ohzi-core 6.4.0 → 6.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/README.md +9 -9
  2. package/build/index.module.js +1 -1
  3. package/build/index.module.js.map +1 -1
  4. package/package.json +51 -51
  5. package/src/.vscode/settings.json +2 -2
  6. package/src/BaseApplication.js +23 -23
  7. package/src/Browser.js +79 -79
  8. package/src/CameraManager.js +19 -19
  9. package/src/Capabilities.js +11 -11
  10. package/src/Configuration.js +22 -22
  11. package/src/CustomBezierCurve.js +44 -44
  12. package/src/Debug.js +260 -260
  13. package/src/EventManager.js +150 -150
  14. package/src/Graphics.js +330 -330
  15. package/src/Initializer.js +57 -57
  16. package/src/Input.js +24 -21
  17. package/src/KeyboardInput.js +146 -128
  18. package/src/OS.js +58 -58
  19. package/src/OrthographicCamera.js +13 -13
  20. package/src/PerspectiveCamera.js +13 -13
  21. package/src/ReflectionPlaneContext.js +17 -17
  22. package/src/RenderLayers.js +28 -28
  23. package/src/RenderLoop.js +97 -97
  24. package/src/RenderOrder.js +38 -38
  25. package/src/ResourceContainer.js +39 -39
  26. package/src/SceneManager.js +44 -44
  27. package/src/Screen.js +69 -69
  28. package/src/Time.js +38 -38
  29. package/src/UI.js +90 -90
  30. package/src/action_sequencer/ActionEvent.js +15 -15
  31. package/src/action_sequencer/ActionInterpolator.js +23 -23
  32. package/src/action_sequencer/ActionSequencer.js +246 -246
  33. package/src/action_sequencer/NumberInterpolator.js +25 -25
  34. package/src/action_sequencer/VectorInterpolator.js +20 -20
  35. package/src/blitter_index.js +13 -13
  36. package/src/canvas_drawer/CanvasDrawer.js +111 -111
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +49 -49
  38. package/src/canvas_drawer/SimpleTextDrawer.js +47 -47
  39. package/src/components/AudioClip.js +55 -55
  40. package/src/components/AxisHelper.js +58 -58
  41. package/src/components/BaseObject.js +45 -45
  42. package/src/components/EdgeMesh.js +151 -151
  43. package/src/components/GeometryEdgeVisualizer.js +45 -45
  44. package/src/components/Grid.js +33 -33
  45. package/src/components/Line.js +199 -199
  46. package/src/components/MultiLinePath.js +19 -19
  47. package/src/components/MultiLineText2D.js +62 -62
  48. package/src/components/ObjectAxis.js +20 -20
  49. package/src/components/ObjectOrientedBoundingBox.js +201 -201
  50. package/src/components/PlaneHelper.js +36 -36
  51. package/src/components/Shape2D.js +42 -42
  52. package/src/components/Shape3D.js +38 -38
  53. package/src/components/Text2D.js +39 -39
  54. package/src/components/UIElement.js +208 -208
  55. package/src/components/UpdatableMaterialMesh.js +16 -16
  56. package/src/components/WorldImage.js +91 -91
  57. package/src/components/mouse_interactors/ObjectRotator.js +61 -61
  58. package/src/components/sdf_text/SDFText.js +154 -154
  59. package/src/components/sdf_text/SDFTextBatch.js +193 -193
  60. package/src/components/sdf_text/TextGlyph.js +15 -15
  61. package/src/data_textures/CustomDataTexture.js +51 -51
  62. package/src/data_textures/RGBADataTexture.js +12 -12
  63. package/src/data_textures/RGBAFloatDataTexture.js +12 -12
  64. package/src/data_textures/RGBDataTexture.js +12 -12
  65. package/src/data_textures/RGBFloatDataTexture.js +12 -12
  66. package/src/editor/ManipulatorHandle.js +70 -70
  67. package/src/editor/ObjectEditor.js +66 -66
  68. package/src/editor/ObjectManipulator.js +118 -118
  69. package/src/editor/ObjectPicker.js +75 -75
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +87 -87
  73. package/src/gpu_particles/ParticleAttribute.js +83 -83
  74. package/src/gpu_particles/ParticlePositionAttribute.js +20 -20
  75. package/src/html_utilities/CSSAnimator.js +64 -64
  76. package/src/html_utilities/css_animator_states/Animating.js +45 -45
  77. package/src/html_utilities/css_animator_states/Idle.js +25 -25
  78. package/src/index.js +211 -211
  79. package/src/materials/AddMaterial.js +17 -17
  80. package/src/materials/AlphaFilterMaterial.js +20 -20
  81. package/src/materials/BaseShaderMaterial.js +19 -19
  82. package/src/materials/BlitMaterial.js +28 -28
  83. package/src/materials/BloomComposeMaterial.js +22 -22
  84. package/src/materials/BoxBlurMaterial.js +13 -13
  85. package/src/materials/ClearAlphaMaterial.js +13 -13
  86. package/src/materials/ClearColorMaterial.js +31 -31
  87. package/src/materials/ClearDepthNormalMaterial.js +13 -13
  88. package/src/materials/DeferredRendererComposeMaterial.js +32 -32
  89. package/src/materials/DepthNormalMaterial.js +28 -28
  90. package/src/materials/DisplayNormalTextureMaterial.js +15 -15
  91. package/src/materials/DualFilteringBlurMaterial.js +11 -11
  92. package/src/materials/FXAAMaterial.js +10 -10
  93. package/src/materials/GaussianBlurMaterial.js +28 -28
  94. package/src/materials/LuminosityHighPassMaterial.js +15 -15
  95. package/src/materials/MedianFilterMaterial.js +42 -42
  96. package/src/materials/NormalMaterial.js +17 -17
  97. package/src/materials/SDFScreenTextMaterial.js +31 -31
  98. package/src/materials/SDFTextMaterial.js +37 -37
  99. package/src/materials/SSAOComposeMaterial.js +11 -11
  100. package/src/materials/SSAOMaterial.js +66 -66
  101. package/src/materials/ScreenSpaceTextureMaterial.js +65 -65
  102. package/src/materials/UIElementMaterial.js +25 -25
  103. package/src/materials/UnrealBloomComposeMaterial.js +95 -95
  104. package/src/materials/UnrealBlurMaterial.js +17 -17
  105. package/src/materials/UnrealComposeMaterial.js +24 -24
  106. package/src/materials/ViewPositionMaterial.js +17 -17
  107. package/src/materials/deferred/DeferredPointLightMaterial.js +39 -39
  108. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +33 -33
  109. package/src/materials/gpu_particles/BasicParticleMaterial.js +23 -23
  110. package/src/materials/gpu_particles/ParticleStorageMaterial.js +27 -27
  111. package/src/materials/gpu_particles/PositionStorageMaterial.js +10 -10
  112. package/src/object_pool/Pool.js +73 -73
  113. package/src/primitives/Arrow.js +57 -57
  114. package/src/primitives/Cube.js +17 -17
  115. package/src/primitives/HorizontalPlane.js +18 -18
  116. package/src/primitives/Sphere.js +15 -15
  117. package/src/primitives/VerticalPlane.js +17 -17
  118. package/src/raycast/GroupRaycaster.js +41 -41
  119. package/src/raycast/PlaneDragResolver.js +89 -89
  120. package/src/raycast/PlaneRaycastResolver.js +22 -22
  121. package/src/raycast/PlaneRaycaster.js +23 -23
