melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
  331. package/build/video/texture/frametexture.d.ts +1 -71
  332. package/build/video/texture/frametexture.d.ts.map +1 -1
  333. package/build/video/texture/noise_texture2d.d.ts +101 -77
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  335. package/build/video/texture/parser/aseprite.d.ts +1 -8
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  337. package/build/video/texture/parser/spritesheet.d.ts +1 -8
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  339. package/build/video/texture/parser/texturepacker.d.ts +1 -8
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  341. package/build/video/texture/resource.d.ts +0 -9
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  343. package/build/video/texture/texture2d.d.ts +0 -11
  344. package/build/video/texture/texture2d.d.ts.map +1 -1
  345. package/build/video/utils/autodetect.d.ts +1 -5
  346. package/build/video/utils/autodetect.d.ts.map +1 -1
  347. package/build/video/webgl/batchers/batcher.d.ts +0 -55
  348. package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
  349. package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
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  353. package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
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  379. package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
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  383. package/build/video/webgl/texture/store.d.ts +1 -50
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  385. package/build/video/webgl/utils/attributes.d.ts +1 -11
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  398. package/build/video/webgl/utils/topology.d.ts.map +1 -1
  399. package/build/video/webgl/utils/uniforms.d.ts +1 -25
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  404. package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
  405. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
  406. package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
  407. package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
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  411. package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
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  417. package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
  418. package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
  419. package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
  420. package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
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  422. package/build/video/webgpu/effect_binding.d.ts +1 -16
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  424. package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
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  426. package/build/video/webgpu/pipeline/cache.d.ts +1 -163
  427. package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
  428. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
  429. package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
  430. package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
  431. package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
  432. package/build/video/webgpu/texture/compressed.d.ts +1 -32
  433. package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
  434. package/build/video/webgpu/texture/frametexture.d.ts +1 -62
  435. package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
  436. package/build/video/webgpu/texture/store.d.ts +1 -147
  437. package/build/video/webgpu/texture/store.d.ts.map +1 -1
  438. package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
  439. package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
  440. package/package.json +5 -4
  441. package/skills/melonjs/SKILL.md +1 -1
  442. package/skills/melonjs-3d/SKILL.md +453 -5
  443. package/skills/melonjs-3d-assets/SKILL.md +164 -6
  444. package/skills/melonjs-audio/SKILL.md +38 -0
  445. package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
  446. package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
  447. package/skills/melonjs-loading-assets/SKILL.md +127 -2
  448. package/skills/melonjs-performance/SKILL.md +60 -1
  449. package/skills/melonjs-physics/SKILL.md +78 -0
  450. package/skills/melonjs-renderables/SKILL.md +63 -1
  451. package/skills/melonjs-renderer-backends/SKILL.md +19 -0
  452. package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
  453. package/skills/melonjs-tilemaps/SKILL.md +31 -11
  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -1,139 +1,2 @@
1
- /**
2
- * Backend-neutral texture residency.
3
- *
4
- * There are two separate questions about a texture, and conflating them is
5
- * what makes a GPU renderer re-upload work it already has:
6
- *
7
- * - **which slot is it in, for this draw?** — transient, per-batch, bounded by
8
- * the shader's sampler count. That is {@link TextureSlotTable}.
9
- * - **does it exist on the GPU, and is its content current?** — persistent,
10
- * per-source, bounded by disposal. That is this class.
11
- *
12
- * The WebGL backend used to answer both with one field (`boundTextures[unit]`),
13
- * so dropping a slot assignment destroyed the texture handle and the next draw
14
- * rebuilt it from scratch — a full re-upload and mip regeneration per quad,
15
- * once past the batching limit.
16
- *
17
- * This class owns the source → record index, the reuse-or-upload decision, and
18
- * the lifetime bookkeeping. It touches no GL or WebGPU API: each backend
19
- * supplies `onCreate` / `onUpload` / `onDestroy`, exactly as the slot table
20
- * takes its binding through callbacks. That keeps the decision logic identical
21
- * on both backends and testable without a device.
22
- * @ignore
23
- */
24
- export class TextureStore {
25
- /**
26
- * @param {object} [options] - store configuration
27
- * @param {Function} [options.onCreate] - `(source, options) => handle`, allocate
28
- * the backing GPU texture for a source seen for the first time
29
- * @param {Function} [options.onUpload] - `(handle, source, record, options) => handle`,
30
- * push the source's current content. May return a *replacement* handle when
31
- * the shape changed and the old one cannot be respecified (immutable
32
- * storage); returning nothing keeps the existing handle.
33
- * @param {Function} [options.onDestroy] - `(handle, source)`, release the
34
- * GPU texture. Called exactly once per handle.
35
- * @ignore
36
- */
37
- constructor({ onCreate, onUpload, onDestroy }?: {
38
- onCreate?: Function | undefined;
39
- onUpload?: Function | undefined;
40
- onDestroy?: Function | undefined;
41
- });
42
- /** @type {Map<object, {handle: *, version: number, generation: number}>} */
43
- records: Map<object, {
44
- handle: any;
45
- version: number;
46
- generation: number;
47
- }>;
48
- /**
49
- * Allocate the backing GPU texture for a source seen for the first time.
50
- * @param {object} source - the image/canvas/resource
51
- * @param {object} options - the resolve options
52
- * @returns {*} the new handle
53
- * @ignore
54
- */
55
- onCreate(source: object, options: object): any;
56
- /**
57
- * Push the source's current content. May return a REPLACEMENT handle when
58
- * the shape changed and the old one cannot be respecified.
59
- * @param {*} handle - the existing handle
60
- * @param {object} source - the image/canvas/resource
61
- * @param {object} record - the resident record
62
- * @param {object} options - the resolve options
63
- * @returns {*} a replacement handle, or nothing to keep the existing one
64
- * @ignore
65
- */
66
- onUpload(handle: any, source: object, record: object, options: object): any;
67
- /**
68
- * Release a GPU texture. Called exactly once per handle.
69
- * @param {*} handle - the handle to release
70
- * @param {object} source - the source it belonged to
71
- * @ignore
72
- */
73
- onDestroy(handle: any, source: object): void;
74
- generation: number;
75
- /**
76
- * how many sources are currently resident
77
- * @returns {number} the record count
78
- * @ignore
79
- */
80
- get size(): number;
81
- /**
82
- * The live record for a source, uploading only when it is genuinely needed:
83
- * the source has never been seen, its content changed, its handle predates
84
- * the current context, or the caller forced it.
85
- *
86
- * A texture that merely moved to a different slot is NOT a reason to upload
87
- * — that is the whole point of separating residency from slot assignment.
