melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
  331. package/build/video/texture/frametexture.d.ts +1 -71
  332. package/build/video/texture/frametexture.d.ts.map +1 -1
  333. package/build/video/texture/noise_texture2d.d.ts +101 -77
  334. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  335. package/build/video/texture/parser/aseprite.d.ts +1 -8
  336. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
  338. package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
  339. package/build/video/texture/parser/texturepacker.d.ts +1 -8
  340. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  341. package/build/video/texture/resource.d.ts +0 -9
  342. package/build/video/texture/resource.d.ts.map +1 -1
  343. package/build/video/texture/texture2d.d.ts +0 -11
  344. package/build/video/texture/texture2d.d.ts.map +1 -1
  345. package/build/video/utils/autodetect.d.ts +1 -5
  346. package/build/video/utils/autodetect.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  348. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
  350. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  351. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
  352. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  353. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
  354. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  355. package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
  356. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  357. package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
  358. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
  359. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
  360. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  361. package/build/video/webgl/buffer/index.d.ts +1 -36
  362. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  363. package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
  364. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
  365. package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
  366. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
  367. package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
  368. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
  369. package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
  370. package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
  371. package/build/video/webgl/glshader.d.ts +7 -51
  372. package/build/video/webgl/glshader.d.ts.map +1 -1
  373. package/build/video/webgl/lighting/pack3d.d.ts +1 -47
  374. package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
  375. package/build/video/webgl/lighting/std140.d.ts +1 -109
  376. package/build/video/webgl/lighting/std140.d.ts.map +1 -1
  377. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
  378. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  379. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
  380. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  381. package/build/video/webgl/shaders/multitexture.d.ts +1 -9
  382. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
  383. package/build/video/webgl/texture/store.d.ts +1 -50
  384. package/build/video/webgl/texture/store.d.ts.map +1 -1
  385. package/build/video/webgl/utils/attributes.d.ts +1 -11
  386. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  387. package/build/video/webgl/utils/maxtextures.d.ts +1 -36
  388. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
  389. package/build/video/webgl/utils/precision.d.ts +1 -14
  390. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  391. package/build/video/webgl/utils/program.d.ts +1 -5
  392. package/build/video/webgl/utils/program.d.ts.map +1 -1
  393. package/build/video/webgl/utils/samplercache.d.ts +1 -68
  394. package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
  395. package/build/video/webgl/utils/string.d.ts +1 -21
  396. package/build/video/webgl/utils/string.d.ts.map +1 -1
  397. package/build/video/webgl/utils/topology.d.ts +1 -23
  398. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  399. package/build/video/webgl/utils/uniforms.d.ts +1 -25
  400. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  401. package/build/video/webgl/utils/vertexformat.d.ts +1 -26
  402. package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
  403. package/build/video/webgl/webgl_renderer.d.ts +22 -285
  404. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  405. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  406. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  407. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
  408. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  409. package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
  410. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  411. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
  412. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
  413. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  414. package/build/video/webgpu/buffer/arena.d.ts +1 -63
  415. package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
  416. package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
  417. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  418. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  419. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  420. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
  421. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  422. package/build/video/webgpu/effect_binding.d.ts +1 -16
  423. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  424. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
  425. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  427. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  431. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  432. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  433. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  435. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  436. package/build/video/webgpu/texture/store.d.ts +1 -147
  437. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
  439. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  440. package/package.json +5 -4
  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
  447. package/skills/melonjs-loading-assets/SKILL.md +127 -2
  448. package/skills/melonjs-performance/SKILL.md +60 -1
