melonjs 20.3.0 → 20.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts +7 -2
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/audio/types.d.ts +22 -0
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +28 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +110 -82
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +7 -13
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +5 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +3697 -563
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +44 -82
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +20 -63
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +146 -37
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +21 -13
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +27 -60
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +55 -108
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +257 -231
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +18 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +12 -97
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +32 -21
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +75 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +5 -50
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +1 -13
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts +44 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/mesh_splice.d.ts +2 -0
- package/build/video/effects/mesh_splice.d.ts.map +1 -0
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -241
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +15 -77
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +101 -77
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +7 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +453 -5
- package/skills/melonjs-3d-assets/SKILL.md +164 -6
- package/skills/melonjs-audio/SKILL.md +38 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
- package/skills/melonjs-loading-assets/SKILL.md +127 -2
- package/skills/melonjs-performance/SKILL.md +60 -1
- package/skills/melonjs-physics/SKILL.md +78 -0
- package/skills/melonjs-renderables/SKILL.md +63 -1
- package/skills/melonjs-renderer-backends/SKILL.md +19 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +131 -117
|
@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AAWA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;
|
|
1
|
+
{"version":3,"file":"gamepad.d.ts","sourceRoot":"","sources":["../../src/input/gamepad.ts"],"names":[],"mappings":"AAWA,UAAU,cAAc;IACvB,IAAI,EAAE,MAAM,EAAE,CAAC;IACf,OAAO,EAAE,MAAM,EAAE,CAAC;IAClB,MAAM,EAAE,MAAM,EAAE,CAAC;IACjB,YAAY,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,MAAM,CAAC;CACtE;AAsVD;;GAEG;AACH,eAAO,MAAM,OAAO;IACnB;;;;;;;;OAQG;;;;;;;;;;;IAYH;;;;;;;;;;;OAWG;;;;;;;;;;;;;;;;;;;;;;;;;;CA0BM,CAAC;AAEX;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,WAAW,CAC1B,KAAK,EAAE,MAAM,EACb,MAAM,EAAE;IAAE,IAAI,EAAE,SAAS,GAAG,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,SAAS,CAAC,EAAE,MAAM,CAAA;CAAE,EACtE,OAAO,EAAE,MAAM,GACb,IAAI,CAuDN;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAKjE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAEtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,eAAO,MAAM,iBAAiB,EAAE,CAC/B,EAAE,EAAE,MAAM,EACV,OAAO,EAAE,OAAO,CAAC,cAAc,CAAC,KAC5B,IAAiB,CAAC"}
|
package/build/input/pointer.d.ts
CHANGED
|
@@ -135,10 +135,6 @@ declare class Pointer extends Bounds {
|
|
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135
135
|
*/
|
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136
136
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locked: boolean;
|
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137
137
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bind: (number | null)[];
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-
/**
|
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139
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-
* @ignore
|
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140
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-
*/
|
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141
|
-
constructor(x?: number, y?: number, w?: number, h?: number);
|
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142
138
|
/**
|
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143
139
|
* initialize the Pointer object using the given Event Object
|
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144
140
|
* @param event - the original Event object
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pointer.d.ts","sourceRoot":"","sources":["../../src/input/pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;
|
|
1
|
+
