ohzi-core 6.4.0 → 6.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.module.js +1 -1
- package/build/index.module.js.map +1 -1
- package/package.json +51 -51
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +23 -23
- package/src/Browser.js +79 -79
- package/src/CameraManager.js +19 -19
- package/src/Capabilities.js +11 -11
- package/src/Configuration.js +22 -22
- package/src/CustomBezierCurve.js +44 -44
- package/src/Debug.js +260 -260
- package/src/EventManager.js +150 -150
- package/src/Graphics.js +330 -330
- package/src/Initializer.js +57 -57
- package/src/Input.js +24 -21
- package/src/KeyboardInput.js +146 -128
- package/src/OS.js +58 -58
- package/src/OrthographicCamera.js +13 -13
- package/src/PerspectiveCamera.js +13 -13
- package/src/ReflectionPlaneContext.js +17 -17
- package/src/RenderLayers.js +28 -28
- package/src/RenderLoop.js +97 -97
- package/src/RenderOrder.js +38 -38
- package/src/ResourceContainer.js +39 -39
- package/src/SceneManager.js +44 -44
- package/src/Screen.js +69 -69
- package/src/Time.js +38 -38
- package/src/UI.js +90 -90
- package/src/action_sequencer/ActionEvent.js +15 -15
- package/src/action_sequencer/ActionInterpolator.js +23 -23
- package/src/action_sequencer/ActionSequencer.js +246 -246
- package/src/action_sequencer/NumberInterpolator.js +25 -25
- package/src/action_sequencer/VectorInterpolator.js +20 -20
- package/src/blitter_index.js +13 -13
- package/src/canvas_drawer/CanvasDrawer.js +111 -111
- package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
- package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
- package/src/components/AudioClip.js +55 -55
- package/src/components/AxisHelper.js +58 -58
- package/src/components/BaseObject.js +45 -45
- package/src/components/EdgeMesh.js +151 -151
- package/src/components/GeometryEdgeVisualizer.js +45 -45
- package/src/components/Grid.js +33 -33
- package/src/components/Line.js +199 -199
- package/src/components/MultiLinePath.js +19 -19
- package/src/components/MultiLineText2D.js +62 -62
- package/src/components/ObjectAxis.js +20 -20
- package/src/components/ObjectOrientedBoundingBox.js +201 -201
- package/src/components/PlaneHelper.js +36 -36
- package/src/components/Shape2D.js +42 -42
- package/src/components/Shape3D.js +38 -38
- package/src/components/Text2D.js +39 -39
- package/src/components/UIElement.js +208 -208
- package/src/components/UpdatableMaterialMesh.js +16 -16
- package/src/components/WorldImage.js +91 -91
- package/src/components/mouse_interactors/ObjectRotator.js +61 -61
- package/src/components/sdf_text/SDFText.js +154 -154
- package/src/components/sdf_text/SDFTextBatch.js +193 -193
- package/src/components/sdf_text/TextGlyph.js +15 -15
- package/src/data_textures/CustomDataTexture.js +51 -51
- package/src/data_textures/RGBADataTexture.js +12 -12
- package/src/data_textures/RGBAFloatDataTexture.js +12 -12
- package/src/data_textures/RGBDataTexture.js +12 -12
- package/src/data_textures/RGBFloatDataTexture.js +12 -12
- package/src/editor/ManipulatorHandle.js +70 -70
- package/src/editor/ObjectEditor.js +66 -66
- package/src/editor/ObjectManipulator.js +118 -118
- package/src/editor/ObjectPicker.js +75 -75
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +87 -87
- package/src/gpu_particles/ParticleAttribute.js +83 -83
- package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
- package/src/html_utilities/CSSAnimator.js +64 -64
- package/src/html_utilities/css_animator_states/Animating.js +45 -45
- package/src/html_utilities/css_animator_states/Idle.js +25 -25
- package/src/index.js +211 -211
- package/src/materials/AddMaterial.js +17 -17
- package/src/materials/AlphaFilterMaterial.js +20 -20
- package/src/materials/BaseShaderMaterial.js +19 -19
- package/src/materials/BlitMaterial.js +28 -28
- package/src/materials/BloomComposeMaterial.js +22 -22
- package/src/materials/BoxBlurMaterial.js +13 -13
- package/src/materials/ClearAlphaMaterial.js +13 -13
- package/src/materials/ClearColorMaterial.js +31 -31
- package/src/materials/ClearDepthNormalMaterial.js +13 -13
- package/src/materials/DeferredRendererComposeMaterial.js +32 -32
- package/src/materials/DepthNormalMaterial.js +28 -28
- package/src/materials/DisplayNormalTextureMaterial.js +15 -15
- package/src/materials/DualFilteringBlurMaterial.js +11 -11
- package/src/materials/FXAAMaterial.js +10 -10
- package/src/materials/GaussianBlurMaterial.js +28 -28
- package/src/materials/LuminosityHighPassMaterial.js +15 -15
- package/src/materials/MedianFilterMaterial.js +42 -42
- package/src/materials/NormalMaterial.js +17 -17
- package/src/materials/SDFScreenTextMaterial.js +31 -31
- package/src/materials/SDFTextMaterial.js +37 -37
- package/src/materials/SSAOComposeMaterial.js +11 -11
- package/src/materials/SSAOMaterial.js +66 -66
- package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
- package/src/materials/UIElementMaterial.js +25 -25
- package/src/materials/UnrealBloomComposeMaterial.js +95 -95
- package/src/materials/UnrealBlurMaterial.js +17 -17
- package/src/materials/UnrealComposeMaterial.js +24 -24
- package/src/materials/ViewPositionMaterial.js +17 -17
- package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
- package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
- package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
- package/src/object_pool/Pool.js +73 -73
- package/src/primitives/Arrow.js +57 -57
- package/src/primitives/Cube.js +17 -17
- package/src/primitives/HorizontalPlane.js +18 -18
- package/src/primitives/Sphere.js +15 -15
- package/src/primitives/VerticalPlane.js +17 -17
- package/src/raycast/GroupRaycaster.js +41 -41
- package/src/raycast/PlaneDragResolver.js +89 -89
- package/src/raycast/PlaneRaycastResolver.js +22 -22
- package/src/raycast/PlaneRaycaster.js +23 -23
- package/src/raycast/RaycastResolver.js +22 -22
- package/src/raycast/SurfaceDragResolver.js +77 -77
- package/src/raycast/states/BaseState.js +16 -16
- package/src/raycast/states/IdleState.js +17 -17
- package/src/raycast/states/OnRaycastEnter.js +15 -15
- package/src/raycast/states/OnRaycastExit.js +16 -16
- package/src/raycast/states/OnRaycastHover.js +25 -25
- package/src/render_mode/BaseRender.js +32 -32
- package/src/render_mode/BloomRender.js +60 -60
- package/src/render_mode/DebugNormalsRender.js +20 -20
- package/src/render_mode/DeferredRender.js +112 -112
- package/src/render_mode/NormalAORender.js +71 -71
- package/src/render_mode/NormalRender.js +36 -36
- package/src/render_mode/OutlineRender.js +154 -154
- package/src/render_mode/PlanarReflectionsRender.js +118 -118
- package/src/render_mode/TransparencyMixRender.js +143 -143
- package/src/render_mode/UnrealBloomRender.js +109 -109
- package/src/render_utilities/Blitter.js +99 -99
- package/src/render_utilities/Blurrer.js +29 -29
- package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
- package/src/render_utilities/DualFilteringBlurrer.js +56 -56
- package/src/render_utilities/GaussianBlurrer.js +146 -146
- package/src/render_utilities/MedianFilter.js +66 -66
- package/src/render_utilities/ViewPositionRenderer.js +48 -48
- package/src/resource_loader/BasisLoader.js +42 -42
- package/src/resource_loader/FontLoader.js +39 -39
