melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
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  333. package/build/video/texture/noise_texture2d.d.ts +101 -77
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  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
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  341. package/build/video/texture/resource.d.ts +0 -9
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  343. package/build/video/texture/texture2d.d.ts +0 -11
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  345. package/build/video/utils/autodetect.d.ts +1 -5
  346. package/build/video/utils/autodetect.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  348. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
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  420. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
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  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
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  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
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  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  435. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  436. package/build/video/webgpu/texture/store.d.ts +1 -147
  437. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
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  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
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@@ -1,4 +1,100 @@
1
1
  export default NoiseTexture2d;
2
+ /**
3
+ * What a {@link NoiseTexture2d} bakes WITH — its own settings, as opposed to
4
+ * the field's.
5
+ */
6
+ export type NoiseTexture2dBakeSettings = {
7
+ /**
8
+ * - baked texture width in pixels
9
+ */
10
+ width?: number;
11
+ /**
12
+ * - baked texture height in pixels
13
+ */
14
+ height?: number;
15
+ /**
16
+ * - an existing {@link Noise} to bake; when omitted
17
+ * one is built from the forwarded field settings
18
+ */
19
+ noise?: Noise;
20
+ /**
21
+ * - tile cleanly in both axes
22
+ */
23
+ seamless?: boolean;
24
+ /**
25
+ * - edge blend band width as a
26
+ * fraction (0..1) of the smaller dimension, when `seamless`
27
+ */
28
+ seamlessBlendSkirt?: number;
29
+ /**
30
+ * - invert the noise value (`1 - v`)
31
+ */
32
+ invert?: boolean;
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+ /**
34
+ * - encode as a normal map
35
+ */
36
+ asNormalMap?: boolean;
37
+ /**
38
+ * - normal steepness when `asNormalMap`
39
+ */
40
+ bumpStrength?: number;
41
+ /**
42
+ * - map the noise
43
+ * value to a color
44
+ */
45
+ colorRamp?: import("../gradient.js").Gradient;
46
+ /**
47
+ * - sample in 3D (`getNoise3d`) using an
48
+ * internal `time` as the third axis, advanced by {@link NoiseTexture2d#update}
49
+ */
50
+ animated?: boolean;
51
+ /**
52
+ * - animation speed in noise z-units per second
53
+ * (only used while `animated`)
54
+ */
55
+ speed?: number;
56
+ };
57
+ /**
58
+ * Everything the constructor takes.
59
+ *
60
+ * The settings object is handed to {@link Noise} WHOLE when no `noise` instance
61
+ * is given, so every field setting — `type`, `seed`, `frequency`/`scale`,
62
+ * `octaves`, `gain`/`persistence`, `lacunarity`, `fractalType`, the domain-warp
63
+ * settings — belongs here too. Spelling them out a second time is what would
64
+ * drift; the intersection cannot.
65
+ */
66
+ export type NoiseTexture2dSettings = NoiseTexture2dBakeSettings & import("../../math/noise.ts").NoiseSettings;
67
+ /**
68
+ * What a {@link NoiseTexture2d} bakes WITH — its own settings, as opposed to
69
+ * the field's.
70
+ * @typedef {object} NoiseTexture2dBakeSettings
71
+ * @property {number} [width=256] - baked texture width in pixels
72
+ * @property {number} [height=256] - baked texture height in pixels
73
+ * @property {Noise} [noise] - an existing {@link Noise} to bake; when omitted
74
+ * one is built from the forwarded field settings
75
+ * @property {boolean} [seamless=false] - tile cleanly in both axes
76
+ * @property {number} [seamlessBlendSkirt=0.1] - edge blend band width as a
77
+ * fraction (0..1) of the smaller dimension, when `seamless`
78
+ * @property {boolean} [invert=false] - invert the noise value (`1 - v`)
79
+ * @property {boolean} [asNormalMap=false] - encode as a normal map
80
+ * @property {number} [bumpStrength=1] - normal steepness when `asNormalMap`
81
+ * @property {import("../gradient.js").Gradient} [colorRamp] - map the noise
82
+ * value to a color
83
+ * @property {boolean} [animated=false] - sample in 3D (`getNoise3d`) using an
84
+ * internal `time` as the third axis, advanced by {@link NoiseTexture2d#update}
85
+ * @property {number} [speed=1] - animation speed in noise z-units per second
86
+ * (only used while `animated`)
87
+ */
88
+ /**
89
+ * Everything the constructor takes.
