melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
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  333. package/build/video/texture/noise_texture2d.d.ts +101 -77
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  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
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  343. package/build/video/texture/texture2d.d.ts +0 -11
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  346. package/build/video/utils/autodetect.d.ts.map +1 -1
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  364. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
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  368. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
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  372. package/build/video/webgl/glshader.d.ts.map +1 -1
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  382. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
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  385. package/build/video/webgl/utils/attributes.d.ts +1 -11
  386. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  387. package/build/video/webgl/utils/maxtextures.d.ts +1 -36
  388. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
  389. package/build/video/webgl/utils/precision.d.ts +1 -14
  390. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  391. package/build/video/webgl/utils/program.d.ts +1 -5
  392. package/build/video/webgl/utils/program.d.ts.map +1 -1
  393. package/build/video/webgl/utils/samplercache.d.ts +1 -68
  394. package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
  395. package/build/video/webgl/utils/string.d.ts +1 -21
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  398. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  399. package/build/video/webgl/utils/uniforms.d.ts +1 -25
  400. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  401. package/build/video/webgl/utils/vertexformat.d.ts +1 -26
  402. package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
  403. package/build/video/webgl/webgl_renderer.d.ts +22 -285
  404. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  405. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  406. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  407. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
  408. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  409. package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
  410. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  411. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
  412. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
  413. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  414. package/build/video/webgpu/buffer/arena.d.ts +1 -63
  415. package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
  416. package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
  417. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  418. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  419. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  420. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
  421. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  422. package/build/video/webgpu/effect_binding.d.ts +1 -16
  423. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  424. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
  425. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  427. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  431. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  432. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  433. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  435. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  436. package/build/video/webgpu/texture/store.d.ts +1 -147
  437. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
  439. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  440. package/package.json +5 -4
  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
  447. package/skills/melonjs-loading-assets/SKILL.md +127 -2
  448. package/skills/melonjs-performance/SKILL.md +60 -1
  449. package/skills/melonjs-physics/SKILL.md +78 -0
  450. package/skills/melonjs-renderables/SKILL.md +63 -1
  451. package/skills/melonjs-renderer-backends/SKILL.md +19 -0
  452. package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
  453. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -1 +1 @@
1
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@@ -135,10 +135,6 @@ declare class Pointer extends Bounds {
135
135
  */
136
136
  locked: boolean;
137
137
  bind: (number | null)[];
138
- /**
139
- * @ignore
140
- */
141
- constructor(x?: number, y?: number, w?: number, h?: number);
142
138
  /**
143
139
  * initialize the Pointer object using the given Event Object
144
140
  * @param event - the original Event object
@@ -1 +1 @@
1
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@@ -1,11 +1,5 @@
1
- import type Application from "../application/application.ts";
2
1
  import type { Vector2d } from "../math/vector2d.ts";
3
2
  import Pointer from "./pointer.ts";
4
- /**
5
- * reference to the active application instance
6
- * @ignore
7
- */
8
- export declare let _app: Application;
9
3
  /**
10
4
  * the default target element for pointer events (usually the canvas element in which the game is rendered)
11
5
  */
@@ -1 +1 @@
1
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@@ -1 +1 @@
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@@ -1,5 +1,4 @@
1
1
  /**
2
- * @classdesc
3
2
  * A rig-driven 3D model loaded from an animated glTF/GLB asset. Unlike a static
4
3
  * {@link GLTFScene} (which flattens each node into an independent {@link Mesh}),
5
4
  * a `GLTFModel` keeps the node **hierarchy** intact so a parent transform
@@ -14,14 +13,28 @@
14
13
  * loop, speed, onComplete, next })`. Here `animationspeed` is a **playback
15
14
  * multiplier** (1 = authored speed), not a per-frame delay.