- package/src/resource_loader/JSONLoader.js +40 -40
- package/src/resource_loader/OBJLoader.js +39 -39
- package/src/resource_loader/PointArrayLoader.js +63 -63
- package/src/resource_loader/RGBETextureLoader.js +42 -42
- package/src/resource_loader/VideoLoader.js +20 -20
- package/src/shaders/add/add.frag +8 -8
- package/src/shaders/anti_aliasing/fxaa.frag +71 -71
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +36 -36
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +7 -7
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +54 -54
- package/src/static_batcher/GeometryBatch.js +312 -312
- package/src/static_batcher/GeometryBatcher.js +63 -63
- package/src/static_batcher/MeshBatcher.js +56 -56
- package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
- package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
- package/src/ui/ui_element_state/OnIdle.js +17 -17
- package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
- package/src/ui/ui_element_state/OnMouseExit.js +15 -15
- package/src/ui/ui_element_state/OnMouseHover.js +31 -31
- package/src/ui/ui_element_state/UIElementState.js +18 -18
- package/src/utilities/ArrayUtilities.js +55 -55
- package/src/utilities/CameraUtilities.js +210 -210
- package/src/utilities/EasingFunctions.js +226 -226
- package/src/utilities/FrustumPointFitter.js +255 -255
- package/src/utilities/GeometryUtilities.js +74 -74
- package/src/utilities/ImageUtilities.js +26 -26
- package/src/utilities/MeshSampler.js +152 -152
- package/src/utilities/ModelUtilities.js +161 -161
- package/src/utilities/OMath.js +155 -155
- package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
- package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
- package/src/utilities/StringUtilities.js +32 -32
- package/src/utilities/TimeUtilities.js +22 -22
- package/src/utilities/Validation.js +34 -34
- package/src/view_components/ApplicationView.js +60 -60
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +68 -68
- package/src/view_components/ViewContext.js +14 -14
- package/src/view_components/ViewManager.js +147 -147
- package/src/view_components/ViewState.js +54 -54
- package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
- package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
- package/types/BaseApplication.d.ts +8 -8
- package/types/Browser.d.ts +12 -12
- package/types/CameraManager.d.ts +8 -8
- package/types/Capabilities.d.ts +6 -6
- package/types/Configuration.d.ts +6 -6
- package/types/Debug.d.ts +38 -38
- package/types/EventManager.d.ts +42 -42
- package/types/Graphics.d.ts +35 -35
- package/types/Initializer.d.ts +4 -4
- package/types/Input.d.ts +8 -8
- package/types/OS.d.ts +18 -18
- package/types/OrthographicCamera.d.ts +5 -5
- package/types/PerspectiveCamera.d.ts +5 -5
- package/types/ReflectionPlaneContext.d.ts +6 -6
- package/types/RenderLayers.d.ts +6 -6
- package/types/RenderLoop.d.ts +13 -13
- package/types/ResourceContainer.d.ts +8 -8
- package/types/SceneManager.d.ts +10 -10
- package/types/Screen.d.ts +17 -17
- package/types/Time.d.ts +11 -11
- package/types/UI.d.ts +15 -15
- package/types/action_sequencer/ActionEvent.d.ts +6 -6
- package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
- package/types/action_sequencer/ActionSequencer.d.ts +30 -30
- package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
- package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
- package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
- package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
- package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
- package/types/components/AudioClip.d.ts +12 -12
- package/types/components/AxisHelper.d.ts +6 -6
- package/types/components/BaseObject.d.ts +5 -5
- package/types/components/EdgeMesh.d.ts +13 -13
- package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
- package/types/components/Grid.d.ts +2 -2
- package/types/components/Line.d.ts +16 -16
- package/types/components/MultiLinePath.d.ts +4 -4
- package/types/components/MultiLineText2D.d.ts +10 -10
- package/types/components/ObjectAxis.d.ts +3 -3
- package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
- package/types/components/PlaneHelper.d.ts +6 -6
- package/types/components/Shape2D.d.ts +4 -4
- package/types/components/Shape3D.d.ts +3 -3
- package/types/components/Text2D.d.ts +13 -13
- package/types/components/UIElement.d.ts +52 -52
- package/types/components/UpdatableMaterialMesh.d.ts +4 -4
- package/types/components/WorldImage.d.ts +13 -13
- package/types/components/sdf_text/SDFText.d.ts +30 -30
- package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
- package/types/components/sdf_text/TextGlyph.d.ts +6 -6
- package/types/editor/ManipulatorHandle.d.ts +14 -14
- package/types/editor/ObjectEditor.d.ts +16 -16
- package/types/editor/ObjectManipulator.d.ts +19 -19
- package/types/editor/ObjectPicker.d.ts +16 -16
- package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
- package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
- package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
- package/types/html_utilities/CSSAnimator.d.ts +30 -30
- package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
- package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
- package/types/index.d.ts +89 -89
- package/types/materials/AddMaterial.d.ts +5 -5
- package/types/materials/AlphaFilterMaterial.d.ts +6 -6
- package/types/materials/BaseShaderMaterial.d.ts +3 -3
- package/types/materials/BlitMaterial.d.ts +3 -3
- package/types/materials/BloomComposeMaterial.d.ts +7 -7
- package/types/materials/BoxBlurMaterial.d.ts +4 -4
- package/types/materials/ClearAlphaMaterial.d.ts +3 -3
- package/types/materials/ClearColorMaterial.d.ts +7 -7
- package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
- package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
- package/types/materials/DepthNormalMaterial.d.ts +4 -4
- package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
- package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
- package/types/materials/FXAAMaterial.d.ts +3 -3
- package/types/materials/GaussianBlurMaterial.d.ts +6 -6
- package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
- package/types/materials/MedianFilterMaterial.d.ts +6 -6
- package/types/materials/NormalMaterial.d.ts +2 -2
- package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
- package/types/materials/SDFTextMaterial.d.ts +12 -12
- package/types/materials/SSAOComposeMaterial.d.ts +4 -4
- package/types/materials/SSAOMaterial.d.ts +6 -6
- package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
- package/types/materials/UIElementMaterial.d.ts +7 -7
- package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
- package/types/materials/UnrealBlurMaterial.d.ts +4 -4
- package/types/materials/UnrealComposeMaterial.d.ts +4 -4
- package/types/materials/ViewPositionMaterial.d.ts +3 -3
- package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
- package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
- package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
- package/types/object_pool/Pool.d.ts +10 -10
- package/types/primitives/Arrow.d.ts +8 -8
- package/types/primitives/Cube.d.ts +3 -3
