melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
  331. package/build/video/texture/frametexture.d.ts +1 -71
  332. package/build/video/texture/frametexture.d.ts.map +1 -1
  333. package/build/video/texture/noise_texture2d.d.ts +101 -77
  334. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  335. package/build/video/texture/parser/aseprite.d.ts +1 -8
  336. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
  338. package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
  339. package/build/video/texture/parser/texturepacker.d.ts +1 -8
  340. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  341. package/build/video/texture/resource.d.ts +0 -9
  342. package/build/video/texture/resource.d.ts.map +1 -1
  343. package/build/video/texture/texture2d.d.ts +0 -11
  344. package/build/video/texture/texture2d.d.ts.map +1 -1
  345. package/build/video/utils/autodetect.d.ts +1 -5
  346. package/build/video/utils/autodetect.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  348. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
  350. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  351. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
  352. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  353. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
  354. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  355. package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
  356. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  357. package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
  358. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
  359. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
  360. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  361. package/build/video/webgl/buffer/index.d.ts +1 -36
  362. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  363. package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
  364. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
  365. package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
  366. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
  367. package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
  368. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
  369. package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
  370. package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
  371. package/build/video/webgl/glshader.d.ts +7 -51
  372. package/build/video/webgl/glshader.d.ts.map +1 -1
  373. package/build/video/webgl/lighting/pack3d.d.ts +1 -47
  374. package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
  375. package/build/video/webgl/lighting/std140.d.ts +1 -109
  376. package/build/video/webgl/lighting/std140.d.ts.map +1 -1
  377. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
  378. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  379. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
  380. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  381. package/build/video/webgl/shaders/multitexture.d.ts +1 -9
  382. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
  383. package/build/video/webgl/texture/store.d.ts +1 -50
  384. package/build/video/webgl/texture/store.d.ts.map +1 -1
  385. package/build/video/webgl/utils/attributes.d.ts +1 -11
  386. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  387. package/build/video/webgl/utils/maxtextures.d.ts +1 -36
  388. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
  389. package/build/video/webgl/utils/precision.d.ts +1 -14
  390. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  391. package/build/video/webgl/utils/program.d.ts +1 -5
  392. package/build/video/webgl/utils/program.d.ts.map +1 -1
  393. package/build/video/webgl/utils/samplercache.d.ts +1 -68
  394. package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
  395. package/build/video/webgl/utils/string.d.ts +1 -21
  396. package/build/video/webgl/utils/string.d.ts.map +1 -1
  397. package/build/video/webgl/utils/topology.d.ts +1 -23
  398. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  399. package/build/video/webgl/utils/uniforms.d.ts +1 -25
  400. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  401. package/build/video/webgl/utils/vertexformat.d.ts +1 -26
  402. package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
  403. package/build/video/webgl/webgl_renderer.d.ts +22 -285
  404. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  405. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  406. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  407. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
  408. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  409. package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
  410. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  411. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
  412. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
  413. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  414. package/build/video/webgpu/buffer/arena.d.ts +1 -63
  415. package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
  416. package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
  417. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  418. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  419. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  420. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
  421. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  422. package/build/video/webgpu/effect_binding.d.ts +1 -16
  423. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  424. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
  425. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  427. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  431. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  432. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  433. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  435. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  436. package/build/video/webgpu/texture/store.d.ts +1 -147
  437. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
  439. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  440. package/package.json +5 -4
  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
  447. package/skills/melonjs-loading-assets/SKILL.md +127 -2
  448. package/skills/melonjs-performance/SKILL.md +60 -1
  449. package/skills/melonjs-physics/SKILL.md +78 -0
  450. package/skills/melonjs-renderables/SKILL.md +63 -1
  451. package/skills/melonjs-renderer-backends/SKILL.md +19 -0
  452. package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
  453. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -12,46 +12,9 @@ export default class WebGLRenderer extends Renderer {
12
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  readonly GPUVendor: string;
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  /**
14
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  * The WebGL context
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- * @name gl
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  * @type {WebGLRenderingContext}
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  */
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  gl: WebGLRenderingContext;
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- _renderTargetPool: RenderTargetPool;
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- /**
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- * Saved projection matrix for begin/endPostEffect.
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- * @type {Matrix3d}
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- * @ignore
24
- */
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- _effectProjectionStack: Matrix3d;
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- _effectPassDepth: number;
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- /**
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- * Advanced-blend state. The six CSS modes fixed-function cannot
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- * express are composited by capturing the destination, rendering the
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- * draw to an offscreen target, and blitting that through
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- * {@link BlendEffect}. All of it is created lazily — a game that
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- * never asks for an advanced mode pays nothing.
