const geometry = new PlaneGeometry(1, 1);
51
- this.render_plane = new Mesh(geometry, this.mix_material);
52
- this.render_plane.frustumCulled = false;
53
-
54
- this.copy_plane = new Mesh(geometry, this.copy_material);
55
- this.copy_plane.frustumCulled = false;
56
-
57
- this.mix_scene = new Scene();
58
- this.mix_scene.add(this.render_plane);
59
- this.copy_scene = new Scene();
60
- this.copy_scene.add(this.copy_plane);
61
- }
62
-
63
- resize()
64
- {
65
- this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
66
- this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
67
- this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
68
- this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
69
- this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
70
- }
71
-
72
- __get_fxaa_material()
73
- {
74
- return new ShaderMaterial({
75
- uniforms: {
76
- _MainTex: { value: this.fxaa_rt.texture },
77
- _Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
78
- },
79
- vertexShader: transparent_mix_vert,
80
- fragmentShader: fxaa,
81
- depthTest: false,
82
- depthWrite: false
83
- });
84
- }
85
-
86
- render(webgl)
87
- {
88
- webgl.camera.updateMatrix();
89
- webgl.camera.updateMatrixWorld();
90
-
91
- this.__render_opaque(webgl);
92
- this.__render_transparent(webgl);
93
-
94
- webgl.camera.layers.disable(RenderLayers.transparent);
95
- webgl.camera.layers.enable(RenderLayers.opaque);
96
-
97
- if (Configuration.use_fxaa)
98
- {
99
- webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
100
- this.mix_scene.overrideMaterial = this.fxaa_material;
101
- webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
102
- this.mix_scene.overrideMaterial = undefined;
103
- }
104
- else
105
- {
106
- webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
107
- }
108
- }
109
-
110
- __render_opaque(webgl)
111
- {
112
- webgl._renderer.setClearColor(webgl.clear_color);
113
- webgl._renderer.setClearAlpha(1);
114
-
115
- webgl.camera.layers.disable(RenderLayers.transparent);
116
- webgl.camera.layers.enable(RenderLayers.opaque);
117
- webgl._renderer.clearTarget(this.main_rt, true, true, false);
118
- webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
119
- webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
120
- }
121
-
122
- __render_transparent(webgl)
123
- {
124
- webgl._renderer.setClearColor(0x000000);
125
- webgl._renderer.setClearAlpha(0);
126
-
127
- webgl.camera.layers.disable(RenderLayers.opaque);
128
- webgl.camera.layers.enable(RenderLayers.transparent);
129
-
130
- webgl._renderer.clearTarget(this.main_rt, true, false, false);
131
- webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
132
- }
133
-
134
- on_enter(webgl)
135
- {
136
- webgl._renderer.autoClear = false;
137
- }
138
-
139
- on_exit(webgl)
140
- {
141
- webgl._renderer.autoClear = true;
142
- }
143
- }
1
+ import Screen from '../Screen';
2
+ import RenderLayers from '../RenderLayers';
3
+ import transparent_mix_vert from '../shaders/transparent_mix/transparent_mix.vert';
4
+ import transparent_mix_frag from '../shaders/transparent_mix/transparent_mix.frag';
5
+ import copy_frag from '../shaders/transparent_mix/copy.frag';
6
+ import fxaa from '../shaders/anti_aliasing/fxaa.frag';
7
+ import Configuration from '../Configuration';
8
+
9
+ import { Mesh } from 'three';
10
+ import { WebGLRenderTarget } from 'three';
11
+ import { ShaderMaterial } from 'three';
12
+ import { Vector2 } from 'three';
13
+ import { PlaneGeometry } from 'three';
14
+ import { Scene } from 'three';
15
+
16
+ export default class TransparencyMixRender
17
+ {
18
+ constructor(webgl)
19
+ {
20
+ this.SSAA = Configuration.use_ssaa ? 2 : 1;
21
+ this.main_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
22
+ this.opaque_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
23
