melonjs 20.3.0 → 20.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts +7 -2
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/audio/types.d.ts +22 -0
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +28 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +110 -82
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +7 -13
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +5 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +3697 -563
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +44 -82
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +20 -63
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +146 -37
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +21 -13
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +27 -60
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +55 -108
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +257 -231
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +18 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +12 -97
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +32 -21
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +75 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +5 -50
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +1 -13
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts +44 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/mesh_splice.d.ts +2 -0
- package/build/video/effects/mesh_splice.d.ts.map +1 -0
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -241
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +15 -77
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +101 -77
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +7 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +453 -5
- package/skills/melonjs-3d-assets/SKILL.md +164 -6
- package/skills/melonjs-audio/SKILL.md +38 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
- package/skills/melonjs-loading-assets/SKILL.md +127 -2
- package/skills/melonjs-performance/SKILL.md +60 -1
- package/skills/melonjs-physics/SKILL.md +78 -0
- package/skills/melonjs-renderables/SKILL.md +63 -1
- package/skills/melonjs-renderer-backends/SKILL.md +19 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +131 -117
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export default NoiseTexture2d;
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/**
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* What a {@link NoiseTexture2d} bakes WITH — its own settings, as opposed to
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* the field's.
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*/
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export type NoiseTexture2dBakeSettings = {
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/**
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* - baked texture width in pixels
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*/
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width?: number;
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/**
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* - baked texture height in pixels
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*/
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height?: number;
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/**
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* - an existing {@link Noise} to bake; when omitted
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* one is built from the forwarded field settings
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*/
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noise?: Noise;
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/**
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* - tile cleanly in both axes
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*/
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seamless?: boolean;
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/**
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* - edge blend band width as a
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* fraction (0..1) of the smaller dimension, when `seamless`
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*/
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seamlessBlendSkirt?: number;
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/**
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* - invert the noise value (`1 - v`)
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*/
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invert?: boolean;
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/**
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* - encode as a normal map
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*/
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asNormalMap?: boolean;
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/**
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* - normal steepness when `asNormalMap`
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*/
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bumpStrength?: number;
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/**
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* - map the noise
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* value to a color
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*/
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colorRamp?: import("../gradient.js").Gradient;
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/**
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* - sample in 3D (`getNoise3d`) using an
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* internal `time` as the third axis, advanced by {@link NoiseTexture2d#update}
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*/
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animated?: boolean;
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/**
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* - animation speed in noise z-units per second
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* (only used while `animated`)
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*/
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speed?: number;
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};
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/**
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* Everything the constructor takes.
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*
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* The settings object is handed to {@link Noise} WHOLE when no `noise` instance
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* is given, so every field setting — `type`, `seed`, `frequency`/`scale`,
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* `octaves`, `gain`/`persistence`, `lacunarity`, `fractalType`, the domain-warp
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* settings — belongs here too. Spelling them out a second time is what would
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* drift; the intersection cannot.
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*/
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export type NoiseTexture2dSettings = NoiseTexture2dBakeSettings & import("../../math/noise.ts").NoiseSettings;
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/**
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* What a {@link NoiseTexture2d} bakes WITH — its own settings, as opposed to
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* the field's.
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* @typedef {object} NoiseTexture2dBakeSettings
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* @property {number} [width=256] - baked texture width in pixels
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* @property {number} [height=256] - baked texture height in pixels
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* @property {Noise} [noise] - an existing {@link Noise} to bake; when omitted
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* one is built from the forwarded field settings
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* @property {boolean} [seamless=false] - tile cleanly in both axes
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* @property {number} [seamlessBlendSkirt=0.1] - edge blend band width as a
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* fraction (0..1) of the smaller dimension, when `seamless`
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* @property {boolean} [invert=false] - invert the noise value (`1 - v`)
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* @property {boolean} [asNormalMap=false] - encode as a normal map
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* @property {number} [bumpStrength=1] - normal steepness when `asNormalMap`
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* @property {import("../gradient.js").Gradient} [colorRamp] - map the noise
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* value to a color
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* @property {boolean} [animated=false] - sample in 3D (`getNoise3d`) using an
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* internal `time` as the third axis, advanced by {@link NoiseTexture2d#update}
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* @property {number} [speed=1] - animation speed in noise z-units per second
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* (only used while `animated`)
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*/
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/**
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* Everything the constructor takes.
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*
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* The settings object is handed to {@link Noise} WHOLE when no `noise` instance
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* is given, so every field setting — `type`, `seed`, `frequency`/`scale`,
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* `octaves`, `gain`/`persistence`, `lacunarity`, `fractalType`, the domain-warp
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* settings — belongs here too. Spelling them out a second time is what would
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* drift; the intersection cannot.
