melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
  331. package/build/video/texture/frametexture.d.ts +1 -71
  332. package/build/video/texture/frametexture.d.ts.map +1 -1
  333. package/build/video/texture/noise_texture2d.d.ts +101 -77
  334. package/build/video/texture/noise_texture2d.d.ts.map +1 -1
  335. package/build/video/texture/parser/aseprite.d.ts +1 -8
  336. package/build/video/texture/parser/aseprite.d.ts.map +1 -1
  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
  338. package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
  339. package/build/video/texture/parser/texturepacker.d.ts +1 -8
  340. package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
  341. package/build/video/texture/resource.d.ts +0 -9
  342. package/build/video/texture/resource.d.ts.map +1 -1
  343. package/build/video/texture/texture2d.d.ts +0 -11
  344. package/build/video/texture/texture2d.d.ts.map +1 -1
  345. package/build/video/utils/autodetect.d.ts +1 -5
  346. package/build/video/utils/autodetect.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  348. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
  350. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  351. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
  352. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  353. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
  354. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  355. package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
  356. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  357. package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
  358. package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
  359. package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
  360. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  361. package/build/video/webgl/buffer/index.d.ts +1 -36
  362. package/build/video/webgl/buffer/index.d.ts.map +1 -1
  363. package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
  364. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
  365. package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
  366. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
  367. package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
  368. package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
  369. package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
  370. package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
  371. package/build/video/webgl/glshader.d.ts +7 -51
  372. package/build/video/webgl/glshader.d.ts.map +1 -1
  373. package/build/video/webgl/lighting/pack3d.d.ts +1 -47
  374. package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
  375. package/build/video/webgl/lighting/std140.d.ts +1 -109
  376. package/build/video/webgl/lighting/std140.d.ts.map +1 -1
  377. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
  378. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  379. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
  380. package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
  381. package/build/video/webgl/shaders/multitexture.d.ts +1 -9
  382. package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
  383. package/build/video/webgl/texture/store.d.ts +1 -50
  384. package/build/video/webgl/texture/store.d.ts.map +1 -1
  385. package/build/video/webgl/utils/attributes.d.ts +1 -11
  386. package/build/video/webgl/utils/attributes.d.ts.map +1 -1
  387. package/build/video/webgl/utils/maxtextures.d.ts +1 -36
  388. package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
  389. package/build/video/webgl/utils/precision.d.ts +1 -14
  390. package/build/video/webgl/utils/precision.d.ts.map +1 -1
  391. package/build/video/webgl/utils/program.d.ts +1 -5
  392. package/build/video/webgl/utils/program.d.ts.map +1 -1
  393. package/build/video/webgl/utils/samplercache.d.ts +1 -68
  394. package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
  395. package/build/video/webgl/utils/string.d.ts +1 -21
  396. package/build/video/webgl/utils/string.d.ts.map +1 -1
  397. package/build/video/webgl/utils/topology.d.ts +1 -23
  398. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  399. package/build/video/webgl/utils/uniforms.d.ts +1 -25
  400. package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
  401. package/build/video/webgl/utils/vertexformat.d.ts +1 -26
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  403. package/build/video/webgl/webgl_renderer.d.ts +22 -285
  404. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  405. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  406. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  407. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
  408. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
  409. package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
  410. package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
  411. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
  412. package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
  413. package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
  414. package/build/video/webgpu/buffer/arena.d.ts +1 -63
  415. package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
  416. package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
  417. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  418. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  419. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  420. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
  421. package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
  422. package/build/video/webgpu/effect_binding.d.ts +1 -16
  423. package/build/video/webgpu/effect_binding.d.ts.map +1 -1
  424. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
  425. package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  427. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  431. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  432. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  433. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  435. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  436. package/build/video/webgpu/texture/store.d.ts +1 -147
  437. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
  439. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  440. package/package.json +5 -4
  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
  447. package/skills/melonjs-loading-assets/SKILL.md +127 -2
  448. package/skills/melonjs-performance/SKILL.md +60 -1
  449. package/skills/melonjs-physics/SKILL.md +78 -0
  450. package/skills/melonjs-renderables/SKILL.md +63 -1
  451. package/skills/melonjs-renderer-backends/SKILL.md +19 -0
  452. package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
  453. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -1,149 +1,3 @@
1
- /**
2
- * Renderer-owned GPU texture store for the WebGPU backend — the counterpart
3
- * of `MaterialBatcher`'s createTexture2D/bindTexture2D/deleteTexture2D tier,
4
- * kept on the renderer (rather than a batcher) so the quad path and the
5
- * future mesh / tile-layer paths share one resident-texture map.
