melonjs 20.3.0 → 20.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +19 -19
- package/build/application/application.d.ts +0 -17
- package/build/application/application.d.ts.map +1 -1
- package/build/application/settings.d.ts +3 -0
- package/build/application/settings.d.ts.map +1 -1
- package/build/audio/audio.d.ts.map +1 -1
- package/build/audio/backend/engine.d.ts +0 -19
- package/build/audio/backend/engine.d.ts.map +1 -1
- package/build/audio/backend/sound.d.ts +1 -51
- package/build/audio/backend/sound.d.ts.map +1 -1
- package/build/audio/backend/spatial.d.ts.map +1 -1
- package/build/audio/backend/types.d.ts +11 -1
- package/build/audio/backend/types.d.ts.map +1 -1
- package/build/audio/backend/voice.d.ts +0 -25
- package/build/audio/backend/voice.d.ts.map +1 -1
- package/build/audio/playback.d.ts.map +1 -1
- package/build/audio/procedural.d.ts +7 -2
- package/build/audio/procedural.d.ts.map +1 -1
- package/build/audio/state.d.ts +6 -79
- package/build/audio/state.d.ts.map +1 -1
- package/build/audio/types.d.ts +22 -0
- package/build/audio/types.d.ts.map +1 -1
- package/build/camera/camera2d.d.ts +28 -68
- package/build/camera/camera2d.d.ts.map +1 -1
- package/build/camera/camera3d.d.ts +110 -82
- package/build/camera/camera3d.d.ts.map +1 -1
- package/build/camera/effects/fade_effect.d.ts +0 -5
- package/build/camera/effects/fade_effect.d.ts.map +1 -1
- package/build/camera/effects/mask_effect.d.ts +0 -5
- package/build/camera/effects/mask_effect.d.ts.map +1 -1
- package/build/camera/fog.d.ts +118 -0
- package/build/camera/fog.d.ts.map +1 -0
- package/build/geometries/box3d.d.ts +0 -28
- package/build/geometries/box3d.d.ts.map +1 -1
- package/build/geometries/ellipse.d.ts +0 -20
- package/build/geometries/ellipse.d.ts.map +1 -1
- package/build/geometries/observablePoint.d.ts +0 -3
- package/build/geometries/observablePoint.d.ts.map +1 -1
- package/build/geometries/path2d.d.ts +0 -19
- package/build/geometries/path2d.d.ts.map +1 -1
- package/build/geometries/polygon.d.ts +7 -13
- package/build/geometries/polygon.d.ts.map +1 -1
- package/build/geometries/roundrect.d.ts +0 -18
- package/build/geometries/roundrect.d.ts.map +1 -1
- package/build/geometries/sphere.d.ts +0 -9
- package/build/geometries/sphere.d.ts.map +1 -1
- package/build/geometries/toarccanvas.d.ts.map +1 -1
- package/build/index.d.ts +5 -0
- package/build/index.d.ts.map +1 -1
- package/build/index.js +3697 -563
- package/build/index.js.map +4 -4
- package/build/input/gamepad.d.ts.map +1 -1
- package/build/input/pointer.d.ts +0 -4
- package/build/input/pointer.d.ts.map +1 -1
- package/build/input/pointerevent.d.ts +0 -6
- package/build/input/pointerevent.d.ts.map +1 -1
- package/build/lang/deprecated.d.ts.map +1 -1
- package/build/level/gltf/GLTFModel.d.ts +44 -82
- package/build/level/gltf/GLTFModel.d.ts.map +1 -1
- package/build/level/gltf/GLTFScene.d.ts +1 -44
- package/build/level/gltf/GLTFScene.d.ts.map +1 -1
- package/build/level/gltf/gltf_sampler.d.ts +1 -48
- package/build/level/gltf/gltf_sampler.d.ts.map +1 -1
- package/build/level/level.d.ts +195 -113
- package/build/level/level.d.ts.map +1 -1
- package/build/level/tiled/TMXGroup.d.ts +1 -65
- package/build/level/tiled/TMXGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXLayer.d.ts +0 -44
- package/build/level/tiled/TMXLayer.d.ts.map +1 -1
- package/build/level/tiled/TMXObject.d.ts +1 -136
- package/build/level/tiled/TMXObject.d.ts.map +1 -1
- package/build/level/tiled/TMXObjectFactory.d.ts +1 -40
- package/build/level/tiled/TMXObjectFactory.d.ts.map +1 -1
- package/build/level/tiled/TMXTile.d.ts +1 -30
- package/build/level/tiled/TMXTile.d.ts.map +1 -1
- package/build/level/tiled/TMXTileMap.d.ts +0 -10
- package/build/level/tiled/TMXTileMap.d.ts.map +1 -1
- package/build/level/tiled/TMXTileset.d.ts +0 -113
- package/build/level/tiled/TMXTileset.d.ts.map +1 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts +0 -1
- package/build/level/tiled/TMXTilesetGroup.d.ts.map +1 -1
- package/build/level/tiled/TMXUtils.d.ts +1 -43
- package/build/level/tiled/TMXUtils.d.ts.map +1 -1
- package/build/level/tiled/factories/shape.d.ts +1 -7
- package/build/level/tiled/factories/shape.d.ts.map +1 -1
- package/build/level/tiled/factories/text.d.ts +1 -7
- package/build/level/tiled/factories/text.d.ts.map +1 -1
- package/build/level/tiled/factories/tile.d.ts +1 -7
- package/build/level/tiled/factories/tile.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts +0 -60
- package/build/level/tiled/renderer/TMXHexagonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts +0 -42
- package/build/level/tiled/renderer/TMXIsometricRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts +0 -5
- package/build/level/tiled/renderer/TMXObliqueRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts +0 -31
- package/build/level/tiled/renderer/TMXOrthogonalRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXRenderer.d.ts +2 -2
- package/build/level/tiled/renderer/TMXRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/TMXStaggeredRenderer.d.ts.map +1 -1
- package/build/level/tiled/renderer/autodetect.d.ts +1 -6
- package/build/level/tiled/renderer/autodetect.d.ts.map +1 -1
- package/build/lighting/light2d.d.ts +0 -25
- package/build/lighting/light2d.d.ts.map +1 -1
- package/build/lighting/light3d.d.ts +20 -63
- package/build/lighting/light3d.d.ts.map +1 -1
- package/build/loader/loader.d.ts +146 -37
- package/build/loader/loader.d.ts.map +1 -1
- package/build/loader/loadingscreen.d.ts +0 -33
- package/build/loader/loadingscreen.d.ts.map +1 -1
- package/build/loader/parsers/aseprite.d.ts +0 -13
- package/build/loader/parsers/aseprite.d.ts.map +1 -1
- package/build/loader/parsers/audio.d.ts +1 -30
- package/build/loader/parsers/audio.d.ts.map +1 -1
- package/build/loader/parsers/binary.d.ts +1 -10
- package/build/loader/parsers/binary.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/compressed_image.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseDDS.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parseKTX2.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePKM.d.ts.map +1 -1
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts +1 -7
- package/build/loader/parsers/compressed_textures/parsePVR.d.ts.map +1 -1
- package/build/loader/parsers/fontface.d.ts +1 -13
