ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,71 +1,71 @@
1
- import CameraManager from '../CameraManager';
2
- import SceneManager from '../SceneManager';
3
- import Screen from '../Screen';
4
- import BaseRender from '../render_mode/BaseRender';
5
- import Configuration from '../Configuration';
6
- import SSAOMaterial from '../materials/SSAOMaterial';
7
- import SSAOComposeMaterial from '../materials/SSAOComposeMaterial';
8
- import DisplayNormalTextureMaterial from '../materials/DisplayNormalTextureMaterial';
9
- import Blurrer from '../render_utilities/Blurrer';
10
- import Graphics from '../Graphics';
11
-
12
- import { WebGLRenderTarget } from 'three';
13
-
14
- export default class NormalAORender extends BaseRender
15
- {
16
- constructor()
17
- {
18
- super();
19
-
20
- this.ssao_mat = new SSAOMaterial();
21
- this.ssao_compose_mat = new SSAOComposeMaterial();
22
- this.debug_normals = new DisplayNormalTextureMaterial();
23
-
24
- this.ssaa = Configuration.use_ssaa ? 2 : 1;
25
-
26
- this.main_RT = new WebGLRenderTarget(Screen.width * this.ssaa, Screen.height * this.ssaa);
27
-
28
- this.SSAO_RT = new WebGLRenderTarget(Screen.width, Screen.height);
29
-
30
- this.blurrer = new Blurrer();
31
- Graphics.generateDepthNormalTexture = true;
32
- }
33
-
34
- render()
35
- {
36
- this.__check_RT_size();
37
-
38
- Graphics.clear(this.main_RT, CameraManager.current, true, false);
39
- Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
40
-
41
- this.__update_uniforms();
42
-
43
- Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
44
-
45
- // // BLUR
46
- this.blurrer.blur(this.SSAO_RT);
47
- Graphics.blit(this.SSAO_RT, undefined);
48
-
49
- // // COMPOSE
50
- this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
51
- Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
52
-
53
- // Graphics.blit(this.SSAO_RT, undefined);
54
- }
55
-
56
- __update_uniforms()
57
- {
58
- this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
59
- this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
60
- this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
61
- }
62
-
63
- __check_RT_size()
64
- {
65
- if (this.main_RT.width !== Screen.width * this.ssaa || this.main_RT.height !== Screen.height * this.ssaa)
66
- {
67
- this.main_RT.setSize(Screen.width * this.ssaa, Screen.height * this.ssaa);
68
- this.SSAO_RT.setSize(Screen.width, Screen.height);
69
- }
70
- }
71
- }
1
+ import CameraManager from '../CameraManager';
2
+ import SceneManager from '../SceneManager';
3
+ import Screen from '../Screen';
4
+ import BaseRender from '../render_mode/BaseRender';
5
+ import Configuration from '../Configuration';
6
+ import SSAOMaterial from '../materials/SSAOMaterial';
7
+ import SSAOComposeMaterial from '../materials/SSAOComposeMaterial';
8
+ import DisplayNormalTextureMaterial from '../materials/DisplayNormalTextureMaterial';
9
+ import Blurrer from '../render_utilities/Blurrer';
10
+ import Graphics from '../Graphics';
11
+
12
+ import { WebGLRenderTarget } from 'three';
13
+
14
+ export default class NormalAORender extends BaseRender
15
+ {
16
+ constructor()
17
+ {
18
+ super();
19
+
20
+ this.ssao_mat = new SSAOMaterial();
21
+ this.ssao_compose_mat = new SSAOComposeMaterial();
22
+ this.debug_normals = new DisplayNormalTextureMaterial();
23
+
24
+ this.ssaa = Configuration.use_ssaa ? 2 : 1;
25
+
26
+ this.main_RT = new WebGLRenderTarget(Screen.width * this.ssaa, Screen.height * this.ssaa);
27
+
28
+ this.SSAO_RT = new WebGLRenderTarget(Screen.width, Screen.height);
29
+
30
+ this.blurrer = new Blurrer();
31
+ Graphics.generateDepthNormalTexture = true;
32
+ }
33
+
34
+ render()
35
+ {
36
+ this.__check_RT_size();
37
+
38
+ Graphics.clear(this.main_RT, CameraManager.current, true, false);
39
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
40
+
41
+ this.__update_uniforms();
42
+
43
+ Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
44
+
45
+ // // BLUR
46
+ this.blurrer.blur(this.SSAO_RT);
47