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* @typedef {NoiseTexture2dBakeSettings & import("../../math/noise.ts").NoiseSettings} NoiseTexture2dSettings
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*/
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/**
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* A {@link Texture2d} that bakes a {@link Noise} field into a drawable canvas —
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* usable directly as a sprite image, a normal map, an image layer, or a custom
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*/
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declare class NoiseTexture2d extends Texture2d {
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/**
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* @param {number} [settings.width=256] - baked texture width in pixels
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* @param {number} [settings.height=256] - baked texture height in pixels
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* @param {Noise} [settings.noise] - an existing {@link Noise} to bake; when
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* omitted one is built from the forwarded settings
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* @param {boolean} [settings.seamless=false] - tile cleanly in both axes
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* @param {number} [settings.seamlessBlendSkirt=0.1] - edge blend band width
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* as a fraction (0..1) of the smaller dimension, when `seamless`
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* @param {boolean} [settings.invert=false] - invert the noise value (`1 - v`)
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* @param {boolean} [settings.asNormalMap=false] - encode as a normal map
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* @param {number} [settings.bumpStrength=1] - normal steepness when `asNormalMap`
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* @param {Gradient} [settings.colorRamp] - map the noise value to a color
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* @param {boolean} [settings.animated=false] - sample in 3D (`getNoise3d`)
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* using an internal `time` as the third axis, advanced by {@link NoiseTexture2d#update}
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* second (only used while `animated`)
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constructor(settings?: {
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height?: number | undefined;
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noise?: Noise | undefined;
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seamless?: boolean | undefined;
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seamlessBlendSkirt?: number | undefined;
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invert?: boolean | undefined;
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asNormalMap?: boolean | undefined;
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bumpStrength?: number | undefined;
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colorRamp?: any;
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});
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* @param {NoiseTexture2dSettings} [settings] - bake settings, plus any
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* {@link NoiseSettings} for the field itself
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*/
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constructor(settings?: NoiseTexture2dSettings);
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/** baked texture width in pixels @type {number} */
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width: number;
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/** baked texture height in pixels @type {number} */
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speed: number;
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/** the current animation time (third sampling axis) @type {number} */
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time: number;
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/** the baked output canvas (reused across re-bakes) @type {HTMLCanvasElement|null} @ignore */
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_canvas: HTMLCanvasElement | null;
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/** reused ImageData scratch (avoids a per-bake allocation) @type {ImageData|null} @ignore */
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_imageData: ImageData | null;
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/** reused height-field scratch (avoids a per-bake allocation) @type {Float32Array|null} @ignore */
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_heights: Float32Array | null;
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/** content revision, bumped on every bake and stamped on the canvas so
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* the renderer re-uploads the GPU texture when it changes @type {number} @ignore */
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_version: number;
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/**
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* Also stamped on the baked canvas (`getTexture().version`) so the renderer
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* @returns {NoiseTexture2d} this texture for chaining
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*/
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update(dt: number): NoiseTexture2d;
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* Raw noise sample at a texture pixel (2D, or 3D when animated). The time
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* axis is divided by the noise frequency so that, after `getNoise3d` scales
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* all coords by frequency, the field evolves at `speed` noise-units/second —
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* decoupled from the spatial frequency (otherwise low-frequency textures
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* would animate imperceptibly slowly).
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_rawNoise(x: any, y: any): number;
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* x-axis seamless blend: in the right skirt band, cross-fade toward the