{"version":3,"file":"pointer.d.ts","sourceRoot":"","sources":["../../src/input/pointer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAWhD;;GAEG;AACH,cAAM,OAAQ,SAAQ,MAAM;IAC3B;;OAEG;IACH,IAAI,EAAE,MAAM,CAAC;IAEb;;OAEG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;OAEG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;;;OAKG;IACH,KAAK,EAAE,YAAY,GAAG,UAAU,GAAG,UAAU,GAAG,SAAS,CAAC;IAE1D;;;OAGG;IACM,IAAI,EAAE,MAAM,CAAM;IAE3B;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,SAAS,EAAE,OAAO,CAAC;IAEnB;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,OAAO,EAAE,MAAM,CAAC;IAEhB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,SAAS,EAAE,MAAM,CAAC;IAElB;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,MAAM,EAAE,MAAM,CAAC;IAEf;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;;OAGG;IACH,KAAK,EAAE,MAAM,CAAC;IAEd;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,WAAW,EAAE,MAAM,CAAC;IAEpB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;OAEG;IACH,UAAU,EAAE,MAAM,CAAC;IAEnB;;;OAGG;IACH,SAAS,EAAE,MAAM,GAAG,SAAS,CAAC;IAE9B;;OAEG;IACH,YAAY,EAAE,OAAO,CAAC;IAEtB;;OAEG;IACH,MAAM,EAAE,OAAO,CAAC;IAGhB,IAAI,EAAE,CAAC,MAAM,GAAG,IAAI,CAAC,EAAE,CAAC;IA+CxB;;;;;;;;OAQG;IACH,QAAQ,CACP,KAAK,EAAE,KAAK,EACZ,KAAK,GAAE,MAAU,EACjB,KAAK,GAAE,MAAU,EACjB,OAAO,GAAE,MAAU,EACnB,OAAO,GAAE,MAAU,EACnB,SAAS,GAAE,MAAU,GACnB,IAAI;CAqEP;AAED,eAAe,OAAO,CAAC"}
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@@ -1,11 +1,5 @@
|
|
|
1
|
-
import type Application from "../application/application.ts";
|
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2
1
|
import type { Vector2d } from "../math/vector2d.ts";
|
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3
2
|
import Pointer from "./pointer.ts";
|
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4
|
-
/**
|
|
5
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-
* reference to the active application instance
|
|
6
|
-
* @ignore
|
|
7
|
-
*/
|
|
8
|
-
export declare let _app: Application;
|
|
9
3
|
/**
|
|
10
4
|
* the default target element for pointer events (usually the canvas element in which the game is rendered)
|
|
11
5
|
*/
|
|
@@ -1 +1 @@
|
|
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1
|
-
{"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"pointerevent.d.ts","sourceRoot":"","sources":["../../src/input/pointerevent.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,qBAAqB,CAAC;AAepD,OAAO,OAAO,MAAM,cAAc,CAAC;AA6kBnC;;GAEG;AACH,eAAO,IAAI,kBAAkB,EAAE,WAAW,GAAG,IAAW,CAAC;AAEzD;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,OAAiC,CAAC;AAExD;;GAEG;AACH,eAAO,IAAI,MAAM,EAAE,OAAe,CAAC;AAEnC;;;;GAIG;AACH,eAAO,IAAI,kBAAkB,EAAE,MAAM,GAAG,SAAS,CAAC;AAElD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAEzC;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAY1E;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAC7B,OAAO,EAAE,iBAAiB,EAC1B,KAAK,CAAC,EAAE,MAAM,GACZ,IAAI,CAEN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,WAAW,CAAC,GAAG,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,CAanD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAGnD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AACH,wBAAgB,oBAAoB,CACnC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC5C,IAAI,CAsCN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CAClC,SAAS,EAAE,MAAM,EACjB,MAAM,EAAE,GAAG,EACX,QAAQ,CAAC,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,IAAI,GAC7C,IAAI,CAiCN;AAED;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,GAAG,GAAG,IAAI,CAMzD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAO5C;AAED;;;GAGG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAMzC"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"deprecated.d.ts","sourceRoot":"","sources":["../../src/lang/deprecated.js"],"names":[],"mappings":"AAsJA;;;;;;;;GAQG;AACH,4CAHW,OAAO,QAsBjB;AAED;;;;;;GAMG;AACH,uCAeC;AA5LD;;;GAGG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,cAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAIA;CACD;AA0BD;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;AAED;;;GAGG;AACH;IACC,0BAA0B;IAC1B,qBADY,GAAG,EAAE,EAIhB;CACD;;+BA1F8B,6CAA6C;6BAC/C,oCAAoC;6BACpC,8CAA8C;wBACnD,yCAAyC"}
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
/**
|
|
2
|
-
* @classdesc
|
|
3
2
|
* A rig-driven 3D model loaded from an animated glTF/GLB asset. Unlike a static
|
|
4
3
|
* {@link GLTFScene} (which flattens each node into an independent {@link Mesh}),
|
|
5
4
|
* a `GLTFModel` keeps the node **hierarchy** intact so a parent transform
|
|
@@ -14,14 +13,28 @@
|
|
|
14
13
|
* loop, speed, onComplete, next })`. Here `animationspeed` is a **playback
|
|
15
14
|
* multiplier** (1 = authored speed), not a per-frame delay.
