melonjs 20.3.0 → 20.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (454) hide show
  1. package/README.md +19 -19
  2. package/build/application/application.d.ts +0 -17
  3. package/build/application/application.d.ts.map +1 -1
  4. package/build/application/settings.d.ts +3 -0
  5. package/build/application/settings.d.ts.map +1 -1
  6. package/build/audio/audio.d.ts.map +1 -1
  7. package/build/audio/backend/engine.d.ts +0 -19
  8. package/build/audio/backend/engine.d.ts.map +1 -1
  9. package/build/audio/backend/sound.d.ts +1 -51
  10. package/build/audio/backend/sound.d.ts.map +1 -1
  11. package/build/audio/backend/spatial.d.ts.map +1 -1
  12. package/build/audio/backend/types.d.ts +11 -1
  13. package/build/audio/backend/types.d.ts.map +1 -1
  14. package/build/audio/backend/voice.d.ts +0 -25
  15. package/build/audio/backend/voice.d.ts.map +1 -1
  16. package/build/audio/playback.d.ts.map +1 -1
  17. package/build/audio/procedural.d.ts +7 -2
  18. package/build/audio/procedural.d.ts.map +1 -1
  19. package/build/audio/state.d.ts +6 -79
  20. package/build/audio/state.d.ts.map +1 -1
  21. package/build/audio/types.d.ts +22 -0
  22. package/build/audio/types.d.ts.map +1 -1
  23. package/build/camera/camera2d.d.ts +28 -68
  24. package/build/camera/camera2d.d.ts.map +1 -1
  25. package/build/camera/camera3d.d.ts +110 -82
  26. package/build/camera/camera3d.d.ts.map +1 -1
  27. package/build/camera/effects/fade_effect.d.ts +0 -5
  28. package/build/camera/effects/fade_effect.d.ts.map +1 -1
  29. package/build/camera/effects/mask_effect.d.ts +0 -5
  30. package/build/camera/effects/mask_effect.d.ts.map +1 -1
  31. package/build/camera/fog.d.ts +118 -0
  32. package/build/camera/fog.d.ts.map +1 -0
  33. package/build/geometries/box3d.d.ts +0 -28
  34. package/build/geometries/box3d.d.ts.map +1 -1
  35. package/build/geometries/ellipse.d.ts +0 -20
  36. package/build/geometries/ellipse.d.ts.map +1 -1
  37. package/build/geometries/observablePoint.d.ts +0 -3
  38. package/build/geometries/observablePoint.d.ts.map +1 -1
  39. package/build/geometries/path2d.d.ts +0 -19
  40. package/build/geometries/path2d.d.ts.map +1 -1
  41. package/build/geometries/polygon.d.ts +7 -13
  42. package/build/geometries/polygon.d.ts.map +1 -1
  43. package/build/geometries/roundrect.d.ts +0 -18
  44. package/build/geometries/roundrect.d.ts.map +1 -1
  45. package/build/geometries/sphere.d.ts +0 -9
  46. package/build/geometries/sphere.d.ts.map +1 -1
  47. package/build/geometries/toarccanvas.d.ts.map +1 -1
  48. package/build/index.d.ts +5 -0
  49. package/build/index.d.ts.map +1 -1
  50. package/build/index.js +3697 -563
  51. package/build/index.js.map +4 -4
  52. package/build/input/gamepad.d.ts.map +1 -1
  53. package/build/input/pointer.d.ts +0 -4
  54. package/build/input/pointer.d.ts.map +1 -1
  55. package/build/input/pointerevent.d.ts +0 -6
  56. package/build/input/pointerevent.d.ts.map +1 -1
  57. package/build/lang/deprecated.d.ts.map +1 -1
  58. package/build/level/gltf/GLTFModel.d.ts +44 -82
  59. package/build/level/gltf/GLTFModel.d.ts.map +1 -1
  60. package/build/level/gltf/GLTFScene.d.ts +1 -44
  61. package/build/level/gltf/GLTFScene.d.ts.map +1 -1
  62. package/build/level/gltf/gltf_sampler.d.ts +1 -48
  63. package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
  64. package/build/level/level.d.ts +195 -113
  65. package/build/level/level.d.ts.map +1 -1
  66. package/build/level/tiled/TMXGroup.d.ts +1 -65
  67. package/build/level/tiled/TMXGroup.d.ts.map +1 -1
  68. package/build/level/tiled/TMXLayer.d.ts +0 -44
  69. package/build/level/tiled/TMXLayer.d.ts.map +1 -1
  70. package/build/level/tiled/TMXObject.d.ts +1 -136
  71. package/build/level/tiled/TMXObject.d.ts.map +1 -1
  72. package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
  73. package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
  74. package/build/level/tiled/TMXTile.d.ts +1 -30
  75. package/build/level/tiled/TMXTile.d.ts.map +1 -1