  449. package/skills/melonjs-physics/SKILL.md +78 -0
  450. package/skills/melonjs-renderables/SKILL.md +63 -1
  451. package/skills/melonjs-renderer-backends/SKILL.md +19 -0
  452. package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
  453. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -1 +1 @@
1
- {"version":3,"file":"TMXRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXRenderer.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;IACC;;;;;OAKG;IACH,kBALW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,EAQhB;IALA,aAAgB;IAChB,aAAgB;IAChB,kBAA0B;IAC1B,mBAA4B;IAC5B,eAA0B;IAG3B;;;;OAIG;IACH,qBAHW,UAAU,GAAC,QAAQ,GACjB,OAAO,CAanB;IAED;;;;OAIG;IACH,kBAHW,QAAQ,GACN,MAAM,CAWlB;IAED;;;;;;OAMG;IACH,qBALW,MAAM,KACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,OACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAShB;IAED;;;;;;OAMG;IACH,iBAAa;IAEb;;;;;OAKG;IACH,sBAAkB;CAClB;uBA5GkC,8BAA8B;qBAC5C,kBAAkB"}
1
+ {"version":3,"file":"TMXRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXRenderer.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH;IACC;;;;;OAKG;IACH,kBALW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,EAQhB;IALA,aAAgB;IAChB,aAAgB;IAChB,kBAA0B;IAC1B,mBAA4B;IAC5B,eAA0B;IAG3B;;;;OAIG;IACH,qBAHW,UAAU,GAAC,QAAQ,GACjB,OAAO,CAanB;IAED;;;;OAIG;IACH,kBAHW,QAAQ,GACN,MAAM,CAWlB;IAED;;;;;;OAMG;IACH,qBALW,MAAM,KACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;;;OAMG;IACH,uBALW,MAAM,OACN,MAAM,MACN,QAAQ,GACN,QAAQ,CAIpB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAShB;IAED;;;;;;OAMG;IAEH,mBANW,cAAc,GAAC,aAAa,KAC5B,MAAM,KACN,MAAM,QACN,IAAI,QAGkB;IAEjC;;;;;OAKG;IAEH,wBALW,cAAc,GAAC,aAAa,SAC5B,QAAQ,QACR,IAAI,QAGwB;CACvC;uBA9GkC,8BAA8B;qBAC5C,kBAAkB"}
@@ -1 +1 @@
1
- {"version":3,"file":"TMXStaggeredRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXStaggeredRenderer.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;CAsGC;iCA5GgC,2BAA2B"}
1
+ {"version":3,"file":"TMXStaggeredRenderer.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/TMXStaggeredRenderer.js"],"names":[],"mappings":"AAIA;;;GAGG;AACH;CAwGC;iCA9GgC,2BAA2B"}
@@ -1,9 +1,4 @@
1
- /**
2
- * return a compatible renderer object for the given map
3
- * @param {TMXTileMap} map
4
- * @ignore
5
- */
6
- export function getNewTMXRenderer(map: TMXTileMap): TMXHexagonalRenderer | TMXIsometricRenderer | TMXOrthogonalRenderer | TMXObliqueRenderer;
1
+
7
2
  import TMXHexagonalRenderer from "./TMXHexagonalRenderer.js";
8
3
  import TMXIsometricRenderer from "./TMXIsometricRenderer.js";
9
4
  import TMXOrthogonalRenderer from "./TMXOrthogonalRenderer.js";
@@ -1 +1 @@
1
- {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/autodetect.js"],"names":[],"mappings":"AAMA;;;;GAIG;AACH,uCAHW,UAAU,4FAwBpB;iCAhCgC,2BAA2B;iCAC3B,2BAA2B;kCAE1B,4BAA4B;+BAD/B,yBAAyB"}
1
+ {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../../src/level/tiled/renderer/autodetect.js"],"names":[],"mappings":"AAMA;;;;;GAKG;AACH,uCAJW,UAAU,4FAyBpB;iCAjCgC,2BAA2B;iCAC3B,2BAA2B;kCAE1B,4BAA4B;+BAD/B,yBAAyB"}
@@ -40,12 +40,6 @@ export default class Light2d extends Renderable {
40
40
  * @default 0.7
41
41
  */
42
42
  intensity: number;
43
- /**
44
- * the world-space geometry of the light's visible area, rewritten each
45
- * frame by {@link Light2d#getVisibleArea} from transform-aware bounds.
46
- * @ignore
47
- */
48
- visibleArea: Ellipse;
49
43
  /**
50
44
  * When `true`, this light acts as a pure illumination source — the
51
45
  * gradient texture isn't drawn. The light still feeds the `Stage`
@@ -161,24 +155,5 @@ export default class Light2d extends Renderable {
161
155
  * @param renderer - a renderer instance
162
156
  */
163
157
  draw(renderer: CanvasRenderer | WebGLRenderer): void;
164
- /**
165
- * Auto-register this light with the active Stage's lighting set when
166
- * added to a container. The Stage uses that set to build the ambient
167
- * overlay cutouts; rendering the light itself is handled normally as
168
- * part of the world tree walk.
169
- * @ignore
170
- */
171
- onActivateEvent(): void;
172
- /**
173
- * Auto-deregister this light from the active Stage's lighting set when
174
- * removed from a container.
175
- * @ignore
176
- */
177
- onDeactivateEvent(): void;
178
- /**
179
- * Destroy function
180
- * @ignore
181
- */
182
- destroy(): void;
183
158
  }
184
159
  //# sourceMappingURL=light2d.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"light2d.d.ts","sourceRoot":"","sources":["../../src/lighting/light2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAe,MAAM,0BAA0B,CAAC;AAChE,OAAO,EAAE,KAAK,EAAa,MAAM,kBAAkB,CAAC;AACpD,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAErD,OAAO,KAAK,cAAc,MAAM,oCAAoC,CAAC;AACrE,OAAO,KAAK,aAAa,MAAM,kCAAkC,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,CAAC,OAAO,OAAO,OAAQ,SAAQ,UAAU;IAC9C;;;OAGG;IACH,KAAK,EAAE,KAAK,CAAC;IAEb,yCAAyC;IACzC,OAAO,EAAE,MAAM,CAAC;IAEhB,uCAAuC;IACvC,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAUlB;;;;;;;;;;OAUG;IACH,gBAAgB,EAAE,OAAO,CAAC;IAE1B;;;;;;;;;;;;;;OAcG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;gBAEF,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,OAAO,EAAE,MAAM,EACf,OAAO,GAAE,MAAgB,EACzB,KAAK,GAAE,KAAK,GAAG,MAAe,EAC9B,SAAS,GAAE,MAAY;IAyCxB;;;;;OAKG;IACH,IAAa,OAAO,IAAI,MAAM,CAE7B;IACD,IAAa,OAAO,CAAC,KAAK,EAAE,MAAM,EAIjC;IAED;;;OAGG;IACH,IAAa,OAAO,IAAI,MAAM,CAE7B;IACD,IAAa,OAAO,CAAC,KAAK,EAAE,MAAM,EAIjC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,GAAE,MAAgB;IAMnD;;;;;OAKG;IACH,cAAc,IAAI,OAAO;IAOzB;;;OAGG;IACM,MAAM,IAAI,OAAO;IAI1B;;;OAGG;IACM,OAAO,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;IAKzD;;;;;;;;OAQG;IACM,IAAI,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa;CAyCtD"}
@@ -14,12 +14,27 @@ export interface Light3dOptions {
14
14
  */
15
15
  type?: "directional" | "ambient" | "point" | "spot";
16
16
  /**
17
- * world-space direction the light travels along (directional lights,
18
- * and the cone axis of spot lights).
17
+ * World-space direction the light TRAVELS ALONG — not the direction it
18
+ * comes from (directional lights, and the cone axis of spot lights).
19
+ *
20
+ * Render space is **Y-down**, so a sun overhead shining onto the scene
21
+ * travels *downward* and its Y is **positive**: `[-0.35, 0.8, 0.45]` is a
22
+ * late-afternoon sun. A negative Y lights everything from underneath,
23
+ * which reads instantly as wrong and is the usual mistake here.
