kiwiengine 0.0.1-alpha → 0.5.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (599) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/auto-battle/assets/bgm/battle.mp3 +0 -0
  4. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  5. package/examples/auto-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  6. package/examples/auto-battle/assets/joystick/joystick.png +0 -0
  7. package/examples/auto-battle/assets/joystick/knob.png +0 -0
  8. package/examples/auto-battle/assets/sfx/hero/die/die.wav +0 -0
  9. package/examples/auto-battle/assets/sfx/hero/heal/heal.wav +0 -0
  10. package/examples/auto-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  11. package/examples/auto-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  12. package/examples/auto-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  13. package/examples/auto-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  14. package/examples/auto-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  15. package/examples/auto-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  16. package/examples/auto-battle/assets/sfx/orc/die/die.wav +0 -0
  17. package/examples/auto-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  18. package/examples/auto-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  19. package/examples/auto-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  20. package/examples/auto-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  21. package/examples/auto-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  22. package/examples/auto-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  23. package/examples/auto-battle/assets/spritesheets/hero-atlas.json +246 -0
  24. package/examples/auto-battle/assets/spritesheets/hero.png +0 -0
  25. package/examples/auto-battle/assets/spritesheets/orc-atlas.json +246 -0
  26. package/examples/auto-battle/assets/spritesheets/orc.png +0 -0
  27. package/examples/auto-battle/assets/spritesheets/potion-atlas.json +68 -0
  28. package/examples/auto-battle/assets/spritesheets/potion.png +0 -0
  29. package/examples/auto-battle/dist/game.js +2 -0
  30. package/examples/auto-battle/dist/game.js.LICENSE.txt +35 -0
  31. package/examples/auto-battle/hud/damage-text.ts +46 -0
  32. package/examples/auto-battle/hud/heal-text.ts +46 -0
  33. package/examples/auto-battle/hud/hp-bar.ts +38 -0
  34. package/examples/auto-battle/index.ts +41 -0
  35. package/examples/auto-battle/objects/character.ts +95 -0
  36. package/examples/auto-battle/objects/hero.ts +119 -0
  37. package/examples/auto-battle/objects/orc.ts +107 -0
  38. package/examples/auto-battle/objects/potion.ts +27 -0
  39. package/examples/auto-battle/stage.ts +366 -0
  40. package/examples/battle-benchmark-matterjs/assets/bgm/battle.mp3 +0 -0
  41. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  42. package/examples/battle-benchmark-matterjs/assets/bitmap-fonts/white-peaberry.png +0 -0
  43. package/examples/battle-benchmark-matterjs/assets/joystick/joystick.png +0 -0
  44. package/examples/battle-benchmark-matterjs/assets/joystick/knob.png +0 -0
  45. package/examples/battle-benchmark-matterjs/assets/sfx/hero/die/die.wav +0 -0
  46. package/examples/battle-benchmark-matterjs/assets/sfx/hero/heal/heal.wav +0 -0
  47. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit1.wav +0 -0
  48. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit2.wav +0 -0
  49. package/examples/battle-benchmark-matterjs/assets/sfx/hero/hit/hit3.wav +0 -0
  50. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss1.wav +0 -0
  51. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss2.wav +0 -0
  52. package/examples/battle-benchmark-matterjs/assets/sfx/hero/miss/miss3.wav +0 -0
  53. package/examples/battle-benchmark-matterjs/assets/sfx/orc/die/die.wav +0 -0
  54. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit1.wav +0 -0
  55. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit2.wav +0 -0
  56. package/examples/battle-benchmark-matterjs/assets/sfx/orc/hit/hit3.wav +0 -0
  57. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss1.wav +0 -0
  58. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss2.wav +0 -0
  59. package/examples/battle-benchmark-matterjs/assets/sfx/orc/miss/miss3.wav +0 -0
  60. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero-atlas.json +246 -0
  61. package/examples/battle-benchmark-matterjs/assets/spritesheets/hero.png +0 -0
  62. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc-atlas.json +246 -0
  63. package/examples/battle-benchmark-matterjs/assets/spritesheets/orc.png +0 -0
  64. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion-atlas.json +68 -0
  65. package/examples/battle-benchmark-matterjs/assets/spritesheets/potion.png +0 -0
  66. package/examples/battle-benchmark-matterjs/dist/game.js +2 -0
  67. package/examples/battle-benchmark-matterjs/dist/game.js.LICENSE.txt +35 -0
  68. package/examples/battle-benchmark-matterjs/hud/damage-text.ts +46 -0
  69. package/examples/battle-benchmark-matterjs/hud/heal-text.ts +46 -0
  70. package/examples/battle-benchmark-matterjs/hud/hp-bar.ts +38 -0
  71. package/examples/battle-benchmark-matterjs/index.html +24 -0
  72. package/examples/battle-benchmark-matterjs/index.ts +41 -0
  73. package/examples/battle-benchmark-matterjs/objects/character.ts +95 -0
  74. package/examples/battle-benchmark-matterjs/objects/hero.ts +111 -0
  75. package/examples/battle-benchmark-matterjs/objects/orc.ts +107 -0
  76. package/examples/battle-benchmark-matterjs/objects/potion.ts +27 -0
  77. package/examples/battle-benchmark-matterjs/stage.ts +177 -0
  78. package/examples/battle-benchmark-separation/assets/bgm/battle.mp3 +0 -0
  79. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  80. package/examples/battle-benchmark-separation/assets/bitmap-fonts/white-peaberry.png +0 -0
  81. package/examples/battle-benchmark-separation/assets/joystick/joystick.png +0 -0
  82. package/examples/battle-benchmark-separation/assets/joystick/knob.png +0 -0
  83. package/examples/battle-benchmark-separation/assets/sfx/hero/die/die.wav +0 -0
  84. package/examples/battle-benchmark-separation/assets/sfx/hero/heal/heal.wav +0 -0
  85. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit1.wav +0 -0
  86. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit2.wav +0 -0
  87. package/examples/battle-benchmark-separation/assets/sfx/hero/hit/hit3.wav +0 -0
  88. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss1.wav +0 -0
  89. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss2.wav +0 -0
  90. package/examples/battle-benchmark-separation/assets/sfx/hero/miss/miss3.wav +0 -0
  91. package/examples/battle-benchmark-separation/assets/sfx/orc/die/die.wav +0 -0
  92. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit1.wav +0 -0
  93. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit2.wav +0 -0
  94. package/examples/battle-benchmark-separation/assets/sfx/orc/hit/hit3.wav +0 -0
  95. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss1.wav +0 -0
  96. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss2.wav +0 -0
  97. package/examples/battle-benchmark-separation/assets/sfx/orc/miss/miss3.wav +0 -0
  98. package/examples/battle-benchmark-separation/assets/spritesheets/hero-atlas.json +246 -0
  99. package/examples/battle-benchmark-separation/assets/spritesheets/hero.png +0 -0
  100. package/examples/battle-benchmark-separation/assets/spritesheets/orc-atlas.json +246 -0
  101. package/examples/battle-benchmark-separation/assets/spritesheets/orc.png +0 -0
  102. package/examples/battle-benchmark-separation/assets/spritesheets/potion-atlas.json +68 -0