  122. package/src/raycast/RaycastResolver.js +22 -22
  123. package/src/raycast/SurfaceDragResolver.js +77 -77
  124. package/src/raycast/states/BaseState.js +16 -16
  125. package/src/raycast/states/IdleState.js +17 -17
  126. package/src/raycast/states/OnRaycastEnter.js +15 -15
  127. package/src/raycast/states/OnRaycastExit.js +16 -16
  128. package/src/raycast/states/OnRaycastHover.js +25 -25
  129. package/src/render_mode/BaseRender.js +32 -32
  130. package/src/render_mode/BloomRender.js +60 -60
  131. package/src/render_mode/DebugNormalsRender.js +20 -20
  132. package/src/render_mode/DeferredRender.js +112 -112
  133. package/src/render_mode/NormalAORender.js +71 -71
  134. package/src/render_mode/NormalRender.js +36 -36
  135. package/src/render_mode/OutlineRender.js +154 -154
  136. package/src/render_mode/PlanarReflectionsRender.js +118 -118
  137. package/src/render_mode/TransparencyMixRender.js +143 -143
  138. package/src/render_mode/UnrealBloomRender.js +109 -109
  139. package/src/render_utilities/Blitter.js +99 -99
  140. package/src/render_utilities/Blurrer.js +29 -29
  141. package/src/render_utilities/DepthAndNormalsRenderer.js +45 -45
  142. package/src/render_utilities/DualFilteringBlurrer.js +56 -56
  143. package/src/render_utilities/GaussianBlurrer.js +146 -146
  144. package/src/render_utilities/MedianFilter.js +66 -66
  145. package/src/render_utilities/ViewPositionRenderer.js +48 -48
  146. package/src/resource_loader/BasisLoader.js +42 -42
  147. package/src/resource_loader/FontLoader.js +39 -39
  148. package/src/resource_loader/JSONLoader.js +40 -40
  149. package/src/resource_loader/OBJLoader.js +39 -39
  150. package/src/resource_loader/PointArrayLoader.js +63 -63
  151. package/src/resource_loader/RGBETextureLoader.js +42 -42
  152. package/src/resource_loader/VideoLoader.js +20 -20
  153. package/src/shaders/add/add.frag +8 -8
  154. package/src/shaders/anti_aliasing/fxaa.frag +71 -71
  155. package/src/shaders/basic_color/basic_color.frag +5 -5
  156. package/src/shaders/basic_color/basic_color.vert +9 -9
  157. package/src/shaders/basic_line/basic_line.frag +36 -36
  158. package/src/shaders/basic_line/basic_line.vert +36 -36
  159. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  160. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  161. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  162. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  163. package/src/shaders/box_blur/box_blur.frag +24 -24
  164. package/src/shaders/box_blur/compose.frag +31 -31
  165. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  166. package/src/shaders/copy/copy.frag +6 -6
  167. package/src/shaders/copy/copy.vert +5 -5
  168. package/src/shaders/deferred/blit_copy.vert +11 -11
  169. package/src/shaders/deferred/deferred_compose.frag +59 -59
  170. package/src/shaders/deferred/point_light.frag +66 -66
  171. package/src/shaders/deferred/point_light.vert +13 -13
  172. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  173. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  174. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  175. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  176. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  177. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  178. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  179. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  180. package/src/shaders/edges/corners.frag +10 -10
  181. package/src/shaders/edges/corners.vert +30 -30
  182. package/src/shaders/edges/edges.frag +6 -6
  183. package/src/shaders/edges/edges.vert +27 -27
  184. package/src/shaders/gaussian_blur/gaussian_blur.frag +24 -24
  185. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +24 -24
  186. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  187. package/src/shaders/gpu_particles/generic_storage.frag +7 -7
  188. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  189. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  190. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  191. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  192. package/src/shaders/grid/grid.frag +16 -16
  193. package/src/shaders/grid/grid.vert +9 -9
  194. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +22 -22
  195. package/src/shaders/median_filter/median_filter.frag +134 -134
  196. package/src/shaders/normal/normal.frag +6 -6
  197. package/src/shaders/normal/normal.vert +6 -6
  198. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  199. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  200. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  201. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  202. package/src/shaders/ssao/hbao.frag +264 -264
  203. package/src/shaders/ssao/ssao.frag +95 -95
  204. package/src/shaders/ssao/ssao.vert +10 -10
  205. package/src/shaders/ssao/ssao_compose.frag +14 -14
  206. package/src/shaders/transparent_mix/copy.frag +6 -6
  207. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  208. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  209. package/src/shaders/ui/ss_texture.frag +10 -10
  210. package/src/shaders/ui/ss_texture.vert +31 -31
  211. package/src/shaders/ui/ws_texture.vert +38 -38
  212. package/src/shaders/ui_element/ui_element.frag +11 -11
  213. package/src/shaders/ui_element/ui_element.vert +32 -32
  214. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  215. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  216. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  217. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  218. package/src/static_batcher/BatchedMesh.js +54 -54
  219. package/src/static_batcher/GeometryBatch.js +312 -312
  220. package/src/static_batcher/GeometryBatcher.js +63 -63
  221. package/src/static_batcher/MeshBatcher.js +56 -56
  222. package/src/ui/ui_element_position/ScreenSpacePosition.js +14 -14
  223. package/src/ui/ui_element_position/WorldSpacePosition.js +21 -21
  224. package/src/ui/ui_element_state/OnIdle.js +17 -17
  225. package/src/ui/ui_element_state/OnMouseEnter.js +26 -26
  226. package/src/ui/ui_element_state/OnMouseExit.js +15 -15
  227. package/src/ui/ui_element_state/OnMouseHover.js +31 -31
  228. package/src/ui/ui_element_state/UIElementState.js +18 -18
  229. package/src/utilities/ArrayUtilities.js +55 -55
  230. package/src/utilities/CameraUtilities.js +210 -210
  231. package/src/utilities/EasingFunctions.js +226 -226
