ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,26 +1,26 @@
1
- import { Vector4 } from 'three';
2
-
3
- export default class ImageUtilities
4
- {
5
- constructor()
6
- { }
7
-
8
- static get_image_data(image)
9
- {
10
- const canvas = document.createElement('canvas');
11
- canvas.width = image.width;
12
- canvas.height = image.height;
13
-
14
- const context = canvas.getContext('2d');
15
- context.drawImage(image, 0, 0);
16
-
17
- return context.getImageData(0, 0, image.width, image.height);
18
- }
19
-
20
- static get_pixel(imagedata, x, y)
21
- {
22
- const position = (x + imagedata.width * y) * 4;
23
- const data = imagedata.data;
24
- return new Vector4(data[position + 0], data[position + 1], data[position + 2], data[position + 3]);
25
- }
26
- }
1
+ import { Vector4 } from 'three';
2
+
3
+ export default class ImageUtilities
4
+ {
5
+ constructor()
6
+ { }
7
+
8
+ static get_image_data(image)
9
+ {
10
+ const canvas = document.createElement('canvas');
11
+ canvas.width = image.width;
12
+ canvas.height = image.height;
13
+
14
+ const context = canvas.getContext('2d');
15
+ context.drawImage(image, 0, 0);
16
+
17
+ return context.getImageData(0, 0, image.width, image.height);
18
+ }
19
+
20
+ static get_pixel(imagedata, x, y)
21
+ {
22
+ const position = (x + imagedata.width * y) * 4;
23
+ const data = imagedata.data;
24
+ return new Vector4(data[position + 0], data[position + 1], data[position + 2], data[position + 3]);
25
+ }
26
+ }
@@ -1,152 +1,152 @@
1
- import { Vector3 } from 'three';
2
- class MeshSampler
3
- {
4
- constructor()
5
- {
6
-
7
- }
8
-
9
- sample(buffer_geometry, sample_count)
10
- {
11
- const face_areas = [];
12
-
13
- let min_area = 99999999;
14
-
15
- const vertices = buffer_geometry.getAttribute('position');
16
- const normals = buffer_geometry.getAttribute('normal');
17
- const indices = buffer_geometry.index;
18
-
19
- const faces = [];
20
-
21
- for (let i = 0; i < indices.count; i += 3)
22
- {
23
- const index_0 = indices.array[i + 0];
24
- const index_1 = indices.array[i + 1];
25
- const index_2 = indices.array[i + 2];
26
-
27
- const v1 = new Vector3();
28
- v1.x = vertices.getX(index_0);
29
- v1.y = vertices.getY(index_0);
30
- v1.z = vertices.getZ(index_0);
31
-
32
- const v2 = new Vector3();
33
- v2.x = vertices.getX(index_1);
34
- v2.y = vertices.getY(index_1);
35
- v2.z = vertices.getZ(index_1);
36
-
37
- const v3 = new Vector3();
38
- v3.x = vertices.getX(index_2);
39
- v3.y = vertices.getY(index_2);
40
- v3.z = vertices.getZ(index_2);
41
-
42
- const face = {
43
- a: v1,
44
- b: v2,
45
- c: v3
46
- };
47
-
48
- if (normals)
49
- {
50
- const n1 = new Vector3();
51
- n1.x = normals.getX(index_0);
52
- n1.y = normals.getY(index_0);
53
- n1.z = normals.getZ(index_0);
54
-
55
- const n2 = new Vector3();
56
- n2.x = normals.getX(index_1);
57
- n2.y = normals.getY(index_1);
58
- n2.z = normals.getZ(index_1);
59
-
60
- const n3 = new Vector3();
61
- n3.x = normals.getX(index_2);
62
- n3.y = normals.getY(index_2);
63
- n3.z = normals.getZ(index_2);
64
-
65
- const normal = n1.clone().add(n2).add(n3).normalize();
66
- face.normal = normal;
67
- }
68
-
69
- faces.push(face);
70
-
71