- package/types/primitives/HorizontalPlane.d.ts +3 -3
- package/types/primitives/Sphere.d.ts +3 -3
- package/types/primitives/VerticalPlane.d.ts +3 -3
- package/types/raycast/GroupRaycaster.d.ts +13 -13
- package/types/raycast/PlaneDragResolver.d.ts +14 -14
- package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
- package/types/raycast/PlaneRaycaster.d.ts +7 -7
- package/types/raycast/RaycastResolver.d.ts +5 -5
- package/types/raycast/SurfaceDragResolver.d.ts +13 -13
- package/types/raycast/states/BaseState.d.ts +5 -5
- package/types/raycast/states/IdleState.d.ts +5 -5
- package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
- package/types/raycast/states/OnRaycastExit.d.ts +4 -4
- package/types/raycast/states/OnRaycastHover.d.ts +4 -4
- package/types/render_mode/BaseRender.d.ts +7 -7
- package/types/render_mode/BloomRender.d.ts +10 -10
- package/types/render_mode/DebugNormalsRender.d.ts +4 -4
- package/types/render_mode/DeferredRender.d.ts +9 -9
- package/types/render_mode/NormalAORender.d.ts +16 -16
- package/types/render_mode/NormalRender.d.ts +4 -4
- package/types/render_mode/OutlineRender.d.ts +20 -20
- package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
- package/types/render_mode/TransparencyMixRender.d.ts +21 -21
- package/types/render_mode/UnrealBloomRender.d.ts +19 -19
- package/types/render_utilities/Blitter.d.ts +16 -16
- package/types/render_utilities/Blurrer.d.ts +9 -9
- package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
- package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
- package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
- package/types/render_utilities/MedianFilter.d.ts +10 -10
- package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
- package/types/resource_loader/AbstractLoader.d.ts +18 -18
- package/types/resource_loader/AudioLoader.d.ts +8 -8
- package/types/resource_loader/BasisLoader.d.ts +6 -6
- package/types/resource_loader/CubemapLoader.d.ts +7 -7
- package/types/resource_loader/DAELoader.d.ts +6 -6
- package/types/resource_loader/DDSLoader.d.ts +6 -6
- package/types/resource_loader/FileLoader.d.ts +6 -6
- package/types/resource_loader/FontLoader.d.ts +6 -6
- package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
- package/types/resource_loader/GLTFLoader.d.ts +5 -5
- package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
- package/types/resource_loader/JSONLoader.d.ts +6 -6
- package/types/resource_loader/OBJLoader.d.ts +6 -6
- package/types/resource_loader/PointArrayLoader.d.ts +7 -7
- package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
- package/types/resource_loader/ResourceBatch.d.ts +13 -13
- package/types/resource_loader/SVGLoader.d.ts +6 -6
- package/types/resource_loader/TextLoader.d.ts +6 -6
- package/types/resource_loader/TextureLoader.d.ts +6 -6
- package/types/resource_loader/VideoLoader.d.ts +6 -6
- package/types/static_batcher/GeometryBatch.d.ts +37 -37
- package/types/static_batcher/GeometryBatcher.d.ts +7 -7
- package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
- package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
- package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
- package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
- package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
- package/types/utilities/ArrayUtilities.d.ts +7 -7
- package/types/utilities/CameraUtilities.d.ts +24 -24
- package/types/utilities/EasingFunctions.d.ts +35 -35
- package/types/utilities/FrustumPointFitter.d.ts +14 -14
- package/types/utilities/GeometryUtilities.d.ts +4 -4
- package/types/utilities/ImageUtilities.d.ts +4 -4
- package/types/utilities/MeshSampler.d.ts +14 -14
- package/types/utilities/ModelUtilities.d.ts +13 -13
- package/types/utilities/OMath.d.ts +21 -21
- package/types/utilities/ObjectUtilities.d.ts +5 -5
- package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
- package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
- package/types/utilities/StringUtilities.d.ts +5 -5
- package/types/utilities/TimeUtilities.d.ts +3 -3
- package/types/utilities/Validation.d.ts +6 -6
- package/types/view_components/ApplicationView.d.ts +11 -11
- package/types/view_components/ViewComponent.d.ts +13 -13
- package/types/view_components/ViewComponentManager.d.ts +10 -10
- package/types/view_components/ViewContext.d.ts +6 -6
- package/types/view_components/ViewManager.d.ts +24 -24
- package/types/view_components/ViewState.d.ts +15 -15
- package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
- package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
- package/types/view_components/transition/TransitionTable.d.ts +8 -8
- package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
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@@ -1,134 +1,134 @@
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/*
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3x3 Median
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GLSL 1.0
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5
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Morgan McGuire and Kyle Whitson, 2006
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Williams College
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http://graphics.cs.williams.edu
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Copyright (c) Morgan McGuire and Williams College, 2006
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// Input texture
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uniform sampler2D _SourceTex;
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uniform vec2 _SourceTexSize;
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varying vec2 vUv;
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// Change these 2 defines to change precision
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#define vec vec4
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#define toVec(x) x.rgba
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#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
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#define t2(a, b) s2(v[a], v[b]);
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#define t24(a, b, c, d, e, f, g, h) t2(a, b); t2(c, d); t2(e, f); t2(g, h);
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#define t25(a, b, c, d, e, f, g, h, i, j) t24(a, b, c, d, e, f, g, h); t2(i, j);
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#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
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#define mn3(a, b, c) s2(a, b); s2(a, c);
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#define mx3(a, b, c) s2(b, c); s2(a, c);
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#define mnmx3(a, b, c) mx3(a, b, c); s2(a, b); // 3 exchanges
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#define mnmx4(a, b, c, d) s2(a, b); s2(c, d); s2(a, c); s2(b, d); // 4 exchanges
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#define mnmx5(a, b, c, d, e) s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e); // 6 exchanges
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#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges
