kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
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@@ -0,0 +1,103 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { AnimatedSprite as PixiAnimatedSprite, Spritesheet } from 'pixi.js'
3
+ import { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet'
4
+ import { Atlas } from '../../types/atlas'
5
+ import { GameObject, GameObjectOptions } from '../core/game-object'
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+
7
+ export type AnimatedSpriteNodeOptions = {
8
+ src: string
9
+ atlas: Atlas
10
+ animation: string
11
+ } & GameObjectOptions
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+
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+ export class AnimatedSpriteNode<E extends EventMap = EventMap> extends GameObject<E & {
14
+ animationend: (animation: string) => void
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+ }> {
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+ #src: string
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+ #atlas: Atlas
18
+ #animation: string
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+
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+ #atlasId!: string
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+ #sheet?: Spritesheet
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+ #sprite?: PixiAnimatedSprite
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+
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+ constructor(options: AnimatedSpriteNodeOptions) {
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+ super(options)
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+ this.#src = options.src
27
+ this.#atlas = options.atlas
28
+ this.#animation = options.animation
29
+ this.#load()
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+ }
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+
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+ async #load() {
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+ this.#atlasId = getCachedAtlasId(this.#src, this.#atlas)
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+
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+ if (spritesheetLoader.checkCached(this.#atlasId)) {
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+ this.#sheet = spritesheetLoader.getCached(this.#atlasId)
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+ } else {
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+ console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`)
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+ this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas)
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+ }
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+
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+ this.#updateAnimation()
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+ }
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+
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+ #updateAnimation() {
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+ this.#sprite?.destroy()
47
+ this.#sprite = undefined
48
+
49
+ if (this.#sheet) {
50
+ if (!this.#sheet.animations[this.#animation]) {
51
+ console.error(`Animation not found: ${this.#animation}`)
52
+ return
53
+ }
54
+
55
+ const a = this.#atlas.animations[this.#animation]
56
+ const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation])
57
+
58
+ s.anchor.set(0.5, 0.5)