  232. package/src/utilities/FrustumPointFitter.js +255 -255
  233. package/src/utilities/GeometryUtilities.js +74 -74
  234. package/src/utilities/ImageUtilities.js +26 -26
  235. package/src/utilities/MeshSampler.js +152 -152
  236. package/src/utilities/ModelUtilities.js +161 -161
  237. package/src/utilities/OMath.js +155 -155
  238. package/src/utilities/OrthographicFrustumPointFitter.js +47 -47
  239. package/src/utilities/PerspectiveFrustumPointFitter.js +250 -250
  240. package/src/utilities/StringUtilities.js +32 -32
  241. package/src/utilities/TimeUtilities.js +22 -22
  242. package/src/utilities/Validation.js +34 -34
  243. package/src/view_components/ApplicationView.js +60 -60
  244. package/src/view_components/ViewComponent.js +61 -61
  245. package/src/view_components/ViewComponentManager.js +68 -68
  246. package/src/view_components/ViewContext.js +14 -14
  247. package/src/view_components/ViewManager.js +147 -147
  248. package/src/view_components/ViewState.js +54 -54
  249. package/src/view_components/transition/ActionSequencerBuilder.js +106 -106
  250. package/src/view_components/transition/DrawIOAnimationSheet.js +90 -90
  251. package/src/view_components/transition/TransitionTable.js +54 -54
  252. package/src/view_components/transition/ViewStateTransitionHandler.js +96 -96
  253. package/types/BaseApplication.d.ts +8 -8
  254. package/types/Browser.d.ts +12 -12
  255. package/types/CameraManager.d.ts +8 -8
  256. package/types/Capabilities.d.ts +6 -6
  257. package/types/Configuration.d.ts +6 -6
  258. package/types/Debug.d.ts +38 -38
  259. package/types/EventManager.d.ts +42 -42
  260. package/types/Graphics.d.ts +35 -35
  261. package/types/Initializer.d.ts +4 -4
  262. package/types/Input.d.ts +8 -8
  263. package/types/OS.d.ts +18 -18
  264. package/types/OrthographicCamera.d.ts +5 -5
  265. package/types/PerspectiveCamera.d.ts +5 -5
  266. package/types/ReflectionPlaneContext.d.ts +6 -6
  267. package/types/RenderLayers.d.ts +6 -6
  268. package/types/RenderLoop.d.ts +13 -13
  269. package/types/ResourceContainer.d.ts +8 -8
  270. package/types/SceneManager.d.ts +10 -10
  271. package/types/Screen.d.ts +17 -17
  272. package/types/Time.d.ts +11 -11
  273. package/types/UI.d.ts +15 -15
  274. package/types/action_sequencer/ActionEvent.d.ts +6 -6
  275. package/types/action_sequencer/ActionInterpolator.d.ts +5 -5
  276. package/types/action_sequencer/ActionSequencer.d.ts +30 -30
  277. package/types/action_sequencer/NumberInterpolator.d.ts +8 -8
  278. package/types/action_sequencer/VectorInterpolator.d.ts +7 -7
  279. package/types/canvas_drawer/CanvasDrawer.d.ts +13 -13
  280. package/types/canvas_drawer/MultiLineTextDrawer.d.ts +5 -5
  281. package/types/canvas_drawer/SimpleTextDrawer.d.ts +5 -5
  282. package/types/components/AudioClip.d.ts +12 -12
  283. package/types/components/AxisHelper.d.ts +6 -6
  284. package/types/components/BaseObject.d.ts +5 -5
  285. package/types/components/EdgeMesh.d.ts +13 -13
  286. package/types/components/GeometryEdgeVisualizer.d.ts +4 -4
  287. package/types/components/Grid.d.ts +2 -2
  288. package/types/components/Line.d.ts +16 -16
  289. package/types/components/MultiLinePath.d.ts +4 -4
  290. package/types/components/MultiLineText2D.d.ts +10 -10
  291. package/types/components/ObjectAxis.d.ts +3 -3
  292. package/types/components/ObjectOrientedBoundingBox.d.ts +18 -18
  293. package/types/components/PlaneHelper.d.ts +6 -6
  294. package/types/components/Shape2D.d.ts +4 -4
  295. package/types/components/Shape3D.d.ts +3 -3
  296. package/types/components/Text2D.d.ts +13 -13
  297. package/types/components/UIElement.d.ts +52 -52
  298. package/types/components/UpdatableMaterialMesh.d.ts +4 -4
  299. package/types/components/WorldImage.d.ts +13 -13
  300. package/types/components/sdf_text/SDFText.d.ts +30 -30
  301. package/types/components/sdf_text/SDFTextBatch.d.ts +12 -12
  302. package/types/components/sdf_text/TextGlyph.d.ts +6 -6
  303. package/types/editor/ManipulatorHandle.d.ts +14 -14
  304. package/types/editor/ObjectEditor.d.ts +16 -16
  305. package/types/editor/ObjectManipulator.d.ts +19 -19
  306. package/types/editor/ObjectPicker.d.ts +16 -16
  307. package/types/gpu_particles/GPUParticleSystem.d.ts +12 -12
  308. package/types/gpu_particles/ParticleAttribute.d.ts +15 -15
  309. package/types/gpu_particles/ParticlePositionAttribute.d.ts +4 -4
  310. package/types/html_utilities/CSSAnimator.d.ts +30 -30
  311. package/types/html_utilities/css_animator_states/Animating.d.ts +8 -8
  312. package/types/html_utilities/css_animator_states/Idle.d.ts +6 -6
  313. package/types/index.d.ts +89 -89
  314. package/types/materials/AddMaterial.d.ts +5 -5
  315. package/types/materials/AlphaFilterMaterial.d.ts +6 -6
  316. package/types/materials/BaseShaderMaterial.d.ts +3 -3
  317. package/types/materials/BlitMaterial.d.ts +3 -3
  318. package/types/materials/BloomComposeMaterial.d.ts +7 -7
  319. package/types/materials/BoxBlurMaterial.d.ts +4 -4
  320. package/types/materials/ClearAlphaMaterial.d.ts +3 -3
  321. package/types/materials/ClearColorMaterial.d.ts +7 -7
  322. package/types/materials/ClearDepthNormalMaterial.d.ts +4 -4
  323. package/types/materials/DeferredRendererComposeMaterial.d.ts +7 -7
  324. package/types/materials/DepthNormalMaterial.d.ts +4 -4
  325. package/types/materials/DisplayNormalTextureMaterial.d.ts +4 -4
  326. package/types/materials/DualFilteringBlurMaterial.d.ts +4 -4
  327. package/types/materials/FXAAMaterial.d.ts +3 -3
  328. package/types/materials/GaussianBlurMaterial.d.ts +6 -6
  329. package/types/materials/LuminosityHighPassMaterial.d.ts +4 -4
  330. package/types/materials/MedianFilterMaterial.d.ts +6 -6
  331. package/types/materials/NormalMaterial.d.ts +2 -2
  332. package/types/materials/SDFScreenTextMaterial.d.ts +11 -11
  333. package/types/materials/SDFTextMaterial.d.ts +12 -12
  334. package/types/materials/SSAOComposeMaterial.d.ts +4 -4
  335. package/types/materials/SSAOMaterial.d.ts +6 -6
  336. package/types/materials/ScreenSpaceTextureMaterial.d.ts +7 -7
  337. package/types/materials/UIElementMaterial.d.ts +7 -7
  338. package/types/materials/UnrealBloomComposeMaterial.d.ts +17 -17
  339. package/types/materials/UnrealBlurMaterial.d.ts +4 -4
  340. package/types/materials/UnrealComposeMaterial.d.ts +4 -4
  341. package/types/materials/ViewPositionMaterial.d.ts +3 -3
  342. package/types/materials/deferred/DeferredPointLightMaterial.d.ts +10 -10