+ Graphics.blit(this.SSAO_RT, undefined);
48
+
49
+ // // COMPOSE
50
+ this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
51
+ Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
52
+
53
+ // Graphics.blit(this.SSAO_RT, undefined);
54
+ }
55
+
56
+ __update_uniforms()
57
+ {
58
+ this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
59
+ this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
60
+ this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
61
+ }
62
+
63
+ __check_RT_size()
64
+ {
65
+ if (this.main_RT.width !== Screen.width * this.ssaa || this.main_RT.height !== Screen.height * this.ssaa)
66
+ {
67
+ this.main_RT.setSize(Screen.width * this.ssaa, Screen.height * this.ssaa);
68
+ this.SSAO_RT.setSize(Screen.width, Screen.height);
69
+ }
70
+ }
71
+ }
@@ -1,36 +1,36 @@
1
- import CameraManager from '../CameraManager';
2
- import SceneManager from '../SceneManager';
3
- import BaseRender from '../render_mode/BaseRender';
4
- import Graphics from '../Graphics';
5
-
6
- export default class NormalRender extends BaseRender
7
- {
8
- constructor()
9
- {
10
- super();
11
- }
12
-
13
- render()
14
- {
15
- Graphics.clear(undefined, CameraManager.current, true, true);
16
-
17
- if (SceneManager.current.on_pre_render)
18
- {
19
- SceneManager.current.on_pre_render();
20
- }
21
-
22
- if (SceneManager.current.render)
23
- {
24
- SceneManager.current.render();
25
- }
26
- else
27
- {
28
- Graphics.render(SceneManager.current, CameraManager.current);
29
- }
30
-
31
- if (SceneManager.current.on_post_render)
32
- {
33
- SceneManager.current.on_post_render();
34
- }
35
- }
36
- }
1
+ import CameraManager from '../CameraManager';
2
+ import SceneManager from '../SceneManager';
3
+ import BaseRender from '../render_mode/BaseRender';
4
+ import Graphics from '../Graphics';
5
+
6
+ export default class NormalRender extends BaseRender
7
+ {
8
+ constructor()
9
+ {
10
+ super();
11
+ }
12
+
13
+ render()
14
+ {
15
+ Graphics.clear(undefined, CameraManager.current, true, true);
16
+
17
+ if (SceneManager.current.on_pre_render)
18
+ {
19
+ SceneManager.current.on_pre_render();
20
+ }
21
+
22
+ if (SceneManager.current.render)
23
+ {
24
+ SceneManager.current.render();
25
+ }
26
+ else
27
+ {
28
+ Graphics.render(SceneManager.current, CameraManager.current);
29
+ }
30
+
31
+ if (SceneManager.current.on_post_render)
32
+ {
33
+ SceneManager.current.on_post_render();
34
+ }
35
+ }
36
+ }
@@ -1,154 +1,154 @@
1
- import Screen from '../Screen';
2
- import RenderLayers from '../RenderLayers';
3
- import compose_frag from '../shaders/box_blur/compose.frag';
4
- import box_blur_frag from '../shaders/box_blur/box_blur.frag';
5
- import copy_frag from '../shaders/copy/copy.frag';
6
- import copy_vert from '../shaders/copy/copy.vert';
7
- import background_frag from '../shaders/basic_color/basic_color.frag';
8
-
9
- import { WebGLRenderTarget } from 'three';
10
- import { Mesh } from 'three';
11
- import { PlaneGeometry } from 'three';
12
- import { Scene } from 'three';
13
- import { ShaderMaterial } from 'three';
14
- import { Vector2 } from 'three';
15
- import { Vector4 } from 'three';
16
-
17
- export default class OutlineRender
18
- {
19
- constructor(webgl)
20
- {
21
- this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height);
22
- this.rt1 = new WebGLRenderTarget(Screen.width, Screen.height);
23
- this.rt2 = new WebGLRenderTarget(Screen.width, Screen.height);
24
-
25
- this.compose_material = this.__get_compose_material();
26
- this.copy_material = this.__get_copy_material();
27
- this.box_blur_material = this.__get_box_blur_material();
28
- this.background_material = this.__get_background_material();
29
-
30
- this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
31
- this.copy_plane.frustumCulled = false;
32
- this.copy_scene = new Scene();
33
- this.copy_scene.add(this.copy_plane);
34
- }
35
-
36
- resize(w, h)
37
- {
38
- this.main_rt.setSize(w, h);
39
- this.rt1.setSize(w, h);
40
