kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
  287. package/lib/node/core/game-node.js +63 -0
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  599. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -1,64 +0,0 @@
1
- import { TilingSprite } from 'pixi.js';
2
- import { textureLoader } from '../asset/loaders/texture';
3
- import { GameObject } from '../game-object/game-object';
4
- class TilingSpriteObject extends GameObject {
5
- #sprite;
6
- #src;
7
- scrollSpeedX;
8
- scrollSpeedY;
9
- constructor(opts) {
10
- super();
11
- if (opts) {
12
- if (opts.src)
13
- this.src = opts.src;
14
- if (opts.scrollSpeedX)
15
- this.scrollSpeedX = opts.scrollSpeedX;
16
- if (opts.scrollSpeedY)
17
- this.scrollSpeedY = opts.scrollSpeedY;
18
- }
19
- }
20
- async #load() {
21
- if (this.#src) {
22
- if (!textureLoader.checkLoaded(this.#src)) {
23
- console.info(`Tiling sprite not preloaded. Loading now: ${this.#src}`);
24
- }
25
- const texture = await textureLoader.load(this.#src);
26
- if (texture) {
27
- const sprite = new TilingSprite({
28
- texture,
29
- anchor: 0.5,
30
- zIndex: -999999,
31
- });
32
- this._addPixiChild(sprite);
33
- this.#sprite = sprite;
34
- }
35
- }
36
- }
37
- get src() {
38
- return this.#src;
39
- }
40
- set src(src) {
41
- this.#sprite?.destroy({ children: true });
42
- this.#sprite = undefined;
43
- if (this.#src)
44
- textureLoader.release(this.#src);
45
- this.#src = src;
46
- this.#load();
47
- }
48
- _engineUpdate(dt, pt) {
49
- if (this.#sprite) {
50
- if (this.scrollSpeedX !== undefined)
51
- this.#sprite.tilePosition.x += this.scrollSpeedX * dt;
52
- if (this.scrollSpeedY !== undefined)
53
- this.#sprite.tilePosition.y += this.scrollSpeedY * dt;
54
- }
55
- super._engineUpdate(dt, pt);
56
- }
57
- remove() {
58
- if (this.#src)
59
- textureLoader.release(this.#src);
60
- super.remove();
61
- }
62
- }
63
- export { TilingSpriteObject };
64
- //# sourceMappingURL=tiling-sprite.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tiling-sprite.js","sourceRoot":"","sources":["../../src/game-object-ext/tiling-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAqB,MAAM,4BAA4B,CAAC;AAS3E,MAAM,kBAAkD,SAAQ,UAAa;IAC3E,OAAO,CAAgB;IACvB,IAAI,CAAU;IAEd,YAAY,CAAU;IACtB,YAAY,CAAU;IAEtB,YAAY,IAA0B;QACpC,KAAK,EAAE,CAAC;QACR,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,IAAI,CAAC,GAAG;gBAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;YAClC,IAAI,IAAI,CAAC,YAAY;gBAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YAC7D,IAAI,IAAI,CAAC,YAAY;gBAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/D,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACd,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1C,OAAO,CAAC,IAAI,CAAC,6CAA6C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YACzE,CAAC;YACD,MAAM,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,IAAI,OAAO,EAAE,CAAC;gBACZ,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC;oBAC9B,OAAO;oBACP,MAAM,EAAE,GAAG;oBACX,MAAM,EAAE,CAAC,MAAM;iBAChB,CAAC,CAAC;gBACH,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAC3B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACxB,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,GAAuB;QAC7B,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,aAAa,CAAC,EAAU,EAAE,EAAkB;QAC1C,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS;gBAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;YAC3F,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS;gBAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QAC7F,CAAC;QACD,KAAK,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,KAAK,CAAC,MAAM,EAAE,CAAC;IACjB,CAAC;CACF;AAED,OAAO,EAAE,kBAAkB,EAAE,CAAC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { TilingSprite } from 'pixi.js';\nimport { textureLoader } from '../asset/loaders/texture';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\nimport { WorldTransform } from '../game-object/transform';\n\ntype TilingSpriteOptions = {\n src?: string;\n scrollSpeedX?: number;\n scrollSpeedY?: number;\n} & GameObjectOptions;\n\nclass TilingSpriteObject<E extends EventMap = EventMap> extends GameObject<E> {\n #sprite?: TilingSprite;\n #src?: string;\n\n scrollSpeedX?: number;\n scrollSpeedY?: number;\n\n constructor(opts?: TilingSpriteOptions) {\n super();\n if (opts) {\n if (opts.src) this.src = opts.src;\n if (opts.scrollSpeedX) this.scrollSpeedX = opts.scrollSpeedX;\n if (opts.scrollSpeedY) this.scrollSpeedY = opts.scrollSpeedY;\n }\n }\n\n async #load() {\n if (this.#src) {\n if (!textureLoader.checkLoaded(this.#src)) {\n console.info(`Tiling sprite not preloaded. Loading now: ${this.#src}`);\n }\n const texture = await textureLoader.load(this.