  343. package/types/materials/gpu_particles/ParticleStorageMaterial.d.ts +3 -3
  344. package/types/materials/gpu_particles/PositionStorageMaterial.d.ts +4 -4
  345. package/types/object_pool/Pool.d.ts +10 -10
  346. package/types/primitives/Arrow.d.ts +8 -8
  347. package/types/primitives/Cube.d.ts +3 -3
  348. package/types/primitives/HorizontalPlane.d.ts +3 -3
  349. package/types/primitives/Sphere.d.ts +3 -3
  350. package/types/primitives/VerticalPlane.d.ts +3 -3
  351. package/types/raycast/GroupRaycaster.d.ts +13 -13
  352. package/types/raycast/PlaneDragResolver.d.ts +14 -14
  353. package/types/raycast/PlaneRaycastResolver.d.ts +5 -5
  354. package/types/raycast/PlaneRaycaster.d.ts +7 -7
  355. package/types/raycast/RaycastResolver.d.ts +5 -5
  356. package/types/raycast/SurfaceDragResolver.d.ts +13 -13
  357. package/types/raycast/states/BaseState.d.ts +5 -5
  358. package/types/raycast/states/IdleState.d.ts +5 -5
  359. package/types/raycast/states/OnRaycastEnter.d.ts +5 -5
  360. package/types/raycast/states/OnRaycastExit.d.ts +4 -4
  361. package/types/raycast/states/OnRaycastHover.d.ts +4 -4
  362. package/types/render_mode/BaseRender.d.ts +7 -7
  363. package/types/render_mode/BloomRender.d.ts +10 -10
  364. package/types/render_mode/DebugNormalsRender.d.ts +4 -4
  365. package/types/render_mode/DeferredRender.d.ts +9 -9
  366. package/types/render_mode/NormalAORender.d.ts +16 -16
  367. package/types/render_mode/NormalRender.d.ts +4 -4
  368. package/types/render_mode/OutlineRender.d.ts +20 -20
  369. package/types/render_mode/PlanarReflectionsRender.d.ts +13 -13
  370. package/types/render_mode/TransparencyMixRender.d.ts +21 -21
  371. package/types/render_mode/UnrealBloomRender.d.ts +19 -19
  372. package/types/render_utilities/Blitter.d.ts +16 -16
  373. package/types/render_utilities/Blurrer.d.ts +9 -9
  374. package/types/render_utilities/DepthAndNormalsRenderer.d.ts +12 -12
  375. package/types/render_utilities/DualFilteringBlurrer.d.ts +19 -19
  376. package/types/render_utilities/GaussianBlurrer.d.ts +27 -27
  377. package/types/render_utilities/MedianFilter.d.ts +10 -10
  378. package/types/render_utilities/ViewPositionRenderer.d.ts +9 -9
  379. package/types/resource_loader/AbstractLoader.d.ts +18 -18
  380. package/types/resource_loader/AudioLoader.d.ts +8 -8
  381. package/types/resource_loader/BasisLoader.d.ts +6 -6
  382. package/types/resource_loader/CubemapLoader.d.ts +7 -7
  383. package/types/resource_loader/DAELoader.d.ts +6 -6
  384. package/types/resource_loader/DDSLoader.d.ts +6 -6
  385. package/types/resource_loader/FileLoader.d.ts +6 -6
  386. package/types/resource_loader/FontLoader.d.ts +6 -6
  387. package/types/resource_loader/GLTFDRACOLoader.d.ts +7 -7
  388. package/types/resource_loader/GLTFLoader.d.ts +5 -5
  389. package/types/resource_loader/HDRCubeTextureLoader.d.ts +7 -7
  390. package/types/resource_loader/JSONLoader.d.ts +6 -6
  391. package/types/resource_loader/OBJLoader.d.ts +6 -6
  392. package/types/resource_loader/PointArrayLoader.d.ts +7 -7
  393. package/types/resource_loader/RGBETextureLoader.d.ts +6 -6
  394. package/types/resource_loader/ResourceBatch.d.ts +13 -13
  395. package/types/resource_loader/SVGLoader.d.ts +6 -6
  396. package/types/resource_loader/TextLoader.d.ts +6 -6
  397. package/types/resource_loader/TextureLoader.d.ts +6 -6
  398. package/types/resource_loader/VideoLoader.d.ts +6 -6
  399. package/types/static_batcher/GeometryBatch.d.ts +37 -37
  400. package/types/static_batcher/GeometryBatcher.d.ts +7 -7
  401. package/types/ui/ui_element_position/ScreenSpacePosition.d.ts +4 -4
  402. package/types/ui/ui_element_position/WorldSpacePosition.d.ts +5 -5
  403. package/types/ui/ui_element_state/OnIdle.d.ts +5 -5
  404. package/types/ui/ui_element_state/OnMouseEnter.d.ts +5 -5
  405. package/types/ui/ui_element_state/OnMouseExit.d.ts +5 -5
  406. package/types/ui/ui_element_state/OnMouseHover.d.ts +5 -5
  407. package/types/ui/ui_element_state/UIElementState.d.ts +5 -5
  408. package/types/utilities/ArrayUtilities.d.ts +7 -7
  409. package/types/utilities/CameraUtilities.d.ts +24 -24
  410. package/types/utilities/EasingFunctions.d.ts +35 -35
  411. package/types/utilities/FrustumPointFitter.d.ts +14 -14
  412. package/types/utilities/GeometryUtilities.d.ts +4 -4
  413. package/types/utilities/ImageUtilities.d.ts +4 -4
  414. package/types/utilities/MeshSampler.d.ts +14 -14
  415. package/types/utilities/ModelUtilities.d.ts +13 -13
  416. package/types/utilities/OMath.d.ts +21 -21
  417. package/types/utilities/ObjectUtilities.d.ts +5 -5
  418. package/types/utilities/OrthographicFrustumPointFitter.d.ts +7 -7
  419. package/types/utilities/PerspectiveFrustumPointFitter.d.ts +12 -12
  420. package/types/utilities/StringUtilities.d.ts +5 -5
  421. package/types/utilities/TimeUtilities.d.ts +3 -3
  422. package/types/utilities/Validation.d.ts +6 -6
  423. package/types/view_components/ApplicationView.d.ts +11 -11
  424. package/types/view_components/ViewComponent.d.ts +13 -13
  425. package/types/view_components/ViewComponentManager.d.ts +10 -10
  426. package/types/view_components/ViewContext.d.ts +6 -6
  427. package/types/view_components/ViewManager.d.ts +24 -24
  428. package/types/view_components/ViewState.d.ts +15 -15
  429. package/types/view_components/transition/ActionSequencerBuilder.d.ts +15 -15
  430. package/types/view_components/transition/DrawIOAnimationSheet.d.ts +17 -17
  431. package/types/view_components/transition/TransitionTable.d.ts +8 -8
  432. package/types/view_components/transition/ViewStateTransitionHandler.d.ts +16 -16
@@ -1,72 +1,72 @@
1
- // FXAA shader, GLSL code adapted from:
2
- // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
3
- // Whitepaper describing the technique:
4
- // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
5
-
6
- // from: https://code.google.com/p/processing/source/browse/trunk/processing/java/libraries/opengl/examples/Shaders/FXAA/data/fxaa.glsl?r=9668
7
-
8
- uniform sampler2D _MainTex;
9
- uniform vec2 _Resolution;
10
-
11
- varying vec2 vUv;
12
-
13
-
14
- void main() {
15
- // The inverse of the texture dimensions along X and Y
16
- vec2 texcoordOffset = 1. / _Resolution;
17
-
18
- //varying vec4 vertColor;
19
- vec4 vertTexcoord = vec4( vUv, 1., 1. );
20
-
21
- // The parameters are hardcoded for now, but could be
22
- // made into uniforms to control fromt he program.