33
- *
34
- * `_advancedBlendBusy` is a DEPTH, not a flag: the bracket nests
35
- * inside itself (the composite blit re-enters `setBatcher`, and
36
- * `toFrameTexture` does too), so a boolean would be cleared by the
37
- * inner scope while the outer one is still running.
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- * @ignore
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- */
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- _advancedBlendEffect: BlendEffect | undefined;
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- /** @ignore */
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- _advancedBlendCapture: any;
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- /** @ignore */
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- _advancedBlendTarget: WebGLRenderTarget | undefined;
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- /** @ignore */
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- _advancedBlendOpen: boolean;
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- /** @ignore */
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- _advancedBlendBusy: number;
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- /** @ignore */
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- _advancedBlendParent: import("../rendertarget/rendertarget.ts").default | null | undefined;
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- /** @ignore */
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- _advancedBlendStencil: boolean;
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- /** @ignore */
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- _advancedBlendWarned: Set<any>;
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  /**
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  * sets or returns the shape used to join two line segments where they meet.
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  * Out of the three possible values for this property: "round", "bevel", and "miter", only "round" is supported for now in WebGL
@@ -64,64 +27,12 @@ export default class WebGLRenderer extends Renderer {
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  * @type {WebGLBuffer}
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  */
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  vertexBuffer: WebGLBuffer;
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- /**
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- * Sampler objects, deduplicated by state. GL bakes wrap/filter into the
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- * texture object; a bound sampler overrides that, so one texture can
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- * serve several variants at once — which is what lets residency be
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- * keyed by source alone. Renderer-owned so every batcher shares it.
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- * @type {GLSamplerCache}
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- * @ignore
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- */
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- samplerCache: GLSamplerCache;
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- /**
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- * Texture residency, keyed by SOURCE. The GL handle used to be
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- * reachable only through a batcher's per-unit array, so dropping a unit
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- * assignment destroyed the texture and the next draw rebuilt it from
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- * scratch — a full re-upload and mip regeneration per quad once past
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- * the batching limit. Owning it here, per renderer, means a texture
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- * that merely moves units costs a bind.
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- *
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- * Renderer-owned rather than batcher-owned on purpose: `init()` re-runs
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- * on context restore, so a batcher-owned store would be REPLACED there,
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- * orphaning every handle it tracked and leaking them on the next loss.
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- * @type {TextureStore}
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- * @ignore
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- */
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- textureStore: TextureStore;
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  /**
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  * @type {number}
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  * @readonly
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  */
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- /**
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- * {@link WebGLRenderer#reserveUniformBindingPoint}. Binding points are
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- * a context-wide namespace shared by every uniform block, so they are
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- * allocated here rather than picked as literals by whoever needs one —
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- * the same reason texture units go through `TextureCache.reserveUnit`.
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- * @type {number}
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- * @ignore
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- */
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- _nextUniformBindingPoint: number;
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- /**
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- * the default shader precision based on application settings
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- * @type {string}
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- * @ignore
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- */
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- shaderPrecision: string;
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- /**
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- * reusable scratch array for fillRect (2 triangles = 6 vertices)
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- * @ignore
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- */
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- _rectTriangles: {
118
- x: number;
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- y: number;
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- }[];
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- _clipAABB: Bounds;
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- _polyVerts: any[];
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- _currentGradient: any;
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- _maskVisibleRef: number;
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  /**
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  * (alias to renderState.currentTransform for backward compatibility)
@@ -153,21 +64,11 @@ export default class WebGLRenderer extends Renderer {
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  * @type {WebGLProgram|undefined}
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  */
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  get currentProgram(): WebGLProgram | undefined;
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- /**
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- * the GL texture unit currently active (`gl.activeTexture`) — global
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- * GL state, so tracked once per renderer and shared by every batcher
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- * through the `MaterialBatcher.currentTextureUnit` accessor. `-1`
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- * forces the next bind to re-issue `gl.activeTexture`.