88
- * @param {object} source - the image/canvas/resource backing the texture
89
- * @param {object} [options] - resolution options
90
- * @param {number} [options.version=0] - the source's content revision; a
91
- * change from the recorded value forces a re-upload
92
- * @param {boolean} [options.force=false] - re-upload regardless
93
- * @returns {{handle: *, version: number, generation: number, uploaded: boolean}}
94
- * the record, with `uploaded` reporting whether this call did GPU work
95
- * @ignore
96
- */
97
- getResidentRecord(source: object, options?: {
98
- version?: number | undefined;
99
- force?: boolean | undefined;
100
- }): {
101
- handle: any;
102
- version: number;
103
- generation: number;
104
- uploaded: boolean;
105
- };
106
- /**
107
- * The record for a source without resolving one, for callers that must not
108
- * trigger GPU work (bookkeeping, debug, invalidation checks).
109
- * @param {object} source - the source to look up
110
- * @returns {object|undefined} the record, or `undefined`
111
- * @ignore
112
- */
113
- peek(source: object): object | undefined;
114
- /**
115
- * Release the GPU texture for one source. Driven by the source going away
116
- * — never by a slot being reassigned, which is exactly the coupling this
117
- * class exists to break.
118
- * @param {object} source - the disposed source
119
- * @returns {boolean} whether a record was held
120
- * @ignore
121
- */
122
- destroyTexture(source: object): boolean;
123
- /**
124
- * Drop every record and bump the generation. Called on context or device
125
- * loss.
126
- *
127
- * This CLEARS the store in place — callers must never respond to a restore
128
- * by constructing a replacement store. Doing so orphans every handle the
129
- * old one was tracking, so the *second* loss leaks everything it had
130
- * accumulated since the first. Both WebGL batchers re-run `init()` on
131
- * restore, which is precisely how that mistake gets made here.
132
- * @param {boolean} [destroy=false] - whether to release the handles first.
133
- * Leave `false` for a lost context (the GPU objects are already gone);
134
- * pass `true` for an orderly teardown.
135
- * @ignore
136
- */
137
- releaseAll(destroy?: boolean): void;
138
- }
1
+
139
2
  //# sourceMappingURL=texturestore.d.ts.map
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1
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@@ -1 +1 @@
1
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1
+ {"version":3,"file":"topology.d.ts","sourceRoot":"","sources":["../../../src/video/gpu/topology.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;GAUG;AAEH;;;;;;;;;;GAUG;AACH,MAAM,MAAM,QAAQ,GACjB,YAAY,GACZ,WAAW,GACX,YAAY,GACZ,WAAW,GACX,eAAe,GACf,gBAAgB,GAChB,cAAc,CAAC;AAElB;;;;;GAKG;AACH,eAAO,MAAM,mBAAmB,uFAMQ,CAAC;AAiBzC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,QAAQ,CAE5D;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE9D"}
@@ -18,11 +18,6 @@
18
18
  * import it without pulling in the WebGL layer.
19
19
  * @see {@link Batcher#addAttribute}
20
20
  */
21
- /**
22
- * The scalar component type underlying a {@link VertexFormat}.
23
- * @ignore
24
- */
25
- export type VertexScalar = "float32" | "uint8" | "sint8" | "unorm8" | "snorm8" | "uint16" | "sint16" | "unorm16" | "snorm16" | "uint32" | "sint32";
26
21
  /**
27
22
  * A vertex attribute format: component type and count.
28
23
  *
@@ -33,29 +28,6 @@ export type VertexScalar = "float32" | "uint8" | "sint8" | "unorm8" | "snorm8" |
33
28
  * indefinitely.
34
29
  */
35
30
  export type VertexFormat = "float32" | "float32x2" | "float32x3" | "float32x4" | "uint8" | "uint8x2" | "uint8x4" | "sint8" | "sint8x2" | "sint8x4" | "unorm8" | "unorm8x2" | "unorm8x4" | "snorm8" | "snorm8x2" | "snorm8x4" | "uint16" | "uint16x2" | "uint16x4" | "sint16" | "sint16x2" | "sint16x4" | "unorm16" | "unorm16x2" | "unorm16x4" | "snorm16" | "snorm16x2" | "snorm16x4" | "uint32" | "uint32x2" | "uint32x3" | "uint32x4" | "sint32" | "sint32x2" | "sint32x3" | "sint32x4";
36
- /**
37
- * What a {@link VertexFormat} resolves to.
38
- * @ignore
39
- */
40
- export interface VertexFormatInfo {
41
- /** number of components (1, 2, 3 or 4) */
42
- components: 1 | 2 | 3 | 4;
43
- /** total size of the attribute in bytes */
44
- bytes: number;
45
- /** whether integer values are scaled into `[0, 1]` / `[-1, 1]` when read by a shader */
46
- normalized: boolean;
47
- /** the underlying scalar type */
48
- scalar: VertexScalar;
49
- }
50
- /**
51
- * Every supported format, resolved.
52
- *
53
- * `bytes` is computed as `components × scalar size`, which is the same
54
- * arithmetic the GL-enum path has always used — so a layout expressed either
55
- * way produces an identical stride.
56
- * @ignore
57
- */
58
- export declare const VERTEX_FORMATS: Record<VertexFormat, VertexFormatInfo>;
59
31
  /**
60
32
  * Whether a value is a supported vertex format name.