16
15
  *
16
+ * The model is placed like any other renderable: `pos`, `depth` and the
17
+ * transform helpers (`rotate`, `scale`) move the **whole rig**, and compose
18
+ * with whatever the active clip is doing — so a walk cycle plays wherever the
19
+ * character happens to stand.
20
+ *
17
21
  * Instances are created automatically by {@link GLTFScene} when the asset
18
22
  * defines animation channels; you usually obtain one via `level.load(...)`
19
23
  * rather than constructing it directly.
20
24
  * @augments Container
25
+ * @example
26
+ * const boat = new me.GLTFModel(me.loader.getGLTF("boat"), { scale: 30, lit: true });
27
+ * boat.setCurrentAnimation("paddle", { loop: true });
28
+ * app.world.addChild(boat);
29
+ *
30
+ * // ...then drive it like anything else
31
+ * boat.pos.set(steerX, waterLevel);
32
+ * boat.depth = travelled;
33
+ * boat.rotate(lean - lastLean, AXIS_Z);
21
34
  */
22
35
  export default class GLTFModel extends Container {
23
36
  /**
24
- * @param {object} data - the parsed glTF descriptor (`{ graph, animations, bounds, ... }`)
37
+ * @param {import("../../loader/loader.js").GLTFData} data - the parsed glTF descriptor, as returned by {@link loader.getGLTF}
25
38
  * @param {object} [options]
26
39
  * @param {number} [options.scale=1] - pixels per glTF unit (uniform scene scale)
27
40
  * @param {boolean} [options.rightHanded=true] - glTF Y-up → engine Y-down via a rotation (no mirror)
@@ -29,32 +42,13 @@ export default class GLTFModel extends Container {
29
42
  * @param {boolean} [options.castGroundShadow] - give the parts a ground shadow; omit to inherit the application setting
30
43
  * @param {number} [options.shadowGroundY] - world Y of the floor those shadows land on
31
44
  */
32
- constructor(data: object, options?: {
45
+ constructor(data: import("../../loader/loader.js").GLTFData, options?: {
33
46
  scale?: number | undefined;
34
47
  rightHanded?: boolean | undefined;
35
48
  lit?: boolean | undefined;
36
49
  castGroundShadow?: boolean | undefined;
37
50
  shadowGroundY?: number | undefined;
38
51
  });
39
- _zSign: number;
40
- /** the node hierarchy keyed by glTF node index @ignore */
41
- _nodes: any;
42
- /** root node indices @ignore */
43
- _roots: any;
44
- /** glTF node index → its part Mesh instances (one per primitive) @ignore */
45
- _meshByNode: {};
46
- /** glTF node index → cached rest (bind-pose) local matrix @ignore */
47
- _restMatrix: {};
48
- /**
49
- * glTF node index → its world matrix, a persistent 16-element buffer
50
- * recomputed in place every pose (a child reads its parent's buffer
51
- * during the DFS, so each node needs its own). Preallocated here so the
52
- * per-frame pose path allocates nothing.
53
- * @ignore
54
- */
55
- _world: {};
56
- /** name → clip `{ name, duration, channelsByNode, animatedNodes }` @ignore */
57
- anim: {};
58
52
  /**
59
53
  * playback multiplier for the current animation (1 = authored speed).
60
54
  * @type {number}
@@ -67,21 +61,6 @@ export default class GLTFModel extends Container {
67
61
  * @default false
68
62
  */
69
63
  animationpause: boolean;
70
- /**
71
- * a callback fired each time the current animation completes a cycle.
72
- * @type {Function}
73
- * @default undefined
74
- */
75
- /** @ignore */
76
- current: {
77
- name: undefined;
78
- time: number;
79
- length: number;
80
- };
81
- /** loop-completion callback (built from the options) @ignore */
82
- resetAnim: (() => unknown) | (() => false | undefined) | (() => boolean) | (() => void) | undefined;
83
- /** set when a `loop:false` clip has finished its single cycle @ignore */
84
- _animDone: boolean;
85
64
  /**
86
65
  * the names of every animation clip defined by the source asset.