- const area = this.get_face_area(face);
72
- min_area = Math.min(area, min_area);
73
- face_areas.push(area);
74
- }
75
-
76
- const normalized_faces_array = this.get_uniform_face_distribution(face_areas, min_area, faces);
77
- const selected_faces = this.select_random_faces(normalized_faces_array, sample_count);
78
- const sampled_data = this.sample_data_from_faces(selected_faces);
79
- return sampled_data;
80
- }
81
-
82
- sample_data_from_faces(faces)
83
- {
84
- const sampled_points = [];
85
- const sampled_normals = [];
86
- for (let i = 0; i < faces.length; i++)
87
- {
88
- const face = faces[i];
89
-
90
- const w1 = Math.random();
91
- const w2 = Math.random();
92
-
93
- sampled_points.push(this.sample_point_in_face(w1, w2, face.a, face.b, face.c).clone());
94
- if (face.normal)
95
- {
96
- sampled_normals.push(face.normal.clone());
97
- }
98
- }
99
- return { points: sampled_points, normals: sampled_normals };
100
- }
101
-
102
- select_random_faces(faces, amount)
103
- {
104
- const selected_faces = [];
105
- for (let i = 0; i < amount; i++)
106
- {
107
- const random = Math.floor(Math.random() * faces.length);
108
- const selected_face = faces[random];
109
-
110
- selected_faces.push(selected_face);
111
- }
112
-
113
- return selected_faces;
114
- }
115
-
116
- get_uniform_face_distribution(face_areas, minimum_area, faces)
117
- {
118
- const extended_triangle_indices = [];
119
- for (let i = 0; i < face_areas.length; i++)
120
- {
121
- face_areas[i] /= minimum_area;
122
- const repetitions_needed = Math.floor(Math.round(face_areas[i]));
123
- for (let j = 0; j < repetitions_needed; j++)
124
- {
125
- extended_triangle_indices.push(faces[i]);
126
- }
127
- }
128
- return extended_triangle_indices;
129
- }
130
-
131
- get_face_area(face)
132
- {
133
- const vec1 = face.b.clone().sub(face.a);
134
- const vec2 = face.c.clone().sub(face.a);
135
- return vec1.cross(vec2).length() / 2;
136
- }
137
-
138
- sample_point_in_face(w1, w2, v1, v2, v3)
139
- {
140
- if (w1 + w2 > 1)
141
- {
142
- w1 = 1.0 - w1;
143
- w2 = 1.0 - w2;
144
- }
145
-
146
- const w3 = 1.0 - (w1 + w2);
147
-
148
- return v1.clone().multiplyScalar(w1).add(v2.clone().multiplyScalar(w2)).add(v3.clone().multiplyScalar(w3));
149
- }
150
- }
151
-
152
- export default new MeshSampler();
1
+ import { Vector3 } from 'three';
2
+ class MeshSampler
3
+ {
4
+ constructor()
5
+ {
6
+
7
+ }
8
+
9
+ sample(buffer_geometry, sample_count)
10
+ {
11
+ const face_areas = [];
12
+
13
+ let min_area = 99999999;
14
+
15
+ const vertices = buffer_geometry.getAttribute('position');
16
+ const normals = buffer_geometry.getAttribute('normal');
17
+ const indices = buffer_geometry.index;
18
+
19
+ const faces = [];
20
+
21
+ for (let i = 0; i < indices.count; i += 3)
22
+ {
23
+ const index_0 = indices.array[i + 0];
24
+ const index_1 = indices.array[i + 1];
25
+ const index_2 = indices.array[i + 2];
26
+
27
+ const v1 = new Vector3();
28
+ v1.x = vertices.getX(index_0);
29
+ v1.y = vertices.getY(index_0);
30
+ v1.z = vertices.getZ(index_0);
31
+
32
+ const v2 = new Vector3();
33
+ v2.x = vertices.getX(index_1);
34
+ v2.y = vertices.getY(index_1);
35
+ v2.z = vertices.getZ(index_1);
