melonjs 20.3.0 → 20.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts +7 -2
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/audio/types.d.ts +22 -0
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +28 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +110 -82
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +7 -13
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +5 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +3697 -563
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +44 -82
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +20 -63
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +146 -37
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +21 -13
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +27 -60
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +55 -108
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +257 -231
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +18 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +12 -97
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +32 -21
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +75 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +5 -50
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +1 -13
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts +44 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/mesh_splice.d.ts +2 -0
- package/build/video/effects/mesh_splice.d.ts.map +1 -0
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -241
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +15 -77
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +101 -77
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +7 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +453 -5
- package/skills/melonjs-3d-assets/SKILL.md +164 -6
- package/skills/melonjs-audio/SKILL.md +38 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
- package/skills/melonjs-loading-assets/SKILL.md +127 -2
- package/skills/melonjs-performance/SKILL.md +60 -1
- package/skills/melonjs-physics/SKILL.md +78 -0
- package/skills/melonjs-renderables/SKILL.md +63 -1
- package/skills/melonjs-renderer-backends/SKILL.md +19 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +131 -117
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../src/renderable/animation.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAChC,yFAAyF;IACzF,UAAU,CAAC,EAAE,CAAC,MAAM,OAAO,CAAC,GAAG,SAAS,CAAC;IACzC,gEAAgE;IAChE,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,mEAAmE;IACnE,IAAI,EAAE,OAAO,CAAC;IACd,qDAAqD;IACrD,KAAK,EAAE,MAAM,CAAC;CASd;AAED;;;;;;;;;GASG;AACH,MAAM,MAAM,qBAAqB,GAC9B,MAAM,GACN,CAAC,MAAM,OAAO,CAAC,GACf;IACA,kDAAkD;IAClD,UAAU,CAAC,EAAE,MAAM,OAAO,CAAC;IAC3B,+DAA+D;IAC/D,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,kEAAkE;IAClE,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,oDAAoD;IACpD,KAAK,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEL;;;;;;;;;;GAUG;AACH,wBAAgB,qBAAqB,CACpC,GAAG,CAAC,EACD,qBAAqB,GAGrB,IAAI,GACL,gBAAgB,CAiBlB"}
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{"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAOC;IAED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAOlB;IAED
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{"version":3,"file":"colorlayer.d.ts","sourceRoot":"","sources":["../../src/renderable/colorlayer.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AAEH;;;GAGG;AACH;IACC;;;;OAIG;IACH,kBAJW,MAAM,SACN,KAAK,GAAC,MAAM,MACZ,MAAM,EAahB;IAPA;;;OAGG;IACH,OAFU,KAAK,CAE6B;IAK7C,sDAOC;IAED;;;;OAIG;IACH,eAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAOlB;IAED;;;;OAIG;IACH,gBAIC;CACD;uBAhEsB,iBAAiB;2BAIhB,oBAAoB;gCACb,sCAAsC;+BACvC,oCAAoC;0BACzC,yBAAyB"}
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removeChildNow(child: Renderable | Entity | Sprite | Collectable | Trigger | Draggable | DropTarget | NineSliceSprite | ImageLayer | ColorLayer | Light2d | UIBaseElement | UISpriteElement | UITextButton | Text | BitmapText, keepalive?: boolean): void;
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* Camera-distance sorting function used by `sortOn = "depth"`.
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* Orders children by ascending squared distance from the cached
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* (correct painter's algorithm for alpha-blended sprites under
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* {@link captureDepthCamera} just before each sort runs; this
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* mul-adds per pair) for the hot O(N log N) path.
