kiwiengine 0.0.1-alpha → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +550 -0
- package/README.md +575 -4
- package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/auto-battle/assets/joystick/joystick.png +0 -0
- package/examples/auto-battle/assets/joystick/knob.png +0 -0
- package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
- package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
- package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
- package/examples/auto-battle/dist/game.js +2 -0
- package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/auto-battle/hud/damage-text.ts +46 -0
- package/examples/auto-battle/hud/heal-text.ts +46 -0
- package/examples/auto-battle/hud/hp-bar.ts +38 -0
- package/examples/auto-battle/index.ts +41 -0
- package/examples/auto-battle/objects/character.ts +95 -0
- package/examples/auto-battle/objects/hero.ts +119 -0
- package/examples/auto-battle/objects/orc.ts +107 -0
- package/examples/auto-battle/objects/potion.ts +27 -0
- package/examples/auto-battle/stage.ts +366 -0
- package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
- package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-matterjs/index.html +24 -0
- package/examples/battle-benchmark-matterjs/index.ts +41 -0
- package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
- package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
- package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
- package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
- package/examples/battle-benchmark-matterjs/stage.ts +177 -0
- package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation/dist/game.js +2 -0
- package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation/index.html +24 -0
- package/examples/battle-benchmark-separation/index.ts +41 -0
- package/examples/battle-benchmark-separation/objects/character.ts +225 -0
- package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation/stage.ts +178 -0
- package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
- package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
- package/examples/battle-benchmark-separation2/dist/game.js +2 -0
- package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
- package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
- package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
- package/examples/battle-benchmark-separation2/index.html +24 -0
- package/examples/battle-benchmark-separation2/index.ts +41 -0
- package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
- package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
- package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
- package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
- package/examples/battle-benchmark-separation2/stage.ts +178 -0
- package/examples/collision-test/assets/cat.png +0 -0
- package/examples/collision-test/dist/game.js +2 -0
- package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/collision-test/index.html +24 -0
- package/examples/collision-test/index.ts +30 -0
- package/examples/dom-particle-test/assets/bird.png +0 -0
- package/examples/dom-particle-test/dist/game.js +2 -0
- package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-particle-test/index.html +24 -0
- package/examples/dom-particle-test/index.ts +27 -0
- package/examples/dom-sprite-test/assets/bird.png +0 -0
- package/examples/dom-sprite-test/assets/fire.png +0 -0
- package/examples/dom-sprite-test/assets/run.png +0 -0
- package/examples/dom-sprite-test/dist/game.js +2 -0
- package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-sprite-test/index.html +24 -0
- package/examples/dom-sprite-test/index.ts +35 -0
- package/examples/dom-test/dist/game.js +2 -0
- package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-test/index.html +24 -0
- package/examples/dom-test/index.ts +22 -0
- package/examples/particle-test/assets/bird.png +0 -0
- package/examples/particle-test/dist/game.js +2 -0
- package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/particle-test/index.html +24 -0
- package/examples/particle-test/index.ts +30 -0
- package/examples/renderer-test/dist/game.js +2 -0
- package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/renderer-test/index.html +24 -0
- package/examples/renderer-test/index.ts +9 -0
- package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/simple-battle/assets/joystick/joystick.png +0 -0
- package/examples/simple-battle/assets/joystick/knob.png +0 -0
- package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
- package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
- package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
- package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
- package/examples/simple-battle/dist/game.js +2 -0
- package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/simple-battle/hud/damage-text.ts +46 -0
- package/examples/simple-battle/hud/heal-text.ts +46 -0
- package/examples/simple-battle/hud/hp-bar.ts +38 -0
- package/examples/simple-battle/index.html +24 -0
- package/examples/simple-battle/index.ts +41 -0
- package/examples/simple-battle/objects/character.ts +95 -0
- package/examples/simple-battle/objects/hero.ts +111 -0
- package/examples/simple-battle/objects/orc.ts +107 -0
- package/examples/simple-battle/objects/potion.ts +27 -0
- package/examples/simple-battle/stage.ts +174 -0
- package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
- package/examples/spine-test/assets/spine/spineboy.png +0 -0
- package/examples/spine-test/assets/spine/spineboy.skel +0 -0
- package/examples/spine-test/dist/game.js +2 -0
- package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/spine-test/index.html +24 -0
- package/examples/spine-test/index.ts +29 -0
- package/examples/sprite-test/assets/bird.png +0 -0
- package/examples/sprite-test/assets/fire.png +0 -0
- package/examples/sprite-test/dist/game.js +2 -0
- package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/sprite-test/index.html +24 -0
- package/examples/sprite-test/index.ts +38 -0
- package/examples/tsconfig.json +2 -1
- package/examples/webpack.config.js +17 -3
- package/jest.config.ts +10 -0
- package/lib/asset/audio.js +47 -11
- package/lib/asset/audio.js.map +1 -1
- package/lib/asset/loaders/audio.js +7 -4
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +7 -4
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +74 -0
- package/lib/asset/loaders/bitmap-font.js.map +1 -0
- package/lib/asset/loaders/font.js +4 -1
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/loader.js +17 -12
- package/lib/asset/loaders/loader.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +18 -8
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +6 -3
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +22 -26
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js +60 -56
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +804 -0
- package/lib/collision/check-collision.js.map +1 -0
- package/lib/collision/check-collision.test.js +300 -0
- package/lib/collision/check-collision.test.js.map +1 -0
- package/lib/collision/colliders.js +8 -0
- package/lib/collision/colliders.js.map +1 -0
- package/lib/debug.js.map +1 -0
- package/lib/dom/dom-animated-sprite.js +106 -0
- package/lib/dom/dom-animated-sprite.js.map +1 -0
- package/lib/dom/dom-game-object.js +108 -0
- package/lib/dom/dom-game-object.js.map +1 -0
- package/lib/dom/dom-particle.js +105 -0
- package/lib/dom/dom-particle.js.map +1 -0
- package/lib/dom/dom-preload.js +43 -0
- package/lib/dom/dom-preload.js.map +1 -0
- package/lib/dom/dom-sprite.js +40 -0
- package/lib/dom/dom-sprite.js.map +1 -0
- package/lib/dom/dom-texture-loader.js +36 -0
- package/lib/dom/dom-texture-loader.js.map +1 -0
- package/lib/dom/dom-utils.js +20 -0
- package/lib/dom/dom-utils.js.map +1 -0
- package/lib/index copy.js +16 -0
- package/lib/index copy.js.map +1 -0
- package/lib/index.js +36 -10
- package/lib/index.js.map +1 -1
- package/lib/input/joystick.js +262 -0
- package/lib/input/joystick.js.map +1 -0
- package/lib/node/core/dirty-number.js +19 -0