24
+ *
25
+ * Either an `[x, y, z]` array or a {@link Vector3d} — as
26
+ * {@link Light3dOptions.color} already takes several forms. The vector is
27
+ * READ, not retained: {@link Light3d#direction} remains the engine's own,
28
+ * and normalized, so mutating what you passed in afterwards changes
29
+ * nothing.
19
30
  */
20
- direction?: [number, number, number];
21
- /** world-space position (point and spot lights). */
22
- position?: [number, number, number];
31
+ direction?: [number, number, number] | Vector3d;
32
+ /**
33
+ * World-space position (point and spot lights), as an `[x, y, z]` array or
34
+ * a {@link Vector3d}. Y-down again: a lamp above the floor has a
35
+ * **smaller** y than the floor.
36
+ */
37
+ position?: [number, number, number] | Vector3d;
23
38
  /**
24
39
  * light color — a {@link Color}, a CSS color string, or an `[r, g, b]`
25
40
  * array with components in `0..1` (the glTF convention). Defaults to white.
@@ -45,48 +60,6 @@ export interface Light3dOptions {
45
60
  */
46
61
  outerConeAngle?: number;
47
62
  }
48
- /**
49
- * A 3D light source for the mesh lighting path — the 3D counterpart of
50
- * {@link Light2d}. Like `Light2d`, a `Light3d` is a world {@link Renderable}:
51
- * add it to a container with `app.world.addChild(light)` and it auto-registers
52
- * with the active {@link Stage}, so any lit mesh in that scene is shaded by it.
53
- * Remove it from the world to turn it off. A light draws nothing itself.
54
- *
55
- * Four types are shaded:
56
- * - **`"directional"`** — a sun: a world-space `direction`, no falloff. Shaded
57
- * via half-Lambert diffuse.
58
- * - **`"ambient"`** — a flat fill added to every lit pixel (the dark side of a
59
- * mesh never goes fully black). `direction` / `position` are ignored.
60
- * - **`"point"`** — radiates from `position`, fading quadratically to zero at
61
- * `range` (the same stylized falloff as {@link Light2d}'s radius).
62
- * - **`"spot"`** — a point light confined to a cone along `direction`, at
63
- * full strength inside `innerConeAngle` and fading smoothly to zero at
64
- * `outerConeAngle`.
65
- *
66
- * Fields are public and mutable, so a light can be animated at runtime
67
- * (e.g. a day/night cycle rotating `direction`, a flickering torch fading
68
- * `intensity`, a searchlight sweeping its cone).
69
- * @category Lighting
70
- * @example
71
- * import { Light3d } from "melonjs";
72
- *
73
- * // a sun + a soft ambient fill, added to the world like any renderable
74
- * const sun = new Light3d({ direction: [0.3, 1, 0.2], color: "#fff" });
75
- * app.world.addChild(sun);
76
- * app.world.addChild(new Light3d({ type: "ambient", intensity: 0.3 }));
77
- *
78
- * // a street lamp pool and a searchlight cone
79
- * app.world.addChild(new Light3d({
80
- * type: "point", position: [120, -40, 60], color: "#ffb45e", range: 300,
81
- * }));
82
- * app.world.addChild(new Light3d({
83
- * type: "spot", position: [0, -200, 0], direction: [0, 1, 0],
84
- * range: 800, innerConeAngle: 0.2, outerConeAngle: 0.45,
85
- * }));
86
- *
87
- * // animate the sun in-game (direction is the way light travels)
88
- * sun.direction.set(Math.sin(t), 1, Math.cos(t)).normalize();
89
- */
90
63
  export declare class Light3d extends Renderable {
91
64
  /** `"directional"`, `"ambient"`, `"point"` or `"spot"`. */
92
65
  type: "directional" | "ambient" | "point" | "spot";
@@ -114,21 +87,5 @@ export declare class Light3d extends Renderable {
114
87
  * @param [options] - see {@link Light3dOptions}
115
88
  */
116
89
  constructor(options?: Light3dOptions);
117
- /**
118
- * Register with the active stage's 3D-light set on activation (when added to
119
- * a rooted container), mirroring {@link Light2d}.
120
- * @ignore
121
- */
122
- onActivateEvent(): void;
123
- /**
124
- * Deregister from the active stage when removed from the world.
125
- * @ignore
126
- */
127
- onDeactivateEvent(): void;
128
- /**
129
- * A light has no visual representation.
130
- * @ignore
131
- */
132
- draw(): void;
133
90
  }
134
91
  //# sourceMappingURL=light3d.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"light3d.d.ts","sourceRoot":"","sources":["../../src/lighting/light3d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAC/C,OAAO,UAAU,MAAM,6BAA6B,CAAC;AAGrD;;;GAGG;AACH,MAAM,WAAW,cAAc;IAC9B;;;;;OAKG;IACH,IAAI,CAAC,EAAE,aAAa,GAAG,SAAS,GAAG,OAAO,GAAG,MAAM,CAAC;IACpD;;;;;;;;;;;;;;OAcG;IACH,SAAS,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,QAAQ,CAAC;IAChD;;;;OAIG;IACH,QAAQ,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,QAAQ,CAAC;IAC/C;;;OAGG;IACH,KAAK,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAClD,sEAAsE;IACtE,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB;;;;;OAKG;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;IACf;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB;;;OAGG;IACH,cAAc,CAAC,EAAE,MAAM,CAAC;CACxB;AA4ED,qBAAa,OAAQ,SAAQ,UAAU;IACtC,2DAA2D;IAClD,IAAI,EAAE,aAAa,GAAG,SAAS,GAAG,OAAO,GAAG,MAAM,CAAC;IAC5D;;;OAGG;IACH,SAAS,EAAE,QAAQ,CAAC;IACpB,oDAAoD;IACpD,QAAQ,EAAE,QAAQ,CAAC;IACnB,uBAAuB;IACvB,KAAK,EAAE,KAAK,CAAC;IACb,qDAAqD;IACrD,SAAS,EAAE,MAAM,CAAC;IAClB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IACd,iEAAiE;IACjE,cAAc,EAAE,MAAM,CAAC;IACvB,wDAAwD;IACxD,cAAc,EAAE,MAAM,CAAC;IAEvB;;OAEG;gBACS,OAAO,GAAE,cAAmB;CAoExC"}
@@ -1,11 +1,6 @@
1
- /**
2
- * enable the nocache mechanism
3
- * @ignore
4
- */
5
- export function setNocache(enable?: boolean): void;
1
+
6
2
  /**
7
3
  * Sets the options for the loader.