- package/build/loader/parsers/fontface.d.ts.map +1 -1
- package/build/loader/parsers/gltf.d.ts +1 -70
- package/build/loader/parsers/gltf.d.ts.map +1 -1
- package/build/loader/parsers/image.d.ts +1 -22
- package/build/loader/parsers/image.d.ts.map +1 -1
- package/build/loader/parsers/json.d.ts +1 -10
- package/build/loader/parsers/json.d.ts.map +1 -1
- package/build/loader/parsers/mtl.d.ts +1 -28
- package/build/loader/parsers/mtl.d.ts.map +1 -1
- package/build/loader/parsers/obj.d.ts +1 -59
- package/build/loader/parsers/obj.d.ts.map +1 -1
- package/build/loader/parsers/pbr.d.ts +1 -62
- package/build/loader/parsers/pbr.d.ts.map +1 -1
- package/build/loader/parsers/script.d.ts +1 -10
- package/build/loader/parsers/script.d.ts.map +1 -1
- package/build/loader/parsers/shader.d.ts +1 -52
- package/build/loader/parsers/shader.d.ts.map +1 -1
- package/build/loader/parsers/tmx.d.ts +1 -10
- package/build/loader/parsers/tmx.d.ts.map +1 -1
- package/build/loader/parsers/video.d.ts +1 -10
- package/build/loader/parsers/video.d.ts.map +1 -1
- package/build/math/color.d.ts.map +1 -1
- package/build/math/noise.d.ts +0 -40
- package/build/math/noise.d.ts.map +1 -1
- package/build/math/observableVector2d.d.ts +0 -3
- package/build/math/observableVector2d.d.ts.map +1 -1
- package/build/math/observableVector3d.d.ts +0 -3
- package/build/math/observableVector3d.d.ts.map +1 -1
- package/build/math/vector2d.d.ts +0 -6
- package/build/math/vector2d.d.ts.map +1 -1
- package/build/math/vertex.d.ts +25 -0
- package/build/math/vertex.d.ts.map +1 -1
- package/build/particles/emitter.d.ts +0 -65
- package/build/particles/emitter.d.ts.map +1 -1
- package/build/particles/particle.d.ts +0 -81
- package/build/particles/particle.d.ts.map +1 -1
- package/build/physics/bounds.d.ts +0 -1
- package/build/physics/bounds.d.ts.map +1 -1
- package/build/physics/broadphase/broadphase.d.ts +0 -7
- package/build/physics/broadphase/broadphase.d.ts.map +1 -1
- package/build/physics/broadphase/octree.d.ts +0 -91
- package/build/physics/broadphase/octree.d.ts.map +1 -1
- package/build/physics/broadphase/quadtree.d.ts +0 -47
- package/build/physics/broadphase/quadtree.d.ts.map +1 -1
- package/build/physics/builtin/body.d.ts +2 -65
- package/build/physics/builtin/body.d.ts.map +1 -1
- package/build/physics/builtin/detector.d.ts +0 -312
- package/build/physics/builtin/detector.d.ts.map +1 -1
- package/build/physics/builtin/sat.d.ts +1 -48
- package/build/physics/builtin/sat.d.ts.map +1 -1
- package/build/physics/builtin/sat3d.d.ts +1 -56
- package/build/physics/builtin/sat3d.d.ts.map +1 -1
- package/build/physics/collision.d.ts +0 -2
- package/build/physics/collision.d.ts.map +1 -1
- package/build/physics/response.d.ts +0 -1
- package/build/physics/response.d.ts.map +1 -1
- package/build/physics/world.d.ts.map +1 -1
- package/build/renderable/anchorPoint.d.ts +1 -73
- package/build/renderable/anchorPoint.d.ts.map +1 -1
- package/build/renderable/animation.d.ts +21 -13
- package/build/renderable/animation.d.ts.map +1 -1
- package/build/renderable/colorlayer.d.ts +0 -5
- package/build/renderable/colorlayer.d.ts.map +1 -1
- package/build/renderable/container.d.ts +27 -60
- package/build/renderable/container.d.ts.map +1 -1
- package/build/renderable/draggable.d.ts +0 -5
- package/build/renderable/draggable.d.ts.map +1 -1
- package/build/renderable/dragndrop.d.ts +1 -12
- package/build/renderable/dragndrop.d.ts.map +1 -1
- package/build/renderable/entity/entity.d.ts +0 -8
- package/build/renderable/entity/entity.d.ts.map +1 -1
- package/build/renderable/frameAnimation.d.ts +0 -41
- package/build/renderable/frameAnimation.d.ts.map +1 -1
- package/build/renderable/groundshadow.d.ts +1 -91
- package/build/renderable/groundshadow.d.ts.map +1 -1
- package/build/renderable/imagelayer.d.ts +0 -29
- package/build/renderable/imagelayer.d.ts.map +1 -1
- package/build/renderable/instanced_mesh.d.ts +55 -108
- package/build/renderable/instanced_mesh.d.ts.map +1 -1
- package/build/renderable/mesh.d.ts +257 -231
- package/build/renderable/mesh.d.ts.map +1 -1
- package/build/renderable/nineslicesprite.d.ts +0 -4
- package/build/renderable/nineslicesprite.d.ts.map +1 -1
- package/build/renderable/renderable.d.ts +18 -44
- package/build/renderable/renderable.d.ts.map +1 -1
- package/build/renderable/sprite.d.ts +0 -45
- package/build/renderable/sprite.d.ts.map +1 -1
- package/build/renderable/sprite3d.d.ts +12 -97
- package/build/renderable/sprite3d.d.ts.map +1 -1
- package/build/renderable/text/bitmaptext.d.ts +32 -21
- package/build/renderable/text/bitmaptext.d.ts.map +1 -1
- package/build/renderable/text/bitmaptextdata.d.ts +0 -22
- package/build/renderable/text/bitmaptextdata.d.ts.map +1 -1
- package/build/renderable/text/glyph.d.ts +1 -39
- package/build/renderable/text/glyph.d.ts.map +1 -1
- package/build/renderable/text/text.d.ts +75 -20
- package/build/renderable/text/text.d.ts.map +1 -1
- package/build/renderable/text/textmetrics.d.ts +2 -0
- package/build/renderable/text/textmetrics.d.ts.map +1 -1
- package/build/renderable/text/textstyle.d.ts +1 -5
- package/build/renderable/text/textstyle.d.ts.map +1 -1
- package/build/renderable/trail.d.ts +0 -29
- package/build/renderable/trail.d.ts.map +1 -1
- package/build/renderable/trigger.d.ts +0 -6
- package/build/renderable/trigger.d.ts.map +1 -1
- package/build/renderable/ui/uibaseelement.d.ts +0 -40
- package/build/renderable/ui/uibaseelement.d.ts.map +1 -1
- package/build/renderable/ui/uispriteelement.d.ts +0 -35
- package/build/renderable/ui/uispriteelement.d.ts.map +1 -1
- package/build/state/stage.d.ts +5 -50
- package/build/state/stage.d.ts.map +1 -1
- package/build/state/state.d.ts.map +1 -1
- package/build/system/device.d.ts +1 -13
- package/build/system/device.d.ts.map +1 -1
- package/build/system/dom.d.ts +1 -8
- package/build/system/dom.d.ts.map +1 -1
- package/build/system/legacy_pool.d.ts +1 -6
- package/build/system/legacy_pool.d.ts.map +1 -1
- package/build/system/platform.d.ts +0 -1
- package/build/system/platform.d.ts.map +1 -1
- package/build/system/pool.d.ts +0 -9
- package/build/system/pool.d.ts.map +1 -1
- package/build/system/save.d.ts +44 -1
- package/build/system/save.d.ts.map +1 -1
- package/build/system/timer.d.ts +0 -20
- package/build/system/timer.d.ts.map +1 -1
- package/build/tweens/tween.d.ts +0 -62