+ this.fxaa_rt = new WebGLRenderTarget(Screen.width * this.SSAA, Screen.height * this.SSAA);
24
+
25
+ this.mix_material = new ShaderMaterial({
26
+ uniforms: {
27
+ _OpaqueTex: { value: this.opaque_rt.texture },
28
+ _TransparentTex: { value: this.main_rt.texture },
29
+ _Resolution: { value: new Vector2(Screen.width, Screen.height) },
30
+ _Opacity: { value: Configuration.transparency_amount }
31
+ },
32
+ vertexShader: transparent_mix_vert,
33
+ fragmentShader: transparent_mix_frag,
34
+ depthTest: false,
35
+ depthWrite: false
36
+ });
37
+
38
+ this.copy_material = new ShaderMaterial({
39
+ uniforms: {
40
+ _MainTex: { value: this.main_rt.texture }
41
+ },
42
+ vertexShader: transparent_mix_vert,
43
+ fragmentShader: copy_frag,
44
+ depthTest: false,
45
+ depthWrite: false
46
+ });
47
+
48
+ this.fxaa_material = this.__get_fxaa_material();
49
+
50
+ const geometry = new PlaneGeometry(1, 1);
51
+ this.render_plane = new Mesh(geometry, this.mix_material);
52
+ this.render_plane.frustumCulled = false;
53
+
54
+ this.copy_plane = new Mesh(geometry, this.copy_material);
55
+ this.copy_plane.frustumCulled = false;
56
+
57
+ this.mix_scene = new Scene();
58
+ this.mix_scene.add(this.render_plane);
59
+ this.copy_scene = new Scene();
60
+ this.copy_scene.add(this.copy_plane);
61
+ }
62
+
63
+ resize()
64
+ {
65
+ this.main_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
66
+ this.opaque_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
67
+ this.fxaa_rt.setSize(Screen.width * this.SSAA, Screen.height * this.SSAA);
68
+ this.fxaa_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
69
+ this.mix_material.uniforms._Resolution.value.set(Screen.width * this.SSAA, Screen.height * this.SSAA);
70
+ }
71
+
72
+ __get_fxaa_material()
73
+ {
74
+ return new ShaderMaterial({
75
+ uniforms: {
76
+ _MainTex: { value: this.fxaa_rt.texture },
77
+ _Resolution: { value: new Vector2(Screen.width * this.SSAA, Screen.height * this.SSAA) }
78
+ },
79
+ vertexShader: transparent_mix_vert,
80
+ fragmentShader: fxaa,
81
+ depthTest: false,
82
+ depthWrite: false
83
+ });
84
+ }
85
+
86
+ render(webgl)
87
+ {
88
+ webgl.camera.updateMatrix();
89
+ webgl.camera.updateMatrixWorld();
90
+
91
+ this.__render_opaque(webgl);
92
+ this.__render_transparent(webgl);
93
+
94
+ webgl.camera.layers.disable(RenderLayers.transparent);
95
+ webgl.camera.layers.enable(RenderLayers.opaque);
96
+
97
+ if (Configuration.use_fxaa)
98
+ {
99
+ webgl._renderer.render(this.mix_scene, webgl.camera, this.fxaa_rt, false);
100
+ this.mix_scene.overrideMaterial = this.fxaa_material;
101
+ webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
102
+ this.mix_scene.overrideMaterial = undefined;
103
+ }
104
+ else
105
+ {
106
+ webgl._renderer.render(this.mix_scene, webgl.camera, undefined, false);
107
+ }
108
+ }
109
+
110
+ __render_opaque(webgl)
111
+ {
112
+ webgl._renderer.setClearColor(webgl.clear_color);
113
+ webgl._renderer.setClearAlpha(1);
114
+
115
+ webgl.camera.layers.disable(RenderLayers.transparent);
116
+ webgl.camera.layers.enable(RenderLayers.opaque);
117
+ webgl._renderer.clearTarget(this.main_rt, true, true, false);
118
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
119
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.opaque_rt, false);
120
+ }
121
+
122
+ __render_transparent(webgl)
123
+ {
124
+ webgl._renderer.setClearColor(0x000000);
125
+ webgl._renderer.setClearAlpha(0);
126
+
127
+ webgl.camera.layers.disable(RenderLayers.opaque);
128
+ webgl.camera.layers.enable(RenderLayers.transparent);
129
+
130
+ webgl._renderer.clearTarget(this.main_rt, true, false, false);
131
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
132
+ }
133
+
134
+ on_enter(webgl)
135
+ {
136
+ webgl._renderer.autoClear = false;
137
+ }
138
+
139
+ on_exit(webgl)
140
+ {
141
+ webgl._renderer.autoClear = true;
142
+ }
143
+ }