|
|
16
15
|
*
|
|
16
|
+
* The model is placed like any other renderable: `pos`, `depth` and the
|
|
17
|
+
* transform helpers (`rotate`, `scale`) move the **whole rig**, and compose
|
|
18
|
+
* with whatever the active clip is doing — so a walk cycle plays wherever the
|
|
19
|
+
* character happens to stand.
|
|
20
|
+
*
|
|
17
21
|
* Instances are created automatically by {@link GLTFScene} when the asset
|
|
18
22
|
* defines animation channels; you usually obtain one via `level.load(...)`
|
|
19
23
|
* rather than constructing it directly.
|
|
20
24
|
* @augments Container
|
|
25
|
+
* @example
|
|
26
|
+
* const boat = new me.GLTFModel(me.loader.getGLTF("boat"), { scale: 30, lit: true });
|
|
27
|
+
* boat.setCurrentAnimation("paddle", { loop: true });
|
|
28
|
+
* app.world.addChild(boat);
|
|
29
|
+
*
|
|
30
|
+
* // ...then drive it like anything else
|
|
31
|
+
* boat.pos.set(steerX, waterLevel);
|
|
32
|
+
* boat.depth = travelled;
|
|
33
|
+
* boat.rotate(lean - lastLean, AXIS_Z);
|
|
21
34
|
*/
|
|
22
35
|
export default class GLTFModel extends Container {
|
|
23
36
|
/**
|
|
24
|
-
* @param {
|
|
37
|
+
* @param {import("../../loader/loader.js").GLTFData} data - the parsed glTF descriptor, as returned by {@link loader.getGLTF}
|
|
25
38
|
* @param {object} [options]
|
|
26
39
|
* @param {number} [options.scale=1] - pixels per glTF unit (uniform scene scale)
|
|
27
40
|
* @param {boolean} [options.rightHanded=true] - glTF Y-up → engine Y-down via a rotation (no mirror)
|
|
@@ -29,32 +42,13 @@ export default class GLTFModel extends Container {
|
|
|
29
42
|
* @param {boolean} [options.castGroundShadow] - give the parts a ground shadow; omit to inherit the application setting
|
|
30
43
|
* @param {number} [options.shadowGroundY] - world Y of the floor those shadows land on
|
|
31
44
|
*/
|
|
32
|
-
constructor(data:
|
|
45
|
+
constructor(data: import("../../loader/loader.js").GLTFData, options?: {
|
|
33
46
|
scale?: number | undefined;
|
|
34
47
|
rightHanded?: boolean | undefined;
|
|
35
48
|
lit?: boolean | undefined;
|
|
36
49
|
castGroundShadow?: boolean | undefined;
|
|
37
50
|
shadowGroundY?: number | undefined;
|
|
38
51
|
});
|
|
39
|
-
_zSign: number;
|
|
40
|
-
/** the node hierarchy keyed by glTF node index @ignore */
|
|
41
|
-
_nodes: any;
|
|
42
|
-
/** root node indices @ignore */
|
|
43
|
-
_roots: any;
|
|
44
|
-
/** glTF node index → its part Mesh instances (one per primitive) @ignore */
|
|
45
|
-
_meshByNode: {};
|
|
46
|
-
/** glTF node index → cached rest (bind-pose) local matrix @ignore */
|
|
47
|
-
_restMatrix: {};
|
|
48
|
-
/**
|
|
49
|
-
* glTF node index → its world matrix, a persistent 16-element buffer
|
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*/
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stop(): GLTFModel;
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/**
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*
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*
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* so that translation is undone here rather than doubling the placement.
