melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
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  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
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  339. package/build/video/texture/parser/texturepacker.d.ts +1 -8
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  343. package/build/video/texture/texture2d.d.ts +0 -11
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  345. package/build/video/utils/autodetect.d.ts +1 -5
  346. package/build/video/utils/autodetect.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  348. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
  350. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
  351. package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
  352. package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
  353. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
  354. package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
  355. package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
  356. package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
  357. package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
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  360. package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
  361. package/build/video/webgl/buffer/index.d.ts +1 -36
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  364. package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
  365. package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
  366. package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
  367. package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
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  369. package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
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  371. package/build/video/webgl/glshader.d.ts +7 -51
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  377. package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
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  379. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
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  383. package/build/video/webgl/texture/store.d.ts +1 -50
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  385. package/build/video/webgl/utils/attributes.d.ts +1 -11
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  422. package/build/video/webgpu/effect_binding.d.ts +1 -16
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  424. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
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  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  427. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
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  432. package/build/video/webgpu/texture/compressed.d.ts +1 -32
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  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
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  436. package/build/video/webgpu/texture/store.d.ts +1 -147
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  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
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  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
  447. package/skills/melonjs-loading-assets/SKILL.md +127 -2
  448. package/skills/melonjs-performance/SKILL.md +60 -1
  449. package/skills/melonjs-physics/SKILL.md +78 -0
  450. package/skills/melonjs-renderables/SKILL.md +63 -1
  451. package/skills/melonjs-renderer-backends/SKILL.md +19 -0
  452. package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
  453. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -24,25 +24,6 @@ export default class Body {
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  * @type {Bounds}
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  */
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  public bounds: Bounds;
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- /**
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- * The collision shapes of the body. Always an array — every
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- * mutation path goes through `push` / `includes`. The
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- * non-array `Point` that used to be in this union was a
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- * mis-doc and broke downstream `shapes.length` reads in
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- * TypeScript.
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- * @ignore
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- * @type {(Polygon|Line|Ellipse|Point)[]}
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- */
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- shapes: (Polygon | Line | Ellipse | Point)[];
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- /**
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- * The body collision mask, that defines what should collide with what.<br>
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- * (by default will collide with all entities)
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- * @ignore
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- * @type {number}
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- * @default collision.types.ALL_OBJECT
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- * @see collision.types
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- */
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- collisionMask: number;
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  /**
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  * define the collision type of the body for collision filtering
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  * @public
@@ -405,14 +386,6 @@ export default class Body {
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  * @returns {number}
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  */
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  getAngle(): number;
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- /**
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- * Sync `this.angle` to the renderable's `currentTransform`. Pivot is
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- * the body's bounds center (matches the matter adapter's rotation
411
- * pivot — see `MatterAdapter.syncFromPhysics`). Internal helper used
412
- * by both the per-step integrator and {@link Body#setAngle}.
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- * @ignore
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- */
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- _syncAngleTransform(): void;
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  /**
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  * apply an instantaneous impulse to this body — a single-step velocity
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  * change scaled by inverse mass (`dv = J / m`). Useful for one-shot
@@ -464,26 +437,6 @@ export default class Body {
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  * @param {boolean} [isSensor=true]
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  */
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  setSensor(isSensor?: boolean): void;
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- /**
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- * Give a stored shape its per-shape collision settings, carrying them over
469
- * from the source object when `addShape` converted it (a `Rect` and a
470
- * `Bounds` both become a `Polygon`, so anything set on the original would
471
- * otherwise be dropped on the floor).
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- *
473
- * Every field is written explicitly, including the defaults. That is not
474
- * tidiness: converted shapes come from `polygonPool`, whose reset restores
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- * only position and vertices — a recycled instance would otherwise arrive
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- * still carrying the previous owner's `isTrigger` or mask and quietly
477
- * change how an unrelated body collides.
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- *
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- * Idempotent, because `removeShape` re-adds every surviving shape through
480
- * `addShape` and must not disturb their settings.
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- * @param {object} stored - the shape as held in `this.shapes`
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- * @param {object} [source] - the object passed to `addShape`; omitted when
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- * the shape was built here from a pool and has no user-supplied original
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- * @private
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- */
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- private _initShapeCollision;
487
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  /**
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  * add a collision shape to this body <br>
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  * (note: me.Rect objects will be converted to me.Polygon before being added)
@@ -536,16 +489,6 @@ export default class Body {
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  * this.body.addShape(me.loader.getJSON("shapesdef").banana);
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  */
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  addShape(shape: Rect | Polygon | Line | Ellipse | Point | Point[] | Bounds | object): number;
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- /**
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- * Recompute the default `pseudoInertia` from the current bounds.