59
+ s.loop = a.loop
60
+ s.animationSpeed = a.fps / 60
61
+ s.play()
62
+ s.onLoop = () => (this as any).emit('animationend', this.#animation)
63
+ s.onComplete = () => (this as any).emit('animationend', this.#animation)
64
+
65
+ this._pixiContainer.addChild(s)
66
+ this.#sprite = s
67
+ }
68
+ }
69
+
70
+ set src(src) {
71
+ if (this.#src !== src) {
72
+ spritesheetLoader.release(this.#atlasId)
73
+ this.#src = src
74
+ this.#load()
75
+ }
76
+ }
77
+
78
+ get src() { return this.#src }
79
+
80
+ set atlas(atlas) {
81
+ if (this.#atlas !== atlas) {
82
+ spritesheetLoader.release(this.#atlasId)
83
+ this.#atlas = atlas
84
+ this.#load()
85
+ }
86
+ }
87
+
88
+ get atlas() { return this.#atlas }
89
+
90
+ set animation(animation) {
91
+ if (this.#animation !== animation) {
92
+ this.#animation = animation
93
+ this.#updateAnimation()
94
+ }
95
+ }
96
+
97
+ get animation() { return this.#animation }
98
+
99
+ remove() {
100
+ spritesheetLoader.release(this.#atlasId)
101
+ super.remove()
102
+ }
103
+ }
@@ -0,0 +1,113 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'
3
+ import { bitmapFontLoader } from '../../asset/loaders/bitmap-font'
4
+ import { GameObject, GameObjectOptions } from '../core/game-object'
5
+
6
+ export type BitmapTextNodeOptions = {
7
+ fnt: string
8
+ src: string
9
+ text: string
10
+ } & GameObjectOptions
11
+
12
+ export class BitmapTextNode<E extends EventMap = EventMap> extends GameObject<E> {
13
+ #fnt: string
14
+ #src: string
15
+ #text: string
16
+ #sprites: PixiSprite[] = []
17
+
18
+ constructor(options: BitmapTextNodeOptions) {
19
+ super(options)
20
+ this.#fnt = options.fnt
21
+ this.#src = options.src
22
+ this.#text = options.text
23
+ this.#load()
24
+ }
25
+
26
+ async #load() {
27
+ let font
28
+ if (bitmapFontLoader.checkCached(this.#fnt)) {
29
+ font = bitmapFontLoader.getCached(this.#fnt)
30
+ } else {
31
+ console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`)
32
+ font = await bitmapFontLoader.load(this.#fnt, this.#src)
33
+ }
34
+ if (!font) return
35
+
36
+ for (const sprite of this.#sprites) {
37
+ sprite.destroy()
38
+ }
39
+ this.#sprites = []
40
+
41
+ let xPos = 0, yPos = 0
42
+ let minX = Infinity, minY = Infinity
43
+ let maxX = -Infinity, maxY = -Infinity
44
+
45
+ for (let i = 0; i < this.#text.length; i++) {
46
+ const charCode = this.#text.charCodeAt(i)
47
+
48
+ if (charCode === 10) {
49
+ xPos = 0
50
+ yPos += font.lineHeight
51
+ continue
52
+ }
53
+
54
+ const c = font.chars[charCode]
55
+ if (!c) continue
56
+
57
+ const frame = new PixiRectangle(c.x, c.y, c.width, c.height)
58
+ const texture = new PixiTexture({ source: font.texture.source, frame })
59
+ const sprite = new PixiSprite(texture)
60
+
61
+ const x0 = xPos + c.xoffset
62
+ const y0 = yPos + c.yoffset
63
+
64
+ sprite.x = x0
65
+ sprite.y = y0
66
+
67
+ this.#sprites.push(sprite)
68
+
69
+ const x1 = x0 + c.width
70
+ const y1 = y0 + c.height
71
+
72
+ if (x0 < minX) minX = x0
73
+ if (y0 < minY) minY = y0
74
+ if (x1 > maxX) maxX = x1
75
+ if (y1 > maxY) maxY = y1
76
+
77
+ xPos += c.xadvance
78
+ }
79
+
80
+ if (minX === Infinity) {
81
+ minX = 0
82
+ minY = 0
83
+ }
84
+
85
+ if (maxX === -Infinity) {
86
+ maxX = 0
87
+ maxY = 0
88
+ }
89
+
90
+ const width = maxX - minX
91
+ const height = maxY - minY
92
+
93
+ for (const s of this.#sprites) {
94
+ s.x -= width / 2
95
+ s.y -= height / 2
96
+ this._pixiContainer.addChild(s)
97
+ }
98
+ }
