kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
  287. package/lib/node/core/game-node.js +63 -0
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  474. package/src/debug.ts +5 -0
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  597. /package/examples/{test-dom → auto-battle}/index.html +0 -0
  598. /package/lib/{utils/debug.js → debug.js} +0 -0
  599. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -0,0 +1,85 @@
1
+ import { isRenderableNode, RenderableNode } from './renderable';
2
+ import { LocalTransform } from './transform';
3
+ export class TransformableNode extends RenderableNode {
4
+ localTransform = new LocalTransform();
5
+ alpha = 1;
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+ #layer;
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+ #useYSort = false;
8
+ constructor(pixiContainer, options) {
9
+ super(pixiContainer);
10
+ if (options.x !== undefined)
11
+ this.x = options.x;
12
+ if (options.y !== undefined)
13
+ this.y = options.y;
14
+ if (options.scale !== undefined)
15
+ this.scale = options.scale;
16
+ if (options.scaleX !== undefined)
17
+ this.scaleX = options.scaleX;
18
+ if (options.scaleY !== undefined)
19
+ this.scaleY = options.scaleY;
20
+ if (options.pivotX !== undefined)
21
+ this.pivotX = options.pivotX;
22
+ if (options.pivotY !== undefined)
23
+ this.pivotY = options.pivotY;
24
+ if (options.rotation !== undefined)
25
+ this.rotation = options.rotation;
26
+ if (options.alpha !== undefined)
27
+ this.alpha = options.alpha;
28
+ this.#layer = options.layer;
29
+ this.#useYSort = options.useYSort ?? false;
30
+ }
31
+ set renderer(renderer) {
32
+ super.renderer = renderer;
33
+ if (this.#layer && renderer) {
34
+ renderer._addToLayer(this, this.#layer);
35
+ }
36
+ }
37
+ get renderer() {
38
+ return super.renderer;
39
+ }
40
+ _updateWorldTransform() {
41
+ const parent = this.parent;
42
+ if (parent && isRenderableNode(parent)) {
43
+ this.worldTransform.update(parent.worldTransform, this.localTransform);
44
+ this.worldAlpha.v = parent.worldAlpha.v * this.alpha;
45
+ }
46
+ const pc = this._pixiContainer;
47
+ const renderer = this.renderer;
48
+ // 레이어 상에 있는 경우, 독립적으로 업데이트
49
+ if (this.#layer && renderer) {
50
+ const wt = this.worldTransform;
51
+ pc.position.set(wt.x.v, wt.y.v);
52
+ pc.scale.set(wt.scaleX.v, wt.scaleY.v);
53
+ pc.rotation = wt.rotation.v;
54
+ pc.alpha = this.worldAlpha.v;
55
+ }
56
+ else {
57
+ const lt = this.localTransform;
58
+ pc.position.set(lt.x, lt.y);
59
+ if (this.#useYSort)
60
+ pc.zIndex = lt.y;
61
+ pc.pivot.set(lt.pivotX, lt.pivotY);
62
+ pc.scale.set(lt.scaleX, lt.scaleY);
63
+ pc.rotation = lt.rotation;
64
+ pc.alpha = this.alpha;
65
+ }
66
+ super._updateWorldTransform();
67
+ }
68
+ set x(v) { this.localTransform.x = v; }
69
+ get x() { return this.localTransform.x; }
70
+ set y(v) { this.localTransform.y = v; }
71
+ get y() { return this.localTransform.y; }
72
+ set scale(v) { this.localTransform.scaleX = v; this.localTransform.scaleY = v; }
73
+ get scale() { return this.localTransform.scaleX; }
74
+ set scaleX(v) { this.localTransform.scaleX = v; }
75
+ get scaleX() { return this.localTransform.scaleX; }
76
+ set scaleY(v) { this.localTransform.scaleY = v; }
77
+ get scaleY() { return this.localTransform.scaleY; }
78
+ set pivotX(v) { this.localTransform.pivotX = v; }
79
+ get pivotX() { return this.localTransform.pivotX; }
80
+ set pivotY(v) { this.localTransform.pivotY = v; }
81
+ get pivotY() { return this.localTransform.pivotY; }
82
+ set rotation(v) { this.localTransform.rotation = v; }
83
+ get rotation() { return this.localTransform.rotation; }
84
+ }
85
+ //# sourceMappingURL=transformable.js.map
@@ -0,0 +1 @@
1
+ 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{ EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { Renderer } from '../../renderer/renderer'\nimport { isRenderableNode, RenderableNode } from './renderable'\nimport { LocalTransform } from './transform'\n\nexport type TransformableNodeOptions = {\n x?: number\n y?: number\n scale?: number\n scaleX?: number\n scaleY?: number\n pivotX?: number\n pivotY?: number\n rotation?: number\n\n alpha?: number\n layer?: string\n useYSort?: boolean\n}\n\nexport abstract class TransformableNode<C extends PixiContainer, E extends EventMap> extends RenderableNode<C, E> {\n protected localTransform = new LocalTransform()\n\n alpha = 1\n #layer?: string\n #useYSort = false\n\n constructor(pixiContainer: C, options: TransformableNodeOptions) {\n super(pixiContainer)\n\n if (options.x !== undefined) this.x = options.x\n if (options.y !== undefined) this.y = options.y\n if (options.scale !== undefined) this.scale = options.scale\n if (options.scaleX !== undefined) this.scaleX = options.scaleX\n if (options.scaleY !== undefined) this.scaleY = options.scaleY\n if (options.pivotX !== undefined) this.pivotX = options.pivotX\n if (options.pivotY !== undefined) this.pivotY = options.pivotY\n if (options.rotation !== undefined) this.rotation = options.rotation\n if (options.alpha !== undefined) this.alpha = options.alpha\n\n this.#layer = options.layer\n this.#useYSort = options.useYSort ?? false\n }\n\n protected override set renderer(renderer: Renderer | undefined) {\n super.renderer = renderer\n\n if (this.#layer && renderer) {\n renderer._addToLayer(this, this.#layer)\n }\n }\n\n protected override get renderer() {\n return super.renderer\n }\n\n override _updateWorldTransform() {\n const parent = this.parent\n if (parent && isRenderableNode(parent)) {\n this.worldTransform.update(parent.worldTransform, this.localTransform)\n this.worldAlpha.v = parent.worldAlpha.v * this.alpha\n }\n\n const pc = this._pixiContainer\n const renderer = this.renderer\n\n // 레이어 상에 있는 경우, 독립적으로 업데이트\n if (this.#layer && renderer) {\n const wt = this.worldTransform\n pc.position.set(wt.x.v, wt.y.v)\n pc.scale.set(wt.scaleX.v, wt.scaleY.v)\n pc.rotation = wt.rotation.v\n pc.alpha = this.worldAlpha.v\n } else {\n const lt = this.localTransform\n pc.position.set(lt.x, lt.y)\n if (this.