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*/
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draw(renderer: CanvasRenderer | WebGLRenderer, viewport?: Camera2d): void;
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*
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* Where this model is, as a 2D box — what culling, picking and the physics
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* broadphase all read.
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*
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* `
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*
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*
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*
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*
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* `
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* A `Container` has no dimensions of its own, and one left that way reports
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* an EMPTY bounds: a model claiming to be nowhere, which the broadphase
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* cannot place. A rig's size is known at load from the glTF scene AABB, so
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* this is a placement of a measurement taken once in the constructor rather
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* than a walk of the parts — `Container#updateBounds` with
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* `enableChildBoundsUpdate` would re-measure the whole rig on every call,
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* and that flag is for a group whose extent really is its members' union.
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*
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*
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*
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*
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* @
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|
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_isLive(): boolean;
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_pose(): void;
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|
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/**
|
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* DFS one node: compose its local matrix, multiply by the parent world,
|
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* apply to its meshes, recurse into children.
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* @ignore
|
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*/
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|
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_visit(idx: any, parentWorld: any, clip: any, t: any): void;
|
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|
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/**
|
|
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|
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* The node's local matrix: sampled TRS when the active clip animates it
|
|
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|
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* (starting from the rest pose, overriding only the animated components),
|
|
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|
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* otherwise the cached rest matrix.
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|
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* @returns {number[]} 16-element column-major matrix
|
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|
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* @ignore
|
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|
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*/
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|
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_localMatrix(idx: any, clip: any, t: any): number[];
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|
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/**
|
|
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|
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* Split a node's world matrix into the renderable placement a {@link Mesh}'s
|
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|
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* Camera3d path expects: the translation (scaled, Y/Z-bridged) becomes