23
- float FXAA_SPAN_MAX = 8.0;
24
- float FXAA_REDUCE_MUL = 1.0/8.0;
25
- float FXAA_REDUCE_MIN = (1.0/128.0);
26
-
27
- vec3 rgbNW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, -1.0) * texcoordOffset)).xyz;
28
- vec3 rgbNE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, -1.0) * texcoordOffset)).xyz;
29
- vec3 rgbSW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, +1.0) * texcoordOffset)).xyz;
30
- vec3 rgbSE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, +1.0) * texcoordOffset)).xyz;
31
- vec3 rgbM = texture2D(_MainTex, vertTexcoord.xy).xyz;
32
-
33
- vec3 luma = vec3(0.299, 0.587, 0.114);
34
- float lumaNW = dot(rgbNW, luma);
35
- float lumaNE = dot(rgbNE, luma);
36
- float lumaSW = dot(rgbSW, luma);
37
- float lumaSE = dot(rgbSE, luma);
38
- float lumaM = dot( rgbM, luma);
39
-
40
- float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
41
- float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
42
-
43
- vec2 dir;
44
- dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
45
- dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
46
-
47
- float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
48
-
49
- float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
50
-
51
- dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
52
- max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * texcoordOffset;
53
-
54
- vec3 rgbA = (1.0/2.0) * (
55
- texture2D(_MainTex, vertTexcoord.xy + dir * (1.0/3.0 - 0.5)).xyz +
56
- texture2D(_MainTex, vertTexcoord.xy + dir * (2.0/3.0 - 0.5)).xyz);
57
- vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
58
- texture2D(_MainTex, vertTexcoord.xy + dir * (0.0/3.0 - 0.5)).xyz +
59
- texture2D(_MainTex, vertTexcoord.xy + dir * (3.0/3.0 - 0.5)).xyz);
60
- float lumaB = dot(rgbB, luma);
61
-
62
- if((lumaB < lumaMin) || (lumaB > lumaMax)){
63
- gl_FragColor.xyz=rgbA;
64
- } else {
65
- gl_FragColor.xyz=rgbB;
66
- }
67
- gl_FragColor.a = 1.0;
68
-
69
- // gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb, 1.0);
70
- // gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
71
- //gl_FragColor *= vertColor;
1
+ // FXAA shader, GLSL code adapted from:
2
+ // http://horde3d.org/wiki/index.php5?title=Shading_Technique_-_FXAA
3
+ // Whitepaper describing the technique:
4
+ // http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf
5
+
6
+ // from: https://code.google.com/p/processing/source/browse/trunk/processing/java/libraries/opengl/examples/Shaders/FXAA/data/fxaa.glsl?r=9668
7
+
8
+ uniform sampler2D _MainTex;
9
+ uniform vec2 _Resolution;
10
+
11
+ varying vec2 vUv;
12
+
13
+
14
+ void main() {
15
+ // The inverse of the texture dimensions along X and Y
16
+ vec2 texcoordOffset = 1. / _Resolution;
17
+
18
+ //varying vec4 vertColor;
19
+ vec4 vertTexcoord = vec4( vUv, 1., 1. );
20
+
21
+ // The parameters are hardcoded for now, but could be
22
+ // made into uniforms to control fromt he program.
23
+ float FXAA_SPAN_MAX = 8.0;
24
+ float FXAA_REDUCE_MUL = 1.0/8.0;
25
+ float FXAA_REDUCE_MIN = (1.0/128.0);
26
+
27
+ vec3 rgbNW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, -1.0) * texcoordOffset)).xyz;
28
+ vec3 rgbNE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, -1.0) * texcoordOffset)).xyz;
29
+ vec3 rgbSW = texture2D(_MainTex, vertTexcoord.xy + (vec2(-1.0, +1.0) * texcoordOffset)).xyz;
30
+ vec3 rgbSE = texture2D(_MainTex, vertTexcoord.xy + (vec2(+1.0, +1.0) * texcoordOffset)).xyz;
31
+ vec3 rgbM = texture2D(_MainTex, vertTexcoord.xy).xyz;
32
+
33
+ vec3 luma = vec3(0.299, 0.587, 0.114);
34
+ float lumaNW = dot(rgbNW, luma);
35
+ float lumaNE = dot(rgbNE, luma);
36
+ float lumaSW = dot(rgbSW, luma);
37
+ float lumaSE = dot(rgbSE, luma);
38
+ float lumaM = dot( rgbM, luma);
39
+
40
+ float lumaMin = min(lumaM, min(min(lumaNW, lumaNE), min(lumaSW, lumaSE)));
41
+ float lumaMax = max(lumaM, max(max(lumaNW, lumaNE), max(lumaSW, lumaSE)));
42
+
43
+ vec2 dir;
44
+ dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));
45
+ dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));
46
+
47
+ float dirReduce = max((lumaNW + lumaNE + lumaSW + lumaSE) * (0.25 * FXAA_REDUCE_MUL), FXAA_REDUCE_MIN);
48
+
49
+ float rcpDirMin = 1.0/(min(abs(dir.x), abs(dir.y)) + dirReduce);
50
+
51
+ dir = min(vec2(FXAA_SPAN_MAX, FXAA_SPAN_MAX),
52
+ max(vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX), dir * rcpDirMin)) * texcoordOffset;
53
+
54
+ vec3 rgbA = (1.0/2.0) * (
55
+ texture2D(_MainTex, vertTexcoord.xy + dir * (1.0/3.0 - 0.5)).xyz +
56
+ texture2D(_MainTex, vertTexcoord.xy + dir * (2.0/3.0 - 0.5)).xyz);
57
+ vec3 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (
58
+ texture2D(_MainTex, vertTexcoord.xy + dir * (0.0/3.0 - 0.5)).xyz +
59
+ texture2D(_MainTex, vertTexcoord.xy + dir * (3.0/3.0 - 0.5)).xyz);