- package/lib/node/core/dirty-number.js.map +1 -0
- package/lib/node/core/game-node.js +63 -0
- package/lib/node/core/game-node.js.map +1 -0
- package/lib/node/core/game-object.js +8 -0
- package/lib/node/core/game-object.js.map +1 -0
- package/lib/node/core/renderable.js +59 -0
- package/lib/node/core/renderable.js.map +1 -0
- package/lib/node/core/transform.js +70 -0
- package/lib/node/core/transform.js.map +1 -0
- package/lib/node/core/transformable.js +85 -0
- package/lib/node/core/transformable.js.map +1 -0
- package/lib/node/ext/animated-sprite.js +77 -0
- package/lib/node/ext/animated-sprite.js.map +1 -0
- package/lib/node/ext/bitmap-text.js +93 -0
- package/lib/node/ext/bitmap-text.js.map +1 -0
- package/lib/node/ext/circle.js +43 -0
- package/lib/node/ext/circle.js.map +1 -0
- package/lib/node/ext/deplay.js +22 -0
- package/lib/node/ext/deplay.js.map +1 -0
- package/lib/node/ext/dom-container.js +51 -0
- package/lib/node/ext/dom-container.js.map +1 -0
- package/lib/node/ext/interval.js +22 -0
- package/lib/node/ext/interval.js.map +1 -0
- package/lib/node/ext/particle.js +98 -0
- package/lib/node/ext/particle.js.map +1 -0
- package/lib/node/ext/rectangle.js +52 -0
- package/lib/node/ext/rectangle.js.map +1 -0
- package/lib/node/ext/spine.js +272 -0
- package/lib/node/ext/spine.js.map +1 -0
- package/lib/node/ext/sprite.js +42 -0
- package/lib/node/ext/sprite.js.map +1 -0
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- package/lib/node/physics/rigidbodies.js +7 -0
- package/lib/node/physics/rigidbodies.js.map +1 -0
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- package/lib/renderer/container-manager.js.map +1 -0
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- package/lib/renderer/fps-display.js.map +1 -0
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- package/lib/renderer/layer.js.map +1 -0
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- package/lib/renderer/ticker.js.map +1 -0
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- package/lib/renderer/ticker.test.js.map +1 -0
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- package/lib/types/animation-atlas.js.map +1 -0
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- package/lib/types/asset/audio.d.ts.map +1 -1
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- package/lib/types/asset/loaders/audio.d.ts.map +1 -1
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- package/lib/types/asset/loaders/binary.d.ts.map +1 -1
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- package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
- package/lib/types/asset/loaders/font.d.ts +2 -1
- package/lib/types/asset/loaders/font.d.ts.map +1 -1
- package/lib/types/asset/loaders/loader.d.ts +6 -6
- package/lib/types/asset/loaders/loader.d.ts.map +1 -1
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- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
- package/lib/types/asset/loaders/text.d.ts +2 -1
- package/lib/types/asset/loaders/text.d.ts.map +1 -1
- package/lib/types/asset/loaders/texture.d.ts +2 -2
- package/lib/types/asset/loaders/texture.d.ts.map +1 -1
- package/lib/types/asset/preload.d.ts +7 -5
- package/lib/types/asset/preload.d.ts.map +1 -1
- package/lib/types/atlas copy.js +2 -0
- package/lib/types/atlas copy.js.map +1 -0
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- package/lib/types/dom/dom-particle.d.ts.map +1 -0
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- package/lib/types/dom/dom-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-texture-loader.d.ts +8 -0
- package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
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- package/lib/types/dom/dom-utils.d.ts.map +1 -0
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- package/lib/types/index copy.d.ts.map +1 -0
- package/lib/types/index.d.ts +26 -11
- package/lib/types/index.d.ts.map +1 -1
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- package/lib/types/input/joystick.d.ts.map +1 -0
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- package/lib/types/node/core/dirty-number.d.ts.map +1 -0
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- package/lib/types/node/core/game-node.d.ts.map +1 -0
- package/lib/types/node/core/game-object.d.ts +8 -0
- package/lib/types/node/core/game-object.d.ts.map +1 -0
- package/lib/types/node/core/renderable.d.ts +23 -0
- package/lib/types/node/core/renderable.d.ts.map +1 -0
- package/lib/types/node/core/transform.d.ts +27 -0
- package/lib/types/node/core/transform.d.ts.map +1 -0
- package/lib/types/node/core/transformable.d.ts +44 -0
- package/lib/types/node/core/transformable.d.ts.map +1 -0
- package/lib/types/node/ext/animated-sprite.d.ts +22 -0
- package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
- package/lib/types/node/ext/bitmap-text.d.ts +14 -0
- package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
- package/lib/types/node/ext/circle.d.ts +19 -0
- package/lib/types/node/ext/circle.d.ts.map +1 -0
- package/lib/types/node/ext/deplay.d.ts +8 -0
- package/lib/types/node/ext/deplay.d.ts.map +1 -0
- package/lib/types/node/ext/dom-container.d.ts +12 -0
- package/lib/types/node/ext/dom-container.d.ts.map +1 -0
- package/lib/types/node/ext/interval.d.ts +9 -0
- package/lib/types/node/ext/interval.d.ts.map +1 -0
- package/lib/types/node/ext/particle.d.ts +30 -0
- package/lib/types/node/ext/particle.d.ts.map +1 -0
- package/lib/types/node/ext/rectangle.d.ts +22 -0
- package/lib/types/node/ext/rectangle.d.ts.map +1 -0
- package/lib/types/node/ext/spine.d.ts +36 -0
- package/lib/types/node/ext/spine.d.ts.map +1 -0
- package/lib/types/node/ext/sprite.d.ts +13 -0
- package/lib/types/node/ext/sprite.d.ts.map +1 -0
- package/lib/types/node/physics/physics-object.d.ts +38 -0
- package/lib/types/node/physics/physics-object.d.ts.map +1 -0
- package/lib/types/node/physics/physics-world.d.ts +18 -0
- package/lib/types/node/physics/physics-world.d.ts.map +1 -0
- package/lib/types/node/physics/rigidbodies.d.ts +23 -0
- package/lib/types/node/physics/rigidbodies.d.ts.map +1 -0
- package/lib/types/renderer/camera.d.ts +13 -0
- package/lib/types/renderer/camera.d.ts.map +1 -0
- package/lib/types/renderer/container-manager.d.ts +9 -0
- package/lib/types/renderer/container-manager.d.ts.map +1 -0
- package/lib/types/renderer/fps-display.d.ts +7 -0
- package/lib/types/renderer/fps-display.d.ts.map +1 -0
- package/lib/types/renderer/layer.d.ts +7 -0
- package/lib/types/renderer/layer.d.ts.map +1 -0
- package/lib/types/renderer/renderer.d.ts +40 -0
- package/lib/types/renderer/renderer.d.ts.map +1 -0
- package/lib/types/renderer/ticker.d.ts +6 -0
- package/lib/types/renderer/ticker.d.ts.map +1 -0
- package/lib/types/renderer/ticker.test.d.ts +40 -0
- package/lib/types/renderer/ticker.test.d.ts.map +1 -0
- package/lib/types/sprite-atlas.js +2 -0
- package/lib/types/sprite-atlas.js.map +1 -0
- package/lib/types/types/animation-atlas.d.ts +14 -0
- package/lib/types/types/animation-atlas.d.ts.map +1 -0
- package/lib/types/types/atlas copy.d.ts +12 -0
- package/lib/types/types/atlas copy.d.ts.map +1 -0
- package/lib/types/types/atlas.d.ts +16 -0
- package/lib/types/types/atlas.d.ts.map +1 -0
- package/lib/types/types/bitmap-font.d.ts +18 -0
- package/lib/types/types/bitmap-font.d.ts.map +1 -0
- package/lib/types/types/sprite-atlas.d.ts +13 -0
- package/lib/types/types/sprite-atlas.d.ts.map +1 -0
- package/lib/types/utils/device.d.ts +2 -0
- package/lib/types/utils/device.d.ts.map +1 -0
- package/lib/utils/device.js +2 -0
- package/lib/utils/device.js.map +1 -0
- package/package.json +8 -7
- package/src/asset/audio.ts +134 -90
- package/src/asset/loaders/audio.ts +23 -20
- package/src/asset/loaders/binary.ts +20 -16
- package/src/asset/loaders/bitmap-font.ts +91 -0
- package/src/asset/loaders/font.ts +18 -14
- package/src/asset/loaders/loader.ts +27 -23
- package/src/asset/loaders/spritesheet.ts +47 -36
- package/src/asset/loaders/text.ts +19 -15
- package/src/asset/loaders/texture.ts +30 -37
- package/src/asset/preload.ts +71 -64
- package/src/collision/check-collision.test.ts +349 -0
