kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
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@@ -1,13 +1,13 @@
1
- declare abstract class Loader<T> {
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+ export declare abstract class Loader<T> {
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  #private;
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- protected loadedAssets: Map<string, T>;
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+ protected cachedAssets: Map<string, T>;
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  protected loadingPromises: Map<string, Promise<T | undefined>>;
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  protected hasActiveRef(id: string): boolean;
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- protected abstract _load(id: string, ...args: any[]): Promise<T | undefined>;
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- protected _dispose(id: string, asset: T): void;
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- checkLoaded(id: string): boolean;
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+ protected abstract doLoad(id: string, ...args: any[]): Promise<T | undefined>;
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+ protected cleanup(id: string, asset: T): void;
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+ checkCached(id: string): boolean;
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+ getCached(id: string): T | undefined;
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  load(id: string, ...args: any[]): Promise<T | undefined>;
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  release(id: string): void;
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  }
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- export { Loader };
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  //# sourceMappingURL=loader.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/loader.ts"],"names":[],"mappings":"AAAA,uBAAe,MAAM,CAAC,CAAC;;IACrB,SAAS,CAAC,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAa;IACnD,SAAS,CAAC,eAAe,EAAE,GAAG,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAa;IAK3E,SAAS,CAAC,YAAY,CAAC,EAAE,EAAE,MAAM;IACjC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC;IAC5E,SAAS,CAAC,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAE9C,WAAW,CAAC,EAAE,EAAE,MAAM;IAIhB,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE;IAOrC,OAAO,CAAC,EAAE,EAAE,MAAM;CAcnB;AAED,OAAO,EAAE,MAAM,EAAE,CAAC"}
1
+ {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/loader.ts"],"names":[],"mappings":"AAAA,8BAAsB,MAAM,CAAC,CAAC;;IAC5B,SAAS,CAAC,YAAY,iBAAuB;IAC7C,SAAS,CAAC,eAAe,sCAA4C;IAKrE,SAAS,CAAC,YAAY,CAAC,EAAE,EAAE,MAAM;IACjC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,OAAO,CAAC,CAAC,GAAG,SAAS,CAAC;IAC7E,SAAS,CAAC,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI;IAE7C,WAAW,CAAC,EAAE,EAAE,MAAM;IAItB,SAAS,CAAC,EAAE,EAAE,MAAM;IAMd,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE;IAOrC,OAAO,CAAC,EAAE,EAAE,MAAM;CAcnB"}
@@ -1,11 +1,19 @@
1
- import { Spritesheet, SpritesheetData } from 'pixi.js';
1
+ import { Dict, Spritesheet, SpritesheetFrameData } from 'pixi.js';
2
+ import { Atlas } from '../../types/atlas';
2
3
  import { Loader } from './loader';
3
- declare function getCachedId(src: string, atlas: object): string;
4
+ export declare function getCachedAtlasId(src: string, atlas: Atlas): string;
4
5
  declare class SpritesheetLoader extends Loader<Spritesheet> {
5
6
  #private;
6
- protected _load(id: string, src: string, atlas: SpritesheetData): Promise<Spritesheet<SpritesheetData> | undefined>;
7
- protected _dispose(id: string, spritesheet: Spritesheet): void;
7
+ protected doLoad(id: string, src: string, atlas: Atlas): Promise<Spritesheet<{
8
+ frames: Dict<SpritesheetFrameData>;
9
+ meta: {
10
+ scale: number;
11
+ };
12
+ animations: Dict<string[]>;
13
+ }> | undefined>;
14
+ protected cleanup(id: string, spritesheet: Spritesheet): void;
15
+ load(id: string, src: string, atlas: Atlas): Promise<Spritesheet<import("pixi.js").SpritesheetData> | undefined>;
8
16
  }
9
- declare const spritesheetLoader: SpritesheetLoader;
10
- export { getCachedId, spritesheetLoader };
17
+ export declare const spritesheetLoader: SpritesheetLoader;
18
+ export {};
11
19
  //# sourceMappingURL=spritesheet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/spritesheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AACvD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAMlC,iBAAS,WAAW,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAYvD;AAED,cAAM,iBAAkB,SAAQ,MAAM,CAAC,WAAW,CAAC;;cAGxB,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,eAAe;cAgC3D,QAAQ,CAAC,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW;CAMjE;AAED,QAAA,MAAM,iBAAiB,mBAA0B,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,iBAAiB,EAAE,CAAC"}