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|
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* `pos`/`depth`, the rotation+scale becomes `currentTransform` (translation
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|
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* zeroed). Mirrors the static {@link GLTFScene} center-split, recomputed per
|
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|
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* frame.
|
|
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|
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* @ignore
|
|
145
|
+
* The box is the model's bounding SPHERE squared off, so a turned model
|
|
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|
+
* still reports something that contains it. Generous bounds only cost
|
|
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|
+
* broadphase pruning; tight ones lose contacts.
|
|
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|
+
* @param {boolean} [absolute=true] - in world rather than local coordinates
|
|
149
|
+
* @returns {Bounds} this model's bounding box
|
|
188
150
|
*/
|
|
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|
-
|
|
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|
+
updateBounds(absolute?: boolean): Bounds;
|
|
190
152
|
}
|
|
191
153
|
import Container from "../../renderable/container.js";
|
|
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|
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import type {
|
|
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|
+
import type { AnimationOptionsInput } from "../../renderable/animation.ts";
|
|
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155
|
//# sourceMappingURL=GLTFModel.d.ts.map
|
|
@@ -1 +1 @@
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|
|
1
|
-
{"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GLTFModel.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFModel.js"],"names":[],"mappings":"AA0DA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH;IACC;;;;;;;;OAQG;IACH,kBARW,OAAO,wBAAwB,EAAE,QAAQ,YAEjD;QAAyB,KAAK;QACJ,WAAW;QACX,GAAG;QACH,gBAAgB;QACjB,aAAa;KACxC,EAsRA;IAzQA;;;OAGG;IACH,eAAoD;IA0CpD;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,YAA8B;IAC9B;;;;OAIG;IACH,gBAAqB;IACrB;;;;OAIG;IACH,gBAAqB;IACrB;;;;;;;OAOG;IACH,WAAgB;IAahB;;;;;;;;;;;;OAYG;IACH,gBAAkC;IAClC;;;OAGG;IACH,iBAAwD;IAExD;;;OAGG;IACH,iBAAyD;IAqFzD;;;;OAIG;IACH,SAAc;IAiBd;;;;OAIG;IACH,gBAHU,MAAM,CAGO;IAEvB;;;;OAIG;IACH,gBAHU,OAAO,CAGU;IAE3B;;;;OAIG;IAIH;;;OAGG;IACH;;;;MAAsD;IACtD;;;;OAIG;IACH,oGAA0B;IAC1B;;;;OAIG;IACH,mBAAsB;IAOvB;;;;;OAKG;IACH,qBAJa,MAAM,EAAE,CAMpB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;;;;;;;;;OAeG;IACH,0BAXW,MAAM,YACN,qBAAqB,iBACrB,OAAO,GACL,SAAS,CAgErB;IAED;;;;;;;;;;;;;OAaG;IACH,YATW,MAAM,YACN,qBAAqB,GACnB,SAAS,CAarB;IAED;;;;OAIG;IACH,SAFa,SAAS,CAKrB;IAED;;;;;;OAMG;IACH,QAFa,SAAS,CAarB;IAkDD;;;;;;OAMG;IACH;;;;;;;;;;;;;;;OAeG;IACH,WAFa,OAAO,CAInB;IAED;;;;;;;;OAQG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAKlB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,wBAHW,OAAO,GACL,MAAM,CAgBlB;IAED;;;OAGG;IACH,cAOC;IAED;;;;;;;;;;;;;;OAcG;IACH,eAJa,MAAM,EAAE,CA4BpB;IAED;;;;;OAKG;IACH,4DAqBC;IAED;;;;;;;OAOG;IACH,2CAJa,MAAM,EAAE,CAyCpB;IAED;;;;;;;;OAQG;IACH,+CASC;CACD;sBAvxBqB,+BAA+B;2CAUX,+BAA+B"}
|
|
@@ -1,27 +1,5 @@
|
|
|
1
|
+
|
|
1
2
|
/**
|
|
2
|
-
* Fill an {@link InstancedMesh}'s records from an
|
|
3
|
-
* `EXT_mesh_gpu_instancing` node's per-instance TRS arrays.
|
|
4
|
-
*
|
|
5
|
-
* The records are written in the node's own (glTF, Y-up, right-handed)
|
|
6
|
-
* space, **verbatim** — no scene scale, no axis bridge. That is not a
|
|
7
|
-
* simplification but the consequence of where the instance transform sits
|
|
8
|
-
* in the chain the shader evaluates:
|
|
9
|
-
*
|
|
10
|
-
* clip = projection × view × model(group) × instance × vertex
|
|
11
|
-
*
|
|
12
|
-
* The group's model matrix already carries the scene scale and the Y/Z
|
|
13
|
-
* bridge, and it is applied AFTER the instance transform — so an instance
|
|
14
|
-
* expressed in the same space as the vertices comes out placed correctly.
|
|
15
|
-
* Pre-scaling or pre-bridging the records here applies both twice (which
|
|
16
|
-
* put the first version of this forest 26× too far out, and well outside
|
|
17
|
-
* the far plane).