  76. package/build/level/tiled/TMXTileMap.d.ts +0 -10
  77. package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
  78. package/build/level/tiled/TMXTileset.d.ts +0 -113
  79. package/build/level/tiled/TMXTileset.d.ts.map +1 -1
  80. package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
  81. package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
  82. package/build/level/tiled/TMXUtils.d.ts +1 -43
  83. package/build/level/tiled/TMXUtils.d.ts.map +1 -1
  84. package/build/level/tiled/factories/shape.d.ts +1 -7
  85. package/build/level/tiled/factories/shape.d.ts.map +1 -1
  86. package/build/level/tiled/factories/text.d.ts +1 -7
  87. package/build/level/tiled/factories/text.d.ts.map +1 -1
  88. package/build/level/tiled/factories/tile.d.ts +1 -7
  89. package/build/level/tiled/factories/tile.d.ts.map +1 -1
  90. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
  91. package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
  92. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
  93. package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
  94. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
  95. package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
  96. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
  97. package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
  98. package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
  99. package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
  100. package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
  101. package/build/level/tiled/renderer/autodetect.d.ts +1 -6
  102. package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
  103. package/build/lighting/light2d.d.ts +0 -25
  104. package/build/lighting/light2d.d.ts.map +1 -1
  105. package/build/lighting/light3d.d.ts +20 -63
  106. package/build/lighting/light3d.d.ts.map +1 -1
  107. package/build/loader/loader.d.ts +146 -37
  108. package/build/loader/loader.d.ts.map +1 -1
  109. package/build/loader/loadingscreen.d.ts +0 -33
  110. package/build/loader/loadingscreen.d.ts.map +1 -1
  111. package/build/loader/parsers/aseprite.d.ts +0 -13
  112. package/build/loader/parsers/aseprite.d.ts.map +1 -1
  113. package/build/loader/parsers/audio.d.ts +1 -30
  114. package/build/loader/parsers/audio.d.ts.map +1 -1
  115. package/build/loader/parsers/binary.d.ts +1 -10
  116. package/build/loader/parsers/binary.d.ts.map +1 -1
  117. package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
  118. package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
  119. package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
  120. package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
  121. package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
  122. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
  123. package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
  124. package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
  125. package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
  126. package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
  127. package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
  128. package/build/loader/parsers/fontface.d.ts +1 -13
  129. package/build/loader/parsers/fontface.d.ts.map +1 -1
  130. package/build/loader/parsers/gltf.d.ts +1 -70
  131. package/build/loader/parsers/gltf.d.ts.map +1 -1
  132. package/build/loader/parsers/image.d.ts +1 -22
  133. package/build/loader/parsers/image.d.ts.map +1 -1
  134. package/build/loader/parsers/json.d.ts +1 -10
  135. package/build/loader/parsers/json.d.ts.map +1 -1
  136. package/build/loader/parsers/mtl.d.ts +1 -28
  137. package/build/loader/parsers/mtl.d.ts.map +1 -1
  138. package/build/loader/parsers/obj.d.ts +1 -59
  139. package/build/loader/parsers/obj.d.ts.map +1 -1
  140. package/build/loader/parsers/pbr.d.ts +1 -62
  141. package/build/loader/parsers/pbr.d.ts.map +1 -1