1
+ {"version":3,"file":"spritesheet.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/spritesheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,WAAW,EAAE,oBAAoB,EAAE,MAAM,SAAS,CAAA;AACjE,OAAO,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAA;AACzC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAMjC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,MAAM,CAYlE;AAED,cAAM,iBAAkB,SAAQ,MAAM,CAAC,WAAW,CAAC;;cAGxB,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK;;;;;;;cAwClD,OAAO,CAAC,EAAE,EAAE,MAAM,EAAE,WAAW,EAAE,WAAW;IAOhD,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK;CAG1D;AAED,eAAO,MAAM,iBAAiB,mBAA0B,CAAA"}
@@ -1,6 +1,7 @@
1
1
  import { Loader } from './loader';
2
2
  declare class TextLoader extends Loader<string> {
3
- protected _load(src: string): Promise<string | undefined>;
3
+ protected doLoad(src: string): Promise<string | undefined>;
4
+ load(src: string): Promise<string | undefined>;
4
5
  }
5
6
  export declare const textLoader: TextLoader;
6
7
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,UAAW,SAAQ,MAAM,CAAC,MAAM,CAAC;cACZ,KAAK,CAAC,GAAG,EAAE,MAAM;CAyB3C;AAED,eAAO,MAAM,UAAU,YAAmB,CAAC"}
1
+ {"version":3,"file":"text.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEjC,cAAM,UAAW,SAAQ,MAAM,CAAC,MAAM,CAAC;cACZ,MAAM,CAAC,GAAG,EAAE,MAAM;IA0B5B,IAAI,CAAC,GAAG,EAAE,MAAM;CAGhC;AAED,eAAO,MAAM,UAAU,YAAmB,CAAA"}
@@ -1,8 +1,8 @@
1
1
  import { Texture } from 'pixi.js';
2
2
  import { Loader } from './loader';
3
3
  declare class TextureLoader extends Loader<Texture> {
4
- protected _load(src: string): Promise<Texture<import("pixi.js").TextureSource<any>> | undefined>;
5
- protected _dispose(src: string, texture: Texture): void;
4
+ protected doLoad(src: string): Promise<Texture<import("pixi.js").TextureSource<any>> | undefined>;
5
+ load(src: string): Promise<Texture<import("pixi.js").TextureSource<any>> | undefined>;
6
6
  }
7
7
  export declare const textureLoader: TextureLoader;
8
8
  export {};
@@ -1 +1 @@
1
- {"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,cAAM,aAAc,SAAQ,MAAM,CAAC,OAAO,CAAC;cAChB,KAAK,CAAC,GAAG,EAAE,MAAM;cAoCvB,QAAQ,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO;CAG1D;AAED,eAAO,MAAM,aAAa,eAAsB,CAAC"}
1
+ {"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/asset/loaders/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAA;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEjC,cAAM,aAAc,SAAQ,MAAM,CAAC,OAAO,CAAC;cAChB,MAAM,CAAC,GAAG,EAAE,MAAM;IA6B5B,IAAI,CAAC,GAAG,EAAE,MAAM;CAGhC;AAED,eAAO,MAAM,aAAa,eAAsB,CAAA"}
@@ -1,8 +1,10 @@
1
- import { SpritesheetData } from 'pixi.js';
2
- type AssetSource = string | {
1
+ import { Atlas } from '../types/atlas';
2
+ export type AssetSource = string | {
3
+ src: string;
4
+ atlas: Atlas;
5
+ } | {
6
+ fnt: string;
3
7
  src: string;
4
- atlas: SpritesheetData;
5
8
  };
6
- declare function preload(assets: AssetSource[], progressCallback: (progress: number) => void): Promise<() => void>;
7
- export { AssetSource, preload };
9
+ export declare function preload(assets: AssetSource[], progressCallback?: (progress: number) => void): Promise<() => void>;
8
10
  //# sourceMappingURL=preload.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"preload.d.ts","sourceRoot":"","sources":["../../../src/asset/preload.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAM1C,KAAK,WAAW,GAAG,MAAM,GAAG;IAC1B,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,eAAe,CAAC;CACxB,CAAC;AAoBF,iBAAe,OAAO,CAAC,MAAM,EAAE,WAAW,EAAE,EAAE,gBAAgB,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,uBA4CzF;AAED,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,CAAC"}
1
+ {"version":3,"file":"preload.d.ts","sourceRoot":"","sources":["../../../src/asset/preload.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,gBAAgB,CAAA;AAUtC,MAAM,MAAM,WAAW,GAAG,MAAM,GAC5B;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,KAAK,CAAA;CAAE,GAC7B;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAE,CAAA;AAkDhC,wBAAsB,OAAO,CAC3B,MAAM,EAAE,WAAW,EAAE,EACrB,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,GAC5C,OAAO,CAAC,MAAM,IAAI,CAAC,CAiBrB"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=atlas%20copy.