87
66
  * @returns {string[]}
@@ -101,7 +80,7 @@ export default class GLTFModel extends Container {
101
80
  * another clip when this one ends, a `function` legacy completion callback
102
81
  * (return `false` to hold the final pose), or an options object.
103
82
  * @param {string} name - animation clip id (see {@link GLTFModel#getAnimationNames})
104
- * @param {string|Function|AnimationOptions} [options] - loop / chain / completion behavior
83
+ * @param {AnimationOptionsInput} [options] - loop / chain / completion behavior
105
84
  * @param {boolean} [preserveTime=false] - keep the current playback time instead of restarting at 0
106
85
  * @returns {GLTFModel} this, for chaining
107
86
  * @example
@@ -111,14 +90,14 @@ export default class GLTFModel extends Container {
111
90
  * model.setCurrentAnimation("walk", { speed: 2 }); // twice as fast
112
91
  * model.setCurrentAnimation("emote-yes", () => spawnFx()); // legacy callback
113
92
  */
114
- setCurrentAnimation(name: string, options?: string | Function | AnimationOptions, preserveTime?: boolean): GLTFModel;
93
+ setCurrentAnimation(name: string, options?: AnimationOptionsInput, preserveTime?: boolean): GLTFModel;
115
94
  /**
116
95
  * Play an animation clip, or resume the current one. A shorthand for
117
96
  * {@link GLTFModel#setCurrentAnimation}: call with a clip name to switch to
118
97
  * (and start) it, or with no argument to resume after {@link GLTFModel#pause}.
119
98
  * Always clears the paused state.
120
99
  * @param {string} [name] - clip id to play; omit to just resume
121
- * @param {string|Function|AnimationOptions} [options] - loop / chain / completion behavior (see {@link GLTFModel#setCurrentAnimation})
100
+ * @param {AnimationOptionsInput} [options] - loop / chain / completion behavior (see {@link GLTFModel#setCurrentAnimation})
122
101
  * @returns {GLTFModel} this, for chaining
123
102
  * @example
124
103
  * model.play("walk"); // switch to + play "walk"
@@ -126,7 +105,7 @@ export default class GLTFModel extends Container {
126
105
  * model.pause();
127
106
  * model.play(); // resume
128
107
  */
129
- play(name?: string, options?: string | Function | AnimationOptions): GLTFModel;
108
+ play(name?: string, options?: AnimationOptionsInput): GLTFModel;
130
109
  /**
131
110
  * Pause the current animation, freezing it at its current pose. Resume with
132
111
  * {@link GLTFModel#play}.
@@ -142,52 +121,35 @@ export default class GLTFModel extends Container {
142
121
  */
143
122
  stop(): GLTFModel;
144
123
  /**
145
- * Sample the active clip (if any) and propagate world transforms down the
146
- * node tree, writing each part mesh's placement. Nodes the current clip does
147
- * not animate use their cached rest matrix.
148
- * @ignore
124
+ * {@link Container#draw} translates the renderer by `pos` so children draw
125
+ * in container-local space. This rig's children are already in world space,
126
+ * so that translation is undone here rather than doubling the placement.
127
+ * Paired with `autoTransform = false`, which suppresses the matching
128
+ * rotation fold.
129
+ * @param {CanvasRenderer|WebGLRenderer} renderer - a renderer instance
130
+ * @param {Camera2d} [viewport] - the camera rendering this frame
149
131
  */
132
+ draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Camera2d): void;
150
133
  /**
151
- * Whether this model is still alive.
134
+ * Where this model is, as a 2D box — what culling, picking and the physics
135
+ * broadphase all read.