161
- * @type {number}
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- * @ignore
163
- */
164
- _activeTextureUnit: number;
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  /**
166
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169
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  onGameReset: () => void;
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  onContextRestoredInvalidate: (renderer: any) => void;
@@ -179,15 +80,6 @@ export default class WebGLRenderer extends Renderer {
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  * @deprecated since 20.0.0 — the WebGL renderer is WebGL 2 only, this is always `2`
180
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  */
181
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  get WebGLVersion(): number;
182
- _compressedTextureFormats: {
183
- astc: any;
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- bptc: any;
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- s3tc: any;
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- s3tc_srgb: any;
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- pvrtc: any;
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- etc1: any;
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- etc2: any;
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- } | undefined;
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  /**
192
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  * Reset context state
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  */
@@ -204,10 +96,6 @@ export default class WebGLRenderer extends Renderer {
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  * @param {object} mesh - the mesh whose geometry should be freed
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  */
206
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  deleteMeshGeometry(mesh: object): void;
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- _lightShader: RadialGradientEffect | undefined;
208
- _lightAtlas: TextureAtlas | undefined;
209
- _frameTexture: any;
210
- _orthogonalTMXGPURenderer: OrthogonalTMXLayerGPURenderer | null | undefined;
211
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  /**
212
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  * resolves to. WebGL2-eligible layers (`renderMode === "shader"`) take
@@ -218,13 +106,6 @@ export default class WebGLRenderer extends Renderer {
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  */
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  drawTileLayer(layer: object, rect: object): void;
221
- /**
222
- * Lazy-init the orientation-specific GPU tilemap renderer.
223
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224
- * @returns {object|undefined}
225
- * @ignore
226
- */
227
- _getTMXGPURendererFor(orientation: string): object | undefined;
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  /**
229
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@@ -239,23 +120,6 @@ export default class WebGLRenderer extends Renderer {
239
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240
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  */
241
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  setBatcher(name?: string, shader?: GLShader): WebGLBatcher;
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- /**
243
- * Whether the device state right now is the scene's, so a deferred
244
- * ground-shadow drain (#1515) would actually land where it is meant to.
245
- *
246
- * A batcher transition is normally the end of the mesh pass — but not
247
- * every one is. `setMask` fills its shape through the primitive batcher
248
- * with **colour writes off and `stencilOp(…, INCR)` armed**, so draining
249
- * there both discards every blob and stamps their footprints into the mask
250
- * being built. A transition inside a post-effect bracket is bound to the
251
- * child's FBO, so the blobs would be captured into that effect chain and
252
- * lost from the world. In either case the queue simply waits: the camera
253
- * drains it at the end of the world walk, which is the point that is always
254
- * correct.
255
- * @returns {boolean} true when a drain is safe here
256
- * @ignore
257
- */
258
- _canDrainShadows(): boolean;
259
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  /**
260
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  * Create a pattern with the specified repetition
261
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  * @param {HTMLImageElement|SVGImageElement|HTMLVideoElement|HTMLCanvasElement|ImageBitmap|OffscreenCanvas|VideoFrame} image - Source image to be used as the pattern's image
@@ -269,96 +133,27 @@ export default class WebGLRenderer extends Renderer {
269
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  * let basic = renderer.createPattern(image, "no-repeat");
270
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  */
271
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  createPattern(image: HTMLImageElement | SVGImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap | OffscreenCanvas | VideoFrame, repeat?: string): TextureAtlas;
272
- _lightUniformsScratch: import("./lighting/pack.ts").LightUniformScratch | undefined;
273
136
  /**
274
- * Claim the next indexed `UNIFORM_BUFFER` binding point.
137
+ * Upload per-frame Light2d uniforms used by the lit sprite pipeline.
275
138
  *
276
- * Binding points are context-wide: two uniform blocks sharing one silently
277
- * overwrite each other, and the loser reads the winner's bytes as its own.
278
- * Allocating them from here rather than hard-coding an integer per feature
279
- * makes that collision impossible, and mirrors how texture units are
280
- * claimed through {@link TextureCache#reserveUnit}.
139
+ * Packs the active lights into pre-allocated scratch buffers, then
140
+ * forwards to `LitQuadBatcher`. Light positions are translated from
141
+ * world-space (where `light.getBounds().centerX/Y` lives) into the
142
+ * renderer's pre-projection coords by subtracting `(translateX, translateY)`,
143
+ * matching what `Stage.drawLighting` does for the cutout pass — so
144
+ * the lit fragment's `lightPos - vWorldPos` math lines up with the
145
+ * camera's view.
281
146
  *
282
- * Callers hold their point for the life of the batcher — a context restore
283
- * re-runs `init()`, which must reuse the point it already has rather than
284
- * claim another, or a long-lived session would leak through the budget.
285
- * @returns {number} the claimed binding point
286
- * @throws {Error} when the device's binding points are exhausted
287
- * @ignore
288
- */
289
- reserveUniformBindingPoint(): number;
290
- /**
291
- * Lazy-init a shared 1×1 white `TextureAtlas` used as the source
292
- * texture for `drawLight`'s procedural shader. The shader ignores
293
- * the sampled color, but `addQuad`'s vertex format includes a
294
- * texture-unit attribute so we still need a real texture; sharing
295
- * one across every light keeps them on the same multi-texture slot
296
- * (no flush on light switch).