90
+ *
91
+ * The settings object is handed to {@link Noise} WHOLE when no `noise` instance
92
+ * is given, so every field setting — `type`, `seed`, `frequency`/`scale`,
93
+ * `octaves`, `gain`/`persistence`, `lacunarity`, `fractalType`, the domain-warp
94
+ * settings — belongs here too. Spelling them out a second time is what would
95
+ * drift; the intersection cannot.
96
+ * @typedef {NoiseTexture2dBakeSettings & import("../../math/noise.ts").NoiseSettings} NoiseTexture2dSettings
97
+ */
2
98
  /**
3
99
  * A {@link Texture2d} that bakes a {@link Noise} field into a drawable canvas —
4
100
  * usable directly as a sprite image, a normal map, an image layer, or a custom
@@ -41,39 +137,10 @@ export default NoiseTexture2d;
41
137
  */
42
138
  declare class NoiseTexture2d extends Texture2d {
43
139
  /**
44
- * @param {object} [settings] - configuration; any {@link Noise} setting
45
- * (`type`, `seed`, `frequency`/`scale`, `octaves`, `gain`/`persistence`,
46
- * `lacunarity`, `fractalType`, domain-warp settings) is forwarded when no
47
- * `noise` instance is given.
48
- * @param {number} [settings.width=256] - baked texture width in pixels
49
- * @param {number} [settings.height=256] - baked texture height in pixels
50
- * @param {Noise} [settings.noise] - an existing {@link Noise} to bake; when
51
- * omitted one is built from the forwarded settings
52
- * @param {boolean} [settings.seamless=false] - tile cleanly in both axes
53
- * @param {number} [settings.seamlessBlendSkirt=0.1] - edge blend band width
54
- * as a fraction (0..1) of the smaller dimension, when `seamless`
55
- * @param {boolean} [settings.invert=false] - invert the noise value (`1 - v`)
56
- * @param {boolean} [settings.asNormalMap=false] - encode as a normal map
57
- * @param {number} [settings.bumpStrength=1] - normal steepness when `asNormalMap`
58
- * @param {Gradient} [settings.colorRamp] - map the noise value to a color
59
- * @param {boolean} [settings.animated=false] - sample in 3D (`getNoise3d`)
60
- * using an internal `time` as the third axis, advanced by {@link NoiseTexture2d#update}
61
- * @param {number} [settings.speed=1] - animation speed in noise z-units per
62
- * second (only used while `animated`)
63
- */
64
- constructor(settings?: {
65
- width?: number | undefined;
66
- height?: number | undefined;
67
- noise?: Noise | undefined;
68
- seamless?: boolean | undefined;
69
- seamlessBlendSkirt?: number | undefined;
70
- invert?: boolean | undefined;
71
- asNormalMap?: boolean | undefined;
72
- bumpStrength?: number | undefined;
73
- colorRamp?: any;
74
- animated?: boolean | undefined;
75
- speed?: number | undefined;
76
- });
140
+ * @param {NoiseTexture2dSettings} [settings] - bake settings, plus any
141
+ * {@link NoiseSettings} for the field itself
142
+ */
143
+ constructor(settings?: NoiseTexture2dSettings);
77
144
  /** baked texture width in pixels @type {number} */
78
145
  width: number;
79
146
  /** baked texture height in pixels @type {number} */
@@ -98,15 +165,6 @@ declare class NoiseTexture2d extends Texture2d {
98
165
  speed: number;
99
166
  /** the current animation time (third sampling axis) @type {number} */
100
167
  time: number;
101
- /** the baked output canvas (reused across re-bakes) @type {HTMLCanvasElement|null} @ignore */
102
- _canvas: HTMLCanvasElement | null;
103
- /** reused ImageData scratch (avoids a per-bake allocation) @type {ImageData|null} @ignore */
104
- _imageData: ImageData | null;
105
- /** reused height-field scratch (avoids a per-bake allocation) @type {Float32Array|null} @ignore */
106
- _heights: Float32Array | null;
107
- /** content revision, bumped on every bake and stamped on the canvas so
108
- * the renderer re-uploads the GPU texture when it changes @type {number} @ignore */
109
- _version: number;
110
168
  /**
111
169
  * The current content revision, bumped on every {@link NoiseTexture2d#bake}.