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* @ignore
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_blendX(x: any, y: any, w: any, sk: any): any;
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* Sample the noise into a `[0, 1]` height field. When `seamless`, a skirt
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* cross-fade near the far edges blends opposite edges so the texture tiles
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_buildHeightField(): Float32Array;
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/** @ignore */
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_writeGrayscale(data: any, heights: any): void;
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/** @ignore */
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_writeColorRamp(data: any, heights: any): void;
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/**
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* Encode the height field as a tangent-space normal map (RGB), with screen-Y
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* flipped to normal-map Y-up so it round-trips through the lit shader's
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_writeNormalMap(data: any, heights: any): void;
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/**
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* @returns {HTMLCanvasElement} the baked texture canvas
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*/
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getTexture(): HTMLCanvasElement;
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}
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{"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":"
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{"version":3,"file":"noise_texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/noise_texture2d.js"],"names":[],"mappings":";;;;;;;;;YAkBc,MAAM;;;;aACN,MAAM;;;;;YACN,KAAK;;;;eAEL,OAAO;;;;;yBACP,MAAM;;;;aAEN,OAAO;;;;kBACP,OAAO;;;;mBACP,MAAM;;;;;gBACN,OAAO,gBAAgB,EAAE,QAAQ;;;;;eAEjC,OAAO;;;;;YAEP,MAAM;;;;;;;;;;;qCAYP,0BAA0B,GAAG,OAAO,qBAAqB,EAAE,aAAa;AA9BrF;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH;;;;;;;;;GASG;AAEH;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH;IACC;;;OAGG;IACH,uBAHW,sBAAsB,EA0DhC;IApDA,mDAAmD;IACnD,OADyC,MAAM,CACb;IAClC,oDAAoD;IACpD,QAD0C,MAAM,CACZ;IACpC,0DAA0D;IAC1D,OADiD,KAAK,CAEiB;IACvE,gDAAgD;IAChD,UADqC,OAAO,CACF;IAC1C,2EAA2E;IAC3E,oBADiE,MAAM,CAItE;IACD,6CAA6C;IAC7C,QADkC,OAAO,CACH;IACtC,qEAAqE;IACrE,aAD0D,OAAO,CACjB;IAChD,yDAAyD;IACzD,cAD+C,MAAM,CACL;IAChD,2EAA2E;IAC3E,WAD0D,QAAQ,GAAC,IAAI,CAC5B;IAC3C,4EAA4E;IAC5E,UADiE,OAAO,CAC9B;IAC1C,iEAAiE;IACjE,OADuD,MAAM,CAC7B;IAChC,sEAAsE;IACtE,MAD4D,MAAM,CACrD;IAEb;;;;OAIG;IACH,SAJ2D,iBAAiB,GAAC,IAAI,CAI9D;IACnB;;;;OAIG;IACH,YAJkE,SAAS,GAAC,IAAI,CAI1D;IACtB;;;;OAIG;IACH,UAJqE,YAAY,GAAC,IAAI,CAIlE;IACpB;wFACoF;IACpF,UADkE,MAAM,CACvD;IAKlB;;;;;OAKG;IACH,eAFa,MAAM,CAIlB;IAED;;;;;OAKG;IACH,QAFa,cAAc,CAiC1B;IAED;;;;;;;;;OASG;IACH,WAHW,MAAM,GACJ,cAAc,CAQ1B;IAED;;;;;;;;OAQG;IACH,kCAMC;IAED;;;;;OAKG;IACH,8CAOC;IAED;;;;;;;OAOG;IACH,qBAJa,YAAY,CA4CxB;IAED;;;OAGG;IACH,+CASC;IAED;;;OAGG;IACH,+CAWC;IAED;;;;;;OAMG;IACH,+CA+BC;IAED;;OAEG;IACH,cAFa,iBAAiB,CAI7B;CAcD;sBApYqB,qBAAqB;sBAErB,gBAAgB"}
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export function parseAseprite(data: Object, textureAtlas: TextureAtlas): Object;
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//# sourceMappingURL=aseprite.d.ts.map
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{"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA
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{"version":3,"file":"aseprite.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/aseprite.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,oCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAuFlB"}
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* @ignore
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export function parseSpriteSheet(data: Object, textureAtlas: TextureAtlas): Object;
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{"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA
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{"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/spritesheet.js"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AACH,uCANW,MAAM,gBACN,YAAY,GACV,MAAM,CA4ElB"}
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* parse the given data and return a corresponding atlas
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* @param {Object} data - atlas data information. See {@link loader.getJSON}
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* @returns {Object} the corresponding Atlas
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* @ignore
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*/
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|
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export function parseTexturePacker(data: Object, textureAtlas: TextureAtlas): Object;
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2
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//# sourceMappingURL=texturepacker.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA
|
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1
|
+
{"version":3,"file":"texturepacker.d.ts","sourceRoot":"","sources":["../../../../src/video/texture/parser/texturepacker.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,yCANW,MAAM,gBACN,YAAY,GACV,MAAM,CAyDlB"}
|
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@@ -52,13 +52,6 @@ export class TextureResource {
|
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52
52
|
filter: number | undefined;
|
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53
53
|
sources: Map<string, this>;
|
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54
|
activeAtlas: string;
|
|
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|
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/**
|
|
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|
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* Returns the upload "source" the batcher hands to `createTexture2D`.
|
|
57
|
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* For a resource this is the resource itself — `createTexture2D`
|
|
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|
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* dispatches to `resource.upload(context, target)`.