- package/src/collision/check-collision.ts +821 -0
- package/src/collision/colliders.ts +19 -0
- package/src/debug.ts +5 -0
- package/src/dom/dom-animated-sprite.ts +132 -0
- package/src/dom/dom-game-object.ts +134 -0
- package/src/dom/dom-particle.ts +151 -0
- package/src/dom/dom-preload.ts +54 -0
- package/src/dom/dom-sprite.ts +50 -0
- package/src/dom/dom-texture-loader.ts +44 -0
- package/src/dom/dom-utils.ts +19 -0
- package/src/index.ts +47 -13
- package/src/input/joystick.ts +316 -0
- package/src/node/core/dirty-number.ts +21 -0
- package/src/node/core/game-node.ts +74 -0
- package/src/node/core/game-object.ts +11 -0
- package/src/node/core/renderable.ts +72 -0
- package/src/node/core/transform.ts +82 -0
- package/src/node/core/transformable.ts +111 -0
- package/src/node/ext/animated-sprite.ts +103 -0
- package/src/node/ext/bitmap-text.ts +113 -0
- package/src/node/ext/circle.ts +55 -0
- package/src/node/ext/deplay.ts +25 -0
- package/src/node/ext/dom-container.ts +62 -0
- package/src/node/ext/interval.ts +25 -0
- package/src/node/ext/particle.ts +142 -0
- package/src/node/ext/rectangle.ts +71 -0
- package/src/node/ext/spine.ts +323 -0
- package/src/node/ext/sprite.ts +53 -0
- package/src/node/physics/physics-object.ts +127 -0
- package/src/node/physics/physics-world.ts +41 -0
- package/src/node/physics/rigidbodies.ts +14 -0
- package/src/renderer/camera.ts +25 -0
- package/src/renderer/container-manager.ts +36 -0
- package/src/renderer/fps-display.ts +21 -0
- package/src/renderer/layer.ts +15 -0
- package/src/renderer/renderer.ts +181 -0
- package/src/renderer/ticker.test.ts +325 -0
- package/src/renderer/ticker.ts +54 -0
- package/src/types/atlas.ts +17 -0
- package/src/types/bitmap-font.ts +19 -0
- package/src/utils/device.ts +1 -0
- package/examples/test-dom/index.ts +0 -21
- package/lib/game-object/game-object-physics.js +0 -188
- package/lib/game-object/game-object-physics.js.map +0 -1
- package/lib/game-object/game-object-rendering.js +0 -35
- package/lib/game-object/game-object-rendering.js.map +0 -1
- package/lib/game-object/game-object.js +0 -162
- package/lib/game-object/game-object.js.map +0 -1
- package/lib/game-object/transform.js +0 -118
- package/lib/game-object/transform.js.map +0 -1
- package/lib/game-object-ext/animated-sprite.js +0 -117
- package/lib/game-object-ext/animated-sprite.js.map +0 -1
- package/lib/game-object-ext/dom-container.js +0 -56
- package/lib/game-object-ext/dom-container.js.map +0 -1
- package/lib/game-object-ext/rect.js +0 -30
- package/lib/game-object-ext/rect.js.map +0 -1
- package/lib/game-object-ext/spine.js +0 -206
- package/lib/game-object-ext/spine.js.map +0 -1
- package/lib/game-object-ext/sprite.js +0 -46
- package/lib/game-object-ext/sprite.js.map +0 -1
- package/lib/game-object-ext/text.js +0 -68
- package/lib/game-object-ext/text.js.map +0 -1
- package/lib/game-object-ext/tiling-sprite.js +0 -64
- package/lib/game-object-ext/tiling-sprite.js.map +0 -1
- package/lib/types/game-object/game-object-physics.d.ts +0 -42
- package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
- package/lib/types/game-object/game-object-rendering.d.ts +0 -15
- package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
- package/lib/types/game-object/game-object.d.ts +0 -81
- package/lib/types/game-object/game-object.d.ts.map +0 -1
- package/lib/types/game-object/transform.d.ts +0 -43
- package/lib/types/game-object/transform.d.ts.map +0 -1
- package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/dom-container.d.ts +0 -16
- package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
- package/lib/types/game-object-ext/rect.d.ts +0 -17
- package/lib/types/game-object-ext/rect.d.ts.map +0 -1
- package/lib/types/game-object-ext/spine.d.ts +0 -35
- package/lib/types/game-object-ext/spine.d.ts.map +0 -1
- package/lib/types/game-object-ext/sprite.d.ts +0 -14
- package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/text.d.ts +0 -26
- package/lib/types/game-object-ext/text.d.ts.map +0 -1
- package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
- package/lib/types/utils/debug.d.ts.map +0 -1
- package/lib/types/utils/go.d.ts +0 -26
- package/lib/types/utils/go.d.ts.map +0 -1
- package/lib/types/world/world-debug.d.ts +0 -11
- package/lib/types/world/world-debug.d.ts.map +0 -1
- package/lib/types/world/world-physics.d.ts +0 -16
- package/lib/types/world/world-physics.d.ts.map +0 -1
- package/lib/types/world/world-rendering.d.ts +0 -28
- package/lib/types/world/world-rendering.d.ts.map +0 -1
- package/lib/types/world/world.d.ts +0 -38
- package/lib/types/world/world.d.ts.map +0 -1
- package/lib/utils/debug.js.map +0 -1
- package/lib/utils/go.js +0 -33
- package/lib/utils/go.js.map +0 -1
- package/lib/world/world-debug.js +0 -89
- package/lib/world/world-debug.js.map +0 -1
- package/lib/world/world-physics.js +0 -45
- package/lib/world/world-physics.js.map +0 -1
- package/lib/world/world-rendering.js +0 -123
- package/lib/world/world-rendering.js.map +0 -1
- package/lib/world/world.js +0 -147
- package/lib/world/world.js.map +0 -1
- package/src/game-object/game-object-physics.ts +0 -191
- package/src/game-object/game-object-rendering.ts +0 -27
- package/src/game-object/game-object.ts +0 -190
- package/src/game-object/transform.ts +0 -164
- package/src/game-object-ext/animated-sprite.ts +0 -140
- package/src/game-object-ext/dom-container.ts +0 -67
- package/src/game-object-ext/rect.ts +0 -40
- package/src/game-object-ext/spine.ts +0 -235
- package/src/game-object-ext/sprite.ts +0 -55
- package/src/game-object-ext/text.ts +0 -83
- package/src/game-object-ext/tiling-sprite.ts +0 -73
- package/src/utils/debug.ts +0 -5
- package/src/utils/go.ts +0 -53
- package/src/world/world-debug.ts +0 -114
- package/src/world/world-physics.ts +0 -52
- package/src/world/world-rendering.ts +0 -145
- package/src/world/world.ts +0 -171
- /package/examples/{test-dom → auto-battle}/index.html +0 -0
- /package/lib/{utils/debug.js → debug.js} +0 -0
- /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
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{"version":3,"file":"tiling-sprite.js","sourceRoot":"","sources":["../../src/game-object-ext/tiling-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAqB,MAAM,4BAA4B,CAAC;AAS3E,MAAM,kBAAkD,SAAQ,UAAa;IAC3E,OAAO,CAAgB;IACvB,IAAI,CAAU;IAEd,YAAY,CAAU;IACtB,YAAY,CAAU;IAEtB,YAAY,IAA0B;QACpC,KAAK,EAAE,CAAC;QACR,IAAI,IAAI,EAAE,CAAC;YACT,IAAI,IAAI,CAAC,GAAG;gBAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;YAClC,IAAI,IAAI,CAAC,YAAY;gBAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;YAC7D,IAAI,IAAI,CAAC,YAAY;gBAAE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAC/D,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YACd,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC1C,OAAO,CAAC,IAAI,CAAC,6CAA6C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;YACzE,CAAC;YACD,MAAM,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACpD,IAAI,OAAO,EAAE,CAAC;gBACZ,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC;oBAC9B,OAAO;oBACP,MAAM,EAAE,GAAG;oBACX,MAAM,EAAE,CAAC,MAAM;iBAChB,CAAC,CAAC;gBACH,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAC3B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACxB,CAAC;QACH,CAAC;IACH,CAAC;IAED,IAAI,GAAG;QACL,OAAO,IAAI,CAAC,IAAI,CAAC;IACnB,CAAC;IAED,IAAI,GAAG,CAAC,GAAuB;QAC7B,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC;QACzB,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;QAChB,IAAI,CAAC,KAAK,EAAE,CAAC;IACf,CAAC;IAED,aAAa,CAAC,EAAU,EAAE,EAAkB;QAC1C,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS;gBAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;YAC3F,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS;gBAAE,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,IAAI,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QAC7F,CAAC;QACD,KAAK,CAAC,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM;QACJ,IAAI,IAAI,CAAC,IAAI;YAAE,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChD,KAAK,CAAC,MAAM,EAAE,CAAC;IACjB,CAAC;CACF;AAED,OAAO,EAAE,kBAAkB,EAAE,CAAC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter';\nimport { TilingSprite } from 'pixi.js';\nimport { textureLoader } from '../asset/loaders/texture';\nimport { GameObject, GameObjectOptions } from '../game-object/game-object';\nimport { WorldTransform } from '../game-object/transform';\n\ntype TilingSpriteOptions = {\n src?: string;\n scrollSpeedX?: number;\n scrollSpeedY?: number;\n} & GameObjectOptions;\n\nclass TilingSpriteObject<E extends EventMap = EventMap> extends GameObject<E> {\n #sprite?: TilingSprite;\n #src?: string;\n\n scrollSpeedX?: number;\n scrollSpeedY?: number;\n\n constructor(opts?: TilingSpriteOptions) {\n super();\n if (opts) {\n if (opts.src) this.src = opts.src;\n if (opts.scrollSpeedX) this.scrollSpeedX = opts.scrollSpeedX;\n if (opts.scrollSpeedY) this.scrollSpeedY = opts.scrollSpeedY;\n }\n }\n\n async #load() {\n if (this.