#src);\n if (texture) {\n const sprite = new TilingSprite({\n texture,\n anchor: 0.5,\n zIndex: -999999,\n });\n this._addPixiChild(sprite);\n this.#sprite = sprite;\n }\n }\n }\n\n get src() {\n return this.#src;\n }\n\n set src(src: string | undefined) {\n this.#sprite?.destroy({ children: true });\n this.#sprite = undefined;\n if (this.#src) textureLoader.release(this.#src);\n this.#src = src;\n this.#load();\n }\n\n _engineUpdate(dt: number, pt: WorldTransform) {\n if (this.#sprite) {\n if (this.scrollSpeedX !== undefined) this.#sprite.tilePosition.x += this.scrollSpeedX * dt;\n if (this.scrollSpeedY !== undefined) this.#sprite.tilePosition.y += this.scrollSpeedY * dt;\n }\n super._engineUpdate(dt, pt);\n }\n\n remove() {\n if (this.#src) textureLoader.release(this.#src);\n super.remove();\n }\n}\n\nexport { TilingSpriteObject };\n"]}
@@ -1,42 +0,0 @@
1
- import { GameObject } from './game-object';
2
- type BaseCollider = {
3
- x?: number;
4
- y?: number;
5
- };
6
- type RectangleCollider = BaseCollider & {
7
- type: 'rect';
8
- width: number;
9
- height: number;
10
- };
11
- type CircleCollider = BaseCollider & {
12
- type: 'circle';
13
- radius: number;
14
- };
15
- type VerticesCollider = BaseCollider & {
16
- type: 'vert';
17
- vertices: {
18
- x: number;
19
- y: number;
20
- }[];
21
- };
22
- export type Collider = RectangleCollider | CircleCollider | VerticesCollider;
23
- export declare class GameObjectPhysics {
24
- #private;
25
- constructor(go: GameObject);
26
- applyChanges(): void;
27
- destroy(): void;
28
- get collider(): Collider | undefined;
29
- set collider(value: Collider | undefined);
30
- get isStatic(): boolean;
31
- set isStatic(value: boolean);
32
- get isSensor(): boolean;
33
- set isSensor(value: boolean);
34
- get velocityX(): number;
35
- set velocityX(value: number);
36
- get velocityY(): number;
37
- set velocityY(value: number);
38
- get fixedRotation(): boolean;
39
- set fixedRotation(value: boolean);
40
- }
41
- export {};
42
- //# sourceMappingURL=game-object-physics.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-object-physics.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object-physics.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,KAAK,YAAY,GAAG;IAAE,CAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,CAAC,EAAE,MAAM,CAAC;CAAE,CAAC;AAChD,KAAK,iBAAiB,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AACxF,KAAK,cAAc,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AACxE,KAAK,gBAAgB,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAC;AAC9F,MAAM,MAAM,QAAQ,GAAG,iBAAiB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAE7E,qBAAa,iBAAiB;;gBAWhB,EAAE,EAAE,UAAU;IAkD1B,YAAY;IAqCZ,OAAO;IAIP,IAAI,QAAQ,IACQ,QAAQ,GAAG,SAAS,CADC;IACzC,IAAI,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,SAAS,EAGvC;IAED,IAAI,QAAQ,IAIQ,OAAO,CAD1B;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAI1B;IAED,IAAI,QAAQ,IAIQ,OAAO,CAD1B;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAI1B;IAED,IAAI,SAAS,IAIQ,MAAM,CAD1B;IACD,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,SAAS,IAIQ,MAAM,CAD1B;IACD,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,aAAa,IACQ,OAAO,CADmB;IACnD,IAAI,aAAa,CAAC,KAAK,EAAE,OAAO,EAW/B;CAqBF"}
@@ -1,15 +0,0 @@
1
- import { Container } from 'pixi.js';
2
- import { LocalTransform } from './transform';
3
- export declare class GameObjectRendering {
4
- #private;
5
- _container: Container<import("pixi.js").ContainerChild>;
6
- addChild(child: GameObjectRendering): void;
7
- removeChild(child: GameObjectRendering): void;
8
- destroy(): void;
9
- applyChanges(lt: LocalTransform): void;
10
- get drawOrder(): number;
11
- set drawOrder(v: number);
12
- get yBasedDrawOrder(): boolean;
13
- set yBasedDrawOrder(v: boolean);
14
- }
15
- //# sourceMappingURL=game-object-rendering.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-object-rendering.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object-rendering.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C,qBAAa,mBAAmB;;IAC9B,UAAU,8CAA6C;IAGvD,QAAQ,CAAC,KAAK,EAAE,mBAAmB;IACnC,WAAW,CAAC,KAAK,EAAE,mBAAmB;IACtC,OAAO;IAEP,YAAY,CAAC,EAAE,EAAE,cAAc;IAW/B,IAAI,SAAS,IACI,MAAM,CAD2B;IAClD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAiC;IACxD,IAAI,eAAe,IACI,OAAO,CADyB;IACvD,IAAI,eAAe,CAAC,CAAC,EAAE,OAAO,EAA2E;CAC1G"}
@@ -1,81 +0,0 @@
1
- import { EventEmitter, EventMap } from '@webtaku/event-emitter';
2
- import { Container } from 'pixi.js';
3
- import { World } from '../world/world';
4
- import { Collider } from './game-object-physics';
5
- import { GameObjectRendering } from './game-object-rendering';
6
- import { LocalTransform, WorldTransform } from './transform';
7
- export declare class GameObject<E extends EventMap = EventMap> extends EventEmitter<E & {
8
- update: (dt: number) => void;