6
- *
7
- * The engine-side bookkeeping is untouched: `TextureCache` still allocates
8
- * the logical "unit" for each `(source, repeat)` pair; here a unit keys a
9
- * `{GPUTexture, view, bind groups}` record instead of a GL texture binding.
10
- * Bind groups pair the texture view with a cached `GPUSampler` — one bind
11
- * group per (texture, sampler) combination, invalidated wholesale when the
12
- * filter setting changes (textures stay resident; only the pairing is
13
- * rebuilt — the WebGPU analogue of `_reapplyTextureFilter`, without the
14
- * re-parameterization).
15
- * @ignore
16
- */
17
- export default class WebGPUTextureStore extends TextureStore {
18
- /**
19
- * @param {import("../webgpu_renderer.js").default} renderer - the owning renderer
20
- */
21
- constructor(renderer: import("../webgpu_renderer.js").default);
22
- renderer: import("../webgpu_renderer.js").default;
23
- device: GPUDevice | undefined;
24
- /** @type {Map<string, GPUSampler>} */
25
- samplers: Map<string, GPUSampler>;
26
- onCacheReset: () => void;
27
- /**
28
- * resolve (creating on first use) the sampler for a filter/wrap combo
29
- * @param {string} filter - "nearest" | "linear"
30
- * @param {string} repeat - engine wrap mode string
31
- * @returns {GPUSampler} the sampler
32
- * @ignore
33
- */
34
- getSampler(filter: string, repeat: string, mipmaps?: boolean): GPUSampler;
35
- /**
36
- * The per-draw entry point: resolve the atlas to a bind group pairing
37
- * its resident GPU texture with the currently-applicable sampler,
38
- * uploading the source on first use (or re-uploading when forced — the
39
- * video-frame path).
40
- * @param {object} texture - a TextureAtlas
41
- * @param {object} [options] - resolution options
42
- * @param {boolean} [options.force=false] - re-upload the source pixels
43
- * @param {string} [options.repeat] - per-use wrap override (else texture.repeat)
44
- * @returns {GPUBindGroup} the material bind group for this draw
45
- */
46
- getBinding(texture: object, options?: {
47
- force?: boolean | undefined;
48
- repeat?: string | undefined;
49
- }): GPUBindGroup;
50
- lastRecord: {
51
- handle: any;
52
- version: number;
53
- generation: number;
54
- } | undefined;
55
- /**
56
- * Build the full mip chain of a freshly-uploaded record: one blit pass
57
- * per level, each rendering the previous level with linear filtering.
58
- * Runs in its own encoder submitted immediately — queue ordering places
59
- * it after the level-0 copy (a queue operation) and before the frame's
60
- * own command buffer, so the frame's draws sample a complete chain.
61
- * @param {object} record - the resident record (mipLevelCount > 1)
62
- * @ignore
63
- */
64
- generateMipmaps(record: object): void;
65
- mipLayout: GPUBindGroupLayout | undefined;
66
- mipPipeline: GPURenderPipeline | undefined;
67
- mipSampler: GPUSampler | undefined;
68
- /**
69
- * Resolve the view + sampler a resident record should be bound with,
70
- * plus the cache key identifying that pair. Shared by the one-texture
71
- * material path and the mesh path, so the two cannot drift on which
72
- * view a mip-wanting consumer gets.