541
- * Uses the moment-of-inertia formula for a unit-mass rectangle —
542
- * `(width² + height²) / 12` — which gives a value that scales
543
- * sensibly with body size: a small body resists rotation less, a
544
- * large body more. Clamped to a minimum of 1 to keep divisions
545
- * well-defined even on degenerate 0-size bodies.
546
- * @ignore
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- */
548
- _recomputePseudoInertia(): void;
549
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  /**
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  * set the body vertices to the given one
551
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  * @param {Vector2d[]} vertices - an array of me.Vector2d points defining a convex hull
@@ -645,8 +588,7 @@ export default class Body {
645
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  forEach(callback: Function, thisArg?: object): void;
646
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  /**
647
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  * Returns true if the any of the shape composing the body contains the given point.
648
- * @param {number|Vector2d} x - x coordinate or a vector point to check
649
- * @param {number} [y] - y coordinate
591
+ * @param {...(number|Vector2d)} args - either `x, y` coordinates, or a single {@link Vector2d}
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  * @returns {boolean} true if contains
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  * @example
652
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  * if (mySprite.body.contains(10, 10)) {
@@ -657,7 +599,7 @@ export default class Body {
657
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  * // do something
658
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  * }
659
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  */
660
- contains(...args: any[]): boolean;
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+ contains(...args: (number | Vector2d)[]): boolean;
661
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  /**
662
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  * Rotate this body (counter-clockwise) by the specified angle (in radians).
663
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  * Unless specified the body will be rotated around its center point
@@ -693,11 +635,6 @@ export default class Body {
693
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  * @returns {boolean} true if resulting velocity is different than 0
694
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  */
695
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  protected update(): boolean;
696
- /**
697
- * Destroy function<br>
698
- * @ignore
699
- */
700
- destroy(): void;
701
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  }
702
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  import type Renderable from "../../renderable/renderable.js";
703
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  import type Container from "../../renderable/container.js";
@@ -1 +1 @@
1
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1
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@@ -14,286 +14,6 @@ declare class Detector {
14
14
  * @type {ResponseObject}
15
15
  */
16
16
  response: ResponseObject;
17
- /**
18
- * Pairs (key → [renderableA, renderableB]) that were colliding in
19
- * the previous step. Diffed against `_frameSeen` at end of step
20
- * to fire `onCollisionEnd` for pairs that just separated.
21
- * @ignore
22
- */
23
- _activePairs: Map<any, any>;
24
- /**
25
- * Pairs seen during the current step. Built up as the per-object
26
- * `collisions()` calls run; consumed by `endFrame()`.
27
- * @ignore
28
- */
29
- _frameSeen: Map<any, any>;
30
- /**
31
- * Two-slot pool of "symmetric view" objects passed to the new
32
- * collision lifecycle handlers (`onCollisionStart` /
33
- * `onCollisionActive` / `onCollisionEnd`). Each view carries the
34
- * receiver-symmetric form: `a` = receiver, `b` = partner,
35
- * `normal` = MTV of receiver, `depth` = penetration scalar,
36
- * plus the SAT-legacy `overlapN` / `overlapV` / `overlap` fields
37
- * flipped to match the same convention.
38
- *
39
- * Two slots are needed because both views may be live at the
40
- * same time (one handler can dispatch into the other through
41
- * world mutation). Slot 0 is used for the original-a-side
42
- * dispatch, slot 1 for the original-b-side.
43
- * @ignore
44
- */
45
- _symViews: {
46
- a: null;
47
- b: null;
48
- overlap: number;
49
- overlapN: {
50
- x: number;
51
- y: number;
52
- };
53
- overlapV: {
54
- x: number;
55
- y: number;
56
- };
57
- normal: {
58
- x: number;
59
- y: number;
60
- };
61
- depth: number;
62
- overlapNZ: number;
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- overlapZ: number;
64
- normalZ: number;
65
- indexShapeA: number;
66
- indexShapeB: number;
67
- isTriggerContact: boolean;
68
- }[];
69
- /**
70
- * Shape-pair contacts that were overlapping in the previous step (#1596).
71
- * Keyed by `_shapePairKey`, diffed against `_frameShapeSeen` in
72
- * `endFrame()` to fire `onShapeCollisionEnd`. Populated only when someone
73
- * subscribes, so a game that does not use the feature keeps these empty.
74
- * @ignore
75
- */
76
- _activeShapePairs: Map<any, any>;
77
- /** @ignore */
78
- _frameShapeSeen: Map<any, any>;
79
- /**
80
- * Two-slot pool of receiver-symmetric shape-contact views, mirroring
81
- * `_symViews`: `a` is the receiver, `b` the partner, and `shapeA` /
82
- * `indexShapeA` are always the RECEIVER's shape. Two slots because both
83
- * sides may be live at once when a handler mutates the world.