9
- }> {
10
- #private;
11
- _lt: LocalTransform;
12
- _wt: WorldTransform;
13
- _rendering: GameObjectRendering;
14
- data: Record<string, any>;
15
- protected _setWorld(world: World): void;
16
- _getWorld(): World | undefined;
17
- add(...children: GameObject[]): void;
18
- remove(): void;
19
- protected update(dt: number): void;
20
- protected _afterRender(): void;
21
- _engineUpdate(dt: number, pt: WorldTransform): void;
22
- constructor(opts?: GameObjectOptions);
23
- get x(): number;
24
- set x(v: number);
25
- get y(): number;
26
- set y(v: number);
27
- get pivotX(): number;
28
- set pivotX(v: number);
29
- get pivotY(): number;
30
- set pivotY(v: number);
31
- get scale(): number;
32
- set scale(v: number);
33
- get scaleX(): number;
34
- set scaleX(v: number);
35
- get scaleY(): number;
36
- set scaleY(v: number);
37
- get rotation(): number;
38
- set rotation(v: number);
39
- get alpha(): number;
40
- set alpha(v: number);
41
- get drawOrder(): number;
42
- set drawOrder(v: number);
43
- get yBasedDrawOrder(): boolean;
44
- set yBasedDrawOrder(v: boolean);
45
- get collider(): Collider | undefined;
46
- set collider(v: Collider | undefined);
47
- get isStatic(): boolean;
48
- set isStatic(v: boolean);
49
- get isSensor(): boolean;
50
- set isSensor(v: boolean);
51
- get velocityX(): number;
52
- set velocityX(v: number);
53
- get velocityY(): number;
54
- set velocityY(v: number);
55
- get fixedRotation(): boolean;
56
- set fixedRotation(v: boolean);
57
- _addPixiChild(child: Container): void;
58
- get image(): string | undefined;
59
- set image(value: string | undefined);
60
- }
61
- export type GameObjectOptions = {
62
- x?: number;
63
- y?: number;
64
- pivotX?: number;
65
- pivotY?: number;
66
- scale?: number;
67
- scaleX?: number;
68
- scaleY?: number;
69
- rotation?: number;
70
- alpha?: number;
71
- drawOrder?: number;
72
- yBasedDrawOrder?: boolean;
73
- collider?: Collider;
74
- isStatic?: boolean;
75
- isSensor?: boolean;
76
- velocityX?: number;
77
- velocityY?: number;
78
- fixedRotation?: boolean;
79
- image?: string;
80
- };
81
- //# sourceMappingURL=game-object.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game-object.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAU,MAAM,SAAS,CAAC;AAE5C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,QAAQ,EAAqB,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7D,qBAAa,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,YAAY,CAAC,CAAC,GAAG;IAC9E,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;CAC7B,CAAC;;IACA,GAAG,iBAAwB;IAC3B,GAAG,iBAAwB;IAE3B,UAAU,sBAA6B;IAOvC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAE/B,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK;IAMhC,SAAS;IAET,GAAG,CAAC,GAAG,QAAQ,EAAE,UAAU,EAAE;IAe7B,MAAM;IAiBN,SAAS,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAElC,SAAS,CAAC,YAAY;IACtB,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,cAAc;gBAiBhC,IAAI,CAAC,EAAE,iBAAiB;IA2BpC,IAAI,CAAC,IACI,MAAM,CADiB;IAChC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAuB;IACtC,IAAI,CAAC,IACI,MAAM,CADiB;IAChC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAuB;IACtC,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,KAAK,IACI,MAAM,CADsB;IACzC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAAmD;IACtE,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,QAAQ,IACI,MAAM,CADwB;IAC9C,IAAI,QAAQ,CAAC,CAAC,EAAE,MAAM,EAA8B;IACpD,IAAI,KAAK,IACI,MAAM,CADqB;IACxC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAA2B;IAE9C,IAAI,SAAS,IACI,MAAM,CAD8B;IACrD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAoC;IAC3D,IAAI,eAAe,IACI,OAAO,CADmC;IACjE,IAAI,eAAe,CAAC,CAAC,EAAE,OAAO,EAA0C;IAExE,IAAI,QAAQ,IACI,QAAQ,GAAG,SAAS,CADa;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,SAAS,EAAiC;IACrE,IAAI,QAAQ,IACI,OAAO,CAD0B;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAiC;IACxD,IAAI,QAAQ,IACI,OAAO,CAD0B;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAiC;IACxD,IAAI,SAAS,IACI,MAAM,CAD4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAkC;IACzD,IAAI,SAAS,IACI,MAAM,CAD4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAkC;IACzD,IAAI,aAAa,IACI,OAAO,CAD+B;IAC3D,IAAI,aAAa,CAAC,CAAC,EAAE,OAAO,EAAsC;IAElE,aAAa,CAAC,KAAK,EAAE,SAAS;IAG9B,IAAI,KAAK,IACQ,MAAM,GAAG,SAAS,CADA;IACnC,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAalC;CACF;AAED,MAAM,MAAM,iBAAiB,GAAG;IAC9B,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,eAAe,CAAC,EAAE,OAAO,CAAC;IAE1B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,OAAO,CAAC;IAExB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC"}
@@ -1,43 +0,0 @@
1
- declare class DirtyNumber {
2
- #private;
3
- constructor(v: number);
4
- get dirty(): boolean;
5
- get v(): number;