297
- * @returns {TextureAtlas}
298
- * @ignore
299
- */
300
- _getLightAtlas(): TextureAtlas;
301
- /** @ignore */
302
- _toFrameTexture(options?: {}): any;
303
- /**
304
- * The renderer-owned shared frame-capture slot, minted lazily so it has a
305
- * stable identity from the moment an effect is constructed — before the
306
- * first actual capture fills it (`glTexture` stays `null` until then, and
307
- * the live-sampler bind path skips unfilled captures). `ShaderEffect`
308
- * wires `: screen_texture` annotated samplers to this object.
309
- * @returns {FrameTexture} the shared capture slot
310
- * @ignore
311
- */
312
- getSharedFrameTexture(): FrameTexture;
313
- /**
314
- * Forget the cached binding for GL texture `unit` on every batcher (except
315
- * `except`). Call this whenever a texture is bound to a unit **directly** —
316
- * bypassing the shared texture cache and its `GPU_TEXTURE_CACHE_RESET`
317
- * coordination — as {@link WebGLRenderer#toFrameTexture}'s capture copy and
318
- * {@link ShaderEffect#_prepareTextures}'s reserved extra samplers both do.
319
- * Those binds land on the TOP of the unit range, which overlaps the lit quad
320
- * batcher's normal-map units; without invalidation a later lit draw would
321
- * assume its normal map is still resident there and skip re-binding it,
322
- * sampling the directly-bound texture as a normal map (wrong lighting).
323
- * @param {number} unit - the GL texture unit that was clobbered
324
- * @param {WebGLBatcher} [except] - a batcher to skip (the one that just bound the
325
- * texture — its own cache is already accurate)
326
- * @ignore
327
- */
328
- invalidateTextureUnit(unit: number, except?: WebGLBatcher): void;
329
- /** @ignore */
330
- endPostEffect(renderable: any): void;
331
- /**
332
- * Say once, per excluded path and mode, that an advanced blend mode is
333
- * falling back to `"normal"`. A silent data-dependent fallback is exactly
334
- * what the advanced-blend work exists to remove, so the exclusions are
335
- * loud.
336
- * @param {string} what - the excluded path, named for the message
337
- * @ignore
338
- */
339
- _warnAdvancedBlendFallback(what: string): void;
340
- /**
341
- * Close a pending advanced-blend bracket, if one is open and we are not
342
- * already inside the bracket machinery. The safe form to call from any
343
- * path that is about to disturb the destination.
344
- * @ignore
345
- */
346
- _drainAdvancedBlend(): void;
347
- /**
348
- * Open an advanced-blend bracket: capture the destination, then redirect
349
- * this draw into an offscreen target. Closed by {@link _closeAdvancedBlend}
350
- * at the next draw, flush or clear.
351
- * @returns {boolean} false when the effect could not be realized, in which
352
- * case the draw proceeds unbracketed (plain source-over)
353
- * @ignore
354
- */
355
- _openAdvancedBlend(): boolean;
356
- /**
357
- * Close an advanced-blend bracket: drain the offscreen, return to the
358
- * parent target, and composite through {@link BlendEffect}.
359
- * @ignore
360
- */
361
- _closeAdvancedBlend(): void;
147
+ * Lights past `MAX_LIGHTS` are silently dropped. Also caches the
148
+ * active light count on the renderer so `drawImage` can dispatch
149
+ * normal-mapped sprites to the lit batcher only when there's
150
+ * something to light them with.
151
+ * @param {Iterable<object>} [lights] - active `Light2d` instances; falsy/empty no-ops the lit pipeline
152
+ * @param {object} [ambient] - ambient lighting color (0..255 RGB); defaults to black
153
+ * @param {number} [translateX=0] - world-to-screen X translate (matches `Camera2d.draw()`)
154
+ * @param {number} [translateY=0] - world-to-screen Y translate
155
+ */
156
+ setLightUniforms(lights?: Iterable<object>, ambient?: object, translateX?: number, translateY?: number): void;
362
157
  /**
363
158
  * Clears the gl context with the given color.
364
159
  * @param {Color|string} [color="#000000"] - CSS color.
@@ -403,38 +198,8 @@ export default class WebGLRenderer extends Renderer {
403
198
  * @see WebGLRenderer#createPattern
404
199
  */
405
200
  drawPattern(pattern: TextureAtlas, x: number, y: number, width: number, height: number): void;
406
- /**
407
- * Draw a textured triangle mesh.
408
- * Enables hardware depth testing and backface culling for the
409
- * duration of the draw, then restores the previous GL state. Large
410
- * meshes are automatically chunked across multiple draw calls to
411
- * fit the vertex/index buffer limits.