36
+
37
+ const v3 = new Vector3();
38
+ v3.x = vertices.getX(index_2);
39
+ v3.y = vertices.getY(index_2);
40
+ v3.z = vertices.getZ(index_2);
41
+
42
+ const face = {
43
+ a: v1,
44
+ b: v2,
45
+ c: v3
46
+ };
47
+
48
+ if (normals)
49
+ {
50
+ const n1 = new Vector3();
51
+ n1.x = normals.getX(index_0);
52
+ n1.y = normals.getY(index_0);
53
+ n1.z = normals.getZ(index_0);
54
+
55
+ const n2 = new Vector3();
56
+ n2.x = normals.getX(index_1);
57
+ n2.y = normals.getY(index_1);
58
+ n2.z = normals.getZ(index_1);
59
+
60
+ const n3 = new Vector3();
61
+ n3.x = normals.getX(index_2);
62
+ n3.y = normals.getY(index_2);
63
+ n3.z = normals.getZ(index_2);
64
+
65
+ const normal = n1.clone().add(n2).add(n3).normalize();
66
+ face.normal = normal;
67
+ }
68
+
69
+ faces.push(face);
70
+
71
+ const area = this.get_face_area(face);
72
+ min_area = Math.min(area, min_area);
73
+ face_areas.push(area);
74
+ }
75
+
76
+ const normalized_faces_array = this.get_uniform_face_distribution(face_areas, min_area, faces);
77
+ const selected_faces = this.select_random_faces(normalized_faces_array, sample_count);
78
+ const sampled_data = this.sample_data_from_faces(selected_faces);
79
+ return sampled_data;
80
+ }
81
+
82
+ sample_data_from_faces(faces)
83
+ {
84
+ const sampled_points = [];
85
+ const sampled_normals = [];
86
+ for (let i = 0; i < faces.length; i++)
87
+ {
88
+ const face = faces[i];
89
+
90
+ const w1 = Math.random();
91
+ const w2 = Math.random();
92
+
93
+ sampled_points.push(this.sample_point_in_face(w1, w2, face.a, face.b, face.c).clone());
94
+ if (face.normal)
95
+ {
96
+ sampled_normals.push(face.normal.clone());
97
+ }
98
+ }
99
+ return { points: sampled_points, normals: sampled_normals };
100
+ }
101
+
102
+ select_random_faces(faces, amount)
103
+ {
104
+ const selected_faces = [];
105
+ for (let i = 0; i < amount; i++)
106
+ {
107
+ const random = Math.floor(Math.random() * faces.length);
108
+ const selected_face = faces[random];
109
+
110
+ selected_faces.push(selected_face);
111
+ }
112
+
113
+ return selected_faces;
114
+ }
115
+
116
+ get_uniform_face_distribution(face_areas, minimum_area, faces)
117
+ {
118
+ const extended_triangle_indices = [];
119
+ for (let i = 0; i < face_areas.length; i++)
120
+ {
121
+ face_areas[i] /= minimum_area;
122
+ const repetitions_needed = Math.floor(Math.round(face_areas[i]));
123
+ for (let j = 0; j < repetitions_needed; j++)
124
+ {
125
+ extended_triangle_indices.push(faces[i]);
126
+ }
127
+ }
128
+ return extended_triangle_indices;
129
+ }
130
+
131
+ get_face_area(face)
132
+ {
133
+ const vec1 = face.b.clone().sub(face.a);
134
+ const vec2 = face.c.clone().sub(face.a);
135
+ return vec1.cross(vec2).length() / 2;
136
+ }
137
+
138
+ sample_point_in_face(w1, w2, v1, v2, v3)
139
+ {
140
+ if (w1 + w2 > 1)
141
+ {
142
+ w1 = 1.0 - w1;
143
+ w2 = 1.0 - w2;
144
+ }
145
+
146
+ const w3 = 1.0 - (w1 + w2);
147
+
148
+ return v1.clone().multiplyScalar(w1).add(v2.clone().multiplyScalar(w2)).add(v3.clone().multiplyScalar(w3));
149
+ }
150
+ }
151
+
152
+ export default new MeshSampler();
@@ -1,161 +1,161 @@
1
- import { Mesh } from 'three';
2
- import { BufferGeometry } from 'three';