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"atlas copy.js","sourceRoot":"","sources":["../../src/types/atlas copy.ts"],"names":[],"mappings":"","sourcesContent":["export type Atlas = {\n frames: Record<string, { frame: { x: number, y: number, w: number, h: number } }>\n animations: Record<string, string[]>\n}\n"]}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=atlas.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"atlas.js","sourceRoot":"","sources":["../../src/types/atlas.ts"],"names":[],"mappings":"","sourcesContent":["export interface Frame {\n x: number\n y: number\n w: number\n h: number\n}\n\nexport type Animation = {\n frames: string[],\n fps: number,\n loop: boolean\n}\n\nexport type Atlas = {\n frames: Record<string, Frame>\n animations: Record<string, Animation>\n}\n"]}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=bitmap-font.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitmap-font.js","sourceRoot":"","sources":["../../src/types/bitmap-font.ts"],"names":[],"mappings":"","sourcesContent":["import { Texture } from 'pixi.js'\n\nexport type Char = {\n x: number\n y: number\n width: number\n height: number\n xoffset: number\n yoffset: number\n xadvance: number\n}\n\nexport type BitmapFont = {\n src: string\n chars: Record<number, Char>\n texture: Texture\n size: number\n lineHeight: number\n}\n"]}
@@ -0,0 +1,4 @@
1
+ import { WorldTransform } from '../node/core/transform';
2
+ import { Collider } from './colliders';
3
+ export declare function checkCollision(ca: Collider, ta: WorldTransform, cb: Collider, tb: WorldTransform): boolean;
4
+ //# sourceMappingURL=check-collision.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"check-collision.d.ts","sourceRoot":"","sources":["../../../src/collision/check-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAA;AACvD,OAAO,EAAkB,QAAQ,EAAqE,MAAM,aAAa,CAAA;AA+vBzH,wBAAgB,cAAc,CAAC,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,cAAc,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,cAAc,GAAG,OAAO,CAoD1G"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=check-collision.test.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"check-collision.test.d.ts","sourceRoot":"","sources":["../../../src/collision/check-collision.test.ts"],"names":[],"mappings":""}
@@ -0,0 +1,34 @@
1
+ export declare enum ColliderType {
2
+ Rectangle = 0,
3
+ Circle = 1,
4
+ Ellipse = 2,
5
+ Polygon = 3
6
+ }
7
+ type Position = {
8
+ x?: number;
9
+ y?: number;
10
+ };
11
+ export type RectangleCollider = {
12
+ type: ColliderType.Rectangle;
13
+ width: number;
14
+ height: number;
15
+ } & Position;
16
+ export type CircleCollider = {
17
+ type: ColliderType.Circle;
18
+ radius: number;
19
+ } & Position;
20
+ export type EllipseCollider = {
21
+ type: ColliderType.Ellipse;
22
+ width: number;
23
+ height: number;
24
+ } & Position;
25
+ export type PolygonCollider = {
26
+ type: ColliderType.Polygon;
27
+ vertices: {
28
+ x: number;
29
+ y: number;
30
+ }[];
31
+ } & Position;
32
+ export type Collider = RectangleCollider | CircleCollider | EllipseCollider | PolygonCollider;
33
+ export {};
34
+ //# sourceMappingURL=colliders.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"colliders.d.ts","sourceRoot":"","sources":["../../../src/collision/colliders.ts"],"names":[],"mappings":"AAAA,oBAAY,YAAY;IACtB,SAAS,IAAA;IACT,MAAM,IAAA;IACN,OAAO,IAAA;IACP,OAAO,IAAA;CACR;AAED,KAAK,QAAQ,GAAG;IAAE,CAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAAA;AAE1C,MAAM,MAAM,iBAAiB,GAAG;IAAE,IAAI,EAAE,YAAY,CAAC,SAAS,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAAG,QAAQ,CAAA;AAC1G,MAAM,MAAM,cAAc,GAAG;IAAE,IAAI,EAAE,YAAY,CAAC,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAAG,QAAQ,CAAA;AACrF,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,YAAY,CAAC,OAAO,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,GAAG,QAAQ,CAAA;AACtG,MAAM,MAAM,eAAe,GAAG;IAAE,IAAI,EAAE,YAAY,CAAC,OAAO,CAAC;IAAC,QAAQ,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,EAAE,CAAA;CAAE,GAAG,QAAQ,CAAA;AAE7G,MAAM,MAAM,QAAQ,GAChB,iBAAiB,GACjB,cAAc,GACd,eAAe,GACf,eAAe,CAAA"}
@@ -0,0 +1 @@
1
+ {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/debug.ts"],"names":[],"mappings":"AAAA,eAAO,IAAI,SAAS,SAAQ,CAAA;AAE5B,wBAAgB,WAAW,SAE1B"}
@@ -0,0 +1,23 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Atlas } from '../types/atlas';
3
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object';
4
+ export type DomAnimatedSpriteNodeOptions = {
5
+ src: string;
6
+ atlas: Atlas;
7
+ animation: string;
8
+ } & DomGameObjectOptions;
9
+ export declare class DomAnimatedSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E & {
10
+ animationend: (animation: string) => void;
11
+ }> {
12
+ #private;
13
+ constructor(options: DomAnimatedSpriteNodeOptions);
14
+ render(dt: number): void;