84
- * @ignore
85
- */
86
- _shapeViews: {
87
- a: null;
88
- b: null;
89
- shapeA: null;
90
- shapeB: null;
91
- overlap: number;
92
- overlapN: {
93
- x: number;
94
- y: number;
95
- };
96
- overlapV: {
97
- x: number;
98
- y: number;
99
- };
100
- normal: {
101
- x: number;
102
- y: number;
103
- };
104
- depth: number;
105
- overlapNZ: number;
106
- overlapZ: number;
107
- normalZ: number;
108
- indexShapeA: number;
109
- indexShapeB: number;
110
- isTrigger: boolean;
111
- }[];
112
- /**
113
- * The pair currently being enumerated, so the contact callback can be a
114
- * single pre-bound function rather than a closure allocated per body pair
115
- * per frame.
116
- * @ignore
117
- */
118
- _contactObjA: Renderable | Container | Entity | Sprite | NineSliceSprite | null;
119
- _contactObjB: any;
120
- /** @ignore */
121
- _onShapeContact: (shapeA: any, indexA: any, shapeB: any, indexB: any, isTrigger: any, res: any) => void;
122
- /**
123
- * Populate one of the pooled symmetric views from a SAT response.
124
- * `flip=false` builds the view for `response.a`'s side (legacy
125
- * fields kept as-is, `normal = -overlapN` = MTV of original a).
126
- * `flip=true` builds it for `response.b`'s side: `a` / `b` swap,
127
- * `overlapN` / `overlapV` negated, `normal = +overlapN` (the MTV
128
- * of original b).
129
- * @ignore
130
- */
131
- _fillSymView(slot: any, satResponse: any, flip: any): {
132
- a: null;
133
- b: null;
134
- overlap: number;
135
- overlapN: {
136
- x: number;
137
- y: number;
138
- };
139
- overlapV: {
140
- x: number;
141
- y: number;
142
- };
143
- normal: {
144
- x: number;
145
- y: number;
146
- };
147
- depth: number;
148
- overlapNZ: number;
149
- overlapZ: number;
150
- normalZ: number;
151
- indexShapeA: number;
152
- indexShapeB: number;
153
- isTriggerContact: boolean;
154
- };
155
- /**
156
- * Called by the adapter at the start of a physics step. Resets the
157
- * "seen this frame" set so the end-of-step diff can fire
158
- * `onCollisionEnd` for pairs that no longer overlap.
159
- * @ignore
160
- */
161
- beginFrame(): void;
162
- /**
163
- * Called by the adapter at the end of a physics step. Diffs the
164
- * "seen this frame" set against the previous-frame active pairs:
165
- * - pairs in active but not seen → fire onCollisionEnd
166
- * - swap active ← seen for the next step's diff
167
- * @ignore
168
- */
169
- endFrame(): void;
170
- /**
171
- * Identity-only shape-contact view for `onShapeCollisionEnd`: the shapes
172
- * have separated, so every geometric field is zeroed rather than left
173
- * holding the last overlap, which would read as a live contact.
174
- * @ignore
175
- */
176
- _fillEndedView(slot: any, receiver: any, partner: any, ownShape: any, otherShape: any): {
177
- a: null;
178
- b: null;
179
- shapeA: null;
180
- shapeB: null;
181
- overlap: number;
182
- overlapN: {
183
- x: number;
184
- y: number;
185
- };
186
- overlapV: {
187
- x: number;
188
- y: number;
189
- };
190
- normal: {
191
- x: number;
192
- y: number;
193
- };
194
- depth: number;
195
- overlapNZ: number;
196
- overlapZ: number;
197
- normalZ: number;
198
- indexShapeA: number;
199
- indexShapeB: number;
200
- isTrigger: boolean;
201
- };
202
- /**
203
- * Build a stable order-independent key for a pair of renderables,
204
- * using their GUID. Returns undefined if either lacks a GUID (defensive
205
- * — detached or pool-recycled objects mid-step).
206
- * @ignore
207
- */
208
- _pairKey(a: any, b: any): string | undefined;
209
- /**
210
- * Re-run the narrowphase for a remembered shape pair and repopulate
211
- * `response` from it.
212
- *
213
- * The scan clears `response` on every test, so whichever pair won has to be
214
- * measured again before handlers and the solver read it. Indices are looked
215
- * up here rather than carried from the scan because an enumeration handler
216
- * may have mutated either body in between: `removeShape()` re-indexes, and
217
- * `destroy()` empties the array outright. A shape that is no longer on its
218
- * body has no contact left to resolve, so this reports failure and the
219
- * caller falls through instead of throwing.