412
- *
413
- * Multi-material meshes (OBJ files with multiple `usemtl` groups +
414
- * a bound MTL) don't add any per-material draw calls here — the
415
- * per-material colors are baked into `mesh.vertexColors` at
416
- * construction time and pushed through the batcher's per-vertex
417
- * `aColor` attribute. `mesh.tint` still multiplies on top at draw
418
- * time, so flash / fade / team-color via `setTint` work the same
419
- * as single-material. (The chunking-for-buffer-limits behavior
420
- * above still applies to multi-material meshes as well.)
421
- * @param {Mesh} mesh - a Mesh renderable or compatible object
422
- * @param {Matrix3d} [modelMatrix] - where the mesh sits in the world. When
423
- * given, the mesh is drawn from persistent model-space geometry and placed
424
- * entirely by uniforms; when omitted, its vertices are taken as already
425
- * positioned and accumulated through the batcher (the 2D-camera path).
426
- */
427
- /**
428
- * Draw one ground shadow per instance of an `InstancedMesh` (#1515), in a
429
- * single call over the same instance buffer the mesh drew from.
430
- * @param {InstancedMesh} mesh - the mesh casting the shadows
431
- * @param {Matrix3d} shadowMatrix - the group matrix flattened onto the ground
432
- * @param {object} quad - the shared shadow quad
433
- * @ignore
434
- */
435
- drawInstancedShadow(mesh: InstancedMesh, shadowMatrix: Matrix3d, quad: object): void;
201
+ drawInstancedShadow(mesh: any, shadowMatrix: any, quad: any): void;
436
202
  drawMesh(mesh: any, modelMatrix: any): void;
437
- _meshShaderWarned: boolean | undefined;
438
203
  /**
439
204
  * starts a new path by emptying the list of sub-paths. Call this method when you want to create a new path
440
205
  * @example
@@ -506,9 +271,9 @@ export default class WebGLRenderer extends Renderer {
506
271
  * @param {number} y - The y axis of the coordinate for the rectangle starting point.
507
272
  * @param {number} width - The rectangle's width.
508
273
  * @param {number} height - The rectangle's height.
509
- * @param {number} radius - The corner radius.
274
+ * @param {number} radii - The corner radius.
510
275
  */
511
- roundRect(x: number, y: number, width: number, height: number, radii: any): void;
276
+ roundRect(x: number, y: number, width: number, height: number, radii: number): void;
512
277
  /**
513
278
  * stroke the given shape or the current defined path
514
279
  * @param {Rect|RoundRect|Polygon|Line|Ellipse|Bounds} [shape] - a shape object to stroke
@@ -568,24 +333,6 @@ export default class WebGLRenderer extends Renderer {
568
333
  */
569
334
  setBlendMode(mode?: string, premultipliedAlpha?: boolean): string;
570
335
  currentPremultipliedAlpha: any;
571
- /**
572
- * Map the backend-neutral default filter mode
573
- * ({@link Renderer#getDefaultTextureFilter}) to the GL enum
574
- * (`gl.LINEAR` / `gl.NEAREST`) used for textures that don't carry their own
575
- * `texture.filter`. The neutral resolver lives on the base renderer so a
576
- * future WebGPU backend reuses it and maps to `GPUFilterMode` instead.
577
- * @returns {number} `gl.LINEAR` or `gl.NEAREST`
578
- * @ignore
579
- */
580
- _glTextureFilter(): number;
581
- /**
582
- * Re-apply a min/mag filter to every currently-bound texture across all
583
- * batchers (see https://github.com/melonjs/melonJS/issues/1279). Shared by
584
- * {@link WebGLRenderer#setAntiAlias} and {@link WebGLRenderer#setTextureFilter}.
585
- * @param {number} filter - `gl.LINEAR` or `gl.NEAREST`
586
- * @ignore
587
- */
588
- _reapplyTextureFilter(filter: number): void;
589
336
  /**
590
337
  * Return the global alpha
591
338
  * @returns {number} global alpha value
@@ -684,25 +431,15 @@ export default class WebGLRenderer extends Renderer {
684
431
  * @param {number} [f] - the f component to multiply the current matrix by; omitted when `a` is a matrix
685
432
  */
686
433
  transform(a: Matrix2d | Matrix3d | number, b?: number, c?: number, d?: number, e?: number, f?: number): void;
687
- /**
688
- * A mask limits rendering elements to the shape and position of the given mask object.
689
- * If the drawing or rendering area is larger than the mask, only the intersecting part of the renderable will be visible.