112
170
  * Also stamped on the baked canvas (`getTexture().version`) so the renderer
@@ -132,45 +190,11 @@ declare class NoiseTexture2d extends Texture2d {
132
190
  * @returns {NoiseTexture2d} this texture for chaining
133
191
  */
134
192
  update(dt: number): NoiseTexture2d;
135
- /**
136
- * Raw noise sample at a texture pixel (2D, or 3D when animated). The time
137
- * axis is divided by the noise frequency so that, after `getNoise3d` scales
138
- * all coords by frequency, the field evolves at `speed` noise-units/second —
139
- * decoupled from the spatial frequency (otherwise low-frequency textures
140
- * would animate imperceptibly slowly).
141
- * @ignore
142
- */
143
- _rawNoise(x: any, y: any): number;
144
- /**
145
- * x-axis seamless blend: in the right skirt band, cross-fade toward the
146
- * wrapped (period-shifted) sample so the left and right edges meet.
147
- * @ignore
148
- */
149
- _blendX(x: any, y: any, w: any, sk: any): any;
150
- /**
151
- * Sample the noise into a `[0, 1]` height field. When `seamless`, a skirt
152
- * cross-fade near the far edges blends opposite edges so the texture tiles
153
- * with a much-reduced seam.
154
- * @returns {Float32Array} the per-pixel height field (length `width*height`)
155
- * @ignore
156
- */
157
- _buildHeightField(): Float32Array;
158
- /** @ignore */
159
- _writeGrayscale(data: any, heights: any): void;
160
- /** @ignore */
161
- _writeColorRamp(data: any, heights: any): void;
162
- /**
163
- * Encode the height field as a tangent-space normal map (RGB), with screen-Y
164
- * flipped to normal-map Y-up so it round-trips through the lit shader's
165
- * `rgb * 2 - 1` decode. Neighbor samples wrap when `seamless`.
166
- * @ignore
167
- */
168
- _writeNormalMap(data: any, heights: any): void;
169
193
  /**
170
194
  * @returns {HTMLCanvasElement} the baked texture canvas
171
195
  */
172
196
  getTexture(): HTMLCanvasElement;
173
197
  }
174
- import Texture2d from "./texture2d.ts";
175
198
  import { Noise } from "../../math/noise.ts";
199
+ import Texture2d from "./texture2d.ts";
176
200
  //# sourceMappingURL=noise_texture2d.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":";;;;;;;;;YAkBc,MAAM;;;;aACN,MAAM;;;;;YACN,KAAK;;;;eAEL,OAAO;;;;;yBACP,MAAM;;;;aAEN,OAAO;;;;kBACP,OAAO;;;;mBACP,MAAM;;;;;gBACN,OAAO,gBAAgB,EAAE,QAAQ;;;;;eAEjC,OAAO;;;;;YAEP,MAAM;;;;;;;;;;;qCAYP,0BAA0B,GAAG,OAAO,qBAAqB,EAAE,aAAa;AA9BrF;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IACC;;;OAGG;IACH,uBAHW,sBAAsB,EA0DhC;IApDA,mDAAmD;IACnD,OADyC,MAAM,CACb;IAClC,oDAAoD;IACpD,QAD0C,MAAM,CACZ;IACpC,0DAA0D;IAC1D,OADiD,KAAK,CAEiB;IACvE,gDAAgD;IAChD,UADqC,OAAO,CACF;IAC1C,2EAA2E;IAC3E,oBADiE,MAAM,CAItE;IACD,6CAA6C;IAC7C,QADkC,OAAO,CACH;IACtC,qEAAqE;IACrE,aAD0D,OAAO,CACjB;IAChD,yDAAyD;IACzD,cAD+C,MAAM,CACL;IAChD,2EAA2E;IAC3E,WAD0D,QAAQ,GAAC,IAAI,CAC5B;IAC3C,4EAA4E;IAC5E,UADiE,OAAO,CAC9B;IAC1C,iEAAiE;IACjE,OADuD,MAAM,CAC7B;IAChC,sEAAsE;IACtE,MAD4D,MAAM,CACrD;IAEb;;;;OAIG;IACH,SAJ2D,iBAAiB,GAAC,IAAI,CAI9D;IACnB;;;;OAIG;IACH,YAJkE,SAAS,GAAC,IAAI,CAI1D;IACtB;;;;OAIG;IACH,UAJqE,YAAY,GAAC,IAAI,CAIlE;IACpB;wFACoF;IACpF,UADkE,MAAM,CACvD;IAKlB;;;;;OAKG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,QAFa,cAAc,CAiC1B;IAED;;;;;;;;;OASG;IACH,WAHW,MAAM,GACJ,cAAc,CAQ1B;IAED;;;;;;;;OAQG;IACH,kCAMC;IAED;;;;;OAKG;IACH,8CAOC;IAED;;;;;;;OAOG;IACH,qBAJa,YAAY,CA4CxB;IAED;;;OAGG;IACH,+CASC;IAED;;;OAGG;IACH,+CAWC;IAED;;;;;;OAMG;IACH,+CA+BC;IAED;;OAEG;IACH,cAFa,iBAAiB,CAI7B;CAcD;sBApYqB,qBAAqB;sBAErB,gBAAgB"}
@@ -1,9 +1,2 @@
1
- /**
2
- * parse the given data and return a corresponding atlas
3