220
- * @ignore
221
- * @returns {boolean} true when the pair was re-measured
222
- */
223
- _retest(bodyA: any, bodyB: any, shapeA: any, shapeB: any, response: any): boolean;
224
- /**
225
- * Stable, order-independent key for one SHAPE pair (#1596).
226
- *
227
- * The renderable GUIDs order the pair, exactly as `_pairKey` does, and the
228
- * two shape ids MUST swap alongside them: keying `guidA|guidB|idA|idB`
229
- * without that swap gives the same physical contact two different keys
230
- * depending on which object the outer loop visited first, and the contact
231
- * would then End and Start every step.
232
- *
233
- * Shape identity is `_contactId`, stamped once in `Body#addShape` and never
234
- * derived from array position, because `removeShape()` re-indexes every
235
- * surviving shape.
236
- * @ignore
237
- */
238
- _shapePairKey(a: any, b: any, shapeA: any, shapeB: any): string | undefined;
239
- /**
240
- * True when an object subscribes to any shape-contact event.
241
- *
242
- * This is the opt-in gate: `collides()` only runs the full M x N scan when
243
- * this returns true for one of the two objects, so an application that
244
- * never declares these handlers performs exactly the narrowphase work it
245
- * did before the feature existed.
246
- * @ignore
247
- */
248
- _wantsShapeContacts(obj: any): boolean;
249
- /**
250
- * Populate a pooled shape-contact view, same flip convention as
251
- * `_fillSymView`: `flip=false` builds the view for `response.a`'s side,
252
- * `flip=true` for `response.b`'s, so `shapeA` is always the receiver's.
253
- * @ignore
254
- */
255
- _fillShapeView(slot: any, satResponse: any, flip: any, shapeA: any, shapeB: any, isTrigger: any): {
256
- a: null;
257
- b: null;
258
- shapeA: null;
259
- shapeB: null;
260
- overlap: number;
261
- overlapN: {
262
- x: number;
263
- y: number;
264
- };
265
- overlapV: {
266
- x: number;
267
- y: number;
268
- };
269
- normal: {
270
- x: number;
271
- y: number;
272
- };
273
- depth: number;
274
- overlapNZ: number;
275
- overlapZ: number;
276
- normalZ: number;
277
- indexShapeA: number;
278
- indexShapeB: number;
279
- isTrigger: boolean;
280
- };
281
- /**
282
- * Fire Start / Active for one overlapping shape pair. Called back from
283
- * `collides()` once per pair, in scan order.
284
- * @ignore
285
- */
286
- _dispatchShapeContact(shapeA: any, shapeB: any, isTrigger: any, response: any): void;
287
- /**
288
- * Drop the references the enumeration callback reads.
289
- *
290
- * They are plain fields rather than a per-pair closure so the hot path
291
- * allocates nothing, which means they outlive the pair unless cleared, and
292
- * would hold two renderables (and everything they reach) against garbage
293
- * collection until the next subscribed pair happened to overwrite them.
294
- * @ignore
295
- */
296
- _clearContactPair(): void;
297
17
  /**
298
18
  * determine if two objects should collide (based on both respective objects body collision mask and type).<br>
299
19
  * you can redefine this function if you need any specific rules over what should collide with what.
@@ -309,38 +29,6 @@ declare class Detector {
309
29
  * @returns {boolean} true if colliding
310
30
  */
311
31
  collides(bodyA: Body, bodyB: Body, response?: ResponseObject, onContact?: undefined): boolean;
312
- /**
313
- * find all the collisions for the specified object using a broadphase algorithm
314
- * @ignore
315
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} objA - object to be tested for collision
316
- * @returns {boolean} in case of collision, false otherwise
317
- */
318
- collisions(objA: Renderable | Container | Entity | Sprite | NineSliceSprite): boolean;
319
- /**
320
- * Checks for object colliding with the given line
321
- * @ignore
322
- * @param {Line} line - line to be tested for collision
323
- * @param {Array.<Renderable>} [result] - a user defined array that will be populated with intersecting physic objects.
324
- * @returns {Array.<Renderable>} an array of intersecting physic objects
325
- * @example
326
- * // define a line accross the viewport
327
- * let ray = new Line(
328
- * // absolute position of the line
329
- * 0, 0, [
330
- * // starting point relative to the initial position
331
- * new Vector2d(0, 0),
332
- * // ending point
333
- * new Vector2d(app.viewport.width, app.viewport.height)
334
- * ]);
335
- *
336
- * // check for collition
337
- * result = me.collision.rayCast(ray);
338
- *
339
- * if (result.length > 0) {
340
- * // ...