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*
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* `ObservableVector3d` pos — `pos.z` is always defined, no guard
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|
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* A container additionally offsets its children by its own position — the
|
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|
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"container.d.ts","sourceRoot":"","sources":["../../src/renderable/container.js"],"names":[],"mappings":"AAoKA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH;;;;;;;;;GASG;AACH;IACC;;;;;;;OAOG;IACH,gBAPW,MAAM,MACN,MAAM,UACN,MAAM,WACN,MAAM,SACN,OAAO,EAsIjB;IA/HA;;;;OAIG;IACH,iBAAuB;IAEvB;;;;OAIG;IACH,MAHU,OAAO,CAGD;IAEhB;;;;OAIG;IACH,4BAAyB;IAEzB;;;;;;;OAOG;IACH,SALU,MAAM,CAKE;IAClB;;;OAGG;IACH,wCAA8B;IAE9B;;;;OAIG;IACH,UAHU,OAAO,CAGG;IAEpB;;;;OAIG;IACH,WAHU,OAAO,CAGI;IAErB;;;;OAIG;IACH,UAHU,OAAO,CAGI;IAErB;;;OAGG;IACH,0BAEC;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,yBAJU,OAAO,CAImB;IAEpC;;;;;;;OAOG;IACH,iBANU,KAAK,CAMmC;IAqBjD,yCAMC;IAiCH,kBANU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,EAmB5B;IAzCD;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cAHU,GAAG,GAAC,GAAG,GAAC,GAAG,GAAC,OAAO,CAK5B;IAgBD;;OAEG;IACH,cAmBC;IAED;;;;;;;;;;;;;OAaG;IACH,gBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,MAC1K,MAAM,GACJ,UAAU,CA+EtB;IAED;;;;;;OAMG;IACH,kBAJW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,SAC1K,MAAM,GACJ,UAAU,CAkEtB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,sCAXW,MAAM,QAyBhB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,UAC1K,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAuBpL;IAED;;;;OAIG;IACH,kBAHW,MAAM,GACJ,UAAU,CAQtB;IAED;;;;OAIG;IACH,qBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,UAAU,CAUtB;IAED;;;;OAIG;IACH,gBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,GACxK,OAAO,CAInB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,qBAlBW,MAAM,SACN,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,oBAC1B,UAAU,EAAE,CAgCxB;IAED;;;;OAIG;IACH,0BAHW,MAAM,oBACJ,UAAU,EAAE,CAaxB;IAED;;;;;;;OAOG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,EAAE,CAIxB;IAED;;;;;;OAMG;IACH,qBAHW,MAAM,GAAC,MAAM,GAAC,MAAM,GAAC,OAAO,GAC1B,UAAU,CAKtB;IAED;;;OAGG;IACH,eAFa,UAAU,EAAE,CAOxB;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CAuBlB;IAED;;;OAGG;IACH,oBAFa,OAAO,CAenB;IAED;;;OAGG;IACH,mBAFa,SAAS,CAerB;IAiBD;;;;;OAKG;IACH,mBAHW,UAAU,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cACnK,OAAO,QAQjB;IAED;;;;;;OAMG;IACH,sBAHW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,cAC1K,OAAO,QA8EjB;IAED;;;;;;;;;;;;OAYG;IACH,wBANW,MAAM,SACN,GAAC,cAED,OAAO,QAUjB;IAED;;;OAGG;IACH,cAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,gBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAUpL;IAED;;;OAGG;IACH,iBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAapL;IAED;;;OAGG;IACH,oBAFW,UAAU,GAAC,MAAM,GAAC,MAAM,GAAC,WAAW,GAAC,OAAO,GAAC,SAAS,GAAC,UAAU,GAAC,eAAe,GAAC,UAAU,GAAC,UAAU,aAAS,aAAa,GAAC,eAAe,GAAC,YAAY,GAAC,IAAI,GAAC,UAAU,QAiBpL;IAED;;;OAGG;IACH,iBAFW,OAAO,QA8BjB;IAED;;;;;;;;OAQG;IACH,oBAFW,OAAO,QAoBjB;IAiBD;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,sCAEC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,mCAWC;IAED;;;;OAIG;IACH,+BAEC;IAED;;;;OAIG;IACH,+BAEC;IA+FD;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAMpB;CAkHD;uBAt3CsB,iBAAiB;2BA+JhB,oBAAoB;wBACrB,oBAAoB;wBACpB,aAAa;6BACR,kBAAkB;yBACtB,cAAc;+BACR,gBAAgB;gCACf,gBAAgB;iCACf,sBAAsB;4BAC3B,iBAAiB;4BACjB,iBAAiB;+BAEd,uBAAuB;iCACrB,yBAAyB;8BAC5B,sBAAsB;sBAC9B,gBAAgB;4BACV,sBAAsB;4BACxB,wBAAwB"}
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@@ -35,11 +35,6 @@ export class Draggable extends Renderable {
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* @returns {boolean} false if the object stopped being dragged
|
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*/
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|
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|
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/**
|
|
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|
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* Destructor
|
|
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|
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* @ignore
|
|
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|
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*/
|
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|
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destroy(): void;
|
|
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38
|
}
|
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|
import Renderable from "./../renderable/renderable.js";
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|
import { Vector2d } from "../math/vector2d.ts";
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED
|
|
1
|
+
{"version":3,"file":"draggable.d.ts","sourceRoot":"","sources":["../../src/renderable/draggable.js"],"names":[],"mappings":"AAYA;;;;GAIG;AACH;IAUE,kBAAqB;IACrB,YAAkB;IAClB,qBAAoC;IAIrC;;;;;;;OAOG;IACH,mBA8BC;IAnBA,kDAEC;IAED,gEAIC;IAED,8DAIC;IAOF;;;;OAIG;IACH,aAHW,MAAM,GACJ,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,WAFa,OAAO,CAOnB;IAED;;;;OAIG;IACH,gBAQC;CACD;uBAzHsB,+BAA+B;yBAD7B,qBAAqB"}
