ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,13 +1,13 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/box_blur/box_blur.frag';
3
-
4
- import { Vector2 } from 'three';
5
-
6
- export default class BoxBlurMaterial extends BlitMaterial
7
- {
8
- constructor()
9
- {
10
- super(frag);
11
- this.uniforms._SampleDir = { value: new Vector2() };
12
- }
13
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/box_blur/box_blur.frag';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class BoxBlurMaterial extends BlitMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super(frag);
11
+ this.uniforms._SampleDir = { value: new Vector2() };
12
+ }
13
+ }
@@ -1,13 +1,13 @@
1
- import BlitMaterial from 'js/core/materials/BlitMaterial';
2
- import frag from 'js/core/shaders/clear/clear_alpha';
3
- import { SubtractiveBlending } from 'three';
4
-
5
- export default class ClearAlphaMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
-
11
- this.blending = SubtractiveBlending;
12
- }
13
- }
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/clear/clear_alpha';
3
+ import { SubtractiveBlending } from 'three';
4
+
5
+ export default class ClearAlphaMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+
11
+ this.blending = SubtractiveBlending;
12
+ }
13
+ }
@@ -1,31 +1,31 @@
1
- import BlitMaterial from 'js/core/materials/BlitMaterial';
2
- import frag from 'js/core/shaders/clear/clear_color';
3
- import { LessEqualDepth, Color } from 'three';
4
-
5
- export default class ClearColorMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
- this.uniforms._Color = { value: new Color() };
11
- this.uniforms._Opacity = { value: 1 };
12
-
13
- this.depthTest = true;
14
- this.depthFunc = LessEqualDepth;
15
- }
16
-
17
- set_color(col)
18
- {
19
- this.uniforms._Color.value.set(col);
20
- }
21
-
22
- copy_color(col)
23
- {
24
- this.uniforms._Color.value.copy(col);
25
- }
26
-
27
- set_opacity(value)
28
- {
29
- this.uniforms._Opacity.value = value;
30
- }
31
- }
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/clear/clear_color';
3
+ import { LessEqualDepth, Color } from 'three';
4
+
5
+ export default class ClearColorMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+ this.uniforms._Color = { value: new Color() };
11
+ this.uniforms._Opacity = { value: 1 };
12
+
13
+ this.depthTest = true;
14
+ this.depthFunc = LessEqualDepth;
15
+ }
16
+
17
+ set_color(col)
18
+ {
19
+ this.uniforms._Color.value.set(col);
20
+ }
21
+
22
+ copy_color(col)
23
+ {
24
+ this.uniforms._Color.value.copy(col);
25
+ }
26
+
27
+ set_opacity(value)
28
+ {
29
+ this.uniforms._Opacity.value = value;
30
+ }
31
+ }
@@ -1,13 +1,13 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/clear/clear_depth_normal.frag';
3
-
4
- import { Vector4 } from 'three';
5
-
6
- export default class ClearDepthNormalMaterial extends BlitMaterial
7
- {
8
- constructor(clear_depth, clear_normal)
9
- {
10
- super(frag);
11
- this.uniforms._DepthNormal = { value: new Vector4(clear_depth, clear_normal.x, clear_normal.y, clear_normal.z) };
12
- }
13
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/clear/clear_depth_normal.frag';
3
+
4
+ import { Vector4 } from 'three';
5
+
6
+ export default class ClearDepthNormalMaterial extends BlitMaterial
7
+ {
8
+ constructor(clear_depth, clear_normal)
9
+ {
10
+ super(frag);
11
+ this.uniforms._DepthNormal = { value: new Vector4(clear_depth, clear_normal.x, clear_normal.y, clear_normal.z) };
12
+ }
13
+ }
@@ -1,32 +1,32 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/deferred/deferred_compose.frag';
3
- import vert from '../shaders/deferred/blit_copy.vert';
4
-
5
- import { Matrix4 } from 'three';
6
-
7
- export default class DeferredRendererComposeMaterial extends BlitMaterial
8
- {
9
- constructor()
10
- {
11
- super(frag, vert);
12
-
13