99
+
100
+ changeFont(fnt: string, src: string) {
101
+ if (this.#fnt !== fnt || this.#src !== src) {
102
+ bitmapFontLoader.release(this.#fnt)
103
+ this.#fnt = fnt
104
+ this.#src = src
105
+ this.#load()
106
+ }
107
+ }
108
+
109
+ override remove() {
110
+ bitmapFontLoader.release(this.#fnt)
111
+ super.remove()
112
+ }
113
+ }
@@ -0,0 +1,55 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { FillInput, Graphics, StrokeInput } from 'pixi.js'
3
+ import { TransformableNode, TransformableNodeOptions } from '../core/transformable'
4
+
5
+ export type CircleNodeOptions = {
6
+ radius: number
7
+ fill?: FillInput
8
+ stroke?: StrokeInput
9
+ } & TransformableNodeOptions
10
+
11
+ export class CircleNode extends TransformableNode<Graphics, EventMap> {
12
+ #radius: number
13
+ #fill?: FillInput
14
+ #stroke?: StrokeInput
15
+
16
+ constructor(options: CircleNodeOptions) {
17
+ super(new Graphics({ sortableChildren: true }), options)
18
+
19
+ this.#radius = options.radius
20
+ this.#fill = options.fill
21
+ this.#stroke = options.stroke
22
+
23
+ this.#draw()
24
+ }
25
+
26
+ #draw() {
27
+ this._pixiContainer.clear().circle(0, 0, this.#radius)
28
+ if (this.#fill) this._pixiContainer.fill(this.#fill)
29
+ if (this.#stroke) this._pixiContainer.stroke(this.#stroke)
30
+ }
31
+
32
+ set radius(v) {
33
+ if (v !== this.#radius) {
34
+ this.#radius = v
35
+ this.#draw()
36
+ }
37
+ }
38
+ get radius() { return this.#radius }
39
+
40
+ set fill(v) {
41
+ if (v !== this.#fill) {
42
+ this.#fill = v
43
+ this.#draw()
44
+ }
45
+ }
46
+ get fill() { return this.#fill }
47
+
48
+ set stroke(v) {
49
+ if (v !== this.#stroke) {
50
+ this.#stroke = v
51
+ this.#draw()
52
+ }
53
+ }
54
+ get stroke() { return this.#stroke }
55
+ }
@@ -0,0 +1,25 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { GameNode } from '../core/game-node'
3
+
4
+ export class DelayNode extends GameNode<EventMap> {
5
+ #delay: number
6
+ #accumulated = 0
7
+ #callback: () => void
8
+
9
+ constructor(delay: number, callback: () => void) {
10
+ super()
11
+ this.#delay = delay
12
+ this.#callback = callback
13
+ }
14
+
15
+ protected override update(dt: number) {
16
+ if (this.paused) return
17
+ super.update(dt)
18
+
19
+ this.#accumulated += dt
20
+ if (this.#accumulated >= this.#delay) {
21
+ this.#callback()
22
+ this.remove()
23
+ }
24
+ }
25
+ }
@@ -0,0 +1,62 @@
1
+ import { Renderer } from '../../renderer/renderer'
2
+ import { GameObject, GameObjectOptions } from '../core/game-object'
3
+
4
+ export type DomContainerNodeOptions = {} & GameObjectOptions
5
+
6
+ export class DomContainerNode extends GameObject {
7
+ #el: HTMLElement
8
+
9
+ constructor(el: HTMLElement, options?: DomContainerNodeOptions) {
10
+ super(options)
11
+ el.style.position = 'absolute'
12
+ el.style.left = '0'
13
+ el.style.top = '0'
14
+ el.style.zIndex = '1'
15
+ this.#el = el
16
+ }
17
+
18
+ #syncTransform() {
19
+ const renderer = this.renderer
20
+ if (renderer) {
21
+ const wt = this.worldTransform
22
+ const S = renderer.viewportScale
23
+
24
+ this.#el.style.transform = `
25
+ translate(
26
+ calc(-50% + ${wt.x.v * S + renderer.canvasLeft + renderer.centerX * S}px),
27
+ calc(-50% + ${wt.y.v * S + renderer.canvasTop + renderer.centerY * S}px)
28
+ )
29
+ scale(${wt.scaleX.v * S}, ${wt.scaleY.v * S})
30
+ rotate(${wt.rotation.v}rad)
31
+ `
32
+ }
33
+ }
34
+
35
+ protected override set renderer(renderer: Renderer | undefined) {
36