  103. package/examples/battle-benchmark-separation/assets/spritesheets/potion.png +0 -0
  104. package/examples/battle-benchmark-separation/dist/game.js +2 -0
  105. package/examples/battle-benchmark-separation/dist/game.js.LICENSE.txt +35 -0
  106. package/examples/battle-benchmark-separation/hud/damage-text.ts +46 -0
  107. package/examples/battle-benchmark-separation/hud/heal-text.ts +46 -0
  108. package/examples/battle-benchmark-separation/hud/hp-bar.ts +38 -0
  109. package/examples/battle-benchmark-separation/index.html +24 -0
  110. package/examples/battle-benchmark-separation/index.ts +41 -0
  111. package/examples/battle-benchmark-separation/objects/character.ts +225 -0
  112. package/examples/battle-benchmark-separation/objects/hero.ts +110 -0
  113. package/examples/battle-benchmark-separation/objects/orc.ts +213 -0
  114. package/examples/battle-benchmark-separation/objects/potion.ts +27 -0
  115. package/examples/battle-benchmark-separation/stage.ts +178 -0
  116. package/examples/battle-benchmark-separation2/assets/bgm/battle.mp3 +0 -0
  117. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  118. package/examples/battle-benchmark-separation2/assets/bitmap-fonts/white-peaberry.png +0 -0
  119. package/examples/battle-benchmark-separation2/assets/joystick/joystick.png +0 -0
  120. package/examples/battle-benchmark-separation2/assets/joystick/knob.png +0 -0
  121. package/examples/battle-benchmark-separation2/assets/sfx/hero/die/die.wav +0 -0
  122. package/examples/battle-benchmark-separation2/assets/sfx/hero/heal/heal.wav +0 -0
  123. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit1.wav +0 -0
  124. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit2.wav +0 -0
  125. package/examples/battle-benchmark-separation2/assets/sfx/hero/hit/hit3.wav +0 -0
  126. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss1.wav +0 -0
  127. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss2.wav +0 -0
  128. package/examples/battle-benchmark-separation2/assets/sfx/hero/miss/miss3.wav +0 -0
  129. package/examples/battle-benchmark-separation2/assets/sfx/orc/die/die.wav +0 -0
  130. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit1.wav +0 -0
  131. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit2.wav +0 -0
  132. package/examples/battle-benchmark-separation2/assets/sfx/orc/hit/hit3.wav +0 -0
  133. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss1.wav +0 -0
  134. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss2.wav +0 -0
  135. package/examples/battle-benchmark-separation2/assets/sfx/orc/miss/miss3.wav +0 -0
  136. package/examples/battle-benchmark-separation2/assets/spritesheets/hero-atlas.json +246 -0
  137. package/examples/battle-benchmark-separation2/assets/spritesheets/hero.png +0 -0
  138. package/examples/battle-benchmark-separation2/assets/spritesheets/orc-atlas.json +246 -0
  139. package/examples/battle-benchmark-separation2/assets/spritesheets/orc.png +0 -0
  140. package/examples/battle-benchmark-separation2/assets/spritesheets/potion-atlas.json +68 -0
  141. package/examples/battle-benchmark-separation2/assets/spritesheets/potion.png +0 -0
  142. package/examples/battle-benchmark-separation2/dist/game.js +2 -0
  143. package/examples/battle-benchmark-separation2/dist/game.js.LICENSE.txt +35 -0
  144. package/examples/battle-benchmark-separation2/hud/damage-text.ts +46 -0
  145. package/examples/battle-benchmark-separation2/hud/heal-text.ts +46 -0
  146. package/examples/battle-benchmark-separation2/hud/hp-bar.ts +38 -0
  147. package/examples/battle-benchmark-separation2/index.html +24 -0
  148. package/examples/battle-benchmark-separation2/index.ts +41 -0
  149. package/examples/battle-benchmark-separation2/objects/character.ts +195 -0
  150. package/examples/battle-benchmark-separation2/objects/hero.ts +110 -0
  151. package/examples/battle-benchmark-separation2/objects/orc.ts +213 -0
  152. package/examples/battle-benchmark-separation2/objects/potion.ts +27 -0
  153. package/examples/battle-benchmark-separation2/stage.ts +178 -0
  154. package/examples/collision-test/assets/cat.png +0 -0
  155. package/examples/collision-test/dist/game.js +2 -0
  156. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  157. package/examples/collision-test/index.html +24 -0
  158. package/examples/collision-test/index.ts +30 -0
  159. package/examples/dom-particle-test/assets/bird.png +0 -0
  160. package/examples/dom-particle-test/dist/game.js +2 -0
  161. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  162. package/examples/dom-particle-test/index.html +24 -0
  163. package/examples/dom-particle-test/index.ts +27 -0
  164. package/examples/dom-sprite-test/assets/bird.png +0 -0
  165. package/examples/dom-sprite-test/assets/fire.png +0 -0
  166. package/examples/dom-sprite-test/assets/run.png +0 -0
  167. package/examples/dom-sprite-test/dist/game.js +2 -0
  168. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  169. package/examples/dom-sprite-test/index.html +24 -0
  170. package/examples/dom-sprite-test/index.ts +35 -0
  171. package/examples/dom-test/dist/game.js +2 -0
  172. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  173. package/examples/dom-test/index.html +24 -0
  174. package/examples/dom-test/index.ts +22 -0
  175. package/examples/particle-test/assets/bird.png +0 -0
  176. package/examples/particle-test/dist/game.js +2 -0
  177. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  178. package/examples/particle-test/index.html +24 -0
  179. package/examples/particle-test/index.ts +30 -0
  180. package/examples/renderer-test/dist/game.js +2 -0
  181. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  182. package/examples/renderer-test/index.html +24 -0
  183. package/examples/renderer-test/index.ts +9 -0
  184. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  185. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  186. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  187. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  188. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  189. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  190. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  191. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  192. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  193. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  194. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  195. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  196. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  197. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  198. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  199. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  200. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  201. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  202. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  203. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  204. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +246 -0
  205. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  206. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +246 -0
  207. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  208. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +68 -0
  209. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  210. package/examples/simple-battle/dist/game.js +2 -0
  211. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  212. package/examples/simple-battle/hud/damage-text.ts +46 -0
  213. package/examples/simple-battle/hud/heal-text.ts +46 -0
  214. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  215. package/examples/simple-battle/index.html +24 -0