|
|
@@ -9,23 +9,17 @@
|
|
|
9
9
|
export class DropTarget extends Renderable {
|
|
10
10
|
/**
|
|
11
11
|
* constant for the overlaps method
|
|
12
|
-
* @constant
|
|
13
12
|
* @type {string}
|
|
14
|
-
* @name CHECKMETHOD_OVERLAP
|
|
15
13
|
*/
|
|
16
14
|
CHECKMETHOD_OVERLAP: string;
|
|
17
15
|
/**
|
|
18
16
|
* constant for the contains method
|
|
19
|
-
* @constant
|
|
20
17
|
* @type {string}
|
|
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|
-
* @name CHECKMETHOD_CONTAINS
|
|
22
18
|
*/
|
|
23
19
|
CHECKMETHOD_CONTAINS: string;
|
|
24
20
|
/**
|
|
25
21
|
* the checkmethod we want to use
|
|
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|
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* @constant
|
|
27
22
|
* @type {string}
|
|
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|
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* @name checkMethod
|
|
29
23
|
* @default "CHECKMETHOD_OVERLAP"
|
|
30
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|
*/
|
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|
checkMethod: string;
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@@ -45,12 +39,7 @@ export class DropTarget extends Renderable {
|
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45
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|
* Gets called when a draggable entity is dropped on the current entity
|
|
46
40
|
* @param {Draggable} draggable - the draggable object that is dropped
|
|
47
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|
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|
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|
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drop(): void;
|
|
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|
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/**
|
|
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|
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* Destructor
|
|
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|
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* @ignore
|
|
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|
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|
|
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|
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|
|
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|
+
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|
|
54
43
|
}
|
|
55
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|
import Renderable from "./../renderable/renderable.js";
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|
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45
|
import type { Draggable } from "./draggable.js";
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|
@@ -1 +1 @@
|
|
|
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|
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{"version":3,"file":"dragndrop.d.ts","sourceRoot":"","sources":["../../src/renderable/dragndrop.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;GAGG;AACH;IAYE
|
|
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|
+
{"version":3,"file":"dragndrop.d.ts","sourceRoot":"","sources":["../../src/renderable/dragndrop.js"],"names":[],"mappings":"AAGA;;;GAGG;AAEH;;;GAGG;AACH;IAYE;;;OAGG;IACH,qBAFU,MAAM,CAEqB;IAErC;;;OAGG;IACH,sBAFU,MAAM,CAEsB;IAEtC;;;;OAIG;IACH,aAHU,MAAM,CAG2B;IAE3C,kCAA8D;IAG/D;;;OAGG;IACH,4BAFW,MAAM,QAQhB;IAED;;;;OAIG;IACH,aAHW,MAAM,aACN,SAAS,QAUnB;IAED;;;OAGG;IAEH,gBAHW,SAAS,QAGF;IAElB;;;;OAIG;IACH,gBAGC;CACD;uBAzFsB,+BAA+B;+BAKxB,gBAAgB"}
|
|
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|
|
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|
* @category Game Objects
|
|
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*/
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|
152
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|
export default class Entity extends Renderable {
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|
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|
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static _deprecationWarned: boolean;
|
|
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|
/**
|
|
155
154
|
* @param {number} x - the x coordinates of the entity object
|
|
156
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|
* @param {number} y - the y coordinates of the entity object
|
|
@@ -185,11 +184,6 @@ export default class Entity extends Renderable {
|
|
|
185
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|
collisionMask?: number | undefined;
|
|
186
185
|
shapes?: Rect[] | Polygon[] | Line[] | Ellipse[] | undefined;
|
|
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|
});
|
|
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|
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/**
|
|
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|
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* The array of renderable children of this entity.