6
- set v(v: number);
7
- markClean(): void;
8
- }
9
- export declare class LocalTransform {
10
- x: DirtyNumber;
11
- y: DirtyNumber;
12
- pivotX: DirtyNumber;
13
- pivotY: DirtyNumber;
14
- scaleX: DirtyNumber;
15
- scaleY: DirtyNumber;
16
- rotation: DirtyNumber;
17
- alpha: DirtyNumber;
18
- markClean(): void;
19
- }
20
- export declare class WorldTransform {
21
- x: DirtyNumber;
22
- y: DirtyNumber;
23
- scaleX: DirtyNumber;
24
- scaleY: DirtyNumber;
25
- rotation: DirtyNumber;
26
- alpha: DirtyNumber;
27
- update(parent: WorldTransform, local: LocalTransform): void;
28
- markClean(): void;
29
- }
30
- export declare function localOffsetToWorld(world: WorldTransform, ox: number, oy: number): {
31
- x: number;
32
- y: number;
33
- };
34
- export declare function worldToLocalWithNewWorld(world: WorldTransform, local: LocalTransform, targetWorldX: number, targetWorldY: number, targetWorldRotation: number): {
35
- x: number;
36
- y: number;
37
- rotation: number;
38
- newWorldX: number;
39
- newWorldY: number;
40
- newWorldRotation: number;
41
- };
42
- export {};
43
- //# sourceMappingURL=transform.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../../src/game-object/transform.ts"],"names":[],"mappings":"AAAA,cAAM,WAAW;;gBAIH,CAAC,EAAE,MAAM;IAKrB,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IAED,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAGd;IAED,SAAS;CAGV;AAED,qBAAa,cAAc;IACzB,CAAC,cAAsB;IACvB,CAAC,cAAsB;IACvB,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,QAAQ,cAAsB;IAC9B,KAAK,cAAsB;IAE3B,SAAS;CAUV;AAED,qBAAa,cAAc;IACzB,CAAC,cAAsB;IACvB,CAAC,cAAsB;IACvB,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,QAAQ,cAAsB;IAC9B,KAAK,cAAsB;IAE3B,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc;IAqBpD,SAAS;CAQV;AAED,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,cAAc,EACrB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,GACT;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAS1B;AAED,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,cAAc,EACrB,KAAK,EAAE,cAAc,EACrB,YAAY,EAAE,MAAM,EACpB,YAAY,EAAE,MAAM,EACpB,mBAAmB,EAAE,MAAM,GAC1B;IACD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gBAAgB,EAAE,MAAM,CAAC;CAC1B,CA+CA"}
@@ -1,29 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { SpritesheetData } from 'pixi.js';
3
- import { GameObject, GameObjectOptions } from '../game-object/game-object';
4
- type AnimatedSpriteOptions = {
5
- src?: string;
6
- atlas?: SpritesheetData;
7
- animation?: string;
8
- fps?: number;
9
- loop?: boolean;
10
- } & GameObjectOptions;
11
- declare class AnimatedSpriteObject<E extends EventMap = EventMap> extends GameObject<E & {
12
- animationend: (animation: string) => void;
13
- }> {
14
- #private;
15
- constructor(opts?: AnimatedSpriteOptions);
16
- get src(): string | undefined;
17
- set src(src: string | undefined);
18
- get atlas(): SpritesheetData | undefined;
19
- set atlas(atlas: SpritesheetData | undefined);
20
- get animation(): string | undefined;
21
- set animation(animation: string | undefined);
22
- get fps(): number | undefined;
23
- set fps(fps: number | undefined);
24
- get loop(): boolean | undefined;
25
- set loop(loop: boolean | undefined);
26
- remove(): void;
27
- }
28
- export { AnimatedSpriteObject };
29
- //# sourceMappingURL=animated-sprite.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"animated-sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/animated-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAA+B,eAAe,EAAE,MAAM,SAAS,CAAC;AAEvE,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,qBAAqB,GAAG;IAC3B,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,eAAe,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,OAAO,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,oBAAoB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,GAAG;IAC/E,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC3C,CAAC;;gBAWY,IAAI,CAAC,EAAE,qBAAqB;IAoDxC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAK9B;IAED,IAAI,KAAK,IAIQ,eAAe,GAAG,SAAS,CAF3C;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,eAAe,GAAG,SAAS,EAK3C;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,SAAS,CAF1C;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,SAAS,EAK1C;IAED,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAK9B;IAED,IAAI,IAAI,IAIO,OAAO,GAAG,SAAS,CAFjC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAKjC;IAED,MAAM;CAIP;AAED,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
@@ -1,16 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { GameObject, GameObjectOptions } from "../game-object/game-object";
3
- import { World } from '../world/world';
4
- type DomContainerObjectOptions = {
5
- el?: HTMLElement;
6
- } & GameObjectOptions;