#src) {\n if (!textureLoader.checkLoaded(this.#src)) {\n console.info(`Tiling sprite not preloaded. Loading now: ${this.#src}`);\n }\n const texture = await textureLoader.load(this.#src);\n if (texture) {\n const sprite = new TilingSprite({\n texture,\n anchor: 0.5,\n zIndex: -999999,\n });\n this._addPixiChild(sprite);\n this.#sprite = sprite;\n }\n }\n }\n\n get src() {\n return this.#src;\n }\n\n set src(src: string | undefined) {\n this.#sprite?.destroy({ children: true });\n this.#sprite = undefined;\n if (this.#src) textureLoader.release(this.#src);\n this.#src = src;\n this.#load();\n }\n\n _engineUpdate(dt: number, pt: WorldTransform) {\n if (this.#sprite) {\n if (this.scrollSpeedX !== undefined) this.#sprite.tilePosition.x += this.scrollSpeedX * dt;\n if (this.scrollSpeedY !== undefined) this.#sprite.tilePosition.y += this.scrollSpeedY * dt;\n }\n super._engineUpdate(dt, pt);\n }\n\n remove() {\n if (this.#src) textureLoader.release(this.#src);\n super.remove();\n }\n}\n\nexport { TilingSpriteObject };\n"]}
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import { GameObject } from './game-object';
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type BaseCollider = {
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};
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type RectangleCollider = BaseCollider & {
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width: number;
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type CircleCollider = BaseCollider & {
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type: 'circle';
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radius: number;
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type VerticesCollider = BaseCollider & {
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type: 'vert';
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vertices: {
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}[];
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export type Collider = RectangleCollider | CircleCollider | VerticesCollider;
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export declare class GameObjectPhysics {
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constructor(go: GameObject);
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applyChanges(): void;
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destroy(): void;
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{"version":3,"file":"game-object-physics.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object-physics.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,KAAK,YAAY,GAAG;IAAE,CAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,CAAC,EAAE,MAAM,CAAC;CAAE,CAAC;AAChD,KAAK,iBAAiB,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AACxF,KAAK,cAAc,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AACxE,KAAK,gBAAgB,GAAG,YAAY,GAAG;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,CAAC;AAC9F,MAAM,MAAM,QAAQ,GAAG,iBAAiB,GAAG,cAAc,GAAG,gBAAgB,CAAC;AAE7E,qBAAa,iBAAiB;;gBAWhB,EAAE,EAAE,UAAU;IAkD1B,YAAY;IAqCZ,OAAO;IAIP,IAAI,QAAQ,IACQ,QAAQ,GAAG,SAAS,CADC;IACzC,IAAI,QAAQ,CAAC,KAAK,EAAE,QAAQ,GAAG,SAAS,EAGvC;IAED,IAAI,QAAQ,IAIQ,OAAO,CAD1B;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAI1B;IAED,IAAI,QAAQ,IAIQ,OAAO,CAD1B;IACD,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAI1B;IAED,IAAI,SAAS,IAIQ,MAAM,CAD1B;IACD,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,SAAS,IAIQ,MAAM,CAD1B;IACD,IAAI,SAAS,CAAC,KAAK,EAAE,MAAM,EAG1B;IAED,IAAI,aAAa,IACQ,OAAO,CADmB;IACnD,IAAI,aAAa,CAAC,KAAK,EAAE,OAAO,EAW/B;CAqBF"}
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export declare class GameObjectRendering {
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{"version":3,"file":"game-object-rendering.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object-rendering.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7C,qBAAa,mBAAmB;;IAC9B,UAAU,8CAA6C;IAGvD,QAAQ,CAAC,KAAK,EAAE,mBAAmB;IACnC,WAAW,CAAC,KAAK,EAAE,mBAAmB;IACtC,OAAO;IAEP,YAAY,CAAC,EAAE,EAAE,cAAc;IAW/B,IAAI,SAAS,IACI,MAAM,CAD2B;IAClD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAiC;IACxD,IAAI,eAAe,IACI,OAAO,CADyB;IACvD,IAAI,eAAe,CAAC,CAAC,EAAE,OAAO,EAA2E;CAC1G"}
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get fixedRotation(): boolean;
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set fixedRotation(v: boolean);
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_addPixiChild(child: Container): void;
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get image(): string | undefined;
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set image(value: string | undefined);
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export type GameObjectOptions = {
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y?: number;
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pivotX?: number;
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pivotY?: number;
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scale?: number;
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rotation?: number;
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alpha?: number;
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drawOrder?: number;
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yBasedDrawOrder?: boolean;
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collider?: Collider;
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//# sourceMappingURL=game-object.d.ts.map
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{"version":3,"file":"game-object.d.ts","sourceRoot":"","sources":["../../../src/game-object/game-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,EAAE,SAAS,EAAU,MAAM,SAAS,CAAC;AAE5C,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AACvC,OAAO,EAAE,QAAQ,EAAqB,MAAM,uBAAuB,CAAC;AACpE,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,aAAa,CAAC;AAE7D,qBAAa,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,YAAY,CAAC,CAAC,GAAG;IAC9E,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;CAC7B,CAAC;;IACA,GAAG,iBAAwB;IAC3B,GAAG,iBAAwB;IAE3B,UAAU,sBAA6B;IAOvC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAE/B,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK;IAMhC,SAAS;IAET,GAAG,CAAC,GAAG,QAAQ,EAAE,UAAU,EAAE;IAe7B,MAAM;IAiBN,SAAS,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAElC,SAAS,CAAC,YAAY;IACtB,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,cAAc;gBAiBhC,IAAI,CAAC,EAAE,iBAAiB;IA2BpC,IAAI,CAAC,IACI,MAAM,CADiB;IAChC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAuB;IACtC,IAAI,CAAC,IACI,MAAM,CADiB;IAChC,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAAuB;IACtC,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,KAAK,IACI,MAAM,CADsB;IACzC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAAmD;IACtE,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,MAAM,IACI,MAAM,CADsB;IAC1C,IAAI,MAAM,CAAC,CAAC,EAAE,MAAM,EAA4B;IAChD,IAAI,QAAQ,IACI,MAAM,CADwB;IAC9C,IAAI,QAAQ,CAAC,CAAC,EAAE,MAAM,EAA8B;IACpD,IAAI,KAAK,IACI,MAAM,CADqB;IACxC,IAAI,KAAK,CAAC,CAAC,EAAE,MAAM,EAA2B;IAE9C,IAAI,SAAS,IACI,MAAM,CAD8B;IACrD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAoC;IAC3D,IAAI,eAAe,IACI,OAAO,CADmC;IACjE,IAAI,eAAe,CAAC,CAAC,EAAE,OAAO,EAA0C;IAExE,IAAI,QAAQ,IACI,QAAQ,GAAG,SAAS,CADa;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,QAAQ,GAAG,SAAS,EAAiC;IACrE,IAAI,QAAQ,IACI,OAAO,CAD0B;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAiC;IACxD,IAAI,QAAQ,IACI,OAAO,CAD0B;IACjD,IAAI,QAAQ,CAAC,CAAC,EAAE,OAAO,EAAiC;IACxD,IAAI,SAAS,IACI,MAAM,CAD4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAkC;IACzD,IAAI,SAAS,IACI,MAAM,CAD4B;IACnD,IAAI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAkC;IACzD,IAAI,aAAa,IACI,OAAO,CAD+B;IAC3D,IAAI,aAAa,CAAC,CAAC,EAAE,OAAO,EAAsC;IAElE,aAAa,CAAC,KAAK,EAAE,SAAS;IAG9B,IAAI,KAAK,IACQ,MAAM,GAAG,SAAS,CADA;IACnC,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAalC;CACF;AAED,MAAM,MAAM,iBAAiB,GAAG;IAC9B,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,CAAC,CAAC,EAAE,MAAM,CAAC;IACX,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,eAAe,CAAC,EAAE,OAAO,CAAC;IAE1B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,OAAO,CAAC;IAExB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC"}