|
|
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|
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* @ignore
|
|
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|
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*/
|
|
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|
-
children: any[];
|
|
193
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|
set renderable(value: Renderable);
|
|
194
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|
/**
|
|
195
189
|
* The entity renderable component (can be any objects deriving from me.Renderable, like me.Sprite for example)
|
|
@@ -207,8 +201,6 @@ export default class Entity extends Renderable {
|
|
|
207
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|
* @type {boolean}
|
|
208
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|
*/
|
|
209
203
|
alive: boolean;
|
|
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|
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/** @ignore */
|
|
211
|
-
update(dt: any): boolean;
|
|
212
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|
/**
|
|
213
205
|
* update the bounding box for this entity.
|
|
214
206
|
* @param {boolean} [absolute=true] - update the bounds size and position in (world) absolute coordinates
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,
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{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/renderable/entity/entity.js"],"names":[],"mappings":"AAQA;;;;;;;;IAQI;AAEJ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6IG;AACH;IACC;;;OAGG;IACH,mCAAkC;IAElC;;;;;;;;;;;;;;;;;OAiBG;IACH,eAjBW,MAAM,KACN,MAAM,YAGd;QAAyB,KAAK,EAAtB,MAAM;QACW,MAAM,EAAvB,MAAM;QACY,IAAI;QACJ,EAAE;QACI,KAAK;QACkB,WAAW,GAA1D,MAAM,GAAC,QAAQ,GAAC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACjB,UAAU;QACV,WAAW;QACX,IAAI;QACJ,aAAa;QACc,MAAM;KAC3D,EA2FF;IA/EA;;;;OAIG;IACH,gBAAkB;IAqFnB,sBAPU,UAAU,EAmBnB;IArBD;;;OAGG;IAEH,kBAHU,UAAU,CAKnB;IAnDA;;;OAGG;IACH,IAFU,MAAM,CAEW;IAE3B;;;;OAIG;IACH,OAFU,OAAO,CAEA;IAwDlB;;;OAGG;IACH,yBAKC;IAED;;;;OAIG;IACH,wBAHW,OAAO,GACL,MAAM,CA0BlB;IAED;;OAEG;IACH,qBAEC;IAED,6BAkBC;IAED;;;;;;;;OAQG;IACH,iCAHW,QAAQ,GACN,QAAQ,CAgBpB;IAuCD;;OAEG;IACH,0BAIC;CACD;uBAjbsB,kBAAkB;4BAQhB,2BAA2B;0BAH7B,iCAAiC;6BAE9B,6BAA6B;0BAHhC,4BAA4B;6BAEzB,+BAA+B"}
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@@ -41,22 +41,8 @@ export default class FrameAnimation {
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* {@link Sprite3d} remaps its quad's UVs + vertices).
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constructor(host: object, applyFrame: (region: object) => void);
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/**
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* the host renderable this engine draws through.
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host: object;
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/** defined animations, keyed by id @type {object} */
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anim: object;
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/** animation to chain to / completion callback on cycle end @ignore */
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resetAnim: (() => unknown) | (() => false | undefined) | (() => boolean) | (() => void) | undefined;
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/** current frame info @type {object} */
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current: object;
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/** elapsed time within the current frame, in ms @type {number} */
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@@ -65,10 +51,6 @@ export default class FrameAnimation {
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animationspeed: number;
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/** pause flag — freezes the current frame @type {boolean} */
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animationpause: boolean;
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/** per-play speed multiplier (1 = authored speed) @ignore */
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_animSpeed: number;
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_animDone: boolean;
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/**
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* add an animation definition (see {@link Sprite#addAnimation}).
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@@ -118,29 +100,6 @@ export default class FrameAnimation {
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* @returns {number} the current animation frame index
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getCurrentAnimationFrame(): number;
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/**
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*/
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/**
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* Whether the current animation is still resolvable.