61
33
  * @param value - the value to test
@@ -1 +1 @@
1
- {"version":3,"file":"vertexformat.d.ts","sourceRoot":"","sources":["../../../src/video/gpu/vertexformat.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH;;;GAGG;AACH,MAAM,MAAM,YAAY,GACrB,SAAS,GACT,OAAO,GACP,OAAO,GACP,QAAQ,GACR,QAAQ,GACR,QAAQ,GACR,QAAQ,GACR,SAAS,GACT,SAAS,GACT,QAAQ,GACR,QAAQ,CAAC;AAEZ;;;;;;;;GAQG;AACH,MAAM,MAAM,YAAY,GAErB,SAAS,GACT,WAAW,GACX,WAAW,GACX,WAAW,GAEX,OAAO,GACP,SAAS,GACT,SAAS,GACT,OAAO,GACP,SAAS,GACT,SAAS,GAET,QAAQ,GACR,UAAU,GACV,UAAU,GACV,QAAQ,GACR,UAAU,GACV,UAAU,GAEV,QAAQ,GACR,UAAU,GACV,UAAU,GACV,QAAQ,GACR,UAAU,GACV,UAAU,GAEV,SAAS,GACT,WAAW,GACX,WAAW,GACX,SAAS,GACT,WAAW,GACX,WAAW,GAEX,QAAQ,GACR,UAAU,GACV,UAAU,GACV,UAAU,GACV,QAAQ,GACR,UAAU,GACV,UAAU,GACV,UAAU,CAAC;AAEd;;;GAGG;AACH,MAAM,WAAW,gBAAgB;IAChC,0CAA0C;IAC1C,UAAU,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC1B,2CAA2C;IAC3C,KAAK,EAAE,MAAM,CAAC;IACd,wFAAwF;IACxF,UAAU,EAAE,OAAO,CAAC;IACpB,iCAAiC;IACjC,MAAM,EAAE,YAAY,CAAC;CACrB;AA0DD;;;;;;;GAOG;AACH,eAAO,MAAM,cAAc,EAAE,MAAM,CAAC,YAAY,EAAE,gBAAgB,CA0CjE,CAAC;AAEF;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,YAAY,CAEpE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,gBAAgB,CAS1E"}
1
+ {"version":3,"file":"vertexformat.d.ts","sourceRoot":"","sources":["../../../src/video/gpu/vertexformat.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAoBH;;;;;;;;GAQG;AACH,MAAM,MAAM,YAAY,GAErB,SAAS,GACT,WAAW,GACX,WAAW,GACX,WAAW,GAEX,OAAO,GACP,SAAS,GACT,SAAS,GACT,OAAO,GACP,SAAS,GACT,SAAS,GAET,QAAQ,GACR,UAAU,GACV,UAAU,GACV,QAAQ,GACR,UAAU,GACV,UAAU,GAEV,QAAQ,GACR,UAAU,GACV,UAAU,GACV,QAAQ,GACR,UAAU,GACV,UAAU,GAEV,SAAS,GACT,WAAW,GACX,WAAW,GACX,SAAS,GACT,WAAW,GACX,WAAW,GAEX,QAAQ,GACR,UAAU,GACV,UAAU,GACV,UAAU,GACV,QAAQ,GACR,UAAU,GACV,UAAU,GACV,UAAU,CAAC;AAkId;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,YAAY,CAEpE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,gBAAgB,CAS1E"}
@@ -9,55 +9,7 @@ export class Gradient {
9
9
  * @param {number[]} coords - gradient coordinates [x0, y0, x1, y1] for linear, [x0, y0, r0, x1, y1, r1] for radial
10
10
  */
11
11
  constructor(type: "linear" | "radial", coords: number[]);
12
- /**
13
- * gradient type
14
- * @type {"linear"|"radial"}
15
- */
16
- /** @ignore */
17
- _id: number;
18
12
  type: "linear" | "radial";
19
- /**
20
- * gradient coordinates
21
- * @type {number[]}
22
- * @ignore
23
- */
24
- coords: number[];
25
- /**
26
- * color stops
27
- * @type {Array<{offset: number, color: string}>}
28
- * @ignore
29
- */
30
- colorStops: Array<{
31
- offset: number;
32
- color: string;
33
- }>;
34
- /**
35
- * cached canvas gradient (for Canvas renderer)
36
- * @type {CanvasGradient|undefined}
37
- * @ignore
38
- */
39
- _canvasGradient: CanvasGradient | undefined;
40
- /**
41
- * cached gradient render target (for WebGL renderer)
42
- * @type {CanvasRenderTarget|undefined}
43
- * @ignore
44
- */
45
- _renderTarget: CanvasRenderTarget | undefined;
46
- /**
47
- * whether the gradient needs to be regenerated
48
- * @type {boolean}
49
- * @ignore
50
- */
51
- _dirty: boolean;
52
- /**
53
- * cached parsed Color objects for sampling (lazily built)
54
- * @type {{offset: number, color: Color}[]|null}
55
- * @ignore
56
- */
57
- _parsedStops: {
58
- offset: number;
59
- color: Color;
60
- }[] | null;
61
13
  /**
62
14
  * Add a color stop to the gradient.
63
15
  * @param {number} offset - value between 0.0 and 1.0
@@ -70,33 +22,24 @@ export class Gradient {
70
22
  */
71
23
  addColorStop(offset: number, color: Color | string): Gradient;
72
24
  /**
73
- * Get or create a native CanvasGradient for use with a 2D context.
25
+ * Get or create a native `CanvasGradient` for use with a 2D context.
26
+ *
27
+ * This is the one to reach for when baking a gradient into your own
28
+ * canvas — it hands back a value for `ctx.fillStyle` and touches no
29
+ * shared state, so two callers cannot clobber each other.
30
+ *
31
+ * The result is cached and reused until a stop changes.
74
32
  * @param {CanvasRenderingContext2D} context - the 2D context to create the gradient on
75
- * @returns {CanvasGradient}
76
- * @ignore
33
+ * @returns {CanvasGradient} a native gradient bound to that context
34
+ * @example
35
+ * // bake a gradient into a standalone canvas
36
+ * const c = document.createElement("canvas");
37
+ * c.width = 64; c.height = 64;
38
+ * const ctx = c.getContext("2d");
39
+ * ctx.fillStyle = myGradient.toCanvasGradient(ctx);
40
+ * ctx.fillRect(0, 0, 64, 64);
77
41
  */
78
42
  toCanvasGradient(context: CanvasRenderingContext2D): CanvasGradient;
79
- /**
80
- * Render the gradient into the fixed-resolution shared bake target for
81
- * the given draw rect. Uses the original gradient coordinates so the
82
- * result matches Canvas 2D behavior. Rects larger than the bake target
83
- * are rasterized scaled-down; the destination quad stretches them back,
84
- * which is visually equivalent (linear stop interpolation × linear
85
- * texture filtering). The returned `width`/`height` describe the region
86
- * of the canvas the caller must use as the drawImage SOURCE rect.
87
- * @param {CanvasRenderer|WebGLRenderer} renderer - the active renderer (used to invalidate the GPU texture)
88
- * @param {number} x - draw rect x
89
- * @param {number} y - draw rect y
90
- * @param {number} width - draw rect width
91
- * @param {number} height - draw rect height
92
- * @returns {{canvas: HTMLCanvasElement|OffscreenCanvas, width: number, height: number}} the shared gradient canvas + the used source-rect size
93
- * @ignore
94
- */
95
- toCanvas(renderer: CanvasRenderer | WebGLRenderer, x: number, y: number, width: number, height: number): {
96
- canvas: HTMLCanvasElement | OffscreenCanvas;
97
- width: number;
98
- height: number;
99
- };
100
43
  /**
101
44
  * Get the interpolated color at a given position along the gradient.
102
45
  * Useful for procedural effects like trails that need per-segment colors.
@@ -110,11 +53,6 @@ export class Gradient {
110
53
  * gradient.getColorAt(0.5, myColor); // myColor is now purple
111
54
  */
112
55
  getColorAt(position: number, out: Color): Color;
113
- /**
114
- * Build the parsed Color cache from colorStops strings.
115
- * @ignore
116
- */
117
- _buildParsedStops(): void;
118
56
  /**
119
57
  * Release pooled resources held by this gradient.