+ super.renderer = renderer
37
+
38
+ if (renderer) {
39
+ renderer.container.appendChild(this.#el)
40
+ this.#syncTransform()
41
+ }
42
+ }
43
+
44
+ protected override get renderer() {
45
+ return super.renderer
46
+ }
47
+
48
+ override _updateWorldTransform() {
49
+ super._updateWorldTransform()
50
+
51
+ const renderer = this.renderer
52
+ if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {
53
+ this.#syncTransform()
54
+ }
55
+ if (this.worldAlpha.dirty) this.#el.style.opacity = this.worldAlpha.v.toString()
56
+ }
57
+
58
+ override remove() {
59
+ this.#el.remove()
60
+ super.remove()
61
+ }
62
+ }
@@ -0,0 +1,25 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { GameNode } from '../core/game-node'
3
+
4
+ export class IntervalNode extends GameNode<EventMap> {
5
+ interval: number
6
+ #accumulated = 0
7
+ #callback: () => void
8
+
9
+ constructor(interval: number, callback: () => void) {
10
+ super()
11
+ this.interval = interval
12
+ this.#callback = callback
13
+ }
14
+
15
+ protected override update(dt: number) {
16
+ if (this.paused) return
17
+ super.update(dt)
18
+
19
+ this.#accumulated += dt
20
+ if (this.#accumulated >= this.interval) {
21
+ this.#accumulated %= this.interval
22
+ this.#callback()
23
+ }
24
+ }
25
+ }
@@ -0,0 +1,142 @@
1
+ import { BLEND_MODES, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'
2
+ import { textureLoader } from '../../asset/loaders/texture'
3
+ import { GameObject, GameObjectOptions } from '../core/game-object'
4
+
5
+ type RandomRange = { min: number, max: number }
6
+
7
+ export type ParticleSystemOptions = {
8
+ texture: string
9
+
10
+ count: RandomRange
11
+ lifespan: RandomRange
12
+ angle: RandomRange
13
+ velocity: RandomRange
14
+ particleScale: RandomRange
15
+
16
+ startAlpha?: number
17
+ fadeRate: number
18
+ orientToVelocity: boolean
19
+
20
+ blendMode?: BLEND_MODES // ex) 'screen', 'multiply'
21
+ } & GameObjectOptions
22
+
23
+ interface Particle {
24
+ sprite: PixiSprite
25
+
26
+ age: number
27
+ lifespan: number
28
+
29
+ velocityX: number
30
+ velocityY: number
31
+
32
+ fadeRate: number
33
+ }
34
+
35
+ function random(min: number, max: number) {
36
+ return Math.random() * (max - min) + min
37
+ }
38
+
39
+ export class ParticleSystem extends GameObject {
40
+ #textureSrc: string
41
+ #count: RandomRange
42
+ #lifespan: RandomRange
43
+ #angle: RandomRange
44
+ #velocity: RandomRange
45
+ #scale: RandomRange
46
+ #startAlpha?: number
47
+ #fadeRate: number
48
+ #orientToVelocity: boolean
49
+ #blendMode?: BLEND_MODES
50
+
51
+ #texture?: PixiTexture
52
+ #loadTexturePromise: Promise<void>
53
+ #particles: Particle[] = []
54
+
55
+ constructor(options: ParticleSystemOptions) {
56
+ super(options)
57
+
58
+ this.#textureSrc = options.texture
59
+ this.#count = options.count
60
+ this.#lifespan = options.lifespan
61
+ this.#angle = options.angle
62
+ this.#velocity = options.velocity
63
+ this.#scale = options.particleScale
64
+ this.#startAlpha = options.startAlpha
65
+ this.#fadeRate = options.fadeRate
66
+ this.#orientToVelocity = options.orientToVelocity
67
+ this.#blendMode = options.blendMode
68
+
69
+ this.#loadTexturePromise = this.#loadTexture()
70
+ }
71
+
72
+ async #loadTexture() {
73
+ if (textureLoader.checkCached(this.#textureSrc)) {
74
+ this.#texture = textureLoader.getCached(this.#textureSrc)
75
+ } else {
76
+ console.info(`Texture not preloaded. Loading now: ${this.#textureSrc}`)
77