- * @param {Object} data - atlas data information. See {@link loader.getJSON}
4
- * @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
5
- * @returns {Object} the corresponding Atlas
6
- * @ignore
7
- */
8
- export function parseAseprite(data: Object, textureAtlas: TextureAtlas): Object;
1
+
9
2
  //# sourceMappingURL=aseprite.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,oCALW,MAAM,gBACN,YAAY,GACV,MAAM,CAsFlB"}
1
+ {"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,oCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAuFlB"}
@@ -1,9 +1,2 @@
1
- /**
2
- * parse the given data and return a corresponding atlas
3
- * @param {Object} data - atlas data information. See {@link loader.getJSON}
4
- * @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
5
- * @returns {Object} the corresponding Atlas
6
- * @ignore
7
- */
8
- export function parseSpriteSheet(data: Object, textureAtlas: TextureAtlas): Object;
1
+
9
2
  //# sourceMappingURL=spritesheet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,uCALW,MAAM,gBACN,YAAY,GACV,MAAM,CA2ElB"}
1
+ {"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,uCANW,MAAM,gBACN,YAAY,GACV,MAAM,CA4ElB"}
@@ -1,9 +1,2 @@
1
- /**
2
- * parse the given data and return a corresponding atlas
3
- * @param {Object} data - atlas data information. See {@link loader.getJSON}
4
- * @param {TextureAtlas} textureAtlas - the texture atlas class calling the parser
5
- * @returns {Object} the corresponding Atlas
6
- * @ignore
7
- */
8
- export function parseTexturePacker(data: Object, textureAtlas: TextureAtlas): Object;
1
+
9
2
  //# sourceMappingURL=texturepacker.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,yCALW,MAAM,gBACN,YAAY,GACV,MAAM,CAwDlB"}
1
+ {"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,yCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAyDlB"}
@@ -52,13 +52,6 @@ export class TextureResource {
52
52
  filter: number | undefined;
53
53
  sources: Map<string, this>;
54
54
  activeAtlas: string;
55
- /**
56
- * Returns the upload "source" the batcher hands to `createTexture2D`.
57
- * For a resource this is the resource itself — `createTexture2D`
58
- * dispatches to `resource.upload(context, target)`.
59
- * @ignore
60
- */
61
- getTexture(): this;
62
55
  /**
63
56
  * Issue the backend-specific upload call (`gl.texImage2D` on WebGL,
64
57
  * the WebGPU equivalent once that renderer lands) that places this
@@ -115,7 +108,5 @@ export class BufferTextureResource extends TextureResource {
115
108
  data: ArrayBufferView;
116
109
  /** @type {string} */
117
110
  format: string;
118
- /** @ignore */
119
- upload(context: any, target: any): void;
120
111
  }
121
112
  //# sourceMappingURL=resource.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;OAKG;IACH,mBAEC;IAED;;;;;;;;;;OAUG;IAEH,gBANW,qBAAqB,GAAC,sBAAsB,UAE5C,MAAM,QAMhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC,cAAc;IACd,wCAoCC;CACD"}
1
+ {"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;;OAMG;IACH,mBAEC;IAED;;;;;;;;;;OAUG;IAEH,gBANW,qBAAqB,GAAC,sBAAsB,UAE5C,MAAM,QAMhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC;;;OAGG;IACH,wCAoCC;CACD"}
@@ -1,8 +1,3 @@
1
- /**
2
- * Compile-time-only brand key; no runtime value can hold it.
3
- * @ignore
4
- */
5
- declare const gpuResidentBrand: unique symbol;
6
1
  /**
7
2
  * An opaque, GPU-resident texture backing — the source a GPU-resident
8
3
  * {@link Texture2d} resolves to (for example the framebuffer copy
@@ -17,11 +12,6 @@ declare const gpuResidentBrand: unique symbol;
17
12
  * {@link Texture2dSource} (and {@link Texture2d#getTexture}) honestly typed.