|
|
59
|
-
* @ignore
|
|
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|
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*/
|
|
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|
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getTexture(): this;
|
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62
55
|
/**
|
|
63
56
|
* Issue the backend-specific upload call (`gl.texImage2D` on WebGL,
|
|
64
57
|
* the WebGPU equivalent once that renderer lands) that places this
|
|
@@ -115,7 +108,5 @@ export class BufferTextureResource extends TextureResource {
|
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data: ArrayBufferView;
|
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|
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|
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|
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|
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{"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B
|
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1
|
+
{"version":3,"file":"resource.d.ts","sourceRoot":"","sources":["../../../src/video/texture/resource.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH;IACC;;;;;;;;OAQG;IACH,qEAPG;QAAwB,KAAK,EAArB,MAAM;QACU,MAAM,EAAtB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;KAElC,EAsBA;IAdA,qBAAqB;IACrB,OADW,MAAM,CACC;IAClB,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,sBAAsB;IACtB,oBADW,OAAO,CAC0B;IAC5C,qBAAqB;IACrB,QADW,MAAM,CACG;IACpB,+BAA+B;IAC/B,QADW,MAAM,GAAC,SAAS,CACP;IAGpB,2BAA2C;IAC3C,oBAA4B;IAG7B;;;;;;OAMG;IACH,mBAEC;IAED;;;;;;;;;;OAUG;IAEH,gBANW,qBAAqB,GAAC,sBAAsB,UAE5C,MAAM,QAMhB;CACD;AAED;;;;;;;;;;;;GAYG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,kBAhBW,eAAe,WAIvB;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,kBAAkB;QAClB,MAAM;QACN,MAAM;QACI,MAAM;KAM5C,EAOA;IAJA,8BAA8B;IAC9B,MADW,eAAe,CACV;IAChB,qBAAqB;IACrB,QADW,MAAM,CACsB;IAGxC;;;OAGG;IACH,wCAoCC;CACD"}
|
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@@ -1,8 +1,3 @@
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/**
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* Compile-time-only brand key; no runtime value can hold it.
|
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* @ignore
|
|
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*/
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|
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|
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declare const gpuResidentBrand: unique symbol;
|
|
6
1
|
/**
|
|
7
2
|
* An opaque, GPU-resident texture backing — the source a GPU-resident
|
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3
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* {@link Texture2d} resolves to (for example the framebuffer copy
|
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@@ -17,11 +12,6 @@ declare const gpuResidentBrand: unique symbol;
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|
* {@link Texture2dSource} (and {@link Texture2d#getTexture}) honestly typed.
|
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18
13
|
*/
|
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19
14
|
export interface GPUResidentTexture {
|
|
20
|
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/**
|
|
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|
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* Phantom nominal brand — never present at runtime.
|
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|
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* @ignore
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|
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*/
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|
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readonly [gpuResidentBrand]: true;
|
|
25
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|
}
|
|
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16
|
/**
|
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27
17
|
* The backing source a {@link Texture2d} resolves to through
|
|
@@ -79,5 +69,4 @@ export default abstract class Texture2d {
|
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79
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|
*/
|
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|
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|
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|
}
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|
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export {};
|
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|
//# sourceMappingURL=texture2d.d.ts.map
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1
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{"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"
|
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|
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{"version":3,"file":"texture2d.d.ts","sourceRoot":"","sources":["../../../src/video/texture/texture2d.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,kBAAkB;CAOlC;AAED;;;;GAIG;AACH,MAAM,MAAM,eAAe,GACxB,iBAAiB,GACjB,gBAAgB,GAChB,eAAe,GACf,WAAW,GACX,kBAAkB,CAAC;AAEtB;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,CAAC,OAAO,CAAC,QAAQ,OAAO,SAAS;IACtC;;;;;;;OAOG;IACH,QAAQ,CAAC,UAAU,IAAI,eAAe;IAEtC;;;;;;;;;OASG;IACH,OAAO,IAAI,IAAI;CAGf"}
|
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* Auto-detect the best renderer to use
|
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3
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-
* @ignore
|
|
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*/
|
|
5
|
-
export function autoDetectRenderer(options: any): CanvasRenderer | WebGLRenderer;
|
|
1
|
+
|
|
6
2
|
import CanvasRenderer from "../canvas/canvas_renderer";
|
|
7
3
|
import WebGLRenderer from "../webgl/webgl_renderer";
|
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4
|
//# sourceMappingURL=autodetect.d.ts.map
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|
@@ -1 +1 @@
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1
|
-
{"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA
|
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|
+
{"version":3,"file":"autodetect.d.ts","sourceRoot":"","sources":["../../../src/video/utils/autodetect.js"],"names":[],"mappings":"AAkCA;;;;GAIG;AACH,iFAeC;2BArD0B,2BAA2B;0BAC5B,yBAAyB"}
|
|
@@ -115,62 +115,7 @@ export class WebGLBatcher extends Batcher {
|
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|
115
115
|
* @type {boolean}
|
|
116
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|
*/
|
|
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|
useIndexBuffer: boolean | undefined;
|
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|
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/**
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* @type {WebGLBuffer|null}
|
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* @ignore
|
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*/
|
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|
-
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|
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|
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/**
|
|
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|
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* the dynamic index buffer (only for indexed batchers)
|
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|
-
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|
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* @ignore
|
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|
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*/
|
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|
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indexBuffer: WebGLIndexBuffer | null | undefined;
|
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|
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/**
|
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|
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* The GL buffer this batcher uploads its vertex data into: its own
|
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|
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* buffer for indexed (mesh-family) batchers, otherwise the renderer's
|
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|
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* shared one.