15
+ set src(src: string);
16
+ get src(): string;
17
+ set atlas(atlas: Atlas);
18
+ get atlas(): Atlas;
19
+ set animation(animation: string);
20
+ get animation(): string;
21
+ remove(): void;
22
+ }
23
+ //# sourceMappingURL=dom-animated-sprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-animated-sprite.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-animated-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAa,KAAK,EAAE,MAAM,gBAAgB,CAAA;AACjD,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAA;AAIvE,MAAM,MAAM,4BAA4B,GAAG;IACzC,GAAG,EAAE,MAAM,CAAA;IACX,KAAK,EAAE,KAAK,CAAA;IACZ,SAAS,EAAE,MAAM,CAAA;CAClB,GAAG,oBAAoB,CAAA;AAExB,qBAAa,qBAAqB,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,aAAa,CAAC,CAAC,GAAG;IAC1F,YAAY,EAAE,CAAC,SAAS,EAAE,MAAM,KAAK,IAAI,CAAA;CAC1C,CAAC;;gBAUY,OAAO,EAAE,4BAA4B;IAiCxC,MAAM,CAAC,EAAE,EAAE,MAAM;IAuC1B,IAAI,GAAG,CAAC,GAAG,QAAA,EAMV;IAED,IAAI,GAAG,WAAuB;IAE9B,IAAI,KAAK,CAAC,KAAK,OAAA,EAMd;IAED,IAAI,KAAK,UAAyB;IAElC,IAAI,SAAS,CAAC,SAAS,QAAA,EAOtB;IAED,IAAI,SAAS,WAA6B;IAEjC,MAAM;CAIhB"}
@@ -0,0 +1,44 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { DirtyNumber } from '../node/core/dirty-number';
3
+ import { GameNode } from '../node/core/game-node';
4
+ import { WorldTransform } from '../node/core/transform';
5
+ export declare function isDomGameObject(v: unknown): v is DomGameObject;
6
+ export type DomGameObjectOptions = {
7
+ x?: number;
8
+ y?: number;
9
+ scale?: number;
10
+ scaleX?: number;
11
+ scaleY?: number;
12
+ pivotX?: number;
13
+ pivotY?: number;
14
+ rotation?: number;
15
+ alpha?: number;
16
+ useYSort?: boolean;
17
+ };
18
+ export declare class DomGameObject<E extends EventMap = EventMap> extends GameNode<E> {
19
+ #private;
20
+ protected el: HTMLDivElement;
21
+ worldTransform: WorldTransform;
22
+ alpha: number;
23
+ worldAlpha: DirtyNumber;
24
+ constructor(options?: DomGameObjectOptions);
25
+ render(dt: number): void;
26
+ attachTo(target: HTMLElement): this;
27
+ set x(v: number);
28
+ get x(): number;
29
+ set y(v: number);
30
+ get y(): number;
31
+ set scale(v: number);
32
+ get scale(): number;
33
+ set scaleX(v: number);
34
+ get scaleX(): number;
35
+ set scaleY(v: number);
36
+ get scaleY(): number;
37
+ set pivotX(v: number);
38
+ get pivotX(): number;
39
+ set pivotY(v: number);
40
+ get pivotY(): number;
41
+ set rotation(v: number);
42
+ get rotation(): number;
43
+ }
44
+ //# sourceMappingURL=dom-game-object.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-game-object.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-game-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAA;AACvD,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAkB,cAAc,EAAE,MAAM,wBAAwB,CAAA;AAGvE,wBAAgB,eAAe,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,IAAI,aAAa,CAE9D;AAED,MAAM,MAAM,oBAAoB,GAAG;IACjC,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,CAAC,CAAC,EAAE,MAAM,CAAA;IACV,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,MAAM,CAAC,EAAE,MAAM,CAAA;IACf,QAAQ,CAAC,EAAE,MAAM,CAAA;IAEjB,KAAK,CAAC,EAAE,MAAM,CAAA;IACd,QAAQ,CAAC,EAAE,OAAO,CAAA;CACnB,CAAA;AAcD,qBAAa,aAAa,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,QAAQ,CAAC,CAAC,CAAC;;IAC3E,SAAS,CAAC,EAAE,iBAAgC;IAG5C,cAAc,iBAAuB;IACrC,KAAK,SAAI;IACT,UAAU,cAAqB;gBAGnB,OAAO,CAAC,EAAE,oBAAoB;IA0B1C,MAAM,CAAC,EAAE,EAAE,MAAM;IAgCjB,QAAQ,CAAC,MAAM,EAAE,WAAW;IAO5B,IAAI,CAAC,CAAC,CAAC,QAAA,EAAgC;IACvC,IAAI,CAAC,WAAoC;IAEzC,IAAI,CAAC,CAAC,CAAC,QAAA,EAAgC;IACvC,IAAI,CAAC,WAAoC;IAEzC,IAAI,KAAK,CAAC,CAAC,QAAA,EAAsE;IACjF,IAAI,KAAK,WAAyC;IAElD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAqC;IACjD,IAAI,MAAM,WAAyC;IAEnD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAqC;IACjD,IAAI,MAAM,WAAyC;IAEnD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAqC;IACjD,IAAI,MAAM,WAAyC;IAEnD,IAAI,MAAM,CAAC,CAAC,QAAA,EAAqC;IACjD,IAAI,MAAM,WAAyC;IAEnD,IAAI,QAAQ,CAAC,CAAC,QAAA,EAAuC;IACrD,IAAI,QAAQ,WAA2C;CACxD"}
@@ -0,0 +1,30 @@
1
+ import { BLEND_MODES } from 'pixi.js';
2
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object';
3
+ type RandomRange = {
4
+ min: number;
5
+ max: number;
6
+ };
7
+ export type DomParticleSystemOptions = {
8
+ texture: string;
9
+ count: RandomRange;
10
+ lifespan: RandomRange;
11
+ angle: RandomRange;
12
+ velocity: RandomRange;
13
+ particleScale: RandomRange;
14
+ startAlpha?: number;
15
+ fadeRate: number;
16
+ orientToVelocity: boolean;
17
+ blendMode?: BLEND_MODES;
18
+ } & DomGameObjectOptions;
19
+ export declare class DomParticleSystem extends DomGameObject {
20
+ #private;
21
+ constructor(options: DomParticleSystemOptions);
22
+ burst({ x, y }: {