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declare class DirtyNumber {
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constructor(v: number);
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get dirty(): boolean;
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get v(): number;
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set v(v: number);
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markClean(): void;
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export declare class LocalTransform {
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y: DirtyNumber;
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pivotX: DirtyNumber;
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pivotY: DirtyNumber;
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scaleX: DirtyNumber;
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scaleY: DirtyNumber;
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rotation: DirtyNumber;
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alpha: DirtyNumber;
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markClean(): void;
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}
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export declare class WorldTransform {
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x: DirtyNumber;
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y: DirtyNumber;
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scaleX: DirtyNumber;
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scaleY: DirtyNumber;
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rotation: DirtyNumber;
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alpha: DirtyNumber;
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update(parent: WorldTransform, local: LocalTransform): void;
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markClean(): void;
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}
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export declare function localOffsetToWorld(world: WorldTransform, ox: number, oy: number): {
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y: number;
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};
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export declare function worldToLocalWithNewWorld(world: WorldTransform, local: LocalTransform, targetWorldX: number, targetWorldY: number, targetWorldRotation: number): {
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x: number;
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y: number;
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rotation: number;
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newWorldX: number;
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newWorldY: number;
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newWorldRotation: number;
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};
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export {};
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//# sourceMappingURL=transform.d.ts.map
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{"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../../src/game-object/transform.ts"],"names":[],"mappings":"AAAA,cAAM,WAAW;;gBAIH,CAAC,EAAE,MAAM;IAKrB,IAAI,KAAK,IAAI,OAAO,CAEnB;IAED,IAAI,CAAC,IAAI,MAAM,CAEd;IAED,IAAI,CAAC,CAAC,CAAC,EAAE,MAAM,EAGd;IAED,SAAS;CAGV;AAED,qBAAa,cAAc;IACzB,CAAC,cAAsB;IACvB,CAAC,cAAsB;IACvB,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,QAAQ,cAAsB;IAC9B,KAAK,cAAsB;IAE3B,SAAS;CAUV;AAED,qBAAa,cAAc;IACzB,CAAC,cAAsB;IACvB,CAAC,cAAsB;IACvB,MAAM,cAAsB;IAC5B,MAAM,cAAsB;IAC5B,QAAQ,cAAsB;IAC9B,KAAK,cAAsB;IAE3B,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc;IAqBpD,SAAS;CAQV;AAED,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,cAAc,EACrB,EAAE,EAAE,MAAM,EACV,EAAE,EAAE,MAAM,GACT;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAS1B;AAED,wBAAgB,wBAAwB,CACtC,KAAK,EAAE,cAAc,EACrB,KAAK,EAAE,cAAc,EACrB,YAAY,EAAE,MAAM,EACpB,YAAY,EAAE,MAAM,EACpB,mBAAmB,EAAE,MAAM,GAC1B;IACD,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,gBAAgB,EAAE,MAAM,CAAC;CAC1B,CA+CA"}
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import { EventMap } from '@webtaku/event-emitter';
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import { SpritesheetData } from 'pixi.js';
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import { GameObject, GameObjectOptions } from '../game-object/game-object';
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type AnimatedSpriteOptions = {
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src?: string;
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atlas?: SpritesheetData;
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animation?: string;
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fps?: number;
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loop?: boolean;
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} & GameObjectOptions;
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declare class AnimatedSpriteObject<E extends EventMap = EventMap> extends GameObject<E & {
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animationend: (animation: string) => void;
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}> {
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#private;
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constructor(opts?: AnimatedSpriteOptions);
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get src(): string | undefined;
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set src(src: string | undefined);
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get atlas(): SpritesheetData | undefined;
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set atlas(atlas: SpritesheetData | undefined);
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get animation(): string | undefined;
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set animation(animation: string | undefined);
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get fps(): number | undefined;
|
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set fps(fps: number | undefined);
|
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get loop(): boolean | undefined;
|
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|
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set loop(loop: boolean | undefined);
|
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remove(): void;
|
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}
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export { AnimatedSpriteObject };
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//# sourceMappingURL=animated-sprite.d.ts.map
|
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@@ -1 +0,0 @@