18
13
  */
19
14
  export interface GPUResidentTexture {
20
- /**
21
- * Phantom nominal brand — never present at runtime.
22
- * @ignore
23
- */
24
- readonly [gpuResidentBrand]: true;
25
15
  }
26
16
  /**
27
17
  * The backing source a {@link Texture2d} resolves to through
@@ -79,5 +69,4 @@ export default abstract class Texture2d {
79
69
  */
80
70
  destroy(): void;
81
71
  }
82
- export {};
83
72
  //# sourceMappingURL=texture2d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,OAAO,CAAC,MAAM,gBAAgB,EAAE,OAAO,MAAM,CAAC;AAE9C;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;IAClC;;;OAGG;IACH,QAAQ,CAAC,CAAC,gBAAgB,CAAC,EAAE,IAAI,CAAC;CAClC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
1
+ {"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;CAOlC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
@@ -1,8 +1,4 @@
1
- /**
2
- * Auto-detect the best renderer to use
3
- * @ignore
4
- */
5
- export function autoDetectRenderer(options: any): CanvasRenderer | WebGLRenderer;
1
+
6
2
  import CanvasRenderer from "../canvas/canvas_renderer";
7
3
  import WebGLRenderer from "../webgl/webgl_renderer";
8
4
  //# sourceMappingURL=autodetect.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA;;;GAGG;AACH,iFAeC;2BApD0B,2BAA2B;0BAC5B,yBAAyB"}
1
+ {"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,iFAeC;2BArD0B,2BAA2B;0BAC5B,yBAAyB"}
@@ -115,62 +115,7 @@ export class WebGLBatcher extends Batcher {
115
115
  * @type {boolean}
116
116
  */
117
117
  useIndexBuffer: boolean | undefined;
118
- /**
119
- * the GL vertex buffer object (own buffer for indexed batchers, null for shared)
120
- * @type {WebGLBuffer|null}
121
- * @ignore
122
- */
123
- glVertexBuffer: WebGLBuffer | null | undefined;
124
- /**
125
- * the dynamic index buffer (only for indexed batchers)
126
- * @type {WebGLIndexBuffer|null}
127
- * @ignore
128
- */
129
- indexBuffer: WebGLIndexBuffer | null | undefined;
130
- /**
131
- * The GL buffer this batcher uploads its vertex data into: its own
132
- * buffer for indexed (mesh-family) batchers, otherwise the renderer's
133
- * shared one.
134
- * @type {WebGLBuffer}
135
- * @ignore
136
- */
137
- get uploadBuffer(): WebGLBuffer;
138
- /**
139
- * (Re)build this batcher's {@link WebGLVertexState} — the frozen vertex
140
- * buffer layout (`attributes` + `stride`) realized as a GL vertex array
141
- * object bound to this batcher's upload buffer and, for indexed
142
- * batchers, its index buffer.
143
- *
144
- * Every shader hosted by this batcher must declare a prefix of that
145
- * layout, in layout order (see {@link validateShaderLocations}) — the
146
- * locations are frozen here at the default shader's mapping.
147
- * @ignore
148
- */
149
- createVertexState(): void;
150
- /**
151
- * Validate (once per shader) that a hosted shader's attribute locations
152
- * match this batcher's frozen vertex state. The engine's analogue of
153
- * WebGPU's pipeline-creation validation: locations are bound in vertex
154
- * source declaration order, so every shader hosted by this batcher must
155
- * declare a prefix of the batcher's attribute layout, in layout order.
156
- * A mismatched shader silently reads wrong vertex data — warn loudly.
157
- * @ignore
158
- */
159
- validateShaderLocations(shader: any): void;
160
118
  validatedShaders: WeakSet<object> | undefined;
161
- /**
162
- * Ensure the draw about to be recorded runs on THIS batcher's program.
163
- * Normally `bind()` guaranteed that, but an `ONCONTEXT_RESTORED`
164
- * emission recompiles every live GLShader — each replaying its uniform
165
- * snapshot on its OWN program — leaving whichever recompiled last
166
- * really bound while the renderer's cache still named another. The
167
- * renderer invalidates its program cache on that event, so this
168
- * pointer compare re-issues `useProgram` exactly when the drift
169
- * happened and costs two loads otherwise. Called by every flush path
170
- * (the base and the quad override).