- this.uniforms._NormalDepthRT = { value: undefined };
14
- this.uniforms._AlbedoRT = { value: undefined };
15
- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
16
- }
17
-
18
- set_normal_depth_rt(rt)
19
- {
20
- this.uniforms._NormalDepthRT.value = rt.texture;
21
- }
22
-
23
- set_albedo_rt(tex)
24
- {
25
- this.uniforms._AlbedoRT.value = tex;
26
- }
27
-
28
- set_proj_matrix(mat4)
29
- {
30
- this.uniforms._InverseProjMatrix.value.getInverse(mat4);
31
- }
32
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/deferred/deferred_compose.frag';
3
+ import vert from '../shaders/deferred/blit_copy.vert';
4
+
5
+ import { Matrix4 } from 'three';
6
+
7
+ export default class DeferredRendererComposeMaterial extends BlitMaterial
8
+ {
9
+ constructor()
10
+ {
11
+ super(frag, vert);
12
+
13
+ this.uniforms._NormalDepthRT = { value: undefined };
14
+ this.uniforms._AlbedoRT = { value: undefined };
15
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
16
+ }
17
+
18
+ set_normal_depth_rt(rt)
19
+ {
20
+ this.uniforms._NormalDepthRT.value = rt.texture;
21
+ }
22
+
23
+ set_albedo_rt(tex)
24
+ {
25
+ this.uniforms._AlbedoRT.value = tex;
26
+ }
27
+
28
+ set_proj_matrix(mat4)
29
+ {
30
+ this.uniforms._InverseProjMatrix.value.getInverse(mat4);
31
+ }
32
+ }
@@ -1,28 +1,28 @@
1
- import vert from '../shaders/depth_normals/depth_normals.vert';
2
- import frag from '../shaders/depth_normals/depth_normals.frag';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- export default class DepthNormalMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
12
- _FarPlane: { value: 1 }
13
- },
14
- vertexShader: vert,
15
- fragmentShader: frag
16
- });
17
- }
18
-
19
- set far_plane(value)
20
- {
21
- this.uniforms._FarPlane.value = value;
22
- }
23
-
24
- get far_plane()
25
- {
26
- return this.uniforms._FarPlane.value;
27
- }
28
- }
1
+ import vert from '../shaders/depth_normals/depth_normals.vert';
2
+ import frag from '../shaders/depth_normals/depth_normals.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class DepthNormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ _FarPlane: { value: 1 }
13
+ },
14
+ vertexShader: vert,
15
+ fragmentShader: frag
16
+ });
17
+ }
18
+
19
+ set far_plane(value)
20
+ {
21
+ this.uniforms._FarPlane.value = value;
22
+ }
23
+
24
+ get far_plane()
25
+ {
26
+ return this.uniforms._FarPlane.value;
27
+ }
28
+ }
@@ -1,15 +1,15 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/depth_normals/debug_normals.frag';
3
- import depth_normals_vert from '../shaders/ssao/ssao.vert';
4
-
5
- import { Matrix4 } from 'three';
6
-
7
- export default class DisplayNormalTextureMaterial extends BlitMaterial
8
- {
9
- constructor()
10
- {
11
- super(frag, depth_normals_vert);
12
- this.uniforms._FarPlane = { value: 1 };
13
- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
14
- }
15
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/depth_normals/debug_normals.frag';
3
+ import depth_normals_vert from '../shaders/ssao/ssao.vert';
4
+
5
+ import { Matrix4 } from 'three';
6
+
7
+ export default class DisplayNormalTextureMaterial extends BlitMaterial
8
+ {
9
+ constructor()
10
+ {
11
+ super(frag, depth_normals_vert);
12
+ this.uniforms._FarPlane = { value: 1 };
13
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
14
+ }
15
+ }
@@ -1,11 +1,11 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import downsample_frag from '../shaders/dual_filter_blur/downsample.frag';
3
- import upsample_frag from '../shaders/dual_filter_blur/upsample.frag';
4
-
5
- export default class DualFilteringBlurMaterial extends BlitMaterial
6
- {
7
- constructor(upsample)
8
- {
9
- super(upsample ? upsample_frag : downsample_frag);
10
- }
11
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import downsample_frag from '../shaders/dual_filter_blur/downsample.frag';
3