  142. package/build/loader/parsers/script.d.ts +1 -10
  143. package/build/loader/parsers/script.d.ts.map +1 -1
  144. package/build/loader/parsers/shader.d.ts +1 -52
  145. package/build/loader/parsers/shader.d.ts.map +1 -1
  146. package/build/loader/parsers/tmx.d.ts +1 -10
  147. package/build/loader/parsers/tmx.d.ts.map +1 -1
  148. package/build/loader/parsers/video.d.ts +1 -10
  149. package/build/loader/parsers/video.d.ts.map +1 -1
  150. package/build/math/color.d.ts.map +1 -1
  151. package/build/math/noise.d.ts +0 -40
  152. package/build/math/noise.d.ts.map +1 -1
  153. package/build/math/observableVector2d.d.ts +0 -3
  154. package/build/math/observableVector2d.d.ts.map +1 -1
  155. package/build/math/observableVector3d.d.ts +0 -3
  156. package/build/math/observableVector3d.d.ts.map +1 -1
  157. package/build/math/vector2d.d.ts +0 -6
  158. package/build/math/vector2d.d.ts.map +1 -1
  159. package/build/math/vertex.d.ts +25 -0
  160. package/build/math/vertex.d.ts.map +1 -1
  161. package/build/particles/emitter.d.ts +0 -65
  162. package/build/particles/emitter.d.ts.map +1 -1
  163. package/build/particles/particle.d.ts +0 -81
  164. package/build/particles/particle.d.ts.map +1 -1
  165. package/build/physics/bounds.d.ts +0 -1
  166. package/build/physics/bounds.d.ts.map +1 -1
  167. package/build/physics/broadphase/broadphase.d.ts +0 -7
  168. package/build/physics/broadphase/broadphase.d.ts.map +1 -1
  169. package/build/physics/broadphase/octree.d.ts +0 -91
  170. package/build/physics/broadphase/octree.d.ts.map +1 -1
  171. package/build/physics/broadphase/quadtree.d.ts +0 -47
  172. package/build/physics/broadphase/quadtree.d.ts.map +1 -1
  173. package/build/physics/builtin/body.d.ts +2 -65
  174. package/build/physics/builtin/body.d.ts.map +1 -1
  175. package/build/physics/builtin/detector.d.ts +0 -312
  176. package/build/physics/builtin/detector.d.ts.map +1 -1
  177. package/build/physics/builtin/sat.d.ts +1 -48
  178. package/build/physics/builtin/sat.d.ts.map +1 -1
  179. package/build/physics/builtin/sat3d.d.ts +1 -56
  180. package/build/physics/builtin/sat3d.d.ts.map +1 -1
  181. package/build/physics/collision.d.ts +0 -2
  182. package/build/physics/collision.d.ts.map +1 -1
  183. package/build/physics/response.d.ts +0 -1
  184. package/build/physics/response.d.ts.map +1 -1
  185. package/build/physics/world.d.ts.map +1 -1
  186. package/build/renderable/anchorPoint.d.ts +1 -73
  187. package/build/renderable/anchorPoint.d.ts.map +1 -1
  188. package/build/renderable/animation.d.ts +21 -13
  189. package/build/renderable/animation.d.ts.map +1 -1
  190. package/build/renderable/colorlayer.d.ts +0 -5
  191. package/build/renderable/colorlayer.d.ts.map +1 -1
  192. package/build/renderable/container.d.ts +27 -60
  193. package/build/renderable/container.d.ts.map +1 -1
  194. package/build/renderable/draggable.d.ts +0 -5
  195. package/build/renderable/draggable.d.ts.map +1 -1
  196. package/build/renderable/dragndrop.d.ts +1 -12
  197. package/build/renderable/dragndrop.d.ts.map +1 -1
  198. package/build/renderable/entity/entity.d.ts +0 -8
  199. package/build/renderable/entity/entity.d.ts.map +1 -1
  200. package/build/renderable/frameAnimation.d.ts +0 -41
  201. package/build/renderable/frameAnimation.d.ts.map +1 -1
  202. package/build/renderable/groundshadow.d.ts +1 -91
  203. package/build/renderable/groundshadow.d.ts.map +1 -1
  204. package/build/renderable/imagelayer.d.ts +0 -29
  205. package/build/renderable/imagelayer.d.ts.map +1 -1
  206. package/build/renderable/instanced_mesh.d.ts +55 -108
  207. package/build/renderable/instanced_mesh.d.ts.map +1 -1
  208. package/build/renderable/mesh.d.ts +257 -231
  209. package/build/renderable/mesh.d.ts.map +1 -1
  210. package/build/renderable/nineslicesprite.d.ts +0 -4
  211. package/build/renderable/nineslicesprite.d.ts.map +1 -1
  212. package/build/renderable/renderable.d.ts +18 -44
  213. package/build/renderable/renderable.d.ts.map +1 -1