  216. package/examples/simple-battle/index.ts +41 -0
  217. package/examples/simple-battle/objects/character.ts +95 -0
  218. package/examples/simple-battle/objects/hero.ts +111 -0
  219. package/examples/simple-battle/objects/orc.ts +107 -0
  220. package/examples/simple-battle/objects/potion.ts +27 -0
  221. package/examples/simple-battle/stage.ts +174 -0
  222. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  223. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  224. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  225. package/examples/spine-test/dist/game.js +2 -0
  226. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  227. package/examples/spine-test/index.html +24 -0
  228. package/examples/spine-test/index.ts +29 -0
  229. package/examples/sprite-test/assets/bird.png +0 -0
  230. package/examples/sprite-test/assets/fire.png +0 -0
  231. package/examples/sprite-test/dist/game.js +2 -0
  232. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  233. package/examples/sprite-test/index.html +24 -0
  234. package/examples/sprite-test/index.ts +38 -0
  235. package/examples/tsconfig.json +2 -1
  236. package/examples/webpack.config.js +17 -3
  237. package/jest.config.ts +10 -0
  238. package/lib/asset/audio.js +47 -11
  239. package/lib/asset/audio.js.map +1 -1
  240. package/lib/asset/loaders/audio.js +7 -4
  241. package/lib/asset/loaders/audio.js.map +1 -1
  242. package/lib/asset/loaders/binary.js +7 -4
  243. package/lib/asset/loaders/binary.js.map +1 -1
  244. package/lib/asset/loaders/bitmap-font.js +74 -0
  245. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  246. package/lib/asset/loaders/font.js +4 -1
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  248. package/lib/asset/loaders/loader.js +17 -12
  249. package/lib/asset/loaders/loader.js.map +1 -1
  250. package/lib/asset/loaders/spritesheet.js +18 -8
  251. package/lib/asset/loaders/spritesheet.js.map +1 -1
  252. package/lib/asset/loaders/text.js +6 -3
  253. package/lib/asset/loaders/text.js.map +1 -1
  254. package/lib/asset/loaders/texture.js +22 -26
  255. package/lib/asset/loaders/texture.js.map +1 -1
  256. package/lib/asset/preload.js +60 -56
  257. package/lib/asset/preload.js.map +1 -1
  258. package/lib/collision/check-collision.js +804 -0
  259. package/lib/collision/check-collision.js.map +1 -0
  260. package/lib/collision/check-collision.test.js +300 -0
  261. package/lib/collision/check-collision.test.js.map +1 -0
  262. package/lib/collision/colliders.js +8 -0
  263. package/lib/collision/colliders.js.map +1 -0
  264. package/lib/debug.js.map +1 -0
  265. package/lib/dom/dom-animated-sprite.js +106 -0
  266. package/lib/dom/dom-animated-sprite.js.map +1 -0
  267. package/lib/dom/dom-game-object.js +108 -0
  268. package/lib/dom/dom-game-object.js.map +1 -0
  269. package/lib/dom/dom-particle.js +105 -0
  270. package/lib/dom/dom-particle.js.map +1 -0
  271. package/lib/dom/dom-preload.js +43 -0
  272. package/lib/dom/dom-preload.js.map +1 -0
  273. package/lib/dom/dom-sprite.js +40 -0
  274. package/lib/dom/dom-sprite.js.map +1 -0
  275. package/lib/dom/dom-texture-loader.js +36 -0
  276. package/lib/dom/dom-texture-loader.js.map +1 -0
  277. package/lib/dom/dom-utils.js +20 -0
  278. package/lib/dom/dom-utils.js.map +1 -0
  279. package/lib/index copy.js +16 -0
  280. package/lib/index copy.js.map +1 -0
  281. package/lib/index.js +36 -10
  282. package/lib/index.js.map +1 -1
  283. package/lib/input/joystick.js +262 -0
  284. package/lib/input/joystick.js.map +1 -0
  285. package/lib/node/core/dirty-number.js +19 -0
  286. package/lib/node/core/dirty-number.js.map +1 -0
  287. package/lib/node/core/game-node.js +63 -0
  288. package/lib/node/core/game-node.js.map +1 -0
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  422. package/lib/types/node/ext/sprite.d.ts +13 -0
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  430. package/lib/types/renderer/camera.d.ts +13 -0
  431. package/lib/types/renderer/camera.d.ts.map +1 -0
  432. package/lib/types/renderer/container-manager.d.ts +9 -0
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  439. package/lib/types/renderer/renderer.d.ts.map +1 -0
  440. package/lib/types/renderer/ticker.d.ts +6 -0
  441. package/lib/types/renderer/ticker.d.ts.map +1 -0
  442. package/lib/types/renderer/ticker.test.d.ts +40 -0
  443. package/lib/types/renderer/ticker.test.d.ts.map +1 -0
  444. package/lib/types/sprite-atlas.js +2 -0
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  452. package/lib/types/types/bitmap-font.d.ts +18 -0
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  454. package/lib/types/types/sprite-atlas.d.ts +13 -0
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  458. package/lib/utils/device.js +2 -0
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  460. package/package.json +8 -7
  461. package/src/asset/audio.ts +134 -90
  462. package/src/asset/loaders/audio.ts +23 -20
  463. package/src/asset/loaders/binary.ts +20 -16
  464. package/src/asset/loaders/bitmap-font.ts +91 -0
  465. package/src/asset/loaders/font.ts +18 -14
  466. package/src/asset/loaders/loader.ts +27 -23
  467. package/src/asset/loaders/spritesheet.ts +47 -36
  468. package/src/asset/loaders/text.ts +19 -15
  469. package/src/asset/loaders/texture.ts +30 -37
  470. package/src/asset/preload.ts +71 -64
  471. package/src/collision/check-collision.test.ts +349 -0
  472. package/src/collision/check-collision.ts +821 -0
  473. package/src/collision/colliders.ts +19 -0
  474. package/src/debug.ts +5 -0
  475. package/src/dom/dom-animated-sprite.ts +132 -0
  476. package/src/dom/dom-game-object.ts +134 -0
  477. package/src/dom/dom-particle.ts +151 -0
  478. package/src/dom/dom-preload.ts +54 -0
  479. package/src/dom/dom-sprite.ts +50 -0
  480. package/src/dom/dom-texture-loader.ts +44 -0
  481. package/src/dom/dom-utils.ts +19 -0
  482. package/src/index.ts +47 -13
  483. package/src/input/joystick.ts +316 -0
  484. package/src/node/core/dirty-number.ts +21 -0
  485. package/src/node/core/game-node.ts +74 -0
  486. package/src/node/core/game-object.ts +11 -0
  487. package/src/node/core/renderable.ts +72 -0
  488. package/src/node/core/transform.ts +82 -0
  489. package/src/node/core/transformable.ts +111 -0
  490. package/src/node/ext/animated-sprite.ts +103 -0
  491. package/src/node/ext/bitmap-text.ts +113 -0
  492. package/src/node/ext/circle.ts +55 -0
  493. package/src/node/ext/deplay.ts +25 -0
  494. package/src/node/ext/dom-container.ts +62 -0
  495. package/src/node/ext/interval.ts +25 -0
  496. package/src/node/ext/particle.ts +142 -0
  497. package/src/node/ext/rectangle.ts +71 -0
  498. package/src/node/ext/spine.ts +323 -0
  499. package/src/node/ext/sprite.ts +53 -0
  500. package/src/node/physics/physics-object.ts +127 -0
  501. package/src/node/physics/physics-world.ts +41 -0
  502. package/src/node/physics/rigidbodies.ts +14 -0
  503. package/src/renderer/camera.ts +25 -0
  504. package/src/renderer/container-manager.ts +36 -0
  505. package/src/renderer/fps-display.ts +21 -0
  506. package/src/renderer/layer.ts +15 -0
  507. package/src/renderer/renderer.ts +181 -0
  508. package/src/renderer/ticker.test.ts +325 -0
  509. package/src/renderer/ticker.ts +54 -0
  510. package/src/types/atlas.ts +17 -0
  511. package/src/types/bitmap-font.ts +19 -0
  512. package/src/utils/device.ts +1 -0
  513. package/examples/test-dom/index.ts +0 -21
  514. package/lib/game-object/game-object-physics.js +0 -188
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  516. package/lib/game-object/game-object-rendering.js +0 -35