73
- * @ignore
74
- */
75
- viewAndSampler(record: any, texture: any, wrap: any, wantMips: any): {
76
- view: any;
77
- sampler: GPUSampler;
78
- key: string;
79
- };
80
- /**
81
- * The group-1 material for a MESH: the diffuse texture/sampler pair plus
82
- * the per-texel opacity pair (MTL `map_d`, #1575).
83
- *
84
- * Always four bindings. A mesh with no alpha map passes the shared white
85
- * pixel, whose red channel is 1 — so the shader's multiply is a no-op and
86
- * the same pipeline layout serves both cases rather than splitting the
87
- * mesh family in two.
88
- * @param {TextureAtlas} texture - the diffuse texture
89
- * @param {TextureAtlas} alphaTexture - the opacity map, or the white pixel
90
- * @param {object} [options] - wrap / mipmap options, as `getBinding` takes
91
- * @returns {GPUBindGroup} the group-1 bind group
92
- * @ignore
93
- */
94
- getMeshBinding(texture: TextureAtlas, alphaTexture: TextureAtlas, options?: object): GPUBindGroup;
95
- /**
96
- * the per-sampler material bind group for a resident record (shared by
97
- * the image and compressed upload paths)
98
- * @ignore
99
- */
100
- bindGroupFor(record: any, texture: any, wrap: any, wantMips?: boolean): any;
101
- /**
102
- * Ensure the texture is resident (same upload/validation path as
103
- * getBinding) and return its record — callers composing their own bind
104
- * groups (the lit batcher pairs the color view with a normal map) need
105
- * the raw view rather than the standard material group.
106
- * @param {object} texture - the texture atlas to resolve
107
- * @param {object} [options] - same options as getBinding
108
- * @returns {object} the resident record ({texture, view, width, height, …})
109
- */
110
- getResidentRecord(texture: object, options?: object): object;
111
- /**
112
- * Dispose of a GPUTexture safely: while a frame is being recorded the
113
- * texture may be referenced by already-recorded draws (destroying it
114
- * would make `queue.submit()` reject the whole command buffer), so it
115
- * parks on the renderer's retired list and is destroyed after submit.
116
- * @param {GPUTexture} gpuTexture - the texture to dispose of
117
- * @ignore
118
- */
119
- retire(gpuTexture: GPUTexture): void;
120
- /**
121
- * drop every (texture, sampler) bind-group pairing while keeping the
122
- * textures resident — the filter setting changed and the next draw
123
- * re-pairs each texture with the newly-resolved sampler
124
- */
125
- invalidateBindGroups(): void;
126
- /**
127
- * Destroy the resident GPU texture(s) associated with an image — every
128
- * `(source, repeat)` unit the cache knows about, mirroring
129
- * `MaterialBatcher.deleteTexture2D`'s multi-repeat sweep.
130
- * @param {object} texture - a TextureAtlas
131
- */
132
- destroyTexture(texture: object): void;
133
- /**
134
- * drop every unit association and dispose of the resident textures
135
- */
136
- /**
137
- * Release the GPU texture behind a record. The base calls this; the device
138
- * defers the actual destroy until the frame that referenced it has retired.