+ import upsample_frag from '../shaders/dual_filter_blur/upsample.frag';
4
+
5
+ export default class DualFilteringBlurMaterial extends BlitMaterial
6
+ {
7
+ constructor(upsample)
8
+ {
9
+ super(upsample ? upsample_frag : downsample_frag);
10
+ }
11
+ }
@@ -1,10 +1,10 @@
1
- import BlitMaterial from 'js/core/materials/BlitMaterial';
2
- import frag from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
-
4
- export default class FXAAMaterial extends BlitMaterial
5
- {
6
- constructor(upsample)
7
- {
8
- super(frag);
9
- }
10
- }
1
+ import BlitMaterial from 'js/core/materials/BlitMaterial';
2
+ import frag from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
+
4
+ export default class FXAAMaterial extends BlitMaterial
5
+ {
6
+ constructor(upsample)
7
+ {
8
+ super(frag);
9
+ }
10
+ }
@@ -1,28 +1,28 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
3
- import { Vector2 } from 'three';
4
-
5
- export default class GaussianBlurMaterial extends BlitMaterial
6
- {
7
- constructor(kernel_radius)
8
- {
9
- super(frag, undefined, {
10
- KERNEL_RADIUS: kernel_radius,
11
- SIGMA: kernel_radius
12
- });
13
-
14
- this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
15
- this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
16
- }
17
-
18
- set_size(w, h)
19
- {
20
- this.uniforms.texSize.value.x = w;
21
- this.uniforms.texSize.value.y = h;
22
- }
23
-
24
- set_direction(x, y)
25
- {
26
- this.uniforms.direction.value.set(x, y);
27
- }
28
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
3
+ import { Vector2 } from 'three';
4
+
5
+ export default class GaussianBlurMaterial extends BlitMaterial
6
+ {
7
+ constructor(kernel_radius)
8
+ {
9
+ super(frag, undefined, {
10
+ KERNEL_RADIUS: kernel_radius,
11
+ SIGMA: kernel_radius
12
+ });
13
+
14
+ this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
15
+ this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
16
+ }
17
+
18
+ set_size(w, h)
19
+ {
20
+ this.uniforms.texSize.value.x = w;
21
+ this.uniforms.texSize.value.y = h;
22
+ }
23
+
24
+ set_direction(x, y)
25
+ {
26
+ this.uniforms.direction.value.set(x, y);
27
+ }
28
+ }
@@ -1,15 +1,15 @@
1
- import BlitMaterial from './BlitMaterial';
2
- import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
3
- import { Color } from 'three';
4
- export default class LuminosityHighPassMaterial extends BlitMaterial
5
- {
6
- constructor(kernel_radius)
7
- {
8
- super(frag);
9
-
10
- this.uniforms.luminosityThreshold = { value: 0.23 };
11
- this.uniforms.smoothWidth = { value: 0.01 };
12
- this.uniforms.defaultColor = { value: new Color('#000000') };
13
- this.uniforms.defaultOpacity = { value: 0.0 };
14
- }
15
- }
1
+ import BlitMaterial from './BlitMaterial';
2
+ import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
3
+ import { Color } from 'three';
4
+ export default class LuminosityHighPassMaterial extends BlitMaterial
5
+ {
6
+ constructor(kernel_radius)
7
+ {
8
+ super(frag);
9
+
10
+ this.uniforms.luminosityThreshold = { value: 0.23 };
11
+ this.uniforms.smoothWidth = { value: 0.01 };
12
+ this.uniforms.defaultColor = { value: new Color('#000000') };
13
+ this.uniforms.defaultOpacity = { value: 0.0 };
14
+ }
15
+ }
@@ -1,42 +1,42 @@
1
- import BlitMaterial from '../materials/BlitMaterial';
2
- import frag from '../shaders/median_filter/median_filter.frag';
3
-
4
- import { Vector2 } from 'three';
5
-
6
- export default class MedianFilterMaterial extends BlitMaterial
7
- {
8
- constructor()
9
- {
10
- super(frag, undefined, {
11
- kernel3x3: true
12
- });
13
-
14
- this.uniforms._SourceTex = { value: undefined };
15
- this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
16
- }
17
-
18
- set_texture(tex)
19
- {
20
- this.uniforms._SourceTex.value = tex;
21
-
22
- const size = this.get_size(tex);
23
- this.uniforms._SourceTexSize.value.copy(size);