8
- * @memberof loader
9
4
  * @param {Object} options - The options to set.
10
5
  * @param {string} [options.crossOrigin] - The crossOrigin attribute to configure the CORS requests for Image and Video data element.
11
6
  * @param {boolean} [options.nocache] - Enable or disable the nocache mechanism.
@@ -29,8 +24,6 @@ export function setOptions(options: {
29
24
  /**
30
25
  * change the default baseURL for the given asset type.<br>
31
26
  * (this will prepend the asset URL and must finish with a '/')
32
- * @name setBaseURL
33
- * @memberof loader
34
27
  * @public
35
28
  * @param {string} type - "*", "audio", "video", "binary", "image", "json", "js", "tmx", "tsx", "fontface", "aseprite", "shader", "obj", "mtl", "gltf", "glb"
36
29
  * @param {string} [url="./"] - default base URL
@@ -45,13 +38,12 @@ export function setBaseURL(type: string, url?: string): void;
45
38
  /**
46
39
  * an asset definition to be used with the loader
47
40
  * @typedef {object} Asset
48
- * @memberof loader
49
41
  * @property {string} name - name of the asset
50
42
  * @property {string} type - the type of the asset ("audio"|"binary"|"image"|"json"|"js"|"tmx"|"tsx"|"fontface"|"video"|"aseprite"|"shader"|"obj"|"mtl"|"gltf"|"glb"). JSON-serialised Tiled maps and tilesets (`.tmj` / `.tsj`) load under `"tmx"` / `"tsx"` — those are file extensions, not asset types.
51
43
  * @property {string|string[]} [src] - path and/or file name of the resource (for audio assets only the path is required).
52
44
  * For image assets, an array of sources can be provided as a fallback chain (e.g. compressed texture formats by priority, with a PNG fallback).
53
45
  * The loader will try each source in order and use the first one that loads successfully.
54
- * @property {string} [data] - inline content if not provided through a src url: TMX data for "tmx" assets, GLSL source (the ShaderEffect fragment-body convention) for "shader" assets
46
+ * @property {string|{glsl?: string, wgsl?: string}} [data] - inline content if not provided through a src url: TMX data for "tmx" assets, GLSL source (the ShaderEffect fragment-body convention) for "shader" assets. A shader may instead carry a `{glsl, wgsl}` pair, so one asset serves both backends; either half may be omitted
55
47
  * @property {boolean} [stream=false] - Set to true to not to wait for large audio or video file to be downloaded before playing.
56
48
  * @property {boolean} [autoplay=false] - Set to true to automatically start playing audio or video when loaded or added to a scene (using autoplay might require user iteraction to enable it)
57
49
  * @property {boolean} [loop=false] - Set to true to automatically loop the audio or video when playing
@@ -99,7 +91,6 @@ export function setBaseURL(type: string, url?: string): void;
99
91
  */
100
92
  /**
101
93
  * specify a parser/preload function for the given asset type
102
- * @memberof loader
103
94
  * @param {string} type - asset type
104
95
  * @param {function} parserFn - parser function
105
96
  * @see {@link Asset.type}
@@ -122,7 +113,6 @@ export function setBaseURL(type: string, url?: string): void;
122
113
  export function setParser(type: string, parserFn: Function): void;
123
114
  /**
124
115
  * set all the specified game assets to be preloaded.
125
- * @memberof loader
126
116
  * @param {Asset[]} assets - list of assets to load
127
117
  * @param {Function} [onloadcb=loader.onload] - function to be called when all resources are loaded
128
118
  * @param {boolean} [switchToLoadState=true] - automatically switch to the loading screen
@@ -174,7 +164,6 @@ export function setParser(type: string, parserFn: Function): void;
174
164
  export function preload(assets: Asset[], onloadcb?: Function, switchToLoadState?: boolean): Promise<void>;
175
165
  /**
176
166
  * retry loading assets after a loading failure
177
- * @memberof loader
178
167
  * @param {string} src - src of asset to reload
179
168
  * @example
180
169
  * event.on(
@@ -191,7 +180,6 @@ export function preload(assets: Asset[], onloadcb?: Function, switchToLoadState?