139
- * @param {GPUTexture} handle - the texture to release
140
- * @ignore
141
- */
142
- onDestroy(handle: GPUTexture): void;
143
- /**
144
- * full teardown (device loss / renderer destroy)
145
- */
146
- destroy(): void;
147
- }
1
+
148
2
  import { TextureStore } from "../../gpu/texturestore.js";
149
3
  //# sourceMappingURL=store.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"store.d.ts","sourceRoot":"","sources":["../../../../src/video/webgpu/texture/store.js"],"names":[],"mappings":"AAwBA;;;;;;;;;;;;;;;;GAgBG;AACH;IACC;;OAEG;IACH,sBAFW,OAAO,uBAAuB,EAAE,OAAO,EAoBjD;IAhBA,kDAAwB;IACxB,8BAA6B;IAC7B,sCAAsC;IACtC,UADW,GAAG,CAAC,MAAM,EAAE,UAAU,CAAC,CACT;IAKzB,yBAMC;IAIF;;;;;;;OAOG;IACH,mBANW,MAAM,UACN,MAAM,sBACJ,UAAU,CAmCtB;IAED;;;;;;;;;;OAUG;IACH,oBANW,MAAM,YAEd;QAA0B,KAAK;QACN,MAAM;KAC/B,GAAU,YAAY,CAuMxB;IAjHE;;;;kBAAwB;IAmH3B;;;;;;;;;OASG;IACH,wBAJW,MAAM,QA0EhB;IA/DC,0CAME;IAIF,2CAYE;IACF,mCAIE;IAsCJ;;;;;;;OAOG;IACH;;;;MAqBC;IAED;;;;;;;;;;;;;;OAcG;IACH,wBAPW,YAAY,gBACZ,YAAY,YACZ,MAAM,GACJ,YAAY,CAoExB;IAED;;;;;OAKG;IACH,4EAeC;IAED;;;;;;;;OAQG;IACH,2BAJW,MAAM,YACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;OAQG;IACH,mBAJW,UAAU,QAMpB;IAED;;;;OAIG;IACH,6BAIC;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAchB;IAED;;OAEG;IACH;;;;;;OAMG;IACH,kBAJW,UAAU,QAMpB;IAED;;OAEG;IACH,gBAIC;CACD;6BApmB4B,2BAA2B"}
@@ -30,14 +30,12 @@ export default class WebGPURenderer extends Renderer {
30
30
  readonly adapter: GPUAdapter | undefined;
31
31
  /**
32
32
  * The WebGPU device, set once {@link WebGPURenderer#init} resolves.
33
- * @name device
34
33
  * @type {GPUDevice|undefined}
35
34
  * @readonly
36
35
  */
37
36
  readonly device: GPUDevice | undefined;
38
37
  /**
39
38
  * The WebGPU canvas context
40
- * @name context
41
39
  * @type {GPUCanvasContext}
42
40
  */
43
41
  context: GPUCanvasContext;
@@ -50,37 +48,6 @@ export default class WebGPURenderer extends Renderer {
50
48
  readonly preferredFormat: string | undefined;
51
49
  cache: TextureCache;
52
50
  currentTransform: Matrix3d;
53
- /**
54
- * Advanced-blend state — the WebGPU twin of the WebGL bracket, and
55
- * deliberately the same shape. The six CSS modes fixed-function
56
- * cannot express are composited by capturing the destination,
57
- * rendering the draw to an offscreen target, then blitting that
58
- * through {@link BlendEffect}. All lazily created.
59
- *
60
- * `_advancedBlendBusy` is a DEPTH, not a flag: the bracket nests
61
- * inside itself (the composite blit re-enters `setBatcher`).
62
- *
63
- * One documented difference from WebGL: masks need no handling here.
64
- * `beginPass` attaches the shared depth/stencil texture whatever the
65
- * current target is, so an armed mask clips the offscreen draw
66
- * directly — where the GL backend has to disable the test (its
67
- * offscreen FBO owns a separate, zeroed stencil) and let the
68
- * composite carry the clip instead. Same result, different route.