152
136
  *
153
- * `update()` hands control to user code — `onended`, and the completion
154
- * callback behind `resetAnim` — and then poses the hierarchy. A callback
155
- * that removed the model (a death animation removing its own model is the
156
- * obvious case) has had `Renderable.destroy()` run, which releases `pos` to
157
- * the pool and leaves it undefined on every part. `_pose()` writes
158
- * `mesh.pos`, so it must not run on a torn-down model.
137
+ * A `Container` has no dimensions of its own, and one left that way reports
138
+ * an EMPTY bounds: a model claiming to be nowhere, which the broadphase
139
+ * cannot place. A rig's size is known at load from the glTF scene AABB, so
140
+ * this is a placement of a measurement taken once in the constructor rather
141
+ * than a walk of the parts — `Container#updateBounds` with
142
+ * `enableChildBoundsUpdate` would re-measure the whole rig on every call,
143
+ * and that flag is for a group whose extent really is its members' union.
159
144
  *
160
- * `pos` and not `ancestor`: a model that was never added to a container is
161
- * perfectly poseable, and several callers do exactly that.
162
- * @ignore
163
- * @returns {boolean} true while the model can still be posed
164
- */
165
- _isLive(): boolean;
166
- _pose(): void;
167
- /**
168
- * DFS one node: compose its local matrix, multiply by the parent world,
169
- * apply to its meshes, recurse into children.
170
- * @ignore
171
- */
172
- _visit(idx: any, parentWorld: any, clip: any, t: any): void;
173
- /**
174
- * The node's local matrix: sampled TRS when the active clip animates it
175
- * (starting from the rest pose, overriding only the animated components),
176
- * otherwise the cached rest matrix.
177
- * @returns {number[]} 16-element column-major matrix
178
- * @ignore
179
- */
180
- _localMatrix(idx: any, clip: any, t: any): number[];
181
- /**
182
- * Split a node's world matrix into the renderable placement a {@link Mesh}'s
183
- * Camera3d path expects: the translation (scaled, Y/Z-bridged) becomes
184
- * `pos`/`depth`, the rotation+scale becomes `currentTransform` (translation
185
- * zeroed). Mirrors the static {@link GLTFScene} center-split, recomputed per
186
- * frame.
187
- * @ignore
145
+ * The box is the model's bounding SPHERE squared off, so a turned model
146
+ * still reports something that contains it. Generous bounds only cost
147
+ * broadphase pruning; tight ones lose contacts.
148
+ * @param {boolean} [absolute=true] - in world rather than local coordinates
149
+ * @returns {Bounds} this model's bounding box
188
150
  */
189
- _applyWorldToMesh(mesh: any, world: any): void;
151
+ updateBounds(absolute?: boolean): Bounds;
190
152
  }
191
153
  import Container from "../../renderable/container.js";
192
- import type { AnimationOptions } from "../../renderable/animation.ts";
154
+ import type { AnimationOptionsInput } from "../../renderable/animation.ts";
193
155
  //# sourceMappingURL=GLTFModel.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AA0DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;OAQG;IACH,kBARW,OAAO,wBAAwB,EAAE,QAAQ,YAEjD;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;KACxC,EAsRA;IAzQA;;;OAGG;IACH,eAAoD;IA0CpD;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,gBAAqB;IACrB;;;;OAIG;IACH,gBAAqB;IACrB;;;;;;;OAOG;IACH,WAAgB;IAahB;;;;;;;;;;;;OAYG;IACH,gBAAkC;IAClC;;;OAGG;IACH,iBAAwD;IAExD;;;OAGG;IACH,iBAAyD;IAqFzD;;;;OAIG;IACH,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH;;;OAGG;IACH;;;;MAAsD;IACtD;;;;OAIG;IACH,oGAA0B;IAC1B;;;;OAIG;IACH,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,qBAAqB,iBACrB,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,qBAAqB,GACnB,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;;OAMG;IACH;;;;;;;;;;;;;;;OAeG;IACH,WAFa,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,wBAHW,OAAO,GACL,MAAM,CAgBlB;IAED;;;OAGG;IACH,cAOC;IAED;;;;;;;;;;;;;;OAcG;IACH,eAJa,MAAM,EAAE,CA4BpB;IAED;;;;;OAKG;IACH,4DAqBC;IAED;;;;;;;OAOG;IACH,2CAJa,MAAM,EAAE,CAyCpB;IAED;;;;;;;;OAQG;IACH,+CASC;CACD;sBAvxBqB,+BAA+B;2CAUX,+BAA+B"}
@@ -1,27 +1,5 @@
1
+
1
2
  /**
2
- * Fill an {@link InstancedMesh}'s records from an
3
- * `EXT_mesh_gpu_instancing` node's per-instance TRS arrays.