- package/build/tweens/tween.d.ts.map +1 -1
- package/build/utils/array-multimap.d.ts +1 -13
- package/build/utils/array-multimap.d.ts.map +1 -1
- package/build/utils/decode.d.ts.map +1 -1
- package/build/utils/fetchdata.d.ts +1 -31
- package/build/utils/fetchdata.d.ts.map +1 -1
- package/build/utils/utils.d.ts +0 -13
- package/build/utils/utils.d.ts.map +1 -1
- package/build/video/blendmodes.d.ts +1 -106
- package/build/video/blendmodes.d.ts.map +1 -1
- package/build/video/buffer/index.d.ts +1 -39
- package/build/video/buffer/index.d.ts.map +1 -1
- package/build/video/buffer/vertex.d.ts +1 -82
- package/build/video/buffer/vertex.d.ts.map +1 -1
- package/build/video/canvas/canvas_renderer.d.ts +2 -23
- package/build/video/canvas/canvas_renderer.d.ts.map +1 -1
- package/build/video/canvas_factory.d.ts +1 -24
- package/build/video/canvas_factory.d.ts.map +1 -1
- package/build/video/effects/blendEffect.d.ts +0 -54
- package/build/video/effects/blendEffect.d.ts.map +1 -1
- package/build/video/effects/colorMatrix.d.ts +0 -10
- package/build/video/effects/colorMatrix.d.ts.map +1 -1
- package/build/video/effects/glsl_realization.d.ts +1 -17
- package/build/video/effects/glsl_realization.d.ts.map +1 -1
- package/build/video/effects/mesh_splice.d.ts +2 -0
- package/build/video/effects/mesh_splice.d.ts.map +1 -0
- package/build/video/effects/radialGradient.d.ts +0 -1
- package/build/video/effects/radialGradient.d.ts.map +1 -1
- package/build/video/effects/shadereffect.d.ts +12 -241
- package/build/video/effects/shadereffect.d.ts.map +1 -1
- package/build/video/effects/wgsl/layout.d.ts +1 -27
- package/build/video/effects/wgsl/layout.d.ts.map +1 -1
- package/build/video/effects/wgsl/parse.d.ts +1 -8
- package/build/video/effects/wgsl/parse.d.ts.map +1 -1
- package/build/video/effects/wgsl/scaffold.d.ts +1 -42
- package/build/video/effects/wgsl/scaffold.d.ts.map +1 -1
- package/build/video/effects/wgsl_realization.d.ts +1 -82
- package/build/video/effects/wgsl_realization.d.ts.map +1 -1
- package/build/video/gpu/batcher.d.ts +1 -13
- package/build/video/gpu/batcher.d.ts.map +1 -1
- package/build/video/gpu/instancerecord.d.ts +1 -163
- package/build/video/gpu/instancerecord.d.ts.map +1 -1
- package/build/video/gpu/meshchunk.d.ts +1 -48
- package/build/video/gpu/meshchunk.d.ts.map +1 -1
- package/build/video/gpu/meshvertex.d.ts +1 -53
- package/build/video/gpu/meshvertex.d.ts.map +1 -1
- package/build/video/gpu/primitives.d.ts +1 -59
- package/build/video/gpu/primitives.d.ts.map +1 -1
- package/build/video/gpu/quadcorners.d.ts +1 -10
- package/build/video/gpu/quadcorners.d.ts.map +1 -1
- package/build/video/gpu/textureslots.d.ts +1 -121
- package/build/video/gpu/textureslots.d.ts.map +1 -1
- package/build/video/gpu/texturestore.d.ts +1 -138
- package/build/video/gpu/texturestore.d.ts.map +1 -1
- package/build/video/gpu/topology.d.ts.map +1 -1
- package/build/video/gpu/vertexformat.d.ts +0 -28
- package/build/video/gpu/vertexformat.d.ts.map +1 -1
- package/build/video/gradient.d.ts +15 -77
- package/build/video/gradient.d.ts.map +1 -1
- package/build/video/renderer.d.ts +21 -102
- package/build/video/renderer.d.ts.map +1 -1
- package/build/video/renderstate.d.ts +0 -51
- package/build/video/renderstate.d.ts.map +1 -1
- package/build/video/rendertarget/canvasrendertarget.d.ts +0 -10
- package/build/video/rendertarget/canvasrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/render_target_pool.d.ts +1 -82
- package/build/video/rendertarget/render_target_pool.d.ts.map +1 -1
- package/build/video/rendertarget/webglrendertarget.d.ts +1 -64
- package/build/video/rendertarget/webglrendertarget.d.ts.map +1 -1
- package/build/video/rendertarget/webgpurendertarget.d.ts +0 -8
- package/build/video/rendertarget/webgpurendertarget.d.ts.map +1 -1
- package/build/video/texture/atlas.d.ts +1 -75
- package/build/video/texture/atlas.d.ts.map +1 -1
- package/build/video/texture/cache.d.ts +0 -136
- package/build/video/texture/cache.d.ts.map +1 -1
- package/build/video/texture/frametexture.d.ts +1 -71
- package/build/video/texture/frametexture.d.ts.map +1 -1
- package/build/video/texture/noise_texture2d.d.ts +101 -77
- package/build/video/texture/noise_texture2d.d.ts.map +1 -1
- package/build/video/texture/parser/aseprite.d.ts +1 -8
- package/build/video/texture/parser/aseprite.d.ts.map +1 -1
- package/build/video/texture/parser/spritesheet.d.ts +1 -8
- package/build/video/texture/parser/spritesheet.d.ts.map +1 -1
- package/build/video/texture/parser/texturepacker.d.ts +1 -8
- package/build/video/texture/parser/texturepacker.d.ts.map +1 -1
- package/build/video/texture/resource.d.ts +0 -9
- package/build/video/texture/resource.d.ts.map +1 -1
- package/build/video/texture/texture2d.d.ts +0 -11
- package/build/video/texture/texture2d.d.ts.map +1 -1
- package/build/video/utils/autodetect.d.ts +1 -5
- package/build/video/utils/autodetect.d.ts.map +1 -1
- package/build/video/webgl/batchers/batcher.d.ts +0 -55
- package/build/video/webgl/batchers/batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts +0 -14
- package/build/video/webgl/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts +0 -72
- package/build/video/webgl/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/material_batcher.d.ts +0 -89
- package/build/video/webgl/batchers/material_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/mesh_batcher.d.ts +14 -343
- package/build/video/webgl/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/primitive_batcher.d.ts +0 -10
- package/build/video/webgl/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgl/batchers/quad_batcher.d.ts +0 -30
- package/build/video/webgl/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgl/buffer/index.d.ts +1 -36
- package/build/video/webgl/buffer/index.d.ts.map +1 -1
- package/build/video/webgl/buffer/instance_buffer.d.ts +1 -53
- package/build/video/webgl/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgl/buffer/retained_geometry.d.ts +1 -81
- package/build/video/webgl/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgl/buffer/uniformblock.d.ts +1 -80
- package/build/video/webgl/buffer/uniformblock.d.ts.map +1 -1
- package/build/video/webgl/buffer/vertexstate.d.ts +1 -100
- package/build/video/webgl/buffer/vertexstate.d.ts.map +1 -1
- package/build/video/webgl/glshader.d.ts +7 -51