#useYSort) pc.zIndex = lt.y\n pc.pivot.set(lt.pivotX, lt.pivotY)\n pc.scale.set(lt.scaleX, lt.scaleY)\n pc.rotation = lt.rotation\n pc.alpha = this.alpha\n }\n\n super._updateWorldTransform()\n }\n\n set x(v) { this.localTransform.x = v }\n get x() { return this.localTransform.x }\n\n set y(v) { this.localTransform.y = v }\n get y() { return this.localTransform.y }\n\n set scale(v) { this.localTransform.scaleX = v; this.localTransform.scaleY = v }\n get scale() { return this.localTransform.scaleX }\n\n set scaleX(v) { this.localTransform.scaleX = v }\n get scaleX() { return this.localTransform.scaleX }\n\n set scaleY(v) { this.localTransform.scaleY = v }\n get scaleY() { return this.localTransform.scaleY }\n\n set pivotX(v) { this.localTransform.pivotX = v }\n get pivotX() { return this.localTransform.pivotX }\n\n set pivotY(v) { this.localTransform.pivotY = v }\n get pivotY() { return this.localTransform.pivotY }\n\n set rotation(v) { this.localTransform.rotation = v }\n get rotation() { return this.localTransform.rotation }\n}\n"]}
@@ -0,0 +1,77 @@
1
+ import { AnimatedSprite as PixiAnimatedSprite } from 'pixi.js';
2
+ import { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet';
3
+ import { GameObject } from '../core/game-object';
4
+ export class AnimatedSpriteNode extends GameObject {
5
+ #src;
6
+ #atlas;
7
+ #animation;
8
+ #atlasId;
9
+ #sheet;
10
+ #sprite;
11
+ constructor(options) {
12
+ super(options);
13
+ this.#src = options.src;
14
+ this.#atlas = options.atlas;
15
+ this.#animation = options.animation;
16
+ this.#load();
17
+ }
18
+ async #load() {
19
+ this.#atlasId = getCachedAtlasId(this.#src, this.#atlas);
20
+ if (spritesheetLoader.checkCached(this.#atlasId)) {
21
+ this.#sheet = spritesheetLoader.getCached(this.#atlasId);
22
+ }
23
+ else {
24
+ console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`);
25
+ this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas);
26
+ }
27
+ this.#updateAnimation();
28
+ }
29
+ #updateAnimation() {
30
+ this.#sprite?.destroy();
31
+ this.#sprite = undefined;
32
+ if (this.#sheet) {
33
+ if (!this.#sheet.animations[this.#animation]) {
34
+ console.error(`Animation not found: ${this.#animation}`);
35
+ return;
36
+ }
37
+ const a = this.#atlas.animations[this.#animation];
38
+ const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation]);
39
+ s.anchor.set(0.5, 0.5);
40
+ s.loop = a.loop;
41
+ s.animationSpeed = a.fps / 60;
42
+ s.play();
43
+ s.onLoop = () => this.emit('animationend', this.#animation);
44
+ s.onComplete = () => this.emit('animationend', this.#animation);
45
+ this._pixiContainer.addChild(s);
46
+ this.#sprite = s;
47
+ }
48
+ }
49
+ set src(src) {
50
+ if (this.#src !== src) {
51
+ spritesheetLoader.release(this.#atlasId);
52
+ this.#src = src;
53
+ this.#load();
54
+ }
55
+ }
56
+ get src() { return this.#src; }
57
+ set atlas(atlas) {
58
+ if (this.#atlas !== atlas) {
59
+ spritesheetLoader.release(this.#atlasId);
60
+ this.#atlas = atlas;
61
+ this.#load();
62
+ }
63
+ }
64
+ get atlas() { return this.#atlas; }
65
+ set animation(animation) {
66
+ if (this.#animation !== animation) {
67
+ this.#animation = animation;
68
+ this.#updateAnimation();
69
+ }
70
+ }
71
+ get animation() { return this.#animation; }
72
+ remove() {
73
+ spritesheetLoader.release(this.#atlasId);
74
+ super.remove();
75
+ }
76
+ }
77
+ //# sourceMappingURL=animated-sprite.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animated-sprite.js","sourceRoot":"","sources":["../../../src/node/ext/animated-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,IAAI,kBAAkB,EAAe,MAAM,SAAS,CAAA;AAC3E,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAA;AAErF,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAQnE,MAAM,OAAO,kBAAkD,SAAQ,UAErE;IACA,IAAI,CAAQ;IACZ,MAAM,CAAO;IACb,UAAU,CAAQ;IAElB,QAAQ,CAAS;IACjB,MAAM,CAAc;IACpB,OAAO,CAAqB;IAE5B,YAAY,OAAkC;QAC5C,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QACnC,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,CAAC,QAAQ,GAAG,gBAAgB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QAExD,IAAI,iBAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YACjD,IAAI,CAAC,MAAM,GAAG,iBAAiB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAC1D,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAA;YACxE,IAAI,CAAC,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QACnF,CAAC;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAA;IACzB,CAAC;IAED,gBAAgB;QACd,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,CAAA;QACvB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAA;QAExB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC7C,OAAO,CAAC,KAAK,CAAC,wBAAwB,IAAI,CAAC,UAAU,EAAE,CAAC,CAAA;gBACxD,OAAM;YACR,CAAC;YAED,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAA;YACjD,MAAM,CAAC,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAA;YAEzE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAA;YACtB,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAA;YACf,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,GAAG,GAAG,EAAE,CAAA;YAC7B,CAAC,CAAC,IAAI,EAAE,CAAA;YACR,CAAC,CAAC,MAAM,GAAG,GAAG,EAAE,CAAE,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;YACpE,CAAC,CAAC,UAAU,GAAG,GAAG,EAAE,CAAE,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;YAExE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;YAC/B,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;QAClB,CAAC;IACH,CAAC;IAED,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YACxC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAE9B,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC1B,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YACxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAElC,IAAI,SAAS,CAAC,SAAS;QACrB,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC3B,IAAI,CAAC,gBAAgB,EAAE,CAAA;QACzB,CAAC;IACH,CAAC;IAED,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAA,CAAC,CAAC;IAE1C,MAAM;QACJ,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QACxC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { AnimatedSprite as PixiAnimatedSprite, Spritesheet } from 'pixi.js'\nimport { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet'\nimport { Atlas } from '../../types/atlas'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type AnimatedSpriteNodeOptions = {\n src: string\n atlas: Atlas\n animation: string\n} & GameObjectOptions\n\nexport class AnimatedSpriteNode<E extends EventMap = EventMap> extends GameObject<E & {\n animationend: (animation: string) => void\n}> {\n #src: string\n #atlas: Atlas\n #animation: string\n\n #atlasId!: string\n #sheet?: Spritesheet\n #sprite?: PixiAnimatedSprite\n\n constructor(options: AnimatedSpriteNodeOptions) {\n super(options)\n this.