23
+ x: number;
24
+ y: number;
25
+ }): Promise<void>;
26
+ protected update(dt: number): void;
27
+ remove(): void;
28
+ }
29
+ export {};
30
+ //# sourceMappingURL=dom-particle.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-particle.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AACrC,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAA;AAIvE,KAAK,WAAW,GAAG;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,GAAG,EAAE,MAAM,CAAA;CAAE,CAAA;AAE/C,MAAM,MAAM,wBAAwB,GAAG;IACrC,OAAO,EAAE,MAAM,CAAA;IAEf,KAAK,EAAE,WAAW,CAAA;IAClB,QAAQ,EAAE,WAAW,CAAA;IACrB,KAAK,EAAE,WAAW,CAAA;IAClB,QAAQ,EAAE,WAAW,CAAA;IACrB,aAAa,EAAE,WAAW,CAAA;IAE1B,UAAU,CAAC,EAAE,MAAM,CAAA;IACnB,QAAQ,EAAE,MAAM,CAAA;IAChB,gBAAgB,EAAE,OAAO,CAAA;IAEzB,SAAS,CAAC,EAAE,WAAW,CAAA;CACxB,GAAG,oBAAoB,CAAA;AAkBxB,qBAAa,iBAAkB,SAAQ,aAAa;;gBAgBtC,OAAO,EAAE,wBAAwB;IA2BvC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE;cAwC3B,MAAM,CAAC,EAAE,EAAE,MAAM;IAwB3B,MAAM;CAIhB"}
@@ -0,0 +1,2 @@
1
+ export declare function domPreload(assets: string[], progressCallback?: (progress: number) => void): Promise<() => void>;
2
+ //# sourceMappingURL=dom-preload.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-preload.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-preload.ts"],"names":[],"mappings":"AAiCA,wBAAsB,UAAU,CAC9B,MAAM,EAAE,MAAM,EAAE,EAChB,gBAAgB,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,KAAK,IAAI,GAC5C,OAAO,CAAC,MAAM,IAAI,CAAC,CAiBrB"}
@@ -0,0 +1,13 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object';
3
+ export type DomSpriteNodeOptions = {
4
+ src: string;
5
+ } & DomGameObjectOptions;
6
+ export declare class DomSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E> {
7
+ #private;
8
+ constructor(options: DomSpriteNodeOptions);
9
+ set src(src: string);
10
+ get src(): string;
11
+ remove(): void;
12
+ }
13
+ //# sourceMappingURL=dom-sprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-sprite.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-sprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,mBAAmB,CAAA;AAIvE,MAAM,MAAM,oBAAoB,GAAG;IACjC,GAAG,EAAE,MAAM,CAAA;CACZ,GAAG,oBAAoB,CAAA;AAExB,qBAAa,aAAa,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,aAAa,CAAC,CAAC,CAAC;;gBAGpE,OAAO,EAAE,oBAAoB;IAuBzC,IAAI,GAAG,CAAC,GAAG,QAAA,EAMV;IAED,IAAI,GAAG,WAAuB;IAErB,MAAM;CAIhB"}
@@ -0,0 +1,8 @@
1
+ import { Loader } from '../asset/loaders/loader';
2
+ declare class DomTextureLoader extends Loader<HTMLImageElement> {
3
+ protected doLoad(src: string): Promise<HTMLImageElement | undefined>;
4
+ protected cleanup(src: string, texture: HTMLImageElement): void;
5
+ }
6
+ export declare const domTextureLoader: DomTextureLoader;
7
+ export {};
8
+ //# sourceMappingURL=dom-texture-loader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-texture-loader.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-texture-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAA;AAEhD,cAAM,gBAAiB,SAAQ,MAAM,CAAC,gBAAgB,CAAC;cAC5B,MAAM,CAAC,GAAG,EAAE,MAAM;cAmCxB,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,gBAAgB;CAGlE;AAED,eAAO,MAAM,gBAAgB,kBAAyB,CAAA"}
@@ -0,0 +1,3 @@
1
+ export declare function textStroke<T extends HTMLElement>(target: T, width: number, color: string): T;
2
+ export declare function setStyle(el: HTMLElement | undefined, styles: Partial<CSSStyleDeclaration>): HTMLElement | undefined;
3
+ //# sourceMappingURL=dom-utils.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-utils.d.ts","sourceRoot":"","sources":["../../../src/dom/dom-utils.ts"],"names":[],"mappings":"AAAA,wBAAgB,UAAU,CAAC,CAAC,SAAS,WAAW,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,KAYxF;AAED,wBAAgB,QAAQ,CAAC,EAAE,EAAE,WAAW,GAAG,SAAS,EAAE,MAAM,EAAE,OAAO,CAAC,mBAAmB,CAAC,2BAIzF"}
@@ -0,0 +1,16 @@
1
+ export { AssetSource, preload } from './asset/preload';
2
+ export { checkCollision } from './collision/check-collision';
3
+ export { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders';
4
+ export { enableDebug } from './debug';
5
+ export { GameObject, GameObjectOptions } from './node/core/game-object';
6
+ export { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite';
7
+ export { CircleNode, CircleNodeOptions } from './node/ext/circle';
8
+ export { DelayNode } from './node/ext/deplay';
9
+ export { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container';
10
+ export { IntervalNode } from './node/ext/interval';
11
+ export { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle';
12
+ export { SpriteNode, SpriteNodeOptions } from './node/ext/sprite';
13
+ export { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object';
14