- package/build/video/webgl/glshader.d.ts.map +1 -1
- package/build/video/webgl/lighting/pack3d.d.ts +1 -47
- package/build/video/webgl/lighting/pack3d.d.ts.map +1 -1
- package/build/video/webgl/lighting/std140.d.ts +1 -109
- package/build/video/webgl/lighting/std140.d.ts.map +1 -1
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts +1 -103
- package/build/video/webgl/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture-lit.d.ts +1 -26
- package/build/video/webgl/shaders/multitexture-lit.d.ts.map +1 -1
- package/build/video/webgl/shaders/multitexture.d.ts +1 -9
- package/build/video/webgl/shaders/multitexture.d.ts.map +1 -1
- package/build/video/webgl/texture/store.d.ts +1 -50
- package/build/video/webgl/texture/store.d.ts.map +1 -1
- package/build/video/webgl/utils/attributes.d.ts +1 -11
- package/build/video/webgl/utils/attributes.d.ts.map +1 -1
- package/build/video/webgl/utils/maxtextures.d.ts +1 -36
- package/build/video/webgl/utils/maxtextures.d.ts.map +1 -1
- package/build/video/webgl/utils/precision.d.ts +1 -14
- package/build/video/webgl/utils/precision.d.ts.map +1 -1
- package/build/video/webgl/utils/program.d.ts +1 -5
- package/build/video/webgl/utils/program.d.ts.map +1 -1
- package/build/video/webgl/utils/samplercache.d.ts +1 -68
- package/build/video/webgl/utils/samplercache.d.ts.map +1 -1
- package/build/video/webgl/utils/string.d.ts +1 -21
- package/build/video/webgl/utils/string.d.ts.map +1 -1
- package/build/video/webgl/utils/topology.d.ts +1 -23
- package/build/video/webgl/utils/topology.d.ts.map +1 -1
- package/build/video/webgl/utils/uniforms.d.ts +1 -25
- package/build/video/webgl/utils/uniforms.d.ts.map +1 -1
- package/build/video/webgl/utils/vertexformat.d.ts +1 -26
- package/build/video/webgl/utils/vertexformat.d.ts.map +1 -1
- package/build/video/webgl/webgl_renderer.d.ts +22 -285
- package/build/video/webgl/webgl_renderer.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts +0 -6
- package/build/video/webgpu/batchers/lit_mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts +0 -8
- package/build/video/webgpu/batchers/lit_quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/mesh_batcher.d.ts +7 -231
- package/build/video/webgpu/batchers/mesh_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/primitive_batcher.d.ts.map +1 -1
- package/build/video/webgpu/batchers/quad_batcher.d.ts +0 -82
- package/build/video/webgpu/batchers/quad_batcher.d.ts.map +1 -1
- package/build/video/webgpu/buffer/arena.d.ts +1 -63
- package/build/video/webgpu/buffer/arena.d.ts.map +1 -1
- package/build/video/webgpu/buffer/instance_buffer.d.ts +1 -64
- package/build/video/webgpu/buffer/instance_buffer.d.ts.map +1 -1
- package/build/video/webgpu/buffer/retained_geometry.d.ts +1 -54
- package/build/video/webgpu/buffer/retained_geometry.d.ts.map +1 -1
- package/build/video/webgpu/buffer/uniformring.d.ts +1 -67
- package/build/video/webgpu/buffer/uniformring.d.ts.map +1 -1
- package/build/video/webgpu/effect_binding.d.ts +1 -16
- package/build/video/webgpu/effect_binding.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/bindgroups.d.ts +1 -32
- package/build/video/webgpu/pipeline/bindgroups.d.ts.map +1 -1
- package/build/video/webgpu/pipeline/cache.d.ts +1 -163
- package/build/video/webgpu/pipeline/cache.d.ts.map +1 -1
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts +1 -87
- package/build/video/webgpu/renderers/tmxlayer/orthogonal.d.ts.map +1 -1
- package/build/video/webgpu/shaders/mesh-instanced.d.ts +1 -43
- package/build/video/webgpu/shaders/mesh-instanced.d.ts.map +1 -1
- package/build/video/webgpu/texture/compressed.d.ts +1 -32
- package/build/video/webgpu/texture/compressed.d.ts.map +1 -1
- package/build/video/webgpu/texture/frametexture.d.ts +1 -62
- package/build/video/webgpu/texture/frametexture.d.ts.map +1 -1
- package/build/video/webgpu/texture/store.d.ts +1 -147
- package/build/video/webgpu/texture/store.d.ts.map +1 -1
- package/build/video/webgpu/webgpu_renderer.d.ts +1 -88
- package/build/video/webgpu/webgpu_renderer.d.ts.map +1 -1
- package/package.json +5 -4
- package/skills/melonjs/SKILL.md +1 -1
- package/skills/melonjs-3d/SKILL.md +453 -5
- package/skills/melonjs-3d-assets/SKILL.md +164 -6
- package/skills/melonjs-audio/SKILL.md +38 -0
- package/skills/melonjs-camera-and-drawing/SKILL.md +49 -0
- package/skills/melonjs-effects-and-shaders/SKILL.md +95 -2
- package/skills/melonjs-loading-assets/SKILL.md +127 -2
- package/skills/melonjs-performance/SKILL.md +60 -1
- package/skills/melonjs-physics/SKILL.md +78 -0
- package/skills/melonjs-renderables/SKILL.md +63 -1
- package/skills/melonjs-renderer-backends/SKILL.md +19 -0
- package/skills/melonjs-scenes-and-state/SKILL.md +56 -0
- package/skills/melonjs-tilemaps/SKILL.md +31 -11
- package/skills/melonjs-ui-and-text/SKILL.md +131 -117
package/build/level/level.d.ts
CHANGED
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export namespace level {
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/**
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* add a level into the game manager (usually called by the preloader)
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* @name add
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* @memberof level
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* @public
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* @param {string} format - level format ("tmx" for Tiled maps, "gltf" / "glb" for 3D scenes)
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* @param {string} levelId - the level id (or name)
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@@ -11,76 +9,58 @@ export namespace level {
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*/
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function add(format: string, levelId: string, callback?: Function): boolean;
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/**
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* load a level into the game manager
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* load a level into the game manager, and return a promise that settles once
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* it is actually in the world<br>
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* (will also create all level defined entities, etc..)