7
- export declare class DomContainerObject<E extends EventMap = EventMap> extends GameObject<E> {
8
- #private;
9
- constructor(opts?: DomContainerObjectOptions);
10
- protected _setWorld(world: World): void;
11
- get el(): HTMLElement | undefined;
12
- set el(el: HTMLElement | undefined);
13
- _afterRender(): void;
14
- }
15
- export {};
16
- //# sourceMappingURL=dom-container.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"dom-container.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/dom-container.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC3E,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAEvC,KAAK,yBAAyB,GAAG;IAC/B,EAAE,CAAC,EAAE,WAAW,CAAC;CAClB,GAAG,iBAAiB,CAAC;AAEtB,qBAAa,kBAAkB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAGtE,IAAI,CAAC,EAAE,yBAAyB;IAO5C,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAKvC,IAAI,EAAE,IAIK,WAAW,GAAG,SAAS,CAFjC;IAED,IAAI,EAAE,CAAC,EAAE,EAAE,WAAW,GAAG,SAAS,EAWjC;IAED,YAAY;CA0Bb"}
@@ -1,17 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { FillInput, StrokeInput } from 'pixi.js';
3
- import { GameObject } from '../game-object/game-object';
4
- declare class RectangleObject<E extends EventMap = EventMap> extends GameObject<E> {
5
- #private;
6
- constructor();
7
- get width(): number;
8
- set width(value: number);
9
- get height(): number;
10
- set height(value: number);
11
- get fill(): FillInput | undefined;
12
- set fill(value: FillInput | undefined);
13
- get stroke(): StrokeInput | undefined;
14
- set stroke(value: StrokeInput | undefined);
15
- }
16
- export { RectangleObject };
17
- //# sourceMappingURL=rect.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/rect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAY,WAAW,EAAE,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,cAAM,eAAe,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;;IAuBxE,IAAI,KAAK,IAAI,MAAM,CAAwB;IAC3C,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAwC;IAC/D,IAAI,MAAM,IAAI,MAAM,CAAyB;IAC7C,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAAyC;IAEjE,IAAI,IAAI,IAAI,SAAS,GAAG,SAAS,CAAuB;IACxD,IAAI,IAAI,CAAC,KAAK,EAAE,SAAS,GAAG,SAAS,EAAuC;IAE5E,IAAI,MAAM,IAAI,WAAW,GAAG,SAAS,CAAyB;IAC9D,IAAI,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,SAAS,EAAyC;CACnF;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -1,35 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { GameObject, GameObjectOptions } from '../game-object/game-object';
3
- type SpineOptions = {
4
- atlas?: string;
5
- skeletonData?: any;
6
- skel?: string;
7
- json?: string;
8
- texture?: string | Record<string, string>;
9
- skins?: string[];
10
- animation?: string;
11
- loop?: boolean;
12
- } & GameObjectOptions;
13
- declare class SpineObject<E extends EventMap = EventMap> extends GameObject<E> {
14
- #private;
15
- constructor(opts?: SpineOptions);
16
- get atlas(): string | undefined;
17
- set atlas(atlas: string | undefined);
18
- get skeletonData(): any | undefined;
19
- set skeletonData(skeletonData: any | undefined);
20
- get skel(): string | undefined;
21
- set skel(skel: string | undefined);
22
- get json(): string | undefined;
23
- set json(json: string | undefined);
24
- get texture(): string | Record<string, string> | undefined;
25
- set texture(texture: string | Record<string, string> | undefined);
26
- get skins(): string[] | undefined;
27
- set skins(skins: string[] | undefined);
28
- get animation(): string | undefined;
29
- set animation(animation: string | undefined);
30
- get loop(): boolean | undefined;
31
- set loop(loop: boolean | undefined);
32
- remove(): void;
33
- }
34
- export { SpineObject };
35
- //# sourceMappingURL=spine.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"spine.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/spine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAKlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,YAAY,GAAG;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,GAAG,CAAC;IACnB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,EAAE,OAAO,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,WAAW,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAYxD,IAAI,CAAC,EAAE,YAAY;IAuH/B,IAAI,KAAK,IAIQ,MAAM,GAAG,SAAS,CAFlC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAGlC;IAED,IAAI,YAAY,IAIe,GAAG,GAAG,SAAS,CAF7C;IAED,IAAI,YAAY,CAAC,YAAY,EAAE,GAAG,GAAG,SAAS,EAG7C;IAED,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,OAAO,IAIU,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAF/D;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,EAG/D;IAED,IAAI,KAAK,IAIQ,MAAM,EAAE,GAAG,SAAS,CAFpC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,EAGpC;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,SAAS,CAF1C;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,SAAS,EAG1C;IAED,IAAI,IAAI,IAIO,OAAO,GAAG,SAAS,CAFjC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAGjC;IAED,MAAM;CAUP;AAED,OAAO,EAAE,WAAW,EAAE,CAAC"}