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void main() {
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vec2 inv_size = vec2(1.0/_SourceTexSize.x, 1.0/_SourceTexSize.y);
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#ifdef kernel5x5
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vec v[25];
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// Add the pixels which make up our window to the pixel array.
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for(int dX = -2; dX <= 2; ++dX) {
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for(int dY = -2; dY <= 2; ++dY) {
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vec2 offset = vec2(float(dX), float(dY));
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// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
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// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
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// bottom right pixel of the window at pixel[N-1].
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v[(dX + 2) * 5 + (dY + 2)] = toVec(texture2D(_SourceTex, vUv + offset * inv_size));
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}
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}
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vec temp;
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t25(0, 1, 3, 4, 2, 4, 2, 3, 6, 7);
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t25(5, 7, 5, 6, 9, 7, 1, 7, 1, 4);
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t25(12, 13, 11, 13, 11, 12, 15, 16, 14, 16);
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t25(14, 15, 18, 19, 17, 19, 17, 18, 21, 22);
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t25(20, 22, 20, 21, 23, 24, 2, 5, 3, 6);
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t25(0, 6, 0, 3, 4, 7, 1, 7, 1, 4);
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t25(11, 14, 8, 14, 8, 11, 12, 15, 9, 15);
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t25(9, 12, 13, 16, 10, 16, 10, 13, 20, 23);
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t25(17, 23, 17, 20, 21, 24, 18, 24, 18, 21);
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t25(19, 22, 8, 17, 9, 18, 0, 18, 0, 9);
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t25(10, 19, 1, 19, 1, 10, 11, 20, 2, 20);
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t25(2, 11, 12, 21, 3, 21, 3, 12, 13, 22);
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t25(4, 22, 4, 13, 14, 23, 5, 23, 5, 14);
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t25(15, 24, 6, 24, 6, 15, 7, 16, 7, 19);
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t25(3, 11, 5, 17, 11, 17, 9, 17, 4, 10);
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t25(6, 12, 7, 14, 4, 6, 4, 7, 12, 14);
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t25(10, 14, 6, 7, 10, 12, 6, 10, 6, 17);
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t25(12, 17, 7, 17, 7, 10, 12, 18, 7, 12);
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t24(10, 18, 12, 20, 10, 20, 10, 12);
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gl_FragColor = v[12];
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#endif
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#ifdef kernel3x3
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vec v[9];
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// Add the pixels which make up our window to the pixel array.
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for(int dX = -1; dX <= 1; ++dX) {
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for(int dY = -1; dY <= 1; ++dY) {
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vec2 offset = vec2(float(dX), float(dY));
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// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
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111
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// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
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// bottom right pixel of the window at pixel[N-1].
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v[(dX + 1) * 3 + (dY + 1)] = toVec(texture2D(_SourceTex, vUv + offset * inv_size));
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}
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}
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vec temp;
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// Starting with a subset of size 6, remove the min and max each time
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mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
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mnmx5(v[1], v[2], v[3], v[4], v[6]);
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122
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mnmx4(v[2], v[3], v[4], v[7]);
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123
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mnmx3(v[3], v[4], v[8]);
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toVec(gl_FragColor) = v[4];
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#endif
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128
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// if(vUv.x > 0.5)
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// gl_FragColor = vec4(1.0);
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// else
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131
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// gl_FragColor = vec4(0.0);
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132
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}
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133
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-
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134
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1
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/*
|
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2
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+
3x3 Median
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|
3
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+
|
|
4
|
+
GLSL 1.0
|
|
5
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+
Morgan McGuire and Kyle Whitson, 2006
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|
6
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+
Williams College
|
|
7
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+
http://graphics.cs.williams.edu
|
|
8
|
+
|
|
9
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+
Copyright (c) Morgan McGuire and Williams College, 2006
|
|
10
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+
All rights reserved.
|
|
11
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+
|
|
12
|
+
Redistribution and use in source and binary forms, with or without
|
|
13
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+
modification, are permitted provided that the following conditions are
|
|
14
|
+
met:
|
|
15
|
+
|
|
16
|
+
Redistributions of source code must retain the above copyright notice,
|
|
17
|
+
this list of conditions and the following disclaimer.