4
- *
5
- * The records are written in the node's own (glTF, Y-up, right-handed)
6
- * space, **verbatim** — no scene scale, no axis bridge. That is not a
7
- * simplification but the consequence of where the instance transform sits
8
- * in the chain the shader evaluates:
9
- *
10
- * clip = projection × view × model(group) × instance × vertex
11
- *
12
- * The group's model matrix already carries the scene scale and the Y/Z
13
- * bridge, and it is applied AFTER the instance transform — so an instance
14
- * expressed in the same space as the vertices comes out placed correctly.
15
- * Pre-scaling or pre-bridging the records here applies both twice (which
16
- * put the first version of this forest 26× too far out, and well outside
17
- * the far plane).
18
- * @param {InstancedMesh} mesh - the mesh to fill
19
- * @param {object} instances - `{count, translation, rotation, scale}`
20
- * @ignore
21
- */
22
- export function fillInstances(mesh: InstancedMesh, instances: object): void;
23
- /**
24
- * @classdesc
25
3
  * A loadable 3D scene parsed from a glTF / GLB asset. Instances are created
26
4
  * and registered with the {@link level} director (usually automatically by
27
5
  * the preloader), so a glTF scene loads with the same one-call ergonomics as
@@ -106,27 +84,6 @@ export default class GLTFScene {
106
84
  castGroundShadow?: boolean | undefined;
107
85
  shadowGroundY?: number | undefined;
108
86
  }): void;
109
- /**
110
- * Add the scene's authored lights — directional, point and spot — (plus a soft ambient fill) to
111
- * the world as {@link Light3d} renderables, so the meshes are lit by the
112
- * same sun set up in the authoring tool (Blender etc.). Shared by the static
113
- * and animated paths. The lights are ordinary world children — the level
114
- * director's `container.reset()` removes them on the next load, exactly like
115
- * {@link Light2d}, so there's nothing to track or tear down here.
116
- * @param {Container} container - the target container the lights are added to
117
- * @param {number} zSign - the Y-up→Y-down Z bridge sign (rightHanded → -1)
118
- * @param {number} scale - the scene's world scale (positions/ranges follow it)
119
- * @param {object} options - the `addTo` options (`lights` toggle)
120
- * @ignore
121
- */
122
- _addLights(container: Container, zSign: number, scale: number, options: object): void;
123
- /**
124
- * Director cleanup hook (parity with `TMXTileMap.destroy`). Nothing to do —
125
- * the meshes and lights are ordinary world children, removed by the
126
- * director's `container.reset()` on the next load.
127
- * @ignore
128
- */
129
- destroy(): void;
130
87
  }
131
88
  import InstancedMesh from "../../renderable/instanced_mesh.js";
132
89
  //# sourceMappingURL=GLTFScene.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAuWA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,oCAJW,aAAa,aACb,MAAM,QAwChB;AAvZD;;;;;;;;;;GAUG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;OAYG;IACH,sBANW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAqEhB;IAED;;;;;OAKG;IACH,gBAAY;CACZ;0BAjWyB,oCAAoC"}
1
+ {"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAwWA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCALW,aAAa,aACb,MAAM,QAyChB;AAzZD;;;;;;;;;GASG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;;OAaG;IACH,sBAPW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAsEhB;IAED;;;;;;OAMG;IACH,gBAAY;CACZ;0BAlWyB,oCAAoC"}
@@ -1,49 +1,2 @@
1
- /**
2
- * Locate the keyframe interval for time `t` in the (ascending) `times` array.