191
180
  export function reload(src: string): void;
192
181
  /**
193
182
  * Load a single asset (to be used if you need to load additional asset(s) during the game)
194
- * @memberof loader
195
183
  * @param {Asset} asset
196
184
  * @param {Function} [onload] - function to be called when the asset is loaded
197
185
  * @param {Function} [onerror] - function to be called in case of error
@@ -227,7 +215,6 @@ export function reload(src: string): void;
227
215
  export function load(asset: Asset, onload?: Function, onerror?: Function): number | Promise<void>;
228
216
  /**
229
217
  * unload the specified asset to free memory
230
- * @memberof loader
231
218
  * @param {Asset} asset
232
219
  * @returns {boolean} true if unloaded
233
220
  * @example me.loader.unload({name: "avatar", type:"image"});
@@ -236,14 +223,12 @@ export function load(asset: Asset, onload?: Function, onerror?: Function): numbe
236
223
  export function unload(asset: Asset): boolean;
237
224
  /**
238
225
  * unload all resources to free memory
239
- * @memberof loader
240
226
  * @example me.loader.unloadAll();
241
227
  * @category Assets
242
228
  */
243
229
  export function unloadAll(): void;
244
230
  /**
245
231
  * return the specified TMX/TSX object
246
- * @memberof loader
247
232
  * @param {string} elt - name of the tmx/tsx element ("map1");
248
233
  * @returns {object} requested element or null if not found
249
234
  * @category Assets
@@ -251,7 +236,6 @@ export function unloadAll(): void;
251
236
  export function getTMX(elt: string): object;
252
237
  /**
253
238
  * return the specified Binary object
254
- * @memberof loader
255
239
  * @param {string} elt - name of the binary object ("ymTrack");
256
240
  * @returns {object} requested element or null if not found
257
241
  * @category Assets
@@ -259,7 +243,6 @@ export function getTMX(elt: string): object;
259
243
  export function getBinary(elt: string): object;
260
244
  /**
261
245
  * return the specified Image Object
262
- * @memberof loader
263
246
  * @param {string} image - name of the Image element ("tileset-platformer");
264
247
  * @returns {HTMLImageElement|CompressedImage|null} requested element or null if not found
265
248
  * @category Assets
@@ -267,7 +250,6 @@ export function getBinary(elt: string): object;
267
250
  export function getImage(image: string): HTMLImageElement | CompressedImage | null;
268
251
  /**
269
252
  * return the specified JSON Object
270
- * @memberof loader
271
253
  * @param {string} elt - name of the json file
272
254
  * @returns {JSON}
273
255
  * @category Assets
@@ -275,7 +257,6 @@ export function getImage(image: string): HTMLImageElement | CompressedImage | nu
275
257
  export function getJSON(elt: string): JSON;
276
258
  /**
277
259
  * return the specified OBJ model data
278
- * @memberof loader
279
260
  * @param {string} elt - name of the OBJ file (as specified in the preload list)
280
261
  * @returns {object} parsed OBJ data with `vertices` (Float32Array), `uvs` (Float32Array), `indices` (Uint16Array), and `vertexCount` (number), or null if not found
281
262
  * @category Assets
@@ -304,10 +285,34 @@ export function getJSON(elt: string): JSON;
304
285
  * });
305
286
  */
306
287
  export function getOBJ(elt: string): object;
288
+ /**
289
+ * One mesh primitive out of a parsed glTF/GLB scene.
290
+ *
291
+ * Spelled out rather than left as `object` so the geometry can be read from
292
+ * TypeScript — feeding `vertices`/`uvs`/`normals`/`indices` straight into a
293
+ * {@link Mesh} or {@link InstancedMesh} is the whole point of exposing it.
294
+ * @typedef {object} GLTFNode
295
+ * @property {number[]} world - accumulated world transform, 16 floats, column-major
296
+ * @property {Float32Array} vertices - positions, x,y,z triplets
297
+ * @property {Float32Array} normals - per-vertex normals
298
+ * @property {Float32Array} uvs - texture coordinates, u,v pairs
299
+ * @property {Uint16Array|Uint32Array} indices - triangle vertex indices
300
+ * @property {number} vertexCount - number of vertices
301
+ * @property {HTMLImageElement|null} image - decoded baseColor texture, or `null`
302
+ * @property {number[]} [baseColorFactor] - material baseColor factor, `[r, g, b, a]`
303
+ * @property {Uint32Array} [colors] - per-vertex colour, packed RGBA8
304
+ * @property {string} [textureRepeat] - wrap mode derived from the glTF sampler
305
+ * @property {string} [textureFilter] - magnification filter derived from the glTF sampler
306
+ * @property {number} [alphaCutoff] - cutout threshold from `alphaMode: "MASK"`
307
+ * @property {number[]} [emissive] - emissive factor, `[r, g, b]`
308
+ * @property {boolean} [unlit] - the material carried `KHR_materials_unlit`
309
+ * @property {boolean} [doubleSided] - the material is double-sided
310
+ * @property {string} [name] - the source node's name
311
+ */
307
312
  /**
308
313
  * a parsed glTF/GLB scene descriptor, as returned by {@link loader.getGLTF}
309
314
  * @typedef {object} GLTFData
310
- * @property {object[]} nodes - one entry per mesh primitive: accumulated `world` transform, `vertices`, `normals`, `uvs`, `indices`, `vertexCount`, decoded baseColor `image` (or `null`), `baseColorFactor`, per-vertex `colors`, sampler-derived `textureRepeat`/`textureFilter`, `alphaCutoff`, `emissive`, `unlit` (KHR_materials_unlit), `doubleSided`, and the source node `name`
315
+ * @property {GLTFNode[]} nodes - one entry per mesh primitive
311
316
  * @property {Array<{world: number[], type?: string, perspective?: {yfov?: number, aspectRatio?: number, znear?: number, zfar?: number}, orthographic?: object}>} cameras - glTF cameras, each with its `world` transform + the glTF camera parameters (`perspective` for perspective cameras, `orthographic` otherwise)
312
317
  * @property {object[]} lights - parsed `KHR_lights_punctual` lights (`type`, `color`, `intensity`, `range`, `innerConeAngle`/`outerConeAngle` for spots, world-space `direction`/`position`, `name`)
313
318
  * @property {{min: number[], max: number[]}} bounds - world-space scene bounds in glTF units
@@ -336,7 +341,6 @@ export function getOBJ(elt: string): object;
336
341
  * call via `me.level.load(name)` — exactly like a Tiled map. Reach for
337
342
  * `getGLTF` only when you want to inspect the raw descriptor (e.g. to frame
338
343
  * a `Camera3d` from the embedded camera).
339
- * @memberof loader
340
344
  * @param {string} elt - name of the glTF/GLB file (as specified in the preload list)
341
345
  * @returns {GLTFData|null} the parsed scene descriptor, or `null` if not found
342
346
  * @category Assets
@@ -387,7 +391,6 @@ export function getGLTF(elt: string): GLTFData | null;
387
391
  * built-in rendering. Note that shader assets require an initialized
388
392
  * Application (`await app.init()`) — an inherent precondition of the
389
393
  * preload flow, since the loading screen itself needs the renderer.