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|
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* @type {WebGLBuffer}
|
|
135
|
-
* @ignore
|
|
136
|
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*/
|
|
137
|
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get uploadBuffer(): WebGLBuffer;
|
|
138
|
-
/**
|
|
139
|
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* (Re)build this batcher's {@link WebGLVertexState} — the frozen vertex
|
|
140
|
-
* buffer layout (`attributes` + `stride`) realized as a GL vertex array
|
|
141
|
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* object bound to this batcher's upload buffer and, for indexed
|
|
142
|
-
* batchers, its index buffer.
|
|
143
|
-
*
|
|
144
|
-
* Every shader hosted by this batcher must declare a prefix of that
|
|
145
|
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* layout, in layout order (see {@link validateShaderLocations}) — the
|
|
146
|
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* locations are frozen here at the default shader's mapping.
|
|
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|
-
* @ignore
|
|
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|
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*/
|
|
149
|
-
createVertexState(): void;
|
|
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|
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/**
|
|
151
|
-
* Validate (once per shader) that a hosted shader's attribute locations
|
|
152
|
-
* match this batcher's frozen vertex state. The engine's analogue of
|
|
153
|
-
* WebGPU's pipeline-creation validation: locations are bound in vertex
|
|
154
|
-
* source declaration order, so every shader hosted by this batcher must
|
|
155
|
-
* declare a prefix of the batcher's attribute layout, in layout order.
|
|
156
|
-
* A mismatched shader silently reads wrong vertex data — warn loudly.
|
|
157
|
-
* @ignore
|
|
158
|
-
*/
|
|
159
|
-
validateShaderLocations(shader: any): void;
|
|
160
118
|
validatedShaders: WeakSet<object> | undefined;
|
|
161
|
-
/**
|
|
162
|
-
* Ensure the draw about to be recorded runs on THIS batcher's program.
|
|
163
|
-
* Normally `bind()` guaranteed that, but an `ONCONTEXT_RESTORED`
|
|
164
|
-
* emission recompiles every live GLShader — each replaying its uniform
|
|
165
|
-
* snapshot on its OWN program — leaving whichever recompiled last
|
|
166
|
-
* really bound while the renderer's cache still named another. The
|
|
167
|
-
* renderer invalidates its program cache on that event, so this
|
|
168
|
-
* pointer compare re-issues `useProgram` exactly when the drift
|
|
169
|
-
* happened and costs two loads otherwise. Called by every flush path
|
|
170
|
-
* (the base and the quad override).
|
|
171
|
-
* @ignore
|
|
172
|
-
*/
|
|
173
|
-
syncProgram(): void;
|
|
174
119
|
/**
|
|
175
120
|
* Select the shader to use for compositing
|
|
176
121
|
* @see GLShader
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;
|
|
1
|
+
{"version":3,"file":"batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/batcher.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AAEH;;;;;;;GAOG;AACH;IAkBC;;;OAGG;IACH,sBAHW,aAAa,YACb,MAAM,EAKhB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,eAfW,aAAa,YAErB;QAA2B,UAAU,EACrC;YAAoC,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACsB,IAAI,EAAhC,MAAM;YACuB,UAAU,EAAvC,OAAO;YACqB,MAAM,EAAlC,MAAM;SACd;QAAyB,MAAM,EAC/B;YAAgC,MAAM,EAA9B,MAAM;YACkB,QAAQ,EAAhC,MAAM;SACd;QAA0B,WAAW;QACV,OAAO;QACR,iBAAiB;KAC7C,QAiJA;IA3IA,QAAqB;IAGrB,iCAA2C;IAE3C;;;OAGG;IACH,oCAA8B;IAE9B;;;OAGG;IACH,oCAA8B;IA4Y/B;;OAEG;IACH,gBAFW,QAAQ,GAAC,MAAM,EASzB;IAxBD;;;;;;;;;OASG;IACH,YAHU,MAAM,CAKf;IAhYC,iDAAuB;IAGxB;;;;OAIG;IACH,iCAAoB;IAEpB;;;;;OAKG;IACH,2BAAe;IAEf;;;;;OAKG;IACH,+BAAmB;IAEnB;;;OAGG;IACH,0CAAsB;IA4CtB;;;OAGG;IACH,sCAA0E;IAE1E;;;OAGG;IACH,oCAA+C;IAE/C;;;;;OAKG;IACH,+CAA0B;IAE1B;;;;;OAKG;IACH,iDAAuB;IAgBxB;;;;;;;OAOG;IACH,oBAJU,WAAW,CAMpB;IAED;;;;;;;;;;;OAWG;IACH,0BAiBC;IAoGD;;;;;;;;;OASG;IACH,2CA0BC;IAxBC,8CAAqC;IA0BvC;;;;;;;;;;;;OAYG;IACH,oBAaC;IAED;;;;OAIG;IACH,kBAFW,QAAQ,QAuBlB;IAHE,uCAA4B;IAmB/B;;OAEG;IACH,oBAFW,QAAQ,GAAC,MAAM,EAIzB;IAnBD;;;;;;;;;OASG;IACH,gBAHU,QAAQ,CAKjB;IAmCD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,mBAPW,MAAM,GAAC,MAAM,SACb,MAAM,GAAC,YAAY,SACnB,MAAM,GAAC,MAAM,eACb,OAAO,WACP,MAAM,wBA4BhB;IAoJD;;;OAGG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,EAAE,QAOlB;IAED;;;OAGG;IACH,aAFW,MAAM,QAqEhB;;CACD;;wBA7xB6C,sBAAsB;+BAUtC,wBAAwB;8BAC3B,2BAA2B;qBAPjC,gBAAgB;8BASV,uBAAuB;6BAVrB,0BAA0B;8BAJzB,wBAAwB;6BAGzB,oBAAoB;kCAUlB,2BAA2B"}
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@@ -12,20 +12,6 @@
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*/
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export default class LitMeshBatcher extends MeshBatcher {
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lightBlock: UniformBlock | undefined;
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_lightBlockProgram: any;
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/**
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* Point the active program's `Light3dBlock` at our uniform buffer.