120
58
  */
@@ -1 +1 @@
1
- {"version":3,"file":"gradient.d.ts","sourceRoot":"","sources":["../../src/video/gradient.js"],"names":[],"mappings":"AAiCA;;;;GAIG;AACH;IACC;;;OAGG;IACH,kBAHW,QAAQ,GAAC,QAAQ,UACjB,MAAM,EAAE,EAqDlB;IAlDA;;;OAGG;IACH,cAAc;IACd,YAA2B;IAE3B,0BAAgB;IAEhB;;;;OAIG;IACH,QAHU,MAAM,EAAE,CAGE;IAEpB;;;;OAIG;IACH,YAHU,KAAK,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,CAG5B;IAEpB;;;;OAIG;IACH,iBAHU,cAAc,GAAC,SAAS,CAGF;IAEhC;;;;OAIG;IACH,eAHU,kBAAkB,GAAC,SAAS,CAGR;IAE9B;;;;OAIG;IACH,QAHU,OAAO,CAGC;IAElB;;;;OAIG;IACH,cAHU;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,KAAK,CAAA;KAAC,EAAE,GAAC,IAAI,CAGvB;IAGzB;;;;;;;;;OASG;IACH,qBARW,MAAM,SACN,KAAK,GAAC,MAAM,GACV,QAAQ,CA0BpB;IAED;;;;;OAKG;IACH,0BAJW,wBAAwB,GACtB,cAAc,CAiC1B;IAED;;;;;;;;;;;;;;;OAeG;IACH,mBARW,cAAc,GAAC,aAAa,KAC5B,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ;QAAC,MAAM,EAAE,iBAAiB,GAAC,eAAe,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAwFtF;IAED;;;;;;;;;;;OAWG;IACH,qBATW,MAAM,OACN,KAAK,GACH,KAAK,CA+CjB;IAED;;;OAGG;IACH,0BAWC;IAED;;OAEG;IACH,gBAOC;CACD;+BA1V8B,sCAAsC;2BAF7C,kBAAkB"}
1
+ {"version":3,"file":"gradient.d.ts","sourceRoot":"","sources":["../../src/video/gradient.js"],"names":[],"mappings":"AAmCA;;;;GAIG;AACH;IACC;;;OAGG;IACH,kBAHW,QAAQ,GAAC,QAAQ,UACjB,MAAM,EAAE,EA8DlB;IA3DA;;;OAGG;IACH;;;OAGG;IACH,YAA2B;IAE3B,0BAAgB;IAEhB;;;;;OAKG;IACH,QAJU,MAAM,EAAE,CAIE;IAEpB;;;;;OAKG;IACH,YAJU,KAAK,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAAC,CAI5B;IAEpB;;;;;OAKG;IACH,iBAJU,cAAc,GAAC,SAAS,CAIF;IAEhC;;;;;OAKG;IACH,eAJU,kBAAkB,GAAC,SAAS,CAIR;IAE9B;;;;;OAKG;IACH,QAJU,OAAO,CAIC;IAElB;;;;;OAKG;IACH,cAJU;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,KAAK,CAAA;KAAC,EAAE,GAAC,IAAI,CAIvB;IAGzB;;;;;;;;;OASG;IACH,qBARW,MAAM,SACN,KAAK,GAAC,MAAM,GACV,QAAQ,CA0BpB;IAED;;;;;;;;;;;;;;;;;OAiBG;IACH,0BAVW,wBAAwB,GACtB,cAAc,CAuC1B;IAED;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBATW,cAAc,GAAC,aAAa,KAC5B,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ;QAAC,MAAM,EAAE,iBAAiB,GAAC,eAAe,CAAC;QAAC,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAC,CAyFtF;IAED;;;;;;;;;;;OAWG;IACH,qBATW,MAAM,OACN,KAAK,GACH,KAAK,CA+CjB;IAED;;;;OAIG;IACH,0BAWC;IAED;;OAEG;IACH,gBAOC;CACD;+BAvX8B,sCAAsC;2BAF7C,kBAAkB"}
@@ -1,15 +1,3 @@
1
- /**
2
- * @import RenderTargetPool from "./rendertarget/render_target_pool.js";
3
- */
4
- /**
5
- * @import {Rect} from "./../geometries/rectangle.ts";
6
- * @import {RoundRect} from "./../geometries/roundrect.ts";
7
- * @import {Polygon} from "../geometries/polygon.ts";
8
- * @import {Line} from "./../geometries/line.ts";
9
- * @import {Ellipse} from "./../geometries/ellipse.ts";
10
- * @import {Bounds} from "./../physics/bounds.ts";
11
- * @import {default as Texture2d} from "./texture/texture2d.ts";
12
- */
13
1
  /**
14
2
  * a base renderer object
15
3
  * @category Rendering
@@ -49,7 +37,6 @@ declare class Renderer {
49
37
  constructor(options?: ApplicationSettings);
50
38
  /**
51
39
  * The renderer renderTarget
52
- * @name renderTarget
53
40
  * @type {CanvasRenderTarget}
54
41
  */
55
42
  renderTarget: CanvasRenderTarget;
@@ -83,21 +70,6 @@ declare class Renderer {
83
70
  * @type {string|undefined}
84
71
  */
85
72
  GPURenderer: string | undefined;
86
- /**
87
- * an optional custom shader to use instead of the default one.
88
- * Set by a renderable's preDraw when a shader is assigned.
89
- * (GPU renderers only; ignored by Canvas renderer)
90
- * @type {GLShader|ShaderEffect|undefined}
91
- * @ignore
92
- */
93
- customShader: GLShader | ShaderEffect | undefined;
94
- /**
95
- * The render target pool for post-effect processing (ping-pong FBOs).
96
- * Initialized by GPU renderers (WebGL, WebGPU). Null on Canvas renderer.
97
- * @type {RenderTargetPool|null}
98
- * @ignore
99
- */
100
- _renderTargetPool: RenderTargetPool | null;
101
73
  /**
102
74
  * The Path2D instance used by the renderer to draw primitives
103
75
  * @type {Path2D}
@@ -200,10 +172,6 @@ declare class Renderer {
200
172
  * @default 1
201
173
  */
202
174
  lineWidth: number;
203
- /**
204
- * @ignore
205
- */
206
- maskLevel: number;
207
175
  projectionMatrix: Matrix3d;
208
176
  uvOffset: number;
209
177
  /**
@@ -273,41 +241,31 @@ declare class Renderer {
273
241
  */
274
242
  flush(): void;
275
243
  /**
276
- * Hold one ground shadow ({@link Mesh#castGroundShadow}) back until the end
277
- * of the mesh pass (#1515).
244
+ * Run the transparent pass: draw everything the CURRENT render target has
245
+ * queued since its last drain, back-to-front, then empty that queue.