#src = options.src\n this.#atlas = options.atlas\n this.#animation = options.animation\n this.#load()\n }\n\n async #load() {\n this.#atlasId = getCachedAtlasId(this.#src, this.#atlas)\n\n if (spritesheetLoader.checkCached(this.#atlasId)) {\n this.#sheet = spritesheetLoader.getCached(this.#atlasId)\n } else {\n console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`)\n this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas)\n }\n\n this.#updateAnimation()\n }\n\n #updateAnimation() {\n this.#sprite?.destroy()\n this.#sprite = undefined\n\n if (this.#sheet) {\n if (!this.#sheet.animations[this.#animation]) {\n console.error(`Animation not found: ${this.#animation}`)\n return\n }\n\n const a = this.#atlas.animations[this.#animation]\n const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation])\n\n s.anchor.set(0.5, 0.5)\n s.loop = a.loop\n s.animationSpeed = a.fps / 60\n s.play()\n s.onLoop = () => (this as any).emit('animationend', this.#animation)\n s.onComplete = () => (this as any).emit('animationend', this.#animation)\n\n this._pixiContainer.addChild(s)\n this.#sprite = s\n }\n }\n\n set src(src) {\n if (this.#src !== src) {\n spritesheetLoader.release(this.#atlasId)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n set atlas(atlas) {\n if (this.#atlas !== atlas) {\n spritesheetLoader.release(this.#atlasId)\n this.#atlas = atlas\n this.#load()\n }\n }\n\n get atlas() { return this.#atlas }\n\n set animation(animation) {\n if (this.#animation !== animation) {\n this.#animation = animation\n this.#updateAnimation()\n }\n }\n\n get animation() { return this.#animation }\n\n remove() {\n spritesheetLoader.release(this.#atlasId)\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,93 @@
1
+ import { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js';
2
+ import { bitmapFontLoader } from '../../asset/loaders/bitmap-font';
3
+ import { GameObject } from '../core/game-object';
4
+ export class BitmapTextNode extends GameObject {
5
+ #fnt;
6
+ #src;
7
+ #text;
8
+ #sprites = [];
9
+ constructor(options) {
10
+ super(options);
11
+ this.#fnt = options.fnt;
12
+ this.#src = options.src;
13
+ this.#text = options.text;
14
+ this.#load();
15
+ }
16
+ async #load() {
17
+ let font;
18
+ if (bitmapFontLoader.checkCached(this.#fnt)) {
19
+ font = bitmapFontLoader.getCached(this.#fnt);
20
+ }
21
+ else {
22
+ console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`);
23
+ font = await bitmapFontLoader.load(this.#fnt, this.#src);
24
+ }
25
+ if (!font)
26
+ return;
27
+ for (const sprite of this.#sprites) {
28
+ sprite.destroy();
29
+ }
30
+ this.#sprites = [];
31
+ let xPos = 0, yPos = 0;
32
+ let minX = Infinity, minY = Infinity;
33
+ let maxX = -Infinity, maxY = -Infinity;
34
+ for (let i = 0; i < this.#text.length; i++) {
35
+ const charCode = this.#text.charCodeAt(i);
36
+ if (charCode === 10) {
37
+ xPos = 0;
38
+ yPos += font.lineHeight;
39
+ continue;
40
+ }
41
+ const c = font.chars[charCode];
42
+ if (!c)
43
+ continue;
44
+ const frame = new PixiRectangle(c.x, c.y, c.width, c.height);
45
+ const texture = new PixiTexture({ source: font.texture.source, frame });
46
+ const sprite = new PixiSprite(texture);
47
+ const x0 = xPos + c.xoffset;
48
+ const y0 = yPos + c.yoffset;
49
+ sprite.x = x0;
50
+ sprite.y = y0;
51
+ this.#sprites.push(sprite);
52
+ const x1 = x0 + c.width;
53
+ const y1 = y0 + c.height;
54
+ if (x0 < minX)
55
+ minX = x0;
56
+ if (y0 < minY)
57
+ minY = y0;
58
+ if (x1 > maxX)
59
+ maxX = x1;
60
+ if (y1 > maxY)
61
+ maxY = y1;
62
+ xPos += c.xadvance;
63
+ }
64
+ if (minX === Infinity) {
65
+ minX = 0;
66
+ minY = 0;
67
+ }
68
+ if (maxX === -Infinity) {
69
+ maxX = 0;
70
+ maxY = 0;
71
+ }
72
+ const width = maxX - minX;
73
+ const height = maxY - minY;
74
+ for (const s of this.#sprites) {
75
+ s.x -= width / 2;
76
+ s.y -= height / 2;
77
+ this._pixiContainer.addChild(s);
78
+ }
79
+ }
80
+ changeFont(fnt, src) {
81
+ if (this.#fnt !== fnt || this.#src !== src) {
82
+ bitmapFontLoader.release(this.#fnt);
83
+ this.#fnt = fnt;
84
+ this.#src = src;
85
+ this.#load();
86
+ }
87
+ }
88
+ remove() {
89
+ bitmapFontLoader.release(this.#fnt);
90
+ super.remove();
91
+ }
92
+ }
93
+ //# sourceMappingURL=bitmap-text.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bitmap-text.js","sourceRoot":"","sources":["../../../src/node/ext/bitmap-text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,SAAS,CAAA;AAClG,OAAO,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAA;AAClE,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAQnE,MAAM,OAAO,cAA8C,SAAQ,UAAa;IAC9E,IAAI,CAAQ;IACZ,IAAI,CAAQ;IACZ,KAAK,CAAQ;IACb,QAAQ,GAAiB,EAAE,CAAA;IAE3B,YAAY,OAA8B;QACxC,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,IAAI,CAAA;QACR,IAAI,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5C,IAAI,GAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC9C,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;YACpE,IAAI,GAAG,MAAM,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI;YAAE,OAAM;QAEjB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACnC,MAAM,CAAC,OAAO,EAAE,CAAA;QAClB,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAA;QAElB,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,CAAA;QACtB,IAAI,IAAI,GAAG,QAAQ,EAAE,IAAI,GAAG,QAAQ,CAAA;QACpC,IAAI,IAAI,GAAG,CAAC,QAAQ,EAAE,IAAI,GAAG,CAAC,QAAQ,CAAA;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;YAEzC,IAAI,QAAQ,KAAK,EAAE,EAAE,CAAC;gBACpB,IAAI,GAAG,CAAC,CAAA;gBACR,IAAI,IAAI,IAAI,CAAC,UAAU,CAAA;gBACvB,SAAQ;YACV,CAAC;YAED,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;YAC9B,IAAI,CAAC,CAAC;gBAAE,SAAQ;YAEhB,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,MAAM,CAAC,CAAA;YAC5D,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,CAAA;YACvE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YAEtC,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,CAAA;YAC3B,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,CAAA;YAE3B,MAAM,CAAC,CAAC,GAAG,EAAE,CAAA;YACb,MAAM,CAAC,CAAC,GAAG,EAAE,CAAA;YAEb,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAE1B,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,KAAK,CAAA;YACvB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,MAAM,CAAA;YAExB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YAExB,IAAI,IAAI,CAAC,CAAC,QAAQ,CAAA;QACpB,CAAC;QAED,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;YACtB,IAAI,GAAG,CAAC,CAAA;YACR,IAAI,GAAG,CAAC,CAAA;QACV,CAAC;QAED,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACvB,IAAI,GAAG,CAAC,CAAA;YACR,IAAI,GAAG,CAAC,CAAA;QACV,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAA;QACzB,MAAM,MAAM,GAAG,IAAI,GAAG,IAAI,CAAA;QAE1B,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,CAAC,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC,CAAA;YAChB,CAAC,CAAC,CAAC,IAAI,MAAM,GAAG,CAAC,CAAA;YACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;QACjC,CAAC;IACH,CAAC;IAED,UAAU,CAAC,GAAW,EAAE,GAAW;QACjC,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YAC3C,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACnC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACnC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'\nimport { bitmapFontLoader } from '../../asset/loaders/bitmap-font'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type BitmapTextNodeOptions = {\n fnt: string\n src: string\n text: string\n} & GameObjectOptions\n\nexport class BitmapTextNode<E extends EventMap = EventMap> extends GameObject<E> {\n #fnt: string\n #src: string\n #text: string\n #sprites: PixiSprite[] = []\n\n constructor(options: BitmapTextNodeOptions) {\n super(options)\n this.#fnt = options.fnt\n this.#src = options.src\n this.#text = options.text\n this.#load()\n }\n\n async #load() {\n let font\n if (bitmapFontLoader.checkCached(this.#fnt)) {\n font = bitmapFontLoader.getCached(this.#fnt)\n } else {\n console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`)\n font = await bitmapFontLoader.load(this.#fnt, this.#src)\n }\n if (!font) return\n\n for (const sprite of this.#sprites) {\n sprite.destroy()\n }\n this.#sprites = []\n\n let xPos = 0, yPos = 0\n let minX = Infinity, minY = Infinity\n let maxX = -Infinity, maxY = -Infinity\n\n for (let i = 0; i < this.#text.length; i++) {\n const charCode = this.#text.charCodeAt(i)\n\n if (charCode === 10) {\n xPos = 0\n yPos += font.lineHeight\n continue\n }\n\n const c = font.chars[charCode]\n if (!c) continue\n\n const frame = new PixiRectangle(c.x, c.y, c.width, c.height)\n const texture = new PixiTexture({ source: font.texture.source, frame })\n const sprite = new PixiSprite(texture)\n\n const x0 = xPos + c.xoffset\n const y0 = yPos + c.yoffset\n\n sprite.x = x0\n sprite.y = y0\n\n this.#sprites.push(sprite)\n\n const x1 = x0 + c.width\n const y1 = y0 + c.height\n\n if (x0 < minX) minX = x0\n if (y0 < minY) minY = y0\n if (x1 > maxX) maxX = x1\n if (y1 > maxY) maxY = y1\n\n xPos += c.xadvance\n }\n\n if (minX === Infinity) {\n minX = 0\n minY = 0\n }\n\n if (maxX === -Infinity) {\n maxX = 0\n maxY = 0\n }\n\n const width = maxX - minX\n const height = maxY - minY\n\n for (const s of this.#sprites) {\n s.x -= width / 2\n s.y -= height / 2\n this._pixiContainer.addChild(s)\n }\n }\n\n changeFont(fnt: string, src: string) {\n if (this.#fnt !== fnt || this.#src !== src) {\n bitmapFontLoader.release(this.#fnt)\n this.#fnt = fnt\n this.#src = src\n this.#load()\n }\n }\n\n override remove() {\n bitmapFontLoader.release(this.#fnt)\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,43 @@
1
+ import { Graphics } from 'pixi.js';
2
+ import { TransformableNode } from '../core/transformable';
3
+ export class CircleNode extends TransformableNode {
4
+ #radius;
5
+ #fill;
6
+ #stroke;
7
+ constructor(options) {
8
+ super(new Graphics({ sortableChildren: true }), options);
9
+ this.#radius = options.radius;
10
+ this.#fill = options.fill;
11
+ this.#stroke = options.stroke;
12
+ this.#draw();
13
+ }
14
+ #draw() {
15
+ this._pixiContainer.clear().circle(0, 0, this.#radius);
16
+ if (this.#fill)
17
+ this._pixiContainer.fill(this.#fill);
18
+ if (this.#stroke)
19
+ this._pixiContainer.stroke(this.#stroke);
20
+ }
21
+ set radius(v) {
22
+ if (v !== this.#radius) {
23
+ this.#radius = v;
24
+ this.#draw();
25
+ }
26
+ }
27
+ get radius() { return this.#radius; }
28
+ set fill(v) {
29
+ if (v !== this.#fill) {
30
+ this.#fill = v;
31
+ this.#draw();
32
+ }
33
+ }
34
+ get fill() { return this.#fill; }
35
+ set stroke(v) {
36
+ if (v !== this.#stroke) {
37
+ this.#stroke = v;
38
+ this.#draw();
39
+ }
40
+ }
41
+ get stroke() { return this.#stroke; }
42
+ }
43