171
- * @ignore
172
- */
173
- syncProgram(): void;
174
119
  /**
175
120
  * Select the shader to use for compositing
176
121
  * @see GLShader
@@ -1 +1 @@
1
- {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAgBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QA+IA;IAzIA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IAoY/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAxXC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;OAIG;IACH,+CAA0B;IAE1B;;;;OAIG;IACH,iDAAuB;IAgBxB;;;;;;OAMG;IACH,oBAHU,WAAW,CAKpB;IAED;;;;;;;;;;OAUG;IACH,0BAiBC;IAkGD;;;;;;;;OAQG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;OAWG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAiJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBAhxB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
1
+ {"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAkBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QAiJA;IA3IA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA4Y/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAhYC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;;OAKG;IACH,+CAA0B;IAE1B;;;;;OAKG;IACH,iDAAuB;IAgBxB;;;;;;;OAOG;IACH,oBAJU,WAAW,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,0BAiBC;IAoGD;;;;;;;;;OASG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;;OAYG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAoJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBA7xB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
@@ -12,20 +12,6 @@
12
12
  */
13
13
  export default class LitMeshBatcher extends MeshBatcher {
14
14
  lightBlock: UniformBlock | undefined;
15
- _lightBlockProgram: any;
16
- /**
17
- * Point the active program's `Light3dBlock` at our uniform buffer.
18
- *
19
- * A block binding is program state, so it has to be re-established
20
- * whenever the program changes: a context restore recompiles it, `init`
21
- * re-runs on reset, and `useShader` can swap one in without a batcher
22
- * transition. Comparing against the program we last bound covers all
23
- * three — a pointer compare in the steady state.
24
- * @ignore
25
- */
26
- _bindLightBlock(): void;
27
- /** push the 12-float lit vertex, appending the mesh's world-space normal. @ignore */
28
- _pushVertex(vertexData: any, x: any, y: any, z: any, u: any, v: any, color: any, mesh: any, i3: any): void;
29
15
  }
30
16
  import MeshBatcher from "./mesh_batcher.js";
31
17
  import UniformBlock from "../buffer/uniformblock.js";
@@ -1 +1 @@
1
- {"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IAuBE,qCAIC;IACD,wBAA8B;IAO/B;;;;;;;;;OASG;IACH,wBAQC;IAyCD,qFAAqF;IACrF,2GAaC;CA4DD;wBApMuB,mBAAmB;yBAPlB,2BAA2B"}
1
+ {"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IA6BE,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAO/B;;;;;;;;;;OAUG;IACH,wBAQC;IAsDD;;;;OAIG;IACH,2GAaC;CA8DD;wBAlOuB,mBAAmB;yBAPlB,2BAA2B"}
@@ -18,54 +18,8 @@
18
18
  * @category Rendering
19
19
  */
20
20
  export default class LitQuadBatcher extends QuadBatcher {
21
- /**
22
- * normal-map texture per color slot — keyed by the same unit index as
23
- * `boundTextures`. Used by `addQuad` to detect when a normal-map slot
24
- * needs (re-)uploading, mirroring the color-texture cache.
25
- * @type {Array<HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap|null>}
26
- * @ignore
27
- */
28
- boundNormalMaps: (ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | null)[] | undefined;
29
- /**
30
- * Per-slot content `version` of the normal map currently bound there. An
31
- * animated source keeps a stable canvas reference across re-bakes but
32
- * bumps its `version`, so `addQuad` compares this (not just the reference)
33
- * to know when to re-bind/re-upload. `-1` = nothing bound.
34
- * @type {number[]}
35
- * @ignore
36
- */
37
- boundNormalVersions: number[] | undefined;
38
21
  normalStore: WebGLTextureStore | undefined;
39
- /**
40
- * Which slot in the shared pool each normal-map source currently holds.
41
- * Normal maps are not in the color `TextureCache` (they are raw sources
42
- * with their own GL textures), so their unit assignment is tracked here
43
- * while the unit itself comes from the same allocator the colors use.
44
- * @type {Map<HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap, number>}
45
- * @ignore
46
- */
47
- normalUnits: Map<ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas, number> | undefined;
48
- _cacheEpoch: any;
49
- _lightCount: number | undefined;
50
- _maxLights: number | undefined;
51
22
  lightBlock: UniformBlock | undefined;
52
- _lightBlockProgram: any;
53
- _onTexture2dDestroyed: ((source: any) => void) | null | undefined;
54
- /**
55
- * Point the active program's `Light2dBlock` at our uniform buffer.