24
- }
25
-
26
- get_size(tex)
27
- {
28
- if (tex.isVideoTexture)
29
- {
30
- return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
31
- }
32
- if (tex.isWebGLRenderTarget)
33
- {
34
- return new Vector2(tex.width, tex.height);
35
- }
36
- if (tex.isTexture)
37
- {
38
- return new Vector2(tex.image.width, tex.image.height);
39
- }
40
- return new Vector2(1, 1);
41
- }
42
- }
1
+ import BlitMaterial from '../materials/BlitMaterial';
2
+ import frag from '../shaders/median_filter/median_filter.frag';
3
+
4
+ import { Vector2 } from 'three';
5
+
6
+ export default class MedianFilterMaterial extends BlitMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super(frag, undefined, {
11
+ kernel3x3: true
12
+ });
13
+
14
+ this.uniforms._SourceTex = { value: undefined };
15
+ this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
16
+ }
17
+
18
+ set_texture(tex)
19
+ {
20
+ this.uniforms._SourceTex.value = tex;
21
+
22
+ const size = this.get_size(tex);
23
+ this.uniforms._SourceTexSize.value.copy(size);
24
+ }
25
+
26
+ get_size(tex)
27
+ {
28
+ if (tex.isVideoTexture)
29
+ {
30
+ return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
31
+ }
32
+ if (tex.isWebGLRenderTarget)
33
+ {
34
+ return new Vector2(tex.width, tex.height);
35
+ }
36
+ if (tex.isTexture)
37
+ {
38
+ return new Vector2(tex.image.width, tex.image.height);
39
+ }
40
+ return new Vector2(1, 1);
41
+ }
42
+ }
@@ -1,17 +1,17 @@
1
- import frag from '../shaders/normal/normal.frag';
2
- import vert from '../shaders/normal/normal.vert';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- export default class NormalMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
12
- },
13
- vertexShader: vert,
14
- fragmentShader: frag
15
- });
16
- }
17
- }
1
+ import frag from '../shaders/normal/normal.frag';
2
+ import vert from '../shaders/normal/normal.vert';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ export default class NormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ },
13
+ vertexShader: vert,
14
+ fragmentShader: frag
15
+ });
16
+ }
17
+ }
@@ -1,31 +1,31 @@
1
- import BaseShaderMaterial from './BaseShaderMaterial';
2
- import frag from '../shaders/sdf_text/sdf_screen_text.frag';
3
- import vert from '../shaders/sdf_text/sdf_screen_text.vert';
4
-
5
- import { Vector2, DoubleSide, LinearFilter } from 'three';
6
-
7
- export default class SDFScreenTextMaterial extends BaseShaderMaterial
8
- {
9
- constructor(texture)
10
- {
11
- super(vert, frag, {
12
- _Texture: { value: texture },
13
- _AtlasSize: { value: new Vector2(1, 1) }
14
- });
15
-
16
- this.transparent = true;
17
- this.extensions = {
18
- derivatives: true
19
- };
20
- this.depthWrite = false;
21
- this.side = DoubleSide;
22
- texture.minFilter = LinearFilter;
23
- texture.magFilter = LinearFilter;
24
- texture.generateMipMaps = false;
25
- }
26
-
27
- set_atlas_size(size)
28
- {
29
- this.uniforms._AtlasSize.value.copy(size);
30
- }
31
- }
1
+ import BaseShaderMaterial from './BaseShaderMaterial';
2
+ import frag from '../shaders/sdf_text/sdf_screen_text.frag';
3
+ import vert from '../shaders/sdf_text/sdf_screen_text.vert';
4
+
5
+ import { Vector2, DoubleSide, LinearFilter } from 'three';
6
+
7
+ export default class SDFScreenTextMaterial extends BaseShaderMaterial
8
+ {
9
+ constructor(texture)
10
+ {
11
+ super(vert, frag, {
12
+ _Texture: { value: texture },
13
+ _AtlasSize: { value: new Vector2(1, 1) }
14
+ });
15
+
16
+ this.transparent = true;
17
+ this.extensions = {
18
+ derivatives: true
19
+ };
20
+ this.depthWrite = false;
21
+ this.side = DoubleSide;
22
+ texture.minFilter = LinearFilter;
23
+ texture.magFilter = LinearFilter;
24
+ texture.generateMipMaps = false;
25
+ }
26
+
27
+ set_atlas_size(size)
28
+ {
29
+ this.uniforms._AtlasSize.value.copy(size);
30
+ }
31
+ }