@@ -1,14 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { GameObject, GameObjectOptions } from '../game-object/game-object';
3
- type SpriteOptions = {
4
- src?: string;
5
- } & GameObjectOptions;
6
- declare class SpriteObject<E extends EventMap = EventMap> extends GameObject<E> {
7
- #private;
8
- constructor(opts?: SpriteOptions);
9
- get src(): string | undefined;
10
- set src(src: string | undefined);
11
- remove(): void;
12
- }
13
- export { SpriteObject };
14
- //# sourceMappingURL=sprite.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAGlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,aAAa,GAAG;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,GAAG,iBAAiB,CAAC;AAEtB,cAAM,YAAY,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAIzD,IAAI,CAAC,EAAE,aAAa;IAuBhC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAM9B;IAED,MAAM;CAIP;AAED,OAAO,EAAE,YAAY,EAAE,CAAC"}
@@ -1,26 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { GameObject, GameObjectOptions } from '../game-object/game-object';
3
- type TextObjectOptions = {
4
- text: string;
5
- textAlign?: 'left' | 'center' | 'right';
6
- fontSize?: number;
7
- color?: string;
8
- } & GameObjectOptions;
9
- declare class TextObject<E extends EventMap = EventMap> extends GameObject<E> {
10
- #private;
11
- constructor(opts?: TextObjectOptions);
12
- get text(): string | undefined;
13
- set text(text: string | undefined);
14
- get textAlign(): "left" | "center" | "right" | undefined;
15
- set textAlign(textAlign: 'left' | 'center' | 'right' | undefined);
16
- get fontSize(): number | undefined;
17
- set fontSize(fontSize: number | undefined);
18
- get color(): string | undefined;
19
- set color(color: string | undefined);
20
- get anchorX(): number;
21
- set anchorX(value: number);
22
- get anchorY(): number;
23
- set anchorY(value: number);
24
- }
25
- export { TextObject };
26
- //# sourceMappingURL=text.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,iBAAiB,GAAG;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACxC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAOvD,IAAI,CAAC,EAAE,iBAAiB;IAWpC,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAF/D;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,EAG/D;IAED,IAAI,QAAQ,IAIW,MAAM,GAAG,SAAS,CAFxC;IAED,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,EAGxC;IAED,IAAI,KAAK,IAIQ,MAAM,GAAG,SAAS,CAFlC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAGlC;IAED,IAAI,OAAO,IAIQ,MAAM,CAFxB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAExB;IAED,IAAI,OAAO,IAIQ,MAAM,CAFxB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAExB;CACF;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
@@ -1,20 +0,0 @@
1
- import { EventMap } from '@webtaku/event-emitter';
2
- import { GameObject, GameObjectOptions } from '../game-object/game-object';
3
- import { WorldTransform } from '../game-object/transform';
4
- type TilingSpriteOptions = {
5
- src?: string;
6
- scrollSpeedX?: number;
7
- scrollSpeedY?: number;
8
- } & GameObjectOptions;
9
- declare class TilingSpriteObject<E extends EventMap = EventMap> extends GameObject<E> {
10
- #private;
11
- scrollSpeedX?: number;
12
- scrollSpeedY?: number;
13
- constructor(opts?: TilingSpriteOptions);
14
- get src(): string | undefined;
15
- set src(src: string | undefined);
16
- _engineUpdate(dt: number, pt: WorldTransform): void;
17
- remove(): void;
18
- }
19
- export { TilingSpriteObject };
20
- //# sourceMappingURL=tiling-sprite.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"tiling-sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/tiling-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAGlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC3E,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAE1D,KAAK,mBAAmB,GAAG;IACzB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,kBAAkB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;IAI3E,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;gBAEV,IAAI,CAAC,EAAE,mBAAmB;IA2BtC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAM9B;IAED,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,cAAc;IAQ5C,MAAM;CAIP;AAED,OAAO,EAAE,kBAAkB,EAAE,CAAC"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../src/utils/debug.ts"],"names":[],"mappings":"AAAA,eAAO,IAAI,SAAS,SAAQ,CAAC;AAE7B,wBAAgB,WAAW,SAE1B"}
@@ -1,26 +0,0 @@
1
- import { AnimatedSpriteObject } from '../game-object-ext/animated-sprite';
2
- import { DomContainerObject } from '../game-object-ext/dom-container';
3
- import { RectangleObject } from '../game-object-ext/rect';