341
- * }
342
- */
343
- rayCast(line: Line, result?: Array<Renderable>): Array<Renderable>;
344
32
  }
345
33
  import type Container from "../../renderable/container.js";
346
34
  import ResponseObject from "../response.js";
@@ -1 +1 @@
1
- {"version":3,"file":"detector.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/detector.js"],"names":[],"mappings":";AAyEA;;GAEG;AACH;IACC;;OAEG;IACH,mBAFW,SAAS,EA2JnB;IAvJA,iBAAkB;IAElB;;;;OAIG;IACH,UAFU,cAAc,CAEY;IAEpC;;;;;OAKG;IACH,4BAA6B;IAC7B;;;;OAIG;IACH,0BAA2B;IAC3B;;;;;;;;;;;;;;OAcG;IACH;;;;;;;;;;;;;;;;;;;;;;;QAsCC;IAED;;;;;;OAMG;IACH,iCAAkC;IAClC,cAAc;IACd,+BAAgC;IAEhC;;;;;;OAMG;IACH;;;;;;;;;;;;;;;;;;;;;;;;;QAmCC;IAED;;;;;OAKG;IACH,gFAAwB;IACxB,kBAAwB;IACxB,cAAc;IACd,wGASC;IAGF;;;;;;;;OAQG;IACH;;;;;;;;;;;;;;;;;;;;;;;MA0CC;IAED;;;;;OAKG;IACH,mBAGC;IAED;;;;;;OAMG;IACH,iBA0DC;IAED;;;;;OAKG;IACH;;;;;;;;;;;;;;;;;;;;;;;;;MAsBC;IAED;;;;;OAKG;IACH,6CAOC;IAED;;;;;;;;;;;;;OAaG;IACH,0EAFa,OAAO,CAuBnB;IAED;;;;;;;;;;;;;OAaG;IACH,4EAqBC;IAED;;;;;;;;OAQG;IACH,uCAMC;IAED;;;;;OAKG;IACH;;;;;;;;;;;;;;;;;;;;;;;;;MA2CC;IAED;;;;OAIG;IACH,qFAyCC;IAED;;;;;;;;OAQG;IACH,0BAGC;IAED;;;;;;OAMG;IACH,iBAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,KAClD,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,OAAO,CAiBnB;IAED;;;;;OAKG;IACH,gBAJW,IAAI,SACJ,IAAI,qDACF,OAAO,CAyJnB;IAED;;;;;OAKG;IACH,iBAHW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,OAAO,CA6QnB;IAED;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,cArBW,IAAI,WACJ,KAAK,CAAE,UAAU,CAAC,GAChB,KAAK,CAAE,UAAU,CAAC,CAqC9B;CACD;2BA9hCyB,+BAA+B;2BA7D9B,gBAAgB;4BA8DhB,gCAAgC;wBAFpC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;0BAC9C,0BAA0B"}
1
+ {"version":3,"file":"detector.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/detector.js"],"names":[],"mappings":";AA0EA;;GAEG;AACH;IACC;;OAEG;IACH,mBAFW,SAAS,EA2KnB;IAvKA,iBAAkB;IAElB;;;;OAIG;IACH,UAFU,cAAc,CAEY;IAEpC;;;;;;OAMG;IACH,4BAA6B;IAC7B;;;;;OAKG;IACH,0BAA2B;IAC3B;;;;;;;;;;;;;;;OAeG;IACH;;;;;;;;;;;;;;;;;;;;;;;QAsCC;IAED;;;;;;;OAOG;IACH,iCAAkC;IAClC;;;OAGG;IACH,+BAAgC;IAEhC;;;;;;;OAOG;IACH;;;;;;;;;;;;;;;;;;;;;;;;;QAmCC;IAED;;;;;;OAMG;IACH,gFAAwB;IACxB;;;OAGG;IACH,kBAAwB;IACxB;;;OAGG;IACH,wGASC;IAGF;;;;;;;;;OASG;IACH;;;;;;;;;;;;;;;;;;;;;;;MA0CC;IAED;;;;;;OAMG;IACH,mBAGC;IAED;;;;;;;OAOG;IACH,iBA0DC;IAED;;;;;;OAMG;IACH;;;;;;;;;;;;;;;;;;;;;;;;;MAsBC;IAED;;;;;;OAMG;IACH,6CAOC;IAED;;;;;;;;;;;;;;OAcG;IACH,0EAFa,OAAO,CAuBnB;IAED;;;;;;;;;;;;;;OAcG;IACH,4EAqBC;IAED;;;;;;;;;OASG;IACH,uCAMC;IAED;;;;;;OAMG;IACH;;;;;;;;;;;;;;;;;;;;;;;;;MA2CC;IAED;;;;;OAKG;IACH,qFAyCC;IAED;;;;;;;;;OASG;IACH,0BAGC;IAED;;;;;;OAMG;IACH,iBAJW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,KAClD,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,OAAO,CAiBnB;IAED;;;;;OAKG;IACH,gBAJW,IAAI,SACJ,IAAI,qDACF,OAAO,CAyJnB;IAED;;;;;;OAMG;IACH,iBAHW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,GAChD,OAAO,CA6QnB;IAED;;;;;;;;;;;;;;;;;;;;;;;;OAwBG;IACH,cArBW,IAAI,WACJ,KAAK,CAAE,UAAU,CAAC,GAChB,KAAK,CAAE,UAAU,CAAC,CAqC9B;CACD;2BA3jCyB,+BAA+B;2BA9D9B,gBAAgB;4BA+DhB,gCAAgC;wBAFpC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;0BAC9C,0BAA0B"}
@@ -1,51 +1,4 @@
1
- /**
2
- * Checks whether polygons collide.