690
- * (Note Mask are not preserved through renderer context save and restore and need so be manually cleared)
691
- * @see CanvasRenderer#clearMask
692
- * @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - a shape defining the mask to be applied
693
- * @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
694
- */
695
- setMask(mask?: Rect | RoundRect | Polygon | Line | Ellipse, invert?: boolean): void;
696
- _maskDepthWarned: boolean | undefined;
697
434
  #private;
698
435
  }
699
436
  import Renderer from "./../renderer.js";
700
437
  import RenderTargetPool from "../rendertarget/render_target_pool.js";
701
- import { Matrix3d } from "../../math/matrix3d.ts";
702
438
  import BlendEffect from "../effects/blendEffect.js";
703
439
  import WebGLRenderTarget from "../rendertarget/webglrendertarget.js";
704
440
  import { GLSamplerCache } from "./utils/samplercache.js";
705
441
  import { Bounds } from "../../physics/bounds.ts";
442
+ import { Matrix3d } from "../../math/matrix3d.ts";
706
443
  import { WebGLBatcher } from "./batchers/batcher.js";
707
444
  import TextureCache from "./../texture/cache.js";
708
445
  import RadialGradientEffect from "../effects/radialGradient.js";
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"webgl_renderer.d.ts","sourceRoot":"","sources":["../../../src/video/webgl/webgl_renderer.js"],"names":[],"mappings":"AA6GA;;;GAGG;AACH;IAQE;;;;;OAKG;IACH,oBAJU,MAAM,CAIU;IAU1B;;;OAGG;IACH,IAFU,qBAAqB,CAEI;IAiBnC;;;OAGG;IACH,oCAIE;IAEF;;;;;OAKG;IAIH;;;OAGG;IACH,8BAAgC;IAChC;;;OAGG;IACH,yBAAyB;IAEzB;;;;;;;;;;;;;OAaG;IACH,8CAAqC;IACrC;;;OAGG;IACH,2BAAsC;IACtC;;;OAGG;IACH,oDAAqC;IACrC;;;OAGG;IACH,4BAA+B;IAC/B;;;OAGG;IACH,2BAA2B;IAC3B;;;OAGG;IACH,2FAAgC;IAChC;;;OAGG;IACH,+BAAkC;IAClC;;;OAGG;IACH,+BAAqC;IASrC;;;;;OAKG;IACH,UAHU,MAAM,CAGO;IAEvB;;;OAGG;IACH,cAFU,WAAW,CAEqB;IAE1C;;;;;;;;OAQG;IACH,cAJU,cAAc,CAIuB;IAE/C;;;;;;;;;;;;;;OAcG;IACH,cAJU,YAAY,CAI4B;IAElD;;;;OAIG;IACH,sBAHU,MAAM,CAMf;IACD;;;;;;;;;OASG;IACH,0BAJU,MAAM,CAIiB;IAEjC;;;;;OAKG;IACH,iBAJU,MAAM,CAOf;IAED;;;;OAIG;IACH;;;QAEE;IAIF;;;OAGG;IACH,kBAA6B;IAG7B;;;OAGG;IACH,kBAAoB;IAGpB;;;OAGG;IACH,sBAA4B;IAM5B;;;OAGG;IACH,wBAAwB;IAExB;;;;OAIG;IACH,kBAFU,QAAQ,CAEuC;IAEzD;;;OAGG;IACH,gBAFU,YAAY,CAES;IA0qEhC,0BANU,YAAY,GAAC,SAAS,EAQ/B;IAxBD;;;;OAIG;IACH;;;;;;;;;;;;OAYG;IACH,sBAFU,YAAY,GAAC,SAAS,CAI/B;IAjqEA;;;;;;;;OAQG;IACH,oBAJU,MAAM,CAIY;IAE5B;;;OAGG;IACH,iCAAyB;IAwBzB;;;OAGG;IACH,wBAA2B;IAkB3B,oBAAqD;IAwFrD,wBAEC;IACD,qDAIC;IACD,kDAIC;IAsBF;;;;;OAKG;IACH,oBAJU,MAAM,CAMf;IAiBC;;;OAGG;IACH;;;;;;;;kBAuBC;IAgCH;;OAEG;IACH;;;;;;OAMG;IACH;;;;OAIG;IACH,yBAFW,MAAM,QAUhB;IAyGC;;;OAGG;IACH,+CAA6B;IAY7B;;;OAGG;IACH,sCAA4B;IAQ5B;;;OAGG;IACH,mBAA8B;IAW9B;;;OAGG;IACH,4EAA0C;IAI5C;;;;;;;;OAQG;IACH,qBAHW,MAAM,QACN,MAAM,QAWhB;IAED;;;;;;OAMG;IACH,mCALW,MAAM,GACJ,MAAM,GAAC,SAAS,CA6B5B;IAED;;;;;OAKG;IACH,oBAJW,YAAY,SACZ,MAAM,aACN,OAAO,QAoBjB;IAED;;;;;OAKG;IACH,kBAJW,MAAM,WACN,QAAQ,GACN,YAAY,CAuExB;IASD;;;;;;;;;;;OAWG;IACH,qBAVW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,WAC1G,MAAM,GACJ,YAAY,CA6BxB;IAkBD;;;;;;;;;;