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{"version":3,"file":"animated-sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/animated-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAA+B,eAAe,EAAE,MAAM,SAAS,CAAC;AAEvE,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,qBAAqB,GAAG;IAC3B,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,eAAe,CAAC;IACxB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,OAAO,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,oBAAoB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,GAAG;IAC/E,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAC;CAC3C,CAAC;;gBAWY,IAAI,CAAC,EAAE,qBAAqB;IAoDxC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAK9B;IAED,IAAI,KAAK,IAIQ,eAAe,GAAG,SAAS,CAF3C;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,eAAe,GAAG,SAAS,EAK3C;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,SAAS,CAF1C;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,SAAS,EAK1C;IAED,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAK9B;IAED,IAAI,IAAI,IAIO,OAAO,GAAG,SAAS,CAFjC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAKjC;IAED,MAAM;CAIP;AAED,OAAO,EAAE,oBAAoB,EAAE,CAAC"}
|
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@@ -1,16 +0,0 @@
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1
|
-
import { EventMap } from '@webtaku/event-emitter';
|
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2
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import { GameObject, GameObjectOptions } from "../game-object/game-object";
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import { World } from '../world/world';
|
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4
|
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type DomContainerObjectOptions = {
|
|
5
|
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el?: HTMLElement;
|
|
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|
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} & GameObjectOptions;
|
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|
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export declare class DomContainerObject<E extends EventMap = EventMap> extends GameObject<E> {
|
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|
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#private;
|
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|
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constructor(opts?: DomContainerObjectOptions);
|
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|
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protected _setWorld(world: World): void;
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get el(): HTMLElement | undefined;
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set el(el: HTMLElement | undefined);
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_afterRender(): void;
|
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}
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export {};
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//# sourceMappingURL=dom-container.d.ts.map
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@@ -1 +0,0 @@
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{"version":3,"file":"dom-container.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/dom-container.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC3E,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAC;AAEvC,KAAK,yBAAyB,GAAG;IAC/B,EAAE,CAAC,EAAE,WAAW,CAAC;CAClB,GAAG,iBAAiB,CAAC;AAEtB,qBAAa,kBAAkB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAGtE,IAAI,CAAC,EAAE,yBAAyB;IAO5C,SAAS,CAAC,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAKvC,IAAI,EAAE,IAIK,WAAW,GAAG,SAAS,CAFjC;IAED,IAAI,EAAE,CAAC,EAAE,EAAE,WAAW,GAAG,SAAS,EAWjC;IAED,YAAY;CA0Bb"}
|
|
@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
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import { FillInput, StrokeInput } from 'pixi.js';
|
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|
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import { GameObject } from '../game-object/game-object';
|
|
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|
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declare class RectangleObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
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|
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#private;
|
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|
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constructor();
|
|
7
|
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get width(): number;
|
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|
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set width(value: number);
|
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|
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get height(): number;
|
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|
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set height(value: number);
|
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|
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get fill(): FillInput | undefined;
|
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12
|
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set fill(value: FillInput | undefined);
|
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|
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get stroke(): StrokeInput | undefined;
|
|
14
|
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set stroke(value: StrokeInput | undefined);
|
|
15
|
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}
|
|
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|
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export { RectangleObject };
|
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|
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//# sourceMappingURL=rect.d.ts.map
|
|
@@ -1 +0,0 @@
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|
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|
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{"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/rect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAY,WAAW,EAAE,MAAM,SAAS,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,cAAM,eAAe,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;;IAuBxE,IAAI,KAAK,IAAI,MAAM,CAAwB;IAC3C,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAwC;IAC/D,IAAI,MAAM,IAAI,MAAM,CAAyB;IAC7C,IAAI,MAAM,CAAC,KAAK,EAAE,MAAM,EAAyC;IAEjE,IAAI,IAAI,IAAI,SAAS,GAAG,SAAS,CAAuB;IACxD,IAAI,IAAI,CAAC,KAAK,EAAE,SAAS,GAAG,SAAS,EAAuC;IAE5E,IAAI,MAAM,IAAI,WAAW,GAAG,SAAS,CAAyB;IAC9D,IAAI,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,SAAS,EAAyC;CACnF;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
-
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
3
|
-
type SpineOptions = {
|
|
4
|
-
atlas?: string;
|
|
5
|
-
skeletonData?: any;
|
|
6
|
-
skel?: string;
|
|
7
|
-
json?: string;
|
|
8
|
-
texture?: string | Record<string, string>;
|
|
9
|
-
skins?: string[];
|
|
10
|
-
animation?: string;
|
|
11
|
-
loop?: boolean;
|
|
12
|
-
} & GameObjectOptions;
|
|
13
|
-
declare class SpineObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
14
|
-
#private;
|
|
15
|
-
constructor(opts?: SpineOptions);
|
|
16
|
-
get atlas(): string | undefined;
|
|
17
|
-
set atlas(atlas: string | undefined);
|
|
18
|
-
get skeletonData(): any | undefined;
|
|
19
|
-
set skeletonData(skeletonData: any | undefined);
|
|
20
|
-
get skel(): string | undefined;
|
|
21
|
-
set skel(skel: string | undefined);
|
|
22
|
-
get json(): string | undefined;
|
|
23
|
-
set json(json: string | undefined);
|
|
24
|
-
get texture(): string | Record<string, string> | undefined;
|
|
25
|
-
set texture(texture: string | Record<string, string> | undefined);
|
|
26
|
-
get skins(): string[] | undefined;
|
|
27
|
-
set skins(skins: string[] | undefined);
|
|
28
|
-
get animation(): string | undefined;
|
|
29
|
-
set animation(animation: string | undefined);
|
|
30
|
-
get loop(): boolean | undefined;
|
|
31
|
-
set loop(loop: boolean | undefined);
|
|
32
|
-
remove(): void;
|
|
33
|
-
}
|
|
34
|
-
export { SpineObject };
|
|
35
|
-
//# sourceMappingURL=spine.d.ts.map
|
|