278
246
  *
279
- * A blob shadow deliberately writes no depth, so that two overlapping at
280
- * one ground height blend instead of fighting. The price of that choice is
281
- * that it leaves nothing in the depth buffer to defend itself with: any
282
- * opaque mesh drawn afterwards simply paints over it. The ground plane is
283
- * exactly that mesh whenever it sorts after the props standing on it — the
284
- * common case, because a large plane's single sort key says nothing useful
285
- * about where it sits relative to what stands on it.
247
+ * Called at the three points where the world draw is genuinely finished —
248
+ * `Container.draw` just before a floating child, `Camera2d.draw` once the
249
+ * container is down, and `Application.draw` at end of frame. Deliberately
250
+ * NOT on a batcher transition: anything non-mesh sorting mid-scene raises
251
+ * one, and every mesh still to come would then paint over what was just
252
+ * replayed.
286
253
  *
287
- * So shadows are collected here and drawn once the opaque meshes are down.
288
- * Depth *testing* stays on throughout, so a shadow is still correctly
289
- * hidden behind geometry genuinely in front of it: deferring changes only
290
- * who paints over whom among draws that write no depth.
291
- * @param {object} quad - the shared shadow quad
292
- * @param {Matrix3d} modelMatrix - where the blob sits (copied, not retained)
293
- * @param {number} tint - packed ARGB tint for the draw
294
- * @param {object} [instanced] - the `InstancedMesh` whose instance buffer
295
- * supplies one blob per instance, for the instanced tier
296
- * @ignore
297
- */
298
- queueGroundShadow(quad: object, modelMatrix: Matrix3d, tint: number, instanced?: object): void;
299
- _shadowCount: any;
300
- /**
301
- * Draw every ground shadow queued since the last drain, then empty the
302
- * queue (#1515). Called when the renderer leaves mesh mode, and once more
303
- * at end of frame for a scene made only of meshes, which never switches
304
- * away from mesh mode on its own.
254
+ * Only the current target's queue is touched — see
255
+ * {@link Renderer#transparentQueue}. A post effect binds an offscreen
256
+ * target part-way through a scene, and a drain fired in there must not
257
+ * reach the world's queued geometry; each pass drains its own on the way
258
+ * out.
305
259
  *
306
260
  * Inert on a backend that never queues — the Canvas renderer has no depth
307
- * buffer and so no ground shadows at all.
261
+ * buffer, and composites through the 2D context instead.
262
+ */
263
+ flushTransparent(): void;
264
+ /**
265
+ * Run the transparent pass.
266
+ * @deprecated since 20.4.0, use {@link Renderer#flushTransparent}
308
267
  */
309
268
  flushGroundShadows(): void;
310
- _shadowFlushing: boolean | undefined;
311
269
  /**
312
270
  * Draw a textured triangle mesh.
313
271
  * The mesh object must provide: `vertices` (Float32Array, x/y/z triplets),
@@ -374,23 +332,6 @@ declare class Renderer {
374
332
  * @returns {boolean}
375
333
  */
376
334
  hasSupportedCompressedFormats(format: number): boolean;
377
- /**
378
- * Begin capturing rendering to an offscreen buffer for post-effect processing.
379
- * Call endPostEffect() after rendering to blit the result to the screen.
380
- * No-op on Canvas renderer.
381
- * @param {Renderable} renderable - the renderable with postEffects to apply
382
- * @returns {boolean} false (Canvas renderer does not support post-effect processing)
383
- * @ignore
384
- */
385
- beginPostEffect(renderable: Renderable): boolean;
386
- /**
387
- * End post-effect capture and blit the offscreen buffer to the screen
388
- * through the renderable's post-effects.
389
- * No-op on Canvas renderer.
390
- * @param {Renderable} renderable - the renderable with postEffects to apply
391
- * @ignore
392
- */
393
- endPostEffect(renderable: Renderable): void;
394
335
  /**
395
336
  * Blit a texture to the screen through a shader effect.
396
337
  * Draws a screen-aligned quad using the given texture as source
@@ -450,31 +391,9 @@ declare class Renderer {
450
391
  * set the current blend mode. Every renderer supports the same set —
451
392
  * see {@link CanvasRenderer#setBlendMode} for the list and what each does.
452
393
  * @param {string} [mode="normal"] - blend mode
453
- * @param {boolean} [premultipliedAlpha=true] - whether textures use premultiplied alpha
454
394
  */
455
395
  setBlendMode(mode?: string): void;
456
- /**
457
- * Upload the active scene lights to the lit sprite pipeline.
458
- *
459
- * Called once per camera per frame by `Camera2d.draw()` (after the
460
- * FBO is bound, before the world tree walk fires `Sprite.draw` for
461
- * any normal-mapped sprite). GPU renderers (WebGL today, WebGPU once
462
- * it lands) override this to pack the lights into the lit shader's
463
- * uniform buffers; the Canvas renderer cannot do per-pixel normal-map
464
- * lighting and silently ignores the call. The first time a non-empty
465
- * light list is passed in Canvas mode, a one-shot console warning is
466
- * emitted.
467
- *
468
- * Stage stays renderer-agnostic by passing the raw scene data —
469
- * lights iterable and ambient color — and letting the renderer
470
- * decide how to encode them.
471
- * @param {Iterable<object>} [lights] - active `Light2d` instances; falsy/empty no-ops
472
- * @param {object} [ambient] - ambient lighting color (0..255 RGB)
473
- * @param {number} [translateX=0] - world-to-screen X translate (matches `Camera2d.draw()`)
474
- * @param {number} [translateY=0] - world-to-screen Y translate
475
- */
476
- setLightUniforms(lights?: Iterable<object>, ambient?: object, translateX?: number, translateY?: number): void;
477
- _litPipelineWarned: boolean | undefined;
396
+ setLightUniforms(lights: any, ambient: any, translateX: any, translateY: any): void;
478
397
  /**
479
398
  * Render a `Light2d` instance.
480
399
  *
@@ -748,7 +667,7 @@ declare class Renderer {
748
667
  * @param {Rect|RoundRect|Polygon|Line|Ellipse} [mask] - the shape defining the mask to be applied
749
668
  * @param {boolean} [invert=false] - either the given shape should define what is visible (default) or the opposite
750
669
  */
751
- setMask(): void;
670
+ setMask(mask?: Rect | RoundRect | Polygon | Line | Ellipse, invert?: boolean): void;
752
671
  /**
753
672
  * disable (remove) the rendering mask set through setMask.