|
|
18
|
+
|
|
19
|
+
Redistributions in binary form must reproduce the above copyright
|
|
20
|
+
notice, this list of conditions and the following disclaimer in the
|
|
21
|
+
documentation and/or other materials provided with the distribution.
|
|
22
|
+
|
|
23
|
+
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
24
|
+
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
25
|
+
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
26
|
+
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
27
|
+
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
28
|
+
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
29
|
+
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
30
|
+
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
31
|
+
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
32
|
+
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
33
|
+
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
34
|
+
*/
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35
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+
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36
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+
// Input texture
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37
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+
uniform sampler2D _SourceTex;
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38
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+
uniform vec2 _SourceTexSize;
|
|
39
|
+
varying vec2 vUv;
|
|
40
|
+
// Change these 2 defines to change precision
|
|
41
|
+
#define vec vec4
|
|
42
|
+
#define toVec(x) x.rgba
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|
43
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+
|
|
44
|
+
#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
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|
45
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+
#define t2(a, b) s2(v[a], v[b]);
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|
46
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+
#define t24(a, b, c, d, e, f, g, h) t2(a, b); t2(c, d); t2(e, f); t2(g, h);
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|
47
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+
#define t25(a, b, c, d, e, f, g, h, i, j) t24(a, b, c, d, e, f, g, h); t2(i, j);
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48
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+
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49
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+
#define s2(a, b) temp = a; a = min(a, b); b = max(temp, b);
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50
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#define mn3(a, b, c) s2(a, b); s2(a, c);
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51
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+
#define mx3(a, b, c) s2(b, c); s2(a, c);
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52
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+
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53
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+
#define mnmx3(a, b, c) mx3(a, b, c); s2(a, b); // 3 exchanges
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54
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+
#define mnmx4(a, b, c, d) s2(a, b); s2(c, d); s2(a, c); s2(b, d); // 4 exchanges
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55
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+
#define mnmx5(a, b, c, d, e) s2(a, b); s2(c, d); mn3(a, c, e); mx3(b, d, e); // 6 exchanges
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56
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+
#define mnmx6(a, b, c, d, e, f) s2(a, d); s2(b, e); s2(c, f); mn3(a, b, c); mx3(d, e, f); // 7 exchanges
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57
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+
|
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58
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+
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59
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+
void main() {
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60
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vec2 inv_size = vec2(1.0/_SourceTexSize.x, 1.0/_SourceTexSize.y);
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61
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+
|
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62
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+
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63
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+
#ifdef kernel5x5
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|
64
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+
vec v[25];
|
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65
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+
|
|
66
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+
// Add the pixels which make up our window to the pixel array.
|
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67
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+
for(int dX = -2; dX <= 2; ++dX) {
|
|
68
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+
for(int dY = -2; dY <= 2; ++dY) {
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69
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+
vec2 offset = vec2(float(dX), float(dY));
|
|
70
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+
|
|
71
|
+
// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
|
|
72
|
+
// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
|
|
73
|
+
// bottom right pixel of the window at pixel[N-1].
|
|
74
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+
v[(dX + 2) * 5 + (dY + 2)] = toVec(texture2D(_SourceTex, vUv + offset * inv_size));
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
vec temp;
|
|
79
|
+
|
|
80
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+
t25(0, 1, 3, 4, 2, 4, 2, 3, 6, 7);
|
|
81
|
+
t25(5, 7, 5, 6, 9, 7, 1, 7, 1, 4);
|
|
82
|
+
t25(12, 13, 11, 13, 11, 12, 15, 16, 14, 16);
|
|
83
|
+
t25(14, 15, 18, 19, 17, 19, 17, 18, 21, 22);
|
|
84
|
+
t25(20, 22, 20, 21, 23, 24, 2, 5, 3, 6);
|
|
85
|
+
t25(0, 6, 0, 3, 4, 7, 1, 7, 1, 4);
|
|
86
|
+
t25(11, 14, 8, 14, 8, 11, 12, 15, 9, 15);
|
|
87
|
+
t25(9, 12, 13, 16, 10, 16, 10, 13, 20, 23);
|
|
88
|
+
t25(17, 23, 17, 20, 21, 24, 18, 24, 18, 21);
|
|
89
|
+
t25(19, 22, 8, 17, 9, 18, 0, 18, 0, 9);
|
|
90
|
+
t25(10, 19, 1, 19, 1, 10, 11, 20, 2, 20);
|
|
91
|
+
t25(2, 11, 12, 21, 3, 21, 3, 12, 13, 22);
|
|
92
|
+
t25(4, 22, 4, 13, 14, 23, 5, 23, 5, 14);
|
|
93
|
+
t25(15, 24, 6, 24, 6, 15, 7, 16, 7, 19);
|
|
94
|
+
t25(3, 11, 5, 17, 11, 17, 9, 17, 4, 10);
|
|
95
|
+
t25(6, 12, 7, 14, 4, 6, 4, 7, 12, 14);
|
|
96
|
+
t25(10, 14, 6, 7, 10, 12, 6, 10, 6, 17);
|
|
97
|
+
t25(12, 17, 7, 17, 7, 10, 12, 18, 7, 12);
|
|
98
|
+
t24(10, 18, 12, 20, 10, 20, 10, 12);
|
|
99
|
+
gl_FragColor = v[12];
|
|
100
|
+
#endif
|
|
101
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+
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102
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+
#ifdef kernel3x3
|
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103
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+
vec v[9];
|
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104
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+
|
|
105
|
+
// Add the pixels which make up our window to the pixel array.
|
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106
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+
for(int dX = -1; dX <= 1; ++dX) {
|
|
107
|
+
for(int dY = -1; dY <= 1; ++dY) {
|
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108
|
+
vec2 offset = vec2(float(dX), float(dY));
|
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109
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+
|
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110
|
+
// If a pixel in the window is located at (x+dX, y+dY), put it at index (dX + R)(2R + 1) + (dY + R) of the
|
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111
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+
// pixel array. This will fill the pixel array, with the top left pixel of the window at pixel[0] and the
|
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112
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+
// bottom right pixel of the window at pixel[N-1].