  214. package/build/renderable/sprite.d.ts +0 -45
  215. package/build/renderable/sprite.d.ts.map +1 -1
  216. package/build/renderable/sprite3d.d.ts +12 -97
  217. package/build/renderable/sprite3d.d.ts.map +1 -1
  218. package/build/renderable/text/bitmaptext.d.ts +32 -21
  219. package/build/renderable/text/bitmaptext.d.ts.map +1 -1
  220. package/build/renderable/text/bitmaptextdata.d.ts +0 -22
  221. package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
  222. package/build/renderable/text/glyph.d.ts +1 -39
  223. package/build/renderable/text/glyph.d.ts.map +1 -1
  224. package/build/renderable/text/text.d.ts +75 -20
  225. package/build/renderable/text/text.d.ts.map +1 -1
  226. package/build/renderable/text/textmetrics.d.ts +2 -0
  227. package/build/renderable/text/textmetrics.d.ts.map +1 -1
  228. package/build/renderable/text/textstyle.d.ts +1 -5
  229. package/build/renderable/text/textstyle.d.ts.map +1 -1
  230. package/build/renderable/trail.d.ts +0 -29
  231. package/build/renderable/trail.d.ts.map +1 -1
  232. package/build/renderable/trigger.d.ts +0 -6
  233. package/build/renderable/trigger.d.ts.map +1 -1
  234. package/build/renderable/ui/uibaseelement.d.ts +0 -40
  235. package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
  236. package/build/renderable/ui/uispriteelement.d.ts +0 -35
  237. package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
  238. package/build/state/stage.d.ts +5 -50
  239. package/build/state/stage.d.ts.map +1 -1
  240. package/build/state/state.d.ts.map +1 -1
  241. package/build/system/device.d.ts +1 -13
  242. package/build/system/device.d.ts.map +1 -1
  243. package/build/system/dom.d.ts +1 -8
  244. package/build/system/dom.d.ts.map +1 -1
  245. package/build/system/legacy_pool.d.ts +1 -6
  246. package/build/system/legacy_pool.d.ts.map +1 -1
  247. package/build/system/platform.d.ts +0 -1
  248. package/build/system/platform.d.ts.map +1 -1
  249. package/build/system/pool.d.ts +0 -9
  250. package/build/system/pool.d.ts.map +1 -1
  251. package/build/system/save.d.ts +44 -1
  252. package/build/system/save.d.ts.map +1 -1
  253. package/build/system/timer.d.ts +0 -20
  254. package/build/system/timer.d.ts.map +1 -1
  255. package/build/tweens/tween.d.ts +0 -62
  256. package/build/tweens/tween.d.ts.map +1 -1
  257. package/build/utils/array-multimap.d.ts +1 -13
  258. package/build/utils/array-multimap.d.ts.map +1 -1
  259. package/build/utils/decode.d.ts.map +1 -1
  260. package/build/utils/fetchdata.d.ts +1 -31
  261. package/build/utils/fetchdata.d.ts.map +1 -1
  262. package/build/utils/utils.d.ts +0 -13
  263. package/build/utils/utils.d.ts.map +1 -1
  264. package/build/video/blendmodes.d.ts +1 -106
  265. package/build/video/blendmodes.d.ts.map +1 -1
  266. package/build/video/buffer/index.d.ts +1 -39
  267. package/build/video/buffer/index.d.ts.map +1 -1
  268. package/build/video/buffer/vertex.d.ts +1 -82
  269. package/build/video/buffer/vertex.d.ts.map +1 -1
  270. package/build/video/canvas/canvas_renderer.d.ts +2 -23
  271. package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
  272. package/build/video/canvas_factory.d.ts +1 -24
  273. package/build/video/canvas_factory.d.ts.map +1 -1
  274. package/build/video/effects/blendEffect.d.ts +0 -54
  275. package/build/video/effects/blendEffect.d.ts.map +1 -1
  276. package/build/video/effects/colorMatrix.d.ts +0 -10
  277. package/build/video/effects/colorMatrix.d.ts.map +1 -1
  278. package/build/video/effects/glsl_realization.d.ts +1 -17
  279. package/build/video/effects/glsl_realization.d.ts.map +1 -1
  280. package/build/video/effects/mesh_splice.d.ts +2 -0
  281. package/build/video/effects/mesh_splice.d.ts.map +1 -0
  282. package/build/video/effects/radialGradient.d.ts +0 -1
  283. package/build/video/effects/radialGradient.d.ts.map +1 -1
  284. package/build/video/effects/shadereffect.d.ts +12 -241
  285. package/build/video/effects/shadereffect.d.ts.map +1 -1