+ this.#texture = await textureLoader.load(this.#textureSrc)
78
+ }
79
+ }
80
+
81
+ async burst({ x, y }: { x: number; y: number }) {
82
+ if (!this.#texture) await this.#loadTexturePromise
83
+
84
+ const count = random(this.#count.min, this.#count.max)
85
+ for (let i = 0; i < count; i++) {
86
+ const lifespan = random(this.#lifespan.min, this.#lifespan.max)
87
+ const angle = random(this.#angle.min, this.#angle.max)
88
+ const sin = Math.sin(angle)
89
+ const cos = Math.cos(angle)
90
+ const velocity = random(this.#velocity.min, this.#velocity.max)
91
+ const scale = random(this.#scale.min, this.#scale.max)
92
+
93
+ const sprite = new PixiSprite({
94
+ x, y,
95
+ texture: this.#texture,
96
+ anchor: { x: 0.5, y: 0.5 },
97
+ scale: { x: scale, y: scale },
98
+ alpha: this.#startAlpha,
99
+ blendMode: this.#blendMode,
100
+ rotation: this.#orientToVelocity ? angle : undefined,
101
+ })
102
+
103
+ this.#particles.push({
104
+ sprite,
105
+ age: 0,
106
+ lifespan,
107
+ velocityX: velocity * cos,
108
+ velocityY: velocity * sin,
109
+ fadeRate: this.#fadeRate,
110
+ })
111
+
112
+ this._pixiContainer.addChild(sprite)
113
+ }
114
+ }
115
+
116
+ protected override update(dt: number) {
117
+ super.update(dt)
118
+
119
+ const ps = this.#particles
120
+ for (let i = 0; i < ps.length; i++) {
121
+ const p = ps[i]
122
+ const g = p.sprite
123
+
124
+ p.age += dt
125
+ if (p.age > p.lifespan) {
126
+ g.destroy({ children: true })
127
+ ps.splice(i, 1)
128
+ i--
129
+ continue
130
+ }
131
+
132
+ g.x += p.velocityX * dt
133
+ g.y += p.velocityY * dt
134
+ g.alpha += p.fadeRate * dt
135
+ }
136
+ }
137
+
138
+ override remove() {
139
+ textureLoader.release(this.#textureSrc)
140
+ super.remove()
141
+ }
142
+ }
@@ -0,0 +1,71 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { FillInput, Graphics, StrokeInput } from 'pixi.js'
3
+ import { TransformableNode, TransformableNodeOptions } from '../core/transformable'
4
+
5
+ export type RectangleNodeOptions = {
6
+ width: number
7
+ height: number
8
+ fill?: FillInput
9
+ stroke?: StrokeInput
10
+ } & TransformableNodeOptions
11
+
12
+ export class RectangleNode extends TransformableNode<Graphics, EventMap> {
13
+ #width: number
14
+ #height: number
15
+ #fill?: FillInput
16
+ #stroke?: StrokeInput
17
+
18
+ constructor(options: RectangleNodeOptions) {
19
+ super(new Graphics({ sortableChildren: true }), options)
20
+
21
+ this.#width = options.width
22
+ this.#height = options.height
23
+ this.#fill = options.fill
24
+ this.#stroke = options.stroke
25
+
26
+ this.#draw()
27
+ }
28
+
29
+ #draw() {
30
+ this._pixiContainer.clear().rect(
31
+ -this.#width / 2,
32
+ -this.#height / 2,
33
+ this.#width,
34
+ this.#height,
35
+ )
36
+ if (this.#fill) this._pixiContainer.fill(this.#fill)
37
+ if (this.#stroke) this._pixiContainer.stroke(this.#stroke)
38
+ }
39
+
40
+ set width(v) {
41
+ if (v !== this.#width) {
42
+ this.#width = v
43
+ this.#draw()
44
+ }
45
+ }
46
+ get width() { return this.#width }
47
+
48
+ set height(v) {
49
+ if (v !== this.#height) {
50
+ this.#height = v
51
+ this.#draw()
52
+ }
53
+ }
54
+ get height() { return this.#height }
55
+
56
+ set fill(v) {
57
+ if (v !== this.#fill) {
58
+ this.#fill = v
59
+ this.#draw()
60
+ }
61
+ }
62
+ get fill() { return this.#fill }
63
+
64
+ set stroke(v) {
65
+ if (v !== this.#stroke) {
66
+ this.#stroke = v
67
+ this.#draw()
68
+ }
69
+ }
70
+ get stroke() { return this.#stroke }
71
+ }