|
|
113
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+
v[(dX + 1) * 3 + (dY + 1)] = toVec(texture2D(_SourceTex, vUv + offset * inv_size));
|
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114
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+
}
|
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115
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+
}
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+
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+
vec temp;
|
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118
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+
|
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119
|
+
// Starting with a subset of size 6, remove the min and max each time
|
|
120
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+
mnmx6(v[0], v[1], v[2], v[3], v[4], v[5]);
|
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121
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+
mnmx5(v[1], v[2], v[3], v[4], v[6]);
|
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122
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+
mnmx4(v[2], v[3], v[4], v[7]);
|
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123
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+
mnmx3(v[3], v[4], v[8]);
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124
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+
toVec(gl_FragColor) = v[4];
|
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125
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+
#endif
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+
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127
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+
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128
|
+
// if(vUv.x > 0.5)
|
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129
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+
// gl_FragColor = vec4(1.0);
|
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130
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+
// else
|
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131
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+
// gl_FragColor = vec4(0.0);
|
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132
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+
}
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+
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134
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+
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|
@@ -1,6 +1,6 @@
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1
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varying vec3 v_normal;
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2
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-
|
|
3
|
-
void main()
|
|
4
|
-
{
|
|
5
|
-
gl_FragColor = vec4(v_normal * 0.5 + vec3(0.5), 1.0);
|
|
6
|
-
}
|
|
1
|
+
varying vec3 v_normal;
|
|
2
|
+
|
|
3
|
+
void main()
|
|
4
|
+
{
|
|
5
|
+
gl_FragColor = vec4(v_normal * 0.5 + vec3(0.5), 1.0);
|
|
6
|
+
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
varying vec3 v_normal;
|
|
2
|
-
void main()
|
|
3
|
-
{
|
|
4
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
5
|
-
v_normal = (modelMatrix * vec4(normal, 0.0)).xyz;
|
|
6
|
-
}
|
|
1
|
+
varying vec3 v_normal;
|
|
2
|
+
void main()
|
|
3
|
+
{
|
|
4
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
5
|
+
v_normal = (modelMatrix * vec4(normal, 0.0)).xyz;
|
|
6
|
+
}
|
|
@@ -1,51 +1,51 @@
|
|
|
1
|
-
uniform sampler2D _Texture;
|
|
2
|
-
varying vec2 vUv;
|
|
3
|
-
|
|
4
|
-
uniform vec2 _AtlasSize;
|
|
5
|
-
varying vec4 v_glyph_bounds;
|
|
6
|
-
varying vec4 v_color;
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
float median(float r, float g, float b) {
|
|
10
|
-
return max(min(r, g), min(max(r, g), b));
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
void main()
|
|
14
|
-
{
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
float left = v_glyph_bounds.x / _AtlasSize.x;
|
|
19
|
-
float right = v_glyph_bounds.y / _AtlasSize.x;
|
|
20
|
-
|
|
21
|
-
float top = v_glyph_bounds.z / _AtlasSize.y;
|
|
22
|
-
float bottom = v_glyph_bounds.w / _AtlasSize.y;
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
float width = abs(right - left);
|
|
26
|
-
float height = abs(top - bottom);
|
|
27
|
-
|
|
28
|
-
vec2 coord = vec2(vUv.x * width + left, vUv.y * height + top - height);
|
|
29
|
-
|
|
30
|
-
vec4 col = texture2D(_Texture, coord);
|
|
31
|
-
|
|
32
|
-
float sig_dist = median(col.r, col.g, col.b);
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
float _Cutoff = 0.5;
|
|
36
|
-
float dist = (_Cutoff - sig_dist);
|
|
37
|
-
|
|
38
|
-
// sdf distance per pixel (gradient vector)
|
|
39
|
-
vec2 ddist = vec2(dFdx(dist), dFdy(dist));
|
|
40
|
-
|
|
41
|
-
// distance to edge in pixels (scalar)
|
|
42
|
-
float pixelDist = dist / length(ddist);
|
|
43
|
-
|
|
44
|
-
float opacity = clamp(0.5 - pixelDist, 0.0, 1.0);
|
|
45
|
-
|
|
46
|
-
// float w = fwidth(sig_dist);
|
|
47
|
-
// opacity = smoothstep(0.5 - w, 0.5 + w, sig_dist);
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
gl_FragColor = vec4(v_color.rgb, opacity * v_color.a);
|
|
51
|
-
}
|
|
1
|
+
uniform sampler2D _Texture;
|
|
2
|
+
varying vec2 vUv;
|
|
3
|
+
|
|
4
|
+
uniform vec2 _AtlasSize;
|
|
5
|
+
varying vec4 v_glyph_bounds;
|
|
6
|
+
varying vec4 v_color;
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
float median(float r, float g, float b) {
|
|
10
|
+
return max(min(r, g), min(max(r, g), b));
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
void main()
|
|
14
|
+
{
|
|
15
|
+
|
|
16
|
+
|
|
17
|
+
|
|
18
|
+
float left = v_glyph_bounds.x / _AtlasSize.x;
|
|
19
|
+
float right = v_glyph_bounds.y / _AtlasSize.x;
|
|
20
|
+
|
|
21
|
+