+ //# sourceMappingURL=circle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"circle.js","sourceRoot":"","sources":["../../../src/node/ext/circle.ts"],"names":[],"mappings":"AACA,OAAO,EAAa,QAAQ,EAAe,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAA4B,MAAM,uBAAuB,CAAA;AAQnF,MAAM,OAAO,UAAW,SAAQ,iBAAqC;IACnE,OAAO,CAAQ;IACf,KAAK,CAAY;IACjB,OAAO,CAAc;IAErB,YAAY,OAA0B;QACpC,KAAK,CAAC,IAAI,QAAQ,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,CAAC,CAAA;QAExD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAC7B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAE7B,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAA;QACtD,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QACpD,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;IAC5D,CAAC;IAED,IAAI,MAAM,CAAC,CAAC;QACV,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAChB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;IAEpC,IAAI,IAAI,CAAC,CAAC;QACR,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;YACd,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAA,CAAC,CAAC;IAEhC,IAAI,MAAM,CAAC,CAAC;QACV,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAChB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;CACrC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { FillInput, Graphics, StrokeInput } from 'pixi.js'\nimport { TransformableNode, TransformableNodeOptions } from '../core/transformable'\n\nexport type CircleNodeOptions = {\n radius: number\n fill?: FillInput\n stroke?: StrokeInput\n} & TransformableNodeOptions\n\nexport class CircleNode extends TransformableNode<Graphics, EventMap> {\n #radius: number\n #fill?: FillInput\n #stroke?: StrokeInput\n\n constructor(options: CircleNodeOptions) {\n super(new Graphics({ sortableChildren: true }), options)\n\n this.#radius = options.radius\n this.#fill = options.fill\n this.#stroke = options.stroke\n\n this.#draw()\n }\n\n #draw() {\n this._pixiContainer.clear().circle(0, 0, this.#radius)\n if (this.#fill) this._pixiContainer.fill(this.#fill)\n if (this.#stroke) this._pixiContainer.stroke(this.#stroke)\n }\n\n set radius(v) {\n if (v !== this.#radius) {\n this.#radius = v\n this.#draw()\n }\n }\n get radius() { return this.#radius }\n\n set fill(v) {\n if (v !== this.#fill) {\n this.#fill = v\n this.#draw()\n }\n }\n get fill() { return this.#fill }\n\n set stroke(v) {\n if (v !== this.#stroke) {\n this.#stroke = v\n this.#draw()\n }\n }\n get stroke() { return this.#stroke }\n}\n"]}
@@ -0,0 +1,22 @@
1
+ import { GameNode } from '../core/game-node';
2
+ export class DelayNode extends GameNode {
3
+ #delay;
4
+ #accumulated = 0;
5
+ #callback;
6
+ constructor(delay, callback) {
7
+ super();
8
+ this.#delay = delay;
9
+ this.#callback = callback;
10
+ }
11
+ update(dt) {
12
+ if (this.paused)
13
+ return;
14
+ super.update(dt);
15
+ this.#accumulated += dt;
16
+ if (this.#accumulated >= this.#delay) {
17
+ this.#callback();
18
+ this.remove();
19
+ }
20
+ }
21
+ }
22
+ //# sourceMappingURL=deplay.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"deplay.js","sourceRoot":"","sources":["../../../src/node/ext/deplay.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,MAAM,OAAO,SAAU,SAAQ,QAAkB;IAC/C,MAAM,CAAQ;IACd,YAAY,GAAG,CAAC,CAAA;IAChB,SAAS,CAAY;IAErB,YAAY,KAAa,EAAE,QAAoB;QAC7C,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC3B,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,IAAI,IAAI,CAAC,MAAM;YAAE,OAAM;QACvB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,SAAS,EAAE,CAAA;YAChB,IAAI,CAAC,MAAM,EAAE,CAAA;QACf,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { GameNode } from '../core/game-node'\n\nexport class DelayNode extends GameNode<EventMap> {\n #delay: number\n #accumulated = 0\n #callback: () => void\n\n constructor(delay: number, callback: () => void) {\n super()\n this.#delay = delay\n this.#callback = callback\n }\n\n protected override update(dt: number) {\n if (this.paused) return\n super.update(dt)\n\n this.#accumulated += dt\n if (this.#accumulated >= this.#delay) {\n this.#callback()\n this.remove()\n }\n }\n}\n"]}
@@ -0,0 +1,51 @@
1
+ import { GameObject } from '../core/game-object';
2
+ export class DomContainerNode extends GameObject {
3
+ #el;
4
+ constructor(el, options) {
5
+ super(options);
6
+ el.style.position = 'absolute';
7
+ el.style.left = '0';
8
+ el.style.top = '0';
9
+ el.style.zIndex = '1';
10
+ this.#el = el;
11
+ }
12
+ #syncTransform() {
13
+ const renderer = this.renderer;
14
+ if (renderer) {
15
+ const wt = this.worldTransform;
16
+ const S = renderer.viewportScale;
17
+ this.#el.style.transform = `
18
+ translate(
19
+ calc(-50% + ${wt.x.v * S + renderer.canvasLeft + renderer.centerX * S}px),
20
+ calc(-50% + ${wt.y.v * S + renderer.canvasTop + renderer.centerY * S}px)
21
+ )
22
+ scale(${wt.scaleX.v * S}, ${wt.scaleY.v * S})
23
+ rotate(${wt.rotation.v}rad)
24
+ `;
25
+ }
26
+ }
27
+ set renderer(renderer) {
28
+ super.renderer = renderer;
29
+ if (renderer) {
30
+ renderer.container.appendChild(this.#el);
31
+ this.#syncTransform();
32
+ }
33
+ }
34
+ get renderer() {
35
+ return super.renderer;
36
+ }
37
+ _updateWorldTransform() {
38
+ super._updateWorldTransform();
39
+ const renderer = this.renderer;
40
+ if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {
41
+ this.#syncTransform();
42
+ }
43
+ if (this.worldAlpha.dirty)
44
+ this.#el.style.opacity = this.worldAlpha.v.toString();
45
+ }
46
+ remove() {
47
+ this.#el.remove();
48
+ super.remove();
49
+ }
50
+ }
51
+ //# sourceMappingURL=dom-container.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"dom-container.js","sourceRoot":"","sources":["../../../src/node/ext/dom-container.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAInE,MAAM,OAAO,gBAAiB,SAAQ,UAAU;IAC9C,GAAG,CAAa;IAEhB,YAAY,EAAe,EAAE,OAAiC;QAC5D,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QAC9B,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAA;QACnB,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAA;QAClB,EAAE,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAA;IACf,CAAC;IAED,cAAc;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC9B,IAAI,QAAQ,EAAE,CAAC;YACb,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAA;YAC9B,MAAM,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAA;YAEhC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,GAAG;;wBAET,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,UAAU,GAAG,QAAQ,CAAC,OAAO,GAAG,CAAC;wBACvD,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,SAAS,GAAG,QAAQ,CAAC,OAAO,GAAG,CAAC;;gBAE9D,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC;iBAClC,EAAE,CAAC,QAAQ,CAAC,CAAC;OACvB,CAAA;QACH,CAAC;IACH,CAAC;IAED,IAAuB,QAAQ,CAAC,QAA8B;QAC5D,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAA;QAEzB,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YACxC,IAAI,CAAC,cAAc,EAAE,CAAA;QACvB,CAAC;IACH,CAAC;IAED,IAAuB,QAAQ;QAC7B,OAAO,KAAK,CAAC,QAAQ,CAAA;IACvB,CAAC;IAEQ,qBAAqB;QAC5B,KAAK,CAAC,qBAAqB,EAAE,CAAA;QAE7B,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC9B,IAAI,QAAQ,IAAI,CAAC,QAAQ,CAAC,YAAY,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;YACrE,IAAI,CAAC,cAAc,EAAE,CAAA;QACvB,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK;YAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAA;IAClF,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAA;QACjB,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { Renderer } from '../../renderer/renderer'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type DomContainerNodeOptions = {} & GameObjectOptions\n\nexport class DomContainerNode extends GameObject {\n #el: HTMLElement\n\n constructor(el: HTMLElement, options?: DomContainerNodeOptions) {\n super(options)\n el.style.position = 'absolute'\n el.style.left = '0'\n el.style.top = '0'\n el.style.zIndex = '1'\n this.#el = el\n }\n\n #syncTransform() {\n const renderer = this.renderer\n if (renderer) {\n const wt = this.worldTransform\n const S = renderer.viewportScale\n\n this.#el.style.transform = `\n translate(\n calc(-50% + ${wt.x.v * S + renderer.canvasLeft + renderer.centerX * S}px),\n calc(-50% + ${wt.y.v * S + renderer.canvasTop + renderer.centerY * S}px)\n )\n scale(${wt.scaleX.v * S}, ${wt.scaleY.v * S})\n rotate(${wt.rotation.v}rad)\n `\n }\n }\n\n protected override set renderer(renderer: Renderer | undefined) {\n super.renderer = renderer\n\n if (renderer) {\n renderer.container.appendChild(this.#el)\n this.#syncTransform()\n }\n }\n\n protected override get renderer() {\n return super.renderer\n }\n\n override _updateWorldTransform() {\n super._updateWorldTransform()\n\n const renderer = this.renderer\n if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {\n this.#syncTransform()\n }\n if (this.worldAlpha.dirty) this.#el.style.opacity = this.worldAlpha.v.toString()\n }\n\n override remove() {\n this.#el.remove()\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,22 @@
1
+ import { GameNode } from '../core/game-node';
2
+ export class IntervalNode extends GameNode {
3
+ interval;
4
+ #accumulated = 0;
5
+ #callback;
6
+ constructor(interval, callback) {
7
+ super();
8
+ this.interval = interval;
9
+ this.#callback = callback;
10
+ }
11
+ update(dt) {
12
+ if (this.paused)
13
+ return;
14
+ super.update(dt);
15
+ this.#accumulated += dt;
16
+ if (this.#accumulated >= this.interval) {
17
+ this.#accumulated %= this.interval;
18
+ this.#callback();
19
+ }
20
+ }
21
+ }
22
+ //# sourceMappingURL=interval.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"interval.js","sourceRoot":"","sources":["../../../src/node/ext/interval.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,MAAM,OAAO,YAAa,SAAQ,QAAkB;IAClD,QAAQ,CAAQ;IAChB,YAAY,GAAG,CAAC,CAAA;IAChB,SAAS,CAAY;IAErB,YAAY,QAAgB,EAAE,QAAoB;QAChD,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAA;QACxB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC3B,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,IAAI,IAAI,CAAC,MAAM;YAAE,OAAM;QACvB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACvC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAA;YAClC,IAAI,CAAC,SAAS,EAAE,CAAA;QAClB,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { GameNode } from '../core/game-node'\n\nexport class IntervalNode extends GameNode<EventMap> {\n interval: number\n #accumulated = 0\n #callback: () => void\n\n constructor(interval: number, callback: () => void) {\n super()\n this.interval = interval\n this.#callback = callback\n }\n\n protected override update(dt: number) {\n if (this.paused) return\n super.update(dt)\n\n this.#accumulated += dt\n if (this.#accumulated >= this.interval) {\n this.#accumulated %= this.interval\n this.#callback()\n }\n }\n}\n"]}
@@ -0,0 +1,98 @@
1
+ import { Sprite as PixiSprite } from 'pixi.js';
2
+ import { textureLoader } from '../../asset/loaders/texture';
3
+ import { GameObject } from '../core/game-object';
4
+ function random(min, max) {
5
+ return Math.random() * (max - min) + min;
6
+ }
7
+ export class ParticleSystem extends GameObject {
8
+ #textureSrc;
9
+ #count;
10
+ #lifespan;
11
+ #angle;
12
+ #velocity;
13
+ #scale;
14
+ #startAlpha;
15
+ #fadeRate;
16
+ #orientToVelocity;
17
+ #blendMode;
18
+ #texture;
19
+ #loadTexturePromise;
20
+ #particles = [];
21
+ constructor(options) {
22
+ super(options);
23
+ this.#textureSrc = options.texture;
24
+ this.#count = options.count;
25
+ this.#lifespan = options.lifespan;
26
+ this.#angle = options.angle;
27
+ this.#velocity = options.velocity;
28
+ this.#scale = options.particleScale;
29
+ this.#startAlpha = options.startAlpha;
30
+ this.#fadeRate = options.fadeRate;
31
+ this.#orientToVelocity = options.orientToVelocity;
32
+ this.#blendMode = options.blendMode;
33
+ this.#loadTexturePromise = this.#loadTexture();
34
+ }
35
+ async #loadTexture() {
36
+ if (textureLoader.checkCached(this.#textureSrc)) {
37
+ this.#texture = textureLoader.getCached(this.#textureSrc);
38
+ }
39
+ else {
40
+ console.info(`Texture not preloaded. Loading now: ${this.#textureSrc}`);
41
+ this.#texture = await textureLoader.load(this.#textureSrc);
42
+ }
43
+ }
44
+ async burst({ x, y }) {
45
+ if (!this.#texture)
46
+ await this.#loadTexturePromise;
47
+ const count = random(this.#count.min, this.#count.max);
48
+ for (let i = 0; i < count; i++) {
49
+ const lifespan = random(this.#lifespan.min, this.#lifespan.max);
50
+ const angle = random(this.#angle.min, this.#angle.max);
51
+ const sin = Math.sin(angle);
52
+ const cos = Math.cos(angle);
53
+ const velocity = random(this.#velocity.min, this.#velocity.max);
54
+ const scale = random(this.#scale.min, this.#scale.max);
55
+ const sprite = new PixiSprite({
56
+ x, y,
57
+ texture: this.#texture,
58
+ anchor: { x: 0.5, y: 0.5 },
59
+ scale: { x: scale, y: scale },
60
+ alpha: this.#startAlpha,