3
- * Clamps to the endpoints — glTF animations do not extrapolate beyond their
4
- * first/last keyframe. Returns the bracketing indices and the 0..1 blend factor.
5
- *
6
- * The returned object is **reused** across calls (read/copy its fields
7
- * immediately; don't retain the reference).
8
- * @param {ArrayLike<number>} times - keyframe times, ascending
9
- * @param {number} t - sample time (same units as `times`, i.e. seconds)
10
- * @returns {{ i0: number, i1: number, alpha: number }} reused result object
11
- * @ignore
12
- */
13
- export function findKeyframe(times: ArrayLike<number>, t: number): {
14
- i0: number;
15
- i1: number;
16
- alpha: number;
17
- };
18
- /**
19
- * Spherical-linear interpolation between two quaternions stored in `values` at
20
- * component offsets `o0` and `o1`. Picks the shortest arc (sign-flips the second
21
- * quaternion when the dot is negative) and falls back to normalized-lerp for
22
- * nearly-parallel inputs (where `sin(theta)` underflows). Result is normalized.
23
- * @param {ArrayLike<number>} values - flat quaternion buffer (xyzw per key)
24
- * @param {number} o0 - offset of the first quaternion
25
- * @param {number} o1 - offset of the second quaternion
26
- * @param {number} t - blend factor 0..1
27
- * @param {number[]} out - 4-element [x,y,z,w] result
28
- * @ignore
29
- */
30
- export function slerpQuat(values: ArrayLike<number>, o0: number, o1: number, t: number, out: number[]): number[];
31
- /**
32
- * Sample one animation channel at time `t`, writing `channel.stride` components
33
- * into `out`. Rotation channels (stride 4) use {@link slerpQuat}; translation /
34
- * scale (stride 3) use component-wise linear interpolation. `STEP` holds the
35
- * lower keyframe; `CUBICSPLINE` uses the keyframe value (its tangents are
36
- * ignored — a deliberate Tier-1 approximation, not full spline evaluation).
37
- * @param {{times: ArrayLike<number>, values: ArrayLike<number>, stride: number, interpolation: string}} channel
38
- * @param {number} t - sample time in seconds
39
- * @param {number[]} out - destination, at least `channel.stride` long
40
- * @returns {number[]} `out`
41
- * @ignore
42
- */
43
- export function sampleChannel(channel: {
44
- times: ArrayLike<number>;
45
- values: ArrayLike<number>;
46
- stride: number;
47
- interpolation: string;
48
- }, t: number, out: number[]): number[];
1
+
49
2
  //# sourceMappingURL=gltf_sampler.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"AAiBA;;;;;;;;;;;GAWG;AACH,oCALW,SAAS,CAAC,MAAM,CAAC,KACjB,MAAM,GACJ;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAkCrD;AAED;;;;;;;;;;;GAWG;AACH,kCAPW,SAAS,CAAC,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,YA+ClB;AAED;;;;;;;;;;;GAWG;AACH,uCANW;IAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,KAC5F,MAAM,OACN,MAAM,EAAE,GACN,MAAM,EAAE,CAwBpB"}
1
+ {"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;GAYG;AACH,oCANW,SAAS,CAAC,MAAM,CAAC,KACjB,MAAM,GACJ;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAmCrD;AAED;;;;;;;;;;;;GAYG;AACH,kCARW,SAAS,CAAC,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,YAgDlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAPW;IAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,KAC5F,MAAM,OACN,MAAM,EAAE,GACN,MAAM,EAAE,CAyBpB"}