float top = v_glyph_bounds.z / _AtlasSize.y;
|
|
22
|
+
float bottom = v_glyph_bounds.w / _AtlasSize.y;
|
|
23
|
+
|
|
24
|
+
|
|
25
|
+
float width = abs(right - left);
|
|
26
|
+
float height = abs(top - bottom);
|
|
27
|
+
|
|
28
|
+
vec2 coord = vec2(vUv.x * width + left, vUv.y * height + top - height);
|
|
29
|
+
|
|
30
|
+
vec4 col = texture2D(_Texture, coord);
|
|
31
|
+
|
|
32
|
+
float sig_dist = median(col.r, col.g, col.b);
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
float _Cutoff = 0.5;
|
|
36
|
+
float dist = (_Cutoff - sig_dist);
|
|
37
|
+
|
|
38
|
+
// sdf distance per pixel (gradient vector)
|
|
39
|
+
vec2 ddist = vec2(dFdx(dist), dFdy(dist));
|
|
40
|
+
|
|
41
|
+
// distance to edge in pixels (scalar)
|
|
42
|
+
float pixelDist = dist / length(ddist);
|
|
43
|
+
|
|
44
|
+
float opacity = clamp(0.5 - pixelDist, 0.0, 1.0);
|
|
45
|
+
|
|
46
|
+
// float w = fwidth(sig_dist);
|
|
47
|
+
// opacity = smoothstep(0.5 - w, 0.5 + w, sig_dist);
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
gl_FragColor = vec4(v_color.rgb, opacity * v_color.a);
|
|
51
|
+
}
|
|
@@ -1,42 +1,42 @@
|
|
|
1
|
-
|
|
2
|
-
attribute vec4 transformsCol0;
|
|
3
|
-
attribute vec4 transformsCol1;
|
|
4
|
-
attribute vec4 transformsCol2;
|
|
5
|
-
attribute vec4 transformsCol3;
|
|
6
|
-
|
|
7
|
-
attribute vec4 glyph_bounds;
|
|
8
|
-
attribute vec4 plane_bounds;
|
|
9
|
-
|
|
10
|
-
attribute vec4 color;
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
varying vec2 vUv;
|
|
14
|
-
varying vec4 v_glyph_bounds;
|
|
15
|
-
varying vec4 v_color;
|
|
16
|
-
|
|
17
|
-
void main()
|
|
18
|
-
{
|
|
19
|
-
vec4 pos = vec4(position, 1.0);
|
|
20
|
-
pos.x *= plane_bounds.z;
|
|
21
|
-
pos.y *= plane_bounds.w;
|
|
22
|
-
|
|
23
|
-
pos.x += plane_bounds.x;
|
|
24
|
-
pos.y += plane_bounds.y;
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
mat4 offset_matrix = mat4(
|
|
28
|
-
transformsCol0,
|
|
29
|
-
transformsCol1,
|
|
30
|
-
transformsCol2,
|
|
31
|
-
transformsCol3
|
|
32
|
-
);
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
gl_Position = projectionMatrix * viewMatrix * offset_matrix * pos;
|
|
39
|
-
vUv = uv;
|
|
40
|
-
v_glyph_bounds = glyph_bounds;
|
|
41
|
-
v_color = color;
|
|
1
|
+
|
|
2
|
+
attribute vec4 transformsCol0;
|
|
3
|
+
attribute vec4 transformsCol1;
|
|
4
|
+
attribute vec4 transformsCol2;
|
|
5
|
+
attribute vec4 transformsCol3;
|
|
6
|
+
|
|
7
|
+
attribute vec4 glyph_bounds;
|
|
8
|
+
attribute vec4 plane_bounds;
|
|
9
|
+
|
|
10
|
+
attribute vec4 color;
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
varying vec2 vUv;
|
|
14
|
+
varying vec4 v_glyph_bounds;
|
|
15
|
+
varying vec4 v_color;
|
|
16
|
+
|
|
17
|
+
void main()
|
|
18
|
+
{
|
|
19
|
+
vec4 pos = vec4(position, 1.0);
|
|
20
|
+
pos.x *= plane_bounds.z;
|
|
21
|
+
pos.y *= plane_bounds.w;
|
|
22
|
+
|
|
23
|
+
pos.x += plane_bounds.x;
|
|
24
|
+
pos.y += plane_bounds.y;
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
mat4 offset_matrix = mat4(
|
|
28
|
+
transformsCol0,
|
|
29
|
+
transformsCol1,
|
|
30
|
+
transformsCol2,
|
|
31
|
+
transformsCol3
|
|
32
|
+
);
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
gl_Position = projectionMatrix * viewMatrix * offset_matrix * pos;
|
|
39
|
+
vUv = uv;
|
|
40
|
+
v_glyph_bounds = glyph_bounds;
|
|
41
|
+
v_color = color;
|
|
42
42
|
}
|
|
@@ -1,53 +1,53 @@
|
|
|
1
|
-
uniform sampler2D _Texture;
|
|
2
|
-
uniform float _Boldness;
|
|
3
|
-
|
|
4
|
-
varying vec2 vUv;
|
|
5
|
-
|
|
6
|
-
uniform vec2 _AtlasSize;
|
|
7
|
-
varying vec4 v_glyph_bounds;
|
|
8
|
-
varying vec4 v_color;
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
float median(float r, float g, float b) {
|
|
12
|
-
return max(min(r, g), min(max(r, g), b));
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
void main()
|
|
16
|
-
{
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
float left = v_glyph_bounds.x / _AtlasSize.x;
|
|
21
|
-
float right = v_glyph_bounds.y / _AtlasSize.x;
|
|
22
|
-
|
|
23
|
-
float top = v_glyph_bounds.z / _AtlasSize.y;
|
|
24
|
-
float bottom = v_glyph_bounds.w / _AtlasSize.y;
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
float width = abs(right - left);
|
|
28
|
-
float height = abs(top - bottom);
|
|
29
|
-
|
|
30
|
-
vec2 coord = vec2(vUv.x * width + left, vUv.y * height + top - height);
|
|
31
|
-
|
|
32
|
-
vec4 col = texture2D(_Texture, coord);
|
|
33
|
-
|
|
34
|
-
float sig_dist = median(col.r, col.g, col.b);
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
float _Cutoff = _Boldness;
|
|
38
|
-
float dist = (_Cutoff - sig_dist);
|
|
39
|
-
|
|
40
|
-
// sdf distance per pixel (gradient vector)
|
|
41
|
-
vec2 ddist = vec2(dFdx(dist), dFdy(dist));
|
|
42
|
-
|
|
43
|
-
// distance to edge in pixels (scalar)
|
|
44
|
-
float pixelDist = dist / length(ddist);
|
|
45
|
-
|
|
46
|
-
float opacity = clamp(0.5 - pixelDist, 0.0, 1.0);
|
|
47
|
-
|
|
48
|
-
// float w = fwidth(sig_dist);
|
|
49
|
-
// opacity = smoothstep(0.5 - w, 0.5 + w, sig_dist);
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
gl_FragColor = vec4(v_color.rgb, opacity * v_color.a);
|
|
53
|
-
}
|
|
1
|
+
uniform sampler2D _Texture;
|
|
2
|
+
uniform float _Boldness;
|
|
3
|
+
|
|
4
|
+
varying vec2 vUv;
|
|
5
|
+
|
|
6
|
+
uniform vec2 _AtlasSize;
|
|
7
|
+
varying vec4 v_glyph_bounds;
|
|
8
|
+
varying vec4 v_color;
|
|
9
|
+
|
|
10
|
+
|
|
11
|
+
float median(float r, float g, float b) {
|
|
12
|
+
return max(min(r, g), min(max(r, g), b));
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
void main()
|
|
16
|
+
{
|
|
17
|
+
|
|
18
|
+
|
|
19
|
+
|
|
20
|
+
float left = v_glyph_bounds.x / _AtlasSize.x;
|
|
21
|
+
float right = v_glyph_bounds.y / _AtlasSize.x;
|
|
22
|
+
|
|
23
|
+
float top = v_glyph_bounds.z / _AtlasSize.y;
|
|
24
|
+