3
- import { Skeleton } from 'three';
4
-
5
- class ModelUtilities
6
- {
7
- get_mesh(scene, result_callback)
8
- {
9
- scene.traverse((child) =>
10
- {
11
- if (child instanceof Mesh)
12
- {
13
- if (child.geometry)
14
- {
15
- child.geometry = new BufferGeometry().fromGeometry(child.geometry);
16
- }
17
- result_callback(child);
18
- }
19
- });
20
- }
21
-
22
- get_geometries(scene)
23
- {
24
- const geometries = [];
25
-
26
- this.get_mesh(scene, (child) =>
27
- {
28
- geometries.push(child.geometry);
29
- });
30
- return geometries;
31
- }
32
-
33
- assign_material(scene, material, name)
34
- {
35
- scene.traverse((child) =>
36
- {
37
- if (child instanceof Mesh)
38
- {
39
- // assign to all if no name is given
40
- if (name === undefined)
41
- {
42
- child.material = material;
43
- }
44
- else
45
- {
46
- // if name is given, assign only to that
47
- if (child.name === name)
48
- {
49
- child.material = material;
50
- }
51
- }
52
- }
53
- });
54
- }
55
-
56
- clone_animated_gltf(gltf)
57
- {
58
- const clone = {
59
- animations: gltf.animations,
60
- scene: gltf.scene.clone(true)
61
- };
62
-
63
- const skinnedMeshes = {};
64
-
65
- gltf.scene.traverse(node =>
66
- {
67
- if (node.isSkinnedMesh)
68
- {
69
- skinnedMeshes[node.name] = node;
70
- }
71
- });
72
-
73
- const cloneBones = {};
74
- const cloneSkinnedMeshes = {};
75
-
76
- clone.scene.traverse(node =>
77
- {
78
- if (node.isBone)
79
- {
80
- cloneBones[node.name] = node;
81
- }
82
-
83
- if (node.isSkinnedMesh)
84
- {
85
- cloneSkinnedMeshes[node.name] = node;
86
- }
87
- });
88
-
89
- for (const name in skinnedMeshes)
90
- {
91
- const skinnedMesh = skinnedMeshes[name];
92
- const skeleton = skinnedMesh.skeleton;
93
- const cloneSkinnedMesh = cloneSkinnedMeshes[name];
94
-
95
- const orderedCloneBones = [];
96
-
97
- for (let i = 0; i < skeleton.bones.length; ++i)
98
- {
99
- const cloneBone = cloneBones[skeleton.bones[i].name];
100
- orderedCloneBones.push(cloneBone);
101
- }
102
-
103
- cloneSkinnedMesh.bind(
104
- new Skeleton(orderedCloneBones, skeleton.boneInverses),
105
- cloneSkinnedMesh.matrixWorld);
106
- }
107
-
108
- return clone;
109
- }
110
-
111
- set_shadow_config(scene, cast, receive)
112
- {
113
- scene.traverse((child) =>
114
- {
115
- if (child instanceof Mesh)
116
- {
117
- child.castShadow = cast;
118
- child.receiveShadow = receive;
119
- }
120
- });
121
- }
122
-
123
- __find_object(scene, object_name, result_callback)
124
- {
125
- scene.traverse((obj) =>
126
- {
127
- if (obj.name === object_name)
128
- {
129
- result_callback(obj);
130
- }
131
- });
132
- }
133
-
134
- get_object(scene, object_name)
135
- {
136
- let object = undefined;
137
- scene.traverse((obj) =>
138
- {
139
- if (obj.name === object_name)
140
- {
141
- object = obj;
142
- }
143
- });
144
- return object;
145
- }
146
-
147
- get_object_by_type(scene, object_type)
148
- {
149
- let object = undefined;
150
- scene.traverse((obj) =>
151
- {
152
- if (obj.constructor.name === object_type)
153
- {
154
- object = obj;
155
- }
156
- });
157
- return object;
158
- }
159
- }
160
-
161
- export default new ModelUtilities();
1
+ import { Mesh } from 'three';