56
- *
57
- * A block binding is *program* state, and the program can change under us
58
- * in three ways: a context restore recompiles it, `setBatcher` can host a
59
- * {@link ShaderEffect} on this batcher, and `init` re-runs on reset. Rather
60
- * than hook each of those, re-bind whenever the program is not the one we
61
- * last bound — a pointer compare per `bind`, and self-healing.
62
- *
63
- * A hosted `ShaderEffect` is a plain unlit ES 1.00 program with no light
64
- * block, so `bindTo` reports failure and we simply record it, leaving the
65
- * next real lit program to bind normally.
66
- * @ignore
67
- */
68
- _bindLightBlock(): void;
69
23
  /**
70
24
  * Release the cached GL texture uploaded for the given normal-map source
71
25
  * and clear any slot bookkeeping referencing it. Safe to call for images
@@ -112,32 +66,6 @@ export default class LitQuadBatcher extends QuadBatcher {
112
66
  * @param {number} unit - GL texture unit the normal map is resolved to
113
67
  */
114
68
  bindNormalMap(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, unit: number): void;
115
- /**
116
- * Drop a normal map's slot claim and hand the unit back to the allocator.
117
- *
118
- * A normal map claims its unit through `allocateTextureUnit()`, which has no
119
- * key to release against — so without this the unit stayed marked used for
120
- * the rest of the session and the pool drained monotonically as normal maps
121
- * came and went, until something forced a full reset.
122
- * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} image - normal-map source
123
- * @ignore
124
- */
125
- releaseNormalUnit(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): void;
126
- /**
127
- * Resolve a normal-map source to its slot in the shared pool, uploading and
128
- * binding it if it is not already resident.
129
- *
130
- * A version-only bump (an animated source re-baking into the same canvas
131
- * reference) re-uploads into the same GL handle and needs no flush —
132
- * `version` only changes between frames, and the batch is flushed at every
133
- * frame/camera boundary, so no in-flight vertex references stale content.
134
- * A DIFFERENT source landing on a live slot does need the pending vertices
135
- * drawn first.
136
- * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} normalMap - the source
137
- * @returns {number} the slot to write into `aNormalTextureId`
138
- * @ignore
139
- */
140
- resolveNormalUnit(normalMap: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): number;
141
69
  /**
142
70
  * Add a textured quad with optional paired normal map.
143
71
  * @param {TextureAtlas} texture - Source texture atlas
@@ -1 +1 @@
1
- {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA8DE;;;;;;OAMG;IACH,6GAAiD;IAEjD;;;;;;;OAOG;IACH,0CAAmD;IAmBnD,2CAAiD;IAEjD;;;;;;;OAOG;IACH,2GAA4B;IAC5B,iBAAoB;IAEpB,gCAAoB;IACpB,+BAA4B;IAkB5B,qCAIC;IACD,wBAA8B;IAW7B,kEAEC;IAoCH;;;;;;;;;;;;;OAaG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IA8ED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;OASG;IACH,yBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAED;;;;;;;;;;;;;OAaG;IACH,6BAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAsClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAsIjD;CA+DD;wBA3qBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}
1
+ {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA+DE;;;;;;;OAOG;IACH,6GAAiD;IAEjD;;;;;;;;OAQG;IACH,0CAAmD;IAoBnD,2CAAiD;IAEjD;;;;;;;;OAQG;IACH,2GAA4B;IAC5B;;;OAGG;IACH,iBAAoB;IAEpB;;;OAGG;IACH,gCAAoB;IACpB;;;OAGG;IACH,+BAA4B;IAuB5B,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAW7B,kEAEC;IAsCH;;;;;;;;;;;;;;OAcG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAiFD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;;OAUG;IACH,yBAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAcxE;IAED;;;;;;;;;;;;;;OAcG;IACH,6BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAsIjD;CA+DD;wBA7sBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}
@@ -1,49 +1,5 @@
1
1
  export class MaterialBatcher extends WebGLBatcher {
2
- /**
3
- * Initialize the textured batcher
4
- * @ignore
5
- */
6
- init(renderer: any, settings: any): void;
7
2
  set currentTextureUnit(unit: number);
8
- /**
9
- * The GL texture unit currently active (`gl.activeTexture`). Tracked on
10
- * the RENDERER, not per batcher: the active unit is global GL state
11
- * shared by every batcher instance, and a per-batcher copy desyncs as
12
- * soon as another batcher (or a blit, or an FBO pass) moves the active
13
- * unit — the stale copy then lets `bindTexture2D` skip `gl.activeTexture`
14
- * and bind (or upload) a texture onto whatever unit is REALLY active.