754
673
  * @see Renderer#setMask
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../src/video/renderer.js"],"names":[],"mappings":"AAiCA;;;GAGG;AACH;IA41BC;;;;;;;;;;;;OAYG;IACH,2BANW,MAAM,UACN,MAAM,0BACN,OAAO,GAEL,iBAAiB,GAAC,eAAe,CAI7C;IAED;;;;;;;;;;;;OAYG;IACH,wBAFa,iBAAiB,GAAC,eAAe,CAgB7C;IAv4BD;;OAEG;IACH,sBAFW,mBAAmB,EAwO7B;IArOA;;;OAGG;IACH,cAFU,kBAAkB,CAS3B;IAED;;;;OAIG;IACH,iBAFU,MAAM,CAEO;IAEvB;;;;OAIG;IACH,oBAFU,MAAM,CAE6C;IAE7D;;;;OAIG;IACH,YAHU,QAAQ,CAGsD;IAExE;;;;OAIG;IACH,gBAFU,OAAO,CAES;IAE1B;;;;OAIG;IACH,aAFU,MAAM,GAAC,SAAS,CAEE;IAE5B;;;;;;;OAOG;IACH,cAJU,QAAQ,GAAC,YAAY,GAAC,SAAS,CAIZ;IAE7B;;;;;;OAMG;IACH,mBAJU,gBAAgB,GAAC,IAAI,CAIF;IAE7B;;;OAGG;IACH,QAFU,MAAM,CAEU;IAE1B;;;;;;;;;;OAUG;IACH,MAFU,MAAM,CAEK;IAErB;;;;;OAKG;IACH,mBAFU,WAAW,GAAC,SAAS,CAEG;IAElC;;;;;;;;OAQG;IACH,0BAHU,OAAO,CAGoB;IAErC;;;;;;OAMG;IACH,sBAHU,OAAO,CAGgB;IAEjC;;;;;;;OAOG;IACH,oBAHU,OAAO,CAGc;IAE/B;;;;;;;;;;;;;OAaG;IACH,gBAHU,MAAM,GAAC,MAAM,GAAC,IAAI,CAGF;IAE1B;;;;;;;OAOG;IACH,qBAHU,OAAO,CAGe;IAEhC;;;;;OAKG;IACH,iBAFU,KAAK,CAOd;IAED;;;;OAIG;IACH,aAFU,WAAW,CAEe;IAGpC,oBAAiD;IACjD,mBAA+C;IAC/C,4CAAqD;IAErD;;;;;;;;;OASG;IACH,WAHU,MAAM,CAGE;IAElB;;;OAGG;IACH,kBAAkB;IAGlB,2BAAsC;IAEtC;;;;;;;OAOG;IACH,sBAAkB;IAGlB,iBAAiB;IAEjB;;;;;;;;OAQG;IACH,kBAFU,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,GAAC,WAAW,GAAC,IAAI,CAEjD;IAE5B;;;;;;;OAOG;IACH,kBAFU,MAAM,CAES;IAU1B,4BANU,MAAM,EAQf;IATD;;OAEG;IACH,wBAFU,MAAM,CAIf;IAoBD,wBAPU,MAAM,EASf;IAhBD;;;;;;;;;OASG;IACH,oBAHU,MAAM,CAKf;IAcD,kBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,cAFa,MAAM,CAIlB;IAcD,iBANa,MAAM,EAQlB;IAVD;;;OAGG;IACH,aAFa,MAAM,CAIlB;IAMD;;;;;;;;OAQG;IACH,QAFa,OAAO,CAAC,IAAI,CAAC,CAIzB;IAED;;OAEG;IACH,cAAU;IAEV;;OAEG;IACH,cAAU;IAEV;;;;;;OAMG;IACH,yBAGC;IAFA,wBAAwB;IACxB,uBAA0D;IAG3D;;;;;;;;;;;;OAYG;IACH,wBAmBC;IAED;;;;OAIG;IACH,uBAGC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;OAyBG;IACH,uBAXW,MAAM,eACN,QAAQ,QAGR,MAAM,UACN,MAAM,cACN,MAAM,QA0FhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAJa,MAAM,CAMlB;IAED;;;;;;;;;;;;;;;;OAgBG;IACH,uBALW,MAAM,GACJ;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,CAgB3C;IAED;;;;;OAKG;IACH,wBAJU,MAAM,EAAE,CAMjB;IAED;;;;;OAKG;IACH,yBAJU,MAAM,CAMf;IAED;;;;;;;;;;;;OAYG;IACH,wBARW,MAAM,eACN,QAAQ,QACR,MAAM,cACN,MAAM,QAOhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,yBAiBC;IAED;;;;;;;;;;;OAWG;IACH,6BAgGC;IA1DA,wBAAwB;IACxB,0CAAgC;IAgC7B,wBAAwB;IACxB,kBAA+B;IA0BnC;;;OAGG;IACH,2BAEC;IAED;;;;;;;OAOG;IACH,8BAJW,MAAM,QAYhB;IAED;;;;;;OAMG;IACH,yBALW;QAAC,IAAI,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,MAAM,CAAA;KAAC,QAC/B,MAAM,QAyBhB;IAED;;;;;;;;;;;;;;;;;OAiBG;IAEH,eAJW,IAAI,gBACJ,QAAQ,QAGW;IAE9B;;OAEG;IACH,cAiCC;IAED;;;;OAIG;IACH,gBAAY;IAEZ;;;OAGG;IACH,aAFa,iBAAiB,CAI7B;IAED;;;;;;;;;;OAUG;IACH,oBALW,MAAM,UACN,MAAM,0BACN,OAAO,GACL,iBAAiB,GAAC,eAAe,CAI7C;IAgDD;;;OAGG;IACH,cAFa,wBAAwB,GAAC,qBAAqB,GAAC,gBAAgB,CAI3E;IAED;;;;;;;OAOG;IACH,wCAFa,MAAM,CAYlB;IAED;;;;OAIG;IACH,sCAHW,MAAM,GACJ,OAAO,CAgBnB;IAED;;;;;;;;OAQG;IACH,4BALW,UAAU,GACR,OAAO,CAenB;IAED;;;;;;;OAOG;IAEH,0BALW,UAAU,QAKO;IAE5B;;;;;;;;;;;;OAYG;IAEH,mBATW,YAAY,KACZ,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,UACN,YAAY,cACZ,OAAO,QAG2C;IAE7D;;;;;;;;OAQG;IAEH,gBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,QAGiB;IAElC;;;;OAIG;IACH,0BAAsB;IAEtB;;;;;;;OAOG;IAEH,iBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGoB;IAErC;;;OAGG;IACH,uBAAmB;IAEnB;;;;OAIG;IAEH,wBAHW,OAAO,QAGQ;IAE1B;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAIhB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH;;;;;;;;;;;;;;;OAeG;IACH,aAJW,MAAM,GAAC,IAAI,QAMrB;IAGD,oFAsBC;IAXC;;;OAGG;IACH,wCAA8B;IAShC;;;;;;;;;;;;;;;;;;;;OAoBG;IAEH,iBAJW,MAAM,QAMhB;IAED;;;;;;;;;;;;OAYG;IACH,qBAHW,MAAM,QACN,IAAI,QA4Bd;IAED;;;;OAIG;IAEH,gBAHW,KAAK,GAAC,MAAM,GAAC,QAAQ,QAK/B;IAED;;;OAGG;IACH,YAFa,KAAK,CAIjB;IAED;;;;;;;OAOG;IACH,yBANW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,yBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,QAAQ,CAIpB;IAED;;;;;;;;;OASG;IACH,sBARW,MAAM,EAAE,QAsBlB;IAED;;;OAGG;IACH,eAFa,MAAM,EAAE,CAIpB;IAED;;;OAGG;IACH,eAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,iBAHW,IAAI,GAAC,MAAM,GACT,OAAO,CASnB;IAED;;;;OAIG;IACH,cAHW,MAAM,UACN,MAAM,QAchB;IAED;;;OAGG;IACH,sBAFW,OAAO,QAOjB;IAED;;;;;;;;;;;OAWG;IACH,2BAFa,QAAQ,GAAC,SAAS,CAS9B;IAED;;;;;;OAMG;IACH,wBAFW,MAAM,GAAC,SAAS,GAAC,QAAQ,QAInC;IAED;;;;OAIG;IACH,sBAFW,QAAQ,QAIlB;IAED;;;;OAIG;IACH,cAHW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,SAC1C,OAAO,QA2GjB;IAED;;;OAGG;IACH,YAFW,IAAI,GAAC,SAAS,GAAC,OAAO,GAAC,IAAI,GAAC,OAAO,GAAC,MAAM,QAIpD;IAED;;;;;;OAMG;IACH,UALW,gBAAgB,GAAC,iBAAiB,GAAC,eAAe,SAClD,KAAK,GAAC,MAAM,SACZ,MAAM,GACJ,iBAAiB,GAAC,eAAe,CAyB7C;IAED;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;OAGG;IACH,uBAAmB;IAEnB;;;OAGG;IACH,aAAS;IAET;;;;OAIG;IACH,gBAAY;IAEZ;;;;OAIG;IAEH,aAJW,MAAM,KACN,MAAM,QAGC;IAElB;;;OAGG;IAEH,cAHW,MAAM,QAGD;IAEhB;;;;OAIG;IAEH,SAJW,MAAM,KACN,MAAM,QAGH;IAEd;;;;OAIG;IAEH,sBAHW,MAAM,QAGO;IAExB;;;;;;;OAOG;IAEH,YANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,QAGe;IAEhC;;;;;;;;OAQG;IAEH,cAPW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,SACN,OAAO,QAGsB;IAExC;;;;;;;OAOG;IAEH,eANW,MAAM,KACN,MAAM,KACN,MAAM,KACN,MAAM,QAGS;IAE1B;;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@@ -60,60 +60,11 @@ export default class RenderState {