- this.rt2.setSize(w, h);
41
- this.box_blur_material.uniforms._Screen.value.set(w, h);
42
- this.compose_material.uniforms._Screen.value.set(w, h);
43
- }
44
-
45
- render(webgl)
46
- {
47
- webgl.camera.updateMatrix();
48
- webgl.camera.updateMatrixWorld();
49
-
50
- webgl.camera.layers.enable(RenderLayers.opaque);
51
- webgl.camera.layers.enable(RenderLayers.transparent);
52
- webgl.camera.layers.disable(RenderLayers.outline);
53
-
54
- // render scene
55
- webgl._renderer.setClearColor(webgl.clear_color, 0);
56
- webgl._renderer.clearTarget(this.main_rt, true, true, true);
57
-
58
- this.copy_scene.overrideMaterial = this.background_material;
59
- this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
60
- webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
61
-
62
- webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
63
-
64
- // horizontal blur
65
- this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
66
- this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
67
-
68
- this.copy_scene.overrideMaterial = this.box_blur_material;
69
- webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
70
-
71
- // vertical blur
72
- this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
73
- this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
74
-
75
- webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
76
-
77
- // compose
78
- this.copy_scene.overrideMaterial = this.compose_material;
79
- this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
80
- this.compose_material.uniforms._Blur.value = this.rt2.texture;
81
- webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
82
- this.copy_scene.overrideMaterial = undefined;
83
- }
84
-
85
- __get_copy_material()
86
- {
87
- return new ShaderMaterial({
88
- uniforms: {
89
- _MainTex: { value: undefined }
90
- },
91
- vertexShader: copy_vert,
92
- fragmentShader: copy_frag,
93
- depthTest: false,
94
- depthWrite: false
95
- });
96
- }
97
-
98
- __get_box_blur_material()
99
- {
100
- return new ShaderMaterial({
101
- uniforms: {
102
- _MainTex: { value: undefined },
103
- _SampleDir: { value: new Vector2() },
104
- _Screen: { value: new Vector2(Screen.width, Screen.height) }
105
- },
106
- vertexShader: copy_vert,
107
- fragmentShader: box_blur_frag,
108
- depthTest: false,
109
- depthWrite: false
110
- });
111
- }
112
-
113
- __get_compose_material()
114
- {
115
- return new ShaderMaterial({
116
- uniforms: {
117
- _MainTex: { value: undefined },
118
- _Blur: { value: undefined },
119
- _Screen: { value: new Vector2(Screen.width, Screen.height) }
120
- },
121
- vertexShader: copy_vert,
122
- fragmentShader: compose_frag,
123
- depthTest: false,
124
- depthWrite: false,
125
- extensions: {
126
- derivatives: true
127
- }
128
- });
129
- }
130
-
131
- __get_background_material()
132
- {
133
- return new ShaderMaterial({
134
- uniforms: {
135
- _Color: { value: new Vector4(0, 0, 0, 0) }
136
- },
137
- vertexShader: copy_vert,
138
- fragmentShader: background_frag,
139
- depthTest: true,
140
- depthWrite: false
141
-
142
- });
143
- }
144
-
145
- on_enter(webgl)
146
- {
147
- webgl._renderer.autoClear = false;
148
- }
149
-
150
- on_exit(webgl)
151
- {
152
- webgl._renderer.autoClear = true;
153
- }
154
- }
1
+ import Screen from '../Screen';
2
+ import RenderLayers from '../RenderLayers';
3
+ import compose_frag from '../shaders/box_blur/compose.frag';
4
+ import box_blur_frag from '../shaders/box_blur/box_blur.frag';
5
+ import copy_frag from '../shaders/copy/copy.frag';
6
+ import copy_vert from '../shaders/copy/copy.vert';
7
+ import background_frag from '../shaders/basic_color/basic_color.frag';
8
+
9
+ import { WebGLRenderTarget } from 'three';
10
+ import { Mesh } from 'three';
11
+ import { PlaneGeometry } from 'three';
12
+ import { Scene } from 'three';
13
+ import { ShaderMaterial } from 'three';
14
+ import { Vector2 } from 'three';
15
+ import { Vector4 } from 'three';
16
+
17
+ export default class OutlineRender
18
+ {
19
+ constructor(webgl)