390
- * @memberof loader
391
394
  * @param {string} elt - name of the shader asset (as specified in the preload list)
392
395
  * @returns {ShaderEffect|GLShader|null} the shared, precompiled shader, or `null` if not found
393
396
  * @category Assets
@@ -420,7 +423,6 @@ export function getGLTF(elt: string): GLTFData | null;
420
423
  export function getShader(elt: string): ShaderEffect | GLShader | null;
421
424
  /**
422
425
  * return the specified MTL material data
423
- * @memberof loader
424
426
  * @param {string} elt - name of the MTL file (as specified in the preload list)
425
427
  * @returns {object} map of material names to properties (`Kd`, `d`, `map_Kd`), or null if not found
426
428
  * @category Assets
@@ -451,7 +453,6 @@ export function getShader(elt: string): ShaderEffect | GLShader | null;
451
453
  export function getMTL(elt: string): object;
452
454
  /**
453
455
  * return the specified Video Object
454
- * @memberof loader
455
456
  * @param {string} elt - name of the video file
456
457
  * @returns {HTMLVideoElement}
457
458
  * @category Assets
@@ -459,7 +460,6 @@ export function getMTL(elt: string): object;
459
460
  export function getVideo(elt: string): HTMLVideoElement;
460
461
  /**
461
462
  * return the specified FontFace Object
462
- * @memberof loader
463
463
  * @param {string} elt - name of the font file
464
464
  * @returns {FontFace}
465
465
  * @category Assets
@@ -482,14 +482,15 @@ export const baseURL: {
482
482
  * The "anonymous" keyword means that there will be no exchange of user credentials via cookies,
483
483
  * client-side SSL certificates or HTTP authentication as described in the Terminology section of the CORS specification.<br>
484
484
  * @type {string}
485
- * @name crossOrigin
486
- * @memberof loader
487
485
  * @default undefined
488
486
  * @see {@link setOptions}
489
487
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes}
488
+ * @deprecated since 20.4.0, read-only — set it with
489
+ * {@link setOptions}. This is a module binding, so assigning to it throws a
490
+ * `TypeError`; the example below never worked.
490
491
  * @example
491
492
  * // allow for cross-origin texture loading
492
- * me.loader.crossOrigin = "anonymous";
493
+ * me.loader.setOptions({ crossOrigin: "anonymous" });
493
494
  *
494
495
  * // set all resources to be loaded
495
496
  * me.loader.preload(game.resources, () => this.loaded());
@@ -500,14 +501,15 @@ export let crossOrigin: string;
500
501
  * authorization headers or TLS client certificates. Setting withCredentials has no effect on same-site requests.
501
502
  * @public
502
503
  * @type {boolean}
503
- * @name withCredentials
504
504
  * @see {@link setOptions}
505
505
  * @default false
506
- * @memberof loader
507
506
  * @see {@link https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials}
507
+ * @deprecated since 20.4.0, read-only — set it with
508
+ * {@link setOptions}. This is a module binding, so assigning to it throws a
509
+ * `TypeError`; the example below never worked.
508
510
  * @example
509
- * // enable withCredentials
510
- * me.loader.withCredentials = true;
511
+ * // enable withCredentials, for assets behind a session cookie or login
512
+ * me.loader.setOptions({ withCredentials: true });
511
513
  *
512
514
  * // set all resources to be loaded
513
515
  * me.loader.preload(game.resources, () => this.loaded());
@@ -516,15 +518,122 @@ export let withCredentials: boolean;
516
518
  /**
517
519
  * an asset definition to be used with the loader
518
520
  */
519
- export type Asset = object;
521
+ export type Asset = {
522
+ /**
523
+ * - name of the asset
524
+ */
525
+ name: string;
526
+ /**
527
+ * - the type of the asset ("audio"|"binary"|"image"|"json"|"js"|"tmx"|"tsx"|"fontface"|"video"|"aseprite"|"shader"|"obj"|"mtl"|"gltf"|"glb"). JSON-serialised Tiled maps and tilesets (`.tmj` / `.tsj`) load under `"tmx"` / `"tsx"` — those are file extensions, not asset types.
528
+ */
529
+ type: string;
530
+ /**
531
+ * - path and/or file name of the resource (for audio assets only the path is required).
532
+ * For image assets, an array of sources can be provided as a fallback chain (e.g. compressed texture formats by priority, with a PNG fallback).
533
+ * The loader will try each source in order and use the first one that loads successfully.
534
+ */
535
+ src?: string | string[];
536
+ /**
537
+ * - inline content if not provided through a src url: TMX data for "tmx" assets, GLSL source (the ShaderEffect fragment-body convention) for "shader" assets. A shader may instead carry a `{glsl, wgsl}` pair, so one asset serves both backends; either half may be omitted
538
+ */
539
+ data?: string | {
540
+ glsl?: string;
541
+ wgsl?: string;
542
+ };
543
+ /**
544
+ * - Set to true to not to wait for large audio or video file to be downloaded before playing.
545
+ */
546
+ stream?: boolean;
547
+ /**
548
+ * - Set to true to automatically start playing audio or video when loaded or added to a scene (using autoplay might require user iteraction to enable it)
549
+ */
550
+ autoplay?: boolean;
551
+ /**
552
+ * - Set to true to automatically loop the audio or video when playing
553
+ */
554
+ loop?: boolean;
555
+ };
556
+ /**
557
+ * One mesh primitive out of a parsed glTF/GLB scene.
558
+ *
559
+ * Spelled out rather than left as `object` so the geometry can be read from
560
+ * TypeScript — feeding `vertices`/`uvs`/`normals`/`indices` straight into a
561
+ * {@link Mesh} or {@link InstancedMesh} is the whole point of exposing it.