60
+ float lumaB = dot(rgbB, luma);
61
+
62
+ if((lumaB < lumaMin) || (lumaB > lumaMax)){
63
+ gl_FragColor.xyz=rgbA;
64
+ } else {
65
+ gl_FragColor.xyz=rgbB;
66
+ }
67
+ gl_FragColor.a = 1.0;
68
+
69
+ // gl_FragColor = vec4(texture2D(_MainTex, vUv).rgb, 1.0);
70
+ // gl_FragColor = vec4(1.0, 0.0, 0.0, 0.0);
71
+ //gl_FragColor *= vertColor;
72
72
  }
@@ -1,6 +1,6 @@
1
- uniform vec3 _Color;
2
-
3
- void main()
4
- {
5
- gl_FragColor = vec4(_Color, 1.0);
1
+ uniform vec3 _Color;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = vec4(_Color, 1.0);
6
6
  }
@@ -1,10 +1,10 @@
1
- varying vec2 vUv;
2
-
3
- void main()
4
- {
5
- vec3 pos = position;
6
- mat4 MVP = projectionMatrix * modelViewMatrix;
7
-
8
- gl_Position = MVP * vec4( pos, 1.0 );
9
- vUv = uv;
1
+ varying vec2 vUv;
2
+
3
+ void main()
4
+ {
5
+ vec3 pos = position;
6
+ mat4 MVP = projectionMatrix * modelViewMatrix;
7
+
8
+ gl_Position = MVP * vec4( pos, 1.0 );
9
+ vUv = uv;
10
10
  }
@@ -1,37 +1,37 @@
1
- uniform float _Length;
2
- uniform float _ElapsedTime;
3
- uniform float _Thickness;
4
- uniform vec3 _Color;
5
-
6
- varying float line_coverage;
7
- varying float uv_u;
8
-
9
-
10
-
11
-
12
- float aastep(float threshold, float value) {
13
- #ifdef GL_OES_standard_derivatives
14
- float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
15
- return smoothstep(threshold-afwidth, threshold+afwidth, value);
16
- #else
17
- return step(threshold, value);
18
- #endif
19
- }
20
-
21
- void main()
22
- {
23
-
24
- // float y = fract(line_coverage /_Thickness - _TrueElapsedTime) ;
25
-
26
- // vec2 uv = vec2(uv_u, y);
27
-
28
-
29
- // vec4 col = texture2D(_ArrowsTex,uv);
30
- // col.rgb *= _ForwardColor;
31
- // col.a = aastep(0.5, col.a);
32
- // gl_FragColor = col;
33
- float u = (1.0 - abs(uv_u * 2.0 - 1.0));
34
- float diffuse = dot(vec2(u, u), vec2(0.0, 1.0)) * 0.5+0.5;
35
- gl_FragColor = vec4(_Color * diffuse, 1.0);
36
-
1
+ uniform float _Length;
2
+ uniform float _ElapsedTime;
3
+ uniform float _Thickness;
4
+ uniform vec3 _Color;
5
+
6
+ varying float line_coverage;
7
+ varying float uv_u;
8
+
9
+
10
+
11
+
12
+ float aastep(float threshold, float value) {
13
+ #ifdef GL_OES_standard_derivatives
14
+ float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
15
+ return smoothstep(threshold-afwidth, threshold+afwidth, value);
16
+ #else
17
+ return step(threshold, value);
18
+ #endif
19
+ }
20
+
21
+ void main()
22
+ {
23
+
24
+ // float y = fract(line_coverage /_Thickness - _TrueElapsedTime) ;
25
+
26
+ // vec2 uv = vec2(uv_u, y);
27
+
28
+
29
+ // vec4 col = texture2D(_ArrowsTex,uv);
30
+ // col.rgb *= _ForwardColor;
31
+ // col.a = aastep(0.5, col.a);
32
+ // gl_FragColor = col;
33
+ float u = (1.0 - abs(uv_u * 2.0 - 1.0));
34
+ float diffuse = dot(vec2(u, u), vec2(0.0, 1.0)) * 0.5+0.5;
35
+ gl_FragColor = vec4(_Color * diffuse, 1.0);
36
+
37
37
  }
@@ -1,37 +1,37 @@
1
- uniform float _Thickness;
2
-
3
-
4
- attribute vec3 next_position;
5
- attribute vec3 previous_position;
6
- attribute float orientation;
7
- attribute float coverage;
8
-
9
- varying float line_coverage;
10
- varying float uv_u;
11
-
12
- vec3 w_space_normal(vec3 from, vec3 to)
13
- {
14
- vec3 w_from = (modelMatrix * vec4(from, 1.0)).xyz;
15
- vec3 w_to = (modelMatrix * vec4(to, 1.0)).xyz;
16
-
17
- vec3 z = normalize(w_to - w_from);
18
- return normalize(cross(z , normalize(cameraPosition - w_from)));
19
-
20
- }
21
-
22
- void main()
23
- {
24
-
25
- mat4 VP = projectionMatrix * viewMatrix;
26
-
27
- vec3 pos = position;
28
- vec3 normal = w_space_normal(next_position ,previous_position);
29
- pos = (modelMatrix * vec4(pos, 1.0)).xyz;
30
- pos += normal * (_Thickness * 0.5) * orientation;
31
-
32
- gl_Position = VP * vec4(pos, 1.0);
33
-
34
- line_coverage = coverage;
35
- uv_u = orientation * 0.5 + 0.5;
36
-
1
+ uniform float _Thickness;
2
+
3
+
4
+ attribute vec3 next_position;
5
+ attribute vec3 previous_position;
6
+ attribute float orientation;
7
+ attribute float coverage;
8
+
9
+ varying float line_coverage;
10
+ varying float uv_u;
11
+
12
+ vec3 w_space_normal(vec3 from, vec3 to)
13
+ {
14
+ vec3 w_from = (modelMatrix * vec4(from, 1.0)).xyz;
15
+ vec3 w_to = (modelMatrix * vec4(to, 1.0)).xyz;
16
+
17
+ vec3 z = normalize(w_to - w_from);
18
+ return normalize(cross(z , normalize(cameraPosition - w_from)));
19
+
20
+ }
21
+
22
+ void main()
23
+ {
24
+
25
+ mat4 VP = projectionMatrix * viewMatrix;
26
+
27
+ vec3 pos = position;
28
+ vec3 normal = w_space_normal(next_position ,previous_position);
29
+ pos = (modelMatrix * vec4(pos, 1.0)).xyz;
30
+ pos += normal * (_Thickness * 0.5) * orientation;
31
+
32
+ gl_Position = VP * vec4(pos, 1.0);
33
+
34
+ line_coverage = coverage;