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  * @type {number}
61
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  */
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  currentDepth: number;
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- /**
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- * @ignore
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- */
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- _stackCapacity: number;
67
- /**
68
- * current stack depth
69
- * @ignore
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- */
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- _stackDepth: number;
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- /** @ignore */
73
- _colorStack: Color[];
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- /** @ignore */
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- _tintStack: Color[];
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- /** @ignore */
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- _matrixStack: Matrix3d[];
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- /** @ignore */
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- _scissorStack: Int32Array<ArrayBuffer>[];
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- /** @ignore */
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- _lineDashStack: any[];
82
- /** @ignore */
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- _scissorActive: Uint8Array<ArrayBuffer>;
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- /** @ignore */
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- _gradientStack: any[];
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- /** @ignore */
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- _blendStack: any[];
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- /** @ignore */
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- _shaderStack: any[];
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- /** @ignore */
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- _depthStack: Float32Array<ArrayBuffer>;
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63
  /**
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  * Save the current state onto the stack (zero allocations).
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  * @param {boolean} [scissorTestActive=false] - whether scissor/clip is currently enabled
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66
  */
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  save(scissorTestActive?: boolean): void;
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- /**
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- * Inspect the scissor box that the next `restore()` would install,
99
- * without mutating any state. Lets renderers detect whether a
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- * pending `restore()` will actually change the scissor (and
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- * decide, e.g., whether to flush GPU work first).
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- *
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- * Returns:
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- * - `Int32Array` (length 4) — `[x, y, width, height]` of the
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- * saved scissor when scissor was active at the matching `save()`
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- * call.
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- * - `null` — when the saved state had scissor disabled, or the
108
- * stack is empty. Treat this as "next scissor will be inactive".
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- *
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- * The returned array is a **live reference into the internal
111
- * stack** — zero allocation on a hot path. Callers MUST treat it
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- * as read-only; mutating it corrupts subsequent `restore()` calls.
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- * @ignore
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- * @returns {Int32Array | null}
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- */
116
- peekScissor(): Int32Array | null;
117
68
  /**
118
69
  * Restore state from the stack.
119
70
  * Color, tint, transform, and scissor are restored in place.