562
+ */
563
+ export type GLTFNode = {
564
+ /**
565
+ * - accumulated world transform, 16 floats, column-major
566
+ */
567
+ world: number[];
568
+ /**
569
+ * - positions, x,y,z triplets
570
+ */
571
+ vertices: Float32Array;
572
+ /**
573
+ * - per-vertex normals
574
+ */
575
+ normals: Float32Array;
576
+ /**
577
+ * - texture coordinates, u,v pairs
578
+ */
579
+ uvs: Float32Array;
580
+ /**
581
+ * - triangle vertex indices
582
+ */
583
+ indices: Uint16Array | Uint32Array;
584
+ /**
585
+ * - number of vertices
586
+ */
587
+ vertexCount: number;
588
+ /**
589
+ * - decoded baseColor texture, or `null`
590
+ */
591
+ image: HTMLImageElement | null;
592
+ /**
593
+ * - material baseColor factor, `[r, g, b, a]`
594
+ */
595
+ baseColorFactor?: number[];
596
+ /**
597
+ * - per-vertex colour, packed RGBA8
598
+ */
599
+ colors?: Uint32Array;
600
+ /**
601
+ * - wrap mode derived from the glTF sampler
602
+ */
603
+ textureRepeat?: string;
604
+ /**
605
+ * - magnification filter derived from the glTF sampler
606
+ */
607
+ textureFilter?: string;
608
+ /**
609
+ * - cutout threshold from `alphaMode: "MASK"`
610
+ */
611
+ alphaCutoff?: number;
612
+ /**
613
+ * - emissive factor, `[r, g, b]`
614
+ */
615
+ emissive?: number[];
616
+ /**
617
+ * - the material carried `KHR_materials_unlit`
618
+ */
619
+ unlit?: boolean;
620
+ /**
621
+ * - the material is double-sided
622
+ */
623
+ doubleSided?: boolean;
624
+ /**
625
+ * - the source node's name
626
+ */
627
+ name?: string;
628
+ };
520
629
  /**
521
630
  * a parsed glTF/GLB scene descriptor, as returned by {@link loader.getGLTF}
522
631
  */
523
632
  export type GLTFData = {
524
633
  /**
525
- * - one entry per mesh primitive: accumulated `world` transform, `vertices`, `normals`, `uvs`, `indices`, `vertexCount`, decoded baseColor `image` (or `null`), `baseColorFactor`, per-vertex `colors`, sampler-derived `textureRepeat`/`textureFilter`, `alphaCutoff`, `emissive`, `unlit` (KHR_materials_unlit), `doubleSided`, and the source node `name`
634
+ * - one entry per mesh primitive
526
635
  */
527
- nodes: object[];
636
+ nodes: GLTFNode[];
528
637
  /**
529
638
  * - glTF cameras, each with its `world` transform + the glTF camera parameters (`perspective` for perspective cameras, `orthographic` otherwise)
530
639
  */
@@ -1 +1 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAuFA;;;GAGG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;;;GAcG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;AAkGD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsDG;AAEH;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkDG;AACH,gCAhDW,KAAK,EAAE,2CAEP,OAAO,GACL,OAAO,CAAC,IAAI,CAAC,CAoFzB;AAED;;;;;;;;;;;;;;;IAeI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,4BAhCW,KAAK,0CAGH,MAAM,GAAC,OAAO,CAAC,IAAI,CAAC,CAqGhC;AAED;;;;;;;GAOG;AACH,8BALW,KAAK,GACH,OAAO,CA6HnB;AAED;;;;;GAKG;AACH,kCAyGC;AAED;;;;;;GAMG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;;GAMG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;;GAMG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;;GAMG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AA9kCD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAbU,MAAM,CAaO;AAEvB;;;;;;;;;;;;;;;;GAgBG;AACH,4BAbU,OAAO,CAakB;;;;oBAgLtB,MAAM;;;;;;;;WA0qBL,MAAM,EAAE;;;;aACR,KAAK,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE;YAAC,IAAI,CAAC,EAAE,MAAM,CAAC;YAAC,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,CAAC,EAAE,MAAM,CAAA;SAAC,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;;;;YAClJ,MAAM,EAAE;;;;YACR;QAAC,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC;;;;WAC9B,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
1
+ {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../src/loader/loader.js"],"names":[],"mappings":"AAyFA;;;;GAIG;AACH,mDAEC;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,oCAdG;IAAyB,WAAW;IACV,OAAO;IACP,eAAe;CACzC,QAqBF;AAED;;;;;;;;;;;;GAYG;AACH,iCATW,MAAM,QACN,MAAM,QA6BhB;AAuGD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqDG;AAEH;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,gCAnBW,MAAM,4BA6BhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,gCAhDW,KAAK,EAAE,2CAEP,OAAO,GACL,OAAO,CAAC,IAAI,CAAC,CAoFzB;AAED;;;;;;;;;;;;;;IAcI;AACJ,4BAbW,MAAM,QAqChB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,4BAhCW,KAAK,0CAGH,MAAM,GAAC,OAAO,CAAC,IAAI,CAAC,CAqGhC;AAED;;;;;;GAMG;AACH,8BALW,KAAK,GACH,OAAO,CA6HnB;AAED;;;;GAIG;AACH,kCAyGC;AAED;;;;;GAKG;AACH,4BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;GAKG;AACH,+BAJW,MAAM,GACJ,MAAM,CAUlB;AAED;;;;;GAKG;AACH,gCAJW,MAAM,GACJ,gBAAgB,GAAC,eAAe,GAAC,IAAI,CAWjD;AAED;;;;;GAKG;AACH,6BAJW,MAAM,GACJ,IAAI,CAUhB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAiClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH,6BAhBW,MAAM,GACJ,QAAQ,GAAC,IAAI,CAqBzB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6DG;AACH,+BA7BW,MAAM,GACJ,YAAY,GAAC,QAAQ,GAAC,IAAI,CAkCtC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,4BA3BW,MAAM,GACJ,MAAM,CAgClB;AAED;;;;;GAKG;AACH,8BAJW,MAAM,GACJ,gBAAgB,CAU5B;AAED;;;;;GAKG;AACH,6BAJW,MAAM,GACJ,QAAQ,CAUpB;AA3lCD;;;GAGG;AAGH,2BAAwB;AAExB;;GAEG;AACH;;EAA0B;AAE1B;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAdU,MAAM,CAcO;AAEvB;;;;;;;;;;;;;;;;;GAiBG;AACH,4BAdU,OAAO,CAckB;;;;;;;;UAoLrB,MAAM;;;;UACN,MAAM;;;;;;UACN,MAAM,GAAC,MAAM,EAAE;;;;WAGf,MAAM,GAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAA;KAAC;;;;aACrC,OAAO;;;;eACP,OAAO;;;;WACP,OAAO;;;;;;;;;;;;;WAypBP,MAAM,EAAE;;;;cACR,YAAY;;;;aACZ,YAAY;;;;SACZ,YAAY;;;;aACZ,WAAW,GAAC,WAAW;;;;iBACvB,MAAM;;;;WACN,gBAAgB,GAAC,IAAI;;;;sBACrB,MAAM,EAAE;;;;aACR,WAAW;;;;oBACX,MAAM;;;;oBACN,MAAM;;;;kBACN,MAAM;;;;eACN,MAAM,EAAE;;;;YACR,OAAO;;;;kBACP,OAAO;;;;WACP,MAAM;;;;;;;;;WAMN,QAAQ,EAAE;;;;aACV,KAAK,CAAC;QAAC,KAAK,EAAE,MAAM,EAAE,CAAC;QAAC,IAAI,CAAC,EAAE,MAAM,CAAC;QAAC,WAAW,CAAC,EAAE;YAAC,IAAI,CAAC,EAAE,MAAM,CAAC;YAAC,WAAW,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,CAAC,EAAE,MAAM,CAAC;YAAC,IAAI,CAAC,EAAE,MAAM,CAAA;SAAC,CAAC;QAAC,YAAY,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;;;;YAClJ,MAAM,EAAE;;;;YACR;QAAC,GAAG,EAAE,MAAM,EAAE,CAAC;QAAC,GAAG,EAAE,MAAM,EAAE,CAAA;KAAC;;;;WAC9B,MAAM,EAAE;;;;gBACR,MAAM,EAAE"}
@@ -1,36 +1,3 @@
1
1
  export default DefaultLoadingScreen;
2
- /**
3
- * a default loading screen
4
- * @ignore
5
- */
6
- declare class DefaultLoadingScreen extends Stage {
7
- /**
8
- * Pin the loading screen to a Camera2d regardless of the
9
- * application's `cameraClass` setting. The loader must render
10
- * correctly even when the host app opts in to Camera3d globally
11
- * — a perspective camera applied to a 2D progress bar would
12
- * stretch / clip the bar based on its depth.
13
- */
14
- constructor();
15
- /**
16
- * @ignore
17
- */
18
- progressBar: null;
19
- /**
20
- * @ignore
21
- */
22
- logoSprite: null;
23
- /**
24
- * call when the loader is resetted
25
- * @ignore
26
- */
27
- onResetEvent(app: any): void;
28
- /**
29
- * Called by engine before deleting the object
30
- * @ignore
31
- */
32
- onDestroyEvent(): void;
33
- #private;
34
- }
35
2
  import Stage from "./../state/stage.ts";
36
3
  //# sourceMappingURL=loadingscreen.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AA6EA;;;GAGG;AACH;IAuBC;;;;;;OAMG;IACH,cAEC;IA/BD;;OAEG;IACH,kBAAmB;IAEnB;;OAEG;IACH,iBAAkB;IAyBlB;;;OAGG;IACH,6BAiCC;IAiCD;;;OAGG;IACH,uBAOC;;CACD;kBAlMiB,qBAAqB"}
1
+ {"version":3,"file":"loadingscreen.d.ts","sourceRoot":"","sources":["../../src/loader/loadingscreen.js"],"names":[],"mappings":";AAiFA;;;;GAIG;AACH;IA2BC;;;;;;OAMG;IACH,cAEC;IAnCD;;;OAGG;IACH,kBAAmB;IAEnB;;;OAGG;IACH,iBAAkB;IA2BlB;;;;OAIG;IACH,6BAiCC;IAkCD;;;;OAIG;IACH,uBAOC;;CACD;kBA9MiB,qBAAqB"}
@@ -21,17 +21,4 @@ export function parseAseprite(buffer: any, imageName?: string): Promise<{
21
21
  };
22
22
  };
23
23
  }>;
24
- /**
25
- * preload an .aseprite binary file: fetches the file, parses + composites it,
26
- * then stores the resulting bitmap in `imgList` and the JSON sidecar in
27
- * `jsonList` under the same asset name — so TextureAtlas, TMXTileset, etc.
28
- * can resolve it via the usual getImage() / getJSON() lookups.
29
- * @param {loader.Asset} data - asset descriptor
30
- * @param {Function} [onload]
31
- * @param {Function} [onerror]
32
- * @param {Object} [settings]
33
- * @returns {number}
34
- * @ignore
35
- */
36
- export function preloadAseprite(data: loader.Asset, onload?: Function, onerror?: Function, settings?: Object): number;
37
24
  //# sourceMappingURL=aseprite.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/aseprite.js"],"names":[],"mappings":"AA+gBA;;;;GAIG;AACH;;;;;;;;;;;;;;;;;GAMC;AAED;;;;;;;;;;;GAWG;AACH,sCAPW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAwBlB"}
1
+ {"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../src/loader/parsers/aseprite.js"],"names":[],"mappings":"AAqhBA;;;;GAIG;AACH;;;;;;;;;;;;;;;;;GAMC;AAED;;;;;;;;;;;;GAYG;AACH,sCARW,MAAM,CAAC,KAAK,oDAGZ,MAAM,GACJ,MAAM,CAyBlB"}