  286. package/build/video/effects/wgsl/layout.d.ts +1 -27
  287. package/build/video/effects/wgsl/layout.d.ts.map +1 -1
  288. package/build/video/effects/wgsl/parse.d.ts +1 -8
  289. package/build/video/effects/wgsl/parse.d.ts.map +1 -1
  290. package/build/video/effects/wgsl/scaffold.d.ts +1 -42
  291. package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
  292. package/build/video/effects/wgsl_realization.d.ts +1 -82
  293. package/build/video/effects/wgsl_realization.d.ts.map +1 -1
  294. package/build/video/gpu/batcher.d.ts +1 -13
  295. package/build/video/gpu/batcher.d.ts.map +1 -1
  296. package/build/video/gpu/instancerecord.d.ts +1 -163
  297. package/build/video/gpu/instancerecord.d.ts.map +1 -1
  298. package/build/video/gpu/meshchunk.d.ts +1 -48
  299. package/build/video/gpu/meshchunk.d.ts.map +1 -1
  300. package/build/video/gpu/meshvertex.d.ts +1 -53
  301. package/build/video/gpu/meshvertex.d.ts.map +1 -1
  302. package/build/video/gpu/primitives.d.ts +1 -59
  303. package/build/video/gpu/primitives.d.ts.map +1 -1
  304. package/build/video/gpu/quadcorners.d.ts +1 -10
  305. package/build/video/gpu/quadcorners.d.ts.map +1 -1
  306. package/build/video/gpu/textureslots.d.ts +1 -121
  307. package/build/video/gpu/textureslots.d.ts.map +1 -1
  308. package/build/video/gpu/texturestore.d.ts +1 -138
  309. package/build/video/gpu/texturestore.d.ts.map +1 -1
  310. package/build/video/gpu/topology.d.ts.map +1 -1
  311. package/build/video/gpu/vertexformat.d.ts +0 -28
  312. package/build/video/gpu/vertexformat.d.ts.map +1 -1
  313. package/build/video/gradient.d.ts +15 -77
  314. package/build/video/gradient.d.ts.map +1 -1
  315. package/build/video/renderer.d.ts +21 -102
  316. package/build/video/renderer.d.ts.map +1 -1
  317. package/build/video/renderstate.d.ts +0 -51
  318. package/build/video/renderstate.d.ts.map +1 -1
  319. package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
  320. package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
  321. package/build/video/rendertarget/render_target_pool.d.ts +1 -82
  322. package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
  323. package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
  324. package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
  325. package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
  326. package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
  327. package/build/video/texture/atlas.d.ts +1 -75
  328. package/build/video/texture/atlas.d.ts.map +1 -1
  329. package/build/video/texture/cache.d.ts +0 -136
  330. package/build/video/texture/cache.d.ts.map +1 -1
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  454. package/skills/melonjs-ui-and-text/SKILL.md +131 -117
@@ -6,6 +6,96 @@ license: MIT
6
6
 
7
7
  # UI, HUD and text
8
8
 
9
+ ## Outlined text: the stroke eats into the glyph
10
+
11
+ `Text` draws `fillText` and then `strokeText`, so the outline lands **on top of
12
+ the fill** and is centred on the glyph edge — half of it inward. On a small or
13
+ chunky face a `lineWidth` of 3 leaves the letters solid black. Keep it to 1,
14
+ and raise the font size rather than the stroke.
15
+
16
+ The stroke used to cost you the top row of pixels as well, and a display face
17
+ whose glyphs overshoot the nominal ascent did the same on its own: the render
18
+ box was sized from the line height alone, with no allowance for either. **That
19
+ is fixed** — the bake is padded by the ink's real extent and the blit shifts
20
+ back by the same amount, so nothing is clipped and the reported bounds are
21
+ unchanged. Write the string you mean:
22
+
23
+ ```js
24
+ new Text(x, y, { font: "Display", lineWidth: 1, lineHeight: 1.45, text: "" });
25
+ hud.setText("SCORE 100");
26
+ ```
27
+
28
+ If you have a label carrying a leading `\n` to buy headroom, that workaround is
29
+ now dead weight — drop it, and take the line height back off the position you
30
+ shifted it by.