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  524. package/lib/game-object-ext/dom-container.js +0 -56
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  526. package/lib/game-object-ext/rect.js +0 -30
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  528. package/lib/game-object-ext/spine.js +0 -206
  529. package/lib/game-object-ext/spine.js.map +0 -1
  530. package/lib/game-object-ext/sprite.js +0 -46
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  534. package/lib/game-object-ext/tiling-sprite.js +0 -64
  535. package/lib/game-object-ext/tiling-sprite.js.map +0 -1
  536. package/lib/types/game-object/game-object-physics.d.ts +0 -42
  537. package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
  538. package/lib/types/game-object/game-object-rendering.d.ts +0 -15
  539. package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
  540. package/lib/types/game-object/game-object.d.ts +0 -81
  541. package/lib/types/game-object/game-object.d.ts.map +0 -1
  542. package/lib/types/game-object/transform.d.ts +0 -43
  543. package/lib/types/game-object/transform.d.ts.map +0 -1
  544. package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
  545. package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
  546. package/lib/types/game-object-ext/dom-container.d.ts +0 -16
  547. package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
  548. package/lib/types/game-object-ext/rect.d.ts +0 -17
  549. package/lib/types/game-object-ext/rect.d.ts.map +0 -1
  550. package/lib/types/game-object-ext/spine.d.ts +0 -35
  551. package/lib/types/game-object-ext/spine.d.ts.map +0 -1
  552. package/lib/types/game-object-ext/sprite.d.ts +0 -14
  553. package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
  554. package/lib/types/game-object-ext/text.d.ts +0 -26
  555. package/lib/types/game-object-ext/text.d.ts.map +0 -1
  556. package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
  557. package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
  558. package/lib/types/utils/debug.d.ts.map +0 -1
  559. package/lib/types/utils/go.d.ts +0 -26
  560. package/lib/types/utils/go.d.ts.map +0 -1
  561. package/lib/types/world/world-debug.d.ts +0 -11
  562. package/lib/types/world/world-debug.d.ts.map +0 -1
  563. package/lib/types/world/world-physics.d.ts +0 -16
  564. package/lib/types/world/world-physics.d.ts.map +0 -1
  565. package/lib/types/world/world-rendering.d.ts +0 -28
  566. package/lib/types/world/world-rendering.d.ts.map +0 -1
  567. package/lib/types/world/world.d.ts +0 -38
  568. package/lib/types/world/world.d.ts.map +0 -1
  569. package/lib/utils/debug.js.map +0 -1
  570. package/lib/utils/go.js +0 -33
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  576. package/lib/world/world-rendering.js +0 -123
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  578. package/lib/world/world.js +0 -147
  579. package/lib/world/world.js.map +0 -1
  580. package/src/game-object/game-object-physics.ts +0 -191
  581. package/src/game-object/game-object-rendering.ts +0 -27
  582. package/src/game-object/game-object.ts +0 -190
  583. package/src/game-object/transform.ts +0 -164
  584. package/src/game-object-ext/animated-sprite.ts +0 -140
  585. package/src/game-object-ext/dom-container.ts +0 -67
  586. package/src/game-object-ext/rect.ts +0 -40
  587. package/src/game-object-ext/spine.ts +0 -235
  588. package/src/game-object-ext/sprite.ts +0 -55
  589. package/src/game-object-ext/text.ts +0 -83
  590. package/src/game-object-ext/tiling-sprite.ts +0 -73
  591. package/src/utils/debug.ts +0 -5
  592. package/src/utils/go.ts +0 -53
  593. package/src/world/world-debug.ts +0 -114
  594. package/src/world/world-physics.ts +0 -52
  595. package/src/world/world-rendering.ts +0 -145
  596. package/src/world/world.ts +0 -171
  597. /package/examples/{test-dom → auto-battle}/index.html +0 -0
  598. /package/lib/{utils/debug.js → debug.js} +0 -0
  599. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -3,7 +3,7 @@ import { Loader } from './loader';
3
3
  import { textureLoader } from './texture';
4
4
  const atlasIdCache = new WeakMap();
5
5
  let idCounter = 0;
6
- function getCachedId(src, atlas) {
6
+ export function getCachedAtlasId(src, atlas) {
7
7
  let innerMap = atlasIdCache.get(atlas);
8
8
  if (!innerMap) {
9
9
  innerMap = new Map();
@@ -16,7 +16,7 @@ function getCachedId(src, atlas) {
16
16
  }
17
17
  class SpritesheetLoader extends Loader {
18
18
  #idToSrc = new Map();
19
- async _load(id, src, atlas) {
19
+ async doLoad(id, src, atlas) {
20
20
  this.#idToSrc.set(id, src);
21
21
  const loadingPromise = (async () => {
22
22
  const texture = await textureLoader.load(src);
@@ -24,16 +24,24 @@ class SpritesheetLoader extends Loader {
24
24
  console.error(`Failed to load texture: ${src}`);
25
25
  return;
26
26
  }
27
- const spritesheet = new Spritesheet(texture, atlas);
27
+ const frames = {};
28
+ for (const [key, value] of Object.entries(atlas.frames)) {
29
+ frames[key] = { frame: value };
30
+ }
31
+ const animations = {};
32
+ for (const [key, value] of Object.entries(atlas.animations)) {
33
+ animations[key] = value.frames;
34
+ }
35
+ const spritesheet = new Spritesheet(texture, { frames, meta: { scale: 1 }, animations });
28
36
  await spritesheet.parse();
29
37
  this.loadingPromises.delete(id);
30
38
  if (this.hasActiveRef(id)) {
31
- if (this.loadedAssets.has(id)) {
39
+ if (this.cachedAssets.has(id)) {
32
40
  textureLoader.release(src);
33
41
  console.error(`Spritesheet already exists: ${src}`);
34
42
  }
35
43
  else {
36
- this.loadedAssets.set(id, spritesheet);
44
+ this.cachedAssets.set(id, spritesheet);
37
45
  return spritesheet;
38
46
  }
39
47
  }
@@ -44,13 +52,15 @@ class SpritesheetLoader extends Loader {
44
52
  this.loadingPromises.set(id, loadingPromise);
45
53
  return await loadingPromise;
46
54
  }
47
- _dispose(id, spritesheet) {
55
+ cleanup(id, spritesheet) {
48
56
  spritesheet.destroy();
49
57
  const src = this.#idToSrc.get(id);
50
58
  if (src)
51
59
  textureLoader.release(src);
52
60
  }
61
+ async load(id, src, atlas) {
62
+ return await super.load(id, src, atlas);
63
+ }
53
64
  }
54
- const spritesheetLoader = new SpritesheetLoader();
55
- export { getCachedId, spritesheetLoader };
65
+ export const spritesheetLoader = new SpritesheetLoader();
56
66
  //# sourceMappingURL=spritesheet.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"spritesheet.js","sourceRoot":"","sources":["../../../src/asset/loaders/spritesheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,SAAS,CAAC;AACvD,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAE1C,MAAM,YAAY,GAAG,IAAI,OAAO,EAA+B,CAAC;AAChE,IAAI,SAAS,GAAG,CAAC,CAAC;AAElB,SAAS,WAAW,CAAC,GAAW,EAAE,KAAa;IAC7C,IAAI,QAAQ,GAAG,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;IACvC,IAAI,CAAC,QAAQ,EAAE,CAAC;QACd,QAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QACrC,YAAY,CAAC,GAAG,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,SAAS,EAAE,EAAE,CAAC,CAAC;IAC7C,CAAC;IAED,OAAO,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAE,CAAC;AAC5B,CAAC;AAED,MAAM,iBAAkB,SAAQ,MAAmB;IACjD,QAAQ,GAAwB,IAAI,GAAG,EAAE,CAAC;IAEvB,KAAK,CAAC,KAAK,CAAC,EAAU,EAAE,GAAW,EAAE,KAAsB;QAC5E,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAE3B,MAAM,cAAc,GAAG,CAAC,KAAK,IAAI,EAAE;YACjC,MAAM,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAC9C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACb,OAAO,CAAC,KAAK,CAAC,2BAA2B,GAAG,EAAE,CAAC,CAAC;gBAChD,OAAO;YACT,CAAC;YAED,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;YACpD,MAAM,WAAW,CAAC,KAAK,EAAE,CAAC;YAE1B,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YAEhC,IAAI,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,CAAC;gBAC1B,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;oBAC9B,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;oBAC3B,OAAO,CAAC,KAAK,CAAC,+BAA+B,GAAG,EAAE,CAAC,CAAC;gBACtD,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,EAAE,WAAW,CAAC,CAAC;oBACvC,OAAO,WAAW,CAAC;gBACrB,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YAC7B,CAAC;QACH,CAAC,CAAC,EAAE,CAAC;QAEL,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,EAAE,EAAE,cAAc,CAAC,CAAC;QAC7C,OAAO,MAAM,cAAc,CAAC;IAC9B,CAAC;IAEkB,QAAQ,CAAC,EAAU,EAAE,WAAwB;QAC9D,WAAW,CAAC,OAAO,EAAE,CAAC;QAEtB,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClC,IAAI,GAAG;YAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;IACtC,CAAC;CACF;AAED,MAAM,iBAAiB,GAAG,IAAI,iBAAiB,EAAE,CAAC;AAElD,OAAO,EAAE,WAAW,EAAE,iBAAiB,EAAE,CAAC","sourcesContent":["import { Spritesheet, SpritesheetData } from 'pixi.js';\nimport { Loader } from './loader';\nimport { textureLoader } from './texture';\n\nconst atlasIdCache = new WeakMap<object, Map<string, string>>();\nlet idCounter = 0;\n\nfunction getCachedId(src: string, atlas: object): string {\n let innerMap = atlasIdCache.get(atlas);\n if (!innerMap) {\n innerMap = new Map<string, string>();\n atlasIdCache.set(atlas, innerMap);\n }\n\n if (!innerMap.has(src)) {\n innerMap.set(src, `${src}#${idCounter++}`);\n }\n\n return innerMap.get(src)!;\n}\n\nclass SpritesheetLoader extends Loader<Spritesheet> {\n #idToSrc: Map<string, string> = new Map();\n\n protected override async _load(id: string, src: string, atlas: SpritesheetData) {\n this.#idToSrc.set(id, src);\n\n const loadingPromise = (async () => {\n const texture = await textureLoader.load(src);\n if (!texture) {\n console.error(`Failed to load texture: ${src}`);\n return;\n }\n\n const spritesheet = new Spritesheet(texture, atlas);\n await spritesheet.parse();\n\n this.loadingPromises.delete(id);\n\n if (this.hasActiveRef(id)) {\n if (this.loadedAssets.has(id)) {\n textureLoader.release(src);\n console.error(`Spritesheet already exists: ${src}`);\n } else {\n this.loadedAssets.set(id, spritesheet);\n return spritesheet;\n }\n } else {\n textureLoader.release(src);\n }\n })();\n\n this.loadingPromises.set(id, loadingPromise);\n return await loadingPromise;\n }\n\n protected override _dispose(id: string, spritesheet: Spritesheet) {\n spritesheet.destroy();\n\n const src = this.#idToSrc.get(id);\n if (src) textureLoader.release(src);\n }\n}\n\nconst spritesheetLoader = new SpritesheetLoader();\n\nexport { getCachedId, spritesheetLoader };\n"]}
1
+ {"version":3,"file":"spritesheet.js","sourceRoot":"","sources":["../../../src/asset/loaders/spritesheet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,WAAW,EAAwB,MAAM,SAAS,CAAA;AAEjE,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AACjC,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAA;AAEzC,MAAM,YAAY,GAAG,IAAI,OAAO,EAA8B,CAAA;AAC9D,IAAI,SAAS,GAAG,CAAC,CAAA;AAEjB,MAAM,UAAU,gBAAgB,CAAC,GAAW,EAAE,KAAY;IACxD,IAAI,QAAQ,GAAG,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;IACtC,IAAI,CAAC,QAAQ,EAAE,CAAC;QACd,QAAQ,GAAG,IAAI,GAAG,EAAkB,CAAA;QACpC,YAAY,CAAC,GAAG,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAA;IACnC,CAAC;IAED,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;QACvB,QAAQ,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,SAAS,EAAE,EAAE,CAAC,CAAA;IAC5C,CAAC;IAED,OAAO,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAE,CAAA;AAC3B,CAAC;AAED,MAAM,iBAAkB,SAAQ,MAAmB;IACjD,QAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;IAElB,KAAK,CAAC,MAAM,CAAC,EAAU,EAAE,GAAW,EAAE,KAAY;QACnE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAA;QAE1B,MAAM,cAAc,GAAG,CAAC,KAAK,IAAI,EAAE;YACjC,MAAM,OAAO,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YAC7C,IAAI,CAAC,OAAO,EAAE,CAAC;gBACb,OAAO,CAAC,KAAK,CAAC,2BAA2B,GAAG,EAAE,CAAC,CAAA;gBAC/C,OAAM;YACR,CAAC;YAED,MAAM,MAAM,GAA+B,EAAE,CAAA;YAC7C,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;gBACxD,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,CAAA;YAChC,CAAC;YACD,MAAM,UAAU,GAAmB,EAAE,CAAA;YACrC,KAAK,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC5D,UAAU,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,CAAA;YAChC,CAAC;YACD,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,EAAE,UAAU,EAAE,CAAC,CAAA;YACxF,MAAM,WAAW,CAAC,KAAK,EAAE,CAAA;YAEzB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;YAE/B,IAAI,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,CAAC;gBAC1B,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC;oBAC9B,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAA;oBAC1B,OAAO,CAAC,KAAK,CAAC,+BAA+B,GAAG,EAAE,CAAC,CAAA;gBACrD,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,EAAE,WAAW,CAAC,CAAA;oBACtC,OAAO,WAAW,CAAA;gBACpB,CAAC;YACH,CAAC;iBAAM,CAAC;gBACN,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAA;YAC5B,CAAC;QACH,CAAC,CAAC,EAAE,CAAA;QAEJ,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,EAAE,EAAE,cAAc,CAAC,CAAA;QAC5C,OAAO,MAAM,cAAc,CAAA;IAC7B,CAAC;IAEkB,OAAO,CAAC,EAAU,EAAE,WAAwB;QAC7D,WAAW,CAAC,OAAO,EAAE,CAAA;QAErB,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC,CAAA;QACjC,IAAI,GAAG;YAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAA;IACrC,CAAC;IAEQ,KAAK,CAAC,IAAI,CAAC,EAAU,EAAE,GAAW,EAAE,KAAY;QACvD,OAAO,MAAM,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,GAAG,EAAE,KAAK,CAAC,CAAA;IACzC,CAAC;CACF;AAED,MAAM,CAAC,MAAM,iBAAiB,GAAG,IAAI,iBAAiB,EAAE,CAAA","sourcesContent":["import { Dict, Spritesheet, SpritesheetFrameData } from 'pixi.js'\nimport { Atlas } from '../../types/atlas'\nimport { Loader } from './loader'\nimport { textureLoader } from './texture'\n\nconst atlasIdCache = new WeakMap<Atlas, Map<string, string>>()\nlet idCounter = 0\n\nexport function getCachedAtlasId(src: string, atlas: Atlas): string {\n let innerMap = atlasIdCache.get(atlas)\n if (!innerMap) {\n innerMap = new Map<string, string>()\n atlasIdCache.set(atlas, innerMap)\n }\n\n if (!innerMap.has(src)) {\n innerMap.set(src, `${src}#${idCounter++}`)\n }\n\n return innerMap.get(src)!\n}\n\nclass SpritesheetLoader extends Loader<Spritesheet> {\n #idToSrc = new Map<string, string>();\n\n protected override async doLoad(id: string, src: string, atlas: Atlas) {\n this.#idToSrc.set(id, src)\n\n const loadingPromise = (async () => {\n const texture = await textureLoader.load(src)\n if (!texture) {\n console.error(`Failed to load texture: ${src}`)\n return\n }\n\n const frames: Dict<SpritesheetFrameData> = {}\n for (const [key, value] of Object.entries(atlas.frames)) {\n frames[key] = { frame: value }\n }\n const animations: Dict<string[]> = {}\n for (const [key, value] of Object.entries(atlas.animations)) {\n animations[key] = value.frames\n }\n const spritesheet = new Spritesheet(texture, { frames, meta: { scale: 1 }, animations })\n await spritesheet.parse()\n\n this.loadingPromises.delete(id)\n\n if (this.hasActiveRef(id)) {\n if (this.cachedAssets.has(id)) {\n textureLoader.release(src)\n console.error(`Spritesheet already exists: ${src}`)\n } else {\n this.cachedAssets.set(id, spritesheet)\n return spritesheet\n }\n } else {\n textureLoader.release(src)\n }\n })()\n\n this.loadingPromises.set(id, loadingPromise)\n return await loadingPromise\n }\n\n protected override cleanup(id: string, spritesheet: Spritesheet) {\n spritesheet.destroy()\n\n const src = this.#idToSrc.get(id)\n if (src) textureLoader.release(src)\n }\n\n override async load(id: string, src: string, atlas: Atlas) {\n return await super.load(id, src, atlas)\n }\n}\n\nexport const spritesheetLoader = new SpritesheetLoader()\n"]}
@@ -1,6 +1,6 @@
1
1
  import { Loader } from './loader';