;;;;;;;;;OAmBG;IACH,0BALW,QAAQ,CAAC,MAAM,CAAC,YAChB,MAAM,eACN,MAAM,eACN,MAAM,QA8BhB;IAxBC;;;OAGG;IACH,oFAAwD;IAsB1D;;;;;;;;;;;;;;;;OAgBG;IACH,8BALa,MAAM,CAalB;IA8CD;;;;;;;;;;OAUG;IACH,kBAJa,YAAY,CAsBxB;IA0ED;;;OAGG;IACH,mCA+IC;IAED;;;;;;;;;OASG;IACH,yBAJa,YAAY,CAUxB;IAED;;;;;;;;;;;;;;;OAeG;IACH,4BANW,MAAM,WACN,YAAY,QAWtB;IAoED;;;OAGG;IACH,qCAuHC;IAED;;;;;;;;OAQG;IACH,iCAJW,MAAM,QAahB;IAED;;;;;;OAMG;IACH,4BAIC;IAED;;;;;;;;OAQG;IACH,sBALa,OAAO,CA0EnB;IAED;;;;;OAKG;IACH,4BA6CC;IA4KD;;;;OAIG;IACH,mBAHW,KAAK,GAAC,MAAM,WACZ,OAAO,QAyBjB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAUhB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,iBAjBW,gBAAgB,GAAC,eAAe,GAAC,gBAAgB,GAAC,iBAAiB,GAAC,WAAW,GAAC,eAAe,GAAC,UAAU,GAAC,eAAe,MAC1H,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAkHhB;IAED;;;;;;;;OAQG;IACH,qBAPW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAkBhB;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH;;;;;;;;OAQG;IACH;;;;;;;;;;;OAWG;IACH,yBAJW,MAAM,QAgChB;IAED,mEAUC;IAED,4CA4JC;IA1DC;;;OAGG;IACH,uCAA6B;IAwD/B;;;;;;;;;;;;;;;OAeG;IACH,kBAEC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAIhB;IAED;;OAEG;IACH,6BAEC;IAED;;;;;;;OAOG;IACH,sBALW,MAAM,OACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;;OASG;IACH,oBAPW,MAAM,QACN,MAAM,QACN,MAAM,QACN,MAAM,KACN,MAAM,KACN,MAAM,QAIhB;IAED;;;;;;;;OAQG;IACH,UANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAIhB;IAED;;;;;;;OAOG;IACH,aANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,eAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2BjB;IAED;;;OAGG;IACH,aAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;OAEG;IACH,kBAEC;IA4BD,oCAEC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,oBAJW,MAAM,uBACN,OAAO,GACL,MAAM,CA8ClB;IAjCC,+BAAmD;IAgJrD;;;;;;;;;OASG;IACH,oBAJa,MAAM,CAQlB;IAED;;;;;;;OAOG;IACH,8BAJW,MAAM,QAoBhB;IAqCD;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAoBD;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,SACP,OAAO,QAWjB;IAED;;;;;;;;OAQG;IACH,WAPW,MAAM,KACN,MAAM,UACN,MAAM,SACN,MAAM,OACN,MAAM,kBACN,OAAO,QAqCjB;IA2ED;;;;;;OAMG;IACH,iBALW,MAAM,UACN,MAAM,QACN,MAAM,QACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,oBAHW,OAAO,SACP,OAAO,QAkDjB;IAED;;;OAGG;IACH,kBAFW,OAAO,QAuDjB;IAoFD;;;;;;;;OAQG;IACH,mBAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,SACN,OAAO,QAWjB;IAED;;;;;;;OAOG;IACH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,MAAM,QA4FhB;IAED;;;;OAIG;IACH,eAHW,MAAM,KACN,MAAM,QAIhB;IAED;;;;OAIG;IACH,aAHW,MAAM,KACN,MAAM,QAIhB;IA2FD;;;;;;;;;OASG;IACH,gBAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAKhB;IAED;;;;;;;;;OASG;IACH,aAPW,QAAQ,GAAC,QAAQ,GAAC,MAAM,MACxB,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAmChB;IAsIE;;;OAGG;IACH,sCAA4B;;CAoD/B;qBAhnHoB,kBAAkB;6BACV,uCAAuC;wBAJ5C,2BAA2B;8BAKrB,sCAAsC;+BAoBrC,yBAAyB;uBA3CjC,yBAAyB;yBADvB,wBAAwB;6BAiCpB,uBAAuB;yBAP3B,uBAAuB;iCANf,8BAA8B;6BAKrB,uBAAuB;0CAevB,oCAAoC;6BAbjD,8BAA8B;sBA5B1B,uBAAuB;0BAiDjC,iCAAiC;+BAC5B,iCAAiC;6BACnC,6BAA6B;0BAChC,4BAA4B;6BACzB,+BAA+B;8BAC9B,wBAAwB"}