31
+
32
+ ## Gradient text
33
+
34
+ `fillStyle` takes a `Gradient` as well as a colour — the same object
35
+ `Renderer#setColor` accepts, built the way the canvas API builds one:
36
+
37
+ ```js
38
+ const ramp = renderer.createLinearGradient(0, 0, 0, 24); // top to bottom
39
+ ramp.addColorStop(0, "#fffdf0");
40
+ ramp.addColorStop(1, "#f0a020");
41
+
42
+ new Text(x, y, { font: "Display", size: 24, fillStyle: ramp });
43
+ ```
44
+
45
+ Coordinates are the label's own bake: `(0, 0)` is the top-left of the render
46
+ box, so the ramp above runs down one line. A multi-line label **restarts it on
47
+ every line**, reading like one `Text` per line — you do not have to author the
48
+ gradient over the block height. Pass `gradientPerLine: false` for a single ramp
49
+ spanning the whole block, which is what a plain canvas does and what a
50
+ deliberate fade across a two-line title wants.
51
+
52
+ The ramp colours the **fill only** — `Text` strokes in a separate pass, so
53
+ an outline keeps its own colour without any luminance trickery — and it works on
54
+ Canvas2D, which a post effect does not. `fillStyle.alpha` still gates the fill,
55
+ and the property still reads back as a `Color`.
56
+
57
+ ## BitmapText: `size` is a RATIO, not pixels
58
+
59
+ The trap when moving over from `Text`:
60
+
61
+ ```js
62
+ new Text(x, y, { font: "Arial", size: 24, text: "SCORE" }); // 24 pixels
63
+ new BitmapText(x, y, { font: "arial", size: 24, text: "SCORE" }); // 24 TIMES
64
+ ```
65
+
66
+ `size` scales the font's authored size, so `1` is native and `2` is double —
67
+ `resize(scale)` and `set(textAlign, scale)` take the same ratio. Whole numbers
68
+ keep pixel art crisp; fractional ones resample the page image.
69
+
70
+ It has **no stroke** — there is no `strokeStyle` or `lineWidth` here, which is
71
+ part of why it stays sharp. Colour comes from the tint instead:
72
+
73
+ ```js
74
+ const score = new BitmapText(8, 8, {
75
+ font: "arial", text: "1000", fillStyle: "#ffd700",
76
+ });
77
+ score.fillStyle = "#ff4040"; // recolour at any time
78
+ score.fillStyle = new Color(255, 255, 255); // UNTINTED, not "white text"
79
+ ```
80
+
81
+ `fillStyle` is `Renderable#tint` under another name: white is the *absence* of a
82
+ tint and every other colour tints away from it, so author the page in white to
83
+ keep every colour available to you.
84
+
85
+ Load the descriptor as `binary` and its page as `image` under the **same name**.
86
+ Both BMFont flavours — text (`.fnt`) and XML — are auto-detected, so an `.xml`
87
+ descriptor loads as-is:
88
+
89
+ ```js
90
+ loader.preload([
91
+ { name: "arial", type: "binary", src: "data/font/arial.fnt" },
92
+ { name: "arial", type: "image", src: "data/font/arial.png" },
93
+ ]);
94
+ ```
95
+
96
+ Reach for it over `Text` when the text is mostly static, has to stay crisp at
97
+ integer scales, or wants recolouring without a re-bake.
98
+
9
99
  ## The HUD pattern
10
100
 
11
101
  A HUD is a `floating` container at a high z, built once and re-added:
@@ -39,137 +129,61 @@ Three things matter here:
39
129
  real accessor is `depth` (an alias for `pos.z`); `addChild(child, z)` sets it
40
130
  for you.
41
131
 
42
- Relayout on resize by listening for `event.CANVAS_ONRESIZE`.