35
+ uv_u = orientation * 0.5 + 0.5;
36
+
37
37
  }
@@ -1,10 +1,10 @@
1
- uniform sampler2D _MainTex;
2
- varying vec2 vUv;
3
- uniform float _Opacity;
4
-
5
- void main()
6
- {
7
- gl_FragColor = texture2D(_MainTex, vUv);
8
- gl_FragColor.a *= _Opacity;
9
- //gl_FragColor.r = 1.0;
1
+ uniform sampler2D _MainTex;
2
+ varying vec2 vUv;
3
+ uniform float _Opacity;
4
+
5
+ void main()
6
+ {
7
+ gl_FragColor = texture2D(_MainTex, vUv);
8
+ gl_FragColor.a *= _Opacity;
9
+ //gl_FragColor.r = 1.0;
10
10
  }
@@ -1,17 +1,17 @@
1
- varying vec2 vUv;
2
- uniform float _ScreenAligned;
3
- uniform float _Scale;
4
- void main()
5
- {
6
- vec3 pos = position;
7
-
8
- mat4 local_to_camera = modelViewMatrix;
9
- // float scale = length(vec3(modelMatrix[0][0], modelMatrix[1][1], modelMatrix[2][2]))/2.0;
10
- float scale = _Scale;
11
- local_to_camera[0] = mix(modelViewMatrix[0], vec4(1.0 * scale, 0.0, 0.0, 0.0), _ScreenAligned);
12
- local_to_camera[1] = mix(modelViewMatrix[1], vec4(0.0, 1.0 * scale, 0.0, 0.0), _ScreenAligned);
13
- local_to_camera[2] = mix(modelViewMatrix[2], vec4(0.0, 0.0, 1.0 * scale, 0.0), _ScreenAligned);
14
-
15
- gl_Position = projectionMatrix * local_to_camera * vec4( pos, 1.0 );
16
- vUv = uv;
1
+ varying vec2 vUv;
2
+ uniform float _ScreenAligned;
3
+ uniform float _Scale;
4
+ void main()
5
+ {
6
+ vec3 pos = position;
7
+
8
+ mat4 local_to_camera = modelViewMatrix;
9
+ // float scale = length(vec3(modelMatrix[0][0], modelMatrix[1][1], modelMatrix[2][2]))/2.0;
10
+ float scale = _Scale;
11
+ local_to_camera[0] = mix(modelViewMatrix[0], vec4(1.0 * scale, 0.0, 0.0, 0.0), _ScreenAligned);
12
+ local_to_camera[1] = mix(modelViewMatrix[1], vec4(0.0, 1.0 * scale, 0.0, 0.0), _ScreenAligned);
13
+ local_to_camera[2] = mix(modelViewMatrix[2], vec4(0.0, 0.0, 1.0 * scale, 0.0), _ScreenAligned);
14
+
15
+ gl_Position = projectionMatrix * local_to_camera * vec4( pos, 1.0 );
16
+ vUv = uv;
17
17
  }
@@ -1,22 +1,22 @@
1
- uniform sampler2D _MainTex;
2
- uniform sampler2D _BlurredTex;
3
- uniform vec2 _Resolution;
4
- uniform float _BloomStrength;
5
- varying vec2 vUv;
6
-
7
- vec4 pow_v4(vec4 vec, float p)
8
- {
9
- vec4 v = vec;
10
- v.r = pow(abs(v.r), p);
11
- v.g = pow(abs(v.g), p);
12
- v.b = pow(abs(v.b), p);
13
- v.a = pow(abs(v.a), p);
14
- return v;
15
- }
16
-
17
- void main()
18
- {
19
- vec4 col = texture2D( _MainTex, vUv);
20
- vec4 blur = texture2D( _BlurredTex, vUv);
21
- gl_FragColor = col + blur * _BloomStrength;
22
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _BlurredTex;
3
+ uniform vec2 _Resolution;
4
+ uniform float _BloomStrength;
5
+ varying vec2 vUv;
6
+
7
+ vec4 pow_v4(vec4 vec, float p)
8
+ {
9
+ vec4 v = vec;
10
+ v.r = pow(abs(v.r), p);
11
+ v.g = pow(abs(v.g), p);
12
+ v.b = pow(abs(v.b), p);
13
+ v.a = pow(abs(v.a), p);
14
+ return v;
15
+ }
16
+
17
+ void main()
18
+ {
19
+ vec4 col = texture2D( _MainTex, vUv);
20
+ vec4 blur = texture2D( _BlurredTex, vUv);
21
+ gl_FragColor = col + blur * _BloomStrength;
22
+ }
@@ -1,13 +1,13 @@
1
- uniform sampler2D _MainTex;
2
- uniform sampler2D _BlurredTex;
3
- uniform vec2 _Resolution;
4
- uniform float _BloomStrength;
5
- varying vec2 vUv;
6
-
7
- void main()
8
- {
9
- // vec4 col = texture2D( _MainTex, vUv);
10
- vec4 blur = texture2D( _BlurredTex, vUv);
11
- gl_FragColor = blur;
12
- // gl_FragColor = col + blur * _BloomStrength;
13
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _BlurredTex;
3
+ uniform vec2 _Resolution;
4
+ uniform float _BloomStrength;
5
+ varying vec2 vUv;
6
+
7
+ void main()
8
+ {
9
+ // vec4 col = texture2D( _MainTex, vUv);
10
+ vec4 blur = texture2D( _BlurredTex, vUv);
11
+ gl_FragColor = blur;
12
+ // gl_FragColor = col + blur * _BloomStrength;
13
+ }
@@ -1,24 +1,24 @@
1
- uniform sampler2D _MainTex;
2
- uniform vec2 _Resolution;
3
- uniform vec2 _SampleDir;
4
- varying vec2 vUv;
5
-
6
- void main()
7
- {
8
-
9
- vec4 sum = vec4(0.,0.,0.,0.);
10
- vec2 dir = (0.5/_Resolution) * _SampleDir;
11
- float _Distance = 2.0;
12
- sum += texture2D( _MainTex, vUv + dir * -4. * _Distance ) * 0.0525;
13
- sum += texture2D( _MainTex, vUv + dir * -3. * _Distance ) * 0.075;
14
- sum += texture2D( _MainTex, vUv + dir * -2. * _Distance ) * 0.110;
15
- sum += texture2D( _MainTex, vUv + dir * -1. * _Distance ) * 0.150;
16
- sum += texture2D( _MainTex, vUv + dir * 0. * _Distance ) * 0.225;
17
- sum += texture2D( _MainTex, vUv + dir * 1. * _Distance ) * 0.150;
18
- sum += texture2D( _MainTex, vUv + dir * 2. * _Distance ) * 0.110;
19
- sum += texture2D( _MainTex, vUv + dir * 3. * _Distance ) * 0.075;
20
- sum += texture2D( _MainTex, vUv + dir * 4. * _Distance ) * 0.0525;
21
- gl_FragColor = vec4(sum);
22
-
23
-
24
- }
1
+ uniform sampler2D _MainTex;
2
+ uniform vec2 _Resolution;
3