20
+ {
21
+ this.main_rt = new WebGLRenderTarget(Screen.width, Screen.height);
22
+ this.rt1 = new WebGLRenderTarget(Screen.width, Screen.height);
23
+ this.rt2 = new WebGLRenderTarget(Screen.width, Screen.height);
24
+
25
+ this.compose_material = this.__get_compose_material();
26
+ this.copy_material = this.__get_copy_material();
27
+ this.box_blur_material = this.__get_box_blur_material();
28
+ this.background_material = this.__get_background_material();
29
+
30
+ this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
31
+ this.copy_plane.frustumCulled = false;
32
+ this.copy_scene = new Scene();
33
+ this.copy_scene.add(this.copy_plane);
34
+ }
35
+
36
+ resize(w, h)
37
+ {
38
+ this.main_rt.setSize(w, h);
39
+ this.rt1.setSize(w, h);
40
+ this.rt2.setSize(w, h);
41
+ this.box_blur_material.uniforms._Screen.value.set(w, h);
42
+ this.compose_material.uniforms._Screen.value.set(w, h);
43
+ }
44
+
45
+ render(webgl)
46
+ {
47
+ webgl.camera.updateMatrix();
48
+ webgl.camera.updateMatrixWorld();
49
+
50
+ webgl.camera.layers.enable(RenderLayers.opaque);
51
+ webgl.camera.layers.enable(RenderLayers.transparent);
52
+ webgl.camera.layers.disable(RenderLayers.outline);
53
+
54
+ // render scene
55
+ webgl._renderer.setClearColor(webgl.clear_color, 0);
56
+ webgl._renderer.clearTarget(this.main_rt, true, true, true);
57
+
58
+ this.copy_scene.overrideMaterial = this.background_material;
59
+ this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
60
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
61
+
62
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
63
+
64
+ // horizontal blur
65
+ this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
66
+ this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
67
+
68
+ this.copy_scene.overrideMaterial = this.box_blur_material;
69
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
70
+
71
+ // vertical blur
72
+ this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
73
+ this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
74
+
75
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
76
+
77
+ // compose
78
+ this.copy_scene.overrideMaterial = this.compose_material;
79
+ this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
80
+ this.compose_material.uniforms._Blur.value = this.rt2.texture;
81
+ webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
82
+ this.copy_scene.overrideMaterial = undefined;
83
+ }
84
+
85
+ __get_copy_material()
86
+ {
87
+ return new ShaderMaterial({
88
+ uniforms: {
89
+ _MainTex: { value: undefined }
90
+ },
91
+ vertexShader: copy_vert,
92
+ fragmentShader: copy_frag,
93
+ depthTest: false,
94
+ depthWrite: false
95
+ });
96
+ }
97
+
98
+ __get_box_blur_material()
99
+ {
100
+ return new ShaderMaterial({
101
+ uniforms: {
102
+ _MainTex: { value: undefined },
103
+ _SampleDir: { value: new Vector2() },
104
+ _Screen: { value: new Vector2(Screen.width, Screen.height) }
105
+ },
106
+ vertexShader: copy_vert,
107
+ fragmentShader: box_blur_frag,
108
+ depthTest: false,
109
+ depthWrite: false
110
+ });
111
+ }
112
+
113
+ __get_compose_material()
114
+ {
115
+ return new ShaderMaterial({
116
+ uniforms: {
117
+ _MainTex: { value: undefined },
118
+ _Blur: { value: undefined },
119
+ _Screen: { value: new Vector2(Screen.width, Screen.height) }
120
+ },
121
+ vertexShader: copy_vert,
122
+ fragmentShader: compose_frag,
123
+ depthTest: false,
124
+ depthWrite: false,
125
+ extensions: {
126
+ derivatives: true
127
+ }
128
+ });
129
+ }
130
+
131
+ __get_background_material()
132
+ {
133
+ return new ShaderMaterial({
134
+ uniforms: {
135
+ _Color: { value: new Vector4(0, 0, 0, 0) }
136
+ },
137
+ vertexShader: copy_vert,
138
+ fragmentShader: background_frag,
139
+ depthTest: true,
140
+ depthWrite: false
141
+
142
+ });
143
+ }
144
+
145
+ on_enter(webgl)
146
+ {
147
+ webgl._renderer.autoClear = false;
148
+ }
149
+
150
+ on_exit(webgl)
151
+ {
152
+ webgl._renderer.autoClear = true;
153
+ }
154
+ }