132
+ ### Buttons: extend the handlers, do not bind listeners
43
133
 
44
- ## Buttons and interactive elements
134
+ `UISpriteElement` is a `Sprite` that already registers itself for pointer
135
+ events, so a button is made by overriding methods rather than by wiring
136
+ `registerPointerEvent`:
45
137
 
46
- Use the built-ins rather than hand-rolling — they set `isKinematic = false` for
47
- you, which is the trap that stops hand-rolled buttons receiving clicks at all.
138
+ | handler | fires | returns |
139
+ |---|---|---|
140
+ | `onClick(event)` | pressed | `false` to stop the event propagating |
141
+ | `onRelease(event)` | pressed and released | `false` to stop propagating |
142
+ | `onOver(event)` | pointer enters | — |
143
+ | `onOut(event)` | pointer leaves | — |
144
+ | `onHold()` | pressed and held | — |
48
145
 
49
146
  ```js
50
- class PlayButton extends UISpriteElement {
147
+ class MuteButton extends UISpriteElement {
51
148
  constructor(x, y) {
52
- super(x, y, { image: atlas, region: "play.png" });
149
+ super(x, y, { image: atlas, region: "speaker.png" });
150
+ this.setOpacity(0.5);
151
+ }
152
+ onOver() { this.setOpacity(1.0); }
153
+ onOut() { this.setOpacity(0.5); }
154
+ onClick() {
155
+ audio.muteAll();
156
+ return false; // consumed — do not fall through to the world
53
157
  }
54
- onClick() { state.change(state.PLAY); return false; }
55
- onOver() { this.setOpacity(1.0); }
56
- onOut() { this.setOpacity(0.8); }
57
- onRelease() { return false; }
58
158
  }
59
159
  ```
60
160
 
61
- | class | for |
62
- |---|---|
63
- | `UIBaseElement` | a `Container` base — clickable, optionally draggable and holdable |
64
- | `UISpriteElement` | a `Sprite`-backed button with hover/press callbacks |
65
- | `UITextButton` | a `BitmapText` label on a `RoundRect` background — it needs a **bitmap** font, not a `fontface` |
66
- | `Draggable` / `DropTarget` | drag-and-drop; `dropTarget.setCheckMethod(dropTarget.CHECKMETHOD_CONTAINS)` to require containment instead of overlap |
67
-
68
- The callbacks to override are `onClick`, `onOver`, `onOut`, `onRelease` and
69
- `onHold`; `UIBaseElement` adds `onMove` while dragging. Returning `false` from
70
- `onClick` / `onRelease` stops the event propagating further.
71
-
72
- ## Text
73
-
74
- ```js
75
- new Text(x, y, {
76
- font: "Arial",
77
- size: 32,
78
- fillStyle: "#FFFFFF",
79
- textAlign: "center",
80
- textBaseline: "middle",
81
- text: "Score: 0",
82
- wordWrapWidth: 400, // enables wrapping
83
- });
84
- ```
85
-
86
- `text` accepts a string or an array of lines. Update with `setText()`.
87
-
88
- **Custom web fonts must be preloaded** with the `"fontface"` asset type:
89
-
90
- ```js
91
- { name: "PressStart2P", type: "fontface", src: "data/font/PressStart2P.ttf" }
92
- ```
93
-
94
- Drawing before the font has loaded silently renders in a fallback font — the
95
- layout looks subtly wrong rather than failing.
96
-
97
- ## `BitmapText`
98
-
99
- For pixel-perfect text that scales without antialiasing, and for text drawn in
100
- volume: every `BitmapText` sharing a font draws glyph quads from that one page
101
- image, so they batch together. Each `Text` instead owns a private canvas
102
- texture (re-rasterised whenever it changes), so a screenful of them is a
103
- screenful of distinct textures.
104
-
105
- ```js
106
- await loader.preload([
107
- { name: "PressStart2P", type: "image", src: "data/font/font.png" },
108
- { name: "PressStart2P", type: "binary", src: "data/font/font.fnt" },
109
- ]);
110
-
111
- new BitmapText(x, y, {
112
- font: "PressStart2P",
113
- size: 2, // a scale ratio, not a pixel size
114
- text: "GAME OVER",
115
- });
116
- ```
117
-
118
- It needs **both** assets, and by default they must share the **same asset
119
- name** — `settings.font` resolves the image *and*, unless you pass
120
- `settings.fontData`, the descriptor. Registering the descriptor under a
121
- different name (`"…-fnt"`) is the usual mistake; either use one name for both,
122
- or pass `fontData: "PressStart2P-fnt"` explicitly.