|
|
18
|
-
* @param {InstancedMesh} mesh - the mesh to fill
|
|
19
|
-
* @param {object} instances - `{count, translation, rotation, scale}`
|
|
20
|
-
* @ignore
|
|
21
|
-
*/
|
|
22
|
-
export function fillInstances(mesh: InstancedMesh, instances: object): void;
|
|
23
|
-
/**
|
|
24
|
-
* @classdesc
|
|
25
3
|
* A loadable 3D scene parsed from a glTF / GLB asset. Instances are created
|
|
26
4
|
* and registered with the {@link level} director (usually automatically by
|
|
27
5
|
* the preloader), so a glTF scene loads with the same one-call ergonomics as
|
|
@@ -106,27 +84,6 @@ export default class GLTFScene {
|
|
|
106
84
|
castGroundShadow?: boolean | undefined;
|
|
107
85
|
shadowGroundY?: number | undefined;
|
|
108
86
|
}): void;
|
|
109
|
-
/**
|
|
110
|
-
* Add the scene's authored lights — directional, point and spot — (plus a soft ambient fill) to
|
|
111
|
-
* the world as {@link Light3d} renderables, so the meshes are lit by the
|
|
112
|
-
* same sun set up in the authoring tool (Blender etc.). Shared by the static
|
|
113
|
-
* and animated paths. The lights are ordinary world children — the level
|
|
114
|
-
* director's `container.reset()` removes them on the next load, exactly like
|
|
115
|
-
* {@link Light2d}, so there's nothing to track or tear down here.
|
|
116
|
-
* @param {Container} container - the target container the lights are added to
|
|
117
|
-
* @param {number} zSign - the Y-up→Y-down Z bridge sign (rightHanded → -1)
|
|
118
|
-
* @param {number} scale - the scene's world scale (positions/ranges follow it)
|
|
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|
-
* @param {object} options - the `addTo` options (`lights` toggle)
|
|
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|
-
* @ignore
|
|
121
|
-
*/
|
|
122
|
-
_addLights(container: Container, zSign: number, scale: number, options: object): void;
|
|
123
|
-
/**
|
|
124
|
-
* Director cleanup hook (parity with `TMXTileMap.destroy`). Nothing to do —
|
|
125
|
-
* the meshes and lights are ordinary world children, removed by the
|
|
126
|
-
* director's `container.reset()` on the next load.
|
|
127
|
-
* @ignore
|
|
128
|
-
*/
|
|
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|
-
destroy(): void;
|
|
130
87
|
}
|
|
131
88
|
import InstancedMesh from "../../renderable/instanced_mesh.js";
|
|
132
89
|
//# sourceMappingURL=GLTFScene.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"GLTFScene.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/GLTFScene.js"],"names":[],"mappings":"AAwWA;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,oCALW,aAAa,aACb,MAAM,QAyChB;AAzZD;;;;;;;;;GASG;AACH;IACC;;OAEG;IACH,qBAFW,MAAM,EAkBhB;IAfA;;;OAGG;IACH,MAFU,MAAM,CAEG;IACnB;;;OAGG;IACH,QAFU,MAAM,CAEI;IACpB;;;OAGG;IACH,MAFU,MAAM,CAEY;IAG7B;;;;OAIG;IACH,cAFa,MAAM,GAAC,SAAS,CAI5B;IAED;;;;OAIG;IACH,qBAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAkCG;IACH,iBAhCW,SAAS,YAEjB;QAAyB,KAAK;QACJ,WAAW;QAEX,MAAM;QAQP,mBAAmB;QAQlB,gBAAgB;QAMjB,aAAa;KAIxC,QA4KA;IAED;;;;;;;;;;;;;OAaG;IACH,sBAPW,SAAS,SACT,MAAM,SACN,MAAM,WACN,MAAM,QAsEhB;IAED;;;;;;OAMG;IACH,gBAAY;CACZ;0BAlWyB,oCAAoC"}
|
|
@@ -1,49 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* Locate the keyframe interval for time `t` in the (ascending) `times` array.
|
|
3
|
-
* Clamps to the endpoints — glTF animations do not extrapolate beyond their
|
|
4
|
-
* first/last keyframe. Returns the bracketing indices and the 0..1 blend factor.
|
|
5
|
-
*
|
|
6
|
-
* The returned object is **reused** across calls (read/copy its fields
|
|
7
|
-
* immediately; don't retain the reference).