2
+ import { BufferGeometry } from 'three';
3
+ import { Skeleton } from 'three';
4
+
5
+ class ModelUtilities
6
+ {
7
+ get_mesh(scene, result_callback)
8
+ {
9
+ scene.traverse((child) =>
10
+ {
11
+ if (child instanceof Mesh)
12
+ {
13
+ if (child.geometry)
14
+ {
15
+ child.geometry = new BufferGeometry().fromGeometry(child.geometry);
16
+ }
17
+ result_callback(child);
18
+ }
19
+ });
20
+ }
21
+
22
+ get_geometries(scene)
23
+ {
24
+ const geometries = [];
25
+
26
+ this.get_mesh(scene, (child) =>
27
+ {
28
+ geometries.push(child.geometry);
29
+ });
30
+ return geometries;
31
+ }
32
+
33
+ assign_material(scene, material, name)
34
+ {
35
+ scene.traverse((child) =>
36
+ {
37
+ if (child instanceof Mesh)
38
+ {
39
+ // assign to all if no name is given
40
+ if (name === undefined)
41
+ {
42
+ child.material = material;
43
+ }
44
+ else
45
+ {
46
+ // if name is given, assign only to that
47
+ if (child.name === name)
48
+ {
49
+ child.material = material;
50
+ }
51
+ }
52
+ }
53
+ });
54
+ }
55
+
56
+ clone_animated_gltf(gltf)
57
+ {
58
+ const clone = {
59
+ animations: gltf.animations,
60
+ scene: gltf.scene.clone(true)
61
+ };
62
+
63
+ const skinnedMeshes = {};
64
+
65
+ gltf.scene.traverse(node =>
66
+ {
67
+ if (node.isSkinnedMesh)
68
+ {
69
+ skinnedMeshes[node.name] = node;
70
+ }
71
+ });
72
+
73
+ const cloneBones = {};
74
+ const cloneSkinnedMeshes = {};
75
+
76
+ clone.scene.traverse(node =>
77
+ {
78
+ if (node.isBone)
79
+ {
80
+ cloneBones[node.name] = node;
81
+ }
82
+
83
+ if (node.isSkinnedMesh)
84
+ {
85
+ cloneSkinnedMeshes[node.name] = node;
86
+ }
87
+ });
88
+
89
+ for (const name in skinnedMeshes)
90
+ {
91
+ const skinnedMesh = skinnedMeshes[name];
92
+ const skeleton = skinnedMesh.skeleton;
93
+ const cloneSkinnedMesh = cloneSkinnedMeshes[name];
94
+
95
+ const orderedCloneBones = [];
96
+
97
+ for (let i = 0; i < skeleton.bones.length; ++i)
98
+ {
99
+ const cloneBone = cloneBones[skeleton.bones[i].name];
100
+ orderedCloneBones.push(cloneBone);
101
+ }
102
+
103
+ cloneSkinnedMesh.bind(
104
+ new Skeleton(orderedCloneBones, skeleton.boneInverses),
105
+ cloneSkinnedMesh.matrixWorld);
106
+ }
107
+
108
+ return clone;
109
+ }
110
+
111
+ set_shadow_config(scene, cast, receive)
112
+ {
113
+ scene.traverse((child) =>
114
+ {
115
+ if (child instanceof Mesh)
116
+ {
117
+ child.castShadow = cast;
118
+ child.receiveShadow = receive;
119
+ }
120
+ });
121
+ }
122
+
123
+ __find_object(scene, object_name, result_callback)
124
+ {
125
+ scene.traverse((obj) =>
126
+ {
127
+ if (obj.name === object_name)
128
+ {
129
+ result_callback(obj);
130
+ }
131
+ });
132
+ }
133
+
134
+ get_object(scene, object_name)
135
+ {
136
+ let object = undefined;
137
+ scene.traverse((obj) =>
138
+ {
139
+ if (obj.name === object_name)
140
+ {
141
+ object = obj;
142
+ }
143
+ });
144
+ return object;
145
+ }
146
+
147
+ get_object_by_type(scene, object_type)
148
+ {
149
+ let object = undefined;
150
+ scene.traverse((obj) =>
151
+ {
152
+ if (obj.constructor.name === object_type)
153
+ {
154
+ object = obj;
155
+ }
156
+ });
157
+ return object;
158
+ }
159
+ }
160
+
161
+ export default new ModelUtilities();