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*
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*
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*
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*
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* `options.onLoaded` still fires, so the two forms mix freely. An unknown
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* `levelId` throws SYNCHRONOUSLY rather than rejecting — that is a typo, not
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* a load failure, and it should not need `await` to surface.
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* @overload
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* @param {string} levelId - level id
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* @param {
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* @
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* @param {Function} [options.onLoaded=game.onLevelLoaded] - callback for when the level is fully loaded
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* @param {boolean} [options.flatten=game.mergeGroup] - (TMX only) if true, flatten all objects into the given container
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* @param {boolean} [options.setViewportBounds=true] - (TMX only) if true, set the viewport bounds to the map size
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* @param {number} [options.scale=1] - (glTF/GLB only) pixels per glTF unit applied to the whole scene
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* @param {boolean} [options.rightHanded=true] - (glTF/GLB only) convert the right-handed (Y-up) source to the engine's Y-down via a rotation rather than a mirror
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* @param {boolean} [options.lights=true] - (glTF/GLB only) add the scene's authored `KHR_lights_punctual` lights (plus a soft ambient fill) as {@link Light3d} world children; each carries its authored name for `getChildByName` lookups
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* @param {number} [options.lightIntensityScale] - (glTF/GLB only) multiply each light's authored physical intensity (lux/candela) by this factor instead of normalizing it to 1 — see {@link GLTFScene#addTo}
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* @param {boolean} [options.castGroundShadow] - (glTF/GLB only) give this scene's meshes a ground shadow ({@link Mesh#castGroundShadow}). Overrides the application's `castGroundShadow` setting for this scene, in both directions; omit it to inherit. As a scene-wide opt-in it skips nodes with no vertical extent — a scene's ground plane is exactly that, and shadowing it with itself smears a blob across the whole floor
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* @param {number} [options.shadowGroundY] - (glTF/GLB only) world Y of the floor those shadows land on ({@link Mesh#shadowGroundY}); omit it and each blob sits at its own object's base at full strength, which is right for a scene whose props already rest on the ground
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* @returns {boolean} true if the level was successfully loaded
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* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
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* @returns {Promise<boolean>} resolves `true` once the level is in the world
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* @example
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*
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*
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*
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*
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* await me.loader.preload(game.assets);
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* await me.level.load("a4_level1", { async: true });
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* // the world is populated here
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* @category Level
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*/
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function load(levelId: string, options: LevelLoadOptions & {
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async: true;
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}): Promise<boolean>;
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/**
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* load a level into the game manager<br>
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* (will also create all level defined entities, etc..)
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*
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*
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* While the game loop is running the load is DEFERRED to a timer, so this
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* returns before anything is in the world. Sequence follow-up work from
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* `options.onLoaded`, from an `event.LEVEL_LOADED` listener, or by passing
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* `async: true` and awaiting the promise that overload returns.
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*
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*
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* Note that `await me.level.load(id)` without `async: true` does not await
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* the load: the call returns a boolean, and `await true` resolves at once.
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* @overload
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* @param {string} levelId - level id
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* @param {LevelLoadOptions & { async?: false }} [options] - additional optional parameters
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* @returns {boolean} `true`
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* @example
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* // load a level
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* me.level.load("a4_level1");
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* ...
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* ...
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* // load a level into a specific container
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* let levelContainer = new me.Container();
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* me.level.load("a4_level2", {container:levelContainer});
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* // add a simple transformation
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* levelContainer.translate(levelContainer.width / 2, levelContainer.height / 2 );
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* levelContainer.rotate(0.05);
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* levelContainer.translate(-levelContainer.width / 2, -levelContainer.height / 2 );
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* // add it to the game world
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* app.world.addChild(levelContainer);
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*
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* // load a
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*
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*
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* // load into a specific container
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* me.level.load("a4_level2", { container: levelContainer });
|
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*
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* // a glTF/GLB scene (preloaded with type "glb") under a Camera3d:
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* // 50 pixels per glTF unit, authored intensities kept at a 1/1000 scale
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56
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* me.level.load("diorama", { scale: 50, lightIntensityScale: 0.001 });
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*
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*/
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function load(levelId: string, options?: {
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container?: any;
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onLoaded?: Function | undefined;
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flatten?: boolean | undefined;
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setViewportBounds?: boolean | undefined;
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scale?: number | undefined;
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rightHanded?: boolean | undefined;
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lights?: boolean | undefined;
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lightIntensityScale?: number | undefined;
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castGroundShadow?: boolean | undefined;
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shadowGroundY?: number | undefined;
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}): boolean;
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* @category Level
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*/
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function load(levelId: string, options?: (LevelLoadOptions & {
|
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async?: false;
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}) | undefined): boolean;
|
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80
62
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/**
|
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* return the current level id<br>
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* @name getCurrentLevelId
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* @memberof level
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64
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* @public
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85
65
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* @returns {string}
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*/
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@@ -89,69 +69,171 @@ export namespace level {
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69
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* return the current level definition.
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90
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* for a reference to the live instantiated level,
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91
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* rather use the container in which it was loaded (e.g. app.world)
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* @name getCurrentLevel
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* @memberof level
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94
72
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* @public
|
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95
73
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* @returns {TMXTileMap|GLTFScene} the current level object (a TMXTileMap for Tiled maps, a GLTFScene for glTF/GLB scenes)
|
|
96
74
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*/
|
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97
75
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function getCurrentLevel(): TMXTileMap | GLTFScene;
|
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98
76
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/**
|
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99
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* reload the current level
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*
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* @
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* @
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* @
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*
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*
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* @
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* @
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* @
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* @
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* @
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* @
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*
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* @
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* reload the current level, and return a promise that settles once the level is in the world.
|
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*
|
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79
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+
* @overload
|
|
80
|
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* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
|
|
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|
+
* @returns {Promise<boolean>} resolves `true` once the level is back in the world
|
|
82
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+
* @example
|
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83
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+
* await me.level.reload({ async: true });
|
|
84
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+
* @category Level
|
|
85
|
+
*/
|
|
86
|
+
function reload(options: LevelLoadOptions & {
|
|
87
|
+
async: true;
|
|
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|
+
}): Promise<boolean>;
|
|
89
|
+
/**
|
|
90
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+
* reload the current level.
|
|
91
|
+
*
|
|
92
|
+
* While the game loop is running the load is deferred to a timer, so this
|
|
93
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+
* returns before anything is in the world — see {@link level.load}.
|
|
94
|
+
* @overload
|
|
95
|
+
* @param {LevelLoadOptions & { async?: false }} [options] - additional optional parameters
|
|
96
|
+
* @returns {boolean} `true`
|
|
97
|
+
* @category Level
|
|
98
|
+
*/
|
|
99
|
+
function reload(options?: (LevelLoadOptions & {
|
|
100
|
+
async?: false;
|
|
101
|
+
}) | undefined): boolean;
|
|
102
|
+
/**
|
|
103
|
+
* load the next level, and return a promise that settles once the level is in the world.
|
|
104
|
+
*
|
|
105
|
+
* With no level to go to this reports `false` WITHOUT loading anything, and
|
|
106
|
+
* the promise form resolves `false` rather than rejecting: running out of
|
|
107
|
+
* levels is an ordinary outcome, not an error.
|
|
108
|
+
*
|
|
109
|
+
* @overload
|
|
110
|
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* @param {LevelLoadOptions & { async: true }} options - load options, with `async` set
|
|
111
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}): Promise<boolean>;
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*
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}): Promise<boolean>;
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* Options accepted by every level-loading call.