@@ -133,8 +84,6 @@ export default class RenderState {
133
84
  * @param {number} height - canvas height
134
85
  */
135
86
  reset(width: number, height: number): void;
136
- /** @private — doubles stack capacity when exceeded */
137
- private _growStacks;
138
87
  }
139
88
  import { Color } from "./../math/color.ts";
140
89
  import { Matrix3d } from "../math/matrix3d.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"renderstate.d.ts","sourceRoot":"","sources":["../../src/video/renderstate.js"],"names":[],"mappings":"AAGA;;GAEG;AAEH;;;;;;;GAOG;AACH;IAEE;;;OAGG;IACH,cAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,aAFU,KAAK,CAEiC;IAEhD;;;OAGG;IACH,kBAFU,QAAQ,CAEoB;IAEtC;;;OAGG;IACH,gBAFU,UAAU,CAEmB;IAEvC;;;OAGG;IACH,iBAFU,QAAQ,GAAC,IAAI,CAEI;IAE3B;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEA;IAElB;;;OAGG;IACH,kBAFU,MAAM,CAEc;IAE9B;;;OAGG;IACH,eAFU,YAAY,GAAC,SAAS,CAEF;IAE9B;;;;;;;;OAQG;IACH,cAFU,MAAM,CAEK;IAIrB;;OAEG;IACH,uBAAwB;IAExB;;;OAGG;IACH,oBAAoB;IAEpB,cAAc;IACd,qBAEE;IAEF,cAAc;IACd,oBAEE;IAEF,cAAc;IACd,yBAEE;IAEF,cAAc;IACd,yCAEE;IAEF,cAAc;IACd,sBAAoD;IAEpD,cAAc;IACd,wCAAyD;IAEzD,cAAc;IACd,sBAAoD;IAEpD,cAAc;IACd,mBAAiD;IAEjD,cAAc;IACd,oBAAkD;IAElD,cAAc;IACd,uCAAwD;IAGzD;;;OAGG;IACH,yBAFW,OAAO,QA0BjB;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACH,eAFa,UAAU,GAAG,IAAI,CAQ7B;IAED;;;;;;;;OAQG;IACH,qBAJW,MAAM,gBACN,MAAM,GACJ;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI,CA0BhE;IAED;;;;OAIG;IACH,aAHW,MAAM,UACN,MAAM,QAWhB;IAED,sDAAsD;IACtD,oBAoBC;CACD;sBAlQqB,oBAAoB;yBACjB,qBAAqB;8BAGnB,eAAe"}
1
+ {"version":3,"file":"renderstate.d.ts","sourceRoot":"","sources":["../../src/video/renderstate.js"],"names":[],"mappings":"AAGA;;GAEG;AAEH;;;;;;;GAOG;AACH;IAEE;;;OAGG;IACH,cAFU,KAAK,CAE4B;IAE3C;;;OAGG;IACH,aAFU,KAAK,CAEiC;IAEhD;;;OAGG;IACH,kBAFU,QAAQ,CAEoB;IAEtC;;;OAGG;IACH,gBAFU,UAAU,CAEmB;IAEvC;;;OAGG;IACH,iBAFU,QAAQ,GAAC,IAAI,CAEI;IAE3B;;;OAGG;IACH,UAFU,MAAM,EAAE,CAEA;IAElB;;;OAGG;IACH,kBAFU,MAAM,CAEc;IAE9B;;;OAGG;IACH,eAFU,YAAY,GAAC,SAAS,CAEF;IAE9B;;;;;;;;OAQG;IACH,cAFU,MAAM,CAEK;IAIrB;;;OAGG;IACH,uBAAwB;IAExB;;;;OAIG;IACH,oBAAoB;IAEpB;;;OAGG;IACH,qBAEE;IAEF;;;OAGG;IACH,oBAEE;IAEF;;;OAGG;IACH,yBAEE;IAEF;;;OAGG;IACH,yCAEE;IAEF;;;OAGG;IACH,sBAAoD;IAEpD;;;OAGG;IACH,wCAAyD;IAEzD;;;OAGG;IACH,sBAAoD;IAEpD;;;OAGG;IACH,mBAAiD;IAEjD;;;OAGG;IACH,oBAAkD;IAElD;;;OAGG;IACH,uCAAwD;IAGzD;;;OAGG;IACH,yBAFW,OAAO,QA0BjB;IAED;;;;;;;;;;;;;;;;;;;OAmBG;IACH,eAFa,UAAU,GAAG,IAAI,CAQ7B;IAED;;;;;;;;OAQG;IACH,qBAJW,MAAM,gBACN,MAAM,GACJ;QAAE,SAAS,EAAE,MAAM,CAAC;QAAC,aAAa,EAAE,OAAO,CAAA;KAAE,GAAG,IAAI,CA0BhE;IAED;;;;OAIG;IACH,aAHW,MAAM,UACN,MAAM,QAWhB;IAED;;;;OAIG;IACH,oBAoBC;CACD;sBAvSqB,oBAAoB;yBACjB,qBAAqB;8BAGnB,eAAe"}
@@ -50,10 +50,6 @@ declare class CanvasRenderTarget extends RenderTarget {
50
50
  * @deprecated since 20.0.0 — the WebGL renderer is WebGL 2 only, this is always `2`
51
51
  */
52
52
  WebGLVersion: number;
53
- /**
54
- * @ignore
55
- */
56
- onResetEvent(width: any, height: any): void;
57
53
  /**
58
54
  * enable/disable image smoothing (scaling interpolation)
59
55
  * @param {boolean} [enable=false] - whether to enable or not image smoothing (scaling interpolation)
@@ -76,12 +72,6 @@ declare class CanvasRenderTarget extends RenderTarget {
76
72
  */
77
73
  invalidate(renderer: CanvasRenderer | WebGLRenderer): void;
78
74
  glTextureUnit: any;
79
- /**
80
- * Destroy this canvas render target and release associated GPU resources.
81
- * @param {CanvasRenderer|WebGLRenderer} [renderer] - the renderer to clean up WebGL resources from
82
- * @ignore
83
- */
84
- destroy(renderer?: CanvasRenderer | WebGLRenderer): void;
85
75
  #private;
86
76
  }
87
77
  import RenderTarget from "./rendertarget.ts";
@@ -1 +1 @@
1
- {"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA6EA;;;;;;GAMG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAoCA;IAhCA;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAGzD;;;;OAIG;IACH,cAHU,MAAM,CAGK;IAOvB;;OAEG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;IAYD;;;;;;;;OAQG;IACH,gBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,SAAS,CAUrB;IAoDD;;;;OAIG;IACH,qBAFW,cAAc,GAAC,aAAa,QAsBtC;IAWC,mBAEC;IAeH;;;;OAIG;IACH,mBAHW,cAAc,GAAC,aAAa,QAyCtC;;CA2BD;yBAvXwB,mBAAmB;gCAIb,gCAAgC;+BACjC,8BAA8B"}
1
+ {"version":3,"file":"canvasrendertarget.d.ts","sourceRoot":"","sources":["../../../src/video/rendertarget/canvasrendertarget.js"],"names":[],"mappings":";AA6EA;;;;;;GAMG;AACH;IACC;;;;;;;;;OASG;IACH,mBATW,MAAM,UACN,MAAM,eAEd;QAA4B,OAAO;QACN,WAAW;QACX,eAAe;QACf,kBAAkB;QAClB,SAAS;KACxC,EAoCA;IAhCA;;;;;;;;;;;;;;;;;MAAkE;IASjE,YAA+B;IAUhC,aAA0D;IAGzD;;;;OAIG;IACH,cAHU,MAAM,CAGK;IAOvB;;;OAGG;IACH,4CAGC;IAUD;;;OAGG;IACH,sBAFW,OAAO,QAwBjB;IAYD;;;;;;;;OAQG;IACH,gBANW,MAAM,KACN,MAAM,SACN,MAAM,UACN,MAAM,GACJ,SAAS,CAUrB;IAoDD;;;;OAIG;IACH,qBAFW,cAAc,GAAC,aAAa,QAsBtC;IAcC,mBAEC;IAeH;;;;;OAKG;IACH,mBAJW,cAAc,GAAC,aAAa,QA0CtC;;CA2BD;yBA5XwB,mBAAmB;gCAIb,gCAAgC;+BACjC,8BAA8B"}