2
2
  class TextLoader extends Loader {
3
- async _load(src) {
3
+ async doLoad(src) {
4
4
  const loadingPromise = (async () => {
5
5
  const response = await fetch(src);
6
6
  if (!response.ok) {
@@ -10,11 +10,11 @@ class TextLoader extends Loader {
10
10
  const text = await response.text();
11
11
  this.loadingPromises.delete(src);
12
12
  if (this.hasActiveRef(src)) {
13
- if (this.loadedAssets.has(src)) {
13
+ if (this.cachedAssets.has(src)) {
14
14
  console.error(`Text already exists: ${src}`);
15
15
  }
16
16
  else {
17
- this.loadedAssets.set(src, text);
17
+ this.cachedAssets.set(src, text);
18
18
  return text;
19
19
  }
20
20
  }
@@ -22,6 +22,9 @@ class TextLoader extends Loader {
22
22
  this.loadingPromises.set(src, loadingPromise);
23
23
  return await loadingPromise;
24
24
  }
25
+ async load(src) {
26
+ return await super.load(src);
27
+ }
25
28
  }
26
29
  export const textLoader = new TextLoader();
27
30
  //# sourceMappingURL=text.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"text.js","sourceRoot":"","sources":["../../../src/asset/loaders/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,MAAM,UAAW,SAAQ,MAAc;IAClB,KAAK,CAAC,KAAK,CAAC,GAAW;QACxC,MAAM,cAAc,GAAG,CAAC,KAAK,IAAI,EAAE;YACjC,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC;gBACjB,OAAO,CAAC,KAAK,CAAC,wBAAwB,GAAG,EAAE,CAAC,CAAC;gBAC7C,OAAO;YACT,CAAC;YAED,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC;YAEnC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAEjC,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;gBAC3B,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC/B,OAAO,CAAC,KAAK,CAAC,wBAAwB,GAAG,EAAE,CAAC,CAAC;gBAC/C,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;oBACjC,OAAO,IAAI,CAAC;gBACd,CAAC;YACH,CAAC;QACH,CAAC,CAAC,EAAE,CAAC;QAEL,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,cAAc,CAAC,CAAC;QAC9C,OAAO,MAAM,cAAc,CAAC;IAC9B,CAAC;CACF;AAED,MAAM,CAAC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC","sourcesContent":["import { Loader } from './loader';\n\nclass TextLoader extends Loader<string> {\n protected override async _load(src: string) {\n const loadingPromise = (async () => {\n const response = await fetch(src);\n if (!response.ok) {\n console.error(`Failed to load text: ${src}`);\n return;\n }\n\n const text = await response.text();\n\n this.loadingPromises.delete(src);\n\n if (this.hasActiveRef(src)) {\n if (this.loadedAssets.has(src)) {\n console.error(`Text already exists: ${src}`);\n } else {\n this.loadedAssets.set(src, text);\n return text;\n }\n }\n })();\n\n this.loadingPromises.set(src, loadingPromise);\n return await loadingPromise;\n }\n}\n\nexport const textLoader = new TextLoader();\n"]}
1
+ {"version":3,"file":"text.js","sourceRoot":"","sources":["../../../src/asset/loaders/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEjC,MAAM,UAAW,SAAQ,MAAc;IAClB,KAAK,CAAC,MAAM,CAAC,GAAW;QACzC,MAAM,cAAc,GAAG,CAAC,KAAK,IAAI,EAAE;YACjC,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAA;YACjC,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC;gBACjB,OAAO,CAAC,KAAK,CAAC,wBAAwB,GAAG,EAAE,CAAC,CAAA;gBAC5C,OAAM;YACR,CAAC;YAED,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAA;YAElC,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YAEhC,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;gBAC3B,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC/B,OAAO,CAAC,KAAK,CAAC,wBAAwB,GAAG,EAAE,CAAC,CAAA;gBAC9C,CAAC;qBAAM,CAAC;oBACN,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,CAAA;oBAChC,OAAO,IAAI,CAAA;gBACb,CAAC;YACH,CAAC;QACH,CAAC,CAAC,EAAE,CAAA;QAEJ,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,cAAc,CAAC,CAAA;QAC7C,OAAO,MAAM,cAAc,CAAA;IAC7B,CAAC;IAEQ,KAAK,CAAC,IAAI,CAAC,GAAW;QAC7B,OAAO,MAAM,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;CACF;AAED,MAAM,CAAC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAA","sourcesContent":["import { Loader } from './loader'\n\nclass TextLoader extends Loader<string> {\n protected override async doLoad(src: string) {\n const loadingPromise = (async () => {\n const response = await fetch(src)\n if (!response.ok) {\n console.error(`Failed to load text: ${src}`)\n return\n }\n\n const text = await response.text()\n\n this.loadingPromises.delete(src)\n\n if (this.hasActiveRef(src)) {\n if (this.cachedAssets.has(src)) {\n console.error(`Text already exists: ${src}`)\n } else {\n this.cachedAssets.set(src, text)\n return text\n }\n }\n })()\n\n this.loadingPromises.set(src, loadingPromise)\n return await loadingPromise\n }\n\n override async load(src: string) {\n return await super.load(src)\n }\n}\n\nexport const textLoader = new TextLoader()\n"]}
@@ -1,37 +1,33 @@
1
1
  import { Texture } from 'pixi.js';
2
2
  import { Loader } from './loader';
3
3
  class TextureLoader extends Loader {
4
- async _load(src) {
5
- const loadingPromise = new Promise((resolve) => {
6
- const image = new Image();
7
- image.crossOrigin = 'anonymous';
8
- image.src = src;
9
- image.onload = () => {
10
- this.loadingPromises.delete(src);
11
- if (!this.hasActiveRef(src)) {
12
- resolve(undefined);
13
- return;
4
+ async doLoad(src) {
5
+ const loadingPromise = (async () => {
6
+ const response = await fetch(src);
7
+ if (!response.ok) {
8
+ console.error(`Failed to load texture: ${src}`);
9
+ return;
10
+ }
11
+ const blob = await response.blob();
12
+ const bitmap = await createImageBitmap(blob, { premultiplyAlpha: 'premultiply' });
13
+ this.loadingPromises.delete(src);
14
+ if (this.hasActiveRef(src)) {
15
+ if (this.cachedAssets.has(src)) {
16
+ console.error(`Texture already exists: ${src}`);
14
17
  }
15
- if (this.loadedAssets.has(src)) {
16
- console.error(`Texture already loaded: ${src}`);
17
- resolve(undefined);
18
- return;
18
+ else {
19
+ const texture = Texture.from(bitmap);
20
+ texture.source.scaleMode = 'nearest';
21
+ this.cachedAssets.set(src, texture);
22
+ return texture;
19
23
  }
20
- const texture = Texture.from(image);
21
- this.loadedAssets.set(src, texture);
22
- resolve(texture);
23
- };
24
- image.onerror = (error) => {
25
- this.loadingPromises.delete(src);
26
- console.error(`Failed to load texture: ${src}`, error);
27
- resolve(undefined);
28
- };
29
- });
24
+ }
25
+ })();
30
26
  this.loadingPromises.set(src, loadingPromise);
31
27
  return await loadingPromise;
32
28
  }
33
- _dispose(src, texture) {
34
- texture.destroy(true);
29
+ async load(src) {
30
+ return await super.load(src);
35
31
  }
36
32
  }
37
33
  export const textureLoader = new TextureLoader();
@@ -1 +1 @@
1