+ export { PhysicsWorld } from './node/physics/physics-world';
15
+ export { Renderer, RendererOptions } from './renderer/renderer';
16
+ //# sourceMappingURL=index%20copy.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index copy.d.ts","sourceRoot":"","sources":["../../src/index copy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAA;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AACnI,OAAO,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA;AACrC,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAA;AACvE,OAAO,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,MAAM,4BAA4B,CAAA;AAC1F,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7C,OAAO,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,MAAM,0BAA0B,CAAA;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,sBAAsB,CAAA;AAC1E,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,+BAA+B,CAAA;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAA;AAC3D,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA"}
@@ -1,14 +1,29 @@
1
+ export { GameObject, GameObjectOptions } from './node/core/game-object';
2
+ export { Renderer, RendererOptions } from './renderer/renderer';
3
+ export { Ticker } from './renderer/ticker';
1
4
  export { musicPlayer, sfxPlayer } from './asset/audio';
2
5
  export { AssetSource, preload } from './asset/preload';
3
- export { AnimatedSpriteObject } from './game-object-ext/animated-sprite';
4
- export { DomContainerObject } from './game-object-ext/dom-container';
5
- export { RectangleObject } from './game-object-ext/rect';
6
- export { SpineObject } from './game-object-ext/spine';
7
- export { SpriteObject } from './game-object-ext/sprite';
8
- export { TextObject } from './game-object-ext/text';
9
- export { GameObject, GameObjectOptions } from './game-object/game-object';
10
- export { Collider } from './game-object/game-object-physics';
11
- export { enableDebug } from './utils/debug';
12
- export { go } from './utils/go';
13
- export { World } from './world/world';
6
+ export { checkCollision } from './collision/check-collision';
7
+ export { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders';
8
+ export { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite';
9
+ export { BitmapTextNode, BitmapTextNodeOptions } from './node/ext/bitmap-text';
10
+ export { CircleNode, CircleNodeOptions } from './node/ext/circle';
11
+ export { DelayNode } from './node/ext/deplay';
12
+ export { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container';
13
+ export { IntervalNode } from './node/ext/interval';
14
+ export { ParticleSystem, ParticleSystemOptions } from './node/ext/particle';
15
+ export { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle';
16
+ export { SpineNode, SpineNodeOptions } from './node/ext/spine';
17
+ export { SpriteNode, SpriteNodeOptions } from './node/ext/sprite';
18
+ export { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object';
19
+ export { PhysicsWorld } from './node/physics/physics-world';
20
+ export { CircleRigidbody, PolygonRigidbody, RectangleRigidbody, Rigidbody, RigidbodyType } from './node/physics/rigidbodies';
21
+ export { DomAnimatedSpriteNode } from './dom/dom-animated-sprite';
22
+ export { DomParticleSystem, DomParticleSystemOptions } from './dom/dom-particle';
23
+ export { domPreload } from './dom/dom-preload';
24
+ export { DomSpriteNode, DomSpriteNodeOptions } from './dom/dom-sprite';
25
+ export { setStyle, textStroke } from './dom/dom-utils';
26
+ export { Joystick } from './input/joystick';
27
+ export { isMobile } from './utils/device';
28
+ export { debugMode, enableDebug } from './debug';
14
29
  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AACvD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,iCAAiC,CAAC;AACrE,OAAO,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AACtD,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC1E,OAAO,EAAE,QAAQ,EAAE,MAAM,mCAAmC,CAAC;AAC7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,EAAE,EAAE,MAAM,YAAY,CAAC;AAChC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAA;AAGvE,OAAO,EAAE,QAAQ,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAA;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAA;AAG1C,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,MAAM,eAAe,CAAA;AACtD,OAAO,EAAE,WAAW,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAA;AAGtD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAA;AAC5D,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,YAAY,EAAE,eAAe,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAA;AAGnI,OAAO,EAAE,kBAAkB,EAAE,yBAAyB,EAAE,MAAM,4BAA4B,CAAA;AAC1F,OAAO,EAAE,cAAc,