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*
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*
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* A callback that switches animations with `setCurrentAnimation()` leaves
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* this true, which is the point: only a genuinely torn-down host stops the
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* loop.
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* @ignore
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* @returns {boolean} true while the current animation can still be read
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*/
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_isCurrentAnimationLive(): boolean;
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getAnimationFrameObjectByIndex(id: any): any;
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/**
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* clear the frame timer and the play-once "done" hold, without changing the
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,
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1
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{"version":3,"file":"frameAnimation.d.ts","sourceRoot":"","sources":["../../src/renderable/frameAnimation.js"],"names":[],"mappings":"AAGA;;;;GAIG;AAEH;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH;IACC;;;;;;;;;;;OAWG;IACH,kBAXW,MAAM,cAMN,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,EAyElC;IAnEA;;;;;OAKG;IACH,MAJU,MAAM,CAIA;IAEhB;;;;;OAKG;IACH,aAJU,CAAC,MAAM,EAAE,MAAM,KAAK,IAAI,CAIL;IAE7B,qDAAqD;IACrD,MAD2C,MAAM,CACnC;IAEd;;;;OAIG;IACH,oGAA0B;IAE1B,wCAAwC;IACxC,SAD8B,MAAM,CAiBnC;IAED,kEAAkE;IAClE,IADwD,MAAM,CACnD;IAEX,qEAAqE;IACrE,gBAD2D,MAAM,CACxC;IAEzB,6DAA6D;IAC7D,gBADkD,OAAO,CAC9B;IAE3B;;;;OAIG;IACH,mBAAmB;IAEnB;;;;OAIG;IACH,mBAAsB;IAGvB;;;;;;OAMG;IACH,mBALW,MAAM,SACN,MAAM,EAAE,GAAC,MAAM,EAAE,GAAC,MAAM,EAAE,mBAC1B,MAAM,GACJ,MAAM,CAoElB;IAED;;;;;;OAMG;IACH,0BALW,MAAM,cACN,MAAM,cAAU,MAAM,gBACtB,OAAO,GACL,MAAM,CA4ElB;IAED;;;;;OAKG;IACH,wBAFW,MAAM,QAQhB;IAED;;;OAGG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAED;;OAEG;IACH,qBAFa,MAAM,EAAE,CAIpB;IAED;;;;;OAKG;IACH,kBAHW,MAAM,GACJ,MAAM,CAiBlB;IAED;;;;OAIG;IACH,0BAHW,MAAM,GACJ,MAAM,CAOlB;IAED;;OAEG;IACH,4BAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAFa,OAAO,CAQnB;IAED,6CAEC;IAED;;;;OAIG;IACH,mBAGC;IAED;;;OAGG;IACH,eAKC;IAED;;;;;;;;OAQG;IACH,WAHW,MAAM,GACJ,OAAO,CAmEnB;IAED;;;OAGG;IACH,gBAOC;CACD"}
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@@ -1,92 +1,2 @@
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1
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-
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2
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* Bake (once) a radial alpha ramp: opaque white at the centre, fading to
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* fully transparent at the rim.
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*
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* White rather than black because the colour comes from the draw tint — that
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* way the same bake serves a black shadow, a tinted one, or a coloured pool
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* of light, and nothing has to be re-baked to change it.
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* @returns {HTMLCanvasElement|OffscreenCanvas} the shared falloff canvas
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* @ignore
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*/
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export function getShadowFalloff(): HTMLCanvasElement | OffscreenCanvas;
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/**
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* Drop the shared bake. Only the tests need this — the canvas is CPU-side and
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* costs 64 KB, so an application never has a reason to release it.
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* @ignore
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*/
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export function resetShadowFalloff(): void;
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/**
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* Whether a mesh's geometry has any vertical extent at all.
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*
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* The test a **blanket** opt-in needs: a ground shadow says "this object is
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* standing above the floor", and a flat plane lying in the floor is the floor.
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* Shadowing it with itself smears a blob the size of the whole ground across
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* it, which is what a scene-wide `castGroundShadow` would otherwise do to
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* every glTF scene that ships one. A per-object opt-in bypasses this — that
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* one is an explicit instruction.
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*
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* Deliberately model-space and unrotated: the caller asks about the geometry,
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* not about where it currently sits.