61
+ blendMode: this.#blendMode,
62
+ rotation: this.#orientToVelocity ? angle : undefined,
63
+ });
64
+ this.#particles.push({
65
+ sprite,
66
+ age: 0,
67
+ lifespan,
68
+ velocityX: velocity * cos,
69
+ velocityY: velocity * sin,
70
+ fadeRate: this.#fadeRate,
71
+ });
72
+ this._pixiContainer.addChild(sprite);
73
+ }
74
+ }
75
+ update(dt) {
76
+ super.update(dt);
77
+ const ps = this.#particles;
78
+ for (let i = 0; i < ps.length; i++) {
79
+ const p = ps[i];
80
+ const g = p.sprite;
81
+ p.age += dt;
82
+ if (p.age > p.lifespan) {
83
+ g.destroy({ children: true });
84
+ ps.splice(i, 1);
85
+ i--;
86
+ continue;
87
+ }
88
+ g.x += p.velocityX * dt;
89
+ g.y += p.velocityY * dt;
90
+ g.alpha += p.fadeRate * dt;
91
+ }
92
+ }
93
+ remove() {
94
+ textureLoader.release(this.#textureSrc);
95
+ super.remove();
96
+ }
97
+ }
98
+ //# sourceMappingURL=particle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.js","sourceRoot":"","sources":["../../../src/node/ext/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,MAAM,IAAI,UAAU,EAA0B,MAAM,SAAS,CAAA;AACnF,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAA;AAC3D,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAgCnE,SAAS,MAAM,CAAC,GAAW,EAAE,GAAW;IACtC,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAA;AAC1C,CAAC;AAED,MAAM,OAAO,cAAe,SAAQ,UAAU;IAC5C,WAAW,CAAQ;IACnB,MAAM,CAAa;IACnB,SAAS,CAAa;IACtB,MAAM,CAAa;IACnB,SAAS,CAAa;IACtB,MAAM,CAAa;IACnB,WAAW,CAAS;IACpB,SAAS,CAAQ;IACjB,iBAAiB,CAAS;IAC1B,UAAU,CAAc;IAExB,QAAQ,CAAc;IACtB,mBAAmB,CAAe;IAClC,UAAU,GAAe,EAAE,CAAA;IAE3B,YAAY,OAA8B;QACxC,KAAK,CAAC,OAAO,CAAC,CAAA;QAEd,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,OAAO,CAAA;QAClC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,aAAa,CAAA;QACnC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,CAAA;QACrC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,gBAAgB,CAAA;QACjD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QAEnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;IAChD,CAAC;IAED,KAAK,CAAC,YAAY;QAChB,IAAI,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC3D,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,uCAAuC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAA;YACvE,IAAI,CAAC,QAAQ,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC5D,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAA4B;QAC5C,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,CAAC,mBAAmB,CAAA;QAElD,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;YAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YACtD,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;YAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;YAC3B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;YAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YAEtD,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC;gBAC5B,CAAC,EAAE,CAAC;gBACJ,OAAO,EAAE,IAAI,CAAC,QAAQ;gBACtB,MAAM,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE;gBAC1B,KAAK,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE;gBAC7B,KAAK,EAAE,IAAI,CAAC,WAAW;gBACvB,SAAS,EAAE,IAAI,CAAC,UAAU;gBAC1B,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS;aACrD,CAAC,CAAA;YAEF,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;gBACnB,MAAM;gBACN,GAAG,EAAE,CAAC;gBACN,QAAQ;gBACR,SAAS,EAAE,QAAQ,GAAG,GAAG;gBACzB,SAAS,EAAE,QAAQ,GAAG,GAAG;gBACzB,QAAQ,EAAE,IAAI,CAAC,SAAS;aACzB,CAAC,CAAA;YAEF,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;QACtC,CAAC;IACH,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAA;YACf,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAA;YAElB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAA;YACX,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;gBACvB,CAAC,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAA;gBAC7B,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACf,CAAC,EAAE,CAAA;gBACH,SAAQ;YACV,CAAC;YAED,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,EAAE,CAAA;YACvB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,EAAE,CAAA;YACvB,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAA;QAC5B,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QACvC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { BLEND_MODES, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'\nimport { textureLoader } from '../../asset/loaders/texture'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\ntype RandomRange = { min: number, max: number }\n\nexport type ParticleSystemOptions = {\n texture: string\n\n count: RandomRange\n lifespan: RandomRange\n angle: RandomRange\n velocity: RandomRange\n particleScale: RandomRange\n\n startAlpha?: number\n fadeRate: number\n orientToVelocity: boolean\n\n blendMode?: BLEND_MODES // ex) 'screen', 'multiply'\n} & GameObjectOptions\n\ninterface Particle {\n sprite: PixiSprite\n\n age: number\n lifespan: number\n\n velocityX: number\n velocityY: number\n\n fadeRate: number\n}\n\nfunction random(min: number, max: number) {\n return Math.random() * (max - min) + min\n}\n\nexport class ParticleSystem extends GameObject {\n #textureSrc: string\n #count: RandomRange\n #lifespan: RandomRange\n #angle: RandomRange\n #velocity: RandomRange\n #scale: RandomRange\n #startAlpha?: number\n #fadeRate: number\n #orientToVelocity: boolean\n #blendMode?: BLEND_MODES\n\n #texture?: PixiTexture\n #loadTexturePromise: Promise<void>\n #particles: Particle[] = []\n\n constructor(options: ParticleSystemOptions) {\n super(options)\n\n this.#textureSrc = options.texture\n this.#count = options.count\n this.#lifespan = options.lifespan\n this.#angle = options.angle\n this.#velocity = options.velocity\n this.#scale = options.particleScale\n this.#startAlpha = options.startAlpha\n this.#fadeRate = options.fadeRate\n this.#orientToVelocity = options.orientToVelocity\n this.#blendMode = options.blendMode\n\n this.#loadTexturePromise = this.#loadTexture()\n }\n\n async #loadTexture() {\n if (textureLoader.checkCached(this.#textureSrc)) {\n this.#texture = textureLoader.getCached(this.