15
- * Symptom was video force-re-uploads overwriting a mesh texture with
16
- * video frames after a mesh pass.
17
- * @type {number}
18
- * @ignore
19
- */
20
- get currentTextureUnit(): number;
21
- /**
22
- * bound textures by unit
23
- * @ignore
24
- */
25
- boundTextures: any[] | undefined;
26
- /**
27
- * Units whose texture CONTENT changed since the last upload (a
28
- * canvas re-bake announced via `CanvasRenderTarget.invalidate`).
29
- * Consumed by {@link MaterialBatcher#uploadTexture}, which then
30
- * re-uploads INTO the existing texture — with immutable storage a
31
- * same-shape re-upload is a pure `texSubImage2D`, so a ticking
32
- * Text / gradient re-bake never re-allocates.
33
- * @type {Set<number>}
34
- * @ignore
35
- */
36
- dirtyUnits: Set<number> | undefined;
37
- _onCacheReset: (() => void) | null | undefined;
38
- /**
39
- * Drop every cached texture binding after a {@link GPU_TEXTURE_CACHE_RESET}
40
- * (the shared texture cache reassigned units — our per-unit view is stale).
41
- * Subclasses that pair extra samplers to units (lit normal maps) override to
42
- * forget those too; without that they'd assume the extra texture is still
43
- * resident and skip re-binding it after the reset.
44
- * @ignore
45
- */
46
- _onTextureCacheReset(): void;
47
3
  /**
48
4
  * Create a WebGL texture from an image
49
5
  * @param {number} unit - Destination texture unit
@@ -74,52 +30,7 @@ export class MaterialBatcher extends WebGLBatcher {
74
30
  * @param {number} unit - Texture unit to which the given texture is bound
75
31
  */
76
32
  bindTexture2D(texture: WebGLTexture, unit: number, flush?: boolean): void;
77
- /**
78
- * unbind the given WebGL texture, forcing it to be reuploaded
79
- * @param {WebGLTexture} [texture] - a WebGL texture
80
- * @param {number} [unit] - Texture unit to unbind from
81
- * @returns {number} unit the unit number that was associated with the given texture
82
- */
83
- /**
84
- * Announce that the SOURCE content behind `unit` changed (same object,
85
- * new pixels — a canvas re-bake): the next {@link MaterialBatcher#uploadTexture}
86
- * for it re-uploads into the existing texture in place instead of
87
- * discarding it. The allocation-preserving counterpart of
88
- * {@link MaterialBatcher#unbindTexture2D}.
89
- * @param {number} unit - the texture unit whose content is stale
90
- * @ignore
91
- */
92
- markTextureDirty(unit: number): void;
93
33
  unbindTexture2D(texture: any, unit: any): any;
94
- /**
95
- * Forget whatever texture this batcher believes is bound to `unit`, so the
96
- * next bind to it re-issues the GL bind. Used when a GL texture unit is
97
- * clobbered OUTSIDE this batcher's own accounting — e.g.
98
- * {@link WebGLRenderer#toFrameTexture}, which binds its capture to a scratch
99
- * unit directly (not via the shared texture cache), so a different batcher's
100
- * unit cache would otherwise skip a needed re-bind. Subclasses that pair
101
- * extra samplers to the same unit (lit normal maps) override to drop those
102
- * too.
103
- * @param {number} unit - the GL texture unit to invalidate
104
- * @ignore
105
- */
106
- invalidateUnit(unit: number): void;
107
- /**
108
- * @ignore
109
- * @param {TextureAtlas|TextureResource} texture
110
- * @param {number} [w] - ignored when the source has its own `width` (the
111
- * common case); kept for the legacy signature where callers passed a
112
- * destination size. Forwarded only as a last-resort default.
113
- * @param {number} [h] - same as `w`.
114
- * @param {boolean} [force=false]
115
- * @param {boolean} [flush=true]
116
- * @param {string} [repeat] - per-use wrap-mode override (a mesh's
117
- * `textureRepeat`, #1503) — sampled with this wrap without mutating
118
- * the shared atlas's `repeat`. The texture-unit cache keys by
119
- * `(source, repeat)`, so each wrap gets its own unit + GL texture.
120
- * Omit to use `texture.repeat`.
121
- */
122
- uploadTexture(texture: TextureAtlas | TextureResource, w?: number, h?: number, force?: boolean, flush?: boolean, repeat?: string): any;
123
34
  }
124
35
  import { WebGLBatcher } from "./batcher.js";
125
36
  import type { TextureAtlas } from "./../../texture/atlas.js";