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* @param {Float32Array} vertices - model-space vertex positions (x, y, z)
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* @param {number} vertexCount - how many vertices to read
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* @returns {boolean} true when the geometry is not flat in Y
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* @ignore
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*/
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export function hasVerticalExtent(vertices: Float32Array, vertexCount: number): boolean;
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/**
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* Borrow the shadow quad for a renderer, building it on first use.
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*
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* Cached **on the renderer**, not at module level, for two reasons: a `Mesh`
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* resolves its texture through the active renderer's texture cache, so a
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* module-level one would bind itself to whichever application happened to
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* construct it first; and hanging it off the renderer means it dies with the
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* renderer instead of outliving it.
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*
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* Two are kept — lit and unlit — so the shadow can be drawn through whichever
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* mesh batcher its owner is already using. Sharing one unlit quad between lit
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* owners would force a `litMesh → mesh → litMesh` batcher transition per
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* shadowed object, each costing a bind/unbind pair and a flush: far more than
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* the single draw the shadow is supposed to be.
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*
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* Retained geometry is keyed per mesh object, so one quad uploads once and
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* every shadow in the scene redraws it at a different matrix for free.
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* @param {object} renderer - the active renderer
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* @param {boolean} lit - whether the owning mesh draws lit
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* @param {Function} MeshClass - the `Mesh` constructor (passed in to avoid a
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* circular import: `Mesh` owns the shadow, not the other way round)
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* @returns {object} the shared shadow quad for that tier
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* @ignore
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*/
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|
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export function getShadowQuad(renderer: object, lit: boolean, MeshClass: Function): object;
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|
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/**
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|
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* The blob quad an `InstancedMesh` draws from — sized to the prototype's own
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* footprint (#1515).
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*
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|
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|
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* The shared quad is a unit square, and the instanced vertex stage scales it by
|
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* each record's horizontal scale alone. That silently assumes the prototype
|
|
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|
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* geometry is exactly 1 unit across, which is true of almost nothing: glTF
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|
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* meshes load with `normalize: false` and keep their authored size, so a tree
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|
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* 3 units wide got a blob sized for a 1-unit tree. It also skipped the contact
|
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* spread and the minor-axis floor the per-object tier applies, so the SAME
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* asset drew a different shadow depending on whether it was instanced.
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*
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* Baking the extents into four vertices fixes it with no shader change and no
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|
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* per-draw uniform: retained geometry is keyed per mesh object, so this uploads
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* once per `InstancedMesh` and is redrawn for free.
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* @param {object} mesh - the InstancedMesh casting the shadows
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* @param {Function} MeshClass - the `Mesh` constructor (avoids a circular import)
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* @param {number} halfX - model-space half-extent along X, spread applied
|
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|
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* @param {number} halfZ - model-space half-extent along Z, spread applied
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* @param {number} version - the prototype's geometry version
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|
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|
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* @returns {object} the quad to draw this scatter's blobs from
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|
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* @ignore
|
|
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|
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*/
|
|
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|
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export function getInstancedShadowQuad(mesh: object, MeshClass: Function, halfX: number, halfZ: number, version: number): object;
|
|
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|
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/**
|
|
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|
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* Release the shadow quads a renderer built, if any. Called from renderer
|
|
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|
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* teardown so the retained GPU geometry goes with it.