EAAE,qBAAqB,EAAE,MAAM,wBAAwB,CAAA;AAC9E,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAA;AACjE,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAA;AAC7C,OAAO,EAAE,gBAAgB,EAAE,uBAAuB,EAAE,MAAM,0BAA0B,CAAA;AACpF,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAA;AAClD,OAAO,EAAE,cAAc,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAA;AAC3E,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,sBAAsB,CAAA;AAC1E,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAA;AAC9D,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAA;AAGjE,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,+BAA+B,CAAA;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAA;AAC3D,OAAO,EAAE,eAAe,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAA;AAG5H,OAAO,EAAE,qBAAqB,EAAE,MAAM,2BAA2B,CAAA;AACjE,OAAO,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,oBAAoB,CAAA;AAChF,OAAO,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAA;AAC9C,OAAO,EAAE,aAAa,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAA;AACtE,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAA;AAGtD,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAA;AAG3C,OAAO,EAAE,QAAQ,EAAE,MAAM,gBAAgB,CAAA;AAGzC,OAAO,EAAE,SAAS,EAAE,WAAW,EAAE,MAAM,SAAS,CAAA"}
@@ -0,0 +1,28 @@
1
+ import { GameObject } from '../node/core/game-object';
2
+ import { Renderer } from '../renderer/renderer';
3
+ export type JoystickOptions = {
4
+ onMove: (radian: number, strength: number) => void;
5
+ onRelease: () => void;
6
+ onKeyDown?: (code: string) => void;
7
+ joystickImage?: HTMLElement;
8
+ knobImage?: HTMLElement;
9
+ maxKnobDistance?: number;
10
+ moveThreshold?: number;
11
+ idlePosition?: {
12
+ left: number;
13
+ top: number;
14
+ };
15
+ };
16
+ export declare class Joystick extends GameObject {
17
+ #private;
18
+ constructor(options: JoystickOptions);
19
+ protected set renderer(renderer: Renderer | undefined);
20
+ protected get renderer(): Renderer | undefined;
21
+ pause(): void;
22
+ setIdlePosition(p: {
23
+ left: number;
24
+ top: number;
25
+ }): void;
26
+ remove(): void;
27
+ }
28
+ //# sourceMappingURL=joystick.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"joystick.d.ts","sourceRoot":"","sources":["../../../src/input/joystick.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAA;AACrD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAA;AAqB/C,MAAM,MAAM,eAAe,GAAG;IAE5B,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,KAAK,IAAI,CAAA;IAClD,SAAS,EAAE,MAAM,IAAI,CAAA;IAGrB,SAAS,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAA;IAGlC,aAAa,CAAC,EAAE,WAAW,CAAA;IAC3B,SAAS,CAAC,EAAE,WAAW,CAAA;IACvB,eAAe,CAAC,EAAE,MAAM,CAAA;IACxB,aAAa,CAAC,EAAE,MAAM,CAAA;IACtB,YAAY,CAAC,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,CAAA;CAC7C,CAAA;AAED,qBAAa,QAAS,SAAQ,UAAU;;gBAuB1B,OAAO,EAAE,eAAe;IAiBpC,cAAuB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,EA0C7D;IAED,cAAuB,QAAQ,IA5CW,QAAQ,GAAG,SAAS,CA8C7D;IAyJQ,KAAK;IAMd,eAAe,CAAC,CAAC,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,GAAG,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI;IAU9C,MAAM;CAqBhB"}
@@ -0,0 +1,9 @@
1
+ export declare class DirtyNumber {
2
+ #private;
3
+ constructor(initialValue: number);
4
+ get dirty(): boolean;
5
+ get v(): number;
6
+ set v(newValue: number);
7
+ resetDirty(): void;
8
+ }
9
+ //# sourceMappingURL=dirty-number.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dirty-number.d.ts","sourceRoot":"","sources":["../../../../src/node/core/dirty-number.ts"],"names":[],"mappings":"AAAA,qBAAa,WAAW;;gBAIV,YAAY,EAAE,MAAM;IAKhC,IAAI,KAAK,YAA2B;IACpC,IAAI,CAAC,IAEW,MAAM,CAFQ;IAE9B,IAAI,CAAC,CAAC,QAAQ,EAAE,MAAM,EAGrB;IAED,UAAU;CAGX"}
@@ -0,0 +1,16 @@
1
+ import { EventEmitter, EventMap } from '@webtaku/event-emitter';
2
+ export declare abstract class GameNode<E extends EventMap> extends EventEmitter<E & {
3
+ update: (dt: number) => void;
4
+ }> {
5
+ #private;
6
+ protected children: GameNode<EventMap>[];
7
+ paused: boolean;
8
+ protected set parent(parent: GameNode<EventMap> | undefined);
9
+ protected get parent(): GameNode<EventMap> | undefined;
10
+ add(...children: GameNode<EventMap>[]): void;
11
+ remove(): void;
12
+ pause(): void;
13
+ resume(): void;
14
+ protected update(dt: number): void;
15
+ }
16