@@ -29,12 +29,6 @@ export default class WebGPULitMeshBatcher extends WebGPUMeshBatcher {
29
29
  dynamicOffset: any;
30
30
  frameId: any;
31
31
  } | null | undefined;
32
- /**
33
- * build the light-block layout once per device (init drops it when the
34
- * device changes)
35
- * @ignore
36
- */
37
- ensureLightsLayout(): GPUBindGroupLayout;
38
32
  }
39
33
  import WebGPUMeshBatcher from "./mesh_batcher.js";
40
34
  //# sourceMappingURL=lit_mesh_batcher.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;OAEG;IACH,kDAoBC;IAhBC,6CAA6B;IAU9B,iDAAiD;IACjD,qDAAqD;IAErD,2CAAgC;IAEhC;;;;yBAAwB;IA2CzB;;;;OAIG;IACH,yCAkBC;CA4JD;8BA7Q6B,mBAAmB"}
1
+ {"version":3,"file":"lit_mesh_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/batchers/lit_mesh_batcher.js"],"names":[],"mappings":"AAmBA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;OAEG;IACH,kDAoBC;IAhBC,6CAA6B;IAU9B,iDAAiD;IACjD,qDAAqD;IAErD,2CAAgC;IAEhC;;;;yBAAwB;IAkDzB;;;;;OAKG;IACH,yCAkBC;CAsKD;8BA/R6B,mBAAmB"}
@@ -46,14 +46,6 @@ export default class WebGPULitQuadBatcher extends WebGPUQuadBatcher {
46
46
  * @returns {boolean} true when lit draws can bind a valid light block
47
47
  */
48
48
  hasCurrentLightBinding(frameId: number): boolean;
49
- /**
50
- * Resolve (and lazily upload) the resident texture for a normal-map
51
- * source, re-uploading when its duck-typed `version` stamp advances.
52
- * @param {HTMLImageElement|HTMLCanvasElement|OffscreenCanvas|ImageBitmap} source - the normal-map image
53
- * @returns {object} {texture, view, version, width, height}
54
- * @ignore
55
- */
56
- residentNormalMap(source: HTMLImageElement | HTMLCanvasElement | OffscreenCanvas | ImageBitmap): object;
57
49
  /**
58
50
  * Add a lit textured quad — the base contract plus the normal map the
59
51
  * segment shades with.
@@ -1 +1 @@
1
- {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACC;;OAEG;IACH,kDAmDC;IA9CA,uBAQE;IACF,kBAaE;IAcF,iDAA+C;IAE/C,2CAAgC;IAEhC;;;;yBAAwB;IAGxB,wCAA6B;IAE7B,0CAA+B;IAGhC;;;;OAIG;IACH,yBAFW,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gCAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;OAMG;IACH,0BAJW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAsDlB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,0BAdW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,MAAM,QAyDhB;IAwBD;;;OAGG;IACH,uDASC;CAuBD;8BAnU6B,mBAAmB"}
1
+ {"version":3,"file":"lit_quad_batcher.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/batchers/lit_quad_batcher.js"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;GAiBG;AACH;IACC;;OAEG;IACH,kDAmDC;IA9CA,uBAQE;IACF,kBAaE;IAcF,iDAA+C;IAE/C,2CAAgC;IAEhC;;;;yBAAwB;IAGxB,wCAA6B;IAE7B,0CAA+B;IAGhC;;;;OAIG;IACH,yBAFW,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gCAHW,MAAM,GACJ,OAAO,CAInB;IAED;;;;;;;OAOG;IACH,0BALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAC5D,MAAM,CAuDlB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,0BAdW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QACN,MAAM,aACN,OAAO,cACP,MAAM,QAyDhB;IAyBD;;;OAGG;IACH,uDASC;CAuBD;8BArU6B,mBAAmB"}