@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"spine.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/spine.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAKlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,YAAY,GAAG;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,YAAY,CAAC,EAAE,GAAG,CAAC;IACnB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,KAAK,CAAC,EAAE,MAAM,EAAE,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,EAAE,OAAO,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,WAAW,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAYxD,IAAI,CAAC,EAAE,YAAY;IAuH/B,IAAI,KAAK,IAIQ,MAAM,GAAG,SAAS,CAFlC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAGlC;IAED,IAAI,YAAY,IAIe,GAAG,GAAG,SAAS,CAF7C;IAED,IAAI,YAAY,CAAC,YAAY,EAAE,GAAG,GAAG,SAAS,EAG7C;IAED,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,OAAO,IAIU,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAF/D;IAED,IAAI,OAAO,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,EAG/D;IAED,IAAI,KAAK,IAIQ,MAAM,EAAE,GAAG,SAAS,CAFpC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,SAAS,EAGpC;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,SAAS,CAF1C;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,SAAS,EAG1C;IAED,IAAI,IAAI,IAIO,OAAO,GAAG,SAAS,CAFjC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,OAAO,GAAG,SAAS,EAGjC;IAED,MAAM;CAUP;AAED,OAAO,EAAE,WAAW,EAAE,CAAC"}
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@@ -1,14 +0,0 @@
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1
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-
import { EventMap } from '@webtaku/event-emitter';
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2
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-
import { GameObject, GameObjectOptions } from '../game-object/game-object';
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type SpriteOptions = {
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src?: string;
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} & GameObjectOptions;
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-
declare class SpriteObject<E extends EventMap = EventMap> extends GameObject<E> {
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#private;
|
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constructor(opts?: SpriteOptions);
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get src(): string | undefined;
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set src(src: string | undefined);
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remove(): void;
|
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-
}
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export { SpriteObject };
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-
//# sourceMappingURL=sprite.d.ts.map
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAGlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,aAAa,GAAG;IACnB,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,GAAG,iBAAiB,CAAC;AAEtB,cAAM,YAAY,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAIzD,IAAI,CAAC,EAAE,aAAa;IAuBhC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAM9B;IAED,MAAM;CAIP;AAED,OAAO,EAAE,YAAY,EAAE,CAAC"}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { EventMap } from '@webtaku/event-emitter';
|
|
2
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-
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
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3
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-
type TextObjectOptions = {
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text: string;
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5
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-
textAlign?: 'left' | 'center' | 'right';
|
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6
|
-
fontSize?: number;
|
|
7
|
-
color?: string;
|
|
8
|
-
} & GameObjectOptions;
|
|
9
|
-
declare class TextObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
10
|
-
#private;
|
|
11
|
-
constructor(opts?: TextObjectOptions);
|
|
12
|
-
get text(): string | undefined;
|
|
13
|
-
set text(text: string | undefined);
|
|
14
|
-
get textAlign(): "left" | "center" | "right" | undefined;
|
|
15
|
-
set textAlign(textAlign: 'left' | 'center' | 'right' | undefined);
|
|
16
|
-
get fontSize(): number | undefined;
|
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17
|
-
set fontSize(fontSize: number | undefined);
|
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|
-
get color(): string | undefined;
|
|
19
|
-
set color(color: string | undefined);
|
|
20
|
-
get anchorX(): number;
|
|
21
|
-
set anchorX(value: number);
|
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22
|
-
get anchorY(): number;
|
|
23
|
-
set anchorY(value: number);
|
|
24
|
-
}
|
|
25
|
-
export { TextObject };
|
|
26
|
-
//# sourceMappingURL=text.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAElD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE3E,KAAK,iBAAiB,GAAG;IACvB,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACxC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;gBAOvD,IAAI,CAAC,EAAE,iBAAiB;IAWpC,IAAI,IAAI,IAIO,MAAM,GAAG,SAAS,CAFhC;IAED,IAAI,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,EAGhC;IAED,IAAI,SAAS,IAIY,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,CAF/D;IAED,IAAI,SAAS,CAAC,SAAS,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,EAG/D;IAED,IAAI,QAAQ,IAIW,MAAM,GAAG,SAAS,CAFxC;IAED,IAAI,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,EAGxC;IAED,IAAI,KAAK,IAIQ,MAAM,GAAG,SAAS,CAFlC;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,EAGlC;IAED,IAAI,OAAO,IAIQ,MAAM,CAFxB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAExB;IAED,IAAI,OAAO,IAIQ,MAAM,CAFxB;IAED,IAAI,OAAO,CAAC,KAAK,EAAE,MAAM,EAExB;CACF;AAED,OAAO,EAAE,UAAU,EAAE,CAAC"}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { EventMap } from '@webtaku/event-emitter';
|
|
2
|
-
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
3
|
-
import { WorldTransform } from '../game-object/transform';
|
|
4
|
-
type TilingSpriteOptions = {
|
|
5
|
-
src?: string;
|
|
6
|
-
scrollSpeedX?: number;
|
|
7
|
-
scrollSpeedY?: number;
|
|
8
|
-
} & GameObjectOptions;
|
|
9
|
-
declare class TilingSpriteObject<E extends EventMap = EventMap> extends GameObject<E> {
|
|
10
|
-
#private;
|
|
11
|
-
scrollSpeedX?: number;
|
|
12
|
-
scrollSpeedY?: number;
|
|
13
|
-
constructor(opts?: TilingSpriteOptions);
|
|
14
|
-
get src(): string | undefined;
|
|
15
|
-
set src(src: string | undefined);
|
|
16
|
-
_engineUpdate(dt: number, pt: WorldTransform): void;
|
|
17
|
-
remove(): void;
|
|
18
|
-
}
|
|
19
|
-
export { TilingSpriteObject };
|
|
20
|
-
//# sourceMappingURL=tiling-sprite.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"tiling-sprite.d.ts","sourceRoot":"","sources":["../../../src/game-object-ext/tiling-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AAGlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC3E,OAAO,EAAE,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAE1D,KAAK,mBAAmB,GAAG;IACzB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB,GAAG,iBAAiB,CAAC;AAEtB,cAAM,kBAAkB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,UAAU,CAAC,CAAC,CAAC;;IAI3E,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;gBAEV,IAAI,CAAC,EAAE,mBAAmB;IA2BtC,IAAI,GAAG,IAIM,MAAM,GAAG,SAAS,CAF9B;IAED,IAAI,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,EAM9B;IAED,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,cAAc;IAQ5C,MAAM;CAIP;AAED,OAAO,EAAE,kBAAkB,EAAE,CAAC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../src/utils/debug.ts"],"names":[],"mappings":"AAAA,eAAO,IAAI,SAAS,SAAQ,CAAC;AAE7B,wBAAgB,WAAW,SAE1B"}
|
package/lib/types/utils/go.d.ts
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { AnimatedSpriteObject } from '../game-object-ext/animated-sprite';
|
|
2
|
-
import { DomContainerObject } from '../game-object-ext/dom-container';
|
|
3
|
-
import { RectangleObject } from '../game-object-ext/rect';
|
|
4
|
-
import { SpineObject } from '../game-object-ext/spine';
|
|
5
|
-
import { SpriteObject } from '../game-object-ext/sprite';
|
|
6
|
-
import { TextObject } from '../game-object-ext/text';
|
|
7
|
-
import { TilingSpriteObject } from '../game-object-ext/tiling-sprite';