- {"version":3,"file":"texture.js","sourceRoot":"","sources":["../../../src/asset/loaders/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAElC,MAAM,aAAc,SAAQ,MAAe;IACtB,KAAK,CAAC,KAAK,CAAC,GAAW;QACxC,MAAM,cAAc,GAAG,IAAI,OAAO,CAAsB,CAAC,OAAO,EAAE,EAAE;YAClE,MAAM,KAAK,GAAG,IAAI,KAAK,EAAE,CAAC;YAC1B,KAAK,CAAC,WAAW,GAAG,WAAW,CAAC;YAChC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAC;YAEhB,KAAK,CAAC,MAAM,GAAG,GAAG,EAAE;gBAClB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBAEjC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC5B,OAAO,CAAC,SAAS,CAAC,CAAC;oBACnB,OAAO;gBACT,CAAC;gBAED,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC/B,OAAO,CAAC,KAAK,CAAC,2BAA2B,GAAG,EAAE,CAAC,CAAC;oBAChD,OAAO,CAAC,SAAS,CAAC,CAAC;oBACnB,OAAO;gBACT,CAAC;gBAED,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACpC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;gBACpC,OAAO,CAAC,OAAO,CAAC,CAAC;YACnB,CAAC,CAAC;YAEF,KAAK,CAAC,OAAO,GAAG,CAAC,KAAK,EAAE,EAAE;gBACxB,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBACjC,OAAO,CAAC,KAAK,CAAC,2BAA2B,GAAG,EAAE,EAAE,KAAK,CAAC,CAAC;gBACvD,OAAO,CAAC,SAAS,CAAC,CAAC;YACrB,CAAC,CAAC;QACJ,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,cAAc,CAAC,CAAC;QAC9C,OAAO,MAAM,cAAc,CAAC;IAC9B,CAAC;IAEkB,QAAQ,CAAC,GAAW,EAAE,OAAgB;QACvD,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACxB,CAAC;CACF;AAED,MAAM,CAAC,MAAM,aAAa,GAAG,IAAI,aAAa,EAAE,CAAC","sourcesContent":["import { Texture } from 'pixi.js';\nimport { Loader } from './loader';\n\nclass TextureLoader extends Loader<Texture> {\n protected override async _load(src: string) {\n const loadingPromise = new Promise<Texture | undefined>((resolve) => {\n const image = new Image();\n image.crossOrigin = 'anonymous';\n image.src = src;\n\n image.onload = () => {\n this.loadingPromises.delete(src);\n\n if (!this.hasActiveRef(src)) {\n resolve(undefined);\n return;\n }\n\n if (this.loadedAssets.has(src)) {\n console.error(`Texture already loaded: ${src}`);\n resolve(undefined);\n return;\n }\n\n const texture = Texture.from(image);\n this.loadedAssets.set(src, texture);\n resolve(texture);\n };\n\n image.onerror = (error) => {\n this.loadingPromises.delete(src);\n console.error(`Failed to load texture: ${src}`, error);\n resolve(undefined);\n };\n });\n\n this.loadingPromises.set(src, loadingPromise);\n return await loadingPromise;\n }\n\n protected override _dispose(src: string, texture: Texture) {\n texture.destroy(true);\n }\n}\n\nexport const textureLoader = new TextureLoader();\n"]}
1
+ {"version":3,"file":"texture.js","sourceRoot":"","sources":["../../../src/asset/loaders/texture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,SAAS,CAAA;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAA;AAEjC,MAAM,aAAc,SAAQ,MAAe;IACtB,KAAK,CAAC,MAAM,CAAC,GAAW;QACzC,MAAM,cAAc,GAAG,CAAC,KAAK,IAAI,EAAE;YACjC,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,GAAG,CAAC,CAAA;YACjC,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE,CAAC;gBACjB,OAAO,CAAC,KAAK,CAAC,2BAA2B,GAAG,EAAE,CAAC,CAAA;gBAC/C,OAAM;YACR,CAAC;YAED,MAAM,IAAI,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAA;YAClC,MAAM,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,EAAE,EAAE,gBAAgB,EAAE,aAAa,EAAE,CAAC,CAAA;YAEjF,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YAEhC,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,EAAE,CAAC;gBAC3B,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC;oBAC/B,OAAO,CAAC,KAAK,CAAC,2BAA2B,GAAG,EAAE,CAAC,CAAA;gBACjD,CAAC;qBAAM,CAAC;oBACN,MAAM,OAAO,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;oBACpC,OAAO,CAAC,MAAM,CAAC,SAAS,GAAG,SAAS,CAAA;oBACpC,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,GAAG,EAAE,OAAO,CAAC,CAAA;oBACnC,OAAO,OAAO,CAAA;gBAChB,CAAC;YACH,CAAC;QACH,CAAC,CAAC,EAAE,CAAA;QAEJ,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,GAAG,EAAE,cAAc,CAAC,CAAA;QAC7C,OAAO,MAAM,cAAc,CAAA;IAC7B,CAAC;IAEQ,KAAK,CAAC,IAAI,CAAC,GAAW;QAC7B,OAAO,MAAM,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;IAC9B,CAAC;CACF;AAED,MAAM,CAAC,MAAM,aAAa,GAAG,IAAI,aAAa,EAAE,CAAA","sourcesContent":["import { Texture } from 'pixi.js'\nimport { Loader } from './loader'\n\nclass TextureLoader extends Loader<Texture> {\n protected override async doLoad(src: string) {\n const loadingPromise = (async () => {\n const response = await fetch(src)\n if (!response.ok) {\n console.error(`Failed to load texture: ${src}`)\n return\n }\n\n const blob = await response.blob()\n const bitmap = await createImageBitmap(blob, { premultiplyAlpha: 'premultiply' })\n\n this.loadingPromises.delete(src)\n\n if (this.hasActiveRef(src)) {\n if (this.cachedAssets.has(src)) {\n console.error(`Texture already exists: ${src}`)\n } else {\n const texture = Texture.from(bitmap)\n texture.source.scaleMode = 'nearest'\n this.cachedAssets.set(src, texture)\n return texture\n }\n }\n })()\n\n this.loadingPromises.set(src, loadingPromise)\n return await loadingPromise\n }\n\n override async load(src: string) {\n return await super.load(src)\n }\n}\n\nexport const textureLoader = new TextureLoader()\n"]}
@@ -1,69 +1,73 @@
1
1
  import { audioLoader } from './loaders/audio';
2
+ import { binaryLoader } from './loaders/binary';
3
+ import { bitmapFontLoader } from './loaders/bitmap-font';
2
4
  import { fontFamilyLoader } from './loaders/font';
3
- import { getCachedId, spritesheetLoader } from './loaders/spritesheet';
5
+ import { getCachedAtlasId, spritesheetLoader } from './loaders/spritesheet';
6
+ import { textLoader } from './loaders/text';
4
7
  import { textureLoader } from './loaders/texture';
5
- function isImage(path) {
6
- return path.endsWith('.png') ||
7
- path.endsWith('.jpg') ||
8
- path.endsWith('.jpeg') ||
9
- path.endsWith('.gif') ||
10
- path.endsWith('.webp');
8
+ const loaderForPathMap = [
9
+ { check: (p) => p.endsWith('.json') || p.endsWith('.atlas'), loader: textLoader },
10
+ { check: (p) => p.endsWith('.skel'), loader: binaryLoader },
11
+ { check: (p) => /\.(png|jpe?g|gif|webp)$/.test(p), loader: textureLoader },
12
+ { check: (p) => /\.(mp3|wav|ogg)$/.test(p), loader: audioLoader },
13
+ { check: (p) => !p.includes('.'), loader: fontFamilyLoader }
14
+ ];
15
+ function getLoaderForPath(path) {
16
+ return loaderForPathMap.find(({ check }) => check(path))?.loader;
11
17
  }
12
- function isAudio(path) {
13
- return path.endsWith('.mp3') ||
14
- path.endsWith('.wav') ||
15
- path.endsWith('.ogg');
18
+ async function loadAsset(asset) {
19
+ if (typeof asset === 'string') {
20
+ const loader = getLoaderForPath(asset);
21
+ if (!loader) {
22
+ console.warn(`No loader found for asset: ${asset}`);
23
+ return;
24
+ }
25
+ await loader.load(asset);
26
+ }
27
+ else if ('atlas' in asset) {
28
+ const id = getCachedAtlasId(asset.src, asset.atlas);
29
+ await spritesheetLoader.load(id, asset.src, asset.atlas);
30
+ }
31
+ else if ('fnt' in asset) {
32
+ await bitmapFontLoader.load(asset.fnt, asset.src);
33
+ }
34
+ else {
35
+ console.warn(`Unknown asset type: ${asset}`);
36
+ }
16
37
  }
17
- function isFontFamily(fontFamily) {
18
- return !fontFamily.includes('.');
38
+ function releaseAsset(asset) {
39
+ if (typeof asset === 'string') {
40
+ const loader = getLoaderForPath(asset);
41
+ if (!loader) {
42
+ console.warn(`No loader found for asset: ${asset}`);
43
+ return;
44
+ }
45
+ loader.release(asset);
46
+ }
47
+ else if ('atlas' in asset) {
48
+ const id = getCachedAtlasId(asset.src, asset.atlas);
49
+ spritesheetLoader.release(id);
50
+ }
51
+ else if ('fnt' in asset) {
52
+ bitmapFontLoader.release(asset.fnt);
53
+ }
54
+ else {
55
+ console.warn(`Unknown asset type: ${asset}`);
56
+ }
19
57
  }
20
- async function preload(assets, progressCallback) {
21
- const total = assets.length;
58
+ export async function preload(assets, progressCallback) {
22
59
  let loaded = 0;
60
+ const total = assets.length;
23
61
  await Promise.all(assets.map(async (asset) => {
24
- if (typeof asset === 'string') {
25
- if (isImage(asset)) {
26
- await textureLoader.load(asset);
27
- }
28
- else if (isAudio(asset)) {
29
- await audioLoader.load(asset);
30
- }
31
- else if (isFontFamily(asset)) {
32
- await fontFamilyLoader.load(asset);
33
- }
34
- else {
35
- console.error(`Unknown asset type: ${asset}`);
36
- }
62
+ try {
63
+ await loadAsset(asset);
64
+ loaded++;
65
+ progressCallback?.(loaded / total);
37
66
  }
38
- else {
39
- const id = getCachedId(asset.src, asset.atlas);
40
- await spritesheetLoader.load(id, asset.src, asset.atlas);
67
+ catch (err) {
68
+ console.error(`Failed to load asset:`, asset, err);
41
69
  }
42
- loaded++;
43
- progressCallback?.(loaded / total);
44
70
  }));
45
- return () => {
46
- assets.forEach((asset) => {
47
- if (typeof asset === 'string') {
48
- if (isImage(asset)) {
49
- textureLoader.release(asset);
50
- }
51