3
- * @ignore
4
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
5
- * @param {Polygon} polyA - a reference to the object A Polygon to be tested
6
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
7
- * @param {Polygon} polyB - a reference to the object B Polygon to be tested
8
- * @param {Response=} response - Response object (optional) that will be populated if they intersect.
9
- * @returns {boolean} true if they intersect, false if they don't.
10
- */
11
- export function testPolygonPolygon(a: Renderable | Container | Entity | Sprite | NineSliceSprite, polyA: Polygon, b: Renderable | Container | Entity | Sprite | NineSliceSprite, polyB: Polygon, response?: Response | undefined): boolean;
12
- /**
13
- * Check if two Ellipse collide.
14
- * @ignore
15
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
16
- * @param {Ellipse} ellipseA - a reference to the object A Ellipse to be tested
17
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
18
- * @param {Ellipse} ellipseB - a reference to the object B Ellipse to be tested
19
- * @param {Response=} response - Response object (optional) that will be populated if
20
- * the circles intersect.
21
- * @returns {boolean} true if the circles intersect, false if they don't.
22
- */
23
- export function testEllipseEllipse(a: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseA: Ellipse, b: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseB: Ellipse, response?: Response | undefined): boolean;
24
- /**
25
- * Check if a polygon and an ellipse collide.
26
- * @ignore
27
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
28
- * @param {Polygon} polyA - a reference to the object A Polygon to be tested
29
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
30
- * @param {Ellipse} ellipseB - a reference to the object B Ellipse to be tested
31
- * @param {Response=} response - Response object (optional) that will be populated if they intersect.
32
- * @returns {boolean} true if they intersect, false if they don't.
33
- */
34
- export function testPolygonEllipse(a: Renderable | Container | Entity | Sprite | NineSliceSprite, polyA: Polygon, b: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseB: Ellipse, response?: Response | undefined): boolean;
35
- /**
36
- * Check if an ellipse and a polygon collide. <br>
37
- * **NOTE:** This is slightly less efficient than testPolygonEllipse as it just
38
- * runs testPolygonEllipse and reverses the response at the end.
39
- * @ignore
40
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} a - a reference to the object A.
41
- * @param {Ellipse} ellipseA - a reference to the object A Ellipse to be tested
42
- * @param {Renderable|Container|Entity|Sprite|NineSliceSprite} b - a reference to the object B.
43
- * @param {Polygon} polyB - a reference to the object B Polygon to be tested
44
- * @param {Response=} response - Response object (optional) that will be populated if
45
- * they intersect.
46
- * @returns {boolean} true if they intersect, false if they don't.
47
- */
48
- export function testEllipsePolygon(a: Renderable | Container | Entity | Sprite | NineSliceSprite, ellipseA: Ellipse, b: Renderable | Container | Entity | Sprite | NineSliceSprite, polyB: Polygon, response?: Response | undefined): boolean;
1
+
49
2
  import type Renderable from "../../renderable/renderable.js";
50
3
  import type Container from "../../renderable/container.js";
51
4
  import type Entity from "../../renderable/entity/entity.js";
@@ -1 +1 @@
1
- {"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat.js"],"names":[],"mappings":"AAiNA;;;;;;;;;GASG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CA8CnB;AAED;;;;;;;;;;GAUG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiEnB;AAED;;;;;;;;;GASG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAsKnB;AAED;;;;;;;;;;;;GAYG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiBnB;4BAvhB0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;6BAC3C,6BAA6B;6BAC7B,6BAA6B"}
1
+ {"version":3,"file":"sat.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat.js"],"names":[],"mappings":"AA2NA;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CA8CnB;AAED;;;;;;;;;;;GAWG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiEnB;AAED;;;;;;;;;;GAUG;AACH,sCAPW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,aACP,QAAQ,YAAC,GACP,OAAO,CAsKnB;AAED;;;;;;;;;;;;;GAaG;AACH,sCARW,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,YAClD,OAAO,KACP,UAAU,GAAC,SAAS,GAAC,MAAM,GAAC,MAAM,GAAC,eAAe,SAClD,OAAO,aACP,QAAQ,YAAC,GAEP,OAAO,CAiBnB;4BAriB0B,gCAAgC;2BADjC,+BAA+B;wBADlC,mCAAmC;wBAGnC,4BAA4B;iCACnB,qCAAqC;6BAC3C,6BAA6B;6BAC7B,6BAA6B"}
@@ -1,59 +1,4 @@
1
- /**
2
- * Check whether two axis-aligned 3D boxes collide.