|
|
8
|
-
import { GameObject } from '../game-object/game-object';
|
|
9
|
-
declare const GameObjectClassMap: {
|
|
10
|
-
readonly go: typeof GameObject;
|
|
11
|
-
readonly sprite: typeof SpriteObject;
|
|
12
|
-
readonly 'animated-sprite': typeof AnimatedSpriteObject;
|
|
13
|
-
readonly 'tiling-sprite': typeof TilingSpriteObject;
|
|
14
|
-
readonly spine: typeof SpineObject;
|
|
15
|
-
readonly dom: typeof DomContainerObject;
|
|
16
|
-
readonly text: typeof TextObject;
|
|
17
|
-
readonly rect: typeof RectangleObject;
|
|
18
|
-
};
|
|
19
|
-
type GameObjectNameMap = {
|
|
20
|
-
[K in keyof typeof GameObjectClassMap]: InstanceType<(typeof GameObjectClassMap)[K]>;
|
|
21
|
-
};
|
|
22
|
-
type Name = '' | keyof GameObjectNameMap;
|
|
23
|
-
type GameObjectByName<T extends Name> = (T extends '' ? GameObject : (T extends keyof GameObjectNameMap ? GameObjectNameMap[T] : GameObject));
|
|
24
|
-
declare function go<T extends Name>(name?: T, ...args: (GameObjectByName<T> | Partial<GameObjectByName<T>>)[]): GameObjectByName<T>;
|
|
25
|
-
export { go };
|
|
26
|
-
//# sourceMappingURL=go.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"go.d.ts","sourceRoot":"","sources":["../../../src/utils/go.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAC1E,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC1D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AACtE,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,QAAA,MAAM,kBAAkB;;;;;;;;;CASd,CAAC;AAEX,KAAK,iBAAiB,GAAG;KACtB,CAAC,IAAI,MAAM,OAAO,kBAAkB,GAAG,YAAY,CAAC,CAAC,OAAO,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC;CACrF,CAAC;AAEF,KAAK,IAAI,GAAG,EAAE,GAAG,MAAM,iBAAiB,CAAC;AAEzC,KAAK,gBAAgB,CAAC,CAAC,SAAS,IAAI,IAAI,CACtC,CAAC,SAAS,EAAE,GAAG,UAAU,GACvB,CACA,CAAC,SAAS,MAAM,iBAAiB,GAAG,iBAAiB,CAAC,CAAC,CAAC,GACtD,UAAU,CACb,CACF,CAAC;AAEF,iBAAS,EAAE,CAAC,CAAC,SAAS,IAAI,EACxB,IAAI,GAAE,CAAW,EACjB,GAAG,IAAI,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,GAC9D,gBAAgB,CAAC,CAAC,CAAC,CAarB;AAED,OAAO,EAAE,EAAE,EAAE,CAAC"}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
import Matter from 'matter-js';
|
|
2
|
-
export declare class WorldDebug {
|
|
3
|
-
#private;
|
|
4
|
-
constructor(container: HTMLElement);
|
|
5
|
-
update(): void;
|
|
6
|
-
createMatterDebugRenderer(engine: Matter.Engine, width: number, height: number): void;
|
|
7
|
-
setMatterDebugRendererSize(rect: DOMRectReadOnly, width: number, height: number, cameraX: number, cameraY: number): void;
|
|
8
|
-
setMatterDebugRendererCamera(cameraX: number, cameraY: number): void;
|
|
9
|
-
destroy(): void;
|
|
10
|
-
}
|
|
11
|
-
//# sourceMappingURL=world-debug.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"world-debug.d.ts","sourceRoot":"","sources":["../../../src/world/world-debug.ts"],"names":[],"mappings":"AAAA,OAAO,MAAM,MAAM,WAAW,CAAC;AAI/B,qBAAa,UAAU;;gBAKT,SAAS,EAAE,WAAW;IAYlC,MAAM;IAIN,yBAAyB,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAgC9E,0BAA0B,CACxB,IAAI,EAAE,eAAe,EACrB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM;IAmCjB,4BAA4B,CAAC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM;IAe7D,OAAO;CACR"}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
import { EventEmitter } from '@webtaku/event-emitter';
|
|
2
|
-
import Matter from 'matter-js';
|
|
3
|
-
import { GameObject } from '../game-object/game-object';
|
|
4
|
-
export declare class WorldPhysics extends EventEmitter<{
|
|
5
|
-
engineCreated: (engine: Matter.Engine) => void;
|
|
6
|
-
collisionStart: (a: GameObject, b: GameObject) => void;
|
|
7
|
-
}> {
|
|
8
|
-
#private;
|
|
9
|
-
get gravity(): number;
|
|
10
|
-
set gravity(v: number);
|
|
11
|
-
addBody(body: Matter.Body): void;
|
|
12
|
-
removeBody(body: Matter.Body): void;
|
|
13
|
-
update(dt: number): void;
|
|
14
|
-
destroy(): void;
|
|
15
|
-
}
|
|
16
|
-
//# sourceMappingURL=world-physics.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"world-physics.d.ts","sourceRoot":"","sources":["../../../src/world/world-physics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,MAAM,MAAM,WAAW,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,4BAA4B,CAAC;AAExD,qBAAa,YAAa,SAAQ,YAAY,CAAC;IAC7C,aAAa,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC;IAC/C,cAAc,EAAE,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,KAAK,IAAI,CAAC;CACxD,CAAC;;IAIA,IAAI,OAAO,IACI,MAAM,CADkB;IACvC,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,EAGpB;IAgBD,OAAO,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI;IAKzB,UAAU,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI;IAK5B,MAAM,CAAC,EAAE,EAAE,MAAM;IAMjB,OAAO;CAIR"}
|
|
@@ -1,28 +0,0 @@
|
|
|
1
|
-
import { Container, EventEmitter } from "pixi.js";
|
|
2
|
-
export declare class WorldRendering extends EventEmitter<{
|
|
3
|
-
positionChanged: () => void;
|
|
4
|
-
}> {
|
|
5
|
-
#private;
|
|
6
|
-
centerX: number;
|
|
7
|
-
centerY: number;
|
|
8
|
-
renderWidth: number;
|
|
9
|
-
renderHeight: number;
|
|
10
|
-
renderScale: number;
|
|
11
|
-
canvasLeft: number;
|
|
12
|
-
canvasTop: number;
|
|
13
|
-
get backgroundColor(): number;
|
|
14
|
-
set backgroundColor(v: number);
|
|
15
|
-
get backgroundAlpha(): number;
|
|
16
|
-
set backgroundAlpha(v: number);
|
|
17
|
-
init(container: HTMLElement, width: number | undefined, height: number | undefined): Promise<void>;
|
|
18
|
-
setRendererSize(rect: DOMRect, width: number, height: number): void;
|
|
19
|
-
update(): void;
|
|
20
|
-
get cameraX(): number;
|
|
21
|
-
set cameraX(value: number);
|
|
22
|
-
get cameraY(): number;
|
|
23
|
-
set cameraY(value: number);
|
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24
|
-
addPixiChildToRoot(child: Container): void;
|
|
25
|
-
destroy(): void;
|
|
26
|
-
setBackgroundImage(image: string | undefined): void;
|
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27
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-
}
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-
//# sourceMappingURL=world-rendering.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,38 +0,0 @@
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|
|
1
|
-
import { GameObject, GameObjectOptions } from '../game-object/game-object';
|
|
2
|
-
import { WorldPhysics } from "./world-physics";
|
|
3
|
-
import { WorldRendering } from "./world-rendering";
|
|
4
|
-
export type WorldOptions = {
|
|
5
|
-
width?: number;
|
|
6
|
-
height?: number;
|
|
7
|
-
backgroundColor?: number;
|
|
8
|
-
backgroundAlpha?: number;
|
|
9
|
-
gravity?: number;
|
|
10
|
-
} & GameObjectOptions;
|
|
11
|
-
export declare class World extends GameObject<{
|
|
12
|
-
resize: (width: number, height: number) => void;
|
|
13
|
-
collisionStart: (a: GameObject, b: GameObject) => void;
|
|
14
|
-
}> {
|
|
15
|
-
#private;
|
|
16
|
-
container: HTMLDivElement;
|
|
17
|
-
_worldRendering: WorldRendering;
|
|
18
|
-
_worldPhysics: WorldPhysics;
|
|
19
|
-
_containerSizeDirty: boolean;
|
|
20
|
-
constructor(opts?: WorldOptions);
|
|
21
|
-
get width(): number;
|
|
22
|
-
set width(v: number);
|
|
23
|
-
get height(): number;
|
|
24
|
-
set height(v: number);
|
|
25
|
-
get backgroundColor(): number;
|
|
26
|
-
set backgroundColor(v: number);
|
|
27
|
-
get backgroundAlpha(): number;
|
|
28
|
-
set backgroundAlpha(v: number);
|
|
29
|
-
get gravity(): number;
|
|
30
|
-
set gravity(v: number);
|
|
31
|
-
get cameraX(): number;
|
|
32
|
-
set cameraX(v: number);
|
|
33
|
-
get cameraY(): number;
|
|
34
|
-
set cameraY(v: number);
|
|
35
|
-
get backgroundImage(): string | undefined;
|
|
36
|
-
set backgroundImage(image: string | undefined);
|
|
37
|
-
}
|
|
38
|
-
//# sourceMappingURL=world.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
package/lib/utils/debug.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug.js","sourceRoot":"","sources":["../../src/utils/debug.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,IAAI,SAAS,GAAG,KAAK,CAAC;AAE7B,MAAM,UAAU,WAAW;IACzB,SAAS,GAAG,IAAI,CAAC;AACnB,CAAC","sourcesContent":["export let debugMode = false;\n\nexport function enableDebug() {\n debugMode = true;\n}\n"]}
|