123
-
124
- The descriptor is AngelCode BMFont in either flavour — the text `.fnt` form or
125
- the XML form — auto-detected, so an `.xml` export loads as-is.
126
-
127
- ## Never draw text through the raw context
161
+ The pointer still has to reach it: a renderable with `isKinematic = true` — the
162
+ default on a plain `Renderable` — is skipped by the broadphase and receives
163
+ nothing. `UISpriteElement` and `UIBaseElement` clear it for you; anything else
164
+ you make clickable has to clear it itself.
128
165
 
129
- ```js
130
- // ✗ works on Canvas only — getContext() returns the GL/GPU context on the
131
- // GPU backends, and neither has fillText
132
- app.renderer.getContext().fillText("hi", 10, 10);
133
-
134
- // ✓
135
- world.addChild(new Text(10, 10, { text: "hi", /* … */ }));
136
- ```
166
+ ### In a 3D scene, a HUD needs a SMALL depth
137
167
 
138
- `getContext()` hands back the *backend's* context — a
139
- `CanvasRenderingContext2D` only under the Canvas renderer. On WebGL or WebGPU
140
- the call throws `TypeError: … .fillText is not a function`, so this fails loudly
141
- — but only on the machines that picked a GPU backend, which under `video.AUTO`
142
- is most of them and probably not yours.
168
+ `floating` opts a renderable out of the camera transform. It does **not** opt it
169
+ out of the depth sort, and the two sorts read z differently:
143
170
 
144
- ## Panels
171
+ | container `sortOn` | ordered by | on top |
172
+ | --- | --- | --- |
173
+ | `"z"` (default, 2D) | `pos.z` | **highest** z |
174
+ | `"depth"` (what `Camera3d` sets) | distance from the camera | **nearest** the camera |
145
175
 
146
- `NineSliceSprite` stretches a panel without distorting its corners — the right
147
- tool for dialogue boxes and windows:
176
+ Under `"depth"` a floating child is ordered by `|pos.z|` alone — its `pos.x/y`
177
+ are screen pixels, not a place in the world, and the camera does not move
178
+ relative to it. So the *magnitude* is the distance, and the sign is ignored:
148
179
 
149
180
  ```js
150
- new NineSliceSprite(x, y, {
151
- image: "panel", width: 300, height: 120, insetx: 12, insety: 12,
152
- });
181
+ world.addChild(hud, -150); // small -> in front of the whole scene
182
+ world.addChild(backdrop, -10000); // large -> behind the whole scene
183
+ world.addChild(backdrop, 100000); // equally far: sign does not matter
153
184
  ```
154
185
 
155
- The inset keys are lowercase `insetx` / `insety`; `insetX` is silently ignored
156
- and the corners fall back to a quarter of the frame. `width` and `height` are
157
- mandatory — the constructor throws without them.
158
-
159
- ## Symptom → cause
160
-
161
- | symptom | cause |
162
- |---|---|
163
- | HUD scrolls away with the camera | missing `floating = true` on the container |
164
- | HUD drawn under the game | `this.z = …` instead of `addChild(hud, z)` |
165
- | hand-rolled button never responds | `isKinematic` left `true` — use `UISpriteElement` |
166
- | text renders in the wrong font | web font not preloaded as `"fontface"` |
167
- | `BitmapText` renders nothing | the `.fnt` / image pair was loaded under two different asset names |
168
- | `TypeError: … .fillText is not a function` | drawn via `getContext()` under a GPU backend |
169
- | `UIContainer is not defined` | no such class — use `Container` or `UIBaseElement` |
170
- | UI misplaced after a window resize | no `CANVAS_ONRESIZE` relayout |
171
-
172
- ## Related skills
173
-
174
- - `melonjs-input` — the `isKinematic` requirement in full
175
- - `melonjs-renderables` — `floating`, draw order, containers
186
+ Give a HUD the huge z that would put it on top in 2D and it lands at the far end
187
+ of the level instead, with the scenery drawing over it. Both shipped idioms are
188
+ the same rule: afterBurner's HUD sits at `-150`, and the glTF, Billboard, Night
189
+ City and Instanced Forest examples park a floating sky at `-10000` or `100000`.