3
- *
4
- * This is the only narrowphase in the engine that can produce a **Z**
5
- * pushback. The separating-axis set of two AABBs is just the three world axes,
6
- * so there is no projection loop: penetration on each axis is
7
- * `(halfA + halfB) - |centerDelta|`, a non-positive value on any axis means
8
- * separated, and the minimum translation vector is the axis with the smallest
9
- * positive penetration.
10
- *
11
- * The MTV is a single axis, so exactly one of `overlapN.x`, `overlapN.y` and
12
- * `overlapNZ` comes back non-zero — see {@link ResponseObject#overlapNZ}. When
13
- * that axis is Z the 2D fields stay at zero, which is what makes a legacy 2D
14
- * `onCollision` handler safely inert on a depth-only contact rather than
15
- * wrong.
16
- * @ignore
17
- * @param {Renderable} a - a reference to the object A.
18
- * @param {Box3d} boxA - a reference to the object A Box3d to be tested
19
- * @param {Renderable} b - a reference to the object B.
20
- * @param {Box3d} boxB - a reference to the object B Box3d to be tested
21
- * @param {object} [response] - Response object that will be populated if they intersect.
22
- * @returns {boolean} true if they intersect, false if they don't.
23
- */
24
- export function testBox3dBox3d(a: Renderable, boxA: Box3d, b: Renderable, boxB: Box3d, response?: object): boolean;
25
- /**
26
- * Check whether a {@link Box3d} collides with a planar shape.
27
- *
28
- * The planar shape is treated as **unbounded along Z** — an infinitely
29
- * extruded prism of its own outline — so the pair reduces to the ordinary 2D
30
- * test between the box's XY footprint and that outline, and the box's z can
31
- * never make it miss. See {@link Box3d} for why that is the compatible
32
- * reading: it is what keeps an existing 2D game's world shapes colliding
33
- * unchanged the moment one `Box3d` body is introduced.
34
- *
35
- * `overlapZ` is left at `0` by construction, since neither participant has a
36
- * finite depth to resolve against.
37
- * @ignore
38
- */
39
- export function testBox3dPolygon(a: any, boxA: any, b: any, polyB: any, response: any): boolean;
40
- /**
41
- * Planar-shape-first form of {@link testBox3dPolygon}.
42
- * @ignore
43
- */
44
- export function testPolygonBox3d(a: any, polyA: any, b: any, boxB: any, response: any): boolean;
45
- /**
46
- * {@link Box3d} against an {@link Ellipse}, with the ellipse unbounded along
47
- * Z. See {@link testBox3dPolygon}.
48
- * @ignore
49
- */
50
- export function testBox3dEllipse(a: any, boxA: any, b: any, ellipseB: any, response: any): boolean;
51
- /**
52
- * {@link Ellipse} against a {@link Box3d}, with the ellipse unbounded along
53
- * Z. See {@link testBox3dPolygon}.
54
- * @ignore
55
- */
56
- export function testEllipseBox3d(a: any, ellipseA: any, b: any, boxB: any, response: any): boolean;
1
+
57
2
  import type Renderable from "../../renderable/renderable.js";
58
3
  import type { Box3d } from "../../geometries/box3d.ts";
59
4
  //# sourceMappingURL=sat3d.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"sat3d.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat3d.js"],"names":[],"mappings":"AAkCA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,kCAPW,UAAU,QACV,KAAK,KACL,UAAU,QACV,KAAK,aACL,MAAM,GACJ,OAAO,CA6EnB;AAED;;;;;;;;;;;;;GAaG;AACH,gGAEC;AAED;;;GAGG;AACH,gGAEC;AAED;;;;GAIG;AACH,mGAEC;AAED;;;;GAIG;AACH,mGAEC;4BAtK0B,gCAAgC;2BAHnC,2BAA2B"}
1
+ {"version":3,"file":"sat3d.d.ts","sourceRoot":"","sources":["../../../src/physics/builtin/sat3d.js"],"names":[],"mappings":"AAmCA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,kCAPW,UAAU,QACV,KAAK,KACL,UAAU,QACV,KAAK,aACL,MAAM,GACJ,OAAO,CA6EnB;AAED;;;;;;;;;;;;;;GAcG;AACH,gGAEC;AAED;;;;GAIG;AACH,gGAEC;AAED;;;;;GAKG;AACH,mGAEC;AAED;;;;;GAKG;AACH,mGAEC;4BA5K0B,gCAAgC;2BAHnC,2BAA2B"}
@@ -15,8 +15,6 @@ export namespace collision {
15
15
  }
16
16
  /**
17
17
  * Checks for object colliding with the given line
18
- * @name rayCast
19
- * @memberof collision
20
18
  * @public
21
19
  * @param {Line} line - line to be tested for collision
22
20
  * @param {Array.<Renderable>} [result] - a user defined array that will be populated with intersecting physic objects.