4
- import { SpineObject } from '../game-object-ext/spine';
5
- import { SpriteObject } from '../game-object-ext/sprite';
6
- import { TextObject } from '../game-object-ext/text';
7
- import { TilingSpriteObject } from '../game-object-ext/tiling-sprite';
8
- import { GameObject } from '../game-object/game-object';
9
- declare const GameObjectClassMap: {
10
- readonly go: typeof GameObject;
11
- readonly sprite: typeof SpriteObject;
12
- readonly 'animated-sprite': typeof AnimatedSpriteObject;
13
- readonly 'tiling-sprite': typeof TilingSpriteObject;
14
- readonly spine: typeof SpineObject;
15
- readonly dom: typeof DomContainerObject;
16
- readonly text: typeof TextObject;
17
- readonly rect: typeof RectangleObject;
18
- };
19
- type GameObjectNameMap = {
20
- [K in keyof typeof GameObjectClassMap]: InstanceType<(typeof GameObjectClassMap)[K]>;
21
- };
22
- type Name = '' | keyof GameObjectNameMap;
23
- type GameObjectByName<T extends Name> = (T extends '' ? GameObject : (T extends keyof GameObjectNameMap ? GameObjectNameMap[T] : GameObject));
24
- declare function go<T extends Name>(name?: T, ...args: (GameObjectByName<T> | Partial<GameObjectByName<T>>)[]): GameObjectByName<T>;
25
- export { go };
26
- //# sourceMappingURL=go.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"go.d.ts","sourceRoot":"","sources":["../../../src/utils/go.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,QAAA,MAAM,kBAAkB;;;;;;;;;CASd,CAAC;AAEX,KAAK,iBAAiB,GAAG;KACtB,CAAC,IAAI,MAAM,OAAO,kBAAkB,GAAG,YAAY,CAAC,CAAC,OAAO,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;CACrF,CAAC;AAEF,KAAK,IAAI,GAAG,EAAE,GAAG,MAAM,iBAAiB,CAAC;AAEzC,KAAK,gBAAgB,CAAC,CAAC,SAAS,IAAI,IAAI,CACtC,CAAC,SAAS,EAAE,GAAG,UAAU,GACvB,CACA,CAAC,SAAS,MAAM,iBAAiB,GAAG,iBAAiB,CAAC,CAAC,CAAC,GACtD,UAAU,CACb,CACF,CAAC;AAEF,iBAAS,EAAE,CAAC,CAAC,SAAS,IAAI,EACxB,IAAI,GAAE,CAAW,EACjB,GAAG,IAAI,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,GAC9D,gBAAgB,CAAC,CAAC,CAAC,CAarB;AAED,OAAO,EAAE,EAAE,EAAE,CAAC"}
@@ -1,11 +0,0 @@
1
- import Matter from 'matter-js';
2
- export declare class WorldDebug {
3
- #private;
4
- constructor(container: HTMLElement);
5
- update(): void;
6
- createMatterDebugRenderer(engine: Matter.Engine, width: number, height: number): void;
7
- setMatterDebugRendererSize(rect: DOMRectReadOnly, width: number, height: number, cameraX: number, cameraY: number): void;
8
- setMatterDebugRendererCamera(cameraX: number, cameraY: number): void;
9
- destroy(): void;
10
- }
11
- //# sourceMappingURL=world-debug.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"world-debug.d.ts","sourceRoot":"","sources":["../../../src/world/world-debug.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAI/B,qBAAa,UAAU;;gBAKT,SAAS,EAAE,WAAW;IAYlC,MAAM;IAIN,yBAAyB,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAgC9E,0BAA0B,CACxB,IAAI,EAAE,eAAe,EACrB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM;IAmCjB,4BAA4B,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;IAe7D,OAAO;CACR"}
@@ -1,16 +0,0 @@
1
- import { EventEmitter } from '@webtaku/event-emitter';
2
- import Matter from 'matter-js';
3
- import { GameObject } from '../game-object/game-object';
4
- export declare class WorldPhysics extends EventEmitter<{
5
- engineCreated: (engine: Matter.Engine) => void;
6
- collisionStart: (a: GameObject, b: GameObject) => void;
7
- }> {
8
- #private;
9
- get gravity(): number;
10
- set gravity(v: number);
11
- addBody(body: Matter.Body): void;
12
- removeBody(body: Matter.Body): void;
13
- update(dt: number): void;
14
- destroy(): void;
15
- }
16
- //# sourceMappingURL=world-physics.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"world-physics.d.ts","sourceRoot":"","sources":["../../../src/world/world-physics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,MAAM,MAAM,WAAW,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,qBAAa,YAAa,SAAQ,YAAY,CAAC;IAC7C,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC;IAC/C,cAAc,EAAE,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,KAAK,IAAI,CAAC;CACxD,CAAC;;IAIA,IAAI,OAAO,IACI,MAAM,CADkB;IACvC,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAGpB;IAgBD,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI;IAKzB,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI;IAK5B,MAAM,CAAC,EAAE,EAAE,MAAM;IAMjB,OAAO;CAIR"}
@@ -1,28 +0,0 @@
1
- import { Container, EventEmitter } from "pixi.js";
2
- export declare class WorldRendering extends EventEmitter<{
3
- positionChanged: () => void;
4
- }> {
5
- #private;
6
- centerX: number;
7
- centerY: number;
8
- renderWidth: number;
9
- renderHeight: number;
10
- renderScale: number;
11
- canvasLeft: number;
12
- canvasTop: number;
13
- get backgroundColor(): number;
14
- set backgroundColor(v: number);