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*
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* A block binding is program state, so it has to be re-established
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* whenever the program changes: a context restore recompiles it, `init`
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* transition. Comparing against the program we last bound covers all
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* @ignore
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*/
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_bindLightBlock(): void;
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/** push the 12-float lit vertex, appending the mesh's world-space normal. @ignore */
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_pushVertex(vertexData: any, x: any, y: any, z: any, u: any, v: any, color: any, mesh: any, i3: any): void;
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}
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import MeshBatcher from "./mesh_batcher.js";
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import UniformBlock from "../buffer/uniformblock.js";
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@@ -1 +1 @@
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{"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;
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+
{"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAyBA;;;;;;;;;;;GAWG;AACH;IA6BE,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAO/B;;;;;;;;;;OAUG;IACH,wBAQC;IAsDD;;;;OAIG;IACH,2GAaC;CA8DD;wBAlOuB,mBAAmB;yBAPlB,2BAA2B"}
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@@ -18,54 +18,8 @@
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* @category Rendering
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*/
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export default class LitQuadBatcher extends QuadBatcher {
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/**
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* normal-map texture per color slot — keyed by the same unit index as
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* `boundTextures`. Used by `addQuad` to detect when a normal-map slot
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* needs (re-)uploading, mirroring the color-texture cache.
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* @ignore
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*/
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boundNormalMaps: (ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | null)[] | undefined;
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/**
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* Per-slot content `version` of the normal map currently bound there. An
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* animated source keeps a stable canvas reference across re-bakes but
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* bumps its `version`, so `addQuad` compares this (not just the reference)
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* to know when to re-bind/re-upload. `-1` = nothing bound.
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* @type {number[]}
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* @ignore
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*/
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boundNormalVersions: number[] | undefined;
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normalStore: WebGLTextureStore | undefined;
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/**
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* Which slot in the shared pool each normal-map source currently holds.
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* Normal maps are not in the color `TextureCache` (they are raw sources
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* with their own GL textures), so their unit assignment is tracked here
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* while the unit itself comes from the same allocator the colors use.
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* @type {Map<HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap, number>}
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* @ignore
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*/
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normalUnits: Map<ImageBitmap | HTMLImageElement | HTMLCanvasElement | OffscreenCanvas, number> | undefined;
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_cacheEpoch: any;
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_lightCount: number | undefined;
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_maxLights: number | undefined;
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lightBlock: UniformBlock | undefined;
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_lightBlockProgram: any;
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_onTexture2dDestroyed: ((source: any) => void) | null | undefined;
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/**
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* Point the active program's `Light2dBlock` at our uniform buffer.
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*
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* A block binding is *program* state, and the program can change under us
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* in three ways: a context restore recompiles it, `setBatcher` can host a
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* {@link ShaderEffect} on this batcher, and `init` re-runs on reset. Rather
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* than hook each of those, re-bind whenever the program is not the one we
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* last bound — a pointer compare per `bind`, and self-healing.
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*
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* A hosted `ShaderEffect` is a plain unlit ES 1.00 program with no light
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* block, so `bindTo` reports failure and we simply record it, leaving the
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* next real lit program to bind normally.
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* @ignore
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*/
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_bindLightBlock(): void;
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/**
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* Release the cached GL texture uploaded for the given normal-map source
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* and clear any slot bookkeeping referencing it. Safe to call for images
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@@ -112,32 +66,6 @@ export default class LitQuadBatcher extends QuadBatcher {
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* @param {number} unit - GL texture unit the normal map is resolved to
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*/
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bindNormalMap(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap, unit: number): void;
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/**
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* Drop a normal map's slot claim and hand the unit back to the allocator.