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*
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* happened by the time such an `await` resumes. Pass the flag when you mean to
|
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* await.
|
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*/
|
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export type LevelLoadOptions = {
|
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|
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*/
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|
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*/
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onLoaded?: Function;
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* - return a promise that settles once the level is in the world, instead of a boolean
|
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*/
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|
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*/
|
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|
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* - (TMX only) if true, set the viewport bounds to the map size
|
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*/
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|
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|
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|
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* - (glTF/GLB only) pixels per glTF unit applied to the whole scene
|
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*/
|
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scale?: number;
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|
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* - (glTF/GLB only) convert the right-handed (Y-up) source to the engine's Y-down via a rotation rather than a mirror
|
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*/
|
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|
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rightHanded?: boolean;
|
|
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|
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/**
|
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|
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* - (glTF/GLB only) add the scene's authored `KHR_lights_punctual` lights (plus a soft ambient fill) as {@link Light3d} world children
|
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*/
|
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lights?: boolean;
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/**
|
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|
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* - (glTF/GLB only) multiply each light's authored physical intensity by this factor instead of normalizing it to 1
|
|
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|
+
*/
|
|
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|
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lightIntensityScale?: number;
|
|
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|
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/**
|
|
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|
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* - (glTF/GLB only) give every mesh in the scene a ground shadow; omit to inherit the application's `castGroundShadow` setting (on by default)
|
|
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*/
|
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|
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castGroundShadow?: boolean;
|
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|
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/**
|
|
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|
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* - (glTF/GLB only) world Y the ground shadows land on
|
|
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|
+
*/
|
|
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|
+
shadowGroundY?: number;
|
|
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|
+
};
|
|
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|
import TMXTileMap from "./tiled/TMXTileMap.js";
|
|
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|
import GLTFScene from "./gltf/GLTFScene.js";
|
|
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|
//# sourceMappingURL=level.d.ts.map
|
|
@@ -1 +1 @@
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1
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-
{"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":";
|
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1
|
+
{"version":3,"file":"level.d.ts","sourceRoot":"","sources":["../../src/level/level.js"],"names":[],"mappings":";IAsIC;;;;;;;OAOG;IACH,qBALW,MAAM,WACN,MAAM,wBAEJ,OAAO,CAkCnB;;;;;;;;;;;;;;;;;;;IAUE,uBACQ,MAAM,WACN,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;;;;;;;;;;;;;;IAiBA,uBACQ,MAAM;gBACuB,KAAK;qBAChC,OAAO,CACjB;IA4FH;;;;OAIG;IACH,8BAFa,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,4BAFa,UAAU,GAAC,SAAS,CAIhC;;;;;;;;;;;IAKE,yBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;IASA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAoBA,uBACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;;;;;;;;;;;;;;;IAsBA,2BACQ,gBAAgB,GAAG;QAAE,KAAK,EAAE,IAAI,CAAA;KAAE,GAChC,OAAO,CAAC,OAAO,CAAC,CAC1B;;;;;;;;;;;;;;;IAaA;gBACqC,KAAK;qBAChC,OAAO,CACjB;IAeH;;;;OAIG;IACH,uBAFa,MAAM,CAIlB;;;;;;;;;;;;;;;;;;;;gBAtUY,SAAS;;;;;;;;YAET,OAAO;;;;cACP,OAAO;;;;wBACP,OAAO;;;;YACP,MAAM;;;;kBACN,OAAO;;;;aACP,OAAO;;;;0BACP,MAAM;;;;uBACN,OAAO;;;;oBACP,MAAM;;uBAtHG,uBAAuB;sBADxB,qBAAqB"}
|
|
@@ -1,66 +1,2 @@
|
|
|
1
|
-
|
|
2
|
-
* object group definition as defined in Tiled.
|
|
3
|
-
* (group definition is translated into the virtual `app.world` using `me.Container`)
|
|
4
|
-
* @ignore
|
|
5
|
-
*/
|
|
6
|
-
export default class TMXGroup {
|
|
7
|
-
constructor(map: any, data: any, z: any);
|
|
8
|
-
/**
|
|
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|
-
* group name
|
|
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|
-
* @type {string}
|
|
11
|
-
*/
|
|
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|
-
name: string;
|
|
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|
-
/**
|
|
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|
-
* group width
|
|
15
|
-
* @type {number}
|
|
16
|
-
*/
|
|
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|
-
width: number;
|
|
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|
-
/**
|
|
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|
-
* group height
|
|
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|
-
* @type {number}
|
|
21
|
-
*/
|
|
22
|
-
height: number;
|
|
23
|
-
/**
|
|
24
|
-
* tint color
|
|
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|
-
* @type {string}
|
|
26
|
-
*/
|
|
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|
-
tintcolor: string;
|
|
28
|
-
/**
|
|
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|
-
* the group class
|
|
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|
-
* @type {string}
|
|
31
|
-
*/
|
|
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|
-
class: string;
|
|
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|
-
/**
|
|
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|
-
* group z order
|
|
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|
-
* @type {number}
|
|
36
|
-
*/
|
|
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|
-
z: number;
|
|
38
|
-
/**
|
|
39
|
-
* group objects list definition
|
|
40
|
-
* @see {@link TMXObject}
|
|
41
|
-
* @type {object[]}
|
|
42
|
-
*/
|
|
43
|
-
objects: object[];
|
|
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|
-
opacity: number;
|
|
45
|
-
/**
|
|
46
|
-
* group blend mode (Tiled 1.12+)
|
|
47
|
-
* @type {string}
|
|
48
|
-
*/
|
|
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|
-
blendMode: string;
|
|
50
|
-
/**
|
|
51
|
-
* reset function
|
|
52
|
-
* @ignore
|
|
53
|
-
*/
|
|
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|
-
destroy(): void;
|
|
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|
-
/**
|
|
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|
-
* return the object count
|
|
57
|
-
* @ignore
|
|
58
|
-
*/
|
|
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|
-
getObjectCount(): number;
|
|
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|
-
/**
|
|
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|
-
* returns the object at the specified index
|
|
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|
-
* @ignore
|
|
63
|
-
*/
|
|
64
|
-
getObjectByIndex(idx: any): object;
|
|
65
|
-
}
|
|
1
|
+
|
|
66
2
|
//# sourceMappingURL=TMXGroup.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TMXGroup.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXGroup.js"],"names":[],"mappings":"AAKA
|
|
1
|
+
{"version":3,"file":"TMXGroup.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXGroup.js"],"names":[],"mappings":"AAKA;;;;;GAKG;AACH;IACC,yCAsFC;IArFA;;;OAGG;IACH,MAFU,MAAM,CAEK;IAErB;;;OAGG;IACH,OAFU,MAAM,CAEY;IAE5B;;;OAGG;IACH,QAFU,MAAM,CAEc;IAE9B;;;OAGG;IACH,WAFU,MAAM,CAEe;IAE/B;;;OAGG;IACH,OAFU,MAAM,CAEO;IAEvB;;;OAGG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,SAFU,MAAM,EAAE,CAED;IAGjB,gBAA2E;IAE3E;;;OAGG;IACH,WAFU,MAAM,CAE0B;IAqC3C;;;;OAIG;IACH,gBAGC;IAED;;;;OAIG;IACH,yBAEC;IAED;;;;OAIG;IACH,mCAEC;CACD"}
|
|
@@ -75,19 +75,6 @@ export default class TMXLayer extends Renderable {
|
|
|
75
75
|
* @type {Uint16Array}
|
|
76
76
|
*/
|
|
77
77
|
layerData: Uint16Array;
|
|
78
|
-
/**
|
|
79
|
-
* Lazy view cache of Tile objects, indexed by `y * cols + x` (row-major).