+ uniform vec2 _SampleDir;
4
+ varying vec2 vUv;
5
+
6
+ void main()
7
+ {
8
+
9
+ vec4 sum = vec4(0.,0.,0.,0.);
10
+ vec2 dir = (0.5/_Resolution) * _SampleDir;
11
+ float _Distance = 2.0;
12
+ sum += texture2D( _MainTex, vUv + dir * -4. * _Distance ) * 0.0525;
13
+ sum += texture2D( _MainTex, vUv + dir * -3. * _Distance ) * 0.075;
14
+ sum += texture2D( _MainTex, vUv + dir * -2. * _Distance ) * 0.110;
15
+ sum += texture2D( _MainTex, vUv + dir * -1. * _Distance ) * 0.150;
16
+ sum += texture2D( _MainTex, vUv + dir * 0. * _Distance ) * 0.225;
17
+ sum += texture2D( _MainTex, vUv + dir * 1. * _Distance ) * 0.150;
18
+ sum += texture2D( _MainTex, vUv + dir * 2. * _Distance ) * 0.110;
19
+ sum += texture2D( _MainTex, vUv + dir * 3. * _Distance ) * 0.075;
20
+ sum += texture2D( _MainTex, vUv + dir * 4. * _Distance ) * 0.0525;
21
+ gl_FragColor = vec4(sum);
22
+
23
+
24
+ }
@@ -1,31 +1,31 @@
1
- uniform sampler2D _MainTex;
2
- uniform sampler2D _Blur;
3
- uniform vec2 _Screen;
4
- varying vec2 vUv;
5
-
6
-
7
- float aastep(float threshold, float value) {
8
- #ifdef GL_OES_standard_derivatives
9
- float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
10
- return smoothstep(threshold-afwidth, threshold+afwidth, value);
11
- #else
12
- return step(threshold, value);
13
- #endif
14
- }
15
-
16
-
17
- void main()
18
- {
19
- vec2 pixel_size = 1.0/_Screen;
20
-
21
- vec4 color = texture2D( _MainTex, vUv);
22
- float mask = 1.0 - color.a;
23
-
24
- float blur = texture2D( _Blur, vUv).a;
25
-
26
- // gl_FragColor = vec4(mask,mask,mask,0.0);
27
- // gl_FragColor = color;
28
-
29
- gl_FragColor = vec4(mix(color.rgb, mix(color.rgb, vec3(1.,0.,0.),aastep(0.076, blur)), mask), 1.0);
30
- }
31
-
1
+ uniform sampler2D _MainTex;
2
+ uniform sampler2D _Blur;
3
+ uniform vec2 _Screen;
4
+ varying vec2 vUv;
5
+
6
+
7
+ float aastep(float threshold, float value) {
8
+ #ifdef GL_OES_standard_derivatives
9
+ float afwidth = length(vec2(dFdx(value), dFdy(value))) * 0.70710678118654757;
10
+ return smoothstep(threshold-afwidth, threshold+afwidth, value);
11
+ #else
12
+ return step(threshold, value);
13
+ #endif
14
+ }
15
+
16
+
17
+ void main()
18
+ {
19
+ vec2 pixel_size = 1.0/_Screen;
20
+
21
+ vec4 color = texture2D( _MainTex, vUv);
22
+ float mask = 1.0 - color.a;
23
+
24
+ float blur = texture2D( _Blur, vUv).a;
25
+
26
+ // gl_FragColor = vec4(mask,mask,mask,0.0);
27
+ // gl_FragColor = color;
28
+
29
+ gl_FragColor = vec4(mix(color.rgb, mix(color.rgb, vec3(1.,0.,0.),aastep(0.076, blur)), mask), 1.0);
30
+ }
31
+
@@ -1,25 +1,25 @@
1
- uniform vec4 _DepthNormal;
2
- vec2 EncodeFloatRG( float v )
3
- {
4
- vec2 kEncodeMul = vec2(1.0, 255.0);
5
- float kEncodeBit = 1.0/255.0;
6
- vec2 enc = kEncodeMul * v;
7
- enc = fract (enc);
8
- enc.x -= enc.y * kEncodeBit;
9
- return enc;
10
- }
11
-
12
- vec2 EncodeNormal (vec3 n)
13
- {
14
- float scale = 1.7777;
15
- vec2 enc = n.xy / (n.z+1.0);
16
- enc /= scale;
17
- enc = enc*0.5+0.5;
18
- return enc;
19
- }
20
-
21
-
22
- void main()
23
- {
24
- gl_FragColor = vec4(EncodeFloatRG(_DepthNormal.x), EncodeNormal(normalize(_DepthNormal.yzw)));
1
+ uniform vec4 _DepthNormal;
2
+ vec2 EncodeFloatRG( float v )
3
+ {
4
+ vec2 kEncodeMul = vec2(1.0, 255.0);
5
+ float kEncodeBit = 1.0/255.0;
6
+ vec2 enc = kEncodeMul * v;
7
+ enc = fract (enc);
8
+ enc.x -= enc.y * kEncodeBit;
9
+ return enc;
10
+ }
11
+
12
+ vec2 EncodeNormal (vec3 n)
13
+ {
14
+ float scale = 1.7777;
15
+ vec2 enc = n.xy / (n.z+1.0);
16
+ enc /= scale;
17
+ enc = enc*0.5+0.5;
18
+ return enc;
19
+ }
20
+
21
+
22
+ void main()
23
+ {
24
+ gl_FragColor = vec4(EncodeFloatRG(_DepthNormal.x), EncodeNormal(normalize(_DepthNormal.yzw)));
25
25
  }
@@ -1,7 +1,7 @@
1
- uniform sampler2D _MainTex;
2
-
3
- varying vec2 vUv;
4
- void main()
5
- {
6
- gl_FragColor = texture2D(_MainTex, vUv);
1
+ uniform sampler2D _MainTex;
2
+
3
+ varying vec2 vUv;
4
+ void main()
5
+ {
6
+ gl_FragColor = texture2D(_MainTex, vUv);
7
7
  }
@@ -1,6 +1,6 @@
1
- varying vec2 vUv;
2
- void main()
3
- {
4
- gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
5
- vUv = uv;
1
+ varying vec2 vUv;
2
+ void main()
3
+ {
4
+ gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
5
+ vUv = uv;
6
6
  }
@@ -1,11 +1,11 @@
1
- varying vec2 vUv;
2
- varying vec4 vRay;
3
-
4
- uniform mat4 _InverseProjMatrix;
5
-
6
- void main()
7
- {
8
- gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
9
- vRay = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
10
- vUv = uv;
11
- }
1
+ varying vec2 vUv;
2
+ varying vec4 vRay;
3
+
4
+ uniform mat4 _InverseProjMatrix;
5
+
6
+ void main()
7
+ {
8
+ gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
9
+ vRay = _InverseProjMatrix * vec4(uv * 2.0 - 1.0, 1.0, 1.0);
10
+ vUv = uv;
11
+ }