#textureSrc)\n } else {\n console.info(`Texture not preloaded. Loading now: ${this.#textureSrc}`)\n this.#texture = await textureLoader.load(this.#textureSrc)\n }\n }\n\n async burst({ x, y }: { x: number; y: number }) {\n if (!this.#texture) await this.#loadTexturePromise\n\n const count = random(this.#count.min, this.#count.max)\n for (let i = 0; i < count; i++) {\n const lifespan = random(this.#lifespan.min, this.#lifespan.max)\n const angle = random(this.#angle.min, this.#angle.max)\n const sin = Math.sin(angle)\n const cos = Math.cos(angle)\n const velocity = random(this.#velocity.min, this.#velocity.max)\n const scale = random(this.#scale.min, this.#scale.max)\n\n const sprite = new PixiSprite({\n x, y,\n texture: this.#texture,\n anchor: { x: 0.5, y: 0.5 },\n scale: { x: scale, y: scale },\n alpha: this.#startAlpha,\n blendMode: this.#blendMode,\n rotation: this.#orientToVelocity ? angle : undefined,\n })\n\n this.#particles.push({\n sprite,\n age: 0,\n lifespan,\n velocityX: velocity * cos,\n velocityY: velocity * sin,\n fadeRate: this.#fadeRate,\n })\n\n this._pixiContainer.addChild(sprite)\n }\n }\n\n protected override update(dt: number) {\n super.update(dt)\n\n const ps = this.#particles\n for (let i = 0; i < ps.length; i++) {\n const p = ps[i]\n const g = p.sprite\n\n p.age += dt\n if (p.age > p.lifespan) {\n g.destroy({ children: true })\n ps.splice(i, 1)\n i--\n continue\n }\n\n g.x += p.velocityX * dt\n g.y += p.velocityY * dt\n g.alpha += p.fadeRate * dt\n }\n }\n\n override remove() {\n textureLoader.release(this.#textureSrc)\n super.remove()\n }\n}\n"]}
@@ -0,0 +1,52 @@
1
+ import { Graphics } from 'pixi.js';
2
+ import { TransformableNode } from '../core/transformable';
3
+ export class RectangleNode extends TransformableNode {
4
+ #width;
5
+ #height;
6
+ #fill;
7
+ #stroke;
8
+ constructor(options) {
9
+ super(new Graphics({ sortableChildren: true }), options);
10
+ this.#width = options.width;
11
+ this.#height = options.height;
12
+ this.#fill = options.fill;
13
+ this.#stroke = options.stroke;
14
+ this.#draw();
15
+ }
16
+ #draw() {
17
+ this._pixiContainer.clear().rect(-this.#width / 2, -this.#height / 2, this.#width, this.#height);
18
+ if (this.#fill)
19
+ this._pixiContainer.fill(this.#fill);
20
+ if (this.#stroke)
21
+ this._pixiContainer.stroke(this.#stroke);
22
+ }
23
+ set width(v) {
24
+ if (v !== this.#width) {
25
+ this.#width = v;
26
+ this.#draw();
27
+ }
28
+ }
29
+ get width() { return this.#width; }
30
+ set height(v) {
31
+ if (v !== this.#height) {
32
+ this.#height = v;
33
+ this.#draw();
34
+ }
35
+ }
36
+ get height() { return this.#height; }
37
+ set fill(v) {
38
+ if (v !== this.#fill) {
39
+ this.#fill = v;
40
+ this.#draw();
41
+ }
42
+ }
43
+ get fill() { return this.#fill; }
44
+ set stroke(v) {
45
+ if (v !== this.#stroke) {
46
+ this.#stroke = v;
47
+ this.#draw();
48
+ }
49
+ }
50
+ get stroke() { return this.#stroke; }
51
+ }
52
+ //# sourceMappingURL=rectangle.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"rectangle.js","sourceRoot":"","sources":["../../../src/node/ext/rectangle.ts"],"names":[],"mappings":"AACA,OAAO,EAAa,QAAQ,EAAe,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAA4B,MAAM,uBAAuB,CAAA;AASnF,MAAM,OAAO,aAAc,SAAQ,iBAAqC;IACtE,MAAM,CAAQ;IACd,OAAO,CAAQ;IACf,KAAK,CAAY;IACjB,OAAO,CAAc;IAErB,YAAY,OAA6B;QACvC,KAAK,CAAC,IAAI,QAAQ,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,CAAC,CAAA;QAExD,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAC7B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAE7B,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,IAAI,CAC9B,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,EAChB,CAAC,IAAI,CAAC,OAAO,GAAG,CAAC,EACjB,IAAI,CAAC,MAAM,EACX,IAAI,CAAC,OAAO,CACb,CAAA;QACD,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QACpD,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;IAC5D,CAAC;IAED,IAAI,KAAK,CAAC,CAAC;QACT,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAElC,IAAI,MAAM,CAAC,CAAC;QACV,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAChB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;IAEpC,IAAI,IAAI,CAAC,CAAC;QACR,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,EAAE,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAA;YACd,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAA,CAAC,CAAC;IAEhC,IAAI,MAAM,CAAC,CAAC;QACV,IAAI,CAAC,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;YAChB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IACD,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;CACrC","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { FillInput, Graphics, StrokeInput } from 'pixi.js'\nimport { TransformableNode, TransformableNodeOptions } from '../core/transformable'\n\nexport type RectangleNodeOptions = {\n width: number\n height: number\n fill?: FillInput\n stroke?: StrokeInput\n} & TransformableNodeOptions\n\nexport class RectangleNode extends TransformableNode<Graphics, EventMap> {\n #width: number\n #height: number\n #fill?: FillInput\n #stroke?: StrokeInput\n\n constructor(options: RectangleNodeOptions) {\n super(new Graphics({ sortableChildren: true }), options)\n\n this.#width = options.width\n this.#height = options.height\n this.#fill = options.fill\n this.#stroke = options.stroke\n\n this.#draw()\n }\n\n #draw() {\n this._pixiContainer.clear().rect(\n -this.#width / 2,\n -this.#height / 2,\n this.#width,\n this.#height,\n )\n if (this.#fill) this._pixiContainer.fill(this.#fill)\n if (this.#stroke) this._pixiContainer.stroke(this.#stroke)\n }\n\n set width(v) {\n if (v !== this.#width) {\n this.#width = v\n this.#draw()\n }\n }\n get width() { return this.#width }\n\n set height(v) {\n if (v !== this.#height) {\n this.#height = v\n this.#draw()\n }\n }\n get height() { return this.#height }\n\n set fill(v) {\n if (v !== this.#fill) {\n this.#fill = v\n this.#draw()\n }\n }\n get fill() { return this.#fill }\n\n set stroke(v) {\n if (v !== this.#stroke) {\n this.#stroke = v\n this.#draw()\n }\n }\n get stroke() { return this.#stroke }\n}\n"]}