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*
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* A normal map claims its unit through `allocateTextureUnit()`, which has no
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* key to release against — so without this the unit stayed marked used for
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* the rest of the session and the pool drained monotonically as normal maps
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* came and went, until something forced a full reset.
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* @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} image - normal-map source
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* @ignore
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*/
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releaseNormalUnit(image: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): void;
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/**
|
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* Resolve a normal-map source to its slot in the shared pool, uploading and
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* binding it if it is not already resident.
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*
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* A version-only bump (an animated source re-baking into the same canvas
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* reference) re-uploads into the same GL handle and needs no flush —
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* `version` only changes between frames, and the batch is flushed at every
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* frame/camera boundary, so no in-flight vertex references stale content.
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* A DIFFERENT source landing on a live slot does need the pending vertices
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* drawn first.
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* @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} normalMap - the source
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* @returns {number} the slot to write into `aNormalTextureId`
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* @ignore
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*/
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resolveNormalUnit(normalMap: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): number;
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/**
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* Add a textured quad with optional paired normal map.
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* @param {TextureAtlas} texture - Source texture atlas
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;;;;;;;;;;;;GAcG;AACH;
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1
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+
{"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgl/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAcA;;;GAGG;AAEH;;;;;;;;;;;;;;GAcG;AACH;IA+DE;;;;;;;OAOG;IACH,6GAAiD;IAEjD;;;;;;;;OAQG;IACH,0CAAmD;IAoBnD,2CAAiD;IAEjD;;;;;;;;OAQG;IACH,2GAA4B;IAC5B;;;OAGG;IACH,iBAAoB;IAEpB;;;OAGG;IACH,gCAAoB;IACpB;;;OAGG;IACH,+BAA4B;IAuB5B,qCAIC;IACD;;;OAGG;IACH,wBAA8B;IAW7B,kEAEC;IAsCH;;;;;;;;;;;;;;OAcG;IACH,wBAQC;IAED;;;;;OAKG;IACH,sBAFW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAaxE;IAiFD;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,2BANG;QAA+B,SAAS,EAAhC,YAAY;QACW,MAAM,EAA7B,YAAY;QACY,OAAO;QACd,KAAK,EAAtB,MAAM;QACc,OAAO;KACrC,QAMA;IAED;;;;;;;;;OASG;IACH,qBAHW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAC9D,MAAM,QAqChB;IAED;;;;;;;;;;OAUG;IACH,yBAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,QAcxE;IAED;;;;;;;;;;;;;;OAcG;IACH,6BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuClB;IAED;;;;;;;;;;;;;;OAcG;IACH,iBAbW,YAAY,KACZ,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,gBAAgB,GAAC,iBAAiB,GAAC,IAAI,QAsIjD;CA+DD;wBA7sBuB,mBAAmB;kCADT,qBAAqB;yBAT9B,2BAA2B;kCAcrB,0BAA0B"}
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@@ -1,49 +1,5 @@
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1
1
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export class MaterialBatcher extends WebGLBatcher {
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/**
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* Initialize the textured batcher
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* @ignore
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*/
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init(renderer: any, settings: any): void;
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set currentTextureUnit(unit: number);
|
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/**
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|
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* The GL texture unit currently active (`gl.activeTexture`). Tracked on
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* the RENDERER, not per batcher: the active unit is global GL state
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* shared by every batcher instance, and a per-batcher copy desyncs as
|
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* soon as another batcher (or a blit, or an FBO pass) moves the active
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* unit — the stale copy then lets `bindTexture2D` skip `gl.activeTexture`
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* and bind (or upload) a texture onto whatever unit is REALLY active.
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|
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|
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* Symptom was video force-re-uploads overwriting a mesh texture with
|
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* video frames after a mesh pass.
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|
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|
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* @type {number}
|
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|
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* @ignore
|
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|
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*/
|
|
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|
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get currentTextureUnit(): number;
|
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|
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/**
|
|
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|
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* bound textures by unit
|
|
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|
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* @ignore
|
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|
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*/
|
|
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|
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boundTextures: any[] | undefined;
|
|
26
|
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/**
|
|
27
|
-
* Units whose texture CONTENT changed since the last upload (a
|
|
28
|
-
* canvas re-bake announced via `CanvasRenderTarget.invalidate`).
|
|
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|
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* Consumed by {@link MaterialBatcher#uploadTexture}, which then
|
|
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|
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* re-uploads INTO the existing texture — with immutable storage a
|
|
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|
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* same-shape re-upload is a pure `texSubImage2D`, so a ticking
|
|
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|
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* Text / gradient re-bake never re-allocates.