+ //# sourceMappingURL=game-node.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-node.d.ts","sourceRoot":"","sources":["../../../../src/node/core/game-node.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AAE/D,8BAAsB,QAAQ,CAAC,CAAC,SAAS,QAAQ,CAAE,SAAQ,YAAY,CAAC,CAAC,GAAG;IAC1E,MAAM,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,IAAI,CAAA;CAC7B,CAAC;;IAEA,SAAS,CAAC,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE,CAAM;IAC9C,MAAM,UAAQ;IAEd,SAAS,KAAK,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,QAAQ,CAAC,GAAG,SAAS,EAE1D;IAED,SAAS,KAAK,MAAM,IAJS,QAAQ,CAAC,QAAQ,CAAC,GAAG,SAAS,CAM1D;IAED,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE;IAerC,MAAM;IAkBN,KAAK;IAOL,MAAM;IAON,SAAS,CAAC,MAAM,CAAC,EAAE,EAAE,MAAM;CAS5B"}
@@ -0,0 +1,8 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Container as PixiContainer } from 'pixi.js';
3
+ import { TransformableNode, TransformableNodeOptions } from './transformable';
4
+ export type GameObjectOptions = {} & TransformableNodeOptions;
5
+ export declare class GameObject<E extends EventMap = EventMap> extends TransformableNode<PixiContainer, E> {
6
+ constructor(options?: GameObjectOptions);
7
+ }
8
+ //# sourceMappingURL=game-object.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"game-object.d.ts","sourceRoot":"","sources":["../../../../src/node/core/game-object.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,iBAAiB,EAAE,wBAAwB,EAAE,MAAM,iBAAiB,CAAA;AAE7E,MAAM,MAAM,iBAAiB,GAAG,EAAE,GAAG,wBAAwB,CAAA;AAE7D,qBAAa,UAAU,CAAC,CAAC,SAAS,QAAQ,GAAG,QAAQ,CAAE,SAAQ,iBAAiB,CAAC,aAAa,EAAE,CAAC,CAAC;gBACpF,OAAO,CAAC,EAAE,iBAAiB;CAGxC"}
@@ -0,0 +1,23 @@
1
+ import { EventMap } from '@webtaku/event-emitter';
2
+ import { Container as PixiContainer } from 'pixi.js';
3
+ import { Renderer } from '../../renderer/renderer';
4
+ import { DirtyNumber } from './dirty-number';
5
+ import { GameNode } from './game-node';
6
+ import { WorldTransform } from './transform';
7
+ export declare function isRenderableNode(v: unknown): v is RenderableNode<PixiContainer, EventMap>;
8
+ export declare abstract class RenderableNode<C extends PixiContainer, E extends EventMap> extends GameNode<E> {
9
+ #private;
10
+ _pixiContainer: C;
11
+ worldTransform: WorldTransform;
12
+ worldAlpha: DirtyNumber;
13
+ constructor(pixiContainer: C);
14
+ protected set renderer(renderer: Renderer | undefined);
15
+ protected get renderer(): Renderer | undefined;
16
+ add(...children: GameNode<EventMap>[]): void;
17
+ remove(): void;
18
+ _updateWorldTransform(): void;
19
+ _resetWorldTransformDirty(): void;
20
+ set tint(t: number);
21
+ get tint(): number;
22
+ }
23
+ //# sourceMappingURL=renderable.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderable.d.ts","sourceRoot":"","sources":["../../../../src/node/core/renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAA;AACjD,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,SAAS,CAAA;AACpD,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAA;AAClD,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAC5C,OAAO,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAA;AACtC,OAAO,EAAE,cAAc,EAAE,MAAM,aAAa,CAAA;AAE5C,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,IAAI,cAAc,CAAC,aAAa,EAAE,QAAQ,CAAC,CAEzF;AAED,8BAAsB,cAAc,CAAC,CAAC,SAAS,aAAa,EAAE,CAAC,SAAS,QAAQ,CAAE,SAAQ,QAAQ,CAAC,CAAC,CAAC;;IAEnG,cAAc,EAAE,CAAC,CAAA;IAEjB,cAAc,iBAAuB;IACrC,UAAU,cAAqB;gBAEnB,aAAa,EAAE,CAAC;IAK5B,SAAS,KAAK,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,EAQpD;IAED,SAAS,KAAK,QAAQ,IAVW,QAAQ,GAAG,SAAS,CAYpD;IAEQ,GAAG,CAAC,GAAG,QAAQ,EAAE,QAAQ,CAAC,QAAQ,CAAC,EAAE;IAarC,MAAM;IAKf,qBAAqB;IAMrB,yBAAyB;IAQzB,IAAI,IAAI,CAAC,CAAC,QAAA,EAAkC;IAC5C,IAAI,IAAI,WAAsC;CAC/C"}
@@ -0,0 +1,27 @@
1
+ import { DirtyNumber } from './dirty-number';
2
+ export declare class LocalTransform {
3
+ #private;
4
+ x: number;
5
+ y: number;
6
+ scaleX: number;
7
+ scaleY: number;
8
+ pivotX: number;
9
+ pivotY: number;
10
+ get cos(): number;
11
+ get sin(): number;
12
+ get rotation(): number;
13
+ set rotation(v: number);
14
+ }
15
+ export declare class WorldTransform {
16
+ x: DirtyNumber;
17
+ y: DirtyNumber;
18
+ scaleX: DirtyNumber;
19
+ scaleY: DirtyNumber;
20
+ rotation: DirtyNumber;
21
+ cos: number;
22
+ sin: number;
23
+ update(parent: WorldTransform, local: LocalTransform): void;
24
+ get dirty(): boolean;
25
+ resetDirty(): void;
26
+ }
27
+ //# sourceMappingURL=transform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../../../src/node/core/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAA;AAE5C,qBAAa,cAAc;;IACzB,CAAC,SAAI;IACL,CAAC,SAAI;IACL,MAAM,SAAI;IACV,MAAM,SAAI;IACV,MAAM,SAAI;IACV,MAAM,SAAI;IAMV,IAAI,GAAG,WAAuB;IAC9B,IAAI,GAAG,WAAuB;IAC9B,IAAI,QAAQ,WAA4B;IAExC,IAAI,QAAQ,CAAC,CAAC,QAAA,EAMb;CACF;AAED,qBAAa,cAAc;IACzB,CAAC,cAAuB;IACxB,CAAC,cAAuB;IACxB,MAAM,cAAqB;IAC3B,MAAM,cAAqB;IAC3B,QAAQ,cAAqB;IAC7B,GAAG,SAAI;IACP,GAAG,SAAI;IAEP,MAAM,CAAC,MAAM,EAAE,cAAc,EAAE,KAAK,EAAE,cAAc;IA8BpD,IAAI,KAAK,YAMR;IAED,UAAU;CAOX"}