|
|
80
|
-
* Allocated lazily on the first `cellAt` / `getTile` call — the renderer
|
|
81
|
-
* hot path reads `layerData` directly and never touches this cache, so
|
|
82
|
-
* for games that never call `getTile`/`cellAt` from user code, this
|
|
83
|
-
* stays `null` for the layer's lifetime. Invalidated entry-by-entry by
|
|
84
|
-
* `setTile` and `clearTile`. The raw bytes in `layerData` are the source
|
|
85
|
-
* of truth; this exists only to preserve stable Tile identity across
|
|
86
|
-
* repeated user-facing reads.
|
|
87
|
-
* @type {Array<Tile|null>|null}
|
|
88
|
-
* @ignore
|
|
89
|
-
*/
|
|
90
|
-
cachedTile: Array<Tile | null> | null;
|
|
91
78
|
/**
|
|
92
79
|
* Monotonically-increasing counter bumped by `setTile` and `clearTile`.
|
|
93
80
|
* Renderers can compare against a stashed value to detect mutations and
|
|
@@ -114,26 +101,6 @@ export default class TMXLayer extends Renderable {
|
|
|
114
101
|
onActivateEvent(): void;
|
|
115
102
|
canvasRenderer: CanvasRenderer | undefined;
|
|
116
103
|
preRender: boolean | undefined;
|
|
117
|
-
/**
|
|
118
|
-
* Resolve `this.renderMode` to one of "shader" / "prerender" / "perTile"
|
|
119
|
-
* based on eligibility checks and user/world hints. Emits a single
|
|
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|
-
* `console.warn` at activation when a forced mode is ineligible, or
|
|
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|
-
* when an auto-eligible mode falls back due to a layer feature the GPU
|
|
122
|
-
* path doesn't support (orientation, collection-of-image tileset, etc.).
|
|
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|
-
* @ignore
|
|
124
|
-
*/
|
|
125
|
-
_resolveRenderMode(): void;
|
|
126
|
-
/**
|
|
127
|
-
* Check whether this layer is eligible for the WebGL2 shader path.
|
|
128
|
-
* @param {object} renderer
|
|
129
|
-
* @param {boolean} gpuAllowed - whether `gpuTilemap` is enabled at the world level
|
|
130
|
-
* @returns {{ok: boolean, reason?: string}}
|
|
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|
-
* @ignore
|
|
132
|
-
*/
|
|
133
|
-
_checkShaderEligibility(renderer: object, gpuAllowed: boolean): {
|
|
134
|
-
ok: boolean;
|
|
135
|
-
reason?: string;
|
|
136
|
-
};
|
|
137
104
|
onDeactivateEvent(): void;
|
|
138
105
|
/**
|
|
139
106
|
* Set the TMX renderer for this layer object
|
|
@@ -177,7 +144,6 @@ export default class TMXLayer extends Renderable {
|
|
|
177
144
|
* @returns {Tile} the tile object
|
|
178
145
|
*/
|
|
179
146
|
setTile(tile: Tile, x: number, y: number): Tile;
|
|
180
|
-
_truncationWarned: boolean | undefined;
|
|
181
147
|
/**
|
|
182
148
|
* return a new the Tile object corresponding to the given tile id
|
|
183
149
|
* @param {number} tileId - tileId
|
|
@@ -208,16 +174,6 @@ export default class TMXLayer extends Renderable {
|
|
|
208
174
|
* });
|
|
209
175
|
*/
|
|
210
176
|
clearTile(x: number, y: number): void;
|
|
211
|
-
/**
|
|
212
|
-
* update animations in a tileset layer
|
|
213
|
-
* @ignore
|
|
214
|
-
*/
|
|
215
|
-
update(dt: any): boolean;
|
|
216
|
-
/**
|
|
217
|
-
* draw a tileset layer
|
|
218
|
-
* @ignore
|
|
219
|
-
*/
|
|
220
|
-
draw(renderer: any, rect: any): void;
|
|
221
177
|
}
|
|
222
178
|
import Renderable from "../../renderable/renderable.js";
|
|
223
179
|
import Tile from "./TMXTile.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"TMXLayer.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXLayer.js"],"names":[],"mappings":"AAuHA;;;;GAIG;AACH;IACC;;;;;;;;OAQG;IACH,iBARW,MAAM,QACN,MAAM,aACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,eAAe,KACf,MAAM,EA6LhB;IAtLA,eAA4C;IAC5C,gBAA+C;IAG/C,oBAA8B;IAE9B;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,GAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,UAFU,eAAe,CAED;IAGxB,aAAwE;IAGxE;;;MAGC;IAaD;;;OAGG;IACH,kBAFU,UAAU,EAAE,CAEI;IAE1B;;;OAGG;IACH,YAFU,OAAO,CAEM;IAEvB;;;;;OAKG;IACH,aAHU,MAAM,CAGmC;IAEnD;;;OAGG;IACH,OAFU,MAAM,CAEO;IASvB,UAAqB;IACrB,aAAuB;IACvB,aAAwB;IA8BxB;;;;;;;;;OASG;IACH,WAFU,WAAW,CAEsC;IAE3D;;;;;;;;;;;;OAYG;IACH,YAJU,KAAK,CAAC,IAAI,GAAC,IAAI,CAAC,GAAC,IAAI,CAIT;IAEtB;;;;;OAKG;IACH,aAFU,MAAM,CAEI;IAEpB;;;;;;;;;;;;;;OAcG;IACH,YAHU,MAAM,CAGQ;IAwBzB,wBAkCC;IAfC,2CAKE;IAOH,+BAAgD;IAKjD;;;;;;;;OAQG;IACH,2BAkEC;IAED;;;;;;;OAOG;IACH,kCANW,MAAM,cACN,OAAO,GACL;QAAC,EAAE,EAAE,OAAO,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAA;KAAC,CAgD1C;IAGD,0BAOC;IAED;;;;;;;OAOG;IACH,sBANW,WAAW,QASrB;IAFA,cAAwB;IAIzB;;;OAGG;IACH,eAFa,WAAW,CAIvB;IAED;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;;;;;;;OAUG;IACH,WATW,MAAM,KACN,MAAM,GACJ,IAAI,CAoBhB;IAED;;;;;;OAMG;IACH,cALW,IAAI,KACJ,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAnBC;;;OAGG;IACH,uCAA6B;IAiB/B;;;;;;OAMG;IACH,oBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;;;;OASG;IACH,UARW,MAAM,KACN,MAAM,gBACN,MAAM,GACJ,IAAI,CA6ChB;IAED;;;;;;;;;OASG;IACH,aARW,MAAM,KACN,MAAM,QA8BhB;IAED;;;;OAIG;IACH,yBAQC;IAED;;;;OAIG;IACH,qCAIC;CACD;uBAptBsB,gCAAgC;iBAStC,cAAc;2BARJ,oCAAoC"}
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@@ -1,138 +1,3 @@
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1
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* a TMX Object defintion, as defined in Tiled
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* (Object definition is translated into the virtual `app.world` using `me.Renderable`)
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* @ignore
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*/
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export default class TMXObject {
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constructor(map: any, settings: any, z: any);
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8
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/**
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* point list in JSON format
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* @type {object[]}
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*/
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points: object[];
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/**
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* object name
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* @type {string}
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*/
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name: string;
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/**
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* object x position
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* @type {number}
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*/
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x: number;
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/**
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* object y position
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* @type {number}
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*/
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y: number;
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/**
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* object z order
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* @type {number}
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*/
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z: number;
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/**
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* object width
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* @type {number}
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*/
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width: number;
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38
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/**
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* object height
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40
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* @type {number}
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*/
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height: number;
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43
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/**
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* object gid value
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* when defined the object is a tiled object
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* @type {number}
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*/
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gid: number;
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49
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/**
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* tint color
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* @type {string}
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*/
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tintcolor: string;
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54
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/**
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55
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* object type
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56
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* @type {string}
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57
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* @deprecated since Tiled 1.9
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58
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* @see {@link https://docs.mapeditor.org/en/stable/reference/tmx-changelog/#tiled-1-9}
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-
*/
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type: string;
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61
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-
/**
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62
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* the object class