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|
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|
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* @param {object} renderer - the renderer being torn down
|
|
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|
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* @ignore
|
|
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|
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*/
|
|
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|
-
export function releaseShadowQuads(renderer: object): void;
|
|
1
|
+
|
|
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|
//# sourceMappingURL=groundshadow.d.ts.map
|
|
@@ -1 +1 @@
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|
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{"version":3,"file":"groundshadow.d.ts","sourceRoot":"","sources":["../../src/renderable/groundshadow.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"groundshadow.d.ts","sourceRoot":"","sources":["../../src/renderable/groundshadow.js"],"names":[],"mappings":"AA4CA;;;;;;;;;;GAUG;AACH,oCAJa,iBAAiB,GAAC,eAAe,CAuC7C;AAED;;;;;GAKG;AACH,2CAEC;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,4CANW,YAAY,eACZ,MAAM,GACJ,OAAO,CA+BnB;AAkBD;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wCARW,MAAM,OACN,OAAO,wBAGL,MAAM,CAkClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,6CATW,MAAM,8BAEN,MAAM,SACN,MAAM,WACN,MAAM,GACJ,MAAM,CAuClB;AAED;;;;;;GAMG;AACH,6CAJW,MAAM,QAWhB"}
|
|
@@ -59,7 +59,6 @@ export default class ImageLayer extends Sprite {
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|
59
59
|
* @default 'repeat'
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|
60
60
|
*/
|
|
61
61
|
get repeat(): string;
|
|
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|
-
_repeat: string | undefined;
|
|
63
62
|
repeatX: boolean | undefined;
|
|
64
63
|
repeatY: boolean | undefined;
|
|
65
64
|
onActivateEvent(): void;
|
|
@@ -69,34 +68,6 @@ export default class ImageLayer extends Sprite {
|
|
|
69
68
|
* @param {number} h - new height
|
|
70
69
|
*/
|
|
71
70
|
resize(w: number, h: number): this;
|
|
72
|
-
/**
|
|
73
|
-
* createPattern function
|
|
74
|
-
* @ignore
|
|
75
|
-
*/
|
|
76
|
-
createPattern(): void;
|
|
77
|
-
_pattern: any;
|
|
78
|
-
/**
|
|
79
|
-
* updateLayer function
|
|
80
|
-
* @ignore
|
|
81
|
-
*/
|
|
82
|
-
updateLayer(): void;
|
|
83
|
-
/**
|
|
84
|
-
* Override the default preDraw to skip the base class's anchor offset
|
|
85
|
-
* translation and `autoTransform` application — `ImageLayer.draw()`
|
|
86
|
-
* computes its own world-space position from the viewport, the parallax
|
|
87
|
-
* `ratio`, anchor, and zoom, so applying anchor/transform here would
|
|
88
|
-
* double-translate the layer.
|
|
89
|
-
*
|
|
90
|
-
* Coordinate-sensitive setup (flip, stencil mask) is intentionally
|
|
91
|
-
* deferred to `draw()` where it runs *after* the per-camera zoom
|
|
92
|
-
* translate/scale — that way it stays correctly aligned at any
|
|
93
|
-
* `viewport.zoom` and across multiple cameras. Coordinate-independent
|
|
94
|
-
* setup (alpha, post-effects, tint, blend) stays here. The inherited
|
|
95
|
-
* `Renderable.postDraw` cleans up symmetrically (`clearTint` /
|
|
96
|
-
* `clearMask` / `endPostEffect` / `restore`).
|
|
97
|
-
* @ignore
|
|
98
|
-
*/
|
|
99
|
-
preDraw(renderer: any): void;
|
|
100
71
|
/**
|
|
101
72
|
* draw this ImageLayer (automatically called by melonJS)
|
|
102
73
|
* @protected
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,
|
|
1
|
+
{"version":3,"file":"imagelayer.d.ts","sourceRoot":"","sources":["../../src/renderable/imagelayer.js"],"names":[],"mappings":"AAaA;;;GAGG;AAEH;;;GAGG;AACH;IACC;;;;;;;;;;;;;;;;OAgBG;IACH,eAhBW,MAAM,KACN,MAAM,YAEd;QAA4E,KAAK,EAAzE,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,MAAM;QACvC,IAAI;QACJ,CAAC;QACQ,KAAK;QACsB,MAAM;QACN,WAAW;eAAvC,MAAM;eAAG,MAAM;;KACjD,EAgEF;IAlCA;;;;;;;;;OASG;IACH,OAHU,QAAQ,CAGqB;IAyCxC,kBAPU,MAAM,EA+Bf;IAvCD;;;;;;;;;;OAUG;IACH,cAHU,MAAM,CAKf;IAGA;;;OAGG;IACH,4BAAoB;IAGlB,6BAAoB;IACpB,6BAAoB;IAkBvB,wBAsBC;IAED;;;;OAIG;IACH,UAHW,MAAM,KACN,MAAM,QAOhB;IAED;;;;OAIG;IACH,sBASC;IARA;;;OAGG;IACH,cAGC;IAGF;;;;OAIG;IACH,oBA+CC;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,6BAmBC;IAED;;;;;OAKG;IACH,yBAHW,cAAc,GAAC,aAAa,aAC5B,QAAQ,QAyElB;IAGD,0BAMC;CAYD;mBApXkB,aAAa;8BAIL,qBAAqB"}
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