float bottom = v_glyph_bounds.w / _AtlasSize.y;
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
float width = abs(right - left);
|
|
28
|
+
float height = abs(top - bottom);
|
|
29
|
+
|
|
30
|
+
vec2 coord = vec2(vUv.x * width + left, vUv.y * height + top - height);
|
|
31
|
+
|
|
32
|
+
vec4 col = texture2D(_Texture, coord);
|
|
33
|
+
|
|
34
|
+
float sig_dist = median(col.r, col.g, col.b);
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
float _Cutoff = _Boldness;
|
|
38
|
+
float dist = (_Cutoff - sig_dist);
|
|
39
|
+
|
|
40
|
+
// sdf distance per pixel (gradient vector)
|
|
41
|
+
vec2 ddist = vec2(dFdx(dist), dFdy(dist));
|
|
42
|
+
|
|
43
|
+
// distance to edge in pixels (scalar)
|
|
44
|
+
float pixelDist = dist / length(ddist);
|
|
45
|
+
|
|
46
|
+
float opacity = clamp(0.5 - pixelDist, 0.0, 1.0);
|
|
47
|
+
|
|
48
|
+
// float w = fwidth(sig_dist);
|
|
49
|
+
// opacity = smoothstep(0.5 - w, 0.5 + w, sig_dist);
|
|
50
|
+
|
|
51
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+
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52
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+
gl_FragColor = vec4(v_color.rgb, opacity * v_color.a);
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53
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+
}
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@@ -1,42 +1,42 @@
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1
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-
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2
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-
attribute vec4 transformsCol0;
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3
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-
attribute vec4 transformsCol1;
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4
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-
attribute vec4 transformsCol2;
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5
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-
attribute vec4 transformsCol3;
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6
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-
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7
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-
attribute vec4 glyph_bounds;
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8
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-
attribute vec4 plane_bounds;
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9
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-
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10
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-
attribute vec4 color;
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11
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-
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12
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-
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13
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-
varying vec2 vUv;
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14
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-
varying vec4 v_glyph_bounds;
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15
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-
varying vec4 v_color;
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16
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-
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|
17
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-
void main()
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|
18
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-
{
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19
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-
vec4 pos = vec4(position, 1.0);
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20
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-
pos.x *= plane_bounds.z;
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21
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-
pos.y *= plane_bounds.w;
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|
22
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-
|
|
23
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-
pos.x += plane_bounds.x;
|
|
24
|
-
pos.y += plane_bounds.y;
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
mat4 offset_matrix = mat4(
|
|
28
|
-
transformsCol0,
|
|
29
|
-
transformsCol1,
|
|
30
|
-
transformsCol2,
|
|
31
|
-
transformsCol3
|
|
32
|
-
);
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
gl_Position = projectionMatrix * viewMatrix * offset_matrix * pos;
|
|
39
|
-
vUv = uv;
|
|
40
|
-
v_glyph_bounds = glyph_bounds;
|
|
41
|
-
v_color = color;
|
|
1
|
+
|
|
2
|
+
attribute vec4 transformsCol0;
|
|
3
|
+
attribute vec4 transformsCol1;
|
|
4
|
+
attribute vec4 transformsCol2;
|
|
5
|
+
attribute vec4 transformsCol3;
|
|
6
|
+
|
|
7
|
+
attribute vec4 glyph_bounds;
|
|
8
|
+
attribute vec4 plane_bounds;
|
|
9
|
+
|
|
10
|
+
attribute vec4 color;
|
|
11
|
+
|
|
12
|
+
|
|
13
|
+
varying vec2 vUv;
|
|
14
|
+
varying vec4 v_glyph_bounds;
|
|
15
|
+
varying vec4 v_color;
|
|
16
|
+
|
|
17
|
+
void main()
|
|
18
|
+
{
|
|
19
|
+
vec4 pos = vec4(position, 1.0);
|
|
20
|
+
pos.x *= plane_bounds.z;
|
|
21
|
+
pos.y *= plane_bounds.w;
|
|
22
|
+
|
|
23
|
+
pos.x += plane_bounds.x;
|
|
24
|
+
pos.y += plane_bounds.y;
|
|
25
|
+
|
|
26
|
+
|
|
27
|
+
mat4 offset_matrix = mat4(
|
|
28
|
+
transformsCol0,
|
|
29
|
+
transformsCol1,
|
|
30
|
+
transformsCol2,
|
|
31
|
+
transformsCol3
|
|
32
|
+
);
|
|
33
|
+
|
|
34
|
+
|
|
35
|
+
|
|
36
|
+
|
|
37
|
+
|
|
38
|
+
gl_Position = projectionMatrix * viewMatrix * offset_matrix * pos;
|
|
39
|
+
vUv = uv;
|
|
40
|
+
v_glyph_bounds = glyph_bounds;
|
|
41
|
+
v_color = color;
|
|
42
42
|
}
|