69
- * @ignore
70
- */
71
- _advancedBlendEffect: BlendEffect | undefined;
72
- /** @ignore */
73
- _advancedBlendCapture: any;
74
- /** @ignore */
75
- _advancedBlendTarget: WebGPURenderTarget | undefined;
76
- /** @ignore */
77
- _advancedBlendOpen: boolean;
78
- /** @ignore */
79
- _advancedBlendBusy: number;
80
- /** @ignore */
81
- _advancedBlendParent: WebGPURenderTarget | null;
82
- /** @ignore */
83
- _advancedBlendWarned: Set<any>;
84
51
  onGameReset: () => void;
85
52
  onCanvasResize: () => void;
86
53
  GPUVendor: string | undefined;
@@ -133,8 +100,6 @@ export default class WebGPURenderer extends Renderer {
133
100
  height: number;
134
101
  } | undefined;
135
102
  }): Texture2d | null;
136
- /** @ignore */
137
- _toFrameTexture(options?: {}): any;
138
103
  /**
139
104
  * Draw a pooled render target through an effect's pipeline as a
140
105
  * screen-space quad — the compositing primitive of the post-effect
@@ -151,35 +116,6 @@ export default class WebGPURenderer extends Renderer {
151
116
  * @override
152
117
  */
153
118
  override blitEffect(source: import("../rendertarget/webgpurendertarget.js").default, x: number, y: number, width: number, height: number, effect: ShaderEffect, keepBlend?: boolean): void;
154
- /**
155
- * Say once, per excluded path and mode, that an advanced blend mode is
156
- * falling back to `"normal"`. A silent data-dependent fallback is exactly
157
- * what the advanced-blend work exists to remove, so the exclusions are
158
- * loud.
159
- * @param {string} what - the excluded path, named for the message
160
- * @ignore
161
- */
162
- _warnAdvancedBlendFallback(what: string): void;
163
- /**
164
- * Close a pending advanced-blend bracket, if one is open and we are not
165
- * already inside the bracket machinery.
166
- * @ignore
167
- */
168
- _drainAdvancedBlend(): void;
169
- /**
170
- * Open an advanced-blend bracket: capture the destination, then redirect
171
- * this draw into an offscreen target.
172
- * @returns {boolean} false when the effect could not be realized, in which
173
- * case the draw proceeds unbracketed (plain source-over)
174
- * @ignore
175
- */
176
- _openAdvancedBlend(): boolean;
177
- /**
178
- * Close an advanced-blend bracket: drain the offscreen, retarget to the
179
- * parent, and composite through {@link BlendEffect}.
180
- * @ignore
181
- */
182
- _closeAdvancedBlend(): void;
183
119
  /**
184
120
  * Clear the current clip region with the given color — a full-viewport
185
121
  * triangle clipped by the active scissor, drawn with blending replaced
@@ -231,31 +167,8 @@ export default class WebGPURenderer extends Renderer {
231
167
  * @returns {WebGPUBatcher} the now-active batcher
232
168
  */
233
169
  setBatcher(name?: string): WebGPUBatcher;
234
- /**
235
- * Draw a textured triangle mesh — the mesh-path contract of the base
236
- * renderer, on this backend's pipeline-state model. Unlike GL there is
237
- * no device state to toggle: depth testing (write + LEQUAL) and the
238
- * per-mesh face culling are axes of the pipeline the mesh batcher
239
- * looks up per flush, and the once-per-target depth clear is the
240
- * pass's `depthLoadOp` (armed by `clear()`/`setRenderTarget`).
241
- * @param {object} mesh - a Mesh object with vertices, uvs, indices, and texture properties
242
- * @param {Matrix3d} [modelMatrix] - the mesh's model matrix. When given,
243
- * the mesh is drawn from persistent model-space geometry and placed
244
- * entirely by uniforms; when omitted, its vertices are taken as
245
- * already positioned and accumulated through the batcher (the
246
- * 2D-camera path).
247
- * @override
248
- */
249
- /**
250
- * Draw one ground shadow per instance of an `InstancedMesh` (#1515), in a
251
- * single recorded call over the mesh's own instance buffer.
252
- * @param {InstancedMesh} mesh - the mesh casting the shadows
253
- * @param {Matrix3d} shadowMatrix - the group matrix flattened onto the ground
254
- * @param {object} quad - the shared shadow quad
255
- * @ignore
256
- */
257
- drawInstancedShadow(mesh: InstancedMesh, shadowMatrix: Matrix3d, quad: object): void;
258
170
  drawMesh(mesh: any, modelMatrix: any): void;
171
+ instancedEffectWarned: boolean | undefined;
259
172
  /**
260
173
  * Release any retained geometry held for the given mesh (called from
261
174
  * `Mesh.onDeactivateEvent` / `Mesh.destroy`).