|
|
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|
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* @type {Set<number>}
|
|
34
|
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* @ignore
|
|
35
|
-
*/
|
|
36
|
-
dirtyUnits: Set<number> | undefined;
|
|
37
|
-
_onCacheReset: (() => void) | null | undefined;
|
|
38
|
-
/**
|
|
39
|
-
* Drop every cached texture binding after a {@link GPU_TEXTURE_CACHE_RESET}
|
|
40
|
-
* (the shared texture cache reassigned units — our per-unit view is stale).
|
|
41
|
-
* Subclasses that pair extra samplers to units (lit normal maps) override to
|
|
42
|
-
* forget those too; without that they'd assume the extra texture is still
|
|
43
|
-
* resident and skip re-binding it after the reset.
|
|
44
|
-
* @ignore
|
|
45
|
-
*/
|
|
46
|
-
_onTextureCacheReset(): void;
|
|
47
3
|
/**
|
|
48
4
|
* Create a WebGL texture from an image
|
|
49
5
|
* @param {number} unit - Destination texture unit
|
|
@@ -74,52 +30,7 @@ export class MaterialBatcher extends WebGLBatcher {
|
|
|
74
30
|
* @param {number} unit - Texture unit to which the given texture is bound
|
|
75
31
|
*/
|
|
76
32
|
bindTexture2D(texture: WebGLTexture, unit: number, flush?: boolean): void;
|
|
77
|
-
/**
|
|
78
|
-
* unbind the given WebGL texture, forcing it to be reuploaded
|
|
79
|
-
* @param {WebGLTexture} [texture] - a WebGL texture
|
|
80
|
-
* @param {number} [unit] - Texture unit to unbind from
|
|
81
|
-
* @returns {number} unit the unit number that was associated with the given texture
|
|
82
|
-
*/
|
|
83
|
-
/**
|
|
84
|
-
* Announce that the SOURCE content behind `unit` changed (same object,
|
|
85
|
-
* new pixels — a canvas re-bake): the next {@link MaterialBatcher#uploadTexture}
|
|
86
|
-
* for it re-uploads into the existing texture in place instead of
|
|
87
|
-
* discarding it. The allocation-preserving counterpart of
|
|
88
|
-
* {@link MaterialBatcher#unbindTexture2D}.
|
|
89
|
-
* @param {number} unit - the texture unit whose content is stale
|
|
90
|
-
* @ignore
|
|
91
|
-
*/
|
|
92
|
-
markTextureDirty(unit: number): void;
|
|
93
33
|
unbindTexture2D(texture: any, unit: any): any;
|
|
94
|
-
/**
|
|
95
|
-
* Forget whatever texture this batcher believes is bound to `unit`, so the
|
|
96
|
-
* next bind to it re-issues the GL bind. Used when a GL texture unit is
|
|
97
|
-
* clobbered OUTSIDE this batcher's own accounting — e.g.
|
|
98
|
-
* {@link WebGLRenderer#toFrameTexture}, which binds its capture to a scratch
|
|
99
|
-
* unit directly (not via the shared texture cache), so a different batcher's
|
|
100
|
-
* unit cache would otherwise skip a needed re-bind. Subclasses that pair
|
|
101
|
-
* extra samplers to the same unit (lit normal maps) override to drop those
|
|
102
|
-
* too.
|
|
103
|
-
* @param {number} unit - the GL texture unit to invalidate
|
|
104
|
-
* @ignore
|
|
105
|
-
*/
|
|
106
|
-
invalidateUnit(unit: number): void;
|
|
107
|
-
/**
|
|
108
|
-
* @ignore
|
|
109
|
-
* @param {TextureAtlas|TextureResource} texture
|
|
110
|
-
* @param {number} [w] - ignored when the source has its own `width` (the
|
|
111
|
-
* common case); kept for the legacy signature where callers passed a
|
|
112
|
-
* destination size. Forwarded only as a last-resort default.
|
|
113
|
-
* @param {number} [h] - same as `w`.
|
|
114
|
-
* @param {boolean} [force=false]
|
|
115
|
-
* @param {boolean} [flush=true]
|
|
116
|
-
* @param {string} [repeat] - per-use wrap-mode override (a mesh's
|
|
117
|
-
* `textureRepeat`, #1503) — sampled with this wrap without mutating
|
|
118
|
-
* the shared atlas's `repeat`. The texture-unit cache keys by
|
|
119
|
-
* `(source, repeat)`, so each wrap gets its own unit + GL texture.
|
|
120
|
-
* Omit to use `texture.repeat`.
|
|
121
|
-
*/
|
|
122
|
-
uploadTexture(texture: TextureAtlas | TextureResource, w?: number, h?: number, force?: boolean, flush?: boolean, repeat?: string): any;
|
|
123
34
|
}
|
|
124
35
|
import { WebGLBatcher } from "./batcher.js";
|
|
125
36
|
import type { TextureAtlas } from "./../../texture/atlas.js";
|