15
- get backgroundAlpha(): number;
16
- set backgroundAlpha(v: number);
17
- init(container: HTMLElement, width: number | undefined, height: number | undefined): Promise<void>;
18
- setRendererSize(rect: DOMRect, width: number, height: number): void;
19
- update(): void;
20
- get cameraX(): number;
21
- set cameraX(value: number);
22
- get cameraY(): number;
23
- set cameraY(value: number);
24
- addPixiChildToRoot(child: Container): void;
25
- destroy(): void;
26
- setBackgroundImage(image: string | undefined): void;
27
- }
28
- //# sourceMappingURL=world-rendering.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"world-rendering.d.ts","sourceRoot":"","sources":["../../../src/world/world-rendering.ts"],"names":[],"mappings":"AAAA,OAAO,EAAsB,SAAS,EAAE,YAAY,EAAoB,MAAM,SAAS,CAAC;AAGxF,qBAAa,cAAe,SAAQ,YAAY,CAAC;IAC/C,eAAe,EAAE,MAAM,IAAI,CAAC;CAC7B,CAAC;;IAQA,OAAO,SAAK;IACZ,OAAO,SAAK;IACZ,WAAW,SAAK;IAChB,YAAY,SAAK;IACjB,WAAW,SAAK;IAChB,UAAU,SAAK;IACf,SAAS,SAAK;IAGd,IAAI,eAAe,IACI,MAAM,CAD0B;IACvD,IAAI,eAAe,CAAC,CAAC,EAAE,MAAM,EAG5B;IAED,IAAI,eAAe,IACI,MAAM,CAD0B;IACvD,IAAI,eAAe,CAAC,CAAC,EAAE,MAAM,EAG5B;IAEK,IAAI,CAAC,SAAS,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,GAAG,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG,SAAS;IAoCxF,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAiC5D,MAAM;IAIN,IAAI,OAAO,IACQ,MAAM,CADc;IACvC,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAAmD;IAC5E,IAAI,OAAO,IACQ,MAAM,CADc;IACvC,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAAmD;IAE5E,kBAAkB,CAAC,KAAK,EAAE,SAAS;IAInC,OAAO;IAMP,kBAAkB,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS;CAsB7C"}
@@ -1,38 +0,0 @@
1
- import { GameObject, GameObjectOptions } from '../game-object/game-object';
2
- import { WorldPhysics } from "./world-physics";
3
- import { WorldRendering } from "./world-rendering";
4
- export type WorldOptions = {
5
- width?: number;
6
- height?: number;
7
- backgroundColor?: number;
8
- backgroundAlpha?: number;
9
- gravity?: number;
10
- } & GameObjectOptions;
11
- export declare class World extends GameObject<{
12
- resize: (width: number, height: number) => void;
13
- collisionStart: (a: GameObject, b: GameObject) => void;
14
- }> {
15
- #private;
16
- container: HTMLDivElement;
17
- _worldRendering: WorldRendering;
18
- _worldPhysics: WorldPhysics;
19
- _containerSizeDirty: boolean;
20
- constructor(opts?: WorldOptions);
21
- get width(): number;
22
- set width(v: number);
23
- get height(): number;
24
- set height(v: number);
25
- get backgroundColor(): number;
26
- set backgroundColor(v: number);
27
- get backgroundAlpha(): number;
28
- set backgroundAlpha(v: number);
29
- get gravity(): number;
30
- set gravity(v: number);
31
- get cameraX(): number;
32
- set cameraX(v: number);
33
- get cameraY(): number;
34
- set cameraY(v: number);
35
- get backgroundImage(): string | undefined;
36
- set backgroundImage(image: string | undefined);
37
- }
38
- //# sourceMappingURL=world.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"world.d.ts","sourceRoot":"","sources":["../../../src/world/world.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAI3E,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,cAAc,EAAE,MAAM,mBAAmB,CAAC;AAEnD,MAAM,MAAM,YAAY,GAAG;IACzB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,OAAO,CAAC,EAAE,MAAM,CAAC;CAClB,GAAG,iBAAiB,CAAC;AAEtB,qBAAa,KAAM,SAAQ,UAAU,CAAC;IACpC,MAAM,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,KAAK,IAAI,CAAC;IAChD,cAAc,EAAE,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,KAAK,IAAI,CAAC;CACxD,CAAC;;IACA,SAAS,iBAAiC;IAG1C,eAAe,iBAAwB;IACvC,aAAa,eAAsB;IAiCnC,mBAAmB,UAAS;gBAoEhB,IAAI,CAAC,EAAE,YAAY;IAuB/B,IAAI,KAAK,IACI,MAAM,CADoD;IACvE,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAAyC;IAC5D,IAAI,MAAM,IACI,MAAM,CADsD;IAC1E,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA0C;IAE9D,IAAI,eAAe,IACI,MAAM,CADyC;IACtE,IAAI,eAAe,CAAC,CAAC,EAAE,MAAM,EAA+C;IAC5E,IAAI,eAAe,IACI,MAAM,CADyC;IACtE,IAAI,eAAe,CAAC,CAAC,EAAE,MAAM,EAA+C;IAC5E,IAAI,OAAO,IACI,MAAM,CAD+B;IACpD,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAAqC;IAE1D,IAAI,OAAO,IACI,MAAM,CADiC;IACtD,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAAuC;IAC5D,IAAI,OAAO,IACI,MAAM,CADiC;IACtD,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAAuC;IAG5D,IAAI,eAAe,IACQ,MAAM,GAAG,SAAS,CADU;IACvD,IAAI,eAAe,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAG5C;CACF"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.js","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,IAAI,SAAS,GAAG,KAAK,CAAC;AAE7B,MAAM,UAAU,WAAW;IACzB,SAAS,GAAG,IAAI,CAAC;AACnB,CAAC","sourcesContent":["export let debugMode = false;\n\nexport function enableDebug() {\n debugMode = true;\n}\n"]}