@@ -1 +1 @@
1
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1
+ 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "melonjs",
3
- "version": "20.3.0",
3
+ "version": "20.5.0",
4
4
  "description": "melonJS Game Engine",
5
5
  "homepage": "http://www.melonjs.org/",
6
6
  "type": "module",
@@ -77,12 +77,13 @@
77
77
  "build": "pnpm lint && tsx scripts/build.js && pnpm types",
78
78
  "dist": "pnpm clean && pnpm lint && pnpm vitest run && pnpm build && pnpm doc && cp ../../README.md .",
79
79
  "dist:publish": "pnpm clean && pnpm lint && pnpm build && pnpm doc && cp ../../README.md .",
80
- "doc": "tsx scripts/check-doc-readme.ts && typedoc src/index.ts --tsconfig tsconfig.build.json --readme ../../DOC_README.md --hideGenerator --name 'melonJS' --navigation.includeCategories true --categorizeByGroup false && tsx scripts/generate-llms-txt.ts",
81
- "doc:watch": "typedoc src/index.ts --tsconfig tsconfig.build.json --readme ../../DOC_README.md --hideGenerator --name 'melonJS' --navigation.includeCategories true --categorizeByGroup false --watch --skipErrorChecking --preserveWatchOutput --logLevel Error",
80
+ "doc": "tsx scripts/check-doc-readme.ts && pnpm doc:css && typedoc && tsx scripts/generate-llms-txt.ts",
81
+ "doc:watch": "typedoc --watch --skipErrorChecking --preserveWatchOutput --logLevel Error",
82
82
  "serve": "serve docs",
83
83
  "prepublishOnly": "pnpm dist:publish",
84
84
  "clean": "tsx scripts/clean.ts",
85
85
  "types": "tsc --project tsconfig.build.json && tsx scripts/strip-internal.ts",
86
- "test:types": "tsc"
86
+ "test:types": "tsc",
87
+ "doc:css": "cat scripts/docs/brand.css scripts/docs/copy-page.css > scripts/docs/.docs.css"
87
88
  }
88
89
  }
@@ -39,7 +39,7 @@ dependencies.
39
39
  | [melonjs-tilemaps](../melonjs-tilemaps/SKILL.md) | Tiled maps — TMX/TSX loading, spawning entities from objects, collision layers, isometric maps. |
40
40
  | [melonjs-audio](../melonjs-audio/SKILL.md) | Sound effects, music, audio sprites, spatial audio, procedural tone and noise. |
41
41
  | [melonjs-effects-and-shaders](../melonjs-effects-and-shaders/SKILL.md) | Post effects, custom GLSL/WGSL shaders, blend modes, colour grading, screen capture. |
42
- | [melonjs-3d](../melonjs-3d/SKILL.md) | Anything 3D or 2.5D — `Camera3d`, meshes, instancing, `Sprite3d` billboards, `Light3d`, glTF scenes. |
42
+ | [melonjs-3d](../melonjs-3d/SKILL.md) | Anything 3D or 2.5D — `Camera3d`, meshes, instancing, `Sprite3d` billboards, `Light3d`, distance fog, glTF scenes. |
43
43
  | [melonjs-3d-assets](../melonjs-3d-assets/SKILL.md) | Loading glTF/GLB or OBJ models — materials, imported lights, instancing, and what is not supported. |
44
44
  | [melonjs-camera-and-drawing](../melonjs-camera-and-drawing/SKILL.md) | Camera follow, bounds, shake and fade, coordinate conversion, and immediate-mode shape drawing. |
45
45
  | [melonjs-ui-and-text](../melonjs-ui-and-text/SKILL.md) | HUDs, buttons, menus, drag-and-drop, `Text` and `BitmapText`, web fonts, panels. |