@@ -1 +1 @@
1
- {"version":3,"file":"collision.d.ts","sourceRoot":"","sources":["../../src/physics/collision.js"],"names":[],"mappings":";qBAmBW,MAAM;kBAWN,MAAM;;;;;;;;;;;;;IAmEhB;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,uBArBW,IAAI,WACJ,KAAK,CAAE,UAAU,CAAC,GAChB,KAAK,CAAE,UAAU,CAAC,CAqB9B;;0BA1HqB,yBAAyB;4BACrB,+BAA+B"}
1
+ {"version":3,"file":"collision.d.ts","sourceRoot":"","sources":["../../src/physics/collision.js"],"names":[],"mappings":";qBAiBW,MAAM;kBASN,MAAM;;;;;;;;;;;;;IAiEhB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBArBW,IAAI,WACJ,KAAK,CAAE,UAAU,CAAC,GAChB,KAAK,CAAE,UAAU,CAAC,CAqB9B;;0BAlHqB,yBAAyB;4BACrB,+BAA+B"}
@@ -100,7 +100,6 @@ declare class ResponseObject {
100
100
  * Call this between tests if you are going to reuse a single <br>
101
101
  * Response object for multiple intersection tests <br>
102
102
  * (recommended as it will avoid allocating extra memory) <br>
103
- * @name clear
104
103
  * @public
105
104
  * @returns {object} this object for chaining
106
105
  */
@@ -1 +1 @@
1
- {"version":3,"file":"response.d.ts","sourceRoot":"","sources":["../../src/physics/response.js"],"names":[],"mappings":";;;;;;;;OAKc,UAAU;;;;OACV,UAAU;;;;aACV,MAAM;;;;cACN,QAAQ;;;;cACR,QAAQ;;;;eACR,MAAM;;;;cACN,MAAM;;;;UACN,OAAO;;;;UACP,OAAO;;;;iBACP,MAAM;;;;iBACN,MAAM;;AAbpB;;;;;;;;;;;;;;GAcG;AACH;IAEE,OAAa;IACb,OAAa;IACb,mBAA8B;IAC9B,mBAA8B;IAC9B;;;;;;;;;;;;;;;;;;OAkBG;IACH,kBAAkB;IAClB,iBAAiB;IACjB,cAAgB;IAChB,cAAgB;IAChB,oBAAqB;IACrB,oBAAqB;IACrB,0BAA6B;IAC7B,gBAA+B;IAGhC;;;;;;;;OAQG;IACH,gBAFa,MAAM,CAelB;CACD;yBA3EwB,qBAAqB"}
1
+ {"version":3,"file":"response.d.ts","sourceRoot":"","sources":["../../src/physics/response.js"],"names":[],"mappings":";;;;;;;;OAKc,UAAU;;;;OACV,UAAU;;;;aACV,MAAM;;;;cACN,QAAQ;;;;cACR,QAAQ;;;;eACR,MAAM;;;;cACN,MAAM;;;;UACN,OAAO;;;;UACP,OAAO;;;;iBACP,MAAM;;;;iBACN,MAAM;;AAbpB;;;;;;;;;;;;;;GAcG;AACH;IAEE,OAAa;IACb,OAAa;IACb,mBAA8B;IAC9B,mBAA8B;IAC9B;;;;;;;;;;;;;;;;;;OAkBG;IACH,kBAAkB;IAClB,iBAAiB;IACjB,cAAgB;IAChB,cAAgB;IAChB,oBAAqB;IACrB,oBAAqB;IACrB,0BAA6B;IAC7B,gBAA+B;IAGhC;;;;;;;OAOG;IACH,gBAFa,MAAM,CAelB;CACD;yBA1EwB,qBAAqB"}
@@ -1 +1 @@
1
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