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63
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* @type {string}
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64
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*/
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class: string;
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66
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/**
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67
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* object text
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68
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* @type {object}
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69
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* @see {@link http://docs.mapeditor.org/en/stable/reference/tmx-map-format/#text}
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70
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-
*/
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text: object;
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72
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/**
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73
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* The rotation of the object in radians clockwise (defaults to 0)
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74
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* @type {number}
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75
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-
*/
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rotation: number;
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77
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/**
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78
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* the object opacity (0-1), defaults to 1 (since Tiled 1.12)
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79
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* @type {number}
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80
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*/
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opacity: number;
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82
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/**
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83
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* whether the object is visible, defaults to true
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84
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* @type {boolean}
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*/
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86
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visible: boolean;
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87
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/**
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88
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* object unique identifier per level (Tiled 0.11.x+)
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89
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* @type {number}
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90
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-
*/
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91
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id: number;
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92
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/**
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93
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* object orientation (orthogonal or isometric)
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94
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* @type {string}
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95
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-
*/
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96
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orientation: string;
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97
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-
/**
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98
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-
* the collision shapes defined for this object
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99
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-
* @type {object[]}
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100
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-
*/
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|
101
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-
shapes: object[];
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102
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-
/**
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103
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* the detected shape type
|
|
104
|
-
* @type {string}
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105
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-
*/
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106
|
-
shapeType: string;
|
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107
|
-
/** @type {boolean} */
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108
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-
isEllipse: boolean;
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|
109
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-
/** @type {boolean} */
|
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110
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-
isCapsule: boolean;
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111
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-
/** @type {boolean} */
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|
112
|
-
isPoint: boolean;
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113
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-
/** @type {boolean} */
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114
|
-
isPolygon: boolean;
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115
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-
/** @type {boolean} */
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116
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-
isPolyLine: boolean;
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|
117
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-
/**
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118
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* set the object image (for Tiled Object)
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119
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-
* @ignore
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|
120
|
-
*/
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121
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-
setTile(tilesets: any): void;
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122
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-
framewidth: any;
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123
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-
frameheight: any;
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124
|
-
tile: Tile | undefined;
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|
125
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-
/**
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|
126
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-
* parses the TMX shape definition and returns a corresponding array of shape objects
|
|
127
|
-
* @private
|
|
128
|
-
* @returns {Polygon[]|Line[]|Ellipse[]|RoundRect[]} an array of shape objects
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|
129
|
-
*/
|
|
130
|
-
private parseTMXShapes;
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131
|
-
/**
|
|
132
|
-
* getObjectPropertyByName
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|
133
|
-
* @ignore
|
|
134
|
-
*/
|
|
135
|
-
getObjectPropertyByName(name: any): any;
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|
136
|
-
}
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1
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+
|
|
137
2
|
import Tile from "./TMXTile.js";
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|
138
3
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//# sourceMappingURL=TMXObject.d.ts.map
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@@ -1 +1 @@
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|
1
|
-
{"version":3,"file":"TMXObject.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObject.js"],"names":[],"mappings":"
|
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1
|
+
{"version":3,"file":"TMXObject.d.ts","sourceRoot":"","sources":["../../../src/level/tiled/TMXObject.js"],"names":[],"mappings":"AAqCA;;;;;GAKG;AACH;IACC,6CAmKC;IAlKA;;;OAGG;IACH,QAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,MAFU,MAAM,CAES;IAEzB;;;OAGG;IACH,GAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,GAFU,MAAM,CAEI;IAEpB;;;OAGG;IACH,GAFU,MAAM,CAEL;IAEX;;;OAGG;IACH,OAFU,MAAM,CAEiB;IAEjC;;;OAGG;IACH,QAFU,MAAM,CAEmB;IAEnC;;;;OAIG;IACH,KAFU,MAAM,CAEgB;IAEhC;;;OAGG;IACH,WAFU,MAAM,CAEmB;IAEnC;;;;;OAKG;IACH,MAJU,MAAM,CAIS;IAEzB;;;OAGG;IACH,OAFU,MAAM,CAE4B;IAE5C;;;;OAIG;IACH,MAHU,MAAM,CAGK;IAErB;;;OAGG;IACH,UAFU,MAAM,CAEiC;IAEjD;;;OAGG;IACH,SAFU,MAAM,CAEuB;IAEvC;;;OAGG;IACH,SAFU,OAAO,CAE4B;IAE7C;;;OAGG;IACH,IAFU,MAAM,CAEmB;IAEnC;;;OAGG;IACH,aAFU,MAAM,CAEkB;IAElC;;;OAGG;IACH,QAFU,MAAM,EAAE,CAEK;IAEvB;;;OAGG;IACH,WAFU,MAAM,CAEY;IAa5B,sBAAsB;IACtB,WADW,OAAO,CAC2B;IAC7C,sBAAsB;IACtB,WADW,OAAO,CAC2B;IAC7C,sBAAsB;IACtB,SADW,OAAO,CACuB;IACzC,sBAAsB;IACtB,WADW,OAAO,CAC2B;IAC7C,sBAAsB;IACtB,YADW,OAAO,CAC6B;IA0BhD;;;;OAIG;IACH,6BASC;IALc,gBAAmC;IAClC,iBAAqC;IAGpD,uBAAuD;IAGxD;;;;OAIG;IACH,uBAuGC;IAED;;;;OAIG;IACH,wCAEC;CACD;iBAhVgB,cAAc"}
|