|
|
8
|
-
* @param {ArrayLike<number>} times - keyframe times, ascending
|
|
9
|
-
* @param {number} t - sample time (same units as `times`, i.e. seconds)
|
|
10
|
-
* @returns {{ i0: number, i1: number, alpha: number }} reused result object
|
|
11
|
-
* @ignore
|
|
12
|
-
*/
|
|
13
|
-
export function findKeyframe(times: ArrayLike<number>, t: number): {
|
|
14
|
-
i0: number;
|
|
15
|
-
i1: number;
|
|
16
|
-
alpha: number;
|
|
17
|
-
};
|
|
18
|
-
/**
|
|
19
|
-
* Spherical-linear interpolation between two quaternions stored in `values` at
|
|
20
|
-
* component offsets `o0` and `o1`. Picks the shortest arc (sign-flips the second
|
|
21
|
-
* quaternion when the dot is negative) and falls back to normalized-lerp for
|
|
22
|
-
* nearly-parallel inputs (where `sin(theta)` underflows). Result is normalized.
|
|
23
|
-
* @param {ArrayLike<number>} values - flat quaternion buffer (xyzw per key)
|
|
24
|
-
* @param {number} o0 - offset of the first quaternion
|
|
25
|
-
* @param {number} o1 - offset of the second quaternion
|
|
26
|
-
* @param {number} t - blend factor 0..1
|
|
27
|
-
* @param {number[]} out - 4-element [x,y,z,w] result
|
|
28
|
-
* @ignore
|
|
29
|
-
*/
|
|
30
|
-
export function slerpQuat(values: ArrayLike<number>, o0: number, o1: number, t: number, out: number[]): number[];
|
|
31
|
-
/**
|
|
32
|
-
* Sample one animation channel at time `t`, writing `channel.stride` components
|
|
33
|
-
* into `out`. Rotation channels (stride 4) use {@link slerpQuat}; translation /
|
|
34
|
-
* scale (stride 3) use component-wise linear interpolation. `STEP` holds the
|
|
35
|
-
* lower keyframe; `CUBICSPLINE` uses the keyframe value (its tangents are
|
|
36
|
-
* ignored — a deliberate Tier-1 approximation, not full spline evaluation).
|
|
37
|
-
* @param {{times: ArrayLike<number>, values: ArrayLike<number>, stride: number, interpolation: string}} channel
|
|
38
|
-
* @param {number} t - sample time in seconds
|
|
39
|
-
* @param {number[]} out - destination, at least `channel.stride` long
|
|
40
|
-
* @returns {number[]} `out`
|
|
41
|
-
* @ignore
|
|
42
|
-
*/
|
|
43
|
-
export function sampleChannel(channel: {
|
|
44
|
-
times: ArrayLike<number>;
|
|
45
|
-
values: ArrayLike<number>;
|
|
46
|
-
stride: number;
|
|
47
|
-
interpolation: string;
|
|
48
|
-
}, t: number, out: number[]): number[];
|
|
1
|
+
|
|
49
2
|
//# sourceMappingURL=gltf_sampler.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"gltf_sampler.d.ts","sourceRoot":"","sources":["../../../src/level/gltf/gltf_sampler.js"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;GAYG;AACH,oCANW,SAAS,CAAC,MAAM,CAAC,KACjB,MAAM,GACJ;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAA;CAAE,CAmCrD;AAED;;;;;;;;;;;;GAYG;AACH,kCARW,SAAS,CAAC,MAAM,CAAC,MACjB,MAAM,MACN,MAAM,KACN,MAAM,OACN,MAAM,EAAE,YAgDlB;AAED;;;;;;;;;;;;GAYG;AACH,uCAPW;IAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAAC,MAAM,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAA;CAAC,KAC5F,MAAM,OACN,MAAM,EAAE,GACN,MAAM,EAAE,CAyBpB"}
|