- else if (isAudio(asset)) {
52
- audioLoader.release(asset);
53
- }
54
- else if (isFontFamily(asset)) {
55
- fontFamilyLoader.release(asset);
56
- }
57
- else {
58
- console.error(`Unknown asset type: ${asset}`);
59
- }
60
- }
61
- else {
62
- const id = getCachedId(asset.src, asset.atlas);
63
- spritesheetLoader.release(id);
64
- }
65
- });
66
- };
71
+ return () => assets.forEach(releaseAsset);
67
72
  }
68
- export { preload };
69
73
  //# sourceMappingURL=preload.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"preload.js","sourceRoot":"","sources":["../../src/asset/preload.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAC9C,OAAO,EAAE,gBAAgB,EAAE,MAAM,gBAAgB,CAAC;AAClD,OAAO,EAAE,WAAW,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAOlD,SAAS,OAAO,CAAC,IAAY;IAC3B,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC;QACtB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;AAC3B,CAAC;AAED,SAAS,OAAO,CAAC,IAAY;IAC3B,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;AAC1B,CAAC;AAED,SAAS,YAAY,CAAC,UAAkB;IACtC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;AACnC,CAAC;AAED,KAAK,UAAU,OAAO,CAAC,MAAqB,EAAE,gBAA4C;IACxF,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC;IAC5B,IAAI,MAAM,GAAG,CAAC,CAAC;IAEf,MAAM,OAAO,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;QAC3C,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC9B,IAAI,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;gBACnB,MAAM,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAClC,CAAC;iBAAM,IAAI,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC1B,MAAM,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YAChC,CAAC;iBAAM,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC;gBAC/B,MAAM,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACN,OAAO,CAAC,KAAK,CAAC,uBAAuB,KAAK,EAAE,CAAC,CAAC;YAChD,CAAC;QACH,CAAC;aACI,CAAC;YACJ,MAAM,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC/C,MAAM,iBAAiB,CAAC,IAAI,CAAC,EAAE,EAAE,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;QAC3D,CAAC;QAED,MAAM,EAAE,CAAC;QACT,gBAAgB,EAAE,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC;IACrC,CAAC,CAAC,CAAC,CAAC;IAEJ,OAAO,GAAG,EAAE;QACV,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACvB,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;gBAC9B,IAAI,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBACnB,aAAa,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC/B,CAAC;qBAAM,IAAI,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC1B,WAAW,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAC7B,CAAC;qBAAM,IAAI,YAAY,CAAC,KAAK,CAAC,EAAE,CAAC;oBAC/B,gBAAgB,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBAClC,CAAC;qBAAM,CAAC;oBACN,OAAO,CAAC,KAAK,CAAC,uBAAuB,KAAK,EAAE,CAAC,CAAC;gBAChD,CAAC;YACH,CAAC;iBACI,CAAC;gBACJ,MAAM,EAAE,GAAG,WAAW,CAAC,KAAK,CAAC,GAAG,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;gBAC/C,iBAAiB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YAChC,CAAC;QACH,CAAC,CAAC,CAAC;IACL,CAAC,CAAC;AACJ,CAAC;AAED,OAAO,EAAe,OAAO,EAAE,CAAC","sourcesContent":["import { SpritesheetData } from 'pixi.js';\nimport { audioLoader } from './loaders/audio';\nimport { fontFamilyLoader } from './loaders/font';\nimport { getCachedId, spritesheetLoader } from './loaders/spritesheet';\nimport { textureLoader } from './loaders/texture';\n\ntype AssetSource = string | {\n src: string;\n atlas: SpritesheetData;\n};\n\nfunction isImage(path: string): boolean {\n return path.endsWith('.png') ||\n path.endsWith('.jpg') ||\n path.endsWith('.jpeg') ||\n path.endsWith('.gif') ||\n path.endsWith('.webp');\n}\n\nfunction isAudio(path: string): boolean {\n return path.endsWith('.mp3') ||\n path.endsWith('.wav') ||\n path.endsWith('.ogg');\n}\n\nfunction isFontFamily(fontFamily: string): boolean {\n return !fontFamily.includes('.');\n}\n\nasync function preload(assets: AssetSource[], progressCallback: (progress: number) => void) {\n const total = assets.length;\n let loaded = 0;\n\n await Promise.all(assets.map(async (asset) => {\n if (typeof asset === 'string') {\n if (isImage(asset)) {\n await textureLoader.load(asset);\n } else if (isAudio(asset)) {\n await audioLoader.load(asset);\n } else if (isFontFamily(asset)) {\n await fontFamilyLoader.load(asset);\n } else {\n console.error(`Unknown asset type: ${asset}`);\n }\n }\n else {\n const id = getCachedId(asset.src, asset.atlas);\n await spritesheetLoader.load(id, asset.src, asset.atlas);\n }\n\n loaded++;\n progressCallback?.(loaded / total);\n }));\n\n return () => {\n assets.forEach((asset) => {\n if (typeof asset === 'string') {\n if (isImage(asset)) {\n textureLoader.release(asset);\n } else if (isAudio(asset)) {\n audioLoader.release(asset);\n } else if (isFontFamily(asset)) {\n fontFamilyLoader.release(asset);\n } else {\n console.error(`Unknown asset type: ${asset}`);\n }\n }\n else {\n const id = getCachedId(asset.src, asset.atlas);\n spritesheetLoader.release(id);\n }\n });\n };\n}\n\nexport { AssetSource, preload };\n"]}
1
+ 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{ Atlas } from '../types/atlas'\nimport { audioLoader } from './loaders/audio'\nimport { binaryLoader } from './loaders/binary'\nimport { bitmapFontLoader } from './loaders/bitmap-font'\nimport { fontFamilyLoader } from './loaders/font'\nimport { Loader } from './loaders/loader'\nimport { getCachedAtlasId, spritesheetLoader } from './loaders/spritesheet'\nimport { textLoader } from './loaders/text'\nimport { textureLoader } from './loaders/texture'\n\nexport type AssetSource = string\n | { src: string, atlas: Atlas }\n | { fnt: string, src: string }\n\nconst loaderForPathMap: Array<{ check: (path: string) => boolean, loader: Loader<any> }> = [\n { check: (p) => p.endsWith('.json') || p.endsWith('.atlas'), loader: textLoader },\n { check: (p) => p.endsWith('.skel'), loader: binaryLoader },\n { check: (p) => /\\.(png|jpe?g|gif|webp)$/.test(p), loader: textureLoader },\n { check: (p) => /\\.(mp3|wav|ogg)$/.test(p), loader: audioLoader },\n { check: (p) => !p.includes('.'), loader: fontFamilyLoader }\n]\n\nfunction getLoaderForPath(path: string): Loader<any> | undefined {\n return loaderForPathMap.find(({ check }) => check(path))?.loader\n}\n\nasync function loadAsset(asset: AssetSource): Promise<void> {\n if (typeof asset === 'string') {\n const loader = getLoaderForPath(asset)\n if (!loader) {\n console.warn(`No loader found for asset: ${asset}`)\n return\n }\n await loader.load(asset)\n } else if ('atlas' in asset) {\n const id = getCachedAtlasId(asset.src, asset.atlas)\n await spritesheetLoader.load(id, asset.src, asset.atlas)\n } else if ('fnt' in asset) {\n await bitmapFontLoader.load(asset.fnt, asset.src)\n } else {\n console.warn(`Unknown asset type: ${asset}`)\n }\n}\n\nfunction releaseAsset(asset: AssetSource): void {\n if (typeof asset === 'string') {\n const loader = getLoaderForPath(asset)\n if (!loader) {\n console.warn(`No loader found for asset: ${asset}`)\n return\n }\n loader.release(asset)\n } else if ('atlas' in asset) {\n const id = getCachedAtlasId(asset.src, asset.atlas)\n spritesheetLoader.release(id)\n } else if ('fnt' in asset) {\n bitmapFontLoader.release(asset.fnt)\n } else {\n console.warn(`Unknown asset type: ${asset}`)\n }\n}\n\nexport async function preload(\n assets: AssetSource[],\n progressCallback?: (progress: number) => void\n): Promise<() => void> {\n let loaded = 0\n const total = assets.length\n\n await Promise.all(\n assets.map(async (asset) => {\n try {\n await loadAsset(asset)\n loaded++\n progressCallback?.(loaded / total)\n } catch (err) {\n console.error(`Failed to load asset:`, asset, err)\n }\n })\n )\n\n return () => assets.forEach(releaseAsset)\n}\n"]}